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	<updated>2026-04-04T05:19:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Logic_Memory&amp;diff=25191</id>
		<title>Logic Memory</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Logic_Memory&amp;diff=25191"/>
		<updated>2025-12-22T01:47:15Z</updated>

		<summary type="html">&lt;p&gt;172.103.5.103: I couldn&amp;#039;t find anywhere that listed the process of storing string values in a memory chip.  I wanted to share the answer once I finally figured it out.  I couldn&amp;#039;t decide if the logic belonged in memory or in the console page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Circuits]][[Category:Electronic]]&lt;br /&gt;
===== Logic Memory Unit ===== &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Logic Memory unit&lt;br /&gt;
 | image       = [[File:Logic memory.png|thumb|Logic memory]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Gold]], 1g [[Copper]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
*This little device can store numbers that can be compared, divided , greater than/less than and so much more!&lt;br /&gt;
*The memory unit is for mostly any logic system that has to deal with pressure , temperature, gas ratios ,and anything that has to do with numbers and needs a reaction to numbers (eg: Input1 :logic reader 235 kelvin| logic math less| input2: Memory :state 250| logic writer Input1: Math logic &amp;quot;state 1&amp;quot; Output: heaters| type: on)&lt;br /&gt;
*String values up to six characters can be stored in memory.  &lt;br /&gt;
&lt;br /&gt;
If you wanted to display a string value of &amp;quot;ABC&amp;quot; on an LED Console, first get the ASCII value of each character in the string and convert it to the binary representation.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;A&amp;quot; (65) 01000001&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;B&amp;quot; (66) 01000010&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;C&amp;quot; (67) 01000011&amp;lt;br&amp;gt;&lt;br /&gt;
Then, concatenate the binary values together into one binary value.&amp;lt;br&amp;gt;&lt;br /&gt;
010000010100001001000011&amp;lt;br&amp;gt;&lt;br /&gt;
Finally convert the new binary value into a base 10 number.&amp;lt;br&amp;gt;&lt;br /&gt;
4276803&amp;lt;br&amp;gt;&lt;br /&gt;
Using a data writer to send the value &amp;quot;4276803&amp;quot; to an LED console will display a value of &amp;quot;ABC&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Operation== &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
*Using a [[Screwdriver]] you can turn two different &amp;quot;knobs&amp;quot; The big knobs control the number by the hundreds (eg: One big knob turn +100 to the &amp;quot;state&amp;quot;) (remember + = Bigger - = smaller)&lt;br /&gt;
*The smaller knobs are for fine adjustment changing the state by ones (eg: 10 small knob turns = +10 &amp;quot;state&amp;quot;)&lt;br /&gt;
*If you hold C and adjust with small knobs you can move round 1 digits decimals (eg: 1 left alt turn = +.1 to &amp;quot;state&amp;quot;&lt;br /&gt;
*Or you can use a Labeller on the button and enter the value directly from the keyboard.&lt;br /&gt;
&lt;br /&gt;
==Warnings== &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
*Temperature values in the logic systems are in &#039;&#039;&#039;Kelvin&#039;&#039;&#039; not Celsius&lt;br /&gt;
&lt;br /&gt;
==Data Parameters==&lt;br /&gt;
These are all of the parameters that can be read with a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] or a [[Kit_(Logic_I/O)#Slot_Reader|Slot Reader]]. If the Write column is checked, they can also be written to with a [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]], [[Kit_(Logic_I/O)#Batch_Writer|Batch Writer]], or [[Integrated Circuit (IC10)]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Write? || Description&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Float !! Write || s d? Setting r? # Where d? is a memory device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>172.103.5.103</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Console&amp;diff=25176</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Console&amp;diff=25176"/>
		<updated>2025-12-21T07:48:40Z</updated>

		<summary type="html">&lt;p&gt;172.103.5.103: /* Mode Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Electronic]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Consoles)&lt;br /&gt;
 | image       = [[File:ItemKitConsole.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 2g [[Iron]], 5g [[Copper]], 3g [[Gold]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Console&lt;br /&gt;
 | image            = [[File:Console.jpg]]&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | const_with_item1 = [[Circuitboard]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Consoles)]]&lt;br /&gt;
 | const_with_item2 = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | item_rec2        = [[Circuitboard]]&lt;br /&gt;
 | decon_with_tool3 = [[Crowbar]]&lt;br /&gt;
 | item_rec3        = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
}}&lt;br /&gt;
= Console =&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Description|This Norsec-designed control box manages devices such as the Active Vent, Passive Vent, Gas Sensor and Composite Door, depending on which circuitboard is inserted into the unit. It has a shared data/power port. A completed console displays all devices connected to the current power network. Any devices not related to the installed circuitboard will be greyed-out and inoperable. Consoles are locked once a Data Disk is removed.}}&lt;br /&gt;
&lt;br /&gt;
The console is one device of the Console item kit. The console can be fitted with a [[Circuitboard]]. As of the [[Update_v0.2.6085.26682|Respawn Update]] consoles can be configured using a screwdriver on the side screw. In previous versions this required putting in a data disk in the side slot. Note that there is currently an inconsistency with the new functionality and the stationpedia which still mentions disks.&lt;br /&gt;
There is the Console (Variant 1 of the kit) which has a mixed input (data and energy) and the Console Dual (Variant 2 of the kit) which has two inputs (one for energy and one for data).&lt;br /&gt;
&lt;br /&gt;
== Example set up == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
For example one can set it to pressure measurement (requires gas circuit board inside) which allows one to read out the actual pressure value of a connected gas [[sensors|sensor]]. (Setup shown in picture)&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
* You need to insert a Circuit Board and then put a sheet of glass over it to complete construction.&lt;br /&gt;
* To display general readings, only the Graph Display Circuit Board will find all the devices which are connected to your power grid. Any available readings will be shown on the select list.&lt;br /&gt;
* For other specialized Circuit Boards (Gas, Power, etc.) the only values that can be displayed are those related to the function of that board.&lt;br /&gt;
&lt;br /&gt;
== Deconstruction == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
First remove the glass sheet with a [[Crowbar]]. The device itself is deconstructed with the [[Hand Drill]].&lt;br /&gt;
&lt;br /&gt;
= Console, Console Dual and Console Monitor =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || (Unknown)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Console on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Console is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || (Unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Console is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Console is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Console, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= LED Display (Small, Medium and Large) =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Picture!! Placed with&lt;br /&gt;
|-&lt;br /&gt;
| Small display LED || [[File:Small display.png|thumb]] || 1 - Kit (Consoles)&lt;br /&gt;
|-&lt;br /&gt;
| Medium display LED || [[File:Screenshot 2.png|thumb]] || 2 - Kit (Consoles)&lt;br /&gt;
|-&lt;br /&gt;
| Large display LED || [[File:Screenshot 3.png|thumb]] || 3 - Kit (Consoles)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Mode Values ===&lt;br /&gt;
These lists the values and meanings for the &amp;quot;Mode&amp;quot; property of the LED Display.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Meaning !! &amp;quot;Setting&amp;quot; parameter interpretation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Normal number display || Direct display as a number. Values smaller than 1.000E-07 will be displayed as 0. &amp;lt;!-- tested with large led display, might want to see if other sizes are the same --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Percentage number display || Input range of 0.0 to 1.0 is interpolated and displayed as the range 0% to 100%.  Values outside this range scale more, e.g. 10 shows as 1000%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Power display || Adds a watt suffix (W) to the number. Also divides the number as needed and adds a metric prefix to the suffix. (e.g. kW)&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Kelvin display || Adds a Kelvin suffix (K) to the number.    Also divides the number as needed and adds a metric prefix to the suffix. (e.g. kK)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Celcius display || Adds a degrees Celcius suffix (°C) to the number.  Also divides the number as needed and adds a metric prefix to the suffix. (e.g. k°C)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Meters display || Adds a meters suffix (m) to the number.  Also divides the number as needed and adds a metric prefix to the suffix. (e.g. km)&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Credits display || Adds a Credits suffix (€) to the number.  Also divides the number as needed and adds a metric prefix to the suffix. (e.g. k€)&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Seconds display || Adds a seconds suffix (sec) to the number.  Does not divide and apply a metric prefix for Setting values &amp;gt;= 1000.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Minutes display || Adds a minutes suffix (min) to the number.  Does not divide and apply a metric prefix for Setting values &amp;gt;= 1000.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Days display || Adds a days suffix (days) to the number.  Does not divide and apply a metric prefix for Setting values &amp;gt;= 1000.  Always indicates &amp;quot;days&amp;quot; even when Setting is 1.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || String display || Displays the Setting value as an octet-packed ASCII string of up to six characters. A Setting value of $414243444546 will display &amp;quot;ABCDEF&amp;quot; on the display. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[Logic Memory|Logic Memory Unit]] value of 71752852194630 will display &amp;quot;ABCDEF&amp;quot; on the display.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Farenheit display || Adds a farenheit suffix (°F) to the number. Also divides the number as needed and adds a metric prefix to the suffix. (e.g. k°F)&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Litres display || Adds a Litres suffix (L) to the number. Also divides the number as needed and adds a metric prefix to the suffix. (e.g. kL)&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Mol display || Adds a Mols suffix (mol) to the number. Also divides the number as needed and adds a metric prefix to the suffix. (e.g. kmol)&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Pa display || Adds a Pascals suffix (Pa) to the number. Also divides the number as needed and adds a metricprefix to the suffix. (e.g. kPa)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the display mode of the LED Display to the passed value. (See [[#Mode Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Sets the raw number to display on the LED Display.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the LED Display on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Integer || Sets the color of the text on the LED Display. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the LED Display is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Returns the mode of the LED Display. (See [[#Mode Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the LED Display is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Returns the &amp;quot;Setting&amp;quot; value of the LED Display.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the LED Display is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the LED Display, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Integer || Returns the color setting of the LED Display. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Circuitboards]]&lt;br /&gt;
[[Category:Data Network]]&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>172.103.5.103</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=25151</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=25151"/>
		<updated>2025-12-16T07:54:28Z</updated>

		<summary type="html">&lt;p&gt;172.103.5.103: 10.12.2025 has added insulated landing pad tanks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] connected to an aligned small satellite dish, [[Satellite Dish]], or large satellite dish.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell different items with the player depending on the trader&#039;s type and tier:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Slots and Tiers ==&lt;br /&gt;
With the [[Update_v0.2.6085.26682|Respawn Update]], stationeers now have access to different types of traders concurrently. &lt;br /&gt;
A player can have one trader of each type and tier on a landing pad. New trader of the same tier will only be available for contact, after the landed one is released and back in space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exotics Trader Slot&#039;&#039;&#039;&lt;br /&gt;
This slot is dedicated to the Genetics Trader and the Rare Items Trader.&lt;br /&gt;
The Genetics Trader sells Darga Ferns, genetically modified plants, thermogenic plants, and fertilised eggs.&lt;br /&gt;
The Rare Items Trader sells non-craftable items including heavy rocket engines, cosmetic fuselage pieces, and catalytic filters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utility Trader Slot&#039;&#039;&#039;&lt;br /&gt;
This slot is used for special utility traders and flavour traders such as the Food, Hardware, Consumable, and Appliance traders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Trader Slots&#039;&#039;&#039;&lt;br /&gt;
All other traders are regular traders and use this slot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance !! Pad Size !! Max Runway Size&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No || 3x3 || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No || 5x5, 7x7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes || 6x6, 9x9 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| RareItemsTrader &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 649254485&lt;br /&gt;
| Cosmic Curiosities&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| GeneticsTrader &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| -188927486&lt;br /&gt;
| Genetic Engineering&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less, Asteroid Assayers, Cosmic Crush, Galactic Gravels, Nebula Nuggets, Orbit Ore Oasis, Stellar Stone Supply, Interstellar Excavators, Void Vein Vendors, Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 54412100&lt;br /&gt;
| All Alloys, Metal Mavens, AstroAlloy Emporium, Cosmic Forge, Galactic Metallurgy, OrbitOre Outfitters, Stellar Smelter, Interstellar Ingots, Nebula Nucleus, Space Alloy Specialists, Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers, Galactic Groceries, Orbiting Organics, Cosmic Cuisine, Asteroid Eats, Nebula Nibbles, Stellar Snacks, Interstellar Ingredients, Space Spices, Void Vegetables, Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures, AstroAgronomics, Stellar Sprouts, HydroHarvest Haven, Orbiting Orchards, Galactic Growers, CosmoCrop Connect, Space Sprout Suppliers, Nebula Nurturers, Star Seedlings, EcoSphere Essentials, Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| -470575659&lt;br /&gt;
| GasForLess, AstroAether, Cosmic Clouds, Nebula Nectars, Orbiting Oxygens, Galactic Gases, Stellar Steam, Interstellar Inhalants, Void Vapors, Space Gas Station, &lt;br /&gt;
|-&lt;br /&gt;
|Construction Trader &lt;br /&gt;
|175935584 &lt;br /&gt;
|Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids, Frosty Barrels, Cosmic Concoctions, Galactic Gush, Nebula Nectars, Orbital Oceans, Stellar Streams, Interstellar Icicles, Void Vessels, Space Springs, Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More, Galactic Gearworks, Stellar Supplies, OrbitOps Hardware, Interstellar Implements, Void Ventures, Asteroid Artisans, Space Spanners, Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart, Cosmo&#039;s Convenience, StarStop, Nebula Necessities, Interstellar Essentials , Void Vending, Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets, Orbitron Appliances, Stellar Systems Store, Space Savvy Solutions, Interstellar Innovations, Void Visions, Asteroid Appliances, Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship&#039;s requirements, and the dish alignment.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are insulated and the gas will maintain its temperature once the it enters the tank.&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>172.103.5.103</name></author>
	</entry>
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