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	<updated>2026-04-04T09:12:16Z</updated>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sorter&amp;diff=25293</id>
		<title>Sorter</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sorter&amp;diff=25293"/>
		<updated>2026-01-01T23:04:27Z</updated>

		<summary type="html">&lt;p&gt;188.122.0.238: Restructured description into per-mode sections (Split/Filter/Logic), added missing Mode 2 documentation, clarified output orientation, linked to IC10 example script&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structurebox&lt;br /&gt;
| name = Sorter&lt;br /&gt;
| image = [[File:StructureSorter.png]]&lt;br /&gt;
| prefab_hash = -1009150565&lt;br /&gt;
| prefab_name = StructureSorter&lt;br /&gt;
| power_usage = 5W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Sorter)]]&lt;br /&gt;
| item_rec1 = [[Kit (Sorter)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Distinguish|Logic Sorter}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;No amount of automation is complete without some way of moving different items to different parts of a system. The [[Xigo (Faction)|Xigo]] A2B sorter can be programmed via a computer with a [[Sorter Motherboard]] to direct various items into different chute networks. Filtered items are always passed out the righthand side of the sorter, while non filtered items continue straight through.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mode 0 (Split):&#039;&#039;&#039; Items alternate between output lanes automatically. The Output property switches between 0 and 1 after each item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mode 1 (Filter):&#039;&#039;&#039; Requires a [[computer]] with a [[Motherboard|Motherboard (Sorter)]]. Whitelisted items exit one lane, all others exit the alternate lane. When facing the output side (power switch on your right), whitelisted items exit left, rejected items exit right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mode 2 (Logic):&#039;&#039;&#039; The sorter waits for [[IC10]] or logic chips to set the Output parameter (0 or 1) before releasing each item. After the item exits, Output resets to -1 automatically. Your controller must set Output for every item - this is intended behavior, not a bug. See [[#Example IC10 sorting script|Example IC10 sorting script]] below for a working implementation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Output orientation:&#039;&#039;&#039; When facing outputs with power switch on your right: Output 0 exits right (near power switch), Output 1 exits left.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Sorter is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|The mode of the Sorter, &#039;&#039;&#039;Split&#039;&#039;&#039; does alternate outputs, &#039;&#039;&#039;Filter&#039;&#039;&#039; decides output via [[Motherboard (Sorter)]], &#039;&#039;&#039;Logic&#039;&#039;&#039; determines output via parameter &#039;&#039;&#039;Output&#039;&#039;&#039;|multiple=3|0|Split|1|Filter|2|Logic}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Sorter.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Sorter.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when actioned}}&lt;br /&gt;
{{Data Parameters/row|ExportCount|Integer|w=0|How many items exported since last ClearMemory}}&lt;br /&gt;
{{Data Parameters/row|ImportCount|Integer|w=0|How many items imported since last ClearMemory}}&lt;br /&gt;
{{Data Parameters/row|Output|Integer|&amp;lt;div&amp;gt;Decides which side the next item will be sent to.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Logic&#039;&#039;&#039; mode, defaults to -1 after action. In &#039;&#039;&#039;Split&#039;&#039;&#039; mode, alternates between 0 and 1 after action. Does nothing in &#039;&#039;&#039;Filter&#039;&#039;&#039; mode.&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 0 the item will exit the output slot closest to the power switch.  When set to 1, the item will exit the slot furthest from the power switch.&amp;lt;/div&amp;gt;|multiple=3|-1|Unset|0|Straight (Near Power Switch)|1|Side}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data Slots ===&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Import || Import slot.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Export (accept) || Export slot.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Export (reject) || Export slot.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Data Disk || Diskslot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Returns maximum stacksize.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item Slot Classes / Types ==&lt;br /&gt;
&lt;br /&gt;
Reading the &#039;&#039;class&#039;&#039; attribute of the input slot will give one of the following values:&lt;br /&gt;
&lt;br /&gt;
Note that you can use &amp;lt;pre style=&amp;quot;display: inline&amp;quot;&amp;gt;SlotClass.&amp;lt;Item&amp;gt;&amp;lt;/pre&amp;gt; directly in IC code instead of the numeric value&lt;br /&gt;
*NOTE The classes listed in this section are FilterSlotTypeCompare and NOT sorting class.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Item values and descriptions&lt;br /&gt;
! Item !! Value !! Description !! Item !! Value !! Description !! Item !! Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || || Helmet || 1 || || Suit || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Back || 3 || || GasFilter || 4 || || GasCanister || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Motherboard || 6 || || Circuitboard || 7 || || DataDisk || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Organ || 9 || || Ore || 10 || Includes reagent mixes from recycler and ices || Plant || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Uniform || 12 || || Entity || 13 || || Battery || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Egg || 15 || || Belt || 16 || || Tool || 17 ||&lt;br /&gt;
|-&lt;br /&gt;
| Appliance || 18 || || Ingot || 19 || || Torpedo || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || 21 || || AccessCard || 22 || || Magazine || 23 ||&lt;br /&gt;
|-&lt;br /&gt;
| Circuit || 24 || || Bottle || 25 || This refers to Paint Can || ProgrammableChip || 26 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glasses || 27 || || CreditCard || 28 || || DirtCanister || 29 ||&lt;br /&gt;
|-&lt;br /&gt;
| SensorProcessingUnit || 30 || || LiquidCanister || 31 || || LiquidBottle || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wreckage || 33 || || SoundCartridge || 34 || || DrillHead || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| ScanningHead || 36 || || Flare || 37 || || Blocked || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
| SuitMod || 39 || || Crate || 40 || || Portables || 41 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example IC10 sorting script ===&lt;br /&gt;
&lt;br /&gt;
Basic ingot sorter - filters one item type to the left output, rejects everything else to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Ingot Sorter Controller&lt;br /&gt;
# When facing outputs (power switch on right): matched items exit left, rejected exit right&lt;br /&gt;
# Setup:&lt;br /&gt;
# 1. Connect d0 to the sorter&lt;br /&gt;
# 2. Change hTarget to match your desired ingot&lt;br /&gt;
&lt;br /&gt;
define hTarget HASH(&amp;quot;ItemIronIngot&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
alias dSorter d0&lt;br /&gt;
alias vHash r0&lt;br /&gt;
alias vOutput r1&lt;br /&gt;
&lt;br /&gt;
s dSorter Mode 2 # Logic mode&lt;br /&gt;
s dSorter On 1&lt;br /&gt;
&lt;br /&gt;
main:&lt;br /&gt;
  ls vHash dSorter 0 OccupantHash # Read import slot&lt;br /&gt;
  beqz vHash skip # Empty - skip processing&lt;br /&gt;
  &lt;br /&gt;
  seq vOutput vHash hTarget # 1=match, 0=reject&lt;br /&gt;
  s dSorter Output vOutput&lt;br /&gt;
  &lt;br /&gt;
  skip:&lt;br /&gt;
  yield&lt;br /&gt;
j main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;/div&gt;</summary>
		<author><name>188.122.0.238</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sorter&amp;diff=25292</id>
		<title>Sorter</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sorter&amp;diff=25292"/>
		<updated>2026-01-01T22:56:43Z</updated>

		<summary type="html">&lt;p&gt;188.122.0.238: added &amp;quot;Example IC10 sorting script&amp;quot; at the end of the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structurebox&lt;br /&gt;
| name = Sorter&lt;br /&gt;
| image = [[File:StructureSorter.png]]&lt;br /&gt;
| prefab_hash = -1009150565&lt;br /&gt;
| prefab_name = StructureSorter&lt;br /&gt;
| power_usage = 5W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Sorter)]]&lt;br /&gt;
| item_rec1 = [[Kit (Sorter)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Distinguish|Logic Sorter}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;No amount of automation is complete without some way of moving different items to different parts of a system. The [[Xigo (Faction)|Xigo]] A2B sorter can be programmed via a computer with a [[Sorter Motherboard]] to direct various items into different chute networks. Filtered items are always passed out the righthand side of the sorter, while non filtered items continue straight through.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the Mode is set to 0 or if there is no WhiteList configured on a computer, the Sorter will act as a splitter: items will alternate their output lane each time. The Output property will switch value accordingly.&lt;br /&gt;
&lt;br /&gt;
When controlled by a [[computer]] with a [[Motherboard| Motherboard (Sorter)]] you can whitelist item(s) or itemgroup(s) and discard the rest out the alternate lane. If you are looking at  the output side of the machine (with the power switch on your right) whitelist output is left, discarded items output is right.&lt;br /&gt;
&lt;br /&gt;
Changing Output or Mode via logic or IC can cause an item to get stuck in the sorter until the logic circuit or IC command the Output to either 0 or 1.  This behavior is normal.  After the first output, the Output variable is set to -1. This is normal behavior and a reset circuit (using logic chips) or Output loop (using IC) will serve the purpose of using the ports properly so long as they send the Output variable after each item enters the sorter.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Sorter is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|The mode of the Sorter, &#039;&#039;&#039;Split&#039;&#039;&#039; does alternate outputs, &#039;&#039;&#039;Filter&#039;&#039;&#039; decides output via [[Motherboard (Sorter)]], &#039;&#039;&#039;Logic&#039;&#039;&#039; determines output via parameter &#039;&#039;&#039;Output&#039;&#039;&#039;|multiple=3|0|Split|1|Filter|2|Logic}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Sorter.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Sorter.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when actioned}}&lt;br /&gt;
{{Data Parameters/row|ExportCount|Integer|w=0|How many items exported since last ClearMemory}}&lt;br /&gt;
{{Data Parameters/row|ImportCount|Integer|w=0|How many items imported since last ClearMemory}}&lt;br /&gt;
{{Data Parameters/row|Output|Integer|&amp;lt;div&amp;gt;Decides which side the next item will be sent to.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Logic&#039;&#039;&#039; mode, defaults to -1 after action. In &#039;&#039;&#039;Split&#039;&#039;&#039; mode, alternates between 0 and 1 after action. Does nothing in &#039;&#039;&#039;Filter&#039;&#039;&#039; mode.&amp;lt;br&amp;gt;&lt;br /&gt;
When set to 0 the item will exit the output slot closest to the power switch.  When set to 1, the item will exit the slot furthest from the power switch.&amp;lt;/div&amp;gt;|multiple=3|-1|Unset|0|Straight (Near Power Switch)|1|Side}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data Slots ===&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Import || Import slot.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Export (accept) || Export slot.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Export (reject) || Export slot.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Data Disk || Diskslot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Returns maximum stacksize.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item Slot Classes / Types ==&lt;br /&gt;
&lt;br /&gt;
Reading the &#039;&#039;class&#039;&#039; attribute of the input slot will give one of the following values:&lt;br /&gt;
&lt;br /&gt;
Note that you can use &amp;lt;pre style=&amp;quot;display: inline&amp;quot;&amp;gt;SlotClass.&amp;lt;Item&amp;gt;&amp;lt;/pre&amp;gt; directly in IC code instead of the numeric value&lt;br /&gt;
*NOTE The classes listed in this section are FilterSlotTypeCompare and NOT sorting class.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Item values and descriptions&lt;br /&gt;
! Item !! Value !! Description !! Item !! Value !! Description !! Item !! Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || || Helmet || 1 || || Suit || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Back || 3 || || GasFilter || 4 || || GasCanister || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Motherboard || 6 || || Circuitboard || 7 || || DataDisk || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Organ || 9 || || Ore || 10 || Includes reagent mixes from recycler and ices || Plant || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Uniform || 12 || || Entity || 13 || || Battery || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Egg || 15 || || Belt || 16 || || Tool || 17 ||&lt;br /&gt;
|-&lt;br /&gt;
| Appliance || 18 || || Ingot || 19 || || Torpedo || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || 21 || || AccessCard || 22 || || Magazine || 23 ||&lt;br /&gt;
|-&lt;br /&gt;
| Circuit || 24 || || Bottle || 25 || This refers to Paint Can || ProgrammableChip || 26 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glasses || 27 || || CreditCard || 28 || || DirtCanister || 29 ||&lt;br /&gt;
|-&lt;br /&gt;
| SensorProcessingUnit || 30 || || LiquidCanister || 31 || || LiquidBottle || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wreckage || 33 || || SoundCartridge || 34 || || DrillHead || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| ScanningHead || 36 || || Flare || 37 || || Blocked || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
| SuitMod || 39 || || Crate || 40 || || Portables || 41 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Example IC10 sorting script ===&lt;br /&gt;
&lt;br /&gt;
Basic ingot sorter - filters one item type to the left output, rejects everything else to the right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Ingot Sorter Controller&lt;br /&gt;
# When facing outputs (power switch on right): matched items exit left, rejected exit right&lt;br /&gt;
# Setup:&lt;br /&gt;
# 1. Connect d0 to the sorter&lt;br /&gt;
# 2. Change hTarget to match your desired ingot&lt;br /&gt;
&lt;br /&gt;
define hTarget HASH(&amp;quot;ItemIronIngot&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
alias dSorter d0&lt;br /&gt;
alias vHash r0&lt;br /&gt;
alias vOutput r1&lt;br /&gt;
&lt;br /&gt;
s dSorter Mode 2 # Logic mode&lt;br /&gt;
s dSorter On 1&lt;br /&gt;
&lt;br /&gt;
main:&lt;br /&gt;
  ls vHash dSorter 0 OccupantHash # Read import slot&lt;br /&gt;
  beqz vHash skip # Empty - skip processing&lt;br /&gt;
  &lt;br /&gt;
  seq vOutput vHash hTarget # 1=match, 0=reject&lt;br /&gt;
  s dSorter Output vOutput&lt;br /&gt;
  &lt;br /&gt;
  skip:&lt;br /&gt;
  yield&lt;br /&gt;
j main&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;/div&gt;</summary>
		<author><name>188.122.0.238</name></author>
	</entry>
</feed>