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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=188.68.106.223</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
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	<updated>2026-04-04T12:16:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Bread_Loaf&amp;diff=22847</id>
		<title>Bread Loaf</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Bread_Loaf&amp;diff=22847"/>
		<updated>2025-06-06T19:15:06Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Bread Loaf&lt;br /&gt;
| image = [[File:ItemBreadLoaf.png]]&lt;br /&gt;
| prefabhash = 893514943&lt;br /&gt;
| prefabname = ItemBreadLoaf&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Food&lt;br /&gt;
| recipe_machine1 = Automated Oven&lt;br /&gt;
| recipe_cost1 = 200g [[Flour]], 5ml [[Soy Oil]]&lt;br /&gt;
| recipe_machine2 = Microwave&lt;br /&gt;
| recipe_cost2 = 200g [[Flour]], 5ml [[Soy Oil]]&lt;br /&gt;
| nutrition = 340&lt;br /&gt;
| quality = Best (+75% hydration capacity)&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
This freshly bake load of bread can be made in a [[Microwave|microwave]] or [[Automated Oven]].&lt;br /&gt;
&lt;br /&gt;
Bread Loaf is notorious for being the simplest high-end food available for cooking. It is filling, thus providing a great amount of satiety, but has a short shelf life and doesnt provide a mood bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eating a Bread Loaf restores up to 100% Hunger level by consuming 15% of the item.&lt;br /&gt;
&lt;br /&gt;
When right button is held, only adequate part is consumed to fill hunger up to 100%.&lt;br /&gt;
Percentages of it can be eaten by holding down and releasing the right mouse button.&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Cocoa&amp;diff=22846</id>
		<title>Cocoa</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Cocoa&amp;diff=22846"/>
		<updated>2025-06-06T16:51:58Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Plants]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Cocoa&lt;br /&gt;
| image = [[File:ItemCocoaTree.png]]&lt;br /&gt;
| prefabhash = 680051921&lt;br /&gt;
| prefabname = ItemCocoaTree&lt;br /&gt;
| stacks = 20&lt;br /&gt;
| slot_class = SlotClass.Plant&lt;br /&gt;
| sorting_class = SortingClass.Resources&lt;br /&gt;
| nutrition = 10&lt;br /&gt;
| quality = Low (-25% hydration capacity)&lt;br /&gt;
| moodbonus = -25%&lt;br /&gt;
| growthtime = 4h 0min 1s&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Cocoa is a perennial plant, that can be grown to yield Cocoa pods. Cocoa pods are bitter and dry when eaten raw, leading to a strong mood penalty, but can be used as an ingredient for cooking [[Chocolate Bar]], [[Chocolate Cereal Bar]], and [[Chocolate Cake]]. Cocoa beans can be processed using the [[Reagent Processor]] into [[Cocoa Powder]], which is inedible, cannot spoil, and treated identically to raw form in cooking recipes.&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
{{Hydroponics}}&lt;br /&gt;
&#039;&#039;&#039;Cocoa plants&#039;&#039;&#039; thrive in higher temperature range than other terrestrial plants, thus the optimal temperature range for Cocoa is higher by 10 C&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;, and effectively begins where it ends for most other plants.&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Venus&amp;diff=22845</id>
		<title>Venus</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Venus&amp;diff=22845"/>
		<updated>2025-06-06T14:38:54Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Secondary Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{World&lt;br /&gt;
| name = Venus&lt;br /&gt;
| gravity = -8.87&lt;br /&gt;
| solarenergy = 1&lt;br /&gt;
| solarinclination = 0&lt;br /&gt;
| mintemp = 737&lt;br /&gt;
| maxtemp = 737&lt;br /&gt;
| pressure = 250&lt;br /&gt;
| carbondioxide = 93&lt;br /&gt;
| nitrogen = 7&lt;br /&gt;
| pollutants = &amp;lt;0.1&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
Venus has an extreme atmosphere as its main challenge. High pressure of 250 KPa (2.5 times that of Earth&#039;s standard) at roughly +460 °C, it contains mostly [[Carbon Dioxide]] with some [[Nitrogen]] and a small amount of [[Pollutant]]s. Extreme temperatures persist through day and night, and prevents the containment of mineable ice, therefore Venus has none. Surviving on Venus is a race against ever-present heat, that has to be isolated or eliminated using the various atmospheric devices. Nonetheless, having a thick atmosphere with occassional storms, being closer to the Sun than Earth, and featuring ample deposits of Coal, Venus makes Wind Turbines, Solar Panels, and Solid Fuel Generator equally effective sources of power, which makes it readily abundant.  &lt;br /&gt;
&lt;br /&gt;
Just like with [[Vulcan]], Stationeers starting on Venus are provided with a full [[Hardsuit]] kit in order to survive the irregular atmosphere, and most tools are of Mark 2 model. The gas-fed [[Welder]] cannot be safely used in Venus&#039;s environment and thus replaced by an Arc Welder version. Similarly, the lack of access to frozen gases and water is compensated by a minimal set of trading equipment - Small [[Satellite Dish]] kit, [[Computer]] kit with [[Motherboard (Communications)]] included, [[Vending Machine]] kit, 10x [[Kit (Landing Pad)]] with [[Steel Sheets]] for building and powering a small (3x3) landing pad, as well as additional [[Iron Frames]] and [[Cables]].&lt;br /&gt;
&lt;br /&gt;
Standard construction package is modified to allow for making a bivalent airlock using the [[Circuitboard (Advanced Airlock)]] and two [[Active Vent]]s. No farming seeds are included on the Landing Pod, but a more extensive package of preserved food and a full portable liquid tank of clean water are provided instead to last longer until self-sufficiency can be reached.&lt;br /&gt;
&lt;br /&gt;
===Early Challenges===&lt;br /&gt;
* Immediately on arrival, the external heat will begin to bleed into the suit, which will be isolated by AC into the waste tank. Waste tank&#039;s [[Gas Canister]] will fill within 5-10 minutes using the suit&#039;s oxygen supply. Essentially, more Oxygen will be spent on capturing the waste heat, than on actually breathing it. Since Venus has no mineable ice to replenish oxygen, simply venting waste tank is not advisable and should be only done as last resort, if the delay threatens you taking lethal lung damage. Immediately reducing the Hardsuit&#039;s target pressure to ~30 KPa and increasing target temperature to ~30C will help minimize the convection rate between atmosphere and the helmet&#039;s head space, thus making the external heat more manageable.&lt;br /&gt;
&lt;br /&gt;
* You are advised to quickly grab the building components from landing pod and assemble a standard airlock room as soon as possible. Install the [[Power Controller]] unit, cable it to both Active Vents inside the airlock, and attach all available gas pipes to them - 16-18 pipes to vent leading outside, and last 2-4 pipes leading inside. Use the first vent to evacuate atmosphere from the airlock, then vent the waste tank into vacuum and use the second vent to store its contents inside the pipes. You should be able to repeat this process at least twice again before pipes will become overpressurized. You can further extend the lifetime of this setup by quickly removing external pipes inward-out, which will empty the collected pipes, and installing them again, although some pipe segment can become damaged in the process.&lt;br /&gt;
&lt;br /&gt;
* During the time allocated by the airlock, setup the [[Solid Fuel Generator]], a [[Solar Panel]], [[Arc Furnace]], and [[Autolathe]]. Mine and smelt enough Iron, Copper and Gold ores for printing the [[Hydraulic Pipe Bender]]. While it is being produced, expand from the airlock using Iron Frames to create a living room. Use Pipe Bender to produce two [[Passive Vent]]s, and attach them to the pipes, so that atmospheric gas could be released back outside, and stored waste gas would be let loose into the living room. Make sure the room is completely vented through the exterior vent before attaching internal passive vent. You will have to choose whether you will keep production machinery in the room for increased gain of waste heat and needed interior space, or keeping all of them outside, where you will spend Oxygen faster while feeding and operating them.&lt;br /&gt;
&lt;br /&gt;
* Detach and carry the Portable Oxygen Tank from the Pod into the living room. Vent your [[Hardsuit Jetpack]] Nitrogen tank into the room (you&#039;re better off using the waste tank as jet fuel if needed), then add some oxygen from the Portable Tank up to a pressure of ~30 KPa - together with the waste gas, this will create a comfortable, breathable atmosphere, where you now can eat, drink, replenish oxygen tank and release waste tank to preserve the oxygen. At this point, you&#039;d be able to take a respite and set up the next goals. Add storage solutions, move the remaining supplies to appropriate places, install the available devices to automate the airlock and recharge batteries, unpack the [[Portable Air Conditioner]] to maintain temperature, and so on.&lt;br /&gt;
&lt;br /&gt;
=Main Game Objectives=&lt;br /&gt;
* Eventually, Portable Oxygen Tank will lose pressure, making it hard to replenish your suit&#039;s oxygen canisters by just plugging them into it. You&#039;d also have to ocassionally refill the water bottles given to you from the Portable Liquid Tank. A single [[Portables Connector]] linked to a [[Water Bottle Filler]] and a [[Gas Tank Storage]] via appropriate pipes can accomodate both needs interchangeably, as the Connector handles liquids and gases separately. Make sure to power the Bottle Filler with cables, and have a powered [[Pressure Regulator]] leading into Tank Storage to pressurize the Oxygen into the canister to 10,000 KPa. &lt;br /&gt;
&lt;br /&gt;
* Like on Vulcan, you will be required to establish a [[Trading]] infrastructure early, in order to obtain fuel for the [[Furnace]]. Contacting trader vessels takes time, therefore it is recommended to set up the Computer with Communications Motherboard in the living room. In addition to the provided kits, you&#039;d want to install a control system for the Small Satellite Dish using simple Logic devices (given the initial lack of [[Steel]] to print the [[Integrated Circuit (IC10)]] chip). Purchase what you deem useful and don&#039;t miss the chance to sell anything that you can produce from pure metal ingots if the opportunity arises. You will be provided with additional funds on a [[Credit Card]] together with the kits.&lt;br /&gt;
&lt;br /&gt;
* Buying seeds from certain [[Traders]] would allow you to grow plants for food, which also will convert Carbon Dioxide back into Oxygen (avoid [[Mushroom]]s though, as they also breath Oxygen). This will also require you to expand the living room, so make sure you vent out the room into pipes (add a [[Pipe Valve]] before the Passive Vent to keep it from releasing it back inside) before removing Iron Frames, as the completed Frames will contain a volume of hot exterior gas captured when they were welded shut.&lt;br /&gt;
&lt;br /&gt;
* While it is technically possible to set up the [[Recycler]] and the [[Centrifuge]] to extract little Steel from some starting items, it is greatly more plausible to construct an operational Furnace and trade for Fuel. You can seek either Welding Fuel canisters, Oxygen and Volatile canisters, or liquid oxygen and volatile bottles. Welding Fuel comes as prepared mixture, however it is rare (if at all possible) to buy more than one such canister from a single trader, and one such canister won&#039;t provide enough temperature to smelt Steel. Pure gas canisters are optimal, and would require a basic setup for attaching canisters to pipes leading into a [[Gas Mixer]] feeding the Furnace. Liquid bottles can work as well, however they come cryogenically-sealed and has to be kept idle to thaw - plugging bottles into a Liquid Bottle Storage as-is will cause them to rapidly depressurize, and the contained liquids to freeze, causing an immediate pipe rupture and loss of the contents. Gaining Steel is one of the most important milestones to gain access to many important machines and devices, which is relatively trivial on most other planets.&lt;br /&gt;
&lt;br /&gt;
* Station on Venus inevitably requires a more advanced cooling solution to be prepared before the Portable Air Conditioner exhausts its functionality. As with other starting locations, you have multiple solutions for dealing with excess heat - Dumping the waste gases, convecting heat, or radiating it into the vacuum environment. Dumping requires an excess of otherwise useless gas, which absorbs heat and then is vented into the atmosphere - this however is problematic on Venus, as no gas is readily available other than one that is already heated beyond function. As an option, you can purchase Pollutants from a trader (which will also pay you for doing so) and use it as a dumping agent due to its high specific heat capacity - this will require a Landing Pad with Atmospheric modules attached. Convection into the atmosphere would require a strong chain of Air Conditioners, which will produce progressively hotter gas, until it is heated above atmospheric temperature, which will then be exposed to the outside through any kind of convecting Radiators. On top of a substantial power upkeep, this solution requires essential knowledge about optimizing the work of Atmospheric device. Finally, radiating the heat requires a completely isolated vacuum chamber, where a long pipe with impressive numbers of Pipe Radiators is compacted to allow the contained gas to radiate excess heat as passive EM radiation. This solution requires no power upkeep on top of pumping the gas into the pipe, but has massive upfront cost and is relatively slow. &lt;br /&gt;
&lt;br /&gt;
=Secondary Notes=&lt;br /&gt;
# Nitrogen Tank, which was suggested to be vented into the living space, can be used as secondary waste tank to double your time for external operations. &lt;br /&gt;
# Building the station into the hill or underground can allow you to expand the living space simply by mining the ground, as long as you won&#039;t inadvertedly breach that space to the outside. Don&#039;t forget to Quicksave.&lt;br /&gt;
# Iron Walls are plactically useless as such, as they cannot withstand the pressure differential, but can be used as catwalk panels or mounting surfaces where using Frames is unnecessary.&lt;br /&gt;
# Due to high atmospheric pressure, regular Pipes will readily convect heat into themselves and out to living spaces. Minimize exterior-interior crossfeed before switching to Insulated analogues. &lt;br /&gt;
# Once exhausted, Oxygen Tank can be reused as a storage medium for heated waste gas due to its good insulation and pressure capacity, until more advanced cooling and storing solutions are available.&lt;br /&gt;
# Heat of the atmosphere can be used for an immediate production of [[Electrum]] and [[Solder]] alloys. Former can be smelted with just sufficient pressure pumped into the Furnace, while latter will need some cooling using the filtered and cooled waste gases (such as excess Carbon Dioxide). You can also smelt [[Ingot (Copper)|Copper]], [[Ingot_(Gold)|Gold]], and [[Ingot (Silver)|Silver]], or pre-process other ores to remove gases from them for more efficient smelting, on demand and free of charge.&lt;br /&gt;
# Even Solar Panel(Basic) are very reliable sources of power. Always remember to dismantle and re-deploy them to restore their integrity and efficiency after a dust storm.&lt;br /&gt;
&lt;br /&gt;
=Real Venus=&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=2817525806 Real Venus Save]&lt;br /&gt;
Venus has 9.1 MPa of Atmosphere at 460 °C.&lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit]] can survive more than 10 MPa of pressure, this file is only here as a reference for proof, even if the save is impossible.&lt;br /&gt;
&lt;br /&gt;
Rules imposed by Engine:&lt;br /&gt;
* Items and Machines, including [[Power Controller]]s and [[Active Vent]]s will degrade quickly outside, making a let&#039;s play impossible.&lt;br /&gt;
* It takes Eons to depressurize.&lt;br /&gt;
* Real Venus would require at the very least [[Kit (Blast Door)|Blast Door]]s and all walls will have to be made with Iron or Steel Frames. &lt;br /&gt;
* Every voxel, above or below has 9MPa of gas trapped in it, you cannot dig a vacuum-base out without experiencing a blow-out, destroying the hardsuit.&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Worlds#Venus|Worlds - Venus]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Composite_window_shutter&amp;diff=22844</id>
		<title>Composite window shutter</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Composite_window_shutter&amp;diff=22844"/>
		<updated>2025-06-06T02:40:13Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Construction]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Kit (Composite Window Shutter)&lt;br /&gt;
| image = &amp;lt;!-- Image upload required from an autorized member--&amp;gt;&lt;br /&gt;
| prefabhash = 1779979754&lt;br /&gt;
| prefabname = ItemKitWindowShutter&lt;br /&gt;
| stacks = 5&lt;br /&gt;
| recipe_machine1 = Autolathe (Tier Two)&lt;br /&gt;
| recipe_cost1 = 2g [[Iron]], 1g [[Solder]]&lt;br /&gt;
| constructs = [[Composite Window Shutter]], [[Composite Window Connector]], [[Composite Window Controller]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Description== &lt;br /&gt;
A Kit (Composite Window Shutter) is used to build an advanced type of windows, that come with a built-in shutters, able to be closed either manually, via a shared touchpad switch, or by the use of logic. The Kit allows three different variants of the panel to be chosen for placement:&lt;br /&gt;
* &#039;&#039;&#039;Composite Window Shutter&#039;&#039;&#039; is the basic composite window with a manual shutter handle, which becomes accessible once the segment is fully assembled. Requires 1x [[Cable Coil]], 1x [[Plastic Sheets]], and 1x [[Glass Sheet]] to complete.&lt;br /&gt;
* &#039;&#039;&#039;Composite Window Shutter Connector&#039;&#039;&#039; is an inert wall section which, while not having a window panel itself, is used to connect separate Window Shutter clusters into a unified group when placed adjacent to them. Requires 4x Cable Coils, and 2x Plastic Sheets to complete. Cables has to be routed by using a [[Screwdriver]].&lt;br /&gt;
* &#039;&#039;&#039;Composite Window Shutter Controller&#039;&#039;&#039; is a wall section with a shutter control terminal installed in its center. By connecting this module to multiple and/or separate window shutter groups by adjacency, and through the shutter connectors panels, a player can open and close all such shutters simultaneously. A Composite Shutter Controller has two cable connections for [[Power]] and logic network, analogous to [[Portal]]s, which will supply power to all interconnected Connector and Shutter sections, and allow controlling them by attached logic signals. The control terminal comes with a touchpad state controller, power switch, and a passive LCD screen listing the connected sections. Powered Shutter Controller has a power drain of 50 W. Requires 1x Cable Coil and 1x Plastic Sheets to complete.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* All Composite Window Shutter segments can be placed both vetically and horizontally, rotated like other wall and window panels, and are airtight.&lt;br /&gt;
* Composite Window Shutters and Connectors has a Pressure Differential tolerance of 200 KPa, while the Controller panel has it at 300 KPa.&lt;br /&gt;
* Composite Window Shutters the same resistance to [[Damage]] as other Composite Walls.&lt;br /&gt;
* Composite Window Shutters are thinner than [[Composite Roll Cover]] and will not entirely cover the Logic elements or Pipes placed into them when closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==Deconstruction==&lt;br /&gt;
* Installed Plastic Sheets and/or Glass Sheets can be detached by using a [[Crowbar]].&lt;br /&gt;
* Installed Cables can be detached by using [[Wire Cutters]].&lt;br /&gt;
* Standing Kit frame can be recovered by using an [[Angle Grinder]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Kit (Wall)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Composite_window_shutter&amp;diff=22843</id>
		<title>Composite window shutter</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Composite_window_shutter&amp;diff=22843"/>
		<updated>2025-06-06T02:37:18Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: Created page with &amp;quot;Category:Construction &amp;lt;languages /&amp;gt; &amp;lt;translate&amp;gt; {{Itembox | name = Kit (Composite Window Shutter) | image = &amp;lt;!-- Image upload required from an autorized member--&amp;gt; | prefab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Construction]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Kit (Composite Window Shutter)&lt;br /&gt;
| image = &amp;lt;!-- Image upload required from an autorized member--&amp;gt;&lt;br /&gt;
| prefabhash = 1779979754&lt;br /&gt;
| prefabname = ItemKitWindowShutter&lt;br /&gt;
| stacks = 5&lt;br /&gt;
| recipe_machine1 = Autolathe (Tier Two)&lt;br /&gt;
| recipe_cost1 = 2g [[Iron]], 1g [[Solder]]&lt;br /&gt;
| constructs = [[Composite Window Shutter]], [[Composite Window Connector]], [[Composite Window Controller]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Description== &lt;br /&gt;
A Kit (Composite Window Shutter) is used to build an advanced type of windows, that come with a built-in shutters, able to be closed either manually or by the use of logic. The Kit allows three different variants of the plane to be chosen for placement:&lt;br /&gt;
* &#039;&#039;&#039;Composite Window Shutter&#039;&#039;&#039; is the basic composite window with a manual shutter handle, which becomes accessible once the segment is fully assembled. Requires 1x [[Cable Coil]], 1x [[Plastic Sheets]], and 1x [[Glass Sheet]] to complete.&lt;br /&gt;
* &#039;&#039;&#039;Composite Window Shutter Connector&#039;&#039;&#039; is an inert wall section which, while not having a window panel itself, is used to connect separate Window Shutter clusters into a unified group when placed adjacent to them. Requires 4x Cable Coils, and 2x Plastic Sheets to complete. Cables has to be routed by using a [[Screwdriver]].&lt;br /&gt;
* &#039;&#039;&#039;Composite Window Shutter Controller&#039;&#039;&#039; is a wall section with a shutter control terminal installed in its center. By connecting this module to multiple and/or separate window shutter groups by adjacency, and through the shutter connectors panels, a player can open and close all such shutters simultaneously. A Composite Shutter Controller has two cable connections for [[Power]] and logic network, analogous to [[Portal]]s, which will supply power to all interconnected Connector and Shutter sections, and allow controlling them by attached logic signals. The control terminal comes with a touchpad state controller, power switch, and a passive LCD screen listing the connected sections. Powered Shutter Controller has a power drain of 50 W. Requires 1x Cable Coil and 1x Plastic Sheets to complete.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* All Composite Window Shutter segments can be placed both vetically and horizontally, rotated like other wall and window panels, and are airtight.&lt;br /&gt;
* Composite Window Shutters and Connectors has a Pressure Differential tolerance of 200 KPa, while the Controller panel has it at 300 KPa.&lt;br /&gt;
* Composite Window Shutters the same resistance to [[Damage]] as other Composite Walls.&lt;br /&gt;
* Composite Window Shutters are thinner than [[Composite Roll Cover]] and will not entirely cover the Logic elements or Pipes placed into them when closed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==Deconstruction==&lt;br /&gt;
* Installed Plastic Sheets and/or Glass Sheets can be detached by using a [[Crowbar]].&lt;br /&gt;
* Installed Cables can be detached by using [[Wire Cutters]].&lt;br /&gt;
* Standing Kit frame can be recovered by using an [[Angle Grinder]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Kit (Wall)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ore_(Silicon)&amp;diff=22835</id>
		<title>Ore (Silicon)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ore_(Silicon)&amp;diff=22835"/>
		<updated>2025-05-31T06:43:55Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ore (Silicon)&lt;br /&gt;
 | image       =  [[File:ItemSiliconOre.png]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | usedwith    = &lt;br /&gt;
*[[Arc Furnace]]&lt;br /&gt;
*[[Furnace]]&lt;br /&gt;
*[[Advanced Furnace]]&lt;br /&gt;
 | hashid      = 1103972403&lt;br /&gt;
}}&lt;br /&gt;
{{Orebox&lt;br /&gt;
 | name  = Ore (Silicon)&lt;br /&gt;
 | image = [[File:Silicon_ore.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Ore (Silicon)]] is a common [[Ores|ore]] that can be mined throughout the surface and underground of a planet or an asteroid using a [[Mining Drill]] or [[Pickaxe]]. It can also be obtained by processing [[Dirty Ore|dirty ore]] from a [[Deep Miner]] using a [[Centrifuge]] or [[Combustion Centrifuge]]. Since Dirty Ore consists exclusively of Silicon, it can be also tossed into the Furnace directly without the necessity to process it, which will convert it into the Silicon Ore.&lt;br /&gt;
&lt;br /&gt;
== Processing == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Silicon ore can be turned into [[Silicon Ingot|silicon ingots]] by smelting it in an [[Arc Furnace]], [[Furnace]], or [[Advanced Furnace]]. Silicon is also an ingredient in [[Stellite]].&lt;br /&gt;
&lt;br /&gt;
Smelting in an Arc Furnace requires 100 Energy. Using a Furnace or Advanced Furnace requires the following conditions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! &#039;&#039;&#039;Pressure (Pa)&#039;&#039;&#039; !! &#039;&#039;&#039;Temperature (K)&#039;&#039;&#039; !! &#039;&#039;&#039;Temperature (°C)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Min&#039;&#039;&#039; || 100 kPa || 900 K || 627 °C&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max&#039;&#039;&#039; || 100 MPa || 100 kK || 99.7 k°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smelting one silicon ore produces the following gases:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Amount&#039;&#039;&#039; !! &#039;&#039;&#039;Gas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 mol || [[Pollutant]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 mol || [[Nitrogen]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 mol || [[Carbon Dioxide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ore_(Silicon)&amp;diff=22834</id>
		<title>Ore (Silicon)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ore_(Silicon)&amp;diff=22834"/>
		<updated>2025-05-31T06:42:48Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ore (Silicon)&lt;br /&gt;
 | image       =  [[File:ItemSiliconOre.png]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | usedwith    = &lt;br /&gt;
*[[Arc Furnace]]&lt;br /&gt;
*[[Furnace]]&lt;br /&gt;
*[[Advanced Furnace]]&lt;br /&gt;
 | hashid      = 1103972403&lt;br /&gt;
}}&lt;br /&gt;
{{Orebox&lt;br /&gt;
 | name  = Ore (Silicon)&lt;br /&gt;
 | image = [[File:Silicon_ore.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Ore (Silicon)]] is a common [[Ores|ore]] that can be mined throughout the surface and underground of a planet or an asteroid using a [[Mining Drill]] or [[Pickaxe]]. It can also be obtained by processing [[Dirty Ore|dirty ore]] from a [[Deep Miner]] using a [[Centrifuge]] or [[Combustion Centrifuge]]. Since Dirty Ore consists exclusively of Silicon, it can be also tossed into the Furnace directly without the necessity to process it.&lt;br /&gt;
&lt;br /&gt;
== Processing == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Silicon ore can be turned into [[Silicon Ingot|silicon ingots]] by smelting it in an [[Arc Furnace]], [[Furnace]], or [[Advanced Furnace]]. Silicon is also an ingredient in [[Stellite]].&lt;br /&gt;
&lt;br /&gt;
Smelting in an Arc Furnace requires 100 Energy. Using a Furnace or Advanced Furnace requires the following conditions:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! &#039;&#039;&#039;Pressure (Pa)&#039;&#039;&#039; !! &#039;&#039;&#039;Temperature (K)&#039;&#039;&#039; !! &#039;&#039;&#039;Temperature (°C)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Min&#039;&#039;&#039; || 100 kPa || 900 K || 627 °C&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Max&#039;&#039;&#039; || 100 MPa || 100 kK || 99.7 k°C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Smelting one silicon ore produces the following gases:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Amount&#039;&#039;&#039; !! &#039;&#039;&#039;Gas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 mol || [[Pollutant]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 mol || [[Nitrogen]]&lt;br /&gt;
|-&lt;br /&gt;
| 1 mol || [[Carbon Dioxide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22832</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22832"/>
		<updated>2025-05-28T11:51:38Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Asteroid Belt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Challenging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player&#039;s ability to efficiently explore the area in search from ores and ices  and managing their suit&#039;s Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there&#039;s very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.&lt;br /&gt;
&lt;br /&gt;
As stated by the description, there&#039;s all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player&#039;s [[Lander]] hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It&#039;s advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.&lt;br /&gt;
&lt;br /&gt;
This starting world is an original &amp;quot;creative&amp;quot; scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is &#039;&#039;obsolete&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22831</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22831"/>
		<updated>2025-05-28T11:51:14Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Asteroid Belt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player&#039;s ability to efficiently explore the area in search from ores and ices  and managing their suit&#039;s Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there&#039;s very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.&lt;br /&gt;
&lt;br /&gt;
As stated by the description, there&#039;s all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player&#039;s [[Lander]] hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It&#039;s advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.&lt;br /&gt;
&lt;br /&gt;
This starting world is an original &amp;quot;creative&amp;quot; scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is &#039;&#039;obsolete&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22830</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22830"/>
		<updated>2025-05-28T11:48:28Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Asteroid Belt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:auto; overflow:auto; border-radius:10px; background-color:white;&amp;quot;&amp;gt;&amp;lt;p style=&amp;quot;margin:5px 0px 5px 10px;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;- In-Game Description&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player&#039;s ability to efficiently explore the area in search from ores and ices  and managing their suit&#039;s Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there&#039;s very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.&lt;br /&gt;
&lt;br /&gt;
As stated by the description, there&#039;s all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player&#039;s [[Lander]] hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It&#039;s advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.&lt;br /&gt;
&lt;br /&gt;
This starting world is an original &amp;quot;creative&amp;quot; scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is &#039;&#039;obsolete&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Bread_Loaf&amp;diff=22829</id>
		<title>Bread Loaf</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Bread_Loaf&amp;diff=22829"/>
		<updated>2025-05-28T11:10:48Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Bread Loaf&lt;br /&gt;
| image = [[File:ItemBreadLoaf.png]]&lt;br /&gt;
| prefabhash = 893514943&lt;br /&gt;
| prefabname = ItemBreadLoaf&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Food&lt;br /&gt;
| recipe_machine1 = Automated Oven&lt;br /&gt;
| recipe_cost1 = 200g [[Flour]], 5ml [[Soy Oil]]&lt;br /&gt;
| recipe_machine2 = Microwave&lt;br /&gt;
| recipe_cost2 = 200g [[Flour]], 5ml [[Soy Oil]]&lt;br /&gt;
| nutrition = 340&lt;br /&gt;
| quality = Best (+75% hydration capacity)&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
This freshly bake load of bread can be made in a [[Microwave|microwave]] or [[Automated Oven]].&lt;br /&gt;
&lt;br /&gt;
Bread Loaf is notorious for being the simplest high-end food available for cooking. It is filling, thus providing a great amount of satiety, but has a short shelf life.&lt;br /&gt;
Eating a Bread Loaf restores up to 100% Hunger level by consuming 15% of the item.&lt;br /&gt;
&lt;br /&gt;
When right button is held, only adequate part is consumed to fill hunger up to 100%.&lt;br /&gt;
Percentages of it can be eaten by holding down and releasing the right mouse button.&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Bread_Loaf&amp;diff=22828</id>
		<title>Bread Loaf</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Bread_Loaf&amp;diff=22828"/>
		<updated>2025-05-28T11:10:10Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Bread Loaf&lt;br /&gt;
| image = [[File:ItemBreadLoaf.png]]&lt;br /&gt;
| prefabhash = 893514943&lt;br /&gt;
| prefabname = ItemBreadLoaf&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Food&lt;br /&gt;
| recipe_machine1 = Automated Oven&lt;br /&gt;
| recipe_cost1 = 200g [[Flour]], 5ml [[Soy Oil]]&lt;br /&gt;
| recipe_machine2 = Microwave&lt;br /&gt;
| recipe_cost2 = 200g [[Flour]], 5ml [[Soy Oil]]&lt;br /&gt;
| nutrition = 340&lt;br /&gt;
| quality = Best (+75% hydration capacity)&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
This freshly bake load of bread can be made in a [[Microwave|microwave]] or [[Advanced Oven]].&lt;br /&gt;
&lt;br /&gt;
Bread Loaf is notorious for being the simplest high-end food available for cooking. It is filling, thus providing a great amount of satiety, but has a short shelf life.&lt;br /&gt;
Eating a Bread Loaf restores up to 100% Hunger level by consuming 15% of the item.&lt;br /&gt;
&lt;br /&gt;
When right button is held, only adequate part is consumed to fill hunger up to 100%.&lt;br /&gt;
Percentages of it can be eaten by holding down and releasing the right mouse button.&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Door)&amp;diff=22820</id>
		<title>Kit (Door)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Door)&amp;diff=22820"/>
		<updated>2025-05-26T03:55:07Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Construction]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Kit (Door)&lt;br /&gt;
| image = [[File:ItemKitDoor.png]]&lt;br /&gt;
| prefabhash = 168615924&lt;br /&gt;
| prefabname = ItemKitDoor&lt;br /&gt;
| stacks = 5&lt;br /&gt;
| recipe_machine1 = Autolathe&lt;br /&gt;
| recipe_cost1 = 7g [[Iron]], 3g [[Copper]]&lt;br /&gt;
| constructs = [[Glass Door]], [[Composite Door]], [[Composite Roll Cover]], [[Manual Hatch]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Purpose== &lt;br /&gt;
A Kit (Door) is used to build a [[Portal]] that is suitable for separating differing atmospheric environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Characteristics==&lt;br /&gt;
All variants of Kit (Door) share the following characteristics:&lt;br /&gt;
* They are guaranteed to be airtight.&lt;br /&gt;
* They have relatively low resistance to [[Pressure]] on the data and power side compared to other [[Portal]]s.&lt;br /&gt;
* They have relatively low resistance to [[Damage]] compared to other [[Portal]]s.&lt;br /&gt;
* They can be used in the construction of an [[Guide_(Airlock)|Airlock]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==Variants==&lt;br /&gt;
[[File:Stationeers-doors.png|thumb|various types of door that can be built from this kit]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variant !! Requirements || Pressure rupture point (kPa)|| [[Power]] draw (Watts)||Features&lt;br /&gt;
|-&lt;br /&gt;
| [[Composite_Door|Composite Door]] || 1 x Kit (Door) || 300||10|| Standard compact door. Allows logistics to be run through its edges and corners.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass_Door|Glass Door]] || 1 x Kit (Door) || 200||25|| High-visibility door. Only allows logistics to be run through the top edge due to the broader glass door panes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Composite_Roll_Cover|Composite Roll Cover]] || 1 x Kit (Door) || 200||n/a|| Impassable. Intended to provide optional access to a 3x3 space of wall-mounted logic circuits and running cables.&lt;br /&gt;
|-&lt;br /&gt;
| [[Manual_Hatch|Manual Hatch]] || 1 x Kit (Door) || 500||n/a|| Per name, manual-only hatch door. Can be welded permanently shut with a [[welder]] to block in an emergency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manufacture==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Manufacturer !! Requirements &lt;br /&gt;
|-&lt;br /&gt;
| [[Autolathe]] || 500 [[Power]], 7g [[Iron]], 3g [[Copper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recycling==&lt;br /&gt;
Kit (Door)&#039;s can be recycled using a [[Recycler]] in conjunction with a [[Centrifuge]] to yield #g [[Iron]] and #g [[Copper]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==Destruction==&lt;br /&gt;
Kit (Door)&#039;s can be destroyed using a [[Arc Furnace]], a [[Furnace]] or with multiple shots from a [[Weapon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Kit (Airlock)]]&lt;br /&gt;
* [[Kit (Blast Door)]]&lt;br /&gt;
* [[Kit (Docking Port)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Door)&amp;diff=22819</id>
		<title>Kit (Door)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Door)&amp;diff=22819"/>
		<updated>2025-05-26T03:53:49Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Construction]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Kit (Door)&lt;br /&gt;
| image = [[File:ItemKitDoor.png]]&lt;br /&gt;
| prefabhash = 168615924&lt;br /&gt;
| prefabname = ItemKitDoor&lt;br /&gt;
| stacks = 5&lt;br /&gt;
| recipe_machine1 = Autolathe&lt;br /&gt;
| recipe_cost1 = 7g [[Iron]], 3g [[Copper]]&lt;br /&gt;
| constructs = [[Glass Door]], [[Composite Door]], [[Composite Roll Cover]], [[Manual Hatch]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Purpose== &lt;br /&gt;
A Kit (Door) is used to build a [[Portal]] that is suitable for separating differing atmospheric environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Characteristics==&lt;br /&gt;
All variants of Kit (Door) share the following characteristics:&lt;br /&gt;
* They are guaranteed to be airtight.&lt;br /&gt;
* They have relatively low resistance to [[Pressure]] on the data and power side compared to other [[Portal]]s.&lt;br /&gt;
* They have relatively low resistance to [[Damage]] compared to other [[Portal]]s.&lt;br /&gt;
* They can be used in the construction of an [[Guide_(Airlock)|Airlock]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==Variants==&lt;br /&gt;
[[File:Stationeers-doors.png|thumb|various types of door that can be built from this kit]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variant !! Requirements || Pressure rupture point (kPa)|| [[Power]] draw (Watts)||Features&lt;br /&gt;
|-&lt;br /&gt;
| [[Composite_Door|Composite Door]] || 1 x Kit (Door) || 300||10|| Standard compact door. Allows logistics to be run through its edges.&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass_Door|Glass Door]] || 1 x Kit (Door) || 200||25|| High-visibility door. Only allows logistics to be run through the top edge due to the broader glass door panes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Composite_Roll_Cover|Composite Roll Cover]] || 1 x Kit (Door) || 200||n/a|| Impassable. Intended to provide optional access to a 3x3 space of wall-mounted logic circuits and running cables.&lt;br /&gt;
|-&lt;br /&gt;
| [[Manual_Hatch|Manual Hatch]] || 1 x Kit (Door) || 500||n/a|| Per name, manual-only hatch door. Can be welded permanently shut with a [[welder]] to block in an emergency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manufacture==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Manufacturer !! Requirements &lt;br /&gt;
|-&lt;br /&gt;
| [[Autolathe]] || 500 [[Power]], 7g [[Iron]], 3g [[Copper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recycling==&lt;br /&gt;
Kit (Door)&#039;s can be recycled using a [[Recycler]] in conjunction with a [[Centrifuge]] to yield #g [[Iron]] and #g [[Copper]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==Destruction==&lt;br /&gt;
Kit (Door)&#039;s can be destroyed using a [[Arc Furnace]], a [[Furnace]] or with multiple shots from a [[Weapon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Kit (Airlock)]]&lt;br /&gt;
* [[Kit (Blast Door)]]&lt;br /&gt;
* [[Kit (Docking Port)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Atmosphere&amp;diff=22816</id>
		<title>Atmosphere</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Atmosphere&amp;diff=22816"/>
		<updated>2025-05-24T22:53:23Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Volume */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Fluidbox&lt;br /&gt;
 | name         = Atmosphere&lt;br /&gt;
 | image        = [[File:Icon-atmosphere.png]]&lt;br /&gt;
 | heatCapacity = Variable &lt;br /&gt;
}}&lt;br /&gt;
== Description==&lt;br /&gt;
Atmosphere is a environmental system consisting of contained substances in gaseous or liquid form, with a set of variables, that are interpolated from the properties of these substances into a single value across the entire system. Atmospherics is one of the main simulated systems in [[Stationeers]]. The game world consists of many individual volumetric units of atmosphere, that interact with each other, as well as artificial structures and items, that are in contact or indirect interaction with them. Every time a player creates a new container, pipeline, or gas-operated device, a new atmosphere is also generated to track its content and variables for as long as it exists. &lt;br /&gt;
&lt;br /&gt;
As a term, Atmosphere is mostly used as reference to exterior and interior world spaces, each having their own volumetric unit - atmospheres associated with pipes and relevant devices and machines are referred to as &amp;quot;pipe networks&amp;quot;, &amp;quot;gas networks&amp;quot;, or just &amp;quot;networks&amp;quot;. Atmospheres associated with containers are just called &amp;quot;contents&amp;quot;. Despite the difference, these atmospheres are not different in principle and are guided by the same variables and rules.&lt;br /&gt;
&lt;br /&gt;
== Atmosphere Properties == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Each unit of atmosphere simulates a number of properties, these properties generally change over time as the atmosphere interacts with the surroundings. Some of these properties may not be available for a specific type of an atmopshere if they has no relevance for the physical interactions and dynamics. &lt;br /&gt;
&lt;br /&gt;
=== Contents === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Each unit of atmosphere contains its&#039; own composition of gasses and liquids represented in quantity by [[moles|mol]]. Common gasses are [[Oxygen]], [[Volatiles]], [[Nitrogen]], [[Carbon Dioxide]] and [[Pollutant]].&lt;br /&gt;
Since the &amp;quot;Go with the flow&amp;quot; update, [[Water]] is no longer present in atmosphere, and can no longer exist in the form of gas. Water is now part of a separate liquid system. Since some time after the &amp;quot;In world water&amp;quot; update, [[Water]] is now able to be in the atmosphere as any state again.&lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is a compound spatial dimensions of a given atmospheric system, whether open or enclosed, measured in metric Liters (L), or a 1 cubic decimeter. Pipe networks will expand dynamically in accordance with interconnected pipe segments, while other containers have their specified volumes. Volume defines the amount of substances that can be stored and cycled through the atmosphere under the same pressure, and especially significant for liquids, which have a fixed density and cannot be pressurized. &lt;br /&gt;
&lt;br /&gt;
Functionality of many interface devices is tied to the volume of the input atmosphere (rather than the amount of contained gases), so it can be beneficial to split these systems further to improve efficiency. Very big volumes, like station interiors, large [[Tank]]s, and extensive pipe networks may take an &#039;&#039;&#039;obnoxious&#039;&#039;&#039; amount of time to empty out, despite holding relatively small amount of gases due to low pressure. Player should take heed of that and not expand the volume of functional systems beyond what is actually needed for them to work.&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
Temperature is a degree of potential energy stored across all of the contained substances, measured in Kelvin (K), or Celsius (C&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;). Temperature is passively exchanged between two adjacent atmospheric systems through emitted EM radiation (referred to as &amp;quot;convection&amp;quot;), as long as they are not insulated, until the temperature equalizes for both. Temperature can also be emitted into the atmospheric vacuum (referred to as &amp;quot;radiation&amp;quot;) although at a very slow rate. The higher the difference in temperature and the greater the contact boundary between two systems, the faster thermal exchange occurs. Both methods of thermal exchange can be accelerated through the use of respective [[Pipe Radiator]]s.&lt;br /&gt;
&lt;br /&gt;
Artificial structures in Stationeers have an arbitrary immunity to extreme temperatures; However, such structures and devices also possess an Autoignition value, meaning that an item or device containing a sufficiently hot atmosphere, or itself being contained within one, will react with oxidizers (if present) and burn down irreversibly. Extremely cold environments in turn will cause power storage devices to lose their charge over time. Living things have a relatively narrow comfortable temperature band with an average of 293 K (20 C&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;), beyond which temperature may cause continuous health damage and eventual demise.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
Pressure is a product of the volatile contents of the atmosphere adjusted by temperature measured in Pascals (Pa), with 101325 Pa measuring a standard Earth&#039;s atmospheric pressure at sea level.Gases produce the pressure from the molar amount of gas multiplied by the system&#039;s temperature. Changing temperature will also change the pressure accordingly, while raising the pressure has no effect on temperature, as long as the introduces gases have the same temperature themselves. If two atmospheric systems are directly connected, the gases from both systems will move in-between them to equalize the relative content, until both system are completely homogenous. The difference in pressure accelerates that movement, causing loose objects and player to get pulled and flung about by the flux. Flux of gases between open atmospheric systems is indicated by the particles travelling from higher-pressure to lower pressure regions.&lt;br /&gt;
&lt;br /&gt;
Higher pressures are often associated with increased efficiency of most atmospheric machinery, as it allows to increase the input volume of the processed gases; Inversely, high pressure on the output side of such machine lowers the efficiency, as it will have to brute-force its output against greater resistance. Deliberately forcing high pressure is commonly utilized in order to condense gases into a liquid state. Liquified substances produce no pressure themselves, but will often passively evaporate in response to lack thereof. &lt;br /&gt;
&lt;br /&gt;
Constructed elements like walls and windows, pipe networks, and atmospheric containers, all have a specified Pressure Differential value, which defines the net difference of pressure between internal and external atmospheric pressures that they can endure. Reaching beyond that limit will cause these entities to suffer structural damage and break (overpressurization). Portable containers in particular, which rely on homogenous tensile resistance to endure pressure, will explode violently, which may lead to irrevestible area damage and chain reactions, and have to be handled with extreme care. &lt;br /&gt;
&lt;br /&gt;
In general terms, an enclosed container with greater volume has lower pressure resistance for the same materials used. Living things also require a specific range of native pressure to survive, although its not as strict compared to comfortable temperatures. Barotrauma effects are disregarded.&lt;br /&gt;
&lt;br /&gt;
=== Specific Planetary Atmospheres ===&lt;br /&gt;
Planetary atmospheres are a set environmental conditions that are shared across all exterior space at a given location. They&#039;re effectively permanent, containing indefinite supply of gases at self-sustained and self-correcting values. As such, a planetary atmosphere can be exploited as a source of substances, as a heat sink, and/or as a waste dump for undesired gases. Atmospheric values may change based on the time of day and temporary weather conditions. A cold atmosphere can be used as an infinite coolant in its own right. A hot atmosphere can maintain the heat within a [[Furnace]], or even act as smelting medium for processing metals. Finally, a vacuum is an everlasting void, which will quickly dissipate any amount of hazardous gas dumped into it, and a natural thermal insulator.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the primary purpose of building the station in the first place, is creating an isolated habitable and workable space in otherwise unwelcoming environment. Different planetary atmospheres will impose their own challenges for continuous survival.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pressure&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Temperature&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;color:green; background-color:white;&amp;quot; | &amp;amp;emsp;&amp;amp;emsp;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:Center;&amp;quot;| &#039;&#039;&#039;Gases&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Celsius&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kelvin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;color:white; background-color:#8f8f8f;&amp;quot; |&#039;&#039;&#039;Carbon Dioxide&#039;&#039;&#039; &lt;br /&gt;
!style=&amp;quot;color:white; background-color:black&amp;quot; |&#039;&#039;&#039;Nitrogen&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;color:black; background-color:white;&amp;quot; |&#039;&#039;&#039;Oxygen&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;color:black; background-color:yellow;&amp;quot; |&#039;&#039;&#039;Pollutants&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;color:white; background-color:red;&amp;quot; |&#039;&#039;&#039;Volatiles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Moon &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| Nil&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| N/A&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| N/A&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mars &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 2 - 3 KPa&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| -53 to 19&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 220 to 292&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 95%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 3%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 1%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 1%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Europa &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 44 to 47 KPa&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| -149 to  -140&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 124 to 133&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 100%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mimas &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| Nil&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| N/A&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| N/A&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Vulcan &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 24 to 56 KPa&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 127 to 665&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 400 to 938&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 21%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 26%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 53%&lt;br /&gt;
|-&lt;br /&gt;
|Venus&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 239 KPa&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 464&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 737&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 93.1%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 6.9%&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 0.016%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Large Grid Atmosphere == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The most common type of atmosphere is the large grid atmosphere. Game world is outlined by an orthogonal grid of 2x2x2 meters, and every such grid cell (the size of a [[Frame]]) contains its own atmospheric system. Volume of that system doesn&#039;t decrease when artificial structures with their own volume are placed inside, however it can be partially displaced by full terrain voxels. &lt;br /&gt;
The atmosphere in one large grid will exchange contents and heat with neighbouring atmospheres in order to equalize their content.&lt;br /&gt;
An atmosphere in a vacuum will eventually spread out and dissipate in within a few large grid atmospheres of distance.&lt;br /&gt;
&lt;br /&gt;
== Pipe Networks == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Each individual pipe network is simulated with one atmosphere. If you break up a pipe network with a device such as a pump or valve, you will create another network, and the installed device will interface the interaction between both.&lt;br /&gt;
&lt;br /&gt;
== Structures == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Individual structures that contain atmospheres (static tanks, etc) will interact either with a pipe network or directly with the surrounding atmosphere, it depends on the configuration. Depending on the functionality of a structure, it can contain its own internal atmosphere (like Furnace or [[Gas Generator]]), or act as an interface between connected networks (like Valve or [[Filtration]] unit). Structures that containe their own atmosphere will dump its content into the local large grid environment when disassembled, so make sure to drain it completely into a pipe network or a portable container ahead before uninstalling.&lt;br /&gt;
&lt;br /&gt;
== Items == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Some items in the game contain their own units of atmosphere, such as [[Canister]]s, [[Suit]]s and even the players&#039; [[Lungs]].&lt;br /&gt;
Items with atmospheres, just like other atmospheres, can be heated by direct sunlight, leading to canisters bursting by pressure, or fuel autoigniting(exploding) at high pressure/temperature.&lt;br /&gt;
{{:Gases and Liquids/Menu}}&lt;br /&gt;
[[Category:Gas]][[Category:Liquid]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Atmosphere&amp;diff=22815</id>
		<title>Atmosphere</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Atmosphere&amp;diff=22815"/>
		<updated>2025-05-24T22:36:59Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Fluidbox&lt;br /&gt;
 | name         = Atmosphere&lt;br /&gt;
 | image        = [[File:Icon-atmosphere.png]]&lt;br /&gt;
 | heatCapacity = Variable &lt;br /&gt;
}}&lt;br /&gt;
== Description==&lt;br /&gt;
Atmosphere is a environmental system consisting of contained substances in gaseous or liquid form, with a set of variables, that are interpolated from the properties of these substances into a single value across the entire system. Atmospherics is one of the main simulated systems in [[Stationeers]]. The game world consists of many individual volumetric units of atmosphere, that interact with each other, as well as artificial structures and items, that are in contact or indirect interaction with them. Every time a player creates a new container, pipeline, or gas-operated device, a new atmosphere is also generated to track its content and variables for as long as it exists. &lt;br /&gt;
&lt;br /&gt;
As a term, Atmosphere is mostly used as reference to exterior and interior world spaces, each having their own volumetric unit - atmospheres associated with pipes and relevant devices and machines are referred to as &amp;quot;pipe networks&amp;quot;, &amp;quot;gas networks&amp;quot;, or just &amp;quot;networks&amp;quot;. Atmospheres associated with containers are just called &amp;quot;contents&amp;quot;. Despite the difference, these atmospheres are not different in principle and are guided by the same variables and rules.&lt;br /&gt;
&lt;br /&gt;
== Atmosphere Properties == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Each unit of atmosphere simulates a number of properties, these properties generally change over time as the atmosphere interacts with the surroundings. Some of these properties may not be available for a specific type of an atmopshere if they has no relevance for the physical interactions and dynamics. &lt;br /&gt;
&lt;br /&gt;
=== Contents === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Each unit of atmosphere contains its&#039; own composition of gasses and liquids represented in quantity by [[moles|mol]]. Common gasses are [[Oxygen]], [[Volatiles]], [[Nitrogen]], [[Carbon Dioxide]] and [[Pollutant]].&lt;br /&gt;
Since the &amp;quot;Go with the flow&amp;quot; update, [[Water]] is no longer present in atmosphere, and can no longer exist in the form of gas. Water is now part of a separate liquid system. Since some time after the &amp;quot;In world water&amp;quot; update, [[Water]] is now able to be in the atmosphere as any state again.&lt;br /&gt;
&lt;br /&gt;
=== Volume ===&lt;br /&gt;
Volume is a compound spatial dimensions of a given atmospheric system, whether open or enclosed, measured in metric Liters (L), or a 1 cubic decimeter. while other containers have their specified volumes or can be expanded with additional elements. Volume defines the amount of substances that can be stored and cycled through the atmosphere under the same pressure, and especially significant for liquids, which have a fixed density and cannot be pressurized.&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
Temperature is a degree of potential energy stored across all of the contained substances, measured in Kelvin (K), or Celsius (C&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;). Temperature is passively exchanged between two adjacent atmospheric systems through emitted EM radiation (referred to as &amp;quot;convection&amp;quot;), as long as they are not insulated, until the temperature equalizes for both. Temperature can also be emitted into the atmospheric vacuum (referred to as &amp;quot;radiation&amp;quot;) although at a very slow rate. The higher the difference in temperature and the greater the contact boundary between two systems, the faster thermal exchange occurs. Both methods of thermal exchange can be accelerated through the use of respective [[Pipe Radiator]]s.&lt;br /&gt;
&lt;br /&gt;
Artificial structures in Stationeers have an arbitrary immunity to extreme temperatures; However, such structures and devices also possess an Autoignition value, meaning that an item or device containing a sufficiently hot atmosphere, or itself being contained within one, will react with oxidizers (if present) and burn down irreversibly. Extremely cold environments in turn will cause power storage devices to lose their charge over time. Living things have a relatively narrow comfortable temperature band with an average of 293 K (20 C&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;), beyond which temperature may cause continuous health damage and eventual demise.&lt;br /&gt;
&lt;br /&gt;
=== Pressure ===&lt;br /&gt;
Pressure is a product of the volatile contents of the atmosphere adjusted by temperature measured in Pascals (Pa), with 101325 Pa measuring a standard Earth&#039;s atmospheric pressure at sea level.Gases produce the pressure from the molar amount of gas multiplied by the system&#039;s temperature. Changing temperature will also change the pressure accordingly, while raising the pressure has no effect on temperature, as long as the introduces gases have the same temperature themselves. If two atmospheric systems are directly connected, the gases from both systems will move in-between them to equalize the relative content, until both system are completely homogenous. The difference in pressure accelerates that movement, causing loose objects and player to get pulled and flung about by the flux. Flux of gases between open atmospheric systems is indicated by the particles travelling from higher-pressure to lower pressure regions.&lt;br /&gt;
&lt;br /&gt;
Higher pressures are often associated with increased efficiency of most atmospheric machinery, as it allows to increase the input volume of the processed gases; Inversely, high pressure on the output side of such machine lowers the efficiency, as it will have to brute-force its output against greater resistance. Deliberately forcing high pressure is commonly utilized in order to condense gases into a liquid state. Liquified substances produce no pressure themselves, but will often passively evaporate in response to lack thereof. &lt;br /&gt;
&lt;br /&gt;
Constructed elements like walls and windows, pipe networks, and atmospheric containers, all have a specified Pressure Differential value, which defines the net difference of pressure between internal and external atmospheric pressures that they can endure. Reaching beyond that limit will cause these entities to suffer structural damage and break (overpressurization). Portable containers in particular, which rely on homogenous tensile resistance to endure pressure, will explode violently, which may lead to irrevestible area damage and chain reactions, and have to be handled with extreme care. &lt;br /&gt;
&lt;br /&gt;
In general terms, an enclosed container with greater volume has lower pressure resistance for the same materials used. Living things also require a specific range of native pressure to survive, although its not as strict compared to comfortable temperatures. Barotrauma effects are disregarded.&lt;br /&gt;
&lt;br /&gt;
=== Specific Planetary Atmospheres ===&lt;br /&gt;
Planetary atmospheres are a set environmental conditions that are shared across all exterior space at a given location. They&#039;re effectively permanent, containing indefinite supply of gases at self-sustained and self-correcting values. As such, a planetary atmosphere can be exploited as a source of substances, as a heat sink, and/or as a waste dump for undesired gases. Atmospheric values may change based on the time of day and temporary weather conditions. A cold atmosphere can be used as an infinite coolant in its own right. A hot atmosphere can maintain the heat within a [[Furnace]], or even act as smelting medium for processing metals. Finally, a vacuum is an everlasting void, which will quickly dissipate any amount of hazardous gas dumped into it, and a natural thermal insulator.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the primary purpose of building the station in the first place, is creating an isolated habitable and workable space in otherwise unwelcoming environment. Different planetary atmospheres will impose their own challenges for continuous survival.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Planet&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Pressure&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |&#039;&#039;&#039;Temperature&#039;&#039;&#039;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;color:green; background-color:white;&amp;quot; | &amp;amp;emsp;&amp;amp;emsp;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:Center;&amp;quot;| &#039;&#039;&#039;Gases&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Celsius&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Kelvin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
!style=&amp;quot;color:white; background-color:#8f8f8f;&amp;quot; |&#039;&#039;&#039;Carbon Dioxide&#039;&#039;&#039; &lt;br /&gt;
!style=&amp;quot;color:white; background-color:black&amp;quot; |&#039;&#039;&#039;Nitrogen&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;color:black; background-color:white;&amp;quot; |&#039;&#039;&#039;Oxygen&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;color:black; background-color:yellow;&amp;quot; |&#039;&#039;&#039;Pollutants&#039;&#039;&#039;&lt;br /&gt;
!style=&amp;quot;color:white; background-color:red;&amp;quot; |&#039;&#039;&#039;Volatiles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Moon &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| Nil&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| N/A&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| N/A&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mars &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 2 - 3 KPa&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| -53 to 19&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 220 to 292&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 95%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 3%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 1%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 1%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Europa &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 44 to 47 KPa&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| -149 to  -140&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 124 to 133&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 100%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Mimas &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| Nil&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| N/A&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| N/A&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Vulcan &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 24 to 56 KPa&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 127 to 665&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 400 to 938&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 21%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 26%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 53%&lt;br /&gt;
|-&lt;br /&gt;
|Venus&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 239 KPa&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 464&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 737&lt;br /&gt;
|style=&amp;quot;color:green; background-color:white;&amp;quot;|&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 93.1%&lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 6.9%&lt;br /&gt;
| &lt;br /&gt;
|style=&amp;quot;text-align:Center;&amp;quot;| 0.016%&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Large Grid Atmosphere == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The most common type of atmosphere is the large grid atmosphere. Game world is outlined by an orthogonal grid of 2x2x2 meters, and every such grid cell (the size of a [[Frame]]) contains its own atmospheric system. Volume of that system doesn&#039;t decrease when artificial structures with their own volume are placed inside, however it can be partially displaced by full terrain voxels. &lt;br /&gt;
The atmosphere in one large grid will exchange contents and heat with neighbouring atmospheres in order to equalize their content.&lt;br /&gt;
An atmosphere in a vacuum will eventually spread out and dissipate in within a few large grid atmospheres of distance.&lt;br /&gt;
&lt;br /&gt;
== Pipe Networks == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Each individual pipe network is simulated with one atmosphere. If you break up a pipe network with a device such as a pump or valve, you will create another network, and the installed device will interface the interaction between both.&lt;br /&gt;
&lt;br /&gt;
== Structures == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Individual structures that contain atmospheres (static tanks, etc) will interact either with a pipe network or directly with the surrounding atmosphere, it depends on the configuration. Depending on the functionality of a structure, it can contain its own internal atmosphere (like Furnace or [[Gas Generator]]), or act as an interface between connected networks (like Valve or [[Filtration]] unit). Structures that containe their own atmosphere will dump its content into the local large grid environment when disassembled, so make sure to drain it completely into a pipe network or a portable container ahead before uninstalling.&lt;br /&gt;
&lt;br /&gt;
== Items == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Some items in the game contain their own units of atmosphere, such as [[Canister]]s, [[Suit]]s and even the players&#039; [[Lungs]].&lt;br /&gt;
Items with atmospheres, just like other atmospheres, can be heated by direct sunlight, leading to canisters bursting by pressure, or fuel autoigniting(exploding) at high pressure/temperature.&lt;br /&gt;
{{:Gases and Liquids/Menu}}&lt;br /&gt;
[[Category:Gas]][[Category:Liquid]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Wind_Turbine&amp;diff=22808</id>
		<title>Wind Turbine</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Wind_Turbine&amp;diff=22808"/>
		<updated>2025-05-23T09:29:50Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Wind Turbine)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitWindTurbine.png}}]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Wind Turbine&lt;br /&gt;
 | createdwith = [[Electronics Printer Mk. II]]&lt;br /&gt;
 | cost        = 20g [[Steel]], 5g [[Electrum]], 10g [[Copper]]&lt;br /&gt;
 | prefabname  = ItemKitWindTurbine&lt;br /&gt;
 | prefabhash  = -868916503&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Wind Turbine&lt;br /&gt;
| prefab_hash = -2082355173&lt;br /&gt;
| prefab_name = StructureWindTurbine&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| placed_with_item = [[Kit (Wind Turbine)]]&lt;br /&gt;
| const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
| const_with_item1 = 5 x [[Steel Sheets]]&lt;br /&gt;
| const_with_item2 = 5 x [[Cable Coil]]&lt;br /&gt;
| const_with_tool3 = [[Screwdriver]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kit that produces the Wind Turbine, a tall wind power generating structure. Created with an Electronics Printer (Tier Two) &lt;br /&gt;
Using the following resources: 10 x Copper, 20 x Steel, 5 x Electrum&lt;br /&gt;
&lt;br /&gt;
After construction it will need to be completed with the following tools/resources:&lt;br /&gt;
Welding Torch and 5 x Steel Sheets, Screwdriver and 2 Electronic parts.&lt;br /&gt;
&lt;br /&gt;
Once completed in game Stationpedia info currently says it is optimized to produce power up to 500W and the output varies depending on wind speed. Storms could dramatically increase this up to 10,000W so safeguard your power networks!&lt;br /&gt;
&lt;br /&gt;
Note: wind turbine registered to yield 20kw in storm on europa 13.01.25&amp;lt;br&amp;gt;&lt;br /&gt;
Note: also registered to yield 20kW during storm on Venus 23.05.25. Arrays beyond 5 units exceed Heavy Cable wattage limit and burn out, need a separate [[Station Battery]] for each such array. Storm output may be a set value for each world. Tests on other worlds pending.&lt;br /&gt;
&lt;br /&gt;
==Stationpedia Description==&lt;br /&gt;
The Stationeers wind turbine was first designed by Norsec atmospheric engineers, looking to create a wind-driven power generation system that would operate even on exceedingly low atmosphere worlds. The ultra-light blades respond to exceedingly low atmospheric densities, while being strong enough to function even under huge strain in much more demanding environments.&lt;br /&gt;
While the wind turbine is optimized to produce power (up to 500W) even on low atmosphere worlds, it performs best in denser environments. Output varies with wind speed and, during storms, may increase dramatically (up to 10,000W), so be careful to design your power networks with that in mind.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Wind_Turbine&amp;diff=22807</id>
		<title>Wind Turbine</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Wind_Turbine&amp;diff=22807"/>
		<updated>2025-05-23T09:28:16Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Wind Turbine)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitWindTurbine.png}}]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Wind Turbine&lt;br /&gt;
 | createdwith = [[Electronics Printer Mk. II]]&lt;br /&gt;
 | cost        = 20g [[Steel]], 5g [[Electrum]], 10g [[Copper]]&lt;br /&gt;
 | prefabname  = ItemKitWindTurbine&lt;br /&gt;
 | prefabhash  = -868916503&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Wind Turbine&lt;br /&gt;
| prefab_hash = -2082355173&lt;br /&gt;
| prefab_name = StructureWindTurbine&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| placed_with_item = [[Kit (Wind Turbine)]]&lt;br /&gt;
| const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
| const_with_item1 = 5 x [[Steel Sheets]]&lt;br /&gt;
| const_with_item2 = 5 x [[Cable Coil]]&lt;br /&gt;
| const_with_tool3 = [[Screwdriver]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kit that produces the Wind Turbine, a tall wind power generating structure. Created with an Electronics Printer (Tier Two) &lt;br /&gt;
Using the following resources: 10 x Copper, 20 x Steel, 5 x Electrum&lt;br /&gt;
&lt;br /&gt;
After construction it will need to be completed with the following tools/resources:&lt;br /&gt;
Welding Torch and 5 x Steel Sheets, Screwdriver and 2 Electronic parts.&lt;br /&gt;
&lt;br /&gt;
Once completed in game Stationpedia info currently says it is optimized to produce power up to 500W and the output varies depending on wind speed. Storms could dramatically increase this up to 10,000W so safeguard your power networks!&lt;br /&gt;
&lt;br /&gt;
Note: wind turbine registered to yield 20kw in storm on europa 13.01.25&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: also registered to yield 20kW during storm on Venus.&amp;lt;br&amp;gt;&lt;br /&gt;
 Arrays beyond 5 units exceed Heavy Cable wattage limit and burn out, need a separate [[Station Battery]] for each such array. Storm output may be a set value for each world.&lt;br /&gt;
Tests on other worlds pending.&lt;br /&gt;
&lt;br /&gt;
==Stationpedia Description==&lt;br /&gt;
The Stationeers wind turbine was first designed by Norsec atmospheric engineers, looking to create a wind-driven power generation system that would operate even on exceedingly low atmosphere worlds. The ultra-light blades respond to exceedingly low atmospheric densities, while being strong enough to function even under huge strain in much more demanding environments.&lt;br /&gt;
While the wind turbine is optimized to produce power (up to 500W) even on low atmosphere worlds, it performs best in denser environments. Output varies with wind speed and, during storms, may increase dramatically (up to 10,000W), so be careful to design your power networks with that in mind.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Wind_Turbine&amp;diff=22806</id>
		<title>Wind Turbine</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Wind_Turbine&amp;diff=22806"/>
		<updated>2025-05-23T09:20:50Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Wind Turbine)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitWindTurbine.png}}]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Wind Turbine&lt;br /&gt;
 | createdwith = [[Electronics Printer Mk. II]]&lt;br /&gt;
 | cost        = 20g [[Steel]], 5g [[Electrum]], 10g [[Copper]]&lt;br /&gt;
 | prefabname  = ItemKitWindTurbine&lt;br /&gt;
 | prefabhash  = -868916503&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Wind Turbine&lt;br /&gt;
| prefab_hash = -2082355173&lt;br /&gt;
| prefab_name = StructureWindTurbine&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| placed_with_item = [[Kit (Wind Turbine)]]&lt;br /&gt;
| const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
| const_with_item1 = 5 x [[Steel Sheets]]&lt;br /&gt;
| const_with_item2 = 5 x [[Cable Coil]]&lt;br /&gt;
| const_with_tool3 = [[Screwdriver]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kit that produces the Wind Turbine, a tall wind power generating structure. Created with an Electronics Printer (Tier Two) &lt;br /&gt;
Using the following resources: 10 x Copper, 20 x Steel, 5 x Electrum&lt;br /&gt;
&lt;br /&gt;
After construction it will need to be completed with the following tools/resources:&lt;br /&gt;
Welding Torch and 5 x Steel Sheets, Screwdriver and 2 Electronic parts.&lt;br /&gt;
&lt;br /&gt;
Once completed in game Stationpedia info currently says it is optimized to produce power up to 500W and the output varies depending on wind speed. Storms could dramatically increase this up to 10,000W so safeguard your power networks!&lt;br /&gt;
&lt;br /&gt;
Note: wind turbine registered to yield 20kw in storm on europa 13.01.25&lt;br /&gt;
Note: also registered to yield 20kW during storm on Venus. Arrays beyond 5 units exceed Heavy Cable wattage limit and burn out. Storm output may be a set value for each world.&lt;br /&gt;
Tests on other worlds and research on potential countermeasures pending.&lt;br /&gt;
&lt;br /&gt;
==Stationpedia Description==&lt;br /&gt;
The Stationeers wind turbine was first designed by Norsec atmospheric engineers, looking to create a wind-driven power generation system that would operate even on exceedingly low atmosphere worlds. The ultra-light blades respond to exceedingly low atmospheric densities, while being strong enough to function even under huge strain in much more demanding environments.&lt;br /&gt;
While the wind turbine is optimized to produce power (up to 500W) even on low atmosphere worlds, it performs best in denser environments. Output varies with wind speed and, during storms, may increase dramatically (up to 10,000W), so be careful to design your power networks with that in mind.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=22805</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=22805"/>
		<updated>2025-05-23T08:57:34Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
In Stationeers, Gas is an generalized term for fluid substances, derived from ices or gained by other means, that can be transported and manipulated to change their energetic form (phase) through the combination of pressure and temperature. &lt;br /&gt;
This is opposed to solid resources, processed irreversibly from ores into pure ingots and alloys, used directly for crafting purposes. Gases have a great variety of uses - some are required for creation of livable pressurized environments, while others are toxic and dangerous and meant for controlled industrial processes, or outright waste product with limited utility.&lt;br /&gt;
&lt;br /&gt;
Naturally, gases can exist as a constituence of a planetary atmosphere, available in a virtually infinite amount and possible to capture through the use of appropriate atmospheric devices, can be pressurized, filtered, and stored. Planets or moons that have a below-zero or vacuum conditions will also contain frozen gas deposits in a form of ice, which can be melted by the use of a [[Furnace]] or [[Ice Crusher]]. Also, mined ice nuggets appear similar to metallic ores, however they will begin to melt if exposed to a warm environment while held in arms or regular containers. &lt;br /&gt;
&lt;br /&gt;
Small amount of gases can be acquired from smelting solid materials into ingots, as each type of ore contains its own impurities, although these gases mostly seen as an impediment to efficient smelting due to low output.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, gases can be purchased from [[traders]] in various forms and at different temperatures. Some traders will also buy gases and mixtures that they need with certain temperature conditions, or even pay you a small fee for disposing of their own waste gases. &lt;br /&gt;
&lt;br /&gt;
Current variety of gases include:&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]] - Inert gas, a non-toxic byproduct of burning organic fuels, breathed by most growing plants as source of Carbon.&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]] - Heavy gas, usable as a stable pressure agent due to its exceptionally low freezing temperature.&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]] - Commonly known as &amp;quot;Nitro&amp;quot;, a loose chemical composite of Nitrogen and Oxygen, used as powerful fuel oxidizer and general anesthetic. &lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]] - Highly-reactive gas used for respiration by animal life and as conventional fuel oxidizer.&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]] - Ambiguous compound of highly-toxic radicals, a waste byproduct from burning or processing of impure organic fuel.&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles (CH&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt;)+]] - Generic composite of simple organic compounds used as a fuel in smelting, power generation, and chemistry.&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]] - Pure compound used for hydration, farming, and as coolant, originally designed as inherently liquid substance.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
==Properties==&lt;br /&gt;
Gases and their liquid analogues are presented in the parametric form - that means that they exist as a property of a given atmosphere&#039; grid cell, interior grid cell of an enclosed room, composite [[pipe]] network, atmospheric device, or portable container. To further understand the behavior of gases within different spaces, check [[Atmosphere]] and [[Pipe]] pages. It is technically possible to convert gases down into their solid state (i.e. a physical item), however that action has no practical use, therefore no dedicated devices exist for doing so.&lt;br /&gt;
&lt;br /&gt;
Each different gas have a number of properties, which define its thermodynamic behavior and conditions for phase changes. Leveraging the property values and their differences between gases is an important part of atmospheric management and temperature conditioning required for surviving extreme environments and utilizing advanced technologies:&lt;br /&gt;
* &#039;&#039;&#039;Melting Point&#039;&#039;&#039; - Temperature boundary between solid and liquid states. Liquids cooled to this temperature will begin freezing. This will create ice chunks converting up to 50 mol of liquid into a 50g stack of pure ice. Liquids freezing within containers or pipes will cause them to burst irreversibly. A player should make sure never to cool the gas down to this value.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Boiling Point&#039;&#039;&#039; - Temperature boundary between liquid and gaseous states at standard 1 atm (100 kPa) of pressure. Higher pressures impede evaporation, raising this value and allowing to form liquids at higher temperatures. Most atmospheric devices are designed to work with gases, while liquified substances are very compact. Player should control pressure and temperature to prevent gases and liquids reaching this value unintentionally. Not available for substances, that will remain in gaseous phase at 100 kPa regardless of temperature.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Minimum Condensation Pressure&#039;&#039;&#039; - a Pressure value corresponding to the Melting Point Temperature, which is necessary for the liquid to begin freezing. Most liquified gases will freeze up when cooled below their melting point regardless, but for &#039;&#039;some&#039;&#039; gases a low pressure environment can be sustained to keep a liquid in a super-cooled state without allowing it to crystallize, which is useful for storage of few particular substances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maximum Liquid Temperature&#039;&#039;&#039; - a Temperature value, above which the substance cannot remain in liquid state within working pressure range, usually sampled at high pressure (6 MPa). Exponentially higher pressures are capable of keeping the liquid from evaporating, but the requirements are unrealistic for physical limitations of Stationeers&#039; equipment. Its a practical heat boundary, under which a given substance can be either gas, liquid, or both based on the imposed pressure level, all the way down to the melting point boundary.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Molar Heat Capacity&#039;&#039;&#039; - The thermal capacity of 1 mol of the gas, that it has to absorb/radiate to raise/lower its temperature by 1 K. The greater this value, the more heat a cold gas can absorb to cool another gas, and inversely, the more heat has to be drawn out to cool it. Particularly important value for an efficient coolant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Molar Heat of Fusion&#039;&#039;&#039; - The amount of thermal energy that a mol of frozen substance would need to absorb to change into a liquid, and the amount of same energy a liquid will release into environment when turning into ice. Given that frozen substances are rarely used as anything beyond a raw source material for gases, this value has little importance.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Molar Latent Heat&#039;&#039;&#039; - The amount of thermal energy that a mol of liquid substance would need to absorb to change into a gas, and the amount of same energy a gas would release when turning into a liquid. This value is something that is often leveraged in AC or any temperature control systems, by forcing phase changes at specific points of a system through applied pressure. It is also likely responsible for the majority of confusing and frustrating emergencies for inexperienced Stationeers, where temperatures suddenly spike or drop to dangerous levels, seemingly for no reason.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Molar Liquid Volume&#039;&#039;&#039; - Volume in Liters that a mol of substance occupy in liquid form. Since liquified gases produce no Pressure, this value defines how much of a given liquified gas can be stored in a liquid container or pipe network of a certain capacity.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Molar Mass&#039;&#039;&#039; - Net mass of a mol of substance in any phase state. Largely redundant parameter that becomes important when dealing in Rocketry, since the rocket engines have specific limits to what mass they&#039;re able to carry into space against a local gravity, and excessive amount of fuel/payload can make a lift-off impossible. &lt;br /&gt;
&lt;br /&gt;
== Phase Change ==&lt;br /&gt;
The summary of the aforementioned properties define how a given gas behaves depending on the temperature and pressure at which it is contained. By accessing in-game Stationpedia, a player can find a phase diagram for any such gas in a logarithmic scale. A composite diagram for all gases looks like this: &lt;br /&gt;
[[File:Combined phase change diagram.png|frame|none|&#039;&#039;A combined phase change diagram showing the phase changes of all in-game gasses.&amp;lt;br&amp;gt;&lt;br /&gt;
(left to right: Nitrogen, Oxygen, Volatiles, Pollutant, Carbon Dioxide, Nitrous Oxide, Water).&#039;&#039;]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The left part of each diagram correlates to substance&#039;s solid (ice) state. A vertical blue cut-off indicates its melting point.&lt;br /&gt;
Next goes the dynamic curve (main section), which separates the possible conditions for a liquid state (above the curve) and a gas state (below the curve), the curve itself being the phase change boundary between the two.&lt;br /&gt;
Finally, the curve terminates by an abrupt vertical spike - this is a Maximum Liquid Temperature boundary, after which the substance will almost always remain as gas. &lt;br /&gt;
&lt;br /&gt;
A more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
Known gas properties:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity&amp;lt;br&amp;gt;(J⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Molar Heat of Fusion&amp;lt;br&amp;gt;(kJ⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! data-sort-type=&amp;quot;number&amp;quot; | Melting Point&amp;lt;br&amp;gt;(K / °C) !! data-sort-type=&amp;quot;number&amp;quot; | Boiling Point at 100 kPa&amp;lt;br&amp;gt;(K / °C) !! data-sort-type=&amp;quot;number&amp;quot; | Minimum Condensation&amp;lt;br&amp;gt;(kPa at K / °C) !! data-sort-type=&amp;quot;number&amp;quot; | Maximum Liquid Temperature&amp;lt;br&amp;gt;(K / °C at kPa) !! Liquid Molar Volume&amp;lt;br&amp;gt;(L / mol) !! Molar Mass&amp;lt;br&amp;gt;(g / mol)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218 / -55.3 || 265 / -8.1 at 6000 || 0.04 || 44&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75 / -198 || 6.3 at 40 / -233 || 190 / -83 at 6000 || 0.0348 || 64&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252 / -21 || 431 / 158 at 2000 || 0.026 || 46&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90 / -183 || 6.3 at 56.4 / -217 || 162 / -111 at 6000 || 0.03 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173 / -99.8 || 425 / 152 at 6000 || 0.04 || 28&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112 / -162 || 6.3 at 81.6 / -192 || 195 / -78.1 at 6000 || 0.04 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373 / 100 || 6.3 at 273 / 0 || 643 / 370 at 6000 || 0.018 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
While the gases can exist in any arbitrary number of combinations, there are specific functional mixtures produced manually - this is done by filtering and isolating individual component gases and then mixing them in proper ratio using a [[Gas Mixer]]. Such specific mixtures are commonly referenced by their separate names for all associated cases, without mentioning their constituents:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Combustible mixture with Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Combustible mixture with Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || Well above 16 kPa of minimum O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; pressure required for human breathing, but prevents runaway combustion by spark)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Concept &lt;br /&gt;
! Simulated &lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
| Ideal Gas Law (PV=nRT) &lt;br /&gt;
| Partial &lt;br /&gt;
| Pressure will change with temperature, volume, and moles; Temperature will not change&lt;br /&gt;
|- &lt;br /&gt;
| Thermal Conductivity &lt;br /&gt;
| No &lt;br /&gt;
| Rate of energy transfer is the same for all substances&lt;br /&gt;
|- &lt;br /&gt;
| Thermal Radiation &lt;br /&gt;
| Partial &lt;br /&gt;
| Radiated heat is not absorbed by nearby objects&lt;br /&gt;
|- &lt;br /&gt;
| Phase Change &lt;br /&gt;
| Partial &lt;br /&gt;
| Gas/Liquid have simplified graph; Solid has a fixed temperature; Plasma is ignored&lt;br /&gt;
|- &lt;br /&gt;
| Fluid Dynamics &lt;br /&gt;
| No &lt;br /&gt;
| &#039;Convection&#039; parts work in pressurized environment, other parts work in vacuum&lt;br /&gt;
|- &lt;br /&gt;
| Gas Stoichiometry &lt;br /&gt;
| No &lt;br /&gt;
| The various reactions are arbitrary and vary depending on device used for different products from the same reactants&lt;br /&gt;
|- &lt;br /&gt;
| Gravity/Density &lt;br /&gt;
| No &lt;br /&gt;
| Gas/Liquid is present in all directions&lt;br /&gt;
|- &lt;br /&gt;
| Environment Volume &lt;br /&gt;
| Yes &lt;br /&gt;
| Each environment cube acts as a single point with fixed volume&lt;br /&gt;
|- &lt;br /&gt;
| Pipe Volume &lt;br /&gt;
| Yes &lt;br /&gt;
| Each pipe network acts as a single point with fixed volume depending on number of pipes segments&lt;br /&gt;
|- &lt;br /&gt;
| Flow Direction &lt;br /&gt;
| Yes &lt;br /&gt;
| All pumps and mixer act as check valve, passive check valve available, other valves are not one-way&lt;br /&gt;
|- &lt;br /&gt;
| Pipe Integrity &lt;br /&gt;
| Yes &lt;br /&gt;
| Liquid pipes hold low pressure, but may contain both liquid and gas without consequence; Gas pipes hold high pressure, but stress and break with too much liquid&lt;br /&gt;
|- &lt;br /&gt;
| Heat Transfer &lt;br /&gt;
| Partial &lt;br /&gt;
| Liquid temperature is controlled by gas temperature (if no gas, liquid heater will not function)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gas]][[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Purge_Valve&amp;diff=22797</id>
		<title>Purge Valve</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Purge_Valve&amp;diff=22797"/>
		<updated>2025-05-21T09:02:21Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;translate&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Purge Valve&lt;br /&gt;
| image = [[File:Purge Valve.png]]&lt;br /&gt;
| prefab_hash = -737232128&lt;br /&gt;
| prefab_name = StructurePurgeValve&lt;br /&gt;
| power_usage = 100W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Pressure Regulator)]]&lt;br /&gt;
| item_rec1 = [[Kit (Pressure Regulator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;Allows for removal of pressurant gas and evaporated liquids from a liquid pipe. Similar in function to a [[Back Pressure Regulator]] the [[Purge Valve]] moves gas from the input liquid pipe to the output gas pipe aiming to keep the pressure of the input at the target setting.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purge Valve is an active powered device for controlled transfer of substances between the two pipe networks. Purge Valve will drain the gas from Input liquid pipe network and transfer it to the Output gas pipe network until a pressure limit defined by the valve setting is reached on Input network. Setting the pressure limit to 0 will pump the gases out completely, leaving only the liquids behind. When being placed, hologram indicators will display the Input liquid pipe arrow inward, the Output gas pipe arrow outward, and the power socket on its side. It has a pressure control valve, which defines the pressure limit.&lt;br /&gt;
&lt;br /&gt;
Purge Valves are often used to collect a substance evaporated from its liquid state (such as [[Nitrous Oxide]], often stored in its liquid form) before its practical use. Othar than that, it can be utilized to remove any undesired gas constituents from a liquid pipe. Used in conjunction with a [[Pressurant Valve]], Purge Valve can be used to precisely control the pressure within a liquid pipe network for complex phase change operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Since Purge Valve drains gas pressure from the liquid pipe and raises it in the gas pipe, this inevitably causes the liquids to begin evaporating. The evaporated liquid then may leak through the Purge Valve and inadvertedly condense into a liquid again, meeting the gas pressure it have just lost, which may cause the pipes to flood and burst. Make sure to backup the Purge Valve with a [[Condensation Valve]] going the opposite way to drain the liquid back into the liquid pipe, or maintain a safe pressure level and lower temperature in the liquid pipe to prevent that.&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Purge Valve is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Purge Valve.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.|0.0 to 60795.0}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum setting of the Purge Valve}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Purge Valve.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/translate&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Condensation_Valve&amp;diff=22796</id>
		<title>Condensation Valve</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Condensation_Valve&amp;diff=22796"/>
		<updated>2025-05-21T08:28:27Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Condensation Valve&lt;br /&gt;
 | prefab_hash      = &lt;br /&gt;
 | image            = [[File:Condensation Valve.png|Condensation Valve.pn]]&lt;br /&gt;
 | placed_with_item = [[Kit (Pipe Valve)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Pipe Valve)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The Condensation Valve allows for the one way movement of any liquids from a gas pipe into a liquid pipe. Despite its low cost and simplicity, it is the easiest tool for directly separating liquids and gases, as it has minimal effect on pressures in either pipe. Condensation Valve is quintessential for cryogenically producing liquid coolant, and components for the liquid rocket fuel, or for extracting water from a mixture of other gases. &lt;br /&gt;
&lt;br /&gt;
If you compress gas to the point of it condensation, the liquid that comes out of the pipe will be at the same temperature.&lt;br /&gt;
Due to the lack of pressure in the liquid pipe, the liquid will quickly evaporate again but in doing so will cool down significantly.&lt;br /&gt;
Be sure to handle the gas coming out of this as it cannot flow backwards, failure to do so will eventually damage the pipe.&lt;br /&gt;
&lt;br /&gt;
This effect is very useful on planets like Vulcan where at night you can squeeze pollutants out of the atmosphere at 30Mpa+ at 130C condensing then evaporating to 60-70C making it an exceptionally good coolant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=One_Way_Valve_(Gas)&amp;diff=22795</id>
		<title>One Way Valve (Gas)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=One_Way_Valve_(Gas)&amp;diff=22795"/>
		<updated>2025-05-21T08:06:58Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = One Way Valve (Gas)&lt;br /&gt;
 | prefab_hash      = 1289581593&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Pipe Valve)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Pipe Valve)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The One Way Valve (Gas) is an intermediate device for connecting two pipe networks. As name suggests, it only allows gas to travel one way, indicated by the arrow on its side, based on the difference in pressure.&lt;br /&gt;
This means that if pressure on input side is greater than on the output, gas will cross over to equalize pressures between the two pipelines, but higher pressure on output side will be isolated from an input side. This allows for the output pipe to accumulate pressure from the input, without then losing it through backflow.&lt;br /&gt;
&lt;br /&gt;
As an example, this device can be used to prevent a part of the pipe network from losing pressure to an excessive volume when moving gas into it from one input, without the need to completely separate it from other inputs.  &lt;br /&gt;
&lt;br /&gt;
Unlike other Pipe Valve models, One Way Valve (Gas) is a purely passive device and cannot be closed.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas_Canister_(Smart)&amp;diff=22789</id>
		<title>Gas Canister (Smart)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas_Canister_(Smart)&amp;diff=22789"/>
		<updated>2025-05-20T13:56:20Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Gas Canister (Smart)&lt;br /&gt;
 | image       = [[File:ItemGasCanisterSmart.png]]&lt;br /&gt;
 | maxpressure = 20265 kPa&lt;br /&gt;
 | volume      = 64 L&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender Mk. II]], [[Fabricator]]&lt;br /&gt;
 | cost        = 2g [[Copper]], &amp;lt;br&amp;gt;8g [[Steel]], &amp;lt;br&amp;gt;2g [[Silicon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Gas Canister (Smart)]] is used to store gasses. The gasses can then be output at a rate of 101.325 kPa per tick. Overpressurizing the canister will cause it to explode. The maximum pressure for a canister is 20.265 MPa, or 200 Earth atmospheres.  Its internal volume is 64 Litres.&lt;br /&gt;
&lt;br /&gt;
[[Gas Canister (Smart)]] has a pressure capacity twice that of the standard Gas [[Canister]], and a visual display of tank pressure on its side.&lt;br /&gt;
&lt;br /&gt;
Visual display legend:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pressure (MPa) !! Number of bars out of 10 !! Color of bars&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2-10&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2&lt;br /&gt;
|| Grey&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10-16&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|| Yellow&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 16-18&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 9&lt;br /&gt;
|| Green&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 18-20&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
|| Blue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20+&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
|| Red (overpressure)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To fill the canister, place it into a [[Gas Tank Storage]] unit connected to a pipe network carrying gas (equalizing the pressure in the network and canister). It can also be refilled by inserting it into the striped area above of the [[Portable Tank]].&lt;br /&gt;
&lt;br /&gt;
When held in the hands, a canister can be opened, causing its contents to equalize with the atmosphere (or contents of a sealed room).&lt;br /&gt;
&lt;br /&gt;
==Used In==&lt;br /&gt;
* [[EVA Suit]] and [[Hardsuit]] for Breathable Gas and Waste&lt;br /&gt;
* EVA [[Spacepack]] and [[Hardsuit Jetpack]] for Propulsion Gas&lt;br /&gt;
* [[Welder]] for Fuel&lt;br /&gt;
* [[Portable Generator]] for Fuel&lt;br /&gt;
* [[Portable Hydroponics]] for Water&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Default colour marking in Stationeers:&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! [[Spray Paint|Blue]]&lt;br /&gt;
| [[Water|H2O]] (Water)&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Green]]&lt;br /&gt;
| [[Nitrogen|N2]] (Nitrogen)&amp;lt;br&amp;gt; [[Nitrous Oxide|N2O]] (Nitrous Oxide)&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Grey]]&lt;br /&gt;
| [[Carbon Dioxide|CO2]] (Carbon Dioxide)&amp;lt;br&amp;gt; [[Pollutant|X]] (Poluttant)&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Orange]]&lt;br /&gt;
| [[Fuel]] (H2 66% + O2 34%)&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Red]]&lt;br /&gt;
| [[Volatiles|H2]] (Hydrogen / Volitiles)&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|White]]&lt;br /&gt;
| [[Oxygen|O2]] (Oxygen)&amp;lt;br&amp;gt; [[Air]] (as defined in-game as O2 25% + N2 75%)&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Yellow]]&lt;br /&gt;
| Stock colour after manufacturing (Empty) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Other common (player) colour markings in Stationeers:&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! [[Spray Paint|Black]]&lt;br /&gt;
| [[Pollutant|X]] (Pollutant, replacing Grey)&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Khaki]]&lt;br /&gt;
| [[Air]] (as defined in-game as O2 25% + N2 75%, replacing White)&amp;lt;br&amp;gt; [[Air 20/80]] (Earth Standard, less 1% Argon)&amp;lt;br&amp;gt; [[Nitrox 35/65]] (alternate breatable mixture)&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Pink]]&lt;br /&gt;
| Hydroponic Air (any breatahable mix with also including &amp;gt;2% [[Carbon Dioxide|CO2]])&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Purple]]&lt;br /&gt;
| Exhaust Gas (any High Pressure / Temperature mix including [[Pollutant|X]] and [[Carbon Dioxide|CO2]])&lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Brown]]&lt;br /&gt;
| Body-specific Atmospheric Gas &lt;br /&gt;
|-&lt;br /&gt;
! [[Spray Paint|Yellow]]&lt;br /&gt;
| Waste / Exhaled Gas (per default Waste Canister)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Note that Stationeers Gas Standards vary compared to those used on Earth, as listed on Wikipedia: https://en.wikipedia.org/wiki/Bottled_gas#Specific_gases&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pipes&amp;diff=22788</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pipes&amp;diff=22788"/>
		<updated>2025-05-20T05:55:21Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitPipe.png}}]]&lt;br /&gt;
 | cost        = 0.5g [[Iron]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Insulated Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitInsulatedPipe.png}}]]&lt;br /&gt;
 | cost        = 1g [[Silicon]], 1g [[Steel]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
Pipes are used to transport gas. Pipes are one of the possible types of inputs/outputs from a structure (the others being [[Cables]], [[Chutes]], and [[Kit (Liquid Pipe)]]). Similar to other logistic elements, a contiguous pipeline (not interrupted by valves, regulators, pumps etc.) of any length and shape will constitute a unified &amp;quot;pipe network&amp;quot;. This network will always have the same pressure, temperature and mixture over its entire volume. No matter at what point of the pipe you&#039;re introducing new gases into the pipe network, they will be instantly distributed over the entire pipe. Pressure and temperature will be interpolated from the present and the introduced gases to acquire the single shared value for the entire network. Machines and devices which interact with such a network through a pipe socket &#039;&#039;&#039;must&#039;&#039;&#039; be connected via pipe segment - you cannot attach them to the pipe network using other pipe-related devices or components.&lt;br /&gt;
&lt;br /&gt;
You need 1x Pipe kit for every odd connection in the same grid cell, i.e. one kit for placing the basic 2-end section, one kit to add a 3rd end, and one extra for a 5-ended junction. Pipes can be uninstalled or merged using the [[Wrench]]. Uninstalling damaged pipe segments will reset their damage state. Pipes that have suffered burst due to stress can also be removed or replaced the same way, but the destroyed segment will not be recovered.&lt;br /&gt;
&lt;br /&gt;
=== Properties === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* Gas pipes have a mechanical pressure differential limit of 60,795 kPa (60 MPa). Pipes will become audibly stressed (make a noise) when the pressure difference between inside and outside the pipe is greater than 48,636 kPa (80% of the differential limit). If the pressure differential will rise further beyond the differential limit, a random pipe segment in the network (or the previously damaged segment if present) will begin to take damage continuously. If the damage on that segment reaches 100%, it bursts and exposes its contents to the outside space. Greater excess of pressure past the differential limit means greater damage per tick.&lt;br /&gt;
* Pipes will also be stressed if a Liquid enters them. Excessive amount of liquids will lead to damage and eventual burst.  For handling liquids, use [[Kit (Liquid Pipe)]] instead.&lt;br /&gt;
&amp;lt;code&amp;gt;Stress in % = 5000 x &amp;quot;liters of liquid&amp;quot; / &amp;quot;pipe network volume&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* While having a free hand, hovering over a pipe segment allows you to inspect it, which will show you a tooltip telling if the pipe network is overpressurized, contains a liquid substance, and if the exact pipe segment is/was damaged to any of these circumstances currently or previously having a detrimental effect.&lt;br /&gt;
* Removing segments from the middle of an existing pipe network will split it into two new networks, distributing the contents relative to their new volumes.&lt;br /&gt;
* Removing segments from a terminal end of a pipe network will subtract the volume while maintaining the substance content. This can lead to inadverted over-pressurization and condensation, therefore it is advised to remove any content before doing this. &lt;br /&gt;
* If the last segment of the pipe is removed, the pipe network is erased, together with any content it have held. This technically can be exploited to remove unwanted substances frome existence, but might be changed in future updates to yield a different result. Abuse at your own discretion.&lt;br /&gt;
* Note, that any portable devices with much lower pressure differential limit (such as [[Canister]] or [[Portable Gas Tank]]) connected to the pipe network via corresponding mounting attachments will become the &amp;quot;weakest link&amp;quot; of the whole network and will always burst long before pipes would endure any stress. Mounting attachments themselves do not incur that weakness.&lt;br /&gt;
&lt;br /&gt;
==Variations== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Pipes can be painted individually or by the stack with a [[Spray Can]] or a loaded [[Spray Gun]]. This consumes a single &#039;use&#039; of the paint either way, making it more efficient to paint a full stack before deployment. Pipes can also be stacked together regardless of color (either manually or through dismantling), which will convert them to the color of the target stack for free.&lt;br /&gt;
&lt;br /&gt;
===Insulated===&lt;br /&gt;
Insulated pipes stop the exchange of heat between the pipe and it&#039;s surrounding environment. All intermediate devices (such as [[Pipe Valve]]s or [[Pressure Regulator]]s) are visually based on regular pipes, but have no pipe network of their own, thus will not convect any temperature either if placed between two insulated pipes.&lt;br /&gt;
&lt;br /&gt;
Pipes:&lt;br /&gt;
&amp;lt;gallery mode=&#039;traditional&#039;&amp;gt;&lt;br /&gt;
Image: ItemPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Insulated Pipes:&lt;br /&gt;
&amp;lt;gallery mode=&#039;traditional&#039;&amp;gt;&lt;br /&gt;
Image: ItemInsulatedPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemInsulatedPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemInsulatedPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pipes&amp;diff=22787</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pipes&amp;diff=22787"/>
		<updated>2025-05-20T05:24:27Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitPipe.png}}]]&lt;br /&gt;
 | cost        = 0.5g [[Iron]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Insulated Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitInsulatedPipe.png}}]]&lt;br /&gt;
 | cost        = 1g [[Silicon]], 1g [[Steel]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
Pipes are used to transport gas. Pipes are one of the possible types of inputs/outputs from a structure (the others being [[Cables]], [[Chutes]], and [[Kit (Liquid Pipe)]]). Similar to other logistic elements, a contiguous pipeline (not interrupted by valves, regulators, pumps etc.) of any length and shape will constitute a unified &amp;quot;pipe network&amp;quot;. This network will always have the same pressure, temperature and mixture over its entire volume. No matter at what point of the pipe you&#039;re introducing new gases into the pipe network, they will be instantly distributed over the entire pipe. Pressure and temperature will be interpolated from the present and the introduced gases to acquire the single shared value for the entire network. Machines and devices which interact with such a network through a pipe socket &#039;&#039;&#039;must&#039;&#039;&#039; be connected via pipe segment - you cannot attach them to the pipe network using other pipe-related devices or components.&lt;br /&gt;
&lt;br /&gt;
You need 1x Pipe kit for every odd connection in the same grid cell, i.e. one kit for placing the basic 2-end section, one kit to add a 3rd end, and one extra for a 5-ended junction. Pipes can be uninstalled or merged using the [[Wrench]]. Uninstalling damaged pipe segments will reset their damage state. Pipes that have suffered burst due to stress can also be removed or replaced the same way, but the destroyed segment will not be recovered.&lt;br /&gt;
&lt;br /&gt;
=== Properties === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* Gas pipes have a mechanical pressure differential limit of 60,795 kPa (60 MPa). Pipes will become audibly stressed (make a noise) when the pressure difference between inside and outside the pipe is greater than 48,636 kPa (80% of the differential limit). If the pressure differential will rise further beyond the differential limit, a random pipe segment in the network (or the previously damaged segment if present) will begin to take damage continuously. If the damage on that segment reaches 100%, it bursts and exposes its contents to the outside space. &lt;br /&gt;
* Pipes will also be stressed if a Liquid enters them. Excessive amount of liquids will also lead to damage and eventual burst. &amp;lt;code&amp;gt;Stress in % = 5000 x &amp;quot;liters of liquid&amp;quot; / &amp;quot;pipe network volume&amp;quot;&amp;lt;/code&amp;gt; For handling liquids, use [[Kit (Liquid Pipe)]] instead.&lt;br /&gt;
* While having a free hand, hovering over a pipe segment allows you to inspect it, which will show you a tooltip telling if the pipe network is overpressurized, contains a liquid substance, and if the exact pipe segment is damaged to any of these circumstances currently or previously having a detrimental effect.&lt;br /&gt;
* Removing segments from the middle of an existing pipe network will split it into two new networks, distributing the contents relative to their new volumes.&lt;br /&gt;
* Removing segments from a terminal end of a pipe network will subtract the volume while maintaining the substance content. This can lead to inadverted over-pressurization, therefore it is advised to remove any content before doing this. &lt;br /&gt;
* If the last segment of the pipe is removed, the pipe network is erased, together with any content it have held. This technically can be exploited to remove unwanted substances frome existence, but might be changed in future updates to yield a different result. Abuse at your own risk.&lt;br /&gt;
&lt;br /&gt;
==Variations== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Can be painted individually or by the stack with [[Spray Can]]. (consumes a single &#039;use&#039; of the can either way, far more efficient to paint a full stack)&lt;br /&gt;
&lt;br /&gt;
===Insulated===&lt;br /&gt;
Insulated pipes stop the exchange of heat between the pipe and it&#039;s surrounding environment&lt;br /&gt;
&lt;br /&gt;
Pipes:&lt;br /&gt;
&amp;lt;gallery mode=&#039;traditional&#039;&amp;gt;&lt;br /&gt;
Image: ItemPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Insulated Pipes:&lt;br /&gt;
&amp;lt;gallery mode=&#039;traditional&#039;&amp;gt;&lt;br /&gt;
Image: ItemInsulatedPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemInsulatedPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemInsulatedPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pipes&amp;diff=22786</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pipes&amp;diff=22786"/>
		<updated>2025-05-19T13:16:20Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitPipe.png}}]]&lt;br /&gt;
 | cost        = 0.5g [[Iron]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Insulated Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitInsulatedPipe.png}}]]&lt;br /&gt;
 | cost        = 1g [[Silicon]], 1g [[Steel]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
Pipes are used to transport gas. Pipes are one of the possible types of inputs/outputs from a structure (the others being [[Cables]], [[Chutes]], and [[Kit (Liquid Pipe)]]). Similar to other logistic elements, a contiguous pipeline (not interrupted by valves, regulators, pumps etc.) of any length and shape will constitute a unified &amp;quot;pipe network&amp;quot;. This network will always have the same pressure, temperature and mixture over its entire volume. No matter at what point of the pipe you&#039;re introducing new gases into the pipe network, they will be instantly distributed over the entire pipe. Pressure and temperature will be interpolated from the present and the introduced gases to acquire the single shared value for the entire network. Machines and devices which interact with such a network through a pipe socket &#039;&#039;&#039;must&#039;&#039;&#039; be connected via pipe segment - you cannot attach them to the pipe network using other pipe-related devices or components.&lt;br /&gt;
&lt;br /&gt;
You need 1x Pipe kit for every odd connection in the same grid cell, i.e. one kit for placing the basic 2-end section, one kit to add a 3rd end, and one extra for a 5-ended junction. Pipes can be uninstalled or merged using the [[Wrench]]. Uninstalling damaged pipe segments will reset their damage state. Pipes that have suffered burst due to stress can also be removed or replaced the same way, but the destroyed segment will not be recovered.&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* Pipes can store some gas inside of them, which can be used with small airlocks to store gas when depressurizing&lt;br /&gt;
* Pipes will burst if the pressure differential between the inside pressure and outside atmosphere is greater than 60,795 kPa (60 MPa) (plus a random check to allow for short bursts over this limit)&lt;br /&gt;
* Pipes will be stressed (make a noise) when the pressure difference between inside and outside the pipe is greater than 48,636 kPa. This equals to 80% of the burst pressure.&lt;br /&gt;
* Pipes will also be stressed if a Liquid enters them. &amp;lt;code&amp;gt;Stress in % = 5000 x &amp;quot;liters of liquid&amp;quot; / &amp;quot;pipe network volume&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &lt;br /&gt;
* If a pipe bursts the rollover text will tell you why.&lt;br /&gt;
&lt;br /&gt;
==Variations== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Can be painted individually or by the stack with [[Spray Can]]. (consumes a single &#039;use&#039; of the can either way, far more efficient to paint a full stack)&lt;br /&gt;
&lt;br /&gt;
===Insulated===&lt;br /&gt;
Insulated pipes stop the exchange of heat between the pipe and it&#039;s surrounding environment&lt;br /&gt;
&lt;br /&gt;
Pipes:&lt;br /&gt;
&amp;lt;gallery mode=&#039;traditional&#039;&amp;gt;&lt;br /&gt;
Image: ItemPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Insulated Pipes:&lt;br /&gt;
&amp;lt;gallery mode=&#039;traditional&#039;&amp;gt;&lt;br /&gt;
Image: ItemInsulatedPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemInsulatedPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemInsulatedPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Pressure_Regulator)&amp;diff=22785</id>
		<title>Kit (Pressure Regulator)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Pressure_Regulator)&amp;diff=22785"/>
		<updated>2025-05-18T21:08:32Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Kit (Pressure Regulator)&lt;br /&gt;
| image = [[File:ItemKitRegulator.png]]&lt;br /&gt;
| prefabhash = 1181371795&lt;br /&gt;
| prefabname = ItemKitRegulator&lt;br /&gt;
| stacks = 5&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Kits&lt;br /&gt;
| recipe_machine1 = Hydraulic Pipe Bender&lt;br /&gt;
| recipe_cost1 = 5g [[Iron]], 1g [[Gold]], 2g [[Copper]]&lt;br /&gt;
| constructs = [[Pressure Regulator]], [[Back Pressure Regulator]], [[Pressurant Valve]], [[Purge Valve]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Pressure Regulators are useful components in [[:Category:Atmospherics|Atmospherics]] systems, designed to manage gas flow and pressure.&lt;br /&gt;
&lt;br /&gt;
This kit can create four devices: the [[Pressure Regulator]], [[Back Pressure Regulator]], [[Pressurant Valve]], and [[Purge Valve]]. Use left-click while in active hands to place. Scroll to switch between variants.&lt;br /&gt;
&lt;br /&gt;
Much like most other similar devices and components, all Pressure Regulator units operate as an interactive crossfeed between the two pipe networks without being a part of either - they do not have their individual content and do not transfer anything beyond what their functionality allows. When unpowered, Pressure Regulators do not allow any transfer between the networks at all. If either side of the device is missing the pipe network connection, it will blink to indicate an error and will not function. &lt;br /&gt;
&lt;br /&gt;
All Pressure Regulator devices have a flat power demand, that is unaffected by the efficiency of the process, or thether any actual work is being done or not.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{{Recipe&lt;br /&gt;
|{{Recipe/row |machine = Hydraulic Pipe Bender |mats = 5g [[Iron]], 1g [[Gold]], 2g [[Copper]] |time = 5 |energy = 500}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Pressure Regulator =&lt;br /&gt;
{{:Pressure Regulator}}&lt;br /&gt;
&lt;br /&gt;
= Back Pressure Regulator =&lt;br /&gt;
{{:Back Pressure Regulator}}&lt;br /&gt;
&lt;br /&gt;
= Pressurant Valve =&lt;br /&gt;
{{:Pressurant Valve}}&lt;br /&gt;
&lt;br /&gt;
= Purge Valve =&lt;br /&gt;
{{:Purge Valve}}&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Purge_Valve&amp;diff=22784</id>
		<title>Purge Valve</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Purge_Valve&amp;diff=22784"/>
		<updated>2025-05-18T20:53:19Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;translate&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Purge Valve&lt;br /&gt;
| image = [[File:Purge Valve.png]]&lt;br /&gt;
| prefab_hash = -737232128&lt;br /&gt;
| prefab_name = StructurePurgeValve&lt;br /&gt;
| power_usage = 100W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Pressure Regulator)]]&lt;br /&gt;
| item_rec1 = [[Kit (Pressure Regulator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;Allows for removal of pressurant gas and evaporated liquids from a liquid pipe. Similar in function to a [[Back Pressure Regulator]] the [[Purge Valve]] moves gas from the input liquid pipe to the output gas pipe aiming to keep the pressure of the input at the target setting.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Purge Valve is an active powered device for controlled transfer of substances between the two pipe networks. Purge Valve will drain the gas from Input liquid pipe network and transfer it to the Output gas pipe network until a pressure limit defined by the valve setting is reached on Input network. Setting the pressure limit to 0 will pump the gases out completely, leaving only the liquids behind. When being placed, hologram indicators will display the Input liquid pipe arrow inward, the Output gas pipe arrow outward, and the power socket on its side. It has a pressure control valve, which defines the pressure limit.&lt;br /&gt;
&lt;br /&gt;
Purge Valves are often used to collect a substance evaporated from its liquid state (such as [[Nitrous Oxide]], often stored in its liquid form) before its practical use. Othar than that, it can be utilized to remove any undesired gas constituents from a liquid pipe. Used in conjunction with a [[Pressurant Valve]], Purge Valve can be used to precisely control the pressure within a liquid pipe network for complex phase change operations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The evaporated liquid drained using the Purge Valve can inadvertedly begin to turn back into a liquid within the output gas pipe network if conditions commands it, which may cause the pipes to flood and burst. Caution is advised.&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Purge Valve is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Purge Valve.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.|0.0 to 60795.0}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum setting of the Purge Valve}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Purge Valve.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/translate&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pressurant_Valve&amp;diff=22783</id>
		<title>Pressurant Valve</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pressurant_Valve&amp;diff=22783"/>
		<updated>2025-05-18T19:53:30Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;translate&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Pressurant Valve&lt;br /&gt;
| image = [[File:Pressurant Valve.png]]&lt;br /&gt;
| prefab_hash = 23052817&lt;br /&gt;
| prefab_name = StructurePressurantValve&lt;br /&gt;
| power_usage = 100W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Pressure Regulator)]]&lt;br /&gt;
| item_rec1 = [[Kit (Pressure Regulator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;Pumps gas into a liquid pipe in order to raise the pressure&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pressurant Valve is an active powered device for controlled transfer of substances between the two pipe networks. When active, Pressurant Valve will pump the gas from Input pipe network into the Output liquid pipe network until the target pressure defined by the valve setting is reached or exceeded, or unless the input pipe runs dry. When being placed, hologram indicators will display the Input pipe arrow inward, the Output pipe arrow outward, and the power socket on its side. It has a pressure control valve, which defines the target pressure.&lt;br /&gt;
&lt;br /&gt;
Pressurant Valve is conventionally used for maintaining the liquid state of a contained substance (such as [[water]]), that would otherwise evaporate in absense of the background pressure. It can also be utilized to actively condense a cooled gas into a liquid by injecting a pressurant gas, or inversely to force the liquid to evaporate by injecting a heated gas and raising the temperature without the dedicated [[Pipe Heater (Liquid)]]. The more efficient use of these principles require the knowledge of the [[gas]] phase change diagram, to pick an appropriate gas input, its temperature, and the target pressure, the combination of which achieves the desired final result.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Pressurant Valve is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Pressurant Valve.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.|0.0 to 60795.0}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum setting of the Pressurant Valve}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Pressurant Valve.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/translate&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Back_Pressure_Regulator&amp;diff=22782</id>
		<title>Back Pressure Regulator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Back_Pressure_Regulator&amp;diff=22782"/>
		<updated>2025-05-18T19:13:54Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structurebox&lt;br /&gt;
| name = Back Pressure Regulator&lt;br /&gt;
| image = [[File:StructureBackPressureRegulator.png]]&lt;br /&gt;
| prefab_hash = -1149857558&lt;br /&gt;
| prefab_name = StructureBackPressureRegulator&lt;br /&gt;
| power_usage = 100W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Pressure Regulator)]]&lt;br /&gt;
| item_rec1 = [[Kit (Pressure Regulator)]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;Unlike the [[Pressure Regulator]], which closes when the input exceeds a given pressure, the back pressure regulator opens when input pressure reaches a given value.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The Back Pressure Regulator is an active powered device for controlled transfer of substances between the two pipe networks. The Back Pressure Regulator will only pass through gases when the pressure on its intake side exceeds the set value. In other words, it prevents the input network from exceeding the set pressure limit by diverting the excess into the output network. When being placed, hologram indicators will display the Input pipe arrow inward, the Output pipe arrow outward, and the power socket on its side. It has a pressure control valve, which defines the target pressure.&lt;br /&gt;
&lt;br /&gt;
The most common use for a Back Pressure Regulator is as a failsafe mechanism, that can prevent a given pipe network from being overpressurized by a temperate output of other devices, diverting the gas into an arbitrary waste network. Similarly, it can be used to control the pressure within a room, where pressure can fluctuate due to increase in temperature, or has an active gas input to circulate an appropriate atmosphere. However, its low flow rate makes it not suitable for being used as an emergency dump valve in its own right, where a logic-controlled [[Active Vent]] or [[Turbo Volume Pump (Gas)]] would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
The maximum pressure that can be set is 60795 kPa - a critical pressure limit for a pipe network before it begin to take damage.&lt;br /&gt;
&lt;br /&gt;
To calculate the moles per tick, use the following equation:&lt;br /&gt;
n = (P * V) / (R * T)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* P = Min(Input pressure, 101.325)&lt;br /&gt;
* V = 100&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Input temperature&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Back Pressure Regulator is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Back Pressure Regulator.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.|0.0 to 60795.0}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum setting of the Back Pressure Regulator}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Back Pressure Regulator.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=22781</id>
		<title>Pressure Regulator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=22781"/>
		<updated>2025-05-18T18:38:16Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structurebox&lt;br /&gt;
| name = Pressure Regulator&lt;br /&gt;
| image = [[File:ItemKitRegulator.png ]]&lt;br /&gt;
| prefab_hash = 209854039&lt;br /&gt;
| prefab_name = StructurePressureRegulator&lt;br /&gt;
| power_usage = 100W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Pressure Regulator)]]&lt;br /&gt;
| item_rec1 = [[Kit (Pressure Regulator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;Controlling the flow of gas between two pipe networks, pressure regulators shift gas until a set pressure on the outlet side is achieved, or the gas supply is exhausted. The back pressure regulator, by contrast, will only operate when pressure on the intake side exceeds the set value. With a max pressure of over 20,000kPa, it requires power to operate.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The standard Pressure Regulator is an active powered device for controlled transfer of substances between the two pipe networks. Pressure Regulator will use the gas from Input pipe network to pressurize the Output pipe network until a target pressure defined by the valve setting is reached or exceeded, or unless the input pipe runs dry. When being placed, hologram indicators will display the Input pipe arrow inward, the Output pipe arrow outward, and the power socket on its side. It has a pressure control valve, which defines the target pressure.&lt;br /&gt;
&lt;br /&gt;
The most common use for a standard Pressure Regulator is to place one ahead of a [[Gas Tank Storage]] unit to safely fill the inserted [[Gas Canister]] or [[Gas Canister (Smart)]] with gas input without overpressurizing it. Similar principle can be used to maintain the desired pressure level in any pipe network or room.&lt;br /&gt;
&lt;br /&gt;
The maximum pressure setting is 60795 kPa - a critical pressure limit for a pipe network before it begin to take damage.&lt;br /&gt;
&lt;br /&gt;
To calculate the moles per tick, use the following equation:&lt;br /&gt;
n = (P * V) / (R * T)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* P = Min(Input pressure, 101.325)&lt;br /&gt;
* V = (OutputPipeVolume / InputPipeVolume) * 100&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Input temperature&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Pressure Regulator is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Pressure Regulator.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.|0.0 to 60795.0}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum setting of the Pressure Regulator}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Pressure Regulator.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=22780</id>
		<title>Pressure Regulator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=22780"/>
		<updated>2025-05-18T18:36:09Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structurebox&lt;br /&gt;
| name = Pressure Regulator&lt;br /&gt;
| image = [[File:ItemKitRegulator.png ]]&lt;br /&gt;
| prefab_hash = 209854039&lt;br /&gt;
| prefab_name = StructurePressureRegulator&lt;br /&gt;
| power_usage = 100W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Pressure Regulator)]]&lt;br /&gt;
| item_rec1 = [[Kit (Pressure Regulator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;Controlling the flow of gas between two pipe networks, pressure regulators shift gas until a set pressure on the outlet side is achieved, or the gas supply is exhausted. The back pressure regulator, by contrast, will only operate when pressure on the intake side exceeds the set value. With a max pressure of over 20,000kPa, it requires power to operate.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The standard Pressure Regulator is a powered device for controlled transfer of substances between the two pipe networks. When being placed, hologram indicators will display the Input pipe arrow inward, the Output pipe arrow outward, and the power socket on its side. It has a pressure control valve, which defines the target pressure.&lt;br /&gt;
&lt;br /&gt;
Pressure Regulator will use the gas from Input pipe network to pressurize the Output pipe network until a target pressure defined by the valve setting is reached or exceeded. or the input pipe runs dry.&lt;br /&gt;
The most common use for a standard Pressure Regulator is to place one ahead of a [[Gas Tank Storage]] unit to safely fill the inserted [[Gas Canister]] or [[Gas Canister (Smart)]] with gas input without overpressurizing it. Similar principle can be used to maintain the desired pressure level in any pipe network or room.&lt;br /&gt;
&lt;br /&gt;
The maximum pressure setting is 60795 kPa - a critical pressure limit for a pipe network before it begin to take damage.&lt;br /&gt;
&lt;br /&gt;
To calculate the moles per tick, use the following equation:&lt;br /&gt;
n = (P * V) / (R * T)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* P = Min(Input pressure, 101.325)&lt;br /&gt;
* V = (OutputPipeVolume / InputPipeVolume) * 100&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Input temperature&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Pressure Regulator is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Pressure Regulator.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.|0.0 to 60795.0}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum setting of the Pressure Regulator}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Pressure Regulator.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Filtration&amp;diff=22779</id>
		<title>Filtration</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Filtration&amp;diff=22779"/>
		<updated>2025-05-18T17:27:06Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Filtration&lt;br /&gt;
 | image            = [[File:filtration.jpg]]&lt;br /&gt;
 | power_usage      = 5w&lt;br /&gt;
 | placed_with_item = [[Kit (Atmospherics)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
&lt;br /&gt;
 | const_with_item1 = 2 x [[Kit (Pipe)]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Atmospherics)]]&lt;br /&gt;
&lt;br /&gt;
 | const_with_tool2 = [[Screwdriver]]&lt;br /&gt;
 | const_with_item2 = [[Cable Coil]]&lt;br /&gt;
 | decon_with_tool2 = [[Wrench]]&lt;br /&gt;
&lt;br /&gt;
 | decon_with_tool3 = [[Hand Drill]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
=Description=&lt;br /&gt;
Filtration Unit is a powered machine, that is used to separate [[Gas|gases]] from one [[Pipes|pipe]] network into another using [[Filter|filters]]. Identical to most other machines deployable from the [[Kit (Atmospherics)]], Filtration unit occupies a 2x1 space on the small building grid supported by a frame. Back face of the unit provide floor-level power and logic cable ports, while the front side holds the control panel and two filter sockets. Front and either side also feature dedicated one-way pipe slots for managing gas inputs and ouputs.&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
Once you have placed the Filtration Unit in your desired location, there are 3 separate pipe connections that will need to be made:&lt;br /&gt;
# &#039;&#039;&#039;Input&#039;&#039;&#039; - Starting gas network that you want to filter from, right of the front panel.&lt;br /&gt;
# &#039;&#039;&#039;Output 1&#039;&#039;&#039; - Filtered gas output, left of the front panel.&lt;br /&gt;
# &#039;&#039;&#039;Output 2&#039;&#039;&#039; - The remainder gas mixture output, colloquially called &amp;quot;waste output&amp;quot;, below the front panel and to the side of the inline between the two primary connections.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When powered and turned on, Filtration Unit will take a specific amount (in mols) of the Input gas mixture and process it using the Filters attached. It will then separate all the gases associated with these Filters and eject them to the Output 1 pipe network, and eject the remaining gases to the Output 2 network. Filtration Unit can process greater amount of gas over time if the Input netweork pressure is significantly greater than pressure in either of its ouput networks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide (Filtration)]] provides additional information regarding the function, construction, and operation of a Filtration unit.&lt;br /&gt;
&lt;br /&gt;
=Characteristics=&lt;br /&gt;
* It has a manual power switch.&lt;br /&gt;
* It consumes 10W of [[Power]] per [[Tick]] when idle and 44W when active.&lt;br /&gt;
* It has a separate [[Power Port]] and [[Data Port]].&lt;br /&gt;
* It has an on-board IC10 chip slot.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Input&amp;quot;) for the gas mixture from which the designated gas(es) &#039;&#039;&#039;will be&#039;&#039;&#039; filtered.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Filtered&amp;quot;) for the designated gas(es) that &#039;&#039;&#039;have been&#039;&#039;&#039; filtered. (This is in line with and directly opposite of the input)&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Unfiltered&amp;quot;) for any remaining unfiltered gases. (This is to the side)&lt;br /&gt;
* It can filter up to 2 different gases at once by inserting two different filters.&lt;br /&gt;
** Inserting two of the &#039;&#039;&#039;same&#039;&#039;&#039; type of filter does not increase filtration speed.&lt;br /&gt;
Note: When using an I/O slot reader chip, the filter slots are labeled as slot 1, slot 2 and slot 3(IC), with 1 being the slot closer to the inlet.&lt;br /&gt;
When using an IC chip, the slots are labeled as slot 0, slot1 and slot 2(IC).&lt;br /&gt;
&lt;br /&gt;
=User Interface=&lt;br /&gt;
A Filtration unit provides the following user interface:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type !! Function&lt;br /&gt;
|-&lt;br /&gt;
| [[Filters|Filter]] (Right) || Slot 0 || Port for a gas filter. If gas of the same type is present in the incoming mixture, it will be redirected out the &amp;quot;Filtered&amp;quot; pipe port.&lt;br /&gt;
|-&lt;br /&gt;
| Filter (Left) || Slot 1 || Another Port for a gas filter that functions the same as its twin slot. May contain the same or a different filter.&lt;br /&gt;
|-&lt;br /&gt;
| v || Slot 2 || IC10 placed in filtration unit (has 2 Input/Outputs)&lt;br /&gt;
|-&lt;br /&gt;
| On || Switch || Switches Filtration unit between turned on or turned off. (On=1/Off=0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Powers on the Filtration unit on when set to 1. Powers off when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean  || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|- &lt;br /&gt;
| Lock || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean  || 0: idle, 1: Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Filtration unit is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean  || Returns whether the Filtration unit IC Slot cover is open or closed. (0 for closed, 1 for open)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean  || Returns whether the Filtration unit is active or idle (0 for idle, 1 for Active)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Filtration unit is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Filtration unit is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Filtration unit is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power in Watts required by the Filtration unit.&lt;br /&gt;
|-&lt;br /&gt;
| PressureInput|| Float || Input pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureInput || Float || Input temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenInput || Float || Percentage of Oxygen in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxideInput || Float || Percentage of Carbon Dioxide in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenInput || Float || Percentage of Nitrogen in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantInput || Float || Percentage of Pollutant in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesInput || Float || Percentage of Volatiles in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterInput || Float || Percentage of Water in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideInput || Float || Percentage of Nitrous Oxide in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesInput|| Float || Total quantity of gas in input measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| PressureOutput|| Float || Output pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureOutput || Float || Output temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenOutput || Float || Percentage of Oxygen in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxideOutput || Float || Percentage of Carbon Dioxide in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenOutput || Float || Percentage of Nitrogen in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantOutput || Float || Percentage of Pollutant in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesOutput || Float || Percentage of Volatiles in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterOutput || Float || Percentage of Water in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideOutput || Float || Percentage of Nitrous Oxide in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesOutput|| Float || Total quantity of gas in output measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| PressureOutput2|| Float || Waste pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureOutput2 || Float || Waste temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenOutput2 || Float || Percentage of Oxygen in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxideOutput2 || Float || Percentage of Carbon Dioxide in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenOutput2 || Float || Percentage of Nitrogen in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantOutput2 || Float || Percentage of Pollutant in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesOutput2 || Float || Percentage of Volatiles in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterOutput2 || Float || Percentage of Water in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideOutput2 || Float || Percentage of Nitrous Oxide in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesOutput2 || Float || Total quantity of gas in waste measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| CombustionInput || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| CombustionOutput || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| CombustionOutput2 || Float ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==Slot Outputs==&lt;br /&gt;
Slot 0 and 1 are the two gas [[filter]]s.  Slot 2 is the [[Integrated Circuit (IC10)|programmable chip]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot is occupied. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns the hash of the object in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Returns the filter life remaining, in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Returns the damage state of the item in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Returns an integer representing the class of object.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuanity || Integer || Returns max stack size of the item in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the hash of the structure in the slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Guide (Filtration)]]&lt;br /&gt;
* [[Kit (Atmospherics)]]&lt;br /&gt;
* [[Kit (Portable Scrubber) Portable Scrubber|Portable Scrubber]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Filtration)&amp;diff=22778</id>
		<title>Guide (Filtration)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Filtration)&amp;diff=22778"/>
		<updated>2025-05-18T16:31:57Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: Moving advanced feature and math information to the guide page to clean up the main summary page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place the appropriate [[filter]](s) in the Filtration unit for the particular [[gas]] that your want to filter.  Up to two filters can be placed into a filtration unit.  If these are different types of filters, both types of gas will be filtered simultaneously.  Placing two of the same type of filter in the unit does not increase filtration speed, it just provides redundancy for when one of the filters runs out. Running the unit with no gas to filter out of the input mixture (or with no input gas mixture present whatsoever) will not drain the filter capacity, but will waste the power to operate it. Running the unit with exhausted filters will work as if no filters are attached, and simply move all the input gas into the waste output. &lt;br /&gt;
&lt;br /&gt;
Be aware that the filtration unit unrealistically has an infinitely powerful pump integrated into its output port. That means as long as it is turned on and there is gas to filter out from the input, it will pump that filtered out gas into the output pipe network (no matter how high the pressure in that output pipe network already is!). So eventually that pipe network will burst (around 60 MPa) unless you provide some sort of pop-off valve (e.g. a combination of a back-pressure regulator and a passive vent), use a pipe analyzer and some logic to turn the filtration unit off when a certain amount of pressure is exceeded in the output pipe network, or use the onboard IC10 and a data connection to the output (tank or pipe analyzer) to disable the unit when it reaches a certain threshold.  Note that on-board IC10 chips do not execute when the unit is turned off, so an &#039;&#039;&#039;on-board&#039;&#039;&#039; IC10 is only capable of turning the unit &#039;&#039;&#039;off&#039;&#039;&#039; if output pressure is too high, it is not capable of turning the unit back &#039;&#039;&#039;on&#039;&#039;&#039; once output pressure drops.&lt;br /&gt;
&lt;br /&gt;
As of patch [https://steamcommunity.com/app/544550/eventcomments/3812910660676171439 patch 0.2.4218.19726], the filtration system processing speed is based the difference between the pressure of input and &#039;&#039;&#039;higher pressure&#039;&#039;&#039; of the two outputs.  If the higher-pressure output is equal to or higher than the input pressure, the unit will process an amount of input gas equivalent to 10 MPa per litre, per tick, with the amount pushed to the two outputs based on the partial pressure of the gas being filtered in the input.  For example, if a unit is set to filter nitrogen, and the input is 20% at 10 MPa, and the higher of the two outputs is at &amp;gt;= 10 MPa (for example, if the waste output is connected back to the input), then the unit will push, per tick, 2 MPa-litres (ie. 200 kPa in a single 10 L pipe segment) to the filtered output, and 8 MPa-litres to the waste output.  &lt;br /&gt;
&lt;br /&gt;
If the pressure of the highest-pressure output is less than the input pressure, the unit will process per tick will be equal to 10 MPa*L + (PressureDifferential * 3.16885) MPa*L, where the PressureDifferential is the input pressure minus the output pressure, in MPa.  As above, this output is split between the filtered output and the waste output based on the partial pressure of the filtered gas in the input.  As an example, if the input pressure is 10 MPa at 20% nitrogen, and the higher-pressure of the outputs is at 2 MPa, the unit will process 1 + (10-2) * 3.16885 = 35.351 MPa*L, which is equivalent to increasing the pressure of a single 10 L pipe segment by 3.5351 MPa.  20% of this, or 7.07 MPa*L, would be pushed to the output (if the output is a single 10 L pipe segment, this would increase its pressure by 707 kPa), and the remaining 80% (28.28 MPa*L) would be pushed to the waste output.&lt;br /&gt;
&lt;br /&gt;
In effect, if the waste output is connected to the input, and the filtered output is a single pipe segment (followed by a pump), the rate of output for the filtered gas will be 10 kPa per tick multiplied by the percentage of gas in the input that matches the filter (ex. if 20% nitrogen, 200 kPa to that single pipe segment per tick).  If both the outputs are instead single pipe segments fed into volume pumps, so they remain at 0 pressure at all times, the rate of output of the filtered gas will be the percentage of the gas in the input that matches the filter multiplied by 1 MPa + 31.69% of the pressure of the input (ex. 10 MPa input, 20% nitrogen, the single pipe segment on the filtered output would gain 0.2 * (1 + 3.169) = 834 kPa per tick).&lt;br /&gt;
&lt;br /&gt;
In summary, optimizing the operation of the Filtration unit involves pumping the input gas mixture to pressure, and pumping out both output pipe networks to maximize the pressure differential and thus the troughput of the unit. This requires additional power upkeep for the faster filtering procedure. Additionally, the separation between input and output pipe networks would ensure the filtered gas will maintain the same proportion relative to other gases, making the output more consistent .  &lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Air_Filtration_System]]&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22770</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22770"/>
		<updated>2025-05-18T00:18:25Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.&lt;br /&gt;
&lt;br /&gt;
This starting world is an original &amp;quot;creative&amp;quot; scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is &#039;&#039;obsolete&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22769</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22769"/>
		<updated>2025-05-18T00:07:55Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Venus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22768</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22768"/>
		<updated>2025-05-17T23:49:42Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Venus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Iron Wall]]s practically useless, as they&#039;re too weak to endure the pressure differential even around a pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as to not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22767</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22767"/>
		<updated>2025-05-17T22:51:09Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Vulcan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn&#039;t contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn&#039;t contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22763</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=22763"/>
		<updated>2025-05-17T03:26:48Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: Reordering in accordance with in-game World selection, adding some basic features and tips. Further additions TBD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it&#039;s very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn&#039;t contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn&#039;t contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Electrum)&amp;diff=22761</id>
		<title>Ingot (Electrum)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Electrum)&amp;diff=22761"/>
		<updated>2025-05-14T13:00:25Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Electrum)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemElectrumIngot.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 1:1 ratio of [[Gold Ore|Gold]] and [[Silver Ore|Silver]] &lt;br /&gt;
 | maxtemp     = 600 K to 100 kK&lt;br /&gt;
 | maxpressure = 800 kPa to 2400 kPa&lt;br /&gt;
 | hashid      = 502280180&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Ingot (Electrum)]] is a metal alloy. It is used in crafting of various [[:Category:Ship_parts|ship parts]] and electronics. Based on the real-life alloy under the same name (though the latter being a generalized term without a broad industrial use), Electrum combines chemical stability of Gold, lower density of Silver, and the excellent electric conductivity of both, for the use in advanced machinery that requires an increased power throughput.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Gold Ore|Gold]] and [[Silver Ore|Silver]] in a [[Furnace]]. The process is similar to the smelting of [[Solder]], however instead of relatively low temperature, Electrum demands a low chamber pressure with a standard operational temperature. The simple approach involves a burning of small amount of fuel to reach the necessary temperature (or injection of atmopsheric gas on hot planets), followed by a controlled release of gas to lower the pressure down to an appropriate range. &lt;br /&gt;
&lt;br /&gt;
Nevertheless, Stationeers should be mindful of releasing the gas from the Furnace while ignition is still in progress, as burning exhaust may presents an immediate danger to any nearby equipment and the players themselves.&lt;br /&gt;
&lt;br /&gt;
== Items used in == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
15g [[Kit (Advanced Furnace)]]&amp;lt;br&amp;gt;&lt;br /&gt;
15g [[Kit (Advanced Packaging Machine)]]&amp;lt;br&amp;gt;&lt;br /&gt;
15g [[Kit (AIMeE)]]&amp;lt;br&amp;gt;&lt;br /&gt;
5g [[Kit (Autominer Small)]]&amp;lt;br&amp;gt;&lt;br /&gt;
5g [[Kit (Deep Miner)]]&amp;lt;br&amp;gt;&lt;br /&gt;
25g [[Kit (OGRE)]]&amp;lt;br&amp;gt;&lt;br /&gt;
8g [[Autolathe Printer Mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
8g [[Electronic Printer Mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
8g [[Pipe Bender Mod]]&amp;lt;br&amp;gt;&lt;br /&gt;
8g [[Tool Printer Mod]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Constantan)&amp;diff=22760</id>
		<title>Ingot (Constantan)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Constantan)&amp;diff=22760"/>
		<updated>2025-05-13T17:13:39Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Constantan)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemConstantanIngot.png}}]]&lt;br /&gt;
 | stacks      = Yes (500g)&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 1:1 ratio of [[Copper Ore|Copper]] and [[Nickel Ore|Nickel]]&lt;br /&gt;
 | maxtemp     = 1 kK to 10 kK&lt;br /&gt;
 | maxpressure = 20 MPa to 100 MPa&lt;br /&gt;
 | hashid      = 1058547521&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Ingot (Constantan)]] is a metal alloy. It is used in crafting of various [[:Category:Ship_parts|ship parts]] and items. It is closely related to its real-life analogue Constantan, that is notable for its stable (hence the name) electric resistance under the wide range ot temperatures. As such, it is used in variety of advanced electric equipment and devices required to reliably operate under variable thermal conditions.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Copper Ore|Copper]] and [[Nickel Ore|Nickel]] in a [[Furnace]]. While it had originally a narrow temperature range for smelting, it now is a &#039;&#039;high-pressure&#039;&#039; alloy for the standard Furnace. Production simply involves the ignition of a sufficient (relatively high) amount of fuel for a concurrent growth of heat and pressure within the chamber. Using the [[Advanced Furnace]] with pure [[Fuel]] gas mixture, a player can balance the reaction with some inert gas injection, but in early game involving ice-based fuel mixture, it is practically superfluous.&lt;br /&gt;
&lt;br /&gt;
== Items used in == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 5g [[Kit (Combustion Centrifuge)]]&lt;br /&gt;
 5g Kit ([[Deep Miner]])&lt;br /&gt;
 5g [[Cartridge]] (Ore Scanner Color)&lt;br /&gt;
 8g [[Kit (AIMeE)]]&lt;br /&gt;
 5g [[Kit (Automated Oven)]]&lt;br /&gt;
 10g [[Kit (Advanced Packaging Machine)]]&lt;br /&gt;
 8g [[Electronic Printer Mod]]&lt;br /&gt;
 8g [[Autolathe Printer Mod]]&lt;br /&gt;
 8g [[Tool Printer Mod]]&lt;br /&gt;
 8g [[Pipe Bender Mod]]&lt;br /&gt;
 1g [[Medium Filter]]&lt;br /&gt;
 5g [[Mining Belt MK II]]&lt;br /&gt;
 5g [[Mk II Toolbelt]]&lt;br /&gt;
 10g [[Energy Rifle]]&lt;br /&gt;
 10g [[Kit (Rocket Cargo Storage)]]&lt;br /&gt;
 10g [[Kit (Rocket Miner)]]&lt;br /&gt;
 10g [[Kit (Pressure Fed Gas Engine)]]&lt;br /&gt;
 10g [[Kit (Pumped Liquid Engine)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update 0.2.5225.23702 - Tues 01/10/2024&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Solder)&amp;diff=22759</id>
		<title>Ingot (Solder)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Solder)&amp;diff=22759"/>
		<updated>2025-05-13T16:45:44Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Solder)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemSolderIngot.png}}]]&lt;br /&gt;
 | stacks      = Yes (500g)&lt;br /&gt;
 | createdwith = {{Icon|Furnace}} &lt;br /&gt;
 | cost        = {{Icon|Iron|1}}{{Icon|Lead|1}}      or {{Icon|Iron Ore |1}}{{Icon|Lead Ore|1}}&lt;br /&gt;
 | temprange     = 350K to 550K&lt;br /&gt;
 | pressurerange = 1 MPa to 100 MPa&lt;br /&gt;
 | hashid      = -82508479&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Ingot (Solder)]] is a metal alloy. It is used in crafting of various [[:Category:Machines|machines]] and items. It&#039;s a welding substrate with low melting point, that is used for welding parts together without the destructively high temperatures associated with conventional seam weldling. As such, Solder is used in fabrication of tools and devices requiring sensitive high-precision electronics and mechanics.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Iron Ore|Iron]] and [[Lead Ore|Lead]] in a [[Furnace]]. It requires a relatively low temperature within normal smelting pressure range to be produced. While it is possible to simply wait until the Furnace radiates enough heat over time, a deliberate smelting process involves igniting a small amount of fuel, followed by an injection of cold inert gases to cool down the chamber to a necessary value. A player can also cycle through several stacks of any ore, or a few units of ice, to achieve the same cooling effect.&lt;br /&gt;
&lt;br /&gt;
Hot planets like [[Vulcan]] and [[Venus]] provide naturally hot atmospheric gas, that can be cooled immediately to a temperature appropriate for Solder smelting without the use of any fuel . &lt;br /&gt;
&lt;br /&gt;
== Items used in == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
 1g [[Kit (Window Shutter)]]&lt;br /&gt;
 2g [[Kit (Access Bridge)]]&lt;br /&gt;
 5g [[Kit (HEM Droid Repair)]]&lt;br /&gt;
 3g [[Power Control]]&lt;br /&gt;
 2g [[Integrated Circuit (IC10)]]&lt;br /&gt;
 2g [[Kit (Logic Processor)]]&lt;br /&gt;
 5g [[Tablet]]&lt;br /&gt;
 5g [[Advanced Tablet]]&lt;br /&gt;
 5g [[Laptop]]&lt;br /&gt;
 5g [[Motherboard Rockets]]&lt;br /&gt;
 2g [[Kit (Beacon)]]&lt;br /&gt;
 2g [[Kit (Elevator)]]&lt;br /&gt;
 10g [[Kit (Satellite Dish)]]&lt;br /&gt;
 5g [[Kit (Harvie)]]&lt;br /&gt;
 5g [[Kit (Portable Generator)]]&lt;br /&gt;
 10g [[Kit (Vending Machine)]]&lt;br /&gt;
 30g [[Kit (Vending Machine Refrigerated)]]&lt;br /&gt;
 10g [[Kit (Automated Oven)]]&lt;br /&gt;
 5g [[Kit (Advanced Composter)]]&lt;br /&gt;
 4g [[Kit (Turbine Generator)]]&lt;br /&gt;
 8g [[Electronic Printer Mod]]&lt;br /&gt;
 8g [[Autolathe Printer Mod]]&lt;br /&gt;
 8g [[Tool Printer Mod]]&lt;br /&gt;
 8g [[Pipe Bender Mod]]&lt;br /&gt;
 8g [[Kit (Advanced Furnace)]]&lt;br /&gt;
 10g [[Kit (Ground Telescope)]]&lt;br /&gt;
 5g [[Portable Air Conditioner]]&lt;br /&gt;
 5g [[Portable Air Scrubber]]&lt;br /&gt;
 10g MKII [[Arc Welder]]&lt;br /&gt;
 10g [[Arc Welder]]&lt;br /&gt;
 5g [[Remote Detonator]]&lt;br /&gt;
 2g [[Explosive]]&lt;br /&gt;
 4g [[Mining Drill Pneumatic]]&lt;br /&gt;
 10g [[Mining Drill (Heavy)]]&lt;br /&gt;
 5g [[Terrain Manipulator]]&lt;br /&gt;
 2g [[Dirt Canister]]&lt;br /&gt;
 10g [[Energy Pistol]]&lt;br /&gt;
 10g [[Energy Rifle]]&lt;br /&gt;
 5g [[Kit (Rocket Battery)]]&lt;br /&gt;
 3g [[Kit (Rocket Avionics)]]&lt;br /&gt;
 3g [[Kit (Rocket Datalink)]]&lt;br /&gt;
 3g [[Kit (Rocket Circuit Housing)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Invar)&amp;diff=22758</id>
		<title>Ingot (Invar)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Invar)&amp;diff=22758"/>
		<updated>2025-05-13T16:15:13Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Ingot (Invar)&lt;br /&gt;
| image = [[File:ItemInvarIngot.png]]&lt;br /&gt;
| prefabhash = -297990285&lt;br /&gt;
| prefabname = ItemInvarIngot&lt;br /&gt;
| stacks = 500&lt;br /&gt;
| recipe_machine1 = Advanced Furnace&lt;br /&gt;
| recipe_cost1 = 0.5g [[Iron]], 0.5 x [[Nickel]]&lt;br /&gt;
| recipe_machine2 = Furnace&lt;br /&gt;
| recipe_cost2 = 0.5g [[Iron]], 0.5 x [[Nickel]]&lt;br /&gt;
| recipe_machine3 = Furnace&lt;br /&gt;
| recipe_cost3 = 1g [[Invar]]&lt;br /&gt;
| maxtemp     = 1.2kK to 1.5kK&lt;br /&gt;
| maxpressure = 18MPa to 20MPa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Ingot (Invar)]] is a metal alloy. It is used in crafting of various items. It is loosely based on the real-life Invar alloy, that is notorious for its low thermal expansion coefficient and chemical resistance compared to pure iron. As such, it is used in fabrication of more advanced devices and items associated with high temperatures or pressures, precise mechanics, and few unrelated items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Iron Ore|Iron]] and [[Nickel Ore|Nickel]] in a [[Furnace]]. Requiring higher-than-normal temperature, production of Invar notoriously requires a narrow band of pressure. In general, that can be achieved by feeding the Furnace with sufficient amount of fuel, then by releasing exhaust gases until the required pressure is reached, while the temperature remains sufficiently high.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Easiest way to get this is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
# Hook up a release valve to the outgoing pipe on the furnace.&lt;br /&gt;
# Open the valve to release all pressure and don&#039;t forget to close after that.&lt;br /&gt;
# Put in 15 oxide and 15 volatiles&lt;br /&gt;
# Put in 150 iron and 150 nickel. You can put bigger amount eg. 200 iron and 200 nickel.&lt;br /&gt;
# Wait for pressure to drop to 20MPa.&lt;br /&gt;
# Profit!&lt;br /&gt;
&lt;br /&gt;
== Items used in == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
 10g [[Kit (Combustion Centrifuge)]]&lt;br /&gt;
 10g [[Kit (Deep Miner)]]&lt;br /&gt;
 5g [[Cartridge]] (Ore Scanner Color)&lt;br /&gt;
 7g [[Kit (AIMeE)]]&lt;br /&gt;
 10g [[Kit (Solar Panel Basic Heavy)]]&lt;br /&gt;
 25g [[Kit (Auto Miner Small)]]&lt;br /&gt;
 15g [[Kit (Horizontal Auto Miner)]]&lt;br /&gt;
 1g [[Heavy Filter]] (gas)&lt;br /&gt;
 3g [[Pipe Digital Valve]]&lt;br /&gt;
 3g [[Water Pipe Digital Valve]]&lt;br /&gt;
 10g [[Kit (Large Extendable Radiator)]]&lt;br /&gt;
 5g [[Kit (Passive Large Radiator Liquid)]]&lt;br /&gt;
 5g [[Kit (Passive Large Radiator Gas)]]&lt;br /&gt;
 2g [[Kit (Powered Vent)]]&lt;br /&gt;
 10g [[Kit (Heat Exchanger)]]&lt;br /&gt;
 10g [[Kit (Large Direct Heat Exchanger)]]&lt;br /&gt;
 10g [[Kit (Passthrough Heat Exchanger)]]&lt;br /&gt;
 5g [[Dynamic Scrubber]]&lt;br /&gt;
 5g [[Spray Gun]]&lt;br /&gt;
 5g Mk II [[Arc Welder]]&lt;br /&gt;
 5g [[Arc Welder]]&lt;br /&gt;
 10g [[Mining Drill (Heavy)]]&lt;br /&gt;
 1g [[Hard Mining Back Pack]]&lt;br /&gt;
 1g [[Terrain Manipulator]]&lt;br /&gt;
 10g [[Energy Rifle]]&lt;br /&gt;
 5g [[Kit (Rocket Cargo Storage)]]&lt;br /&gt;
 5g [[Kit (Rocket Miner)]]&lt;br /&gt;
 5g [[Rocket Mining Drill Head Long Term]]&lt;br /&gt;
 5g [[Rocket Mining Drill Head High Speed Ice]]&lt;br /&gt;
 5g [[Rocket Mining Drill Head High Speed Mineral]]&lt;br /&gt;
 20g [[Kit (Pressure Fed Gas Engine)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update 0.2.5225.23702 - Tues 01/10/2024&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Stellite)&amp;diff=22755</id>
		<title>Ingot (Stellite)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Stellite)&amp;diff=22755"/>
		<updated>2025-05-11T13:23:53Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Stellite)&lt;br /&gt;
 | image       = [[File:ItemStelliteIngot.png]]&lt;br /&gt;
 | stacks      = 500g&lt;br /&gt;
 | createdwith = [[Advanced Furnace]]&lt;br /&gt;
 | cost        = 2:1:1 ratio of&amp;lt;br&amp;gt;[[Silicon]], [[Silver]], and [[Cobalt]]&lt;br /&gt;
 | maxtemp     = 1800 K to 100000 K&lt;br /&gt;
 | maxpressure = 10 MPa to 20 MPa&lt;br /&gt;
 | hashid      = -1897868623&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Ingot (Stellite)]] is an super alloy, that functions as a stronger version of [[Silicon]] glass. It is used in crafting of various [[Rocket]] parts and [[Hardsuit]] pieces. On top of that, [[Stellite Glass Sheet]]s are used as paneling for Reinforced Windows and storm-resistant working surfaces for Angled Heavy [[Solar Panel]]s.&lt;br /&gt;
&lt;br /&gt;
NOTE: Pressure and Temp requirements were changed in the December 2020 Blown Away update.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting a ratio of 2:1:1 using [[Silicon]], [[Silver]] and [[Cobalt]] in the [[Advanced Furnace]]. A practical recipe for making Stellite is  2 [[Ice_(Volatiles)|Volatile Ice]] and 1 [[Ice_(Oxite)|Oxite]] followed by 50 Silver Ore, 50 Cobalt Ore and 100 Silicon Ore in the [[Advanced Furnace]].&lt;br /&gt;
&lt;br /&gt;
The primary challenge in smelting Stellite is the temperature requirement.  The more ore you include in the batch, the more heat will be lost in liquifying the ore.  Using a 100:50:50 mix will drive the temperature below 1800 K and you will end up with several lumps of [[Reagent Mix]].  50:25:25 will leave the temperature high enough to properly form the alloy. It is recommended to use [[Volatiles]] and [[Nitrous Oxide]] mixed at a 1:1 ratio in the [[Advanced Furnace]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: Since the &amp;quot;Phase Change&amp;quot; update in July 2023, Stellite can now be made using a perfect fuel mix (2:1) of Volatiles and Oxygen, relying on the additional combustion of the 1:1 ratio of N20 and Volatiles released from non-degassed Cobalt and Silver Ore. (1 mol per ore) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: January StationEARS update reduced the yields from smelting super alloys. 2 [[Silicon]], 1 [[Silver]], and 1 [[Cobalt]] will now return only 1 [[Ingot (Stellite)]].&lt;br /&gt;
&lt;br /&gt;
== Items used in == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
 30g [[Rocket]] Engine&lt;br /&gt;
 20g [[Rocket]] Cargo (not functional at time of edit)&lt;br /&gt;
 35g [[Rocket]] Command Pod (not functional at time of edit)&lt;br /&gt;
 25g [[Rocket]] Automation Module&lt;br /&gt;
  1g [[Heavy Filter]]s &lt;br /&gt;
  2g [[Hardsuit]]&lt;br /&gt;
  2g [[Hardsuit Helmet]]&lt;br /&gt;
  5g [[Hardsuit Backpack]]&lt;br /&gt;
  8g [[Hardsuit Jetpack]]&lt;br /&gt;
  2g [[Kit (Battery Large)]]&lt;br /&gt;
  1g [[Stellite Glass Sheets]] (one required per reinforced window)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update 0.2.2728.13232 - Fri 15/01/2021&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Air_Conditioner&amp;diff=22752</id>
		<title>Air Conditioner</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Air_Conditioner&amp;diff=22752"/>
		<updated>2025-05-08T19:01:14Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Cooling on Hot Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Air Conditioner&lt;br /&gt;
| image = [[File:Atmospherics front.jpg]]&lt;br /&gt;
| prefab_hash = -2087593337&lt;br /&gt;
| prefab_name = StructureAirConditioner&lt;br /&gt;
| power_usage = 10W + 340W when active&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Atmospherics)]]&lt;br /&gt;
| item_rec1 = [[Kit (Atmospherics)]]&lt;br /&gt;
| decon_with_tool2 = [[Wrench]]&lt;br /&gt;
| const_with_item1 = 2 x [[Kit (Pipe)]]&lt;br /&gt;
| decon_with_tool3 = [[Hand Drill]]&lt;br /&gt;
| const_with_tool2 = [[Screwdriver]]&lt;br /&gt;
| const_with_item2 = 2 x [[Cable Coil]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
Used to lower or raise the temperature of [[Gas]] in a [[Pipes|pipe]] network. It has a range of -270 through 999 Celsius for the temperature output. [[Guide (Air Conditioning)]] provides additional information regarding the function, construction, and operation of an Air Conditioner.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Once you have placed the Air Conditioner Unit in your desired location, there are 3 separate connections that will need to be made:&lt;br /&gt;
# &#039;&#039;&#039;Input&#039;&#039;&#039; - The starting gas that is desired to be cooled or heated&lt;br /&gt;
# &#039;&#039;&#039;Output&#039;&#039;&#039; - The exhausted gas after energy has been transferred to or from the [[Coolant]] in the waste pipe network&lt;br /&gt;
# &#039;&#039;&#039;Waste&#039;&#039;&#039; -  Connection where energy is transferred to the [[Coolant]] in the pipe network&lt;br /&gt;
&lt;br /&gt;
===Cooling===&lt;br /&gt;
The Air Conditioner will take the excess heat from the input gas and transfer it to the [[Coolant]] stored in the waste pipe network. Attached to the waste pipe network should be either [[Pipe Radiator|Pipe Radiators]] or [[Medium Radiator|Medium Radiators]] to either convect heat in a pressurized environment or radiate heat in a vacuum environment. Make the pipe network loop on back to the waste port after the radiators for slightly better efficiency.&lt;br /&gt;
&lt;br /&gt;
==== Cooling on Hot Planets ====&lt;br /&gt;
Cooling down to room temperatures (&amp;lt;30°C) on hot planets can be challenging due to the significant temperature difference, which can lead to a decrease in efficiency.&lt;br /&gt;
&lt;br /&gt;
For better cooling results, set up multiple air conditioners in a series. Each air conditioner cools the waste of the previous one, until the last unit expels heat into the environment. This prevents efficiency drops due to high temperature differences.&lt;br /&gt;
&lt;br /&gt;
Use insulated pipes for the of the middle air conditioners for higher efficiency. As a rule, aim for one air conditioner per every 50°C difference in temperature. This keeps cooling effective on hot planets.&lt;br /&gt;
&lt;br /&gt;
On planet Vulcan, consider using high pressure and/or volume for the last pipe network to store cold from the night for the day. An extra room that you can open at night will also help improve efficiency.&lt;br /&gt;
&lt;br /&gt;
On planet Venus, it is one of the most essential tasks to persevere the unchanging heat of its atmosphere long enough to setup an Air Conditioner cooling stack and the power generation required to reliably run it. Start from the atmospheric gas itself, using it both as the working gas (or the Carbon Dioxide filtered out of it) and as the waste dump (which will convect the waste heat and remain at the same temperature), and circulating it in a closed loop (output lined back into the input) This first Conditioner will be able to produce the gas ~125°C cooler than the atmosphere entirely for the cost of power. &lt;br /&gt;
&lt;br /&gt;
Then, add another Conditioner, that would circulate the cooled gas from the previous unit (share some of it using a [[Pressure Regulator]] or [[Pipe Volume Pump]]), release waste heat into previous loop, and cool it further by another ~125°C before the temperature difference would lower the efficiency below meaningful levels.&lt;br /&gt;
&lt;br /&gt;
Repeating the same sequence multiple times will allow you to eventually obtain the Coolant, which can then be used to regulate the temperatures across the entire station. Four sequenced Air Conditioners would be enough to get a slow, but steady cooling for the station interior, and one additional Conditioner can be added to condense the gas into a liquid for fast (and optionally portable) cooling applications.&lt;br /&gt;
&lt;br /&gt;
===Heating===&lt;br /&gt;
Ensuring the temperature of the [[coolant]] is higher than the temperature of the gas you are attempting to heat will allow the Air Conditioner Unit to heat the gas being run through the input port. Attaching a [[Pipe Heater]] is a quick method of raising the temperature of the coolant in the waste pipe network.&lt;br /&gt;
&lt;br /&gt;
===Waste Pipe Network===&lt;br /&gt;
A connected gas [[Pipes|pipe]] network containing any desired [[Coolant]]. The Air Conditioner Unit will draw or expel heat from/to the coolant to adjust the input gas temperature to match the selected output temperature. &lt;br /&gt;
&lt;br /&gt;
NOTE1: You must pressurize the waste pipe with a coolant gas before the unit will operate.&lt;br /&gt;
&lt;br /&gt;
NOTE2: This image is also out of date. An active vent is no longer required. Two passive vents or two pipe cowls will work just fine for example, saving the 100 W of power an active vent uses and other strangeness with pressurizing the intake side of the pipe.&lt;br /&gt;
&lt;br /&gt;
[[File:Coolant Example.png|frameless|Example A/C Setup]]&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* It has a manual power switch.&lt;br /&gt;
* It has a door on the face of the unit that hides an IC chip slot and the two pins to connect two devices, via logic on the chip.&lt;br /&gt;
* It consumes 10W of [[Power]] per [[Tick]] when idle.&lt;br /&gt;
* It consumes 350W of [[Power]] per [[Tick]] when active.&lt;br /&gt;
* Basically, both speed and true efficiency is best at small temperature differences. For large temperature differences, more aircon units need to be put in series.&lt;br /&gt;
* It has a separate [[Power Port]] and [[Data Port]].&lt;br /&gt;
* It has a touchpad that provides manual temperature control.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Input&amp;quot;) for the gases that &#039;&#039;&#039;will be&#039;&#039;&#039; heated or cooled to the designated temperature.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Output&amp;quot;) for the gases that &#039;&#039;&#039;have been&#039;&#039;&#039; heated or cooled to the designated temperature.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Waste&amp;quot;) for gases to or from which heat will be transferred to raise or lower the input gases&#039; temperature.&lt;br /&gt;
* Performance drops significantly if the temperature difference becomes too great. Chaining multiple systems, where each aircon cooling/heating the waste pipe of the previous, seems the best way to reach large temperature differences.&lt;br /&gt;
* Efficiency changes the effective cooling or heating speed. If it is due to decreasing the volume per tick or J per tick, I do not know.&lt;br /&gt;
Efficiency is lost if:&lt;br /&gt;
* you want to cool and the waste temp is higher than the input temp (and vice versa)&lt;br /&gt;
* Input temperature is outside optimal working temperature from -50 to 100 C.&lt;br /&gt;
* input temperature at 400°C ~ 33% efficency&lt;br /&gt;
* input temperature at 600°C ~ 10% efficency&lt;br /&gt;
* input temperature at 1000°C ~ 0% efficiency&lt;br /&gt;
* Efficiency drop due to temperature difference between input and waste is not linear. From 0 difference, efficiency ramps down, after goes straight, and finally levels around T diff ~= 100 (asymptote?) reaching 0% efficiency beyond. Treating it linear anyway, roughly speaking, the efficiency drops 1% per unit temperature difference.&lt;br /&gt;
* Efficiency drop due to temperature difference can be negative (&amp;gt;100%), if heat flow is in the working direction, but is low.&lt;br /&gt;
&lt;br /&gt;
NOTE: The information below was left in, in case its still useful. It may not apply to the AC unit in its current form, due to changes in the AC unit. Will require further testing.&lt;br /&gt;
&lt;br /&gt;
** The formula used appears to be: n x T x R = 10123&lt;br /&gt;
*** n = the number of moles of gas processed&lt;br /&gt;
*** T = input pipe temperature&lt;br /&gt;
*** R = 8.3144&lt;br /&gt;
* Once the amount of processed gas is known, the output temperature can be calculated&lt;br /&gt;
** T2 = T1 - 6000 / (n x H)&lt;br /&gt;
*** T2 = output processed gas temperature&lt;br /&gt;
*** T1 = input pipe temperature&lt;br /&gt;
*** n = number of moles of processed gas, see above&lt;br /&gt;
*** H = heat capacity of the gas in J/(mol x K), i.e. for CO2 it&#039;s 28.2 J/mol*K&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==User Interface==&lt;br /&gt;
An Air Conditioner provides the following user interface:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type !! Function&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Display || Displays the current output temperature setting&lt;br /&gt;
|-&lt;br /&gt;
| + || Touchkey || Increase the current output temperature setting by 10°C and by 1°C with the Quantity Modifier key pressed.&lt;br /&gt;
|-&lt;br /&gt;
| - || Touchkey || Decrease the current output temperature setting by 10°C and by 1°C with the Quantity Modifier key pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Start || Touchkey || Switches Air Conditioner between idle and active.&lt;br /&gt;
|-&lt;br /&gt;
| On/Off|| Switch || Switches Air Conditioner between turned on or turned off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Air Conditioner is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|Returns whether the Air Conditioner&#039;s IC Slot cover is open or closed.|multiple=2|0|Closed|1|Open}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|The mode of the Air Conditioner.|multiple=2|0|Idle|1|Active}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Air Conditioner.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|Target temperature setpoint in kelvin (K).}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum temperature in kelvin (K)}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Air Conditioner.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|PressureInput|Float|w=0|The current pressure reading of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|TemperatureInput|Float|w=0|The current temperature reading of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenInput|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideInput|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenInput|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantInput|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesInput|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterInput|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideInput|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesInput|Float|w=0|Returns the total moles of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|PressureOutput|Float|w=0|The current pressure reading of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|TemperatureOutput|Float|w=0|The current temperature reading of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenOutput|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideOutput|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenOutput|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantOutput|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesOutput|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterOutput|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideOutput|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesOutput|Float|w=0|Returns the total moles of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|PressureOutput2|Float|w=0|The current pressure reading of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|TemperatureOutput2|Float|w=0|The current temperature reading of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenOutput2|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideOutput2|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenOutput2|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantOutput2|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesOutput2|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterOutput2|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideOutput2|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesOutput2|Integer|w=0|Returns the total moles of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|CombustionInput|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s input is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|CombustionOutput|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s output is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|CombustionOutput2|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s waste output is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|OperationalTemperatureEfficiency|Float|w=0|How the input pipe&#039;s temperature effects the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|TemperatureDifferentialEfficiency|Float|w=0|How the difference between the input pipe and waste pipe temperatures effect the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|PressureEfficiency|Float|w=0|How the pressure of the input pipe and waste pipe effect the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenInput|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenOutput|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenOutput2|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenInput|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenOutput|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenOutput2|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesInput|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesOutput|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesOutput2|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamInput|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamOutput|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamOutput2|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideInput|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideOutput|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideOutput2|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantInput|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantOutput|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantOutput2|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideInput|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideOutput|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideOutput2|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guide (Air Conditioner)]]&lt;br /&gt;
&lt;br /&gt;
* [[Kit (Atmospherics)]]&lt;br /&gt;
* [[Kit (Portable Air Conditioner) Portable Air Conditioner|Portable Air Conditioner]]&lt;br /&gt;
* [[Kit (Radiator) Radiator|Radiator]]&lt;br /&gt;
* [[Kit (Wall Cooler)|Wall Cooler]]&lt;br /&gt;
* [[Kit (Wall Heater)|Wall Heater]]&lt;br /&gt;
* [https://youtu.be/q6639FX__c4 Stationeers Experiment - Air Conditioner]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Air_Conditioner&amp;diff=22751</id>
		<title>Air Conditioner</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Air_Conditioner&amp;diff=22751"/>
		<updated>2025-05-08T16:47:06Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Cooling on Hot Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Air Conditioner&lt;br /&gt;
| image = [[File:Atmospherics front.jpg]]&lt;br /&gt;
| prefab_hash = -2087593337&lt;br /&gt;
| prefab_name = StructureAirConditioner&lt;br /&gt;
| power_usage = 10W + 340W when active&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Atmospherics)]]&lt;br /&gt;
| item_rec1 = [[Kit (Atmospherics)]]&lt;br /&gt;
| decon_with_tool2 = [[Wrench]]&lt;br /&gt;
| const_with_item1 = 2 x [[Kit (Pipe)]]&lt;br /&gt;
| decon_with_tool3 = [[Hand Drill]]&lt;br /&gt;
| const_with_tool2 = [[Screwdriver]]&lt;br /&gt;
| const_with_item2 = 2 x [[Cable Coil]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
Used to lower or raise the temperature of [[Gas]] in a [[Pipes|pipe]] network. It has a range of -270 through 999 Celsius for the temperature output. [[Guide (Air Conditioning)]] provides additional information regarding the function, construction, and operation of an Air Conditioner.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Once you have placed the Air Conditioner Unit in your desired location, there are 3 separate connections that will need to be made:&lt;br /&gt;
# &#039;&#039;&#039;Input&#039;&#039;&#039; - The starting gas that is desired to be cooled or heated&lt;br /&gt;
# &#039;&#039;&#039;Output&#039;&#039;&#039; - The exhausted gas after energy has been transferred to or from the [[Coolant]] in the waste pipe network&lt;br /&gt;
# &#039;&#039;&#039;Waste&#039;&#039;&#039; -  Connection where energy is transferred to the [[Coolant]] in the pipe network&lt;br /&gt;
&lt;br /&gt;
===Cooling===&lt;br /&gt;
The Air Conditioner will take the excess heat from the input gas and transfer it to the [[Coolant]] stored in the waste pipe network. Attached to the waste pipe network should be either [[Pipe Radiator|Pipe Radiators]] or [[Medium Radiator|Medium Radiators]] to either convect heat in a pressurized environment or radiate heat in a vacuum environment. Make the pipe network loop on back to the waste port after the radiators for slightly better efficiency.&lt;br /&gt;
&lt;br /&gt;
==== Cooling on Hot Planets ====&lt;br /&gt;
Cooling down to room temperatures (&amp;lt;30°C) on hot planets can be challenging due to the significant temperature difference, which can lead to a decrease in efficiency.&lt;br /&gt;
&lt;br /&gt;
For better cooling results, set up multiple air conditioners in a series. Each air conditioner cools the waste of the previous one, until the last unit expels heat into the environment. This prevents efficiency drops due to high temperature differences.&lt;br /&gt;
&lt;br /&gt;
Use insulated pipes for the of the middle air conditioners for higher efficiency. As a rule, aim for one air conditioner per every 50°C difference in temperature. This keeps cooling effective on hot planets.&lt;br /&gt;
&lt;br /&gt;
On planet Vulcan, consider using high pressure and/or volume for the last pipe network to store cold from the night for the day. An extra room that you can open at night will also help improve efficiency.&lt;br /&gt;
&lt;br /&gt;
On planet Venus, it is one of the most essential tasks to persevere the unchanging heat of its atmosphere long enough to setup an Air Conditioner cooling stack and the power generation required to reliably run it. Start from the atmospheric gas itself, using it both as the working gas (or the Carbon Dioxide filtered out of it) and as the waste dump (which will convect the waste heat and remain at the same temperature), and circulating it in a closed loop (output lined back into the input) This first Conditioner will be able to produce the gas ~100°C cooler than the atmosphere entirely for the cost of power. &lt;br /&gt;
&lt;br /&gt;
Then, add another Conditioner, that would circulate the cooled gas from the previous unit (share some of it using a [[Pressure Regulator]] or [[Pipe Volume Pump]]), release waste heat into previous loop, and cool it further by another ~100°C.&lt;br /&gt;
Repeating the same sequence multiple times will allow you to eventually obtain [[Coolant]], which can then be used to regulate the temperatures across the entire station.&lt;br /&gt;
&lt;br /&gt;
===Heating===&lt;br /&gt;
Ensuring the temperature of the [[coolant]] is higher than the temperature of the gas you are attempting to heat will allow the Air Conditioner Unit to heat the gas being run through the input port. Attaching a [[Pipe Heater]] is a quick method of raising the temperature of the coolant in the waste pipe network.&lt;br /&gt;
&lt;br /&gt;
===Waste Pipe Network===&lt;br /&gt;
A connected gas [[Pipes|pipe]] network containing any desired [[Coolant]]. The Air Conditioner Unit will draw or expel heat from/to the coolant to adjust the input gas temperature to match the selected output temperature. &lt;br /&gt;
&lt;br /&gt;
NOTE1: You must pressurize the waste pipe with a coolant gas before the unit will operate.&lt;br /&gt;
&lt;br /&gt;
NOTE2: This image is also out of date. An active vent is no longer required. Two passive vents or two pipe cowls will work just fine for example, saving the 100 W of power an active vent uses and other strangeness with pressurizing the intake side of the pipe.&lt;br /&gt;
&lt;br /&gt;
[[File:Coolant Example.png|frameless|Example A/C Setup]]&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* It has a manual power switch.&lt;br /&gt;
* It has a door on the face of the unit that hides an IC chip slot and the two pins to connect two devices, via logic on the chip.&lt;br /&gt;
* It consumes 10W of [[Power]] per [[Tick]] when idle.&lt;br /&gt;
* It consumes 350W of [[Power]] per [[Tick]] when active.&lt;br /&gt;
* Basically, both speed and true efficiency is best at small temperature differences. For large temperature differences, more aircon units need to be put in series.&lt;br /&gt;
* It has a separate [[Power Port]] and [[Data Port]].&lt;br /&gt;
* It has a touchpad that provides manual temperature control.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Input&amp;quot;) for the gases that &#039;&#039;&#039;will be&#039;&#039;&#039; heated or cooled to the designated temperature.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Output&amp;quot;) for the gases that &#039;&#039;&#039;have been&#039;&#039;&#039; heated or cooled to the designated temperature.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Waste&amp;quot;) for gases to or from which heat will be transferred to raise or lower the input gases&#039; temperature.&lt;br /&gt;
* Performance drops significantly if the temperature difference becomes too great. Chaining multiple systems, where each aircon cooling/heating the waste pipe of the previous, seems the best way to reach large temperature differences.&lt;br /&gt;
* Efficiency changes the effective cooling or heating speed. If it is due to decreasing the volume per tick or J per tick, I do not know.&lt;br /&gt;
Efficiency is lost if:&lt;br /&gt;
* you want to cool and the waste temp is higher than the input temp (and vice versa)&lt;br /&gt;
* Input temperature is outside optimal working temperature from -50 to 100 C.&lt;br /&gt;
* input temperature at 400°C ~ 33% efficency&lt;br /&gt;
* input temperature at 600°C ~ 10% efficency&lt;br /&gt;
* input temperature at 1000°C ~ 0% efficiency&lt;br /&gt;
* Efficiency drop due to temperature difference between input and waste is not linear. From 0 difference, efficiency ramps down, after goes straight, and finally levels around T diff ~= 100 (asymptote?) reaching 0% efficiency beyond. Treating it linear anyway, roughly speaking, the efficiency drops 1% per unit temperature difference.&lt;br /&gt;
* Efficiency drop due to temperature difference can be negative (&amp;gt;100%), if heat flow is in the working direction, but is low.&lt;br /&gt;
&lt;br /&gt;
NOTE: The information below was left in, in case its still useful. It may not apply to the AC unit in its current form, due to changes in the AC unit. Will require further testing.&lt;br /&gt;
&lt;br /&gt;
** The formula used appears to be: n x T x R = 10123&lt;br /&gt;
*** n = the number of moles of gas processed&lt;br /&gt;
*** T = input pipe temperature&lt;br /&gt;
*** R = 8.3144&lt;br /&gt;
* Once the amount of processed gas is known, the output temperature can be calculated&lt;br /&gt;
** T2 = T1 - 6000 / (n x H)&lt;br /&gt;
*** T2 = output processed gas temperature&lt;br /&gt;
*** T1 = input pipe temperature&lt;br /&gt;
*** n = number of moles of processed gas, see above&lt;br /&gt;
*** H = heat capacity of the gas in J/(mol x K), i.e. for CO2 it&#039;s 28.2 J/mol*K&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==User Interface==&lt;br /&gt;
An Air Conditioner provides the following user interface:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type !! Function&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Display || Displays the current output temperature setting&lt;br /&gt;
|-&lt;br /&gt;
| + || Touchkey || Increase the current output temperature setting by 10°C and by 1°C with the Quantity Modifier key pressed.&lt;br /&gt;
|-&lt;br /&gt;
| - || Touchkey || Decrease the current output temperature setting by 10°C and by 1°C with the Quantity Modifier key pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Start || Touchkey || Switches Air Conditioner between idle and active.&lt;br /&gt;
|-&lt;br /&gt;
| On/Off|| Switch || Switches Air Conditioner between turned on or turned off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Air Conditioner is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|Returns whether the Air Conditioner&#039;s IC Slot cover is open or closed.|multiple=2|0|Closed|1|Open}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|The mode of the Air Conditioner.|multiple=2|0|Idle|1|Active}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Air Conditioner.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|Target temperature setpoint in kelvin (K).}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum temperature in kelvin (K)}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Air Conditioner.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|PressureInput|Float|w=0|The current pressure reading of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|TemperatureInput|Float|w=0|The current temperature reading of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenInput|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideInput|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenInput|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantInput|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesInput|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterInput|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideInput|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesInput|Float|w=0|Returns the total moles of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|PressureOutput|Float|w=0|The current pressure reading of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|TemperatureOutput|Float|w=0|The current temperature reading of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenOutput|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideOutput|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenOutput|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantOutput|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesOutput|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterOutput|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideOutput|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesOutput|Float|w=0|Returns the total moles of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|PressureOutput2|Float|w=0|The current pressure reading of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|TemperatureOutput2|Float|w=0|The current temperature reading of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenOutput2|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideOutput2|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenOutput2|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantOutput2|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesOutput2|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterOutput2|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideOutput2|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesOutput2|Integer|w=0|Returns the total moles of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|CombustionInput|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s input is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|CombustionOutput|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s output is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|CombustionOutput2|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s waste output is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|OperationalTemperatureEfficiency|Float|w=0|How the input pipe&#039;s temperature effects the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|TemperatureDifferentialEfficiency|Float|w=0|How the difference between the input pipe and waste pipe temperatures effect the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|PressureEfficiency|Float|w=0|How the pressure of the input pipe and waste pipe effect the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenInput|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenOutput|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenOutput2|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenInput|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenOutput|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenOutput2|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesInput|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesOutput|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesOutput2|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamInput|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamOutput|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamOutput2|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideInput|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideOutput|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideOutput2|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantInput|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantOutput|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantOutput2|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideInput|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideOutput|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideOutput2|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guide (Air Conditioner)]]&lt;br /&gt;
&lt;br /&gt;
* [[Kit (Atmospherics)]]&lt;br /&gt;
* [[Kit (Portable Air Conditioner) Portable Air Conditioner|Portable Air Conditioner]]&lt;br /&gt;
* [[Kit (Radiator) Radiator|Radiator]]&lt;br /&gt;
* [[Kit (Wall Cooler)|Wall Cooler]]&lt;br /&gt;
* [[Kit (Wall Heater)|Wall Heater]]&lt;br /&gt;
* [https://youtu.be/q6639FX__c4 Stationeers Experiment - Air Conditioner]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Air_Conditioner&amp;diff=22750</id>
		<title>Air Conditioner</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Air_Conditioner&amp;diff=22750"/>
		<updated>2025-05-08T16:45:08Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: /* Cooling on Hot Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Air Conditioner&lt;br /&gt;
| image = [[File:Atmospherics front.jpg]]&lt;br /&gt;
| prefab_hash = -2087593337&lt;br /&gt;
| prefab_name = StructureAirConditioner&lt;br /&gt;
| power_usage = 10W + 340W when active&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Atmospherics)]]&lt;br /&gt;
| item_rec1 = [[Kit (Atmospherics)]]&lt;br /&gt;
| decon_with_tool2 = [[Wrench]]&lt;br /&gt;
| const_with_item1 = 2 x [[Kit (Pipe)]]&lt;br /&gt;
| decon_with_tool3 = [[Hand Drill]]&lt;br /&gt;
| const_with_tool2 = [[Screwdriver]]&lt;br /&gt;
| const_with_item2 = 2 x [[Cable Coil]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
Used to lower or raise the temperature of [[Gas]] in a [[Pipes|pipe]] network. It has a range of -270 through 999 Celsius for the temperature output. [[Guide (Air Conditioning)]] provides additional information regarding the function, construction, and operation of an Air Conditioner.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Once you have placed the Air Conditioner Unit in your desired location, there are 3 separate connections that will need to be made:&lt;br /&gt;
# &#039;&#039;&#039;Input&#039;&#039;&#039; - The starting gas that is desired to be cooled or heated&lt;br /&gt;
# &#039;&#039;&#039;Output&#039;&#039;&#039; - The exhausted gas after energy has been transferred to or from the [[Coolant]] in the waste pipe network&lt;br /&gt;
# &#039;&#039;&#039;Waste&#039;&#039;&#039; -  Connection where energy is transferred to the [[Coolant]] in the pipe network&lt;br /&gt;
&lt;br /&gt;
===Cooling===&lt;br /&gt;
The Air Conditioner will take the excess heat from the input gas and transfer it to the [[Coolant]] stored in the waste pipe network. Attached to the waste pipe network should be either [[Pipe Radiator|Pipe Radiators]] or [[Medium Radiator|Medium Radiators]] to either convect heat in a pressurized environment or radiate heat in a vacuum environment. Make the pipe network loop on back to the waste port after the radiators for slightly better efficiency.&lt;br /&gt;
&lt;br /&gt;
==== Cooling on Hot Planets ====&lt;br /&gt;
Cooling down to room temperatures (&amp;lt;30°C) on hot planets can be challenging due to the significant temperature difference, which can lead to a decrease in efficiency.&lt;br /&gt;
&lt;br /&gt;
For better cooling results, set up multiple air conditioners in a series. Each air conditioner cools the waste of the previous one, until the last unit expels heat into the environment. This prevents efficiency drops due to high temperature differences.&lt;br /&gt;
&lt;br /&gt;
Use insulated pipes for the of the middle air conditioners for higher efficiency. As a rule, aim for one air conditioner per every 50°C difference in temperature. This keeps cooling effective on hot planets.&lt;br /&gt;
&lt;br /&gt;
On planet Vulcan, consider using high pressure and/or volume for the last pipe network to store cold from the night for the day. An extra room that you can open at night will also help improve efficiency.&lt;br /&gt;
&lt;br /&gt;
On planet Venus, it is one of the most essential tasks to persevere the unchanging heat of its atmosphere long enough to setup an Air Conditioner cooling stack and the power generation required to reliably run it. Start from the atmospheric gas itself, using it both as the working gas (or the Carbon Dioxide filtered out of it) and as the waste dump (which will convect the waste heat and remain at the same temperature), and circulating it in a closed loop (output lined back into the input) This first Conditioner will be able to produce the gas ~100°C cooler than the atmosphere entirely for the cost of power. &lt;br /&gt;
&lt;br /&gt;
Then, add another Conditioner, that would circulate the cooled gas from the previous unit (share some of it using a [[Pressure Regulator]] or [[Volume Pump]]), release waste heat into previous loop, and cool it further by another ~100°C.&lt;br /&gt;
Repeating the same sequence multiple times will allow you to eventually obtain [[Coolant]], which can then be used to regulate the temperatures across the entire station.&lt;br /&gt;
&lt;br /&gt;
===Heating===&lt;br /&gt;
Ensuring the temperature of the [[coolant]] is higher than the temperature of the gas you are attempting to heat will allow the Air Conditioner Unit to heat the gas being run through the input port. Attaching a [[Pipe Heater]] is a quick method of raising the temperature of the coolant in the waste pipe network.&lt;br /&gt;
&lt;br /&gt;
===Waste Pipe Network===&lt;br /&gt;
A connected gas [[Pipes|pipe]] network containing any desired [[Coolant]]. The Air Conditioner Unit will draw or expel heat from/to the coolant to adjust the input gas temperature to match the selected output temperature. &lt;br /&gt;
&lt;br /&gt;
NOTE1: You must pressurize the waste pipe with a coolant gas before the unit will operate.&lt;br /&gt;
&lt;br /&gt;
NOTE2: This image is also out of date. An active vent is no longer required. Two passive vents or two pipe cowls will work just fine for example, saving the 100 W of power an active vent uses and other strangeness with pressurizing the intake side of the pipe.&lt;br /&gt;
&lt;br /&gt;
[[File:Coolant Example.png|frameless|Example A/C Setup]]&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* It has a manual power switch.&lt;br /&gt;
* It has a door on the face of the unit that hides an IC chip slot and the two pins to connect two devices, via logic on the chip.&lt;br /&gt;
* It consumes 10W of [[Power]] per [[Tick]] when idle.&lt;br /&gt;
* It consumes 350W of [[Power]] per [[Tick]] when active.&lt;br /&gt;
* Basically, both speed and true efficiency is best at small temperature differences. For large temperature differences, more aircon units need to be put in series.&lt;br /&gt;
* It has a separate [[Power Port]] and [[Data Port]].&lt;br /&gt;
* It has a touchpad that provides manual temperature control.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Input&amp;quot;) for the gases that &#039;&#039;&#039;will be&#039;&#039;&#039; heated or cooled to the designated temperature.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Output&amp;quot;) for the gases that &#039;&#039;&#039;have been&#039;&#039;&#039; heated or cooled to the designated temperature.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Waste&amp;quot;) for gases to or from which heat will be transferred to raise or lower the input gases&#039; temperature.&lt;br /&gt;
* Performance drops significantly if the temperature difference becomes too great. Chaining multiple systems, where each aircon cooling/heating the waste pipe of the previous, seems the best way to reach large temperature differences.&lt;br /&gt;
* Efficiency changes the effective cooling or heating speed. If it is due to decreasing the volume per tick or J per tick, I do not know.&lt;br /&gt;
Efficiency is lost if:&lt;br /&gt;
* you want to cool and the waste temp is higher than the input temp (and vice versa)&lt;br /&gt;
* Input temperature is outside optimal working temperature from -50 to 100 C.&lt;br /&gt;
* input temperature at 400°C ~ 33% efficency&lt;br /&gt;
* input temperature at 600°C ~ 10% efficency&lt;br /&gt;
* input temperature at 1000°C ~ 0% efficiency&lt;br /&gt;
* Efficiency drop due to temperature difference between input and waste is not linear. From 0 difference, efficiency ramps down, after goes straight, and finally levels around T diff ~= 100 (asymptote?) reaching 0% efficiency beyond. Treating it linear anyway, roughly speaking, the efficiency drops 1% per unit temperature difference.&lt;br /&gt;
* Efficiency drop due to temperature difference can be negative (&amp;gt;100%), if heat flow is in the working direction, but is low.&lt;br /&gt;
&lt;br /&gt;
NOTE: The information below was left in, in case its still useful. It may not apply to the AC unit in its current form, due to changes in the AC unit. Will require further testing.&lt;br /&gt;
&lt;br /&gt;
** The formula used appears to be: n x T x R = 10123&lt;br /&gt;
*** n = the number of moles of gas processed&lt;br /&gt;
*** T = input pipe temperature&lt;br /&gt;
*** R = 8.3144&lt;br /&gt;
* Once the amount of processed gas is known, the output temperature can be calculated&lt;br /&gt;
** T2 = T1 - 6000 / (n x H)&lt;br /&gt;
*** T2 = output processed gas temperature&lt;br /&gt;
*** T1 = input pipe temperature&lt;br /&gt;
*** n = number of moles of processed gas, see above&lt;br /&gt;
*** H = heat capacity of the gas in J/(mol x K), i.e. for CO2 it&#039;s 28.2 J/mol*K&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==User Interface==&lt;br /&gt;
An Air Conditioner provides the following user interface:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type !! Function&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Display || Displays the current output temperature setting&lt;br /&gt;
|-&lt;br /&gt;
| + || Touchkey || Increase the current output temperature setting by 10°C and by 1°C with the Quantity Modifier key pressed.&lt;br /&gt;
|-&lt;br /&gt;
| - || Touchkey || Decrease the current output temperature setting by 10°C and by 1°C with the Quantity Modifier key pressed.&lt;br /&gt;
|-&lt;br /&gt;
| Start || Touchkey || Switches Air Conditioner between idle and active.&lt;br /&gt;
|-&lt;br /&gt;
| On/Off|| Switch || Switches Air Conditioner between turned on or turned off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Air Conditioner is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|Returns whether the Air Conditioner&#039;s IC Slot cover is open or closed.|multiple=2|0|Closed|1|Open}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|The mode of the Air Conditioner.|multiple=2|0|Idle|1|Active}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Air Conditioner.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|Target temperature setpoint in kelvin (K).}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Float|w=0|Maximum temperature in kelvin (K)}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|Context specific value depending on device, 0 to 1 based ratio|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Air Conditioner.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|PressureInput|Float|w=0|The current pressure reading of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|TemperatureInput|Float|w=0|The current temperature reading of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenInput|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideInput|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenInput|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantInput|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesInput|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterInput|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideInput|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesInput|Float|w=0|Returns the total moles of the Air Conditioner&#039;s input}}&lt;br /&gt;
{{Data Parameters/row|PressureOutput|Float|w=0|The current pressure reading of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|TemperatureOutput|Float|w=0|The current temperature reading of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenOutput|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideOutput|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenOutput|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantOutput|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesOutput|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterOutput|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideOutput|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesOutput|Float|w=0|Returns the total moles of the Air Conditioner&#039;s output}}&lt;br /&gt;
{{Data Parameters/row|PressureOutput2|Float|w=0|The current pressure reading of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|TemperatureOutput2|Float|w=0|The current temperature reading of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygenOutput2|Float|w=0|The ratio of [[Oxygen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxideOutput2|Float|w=0|The ratio of [[Carbon Dioxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogenOutput2|Float|w=0|The ratio of [[Nitrogen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutantOutput2|Float|w=0|The ratio of [[Pollutant]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatilesOutput2|Float|w=0|The ratio of [[Volatiles]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWaterOutput2|Float|w=0|The ratio of [[Water]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxideOutput2|Float|w=0|The ratio of [[Nitrous Oxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|TotalMolesOutput2|Integer|w=0|Returns the total moles of the Air Conditioner&#039;s waste output}}&lt;br /&gt;
{{Data Parameters/row|CombustionInput|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s input is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|CombustionOutput|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s output is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|CombustionOutput2|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if Air Conditioner&#039;s waste output is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|OperationalTemperatureEfficiency|Float|w=0|How the input pipe&#039;s temperature effects the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|TemperatureDifferentialEfficiency|Float|w=0|How the difference between the input pipe and waste pipe temperatures effect the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|PressureEfficiency|Float|w=0|How the pressure of the input pipe and waste pipe effect the machines efficiency}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenInput|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenOutput|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogenOutput2|Float|w=0|The ratio of [[Nitrogen#Liquid|Liquid Nitrogen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenInput|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenOutput|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygenOutput2|Float|w=0|The ratio of [[Oxygen#Liquid|Liquid Oxygen]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesInput|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesOutput|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatilesOutput2|Float|w=0|The ratio of [[Volatiles#Liquid|Liquid Volatiles]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamInput|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamOutput|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteamOutput2|Float|w=0|The ratio of [[Steam]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideInput|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideOutput|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxideOutput2|Float|w=0|The ratio of [[Carbon Dioxide#Liquid|Liquid Carbon Dioxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantInput|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantOutput|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutantOutput2|Float|w=0|The ratio of [[Pollutant#Liquid|Liquid Pollutant]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideInput|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s input|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideOutput|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxideOutput2|Float|w=0|The ratio of [[Nitrous Oxide#Liquid|Liquid Nitrous Oxide]] in Air Conditioner&#039;s waste output|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guide (Air Conditioner)]]&lt;br /&gt;
&lt;br /&gt;
* [[Kit (Atmospherics)]]&lt;br /&gt;
* [[Kit (Portable Air Conditioner) Portable Air Conditioner|Portable Air Conditioner]]&lt;br /&gt;
* [[Kit (Radiator) Radiator|Radiator]]&lt;br /&gt;
* [[Kit (Wall Cooler)|Wall Cooler]]&lt;br /&gt;
* [[Kit (Wall Heater)|Wall Heater]]&lt;br /&gt;
* [https://youtu.be/q6639FX__c4 Stationeers Experiment - Air Conditioner]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Cartridge&amp;diff=22746</id>
		<title>Cartridge</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Cartridge&amp;diff=22746"/>
		<updated>2025-05-06T21:46:21Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Access Controller)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = -1634532552&lt;br /&gt;
 | prefabname  = CartridgeAccessController&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Security Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Atmos Analyzer)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = -1550278665&lt;br /&gt;
 | prefabname  = CartridgeAtmosAnalyser&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Medical Analyzer)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = -1116110181&lt;br /&gt;
 | prefabname  = CartridgeMedicalAnalyser&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (eReader)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | prefabhash  = -1462180176&lt;br /&gt;
 | prefabname  = CartridgeElectronicReader&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (GPS)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = -1957063345&lt;br /&gt;
 | prefabname  = CartridgeGPS&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Network Analyzer)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = 1606989119&lt;br /&gt;
 | prefabname  = CartridgeNetworkAnalyser&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Configuration)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = -932136011&lt;br /&gt;
 | prefabname  = CartridgeConfiguration&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Ore Scanner)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = -1768732546&lt;br /&gt;
 | prefabname  = CartridgeOreScanner&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Ore Scanner (Color))&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = 1738236580&lt;br /&gt;
 | prefabname  = CartridgeOreScannerColor&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 5g [[Electrum]], 5g [[Invar]], 5g [[Constantan]], 5g [[Silicon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Tracker)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = 81488783&lt;br /&gt;
 | prefabname  = CartridgeTracker&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Plant Analyser)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | prefabhash  = 1101328282&lt;br /&gt;
 | prefabname  = CartridgePlantAnalyser&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1    = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!----&amp;gt;&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Cartridges are used in [[Handheld Tablet|Handheld Tablets]], which can carry one, and [[Advanced Tablet|Advanced Tablets]], which can carry two. Their functionality changes depending on the cartridge.&lt;br /&gt;
&lt;br /&gt;
Cartridges are made in the [[Electronics Printer]] and in the [[Security Printer]] (Cartridge (Access Controller)) and the player starts will several of them in their [[Starting Gear]].&lt;br /&gt;
&lt;br /&gt;
== Access Controller == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Access Control cartridge allows the user to see and change the access of manufacturing machines like the [[Autolathe]], [[Kit_(Door)|Doors]] or [[Power_Controller|Area Power Controllers]]. By default, everything placed will have no access controls set. When one or more controls are present, the controlled object will be unavailable to any stationeer without the prerequisite [[Access_Card|Access Card]]. This can be crafted at the [[Kit_(Security_Printer)|Security Printer]].&lt;br /&gt;
&lt;br /&gt;
See the page [[Access Controller]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Atmos Analyzer == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Atmos Analyzer cartridge inserted into a tablet gives it the ability to inspect the pipe networks, canisters, tanks, and various machines and devices, giving a player a real-time reading on internal gas pressure, volume capacity, volume of present liquids, shared temperature, and a listing of contained substances, both in gaseous or liquid states (including the phase change indicators for evaporation, condensation or freezing), their relative (percent) and absolute (molar) amount. This inspection mode also evaluates the stress value of the container or pipe network (turning orange if it reaches the level that causes permanent damage) being affected by the excess of gas pressure, condensation of gas into a liquid, or freezing of liquid into ice, which such container or network cannot handle.&lt;br /&gt;
&lt;br /&gt;
When not pointing the tablet on any specific object, it instead will read the atmosphere of its immediate position, whether exterior or interior, with a similar readout.&lt;br /&gt;
&lt;br /&gt;
== Medical Analyzer == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scans the users organs for their health state.&lt;br /&gt;
&lt;br /&gt;
== eReader == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The eReader provides a database of items and recipes to create. It also provides the information as to which machine is needed, power consumed to craft, and temperature/pressure required (furnace recipes). Using the scroll wheel will scroll through the items. There are a lot of items and there is not currently a search function.&lt;br /&gt;
&lt;br /&gt;
== GPS == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This cartridge displays your current location in X,Y,Z Coordinates.&lt;br /&gt;
&lt;br /&gt;
== Network Analyzer == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The network analyzer cartridge is used to monitor the current, potential, and actual wattage of a line.&lt;br /&gt;
And list the connected devices on a network.&lt;br /&gt;
&lt;br /&gt;
== Configuration == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Configuration cartridge will read off the [[:Category:Data Network|Data Network]] values within an appliance or structure.&lt;br /&gt;
&lt;br /&gt;
== Ore Scanner == &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ore scanner cartridges are used with the [[Handheld Tablet]] to scan for minerals underground. Mineral types are not identified and output is shown as black and white.&lt;br /&gt;
&lt;br /&gt;
== Ore Scanner (Color) == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ore scanner cartridges are used with the [[Handheld Tablet]] to scan for minerals underground. Mineral types are displayed in different colors:&lt;br /&gt;
&lt;br /&gt;
* Red = [[Ice (Volatiles)]]&lt;br /&gt;
* Orange = [[Ore (Copper)]]&lt;br /&gt;
* Yellow = [[Ore (Gold)]], [[Ore (Lead)]], [[Ore (Nickel)]]&lt;br /&gt;
* Magenta = [[Ore (Iron)]]&lt;br /&gt;
* Purple = [[Ore (Cobalt)]]&lt;br /&gt;
* Cyan = [[Ice (Nitrice)]], [[Ice (Oxite)]]&lt;br /&gt;
* Green = [[Ore (Uranium)]]&lt;br /&gt;
* White = [[Ore (Silver)]], [[Silicon]], [[Ice (Water)]]&lt;br /&gt;
* Grey= [[Coal]]&lt;br /&gt;
&lt;br /&gt;
== Tracker == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tracker cartridge will enable the tablet to point the direction and provide the distance to a [[Beacon]] or a portable [[Tracking Beacon]] that is on or to another player. Using the scroll wheel will allow different targets to be selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Invar)&amp;diff=22730</id>
		<title>Ingot (Invar)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Invar)&amp;diff=22730"/>
		<updated>2025-04-27T21:19:13Z</updated>

		<summary type="html">&lt;p&gt;188.68.106.223: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Ingot (Invar)&lt;br /&gt;
| image = [[File:ItemInvarIngot.png]]&lt;br /&gt;
| prefabhash = -297990285&lt;br /&gt;
| prefabname = ItemInvarIngot&lt;br /&gt;
| stacks = 500&lt;br /&gt;
| recipe_machine1 = Advanced Furnace&lt;br /&gt;
| recipe_cost1 = 0.5g [[Iron]], 0.5 x [[Nickel]]&lt;br /&gt;
| recipe_machine2 = Furnace&lt;br /&gt;
| recipe_cost2 = 0.5g [[Iron]], 0.5 x [[Nickel]]&lt;br /&gt;
| recipe_machine3 = Furnace&lt;br /&gt;
| recipe_cost3 = 1g [[Invar]]&lt;br /&gt;
| maxtemp     = 1.2kK to 1.5kK&lt;br /&gt;
| maxpressure = 18MPa to 20MPa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Ingot (Invar)]] is a metal alloy. It is used in crafting of various items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Iron Ore|Iron]] and [[Nickel Ore|Nickel]] in a [[Furnace]]. Requiring higher-than-normal temperature, production of Invar notoriously requires a narrow band of pressure. In general, that can be achieved by feeding the Furnace with sufficient amount of fuel, then by releasing exhaust gases until the required pressure is reached, while the temperature remains sufficiently high.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Easiest way to get this is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
# Hook up a release valve to the outgoing pipe on the furnace.&lt;br /&gt;
# Open the valve to release all pressure and don&#039;t forget to close after that.&lt;br /&gt;
# Put in 15 oxide and 15 volatiles&lt;br /&gt;
# Put in 150 iron and 150 nickel. You can put bigger amount eg. 200 iron and 200 nickel.&lt;br /&gt;
# Wait for pressure to drop to 20MPa.&lt;br /&gt;
# Profit!&lt;br /&gt;
&lt;br /&gt;
== Items used in == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
 10g [[Kit (Combustion Centrifuge)]]&lt;br /&gt;
 10g [[Kit (Deep Miner)]]&lt;br /&gt;
 5g [[Cartridge]] (Ore Scanner Color)&lt;br /&gt;
 7g [[Kit (AIMeE)]]&lt;br /&gt;
 10g [[Kit (Solar Panel Basic Heavy)]]&lt;br /&gt;
 25g [[Kit (Auto Miner Small)]]&lt;br /&gt;
 15g [[Kit (Horizontal Auto Miner)]]&lt;br /&gt;
 1g [[Heavy Filter]] (gas)&lt;br /&gt;
 3g [[Pipe Digital Valve]]&lt;br /&gt;
 3g [[Water Pipe Digital Valve]]&lt;br /&gt;
 10g [[Kit (Large Extendable Radiator)]]&lt;br /&gt;
 5g [[Kit (Passive Large Radiator Liquid)]]&lt;br /&gt;
 5g [[Kit (Passive Large Radiator Gas)]]&lt;br /&gt;
 2g [[Kit (Powered Vent)]]&lt;br /&gt;
 10g [[Kit (Heat Exchanger)]]&lt;br /&gt;
 10g [[Kit (Large Direct Heat Exchanger)]]&lt;br /&gt;
 10g [[Kit (Passthrough Heat Exchanger)]]&lt;br /&gt;
 5g [[Dynamic Scrubber]]&lt;br /&gt;
 5g [[Spray Gun]]&lt;br /&gt;
 5g Mk II [[Arc Welder]]&lt;br /&gt;
 5g [[Arc Welder]]&lt;br /&gt;
 10g [[Mining Drill (Heavy)]]&lt;br /&gt;
 1g [[Hard Mining Back Pack]]&lt;br /&gt;
 1g [[Terrain Manipulator]]&lt;br /&gt;
 10g [[Energy Rifle]]&lt;br /&gt;
 5g [[Kit (Rocket Cargo Storage)]]&lt;br /&gt;
 5g [[Kit (Rocket Miner)]]&lt;br /&gt;
 5g [[Rocket Mining Drill Head Long Term]]&lt;br /&gt;
 5g [[Rocket Mining Drill Head High Speed Ice]]&lt;br /&gt;
 5g [[Rocket Mining Drill Head High Speed Mineral]]&lt;br /&gt;
 20g [[Kit (Pressure Fed Gas Engine)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Update 0.2.5225.23702 - Tues 01/10/2024&lt;/div&gt;</summary>
		<author><name>188.68.106.223</name></author>
	</entry>
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