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	<updated>2026-04-04T09:27:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=22591</id>
		<title>Kit (Switch)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=22591"/>
		<updated>2025-03-31T21:43:49Z</updated>

		<summary type="html">&lt;p&gt;188.68.109.101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Switch)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Gold]], 1g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Switch&lt;br /&gt;
 | prefab_hash      = 321604921&lt;br /&gt;
 | image            = [[File:Switch.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Lever&lt;br /&gt;
 | prefab_hash      = 1220484876&lt;br /&gt;
 | image            = [[File:Lever.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Button&lt;br /&gt;
 | prefab_hash      = 491845673&lt;br /&gt;
 | image            = [[File:Button.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Dial&lt;br /&gt;
 | prefab_hash      = 554524804&lt;br /&gt;
 | image            = [[File:Dial.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kit (Switch) provides a range of simple input devices for controlling station machinery. Switches do not require power to function and lack the associated connection port.&lt;br /&gt;
&lt;br /&gt;
At the minimum, any Switch has to be paired with a [[Logic Writer]] to direct its output signal into desired data variable of a given device or machine.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
= Switch =&lt;br /&gt;
The Logic Switch gives players the ability to add controls to control circuits without requiring tools.&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Prevents using the switch when set to 1 (not working as of v0.2.2891.14453)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Set the current switch state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Gets the current lock state&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Gets the current state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Lever =&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Sets the lever position&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks or unlocks the lever for player interaction (Does not appear to work in v. 0.2.4089.19416)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || What state the lever is in&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Whether the lever is locked from user interaction&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer(?) || ?&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Button =&lt;br /&gt;
Sends a pulse of 0.5 seconds long of value 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Sets the button setting to 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Returns 1 if the activate state was just set by a write or IC&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer || Gets the current value of the button&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Dial =&lt;br /&gt;
Allows user to select a value between 0 and the maximum set by use of screws.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Sets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Sets the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Gets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Get the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
== Screws ==&lt;br /&gt;
* Bottom Left: Decrease maximum possible value to be set by dial.&lt;br /&gt;
* Bottom Right: Increase maximum possible value to be set by dial.&lt;/div&gt;</summary>
		<author><name>188.68.109.101</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beacon&amp;diff=22587</id>
		<title>Beacon</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beacon&amp;diff=22587"/>
		<updated>2025-03-31T19:04:10Z</updated>

		<summary type="html">&lt;p&gt;188.68.109.101: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Kit (Beacon)&lt;br /&gt;
| image = [[File:ItemKitBeacon.png]]&lt;br /&gt;
| prefabhash = 249073136&lt;br /&gt;
| prefabname = ItemKitBeacon&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Kits&lt;br /&gt;
| recipe_machine1 = Electronics Printer&lt;br /&gt;
| recipe_cost1 = 4g [[Gold]], 2g [[Copper]], 5g [[Steel]], 2g [[Solder]]&lt;br /&gt;
| constructs = [[Beacon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Beacon&lt;br /&gt;
| image = [[File:ItemKitBeaconInGame.png|thumb|This image shows a placed Kit (Beacon) with a power cable connected to the right side of it.]]&lt;br /&gt;
| prefab_hash = -188177083&lt;br /&gt;
| prefab_name = StructureBeacon&lt;br /&gt;
| power_usage = 300W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Beacon)]]&lt;br /&gt;
| item_rec1 = [[Kit (Beacon)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Not to be confused with the [[Tracking Beacon|battery beacon]] that you start with, this is a permanent beacon. It connects directly into your power grid.&lt;br /&gt;
Using the [[Labeller]], it is possible to rename the beacon. The new name will show up on your [[Handheld_Tablet|Tablet]] using the [[Cartridge#Tracker|Tracker Cartridge]].&lt;br /&gt;
&lt;br /&gt;
Beacons need power to operate (300 W)&lt;br /&gt;
&lt;br /&gt;
On top of its tracking function, active Beacon emits a bright flare, which remain visible from an indefinite distance as long as it is not obstructed by other objects or terrain. This can be useful in early game to easily find your way back to the station.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Beacon when set to 1. Unlocks it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Beacon on when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Integer || Sets the color of the Beacon. (See [[Data Network Colors]].)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Beacon is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Beacon is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Beacon is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Beacon is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Beacon, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Integer || Returns the color the Beacon is set to. (See [[Data Network Colors]].)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>188.68.109.101</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Airlock)&amp;diff=22573</id>
		<title>Guide (Airlock)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Airlock)&amp;diff=22573"/>
		<updated>2025-03-30T14:37:32Z</updated>

		<summary type="html">&lt;p&gt;188.68.109.101: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]][[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
An airlock is a [[Room|chamber]] that can evacuate, modify, or fill its internal volume with differing [[Atmosphere|atmospheres]] and has two or more airtight portals which all do not open simultaneously. Thus, an airlock allows passage between two or more environments without the exchange of [[Gas|gases]] or [[Pressure|pressures]] between the connected atmospheres.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
Airlock applications include:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guide Variants !! Defining Component || Characteristics &lt;br /&gt;
|-&lt;br /&gt;
| [[Guide (Airlock) Atmosphere to Atmosphere|Atmosphere to Atmosphere]] || 1 x [[Circuitboard (Advanced Airlock)]] || Traverse between two environment with differing atmospheres&lt;br /&gt;
|-&lt;br /&gt;
| [[Guide (Airlock) Atmosphere to Vacuum|Atmosphere to Vacuum]] || 1 x [[Circuitboard (Airlock)]] || Traverse between a (near) vacuum environment and a pressurized environment &lt;br /&gt;
|-&lt;br /&gt;
| [[Guide (Airlock) Docking Ports|Docking Ports]] || 1 x [[Kit (Mothership)]] || Traverse between a stationary base and a Mothership, or between Motherships &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whichever route you take, it is good practice to put an Area Power Controller inside the airlock to allow a user to power it using batteries should a stations power grid fail.&lt;br /&gt;
&lt;br /&gt;
If you want to relocate, modify or remove an existing airlock setup, make sure to first disable all the device references set up in the console&#039;s Circuitboard using the Data Disk. This will ensure that the said Circuitboard will remain fully operational, rather than &amp;quot;ruined&amp;quot; by the deprecated links to objects that cannot be undone, and that doors and vents will be unlocked properly for manual operation before being dismantled or uninstalled.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guide (Airlock) Atmosphere to Atmosphere]]&lt;br /&gt;
* [[Guide (Airlock) Atmosphere to Vacuum]]&lt;br /&gt;
* [[Guide (Airlock) Docking Ports]]&lt;br /&gt;
&lt;br /&gt;
* [[Circuitboard (Advanced Airlock)]]&lt;br /&gt;
* [[Circuitboard (Airlock)]]&lt;br /&gt;
* [[Kit (Airlock)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.68.109.101</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Autolathe&amp;diff=22509</id>
		<title>Autolathe</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Autolathe&amp;diff=22509"/>
		<updated>2025-03-20T13:37:53Z</updated>

		<summary type="html">&lt;p&gt;188.68.109.101: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fabricators]]&lt;br /&gt;
[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Kit (Autolathe)&lt;br /&gt;
| image = [[File:ItemKitAutolathe.png]]&lt;br /&gt;
| prefabhash = -1753893214&lt;br /&gt;
| prefabname = ItemKitAutolathe&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Kits&lt;br /&gt;
| recipe_machine1 = Autolathe&lt;br /&gt;
| recipe_cost1 = 20g [[Iron]], 2g [[Gold]], 10g [[Copper]]&lt;br /&gt;
| constructs = [[Autolathe]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Autolathe&lt;br /&gt;
| image = [[File:StructureAutolathe_BuildState4.png]]&lt;br /&gt;
| prefab_hash = 336213101&lt;br /&gt;
| prefab_name = StructureAutolathe&lt;br /&gt;
| power_usage = 100W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Wrench]]&lt;br /&gt;
| placed_with_item = [[Kit (Autolathe)]]&lt;br /&gt;
| item_rec1 = [[Kit (Autolathe)]]&lt;br /&gt;
| decon_with_tool2 = [[Angle Grinder]]&lt;br /&gt;
| const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
| const_with_item1 = 2 x [[Iron Sheets]]&lt;br /&gt;
| item_rec2 = 2 x [[Iron Sheets]]&lt;br /&gt;
| decon_with_tool3 = [[Wire Cutters]]&lt;br /&gt;
| const_with_item2 = 4 x [[Cable Coil]]&lt;br /&gt;
| item_rec3 = 4 x [[Cable Coil]]&lt;br /&gt;
| decon_with_tool4 = [[Angle Grinder]]&lt;br /&gt;
| const_with_tool3 = [[Welding Torch]]&lt;br /&gt;
| const_with_item3 = 2 x [[Plastic Sheets]]&lt;br /&gt;
| item_rec4 = 2 x [[Plastic Sheets]]&lt;br /&gt;
| decon_with_tool5 = [[Hand Drill]]&lt;br /&gt;
| const_with_tool4 = [[Screwdriver]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name             = Autolathe (Tier Two)&lt;br /&gt;
| image            = [[File:StructureAutolathe_BuildState5.png]]&lt;br /&gt;
| prefab_hash = 336213101&lt;br /&gt;
| prefab_name = StructureAutolathe&lt;br /&gt;
| power_usage      = 100W + Recipe Usage&lt;br /&gt;
| placed_with_item = [[Kit (Autolathe)]]&lt;br /&gt;
| placed_on_grid   = Small Grid&lt;br /&gt;
| const_with_tool5 = [[Screwdriver]]&lt;br /&gt;
| const_with_item5 = [[Autolathe Printer Mod]]&lt;br /&gt;
| item_rec6 = [[Autolathe Printer Mod]]&lt;br /&gt;
| decon_with_tool6 = [[Hand Drill]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:auto; overflow:auto; border-radius:10px; background-color:white;&amp;quot;&amp;gt;&amp;lt;p style=&amp;quot;margin:5px 0px 5px 10px;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;&amp;quot;The foundation of most [[Stationeers_(Faction)|Stationeer]] fabrication systems, the [[ExMin_(Faction)|ExMin]] autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]] for additional recipes and faster processing speeds.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;- Stationpedia&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Autolathe is a first and the most fundamental fabrication device available for stationeers. One kit for this device is provided with every drop pod, as it is impossible to establish the station and progress without using it.&lt;br /&gt;
&lt;br /&gt;
Autolathe is used to produce all other fabrication and processing machinery kits, construction modules, and devices for storage, management, and automatic distrbution of items, as well as furniture and miscallenous utility items.&lt;br /&gt;
&lt;br /&gt;
== Interfaces ==&lt;br /&gt;
=== Manual usage ===&lt;br /&gt;
The &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; is off the switch is red and if it&#039;s on it glows green. Then there is a pullable lever with the label &amp;quot;PURGE&amp;quot;. If it is pulled it ejects all stored materials through the output as long as it isn&#039;t producing something at that point of time. Third is a big touchscreen which is only lit while the &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; as long as you look at the blue area.&lt;br /&gt;
&lt;br /&gt;
==== Tips for manual usage ====&lt;br /&gt;
If you want the &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn&#039;t matter if the recipe you cycle to also could be fabricated due to enough stored materials.&lt;br /&gt;
&lt;br /&gt;
=== Import/Export ===&lt;br /&gt;
The &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; supports importing and exporting items. Both of those ports can be interacted by using [[Chutes]]. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.&lt;br /&gt;
&lt;br /&gt;
=== Cables ===&lt;br /&gt;
The &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; has two connection points for cables. Standing in front of the machine the right port is for [[Power|power]] (indicated by a small red thunderbolt) and the left port is for the [[:Category:Data_Network|Data Network]] (indicated by three small green boxes).&lt;br /&gt;
&lt;br /&gt;
== Upgrade ==&lt;br /&gt;
The Autolathe can be upgraded from tier one to tier two by using an [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]].&lt;br /&gt;
&lt;br /&gt;
== Versions/Tiers ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-tiers&amp;quot; style=&amp;quot;width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Click here to see/hide all the &amp;lt;span style=&amp;quot;color:#E57125;&amp;quot;&amp;gt;tiers&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-tiers&amp;quot;&amp;gt;&amp;lt;br&amp;gt;{{:Autolathe/Tiers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-recipes&amp;quot; style=&amp;quot;width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Click here to see/hide all the &amp;lt;span style=&amp;quot;color:#E57125;&amp;quot;&amp;gt;recipes&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-recipes&amp;quot;&amp;gt;&amp;lt;br&amp;gt;{{:Autolathe/Recipes}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Data Network Properties ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-datanetworkproperties&amp;quot; style=&amp;quot;width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Click here to see/hide all the &amp;lt;span style=&amp;quot;color:#E57125;&amp;quot;&amp;gt;data network properties&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-datanetworkproperties&amp;quot;&amp;gt;&amp;lt;br&amp;gt;{{:Autolathe/Data_Network}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Internal Memory ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-internalmemory&amp;quot; style=&amp;quot;width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Click here to see/hide all the &amp;lt;span style=&amp;quot;color:#E57125;&amp;quot;&amp;gt;internal memory&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-internalmemory&amp;quot;&amp;gt;&amp;lt;br&amp;gt;{{:Autolathe/Internal_Memory}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Build States ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-buildstates&amp;quot; style=&amp;quot;width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Click here to see/hide all the &amp;lt;span style=&amp;quot;color:#E57125;&amp;quot;&amp;gt;build states&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-buildstates&amp;quot;&amp;gt;&amp;lt;br&amp;gt;{{:Autolathe/Build_States}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Setting the &amp;quot;Activate&amp;quot; parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>188.68.109.101</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Circuitboard_(Airlock_Control)&amp;diff=22508</id>
		<title>Circuitboard (Airlock Control)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Circuitboard_(Airlock_Control)&amp;diff=22508"/>
		<updated>2025-03-20T13:18:21Z</updated>

		<summary type="html">&lt;p&gt;188.68.109.101: clarification on functionality and optimal use case versus an alternative&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Circuitboard (Airlock Control)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:Circuitboard.png}}]]&lt;br /&gt;
 | stacks      = ??&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[Copper Ingot|Copper]], 5g [[Gold Ingot|Gold]], 1g [[Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==  &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Circuitboard (Airlock Control)]] can be placed inside of a [[Console]] to form a Airlock Control Console. It is one of many [[Circuitboard|Circuitboards]] that can be fitted to a Console.&lt;br /&gt;
&lt;br /&gt;
== Airlock Control ==  &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
The airlock control console controls [[Airlock|doors]] and [[Active Vent|vents]] to make an airlock cycle system that allows you to use the Cycle button to control the doors and vents. &lt;br /&gt;
&lt;br /&gt;
Cycle is hard-coded to switch between an exterior space with no atmosphere and interior room pressurized to a standard (200kPa) atmosphere. Cycling to interior closes the Exterior airlock and pumps-in the interior environment, while cycling to exterior closes the Interior airlock and evacuates the atmosphere out completely, before unlocking the room. As such, this circuitboard is adapted for the Moon, but will cause a partial bleeding of the exterior atmosphere into the interior space each cycle inward. &lt;br /&gt;
&lt;br /&gt;
For stations built on other celestial bodies and for moving between the interior spaces with variable atmospheres (such as hydroponic farms), use of the [[Circuitboard (Advanced Airlock)]] is advised as soon as the devices required for functional setup are avaliable.&lt;br /&gt;
&lt;br /&gt;
== Setup ==  &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Setup mode can be entered by placing a [[Data Disk]] into the slot on the [[Console]]. &lt;br /&gt;
When in setup mode, all objects with data access available to the console are listed, however only doors, vents, lights, gas sensors and slave consoles are available to be selected (highlighted green).&lt;br /&gt;
When the console leaves setup mode, objects which are selected become controlled.&lt;br /&gt;
&lt;br /&gt;
An second slave console can be connected to the first one to control the airlock from inside the building. Useful if not enough presure or power failures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Airlock control cycle.png&lt;br /&gt;
airlock control setup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Circuitboards]]&lt;br /&gt;
[[Category:Data Network]]&lt;/div&gt;</summary>
		<author><name>188.68.109.101</name></author>
	</entry>
</feed>