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		<id>https://stationeers-wiki.com/index.php?title=Dedicated_Server_Guide&amp;diff=25727</id>
		<title>Dedicated Server Guide</title>
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		<updated>2026-02-19T12:03:21Z</updated>

		<summary type="html">&lt;p&gt;78.82.252.103: /* Additional info about the Linux commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
== General Requirements ==&lt;br /&gt;
* Linux or Windows system, either physical or virtualized&lt;br /&gt;
* &#039;&#039;Hosting the server on your PC while playing at the same time might lead to issues with NAT-loopback&#039;&#039;&lt;br /&gt;
** For &#039;&#039;some&#039;&#039; reason, it was previously not recommended running a Stationeers client &amp;amp; server on the same machine. During the last 2 years, the author of this page has not seen any issues with that. In reality, it &#039;&#039;should be fine™&#039;&#039;. &lt;br /&gt;
* 16 or more Gigabytes of RAM. The server will load with less, but will run out of RAM quickly, potentially leading to instability or crashes.&lt;br /&gt;
* 6-8 CPU cores. The server will run with less, but it is strongly recommended to give it at least 6 cores due to the load caused by atmospheric calculations.&lt;br /&gt;
&lt;br /&gt;
== Quickstarts &amp;amp; Panels ==&lt;br /&gt;
&lt;br /&gt;
=== StationeersServerUI ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Docker + Native Linux &amp;amp; Windows&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SteamServerUI/StationeersServerUI StationeersServerUI] offers an intuitive webUI, easy configuration, smart backups, full steamcmd handling with auto-updates, &amp;lt;br&amp;gt;&lt;br /&gt;
a discord integration for your community to interact with the server, tons of other helpful features like a remote console &#039;&#039;&#039;and works straight out of the box&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
Created in 2024 with love and attention to detail, updated regularly by [https://github.com/JacksonTheMaster JacksonTheMaster] &amp;amp; the [https://github.com/orgs/SteamServerUI/people StationeersServerUI Team]&lt;br /&gt;
&lt;br /&gt;
[https://github.com/SteamServerUI/StationeersServerUI/wiki/Installation Getting started with StationeersServerUI]&lt;br /&gt;
&lt;br /&gt;
=== Pterodactyl ===&lt;br /&gt;
[https://github.com/BadDucky52 BadDucky52] has updated the [https://github.com/HaseoTM/parkervcp-eggs/blob/master/game_eggs/steamcmd_servers/stationeers/stationeers_vanilla/egg-stationeers.json older] pterodactyl egg for the current Dedicated Server:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/BadDucky52/PterodactylGameEggs/blob/main/egg-stationeers-additional-settings-without-user-pass.json Pterodactyl egg] by [https://github.com/BadDucky52 BadDucky52] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://github.com/BadDucky52/PterodactylGameEggs/blob/main/egg-Stationeers-ServerUI.json Pterodactyl egg ] with [https://github.com/SteamServerUI/StationeersServerUI StationeersServerUI] by [https://github.com/BadDucky52 BadDucky52] &amp;amp; the [https://github.com/orgs/SteamServerUI/people StationeersServerUI Team]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DIY Solutions ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;It is, of course, possible to run the server without external images or tools simply by downloading it from SteamCMD and executing it. Everything you &#039;&#039;should&#039;&#039; need is Documented below.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
==== Windows ====&lt;br /&gt;
&amp;lt;big&amp;gt;You &#039;&#039;&#039;must&#039;&#039;&#039; install the Microsoft Visual C++ runtime listed below to run the Server successfully. &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Microsoft Visual C++ 2015, 2017 and 2019 runtime&#039;&#039;&#039; [https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 click here to download it].&lt;br /&gt;
&lt;br /&gt;
==== Linux ====&lt;br /&gt;
&amp;lt;big&amp;gt;Attention: The current Build requires a &#039;&#039;&#039;very recent Linux OS&#039;&#039;&#039; (if using Linux) due to the Glibc dependency listed below.&amp;lt;/big&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Glibc 2.40 or above&#039;&#039;&#039;: Debian &#039;&#039;&#039;Trixie&#039;&#039;&#039; (13) &#039;&#039;recommended&#039;&#039;, (Ubuntu &#039;&#039;&#039;25&#039;&#039;&#039;.04, 25.10 (and above), anything with Glibc 2.40 and above (check with &amp;lt;code&amp;gt;ldd --version&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stationeers now (Jan 2026) now uses an optimized new version of RakNet (Networking protocol) to manage network connections and connectivity. You require an up-to-date, recent OS to run the Server successfully.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Unsupported (non-functional) Linux Versions due to outdated glibc: =====&lt;br /&gt;
&lt;br /&gt;
* Debian 12 (Bookworm, stable): glibc 2.36&lt;br /&gt;
* Debian 11 (Bullseye, oldstable/previous stable) and below: glibc 2.31 (Debian 11) or even older (e.g., 2.28 in Debian 10)&lt;br /&gt;
* Ubuntu 22.04 LTS (Jammy Jellyfish) and below: glibc 2.35 (22.04) or older (e.g., 2.31 in 20.04)&lt;br /&gt;
* RHEL 9 clones (Rocky Linux 9, AlmaLinux 9, CentOS 9: All current stable releases use: glibc 2.34&lt;br /&gt;
&lt;br /&gt;
==== Might work, uncertain status (broken for some, working for some players) =====&lt;br /&gt;
• **Ubuntu 24.04 LTS** Noble Numbat → glibc 2.39  &lt;br /&gt;
&lt;br /&gt;
=== Getting the server files ===&lt;br /&gt;
SteamCmd installed on the operating system you are running the server with. See [https://developer.valvesoftware.com/wiki/SteamCMD The SteamCMD Documentation]&lt;br /&gt;
&#039;&#039;(This is a command line tool)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the stable branch:&lt;br /&gt;
&#039;&#039;(The &amp;quot;stable&amp;quot; branch is what you Download by default when you select Stationeers in your Steam Library)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;steamcmd +login anonymous +app_update 600760 validate +quit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the beta branch:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;steamcmd +login anonymous +app_update 600760 -beta beta validate +quit&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For getting back from beta to public use -beta public, SteamCMD has trouble with caching sometimes&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Default ports ===&lt;br /&gt;
27016: Game port (UDP).&lt;br /&gt;
27015: Steam update port. (UDP).&lt;br /&gt;
&lt;br /&gt;
=== Server Startup Arguments (Post September 2025)===&lt;br /&gt;
&lt;br /&gt;
With the release of the [https://store.steampowered.com/news/app/544550/view/533235259603419415 terrain update], the flags the Dedicated Server accepts where changed. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If you are running an older version (such as the prerocket or preterrain branch, ask on the Stationeers Discord server in either #modding or #dedicated-server&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
String parameters can take space with double quotes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-file start&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;lt;stationname&amp;gt; [worldid] [difficulty] [startcondition] [startlocation]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tries to load the latest save for the specified station. If not found, starts a new world with the given parameters and saves it.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;lt;code&amp;gt;stationname&amp;lt;/code&amp;gt;: Required. This is the name of your save.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;lt;code&amp;gt;worldid&amp;lt;/code&amp;gt;: Optional, but required to start a new game if no existing station is found.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt;: Optional, defaults to &amp;quot;Normal&amp;quot; if not provided.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;lt;code&amp;gt;startcondition&amp;lt;/code&amp;gt;: Optional, defaults to the default start condition for the world setting if not provided.&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;lt;code&amp;gt;startlocation&amp;lt;/code&amp;gt;: Optional, defaults to &amp;quot;DefaultStartLocation&amp;quot; if not provided.&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;When you add optional arguments, you cannot leave one out.&#039;&#039;&#039; &amp;lt;br&amp;gt; For example, &amp;lt;stationname&amp;gt; [worldid] [startlocation] &#039;&#039;&#039;would not work&#039;&#039;&#039;, &amp;lt;br&amp;gt; you would need to add [difficulty] and [startcondition] too.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-logFile&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;quot;path&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Specifies a custom log file path if &amp;lt;code&amp;gt;output_log.txt&amp;lt;/code&amp;gt; is not used. Example:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;-logFile &amp;quot;server.log&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| see below&lt;br /&gt;
| Changes the default settings to desired values e.g -settings ServerName &amp;quot;MyNewStationeersServer&amp;quot;. &#039;&#039;&#039;For a full list and examples, see below.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== World types (verified January 2026) ===&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; RoundRobin StartLocations and Community StartConditions are only available on BETA at the moment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! World Name !! WorldID !! Difficulty IDs !! StartCondition IDs !! StartLocation IDs&lt;br /&gt;
|-&lt;br /&gt;
| Lunar (The Moon)&lt;br /&gt;
| &amp;lt;code&amp;gt; Lunar &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Creative, Easy, Normal, Stationeer&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;DefaultStart, DefaultStartCommunity, Brutal, BrutalCommunity&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;LunarSpawnCraterVesper, LunarSpawnMontesUmbrarum, LunarSpawnCraterNox, LunarSpawnMonsArcanus, LunarSpawnRoundRobin&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mars&lt;br /&gt;
| &amp;lt;code&amp;gt; Mars2 &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Creative, Easy, Normal, Stationeer&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;DefaultStart, DefaultStartCommunity, Brutal, BrutalCommunity&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;MarsSpawnCanyonOverlook, MarsSpawnButchersFlat, MarsSpawnFindersCanyon, MarsSpawnHellasCrags, MarsSpawnDonutFlats, MarsSpawnRoundRobin&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Europa&lt;br /&gt;
| &amp;lt;code&amp;gt; Europa3&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Creative, Easy, Normal, Stationeer&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;EuropaDefault, EuropaDefaultCommunity, EuropaBrutal, EuropaBrutalCommunity&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;EuropaSpawnIcyBasin, EuropaSpawnGlacialChannel, EuropaSpawnBalgatanPass, EuropaSpawnFrigidHighlands, EuropaSpawnTyreValley, EuropaSpawnRoundRobin&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Mimas&lt;br /&gt;
| &amp;lt;code&amp;gt; MimasHerschel&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Creative, Easy, Normal, Stationeer&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;MimasDefault, MimasDefaultCommunity, MimasBrutal, MimasBrutalCommunity&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;MimasSpawnCentralMesa, MimasSpawnHarrietCrater, MimasSpawnCraterField, MimasSpawnDustBowl, MimasSpawnRoundRobin&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Vulcan&lt;br /&gt;
| &amp;lt;code&amp;gt; Vulcan &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Creative, Easy, Normal, Stationeer&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;VulcanDefault, VulcanDefaultCommunity, VulcanBrutal, VulcanBrutalCommunity&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;VulcanSpawnVestaValley, VulcanSpawnEtnasFury, VulcanSpawnIxionsDemise, VulcanSpawnTitusReach, VulcanSpawnRoundRobin&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Venus&lt;br /&gt;
| &amp;lt;code&amp;gt; Venus &amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;Creative, Easy, Normal, Stationeer&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;VenusDefault, VenusDefaultCommunity, VulcanBrutal, VulcanBrutalCommunity&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Note: Yes, Venus is using &#039;&#039;&#039;Vulcan&#039;&#039;&#039;Brutal &amp;amp; &#039;&#039;&#039;Vulcan&#039;&#039;&#039;BrutalCommunity&lt;br /&gt;
| &amp;lt;code&amp;gt;VenusSpawnGaiaValley, VenusSpawnDaisyValley, VenusSpawnFaithValley, VenusSpawnDuskValley, VenusSpawnRoundRobin&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
When selecting a start location you can pick &#039;&#039;&amp;lt;WorldID&amp;gt;Random&#039;&#039; to have each new player spawn in a randomly selected location on the map. This is designed to be used with the &amp;lt;WorldID&amp;gt;BrutalCommunity StartCondition which spawns each new player with a brutal start crate.&lt;br /&gt;
&lt;br /&gt;
Tutorial Maps&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! World Name !! WorldID &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Inventory Tutorial&lt;br /&gt;
| &amp;lt;code&amp;gt; Tutorial1 &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Connection Tutorial&lt;br /&gt;
| &amp;lt;code&amp;gt; Tutorial2 &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Atmospherics Tutorial&lt;br /&gt;
| &amp;lt;code&amp;gt; Tutorial3 &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Airlocks Tutorial&lt;br /&gt;
| &amp;lt;code&amp;gt; Airlock &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Furnace Tutorial&lt;br /&gt;
| &amp;lt;code&amp;gt; FurnaceBasics &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Manufacturing Tutorial&lt;br /&gt;
| &amp;lt;code&amp;gt; Manufacturing &amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Configuration =====&lt;br /&gt;
In your server directory, a file called setting.xml will be created once you start it up for the first time. &amp;lt;br&amp;gt;&lt;br /&gt;
While you can &#039;&#039;technically&#039;&#039; edit that, &#039;&#039;&#039;this approach is not guaranteed to work (bugged for a while)&#039;&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;It is recommended to use the -setting flag instead.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Setting !! Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ServerVisible&lt;br /&gt;
| true / false&lt;br /&gt;
| Shows / hides the server in the ingame server list&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| GamePort&lt;br /&gt;
| 27016 / any port&lt;br /&gt;
| The port that players connect to&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| UpdatePort&lt;br /&gt;
| 27015 / any port&lt;br /&gt;
| Steam update port. &#039;&#039;Unclear if this is actually used by the game at the moment.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| UPNPEnabled&lt;br /&gt;
| true / false&lt;br /&gt;
| Enable or disable UniversalPlugAndPlay (Auto port forwarding, your router must support)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ServerName&lt;br /&gt;
| &amp;quot;My Game Server&amp;quot; / your desired server name&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ServerPassword&lt;br /&gt;
| &amp;quot;MySuperSecurePassword&amp;quot; /  your desired server password&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ServerAuthSecret&lt;br /&gt;
| &amp;quot;MySuperSecureSecret&amp;quot; /  your desired admin secret&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ServerMaxPlayers&lt;br /&gt;
| 1-20&lt;br /&gt;
| The number of available player slots. Shouln&#039;t exceed 20.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| AutoSave&lt;br /&gt;
| true / false&lt;br /&gt;
| Enable or disable autosaves&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| SaveInterval&lt;br /&gt;
| 300&lt;br /&gt;
| Time in seconds between each autosave. Shouldn&#039;t be below 60 sec.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| AutoPauseServer&lt;br /&gt;
| true / false&lt;br /&gt;
| Weather the server should auto pause or not if no players are connected&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| UseSteamP2P&lt;br /&gt;
| true / false&lt;br /&gt;
| Weather the server should allow SteamP2P connections. Keep this disabled.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| StartLocalHost&lt;br /&gt;
| true / false&lt;br /&gt;
| Do not change this, this is required to be able to connect.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command Examples ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Linux&#039;&#039;&#039; ====&lt;br /&gt;
Note: Logging to console on Linux is slightly broken - we recommend to log to a log file instead and &amp;lt;code&amp;gt; tail -f &amp;lt;/code&amp;gt; that&lt;br /&gt;
&lt;br /&gt;
Explanation: &#039;&#039;Server starts a new Map on &amp;lt;code&amp;gt; Lunar &amp;lt;/code&amp;gt; saved to &amp;lt;code&amp;gt; saves/MyLunarMap &amp;lt;/code&amp;gt; , advertises itself with 6 player slots in the server list as &amp;lt;code&amp;gt; MyLunarServer &amp;lt;/code&amp;gt; on port &amp;lt;/code&amp;gt; 27016 &amp;lt;/code&amp;gt; with password &amp;lt;code&amp;gt; MySuperSecurePassword &amp;lt;/code&amp;gt; and saves every 5 minutes.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;./rocketstation_DedicatedServer.x86_64 -file start MyLunarMap Lunar -logFile &amp;quot;./server.log&amp;quot; -settings StartLocalHost true ServerVisible true GamePort 27016 UPNPEnabled false ServerName &amp;quot;MyLunarServer&amp;quot; ServerPassword &amp;quot;MySuperSecurePassword&amp;quot; ServerMaxPlayers 6 AutoSave true SaveInterval 300 ServerAuthSecret &amp;quot;MySuperSecureSecret&amp;quot; UpdatePort 27015 AutoPauseServer true UseSteamP2P false LocalIpAddress 0.0.0.0 &amp;amp; tail -f server.log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explanation: &#039;&#039;Server starts a new Map on &amp;lt;code&amp;gt; Lunar &amp;lt;/code&amp;gt; with Difficulty &amp;lt;code&amp;gt;Easy&amp;lt;/code&amp;gt;, Startcondition &amp;lt;code&amp;gt;DefaultStart&amp;lt;/code&amp;gt; and StartLocation &amp;lt;code&amp;gt;LunarSpawnCraterVesper&amp;lt;/code&amp;gt;, saved to &amp;lt;code&amp;gt; saves/MyLunarMap &amp;lt;/code&amp;gt; , advertises itself with 6 player slots in the server list as &amp;lt;code&amp;gt; MyLunarServer &amp;lt;/code&amp;gt; on port &amp;lt;/code&amp;gt; 27016 &amp;lt;/code&amp;gt; with password &amp;lt;code&amp;gt; MySuperSecurePassword &amp;lt;/code&amp;gt; and saves every 5 minutes.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;./rocketstation_DedicatedServer.x86_64 -file start MyLunarMap Lunar Easy DefaultStart LunarSpawnCraterVesper -logFile &amp;quot;./server.log&amp;quot; -settings StartLocalHost true ServerVisible true GamePort 27016 UPNPEnabled false ServerName &amp;quot;MyLunarServer&amp;quot; ServerPassword &amp;quot;MySuperSecurePassword&amp;quot; ServerMaxPlayers 6 AutoSave true SaveInterval 300 ServerAuthSecret &amp;quot;MySuperSecureSecret&amp;quot; UpdatePort 27015 AutoPauseServer true UseSteamP2P false LocalIpAddress 0.0.0.0 &amp;amp; tail -f server.log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explanation: &#039;&#039;Server starts a new Map on &amp;lt;code&amp;gt; Mars2 &amp;lt;/code&amp;gt; saved to &amp;lt;code&amp;gt; saves/MyLunarMap &amp;lt;/code&amp;gt; , advertises itself in the server with 6 player slots in the server list as &amp;lt;code&amp;gt; MyLunarServer &amp;lt;/code&amp;gt; on port &amp;lt;/code&amp;gt; 27016 &amp;lt;/code&amp;gt; &#039;&#039;&#039;without&#039;&#039;&#039; password and saves every 5 minutes.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;./rocketstation_DedicatedServer.x86_64 -file start MyMarsMap Mars2 -logFile &amp;quot;./server.log&amp;quot; -settings StartLocalHost true ServerVisible true GamePort 27016 UPNPEnabled false ServerName &amp;quot;MyLunarServer&amp;quot; ServerMaxPlayers 6 AutoSave true SaveInterval 300 ServerAuthSecret &amp;quot;MySuperSecureSecret&amp;quot; UpdatePort 27015 AutoPauseServer true UseSteamP2P false LocalIpAddress 0.0.0.0 &amp;amp; tail -f server.log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explanation: &#039;&#039;Server starts a new Map on &amp;lt;code&amp;gt; Lunar &amp;lt;/code&amp;gt; saved to &amp;lt;code&amp;gt; saves/MyLunarMap &amp;lt;/code&amp;gt;, &#039;&#039;&#039;does not advertise itself in the server list&#039;&#039;&#039; but is available for 6 players to direct connection via &amp;lt;code&amp;gt; &amp;lt;serverIP&amp;gt;:27016 &amp;lt;/code&amp;gt; &amp;lt;/code&amp;gt; with password &amp;lt;code&amp;gt; MySuperSecurePassword &amp;lt;/code&amp;gt; and saves every 5 minutes.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;./rocketstation_DedicatedServer.x86_64 -file start MyLunarMap Lunar -logFile &amp;quot;./server.log&amp;quot; -settings StartLocalHost true ServerVisible false GamePort 27016 UPNPEnabled false ServerName &amp;quot;MyHiddenLunarServer&amp;quot; ServerPassword &amp;quot;MySuperSecurePassword&amp;quot; ServerMaxPlayers 6 AutoSave true SaveInterval 300 ServerAuthSecret &amp;quot;MySuperSecureSecret&amp;quot; UpdatePort 27015 AutoPauseServer true UseSteamP2P false LocalIpAddress 0.0.0.0 &amp;amp; tail -f server.log&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Additional info about the Linux commands =====&lt;br /&gt;
* LocalIpAddress 0.0.0.0 is required to allow the server to bind to all network interfaces on your Linux Server. On some distros, you might wanna specify the actual interface IP instead.&lt;br /&gt;
* The server starts with the specified values, but technically in the background (&amp;amp; sign at the end of the command). You can foreground it again by using &amp;lt;code&amp;gt;fg&amp;lt;/code&amp;gt;&lt;br /&gt;
* tail -f debug.log runs in the foreground, showing the log output in your current attached terminal.&lt;br /&gt;
* When you now Ctrl+C, &#039;&#039;&#039;the server will not stop&#039;&#039;&#039; - instead it will remain in the &#039;&#039;&#039;background as long as your session is open&#039;&#039;&#039; If you, for example, disconnect your SSH connection the server will stop because an ending SSH connection typically sends a SIGHUP (hangup signal) to all processes in the session, including background processes,. You might wanna look into using [https://youtu.be/UxbiDtEXuxg?si=_j3MumpVcCCk4xGQ tmux].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Windows&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
Explanation: &#039;&#039;Server starts a new Map on &amp;lt;code&amp;gt; Lunar &amp;lt;/code&amp;gt; saved to &amp;lt;code&amp;gt; saves/MyLunarMap &amp;lt;/code&amp;gt; , advertises itself with 6 player slots in the server list as &amp;lt;code&amp;gt; MyLunarServer &amp;lt;/code&amp;gt; on port &amp;lt;code&amp;gt; 27016 &amp;lt;/code&amp;gt; with password &amp;lt;code&amp;gt; MySuperSecurePassword &amp;lt;/code&amp;gt; and saves every 5 minutes.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.\rocketstation_DedicatedServer.exe -file start MyLunarMap Lunar -settings StartLocalHost true ServerVisible true GamePort 27016 UPNPEnabled false ServerName &amp;quot;MyLunarServer&amp;quot; ServerPassword &amp;quot;MySuperSecurePassword&amp;quot; ServerMaxPlayers 6 AutoSave true SaveInterval 300 ServerAuthSecret &amp;quot;MySuperSecureSecret&amp;quot; UpdatePort 27015 AutoPauseServer true UseSteamP2P false&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Explanation: &#039;&#039;Server starts a new Map on &amp;lt;code&amp;gt; Lunar &amp;lt;/code&amp;gt; with Difficulty &amp;lt;code&amp;gt;Easy&amp;lt;/code&amp;gt;, Startcondition &amp;lt;code&amp;gt; DefaultStart &amp;lt;/code&amp;gt; and StartLocation &amp;lt;code&amp;gt; LunarSpawnCraterVesper &amp;lt;/code&amp;gt;, saved to &amp;lt;code&amp;gt; saves/MyLunarMap &amp;lt;/code&amp;gt; , advertises itself with 6 player slots in the server list as &amp;lt;code&amp;gt; MyLunarServer &amp;lt;/code&amp;gt; on port &amp;lt;code&amp;gt; 27016 &amp;lt;/code&amp;gt; with password &amp;lt;code&amp;gt; MySuperSecurePassword &amp;lt;/code&amp;gt; and saves every 5 minutes.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.\rocketstation_DedicatedServer.exe -file start MyLunarMap Lunar Easy DefaultStart LunarSpawnCraterVesper -settings StartLocalHost true ServerVisible true GamePort 27016 UPNPEnabled false ServerName &amp;quot;MyLunarServer&amp;quot; ServerPassword &amp;quot;MySuperSecurePassword&amp;quot; ServerMaxPlayers 6 AutoSave true SaveInterval 300 ServerAuthSecret &amp;quot;MySuperSecureSecret&amp;quot; UpdatePort 27015 AutoPauseServer true UseSteamP2P false&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Explanation: &#039;&#039;Server starts a new Map on &amp;lt;code&amp;gt; Lunar &amp;lt;/code&amp;gt; saved to &amp;lt;code&amp;gt; saves/MyLunarMap &amp;lt;/code&amp;gt;, does NOT advertise itself in the server list but is available for 6 players to direct connect via &amp;lt;code&amp;gt; &amp;lt;serverIP&amp;gt;:27016 &amp;lt;/code&amp;gt; &amp;lt;/code&amp;gt; with password &amp;lt;code&amp;gt; MySuperSecurePassword &amp;lt;/code&amp;gt; and saves every 5 minutes.&amp;lt;br&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.\rocketstation_DedicatedServer.exe -file start MyLunarMap Lunar -settings StartLocalHost true ServerVisible false GamePort 27016 UPNPEnabled false ServerName &amp;quot;MyHiddenLunarServer&amp;quot; ServerPassword &amp;quot;MySuperSecurePassword&amp;quot; ServerMaxPlayers 6 AutoSave true SaveInterval 300 ServerAuthSecret &amp;quot;MySuperSecureSecret&amp;quot; UpdatePort 27015 AutoPauseServer true UseSteamP2P false&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Additional info about the commands =====&lt;br /&gt;
The server will stay running until you close the terminal. When you close (don&#039;t logoff) a RDP session, the server does not stop.&lt;br /&gt;
&lt;br /&gt;
== Administrator: run a command on the server ==&lt;br /&gt;
&lt;br /&gt;
The same &amp;lt;code&amp;gt; ServerAuthSecret &amp;lt;/code&amp;gt; parameter must be added to the -setting flag (see above) and inside the clients setting.xml &#039;&#039;(&amp;quot;client&amp;quot;=your local PC, &#039;&#039;&#039;not&#039;&#039;&#039; the server)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
All commands are typed in the client console (F3) and prefixed by a &amp;lt;code&amp;gt; serverrun &amp;lt;/code&amp;gt; like so:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; serverrun say Hello World &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Server Terminal Console===&lt;br /&gt;
When running the server from windows, you can type commands in the terminal application which acts like a console&lt;br /&gt;
&lt;br /&gt;
=== Command Lists ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Details&lt;br /&gt;
!Parameter&lt;br /&gt;
|-&lt;br /&gt;
| HELP&lt;br /&gt;
| Displays the list of commands.&lt;br /&gt;
| 	Arguments:&lt;br /&gt;
* commands&lt;br /&gt;
* list (l)&lt;br /&gt;
* &amp;lt;key&amp;gt;&lt;br /&gt;
* tofile: prints the help output to file&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modding on Servers ==&lt;br /&gt;
&#039;&#039;removed very outdated information here - please ask on the Stationeers Discord server in either #modding or #dedicated-server&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are some examples of how to make your own mods in:&lt;br /&gt;
 \Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\&lt;br /&gt;
Look for ExampleMod.zip and AttributesExampleMod.zip .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://github.com/rocket2guns/StationeersDedicatedServerGuide/blob/main/README.md%20Official%20Server%20Guide VERY Outdated official guide]&lt;/div&gt;</summary>
		<author><name>78.82.252.103</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hard_Mining_Backpack&amp;diff=25695</id>
		<title>Hard Mining Backpack</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hard_Mining_Backpack&amp;diff=25695"/>
		<updated>2026-02-07T20:39:30Z</updated>

		<summary type="html">&lt;p&gt;78.82.252.103: slot/sorting-class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hard Mining Backpack&lt;br /&gt;
 | image       = [[File:ItemHardMiningBackPack.png]]&lt;br /&gt;
 | maxpressure = &lt;br /&gt;
 | createdwith = [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 6x [[Iron]] 1x [[Invar]]&lt;br /&gt;
 | volume      = &lt;br /&gt;
 | slot_class = SlotClass.Back&lt;br /&gt;
 | sorting_class = SortingClass.Clothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A slightly larger version of the [[Mining Backpack]] with 28 slots for Ore.  This is worn in the back (4) slot, but does not have jetpack capability.  Since all the slots are ore slots, you will have store other items in your uniform, or your belt (if it has the appropriate slots).&lt;br /&gt;
&lt;br /&gt;
This can also be used for bulk storage of ores without building a silo.  Paint it with your own color code if you want to make up an organization scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Hard mining backpack.png|thumb|28 slots, but only for ore]]&lt;/div&gt;</summary>
		<author><name>78.82.252.103</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Reagent_Mix&amp;diff=25694</id>
		<title>Reagent Mix</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Reagent_Mix&amp;diff=25694"/>
		<updated>2026-02-07T19:09:21Z</updated>

		<summary type="html">&lt;p&gt;78.82.252.103: clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Reagent Mix&lt;br /&gt;
 | image       = [[File:ItemReagentMix.png]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | usedwith    = &lt;br /&gt;
*[[Centrifuge]]&lt;br /&gt;
*[[Combustion Centrifuge]]&lt;br /&gt;
 | createdwith = &lt;br /&gt;
*[[Recycler]]&lt;br /&gt;
*[[Furnace]] &lt;br /&gt;
*[[Advanced Furnace]] &lt;br /&gt;
 | hashid      = -1641500434&lt;br /&gt;
 | slot_class = SlotClass.Ore&lt;br /&gt;
 | sorting_class = SortingClass.Ores&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Reagent Mix]] is a waste [[Ores|ore]] that&#039;s output by the [[Recycler]] and furnaces. The first way reagent mix is produced is by placing an unwanted item made of multiple ingot types into the recycler; the recycler will not output each ore separately, but instead as one mass called reagent mix. Reagent mix can also be produced by the [[Furnace]] or [[Advanced Furnace]] if you try to smelt an [[Alloy|alloy]] with the incorrect ratio of ores, or if the furnace is opened outside the temperature and pressure conditions of the alloy.&lt;br /&gt;
&lt;br /&gt;
Reagent mix will display the ratio of ores its made of, and be the same size as its component ores. For example, if 2 copper and 8 silver are placed in a furnace and melted together, the furnace will output a stack of 10 reagent mix, each with 0.2 copper and 0.8 silver. This reagent mix will stack with itself, however it will not stack with, for example, another pile of reagent mix made of 0.4 iron and 0.6 nickel.&lt;br /&gt;
&lt;br /&gt;
== Processing == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Reagent mix can be placed in a [[Centrifuge]] or [[Combustion Centrifuge]] to extract its component ores. This process is much faster in the combustion centrifuge, however the basic centrifuge is much less complicated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&lt;br /&gt;
* If reagent mix with alloys inside is passed through a centrifuge, it will be separated from the other components but will still output as reagent mix. For example, [[Steel]] will exit the centrifuge as a reagent mix that&#039;s 0.75 iron and 0.25 carbon. This will then need to be re-smelted in a furnace to get back a steel ingot. This happens for all alloys.&lt;br /&gt;
* A [[Stacker]] will stack reagent mixes without considering if they have the same or different compositions.&lt;/div&gt;</summary>
		<author><name>78.82.252.103</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Reagent_Mix&amp;diff=25693</id>
		<title>Reagent Mix</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Reagent_Mix&amp;diff=25693"/>
		<updated>2026-02-07T19:07:34Z</updated>

		<summary type="html">&lt;p&gt;78.82.252.103: sorting and slot class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Reagent Mix&lt;br /&gt;
 | image       = [[File:ItemReagentMix.png]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | usedwith    = &lt;br /&gt;
*[[Centrifuge]]&lt;br /&gt;
*[[Combustion Centrifuge]]&lt;br /&gt;
 | createdwith = &lt;br /&gt;
*[[Recycler]]&lt;br /&gt;
*[[Furnace]] &lt;br /&gt;
*[[Advanced Furnace]] &lt;br /&gt;
 | hashid      = -1641500434&lt;br /&gt;
 | slot_class = 10&lt;br /&gt;
 | sorting_class = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Reagent Mix]] is a waste [[Ores|ore]] that&#039;s output by the [[Recycler]] and furnaces. The first way reagent mix is produced is by placing an unwanted item made of multiple ingot types into the recycler; the recycler will not output each ore separately, but instead as one mass called reagent mix. Reagent mix can also be produced by the [[Furnace]] or [[Advanced Furnace]] if you try to smelt an [[Alloy|alloy]] with the incorrect ratio of ores, or if the furnace is opened outside the temperature and pressure conditions of the alloy.&lt;br /&gt;
&lt;br /&gt;
Reagent mix will display the ratio of ores its made of, and be the same size as its component ores. For example, if 2 copper and 8 silver are placed in a furnace and melted together, the furnace will output a stack of 10 reagent mix, each with 0.2 copper and 0.8 silver. This reagent mix will stack with itself, however it will not stack with, for example, another pile of reagent mix made of 0.4 iron and 0.6 nickel.&lt;br /&gt;
&lt;br /&gt;
== Processing == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Reagent mix can be placed in a [[Centrifuge]] or [[Combustion Centrifuge]] to extract its component ores. This process is much faster in the combustion centrifuge, however the basic centrifuge is much less complicated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&lt;br /&gt;
* If reagent mix with alloys inside is passed through a centrifuge, it will be separated from the other components but will still output as reagent mix. For example, [[Steel]] will exit the centrifuge as a reagent mix that&#039;s 0.75 iron and 0.25 carbon. This will then need to be re-smelted in a furnace to get back a steel ingot. This happens for all alloys.&lt;br /&gt;
* A [[Stacker]] will stack reagent mixes without considering if they have the same or different compositions.&lt;/div&gt;</summary>
		<author><name>78.82.252.103</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=23831</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=23831"/>
		<updated>2025-10-29T11:55:13Z</updated>

		<summary type="html">&lt;p&gt;78.82.252.103: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Solar Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Vulcan]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmosphere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a plane of deadly magma at its lowest level with deep cracks on the surface - landing into it will almost immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themselves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. On &amp;quot;Standard&amp;quot; start conditions, Players start on with a full [[Hardsuit]] equipped and Mark II toolset provided to survive and develop in its hostile environment. &amp;quot;Brutal (Hot Planet)&amp;quot; start condition only provide a regular [[EVA Suit]], which limits the available time outside (&amp;quot;Extra Stational Activity&amp;quot;) due to worse insulation, especially at daytime.&lt;br /&gt;
&lt;br /&gt;
Starting farming kit and redundancies are completely removed and replaced by a basic trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes precedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|-&lt;br /&gt;
| Year length|| Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Difficulty: Challenging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player&#039;s ability to efficiently explore the area in search from ores and ices  and managing their suit&#039;s Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there&#039;s very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.&lt;br /&gt;
&lt;br /&gt;
As stated by the description, there&#039;s all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player&#039;s [[Lander]] hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It&#039;s advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.&lt;br /&gt;
&lt;br /&gt;
This starting world is an original &amp;quot;creative&amp;quot; scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is &#039;&#039;obsolete&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>78.82.252.103</name></author>
	</entry>
</feed>