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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AbsoluteNift</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
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	<updated>2026-04-04T04:20:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=EVA_Suit&amp;diff=9577</id>
		<title>EVA Suit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=EVA_Suit&amp;diff=9577"/>
		<updated>2020-07-31T04:17:50Z</updated>

		<summary type="html">&lt;p&gt;AbsoluteNift: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = EVA Suit&lt;br /&gt;
 | image       = [[File:ItemEvaSuit.png]]&lt;br /&gt;
 | maxpressure = 202.65 kPa&lt;br /&gt;
 | volume      = 10 L&lt;br /&gt;
 | createdwith = [[Fabricator]]; [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 5g [[Iron]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Space Helmet]] to go outside a pressurized and breathable environment.  It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous.  It can also carry a [[Spacepack]] for additional storage and jumpjet capabilities.  &lt;br /&gt;
&lt;br /&gt;
The [[EVA Suit]] is the lighter of the two suits available, with the other (much more expensive) suit being the [[Hardsuit]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable helmet to function properly.  You must insert suitable gas canisters and filters into the suit&#039;s slot (see below).  These will need to be manually changed on a periodic basis, althoguh the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally dispayed at the top-right of the screen.  Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the suit&#039;s slots and its various settings.  These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On / Off&#039;&#039;&#039;  (i.e. Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Air On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up / Down&#039;&#039;&#039;  (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up / Down&#039;&#039;&#039;  (with a range of 0°C to 60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet.  If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 6 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a breatable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]] (ideally Large or Nuclear)&lt;br /&gt;
* 3x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathable gas mix (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and survivng 11 to ~300kPA)&lt;br /&gt;
* Suit temperature is normally set to 18-21°C, Humans in-game prefering 10-29°C, tolertaing 0-39°C and surviving around -10 to 49°C &lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure the Filtes can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas.&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have the correct filters and breathable gas but are still expereicning problems, refer to the &#039;Flush&#039; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoreticlly possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* Damaged suits can be recycled (assuming you have a new one to use!)&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation of Breathing inside a Suit==&lt;br /&gt;
Think of it this way: You start with a 100% Oxygen atmosphere in your suit/helmet. Through breathing you will replace some of the O2 with CO2. The CO2 will be removed by the suit&#039;s filters (which are by default three CO2 filters), in turn dropping the pressure in the suit/helmet. The breathing tank will replenish the suit&#039;s pressure atmosphere (with whatever is in the breating tank) until the target pressure of the suit is reached again. This cycle will repeat over and over. So if you have anything else than pure O2 in your breathing tank, it will be introduced into the atmosphere of your suit and will accumulate over time (ultimately to 100%, because you&#039;re not breathing it and it doesn&#039;t get filtered out!) If you don&#039;t have pure Oxygen available or choose not to use it, you can use other gas mixtures, but must be sure that you add the appropriate filters to your suit as well.&lt;/div&gt;</summary>
		<author><name>AbsoluteNift</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ore_(Cobalt)&amp;diff=9576</id>
		<title>Ore (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ore_(Cobalt)&amp;diff=9576"/>
		<updated>2020-07-31T04:07:23Z</updated>

		<summary type="html">&lt;p&gt;AbsoluteNift: Added info about the minimal use of cobalt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ore (Cobalt)&lt;br /&gt;
 | image       =  [[File:ItemCobaltOre.png]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | usedwith    = &lt;br /&gt;
*[[Arc Furnace]]&lt;br /&gt;
*[[Furnace]]&lt;br /&gt;
}}&lt;br /&gt;
{{Orebox&lt;br /&gt;
 | name  = Ore (Cobalt)&lt;br /&gt;
 | image = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Ore_(Cobalt)|Ore (Cobalt)]] is mined throughout the surface and underground of a planet or an asteroid using a [[Special:MyLanguage/Mining_Drill|Mining Drill]].&lt;br /&gt;
&lt;br /&gt;
== Processed == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
There is currently no recipe to make [[Special:MyLanguage/Ingot_(Cobalt)|Ingot (Cobalt)]]. It can be combined in the [[Special:MyLanguage/Advanced_Furnace|Advanced Furnace]] to crate the advanced alloys [[Special:MyLanguage/Ingot_(Astroloy)|Ingot (Astroloy)]], [[Special:MyLanguage/Ingot_(Hastelloy)|Ingot (Hastelloy)]] and [[Special:MyLanguage/Ingot_(Stellite)|Ingot (Stellite)]]. Only [[Ingot (Astroloy)]] has a use so far to make the [[Tool Printer Mod]] and the [[AIMEe]], so it is a rarely needed material&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>AbsoluteNift</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit_Jetpack&amp;diff=9570</id>
		<title>Hardsuit Jetpack</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit_Jetpack&amp;diff=9570"/>
		<updated>2020-07-28T04:22:35Z</updated>

		<summary type="html">&lt;p&gt;AbsoluteNift: link typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hardsuit Jetpack&lt;br /&gt;
 | image       = &lt;br /&gt;
 | createdwith = [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 2g [[Gold]], 10g [[Steel]], 4g [[Lead]], 8g [[Invar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A combined jetpack / storage unit worn on the back, usually in combination with a [[Hardsuit]].  The jetpack is capable of very high flight speeds of &#039;&#039;&#039;15m/s&#039;&#039;&#039; (over 3x faster running in a spacesuit over smooth terrain), and will generate significant inertia whilst at full speed.  The jetpack is especially useful for travelling long distance, although it consumes propellant much faster than a [[Spacepack]].&lt;br /&gt;
&lt;br /&gt;
The much cheaper, smaller and less powerful [[Spacepack]] is also available, as is a more-readily attainable [[Hardsuit Backpack]] (which provides additional storage but no jetpack functionality).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your jetpack can be activated using the Keyboard shortcut &#039;&#039;&#039;&#039;J&#039;&#039;&#039;&#039; or by pressing the Spacebar (which will cause you to gain altitude).  It also significantly increases your carrying capacity. &lt;br /&gt;
&lt;br /&gt;
The jetpack includes a Stabilizer function, which when activated will cause your character to &#039;hover&#039; after gaining altitude in a gravity well, rather than falling.  It is also possible to adjut the &#039;Thrust&#039; Value of your jetpack. This will not change the top speed you can attain, but instead adjusts the rate of acceleration.  The [[Hardsuit Jetpack]] can therefore be made much less twitchy for use around your base by decreasing its Thrust setting.&lt;br /&gt;
&lt;br /&gt;
Your backpack storage and jetpack functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the backpacks&#039;s settings, as follows:&lt;br /&gt;
* &#039;&#039;&#039;Stabilizer On / Off&#039;&#039;&#039; - Toggle the Stabalizer on and off  &lt;br /&gt;
* &#039;&#039;&#039;Thrust Up/Down&#039;&#039;&#039; - When the jetapck is active, adjusts Thrust by increments of +/-10%   &lt;br /&gt;
&lt;br /&gt;
The colour of an (unworn) helmet can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
It contains 10 slots, as follows:&lt;br /&gt;
*  1x &#039;&#039;&#039;Propellant Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] containing suitable propellant gas (usually pure [[Nitrogen|N2]], but sometimes [Carbond Dioxide|CO2]])&lt;br /&gt;
* 14x &#039;&#039;&#039;Generic Storage&#039;&#039;&#039; slots&lt;br /&gt;
&lt;br /&gt;
[[File:Hardsuit jetpack.png|302x226px]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Your backpack can hold items stacked withiin itmes (so in theroy, you could nest multiple backpacs - although this may be contray to the spirit of the game!)&lt;br /&gt;
* It is theoreticlly possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* [[Marine Armor]] has no matching backpack, and could therefore be supplemented sensibly with any backpack&lt;br /&gt;
&lt;br /&gt;
* Any gas mix can be used as propellent, as Thrust is generated by controlled venting of the gas, not by combustion (although see below...)&lt;br /&gt;
* Your jetpack vents its propellant directly into the atmsophere or any sealed room you are inside - as such, your jetpack could potentially continate a sealed environment (for example with [[Carbon Dioxide]] or [[Pollutant]]), or even cause a fire if it causes [[Oxygen]] and [[Hydrogen]] to mix in sufficent quntities to support spontaneous combustion&lt;br /&gt;
* In theroy, you could carry a spare propellant tank in your backpack, potentially with an alternate gas mix (possibly allowing safe use of jetpack &#039;indoors&#039;)&lt;br /&gt;
* Generally you will wish to use a gas with plentiful availabilty as jetpack propellant (such as [[Carbon Dioxide]] on [[Mars]])&lt;/div&gt;</summary>
		<author><name>AbsoluteNift</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Power&amp;diff=9569</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Power&amp;diff=9569"/>
		<updated>2020-07-28T02:50:44Z</updated>

		<summary type="html">&lt;p&gt;AbsoluteNift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
Power is one of the main resources. A power network is a series of connected Cables and the individual machines connected to it. Each network has two main metrics - Actual Power, and Power Potential. &lt;br /&gt;
*Actual power is the active draw, or usage, of power from machines on the network. &lt;br /&gt;
*The Power Potential of the network is the currently accessible potential of power that could be drawn from the network. As such, the Actual Power can never exceed the Power Potential, if more power is needed by machines, you effectively have a shortage. Some times the Power Potential is buffered in batteries, in which case it is saved for later, but in the case of power generation - Power Potential that isn&#039;t used will be effectively lost.&lt;br /&gt;
&lt;br /&gt;
This [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ reddit post by u/Chribitz] details power usage rates of most, if not all, machines/components/tools that use it.&lt;br /&gt;
&lt;br /&gt;
==Cables and Fuses==&lt;br /&gt;
Individual types of cable have a maximum Actual Power limit (Normal: 5kW, Heavy: 100kW), the Potential Power can be as high as you want, but if the Actual Power draw from the network exceeds the capacity of the cable, one or more cables on the network will blow. In order to avoid random cables blowing, you can add a [[Fuse]] to the power network. Once the power limit is exceeded, the fuse on the network will blow instead of random pieces of cable on the network making it a very easy problem to fix instead of having to hunt around large networks trying to find the issue.&lt;/div&gt;</summary>
		<author><name>AbsoluteNift</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=9568</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=9568"/>
		<updated>2020-07-28T02:44:30Z</updated>

		<summary type="html">&lt;p&gt;AbsoluteNift: Added extra tip about battery charge speeds in APC vs Charger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&#039;&#039;This guide assumes that you&#039;ve selected Moon as your scenario.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]])&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is usefull for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in it&#039;s menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Getting your Bearings === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you will see several crates and [[Road Flares]]. There&#039;s a lot to take in, but you have some time to get a feel for the controls and explore the crates. You will want to at least get started on a basic platform before sunrise though.&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Night === &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
# Grab the [[Iron Frames]] from construction crate 1 by clicking on the lid and letting it open&lt;br /&gt;
# Find a place where the blocks don&#039;t clip too much into the ground and place a 2x2 or a 3x3&lt;br /&gt;
## You can create stairs later, so it&#039;s okay if your block is not placed too well right now&lt;br /&gt;
## You can also deconstruct everything easily later on, only expending battery charge in the process&lt;br /&gt;
# Put the [[Iron Frames]] back and grab the [[Iron Sheets]]&lt;br /&gt;
# Switch to your free hand using &#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
## Open your [[Toolbelt|Tool Belt]] by hitting &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
## Use the &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039; to highlight the [[Welder]] and press &#039;&#039;&#039;F&#039;&#039;&#039; to move it to your active / empty hand&lt;br /&gt;
## Press &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;R&#039;&#039;&#039;, then &#039;&#039;&#039;F&#039;&#039;&#039; to turn the torch on&lt;br /&gt;
## Hover over the frame until prompted to construct the frame, then &#039;&#039;&#039;left click&#039;&#039;&#039; and hold&lt;br /&gt;
## &#039;&#039;You only need to build the first level to be able to walk on it, the second level is considered airtight&lt;br /&gt;
## Turn off the [[Welding Torch]] when you&#039;re done, otherwise it will stay on in your belt and either blow up or run out of fuel&lt;br /&gt;
# Put the [[Iron Frames]] and [[Iron Sheets]] back in the crate&lt;br /&gt;
# Grab the [[Kit (Solar Panel)]] from construction crate 1 and place it on your platform&lt;br /&gt;
## You will need to finish constructing it by holding a [[Glass Sheets|Glass Sheet]] in your hand and hold down &#039;&#039;&#039;left mouse button&#039;&#039;&#039; while it constructs&lt;br /&gt;
## You can use the [[Wrench]] from your [[Toolbelt|Tool Belt]] to rotate the [[Solar Panel]]&lt;br /&gt;
## The top parts are for vertical orientation, the base of the solar panel can be rotated for horizontal positioning&lt;br /&gt;
## If you see the sun, make the panel face it! You can see its current generation by hovering over the structure&lt;br /&gt;
# Grab the [[Area Power Controller]] from construction crate 1&lt;br /&gt;
## Place it on the frames and open it with the [[Crowbar]]&lt;br /&gt;
## Grab the empty [[Battery Cell (Large)]] from construction crate 2 and place it inside the [[Area Power Controller]]&lt;br /&gt;
## The switch starts in &amp;quot;Off&amp;quot; - make sure to turn it on!&lt;br /&gt;
## If the light is blinking red - you&#039;re running on battery power&lt;br /&gt;
## If the light is blinking blue - you&#039;re charging the battery power from external sources (ex: [[Solar Panel]], [[Solid Fuel Generator]], [[Stationary Battery]])&lt;br /&gt;
#* &#039;&#039;&#039;Do not connect the input (raw power) and output from the APC - you will cause a short circuit!&#039;&#039;&#039;&lt;br /&gt;
# Switch back to the [[Toolbelt|Tool Belt]] and put the [[Cables]] in a free hand&lt;br /&gt;
## Use the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039; to change the shape and &#039;&#039;&#039;delete, insert, home, end, pgup, pgdown&#039;&#039;&#039; to rotate&lt;br /&gt;
## You can use the [[Cable Cutters]] to &amp;quot;pick up&amp;quot; bad placement&lt;br /&gt;
# When your battery runs low, switch it with the battery in the APC, if you do this early enough in the solar day and track the sun, then the battery should be high or full charge by the end of the day&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
You will now probably survive the first night. But that&#039;s not exciting.. you&#039;re here to build cool stuff!&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Week === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
During the day, you will want to aggressively find Ores since visibility is very low at night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
# Find ores such as [[Iron Ore]], [[Copper Ore]], [[Gold Ore]]&lt;br /&gt;
#* You can ignore [[Silver Ore]], [[Nickel Ore]], [[Lead Ore]], [[Ice]], and all others for now&lt;br /&gt;
# Setup the [[Battery Charger]] to recharge small batteries for your tools such as [[Hand Drill]] and [[Mining Drill]]&lt;br /&gt;
# Setup your [[Arc Furnace]] by connecting [[Cables]] from your [[Area Power Controller]]&lt;br /&gt;
#* You can turn it on by clicking on the switch to the left (it will turn green)&lt;br /&gt;
#* Insert the ore and click on the &#039;activate&#039; button&lt;br /&gt;
#* If it stops working immediately, then your power is not consistent - did you skip setting up the APC? Is the battery in the APC out of power?&lt;br /&gt;
#* In this case, you will need to rely on the [[Solid Fuel Generator]] to power the APC&lt;br /&gt;
# Setup the [[Solid Fuel Generator]] for emergency power until a [[Stationary Battery]] can be setup&lt;br /&gt;
#* Make sure you hook it up to the input side of the [[Power Controller|APC]] - &#039;&#039;&#039;do not mix the networks!&#039;&#039;&#039;&lt;br /&gt;
#* The [[Solid Fuel Generator]] eats coal quickly, so try to move to solar asap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
During the night, if you need to get minerals, use the [[Tracking Beacon]]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* The [[Tracking Beacon]] uses a [[Battery Cell (Small)]] which can be taken from the [[Hand Drill]] or [[Angle Grinder]]&lt;br /&gt;
* A [[Cartridge (Tracker)|Cartridge]] starts in the player&#039;s suit inventory and can be inserted into the [[Handheld Tablet]]&lt;br /&gt;
** &#039;&#039;&#039;Heads up:&#039;&#039;&#039; the tablet uses power if left On when put away&lt;br /&gt;
&lt;br /&gt;
===== Goals ===== &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
# Setup the remaining structures: [[Arc Furnace]], [[Solid Fuel Generator]], [[Autolathe]]&lt;br /&gt;
# Get the materials to produce an [[Electronics Printer]] asap&lt;br /&gt;
#* Print out a [[Battery Cell (Large)]] from the [[Electronics Printer]] so you don&#039;t have to swap suit power with the APC and can charge it with minimal interaction&lt;br /&gt;
#* Print out a [[Kit_(Battery)|Battery]] and hook it up to the &#039;&#039;&#039;incoming&#039;&#039;&#039; side of the APC&lt;br /&gt;
#* Use [[Cables|Heavy Cables]] to transfer a higher wattage to the [[Kit_(Battery)|Battery]]&lt;br /&gt;
# Setup a basic room with an [[Airlock]] and a [[Gas Tank Storage]] to collect some oxygen if low&lt;br /&gt;
&lt;br /&gt;
=== Getting Steel === &amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
Here&#039;s the first obstacle in your way: getting your first run of [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
# Create a [[Furnace]] from the [[Autolathe]] - nice&lt;br /&gt;
# You will need the following items to start the furnace&lt;br /&gt;
#* 2 volatile ice&lt;br /&gt;
#* 1 oxite ice&lt;br /&gt;
# You need a ratio of these items to get steel&lt;br /&gt;
#* 3 iron ore&lt;br /&gt;
#* 1 coal&lt;br /&gt;
#* &#039;&#039;you can double check the ratio with the [[Cartridges|Cartridge (eReader)]] in the [[Handheld Tablet]]&lt;br /&gt;
# Insert 2 volatile ice and 1 oxite ice into the furnace (this will be easier to do at night otherwise the ice might melt)&lt;br /&gt;
# Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)&lt;br /&gt;
#* Check the contents view on the furnace and you should see hydrocarbons and iron listed&lt;br /&gt;
#* Hit &#039;&#039;&#039;Activate&#039;&#039;&#039; and enjoy the light show&lt;br /&gt;
#* Pull the lever and enjoy your [[Steel Ingot|Steel]] - 100g lasted me for a long time 😎&lt;br /&gt;
#* You can run multiple batches as long as you&#039;re in the right pressure &amp;amp; temperature range&lt;br /&gt;
# &#039;&#039;&#039;Warning&#039;&#039;&#039; ore cannot be recovered from the [[Furnace]] unless you use a [[Centrifuge]] - &#039;&#039;&#039;make sure you measure it out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Surviving Forever === &amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
Once you&#039;ve gotten past the early part of the game, the world is your oyster. Here&#039;s some overall goals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
# Create one or more [[Station Batteries|Battery]] to store power more consistently&lt;br /&gt;
# Automate solar power collection using I/O and a [[Sensors|Daylight Sensor]] - [[Solar Logic Circuits Guide]]&lt;br /&gt;
# Create a [[Fabricator]] and hook up a [[Computer]] to it&lt;br /&gt;
# Use [[Chutes]], [[Conveyor|Conveyors]], and [[Stacker|Stackers]] if you&#039;re interested in the ole Factorio feel&lt;br /&gt;
# Create an actual ship! (Using [[Furniture]], [[Rocket Engine]], [[Stellar Anchor]] and some other parts)&lt;br /&gt;
# Create advanced ingots such as [[Solder]], [[Invar]], [[Electrum]], [[Constantan]]&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer === &amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
&#039;&#039;tbd - but yeah, Don&#039;t grief!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpfull reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>AbsoluteNift</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=9567</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=9567"/>
		<updated>2020-07-28T02:18:53Z</updated>

		<summary type="html">&lt;p&gt;AbsoluteNift: typo and updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&#039;&#039;This guide assumes that you&#039;ve selected Moon as your scenario.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]])&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is usefull for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in it&#039;s menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Getting your Bearings === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you will see several crates and [[Road Flares]]. There&#039;s a lot to take in, but you have some time to get a feel for the controls and explore the crates. You will want to at least get started on a basic platform before sunrise though.&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Night === &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
# Grab the [[Iron Frames]] from construction crate 1 by clicking on the lid and letting it open&lt;br /&gt;
# Find a place where the blocks don&#039;t clip too much into the ground and place a 2x2 or a 3x3&lt;br /&gt;
## You can create stairs later, so it&#039;s okay if your block is not placed too well right now&lt;br /&gt;
## You can also deconstruct everything easily later on, only expending battery charge in the process&lt;br /&gt;
# Put the [[Iron Frames]] back and grab the [[Iron Sheets]]&lt;br /&gt;
# Switch to your free hand using &#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
## Open your [[Toolbelt|Tool Belt]] by hitting &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
## Use the &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039; to highlight the [[Welder]] and press &#039;&#039;&#039;F&#039;&#039;&#039; to move it to your active / empty hand&lt;br /&gt;
## Press &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;R&#039;&#039;&#039;, then &#039;&#039;&#039;F&#039;&#039;&#039; to turn the torch on&lt;br /&gt;
## Hover over the frame until prompted to construct the frame, then &#039;&#039;&#039;left click&#039;&#039;&#039; and hold&lt;br /&gt;
## &#039;&#039;You only need to build the first level to be able to walk on it, the second level is considered airtight&lt;br /&gt;
## Turn off the [[Welding Torch]] when you&#039;re done, otherwise it will stay on in your belt and either blow up or run out of fuel&lt;br /&gt;
# Put the [[Iron Frames]] and [[Iron Sheets]] back in the crate&lt;br /&gt;
# Grab the [[Kit (Solar Panel)]] from construction crate 1 and place it on your platform&lt;br /&gt;
## You will need to finish constructing it by holding a [[Glass Sheets|Glass Sheet]] in your hand and hold down &#039;&#039;&#039;left mouse button&#039;&#039;&#039; while it constructs&lt;br /&gt;
## You can use the [[Wrench]] from your [[Toolbelt|Tool Belt]] to rotate the [[Solar Panel]]&lt;br /&gt;
## The top parts are for vertical orientation, the base of the solar panel can be rotated for horizontal positioning&lt;br /&gt;
## If you see the sun, make the panel face it! You can see its current generation by hovering over the structure&lt;br /&gt;
# Grab the [[Area Power Controller]] from construction crate 1&lt;br /&gt;
## Place it on the frames and open it with the [[Crowbar]]&lt;br /&gt;
## Grab the empty [[Battery Cell (Large)]] from construction crate 2 and place it inside the [[Area Power Controller]]&lt;br /&gt;
## The switch starts in &amp;quot;Off&amp;quot; - make sure to turn it on!&lt;br /&gt;
## If the light is blinking red - you&#039;re running on battery power&lt;br /&gt;
## If the light is blinking blue - you&#039;re charging the battery power from external sources (ex: [[Solar Panel]], [[Solid Fuel Generator]], [[Stationary Battery]])&lt;br /&gt;
#* &#039;&#039;&#039;Do not connect the input (raw power) and output from the APC - you will cause a short circuit!&#039;&#039;&#039;&lt;br /&gt;
# Switch back to the [[Toolbelt|Tool Belt]] and put the [[Cables]] in a free hand&lt;br /&gt;
## Use the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039; to change the shape and &#039;&#039;&#039;delete, insert, home, end, pgup, pgdown&#039;&#039;&#039; to rotate&lt;br /&gt;
## You can use the [[Cable Cutters]] to &amp;quot;pick up&amp;quot; bad placement&lt;br /&gt;
# When your battery runs low, switch it with the battery in the APC, if you do this early enough in the solar day and track the sun, then the battery should be high or full charge by the end of the day&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
You will now probably survive the first night. But that&#039;s not exciting.. you&#039;re here to build cool stuff!&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Week === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
During the day, you will want to aggressively find Ores since visibility is very low at night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
# Find ores such as [[Iron Ore]], [[Copper Ore]], [[Gold Ore]]&lt;br /&gt;
#* You can ignore [[Silver Ore]], [[Nickel Ore]], [[Lead Ore]], [[Ice]], and all others for now&lt;br /&gt;
# Setup the [[Battery Charger]] to recharge small batteries for your tools such as [[Hand Drill]] and [[Mining Drill]]&lt;br /&gt;
# Setup your [[Arc Furnace]] by connecting [[Cables]] from your [[Area Power Controller]]&lt;br /&gt;
#* You can turn it on by clicking on the switch to the left (it will turn green)&lt;br /&gt;
#* Insert the ore and click on the &#039;activate&#039; button&lt;br /&gt;
#* If it stops working immediately, then your power is not consistent - did you skip setting up the APC? Is the battery in the APC out of power?&lt;br /&gt;
#* In this case, you will need to rely on the [[Solid Fuel Generator]] to power the APC&lt;br /&gt;
# Setup the [[Solid Fuel Generator]] for emergency power until a [[Stationary Battery]] can be setup&lt;br /&gt;
#* Make sure you hook it up to the input side of the [[Power Controller|APC]] - &#039;&#039;&#039;do not mix the networks!&#039;&#039;&#039;&lt;br /&gt;
#* The [[Solid Fuel Generator]] eats coal quickly, so try to move to solar asap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
During the night, if you need to get minerals, use the [[Tracking Beacon]]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* The [[Tracking Beacon]] uses a [[Battery Cell (Small)]] which can be taken from the [[Hand Drill]] or [[Angle Grinder]]&lt;br /&gt;
* A [[Cartridge (Tracker)|Cartridge]] starts in the player&#039;s suit inventory and can be inserted into the [[Handheld Tablet]]&lt;br /&gt;
** &#039;&#039;&#039;Heads up:&#039;&#039;&#039; the tablet uses power if left On when put away&lt;br /&gt;
&lt;br /&gt;
===== Goals ===== &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
# Setup the remaining structures: [[Arc Furnace]], [[Solid Fuel Generator]], [[Autolathe]]&lt;br /&gt;
# Get the materials to produce an [[Electronics Printer]] asap&lt;br /&gt;
#* Print out a [[Battery Cell (Large)]] from the [[Electronics Printer]] so you don&#039;t have to swap suit power with the APC and can charge it with minimal interaction&lt;br /&gt;
#* Print out a [[Kit_(Battery)|Battery]] and hook it up to the &#039;&#039;&#039;incoming&#039;&#039;&#039; side of the APC&lt;br /&gt;
#* Use [[Cables|Heavy Cables]] to transfer a higher wattage to the [[Kit_(Battery)|Battery]]&lt;br /&gt;
# Setup a basic room with an [[Airlock]] and a [[Gas Tank Storage]] to collect some oxygen if low&lt;br /&gt;
&lt;br /&gt;
=== Getting Steel === &amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
Here&#039;s the first obstacle in your way: getting your first run of [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
# Create a [[Furnace]] from the [[Autolathe]] - nice&lt;br /&gt;
# You will need the following items to start the furnace&lt;br /&gt;
#* 2 volatile ice&lt;br /&gt;
#* 1 oxite ice&lt;br /&gt;
# You need a ratio of these items to get steel&lt;br /&gt;
#* 3 iron ore&lt;br /&gt;
#* 1 coal&lt;br /&gt;
#* &#039;&#039;you can double check the ratio with the [[Cartridges|Cartridge (eReader)]] in the [[Handheld Tablet]]&lt;br /&gt;
# Insert 2 volatile ice and 1 oxite ice into the furnace (this will be easier to do at night otherwise the ice might melt)&lt;br /&gt;
# Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)&lt;br /&gt;
#* Check the contents view on the furnace and you should see hydrocarbons and iron listed&lt;br /&gt;
#* Hit &#039;&#039;&#039;Activate&#039;&#039;&#039; and enjoy the light show&lt;br /&gt;
#* Pull the lever and enjoy your [[Steel Ingot|Steel]] - 100g lasted me for a long time 😎&lt;br /&gt;
#* You can run multiple batches as long as you&#039;re in the right pressure &amp;amp; temperature range&lt;br /&gt;
# &#039;&#039;&#039;Warning&#039;&#039;&#039; ore cannot be recovered from the [[Furnace]] unless you use a [[Centrifuge]] - &#039;&#039;&#039;make sure you measure it out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Surviving Forever === &amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
Once you&#039;ve gotten past the early part of the game, the world is your oyster. Here&#039;s some overall goals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
# Create one or more [[Station Batteries|Battery]] to store power more consistently&lt;br /&gt;
# Automate solar power collection using I/O and a [[Sensors|Daylight Sensor]] - [[Solar Logic Circuits Guide]]&lt;br /&gt;
# Create a [[Fabricator]] and hook up a [[Computer]] to it&lt;br /&gt;
# Use [[Chutes]], [[Conveyor|Conveyors]], and [[Stacker|Stackers]] if you&#039;re interested in the ole Factorio feel&lt;br /&gt;
# Create an actual ship! (Using [[Furniture]], [[Rocket Engine]], [[Stellar Anchor]] and some other parts)&lt;br /&gt;
# Create advanced ingots such as [[Solder]], [[Invar]], [[Electrum]], [[Constantan]]&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer === &amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
&#039;&#039;tbd - but yeah, Don&#039;t grief!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>AbsoluteNift</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Recycler&amp;diff=9235</id>
		<title>Recycler</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Recycler&amp;diff=9235"/>
		<updated>2020-03-18T03:11:54Z</updated>

		<summary type="html">&lt;p&gt;AbsoluteNift: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Recycler)&lt;br /&gt;
 | image       = [[File:ItemKitRecycler.png]]&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron]], 10g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Recycler&lt;br /&gt;
 | power_usage      = 5W + Recipe Usage&lt;br /&gt;
 | placed_with_item = [[Kit (Recycler)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Recycler)]]&lt;br /&gt;
}}&lt;br /&gt;
Used to recycle a variety of items. The recycler reclaims 50% of the resources used to create the item and produces a &amp;quot;reagent&amp;quot; ore that can be further processed into its components using a [[Centrifuge]]. If a reagent is passed into it however, 100% is reclaimed and the same reagent is passed through.&lt;br /&gt;
&lt;br /&gt;
Items within a container, such as a toolbelt, will also be recycled and added to the resulting reagent ore. &lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>AbsoluteNift</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Rover&amp;diff=9234</id>
		<title>Rover</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Rover&amp;diff=9234"/>
		<updated>2020-03-18T03:02:41Z</updated>

		<summary type="html">&lt;p&gt;AbsoluteNift: Updated some grammar and added construction process&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A rover can be constructer by placing a kit (Rover Frame), (created in the fabricator) and then constructin it in multiple stages similar to the Autolathe, Electronics printer etc. It can then be powered by batteries, there are three slots for these on the right hand side.&lt;br /&gt;
&lt;br /&gt;
Recommended to press the gear wheel and set movement to first person to explore the vehicle.&lt;br /&gt;
&lt;br /&gt;
Inside you can find:&lt;br /&gt;
&lt;br /&gt;
Canister mount for o2 and co2&lt;br /&gt;
Filter slot&lt;br /&gt;
2 Battery mounts (chargers)&lt;br /&gt;
Locker with 12 slot&lt;br /&gt;
Suit locker&lt;br /&gt;
Tank mount (i presume)&lt;br /&gt;
Fuel canister slot under the ramp&lt;br /&gt;
2 areas separated by doors cockpit and storage area. There are two mounts on the rear of the rover that accept either a crate or portable tank.&lt;br /&gt;
&lt;br /&gt;
[https://sketchfab.com/models/2021fc128c6f4455874f14d44bdcda87 Stationeers - Rover Concept on Sketchfab]&lt;/div&gt;</summary>
		<author><name>AbsoluteNift</name></author>
	</entry>
</feed>