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	<updated>2026-04-03T20:52:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Automated_Rocket_Automation)&amp;diff=12673</id>
		<title>Kit (Automated Rocket Automation)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Automated_Rocket_Automation)&amp;diff=12673"/>
		<updated>2022-07-25T21:31:02Z</updated>

		<summary type="html">&lt;p&gt;Awilliamson: Note added regarding Activate Data Parameter being change-based rather than set-based.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rocketry]]&lt;br /&gt;
{{itembox&lt;br /&gt;
 | name        = Kit (Automated Rocket Automation Module)&lt;br /&gt;
 | image       = [[File:Kit Automated Rocket Automation Module.png|thumb]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]] &#039;&#039;&#039;Mk2&#039;&#039;&#039;&lt;br /&gt;
 | cost        = 10g [[Gold]], 40g [[Copper]], 25g [[Steel]], 30g [[Electrum]], 30g [[Invar]], 15g [[Solder]], 25g [[Stellite]], 10g [[Inconel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Automated Rocket Automation Module&lt;br /&gt;
 | image            = [[File:Automated Rocket Automation Module.png|thumb]]&lt;br /&gt;
 | placed_with_item = [[Kit (Automated Rocket Automation)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
&lt;br /&gt;
 | item_rec1        = [[Kit (Automated Rocket Automation)]]&lt;br /&gt;
&lt;br /&gt;
 | const_with_tool2 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item2 = 25 x [[Steel Sheets]]&lt;br /&gt;
 | item_rec2        = 25 x [[Steel Sheets]]&lt;br /&gt;
&lt;br /&gt;
 | const_with_tool3 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item3 = 25 x [[Plastic Sheets]]&lt;br /&gt;
 | item_rec3        = 25 x [[Plastic Sheets]]&lt;br /&gt;
&lt;br /&gt;
 | const_with_item4 = 20 x [[Electronic Parts]]&lt;br /&gt;
 | item_rec4        = 20 x [[Electronic Parts]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The automation module completes the rocket. It passes logic to its respective components.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| ClearMemory || Boolean || Resets internal counters, such as ExportCount, to zero when set to 1.&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Integer || Set the desired mode of the rocket.&amp;lt;br&amp;gt;&#039;&#039;&#039;Note: Setting Activate to the same value multiple times will not register a change beyond the initial set point.&amp;lt;br&amp;gt;To remedy this, set Activate to a &#039;safe&#039; value such as 0 or 1 first if encountering strange triggering behaviour.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 = Launch to Space.&amp;lt;br&amp;gt;&lt;br /&gt;
2 = Travel in Space. This can be used to find new ice, ore, or salvage.&amp;lt;br&amp;gt;&lt;br /&gt;
4 = Stop Traveling in Space.&amp;lt;br&amp;gt;&lt;br /&gt;
5 = Return to the Launch Pad. Only valid from mode 3 or 4&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || The current mode of the rocket.&amp;lt;br&amp;gt;&lt;br /&gt;
0 = Idle on the Launch Pad. The rocket can be launched by setting the Activate variable to 1.&amp;lt;br&amp;gt;&lt;br /&gt;
1 = Launching to Space. This will automatically transition to 4 after a short time.&amp;lt;br&amp;gt;&lt;br /&gt;
2 = Traveling in Space. The rocket will continue traveling unless you set the Activate variable to to 4 or 5, such as when the CollectableGoods variable changes to 1.&amp;lt;br&amp;gt;&lt;br /&gt;
3 = Arriving at Location in Space. This is the automatic transition state between mode 2 and 4.&amp;lt;br&amp;gt;&lt;br /&gt;
4 = Idle in Space. If the CollectableGoods variable is 1 you can now mine or salvage, else if 0 then you can find a new mining or salvaging spot by setting the Activate variable to 2.&amp;lt;br&amp;gt;&lt;br /&gt;
5 = Returning to Launch Pad. This is not automatic, the rocket must be commanded to return by setting the Activate variable to 5.&amp;lt;br&amp;gt;&lt;br /&gt;
6 = Returned to Launch Pad (Seemingly unused; you will see mode 0 instead).&amp;lt;br&amp;gt;&lt;br /&gt;
7 = Out of Fuel in Space (Can still deconstruct the launch tower to get parts back?).&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Fuel || Float || The quantity of onboard fuel, in moles.&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount || Integer || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| CollectableGoods || Boolean || Whether the rocket can currently harvest ice, ore, or salvage. If 0, then the rocket must be moved to a new area by setting Mode to 2.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| ReturnFuelCost || Integer || The amount of fuel needed, in moles, for the rocket to safely return to the launch pad. The rocket does not actually consume this much fuel to return.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Unknown. Possibly commands all silo modules to open or close.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Awilliamson</name></author>
	</entry>
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