<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Branharr</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Branharr"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Branharr"/>
	<updated>2026-04-05T17:15:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Filtration&amp;diff=19063</id>
		<title>Filtration</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Filtration&amp;diff=19063"/>
		<updated>2023-12-03T18:52:23Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Remove typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Filtration&lt;br /&gt;
 | image            = [[File:filtration.jpg]]&lt;br /&gt;
 | power_usage      = 5w&lt;br /&gt;
 | placed_with_item = [[Kit (Atmospherics)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Atmospherics)]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
=Description=&lt;br /&gt;
Used to separate [[Gas|gases]] from one [[Pipes|pipe]] network into another using [[Filter|filters]]. Can filter up to two (2) gases at once. [[Guide (Filtration)]] provides additional information regarding the function, construction, and operation of a Filtration unit.&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
Once you have placed the Filtration Unit in your desired location, there are 3 separate connections that will need to be made:&lt;br /&gt;
# &#039;&#039;&#039;Input&#039;&#039;&#039; - Starting gas network that you want to filter from&lt;br /&gt;
# &#039;&#039;&#039;Output&#039;&#039;&#039; - Filtered gas&lt;br /&gt;
# &#039;&#039;&#039;Waste&#039;&#039;&#039; -  Remaining unfiltered gas from the input&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place the appropriate [[filter]](s) in the Filtration unit for the particular [[gas]] that your want to filter.  Up to two filters can be placed into a filtration unit.  If these are different types of filters, both types of gas will be filtered simultaneously.  Placing two of the same type of filter in the unit does not increase filtration speed, it just provides redundancy for when one of the filters runs out.&lt;br /&gt;
&lt;br /&gt;
Be aware that the filtration unit unrealistically has an infinitely powerful pump integrated into its output port. That means as long as it is turned on and there is gas to filter out from the input, it will pump that filtered out gas into the output pipe network (no matter how high the pressure in that output pipe network already is!). So eventually that pipe network will burst (around 60 MPa) unless you provide some sort of pop-off valve (e.g. a combination of a back-pressure regulator and a passive vent), use a pipe analyzer and some logic to turn the filtration unit off when a certain amount of pressure is exceeded in the output pipe network, or use the onboard IC10 and a data connection to the output (tank or pipe analyzer) to disable the unit when it reaches a certain threshold.  Note that on-board IC10 chips do not execute when the unit is turned off, so an &#039;&#039;&#039;on-board&#039;&#039;&#039; IC10 is only capable of turning the unit &#039;&#039;&#039;off&#039;&#039;&#039; if output pressure is too high, it is not capable of turning the unit back &#039;&#039;&#039;on&#039;&#039;&#039; once output pressure drops.&lt;br /&gt;
&lt;br /&gt;
As of patch [https://steamcommunity.com/app/544550/eventcomments/3812910660676171439 patch 0.2.4218.19726], the filtration system processing speed is based the difference between the pressure of input and &#039;&#039;&#039;higher pressure&#039;&#039;&#039; of the two outputs.  If the higher-pressure output is equal to or higher than the input pressure, the unit will process an amount of input gas equivalent to 10 MPa per litre, per tick, with the amount pushed to the two outputs based on the partial pressure of the gas being filtered in the input.  For example, if a unit is set to filter nitrogen, and the input is 20% at 10 MPa, and the higher of the two outputs is at &amp;gt;= 10 MPa (for example, if the waste output is connected back to the input), then the unit will push, per tick, 2 MPa-litres (ie. 200 kPa in a single 10 L pipe segment) to the filtered output, and 8 MPa-litres to the waste output.  &lt;br /&gt;
&lt;br /&gt;
If the pressure of the highest-pressure output is less than the input pressure, the unit will process per tick will be equal to 10 MPa*L + (PressureDifferential * 3.16885) MPa*L, where the PressureDifferential is the input pressure minus the output pressure, in MPa.  As above, this output is split between the filtered output and the waste output based on the partial pressure of the filtered gas in the input.  As an example, if the input pressure is 10 MPa at 20% nitrogen, and the higher-pressure of the outputs is at 2 MPa, the unit will process 1 + (10-2) * 3.16885 = 35.351 MPa*L, which is equivalent to increasing the pressure of a single 10 L pipe segment by 3.5351 MPa.  20% of this, or 7.07 MPa*L, would be pushed to the output (if the output is a single 10 L pipe segment, this would increase its pressure by 707 kPa), and the remaining 80% (28.28 MPa*L) would be pushed to the waste output.&lt;br /&gt;
&lt;br /&gt;
In effect, if the waste output is connected to the input, and the filtered output is a single pipe segment (followed by a pump), the rate of output for the filtered gas will be 10 kPa per tick multiplied by the percentage of gas in the input that matches the filter (ex. if 20% nitrogen, 200 kPa to that single pipe segment per tick).  If both the outputs are instead single pipe segments fed into volume pumps, so they remain at 0 pressure at all times, the rate of output of the filtered gas will be the percentage of the gas in the input that matches the filter multiplied by 1 MPa + 31.69% of the pressure of the input (ex. 10 MPa input, 20% nitrogen, the single pipe segment on the filtered output would gain 0.2 * (1 + 3.169) = 834 kPa per tick).&lt;br /&gt;
&lt;br /&gt;
=Characteristics=&lt;br /&gt;
* It has a manual power switch.&lt;br /&gt;
* It consumes 10W of [[Power]] per [[Tick]] when idle and 44W when active.&lt;br /&gt;
* It has a separate [[Power Port]] and [[Data Port]].&lt;br /&gt;
* It has an on-board IC10 chip slot.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Input&amp;quot;) for the gas mixture from which the designated gas(es) &#039;&#039;&#039;will be&#039;&#039;&#039; filtered.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Filtered&amp;quot;) for the designated gas(es) that &#039;&#039;&#039;have been&#039;&#039;&#039; filtered. (This is in line with and directly opposite of the input)&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Unfiltered&amp;quot;) for any remaining unfiltered gases. (This is to the side)&lt;br /&gt;
* It can filter up to 2 different gases at once by inserting two different filters.&lt;br /&gt;
** Inserting two of the &#039;&#039;&#039;same&#039;&#039;&#039; type of filter does not increase filtration speed.&lt;br /&gt;
Note: When using an I/O slot reader chip, the filter slots are labeled as slot 1, slot 2 and slot 3(IC), with 1 being the slot closer to the inlet.&lt;br /&gt;
When using an IC chip, the slots are labeled as slot 0, slot1 and slot 2(IC).&lt;br /&gt;
&lt;br /&gt;
=User Interface=&lt;br /&gt;
A Filtration unit provides the following user interface:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type !! Function&lt;br /&gt;
|-&lt;br /&gt;
| [[Filters|Filter]] (Right) || Slot 0 || Port for a gas filter. If gas of the same type is present in the incoming mixture, it will be redirected out the &amp;quot;Filtered&amp;quot; pipe port.&lt;br /&gt;
|-&lt;br /&gt;
| Filter (Left) || Slot 1 || Another Port for a gas filter that functions the same as its twin slot. May contain the same or a different filter.&lt;br /&gt;
|-&lt;br /&gt;
| v || Slot 2 || IC10 placed in filtration unit (has 2 Input/Outputs)&lt;br /&gt;
|-&lt;br /&gt;
| On || Switch || Switches Filtration unit between turned on or turned off. (On=1/Off=0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Powers on the Filtration unit on when set to 1. Powers off when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean  || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|- &lt;br /&gt;
| Lock || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean  || 0: idle, 1: Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Filtration unit is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean  || Returns whether the Filtration unit IC Slot cover is open or closed. (0 for closed, 1 for open)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean  || Returns whether the Filtration unit is active or idle (0 for idle, 1 for Active)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Filtration unit is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Filtration unit is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Filtration unit is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power in Watts required by the Filtration unit.&lt;br /&gt;
|-&lt;br /&gt;
| PressureInput|| Float || Input pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureInput || Float || Input temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenInput || Float || Percentage of Oxygen in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxideInput || Float || Percentage of Carbon Dioxide in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenInput || Float || Percentage of Nitrogen in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantInput || Float || Percentage of Pollutant in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesInput || Float || Percentage of Volatiles in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterInput || Float || Percentage of Water in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideInput || Float || Percentage of Nitrous Oxide in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesInput|| Float || Total quantity of gas in input measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| PressureOutput|| Float || Output pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureOutput || Float || Output temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenOutput || Float || Percentage of Oxygen in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxideOutput || Float || Percentage of Carbon Dioxide in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenOutput || Float || Percentage of Nitrogen in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantOutput || Float || Percentage of Pollutant in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesOutput || Float || Percentage of Volatiles in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterOutput || Float || Percentage of Water in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideOutput || Float || Percentage of Nitrous Oxide in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesOutput|| Float || Total quantity of gas in output measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| PressureOutput2|| Float || Waste pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureOutput2 || Float || Waste temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenOutput2 || Float || Percentage of Oxygen in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxideOutput2 || Float || Percentage of Carbon Dioxide in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenOutput2 || Float || Percentage of Nitrogen in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantOutput2 || Float || Percentage of Pollutant in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesOutput2 || Float || Percentage of Volatiles in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterOutput2 || Float || Percentage of Water in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideOutput2 || Float || Percentage of Nitrous Oxide in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesOutput2 || Float || Total quantity of gas in waste measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| CombustionInput || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| CombustionOutput || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| CombustionOutput2 || Float ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==Slot Outputs==&lt;br /&gt;
Slot 0 and 1 are the two gas [[filter]]s.  Slot 2 is the [[Integrated Circuit (IC10)|programmable chip]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot is occupied. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns the hash of the object in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Returns the current quantity, such as stack size, of the item in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Returns the damage state of the item in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Returns an integer representing the class of object.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuanity || Integer || Returns max stack size of the item in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the hash of the structure in the slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Guide (Filtration)]]&lt;br /&gt;
* [[Kit (Atmospherics)]]&lt;br /&gt;
* [[Kit (Portable Scrubber) Portable Scrubber|Portable Scrubber]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Filtration&amp;diff=19062</id>
		<title>Filtration</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Filtration&amp;diff=19062"/>
		<updated>2023-12-03T18:51:40Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Remove typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Filtration&lt;br /&gt;
 | image            = [[File:filtration.jpg]]&lt;br /&gt;
 | power_usage      = 5w&lt;br /&gt;
 | placed_with_item = [[Kit (Atmospherics)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Atmospherics)]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
=Description=&lt;br /&gt;
Used to separate [[Gas|gases]] from one [[Pipes|pipe]] network into another using [[Filter|filters]]. Can filter up to two (2) gases at once. [[Guide (Filtration)]] provides additional information regarding the function, construction, and operation of a Filtration unit.&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
Once you have placed the Filtration Unit in your desired location, there are 3 separate connections that will need to be made:&lt;br /&gt;
# &#039;&#039;&#039;Input&#039;&#039;&#039; - Starting gas network that you want to filter from&lt;br /&gt;
# &#039;&#039;&#039;Output&#039;&#039;&#039; - Filtered gas&lt;br /&gt;
# &#039;&#039;&#039;Waste&#039;&#039;&#039; -  Remaining unfiltered gas from the input&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place the appropriate [[filter]](s) in the Filtration unit for the particular [[gas]] that your want to filter.  Up to two filters can be placed into a filtration unit.  If these are different types of filters, both types of gas will be filtered simultaneously.  Placing two of the same type of filter in the unit does not increase filtration speed, it just provides redundancy for when one of the filters runs out.&lt;br /&gt;
&lt;br /&gt;
Be aware that the filtration unit unrealistically has an infinitely powerful pump integrated into its output port. That means as long as it is turned on and there is gas to filter out from the input, it will pump that filtered out gas into the output pipe network (no matter how high the pressure in that output pipe network already is!). So eventually that pipe network will burst (around 60 MPa) unless you provide some sort of pop-off valve (e.g. a combination of a back-pressure regulator and a passive vent), use a pipe analyzer and some logic to turn the filtration unit off when a certain amount of pressure is exceeded in the output pipe network, or use the onboard IC10 and a data connection to the output (tank or pipe analyzer) to disable the unit when it reaches a certain threshold.  Note that on-board IC10 chips do not execute when the unit is turned off, so an &#039;&#039;&#039;on-board&#039;&#039;&#039; IC10 is only capable of turning the unit &#039;&#039;&#039;off&#039;&#039;&#039; if output pressure is too high, it is not capable of turning the unit back &#039;&#039;&#039;on&#039;&#039;&#039; once output pressure drops.&lt;br /&gt;
&lt;br /&gt;
As of patch [https://steamcommunity.com/app/544550/eventcomments/3812910660676171439 patch 0.2.4218.19726], the filtration system processing speed is based the difference between the pressure of input and &#039;&#039;&#039;higher pressure&#039;&#039;&#039; of the two outputs.  If the higher-pressure output is equal to or higher than the input pressure, the unit will process an amount of input gas equivalent to 10 MPa per litre, per tick, with the amount pushed to the two outputs based on the partial pressure of the gas being filtered in the input.  For example, if a unit is set to filter nitrogen, and the input is 20% at 10 MPa, and the higher of the two outputs is at &amp;gt;= 10 MPa (for example, if the waste output is connected back to the input), then the unit will push, per tick, 2 MPa-litres (ie. 200 kPa in a single 10 L pipe segment) to the filtered output, and 8 MPa-litres to the waste output.  &lt;br /&gt;
&lt;br /&gt;
If the pressure of the highest-pressure output is less than the input pressure, the unit will process per tick will be equal to 10 MPa*L + (PressureDifferential * 3.16885) MPa*L, where the PressureDifferential is the input pressure minus the output pressure, in MPa.  As above, this output is split between the filtered output and the waste output based on the partial pressure of the filtered gas in the input.  As an example, if the input pressure is 10 MPa at 20% nitrogen, and the higher-pressure of the outputs is at 2 MPa, the unit will process 1 + (10-2) * 3.16885 = 35.351 MPa*L, which is equivalent to increasing the pressure of a single 10 L pipe segment by 3.5351 MPa.  20% of this, or 7.07 MPa*L, would be pushed to the output (if the output is a single 10 L pipe segment, this would increase its pressure by 707 kPa), and the remaining 80% (28.28 MPa*L) would be pushed to the waste output.&lt;br /&gt;
&lt;br /&gt;
In effect, if the waste output is connected to the input, and the filtered output is a single pipe segment (followed by a pump), the rate of output for the filtered gas will be 10 kPa per tick multiplied by the percentage of gas in the input that matches the filter (ex. if 20% nitrogen, 200 kPa to that single pipe segment per tick).  If both the outputs are instead single pipe segments fed into volume pumps, so they remain at 0 pressure at all times, the rate of output of the filtered gas will be the percentage of the gas in the input that matches the filter multiplied by 1 MPa + 31.69% of the pressure of the input (ex. 10 MPa input, 20% nitrogen, the single pipe segment on the filtered output would gain 0.2 * (1 + 3.169) = 834 kPa per tick).&lt;br /&gt;
&lt;br /&gt;
=Characteristics=&lt;br /&gt;
* It has a manual power switch.&lt;br /&gt;
* It consumes 10W of [[Power]] per [[Tick]] when idle and 44W when active.&lt;br /&gt;
* It has a separate [[Power Port]] and [[Data Port]].&lt;br /&gt;
* It has an on-board IC10 chip slot.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Input&amp;quot;) for the gas mixture from which the designated gas(es) &#039;&#039;&#039;will be&#039;&#039;&#039; filtered.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Filtered&amp;quot;) for the designated gas(es) that &#039;&#039;&#039;have been&#039;&#039;&#039; filtered. (This is in line with and directly opposite of the input)&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Unfiltered&amp;quot;) for any remaining unfiltered gases. (This is to the side)&lt;br /&gt;
* It can filter up to 2 different gases at once by inserting two different filters.&lt;br /&gt;
** Inserting two of the &#039;&#039;&#039;same&#039;&#039;&#039; type of filter does not increase filtration speed.&lt;br /&gt;
Note: When using an I/O slot reader chip, the filter slots are labeled as slot 1, slot 2 and slot 3(IC), with 1 being the slot closer to the inlet.&lt;br /&gt;
When using an IC chip, the slots are labeled as slot 0, slot1 and slot 2(IC).&lt;br /&gt;
&lt;br /&gt;
=User Interface=&lt;br /&gt;
A Filtration unit provides the following user interface:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type !! Function&lt;br /&gt;
|-&lt;br /&gt;
| [[Filters|Filter]] (Right) || Slot 0 || Port for a gas filter. If gas of the same type is present in the incoming mixture, it will be redirected out the &amp;quot;Filtered&amp;quot; pipe port.&lt;br /&gt;
|-&lt;br /&gt;
| Filter (Left) || Slot 1 || Another Port for a gas filter that functions the same as its twin slot. May contain the same or a different filter.&lt;br /&gt;
|-&lt;br /&gt;
| v || Slot 2 || IC10 placed in filtration unit (has 2 Input/Outputs)&lt;br /&gt;
|-&lt;br /&gt;
| On || Switch || Switches Filtration unit between turned on or turned off. (On=1/Off=0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Powers on the Filtration unit on when set to 1. Powers off when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean  || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|- &lt;br /&gt;
| Lock || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean  || 0: idle, 1: Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Filtration unit is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean  || Returns whether the Filtration unit IC Slot cover is open or closed. (0 for closed, 1 for open)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean  || Returns whether the Filtration unit is active or idle (0 for idle, 1 for Active)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Filtration unit is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Filtration unit is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Filtration unit is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power in Watts required by the Filtration unit.&lt;br /&gt;
|-&lt;br /&gt;
| PressureInput|| Float || Input pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureInput || Float || Input temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenInput || Float || Percentage of Oxygen in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxideInput || Float || Percentage of Carbon Dioxide in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenInput || Float || Percentage of Nitrogen in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantInput || Float || Percentage of Pollutant in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesInput || Float || Percentage of Volatiles in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterInput || Float || Percentage of Water in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideInput || Float || Percentage of Nitrous Oxide in input as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesInput|| Float || Total quantity of gas in input measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| PressureOutput|| Float || Output pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureOutput || Float || Output temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenOutput || Float || Percentage of Oxygen in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxidenOutput || Float || Percentage of Carbon Dioxide in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenOutput || Float || Percentage of Nitrogen in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantOutput || Float || Percentage of Pollutant in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesOutput || Float || Percentage of Volatiles in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterOutput || Float || Percentage of Water in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideOutput || Float || Percentage of Nitrous Oxide in output as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesOutput|| Float || Total quantity of gas in output measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| PressureOutput2|| Float || Waste pressure in kilopascals&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureOutput2 || Float || Waste temperature in kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygenOutput2 || Float || Percentage of Oxygen in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxidenOutput2 || Float || Percentage of Carbon Dioxide in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogenOutput2 || Float || Percentage of Nitrogen in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutantOutput2 || Float || Percentage of Pollutant in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatilesOutput2 || Float || Percentage of Volatiles in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioWaterOutput2 || Float || Percentage of Water in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxideOutput2 || Float || Percentage of Nitrous Oxide in waste as ratio between 0 and 1&lt;br /&gt;
|-&lt;br /&gt;
| TotalMolesOutput2 || Float || Total quantity of gas in waste measured in moles&lt;br /&gt;
|-&lt;br /&gt;
| CombustionInput || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| CombustionOutput || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| CombustionOutput2 || Float ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==Slot Outputs==&lt;br /&gt;
Slot 0 and 1 are the two gas [[filter]]s.  Slot 2 is the [[Integrated Circuit (IC10)|programmable chip]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot is occupied. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns the hash of the object in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Returns the current quantity, such as stack size, of the item in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Returns the damage state of the item in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Returns an integer representing the class of object.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuanity || Integer || Returns max stack size of the item in the slot.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the hash of the structure in the slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Guide (Filtration)]]&lt;br /&gt;
* [[Kit (Atmospherics)]]&lt;br /&gt;
* [[Kit (Portable Scrubber) Portable Scrubber|Portable Scrubber]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Medium_Radiator&amp;diff=15853</id>
		<title>Medium Radiator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Medium_Radiator&amp;diff=15853"/>
		<updated>2023-06-13T19:04:27Z</updated>

		<summary type="html">&lt;p&gt;Branharr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemPipeRadiator.png]]&lt;br /&gt;
 | name        = Kit (Medium Radiator)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]] &amp;lt;!--[[Fabricator]]--&amp;gt;&lt;br /&gt;
 | cost        = 5g [[Copper]], 5g [[Steel]], 5g [[Invar]] &amp;lt;!-- Recipe is ok as of version 0.2.4120.19431 --&amp;gt;&lt;br /&gt;
 | stacks      = Yes (5)&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Pipe Radiator&lt;br /&gt;
 | image            = [[File:ItemPipeRadiator.png]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Medium Radiator)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | paintable        = Yes&lt;br /&gt;
&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item1 = 1 x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool1  = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Pipe Radiator]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to cool or warm the gasses within pipes. These are the intermediate radiators, with the next upgrade being the [[Large Extendable Radiator]] and the previous version being the [[Pipe Radiator]]. These radiators are 10x as powerful as the smaller radiators, making them much more space efficient.&amp;lt;ref&amp;gt;https://steamdb.info/patchnotes/9421267/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It comes in 2 flavors, selected by moving the mouse wheel;&lt;br /&gt;
&lt;br /&gt;
Convection Radiators have a grill on one side of the pipe, which exchanges and balances the temperature of the gasses inside the pipe with the environment. As they do require an environment, they have no use in a vacuum, but still provide a more reliable, cheaper though slower alternative to [[Wall Cooler]]s when used inside a station (pressurized room or collection of rooms).&lt;br /&gt;
&lt;br /&gt;
Radiation Radiators add radiator sheets around the pipe, radiating the heat even into a vacuum. As they only radiate and don&#039;t capture, they can only be used to cool down the piped gasses and they do so at a much slower rate. This is the only viable method (apart from the [[Kit (Liquid Radiator)|Kit (Liquid Radiator)]]) of shedding excess heat without venting gasses or otherwise sacrificing resources.&lt;br /&gt;
&lt;br /&gt;
*In an atmosphere the radiators will convert energy based on their temperature and the atmosphere. &lt;br /&gt;
**If the pipe has a higher temperature then they will transfer heat into the room. &lt;br /&gt;
**If the pipe has a lower temperature then they will receive heat from the room.&lt;br /&gt;
*Without an atmosphere they will radiate heat into space. Note that they will receive a little energy if the sun shines on them due to the solar constant (The ability for pipe radiators to absorb thermal energy in any environment in game is contested).&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms you can think of the radiator as a &amp;quot;valve for heat&amp;quot;. It will allow heat (but no gases!) to be exchanged between the pipe it&#039;s attached to and the surrounding environment. This &amp;quot;valve&amp;quot; will work bidirectional (heat can flow in both directions). And heat will always flow from the hotter to the colder side.&lt;br /&gt;
&lt;br /&gt;
Pipes without radiators are actually capable to exchange heat with their surroundings the same way on their own. But a radiator will greatly accelerate how fast this exchange will happen. And the effect of multiple radiators on the same pipe system will be cumulative. So you can speed up the transfer even more by placing more than one radiator on the same pipe system. The &amp;quot;shape&amp;quot; of the pipe system is not relevant, though. So a straight pipe with a certain amount of radiators will have the same heat exchange than a pipe of equal length (same amount of pipe segments) and equal amount of radiators, that snakes around or forms any other imaginable shape.&lt;br /&gt;
&lt;br /&gt;
Another factor that will influence how well (and how much) heat will be transferred between the pipe/radiator and it&#039;s surroundings is the gas mixture inside both the pipe and it&#039;s surroundings. Gases differ in both the &amp;quot;speed&amp;quot; in which they can exchange heat and the &amp;quot;amount&amp;quot; of heat they can &amp;quot;absorb&amp;quot;. Pollutants (X) for example are able to exchange heat very quickly, but the &amp;quot;amount&amp;quot; of heat they can absorb is limited. Water (H2O) on the other hand will exchange heat slower that pollutants will, but the &amp;quot;amount&amp;quot; of heat water can absorb is significantly larger (over 3 times, hence [[Kit (Liquid Radiator)|Kit (Liquid Radiator)]]s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Medium_Radiator&amp;diff=15852</id>
		<title>Medium Radiator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Medium_Radiator&amp;diff=15852"/>
		<updated>2023-06-13T19:03:44Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Created page with &amp;quot;&amp;lt;languages/&amp;gt; &amp;lt;translate&amp;gt; &amp;lt;!--T:1--&amp;gt; Category:Atmospherics {{Itembox  | image       = File:ItemPipeRadiator.png  | name        = Kit (Medium Radiator)  | createdwith =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemPipeRadiator.png]]&lt;br /&gt;
 | name        = Kit (Medium Radiator)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]] &amp;lt;!--[[Fabricator]]--&amp;gt;&lt;br /&gt;
 | cost        = 5g [[Copper]], 5g [[Steel]], 5g [[Invar]] &amp;lt;!-- Recipe is ok as of version 0.2.4120.19431 --&amp;gt;&lt;br /&gt;
 | stacks      = Yes (5)&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Pipe Radiator&lt;br /&gt;
 | image            = [[File:ItemPipeRadiator.png]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Medium Radiator)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | paintable        = Yes&lt;br /&gt;
&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item1 = 1 x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool1  = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Pipe Radiator]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to cool or warm the gasses within pipes. These are the intermediate radiators, with the next upgrade being the [[Large Extendable Radiator]] and the previous version being the [[Pipe Radiator]]. These radiators are 10x as powerful as the smaller radiators, making them much more space efficient.&lt;br /&gt;
&lt;br /&gt;
It comes in 2 flavors, selected by moving the mouse wheel;&lt;br /&gt;
&lt;br /&gt;
Convection Radiators have a grill on one side of the pipe, which exchanges and balances the temperature of the gasses inside the pipe with the environment. As they do require an environment, they have no use in a vacuum, but still provide a more reliable, cheaper though slower alternative to [[Wall Cooler]]s when used inside a station (pressurized room or collection of rooms).&lt;br /&gt;
&lt;br /&gt;
Radiation Radiators add radiator sheets around the pipe, radiating the heat even into a vacuum. As they only radiate and don&#039;t capture, they can only be used to cool down the piped gasses and they do so at a much slower rate. This is the only viable method (apart from the [[Kit (Liquid Radiator)|Kit (Liquid Radiator)]]) of shedding excess heat without venting gasses or otherwise sacrificing resources.&lt;br /&gt;
&lt;br /&gt;
*In an atmosphere the radiators will convert energy based on their temperature and the atmosphere. &lt;br /&gt;
**If the pipe has a higher temperature then they will transfer heat into the room. &lt;br /&gt;
**If the pipe has a lower temperature then they will receive heat from the room.&lt;br /&gt;
*Without an atmosphere they will radiate heat into space. Note that they will receive a little energy if the sun shines on them due to the solar constant (The ability for pipe radiators to absorb thermal energy in any environment in game is contested).&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms you can think of the radiator as a &amp;quot;valve for heat&amp;quot;. It will allow heat (but no gases!) to be exchanged between the pipe it&#039;s attached to and the surrounding environment. This &amp;quot;valve&amp;quot; will work bidirectional (heat can flow in both directions). And heat will always flow from the hotter to the colder side.&lt;br /&gt;
&lt;br /&gt;
Pipes without radiators are actually capable to exchange heat with their surroundings the same way on their own. But a radiator will greatly accelerate how fast this exchange will happen. And the effect of multiple radiators on the same pipe system will be cumulative. So you can speed up the transfer even more by placing more than one radiator on the same pipe system. The &amp;quot;shape&amp;quot; of the pipe system is not relevant, though. So a straight pipe with a certain amount of radiators will have the same heat exchange than a pipe of equal length (same amount of pipe segments) and equal amount of radiators, that snakes around or forms any other imaginable shape.&lt;br /&gt;
&lt;br /&gt;
Another factor that will influence how well (and how much) heat will be transferred between the pipe/radiator and it&#039;s surroundings is the gas mixture inside both the pipe and it&#039;s surroundings. Gases differ in both the &amp;quot;speed&amp;quot; in which they can exchange heat and the &amp;quot;amount&amp;quot; of heat they can &amp;quot;absorb&amp;quot;. Pollutants (X) for example are able to exchange heat very quickly, but the &amp;quot;amount&amp;quot; of heat they can absorb is limited. Water (H2O) on the other hand will exchange heat slower that pollutants will, but the &amp;quot;amount&amp;quot; of heat water can absorb is significantly larger (over 3 times, hence [[Kit (Liquid Radiator)|Kit (Liquid Radiator)]]s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pipe_Radiator&amp;diff=15851</id>
		<title>Pipe Radiator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pipe_Radiator&amp;diff=15851"/>
		<updated>2023-06-13T18:56:20Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add reference to the medium radiator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemPipeRadiator.png]]&lt;br /&gt;
 | name        = Kit (Radiator)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]] &amp;lt;!--[[Fabricator]]--&amp;gt;&lt;br /&gt;
 | cost        = 3g [[Gold]], 2g [[Steel]] &amp;lt;!-- Recipe is ok as of 30.6.2022--&amp;gt;&lt;br /&gt;
 | stacks      = Yes (10)&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Pipe Radiator&lt;br /&gt;
 | image            = [[File:ItemPipeRadiator.png]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Radiator)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Pipe Radiator]]&lt;br /&gt;
 | paintable        = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to cool or warm the gasses within pipes. These are the cheapest radiators, with the next upgrade being the [[Medium Radiator]].&lt;br /&gt;
&lt;br /&gt;
It comes in 2 flavors, selected by moving the mouse wheel;&lt;br /&gt;
&lt;br /&gt;
Convection Radiators have a grill on one side of the pipe, which exchanges and balances the temperature of the gasses inside the pipe with the environment. As they do require an environment, they have no use in a vacuum, but still provide a more reliable, cheaper though slower alternative to [[Wall Cooler]]s when used inside a station (pressurized room or collection of rooms).&lt;br /&gt;
&lt;br /&gt;
Radiation Radiators add radiator sheets around the pipe, radiating the heat even into a vacuum. As they only radiate and don&#039;t capture, they can only be used to cool down the piped gasses and they do so at a much slower rate. This is the only viable method (apart from the [[Kit (Liquid Radiator)|Kit (Liquid Radiator)]]) of shedding excess heat without venting gasses or otherwise sacrificing resources.&lt;br /&gt;
&lt;br /&gt;
*In an atmosphere the radiators will convert energy based on their temperature and the atmosphere. &lt;br /&gt;
**If the pipe has a higher temperature then they will transfer heat into the room. &lt;br /&gt;
**If the pipe has a lower temperature then they will receive heat from the room.&lt;br /&gt;
*Without an atmosphere they will radiate heat into space. Note that they will receive a little energy if the sun shines on them due to the solar constant (The ability for pipe radiators to absorb thermal energy in any environment in game is contested).&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms you can think of the radiator as a &amp;quot;valve for heat&amp;quot;. It will allow heat (but no gases!) to be exchanged between the pipe it&#039;s attached to and the surrounding environment. This &amp;quot;valve&amp;quot; will work bidirectional (heat can flow in both directions). And heat will always flow from the hotter to the colder side.&lt;br /&gt;
&lt;br /&gt;
Pipes without radiators are actually capable to exchange heat with their surroundings the same way on their own. But a radiator will greatly accelerate how fast this exchange will happen. And the effect of multiple radiators on the same pipe system will be cumulative. So you can speed up the transfer even more by placing more than one radiator on the same pipe system. The &amp;quot;shape&amp;quot; of the pipe system is not relevant, though. So a straight pipe with a certain amount of radiators will have the same heat exchange than a pipe of equal length (same amount of pipe segments) and equal amount of radiators, that snakes around or forms any other imaginable shape.&lt;br /&gt;
&lt;br /&gt;
Another factor that will influence how well (and how much) heat will be transferred between the pipe/radiator and it&#039;s surroundings is the gas mixture inside both the pipe and it&#039;s surroundings. Gases differ in both the &amp;quot;speed&amp;quot; in which they can exchange heat and the &amp;quot;amount&amp;quot; of heat they can &amp;quot;absorb&amp;quot;. Pollutants (X) for example are able to exchange heat very quickly, but the &amp;quot;amount&amp;quot; of heat they can absorb is limited. Water (H2O) on the other hand will exchange heat slower that pollutants will, but the &amp;quot;amount&amp;quot; of heat water can absorb is significantly larger (over 3 times, hence [[Kit (Liquid Radiator)|Kit (Liquid Radiator)]]s).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15818</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15818"/>
		<updated>2023-06-06T18:16:20Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Added wrapping up section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  &lt;br /&gt;
&lt;br /&gt;
If the bottles are not filling, it&#039;s usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;. This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At a minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the Martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
Finally, consider walling in your solar panels with glass windows to protect them from storms. You will lose a slight amount of efficiency from the sunlight being blocked by the iron edges, but you will not need to repair your solar panels anymore.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, there are two types of fuels: one is a 2:1 mix of volatiles to oxygen (volatiles is essentially hydrogen in Stationeers, so you can remember this by remembering H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O), and the other is a 1:1 mix of nitrous oxide to volatiles. The nitrous oxide based fuel is more efficient (the same amount of nitrous oxide burns hotter than the same amount of regular fuel), but it&#039;s usually harder to source nitrous oxide than oxygen. The main source is [[Ice (Nitrice)|nitrice]], which also contains large amounts of [[Nitrogen|nitrogen]] which must be filtered off first before combustion can take place as opposed to the pure [[Ice (Oxite)]] and [[Ice (Volatiles)]]. Although using nitrous oxide fuel can be advantageous later in the game once you have more infrastructure set up, we will be using the simpler oxygen and volatile mix of fuel throughout this guide.&lt;br /&gt;
&lt;br /&gt;
You can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. On planets without an atmosphere like the Moon, the sunshine itself can also melt the ice, even if there is no listed external temperature. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) foods do not decay, so the rest of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to Earth&#039;s pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner setup, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more than the original time limit. Large fridges attempt to keep the food at a low temperature, and also automatically remove 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. The large station batteries require advanced alloys, so for now we&#039;ll be focusing on the regular station batteries. Both the regular and the large station batteries require steel to make, so ensure you have a furnace set up and a batch of steel made.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of either 1 part oxygen to 2 parts volatiles or 1 part nitrous oxide to 1 part volatiles (just like the furnace fuel). As stated above, the nitrous oxide fuel is slightly harder to produce, so we will focus on the standard fuel in this guide. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios.&lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Farming =====&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to survive on the planet for any length of time, any extraterrestrial base needs a greenhouse to grow new food and a kitchen to prepare meals. Plants in Stationeers are demanding, and require adequate water, light, and atmosphere to grow healthily. Furthermore, plants can take several real-life hours to grow. Because of this, it&#039;s usually easiest to jump straight to some light automation to ensure that you&#039;re not babysitting your plants for hours at a time. Specifically, we need to make sure our plants have:&lt;br /&gt;
&lt;br /&gt;
# A place to grow ([[Hydroponics Tray]])&lt;br /&gt;
# A connected supply of (melted) water&lt;br /&gt;
# A temperate atmosphere, somewhere around 20 degrees Celcius and around 100kPa of pressure&lt;br /&gt;
# Carbon dioxide present in the atmosphere&lt;br /&gt;
# &#039;&#039;&#039;No&#039;&#039;&#039; Volatiles and Nitrous Oxide in the atmosphere&lt;br /&gt;
# 10+ minutes of light a day (days are 20 minutes by default)&lt;br /&gt;
# 5+ minutes of darkness a day to rest&lt;br /&gt;
&lt;br /&gt;
For some needs, just hovering your mouse over a plant will tell you whether or not the plant is struggling or thriving. The tooltip on the plant may even mention that the atmosphere is not correct, or that the plant has no water. However, some needs, like darkness, are a bit harder to keep track of. Thankfully, the [[Cartridge|plant analyzer cartridge]] allows us to see all of the plant&#039;s needs right on our tablet. By printing one on the Electronics Printer, we can make sure that we are adequately taking care of our plants.&lt;br /&gt;
&lt;br /&gt;
Different plants have different pros and cons. Some plants, like tomatoes, take a long time to grow initially, but they continually produce fruit that can be harvested again and again without replanting. Other plants, like wheat, need extra processing in a [[Reagent Processor|reagent processor]]. The plant we&#039;ll be focusing on is the Potato plant. Potato plants grow the quickest of all the plants, but in exchange are not as filling as the other plants.&lt;br /&gt;
&lt;br /&gt;
====== Water ======&lt;br /&gt;
&lt;br /&gt;
Water is the simplest need that the plant has. The requirements are the same as the water bottle filter. We simply need some supply of water connected to our hydroponics via pipes, and we need to make sure that the water is above 0 degrees and below 100 degrees. We can easily hook up our existing water bottle filler pipe network to some hydroponics trays to satisfy this requirement. Note that the hydroponics trays can store a very large amount of water. Therefore, a greenhouse with several hydroponics trays can actually be an effective way of storing water without having a tank.&lt;br /&gt;
&lt;br /&gt;
====== Atmosphere ======&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
Plants need somewhere around 100kPa of atmosphere around 20 degrees Celsius. The atmosphere must be at least partly carbon dioxide and must not be contaminated with volatiles, nitrous oxide, or pollutants. If you are sharing an atmosphere between your greenhouse and the rest of your base, you need to set up some form of gas mixing (see the welding fuel section for more information on gas mixing) to ensure that you have both oxygen and carbon dioxide pumping into your base. Otherwise, you can simply pipe carbon dioxide into your greenhouse.&lt;br /&gt;
&lt;br /&gt;
In order to add atmosphere into the greenhouse, use a pressure regulator set to around 110 kPa to add CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (or CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) into the room, then use a back pressure regulator on the other side of the room set to 108 kPa to remove atmosphere. The idea is that the pressure regulator will try to pump in CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; filters, expelling waste gases into the atmosphere or somewhere else while letting the CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure that we&#039;re constantly scrubbing the gases in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
====== Light ======&lt;br /&gt;
&lt;br /&gt;
The last need we need to take care of is lighting. Plants differ in their lighting requirements, but in general, they need to be lit for at least half the day, and they need to be in darkness for at least a fourth of the day. The Moon, and to a lesser extent, Mars receive plenty of sunlight during the day, so most plants can simply be planted underneath a window in order to satisfy their light requirements. However, other worlds like Europa or Mimas lack sufficient sunlight to grow plants through a window alone. Additionally, plants may not grow as well under sunlight on planets like Mars as they would with a dedicated lighting system. In these situations, setting up a grow light can help our plants thrive. You can reference the [[Grow light automation|grow light automation]] guide for an example of how to automate your grow lights. The basic principle is to use a daylight sensor to mimic the rise and set of the sun with your grow light.&lt;br /&gt;
&lt;br /&gt;
Once all of these needs are taken care of, you can safely plant your potatoes. Use the atmos analyzer cartridge and the plant analyzer cartridge to check up on the health of your plant. Don&#039;t worry if your plant isn&#039;t always thriving. So long as they&#039;re not dying, your plants slowly growing.&lt;br /&gt;
&lt;br /&gt;
===== Cooking =====&lt;br /&gt;
&lt;br /&gt;
The final challenge we need to tackle is cooking your food. While we&#039;re waiting on our potatoes to grow, set up and power a [[Powered bench|powered bench]] using one of the two [[Kit (Tables)]] located in your starting lander. Afterward, grab the microwave out of the lander and press &#039;&#039;&#039;T&#039;&#039;&#039; to place it onto the powered bench. Finally, plug in the microwave into the powered bench the same way you would in real life: by using the wrench in your toolbelt. Once that&#039;s complete, we simply need to wait for our potatoes to finish growing. All plants have at least three stages. First is the juvenile stage where they are still growing and have produced nothing. Afterwards is the fruiting stage, where their product is ready for harvest. Lastly is their seeding stage, where they make more seeds that can be harvested on top of their produce. For your potatoes, wait for the plants to fully mature and produce seeds. The seeds will make sure that you can always plant more potatoes in the future if there&#039;s ever an issue with your crops. &lt;br /&gt;
&lt;br /&gt;
Once the seeds from your potato plants have been harvested, you can harvest the potatoes themselves to get two potatoes per plant. Stow your seeds for the future, use half of your potatoes to plant another crop, and reserve the final half of the potatoes for food. To start off, we can survive The Martian style on a diet of baked potatoes. Please review the following recipe for a gourmet, baked potato:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baked Potato&#039;&#039;&#039;&lt;br /&gt;
# Place 1 (one) potato in the microwave.&lt;br /&gt;
# Close the microwave and turn it on. Cook until a loud ding is heard.&lt;br /&gt;
# Plate and serve immediately, or refrigerate for later.&lt;br /&gt;
&lt;br /&gt;
Although it&#039;s possible to survive completely off of baked potatoes, we can prepare more food by making more complex recipes and by canning our food. Other plants, like tomatoes or corn, take longer to grow but can immediately be cooked and canned for long-term storage. We can also create more complex foods, such as french fries, which are more filling and can also be canned for long periods of time. To can foods, we need to make a [[Basic packaging machine|basic packaging machine]] in order to can goods. Once the packaging machine has been created, place it on the powered bench the same way as the microwave. To make tomato soup, simply place an empty can along with 5 cooked tomatoes into the top of the machine, close the hatch, and turn the machine on. Note that all ingredients must go into the top of the machine! Cans placed on the bottom portion of the machine will not work. Once the one can and five tomatoes are placed in the input, you can hover your mouse over the input to verify that the recipe &#039;&#039;Tomato Soup&#039;&#039; is listed before continuing. For other canning recipes, use the in-game stationpedia to look up the required ingredients and processing steps.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Up ===&lt;br /&gt;
Congratulations on making it this far! If you&#039;ve reached this point, you&#039;ve conquered all of the immediate threats on your life in the solar system. From here, you can survive an indefinite, if meek, existence on baked potatoes and recycled oxygen. Usually tackling all of these basic needs marks the end of the early game of Stationeers. From here, the game opens up into several different paths that can attract your attention. Feel free to start a new world and use your newfound knowledge to create a new base, or keep expanding your current base to reach the mid and late-game items. Here are some example goals and projects to continue with, and enjoy your time in the solar system!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Ideas:&#039;&#039;&#039;&lt;br /&gt;
* Upgrade your printers for more items&lt;br /&gt;
* Upgrade your tools, belts, and suit&lt;br /&gt;
* Build deep miners to automatically mine for you&lt;br /&gt;
* Set up chutes and centrifuges to automatically process deep miner &amp;quot;dirty ore&amp;quot;&lt;br /&gt;
* Use stackers and sorters to make an ore stockpile&lt;br /&gt;
* Use stackers and logic to automate batch orders of items, for example, 100 units of cable&lt;br /&gt;
* Create an IC Housing, IC chip, and a computer to learn about the advanced automation in the game [[MIPS]]&lt;br /&gt;
* Create a full atmospherics system that can handle every type of gas&lt;br /&gt;
* Automate the furnace using IC chips and the advanced furnace to make it easy to produce any kind of ore&lt;br /&gt;
* Create a logistics system that connects deep miners, the furnace, and your printers to ensure that you always have a full stock of materials&lt;br /&gt;
* Setup landing pads and satellite dishes to communicate with traders&lt;br /&gt;
* Create a more robust power grid with multiple types of generators to handle failures&lt;br /&gt;
* Automate planting and cooking with harvies and the automatic oven&lt;br /&gt;
* Create the hardsuit and install an IC chip that can give custom warnings, such as for storms&lt;br /&gt;
* Create alarms, graphs, and readouts for critical systems such as oxygen and power&lt;br /&gt;
* Tinker with plant genetics to make different variants&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15817</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15817"/>
		<updated>2023-06-06T17:56:20Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Expand the food section with new crop requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  &lt;br /&gt;
&lt;br /&gt;
If the bottles are not filling, it&#039;s usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;. This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At a minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the Martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
Finally, consider walling in your solar panels with glass windows to protect them from storms. You will lose a slight amount of efficiency from the sunlight being blocked by the iron edges, but you will not need to repair your solar panels anymore.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, there are two types of fuels: one is a 2:1 mix of volatiles to oxygen (volatiles is essentially hydrogen in Stationeers, so you can remember this by remembering H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O), and the other is a 1:1 mix of nitrous oxide to volatiles. The nitrous oxide based fuel is more efficient (the same amount of nitrous oxide burns hotter than the same amount of regular fuel), but it&#039;s usually harder to source nitrous oxide than oxygen. The main source is [[Ice (Nitrice)|nitrice]], which also contains large amounts of [[Nitrogen|nitrogen]] which must be filtered off first before combustion can take place as opposed to the pure [[Ice (Oxite)]] and [[Ice (Volatiles)]]. Although using nitrous oxide fuel can be advantageous later in the game once you have more infrastructure set up, we will be using the simpler oxygen and volatile mix of fuel throughout this guide.&lt;br /&gt;
&lt;br /&gt;
You can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. On planets without an atmosphere like the Moon, the sunshine itself can also melt the ice, even if there is no listed external temperature. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) foods do not decay, so the rest of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to Earth&#039;s pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner setup, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more than the original time limit. Large fridges attempt to keep the food at a low temperature, and also automatically remove 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. The large station batteries require advanced alloys, so for now we&#039;ll be focusing on the regular station batteries. Both the regular and the large station batteries require steel to make, so ensure you have a furnace set up and a batch of steel made.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of either 1 part oxygen to 2 parts volatiles or 1 part nitrous oxide to 1 part volatiles (just like the furnace fuel). As stated above, the nitrous oxide fuel is slightly harder to produce, so we will focus on the standard fuel in this guide. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios.&lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Farming =====&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to survive on the planet for any length of time, any extraterrestrial base needs a greenhouse to grow new food and a kitchen to prepare meals. Plants in Stationeers are demanding, and require adequate water, light, and atmosphere to grow healthily. Furthermore, plants can take several real-life hours to grow. Because of this, it&#039;s usually easiest to jump straight to some light automation to ensure that you&#039;re not babysitting your plants for hours at a time. Specifically, we need to make sure our plants have:&lt;br /&gt;
&lt;br /&gt;
# A place to grow ([[Hydroponics Tray]])&lt;br /&gt;
# A connected supply of (melted) water&lt;br /&gt;
# A temperate atmosphere, somewhere around 20 degrees Celcius and around 100kPa of pressure&lt;br /&gt;
# Carbon dioxide present in the atmosphere&lt;br /&gt;
# &#039;&#039;&#039;No&#039;&#039;&#039; Volatiles and Nitrous Oxide in the atmosphere&lt;br /&gt;
# 10+ minutes of light a day (days are 20 minutes by default)&lt;br /&gt;
# 5+ minutes of darkness a day to rest&lt;br /&gt;
&lt;br /&gt;
For some needs, just hovering your mouse over a plant will tell you whether or not the plant is struggling or thriving. The tooltip on the plant may even mention that the atmosphere is not correct, or that the plant has no water. However, some needs, like darkness, are a bit harder to keep track of. Thankfully, the [[Cartridge|plant analyzer cartridge]] allows us to see all of the plant&#039;s needs right on our tablet. By printing one on the Electronics Printer, we can make sure that we are adequately taking care of our plants.&lt;br /&gt;
&lt;br /&gt;
Different plants have different pros and cons. Some plants, like tomatoes, take a long time to grow initially, but they continually produce fruit that can be harvested again and again without replanting. Other plants, like wheat, need extra processing in a [[Reagent Processor|reagent processor]]. The plant we&#039;ll be focusing on is the Potato plant. Potato plants grow the quickest of all the plants, but in exchange are not as filling as the other plants.&lt;br /&gt;
&lt;br /&gt;
====== Water ======&lt;br /&gt;
&lt;br /&gt;
Water is the simplest need that the plant has. The requirements are the same as the water bottle filter. We simply need some supply of water connected to our hydroponics via pipes, and we need to make sure that the water is above 0 degrees and below 100 degrees. We can easily hook up our existing water bottle filler pipe network to some hydroponics trays to satisfy this requirement. Note that the hydroponics trays can store a very large amount of water. Therefore, a greenhouse with several hydroponics trays can actually be an effective way of storing water without having a tank.&lt;br /&gt;
&lt;br /&gt;
====== Atmosphere ======&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
Plants need somewhere around 100kPa of atmosphere around 20 degrees Celsius. The atmosphere must be at least partly carbon dioxide and must not be contaminated with volatiles, nitrous oxide, or pollutants. If you are sharing an atmosphere between your greenhouse and the rest of your base, you need to set up some form of gas mixing (see the welding fuel section for more information on gas mixing) to ensure that you have both oxygen and carbon dioxide pumping into your base. Otherwise, you can simply pipe carbon dioxide into your greenhouse.&lt;br /&gt;
&lt;br /&gt;
In order to add atmosphere into the greenhouse, use a pressure regulator set to around 110 kPa to add CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (or CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) into the room, then use a back pressure regulator on the other side of the room set to 108 kPa to remove atmosphere. The idea is that the pressure regulator will try to pump in CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; filters, expelling waste gases into the atmosphere or somewhere else while letting the CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure that we&#039;re constantly scrubbing the gases in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
====== Light ======&lt;br /&gt;
&lt;br /&gt;
The last need we need to take care of is lighting. Plants differ in their lighting requirements, but in general, they need to be lit for at least half the day, and they need to be in darkness for at least a fourth of the day. The Moon, and to a lesser extent, Mars receive plenty of sunlight during the day, so most plants can simply be planted underneath a window in order to satisfy their light requirements. However, other worlds like Europa or Mimas lack sufficient sunlight to grow plants through a window alone. Additionally, plants may not grow as well under sunlight on planets like Mars as they would with a dedicated lighting system. In these situations, setting up a grow light can help our plants thrive. You can reference the [[Grow light automation|grow light automation]] guide for an example of how to automate your grow lights. The basic principle is to use a daylight sensor to mimic the rise and set of the sun with your grow light.&lt;br /&gt;
&lt;br /&gt;
Once all of these needs are taken care of, you can safely plant your potatoes. Use the atmos analyzer cartridge and the plant analyzer cartridge to check up on the health of your plant. Don&#039;t worry if your plant isn&#039;t always thriving. So long as they&#039;re not dying, your plants slowly growing.&lt;br /&gt;
&lt;br /&gt;
===== Cooking =====&lt;br /&gt;
&lt;br /&gt;
The final challenge we need to tackle is cooking your food. While we&#039;re waiting on our potatoes to grow, set up and power a [[Powered bench|powered bench]] using one of the two [[Kit (Tables)]] located in your starting lander. Afterward, grab the microwave out of the lander and press &#039;&#039;&#039;T&#039;&#039;&#039; to place it onto the powered bench. Finally, plug in the microwave into the powered bench the same way you would in real life: by using the wrench in your toolbelt. Once that&#039;s complete, we simply need to wait for our potatoes to finish growing. All plants have at least three stages. First is the juvenile stage where they are still growing and have produced nothing. Afterwards is the fruiting stage, where their product is ready for harvest. Lastly is their seeding stage, where they make more seeds that can be harvested on top of their produce. For your potatoes, wait for the plants to fully mature and produce seeds. The seeds will make sure that you can always plant more potatoes in the future if there&#039;s ever an issue with your crops. &lt;br /&gt;
&lt;br /&gt;
Once the seeds from your potato plants have been harvested, you can harvest the potatoes themselves to get two potatoes per plant. Stow your seeds for the future, use half of your potatoes to plant another crop, and reserve the final half of the potatoes for food. To start off, we can survive The Martian style on a diet of baked potatoes. Please review the following recipe for a gourmet, baked potato:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baked Potato&#039;&#039;&#039;&lt;br /&gt;
# Place 1 (one) potato in the microwave.&lt;br /&gt;
# Close the microwave and turn it on. Cook until a loud ding is heard.&lt;br /&gt;
# Plate and serve immediately, or refrigerate for later.&lt;br /&gt;
&lt;br /&gt;
Although it&#039;s possible to survive completely off of baked potatoes, we can prepare more food by making more complex recipes and by canning our food. Other plants, like tomatoes or corn, take longer to grow but can immediately be cooked and canned for long term storage. We can also create more complex foods, such as french fries, which are more filling and can also be canned for long periods of time. To can foods, we need to make a [[Basic packaging machine|basic packaging machine]] in order to can goods. Once the packaging machine has been created, place it on the powered bench the same way as the microwave. To make tomato soup, simply place an empty can along with 5 cooked tomatoes into the top of the machine, close the hatch, and turn the machine on. Note that all ingredients must go into the top of the machine! Cans placed on the bottom portion of the machine will not work. Once the one can and five tomatoes are placed in the input, you can hover your mouse over the input to verify that the recipe &#039;&#039;Tomato Soup&#039;&#039; is listed before continuing. For other canning recipes, use the in-game stationpedia to look up  the required ingredients and processing steps.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15800</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15800"/>
		<updated>2023-06-02T00:47:08Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add sentence explaining solar panel damage mitigations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  &lt;br /&gt;
&lt;br /&gt;
If the bottles are not filling, it&#039;s usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;. This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At a minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the Martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
Finally, consider walling in your solar panels with glass windows to protect them from storms. You will lose a slight amount of efficiency from the sunlight being blocked by the iron edges, but you will not need to repair your solar panels anymore.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. On planets without an atmosphere like the Moon, the sunshine itself can also melt the ice, even if there is no listed external temperature. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) foods do not decay, so the rest of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to Earth&#039;s pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner setup, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more than the original time limit. Large fridges attempt to keep the food at a low temperature, and also automatically remove 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. The large station batteries require advanced alloys, so for now we&#039;ll be focusing on the regular station batteries. Both the regular and the large station batteries require steel to make, so ensure you have a furnace set up and a batch of steel made.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15799</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15799"/>
		<updated>2023-06-02T00:43:48Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Expand information about the large station batteries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  &lt;br /&gt;
&lt;br /&gt;
If the bottles are not filling, it&#039;s usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;. This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. On planets without an atmosphere like the Moon, the sunshine itself can also melt the ice, even if there is no listed external temperature. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) foods do not decay, so the rest of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to Earth&#039;s pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner setup, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more than the original time limit. Large fridges attempt to keep the food at a low temperature, and also automatically remove 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. The large station batteries require advanced alloys, so for now we&#039;ll be focusing on the regular station batteries. Both the regular and the large station batteries require steel to make, so ensure you have a furnace set up and a batch of steel made.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15798</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15798"/>
		<updated>2023-06-02T00:40:58Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Fix spelling and typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  &lt;br /&gt;
&lt;br /&gt;
If the bottles are not filling, it&#039;s usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;. This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. On planets without an atmosphere like the Moon, the sunshine itself can also melt the ice, even if there is no listed external temperature. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) foods do not decay, so the rest of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to Earth&#039;s pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner setup, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more than the original time limit. Large fridges attempt to keep the food at a low temperature, and also automatically remove 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15797</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15797"/>
		<updated>2023-06-02T00:37:57Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add explanation for ice melting on the moon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  &lt;br /&gt;
&lt;br /&gt;
If the bottles are not filling, it&#039;s usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;. This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. On planets without an atmosphere like the Moon, the sunshine itself can also melt the ice, even if there is no listed external temperature. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) food do not decay, so the remainder of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to earths pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner set up, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Large fridges attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15796</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15796"/>
		<updated>2023-06-02T00:35:13Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Expand troubleshooting section for water filling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  &lt;br /&gt;
&lt;br /&gt;
If the bottles are not filling, it&#039;s usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;. This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) food do not decay, so the remainder of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to earths pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner set up, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Large fridges attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15795</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15795"/>
		<updated>2023-06-01T23:32:57Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add information about the GPS cartridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the  in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  If the bottles are not filling, hover the cursor over the filler.  You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;.  This is due to the ice we crushed not melting.  Place a liquid heater over one of the pipes, hook it up to power and turn it on.  Use your tablet with the atmospherics card plugged in on the pipe.  You will see that the pipe is a negative temperature, but slowly rising.  Watch your power too as the heat draws a lot of power.  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) food do not decay, so the remainder of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to earths pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner set up, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Large fridges attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15794</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15794"/>
		<updated>2023-06-01T23:28:24Z</updated>

		<summary type="html">&lt;p&gt;Branharr: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the  in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  If the bottles are not filling, hover the cursor over the filler.  You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;.  This is due to the ice we crushed not melting.  Place a liquid heater over one of the pipes, hook it up to power and turn it on.  Use your tablet with the atmospherics card plugged in on the pipe.  You will see that the pipe is a negative temperature, but slowly rising.  Watch your power too as the heat draws a lot of power.  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) food do not decay, so the remainder of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to earths pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner set up, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Large fridges attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15306</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15306"/>
		<updated>2023-04-18T22:50:18Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add tips for using road flares for heat and how to print only one item on printers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the  in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  If the bottles are not filling, hover the cursor over the filler.  You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;.  This is due to the ice we crushed not melting.  Place a liquid heater over one of the pipes, hook it up to power and turn it on.  Use your tablet with the atmospherics card plugged in on the pipe.  You will see that the pipe is a negative temperature, but slowly rising.  Watch your power too as the heat draws a lot of power.  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) food do not decay, so the remainder of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to earths pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner set up, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Large fridges attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) normally changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our head lamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15305</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15305"/>
		<updated>2023-04-18T21:59:17Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Fix missing parentheses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the  in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  If the bottles are not filling, hover the cursor over the filler.  You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;.  This is due to the ice we crushed not melting.  Place a liquid heater over one of the pipes, hook it up to power and turn it on.  Use your tablet with the atmospherics card plugged in on the pipe.  You will see that the pipe is a negative temperature, but slowly rising.  Watch your power too as the heat draws a lot of power.  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) food do not decay, so the remainder of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to earths pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner set up, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Large fridges attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15304</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15304"/>
		<updated>2023-04-18T21:55:51Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Remove outdated section on seeds spoiling before the food for thought update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the  in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  If the bottles are not filling, hover the cursor over the filler.  You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;.  This is due to the ice we crushed not melting.  Place a liquid heater over one of the pipes, hook it up to power and turn it on.  Use your tablet with the atmospherics card plugged in on the pipe.  You will see that the pipe is a negative temperature, but slowly rising.  Watch your power too as the heat draws a lot of power.  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) food do not decay, so the remainder of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to earths pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner set up, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Large fridges attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15303</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=15303"/>
		<updated>2023-04-18T21:50:54Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Remove the section recommending to make a large station battery as the resources are now significantly more expensive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the  in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  If the bottles are not filling, hover the cursor over the filler.  You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;.  This is due to the ice we crushed not melting.  Place a liquid heater over one of the pipes, hook it up to power and turn it on.  Use your tablet with the atmospherics card plugged in on the pipe.  You will see that the pipe is a negative temperature, but slowly rising.  Watch your power too as the heat draws a lot of power.  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the gray output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Food and seeds slowly spoil and decay in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, your food is starting to be in danger of spoiling or has already spoiled. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, making sure the kPa is above 101 as food needs atmosphere equal to earths pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner set up, simply use some steel to create a large fridge, power it with the power switch, and place your food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Large fridges attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will extend our time to complete our greenhouse by many hours.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it is very difficult to recover if your food has already spoiled. Although there are ways to get new seeds, mainly from trading, it is likely necessary to restart on a new world to get new seeds. Your experience from this world will help accelerate your development in a new game. Though you may find that you need to bump steel production higher on the priority list to build a fridge earlier on to prevent food spoilage.&lt;br /&gt;
&lt;br /&gt;
Also not all foods spoil, Canned goods, and Cereal Bars as of the food for thought update have had there food decay removed making them great foods to make/Cook since they can be stored to use indefinitely.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. These station batteries require steel to make, so ensure that you have a furnace setup.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts volatile gas (just like the furnace fuel). The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 kPa to add CO2 into the room, then use a back pressure regulator on the other side of the room set to 108 kPa. The idea is that the pressure regulator will try to pump in CO2 until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO2 filters, expelling waste gases into the atmosphere or somewhere else while letting the CO2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only CO2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for night time or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also note that your helmet and your suit have seperate damage values, so should you need to fix them, be sure to fix BOTH (use the duct-tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas_Sensor&amp;diff=15251</id>
		<title>Gas Sensor</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas_Sensor&amp;diff=15251"/>
		<updated>2023-04-16T21:45:15Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Remove gas sensor page in favor for a redirect to &amp;quot;Sensors&amp;quot;. Both pages already have the same content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sensors]]&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Motion_Sensor&amp;diff=15250</id>
		<title>Motion Sensor</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Motion_Sensor&amp;diff=15250"/>
		<updated>2023-04-16T21:43:37Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Create a motion sensor page that redirects to &amp;quot;Sensors&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sensors]]&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Daylight_Sensor&amp;diff=15249</id>
		<title>Daylight Sensor</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Daylight_Sensor&amp;diff=15249"/>
		<updated>2023-04-16T21:42:46Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Create a daylight sensor page that redirects to &amp;quot;Sensors&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sensors]]&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Water_Bottle&amp;diff=10661</id>
		<title>Water Bottle</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Water_Bottle&amp;diff=10661"/>
		<updated>2021-05-10T22:59:03Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add volume of water bottles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Water Bottle&lt;br /&gt;
 | image       = [[File:ItemWaterBottle.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 2x [[Iron]], 4x [[Silicon]]&lt;br /&gt;
 | volume      = 50 mols of water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Water Bottle]] is one of the [[Starting Gear| items you start with]]. It contains water for drinking and can be filled at a [[Water Bottle Filler]].&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Hold right-click while in active hands to drink.&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10642</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10642"/>
		<updated>2021-04-30T00:14:49Z</updated>

		<summary type="html">&lt;p&gt;Branharr: /* Refrigeration */ updates about spoiled food&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celcius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoilied Food =====&lt;br /&gt;
&lt;br /&gt;
Food and seeds slowly spoil and decay in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, your food is starting to be in danger of spoiling or has already spoiled. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, and placing food in a [[Refrigerator|refrigerator]]. For a beginner set up, simply use some steel to create a large refrigerator, power it with the power switch, and place your food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Refrigerators attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will extend our time to complete our greenhouse by many hours.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it is very difficult to recover if your food has already spoiled. Although there are ways to get new seeds, mainly from trading, it is likely necessary to restart on a new world to get new seeds. Your experience from this world will help accelerate your development in a new game. Though you may find that you need to bump steel production higher on the priority list to build a fridge earlier on to prevent food spoilage.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two-axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts hydrogen gas. In fact, all fuel in Stationeers is made using this mix. Remember that when we smelt in the furnace it uses 1 oxite ice to 2 volatile ice. The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
1. Someplace to produce the gases&lt;br /&gt;
2. Someplace to store produced gases&lt;br /&gt;
3. A gas mixer&lt;br /&gt;
4. A pressure regulator&lt;br /&gt;
5. A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees celsius. We can collect hydrogen from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for Hydrogen and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atomospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and hydrogen gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% hydrogen. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and hydrogen will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and hydrogen to produce 1950kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your hydrogen, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 to add co2 into the room, then use a back pressure regulator on the other side of the room set to 108. The idea is that the pressure regulator will try to pump in co2 until it&#039;s at 110, and the back pressure regulator will empty the room until it&#039;s 108. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with co2 filters, expelling waste gases into the atmosphere or somewhere else while letting the co2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only co2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 kelvin, and if so, turn the heaters on. If it&#039;s above something like 305, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10641</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10641"/>
		<updated>2021-04-30T00:07:10Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add a &amp;quot;new player encouragement&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving on an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celcius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration =====&lt;br /&gt;
&lt;br /&gt;
Food and seeds slowly spoil and decay in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, your food is starting to be in danger of spoiling. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, and placing food in a [[Refrigerator|refrigerator]]. For a beginner set up, simply use some steel to create a large refrigerator, power it with the power switch, and place your food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Refrigerators attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will extend our time to complete our greenhouse by many hours.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two-axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts hydrogen gas. In fact, all fuel in Stationeers is made using this mix. Remember that when we smelt in the furnace it uses 1 oxite ice to 2 volatile ice. The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
1. Someplace to produce the gases&lt;br /&gt;
2. Someplace to store produced gases&lt;br /&gt;
3. A gas mixer&lt;br /&gt;
4. A pressure regulator&lt;br /&gt;
5. A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees celsius. We can collect hydrogen from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for Hydrogen and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atomospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and hydrogen gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% hydrogen. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and hydrogen will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and hydrogen to produce 1950kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your hydrogen, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 to add co2 into the room, then use a back pressure regulator on the other side of the room set to 108. The idea is that the pressure regulator will try to pump in co2 until it&#039;s at 110, and the back pressure regulator will empty the room until it&#039;s 108. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with co2 filters, expelling waste gases into the atmosphere or somewhere else while letting the co2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only co2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 kelvin, and if so, turn the heaters on. If it&#039;s above something like 305, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10640</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10640"/>
		<updated>2021-04-29T23:54:26Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add section on air&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celcius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration =====&lt;br /&gt;
&lt;br /&gt;
Food and seeds slowly spoil and decay in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, your food is starting to be in danger of spoiling. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, and placing food in a [[Refrigerator|refrigerator]]. For a beginner set up, simply use some steel to create a large refrigerator, power it with the power switch, and place your food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Refrigerators attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will extend our time to complete our greenhouse by many hours.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two-axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts hydrogen gas. In fact, all fuel in Stationeers is made using this mix. Remember that when we smelt in the furnace it uses 1 oxite ice to 2 volatile ice. The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
1. Someplace to produce the gases&lt;br /&gt;
2. Someplace to store produced gases&lt;br /&gt;
3. A gas mixer&lt;br /&gt;
4. A pressure regulator&lt;br /&gt;
5. A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees celsius. We can collect hydrogen from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for Hydrogen and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atomospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and hydrogen gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% hydrogen. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and hydrogen will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and hydrogen to produce 1950kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your hydrogen, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. If on Mars, then place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in atmosphere through the passive vent, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 to add co2 into the room, then use a back pressure regulator on the other side of the room set to 108. The idea is that the pressure regulator will try to pump in co2 until it&#039;s at 110, and the back pressure regulator will empty the room until it&#039;s 108. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with co2 filters, expelling waste gases into the atmosphere or somewhere else while letting the co2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only co2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 kelvin, and if so, turn the heaters on. If it&#039;s above something like 305, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10639</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10639"/>
		<updated>2021-04-29T23:31:12Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add section on ice melting during the day&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celcius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration =====&lt;br /&gt;
&lt;br /&gt;
Food and seeds slowly spoil and decay in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, your food is starting to be in danger of spoiling. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, and placing food in a [[Refrigerator|refrigerator]]. For a beginner set up, simply use some steel to create a large refrigerator, power it with the power switch, and place your food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Refrigerators attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will extend our time to complete our greenhouse by many hours.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two-axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts hydrogen gas. In fact, all fuel in Stationeers is made using this mix. Remember that when we smelt in the furnace it uses 1 oxite ice to 2 volatile ice. The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
1. Someplace to produce the gases&lt;br /&gt;
2. Someplace to store produced gases&lt;br /&gt;
3. A gas mixer&lt;br /&gt;
4. A pressure regulator&lt;br /&gt;
5. A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees celsius. We can collect hydrogen from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for Hydrogen and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atomospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and hydrogen gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% hydrogen. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and hydrogen will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and hydrogen to produce 1950kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your hydrogen, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 to add co2 into the room, then use a back pressure regulator on the other side of the room set to 108. The idea is that the pressure regulator will try to pump in co2 until it&#039;s at 110, and the back pressure regulator will empty the room until it&#039;s 108. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with co2 filters, expelling waste gases into the atmosphere or somewhere else while letting the co2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only co2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 kelvin, and if so, turn the heaters on. If it&#039;s above something like 305, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10638</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10638"/>
		<updated>2021-04-29T23:19:50Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add a very basic explanation of atmospherics regulation for farming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. The amounts that you need are relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration =====&lt;br /&gt;
&lt;br /&gt;
Food and seeds slowly spoil and decay in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, your food is starting to be in danger of spoiling. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, and placing food in a [[Refrigerator|refrigerator]]. For a beginner set up, simply use some steel to create a large refrigerator, power it with the power switch, and place your food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Refrigerators attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will extend our time to complete our greenhouse by many hours.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two-axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts hydrogen gas. In fact, all fuel in Stationeers is made using this mix. Remember that when we smelt in the furnace it uses 1 oxite ice to 2 volatile ice. The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
1. Someplace to produce the gases&lt;br /&gt;
2. Someplace to store produced gases&lt;br /&gt;
3. A gas mixer&lt;br /&gt;
4. A pressure regulator&lt;br /&gt;
5. A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees celsius. We can collect hydrogen from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for Hydrogen and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atomospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and hydrogen gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% hydrogen. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and hydrogen will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and hydrogen to produce 1950kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your hydrogen, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
For the first two, use a pressure regulator set to around 110 to add co2 into the room, then use a back pressure regulator on the other side of the room set to 108. The idea is that the pressure regulator will try to pump in co2 until it&#039;s at 110, and the back pressure regulator will empty the room until it&#039;s 108. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with co2 filters, expelling waste gases into the atmosphere or somewhere else while letting the co2 pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure there&#039;s only co2 in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators, so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 kelvin, and if so, turn the heaters on. If it&#039;s above something like 305, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
From there, you should be good to go. Just wait until the pressure and temperature reach the right ranges, and then you can plant.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10637</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10637"/>
		<updated>2021-04-29T22:58:25Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add section on welding fuel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. The amounts that you need are relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration =====&lt;br /&gt;
&lt;br /&gt;
Food and seeds slowly spoil and decay in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, your food is starting to be in danger of spoiling. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, and placing food in a [[Refrigerator|refrigerator]]. For a beginner set up, simply use some steel to create a large refrigerator, power it with the power switch, and place your food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Refrigerators attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will extend our time to complete our greenhouse by many hours.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two-axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of 1 part oxygen to 2 parts hydrogen gas. In fact, all fuel in Stationeers is made using this mix. Remember that when we smelt in the furnace it uses 1 oxite ice to 2 volatile ice. The longer that the welding torch is running the more fuel is used. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
1. Someplace to produce the gases&lt;br /&gt;
2. Someplace to store produced gases&lt;br /&gt;
3. A gas mixer&lt;br /&gt;
4. A pressure regulator&lt;br /&gt;
5. A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees celsius. We can collect hydrogen from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for Hydrogen and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atomospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside of some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and hydrogen gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% hydrogen. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and hydrogen will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and hydrogen to produce 1950kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios. &lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer relies on the two gases being the same temperature. If you have your oxygen much colder than your hydrogen, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10636</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10636"/>
		<updated>2021-04-28T23:22:42Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add section on refigeration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. The amounts that you need are relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration =====&lt;br /&gt;
&lt;br /&gt;
Food and seeds slowly spoil and decay in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, your food is starting to be in danger of spoiling. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, and placing food in a [[Refrigerator|refrigerator]]. For a beginner set up, simply use some steel to create a large refrigerator, power it with the power switch, and place your food inside. You should see the time to decay increase by several hours, sometimes triple or more what the original time limit was. Refrigerators attempt to keep the food at a low temperature, and also automatically removes 70% of the decay rate of anything inside of a powered fridge. This will extend our time to complete our greenhouse by many hours.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two-axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10617</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10617"/>
		<updated>2021-04-14T19:10:24Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Fix grammer and spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. The amounts that you need are relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two-axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10616</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10616"/>
		<updated>2021-04-14T19:07:19Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Updated the air and food guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources of are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloy|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1MPa and 100Mpa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it also might be worth collecting the off gases into a [[Tank|tank]] for use in pressurising your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. The amounts that you need are relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that your are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output, if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one-another, so analysing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the &#039;&#039;8-chip two axis solar tracking&#039;&#039; guide for construction on any planet in the solar system, or the simpler &#039;&#039;4-chip one sensor, one axis solar tracking&#039;&#039; design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;Design&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeller]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented the right direction, your solar panels data port is oriented the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Steel)&amp;diff=10613</id>
		<title>Ingot (Steel)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Steel)&amp;diff=10613"/>
		<updated>2021-04-13T23:32:56Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Upadated the min pressure to be 1MPa instead of 100kPa (1MPa is 1000 kPa)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Steel)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemSteelIngot.png}}]]&lt;br /&gt;
 | stacks      = {{Icon|Steel|50}}&lt;br /&gt;
 | createdwith = {{Icon|Furnace}}&lt;br /&gt;
 | cost        = {{Icon|Iron|3}} {{Icon|Coal Ore|1}}&lt;br /&gt;
 | maxtemp     = 900 K to 100 kK&lt;br /&gt;
 | maxpressure = 1 MPa to 100 MPa&lt;br /&gt;
 | hashid      = -654790771&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Ingot (Steel)]] is a metal alloy. It is used in crafting of various [[:Category:Machines|machines]] and items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting a ratio of 3 [[Iron Ore]] to 1 [[Coal]] in a [[Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Early Game Access to Steel == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
[[Ice (Oxite)]] and [[Ice (Volatiles)]] can be manually input directly in the furnace in order to create crude gas mixtures necessary for smelting this ingot. It is necessary to use the exact ratio of 1 [[Ice (Oxite)]] to 2 [[Ice (Volatiles)]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10607</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10607"/>
		<updated>2021-04-13T02:23:32Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add section on creating water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Food&lt;br /&gt;
# Air&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]] or [[Ice (Oxite)]]!), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank (Liquid)|portable liquid tank]], a [[Liquid Tank Connector|liquid tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterward, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
==== Shelter ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At minimum your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the &#039;&#039;&#039;Airlocks&#039;&#039;&#039; tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
=== Getting Steel === &amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
Here&#039;s the next obstacle in your way: getting your first run of [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
# Create a [[Furnace]] from the [[Autolathe]] - nice&lt;br /&gt;
# You will need the following items to start the furnace&lt;br /&gt;
#* 2 volatile ice&lt;br /&gt;
#* 1 oxite ice&lt;br /&gt;
# You need a ratio of these items to get steel&lt;br /&gt;
#* 3 iron ore&lt;br /&gt;
#* 1 coal&lt;br /&gt;
#* &#039;&#039;you can double check the ratio with the [[Cartridges|Cartridge (eReader)]] in the [[Handheld Tablet]]&lt;br /&gt;
# Insert 2 volatile ice and 1 oxite ice into the furnace (this will be easier to do at night otherwise the ice might melt)&lt;br /&gt;
# Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)&lt;br /&gt;
#* Check the contents view on the furnace and you should see hydrocarbons and iron listed&lt;br /&gt;
#* Hit &#039;&#039;&#039;Activate&#039;&#039;&#039; and enjoy the light show&lt;br /&gt;
#* Pull the lever and enjoy your [[Steel Ingot|Steel]] - 100g lasted me for a long time 😎&lt;br /&gt;
#* You can run multiple batches as long as you&#039;re in the right pressure &amp;amp; temperature range&lt;br /&gt;
# &#039;&#039;&#039;Warning&#039;&#039;&#039; ore cannot be recovered from the [[Furnace]] unless you use a [[Centrifuge]] - &#039;&#039;&#039;make sure you measure it out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Surviving Forever === &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
Once you&#039;ve gotten past the early part of the game, the world is your oyster. Here are some overall goals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
# Create one or more [[Station Batteries|Battery]] units to store power more consistently&lt;br /&gt;
# Automate solar power collection using [[Circuits|Logic Circuits]] and a [[Sensors|Daylight Sensor]] - use the [[Solar Logic Circuits Guide]] to get started&lt;br /&gt;
# Create a hydroponics system to extend your supply of food indefinitely - the [[Guide (Farming)]] is a good place to start (but don&#039;t forget you will eventually need another source of water!)&lt;br /&gt;
# Use [[Chutes]], [[Conveyor|Conveyors]], and [[Stacker|Stackers]] if you&#039;re interested in the ol&#039; Factorio feel&lt;br /&gt;
# Create an actual ship! (Using [[Furniture]], [[Rocket Engine]], [[Stellar Anchor]] and some other parts)&lt;br /&gt;
# Create advanced ingots such as [[Solder]], [[Invar]], [[Electrum]], [[Constantan]]&lt;br /&gt;
# Create more advanced life support systems, like automated heating and cooling, automated air filtering, and automated farming, to not only survive but &#039;&#039;thrive&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10606</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10606"/>
		<updated>2021-04-13T00:08:16Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Rework the first night guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Food&lt;br /&gt;
# Air&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your wrench to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Week === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
During the day, you will want to aggressively find Ores since visibility is very low at night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
# Find ores such as [[Iron Ore]], [[Copper Ore]], [[Gold Ore]]&lt;br /&gt;
#* You can ignore [[Silver Ore]], [[Nickel Ore]], [[Lead Ore]], [[Ice]], and all others for now&lt;br /&gt;
# Setup the [[Battery Charger]] to recharge small batteries for your tools such as [[Hand Drill]] and [[Mining Drill]]&lt;br /&gt;
# Setup your [[Arc Furnace]] by connecting [[Cables]] from your [[Area Power Controller]]&lt;br /&gt;
#* You can turn it on by clicking on the switch to the left (it will turn green)&lt;br /&gt;
#* Insert the ore and click on the &#039;activate&#039; button&lt;br /&gt;
#* If it stops working immediately, then your power is not consistent - did you skip setting up the APC? Is the battery in the APC out of power?&lt;br /&gt;
#* In this case, you will need to rely on the [[Solid Fuel Generator]] to power the APC&lt;br /&gt;
# Setup the [[Solid Fuel Generator]] for emergency power until a [[Stationary Battery]] can be setup&lt;br /&gt;
#* Make sure you hook it up to the input side of the [[Power Controller|APC]] - &#039;&#039;&#039;do not mix the networks!&#039;&#039;&#039;&lt;br /&gt;
#* The [[Solid Fuel Generator]] eats coal quickly, so try to move to solar asap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
During the night, if you need to get minerals, use the [[Tracking Beacon]]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
* The [[Tracking Beacon]] uses a [[Battery Cell (Small)]] which can be taken from the [[Hand Drill]] or [[Angle Grinder]]&lt;br /&gt;
* A [[Cartridge (Tracker)|Cartridge]] starts in the player&#039;s suit inventory and can be inserted into the [[Handheld Tablet]]&lt;br /&gt;
** &#039;&#039;&#039;Heads up:&#039;&#039;&#039; the tablet uses power if left On when put away&lt;br /&gt;
&lt;br /&gt;
===== Goals ===== &amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
# Get the materials to produce an [[Electronics Printer]] asap&lt;br /&gt;
#* Print out a [[Battery Cell (Large)]] from the [[Electronics Printer]] so you don&#039;t have to swap suit power with the APC and can charge it with minimal interaction&lt;br /&gt;
#* Print out a [[Kit_(Battery)|Battery]] and hook it up to the &#039;&#039;&#039;incoming&#039;&#039;&#039; side of the APC&lt;br /&gt;
#* Use [[Cables|Heavy Cables]] to transfer a higher wattage to the [[Kit_(Battery)|Battery]]&lt;br /&gt;
# Setup a basic room with an [[Airlock]] and a [[Gas Tank Storage]] to collect some oxygen if low&lt;br /&gt;
&lt;br /&gt;
=== Getting Steel === &amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
Here&#039;s the first obstacle in your way: getting your first run of [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
# Create a [[Furnace]] from the [[Autolathe]] - nice&lt;br /&gt;
# You will need the following items to start the furnace&lt;br /&gt;
#* 2 volatile ice&lt;br /&gt;
#* 1 oxite ice&lt;br /&gt;
# You need a ratio of these items to get steel&lt;br /&gt;
#* 3 iron ore&lt;br /&gt;
#* 1 coal&lt;br /&gt;
#* &#039;&#039;you can double check the ratio with the [[Cartridges|Cartridge (eReader)]] in the [[Handheld Tablet]]&lt;br /&gt;
# Insert 2 volatile ice and 1 oxite ice into the furnace (this will be easier to do at night otherwise the ice might melt)&lt;br /&gt;
# Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)&lt;br /&gt;
#* Check the contents view on the furnace and you should see hydrocarbons and iron listed&lt;br /&gt;
#* Hit &#039;&#039;&#039;Activate&#039;&#039;&#039; and enjoy the light show&lt;br /&gt;
#* Pull the lever and enjoy your [[Steel Ingot|Steel]] - 100g lasted me for a long time 😎&lt;br /&gt;
#* You can run multiple batches as long as you&#039;re in the right pressure &amp;amp; temperature range&lt;br /&gt;
# &#039;&#039;&#039;Warning&#039;&#039;&#039; ore cannot be recovered from the [[Furnace]] unless you use a [[Centrifuge]] - &#039;&#039;&#039;make sure you measure it out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Surviving Forever === &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
Once you&#039;ve gotten past the early part of the game, the world is your oyster. Here&#039;s some overall goals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
# Create one or more [[Station Batteries|Battery]] units to store power more consistently&lt;br /&gt;
# Automate solar power collection using [[Circuits|Logic Circuits]] and a [[Sensors|Daylight Sensor]] - use the [[Solar Logic Circuits Guide]] to get started&lt;br /&gt;
# Create a hydroponics system to extend your supply of food indefinitely - the [[Guide (Farming)]] is a good place to start (but don&#039;t forget you will eventually need another source of water!)&lt;br /&gt;
# Use [[Chutes]], [[Conveyor|Conveyors]], and [[Stacker|Stackers]] if you&#039;re interested in the ol&#039; Factorio feel&lt;br /&gt;
# Create an actual ship! (Using [[Furniture]], [[Rocket Engine]], [[Stellar Anchor]] and some other parts)&lt;br /&gt;
# Create advanced ingots such as [[Solder]], [[Invar]], [[Electrum]], [[Constantan]]&lt;br /&gt;
# Create more advanced life support systems, like automated heating and cooling, automated air filtering, and automated farming, to not only survive but &#039;&#039;thrive&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpfull reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10605</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10605"/>
		<updated>2021-04-12T23:06:11Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add a section on the in-game tutorials and fix several spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet to the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Night === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you will see several crates and [[Road Flares]]. There&#039;s a lot to take in, but you have some time to get a feel for the controls and explore the crates. You will want to at least get started on a basic platform before sunrise though.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
# Grab the [[Iron Frames]] from construction crate 1 by clicking on the lid and letting it open&lt;br /&gt;
# Find a place where the blocks don&#039;t clip too much into the ground and place a 2x2 or a 3x3&lt;br /&gt;
## You can create stairs later, so it&#039;s okay if your block is not placed too well right now&lt;br /&gt;
## You can also deconstruct everything easily later on, only expending battery charge in the process&lt;br /&gt;
# Put the [[Iron Frames]] back and grab the [[Iron Sheets]]&lt;br /&gt;
# Switch to your free hand using &#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
## Open your [[Toolbelt|Tool Belt]] by hitting &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
## Use the &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039; to highlight the [[Welder]] and press &#039;&#039;&#039;F&#039;&#039;&#039; to move it to your active / empty hand&lt;br /&gt;
## Press &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;R&#039;&#039;&#039;, then &#039;&#039;&#039;F&#039;&#039;&#039; to turn the torch on&lt;br /&gt;
## Hover over the frame until prompted to construct the frame, then &#039;&#039;&#039;left click&#039;&#039;&#039; and hold&lt;br /&gt;
## &#039;&#039;You only need to build the first level to be able to walk on it, the second level is considered airtight&lt;br /&gt;
## Turn off the [[Welding Torch]] when you&#039;re done, otherwise it will stay on in your belt and either blow up or run out of fuel&lt;br /&gt;
# Put the [[Iron Frames]] and [[Iron Sheets]] back in the crate&lt;br /&gt;
# Grab the [[Kit (Solar Panel)]] from construction crate 1 and place it on your platform&lt;br /&gt;
## You will need to finish constructing it by holding a [[Glass Sheets|Glass Sheet]] in your hand and hold down &#039;&#039;&#039;left mouse button&#039;&#039;&#039; while it constructs&lt;br /&gt;
## You can use the [[Wrench]] from your [[Toolbelt|Tool Belt]] to rotate the [[Solar Panel]]&lt;br /&gt;
##*Basic Solar panels that come in your spacecraft are now fixed mount. You will need steel to craft the adjustable ones. So skip the adjusting till you get your first batch of steel (see below).&lt;br /&gt;
## The top parts are for vertical orientation, the base of the solar panel can be rotated for horizontal positioning&lt;br /&gt;
## If you see the sun, make the panel face it! You can see its current generation by hovering over the structure&lt;br /&gt;
# Grab the [[Area Power Controller]] from construction crate 1&lt;br /&gt;
## Place it on the frames and open it with the [[Crowbar]]&lt;br /&gt;
## Grab the empty [[Battery Cell (Large)]] from construction crate 2 and place it inside the [[Area Power Controller]]&lt;br /&gt;
## The switch starts in &amp;quot;Off&amp;quot; - make sure to turn it on!&lt;br /&gt;
## If the light is blinking red - you&#039;re running on battery power&lt;br /&gt;
## If the light is blinking blue - you&#039;re charging the battery power from external sources (ex: [[Solar Panel]], [[Solid Fuel Generator]], [[Stationary Battery]])&lt;br /&gt;
#* &#039;&#039;&#039;Do not connect the input (raw power) and output from the APC - you will cause a short circuit!&#039;&#039;&#039;&lt;br /&gt;
# Switch back to the [[Toolbelt|Tool Belt]] and put the [[Cables]] in a free hand&lt;br /&gt;
## Use the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039; to change the shape and &#039;&#039;&#039;delete, insert, home, end, pgup, pgdown&#039;&#039;&#039; to rotate&lt;br /&gt;
## You can use the [[Cable Cutters]] to &amp;quot;pick up&amp;quot; bad placement&lt;br /&gt;
# When your battery runs low, switch it with the battery in the APC, if you do this early enough in the solar day and track the sun, then the battery should be high or full charge by the end of the day&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You will now probably survive the first night. But that&#039;s not exciting.. you&#039;re here to build cool stuff!&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Week === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
During the day, you will want to aggressively find Ores since visibility is very low at night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
# Find ores such as [[Iron Ore]], [[Copper Ore]], [[Gold Ore]]&lt;br /&gt;
#* You can ignore [[Silver Ore]], [[Nickel Ore]], [[Lead Ore]], [[Ice]], and all others for now&lt;br /&gt;
# Setup the [[Battery Charger]] to recharge small batteries for your tools such as [[Hand Drill]] and [[Mining Drill]]&lt;br /&gt;
# Setup your [[Arc Furnace]] by connecting [[Cables]] from your [[Area Power Controller]]&lt;br /&gt;
#* You can turn it on by clicking on the switch to the left (it will turn green)&lt;br /&gt;
#* Insert the ore and click on the &#039;activate&#039; button&lt;br /&gt;
#* If it stops working immediately, then your power is not consistent - did you skip setting up the APC? Is the battery in the APC out of power?&lt;br /&gt;
#* In this case, you will need to rely on the [[Solid Fuel Generator]] to power the APC&lt;br /&gt;
# Setup the [[Solid Fuel Generator]] for emergency power until a [[Stationary Battery]] can be setup&lt;br /&gt;
#* Make sure you hook it up to the input side of the [[Power Controller|APC]] - &#039;&#039;&#039;do not mix the networks!&#039;&#039;&#039;&lt;br /&gt;
#* The [[Solid Fuel Generator]] eats coal quickly, so try to move to solar asap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
During the night, if you need to get minerals, use the [[Tracking Beacon]]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
* The [[Tracking Beacon]] uses a [[Battery Cell (Small)]] which can be taken from the [[Hand Drill]] or [[Angle Grinder]]&lt;br /&gt;
* A [[Cartridge (Tracker)|Cartridge]] starts in the player&#039;s suit inventory and can be inserted into the [[Handheld Tablet]]&lt;br /&gt;
** &#039;&#039;&#039;Heads up:&#039;&#039;&#039; the tablet uses power if left On when put away&lt;br /&gt;
&lt;br /&gt;
===== Goals ===== &amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
# Setup the remaining structures: [[Arc Furnace]], [[Solid Fuel Generator]], [[Autolathe]]&lt;br /&gt;
# Get the materials to produce an [[Electronics Printer]] asap&lt;br /&gt;
#* Print out a [[Battery Cell (Large)]] from the [[Electronics Printer]] so you don&#039;t have to swap suit power with the APC and can charge it with minimal interaction&lt;br /&gt;
#* Print out a [[Kit_(Battery)|Battery]] and hook it up to the &#039;&#039;&#039;incoming&#039;&#039;&#039; side of the APC&lt;br /&gt;
#* Use [[Cables|Heavy Cables]] to transfer a higher wattage to the [[Kit_(Battery)|Battery]]&lt;br /&gt;
# Setup a basic room with an [[Airlock]] and a [[Gas Tank Storage]] to collect some oxygen if low&lt;br /&gt;
&lt;br /&gt;
=== Getting Steel === &amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
Here&#039;s the first obstacle in your way: getting your first run of [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
# Create a [[Furnace]] from the [[Autolathe]] - nice&lt;br /&gt;
# You will need the following items to start the furnace&lt;br /&gt;
#* 2 volatile ice&lt;br /&gt;
#* 1 oxite ice&lt;br /&gt;
# You need a ratio of these items to get steel&lt;br /&gt;
#* 3 iron ore&lt;br /&gt;
#* 1 coal&lt;br /&gt;
#* &#039;&#039;you can double check the ratio with the [[Cartridges|Cartridge (eReader)]] in the [[Handheld Tablet]]&lt;br /&gt;
# Insert 2 volatile ice and 1 oxite ice into the furnace (this will be easier to do at night otherwise the ice might melt)&lt;br /&gt;
# Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)&lt;br /&gt;
#* Check the contents view on the furnace and you should see hydrocarbons and iron listed&lt;br /&gt;
#* Hit &#039;&#039;&#039;Activate&#039;&#039;&#039; and enjoy the light show&lt;br /&gt;
#* Pull the lever and enjoy your [[Steel Ingot|Steel]] - 100g lasted me for a long time 😎&lt;br /&gt;
#* You can run multiple batches as long as you&#039;re in the right pressure &amp;amp; temperature range&lt;br /&gt;
# &#039;&#039;&#039;Warning&#039;&#039;&#039; ore cannot be recovered from the [[Furnace]] unless you use a [[Centrifuge]] - &#039;&#039;&#039;make sure you measure it out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Surviving Forever === &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
Once you&#039;ve gotten past the early part of the game, the world is your oyster. Here&#039;s some overall goals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
# Create one or more [[Station Batteries|Battery]] units to store power more consistently&lt;br /&gt;
# Automate solar power collection using [[Circuits|Logic Circuits]] and a [[Sensors|Daylight Sensor]] - use the [[Solar Logic Circuits Guide]] to get started&lt;br /&gt;
# Create a hydroponics system to extend your supply of food indefinitely - the [[Guide (Farming)]] is a good place to start (but don&#039;t forget you will eventually need another source of water!)&lt;br /&gt;
# Use [[Chutes]], [[Conveyor|Conveyors]], and [[Stacker|Stackers]] if you&#039;re interested in the ol&#039; Factorio feel&lt;br /&gt;
# Create an actual ship! (Using [[Furniture]], [[Rocket Engine]], [[Stellar Anchor]] and some other parts)&lt;br /&gt;
# Create advanced ingots such as [[Solder]], [[Invar]], [[Electrum]], [[Constantan]]&lt;br /&gt;
# Create more advanced life support systems, like automated heating and cooling, automated air filtering, and automated farming, to not only survive but &#039;&#039;thrive&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer === &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpfull reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10585</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10585"/>
		<updated>2021-04-11T01:42:46Z</updated>

		<summary type="html">&lt;p&gt;Branharr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holidng &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is usefull for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in it&#039;s menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost into the environment. This demands more knowledge of Stationeers atmospherics systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Night === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you will see several crates and [[Road Flares]]. There&#039;s a lot to take in, but you have some time to get a feel for the controls and explore the crates. You will want to at least get started on a basic platform before sunrise though.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
# Grab the [[Iron Frames]] from construction crate 1 by clicking on the lid and letting it open&lt;br /&gt;
# Find a place where the blocks don&#039;t clip too much into the ground and place a 2x2 or a 3x3&lt;br /&gt;
## You can create stairs later, so it&#039;s okay if your block is not placed too well right now&lt;br /&gt;
## You can also deconstruct everything easily later on, only expending battery charge in the process&lt;br /&gt;
# Put the [[Iron Frames]] back and grab the [[Iron Sheets]]&lt;br /&gt;
# Switch to your free hand using &#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
## Open your [[Toolbelt|Tool Belt]] by hitting &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
## Use the &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039; to highlight the [[Welder]] and press &#039;&#039;&#039;F&#039;&#039;&#039; to move it to your active / empty hand&lt;br /&gt;
## Press &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;R&#039;&#039;&#039;, then &#039;&#039;&#039;F&#039;&#039;&#039; to turn the torch on&lt;br /&gt;
## Hover over the frame until prompted to construct the frame, then &#039;&#039;&#039;left click&#039;&#039;&#039; and hold&lt;br /&gt;
## &#039;&#039;You only need to build the first level to be able to walk on it, the second level is considered airtight&lt;br /&gt;
## Turn off the [[Welding Torch]] when you&#039;re done, otherwise it will stay on in your belt and either blow up or run out of fuel&lt;br /&gt;
# Put the [[Iron Frames]] and [[Iron Sheets]] back in the crate&lt;br /&gt;
# Grab the [[Kit (Solar Panel)]] from construction crate 1 and place it on your platform&lt;br /&gt;
## You will need to finish constructing it by holding a [[Glass Sheets|Glass Sheet]] in your hand and hold down &#039;&#039;&#039;left mouse button&#039;&#039;&#039; while it constructs&lt;br /&gt;
## You can use the [[Wrench]] from your [[Toolbelt|Tool Belt]] to rotate the [[Solar Panel]]&lt;br /&gt;
##*Basic Solar panels that come in your spacecraft are now fixed mount. You will need steel to craft the adjustable ones. So skip the adjusting till you get your first batch of steel (see below).&lt;br /&gt;
## The top parts are for vertical orientation, the base of the solar panel can be rotated for horizontal positioning&lt;br /&gt;
## If you see the sun, make the panel face it! You can see its current generation by hovering over the structure&lt;br /&gt;
# Grab the [[Area Power Controller]] from construction crate 1&lt;br /&gt;
## Place it on the frames and open it with the [[Crowbar]]&lt;br /&gt;
## Grab the empty [[Battery Cell (Large)]] from construction crate 2 and place it inside the [[Area Power Controller]]&lt;br /&gt;
## The switch starts in &amp;quot;Off&amp;quot; - make sure to turn it on!&lt;br /&gt;
## If the light is blinking red - you&#039;re running on battery power&lt;br /&gt;
## If the light is blinking blue - you&#039;re charging the battery power from external sources (ex: [[Solar Panel]], [[Solid Fuel Generator]], [[Stationary Battery]])&lt;br /&gt;
#* &#039;&#039;&#039;Do not connect the input (raw power) and output from the APC - you will cause a short circuit!&#039;&#039;&#039;&lt;br /&gt;
# Switch back to the [[Toolbelt|Tool Belt]] and put the [[Cables]] in a free hand&lt;br /&gt;
## Use the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039; to change the shape and &#039;&#039;&#039;delete, insert, home, end, pgup, pgdown&#039;&#039;&#039; to rotate&lt;br /&gt;
## You can use the [[Cable Cutters]] to &amp;quot;pick up&amp;quot; bad placement&lt;br /&gt;
# When your battery runs low, switch it with the battery in the APC, if you do this early enough in the solar day and track the sun, then the battery should be high or full charge by the end of the day&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You will now probably survive the first night. But that&#039;s not exciting.. you&#039;re here to build cool stuff!&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Week === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
During the day, you will want to aggressively find Ores since visibility is very low at night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
# Find ores such as [[Iron Ore]], [[Copper Ore]], [[Gold Ore]]&lt;br /&gt;
#* You can ignore [[Silver Ore]], [[Nickel Ore]], [[Lead Ore]], [[Ice]], and all others for now&lt;br /&gt;
# Setup the [[Battery Charger]] to recharge small batteries for your tools such as [[Hand Drill]] and [[Mining Drill]]&lt;br /&gt;
# Setup your [[Arc Furnace]] by connecting [[Cables]] from your [[Area Power Controller]]&lt;br /&gt;
#* You can turn it on by clicking on the switch to the left (it will turn green)&lt;br /&gt;
#* Insert the ore and click on the &#039;activate&#039; button&lt;br /&gt;
#* If it stops working immediately, then your power is not consistent - did you skip setting up the APC? Is the battery in the APC out of power?&lt;br /&gt;
#* In this case, you will need to rely on the [[Solid Fuel Generator]] to power the APC&lt;br /&gt;
# Setup the [[Solid Fuel Generator]] for emergency power until a [[Stationary Battery]] can be setup&lt;br /&gt;
#* Make sure you hook it up to the input side of the [[Power Controller|APC]] - &#039;&#039;&#039;do not mix the networks!&#039;&#039;&#039;&lt;br /&gt;
#* The [[Solid Fuel Generator]] eats coal quickly, so try to move to solar asap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
During the night, if you need to get minerals, use the [[Tracking Beacon]]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
* The [[Tracking Beacon]] uses a [[Battery Cell (Small)]] which can be taken from the [[Hand Drill]] or [[Angle Grinder]]&lt;br /&gt;
* A [[Cartridge (Tracker)|Cartridge]] starts in the player&#039;s suit inventory and can be inserted into the [[Handheld Tablet]]&lt;br /&gt;
** &#039;&#039;&#039;Heads up:&#039;&#039;&#039; the tablet uses power if left On when put away&lt;br /&gt;
&lt;br /&gt;
===== Goals ===== &amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
# Setup the remaining structures: [[Arc Furnace]], [[Solid Fuel Generator]], [[Autolathe]]&lt;br /&gt;
# Get the materials to produce an [[Electronics Printer]] asap&lt;br /&gt;
#* Print out a [[Battery Cell (Large)]] from the [[Electronics Printer]] so you don&#039;t have to swap suit power with the APC and can charge it with minimal interaction&lt;br /&gt;
#* Print out a [[Kit_(Battery)|Battery]] and hook it up to the &#039;&#039;&#039;incoming&#039;&#039;&#039; side of the APC&lt;br /&gt;
#* Use [[Cables|Heavy Cables]] to transfer a higher wattage to the [[Kit_(Battery)|Battery]]&lt;br /&gt;
# Setup a basic room with an [[Airlock]] and a [[Gas Tank Storage]] to collect some oxygen if low&lt;br /&gt;
&lt;br /&gt;
=== Getting Steel === &amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
Here&#039;s the first obstacle in your way: getting your first run of [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
# Create a [[Furnace]] from the [[Autolathe]] - nice&lt;br /&gt;
# You will need the following items to start the furnace&lt;br /&gt;
#* 2 volatile ice&lt;br /&gt;
#* 1 oxite ice&lt;br /&gt;
# You need a ratio of these items to get steel&lt;br /&gt;
#* 3 iron ore&lt;br /&gt;
#* 1 coal&lt;br /&gt;
#* &#039;&#039;you can double check the ratio with the [[Cartridges|Cartridge (eReader)]] in the [[Handheld Tablet]]&lt;br /&gt;
# Insert 2 volatile ice and 1 oxite ice into the furnace (this will be easier to do at night otherwise the ice might melt)&lt;br /&gt;
# Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)&lt;br /&gt;
#* Check the contents view on the furnace and you should see hydrocarbons and iron listed&lt;br /&gt;
#* Hit &#039;&#039;&#039;Activate&#039;&#039;&#039; and enjoy the light show&lt;br /&gt;
#* Pull the lever and enjoy your [[Steel Ingot|Steel]] - 100g lasted me for a long time 😎&lt;br /&gt;
#* You can run multiple batches as long as you&#039;re in the right pressure &amp;amp; temperature range&lt;br /&gt;
# &#039;&#039;&#039;Warning&#039;&#039;&#039; ore cannot be recovered from the [[Furnace]] unless you use a [[Centrifuge]] - &#039;&#039;&#039;make sure you measure it out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Surviving Forever === &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
Once you&#039;ve gotten past the early part of the game, the world is your oyster. Here&#039;s some overall goals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
# Create one or more [[Station Batteries|Battery]] units to store power more consistently&lt;br /&gt;
# Automate solar power collection using [[Circuits|Logic Circuits]] and a [[Sensors|Daylight Sensor]] - use the [[Solar Logic Circuits Guide]] to get started&lt;br /&gt;
# Create a hydroponics system to extend your supply of food indefinitely - the [[Guide (Farming)]] is a good place to start (but don&#039;t forget you will eventually need another source of water!)&lt;br /&gt;
# Use [[Chutes]], [[Conveyor|Conveyors]], and [[Stacker|Stackers]] if you&#039;re interested in the ol&#039; Factorio feel&lt;br /&gt;
# Create an actual ship! (Using [[Furniture]], [[Rocket Engine]], [[Stellar Anchor]] and some other parts)&lt;br /&gt;
# Create advanced ingots such as [[Solder]], [[Invar]], [[Electrum]], [[Constantan]]&lt;br /&gt;
# Create more advanced life support systems, like automated heating and cooling, automated air filtering, and automated farming, to not only survive but &#039;&#039;thrive&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer === &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpfull reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10584</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=10584"/>
		<updated>2021-04-11T01:17:35Z</updated>

		<summary type="html">&lt;p&gt;Branharr: Add right click and alt buttons to the basic controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&#039;&#039;This guide assumes that you&#039;ve selected Moon as your scenario.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holidng &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is usefull for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in it&#039;s menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Getting your Bearings === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you will see several crates and [[Road Flares]]. There&#039;s a lot to take in, but you have some time to get a feel for the controls and explore the crates. You will want to at least get started on a basic platform before sunrise though.&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Night === &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
# Grab the [[Iron Frames]] from construction crate 1 by clicking on the lid and letting it open&lt;br /&gt;
# Find a place where the blocks don&#039;t clip too much into the ground and place a 2x2 or a 3x3&lt;br /&gt;
## You can create stairs later, so it&#039;s okay if your block is not placed too well right now&lt;br /&gt;
## You can also deconstruct everything easily later on, only expending battery charge in the process&lt;br /&gt;
# Put the [[Iron Frames]] back and grab the [[Iron Sheets]]&lt;br /&gt;
# Switch to your free hand using &#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
## Open your [[Toolbelt|Tool Belt]] by hitting &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
## Use the &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039; to highlight the [[Welder]] and press &#039;&#039;&#039;F&#039;&#039;&#039; to move it to your active / empty hand&lt;br /&gt;
## Press &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;R&#039;&#039;&#039;, then &#039;&#039;&#039;F&#039;&#039;&#039; to turn the torch on&lt;br /&gt;
## Hover over the frame until prompted to construct the frame, then &#039;&#039;&#039;left click&#039;&#039;&#039; and hold&lt;br /&gt;
## &#039;&#039;You only need to build the first level to be able to walk on it, the second level is considered airtight&lt;br /&gt;
## Turn off the [[Welding Torch]] when you&#039;re done, otherwise it will stay on in your belt and either blow up or run out of fuel&lt;br /&gt;
# Put the [[Iron Frames]] and [[Iron Sheets]] back in the crate&lt;br /&gt;
# Grab the [[Kit (Solar Panel)]] from construction crate 1 and place it on your platform&lt;br /&gt;
## You will need to finish constructing it by holding a [[Glass Sheets|Glass Sheet]] in your hand and hold down &#039;&#039;&#039;left mouse button&#039;&#039;&#039; while it constructs&lt;br /&gt;
## You can use the [[Wrench]] from your [[Toolbelt|Tool Belt]] to rotate the [[Solar Panel]]&lt;br /&gt;
##*Basic Solar panels that come in your spacecraft are now fixed mount. You will need steel to craft the adjustable ones. So skip the adjusting till you get your first batch of steel (see below).&lt;br /&gt;
## The top parts are for vertical orientation, the base of the solar panel can be rotated for horizontal positioning&lt;br /&gt;
## If you see the sun, make the panel face it! You can see its current generation by hovering over the structure&lt;br /&gt;
# Grab the [[Area Power Controller]] from construction crate 1&lt;br /&gt;
## Place it on the frames and open it with the [[Crowbar]]&lt;br /&gt;
## Grab the empty [[Battery Cell (Large)]] from construction crate 2 and place it inside the [[Area Power Controller]]&lt;br /&gt;
## The switch starts in &amp;quot;Off&amp;quot; - make sure to turn it on!&lt;br /&gt;
## If the light is blinking red - you&#039;re running on battery power&lt;br /&gt;
## If the light is blinking blue - you&#039;re charging the battery power from external sources (ex: [[Solar Panel]], [[Solid Fuel Generator]], [[Stationary Battery]])&lt;br /&gt;
#* &#039;&#039;&#039;Do not connect the input (raw power) and output from the APC - you will cause a short circuit!&#039;&#039;&#039;&lt;br /&gt;
# Switch back to the [[Toolbelt|Tool Belt]] and put the [[Cables]] in a free hand&lt;br /&gt;
## Use the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039; to change the shape and &#039;&#039;&#039;delete, insert, home, end, pgup, pgdown&#039;&#039;&#039; to rotate&lt;br /&gt;
## You can use the [[Cable Cutters]] to &amp;quot;pick up&amp;quot; bad placement&lt;br /&gt;
# When your battery runs low, switch it with the battery in the APC, if you do this early enough in the solar day and track the sun, then the battery should be high or full charge by the end of the day&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
You will now probably survive the first night. But that&#039;s not exciting.. you&#039;re here to build cool stuff!&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Week === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
During the day, you will want to aggressively find Ores since visibility is very low at night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
# Find ores such as [[Iron Ore]], [[Copper Ore]], [[Gold Ore]]&lt;br /&gt;
#* You can ignore [[Silver Ore]], [[Nickel Ore]], [[Lead Ore]], [[Ice]], and all others for now&lt;br /&gt;
# Setup the [[Battery Charger]] to recharge small batteries for your tools such as [[Hand Drill]] and [[Mining Drill]]&lt;br /&gt;
# Setup your [[Arc Furnace]] by connecting [[Cables]] from your [[Area Power Controller]]&lt;br /&gt;
#* You can turn it on by clicking on the switch to the left (it will turn green)&lt;br /&gt;
#* Insert the ore and click on the &#039;activate&#039; button&lt;br /&gt;
#* If it stops working immediately, then your power is not consistent - did you skip setting up the APC? Is the battery in the APC out of power?&lt;br /&gt;
#* In this case, you will need to rely on the [[Solid Fuel Generator]] to power the APC&lt;br /&gt;
# Setup the [[Solid Fuel Generator]] for emergency power until a [[Stationary Battery]] can be setup&lt;br /&gt;
#* Make sure you hook it up to the input side of the [[Power Controller|APC]] - &#039;&#039;&#039;do not mix the networks!&#039;&#039;&#039;&lt;br /&gt;
#* The [[Solid Fuel Generator]] eats coal quickly, so try to move to solar asap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
During the night, if you need to get minerals, use the [[Tracking Beacon]]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* The [[Tracking Beacon]] uses a [[Battery Cell (Small)]] which can be taken from the [[Hand Drill]] or [[Angle Grinder]]&lt;br /&gt;
* A [[Cartridge (Tracker)|Cartridge]] starts in the player&#039;s suit inventory and can be inserted into the [[Handheld Tablet]]&lt;br /&gt;
** &#039;&#039;&#039;Heads up:&#039;&#039;&#039; the tablet uses power if left On when put away&lt;br /&gt;
&lt;br /&gt;
===== Goals ===== &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
# Setup the remaining structures: [[Arc Furnace]], [[Solid Fuel Generator]], [[Autolathe]]&lt;br /&gt;
# Get the materials to produce an [[Electronics Printer]] asap&lt;br /&gt;
#* Print out a [[Battery Cell (Large)]] from the [[Electronics Printer]] so you don&#039;t have to swap suit power with the APC and can charge it with minimal interaction&lt;br /&gt;
#* Print out a [[Kit_(Battery)|Battery]] and hook it up to the &#039;&#039;&#039;incoming&#039;&#039;&#039; side of the APC&lt;br /&gt;
#* Use [[Cables|Heavy Cables]] to transfer a higher wattage to the [[Kit_(Battery)|Battery]]&lt;br /&gt;
# Setup a basic room with an [[Airlock]] and a [[Gas Tank Storage]] to collect some oxygen if low&lt;br /&gt;
&lt;br /&gt;
=== Getting Steel === &amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
Here&#039;s the first obstacle in your way: getting your first run of [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
# Create a [[Furnace]] from the [[Autolathe]] - nice&lt;br /&gt;
# You will need the following items to start the furnace&lt;br /&gt;
#* 2 volatile ice&lt;br /&gt;
#* 1 oxite ice&lt;br /&gt;
# You need a ratio of these items to get steel&lt;br /&gt;
#* 3 iron ore&lt;br /&gt;
#* 1 coal&lt;br /&gt;
#* &#039;&#039;you can double check the ratio with the [[Cartridges|Cartridge (eReader)]] in the [[Handheld Tablet]]&lt;br /&gt;
# Insert 2 volatile ice and 1 oxite ice into the furnace (this will be easier to do at night otherwise the ice might melt)&lt;br /&gt;
# Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)&lt;br /&gt;
#* Check the contents view on the furnace and you should see hydrocarbons and iron listed&lt;br /&gt;
#* Hit &#039;&#039;&#039;Activate&#039;&#039;&#039; and enjoy the light show&lt;br /&gt;
#* Pull the lever and enjoy your [[Steel Ingot|Steel]] - 100g lasted me for a long time 😎&lt;br /&gt;
#* You can run multiple batches as long as you&#039;re in the right pressure &amp;amp; temperature range&lt;br /&gt;
# &#039;&#039;&#039;Warning&#039;&#039;&#039; ore cannot be recovered from the [[Furnace]] unless you use a [[Centrifuge]] - &#039;&#039;&#039;make sure you measure it out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Surviving Forever === &amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
Once you&#039;ve gotten past the early part of the game, the world is your oyster. Here&#039;s some overall goals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
# Create one or more [[Station Batteries|Battery]] units to store power more consistently&lt;br /&gt;
# Automate solar power collection using [[Circuits|Logic Circuits]] and a [[Sensors|Daylight Sensor]] - use the [[Solar Logic Circuits Guide]] to get started&lt;br /&gt;
# Create a hydroponics system to extend your supply of food indefinitely - the [[Guide (Farming)]] is a good place to start (but don&#039;t forget you will eventually need another source of water!)&lt;br /&gt;
# Use [[Chutes]], [[Conveyor|Conveyors]], and [[Stacker|Stackers]] if you&#039;re interested in the ol&#039; Factorio feel&lt;br /&gt;
# Create an actual ship! (Using [[Furniture]], [[Rocket Engine]], [[Stellar Anchor]] and some other parts)&lt;br /&gt;
# Create advanced ingots such as [[Solder]], [[Invar]], [[Electrum]], [[Constantan]]&lt;br /&gt;
# Create more advanced life support systems, like automated heating and cooling, automated air filtering, and automated farming, to not only survive but &#039;&#039;thrive&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer === &amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpfull reddit post by u/Chrisbitz]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Branharr</name></author>
	</entry>
</feed>