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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Claimer</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Claimer"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Claimer"/>
	<updated>2026-04-04T01:46:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=25783</id>
		<title>Updates Overview</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=25783"/>
		<updated>2026-02-25T01:12:13Z</updated>

		<summary type="html">&lt;p&gt;Claimer: updated to today date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border: 2px solid red&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Do you want to contribute to the Stationeers-Wiki by maintaining the category &amp;quot;Updates&amp;quot;? Please consider reading the [[Styleguide_Category_Updates|Styleguide]] to achieve a plesant user experience and uniform design.&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Version&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Release&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Type (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;BuildID (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Updated:  25.02.2026&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Stable versions:&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;/ Current Stable Version.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[v0.2.6182.26959|v0.2.6182.26959]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.02.2026 (Mon) 01:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22044887&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;The Combustion Deep Miner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Update_v0.2.6175.26943|v0.2.6175.26943]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.02.2026 (Thu) 03:56 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21995233&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;The Multiplayer Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Update_v0.2.6136.26812|v0.2.6136.26812]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.01.2026 (Wed) 04:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21501725&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Update_v0.2.6091.26702|v0.2.6091.26702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2025 (Fri) 02:58 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21154813&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Respawn Update: Round Robin Community Starts &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Update_v0.2.6085.26682|v0.2.6085.26682]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.12.2025 (Wed) 05:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21125405&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;The Storm Update: Solar Storm &amp;amp; New Suit &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5954.26176|v0.2.5954.26176]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.10.2025 (Thu) 07:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20412838&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Small Vending Machine &amp;amp; Performance Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5919.26060|v0.2.5919.26060]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.09.2025 (Tue) 11:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20086927&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5906.26015|v0.2.5906.26015]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.09.2025 (Tue) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19993116&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5904.26009|v0.2.5904.26009]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 10:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19983252&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Biggest Update Ever&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5903.26007|v0.2.5903.26007]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 06:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MAJOR - Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19979678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5499.24517|v0.2.5499.24517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.03.2025 (Mon) 07:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17747366&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5370.24111|v0.2.5370.24111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2024 (Thu) 02:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16715482&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104-Hotfix|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 10:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16705789&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Emergency Kit: Gas Masks &amp;amp; Engine Upgrade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 07:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16702758&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Redefining Plants: Moddable Plants, Berries, &amp;amp; Watermelons&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5314.23994|v0.2.5314.23994]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.11.2024 (Fri) 02:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16413829&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Short Circuit: Liquid Device Interactions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5284.23867|v0.2.5284.23867]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.10.2024 (Mon) 21:58 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16209132&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;In World Water&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5259.23818|v0.2.5259.23818]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.10.2024 (Fri) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16001303&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5225.23702|v0.2.5225.23702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.09.2024 (Wed) 23:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15829033&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Support the Devs DLC&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5218.23679|v0.2.5218.23679]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.09.2024 (Tue) 03:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15798488&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE Reloaded&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5195.23625|v0.2.5195.23625]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.09.2024 (Mon) 22:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15643425&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5175.23517|v0.2.5175.23517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.08.2024 (Tue) 00:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15498803&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Defining Success: Steam Achievements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5165.23502|v0.2.5165.23502]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2024 (Thu) 04:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15455490&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5137.23331|v0.2.5137.23331]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.08.2024 (Tue) 02:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15349136&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Getting Started: Tutorials &amp;amp; Helper Hints&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5116.23239|v0.2.5116.23239]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2024 (Mon) 12:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15263452&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690-B|v0.2.4945.22690-B]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.07.2024 (Tue) 03:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15119656&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Walls, Doors, and Valves&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5085.23101|v0.2.5085.23101]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.07.2024 (Mon) 04:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15107564&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE: The Linear Articulated Rail Entity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5064.23017|v0.2.5064.23017]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2024 (Mon) 04:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14960694&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Brutal Starts: New Challenges, and Better Window Shutters&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5025.22811|v0.2.5025.22811]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.06.2024 (Thu) 07:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14701695&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690|v0.2.4945.22690]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.05.2024 (Tue) 04:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14514801&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;New beginnings: Gear improvments, Vulcan and Mimas Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22676|v0.2.4966.22676]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.05.2024 (Mon) 01:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14501786&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Printer Instructions: Sugar, Cocoa, and Cake&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22543|v0.2.4966.22543]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.05.2024 (Mon) 01:07 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14344210&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22425|v0.2.4945.22425]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.04.2024 (Mon) 05:55 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14204880&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Logic Sorter: Insulation, Ore Tablet, and Future Content&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4936.22393|v0.2.4936.22393]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.04.2024 (Wed) 02:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14152738&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4902.22241|v0.2.4902.22241]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.04.2024 (Thu) 22:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13955134&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4767.21868|v0.2.4767.21868]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13343286&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Meson Scanner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4765.21864|v0.2.4765.21864]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 02:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Pneumatic Hand Miner &amp;amp; Rocket Mining Heads&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4726.21691|v0.2.4726.21691]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.01.2024 (Tue) 07:59 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4709.21646|v0.2.4709.21646]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.01.2024 (Mon) 03:36 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13122969&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4677.21598|v0.2.4677.21598]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.12.2023 (Mon) 01:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12985980&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4672.21576|v0.2.4672.21576]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2023 (Thu) 02:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12956879&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Rocket Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4657.21547|v0.2.4657.21547]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2023 (Tue) 08:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12937550&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Airflow Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4294.19984|v0.2.4294.19984]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.08.2023 (Mon) 02:27 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11988597&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Powered Vent Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4258.19848|v0.2.4258.19848]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.07.2023 (Mon) 04:19 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11825444&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4225.19745|v0.2.4225.19745]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.07.2023 (Fri) 09:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11756263&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Phase Change Update: Liquids, gases, solids&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4218.19726|v0.2.4218.19726]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.07.2023 (Thu) 04:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11744158&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4120.19431|v0.2.4120.19431]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 22:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11427612&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4117.19426|v0.2.4117.19426]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 11:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11423058&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Character Movement, Bitshifting, and a new Spray Gun&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4089.19416|v0.2.4089.19416]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 06:12 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11418493&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4039.19189|v0.2.4039.19189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.05.2023 (Wed) 08:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11196352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4036.19180|v0.2.4036.19180]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 15:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11190196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Project Clinic | Developers Playtest&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4035.19177|v0.2.4035.19177]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11186376&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Integrated Circuitry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.????.?????|v0.2.????.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.04.2023 (Thu) 08:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11088471 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance Power-Up&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3920.18842|v0.2.3920.18842]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.04.2023 (Thu) 03:29 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10941954 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3893.18771|v0.2.3893.18771]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.03.2023 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10843519 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Multiplayer Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3888.18748|v0.2.3888.18748]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.03.2023 (Wed) 22:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10825506 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update V&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3860.18648|v0.2.3860.18648]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.03.2023 (Sun) 22:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10695982 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update IV&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3809.18408|v0.2.3809.18408]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.02.2023 (Wed) 08:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10449447 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;New Years Bugfixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3773.18265|v0.2.3773.18265]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.01.2023 (Thu) 08:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10302677 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3761.18233|v0.2.3761.18233]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.12.2022 (Fri) 00:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10203271 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update III: Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3759.18228|v0.2.3759.18228]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.12.2022 (Thu) 00:23 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10195738 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3742.18161|v0.2.3742.18161]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.12.2022 (Thu) 02:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10150621 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update II: Bulk Gas and Hanger Doors&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3740.18150|v0.2.3740.18150]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2022 (Wed) 07:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10143708 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update I&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3719.18087|v0.2.3719.18087]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.12.2022 (Fri) 02:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10061419 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3709.18040|v0.2.3709.18040]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.11.2022 (Tue) 00:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10034195 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update III: Genetic Manipulation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.11.2022 (Thu) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10005539 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update Part II: Balancing &amp;amp; Bugs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3678.17897|v0.2.3678.17897]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.11.2022 (Thu) 06:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9906405 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3667.17838|v0.2.3667.17838]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.11.2022 (Thu) 05:31 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9859067 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance &amp;amp; Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3647.17684|v0.2.3647.17684]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.10.2022 (Fri) 01:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9669465 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3623.17642|v0.2.3623.17642]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.09.2022 (Wed) 06:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9558864 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Deep Miner, Centrifuges, and Chutes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3619.17630|v0.2.3619.17630]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.09.2022 (Tue) 11:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9550356 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Sensors, Shadows, Sleepers, and Stationpedia&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3600.17504|v0.2.3600.17504]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.09.2022 (Wed) 23:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9466947 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;???&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3570.17364|v0.2.3570.17364]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.09.2022 (Fri) 04:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9437650 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Thermodynamics &amp;amp; Standardized Difficulty Settings&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3587.17447|v0.2.3587.17447]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.08.2022 (Wed) 06:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9421267 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3591.17448|v0.2.3591.17448]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08.2022 (Tue) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9367741 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;More Atmospherics | Upgrades to Atmospheric Machines and Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3566.17335|v0.2.3566.17335]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2022 (Mon) 21:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9342025 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Tools &amp;amp; Backpacks new content and rebalance together with plenty of bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3545.17252|v0.2.3545.17252]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.08.2022 (Wed) 10:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9286021 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3530.17210|v0.2.3530.17210]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2022 (Fri) 05:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9257681 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrolyzer &amp;amp; Dedicated Server Fixes lay the groundwork for atmospheric changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3525.17189|v0.2.3525.17189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.08.2022 (Thu) 04:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9249495 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.35??.?????|v0.2.35??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.07.2022 (Thu) 03:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9204936 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3508.17103|v0.2.3508.17103]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 06:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197941 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 04:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197073 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 00:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9196363 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 13:05 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192620 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Playing with Fire | New fire mechanics, Multiplayer Fixes, and more&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3499.17067|v0.2.3499.17067]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 11:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192041 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 17:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150375 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 16:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150051 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrogen Ice, Optimizations &amp;amp; Tutorial Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3456.16909|v0.2.3456.16909]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9146294 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hot Patch&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3431.16810|v0.2.3431.16810]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 13:26 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9113507 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Bugfixes &amp;amp; Stability&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3429.16807|v0.2.3429.16807]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 08:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9111902 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 08:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 04:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093239 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 02:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093054 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 06:34 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083867 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 03:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083205 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 23:17 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9082070 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 21:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9081680 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Return of Tutorials &amp;amp; more Bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3403.16721|v0.2.3403.16721]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 10:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9077230 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3396.16649|v0.2.3396.16649]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.06.2022 (Sat) 09:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9005826 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Atmospherics System Refactor&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3392.16643|v0.2.3392.16643]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.06.2022 (Thu) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8990706 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3344.16555|v0.2.3344.16555]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.06.2022 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8952510 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Dedicated Server &amp;amp; Fixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3336.16533|v0.2.3336.16533]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.06.2022 (Wed) 06:03 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8938977 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3304.16432|v0.2.3304.16432]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.06.2022 (Mon) 04:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8877321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3300.16424|v0.2.3300.16424]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.06.2022 (Sun) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8874789 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.0.3299.16422|v0.0.3299.16422]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 12:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8866508 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Reboot | Our Refactor is ready!&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3298.16420|v0.2.3298.16420]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 07:18 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8864292 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Beta Branch Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.04.2022 (Fri) 11:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;? &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v.0.2.3036.15111|v.0.2.3036.15111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.11.2021 (Mon) 00:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7634162 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Wiki-Links (to be migrated)==&lt;br /&gt;
# [[Version_history|Version History]]&lt;br /&gt;
# [[Patch_Notes|Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550?updates=true Steam News-Hub]&lt;br /&gt;
# [https://steamdb.info/app/544550/patchnotes/ SteamDB Patchnotes]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.6091.26702&amp;diff=25543</id>
		<title>Update v0.2.6091.26702</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.6091.26702&amp;diff=25543"/>
		<updated>2026-01-18T15:51:20Z</updated>

		<summary type="html">&lt;p&gt;Claimer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Hotfix&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.6091.26702&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 12.12.2025 (Fri) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/21154813/ SteamDB] [https://store.steampowered.com/news/app/544550/view/559139291408629784 Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = TBA&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.6085.26682|Respawn Update: Round Robin Community Starts (v0.2.6085.26682)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This fix addresses a fatal error when more than one character is detected at once by an Occupancy Sensor.&lt;br /&gt;
&lt;br /&gt;
A potential fix for the dynamic canisters not being able to be removed from some portables connectors is in but there are still some remaining issues. We will release another hot fix when we&#039;ve solved the problem completely.&lt;br /&gt;
&lt;br /&gt;
== Change Log == v0.2.6091.26702&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fixed dynamic Canisters not interactable when joining a save that has a large number of items.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fixed OccupancySensor could throw Stack overthrow exception when multiple characters were in the same room.&lt;br /&gt;
*Increased the OccupancySensor Stack size to 18.&lt;br /&gt;
*Reduced status icons size about 77%&lt;br /&gt;
*Updated glowing effect for circle mood icons&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.6085.26682&amp;diff=25058</id>
		<title>Update v0.2.6085.26682</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.6085.26682&amp;diff=25058"/>
		<updated>2025-12-12T09:14:09Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added next page into infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Respawn Update: Round Robin Community Starts&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.6085.26682&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 10.12.2025 (Wed) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/21125405/ SteamDB] [https://steamcommunity.com/games/544550/announcements/detail/514102575975368433 Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.6091.26702|Hotfix (v0.2.6091.26702)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5954.26176|The Storm Update: Solar Storm &amp;amp; New Suit (v0.2.5954.26176)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=A New Way of Playing=&lt;br /&gt;
Before we started our play session we decided that we wanted to try all making our own, separate, bases. To do this we added what we call &amp;quot;Round Robin&amp;quot; start. This works by spreading the players across all the spawn points on the map. If there&#039;s a free spot it will put a new player there before it starts to double up.&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
Along with this new way of spawning we added &amp;quot;Community&amp;quot; Start conditions which provide each new player with their own set of full supplies in a lander, which allows a game to be made up of a collection of bases, instead of a single one.&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
=Respawn Overhaul=&lt;br /&gt;
With this spread out base play style, when a player died, it could take other players a long time to prepare and make a trip across the rough dangerous Vulcan terrain. This helped us identify some issues around the process of dying, being dead and the few ways of respawning.&lt;br /&gt;
==Body Bags==&lt;br /&gt;
Dead player bodies can have a big effect on performance and are prone to bugs, both while lying on the ground and while being dragged. Player bodies will now more quickly decay, and when they do they will enter a body bag, and their belongings will be placed in a large cardboard box.&lt;br /&gt;
&lt;br /&gt;
Since body bags now exist as a transitory representation of the players state, reconnecting to an active server, and finding yourself dead is now possible. Previously, corpses would explode into dropped items, and players would reconnect with the server no longer having a reference to their old self, and they would just respawn in a fresh drop pod. The new bodybag method should give you a better insight into how a server progressed, potentially how and where you died, and add the ability for someone to try and resurrect you.&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
Cryotubes can be used to re-life rag-dolled players or players in body bags. The cryotube&#039;s tool tip has been expanded significantly to represent the many aspects of a characters life state, and explain how to resurrect them. If you have extra body bags laying around, and the players have respawned, or left the server, you can deconstruct them with an angle grinder.&lt;br /&gt;
&lt;br /&gt;
==Respawn UX==&lt;br /&gt;
We&#039;ve redone the UI and UX for respawning to better convey what your state is, and what it means to respawn. Life resource usage, and what is given on re spawn changes depending on your difficulty and starting conditions, so keep that in mind when playing with different settings.&lt;br /&gt;
&amp;lt;!-- animation --&amp;gt;&lt;br /&gt;
==New Respawn Kits==&lt;br /&gt;
When respawning you will now come down in a Lander Capsule, and you&#039;ll always at least start with an emergency suit, as the previous naked landings on stationeers difficulty didnt lead to any possible recovery on many planets.&lt;br /&gt;
&lt;br /&gt;
==Respawn Stress==&lt;br /&gt;
Respawning will give you a difficulty settings dependent debuff. Respawning will temporarily affect your food and water consumption speed, tool usage speed, as well as give a price penalty when buying and selling to traders.&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
=Performance Improvements=&lt;br /&gt;
This update includes a major round of performance optimizations across both clients and dedicated servers. We have reduced unnecessary terrain generation, significantly cut client-side physics and animation overhead, and moved many high-frequency devices to pooled audio and lightweight animation components. Terrain meshing on dedicated servers has been heavily optimised, and dynamic items outside render range no longer run full physics on clients. Save times have also been dramatically reduced by optimising compression. Together, these changes deliver much smoother gameplay, especially in busy bases and multiplayer sessions.&lt;br /&gt;
&amp;lt;!-- TODO? possibly add note about known raknet issue here --&amp;gt;&lt;br /&gt;
=New Stuff=&lt;br /&gt;
==Super-Heavy Cables==&lt;br /&gt;
The new super heavy cable has a maximum wattage of 500kW and has long variants of three, five and ten to allow for easy building of long powerful trunk lines.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==500kW Fuse==&lt;br /&gt;
A new 500kW fuse has been added to accompany this cable.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Landing Pad Tank Connector==&lt;br /&gt;
Liquid and Gas Landing Pad Tank Connectors let you directly pump to and from portable tanks, making early gas trading easier.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Construction Safety Equipment==&lt;br /&gt;
These items allow you to dress your under-construction areas and leave warning signs for other players to tread carefully.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Heal Pill==&lt;br /&gt;
The heal pill will only heal you partially and to heal fully you need to use a cryotube. Depending on what damage you have taken you may still end up dying unless you can make it to a Cryotube.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==No More Data Disk==&lt;br /&gt;
Console displays no longer have a data disk slot to set configuration. This has long been confusing, and results in more complex objects, synchronization, and geometry. Now the consoles have a screw, like logic devices that, when used with a screwdriver, will toggle between configuration and operating mode.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==New Food==&lt;br /&gt;
===Cheese Wedge===&lt;br /&gt;
A new type of food only available via trading is Cheese Wedges. This can be used to create the other new food the Burger!&lt;br /&gt;
===Burger===&lt;br /&gt;
A new high-tier food made from cheese, tomato, flour, egg, and soy oil. Burgers can be eaten faster than other premium foods, can be stored in Burger Boxes to slow decay, and eaten directly from the box. Some traders will buy properly packaged burgers.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Super Large Direct Heat Exchangers==&lt;br /&gt;
These Super Large Direct Heat Exchangers are the same as their smaller counterparts but with much larger surface area meaning they can transfer more heat.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Loader==&lt;br /&gt;
The Loader will take objects from its left slot and put them in the available slots of the object inserted in the right slot. The slots will be filled in order from first to last. If no available slot is found, the left slot object will be ejected. The right slot object will auto eject once full or if the level is pulled.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Large Cardboard Box==&lt;br /&gt;
A new larger cardboard box has 10 slots, four more than it&#039;s smaller version. Both cardboard boxes can now be painted and are useful for base inventory management.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==1x3 In-line Tanks==&lt;br /&gt;
New 1x3 Liquid and Gas in line tanks with a volume of 360L of have been added making it easier to build up the overall volume of a pipe network.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Engines==&lt;br /&gt;
These new engines can be got from one of the Exotics Traders. The have a significantly higher fuel throughput and thrust output while having a small mass increase.&lt;br /&gt;
==Steel Frames==&lt;br /&gt;
Steel frames aren&#039;t new but their new build state is. You can now continue to construct of a steel frame into a new build state using plastic sheets and a screwdriver. The end result is a smooth finish. Where you may have previously used multiple walls over the top of your frames for aesthetic reasons you might now choose to simply finish the construction of the frame instead.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
=Inventory=&lt;br /&gt;
A new &#039;sort&#039; button has been added to inventory windows. This button will sort all items, primarily alphabetically and secondarily by quantity. This will also consolidate any stackable items, such as ores. Dedicated slots will be ignored (such as canister, battery, etc.). The only exception to this is ore slots.&lt;br /&gt;
&amp;lt;!--animation--&amp;gt;&lt;br /&gt;
=Tooltips=&lt;br /&gt;
Tooltips are one of the primary ways that information is conveyed in the game and we&#039;re always striving to improve and add tooltips wherever we can. This patch contains a load of tooltip improvements. As well as adding new or more useful tooltips to a bunch of devices we&#039;ve also added better tooltips for Status Icons, and Inventory window buttons.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Status Icon Tooltips==&lt;br /&gt;
Status icons can now have dynamic tooltips that give you specific information about why you are seeing it, and what effects it might be having. For instance, with the new respawn stress debuff you can see exactly what stats are effected. We will continue to expand the tooltip on more of these icons in future updates.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
=Trader Changes=&lt;br /&gt;
We have made extensive backend balance improvements to traders to deliver a smoother and more reliable trading experience when interacting with them and completing trades. Certain traders now spawn only in specific slots, Tier 3 Hydroponics traders will always stock Dargaferns, Tier 3 traders carry more bulk goods, and Tier 1 traders carry less. Landing pads are now fully insulated instead of partially insulated.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==New Trader Slots==&lt;br /&gt;
We have added two dedicated trader slots for special traders so they no longer replace regular traders, giving you more options available at any given time.&lt;br /&gt;
===Exotics Trader Slot===&lt;br /&gt;
This slot is dedicated to the Genetics Trader and the Rare Items Trader.&amp;lt;br&amp;gt;&lt;br /&gt;
The Genetics Trader sells Darga Ferns, genetically modified plants, thermogenic plants, and fertilised eggs.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rare Items Trader sells non-craftable items including heavy rocket engines, cosmetic fuselage pieces, and catalytic filters.&lt;br /&gt;
===Utility Trader Slot===&lt;br /&gt;
This slot is used for special utility traders and flavour traders such as the Food, Hardware, Consumable, and Appliance traders.&lt;br /&gt;
&lt;br /&gt;
We have also fixed several multiplayer trader UI issues that previously made trading in multiplayer frustrating.&lt;br /&gt;
===Contact Fuzziness===&lt;br /&gt;
We&#039;ve removed the fuzziness that was being applied to the contacts. While originally an intentional feature to make finding contacts via logic more difficult, its removal makes programing trader contacting more straight forward.&lt;br /&gt;
&lt;br /&gt;
=Rocket Changes=&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
Rocket fuselage pieces can now be swapped between variants without deconstructing the entire rocket. The rocket UI is now faster and more reliable on clients, matching server behaviour and fixing multiple control issues. Space ore yields have been increased, while deep mining yields have been rebalanced to match.&lt;br /&gt;
=Showers=&lt;br /&gt;
Showers can now boost your Hygiene level to 150% letting you stay cleaner for longer with the added benefit of having a movement speed bonus of 5% while your hygiene is over 100%.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
=Vulcan=&lt;br /&gt;
Our play session has been on Vulcan, so it got a little love. Vulcan now has two types of storms, the regular ash storm as well as the new solar storm. Some work was done on it&#039;s space map, including the addition of Janus which contains various gas cloud nodes.&lt;br /&gt;
&amp;lt;!-- TODO? possibly move note about project clinic to here --&amp;gt;&lt;br /&gt;
=Logic=&lt;br /&gt;
We are continuing to put a heavy focus onto expanding out logic systems in the game. Several new logic values and outputs have been added to expand automation and control options. Expect more of this to continue with future updates. We will be expanding the &amp;quot;internal stack&amp;quot; available on other devices to allow even more extensive automation.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;TotalMoles&#039;&#039;&#039; logic variable on the gas sensor now returns the total molar quantity for the grid square it is in. The occupancy sensor now exposes a stack containing occupant entities and their first-level slot data, allowing logic systems to inspect what occupants are wearing, such as checking for EVA suits.&lt;br /&gt;
&lt;br /&gt;
A new &#039;&#039;&#039;NextWeatherHash&#039;&#039;&#039; logic type has been added to the weather station, allowing detection of upcoming storm types. New &#039;&#039;&#039;FreeSlots&#039;&#039;&#039; and &#039;&#039;&#039;TotalSlots&#039;&#039;&#039; LogicSlotTypes have also been added, enabling better control of objects when using the Loader or Unloader.&lt;br /&gt;
&lt;br /&gt;
The Vending Machine now has &#039;&#039;&#039;TargetSlotIndex&#039;&#039;&#039; which will tell you the currently selected index, and &#039;&#039;&#039;TargetPrefabHash&#039;&#039;&#039; will tell you the selected prefab hash.&lt;br /&gt;
=QOL=&lt;br /&gt;
==Repair==&lt;br /&gt;
We&#039;re slowly adding more ways to repair your base so you can avoid having to completely reconstruct parts as they become destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Large Tanks, Cutes, and Large Batteries can now all be repaired in place using various tools and materials. This information is available in the tooltip when looking at them.&lt;br /&gt;
&lt;br /&gt;
==LED Consoles==&lt;br /&gt;
LED consoles displays will now correctly orient their displays to always be up to be in line with the other displays.&lt;br /&gt;
&lt;br /&gt;
==Quick Fire Quality of Life==&lt;br /&gt;
- Gas sensors are now paintable&amp;lt;br&amp;gt;&lt;br /&gt;
- Hard Suit Backpack now have 20 slots&amp;lt;br&amp;gt;&lt;br /&gt;
- Atmos Analyser Cartridge now shows temperature value of liquids.&amp;lt;br&amp;gt;&lt;br /&gt;
- The large fridge now has a light in it&amp;lt;br&amp;gt;&lt;br /&gt;
- Stationpedia pages for seeds and plants now link back and forth between them&amp;lt;br&amp;gt;&lt;br /&gt;
- Chargable items and devices now display their total power capacity in the Stationpedia&amp;lt;br&amp;gt;&lt;br /&gt;
- Added special info-boxes to Stationpedia for Cryotube and devices that will suspend metabolism.&amp;lt;br&amp;gt;&lt;br /&gt;
- Large Wind Turbines now rotate to point into the wind&amp;lt;br&amp;gt;&lt;br /&gt;
- The critical warning for waste tanks has been changed from 100% to 95% to avoid complete panic&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed the trigger collider of the Grow Light so it now lights an equal amount in each axis.&amp;lt;br&amp;gt;&lt;br /&gt;
[*] Wall pressure is now calculated using the combined max pressure of all structures on a face, instead of per-wall deltas. This prevents weak walls from failing when supported by stronger adjacent walls.&lt;br /&gt;
&lt;br /&gt;
=HARM Suit Changes=&lt;br /&gt;
The harm suit had a bunch of balance changes to make it perform better in the super hot environments of Vulcan and Venus. The coolant will now heat up by ~1 degree per day instead of ~10 degrees per day. It also has a nice new helmet interior!&lt;br /&gt;
&lt;br /&gt;
=Notable Fixes=&lt;br /&gt;
Dedicated servers now correctly save when the last player leaves, using a more reliable event-based trigger.&lt;br /&gt;
&lt;br /&gt;
We also fixed a client respawn desync that could cause dropped items to appear at the respawn point due to missed position updates.&lt;br /&gt;
&lt;br /&gt;
=Localization=&lt;br /&gt;
A new comprehensive Japanese translation has been provided by community member &#039;&#039;&#039;@JouNin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
We have also pulled in updated French, Russian, and Simplified Chinese translations from the community [https://github.com/MRhythm/stationeers_localization GitHub].&lt;br /&gt;
&lt;br /&gt;
Thanks to &#039;&#039;&#039;@JouNin&#039;&#039;&#039;, &#039;&#039;&#039;@CedricDx&#039;&#039;&#039;, &#039;&#039;&#039;@AlexusYT&#039;&#039;&#039;, and &#039;&#039;&#039;@MRythm&#039;&#039;&#039; for their continued support.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
=Recent Community Standouts=&lt;br /&gt;
Check out SemlerPDX&#039;s newest amazing base tour video:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=UXKzuIKBV3Q&amp;lt;br&amp;gt;&lt;br /&gt;
Check out Cows are evil&#039;s beautiful modded base in his latest Europa playthough:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=0n3GnRwagtM&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--=Update Wallpaper=--&amp;gt;&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Change Log 0.2.6085.26682&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;!-- Claimer edited 12.12. Styleguide doesn&#039;t tell what to do on notes not classified under added/fixed/changed/removed; leaving them unchanged for now.--&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Comprehensive Japanese translation proved by community member @JouNin.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Brutal per player start conditions. Each player that joins will spawn with their own brutal supplies.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Random option to Start location. When selected each player that joins will be spawned at a random start location from the list of authored start locations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; static sprites for all the planets so rocket launch mounts look like they are on the planet surface and the rocket can move upwards to the low orbit node.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ability to add static sprites onto the spacemap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Default Community Starts. Each player will spawn with a lander. Ids: DefaultStartCommunity, EuropaDefaultCommunity, VulcanDefaultCommunity, MimasDefaultCommunity, VenusDefaultCommunity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a few more null checks around checking back slot display occupant which could sometimes produce a null ref exception.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; logic to support play in &#039;orbit&#039; above the map. Player movement should now work correctly in zero-g and global atmos will be a vaccuum. Note, creating atmospheres on the boundary line between vaccuum and not can create a cascade of atmosphere creation. This is to be addressed in a later fix.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; any Clients that joins during a game has its start location saved, so that when they die/decay they will still respawn at the correct place with the correct kit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &#039;file forceallowsave&#039; command which can be used as a last resort to stop the &#039;already saving&#039; error which can cause loss of progress if saving gets stuck for any reason. This could be removed once the underlying cause of the IsSaving flag being stuck as true is found.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ClientInfo is now synced to all clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; When looking at a respawn point, the text &amp;quot;Spawn Point Set&amp;quot; will show if that respawn point has been set as the target.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; template crew module to test going into orbit (in debug kit).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on logic to add orbital launch pads to spacemap. They will now show up on the LowOrbitHub node&#039;s dynamic panel if one is present in the rocketlocation.xml.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Atmospheric scattering fades out as altitude increases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on restricting the playable area when in low orbit. Character will now be pushed back into the playable bounds when they try to leave it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &#039;loworbitstation spawnmount x y z&#039; command to help with creating an orbital mount for quick testing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; low orbit hub nodes to all spacemaps. Orbital launch mount nodes on the spacemap will connect to these hub nodes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; additional checks to ensure players don&#039;t respawn inside geometry.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; additional checks to prevent landers/capsule spawning on top of each other.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; another start location for Vulcan.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on crew umbilical for entering rocket crew module. Assets are placeholder. Added crew umbilical to the debug kit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; RemoveWhere function to DensePool. This allows the dense pool to iterate backwards over a collection of items and remove objects that match the predicate. This should be used in any dense pool iteration that could cause an item to be removed from the dense pool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; clientinfo command to list and remove clients from the SerializedClientInfo list. Removing a client from this list will allow them to rejoin the server as though it is the first time. To use, run clientinfo list to get a numbered list, then clientinfo remove &amp;lt;index&amp;gt; to safely remove the desired client from the list.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on landing pad tank connector piece. Model is placeholder and is not included in landing pad atmos kit yet.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Vulcan will now experience solar storms as well as ash storms.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; second pass on landing pad tank connector. Added new model and material changers to buttons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; landing pad tank connector liquid variant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; When authoring a trader you can now specify which slot Types it spawns in. If none are specified it will default to all.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on 1x3 variants of the in-line tanks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 1x3 in-line tank variants to relevant pipe utility kits.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 2 new start locations to Vulcan.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tentative fix for objects teleporting to world zero and taking damage when splitting stacks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on super-heavy cable coil. Added new assets and created prefabs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; PressureFedGasEngineHeavy and PressureFedLiquidEngineHeavy. These Heavy variants produce around 50% more thrust in exchange for a small mass increase and small ISP loss.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; all super-heavy cable prefabs to worldmanager.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; recipe for super-heavy cable coil to electronics printer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 5 new starting locations to Vulcan&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; named regions as points of interest on Vulcan&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Repair recipes for Large structure tanks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; temporary change to remove dead player decay as it was much too fast. Player death and decay is to be revisited.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &#039;straight asymmetric&#039; connection type to smart rotate code. This can be used with long pipe and cable variants to remove unneeded equivalent rotations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; blueprints for super-heavy cables and super-heavy cable coil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; thumbnails for super-heavy cables and super-heavy cable coil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Exotics slot. It will contain two new traders: Genetics Trader, which sells DargaFerns, genetically modified plants and thermogenic plants and fertilised eggs. Rare Items Trader, which sells non-craftable items, including new heavy rocket engines, cosmetic rocket fuselage pieces and Catalytic filters. Traders in the exotics slot will require a pressurised hanger but will be of the 3x3 form factor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Utility Slot. It will contain the &amp;quot;flavour&amp;quot; traders: Food Trader, Hardware Trader, Consumables Trader, Appliance Trader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Two new trader slots: Utility slot and Exotics slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Large Alloy trader now sells solid fuel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on new structure &#039;Packer&#039; for filling cardboard boxes. Added to stacker kit for now. Few more tweaks incomming.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Min Moles to Move param to AtmosphereHelper.MoveVolume(). This allows an opt in approach for any devices that use the function to decide at what threshold to move a fixed amount of pressure per tick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Large Carboard Box, which is similar to the Cardboard Box, but larger and with more slots. Is also paintable.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TotalMoles logic variable to gas sensor, that returns the total molar quantity for the grid square the sensor is in, to bring this in line with other sensor devices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; light to big fridge when door is opened.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; stationpedia linking between seeds and plants. This shows what is grown via a seed on the seeds stationpedia page. On the plant page, links to seeds that grow it will also show&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; power capacity value to show in Stationpedia for all IChargable items and devices. This means batteries, both devices and items, will show their total charge they can store in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; partial power generation value support to stationpedia. Power generation is very variable, now devices that can provide an indication of their base maximum power output will report that base value in stationpedia. Currently only Solar panels and wind generators have a value they can use, although this will vary a lot depending on atmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; cladding build state option for Steel Frames. This makes no functional change to the frame, but provides a flat finish for aesthetics if needed. To complete the cladding state, use screwdrivers with plastic sheets.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; special infoboxes to Stationpedia for Cryotube and devices that will suspend metabolism.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass of Janus to spacemap for Vulcan. Contains various gas cloud nodes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; thumbnails for Loader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new interactable type &#039;Import2&#039;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; basic button device part prefab with material changer and audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; audio to landingpad tank connector pieces for when device is running.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; the unitask asset plugin and removed it as a unity git package to remove the use of git to retrieve unitask (which is now failing for an unknown reason)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on moving player equipment to a box on decay rather than having them burst out in all directions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; occupancy sensor now has an internal stack, that is populated with entity and slot details from the occupants. Only the occupants and their first level of slot data is placed into the stack. This will be able to be used to assess gear of occupants in a room, such as checking if someone is wearing a EVA suit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on dynamic body bag to transport dead players. Functionality is not yet implemented.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; big physics optimisation for Clients. Dynamic items out side of render range now have physics completely disabled on clients. The server will continue to simulate physics on all items, but clients will only apply this information to items that are actually rendered on screen.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; HeatExchangeRate Tooltip to EvaporationChamber and CondensationChamber.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for things with multiple interactables of the same action to use anim components (lockers, doors etc).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; some construction cones, signs, and barriers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing scene change&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tOffset field to ObjectAnimData. This allows the author to set the tvalue at which this data will start/end.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new HARM suit helmet interior mesh, textures and material&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Rocket Fuselage pieces can now be swapped out with different variants without deconstructing the rocket.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on re-lifing players by putting their body bag into a cryo tube. Using the body bag on an open cryo tube will insert the player body and destroy the body bag (wip).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Large Wind Turbines now rotate to point into the wind.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Heating/Cooling amount to AC tooltip.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; null check on brain in entity state condition (sometimes world objectives could throw null ref exceptions when being evaluated).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; respawning now brings you down in a new capsule pod&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new respawn conditions: you will now respawn with an emergency suit on Stationeers difficulty&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hygiene Tool speed and Mood movement speed multipliers to the difficulty settings xml file, previously hard coded&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; respawn stress. Respawn stress will last for about a day after respawning(easy half a day, normal a day, Staitoneer two days) and affect reduce your water and food consumption speeds, tool use speed, as well as give you a penalty on trades with traders(tooltips and more UI coming to make this clear).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; stack quantity to Rocket IC housing, as this was set to one only which we typically do for fuselages.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; HARM Suits will show their coolant tank state when in suit storage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; jetpacks will show their propellant state when in suit storage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; headlamp and battery powered helmets will show its battery state when in suit storage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Cheese Wedge item to be used in cooking recipes, includes reagent type for cheese.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ability to repair chutes using welder and steel sheets.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; automatically added prefab changes to manufacturing machines due to added cheese reagent.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; better tooltip to shower handle. Now will tell you whether or not you can be cleaned, such as letting you know if clothing items prevent hygiene change.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Burger high tier food item. Made from cheese, tomato, and other ingredients. Can be eaten slightly faster than cake.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; fuel ore or ingots in a fuel slot will report the power they will provide.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; build tool for editor to automate switching build configurations and building dedi and client. Accessible through Stationeers -&amp;gt; Builds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; better error logging for fatal serialize on join bugs to help debug issues when joining games.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tooltips to inventory window buttons so that people know what they do.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a &#039;sort&#039; button to inventory windows. This button will sort all items, alphabetically primarily and secondarily by quantity. This will also consolidate any stackable items, such as ores. Dedicated slots will be ignored (such as canister, battery, etc...). The only exception to this is ore slots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; LED Console displays will orient their displays to always be up. This means if you place an LED display inverted, the LED display itself will be oriented updates. This makes it more consistent with how the wider displays are setup.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 500kW Fuse. This is on the existing cable fuse kit. This is useful with the new super heavy cables.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tooltip to fuselage kit. This will let players know that they can replace rocket fuselage pieces while holding an Angle Grinder in their hands.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; console displays no longer have a data disk slot to set configuration. This has long been confusing, and results in more complex objects, synchronization, and geometry. Now the consoles have a screw like logic devices that, when used with a screwdriver, will toggle between configuration and operating mode.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; WIP commit for Rocket payload bay.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tooltip to microwave indicating that it can&#039;t operate without door closed to help new players.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; VolumeOfLiquid logic value to Gas Sensor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; can repair large battery, rebalanced repair of smaller station battery in line with this change as well.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; decay to body bag. When players die they will now decay after one minute into a body bag object and their belongings will move to a large cardboard box. As long as the player has not respawned you will be able to take the body bag and revive them by placing the body bag into a cryotube. This is a first pass and some follow-up supporting features will be added to round out the feature and provide more information to the player. Body bags can be cleaned up using the angle grinder tool and the tooltip will let you know if someone can be revived.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a mesh, textures and material for burger box&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Super Large variants of all the direct heat exchangers, with optimized meshes. These are intended to be used instead of placing three heat exchangers, to help reduce part count. They all use a common mesh and sub-components, so they will all batch together as will their sub-components.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new blueprints to the super-large direct heat exchangers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Large Direct Heat exchanger kits can now be stacked, as was needed for the Super-Large variant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Burger Box item. Allows placing a burger inside it. Now some traders will buy burgers. To be expanded on later when we allow support for trader visitors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; body bag is now interactable anywhere on it, rather than the handle. this should make using it much easier.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; better tooltips to Direct Heat Exchanger to help users assess how they work when encountering them for the first time.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Burger Box will reduce the decay rate of contained burgers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; can eat food out of burger box directly if opened&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; some additional tooltips for food to indicate better some decay state changes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; some additional tooltips for food to indicate better some decay state changes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; second pass of wall pressure handling to offer more consistent experience of wall pressures when multiple walls present.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; NextWeatherHash logic type, and first pass of better tooltip for weather station (not hooked up yet)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; FreeSlots and TotalSlots as LogicSlotTypes, to allow better control of objects when in the Loader or Unloader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Mode state to Loader, to allow finer logic control. Auto is the default, and will automatically pack or dump anything if nothing to pack it in. Logic will require the user to control export state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Starvation and dehydration warnings to cryotube to better indicate issues with players who are dying while inside the cryotube.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; more medical information to cryotube information panels for occupant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; third pass on days lived appearing in the multiplayer scoreboard. Now the corrent variable should be tested to collect the entity, rather than RegisteredHuman.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; some additional checking to make sure trader object is cleaned up when trader leaves.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new UI for respawn popups. The popups will display after 5 seconds, will give an extra confirm dialog before respawning, and encourage the being saved/revived over simply respawning&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Tooltip for Respawn Stress Status Icon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TargetSlotIndex and TargetPrefabHash logic variables to Vending Machines, to indicate what is selected for logic purposes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Camera Update for when Player is in bodybag. This allows us to fade camera to black in this situation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Detailed tooltip to Oxygen Warning and Critical status update.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new Water Fountain 2x1, deprecating the old one to avoid device bloat. The new one is 2 small grids high, which makes it much better for it to align to the height of characters.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; replacement mesh that was more interesting for the Super-large Heat Exchanger.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Detailed Tooltips for Stun, Hydration and Nutrition Status icons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Detail tooltips to Refreshed and Mood Status Icons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new Status Icon for Refreshed status. When hygiene is greater than 100% the player will recieve the refreshed buff which adds a 5% increase to movement speed and 10% increase to tool speed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tooltip to fertilized egg containing both incubation state as well as required incubation targets.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a rocket refuel command. This will refuel and recharge batteries for provided rocket. Only works in creative and only on the server in multiplayer. Intended use is to help players who suffer bugs or problems. Later will we adding more &#039;in game&#039; ways to handle rockets in stuck states.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Player command for setting player stats.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; how outdoor storm effects are toggled. Was previously using player position to determine if we are &#039;inside&#039; or not. Will now use camera position. There are still some edge cases where the camera is very close to a storm card but this removes the sudden flicker where the storm appears inside whenever you cross a threshold. This also fixes the issue where if the third person camera is &#039;outside&#039; the outside storm effect would not play.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; all &#039;low orbit&#039; nodes to be a more appropriate icon and fixed their positioning so their connections line up with their neighbours.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; the names of the Ids of the random start locations to match the naming conventions of the existing start locations. They are now: LunarSpawnRandom MarsSpawnRandom EuropaSpawnRandom VulcanSpawnRandom VenusSpawnRandom MimasSpawnRandom&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; naming convention for Random start location to &amp;quot;Round Robin&amp;quot; as this better expresses the logic. Id&#039;s have been updated to: MarsSpawnRoundRobin, LunarSpawnRoundRobin, EuropaSpawnRoundRobin, MimasSpawnRoundRobin, VulcanSpawnRoundRobin, VenusSpawnRoundRobin.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; execution order of Clean up of out of bounds items to be the final step on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rocket Orbit Anim height to 1000m&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; rocket park location to be in the edge of the map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; launch/land rocket animation height to be relative to launch-mount height.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Launch and land deltaV required for orbital station to 100m/s.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; AllAtmospheres DensePool to use removeWhere() for when stale or invalid atmospheres are cleaned up.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Trader Landing Pad Centre and Landing Pad Tanks to be fully insulated (previously were mostly insulated)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Food Trader, Hardware Trader, Consumables Trader &amp;amp; Appliance Trader will now only spawn in the tier1 slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tier3 Hydroponics trader will now always have Dargaferns in stock.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; all wearable items to be renamable.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; increased sound distance of rocket engines.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; long straight super-heavy cable variants to use new &#039;straight asymmetric&#039; smart rotation type.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; long straight pipe variants to use new &#039;straight asymmetric&#039; smart rotate type.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; super heavy cable recipe to tier two&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; the price of some tradable items.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; doubled trader render distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; HardSuit Backpack to have 20 slots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Astroloy Sheets recipe from 3 Astroloy to 1 Astroloy 2 Steel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; crafting cost of French fries from 1 Potato 5 Oil to 3 potato 5 Oil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LandingPad Gas and Liquid pumps now move the last bit of gas/liquid MUCH faster.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Landingpad Gas and liquid input and output pieces now ONLY move their target type. (i.e Liquid pump only pumps liquid, Gas pump only pumps gas). This is to help with making gas/liquid trades more straightforward.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Silos will no longer be destroyed by fire, this is in line with other chute devices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; BatteryChanger Recipe from 10Iron 5Gold 5Copper to 10Steel 5Electrum 5 Copper. Changed print time from 1 second to 10 seconds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; AreaPowerControl to use pool for humming sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; EggCarton to use AnimComponent for animation and use AudioPool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; name of Packer to Loader in english.xml.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Locker variants to use audio pool for sound playback.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Blast Door to use Anim Components and use Audio Pool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Airlock and Airlock Wide to use AnimComponent for animation and audio pool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; All hanger door variants to use anim components for animation and audio pool for sound.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Composite and Glass Doors to use AnimComponents for animation and and audio pool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Manual Hatch and Manual Floor Hatch to use anim components for Animation and audio pool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LiquidCanister to use AnimComponent.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; channel settings of Locker sound.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Default zip compression level for save games from 9 to 5. This should help reduce the amount of time saving as the zip step was taking a long time.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Heal pill no longer fully heals player. The CryoTube must be used to heal back to full health.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; When Hygiene is over 100% Character has 5% movement speed buff and 10% toolSpeed buff. (status icon to follow shortly)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Shower can now increase Hygiene to 150%.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; FindLaunchPad function for rocket now only runs when rocketfuselage pieces are placed. Its possible this function was causing some aberrant behavoiur around snapping rockets to launch mounts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; made DraggableThings opt out of client side physics optimisation as I believe this is a cause of a recent issue where tanks were unable to be wrenched out of portables connectors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rocket UI now updates every frame.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Several rocket motherboard server messages to reference the target avionics rather than target rocket to match the serverside behaviour.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced DeepMinable profile yields to be more inline with the ore yields of the space-map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; several null checks to explicit life time checks as they were the suspected cause of several Audio related Null Reference Exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; stack trace colour to be grey when printing it to the console.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Server now flags atmospherics data as ready to send as soon as the atmos tick is done rather than waiting until the start of the next tick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored StatusIcon to use UITooltipCanvas. Custom tooltips for status icons are now set in StatusUpdates.Initialize() where you can pass in a ToTooltip function as part of the register method for each status update.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased Ore yield from all SpaceOre sites by 25%.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; shoulder pad of item HARM suit, so it can be fit on suit storages.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; cryotube to heal starvation damage, as it was confusing to users that it did not.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Organs now refer to their parent Slots Parent when determining ParentHuman, ParentEntity or ParentBodyBag. Previously these were cached independently on the organs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; construction kit meshes of DynamicAFrameStripes, DynamicAFrameWIP1, DynamicBarrier, DynamicChannelizer and DynamicWorkCone prefabs&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; the body bag to be draggable by the entire thing and moved it closer to the player&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; tooltip not respecting the value for tooltip opacity in the settings and removed the empty tooltip that occasionally appeared.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue where players or items could spawn in before the terrain had generated. (this could cause the lander and crates to get destroyed by lava on spawning into the game)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dedicated server error on starting new world.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When no start location was selected on dedi it could default to all players spawning randomly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; It was possible to prevent the game form loading by having a MaxConcurrentWorkers setting of 0 or less. This has been lower limited to 4.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; storm cards not showing up for clients. Atmosphere face flags are now being synced and ProcessAtmospheresClient will trigger the storm card regenerate if rooms have changed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; storm card depth mesh not being cleared when leaving a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Camera shake not applying when you start a game in the lander capsule due to the lander not being registered in the UpdatesEachFrame densepool. This was because the registration was being skipped due to the lander having an incorrect tag.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; mined ores did not go into mining backpack when wearing harm suit&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; spacemap recenter and center on rocket buttons were not centering the view correctly. Will now take map scale into account when setting transform position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; kick command parsing client id as int rather than ulong making it impossible to kick some players (thanks Spacebuilder2020!).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; decay time remaining for some items being incorrect. Have removed use of max decay constant (which was 100) and instead using maxdamage property from the damage state (thanks Spacebuilder2020!).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; game wouldn&#039;t start when random start location selected with default spawn settings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Backpack slot does not open when numeric4 button is pressed When wearing HARM suit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing Null check for SuitBackSlotDisplay logic.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Blueprints for StructureLiquidTankBig and StructureLiquidTankBigInsulated so that they no longer show the destroyed version as well as the built version.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a small typo in the description of the harm suit. Changed &amp;quot;results in am overall reduction&amp;quot; to &amp;quot;results in an overall reduction&amp;quot;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; NRE when pressing 4 when using normal backpack.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; duplicate start location entry for Mars.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; players would spawn in a drop pod after dying if their dead body had decayed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; clients did not get see effect when under lava.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fires not rendering correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; several potential cases where exceptions could be thrown in the InitialiseLodsOnLoad() function.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; AsPooledSpan() was not locking when being called on a concurrent DensePool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; issue where putting a belt in the player&#039;s belt slot while not wearing a suit would cause the belt to be invisible on the character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; suit storage variants so that they now all show the bases of the on-off switches.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Orbit height being lower than Vulcan mountains.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect values on Flame material.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; atmospheres spreading uncontrollably on the space boundary. Atmospheres will now ignore any neighbours that are in a different zone to them and there will be no mixing across the space boundary.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Toolbelt move to slot not using unity lifetime check.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; one other instance where toolbelt move to slot was not using unity lifetime check.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; getting random minable vein could throw errors when loading game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; debug crew module not showing in debug kit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam that could happen when a rocket data uplink was connected to a rocket downlink and powered on but didn&#039;t have a data cable connection.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue where the screen fade out wouldn&#039;t happen if the player&#039;s lungs happened to be destroyed before stun from lack breathable atmosphere or if the player died from starvation or thirst. This was because the effect was tied to the amount of stun the player had. Dying in game now causes stun damage to be set to the maximum value.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect material on 1st person HARMSuit helmet visor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Vulcan storms were causing the air to get cold during the day. This bug was introduced in the solar storm update.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; An error that could happen sometimes when Deregistering an atmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HARMSuit was heating up too fast during the hottest part of the Vulcan year. The HARM suit will now perform better in Super hot environments. (previously coolant was heating up by 10degrees a day, now will be more like 1 degree per day).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; non hosts from attempting to run the SerializedClientInfoCommands&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; DeepMiners, AutoMiners and Ogres were deforming the terrain in a very inefficient manner. This could could large cpu spikes when multiple deepminers were running.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Minable render refresh will now only trigger if the change event is within visual range of the local player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; DeepMiners, Autominer and Ogre did not generate minables. This was not normally an issue as the player placing it would generate them, but could cause dsync issues if the dug very deep or were very far away from the player when modifying the terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect AutoIgnition temperature on HardSuit backpack. It now has the same values as hard Suit jetpack&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Exception thrown when removing waste tank from HARM suit when the suit was turned on&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; landing pad tank connector thumbnail was incorrect for buildstate 0.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; BulkMultiplier was not being applied to traders. Tier 3 traders will now have more bulk goods &amp;amp; tier1 traders will now have less bulk goods.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When multiple players landed at the same point they could spawn inside structures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrectly set up build state for landing pad gas tank connector.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; battery percentages not updating in ui slots for clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; some cases were a respawn could put you in lava, or a respawn could put you under the terrain. Now when respawning the character will have physics disabled till the terrain has fully generated in the new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a client position desync issue that could happen when a client respawned. You would see dropped items appear at the point at which you respawned, as the clients position update message was not being processed by the server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; debug map would error when showing start locations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Vertical Sleeper info panel and light changer was not set correctly, so the vertical sleeper did not have an info panel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; super-heavy cables returing heavy cable coil on deconstruct.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Networking error in RocketEngineBase BuildUpdate(), that could cause multiplayer desync.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing descriptions for all the new poi locations on vulcan&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; super-heavy cable straight 5 was returning the wrong cable type on deconstruct.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When loading game host player was not setting their physics state on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Several Recipes that used nickel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; StormCardMeshController was updating gpu data for lighting the weather effect when no storm was active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; 1x3 inline tank variants converting to the wrong size when upgraded with insulation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; super-heavy long straight cable variants merging incorrectly. Now long straight variants will be unable to merge. This will match how long straight pipes are treated.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; localisation error for hard suit backpack in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing tooltips for coolant status icon&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HarmSuit could heat coolant tank past max coolant temperature.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Atmos Analyser Cartridge does not show Temperature value of liquids when no gasses present in the atmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Ladders would get destroyed by fire.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wind turbines could keep playing sounds after being destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; some lights were playing sounds when occluded.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Storm does not fade out on client.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Item H.A.R.M suit light UVs&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; loader not being able to insert things into slots with no slot type.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mined ore not going into a player&#039;s equipped mining belt if they were also wearing a mining backpack with no available ore slots. This was happening because the looping over the player slots was being exited early if a player slot contained a MiningBelt.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Egg Carton slot names not displaying properly when hovering the mouse over it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; landing pad tank connector fans not rotating when running.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; issue with RoadFlare where lighting one would cause it to spawn inside the player. This could cause damage to the suit and potentially end up killing the player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; bug where an invalid character would be created upon starting a dedicated server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect blueprint on large cardboard box.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Short locker playing open sound twice.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; UVs and materials for HARM suit light and status light&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; poking out bottom part from wall piece problem of hydroponics tray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lockers were in an incorrect state when starting Tutorial 1&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Cosmetic Rocket Fuselage variants were not visible in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; the Landingpad_2x2CenterPiece01 so that it is now hidden in the stationpedia as it is not implemented yet.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; players re-lifed in cryo were not sending their positions correctly to the server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; players re-lifed in cryo did not have their name set correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lod flares getting occluded by cursor voxel collider. (they would only show when you were jetpacking or when you jumped.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; WeatherStation wind turbine now only spins on planets with atmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wind turbines had increased output during solar storm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Weather station turbine spins in solar storm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; CondensationChamber &amp;amp; EvaporationChamber tooltip to use correct formattingh.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a number of edge cases where rockets could explode from collision due to an overly aggressive collision detection system that was detecting structures that were actually clear of the rocket.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; duplicate prefabs in world manager prefab list.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; game would not start due to new cheese reagent missing in a few places.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Janus Image was obscuring other locations when scanned in spacemap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Janus Image was obscuring other locations when scanned in spacemap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; CryoTube would drop a mask when it was deconstructed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rocket Fuselage merge not working on client.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Kit Liquid Regulator not having paintable material set&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; null ref on joining a game caused by liquid regulator paintable material was set to the wrong colorblue material.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Server was running UI only code unnecessarily for slots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect paintable material would cause exception for joining clients. Now gracefully handled.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Credit Cards not merge-able on clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; the smoothing groups for the ruptured insulated pipe variants&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; cardboard boxes could not be interacted with the &#039;drag all&#039; and &#039;drag all of type&#039; combos, and would also not work with the new sort button.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; 1 grid hanger doors could be destroyed by fire.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; AirConditioner Heating amount tooltip was backwards (said heating when it should have said cooling)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Updating the power setting on the SatelliteDish would not reTrigger a refresh of resolve times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; error on client connecting caused by incorrect order of network messages in message factor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; if Bulk multiplier would cause a trader inventory item to generate as less than 1 it will be clamped to 1.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Food and consumables Utility traders could often get created with items out of stock.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; items can become damaged on lava worlds when split or swapped between slots. This was because of how the server or game creates items, and they can be temporarily at a position that takes damage. There may be other use cases that need to be trapped and fixed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Clients trading panel would sometimes not update after a trade was processed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Clients could sometimes get stuck on the processing trade screen.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Collider of growlight was not centered, it now lights an equal amount in each axis.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; VolumePump throws audio error when deconstructed when turned on.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; composite shutter controller rotation options were not aligned with all the other composite shutter pieces, limiting them to be used only in certain orientations for no good reason.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue where Deconstructing a Frame or building or deconstructing an elevator could cause a tile of world atmosphere to be spawned.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; wall structures would apply pressure delta for each wall, rather than additive pressure delta. This meant a weak wall with a solid wall, the weak wall would still break regardless of whether the &amp;quot;face&amp;quot; overall was secure. Now the pressure delta is the additive max pressure delta. All structures on a face (so, each wall either side of a face) will count together.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Cable Fuse 500kW did not have string name.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; cryo and sleepers had inconsistent thermodynamic transfer values. Now both are unified, they are very well insulated but not entirely so.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; gas sensor material was an old obsolete one, that was not performant and did not allow painting. Gas sensors can now be painted.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When placing an elevator shaft a grid of World atmosphere could get spawned inside the placed shaft.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Infinite Wind in elevator grid that could happen when placing an elevator shaft as a client.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing english.xml entry for body bag&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dynamic body bag running serialization logic on launch and causing errors that would leave to saves not being able to be loaded.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; direct heat exchangers were not using standardized tooltips to display energy transfer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; saving broken when a body bag is serialized with bad/null data&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam that could occur when 1st opening Rocket canvas on location panel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; WindTurbines were Calculating the wind Direction and strength multiple times per frame for each wind turbine. These are now calculated once per frame globally.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt;Setting the Sound Volume on SuitBase could cause fragment handler to throw an exception, halting further reading of the network update. The update volume function has been moved to an async unitask to avoid this.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; scoreboard data does not correctly list the days lived for clients or player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; second pass on clients not having DaysLived, needed to be updated in the context of the new respawn code. Now sync&#039;d on every day change.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; organs were not specifically named when showing damage in cryotube, and base damage on entity was not showing either.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Corner Chutes could not be repaired. Other chutes can be, so this was an oversight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; the paintable material so that the ItemKitInteriorDoors can now be painted and updated the Blueprint so that it now matches the ItemKitInteriorDoors prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a random debug line from being printed to the console when starting a single player game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Upnp errors would generate stacktraces, confusing the user.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; failing to load game if the host player is in a body bag. Known issues: the camera effects are not being applied correctly for clients or host when loading or joining a game while in a body bag.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; name of super large direct heat exchangers and added the standard description text from the other direct heat exchangers&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an edge case where LodManager could throw an exception when respawning causing the player to fail to have control of their character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; respawn popup displaying after already respawning&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an exception that could get thrown when an entity state was changed to dead.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; failure to load if there is a spawned in body bag&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; fertilized egg values in stationpedia were incorrect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Formatting on mood and hygiene tooltips.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Naughty Attributes package from project.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Environment condition chance from large trader, it is now only used for traders that spawn in the exotics slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Unity Animator from Centrifuge and replaced with anim components&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  import/export sounds from centrifuge these are now handled by the anim components.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  unity Animator from grow light. This removes the fade in animation, but gives a nice performance improvement for bases with large numbers of growlights.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  mode from loader for now.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  some unused fields in new ImportExport base class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Unity Animators from all locker variants and reauthored animations with anim components.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Animators from drills.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Animator from FlashingLight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Animators from Powered Benches&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Random direction offset that was applied to SatelliteDish contacts. Two dishes that were pointed in the same direction would report different values distance to contact values. While, the original intent was to make the resolving process more fuzzy we feel like this extra level of data obfuscation does not fit in well with the rest of the games approach to readable logic values (i.e in every other system, the values you read are exact and reliable).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  unnecessary recursive caching of all rig transfoms on human awake as the cached list was not being used anywhere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  some complexity around setting human decay time. Human decay is currently still disabled but when it is reenabled the time will be a simple const value.&lt;br /&gt;
&#039;&#039;&#039;OTHERS:&#039;&#039;&#039;&lt;br /&gt;
* A Big Thank you to all the community members involved in helping localize Stationeers!&lt;br /&gt;
* Updated French, Russian and Simplified Chinese translations to latest from Community Github. Thanks @CedricDx, @AlexusYT &amp;amp; @MRythm.&lt;br /&gt;
* Refactored Start locations to be serialized on a per player basis from being being a worldSetting.&lt;br /&gt;
* Reinstated saving when last player leaves on dedicated server. Changed logic slightly to fire when player leaves rather than polling in the network update.&lt;br /&gt;
* Clean up of spawn point code.&lt;br /&gt;
* Increased render range of distant terrain Lods.&lt;br /&gt;
* Adjusted start altitude of orbital station landing burn to align with the reduced deltaV requirement.&lt;br /&gt;
* Moved low orbit playable bounds definition to rocket class.&lt;br /&gt;
* Made GasTank data port power consumption consistent with the LiquidTanks. They now all draw 10 watts each.&lt;br /&gt;
* Increased Max simultaneous tweens in LeenTween Library class from 400 to 1024. Bases with large numbers of chute flip-flop splitters and other animated chute components were failing to load.&lt;br /&gt;
* Increased the Volume of liquid canisters from 12.1L to 12.4L and Smart Liquid Canisters from 18.1L to 18.4L.&lt;br /&gt;
* Reduced Volume of HarmSuit and HarmSuitHelmet.&lt;br /&gt;
* Reduced the radius that other clients generate minables from 200m to 60m.&lt;br /&gt;
* Updated thumbnails and blueprint for landing pad tank connector.&lt;br /&gt;
* Updated model and blueprint for landing pad liquid tank connector.&lt;br /&gt;
* Updated thumbnails for landing pad liquid tank connector and fixed incorrectly setup buildstate.&lt;br /&gt;
* Updated model for landing pad liquid tank connector.&lt;br /&gt;
* Improved the GetSafePoint function to better prevent spawned items landing on or inside structures in round-robin starts.&lt;br /&gt;
* Updated thumbnails for 1x3 in-line tank variants.&lt;br /&gt;
* Updated tooltips on landing pad tank connector device buttons.&lt;br /&gt;
* Updated super-heavy cables &#039;cabletype&#039; to stop them merging with regular heavy cables.&lt;br /&gt;
* Updated super-heavy cable build requirements for 3x, 5x and 10x straight variants.&lt;br /&gt;
* Replaced Cardboard Box mesh with new optimized and improved one and made it paintable.&lt;br /&gt;
* Updated some cable coil colliders were not set to isTrigger.&lt;br /&gt;
* Further increased the sound radius of rocket engines.&lt;br /&gt;
* Updated landing pad tank connector button text in the hover tooltip.&lt;br /&gt;
* Renamed rocket deep scanner to surface scanner in english.xml and added short description.&lt;br /&gt;
* Updated trigger function on device import slots to pass in the machinetrigger that the event came from. This is a preliminary commit in preparation for allowing multiple import slots on devices.&lt;br /&gt;
* Updated long straight chute variants to use new &#039;straight asymmetric&#039; rotation type.&lt;br /&gt;
* Updated Packer will now eject passed in items if there is no available slot found for them.&lt;br /&gt;
* Updated Packer to accept any dynamic thing rather than just boxes.&lt;br /&gt;
* Updated tooltip text on Loader for import slots.&lt;br /&gt;
* Updated Loader to use new Import2 interactable type rather than Button1 for its second import slot.&lt;br /&gt;
* Updated landing pad tank connector pieces to use basic button prefab with sounds built in.&lt;br /&gt;
* Switched Volume pumps and TurboVolumePumps over to using the audio pooling system. This reduces the per frame overhead of the sounds played by this device.&lt;br /&gt;
* Updated manufacturing prefabs with auto-added HasImport2State field.&lt;br /&gt;
* Optimised Minable generation to use stack alloc instead of generating a tempory list.&lt;br /&gt;
* Optimised Dedicated Server terrain mesh generation. Dedicated server only needs the mesh to generate the physics mesh collider, thus it does not need to calculate all the additional data that is stored on the lod-object that is used to draw the terrain in the terrain shader. This should help with server lag when other clients or deep-miners are mining the terrain.&lt;br /&gt;
* Potential fix for elevator carriage regression from rev26436.&lt;br /&gt;
* Replaced Animator on Pipe valve with anim Component.&lt;br /&gt;
* Potential fix for locker slots sometimes not being interactable when joining a server.&lt;br /&gt;
* Reverted rev.26481 and rev.26476 for now due to a few bugs with player cosmetics.&lt;br /&gt;
* Updated the day counter by your avatar camera to display the number of days your character has lived instead of how many days the server has been up.&lt;br /&gt;
* Moved GetWorldData() in SaveHelper.cs behind a try catch.&lt;br /&gt;
* Updated dynamic body bag mesh, blueprint and thumbnails.&lt;br /&gt;
* Refined the sort button on inventory windows. It will now sort by class, name, and then quantity.&lt;br /&gt;
* Reverted change to find Launch pad function (rev26515). It appears the code was necessary.&lt;br /&gt;
* Optimized console meshes to reduce material count and vertex attribute complexity.&lt;br /&gt;
* Moved Rocket UI update logic off rocket MotherBoard and into RocketCanvas class.&lt;br /&gt;
* Updated waste tank critical warning from 100% to 95%&lt;br /&gt;
* Refactored Rocket UI, to make the state closely coupled to the Motherboard state. The function that builds the Rocket references for the motherboard is now server authoritative rather than relying on ab assumed client side deterministic behaviour. Previously a number of abstractions could potentially cause the state shown in the UI to be mismatched to the state of the rocket simulation. This is suspected to be the cause of several anomalous rocket behaviours when controlling two or more rockets from the same computer when playing as a client.&lt;br /&gt;
* Moved some wind turbine calculations into threaded update.&lt;br /&gt;
* Updated fries model and texture.&lt;br /&gt;
* Adjusted distant rocket location for Janus, as was some misalignment with other distant ore values. Now distant spacemap markets on vulkan will have a slight buff, given their relative distance.&lt;br /&gt;
* Moved Atmosphere life handling and cleanup onto the gametick thread. It was causing a lag spike every second on the server for worlds with more than 5000 atmospheres.&lt;br /&gt;
* Reverted body bag changes, it will need a slightly different approach.&lt;br /&gt;
* Refactored Vending Machine to use UniTask instead of Coroutine, reducing garbage collection.&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.6091.26702&amp;diff=25057</id>
		<title>Update v0.2.6091.26702</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.6091.26702&amp;diff=25057"/>
		<updated>2025-12-12T09:12:01Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new page for v0.2.6091.26702&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Hotfix&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.6091.26702&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 10.12.2025 (Wed) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/21154813/ SteamDB] [https://store.steampowered.com/news/app/544550/view/559139291408629784 Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = TBA&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.6085.26682|Respawn Update: Round Robin Community Starts (v0.2.6085.26682)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This fix addresses a fatal error when more than one character is detected at once by an Occupancy Sensor.&lt;br /&gt;
&lt;br /&gt;
A potential fix for the dynamic canisters not being able to be removed from some portables connectors is in but there are still some remaining issues. We will release another hot fix when we&#039;ve solved the problem completely.&lt;br /&gt;
&lt;br /&gt;
== Change Log == v0.2.6091.26702&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fixed dynamic Canisters not interactable when joining a save that has a large number of items.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fixed OccupancySensor could throw Stack overthrow exception when multiple characters were in the same room.&lt;br /&gt;
*Increased the OccupancySensor Stack size to 18.&lt;br /&gt;
*Reduced status icons size about 77%&lt;br /&gt;
*Updated glowing effect for circle mood icons&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=25056</id>
		<title>Updates Overview</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=25056"/>
		<updated>2025-12-12T09:04:05Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added v0.2.6091.26702&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border: 2px solid red&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Do you want to contribute to the Stationeers-Wiki by maintaining the category &amp;quot;Updates&amp;quot;? Please consider reading the [[Styleguide_Category_Updates|Styleguide]] to achieve a plesant user experience and uniform design.&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Version&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Release&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Type (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;BuildID (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Updated:  10.12.2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Stable versions:&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;/ Current Stable Version.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Update_v0.2.6091.26702|v0.2.6091.26702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2025 (Fri) 02:58 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21154813&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Respawn Update: Round Robin Community Starts &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Update_v0.2.6085.26682|v0.2.6085.26682]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.12.2025 (Wed) 05:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21125405&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;The Storm Update: Solar Storm &amp;amp; New Suit &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5954.26176|v0.2.5954.26176]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.10.2025 (Thu) 07:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20412838&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;&#039;&#039;&#039;Small Vending Machine &amp;amp; Performance Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5919.26060|v0.2.5919.26060]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.09.2025 (Tue) 11:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20086927&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5906.26015|v0.2.5906.26015]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.09.2025 (Tue) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19993116&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5904.26009|v0.2.5904.26009]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 10:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19983252&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Biggest Update Ever&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5903.26007|v0.2.5903.26007]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 06:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MAJOR - Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19979678&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5370.24111|v0.2.5370.24111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2024 (Thu) 02:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16715482&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104-Hotfix|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 10:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16705789&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Emergency Kit: Gas Masks &amp;amp; Engine Upgrade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 07:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16702758&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5225.23702|v0.2.5225.23702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.09.2024 (Wed) 23:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15829033&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Support the Devs DLC&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5218.23679|v0.2.5218.23679]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.09.2024 (Tue) 03:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15798488&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5175.23517|v0.2.5175.23517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.08.2024 (Tue) 00:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15498803&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5137.23331|v0.2.5137.23331]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.08.2024 (Tue) 02:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15349136&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Getting Started: Tutorials &amp;amp; Helper Hints&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5116.23239|v0.2.5116.23239]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2024 (Mon) 12:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15263452&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690-B|v0.2.4945.22690-B]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.07.2024 (Tue) 03:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15119656&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE: The Linear Articulated Rail Entity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5064.23017|v0.2.5064.23017]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2024 (Mon) 04:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14960694&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Brutal Starts: New Challenges, and Better Window Shutters&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5025.22811|v0.2.5025.22811]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.06.2024 (Thu) 07:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14701695&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690|v0.2.4945.22690]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.05.2024 (Tue) 04:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14514801&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;New beginnings: Gear improvments, Vulcan and Mimas Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22676|v0.2.4966.22676]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.05.2024 (Mon) 01:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14501786&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Printer Instructions: Sugar, Cocoa, and Cake&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22543|v0.2.4966.22543]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.05.2024 (Mon) 01:07 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14344210&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22425|v0.2.4945.22425]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.04.2024 (Mon) 05:55 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14204880&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Logic Sorter: Insulation, Ore Tablet, and Future Content&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4936.22393|v0.2.4936.22393]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.04.2024 (Wed) 02:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14152738&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4902.22241|v0.2.4902.22241]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.04.2024 (Thu) 22:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13955134&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4899.22229|v0.2.4899.22229]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.04.2024 (Wed) 07:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13932520&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4891.22206|v0.2.4891.22206]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.03.2024 (Thu) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13878028&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Pipe Upgrader: Chickens &amp;amp; Rocket Data&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4889.22194|v0.2.4889.22194]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.03.2024 (Wed) 09:08 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13867678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Shelter in Space: getting out of your suit&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4870.22138|v0.2.4870.22138]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.03.2024 (Thu) 03:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13805112&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4767.21868|v0.2.4767.21868]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13343286&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Meson Scanner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4765.21864|v0.2.4765.21864]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 02:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Pneumatic Hand Miner &amp;amp; Rocket Mining Heads&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4726.21691|v0.2.4726.21691]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.01.2024 (Tue) 07:59 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4709.21646|v0.2.4709.21646]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.01.2024 (Mon) 03:36 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13122969&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4677.21598|v0.2.4677.21598]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.12.2023 (Mon) 01:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12985980&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4672.21576|v0.2.4672.21576]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2023 (Thu) 02:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12956879&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Rocket Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4657.21547|v0.2.4657.21547]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2023 (Tue) 08:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12937550&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4297.19997|v0.2.4297.19997]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2023 (Tue) 08:53 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12001137&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Airflow Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4294.19984|v0.2.4294.19984]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.08.2023 (Mon) 02:27 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11988597&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Powered Vent Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4258.19848|v0.2.4258.19848]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.07.2023 (Mon) 04:19 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11825444&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4225.19745|v0.2.4225.19745]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.07.2023 (Fri) 09:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11756263&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Phase Change Update: Liquids, gases, solids&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4218.19726|v0.2.4218.19726]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.07.2023 (Thu) 04:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11744158&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4120.19431|v0.2.4120.19431]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 22:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11427612&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4117.19426|v0.2.4117.19426]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 11:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11423058&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Character Movement, Bitshifting, and a new Spray Gun&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4089.19416|v0.2.4089.19416]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 06:12 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11418493&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4039.19189|v0.2.4039.19189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.05.2023 (Wed) 08:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11196352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4036.19180|v0.2.4036.19180]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 15:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11190196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Project Clinic | Developers Playtest&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4035.19177|v0.2.4035.19177]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11186376&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Integrated Circuitry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.????.?????|v0.2.????.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.04.2023 (Thu) 08:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11088471 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance Power-Up&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3920.18842|v0.2.3920.18842]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.04.2023 (Thu) 03:29 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10941954 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3893.18771|v0.2.3893.18771]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.03.2023 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10843519 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Multiplayer Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3888.18748|v0.2.3888.18748]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.03.2023 (Wed) 22:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10825506 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update V&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3860.18648|v0.2.3860.18648]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.03.2023 (Sun) 22:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10695982 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update IV&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3809.18408|v0.2.3809.18408]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.02.2023 (Wed) 08:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10449447 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;New Years Bugfixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3773.18265|v0.2.3773.18265]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.01.2023 (Thu) 08:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10302677 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3761.18233|v0.2.3761.18233]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.12.2022 (Fri) 00:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10203271 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update III: Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3759.18228|v0.2.3759.18228]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.12.2022 (Thu) 00:23 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10195738 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3742.18161|v0.2.3742.18161]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.12.2022 (Thu) 02:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10150621 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update II: Bulk Gas and Hanger Doors&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3740.18150|v0.2.3740.18150]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2022 (Wed) 07:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10143708 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update I&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3719.18087|v0.2.3719.18087]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.12.2022 (Fri) 02:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10061419 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3709.18040|v0.2.3709.18040]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.11.2022 (Tue) 00:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10034195 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update III: Genetic Manipulation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.11.2022 (Thu) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10005539 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update Part II: Balancing &amp;amp; Bugs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3678.17897|v0.2.3678.17897]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.11.2022 (Thu) 06:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9906405 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3667.17838|v0.2.3667.17838]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.11.2022 (Thu) 05:31 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9859067 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance &amp;amp; Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3647.17684|v0.2.3647.17684]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.10.2022 (Fri) 01:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9669465 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3623.17642|v0.2.3623.17642]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.09.2022 (Wed) 06:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9558864 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Deep Miner, Centrifuges, and Chutes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3619.17630|v0.2.3619.17630]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.09.2022 (Tue) 11:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9550356 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Sensors, Shadows, Sleepers, and Stationpedia&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3600.17504|v0.2.3600.17504]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.09.2022 (Wed) 23:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9466947 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;???&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3570.17364|v0.2.3570.17364]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.09.2022 (Fri) 04:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9437650 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Thermodynamics &amp;amp; Standardized Difficulty Settings&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3587.17447|v0.2.3587.17447]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.08.2022 (Wed) 06:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9421267 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3591.17448|v0.2.3591.17448]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08.2022 (Tue) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9367741 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;More Atmospherics | Upgrades to Atmospheric Machines and Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3566.17335|v0.2.3566.17335]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2022 (Mon) 21:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9342025 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Tools &amp;amp; Backpacks new content and rebalance together with plenty of bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3545.17252|v0.2.3545.17252]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.08.2022 (Wed) 10:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9286021 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3530.17210|v0.2.3530.17210]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2022 (Fri) 05:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9257681 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrolyzer &amp;amp; Dedicated Server Fixes lay the groundwork for atmospheric changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3525.17189|v0.2.3525.17189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.08.2022 (Thu) 04:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9249495 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.35??.?????|v0.2.35??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.07.2022 (Thu) 03:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9204936 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3508.17103|v0.2.3508.17103]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 06:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197941 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 04:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197073 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 00:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9196363 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 13:05 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192620 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Playing with Fire | New fire mechanics, Multiplayer Fixes, and more&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3499.17067|v0.2.3499.17067]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 11:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192041 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 17:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150375 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 16:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150051 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrogen Ice, Optimizations &amp;amp; Tutorial Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3456.16909|v0.2.3456.16909]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9146294 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hot Patch&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3431.16810|v0.2.3431.16810]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 13:26 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9113507 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Bugfixes &amp;amp; Stability&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3429.16807|v0.2.3429.16807]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 08:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9111902 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 08:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 04:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093239 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 02:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093054 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 06:34 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083867 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 03:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083205 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 23:17 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9082070 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 21:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9081680 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Return of Tutorials &amp;amp; more Bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3403.16721|v0.2.3403.16721]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 10:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9077230 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3396.16649|v0.2.3396.16649]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.06.2022 (Sat) 09:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9005826 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Atmospherics System Refactor&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3392.16643|v0.2.3392.16643]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.06.2022 (Thu) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8990706 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3344.16555|v0.2.3344.16555]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.06.2022 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8952510 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Dedicated Server &amp;amp; Fixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3336.16533|v0.2.3336.16533]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.06.2022 (Wed) 06:03 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8938977 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3304.16432|v0.2.3304.16432]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.06.2022 (Mon) 04:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8877321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3300.16424|v0.2.3300.16424]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.06.2022 (Sun) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8874789 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.0.3299.16422|v0.0.3299.16422]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 12:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8866508 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Reboot | Our Refactor is ready!&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3298.16420|v0.2.3298.16420]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 07:18 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8864292 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Beta Branch Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.04.2022 (Fri) 11:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;? &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v.0.2.3036.15111|v.0.2.3036.15111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.11.2021 (Mon) 00:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7634162 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Wiki-Links (to be migrated)==&lt;br /&gt;
# [[Version_history|Version History]]&lt;br /&gt;
# [[Patch_Notes|Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550?updates=true Steam News-Hub]&lt;br /&gt;
# [https://steamdb.info/app/544550/patchnotes/ SteamDB Patchnotes]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Styleguide_Category_Updates&amp;diff=25055</id>
		<title>Styleguide Category Updates</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Styleguide_Category_Updates&amp;diff=25055"/>
		<updated>2025-12-12T08:50:15Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added info about order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is under construction.&lt;br /&gt;
&lt;br /&gt;
== Category ==&lt;br /&gt;
Category = Updates&lt;br /&gt;
&lt;br /&gt;
== Time &amp;amp; Date ==&lt;br /&gt;
UTC, Format of date DD.MM.YYYY, Infos of SteamDB is always prior-ranking &lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
Every point in the changelog shall be classified as &amp;quot;Fixed&amp;quot;, &amp;quot;Changed&amp;quot;, &amp;quot;Added&amp;quot; or &amp;quot;Removed&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
This is also Order how to display that.&amp;lt;br&amp;gt;&lt;br /&gt;
1. &amp;lt;b&amp;gt;[Fixed]&amp;lt;/b&amp;gt; A fix is a correction of an bug and/or unexpected behaviour.&amp;lt;br&amp;gt;&lt;br /&gt;
2. &amp;lt;b&amp;gt;[Changed]&amp;lt;/b&amp;gt; A change is a modification of existing content (e.g. for balancing).&amp;lt;br&amp;gt;&lt;br /&gt;
3. &amp;lt;b&amp;gt;[Added]&amp;lt;/b&amp;gt; A addition is the implementation of new content (e.g. a new item).&amp;lt;br&amp;gt;&lt;br /&gt;
4. &amp;lt;b&amp;gt;[Removed]&amp;lt;/b&amp;gt; A removal of content which was in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
5. &amp;lt;b&amp;gt;OTHERS&amp;lt;/b&amp;gt; without prefix.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lorem ipsum&amp;lt;pre&amp;gt;*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lorem ipsum&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Lorem ipsum&amp;lt;pre&amp;gt;*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Lorem ipsum&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Lorem ipsum&amp;lt;pre&amp;gt;*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Lorem ipsum&amp;lt;/pre&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Lorem ipsum&amp;lt;pre&amp;gt;*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Lorem ipsum&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;We need you!&amp;quot; &amp;amp; DLCs ==&lt;br /&gt;
Advertisings you find in the text shall not be included in the updates on this wiki.&lt;br /&gt;
&lt;br /&gt;
Why? The &amp;quot;We need you!&amp;quot; sections are directly represented on the main page of this wiki. Also the DLCs can be found in this wiki. Including those on every page for every update do not help the readability.&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border: 1px solid black; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet. Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed diam nonumy eirmod tempor invidunt ut labore et dolore magna aliquyam erat, sed diam voluptua. At vero eos et accusam et justo duo dolores et ea rebum. Stet clita kasd gubergren, no sea takimata sanctus est Lorem ipsum dolor sit amet.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;- The Internet&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;table style=&amp;quot;width:100%; border: 1px solid black; border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;lt;i&amp;gt;&amp;quot;Lorem ipsum.&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;- The Internet&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infobox ==&lt;br /&gt;
Needs to be added&lt;br /&gt;
&lt;br /&gt;
== Alpha &amp;amp; Beta-Branch ==&lt;br /&gt;
No Beta-Branch&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
Link to Steam-Update &amp;amp; SteamDB-Update&lt;br /&gt;
&lt;br /&gt;
== Hyperlinks ==&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.6085.26682&amp;diff=25054</id>
		<title>Update v0.2.6085.26682</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.6085.26682&amp;diff=25054"/>
		<updated>2025-12-12T08:47:45Z</updated>

		<summary type="html">&lt;p&gt;Claimer: Sorted via AI changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Respawn Update: Round Robin Community Starts&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.6085.26682&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 10.12.2025 (Wed) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/21125405/ SteamDB] [https://steamcommunity.com/games/544550/announcements/detail/514102575975368433 Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = TBA&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5954.26176|The Storm Update: Solar Storm &amp;amp; New Suit (v0.2.5954.26176)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=A New Way of Playing=&lt;br /&gt;
Before we started our play session we decided that we wanted to try all making our own, separate, bases. To do this we added what we call &amp;quot;Round Robin&amp;quot; start. This works by spreading the players across all the spawn points on the map. If there&#039;s a free spot it will put a new player there before it starts to double up.&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
Along with this new way of spawning we added &amp;quot;Community&amp;quot; Start conditions which provide each new player with their own set of full supplies in a lander, which allows a game to be made up of a collection of bases, instead of a single one.&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
=Respawn Overhaul=&lt;br /&gt;
With this spread out base play style, when a player died, it could take other players a long time to prepare and make a trip across the rough dangerous Vulcan terrain. This helped us identify some issues around the process of dying, being dead and the few ways of respawning.&lt;br /&gt;
==Body Bags==&lt;br /&gt;
Dead player bodies can have a big effect on performance and are prone to bugs, both while lying on the ground and while being dragged. Player bodies will now more quickly decay, and when they do they will enter a body bag, and their belongings will be placed in a large cardboard box.&lt;br /&gt;
&lt;br /&gt;
Since body bags now exist as a transitory representation of the players state, reconnecting to an active server, and finding yourself dead is now possible. Previously, corpses would explode into dropped items, and players would reconnect with the server no longer having a reference to their old self, and they would just respawn in a fresh drop pod. The new bodybag method should give you a better insight into how a server progressed, potentially how and where you died, and add the ability for someone to try and resurrect you.&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
Cryotubes can be used to re-life rag-dolled players or players in body bags. The cryotube&#039;s tool tip has been expanded significantly to represent the many aspects of a characters life state, and explain how to resurrect them. If you have extra body bags laying around, and the players have respawned, or left the server, you can deconstruct them with an angle grinder.&lt;br /&gt;
&lt;br /&gt;
==Respawn UX==&lt;br /&gt;
We&#039;ve redone the UI and UX for respawning to better convey what your state is, and what it means to respawn. Life resource usage, and what is given on re spawn changes depending on your difficulty and starting conditions, so keep that in mind when playing with different settings.&lt;br /&gt;
&amp;lt;!-- animation --&amp;gt;&lt;br /&gt;
==New Respawn Kits==&lt;br /&gt;
When respawning you will now come down in a Lander Capsule, and you&#039;ll always at least start with an emergency suit, as the previous naked landings on stationeers difficulty didnt lead to any possible recovery on many planets.&lt;br /&gt;
&lt;br /&gt;
==Respawn Stress==&lt;br /&gt;
Respawning will give you a difficulty settings dependent debuff. Respawning will temporarily affect your food and water consumption speed, tool usage speed, as well as give a price penalty when buying and selling to traders.&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
=Performance Improvements=&lt;br /&gt;
This update includes a major round of performance optimizations across both clients and dedicated servers. We have reduced unnecessary terrain generation, significantly cut client-side physics and animation overhead, and moved many high-frequency devices to pooled audio and lightweight animation components. Terrain meshing on dedicated servers has been heavily optimised, and dynamic items outside render range no longer run full physics on clients. Save times have also been dramatically reduced by optimising compression. Together, these changes deliver much smoother gameplay, especially in busy bases and multiplayer sessions.&lt;br /&gt;
&amp;lt;!-- TODO? possibly add note about known raknet issue here --&amp;gt;&lt;br /&gt;
=New Stuff=&lt;br /&gt;
==Super-Heavy Cables==&lt;br /&gt;
The new super heavy cable has a maximum wattage of 500kW and has long variants of three, five and ten to allow for easy building of long powerful trunk lines.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==500kW Fuse==&lt;br /&gt;
A new 500kW fuse has been added to accompany this cable.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Landing Pad Tank Connector==&lt;br /&gt;
Liquid and Gas Landing Pad Tank Connectors let you directly pump to and from portable tanks, making early gas trading easier.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Construction Safety Equipment==&lt;br /&gt;
These items allow you to dress your under-construction areas and leave warning signs for other players to tread carefully.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Heal Pill==&lt;br /&gt;
The heal pill will only heal you partially and to heal fully you need to use a cryotube. Depending on what damage you have taken you may still end up dying unless you can make it to a Cryotube.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==No More Data Disk==&lt;br /&gt;
Console displays no longer have a data disk slot to set configuration. This has long been confusing, and results in more complex objects, synchronization, and geometry. Now the consoles have a screw, like logic devices that, when used with a screwdriver, will toggle between configuration and operating mode.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==New Food==&lt;br /&gt;
===Cheese Wedge===&lt;br /&gt;
A new type of food only available via trading is Cheese Wedges. This can be used to create the other new food the Burger!&lt;br /&gt;
===Burger===&lt;br /&gt;
A new high-tier food made from cheese, tomato, flour, egg, and soy oil. Burgers can be eaten faster than other premium foods, can be stored in Burger Boxes to slow decay, and eaten directly from the box. Some traders will buy properly packaged burgers.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Super Large Direct Heat Exchangers==&lt;br /&gt;
These Super Large Direct Heat Exchangers are the same as their smaller counterparts but with much larger surface area meaning they can transfer more heat.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Loader==&lt;br /&gt;
The Loader will take objects from its left slot and put them in the available slots of the object inserted in the right slot. The slots will be filled in order from first to last. If no available slot is found, the left slot object will be ejected. The right slot object will auto eject once full or if the level is pulled.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Large Cardboard Box==&lt;br /&gt;
A new larger cardboard box has 10 slots, four more than it&#039;s smaller version. Both cardboard boxes can now be painted and are useful for base inventory management.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==1x3 In-line Tanks==&lt;br /&gt;
New 1x3 Liquid and Gas in line tanks with a volume of 360L of have been added making it easier to build up the overall volume of a pipe network.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Engines==&lt;br /&gt;
These new engines can be got from one of the Exotics Traders. The have a significantly higher fuel throughput and thrust output while having a small mass increase.&lt;br /&gt;
==Steel Frames==&lt;br /&gt;
Steel frames aren&#039;t new but their new build state is. You can now continue to construct of a steel frame into a new build state using plastic sheets and a screwdriver. The end result is a smooth finish. Where you may have previously used multiple walls over the top of your frames for aesthetic reasons you might now choose to simply finish the construction of the frame instead.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
=Inventory=&lt;br /&gt;
A new &#039;sort&#039; button has been added to inventory windows. This button will sort all items, primarily alphabetically and secondarily by quantity. This will also consolidate any stackable items, such as ores. Dedicated slots will be ignored (such as canister, battery, etc.). The only exception to this is ore slots.&lt;br /&gt;
&amp;lt;!--animation--&amp;gt;&lt;br /&gt;
=Tooltips=&lt;br /&gt;
Tooltips are one of the primary ways that information is conveyed in the game and we&#039;re always striving to improve and add tooltips wherever we can. This patch contains a load of tooltip improvements. As well as adding new or more useful tooltips to a bunch of devices we&#039;ve also added better tooltips for Status Icons, and Inventory window buttons.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==Status Icon Tooltips==&lt;br /&gt;
Status icons can now have dynamic tooltips that give you specific information about why you are seeing it, and what effects it might be having. For instance, with the new respawn stress debuff you can see exactly what stats are effected. We will continue to expand the tooltip on more of these icons in future updates.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
=Trader Changes=&lt;br /&gt;
We have made extensive backend balance improvements to traders to deliver a smoother and more reliable trading experience when interacting with them and completing trades. Certain traders now spawn only in specific slots, Tier 3 Hydroponics traders will always stock Dargaferns, Tier 3 traders carry more bulk goods, and Tier 1 traders carry less. Landing pads are now fully insulated instead of partially insulated.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
==New Trader Slots==&lt;br /&gt;
We have added two dedicated trader slots for special traders so they no longer replace regular traders, giving you more options available at any given time.&lt;br /&gt;
===Exotics Trader Slot===&lt;br /&gt;
This slot is dedicated to the Genetics Trader and the Rare Items Trader.&amp;lt;br&amp;gt;&lt;br /&gt;
The Genetics Trader sells Darga Ferns, genetically modified plants, thermogenic plants, and fertilised eggs.&amp;lt;br&amp;gt;&lt;br /&gt;
The Rare Items Trader sells non-craftable items including heavy rocket engines, cosmetic fuselage pieces, and catalytic filters.&lt;br /&gt;
===Utility Trader Slot===&lt;br /&gt;
This slot is used for special utility traders and flavour traders such as the Food, Hardware, Consumable, and Appliance traders.&lt;br /&gt;
&lt;br /&gt;
We have also fixed several multiplayer trader UI issues that previously made trading in multiplayer frustrating.&lt;br /&gt;
===Contact Fuzziness===&lt;br /&gt;
We&#039;ve removed the fuzziness that was being applied to the contacts. While originally an intentional feature to make finding contacts via logic more difficult, its removal makes programing trader contacting more straight forward.&lt;br /&gt;
&lt;br /&gt;
=Rocket Changes=&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
Rocket fuselage pieces can now be swapped between variants without deconstructing the entire rocket. The rocket UI is now faster and more reliable on clients, matching server behaviour and fixing multiple control issues. Space ore yields have been increased, while deep mining yields have been rebalanced to match.&lt;br /&gt;
=Showers=&lt;br /&gt;
Showers can now boost your Hygiene level to 150% letting you stay cleaner for longer with the added benefit of having a movement speed bonus of 5% while your hygiene is over 100%.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
=Vulcan=&lt;br /&gt;
Our play session has been on Vulcan, so it got a little love. Vulcan now has two types of storms, the regular ash storm as well as the new solar storm. Some work was done on it&#039;s space map, including the addition of Janus which contains various gas cloud nodes.&lt;br /&gt;
&amp;lt;!-- TODO? possibly move note about project clinic to here --&amp;gt;&lt;br /&gt;
=Logic=&lt;br /&gt;
We are continuing to put a heavy focus onto expanding out logic systems in the game. Several new logic values and outputs have been added to expand automation and control options. Expect more of this to continue with future updates. We will be expanding the &amp;quot;internal stack&amp;quot; available on other devices to allow even more extensive automation.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;TotalMoles&#039;&#039;&#039; logic variable on the gas sensor now returns the total molar quantity for the grid square it is in. The occupancy sensor now exposes a stack containing occupant entities and their first-level slot data, allowing logic systems to inspect what occupants are wearing, such as checking for EVA suits.&lt;br /&gt;
&lt;br /&gt;
A new &#039;&#039;&#039;NextWeatherHash&#039;&#039;&#039; logic type has been added to the weather station, allowing detection of upcoming storm types. New &#039;&#039;&#039;FreeSlots&#039;&#039;&#039; and &#039;&#039;&#039;TotalSlots&#039;&#039;&#039; LogicSlotTypes have also been added, enabling better control of objects when using the Loader or Unloader.&lt;br /&gt;
&lt;br /&gt;
The Vending Machine now has &#039;&#039;&#039;TargetSlotIndex&#039;&#039;&#039; which will tell you the currently selected index, and &#039;&#039;&#039;TargetPrefabHash&#039;&#039;&#039; will tell you the selected prefab hash.&lt;br /&gt;
=QOL=&lt;br /&gt;
==Repair==&lt;br /&gt;
We&#039;re slowly adding more ways to repair your base so you can avoid having to completely reconstruct parts as they become destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
Large Tanks, Cutes, and Large Batteries can now all be repaired in place using various tools and materials. This information is available in the tooltip when looking at them.&lt;br /&gt;
&lt;br /&gt;
==LED Consoles==&lt;br /&gt;
LED consoles displays will now correctly orient their displays to always be up to be in line with the other displays.&lt;br /&gt;
&lt;br /&gt;
==Quick Fire Quality of Life==&lt;br /&gt;
- Gas sensors are now paintable&amp;lt;br&amp;gt;&lt;br /&gt;
- Hard Suit Backpack now have 20 slots&amp;lt;br&amp;gt;&lt;br /&gt;
- Atmos Analyser Cartridge now shows temperature value of liquids.&amp;lt;br&amp;gt;&lt;br /&gt;
- The large fridge now has a light in it&amp;lt;br&amp;gt;&lt;br /&gt;
- Stationpedia pages for seeds and plants now link back and forth between them&amp;lt;br&amp;gt;&lt;br /&gt;
- Chargable items and devices now display their total power capacity in the Stationpedia&amp;lt;br&amp;gt;&lt;br /&gt;
- Added special info-boxes to Stationpedia for Cryotube and devices that will suspend metabolism.&amp;lt;br&amp;gt;&lt;br /&gt;
- Large Wind Turbines now rotate to point into the wind&amp;lt;br&amp;gt;&lt;br /&gt;
- The critical warning for waste tanks has been changed from 100% to 95% to avoid complete panic&amp;lt;br&amp;gt;&lt;br /&gt;
- Changed the trigger collider of the Grow Light so it now lights an equal amount in each axis.&amp;lt;br&amp;gt;&lt;br /&gt;
[*] Wall pressure is now calculated using the combined max pressure of all structures on a face, instead of per-wall deltas. This prevents weak walls from failing when supported by stronger adjacent walls.&lt;br /&gt;
&lt;br /&gt;
=HARM Suit Changes=&lt;br /&gt;
The harm suit had a bunch of balance changes to make it perform better in the super hot environments of Vulcan and Venus. The coolant will now heat up by ~1 degree per day instead of ~10 degrees per day. It also has a nice new helmet interior!&lt;br /&gt;
&lt;br /&gt;
=Notable Fixes=&lt;br /&gt;
Dedicated servers now correctly save when the last player leaves, using a more reliable event-based trigger.&lt;br /&gt;
&lt;br /&gt;
We also fixed a client respawn desync that could cause dropped items to appear at the respawn point due to missed position updates.&lt;br /&gt;
&lt;br /&gt;
=Localization=&lt;br /&gt;
A new comprehensive Japanese translation has been provided by community member &#039;&#039;&#039;@JouNin&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
We have also pulled in updated French, Russian, and Simplified Chinese translations from the community [https://github.com/MRhythm/stationeers_localization GitHub].&lt;br /&gt;
&lt;br /&gt;
Thanks to &#039;&#039;&#039;@JouNin&#039;&#039;&#039;, &#039;&#039;&#039;@CedricDx&#039;&#039;&#039;, &#039;&#039;&#039;@AlexusYT&#039;&#039;&#039;, and &#039;&#039;&#039;@MRythm&#039;&#039;&#039; for their continued support.&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
=Recent Community Standouts=&lt;br /&gt;
Check out SemlerPDX&#039;s newest amazing base tour video:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=UXKzuIKBV3Q&amp;lt;br&amp;gt;&lt;br /&gt;
Check out Cows are evil&#039;s beautiful modded base in his latest Europa playthough:&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=0n3GnRwagtM&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--=Update Wallpaper=--&amp;gt;&lt;br /&gt;
&amp;lt;!--image--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Changelog=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Change Log 0.2.6085.26682&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;!-- Claimer edited 12.12. Styleguide doesn&#039;t tell what to do on notes not classified under added/fixed/changed/removed; leaving them unchanged for now.--&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Comprehensive Japanese translation proved by community member @JouNin.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Brutal per player start conditions. Each player that joins will spawn with their own brutal supplies.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Random option to Start location. When selected each player that joins will be spawned at a random start location from the list of authored start locations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; static sprites for all the planets so rocket launch mounts look like they are on the planet surface and the rocket can move upwards to the low orbit node.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ability to add static sprites onto the spacemap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Default Community Starts. Each player will spawn with a lander. Ids: DefaultStartCommunity, EuropaDefaultCommunity, VulcanDefaultCommunity, MimasDefaultCommunity, VenusDefaultCommunity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a few more null checks around checking back slot display occupant which could sometimes produce a null ref exception.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; logic to support play in &#039;orbit&#039; above the map. Player movement should now work correctly in zero-g and global atmos will be a vaccuum. Note, creating atmospheres on the boundary line between vaccuum and not can create a cascade of atmosphere creation. This is to be addressed in a later fix.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; any Clients that joins during a game has its start location saved, so that when they die/decay they will still respawn at the correct place with the correct kit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &#039;file forceallowsave&#039; command which can be used as a last resort to stop the &#039;already saving&#039; error which can cause loss of progress if saving gets stuck for any reason. This could be removed once the underlying cause of the IsSaving flag being stuck as true is found.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ClientInfo is now synced to all clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; When looking at a respawn point, the text &amp;quot;Spawn Point Set&amp;quot; will show if that respawn point has been set as the target.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; template crew module to test going into orbit (in debug kit).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on logic to add orbital launch pads to spacemap. They will now show up on the LowOrbitHub node&#039;s dynamic panel if one is present in the rocketlocation.xml.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Atmospheric scattering fades out as altitude increases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on restricting the playable area when in low orbit. Character will now be pushed back into the playable bounds when they try to leave it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &#039;loworbitstation spawnmount x y z&#039; command to help with creating an orbital mount for quick testing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; low orbit hub nodes to all spacemaps. Orbital launch mount nodes on the spacemap will connect to these hub nodes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; additional checks to ensure players don&#039;t respawn inside geometry.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; additional checks to prevent landers/capsule spawning on top of each other.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; another start location for Vulcan.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on crew umbilical for entering rocket crew module. Assets are placeholder. Added crew umbilical to the debug kit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; RemoveWhere function to DensePool. This allows the dense pool to iterate backwards over a collection of items and remove objects that match the predicate. This should be used in any dense pool iteration that could cause an item to be removed from the dense pool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; clientinfo command to list and remove clients from the SerializedClientInfo list. Removing a client from this list will allow them to rejoin the server as though it is the first time. To use, run clientinfo list to get a numbered list, then clientinfo remove &amp;lt;index&amp;gt; to safely remove the desired client from the list.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on landing pad tank connector piece. Model is placeholder and is not included in landing pad atmos kit yet.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Vulcan will now experience solar storms as well as ash storms.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; second pass on landing pad tank connector. Added new model and material changers to buttons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; landing pad tank connector liquid variant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; When authoring a trader you can now specify which slot Types it spawns in. If none are specified it will default to all.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on 1x3 variants of the in-line tanks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 1x3 in-line tank variants to relevant pipe utility kits.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 2 new start locations to Vulcan.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tentative fix for objects teleporting to world zero and taking damage when splitting stacks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on super-heavy cable coil. Added new assets and created prefabs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; PressureFedGasEngineHeavy and PressureFedLiquidEngineHeavy. These Heavy variants produce around 50% more thrust in exchange for a small mass increase and small ISP loss.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; all super-heavy cable prefabs to worldmanager.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; recipe for super-heavy cable coil to electronics printer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 5 new starting locations to Vulcan&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; named regions as points of interest on Vulcan&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Repair recipes for Large structure tanks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; temporary change to remove dead player decay as it was much too fast. Player death and decay is to be revisited.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &#039;straight asymmetric&#039; connection type to smart rotate code. This can be used with long pipe and cable variants to remove unneeded equivalent rotations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; blueprints for super-heavy cables and super-heavy cable coil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; thumbnails for super-heavy cables and super-heavy cable coil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Exotics slot. It will contain two new traders: Genetics Trader, which sells DargaFerns, genetically modified plants and thermogenic plants and fertilised eggs. Rare Items Trader, which sells non-craftable items, including new heavy rocket engines, cosmetic rocket fuselage pieces and Catalytic filters. Traders in the exotics slot will require a pressurised hanger but will be of the 3x3 form factor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Utility Slot. It will contain the &amp;quot;flavour&amp;quot; traders: Food Trader, Hardware Trader, Consumables Trader, Appliance Trader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Two new trader slots: Utility slot and Exotics slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Large Alloy trader now sells solid fuel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on new structure &#039;Packer&#039; for filling cardboard boxes. Added to stacker kit for now. Few more tweaks incomming.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Min Moles to Move param to AtmosphereHelper.MoveVolume(). This allows an opt in approach for any devices that use the function to decide at what threshold to move a fixed amount of pressure per tick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Large Carboard Box, which is similar to the Cardboard Box, but larger and with more slots. Is also paintable.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TotalMoles logic variable to gas sensor, that returns the total molar quantity for the grid square the sensor is in, to bring this in line with other sensor devices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; light to big fridge when door is opened.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; stationpedia linking between seeds and plants. This shows what is grown via a seed on the seeds stationpedia page. On the plant page, links to seeds that grow it will also show&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; power capacity value to show in Stationpedia for all IChargable items and devices. This means batteries, both devices and items, will show their total charge they can store in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; partial power generation value support to stationpedia. Power generation is very variable, now devices that can provide an indication of their base maximum power output will report that base value in stationpedia. Currently only Solar panels and wind generators have a value they can use, although this will vary a lot depending on atmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; cladding build state option for Steel Frames. This makes no functional change to the frame, but provides a flat finish for aesthetics if needed. To complete the cladding state, use screwdrivers with plastic sheets.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; special infoboxes to Stationpedia for Cryotube and devices that will suspend metabolism.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass of Janus to spacemap for Vulcan. Contains various gas cloud nodes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; thumbnails for Loader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new interactable type &#039;Import2&#039;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; basic button device part prefab with material changer and audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; audio to landingpad tank connector pieces for when device is running.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; the unitask asset plugin and removed it as a unity git package to remove the use of git to retrieve unitask (which is now failing for an unknown reason)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on moving player equipment to a box on decay rather than having them burst out in all directions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; occupancy sensor now has an internal stack, that is populated with entity and slot details from the occupants. Only the occupants and their first level of slot data is placed into the stack. This will be able to be used to assess gear of occupants in a room, such as checking if someone is wearing a EVA suit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on dynamic body bag to transport dead players. Functionality is not yet implemented.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; big physics optimisation for Clients. Dynamic items out side of render range now have physics completely disabled on clients. The server will continue to simulate physics on all items, but clients will only apply this information to items that are actually rendered on screen.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; HeatExchangeRate Tooltip to EvaporationChamber and CondensationChamber.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for things with multiple interactables of the same action to use anim components (lockers, doors etc).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; some construction cones, signs, and barriers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing scene change&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tOffset field to ObjectAnimData. This allows the author to set the tvalue at which this data will start/end.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new HARM suit helmet interior mesh, textures and material&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Rocket Fuselage pieces can now be swapped out with different variants without deconstructing the rocket.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on re-lifing players by putting their body bag into a cryo tube. Using the body bag on an open cryo tube will insert the player body and destroy the body bag (wip).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Large Wind Turbines now rotate to point into the wind.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Heating/Cooling amount to AC tooltip.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; null check on brain in entity state condition (sometimes world objectives could throw null ref exceptions when being evaluated).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; respawning now brings you down in a new capsule pod&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new respawn conditions: you will now respawn with an emergency suit on Stationeers difficulty&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hygiene Tool speed and Mood movement speed multipliers to the difficulty settings xml file, previously hard coded&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; respawn stress. Respawn stress will last for about a day after respawning(easy half a day, normal a day, Staitoneer two days) and affect reduce your water and food consumption speeds, tool use speed, as well as give you a penalty on trades with traders(tooltips and more UI coming to make this clear).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; stack quantity to Rocket IC housing, as this was set to one only which we typically do for fuselages.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; HARM Suits will show their coolant tank state when in suit storage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; jetpacks will show their propellant state when in suit storage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; headlamp and battery powered helmets will show its battery state when in suit storage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Cheese Wedge item to be used in cooking recipes, includes reagent type for cheese.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ability to repair chutes using welder and steel sheets.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; automatically added prefab changes to manufacturing machines due to added cheese reagent.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; better tooltip to shower handle. Now will tell you whether or not you can be cleaned, such as letting you know if clothing items prevent hygiene change.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Burger high tier food item. Made from cheese, tomato, and other ingredients. Can be eaten slightly faster than cake.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; fuel ore or ingots in a fuel slot will report the power they will provide.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; build tool for editor to automate switching build configurations and building dedi and client. Accessible through Stationeers -&amp;gt; Builds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; better error logging for fatal serialize on join bugs to help debug issues when joining games.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tooltips to inventory window buttons so that people know what they do.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a &#039;sort&#039; button to inventory windows. This button will sort all items, alphabetically primarily and secondarily by quantity. This will also consolidate any stackable items, such as ores. Dedicated slots will be ignored (such as canister, battery, etc...). The only exception to this is ore slots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; LED Console displays will orient their displays to always be up. This means if you place an LED display inverted, the LED display itself will be oriented updates. This makes it more consistent with how the wider displays are setup.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 500kW Fuse. This is on the existing cable fuse kit. This is useful with the new super heavy cables.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tooltip to fuselage kit. This will let players know that they can replace rocket fuselage pieces while holding an Angle Grinder in their hands.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; console displays no longer have a data disk slot to set configuration. This has long been confusing, and results in more complex objects, synchronization, and geometry. Now the consoles have a screw like logic devices that, when used with a screwdriver, will toggle between configuration and operating mode.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; WIP commit for Rocket payload bay.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tooltip to microwave indicating that it can&#039;t operate without door closed to help new players.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; VolumeOfLiquid logic value to Gas Sensor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; can repair large battery, rebalanced repair of smaller station battery in line with this change as well.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; decay to body bag. When players die they will now decay after one minute into a body bag object and their belongings will move to a large cardboard box. As long as the player has not respawned you will be able to take the body bag and revive them by placing the body bag into a cryotube. This is a first pass and some follow-up supporting features will be added to round out the feature and provide more information to the player. Body bags can be cleaned up using the angle grinder tool and the tooltip will let you know if someone can be revived.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a mesh, textures and material for burger box&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Super Large variants of all the direct heat exchangers, with optimized meshes. These are intended to be used instead of placing three heat exchangers, to help reduce part count. They all use a common mesh and sub-components, so they will all batch together as will their sub-components.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new blueprints to the super-large direct heat exchangers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Large Direct Heat exchanger kits can now be stacked, as was needed for the Super-Large variant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Burger Box item. Allows placing a burger inside it. Now some traders will buy burgers. To be expanded on later when we allow support for trader visitors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; body bag is now interactable anywhere on it, rather than the handle. this should make using it much easier.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; better tooltips to Direct Heat Exchanger to help users assess how they work when encountering them for the first time.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Burger Box will reduce the decay rate of contained burgers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; can eat food out of burger box directly if opened&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; some additional tooltips for food to indicate better some decay state changes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; some additional tooltips for food to indicate better some decay state changes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; second pass of wall pressure handling to offer more consistent experience of wall pressures when multiple walls present.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; NextWeatherHash logic type, and first pass of better tooltip for weather station (not hooked up yet)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; FreeSlots and TotalSlots as LogicSlotTypes, to allow better control of objects when in the Loader or Unloader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Mode state to Loader, to allow finer logic control. Auto is the default, and will automatically pack or dump anything if nothing to pack it in. Logic will require the user to control export state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Starvation and dehydration warnings to cryotube to better indicate issues with players who are dying while inside the cryotube.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; more medical information to cryotube information panels for occupant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; third pass on days lived appearing in the multiplayer scoreboard. Now the corrent variable should be tested to collect the entity, rather than RegisteredHuman.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; some additional checking to make sure trader object is cleaned up when trader leaves.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new UI for respawn popups. The popups will display after 5 seconds, will give an extra confirm dialog before respawning, and encourage the being saved/revived over simply respawning&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Tooltip for Respawn Stress Status Icon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TargetSlotIndex and TargetPrefabHash logic variables to Vending Machines, to indicate what is selected for logic purposes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Camera Update for when Player is in bodybag. This allows us to fade camera to black in this situation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Detailed tooltip to Oxygen Warning and Critical status update.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new Water Fountain 2x1, deprecating the old one to avoid device bloat. The new one is 2 small grids high, which makes it much better for it to align to the height of characters.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; replacement mesh that was more interesting for the Super-large Heat Exchanger.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Detailed Tooltips for Stun, Hydration and Nutrition Status icons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Detail tooltips to Refreshed and Mood Status Icons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new Status Icon for Refreshed status. When hygiene is greater than 100% the player will recieve the refreshed buff which adds a 5% increase to movement speed and 10% increase to tool speed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tooltip to fertilized egg containing both incubation state as well as required incubation targets.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a rocket refuel command. This will refuel and recharge batteries for provided rocket. Only works in creative and only on the server in multiplayer. Intended use is to help players who suffer bugs or problems. Later will we adding more &#039;in game&#039; ways to handle rockets in stuck states.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Player command for setting player stats.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; how outdoor storm effects are toggled. Was previously using player position to determine if we are &#039;inside&#039; or not. Will now use camera position. There are still some edge cases where the camera is very close to a storm card but this removes the sudden flicker where the storm appears inside whenever you cross a threshold. This also fixes the issue where if the third person camera is &#039;outside&#039; the outside storm effect would not play.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; all &#039;low orbit&#039; nodes to be a more appropriate icon and fixed their positioning so their connections line up with their neighbours.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; the names of the Ids of the random start locations to match the naming conventions of the existing start locations. They are now: LunarSpawnRandom MarsSpawnRandom EuropaSpawnRandom VulcanSpawnRandom VenusSpawnRandom MimasSpawnRandom&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; naming convention for Random start location to &amp;quot;Round Robin&amp;quot; as this better expresses the logic. Id&#039;s have been updated to: MarsSpawnRoundRobin, LunarSpawnRoundRobin, EuropaSpawnRoundRobin, MimasSpawnRoundRobin, VulcanSpawnRoundRobin, VenusSpawnRoundRobin.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; execution order of Clean up of out of bounds items to be the final step on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rocket Orbit Anim height to 1000m&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; rocket park location to be in the edge of the map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; launch/land rocket animation height to be relative to launch-mount height.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Launch and land deltaV required for orbital station to 100m/s.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; AllAtmospheres DensePool to use removeWhere() for when stale or invalid atmospheres are cleaned up.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Trader Landing Pad Centre and Landing Pad Tanks to be fully insulated (previously were mostly insulated)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Food Trader, Hardware Trader, Consumables Trader &amp;amp; Appliance Trader will now only spawn in the tier1 slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tier3 Hydroponics trader will now always have Dargaferns in stock.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; all wearable items to be renamable.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; increased sound distance of rocket engines.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; long straight super-heavy cable variants to use new &#039;straight asymmetric&#039; smart rotation type.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; long straight pipe variants to use new &#039;straight asymmetric&#039; smart rotate type.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; super heavy cable recipe to tier two&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; the price of some tradable items.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; doubled trader render distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; HardSuit Backpack to have 20 slots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Astroloy Sheets recipe from 3 Astroloy to 1 Astroloy 2 Steel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; crafting cost of French fries from 1 Potato 5 Oil to 3 potato 5 Oil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LandingPad Gas and Liquid pumps now move the last bit of gas/liquid MUCH faster.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Landingpad Gas and liquid input and output pieces now ONLY move their target type. (i.e Liquid pump only pumps liquid, Gas pump only pumps gas). This is to help with making gas/liquid trades more straightforward.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Silos will no longer be destroyed by fire, this is in line with other chute devices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; BatteryChanger Recipe from 10Iron 5Gold 5Copper to 10Steel 5Electrum 5 Copper. Changed print time from 1 second to 10 seconds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; AreaPowerControl to use pool for humming sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; EggCarton to use AnimComponent for animation and use AudioPool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; name of Packer to Loader in english.xml.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Locker variants to use audio pool for sound playback.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Blast Door to use Anim Components and use Audio Pool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Airlock and Airlock Wide to use AnimComponent for animation and audio pool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; All hanger door variants to use anim components for animation and audio pool for sound.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Composite and Glass Doors to use AnimComponents for animation and and audio pool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Manual Hatch and Manual Floor Hatch to use anim components for Animation and audio pool for sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LiquidCanister to use AnimComponent.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; channel settings of Locker sound.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Default zip compression level for save games from 9 to 5. This should help reduce the amount of time saving as the zip step was taking a long time.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Heal pill no longer fully heals player. The CryoTube must be used to heal back to full health.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; When Hygiene is over 100% Character has 5% movement speed buff and 10% toolSpeed buff. (status icon to follow shortly)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Shower can now increase Hygiene to 150%.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; FindLaunchPad function for rocket now only runs when rocketfuselage pieces are placed. Its possible this function was causing some aberrant behavoiur around snapping rockets to launch mounts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; made DraggableThings opt out of client side physics optimisation as I believe this is a cause of a recent issue where tanks were unable to be wrenched out of portables connectors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rocket UI now updates every frame.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Several rocket motherboard server messages to reference the target avionics rather than target rocket to match the serverside behaviour.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced DeepMinable profile yields to be more inline with the ore yields of the space-map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; several null checks to explicit life time checks as they were the suspected cause of several Audio related Null Reference Exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; stack trace colour to be grey when printing it to the console.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Server now flags atmospherics data as ready to send as soon as the atmos tick is done rather than waiting until the start of the next tick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored StatusIcon to use UITooltipCanvas. Custom tooltips for status icons are now set in StatusUpdates.Initialize() where you can pass in a ToTooltip function as part of the register method for each status update.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased Ore yield from all SpaceOre sites by 25%.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; shoulder pad of item HARM suit, so it can be fit on suit storages.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; cryotube to heal starvation damage, as it was confusing to users that it did not.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Organs now refer to their parent Slots Parent when determining ParentHuman, ParentEntity or ParentBodyBag. Previously these were cached independently on the organs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; construction kit meshes of DynamicAFrameStripes, DynamicAFrameWIP1, DynamicBarrier, DynamicChannelizer and DynamicWorkCone prefabs&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; the body bag to be draggable by the entire thing and moved it closer to the player&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; tooltip not respecting the value for tooltip opacity in the settings and removed the empty tooltip that occasionally appeared.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue where players or items could spawn in before the terrain had generated. (this could cause the lander and crates to get destroyed by lava on spawning into the game)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dedicated server error on starting new world.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When no start location was selected on dedi it could default to all players spawning randomly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; It was possible to prevent the game form loading by having a MaxConcurrentWorkers setting of 0 or less. This has been lower limited to 4.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; storm cards not showing up for clients. Atmosphere face flags are now being synced and ProcessAtmospheresClient will trigger the storm card regenerate if rooms have changed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; storm card depth mesh not being cleared when leaving a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Camera shake not applying when you start a game in the lander capsule due to the lander not being registered in the UpdatesEachFrame densepool. This was because the registration was being skipped due to the lander having an incorrect tag.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; mined ores did not go into mining backpack when wearing harm suit&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; spacemap recenter and center on rocket buttons were not centering the view correctly. Will now take map scale into account when setting transform position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; kick command parsing client id as int rather than ulong making it impossible to kick some players (thanks Spacebuilder2020!).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; decay time remaining for some items being incorrect. Have removed use of max decay constant (which was 100) and instead using maxdamage property from the damage state (thanks Spacebuilder2020!).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; game wouldn&#039;t start when random start location selected with default spawn settings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Backpack slot does not open when numeric4 button is pressed When wearing HARM suit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing Null check for SuitBackSlotDisplay logic.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Blueprints for StructureLiquidTankBig and StructureLiquidTankBigInsulated so that they no longer show the destroyed version as well as the built version.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a small typo in the description of the harm suit. Changed &amp;quot;results in am overall reduction&amp;quot; to &amp;quot;results in an overall reduction&amp;quot;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; NRE when pressing 4 when using normal backpack.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; duplicate start location entry for Mars.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; players would spawn in a drop pod after dying if their dead body had decayed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; clients did not get see effect when under lava.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fires not rendering correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; several potential cases where exceptions could be thrown in the InitialiseLodsOnLoad() function.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; AsPooledSpan() was not locking when being called on a concurrent DensePool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; issue where putting a belt in the player&#039;s belt slot while not wearing a suit would cause the belt to be invisible on the character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; suit storage variants so that they now all show the bases of the on-off switches.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Orbit height being lower than Vulcan mountains.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect values on Flame material.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; atmospheres spreading uncontrollably on the space boundary. Atmospheres will now ignore any neighbours that are in a different zone to them and there will be no mixing across the space boundary.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Toolbelt move to slot not using unity lifetime check.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; one other instance where toolbelt move to slot was not using unity lifetime check.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; getting random minable vein could throw errors when loading game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; debug crew module not showing in debug kit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam that could happen when a rocket data uplink was connected to a rocket downlink and powered on but didn&#039;t have a data cable connection.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue where the screen fade out wouldn&#039;t happen if the player&#039;s lungs happened to be destroyed before stun from lack breathable atmosphere or if the player died from starvation or thirst. This was because the effect was tied to the amount of stun the player had. Dying in game now causes stun damage to be set to the maximum value.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect material on 1st person HARMSuit helmet visor.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Vulcan storms were causing the air to get cold during the day. This bug was introduced in the solar storm update.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; An error that could happen sometimes when Deregistering an atmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HARMSuit was heating up too fast during the hottest part of the Vulcan year. The HARM suit will now perform better in Super hot environments. (previously coolant was heating up by 10degrees a day, now will be more like 1 degree per day).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; non hosts from attempting to run the SerializedClientInfoCommands&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; DeepMiners, AutoMiners and Ogres were deforming the terrain in a very inefficient manner. This could could large cpu spikes when multiple deepminers were running.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Minable render refresh will now only trigger if the change event is within visual range of the local player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; DeepMiners, Autominer and Ogre did not generate minables. This was not normally an issue as the player placing it would generate them, but could cause dsync issues if the dug very deep or were very far away from the player when modifying the terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect AutoIgnition temperature on HardSuit backpack. It now has the same values as hard Suit jetpack&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Exception thrown when removing waste tank from HARM suit when the suit was turned on&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; landing pad tank connector thumbnail was incorrect for buildstate 0.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; BulkMultiplier was not being applied to traders. Tier 3 traders will now have more bulk goods &amp;amp; tier1 traders will now have less bulk goods.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When multiple players landed at the same point they could spawn inside structures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrectly set up build state for landing pad gas tank connector.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; battery percentages not updating in ui slots for clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; some cases were a respawn could put you in lava, or a respawn could put you under the terrain. Now when respawning the character will have physics disabled till the terrain has fully generated in the new position.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a client position desync issue that could happen when a client respawned. You would see dropped items appear at the point at which you respawned, as the clients position update message was not being processed by the server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; debug map would error when showing start locations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Vertical Sleeper info panel and light changer was not set correctly, so the vertical sleeper did not have an info panel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; super-heavy cables returing heavy cable coil on deconstruct.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Networking error in RocketEngineBase BuildUpdate(), that could cause multiplayer desync.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing descriptions for all the new poi locations on vulcan&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; super-heavy cable straight 5 was returning the wrong cable type on deconstruct.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When loading game host player was not setting their physics state on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Several Recipes that used nickel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; StormCardMeshController was updating gpu data for lighting the weather effect when no storm was active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; 1x3 inline tank variants converting to the wrong size when upgraded with insulation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; super-heavy long straight cable variants merging incorrectly. Now long straight variants will be unable to merge. This will match how long straight pipes are treated.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; localisation error for hard suit backpack in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing tooltips for coolant status icon&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HarmSuit could heat coolant tank past max coolant temperature.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Atmos Analyser Cartridge does not show Temperature value of liquids when no gasses present in the atmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Ladders would get destroyed by fire.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wind turbines could keep playing sounds after being destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; some lights were playing sounds when occluded.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Storm does not fade out on client.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Item H.A.R.M suit light UVs&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; loader not being able to insert things into slots with no slot type.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mined ore not going into a player&#039;s equipped mining belt if they were also wearing a mining backpack with no available ore slots. This was happening because the looping over the player slots was being exited early if a player slot contained a MiningBelt.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Egg Carton slot names not displaying properly when hovering the mouse over it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; landing pad tank connector fans not rotating when running.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; issue with RoadFlare where lighting one would cause it to spawn inside the player. This could cause damage to the suit and potentially end up killing the player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; bug where an invalid character would be created upon starting a dedicated server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect blueprint on large cardboard box.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Short locker playing open sound twice.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; UVs and materials for HARM suit light and status light&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; poking out bottom part from wall piece problem of hydroponics tray&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lockers were in an incorrect state when starting Tutorial 1&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Cosmetic Rocket Fuselage variants were not visible in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; the Landingpad_2x2CenterPiece01 so that it is now hidden in the stationpedia as it is not implemented yet.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; players re-lifed in cryo were not sending their positions correctly to the server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; players re-lifed in cryo did not have their name set correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lod flares getting occluded by cursor voxel collider. (they would only show when you were jetpacking or when you jumped.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; WeatherStation wind turbine now only spins on planets with atmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wind turbines had increased output during solar storm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Weather station turbine spins in solar storm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; CondensationChamber &amp;amp; EvaporationChamber tooltip to use correct formattingh.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a number of edge cases where rockets could explode from collision due to an overly aggressive collision detection system that was detecting structures that were actually clear of the rocket.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; duplicate prefabs in world manager prefab list.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; game would not start due to new cheese reagent missing in a few places.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Janus Image was obscuring other locations when scanned in spacemap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Janus Image was obscuring other locations when scanned in spacemap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; CryoTube would drop a mask when it was deconstructed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rocket Fuselage merge not working on client.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Kit Liquid Regulator not having paintable material set&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; null ref on joining a game caused by liquid regulator paintable material was set to the wrong colorblue material.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Server was running UI only code unnecessarily for slots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect paintable material would cause exception for joining clients. Now gracefully handled.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Credit Cards not merge-able on clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; the smoothing groups for the ruptured insulated pipe variants&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; cardboard boxes could not be interacted with the &#039;drag all&#039; and &#039;drag all of type&#039; combos, and would also not work with the new sort button.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; 1 grid hanger doors could be destroyed by fire.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; AirConditioner Heating amount tooltip was backwards (said heating when it should have said cooling)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Updating the power setting on the SatelliteDish would not reTrigger a refresh of resolve times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; error on client connecting caused by incorrect order of network messages in message factor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; if Bulk multiplier would cause a trader inventory item to generate as less than 1 it will be clamped to 1.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Food and consumables Utility traders could often get created with items out of stock.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; items can become damaged on lava worlds when split or swapped between slots. This was because of how the server or game creates items, and they can be temporarily at a position that takes damage. There may be other use cases that need to be trapped and fixed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Clients trading panel would sometimes not update after a trade was processed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Clients could sometimes get stuck on the processing trade screen.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Collider of growlight was not centered, it now lights an equal amount in each axis.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; VolumePump throws audio error when deconstructed when turned on.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; composite shutter controller rotation options were not aligned with all the other composite shutter pieces, limiting them to be used only in certain orientations for no good reason.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue where Deconstructing a Frame or building or deconstructing an elevator could cause a tile of world atmosphere to be spawned.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; wall structures would apply pressure delta for each wall, rather than additive pressure delta. This meant a weak wall with a solid wall, the weak wall would still break regardless of whether the &amp;quot;face&amp;quot; overall was secure. Now the pressure delta is the additive max pressure delta. All structures on a face (so, each wall either side of a face) will count together.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Cable Fuse 500kW did not have string name.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; cryo and sleepers had inconsistent thermodynamic transfer values. Now both are unified, they are very well insulated but not entirely so.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; gas sensor material was an old obsolete one, that was not performant and did not allow painting. Gas sensors can now be painted.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When placing an elevator shaft a grid of World atmosphere could get spawned inside the placed shaft.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Infinite Wind in elevator grid that could happen when placing an elevator shaft as a client.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing english.xml entry for body bag&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dynamic body bag running serialization logic on launch and causing errors that would leave to saves not being able to be loaded.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; direct heat exchangers were not using standardized tooltips to display energy transfer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; saving broken when a body bag is serialized with bad/null data&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam that could occur when 1st opening Rocket canvas on location panel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; WindTurbines were Calculating the wind Direction and strength multiple times per frame for each wind turbine. These are now calculated once per frame globally.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt;Setting the Sound Volume on SuitBase could cause fragment handler to throw an exception, halting further reading of the network update. The update volume function has been moved to an async unitask to avoid this.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; scoreboard data does not correctly list the days lived for clients or player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; second pass on clients not having DaysLived, needed to be updated in the context of the new respawn code. Now sync&#039;d on every day change.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; organs were not specifically named when showing damage in cryotube, and base damage on entity was not showing either.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Corner Chutes could not be repaired. Other chutes can be, so this was an oversight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; the paintable material so that the ItemKitInteriorDoors can now be painted and updated the Blueprint so that it now matches the ItemKitInteriorDoors prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a random debug line from being printed to the console when starting a single player game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Upnp errors would generate stacktraces, confusing the user.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; failing to load game if the host player is in a body bag. Known issues: the camera effects are not being applied correctly for clients or host when loading or joining a game while in a body bag.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; name of super large direct heat exchangers and added the standard description text from the other direct heat exchangers&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an edge case where LodManager could throw an exception when respawning causing the player to fail to have control of their character.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; respawn popup displaying after already respawning&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an exception that could get thrown when an entity state was changed to dead.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; failure to load if there is a spawned in body bag&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; fertilized egg values in stationpedia were incorrect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Formatting on mood and hygiene tooltips.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Naughty Attributes package from project.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Environment condition chance from large trader, it is now only used for traders that spawn in the exotics slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Unity Animator from Centrifuge and replaced with anim components&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  import/export sounds from centrifuge these are now handled by the anim components.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  unity Animator from grow light. This removes the fade in animation, but gives a nice performance improvement for bases with large numbers of growlights.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  mode from loader for now.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  some unused fields in new ImportExport base class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Unity Animators from all locker variants and reauthored animations with anim components.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Animators from drills.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Animator from FlashingLight.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Animators from Powered Benches&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  Random direction offset that was applied to SatelliteDish contacts. Two dishes that were pointed in the same direction would report different values distance to contact values. While, the original intent was to make the resolving process more fuzzy we feel like this extra level of data obfuscation does not fit in well with the rest of the games approach to readable logic values (i.e in every other system, the values you read are exact and reliable).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  unnecessary recursive caching of all rig transfoms on human awake as the cached list was not being used anywhere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt;  some complexity around setting human decay time. Human decay is currently still disabled but when it is reenabled the time will be a simple const value.&lt;br /&gt;
&#039;&#039;&#039;OTHERS:&#039;&#039;&#039;&lt;br /&gt;
* A Big Thank you to all the community members involved in helping localize Stationeers!&lt;br /&gt;
* Updated French, Russian and Simplified Chinese translations to latest from Community Github. Thanks @CedricDx, @AlexusYT &amp;amp; @MRythm.&lt;br /&gt;
* Refactored Start locations to be serialized on a per player basis from being being a worldSetting.&lt;br /&gt;
* Reinstated saving when last player leaves on dedicated server. Changed logic slightly to fire when player leaves rather than polling in the network update.&lt;br /&gt;
* Clean up of spawn point code.&lt;br /&gt;
* Increased render range of distant terrain Lods.&lt;br /&gt;
* Adjusted start altitude of orbital station landing burn to align with the reduced deltaV requirement.&lt;br /&gt;
* Moved low orbit playable bounds definition to rocket class.&lt;br /&gt;
* Made GasTank data port power consumption consistent with the LiquidTanks. They now all draw 10 watts each.&lt;br /&gt;
* Increased Max simultaneous tweens in LeenTween Library class from 400 to 1024. Bases with large numbers of chute flip-flop splitters and other animated chute components were failing to load.&lt;br /&gt;
* Increased the Volume of liquid canisters from 12.1L to 12.4L and Smart Liquid Canisters from 18.1L to 18.4L.&lt;br /&gt;
* Reduced Volume of HarmSuit and HarmSuitHelmet.&lt;br /&gt;
* Reduced the radius that other clients generate minables from 200m to 60m.&lt;br /&gt;
* Updated thumbnails and blueprint for landing pad tank connector.&lt;br /&gt;
* Updated model and blueprint for landing pad liquid tank connector.&lt;br /&gt;
* Updated thumbnails for landing pad liquid tank connector and fixed incorrectly setup buildstate.&lt;br /&gt;
* Updated model for landing pad liquid tank connector.&lt;br /&gt;
* Improved the GetSafePoint function to better prevent spawned items landing on or inside structures in round-robin starts.&lt;br /&gt;
* Updated thumbnails for 1x3 in-line tank variants.&lt;br /&gt;
* Updated tooltips on landing pad tank connector device buttons.&lt;br /&gt;
* Updated super-heavy cables &#039;cabletype&#039; to stop them merging with regular heavy cables.&lt;br /&gt;
* Updated super-heavy cable build requirements for 3x, 5x and 10x straight variants.&lt;br /&gt;
* Replaced Cardboard Box mesh with new optimized and improved one and made it paintable.&lt;br /&gt;
* Updated some cable coil colliders were not set to isTrigger.&lt;br /&gt;
* Further increased the sound radius of rocket engines.&lt;br /&gt;
* Updated landing pad tank connector button text in the hover tooltip.&lt;br /&gt;
* Renamed rocket deep scanner to surface scanner in english.xml and added short description.&lt;br /&gt;
* Updated trigger function on device import slots to pass in the machinetrigger that the event came from. This is a preliminary commit in preparation for allowing multiple import slots on devices.&lt;br /&gt;
* Updated long straight chute variants to use new &#039;straight asymmetric&#039; rotation type.&lt;br /&gt;
* Updated Packer will now eject passed in items if there is no available slot found for them.&lt;br /&gt;
* Updated Packer to accept any dynamic thing rather than just boxes.&lt;br /&gt;
* Updated tooltip text on Loader for import slots.&lt;br /&gt;
* Updated Loader to use new Import2 interactable type rather than Button1 for its second import slot.&lt;br /&gt;
* Updated landing pad tank connector pieces to use basic button prefab with sounds built in.&lt;br /&gt;
* Switched Volume pumps and TurboVolumePumps over to using the audio pooling system. This reduces the per frame overhead of the sounds played by this device.&lt;br /&gt;
* Updated manufacturing prefabs with auto-added HasImport2State field.&lt;br /&gt;
* Optimised Minable generation to use stack alloc instead of generating a tempory list.&lt;br /&gt;
* Optimised Dedicated Server terrain mesh generation. Dedicated server only needs the mesh to generate the physics mesh collider, thus it does not need to calculate all the additional data that is stored on the lod-object that is used to draw the terrain in the terrain shader. This should help with server lag when other clients or deep-miners are mining the terrain.&lt;br /&gt;
* Potential fix for elevator carriage regression from rev26436.&lt;br /&gt;
* Replaced Animator on Pipe valve with anim Component.&lt;br /&gt;
* Potential fix for locker slots sometimes not being interactable when joining a server.&lt;br /&gt;
* Reverted rev.26481 and rev.26476 for now due to a few bugs with player cosmetics.&lt;br /&gt;
* Updated the day counter by your avatar camera to display the number of days your character has lived instead of how many days the server has been up.&lt;br /&gt;
* Moved GetWorldData() in SaveHelper.cs behind a try catch.&lt;br /&gt;
* Updated dynamic body bag mesh, blueprint and thumbnails.&lt;br /&gt;
* Refined the sort button on inventory windows. It will now sort by class, name, and then quantity.&lt;br /&gt;
* Reverted change to find Launch pad function (rev26515). It appears the code was necessary.&lt;br /&gt;
* Optimized console meshes to reduce material count and vertex attribute complexity.&lt;br /&gt;
* Moved Rocket UI update logic off rocket MotherBoard and into RocketCanvas class.&lt;br /&gt;
* Updated waste tank critical warning from 100% to 95%&lt;br /&gt;
* Refactored Rocket UI, to make the state closely coupled to the Motherboard state. The function that builds the Rocket references for the motherboard is now server authoritative rather than relying on ab assumed client side deterministic behaviour. Previously a number of abstractions could potentially cause the state shown in the UI to be mismatched to the state of the rocket simulation. This is suspected to be the cause of several anomalous rocket behaviours when controlling two or more rockets from the same computer when playing as a client.&lt;br /&gt;
* Moved some wind turbine calculations into threaded update.&lt;br /&gt;
* Updated fries model and texture.&lt;br /&gt;
* Adjusted distant rocket location for Janus, as was some misalignment with other distant ore values. Now distant spacemap markets on vulkan will have a slight buff, given their relative distance.&lt;br /&gt;
* Moved Atmosphere life handling and cleanup onto the gametick thread. It was causing a lag spike every second on the server for worlds with more than 5000 atmospheres.&lt;br /&gt;
* Reverted body bag changes, it will need a slightly different approach.&lt;br /&gt;
* Refactored Vending Machine to use UniTask instead of Coroutine, reducing garbage collection.&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=HARM_Helmet&amp;diff=23761</id>
		<title>HARM Helmet</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=HARM_Helmet&amp;diff=23761"/>
		<updated>2025-10-18T12:11:16Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added new HARM Helmet page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = HARM Suit Helmet&lt;br /&gt;
| image = [[File:ItemHARMSuitHelmet.png]]&lt;br /&gt;
| prefabhash = [Requires verification]&lt;br /&gt;
| prefabname = ItemHARMSuitHelmet&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.Helmet&lt;br /&gt;
| sorting_class = SortingClass.Clothing&lt;br /&gt;
| recipe_machine1 = Tool Manufactory (Tier Two)&lt;br /&gt;
| recipe_cost1 = [Requires verification from game data]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The HARM Suit Helmet is the heavy-duty helmet component designed specifically for use with the [[HARM Suit]]. It provides enhanced protection against extreme environmental conditions including lava, extreme temperatures, and solar storm effects. The helmet features an integrated visor opening animation and built-in lighting system powered by the suit&#039;s battery.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your helmet must be worn with a [[HARM Suit]] to function properly. Your helmet functions can be accessed by pressing the Number &#039;1&#039; key. This will bring up a panel with the following options:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Open / Close Helmet&#039;&#039;&#039; - Open and close the glass visor of the helmet, venting or enclosing your suit atmosphere (Keyboard shortcut - I)&lt;br /&gt;
*&#039;&#039;&#039;Lock/Unlock Helmet&#039;&#039;&#039; - Allow or prevent the opening of the visor (useful to avoid accidental opening)&lt;br /&gt;
*&#039;&#039;&#039;Light On / Off&#039;&#039;&#039; - Toggle the helmet&#039;s forward facing light on and off (Keyboard shortcut - L)&lt;br /&gt;
*&#039;&#039;&#039;Flush&#039;&#039;&#039; - Expels helmet&#039;s (and suit&#039;s) current atmosphere and replenishes from the air tank&lt;br /&gt;
&lt;br /&gt;
The helmet&#039;s light draws power from your suit Battery. The helmet light uses 100 watts of power when on.&lt;br /&gt;
&lt;br /&gt;
If damaged, your helmet can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button. The colour of an (unworn) helmet can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Enhanced Protection==&lt;br /&gt;
The HARM Suit Helmet is much more resistant to lava damage compared to standard helmets. When worn together with the [[HARM Suit]] and with the visor closed, internal items such as glasses and sensor lenses will take no damage from environmental hazards including lava until the suit itself is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Visor Animation==&lt;br /&gt;
The HARM Suit Helmet features a unique visor opening animation. The interior mesh and prefab have been specifically designed to accommodate this animation system, providing a more realistic visual experience when opening and closing the helmet.&lt;br /&gt;
&lt;br /&gt;
==Technical Details==&lt;br /&gt;
*Power consumption: 100 watts when light is active&lt;br /&gt;
*The helmet must be paired with a HARM Suit to function&lt;br /&gt;
*Battery power is provided by the suit&#039;s Life Support slot&lt;br /&gt;
*Shadow occlusion logic is implemented for performance optimization when multiple players are present&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The helmet was initially not spawnable in early builds but this issue has been resolved&lt;br /&gt;
*A duplicate HARM Suit Helmet prefab was removed during development&lt;br /&gt;
*The helmet shares the same enhanced thermal protection system as the HARM Suit&lt;br /&gt;
*When the visor is open while air release is on, air will be wasted&lt;br /&gt;
*The helmet provides protection against the increased heating effects of Solar Storm events&lt;br /&gt;
&lt;br /&gt;
==Caution==&lt;br /&gt;
*An open helmet allows exposure to the conditions outside of the suit. If you open the helmet in a contaminated external environment, use the Flush function&lt;br /&gt;
*When flushing your helmet, your character&#039;s lungs will receive damage&lt;br /&gt;
*Opening the helmet in hostile atmospheres can be fatal&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
*Requires: [[HARM Suit]]&lt;br /&gt;
*Compatible with: [[Hard Backpack]], [[Mining Backpack]]&lt;br /&gt;
*Not compatible with: [[Hardsuit Jetpack]], [[Spacepack Jetpack]] (due to HARM Suit weight restrictions)&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
The HARM Suit Helmet is crafted using the Tool Manufactory (Tier Two). Specific material costs require verification from in-game data.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Equipment&amp;diff=23760</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Equipment&amp;diff=23760"/>
		<updated>2025-10-18T11:18:49Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added Harm Helmet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Construction&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Angle Grinder]], [[Arc Welder]], [[Crowbar]], [[Emergency Angle Grinder]], [[Emergency Arc Welder]], [[Emergency Crowbar]], [[Emergency Drill]], [[Emergency Screwdriver]], [[Emergency Wire Cutters]], [[Emergency Wrench]], [[Hand Drill]], [[Angle Grinder|Mk II Angle Grinder]], [[Arc Welder|Mk II Arc Welder]], [[Crowbar|Mk II Crowbar]], [[Hand Drill|Mk II Hand Drill]], [[Screwdriver|Mk II Screwdriver]], [[Wire Cutters|Mk II Wire Cutters]], [[Wrench|Mk II Wrench]], [[Screwdriver]], [[Welding Torch]], [[Wire Cutters]], [[Wrench]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Mining&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Emergency Pickaxe]], [[Mining Drill]], [[Mining Drill|Mk II Mining Drill]], [[Pickaxe]], [[Dirt Canister]], [[Terrain Manipulator]], [[Mining Drill (Heavy)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Others&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Labeller]], [[Spray Gun]], [[Credit Card]], [[Duct Tape]], [[Duct Tape|Mk II Duct Tape]], [[Plant Sampler]], [[Authoring Tool]], [[Laptop]], [[Portable Light]], [[Data Disk]], [[Spray Paint]], [[Fire Extinguisher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Tablets&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Devices&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Advanced Tablet]], [[Handheld Tablet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Cartridges&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Cartridges (Access Controller)]], [[Configuration]], [[GPS]], [[Network Analyzer]], [[Ore Scanner (Color)]], [[Tracker]], [[Atmos Analyzer]], [[eReader]], [[Medical Analyzer]], [[Ore Scanner]], [[Cartridge Plant Analyser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Clothing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Suits&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;Emergency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Emergency Eva Suit]], [[Emergency Space Helmet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Normal&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Marine Armor]], [[Eva Suit]], [[Space Helmet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Hardsuit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Hardsuit]], [[Hardsuit Helmet]], [[HARM Suit]], [[HARM Helmet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Belts&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Toolbelt&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Emergency Tool Belt]], [[Tool Belt]], [[Tool Belt MK II]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Mining Belt&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Mining Belt]], [[Mining Belt MK II]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Backpack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Mining&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Mining Backpack]], [[Hard Mining Backpack]], [[Hardsuit Backpack]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Jetpack&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Hardsuit Jetpack]], [[Basic Jetpack]], [[Spacepack]]&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Eye Wear&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Glasses]], [[Sensor Lenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&#039;&#039;&#039;Head&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Hat]], [[Headlamp]], [[Night Vision Googles]], [[Marine Helmet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&#039;&#039;&#039;Uniforms&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Jump Suit (Orange)]], [[Marine Uniform]], [[Uniform Commander]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&#039;&#039;&#039;Deployables&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Ground Penetrating Radar]], [[Portable Solar Panel]], [[Tracking Beacon]], [[Chem Light]], [[Small Flag]], [[Road Flare]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Weaponry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Energy Pistol]], [[Energy Rifle]], [[Fire Arm SMG]], [[Handgun]], [[Lightsword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Ammunition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Ammo Box]], [[Handgun Magazine]], [[SMG Magazine]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Explosives&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Remote Detonator]], [[Remote Explosive]], [[Hand Grenade]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=HARM_Suit&amp;diff=23759</id>
		<title>HARM Suit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=HARM_Suit&amp;diff=23759"/>
		<updated>2025-10-18T11:11:06Z</updated>

		<summary type="html">&lt;p&gt;Claimer: page now displays correctly category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = HARM Suit&lt;br /&gt;
| image = [[File:ItemHARMSuit.png]]&lt;br /&gt;
| prefabhash = [Unknown - needs verification]&lt;br /&gt;
| prefabname = ItemHARMSuit&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.Suit&lt;br /&gt;
| sorting_class = SortingClass.Clothing&lt;br /&gt;
| recipe_machine1 = Tool Manufactory (Tier Two)&lt;br /&gt;
| recipe_cost1 = [Requires verification from game data]&lt;br /&gt;
| maxpressure = [Requires verification]&lt;br /&gt;
| volume = [Requires verification]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The HARM Suit is a super heavy duty space suit designed for extreme environmental conditions. It is used in conjunction with a HARM Suit Helmet to operate in hostile environments, particularly those with extreme temperatures or during solar storm events. The suit features significantly greater damage resistance and superior thermal performance compared to the standard Hardsuit.&lt;br /&gt;
&lt;br /&gt;
The HARM Suit uses a unique liquid-based cooling system via a Liquid Canister, making it effectively immune to the increased solar heating effects of solar storms. Due to its considerable weight, the suit cannot be used with a Hardsuit Jetpack, however it remains compatible with Hard Backpacks and Mining Backpacks for additional storage capacity.&lt;br /&gt;
&lt;br /&gt;
==Thermal Management System==&lt;br /&gt;
The HARM Suit utilizes an advanced cooling system with two distinct temperature ranges:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Operational Range&#039;&#039;&#039; - Within this external temperature range, the suit can maintain stable internal temperature with minimal active cooling&lt;br /&gt;
*&#039;&#039;&#039;Safe Range&#039;&#039;&#039; - Within this range, the suit&#039;s built-in air conditioning system can maintain comfortable temperatures through active cooling&lt;br /&gt;
*Outside the safe temperature range, the suit is not guaranteed to operate correctly&lt;br /&gt;
&lt;br /&gt;
The suit is cooled via a Liquid Canister that must be inserted into the designated slot. This liquid cooling system provides superior thermal performance compared to traditional gas-based cooling systems.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable HARM Suit Helmet to function properly. You must insert a Liquid Canister for cooling, along with suitable gas canisters and filters into the suit&#039;s slots. These will need to be manually changed on a periodic basis, although gas canisters can also be recharged/drained using a fully-supplied Suit Storage rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen. Your suit functions can be accessed by pressing the Number &#039;3&#039; key. This will bring up a panel showing the suit&#039;s slots and its various settings.&lt;br /&gt;
&lt;br /&gt;
If damaged, your suit can be patched by holding Duct Tape in your right hand and holding the right mouse button. The colour of an (unworn) suit can be changed using Spray Paint.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains slots for:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a Canister or Gas Canister (Smart) with a breathable gas mix (e.g., O2, Air, Air 20/80, or Nitrox 35/65)&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty Canister or Gas Canister (Smart) where gases removed by the Filters will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Liquid Canister&#039;&#039;&#039; - Insert a Liquid Canister for the suit&#039;s cooling system&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged Battery Cell (ideally Large or Nuclear)&lt;br /&gt;
* [Number of filter slots requires verification] &#039;&#039;&#039;Filters&#039;&#039;&#039; - Insert at least one CO2 Filter (if Human), plus others depending on your breathable gas mix (usually Nitrogen)&lt;br /&gt;
&lt;br /&gt;
==Damage Resistance==&lt;br /&gt;
The HARM Suit and its helmet are much more resistant to lava damage compared to other suit types. When wearing both the HARM Suit and helmet with the helmet closed, internal items such as glasses and other worn equipment will take no damage from lava until the suit itself is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Solar Storm Protection==&lt;br /&gt;
The HARM Suit is effectively immune from the increased solar heating effects during Solar Storm weather events. This makes it the ideal choice for operations during these hazardous conditions, particularly on high-temperature worlds such as Venus and Vulcan.&lt;br /&gt;
&lt;br /&gt;
==Backpack Compatibility==&lt;br /&gt;
Due to the suit&#039;s considerable weight:&lt;br /&gt;
* &#039;&#039;&#039;Cannot be used with&#039;&#039;&#039;: Hardsuit Jetpack or Spacepack Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Compatible with&#039;&#039;&#039;: Hard Backpack, Mining Backpack&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The HARM Suit uses a new thermal management system distinct from other suits, based on operational and safe temperature ranges&lt;br /&gt;
* The suit requires a Liquid Canister for its cooling system to function properly&lt;br /&gt;
* The suit provides superior protection against extreme environmental conditions including lava and solar storms&lt;br /&gt;
* The HARM Suit Helmet features a visor opening animation&lt;br /&gt;
* Internal items and equipment are protected from environmental damage when the helmet is closed&lt;br /&gt;
* A bug was fixed where the suit would experience runaway heating when standing on a frame due to atmosphere sampling errors&lt;br /&gt;
* The suit has undergone multiple balance passes for its atmospheric cooling values&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
The HARM Suit and HARM Suit Helmet are crafted using the Tool Manufactory (Tier Two). Specific material costs require verification from in-game data.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&amp;lt;big&amp;gt;God, creator of the universe&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stationeers News - New weather event: SOLAR STORM / New SPACE SUIT with liquid cooling ****&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[https://www.youtube.com/watch?v=qa8mdiuOsqg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Cows are evil&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stationeers - New terrain, Getting started Mars 1&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[https://www.youtube.com/watch?v=GvS-QGaFd0Q]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=HARM_Suit&amp;diff=23758</id>
		<title>HARM Suit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=HARM_Suit&amp;diff=23758"/>
		<updated>2025-10-18T10:53:13Z</updated>

		<summary type="html">&lt;p&gt;Claimer: edit whole page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = HARM Suit&lt;br /&gt;
| image = [[File:ItemHARMSuit.png]]&lt;br /&gt;
| prefabhash = [Unknown - needs verification]&lt;br /&gt;
| prefabname = ItemHARMSuit&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.Suit&lt;br /&gt;
| sorting_class = SortingClass.Clothing&lt;br /&gt;
| recipe_machine1 = Tool Manufactory (Tier Two)&lt;br /&gt;
| recipe_cost1 = [Requires verification from game data]&lt;br /&gt;
| maxpressure = [Requires verification]&lt;br /&gt;
| volume = [Requires verification]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The HARM Suit is a super heavy duty space suit designed for extreme environmental conditions. It is used in conjunction with a HARM Suit Helmet to operate in hostile environments, particularly those with extreme temperatures or during solar storm events. The suit features significantly greater damage resistance and superior thermal performance compared to the standard Hardsuit.&lt;br /&gt;
&lt;br /&gt;
The HARM Suit uses a unique liquid-based cooling system via a Liquid Canister, making it effectively immune to the increased solar heating effects of solar storms. Due to its considerable weight, the suit cannot be used with a Hardsuit Jetpack, however it remains compatible with Hard Backpacks and Mining Backpacks for additional storage capacity.&lt;br /&gt;
&lt;br /&gt;
==Thermal Management System==&lt;br /&gt;
The HARM Suit utilizes an advanced cooling system with two distinct temperature ranges:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Operational Range&#039;&#039;&#039; - Within this external temperature range, the suit can maintain stable internal temperature with minimal active cooling&lt;br /&gt;
*&#039;&#039;&#039;Safe Range&#039;&#039;&#039; - Within this range, the suit&#039;s built-in air conditioning system can maintain comfortable temperatures through active cooling&lt;br /&gt;
*Outside the safe temperature range, the suit is not guaranteed to operate correctly&lt;br /&gt;
&lt;br /&gt;
The suit is cooled via a Liquid Canister that must be inserted into the designated slot. This liquid cooling system provides superior thermal performance compared to traditional gas-based cooling systems.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable HARM Suit Helmet to function properly. You must insert a Liquid Canister for cooling, along with suitable gas canisters and filters into the suit&#039;s slots. These will need to be manually changed on a periodic basis, although gas canisters can also be recharged/drained using a fully-supplied Suit Storage rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen. Your suit functions can be accessed by pressing the Number &#039;3&#039; key. This will bring up a panel showing the suit&#039;s slots and its various settings.&lt;br /&gt;
&lt;br /&gt;
If damaged, your suit can be patched by holding Duct Tape in your right hand and holding the right mouse button. The colour of an (unworn) suit can be changed using Spray Paint.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains slots for:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a Canister or Gas Canister (Smart) with a breathable gas mix (e.g., O2, Air, Air 20/80, or Nitrox 35/65)&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty Canister or Gas Canister (Smart) where gases removed by the Filters will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Liquid Canister&#039;&#039;&#039; - Insert a Liquid Canister for the suit&#039;s cooling system&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged Battery Cell (ideally Large or Nuclear)&lt;br /&gt;
* [Number of filter slots requires verification] &#039;&#039;&#039;Filters&#039;&#039;&#039; - Insert at least one CO2 Filter (if Human), plus others depending on your breathable gas mix (usually Nitrogen)&lt;br /&gt;
&lt;br /&gt;
==Damage Resistance==&lt;br /&gt;
The HARM Suit and its helmet are much more resistant to lava damage compared to other suit types. When wearing both the HARM Suit and helmet with the helmet closed, internal items such as glasses and other worn equipment will take no damage from lava until the suit itself is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Solar Storm Protection==&lt;br /&gt;
The HARM Suit is effectively immune from the increased solar heating effects during Solar Storm weather events. This makes it the ideal choice for operations during these hazardous conditions, particularly on high-temperature worlds such as Venus and Vulcan.&lt;br /&gt;
&lt;br /&gt;
==Backpack Compatibility==&lt;br /&gt;
Due to the suit&#039;s considerable weight:&lt;br /&gt;
* &#039;&#039;&#039;Cannot be used with&#039;&#039;&#039;: Hardsuit Jetpack or Spacepack Jetpack&lt;br /&gt;
* &#039;&#039;&#039;Compatible with&#039;&#039;&#039;: Hard Backpack, Mining Backpack&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The HARM Suit uses a new thermal management system distinct from other suits, based on operational and safe temperature ranges&lt;br /&gt;
* The suit requires a Liquid Canister for its cooling system to function properly&lt;br /&gt;
* The suit provides superior protection against extreme environmental conditions including lava and solar storms&lt;br /&gt;
* The HARM Suit Helmet features a visor opening animation&lt;br /&gt;
* Internal items and equipment are protected from environmental damage when the helmet is closed&lt;br /&gt;
* A bug was fixed where the suit would experience runaway heating when standing on a frame due to atmosphere sampling errors&lt;br /&gt;
* The suit has undergone multiple balance passes for its atmospheric cooling values&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
The HARM Suit and HARM Suit Helmet are crafted using the Tool Manufactory (Tier Two). Specific material costs require verification from in-game data.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&amp;lt;big&amp;gt;God, creator of the universe&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stationeers News - New weather event: SOLAR STORM / New SPACE SUIT with liquid cooling ****&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[https://www.youtube.com/watch?v=qa8mdiuOsqg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Cows are evil&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stationeers - New terrain, Getting started Mars 1&lt;br /&gt;
&lt;br /&gt;
#REDIRECT [[https://www.youtube.com/watch?v=GvS-QGaFd0Q]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Suits]]&lt;br /&gt;
[[Category:Advanced Equipment]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:Claimer&amp;diff=23757</id>
		<title>User:Claimer</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:Claimer&amp;diff=23757"/>
		<updated>2025-10-18T10:24:22Z</updated>

		<summary type="html">&lt;p&gt;Claimer: update (shortcuts)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:green; font-weight:bold;&amp;quot;&amp;gt;Claimer&amp;lt;/span&amp;gt;&lt;br /&gt;
IT guy, code, programming thats main.&lt;br /&gt;
&lt;br /&gt;
10.8.2025 - fully update - [[Updates Overview]].&lt;br /&gt;
&lt;br /&gt;
18.10.2025 - main page for:&lt;br /&gt;
&lt;br /&gt;
- Main page Template: [[Template:CurrentVersion]]&lt;br /&gt;
&lt;br /&gt;
- Main page (Lua Script) Scribunto extension Module: [[Module:LatestVersion|LatestVersion]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5954.26176&amp;diff=23756</id>
		<title>Update v0.2.5954.26176</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5954.26176&amp;diff=23756"/>
		<updated>2025-10-18T10:08:48Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added new version v0.2.5954.26176.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = The Storm Update: Solar Storm &amp;amp; New Suit&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5954.26176&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 16.10.2025 (Thu) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/20412838/ SteamDB] [https://store.steampowered.com/news/app/544550/view/530986717166960683/ Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Not yet.]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5919.26060|Small Vending Machine &amp;amp; Performance Improvements (v0.2.5919.26060)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Storm System Changes ==&lt;br /&gt;
For a few years storms have been an important part of Stationeers, creating challenges for players to plan and build around. In this update we’ve overhauled their visuals and resolved a number of long-standing issues. A lot of the aspects of Stationeer&#039;s storms were hardcoded to be a certain way, and we needed to do some refactoring work to increase their performance, and create a system we could start using for multiple storms. This is only the start of storm related content we can now do, so in the future expect to see more storms roll in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Storm Visualizations ==&lt;br /&gt;
The old storm effects relied on thousands of particles, which was expensive, visually inconsistent, and often leaked through walls. We’ve replaced this with a new volumetric system that’s cheaper to render and produces a better result. Storms now integrate more naturally with the terrain, and we’ve fixed problems where storm effects would incorrectly appear in areas like the interior of your base. Overall, storms are now more consistent, better looking, and less costly to simulate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Solar Storm ==&lt;br /&gt;
We’ve added a new type of weather event to the Moon: the Solar Storm. During a solar storm, the sun becomes significantly brighter and the world heats up rapidly. Solar heating inside bases and EVA suits increases substantially, and Stationeers outside will burn through oxygen faster as their suit’s emergency cooling system works overtime.&lt;br /&gt;
Hiding in shadow or wearing the new HARM suit are your best options if you need to leave the base during a solar storm. Plants and solar panels benefit from the increased solar output, but keep an eye out for blown cables.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HARM Suit ==&lt;br /&gt;
The HARM suit is a heavy, water-cooled protective suit designed for harsh environments. Normal movement speed is reduced to 60%, but while wearing it you’ll experience no movement penalties during storms. It’s also tougher than other suits, taking less damage from impacts and significantly less damage from lava.&lt;br /&gt;
&lt;br /&gt;
The HARM suit introduces new suit mechanics: it uses water cooling for superior thermal performance and provides strong protection during both storms and solar storms. However, it comes with trade-offs. You can’t wear a jetpack, and the reduced movement speed makes it restrictive. Even so, the protection it provides makes it a valuable option in challenging conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Solar Panel Re-balance ==&lt;br /&gt;
Solar panel outputs are now uncapped. Panels will over-produce on worlds with higher solar irradiance. This provides a small power increase on the Moon and a much larger one on Venus. Vulcan’s highly elliptical orbit means solar panels will now generate significantly more power as the planet approaches its orbital perigee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suit Storage ==&lt;br /&gt;
We’ve added two new suit storage options. They’re functionally identical to the existing storage but provide more visual variety for your bases and airlocks. A great way to store and organize your new HARM suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Portuguese Localization ==&lt;br /&gt;
A massive thanks to Marcelo for submitting updated Brazilian Portuguese localization files!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recent Community Standouts ==&lt;br /&gt;
We wanted to highlight some of the excellent videos being created for Stationeers. Internally we’ve been enjoying a lot of it, and here are a couple of creators we regularly follow:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;God, creator of the universe&amp;lt;/big&amp;gt;&lt;br /&gt;
#REDIRECT [[https://www.youtube.com/watch?v=qa8mdiuOsqg]]&lt;br /&gt;
On Beta, the RocketWerkz developers are currently polishing the storm system, e.g. how storms appear indoors, how they react to light, ...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Cows are evil&amp;lt;/big&amp;gt;&lt;br /&gt;
#REDIRECT [[https://www.youtube.com/watch?v=GvS-QGaFd0Q]]&lt;br /&gt;
With Stationeer&#039;s recent terrain update from Rocketwerkz, there will likely be a few new palers coming on board so it might be a good time to update my getting started as there have been a lot of...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Go check them out and support your favourite Stationeers content creators. Thanks to everyone who streams and makes videos about the game.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Change Log == &lt;br /&gt;
&amp;lt;big&amp;gt;0.2.5954.26176&amp;lt;/big&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Localised Font components to DeepMiner and GPS Cartridge text fields.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; two new Suit Storage variants: Suit Storage Frame and Suit Storage Locker&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a number of un-localized GameStrings to english.xml&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Storm direction can come from any direction and is not limited to cardinal directions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Higher res noise 3dtexture&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; emissive sparks effect to Vulcan Ash storm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Storm lighting now uses 8 closest lights.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Shader settings for Venus, Mars and Vulcan storms.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; XML data classes for new storm effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New storm effect material settings are now authorable inside weather.xml.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Switching between screen-space and world space variants of storm effect when inside room and outside room.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; variant of storm shader to be applied directly to storm card mesh. This removes the need for another camera. Have removed the storm card camera for now but left the screen space shader in incase we want to use it later.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for spotlights in storm shader&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Rudimentary lighting effect to screen-space weather shader. The 8 lights closest to the camera are sampled to light the storm effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a few tweaks to the indoor storm effect for better control of light absorbtion.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on indoor storm effects. Storm card meshes will be generated around exterior walls/windows from which a screenspace storm effect will start.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new Stationpedia values for HARMSuit. The harm suit uses a new system for determining heating/cooling. Expressed are the operational range and the safe range. Inside the Operational range of external temperatures the suit is able to hold a steady temperature with minimal cooling. Inside the safe range the suit will be able to maintain temperature via the inbuilt AC. The suit is not guaranteed to operate correctly outside the safe temperature range.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Solar Heating Factor to Stationpedia (this expresses how quickly the sun will heat up the internal atmosphere of an object.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; HARM Suit. New super heavy suit with a much greater damage resistance and higher thermal performance. The HARMSuit is cooled via a liquid canister. It is effectively immune from the increased solar heating of solar storms. Due to its weight a jetpack cannot be used while wearing a HARMSuit, however a Hard backpack or mining backpack are still able to be worn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; recipe for HARMSuit and HARMSuit Helmet to Tier2 tool printer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; back several accidentally removed poi&#039;s from europa that were present on the map view but could not be discovered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Prototype Solar Storm weather event. It can be triggered using the command &amp;quot;Storm Start SolarStorm&amp;quot;. Atmosphere cells and atmospheric containers exposed to the solar storm will experience greatly increased solar heating, solar panels will experience increased power output.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated Portuguese Brazilian localization (Thank you Marcelo!)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated HARM suit interior mesh and prefab for new visor opening animation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Missing meta file change for storm audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tweaked mars dust storm colors to be a little lighter.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Made storm effect fade in and out rather than suddenly appearing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated Storm sheltered audio clip.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved shared storm effect material setting code into helper class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated Stationpedia page for HarmSuit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted the changes to tooltip opacity as they were causing issues with empty tooltips&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated storm effect parameters for mars.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated how storm effects are colored. Added a distance falloff so we can thicken the storm up over distance as desired. Added the ability to use the noise as a mask for a secondary color such as ember particles on vulcan. Moved a lot of common functionality into the helper cginc file. Updated colors for vulcan and europa.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Re-enabled storm audio it is now hooked into the new storm rendering system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved shared marching code into helper for storm shaders. Removed old storm shaders that were using generated noise.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Clean-up of storm shader code, which appears to have solved several visual issues.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved ReconstuctWorldRay function into the storm helper cginc.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved blending between noise sample slices in weather effect shader;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved storm card normal offset into the vert shader so we can have differnt offests for the depth only cards and the actual storm cards shown on the main camera. This removes some gaps around the edges of cards when the storm is being clipped to a room.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reauthored Storm effect 3d texture to leave the blue channel free to do a third type of noise.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised Storm effect. It now uses a 3D noise texture instead of calculating the noise procedurally on the GPU. Different levels are baked into the red green and blue channels, which allows for a single texture lookup to handle several different layers. This reduces the time taken to render the effect from 8ms to 0.5ms.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Changed Storm screen-space shader to run at half resolution.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tweaked Mars storm values to look Ok with 12 raymarch steps.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Thickened up mars storm effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Slightly reduced the storm card offset distance to minimize gaps as much as possible.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced Number of sample steps in storm shader to improve performance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tweaked spotlight lighting anisotropy on storm effect mesh to match headlamp lighting cone size.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Polish Pass on Storm Screen space lighting.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated indoor storm effect to use a different noise function with significantly less artifacting. Set some default material values for a good staring point for a europa storm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated indoor storm effect to take ambient light into consideration. Also allowed for more dense clouds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Further balance work on HARM suit atmospheric values for liquid cooling function.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Turned off the indoor storm effect by default.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored lava damage to move the damage behaviour into virtual functions in individual classes. this allows more more clearly defined edge case behaviour.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; HARMSuit and helmet to be much more resistant to Lava damage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated the cost for the ItemKitVendingMachine: All costs are halved. Large vending machine requires two kits while the small vending machine requires one. Kits now stack to five.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Solar Storm now increases output of solar panels by roughly 4x.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tweaked HARMSuit Thermal balance values.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved Liquid canister tool-tip to show a little more precision in its fullness tool-tip.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam from Solar Storm due to weather fade in effect not accounting for solar storm data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Solar Storm visual effect not always being applied correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Storm effect fadeIn/fadeout throws errors on Clients&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Interior storm sound not playing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Solar Storm light was being applied twice.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Storm sounds were playing during Solar Storm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; compile error from reference to removed weather settings method.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HARMSuit had worse thermal Radiation performance than HardSuit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; storm distance thickening effect not starting from actual start point of the march.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Minable ores were not being generated around aimee. This meant that when the aimee was not able to explore for ores and aimees near un-modified ore viens after loading a save would not see them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; When storm stopped when player was outside the wind audio would continue playing (beta).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; default value for storm card normal offset being too high making storm cards clip into the room.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; outline effects showing up on the storm camera. Added camera check to OnRenderObject to skip if the current camera is the storm card camera.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; outdoor storms going appearing inside rooms. Added back in the secondary camera for storm cards and are now clipping the storm marching to the back faces of the storm cards.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Storm Effect mesh in incorrect place in render queue (move to transparent-1)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; the StructureComputerUpright prefab so that inserted datadisks no longer have the wrong orientation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a small typo in the ScriptHelpWindow where the word &amp;quot;charactwers&amp;quot; has been changed to &amp;quot;characters&amp;quot;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; storm cards not being created for some doors and shutters.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tooltip so that it now respects the Tooltip opacity setting. previously it would only respect it if the setting was changed while the player was hovering over something, then would revert back to an opacity of 1 when the player looked away and then looked back at the object.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; partially built frames showing storms inside them. Now partially built frames will exclude storms.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Items would sometimes get blown in the wrong direction during a storm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; storm cards showing over windows on outer grids. Pushed the storm cards out slightly. This can leave a small gap on some corners which will be addressed in a future fix.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; brutal spawn data so that the minimum supplies crate would be closer to the lander and easier to find when you spawn on Mars, Lunar, Europa, MimasHerschel and Venus on Brutal difficulty.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; nullref when setting material property on storm effect (beta only).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a bug with indoor storm effect where artefacts could appear on nearby geometry. Removed a few unnecessary parameters. Marching radius is smaller now but effect looks much better and thicker.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a rounding issue that could happen when wearing the HARM suit and standing on a frame. The Harm suit would try to sample the atmosphere below the player causing a divide/0 error in the suit convection code and creating run-away heating.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; DevicePipeMounted from having unusual rotations under certain circumstances when mounting on vertical pipes. This was caused by the forward axis vector in the transform being treated differently to the up and right axis vectors, and the resulting rotation being incorrect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; when player is in a suit &amp;amp; helmet. Internal items and glasses etc will take no damage from lava until suit is destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Solar Storm Localisation error in new world screen.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; storm card mesh gameobject position was offset incorectly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; harmSuit helmet not spawnable.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Blocking area of medium radiators. All variants now only occupy the space defined by the object itself. (previously they would occupy all adjacent small grids as well.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Canisters hidden in slots could still receive heating from the world atmosphere in some cases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HARMSuit page not displaying in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; build error.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing scene commit from rev26073&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; bug where waypoints would get registered twice from their OnRegistered function.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; bug where building a single waypoint and trying to set the next waypoint could crash the game. Have set max iterations when looping over waypoints.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; spelling error on save list items days &#039;past&#039; should be &#039;passed&#039;.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; suits were not being effected by solar heating due to them being technically hidden in their slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; console screens turning off when they are on the floor and the player is nearby. Have moved the player-in-range bounds slightly further back behind the console.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; issue where having non .save files in your autosave or quicksave folder would cause saving to get stuck. Non .save files will now be ignored, however it is recommended to keep these folders for .save files only.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; loading game with bad save data could get stuck on black screen. Some deserialization failures would return instead of throwing an error to be caught in the outer loadgame task. Have changed these returns to throw. Now, if load fails in this way, user should be returned to the title screen.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; error in Russian language localization with wrong number of arguments&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; some duplicated lighting code for the storm effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; unused normal calulation from storm card mesh shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; half res storm rendering on screen space effect as the new approach is performant enough to render at native resolution.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; some unused code from the old storm effect shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; item basic suit shoulder pad&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; All references to old storm effect system and removed StormLocal script from Brain prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; storm audio. It will need to be replaced with a new system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; duplicate harm-suit helmet prefab&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Hard-Cap on SolarPanel panel output. Solar Panels will now over-produce power on worlds with higher solar irradiance. This change effects the maximum solar output of panels on the following worlds: Moon 750W, Venus 1.15KW, Vulcan 500W-to-1.2KW (Vulcan&#039;s highly elliptical orbit means solar irradiance fluctuates greatly throughout the year). Output of solar panels on other worlds are un-changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/20412838/ Update on SteamDB]&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/530986717166960683/ Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23755</id>
		<title>Update v0.2.5919.26060</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23755"/>
		<updated>2025-10-18T09:14:05Z</updated>

		<summary type="html">&lt;p&gt;Claimer: edit infobox for new version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Small Vending Machine &amp;amp; Performance Improvements&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5919.26060&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 23.09.2025 (Tue) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/20086927/ SteamDB] [https://store.steampowered.com/news/app/544550/view/544494894020823227/ Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.5954.26176|The Storm Update: Solar Storm &amp;amp; New Suit (v0.2.5954.26176)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5906.26015|Hotfix (v0.2.5906.26015)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Devs words:&#039;&#039;&#039;&lt;br /&gt;
Thank You!&lt;br /&gt;
First of all, thank you all for the support. The terrain update was a massive undertaking for us and the response from the existing community, as well as all the new players, has been absolutely amazing.&lt;br /&gt;
&lt;br /&gt;
We immediately broke our all time concurrent player record and then repeated that for several more days in a row.&lt;br /&gt;
&lt;br /&gt;
Recent reviews rocketed up to overwhelmingly positive which is heartwarming to see.(if you haven&#039;t already, consider going and leaving a review, it helps a lot!)&lt;br /&gt;
&lt;br /&gt;
Thank you!&lt;br /&gt;
&lt;br /&gt;
== Small Vending Machine ==&lt;br /&gt;
At a fraction of the capacity, with 12 slots, the small vending machine serves as some useful compact storage for anything from food to ingots. It&#039;s just one by three small grids in size, so much smaller than the large version. This repeatedly came up as something we wanted during a play session, and now here it is.&lt;br /&gt;
&lt;br /&gt;
== Terrain Optimizations and Settings ==&lt;br /&gt;
We’ve heard from many of you that you’re experiencing lower than expected fps with the new update, especially on Vulcan. We’ve done some optimisations under the hood to help improve terrain performance as well as exposed some new settings to give you better control when tweaking your performance.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Tessellation ===&lt;br /&gt;
Tessellation is a process performed on the GPU. We use it to define small details in the terrain like rocks and cracks. The Terrain Tessellation setting controls how finely the mesh is subdivided, these small subdivisions are then pushed inwards or outwards using a heightmap texture that matches the terrain color texture.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Detail ===&lt;br /&gt;
In order to render terrain out to 1.5KM, as we get further from the camera we sample voxel data at increasing steps to form terrain LODS (levels of detail). The Terrain Detail setting controls the thresholds at which we switch to lower detail LODS. Lower detail LODS bias downwards and tend to be smoother; distant features appear “flattened” at the lower quality settings.&lt;br /&gt;
&lt;br /&gt;
=== Minable Render Distance ===&lt;br /&gt;
The Minable Render Distance setting controls the distance at which mineable ores are drawn.&lt;br /&gt;
NOTE: if this is set higher than the “Terrain Detail” setting distant ores will appear to “float” over the terrain.&lt;br /&gt;
&lt;br /&gt;
=== Steep Terrain Glitch ===&lt;br /&gt;
There was a visual glitch with the terrain data on Vulcan causing extremely weird normals on steep mountains. This means that we have regenerated the terrain data for Vulcan but we have kept the old map in the game but hidden so that those with a current save on Vulcan will not have to update their terrain data, this will mean that they will still see the weird normals on existing saves.&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
The Shadows setting affects the number of Cascades (Shadow LODS) and the distance that shadows are drawn. At lower quality levels we only allow large objects to cast shadows.&lt;br /&gt;
&lt;br /&gt;
== Game Serialization Improvements ==&lt;br /&gt;
On some large bases people were experiencing game lag during saving. This was due to saving locking some processes for the entirety of the save process, including zipping the save. Saves now only lock game threads while necessary and release them before compressing the serialized data.&lt;br /&gt;
&lt;br /&gt;
== Community Localization ==&lt;br /&gt;
A big thank you to the community members who have provided us with comprehensive translations for Chinese(MRhythm), French(CedricDx and Gosti_FR), and Russian(AlexusYT) languages.&lt;br /&gt;
&lt;br /&gt;
They created a git repository that&#039;s maintained and allows us to easily pull their updates directly into the game.&lt;br /&gt;
&lt;br /&gt;
A big thank you to everyone involved!&lt;br /&gt;
&lt;br /&gt;
=== Indirect Addressing Fix ===&lt;br /&gt;
There was an issue with causing indirect addressing that was fixed by community member on Discord provided the fix for. Send your thanks to &#039;&#039;&#039;Elmotrix!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Change Log 0.2.5919.26060 ==&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hidden Setting &amp;quot;MaxConcurrentWorkers&amp;quot;. By default this is set to processorCount-1. Some users are reporting crashes or errors on load due to the 100% all-core-work-load terrain initialisation. This setting can be used to help mitigate application CPU usage for those users effected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Deprecated flag to Vulcan WorldSetting.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; savetype &#039;manual&#039; to possible types for loadlatest command.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Small y offset to distant minables to help prevent &amp;quot;floating&amp;quot; effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; function to format all commands as a markdown table for the dedicated server guide. Commented out for now but leaving there in case we want to regenerate it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; StructureVendingMachineSmall to the vending machine kit&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a few more restricted characters to save names which where causing saves to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; more logging to each save step.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Minable Render Distance Setting. This effects the render range of minable ores.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Terrain Detail Setting. This effects the Lod radius of the terrain meshes (at lower settings the near-to-mid distance terrain meshes will be less accurately rendered)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing isKinematic checks to a few places where rigidbody velocity is set.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing blueprint for flaregun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; scale in range of minables shader to be a fraction of the total render distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; updated Dedicated Server help tip for valid worlds to hide tutorials and flag deprecated worlds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; increased the distance of emissive terrain effects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced High minable render distance range a small amount.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain settings pass. Reworked and added some settings to help performance scale better on low-mid range hardware.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reworked Terrain Tessellation Settings to more performant values and fixed Extreme Setting and an off Setting.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; saving on very large bases was pausing the game thread for a very long time. Have moved unpausing the game tick to immediately after the snapshot of the world data has been acquired. After this the serialization and zipping will continue in the background. This should get the game tick pause time down to sub one second.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; advanced composter not connecting to chutes correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; save folder names were being incorrectly trimmed if they contained dots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Jetpack sometimes not working when very close to ground. This could happen if the sphere cast started inside the terrain collider, added a sphere overlap to check for this case.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Jetpack would loose thrust when flying over lava. It now also evaluates the lava height when determining thrust efficiency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; un-localised slot tooltip for lander mkII.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a typo for one of Jupiter&#039;s moons. name has been corrected from &amp;quot;Hamilia&amp;quot; to &amp;quot;Himalia&amp;quot;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Deep Miner destroyed state was invisible, caused destroyed Deep Miners to block constructions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; deep mining regions not showing up on the map motherboard for lunar, mars and mimas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some Issues with the voxel data on Vulcan. This fix will only apply to new games created on Vulcan after this patch.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some cases where regions and start locations were being direct referenced when interacting with a WorldSettingData.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Grammatical errors in Moon and Mimas descriptions&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Grammatical errors in Vulcan world description.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue with indirect addressing for IC10 scripts. Thanks @Elmotrix for the fix.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; some related assets, blueprints, animators and audio from already deleted weapon prefabs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; references to missing scripts on a few cosmetic items.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; unused replaysaveload class.&lt;br /&gt;
&lt;br /&gt;
*Updated icarus suit helmet mesh with new mesh, fixing a few minor uv and vert issues.&lt;br /&gt;
*Updated icarus suit helmet animation to fix visor poking through mesh when open.&lt;br /&gt;
*Updated French, Russian, and Simplified Chinese localization files. (Credit: CedricDx(FR), Gosti_FR(FR), AlexusYT(RU), and MRhythm(CN))&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/20086927/ Update on SteamDB]&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/544494894020823227 Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Template:CurrentVersion&amp;diff=23754</id>
		<title>Template:CurrentVersion</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Template:CurrentVersion&amp;diff=23754"/>
		<updated>2025-10-18T08:50:40Z</updated>

		<summary type="html">&lt;p&gt;Claimer: auto&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:LatestVersion|getVersion}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
This template automatically displays the current stable version of Stationeers from Updates_Overview page.&lt;br /&gt;
&lt;br /&gt;
Simply use: &amp;lt;nowiki&amp;gt;{{CurrentVersion}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Module:LatestVersion&amp;diff=23753</id>
		<title>Module:LatestVersion</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Module:LatestVersion&amp;diff=23753"/>
		<updated>2025-10-18T08:49:30Z</updated>

		<summary type="html">&lt;p&gt;Claimer: hope for automate system for version for main page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.getVersion(frame)&lt;br /&gt;
    local title = mw.title.new(&#039;Updates_Overview&#039;)&lt;br /&gt;
    if not title or not title.exists then&lt;br /&gt;
        return &amp;quot;Error: Updates_Overview not found&amp;quot;&lt;br /&gt;
    end&lt;br /&gt;
    &lt;br /&gt;
    local content = title:getContent()&lt;br /&gt;
    &lt;br /&gt;
    -- Search for first version in format v0.2.xxxx.xxxxx&lt;br /&gt;
    local version = string.match(content, &amp;quot;v%d+%.%d+%.%d+%.%d+&amp;quot;)&lt;br /&gt;
    &lt;br /&gt;
    return version or &amp;quot;Version not found&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=23752</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=23752"/>
		<updated>2025-10-18T08:37:46Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new version added with template so is no needed to update this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 column main-banner text-center&amp;quot;&amp;gt;&lt;br /&gt;
            [[Image:Wiki_home_banner.png|center|link=https://stationeers.com/]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to the unofficial Stationeers Community Wiki!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall.&lt;br /&gt;
                To obtain your Early Access copy, please go to [http://store.steampowered.com/app/544550/Stationeers/ Steam] for your purchase. You can also check out the published [https://store.steampowered.com/dlc/544550/ DLCs] to support the team or slightly alter your gameplay experience.&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord], [https://www.reddit.com/r/Stationeers/ Reddit] or check out [https://twitter.com/stationeers Twitter/X].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--T:110--&amp;gt;&lt;br /&gt;
            The latest updates can also be found on [https://store.steampowered.com/news/app/544550?updates=true Stationeers News-Hub on Steam].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Stationeers needs you!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                Stationeers is a small niche project. The developers know times are tough and their project isn&#039;t for everyone. So if you like the work they do, everyone would love to encourage you to spread the word, grab their supporter [https://store.steampowered.com/dlc/544550/ DLCs], and watch Stationeers content creators on places like twitch and youtube. RocketWerkz wants to keep developing this game for many years, well beyond any early access release and to do this they need your support.&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Image:We need you banner.png|link=https://store.steampowered.com/dlc/544550/]]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Welcome-section --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:120%; font-weight:bold; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
  Current stable version is: [[Updates_Overview|{{CurrentVersion}}]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Stationeers Updates}}&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;General Overview&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Stationeers]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Stationeers|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;The Game&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Guides_and_Tutorials]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Guides_and_Tutorials|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Guides &amp;amp;&amp;lt;br&amp;gt;Tutorials&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Worlds]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Worlds|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Worlds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Universe_and_Lore]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Universe_and_Lore|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Universe&amp;lt;br&amp;gt;&amp;amp; Lore&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Updates_Overview]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Updates_Overview|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Updates&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Resources &amp;amp; Materials&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ores]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ores|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ores&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ingots]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ingots|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ingots&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Gases_and_Liquids]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Gases_and_Liquids|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Gases &amp;amp;&amp;lt;br&amp;gt;Liquids&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Equipment]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Equipment|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Equipment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Rocketry]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Rocketry|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rocketry&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Basebuilding&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Structures]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Structures|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Structures&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Furniture]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Furniture|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Furniture&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Data_Network_Colors]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Data_Network_Colors|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Data Net. Colors&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Creatures, Plants &amp;amp; Food&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Animals]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Animals|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Animals&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Plants]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Plants|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Plants&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Food]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Food|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Food&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: List of pages in &amp;quot;old&amp;quot; style --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Organ)|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Cowl)|Pipe Cowl]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Valve|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/One Way Valve (Gas)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Purge Valve|Purge Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Condensation Valve|Condensation_Valve (Gas to Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Expansion Valve|Expansion Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Radiator)|Liquid Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Small Direct Heat Exchanger)|Small Direct Heat Exchanger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Large Direct Heat Exchanger)|Large Direct Heat Exchanger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Counterflow Heat Exchanger)|Counterflow Heat Exchanger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (SDB Silo)|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Large)|Battery Wireless Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Small)|Battery Wireless Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Power Connector|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-6 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Autolathe|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electronics_Printer|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydraulic_Pipe_Bender|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool_Manufactory|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Security_Printer|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Automated_Oven|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced_Packaging_Machine|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Rocket_Manufactory|Rocket Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;The (L)inear (Ar)ticulated (R)ail (E)ntity or LArRE&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[LArRE]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Hydroponics)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Collector)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Cargo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Bypass)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Atmo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt; &lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-2 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Unsorted pages&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Trading|Trading]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad (old)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Basic)|Landing Pad Basic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Atmospherics)|Landing Pad Atmospherics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Runway)|Landing Pad Runway]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Creatures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Human|Human]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Zrilian|Zrilian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/H.E.M. Droid|H.E.M. Droid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cake|Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Bar|Chocolate Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cereal Bar|Chocolate Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cake|Chocolate Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugar|Sugar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Reagents]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa Powder|Cocoa Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Paralysis)|Pill (Paralysis)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Blueberry|Blueberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa|Cocoa]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flax|Flax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gorse|Gorse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Grass|Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Strawberry|Strawberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugarcane|Sugarcane]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Switch Grass|Switch Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Watermelon|Watermelon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;[[Genetics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Template:CurrentVersion&amp;diff=23751</id>
		<title>Template:CurrentVersion</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Template:CurrentVersion&amp;diff=23751"/>
		<updated>2025-10-18T08:33:07Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;v0.2.5954.26176&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
This template displays the current stable version of Stationeers.&lt;br /&gt;
&lt;br /&gt;
Simply use: &amp;lt;nowiki&amp;gt;{{CurrentVersion}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23750</id>
		<title>Updates Overview</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23750"/>
		<updated>2025-10-18T08:21:42Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added new update - 0.2.5954.26176&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border: 2px solid red&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Do you want to contribute to the Stationeers-Wiki by maintaining the category &amp;quot;Updates&amp;quot;? Please consider reading the [[Styleguide_Category_Updates|Styleguide]] to achieve a plesant user experience and uniform design.&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Version&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Release&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Type (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;BuildID (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Updated:  18.10.2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Stable versions:&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;The Storm Update: Solar Storm &amp;amp; New Suit &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;/ Current Stable Version.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5954.26176|v0.2.5954.26176]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.10.2025 (Thu) 07:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20412838&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Small Vending Machine &amp;amp; Performance Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5919.26060|v0.2.5919.26060]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.09.2025 (Tue) 11:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20086927&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5906.26015|v0.2.5906.26015]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.09.2025 (Tue) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19993116&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5904.26009|v0.2.5904.26009]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 10:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19983252&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Biggest Update Ever&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5903.26007|v0.2.5903.26007]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 06:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MAJOR - Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19979678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5499.24517|v0.2.5499.24517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.03.2025 (Mon) 07:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17747366&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5370.24111|v0.2.5370.24111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2024 (Thu) 02:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16715482&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104-Hotfix|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 10:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16705789&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Emergency Kit: Gas Masks &amp;amp; Engine Upgrade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 07:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16702758&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Redefining Plants: Moddable Plants, Berries, &amp;amp; Watermelons&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5314.23994|v0.2.5314.23994]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.11.2024 (Fri) 02:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16413829&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Short Circuit: Liquid Device Interactions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5284.23867|v0.2.5284.23867]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.10.2024 (Mon) 21:58 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16209132&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;In World Water&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5259.23818|v0.2.5259.23818]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.10.2024 (Fri) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16001303&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5225.23702|v0.2.5225.23702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.09.2024 (Wed) 23:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15829033&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Support the Devs DLC&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5218.23679|v0.2.5218.23679]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.09.2024 (Tue) 03:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15798488&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE Reloaded&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5195.23625|v0.2.5195.23625]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.09.2024 (Mon) 22:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15643425&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5175.23517|v0.2.5175.23517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.08.2024 (Tue) 00:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15498803&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Defining Success: Steam Achievements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5165.23502|v0.2.5165.23502]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2024 (Thu) 04:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15455490&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5137.23331|v0.2.5137.23331]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.08.2024 (Tue) 02:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15349136&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Getting Started: Tutorials &amp;amp; Helper Hints&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5116.23239|v0.2.5116.23239]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2024 (Mon) 12:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15263452&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690-B|v0.2.4945.22690-B]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.07.2024 (Tue) 03:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15119656&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Walls, Doors, and Valves&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5085.23101|v0.2.5085.23101]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.07.2024 (Mon) 04:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15107564&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE: The Linear Articulated Rail Entity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5064.23017|v0.2.5064.23017]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2024 (Mon) 04:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14960694&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Brutal Starts: New Challenges, and Better Window Shutters&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5025.22811|v0.2.5025.22811]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.06.2024 (Thu) 07:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14701695&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690|v0.2.4945.22690]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.05.2024 (Tue) 04:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14514801&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;New beginnings: Gear improvments, Vulcan and Mimas Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22676|v0.2.4966.22676]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.05.2024 (Mon) 01:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14501786&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Printer Instructions: Sugar, Cocoa, and Cake&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22543|v0.2.4966.22543]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.05.2024 (Mon) 01:07 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14344210&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22425|v0.2.4945.22425]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.04.2024 (Mon) 05:55 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14204880&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Logic Sorter: Insulation, Ore Tablet, and Future Content&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4936.22393|v0.2.4936.22393]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.04.2024 (Wed) 02:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14152738&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4902.22241|v0.2.4902.22241]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.04.2024 (Thu) 22:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13955134&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4899.22229|v0.2.4899.22229]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.04.2024 (Wed) 07:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13932520&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4891.22206|v0.2.4891.22206]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.03.2024 (Thu) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13878028&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Pipe Upgrader: Chickens &amp;amp; Rocket Data&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4889.22194|v0.2.4889.22194]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.03.2024 (Wed) 09:08 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13867678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Shelter in Space: getting out of your suit&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4870.22138|v0.2.4870.22138]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.03.2024 (Thu) 03:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13805112&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4767.21868|v0.2.4767.21868]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13343286&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Meson Scanner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4765.21864|v0.2.4765.21864]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 02:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Pneumatic Hand Miner &amp;amp; Rocket Mining Heads&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4726.21691|v0.2.4726.21691]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.01.2024 (Tue) 07:59 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4709.21646|v0.2.4709.21646]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.01.2024 (Mon) 03:36 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13122969&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4677.21598|v0.2.4677.21598]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.12.2023 (Mon) 01:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12985980&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4672.21576|v0.2.4672.21576]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2023 (Thu) 02:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12956879&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Rocket Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4657.21547|v0.2.4657.21547]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2023 (Tue) 08:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12937550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4297.19997|v0.2.4297.19997]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2023 (Tue) 08:53 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12001137&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Airflow Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4294.19984|v0.2.4294.19984]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.08.2023 (Mon) 02:27 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11988597&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Powered Vent Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4258.19848|v0.2.4258.19848]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.07.2023 (Mon) 04:19 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11825444&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4225.19745|v0.2.4225.19745]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.07.2023 (Fri) 09:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11756263&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Phase Change Update: Liquids, gases, solids&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4218.19726|v0.2.4218.19726]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.07.2023 (Thu) 04:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11744158&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4120.19431|v0.2.4120.19431]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 22:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11427612&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4117.19426|v0.2.4117.19426]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 11:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11423058&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Character Movement, Bitshifting, and a new Spray Gun&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4089.19416|v0.2.4089.19416]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 06:12 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11418493&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4039.19189|v0.2.4039.19189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.05.2023 (Wed) 08:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11196352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4036.19180|v0.2.4036.19180]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 15:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11190196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Project Clinic | Developers Playtest&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4035.19177|v0.2.4035.19177]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11186376&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Integrated Circuitry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.????.?????|v0.2.????.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.04.2023 (Thu) 08:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11088471 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance Power-Up&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3920.18842|v0.2.3920.18842]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.04.2023 (Thu) 03:29 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10941954 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3893.18771|v0.2.3893.18771]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.03.2023 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10843519 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Multiplayer Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3888.18748|v0.2.3888.18748]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.03.2023 (Wed) 22:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10825506 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update V&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3860.18648|v0.2.3860.18648]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.03.2023 (Sun) 22:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10695982 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update IV&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3809.18408|v0.2.3809.18408]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.02.2023 (Wed) 08:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10449447 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;New Years Bugfixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3773.18265|v0.2.3773.18265]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.01.2023 (Thu) 08:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10302677 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3761.18233|v0.2.3761.18233]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.12.2022 (Fri) 00:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10203271 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update III: Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3759.18228|v0.2.3759.18228]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.12.2022 (Thu) 00:23 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10195738 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3742.18161|v0.2.3742.18161]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.12.2022 (Thu) 02:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10150621 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update II: Bulk Gas and Hanger Doors&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3740.18150|v0.2.3740.18150]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2022 (Wed) 07:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10143708 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update I&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3719.18087|v0.2.3719.18087]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.12.2022 (Fri) 02:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10061419 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3709.18040|v0.2.3709.18040]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.11.2022 (Tue) 00:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10034195 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update III: Genetic Manipulation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.11.2022 (Thu) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10005539 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update Part II: Balancing &amp;amp; Bugs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3678.17897|v0.2.3678.17897]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.11.2022 (Thu) 06:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9906405 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3667.17838|v0.2.3667.17838]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.11.2022 (Thu) 05:31 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9859067 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance &amp;amp; Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3647.17684|v0.2.3647.17684]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.10.2022 (Fri) 01:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9669465 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3623.17642|v0.2.3623.17642]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.09.2022 (Wed) 06:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9558864 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Deep Miner, Centrifuges, and Chutes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3619.17630|v0.2.3619.17630]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.09.2022 (Tue) 11:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9550356 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Sensors, Shadows, Sleepers, and Stationpedia&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3600.17504|v0.2.3600.17504]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.09.2022 (Wed) 23:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9466947 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;???&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3570.17364|v0.2.3570.17364]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.09.2022 (Fri) 04:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9437650 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Thermodynamics &amp;amp; Standardized Difficulty Settings&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3587.17447|v0.2.3587.17447]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.08.2022 (Wed) 06:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9421267 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3591.17448|v0.2.3591.17448]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08.2022 (Tue) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9367741 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;More Atmospherics | Upgrades to Atmospheric Machines and Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3566.17335|v0.2.3566.17335]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2022 (Mon) 21:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9342025 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Tools &amp;amp; Backpacks new content and rebalance together with plenty of bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3545.17252|v0.2.3545.17252]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.08.2022 (Wed) 10:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9286021 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3530.17210|v0.2.3530.17210]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2022 (Fri) 05:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9257681 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrolyzer &amp;amp; Dedicated Server Fixes lay the groundwork for atmospheric changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3525.17189|v0.2.3525.17189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.08.2022 (Thu) 04:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9249495 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.35??.?????|v0.2.35??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.07.2022 (Thu) 03:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9204936 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3508.17103|v0.2.3508.17103]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 06:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197941 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 04:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197073 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 00:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9196363 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 13:05 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192620 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Playing with Fire | New fire mechanics, Multiplayer Fixes, and more&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3499.17067|v0.2.3499.17067]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 11:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192041 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 17:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150375 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 16:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150051 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrogen Ice, Optimizations &amp;amp; Tutorial Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3456.16909|v0.2.3456.16909]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9146294 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hot Patch&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3431.16810|v0.2.3431.16810]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 13:26 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9113507 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Bugfixes &amp;amp; Stability&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3429.16807|v0.2.3429.16807]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 08:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9111902 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 08:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 04:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093239 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 02:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093054 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 06:34 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083867 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 03:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083205 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 23:17 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9082070 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 21:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9081680 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Return of Tutorials &amp;amp; more Bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3403.16721|v0.2.3403.16721]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 10:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9077230 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3396.16649|v0.2.3396.16649]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.06.2022 (Sat) 09:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9005826 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Atmospherics System Refactor&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3392.16643|v0.2.3392.16643]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.06.2022 (Thu) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8990706 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3344.16555|v0.2.3344.16555]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.06.2022 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8952510 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Dedicated Server &amp;amp; Fixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3336.16533|v0.2.3336.16533]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.06.2022 (Wed) 06:03 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8938977 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3304.16432|v0.2.3304.16432]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.06.2022 (Mon) 04:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8877321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3300.16424|v0.2.3300.16424]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.06.2022 (Sun) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8874789 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.0.3299.16422|v0.0.3299.16422]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 12:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8866508 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Reboot | Our Refactor is ready!&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3298.16420|v0.2.3298.16420]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 07:18 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8864292 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Beta Branch Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.04.2022 (Fri) 11:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;? &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v.0.2.3036.15111|v.0.2.3036.15111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.11.2021 (Mon) 00:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7634162 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Wiki-Links (to be migrated)==&lt;br /&gt;
# [[Version_history|Version History]]&lt;br /&gt;
# [[Patch_Notes|Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550?updates=true Steam News-Hub]&lt;br /&gt;
# [https://steamdb.info/app/544550/patchnotes/ SteamDB Patchnotes]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Landing_Pad)&amp;diff=23719</id>
		<title>Kit (Landing Pad)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Landing_Pad)&amp;diff=23719"/>
		<updated>2025-10-15T22:05:13Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added Trader Waypoint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Landing Pad Basic)&lt;br /&gt;
 | image       = [[File:ItemKitLandingPad.png]]&lt;br /&gt;
 | recipe_machine1 = Electronics Printer&lt;br /&gt;
 | recipe_cost1 = 1g [[Copper]], 5g [[Steel]]&lt;br /&gt;
 | constructs  = [[Landing Pad]],[[Landingpad Data And Power]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Landing Pad&lt;br /&gt;
 | image            = [[File:ItemLandingPad.png|thumb|Smallest Landing Pad needed for a [[Trader]] to land]]&lt;br /&gt;
 | placed_with_item = [[Kit(Landing Pad Basic)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | const_with_item1 = [[Kit (Landing Pad Basic)]]&lt;br /&gt;
 | decon_with_tool1 = [[Angle Grinder]]&lt;br /&gt;
 | item_rec1        = [[Kit (Landing Pad Basic)]]&lt;br /&gt;
 | decon_with_tool2 = [[Wrench]]&lt;br /&gt;
 | item_rec2        = 1x [[Steel Sheets]]&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item1 = 1 x [[Steel Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Note==&lt;br /&gt;
&#039;&#039;&#039;This page is out of date including the recipe, and under revision. For now please refer to the ingame stationpedia.&#039;&#039;&#039;&lt;br /&gt;
==Purpose==&lt;br /&gt;
The [[Landing Pad]] provides a place for [[Trader]] shuttles to land.  It can be placed on any support structures and must be outside.&lt;br /&gt;
&#039;&#039;&#039;If a character stays near the centre of the [[Landing Pad]] during a landing, the character suit will be broken and will be unable to move until the [[Trader]] leaves the planet.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centrepiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centrepiece. The centrepiece has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 30 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 7x7 pad. Having different pad sizes lets you trade with more Traders who visit your station.&lt;br /&gt;
&lt;br /&gt;
The [[Trader Waypoint]] allow the Trader&#039;s planes to not crash while landing. It can be configured so that planes do not crash into buildings or mountains while descending or ascending.&lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Activates the Landing Pad when set to 1.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Landing Pad on when set to 1. Turns the Landing Pad off when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Landing Pad is turned on and receiving power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Landing Pad is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current watts of power required by the Landing Pad.&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Landing Pad is currently flashing an error.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23618</id>
		<title>Updates Overview</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23618"/>
		<updated>2025-09-30T22:09:15Z</updated>

		<summary type="html">&lt;p&gt;Claimer: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border: 2px solid red&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Do you want to contribute to the Stationeers-Wiki by maintaining the category &amp;quot;Updates&amp;quot;? Please consider reading the [[Styleguide_Category_Updates|Styleguide]] to achieve a plesant user experience and uniform design.&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Version&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Release&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Type (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;BuildID (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Updated:  01.10.2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Stable versions:&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Small Vending Machine &amp;amp; Performance Improvements &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;/ Current Stable Version.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5919.26060|v0.2.5919.26060]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.09.2025 (Tue) 11:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20086927&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5906.26015|v0.2.5906.26015]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.09.2025 (Tue) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19993116&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5904.26009|v0.2.5904.26009]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 10:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19983252&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Biggest Update Ever&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5903.26007|v0.2.5903.26007]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 06:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MAJOR - Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19979678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5499.24517|v0.2.5499.24517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.03.2025 (Mon) 07:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17747366&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5370.24111|v0.2.5370.24111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2024 (Thu) 02:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16715482&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104-Hotfix|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 10:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16705789&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Emergency Kit: Gas Masks &amp;amp; Engine Upgrade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 07:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16702758&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Redefining Plants: Moddable Plants, Berries, &amp;amp; Watermelons&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5314.23994|v0.2.5314.23994]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.11.2024 (Fri) 02:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16413829&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Short Circuit: Liquid Device Interactions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5284.23867|v0.2.5284.23867]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.10.2024 (Mon) 21:58 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16209132&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;In World Water&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5259.23818|v0.2.5259.23818]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.10.2024 (Fri) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16001303&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5225.23702|v0.2.5225.23702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.09.2024 (Wed) 23:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15829033&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Support the Devs DLC&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5218.23679|v0.2.5218.23679]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.09.2024 (Tue) 03:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15798488&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE Reloaded&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5195.23625|v0.2.5195.23625]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.09.2024 (Mon) 22:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15643425&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5175.23517|v0.2.5175.23517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.08.2024 (Tue) 00:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15498803&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Defining Success: Steam Achievements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5165.23502|v0.2.5165.23502]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2024 (Thu) 04:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15455490&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5137.23331|v0.2.5137.23331]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.08.2024 (Tue) 02:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15349136&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Getting Started: Tutorials &amp;amp; Helper Hints&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5116.23239|v0.2.5116.23239]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2024 (Mon) 12:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15263452&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690-B|v0.2.4945.22690-B]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.07.2024 (Tue) 03:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15119656&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Walls, Doors, and Valves&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5085.23101|v0.2.5085.23101]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.07.2024 (Mon) 04:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15107564&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE: The Linear Articulated Rail Entity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5064.23017|v0.2.5064.23017]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2024 (Mon) 04:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14960694&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Brutal Starts: New Challenges, and Better Window Shutters&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5025.22811|v0.2.5025.22811]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.06.2024 (Thu) 07:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14701695&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690|v0.2.4945.22690]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.05.2024 (Tue) 04:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14514801&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;New beginnings: Gear improvments, Vulcan and Mimas Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22676|v0.2.4966.22676]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.05.2024 (Mon) 01:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14501786&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Printer Instructions: Sugar, Cocoa, and Cake&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22543|v0.2.4966.22543]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.05.2024 (Mon) 01:07 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14344210&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22425|v0.2.4945.22425]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.04.2024 (Mon) 05:55 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14204880&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Logic Sorter: Insulation, Ore Tablet, and Future Content&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4936.22393|v0.2.4936.22393]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.04.2024 (Wed) 02:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14152738&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4902.22241|v0.2.4902.22241]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.04.2024 (Thu) 22:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13955134&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4899.22229|v0.2.4899.22229]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.04.2024 (Wed) 07:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13932520&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4891.22206|v0.2.4891.22206]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.03.2024 (Thu) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13878028&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Pipe Upgrader: Chickens &amp;amp; Rocket Data&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4889.22194|v0.2.4889.22194]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.03.2024 (Wed) 09:08 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13867678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Shelter in Space: getting out of your suit&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4870.22138|v0.2.4870.22138]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.03.2024 (Thu) 03:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13805112&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4767.21868|v0.2.4767.21868]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13343286&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Meson Scanner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4765.21864|v0.2.4765.21864]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 02:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Pneumatic Hand Miner &amp;amp; Rocket Mining Heads&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4726.21691|v0.2.4726.21691]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.01.2024 (Tue) 07:59 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4709.21646|v0.2.4709.21646]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.01.2024 (Mon) 03:36 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13122969&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4677.21598|v0.2.4677.21598]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.12.2023 (Mon) 01:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12985980&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4672.21576|v0.2.4672.21576]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2023 (Thu) 02:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12956879&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Rocket Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4657.21547|v0.2.4657.21547]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2023 (Tue) 08:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12937550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4297.19997|v0.2.4297.19997]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2023 (Tue) 08:53 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12001137&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Airflow Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4294.19984|v0.2.4294.19984]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.08.2023 (Mon) 02:27 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11988597&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Powered Vent Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4258.19848|v0.2.4258.19848]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.07.2023 (Mon) 04:19 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11825444&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4225.19745|v0.2.4225.19745]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.07.2023 (Fri) 09:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11756263&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Phase Change Update: Liquids, gases, solids&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4218.19726|v0.2.4218.19726]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.07.2023 (Thu) 04:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11744158&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4120.19431|v0.2.4120.19431]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 22:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11427612&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4117.19426|v0.2.4117.19426]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 11:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11423058&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Character Movement, Bitshifting, and a new Spray Gun&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4089.19416|v0.2.4089.19416]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 06:12 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11418493&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4039.19189|v0.2.4039.19189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.05.2023 (Wed) 08:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11196352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4036.19180|v0.2.4036.19180]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 15:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11190196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Project Clinic | Developers Playtest&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4035.19177|v0.2.4035.19177]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11186376&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Integrated Circuitry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.????.?????|v0.2.????.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.04.2023 (Thu) 08:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11088471 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance Power-Up&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3920.18842|v0.2.3920.18842]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.04.2023 (Thu) 03:29 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10941954 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3893.18771|v0.2.3893.18771]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.03.2023 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10843519 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Multiplayer Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3888.18748|v0.2.3888.18748]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.03.2023 (Wed) 22:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10825506 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update V&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3860.18648|v0.2.3860.18648]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.03.2023 (Sun) 22:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10695982 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update IV&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3809.18408|v0.2.3809.18408]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.02.2023 (Wed) 08:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10449447 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;New Years Bugfixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3773.18265|v0.2.3773.18265]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.01.2023 (Thu) 08:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10302677 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3761.18233|v0.2.3761.18233]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.12.2022 (Fri) 00:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10203271 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update III: Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3759.18228|v0.2.3759.18228]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.12.2022 (Thu) 00:23 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10195738 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3742.18161|v0.2.3742.18161]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.12.2022 (Thu) 02:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10150621 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update II: Bulk Gas and Hanger Doors&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3740.18150|v0.2.3740.18150]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2022 (Wed) 07:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10143708 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update I&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3719.18087|v0.2.3719.18087]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.12.2022 (Fri) 02:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10061419 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3709.18040|v0.2.3709.18040]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.11.2022 (Tue) 00:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10034195 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update III: Genetic Manipulation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.11.2022 (Thu) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10005539 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update Part II: Balancing &amp;amp; Bugs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3678.17897|v0.2.3678.17897]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.11.2022 (Thu) 06:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9906405 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3667.17838|v0.2.3667.17838]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.11.2022 (Thu) 05:31 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9859067 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance &amp;amp; Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3647.17684|v0.2.3647.17684]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.10.2022 (Fri) 01:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9669465 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3623.17642|v0.2.3623.17642]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.09.2022 (Wed) 06:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9558864 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Deep Miner, Centrifuges, and Chutes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3619.17630|v0.2.3619.17630]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.09.2022 (Tue) 11:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9550356 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Sensors, Shadows, Sleepers, and Stationpedia&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3600.17504|v0.2.3600.17504]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.09.2022 (Wed) 23:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9466947 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;???&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3570.17364|v0.2.3570.17364]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.09.2022 (Fri) 04:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9437650 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Thermodynamics &amp;amp; Standardized Difficulty Settings&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3587.17447|v0.2.3587.17447]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.08.2022 (Wed) 06:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9421267 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3591.17448|v0.2.3591.17448]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08.2022 (Tue) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9367741 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;More Atmospherics | Upgrades to Atmospheric Machines and Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3566.17335|v0.2.3566.17335]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2022 (Mon) 21:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9342025 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Tools &amp;amp; Backpacks new content and rebalance together with plenty of bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3545.17252|v0.2.3545.17252]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.08.2022 (Wed) 10:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9286021 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3530.17210|v0.2.3530.17210]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2022 (Fri) 05:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9257681 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrolyzer &amp;amp; Dedicated Server Fixes lay the groundwork for atmospheric changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3525.17189|v0.2.3525.17189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.08.2022 (Thu) 04:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9249495 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.35??.?????|v0.2.35??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.07.2022 (Thu) 03:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9204936 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3508.17103|v0.2.3508.17103]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 06:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197941 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 04:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197073 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 00:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9196363 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 13:05 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192620 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Playing with Fire | New fire mechanics, Multiplayer Fixes, and more&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3499.17067|v0.2.3499.17067]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 11:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192041 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 17:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150375 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 16:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150051 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrogen Ice, Optimizations &amp;amp; Tutorial Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3456.16909|v0.2.3456.16909]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9146294 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hot Patch&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3431.16810|v0.2.3431.16810]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 13:26 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9113507 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Bugfixes &amp;amp; Stability&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3429.16807|v0.2.3429.16807]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 08:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9111902 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 08:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 04:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093239 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 02:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093054 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 06:34 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083867 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 03:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083205 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 23:17 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9082070 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 21:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9081680 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Return of Tutorials &amp;amp; more Bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3403.16721|v0.2.3403.16721]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 10:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9077230 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3396.16649|v0.2.3396.16649]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.06.2022 (Sat) 09:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9005826 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Atmospherics System Refactor&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3392.16643|v0.2.3392.16643]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.06.2022 (Thu) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8990706 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3344.16555|v0.2.3344.16555]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.06.2022 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8952510 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Dedicated Server &amp;amp; Fixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3336.16533|v0.2.3336.16533]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.06.2022 (Wed) 06:03 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8938977 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3304.16432|v0.2.3304.16432]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.06.2022 (Mon) 04:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8877321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3300.16424|v0.2.3300.16424]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.06.2022 (Sun) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8874789 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.0.3299.16422|v0.0.3299.16422]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 12:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8866508 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Reboot | Our Refactor is ready!&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3298.16420|v0.2.3298.16420]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 07:18 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8864292 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Beta Branch Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.04.2022 (Fri) 11:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;? &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v.0.2.3036.15111|v.0.2.3036.15111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.11.2021 (Mon) 00:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7634162 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Wiki-Links (to be migrated)==&lt;br /&gt;
# [[Version_history|Version History]]&lt;br /&gt;
# [[Patch_Notes|Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550?updates=true Steam News-Hub]&lt;br /&gt;
# [https://steamdb.info/app/544550/patchnotes/ SteamDB Patchnotes]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23617</id>
		<title>Updates Overview</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23617"/>
		<updated>2025-09-30T22:04:42Z</updated>

		<summary type="html">&lt;p&gt;Claimer: fix..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border: 2px solid red&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Do you want to contribute to the Stationeers-Wiki by maintaining the category &amp;quot;Updates&amp;quot;? Please consider reading the [[Styleguide_Category_Updates|Styleguide]] to achieve a plesant user experience and uniform design.&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Version&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Release&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Type (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;BuildID (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Updated:01.10.2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Stable versions:&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Current Stable Version:&amp;lt;/span&amp;gt; &#039;&#039;&#039;Small Vending Machine &amp;amp; Performance Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5919.26060|v0.2.5919.26060]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.09.2025 (Tue) 11:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20086927&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5906.26015|v0.2.5906.26015]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.09.2025 (Tue) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19993116&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5904.26009|v0.2.5904.26009]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 10:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19983252&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Biggest Update Ever&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5903.26007|v0.2.5903.26007]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 06:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MAJOR - Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19979678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5499.24517|v0.2.5499.24517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.03.2025 (Mon) 07:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17747366&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5370.24111|v0.2.5370.24111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2024 (Thu) 02:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16715482&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104-Hotfix|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 10:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16705789&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Emergency Kit: Gas Masks &amp;amp; Engine Upgrade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 07:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16702758&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Redefining Plants: Moddable Plants, Berries, &amp;amp; Watermelons&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5314.23994|v0.2.5314.23994]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.11.2024 (Fri) 02:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16413829&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Short Circuit: Liquid Device Interactions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5284.23867|v0.2.5284.23867]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.10.2024 (Mon) 21:58 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16209132&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;In World Water&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5259.23818|v0.2.5259.23818]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.10.2024 (Fri) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16001303&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5225.23702|v0.2.5225.23702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.09.2024 (Wed) 23:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15829033&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Support the Devs DLC&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5218.23679|v0.2.5218.23679]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.09.2024 (Tue) 03:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15798488&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE Reloaded&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5195.23625|v0.2.5195.23625]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.09.2024 (Mon) 22:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15643425&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5175.23517|v0.2.5175.23517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.08.2024 (Tue) 00:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15498803&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Defining Success: Steam Achievements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5165.23502|v0.2.5165.23502]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2024 (Thu) 04:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15455490&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5137.23331|v0.2.5137.23331]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.08.2024 (Tue) 02:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15349136&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Getting Started: Tutorials &amp;amp; Helper Hints&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5116.23239|v0.2.5116.23239]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2024 (Mon) 12:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15263452&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690-B|v0.2.4945.22690-B]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.07.2024 (Tue) 03:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15119656&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Walls, Doors, and Valves&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5085.23101|v0.2.5085.23101]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.07.2024 (Mon) 04:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15107564&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE: The Linear Articulated Rail Entity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5064.23017|v0.2.5064.23017]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2024 (Mon) 04:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14960694&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Brutal Starts: New Challenges, and Better Window Shutters&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5025.22811|v0.2.5025.22811]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.06.2024 (Thu) 07:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14701695&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690|v0.2.4945.22690]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.05.2024 (Tue) 04:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14514801&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;New beginnings: Gear improvments, Vulcan and Mimas Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22676|v0.2.4966.22676]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.05.2024 (Mon) 01:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14501786&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Printer Instructions: Sugar, Cocoa, and Cake&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22543|v0.2.4966.22543]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.05.2024 (Mon) 01:07 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14344210&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22425|v0.2.4945.22425]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.04.2024 (Mon) 05:55 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14204880&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Logic Sorter: Insulation, Ore Tablet, and Future Content&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4936.22393|v0.2.4936.22393]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.04.2024 (Wed) 02:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14152738&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4902.22241|v0.2.4902.22241]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.04.2024 (Thu) 22:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13955134&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4899.22229|v0.2.4899.22229]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.04.2024 (Wed) 07:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13932520&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4891.22206|v0.2.4891.22206]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.03.2024 (Thu) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13878028&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Pipe Upgrader: Chickens &amp;amp; Rocket Data&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4889.22194|v0.2.4889.22194]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.03.2024 (Wed) 09:08 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13867678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Shelter in Space: getting out of your suit&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4870.22138|v0.2.4870.22138]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.03.2024 (Thu) 03:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13805112&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4767.21868|v0.2.4767.21868]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13343286&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Meson Scanner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4765.21864|v0.2.4765.21864]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 02:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Pneumatic Hand Miner &amp;amp; Rocket Mining Heads&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4726.21691|v0.2.4726.21691]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.01.2024 (Tue) 07:59 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4709.21646|v0.2.4709.21646]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.01.2024 (Mon) 03:36 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13122969&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4677.21598|v0.2.4677.21598]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.12.2023 (Mon) 01:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12985980&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4672.21576|v0.2.4672.21576]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2023 (Thu) 02:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12956879&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Rocket Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4657.21547|v0.2.4657.21547]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2023 (Tue) 08:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12937550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4297.19997|v0.2.4297.19997]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2023 (Tue) 08:53 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12001137&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Airflow Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4294.19984|v0.2.4294.19984]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.08.2023 (Mon) 02:27 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11988597&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Powered Vent Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4258.19848|v0.2.4258.19848]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.07.2023 (Mon) 04:19 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11825444&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4225.19745|v0.2.4225.19745]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.07.2023 (Fri) 09:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11756263&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Phase Change Update: Liquids, gases, solids&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4218.19726|v0.2.4218.19726]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.07.2023 (Thu) 04:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11744158&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4120.19431|v0.2.4120.19431]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 22:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11427612&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4117.19426|v0.2.4117.19426]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 11:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11423058&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Character Movement, Bitshifting, and a new Spray Gun&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4089.19416|v0.2.4089.19416]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 06:12 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11418493&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4039.19189|v0.2.4039.19189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.05.2023 (Wed) 08:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11196352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4036.19180|v0.2.4036.19180]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 15:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11190196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Project Clinic | Developers Playtest&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4035.19177|v0.2.4035.19177]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11186376&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Integrated Circuitry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.????.?????|v0.2.????.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.04.2023 (Thu) 08:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11088471 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance Power-Up&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3920.18842|v0.2.3920.18842]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.04.2023 (Thu) 03:29 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10941954 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3893.18771|v0.2.3893.18771]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.03.2023 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10843519 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Multiplayer Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3888.18748|v0.2.3888.18748]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.03.2023 (Wed) 22:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10825506 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update V&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3860.18648|v0.2.3860.18648]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.03.2023 (Sun) 22:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10695982 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update IV&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3809.18408|v0.2.3809.18408]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.02.2023 (Wed) 08:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10449447 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;New Years Bugfixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3773.18265|v0.2.3773.18265]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.01.2023 (Thu) 08:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10302677 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3761.18233|v0.2.3761.18233]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.12.2022 (Fri) 00:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10203271 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update III: Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3759.18228|v0.2.3759.18228]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.12.2022 (Thu) 00:23 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10195738 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3742.18161|v0.2.3742.18161]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.12.2022 (Thu) 02:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10150621 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update II: Bulk Gas and Hanger Doors&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3740.18150|v0.2.3740.18150]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2022 (Wed) 07:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10143708 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update I&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3719.18087|v0.2.3719.18087]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.12.2022 (Fri) 02:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10061419 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3709.18040|v0.2.3709.18040]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.11.2022 (Tue) 00:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10034195 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update III: Genetic Manipulation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.11.2022 (Thu) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10005539 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update Part II: Balancing &amp;amp; Bugs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3678.17897|v0.2.3678.17897]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.11.2022 (Thu) 06:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9906405 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3667.17838|v0.2.3667.17838]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.11.2022 (Thu) 05:31 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9859067 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance &amp;amp; Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3647.17684|v0.2.3647.17684]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.10.2022 (Fri) 01:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9669465 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3623.17642|v0.2.3623.17642]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.09.2022 (Wed) 06:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9558864 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Deep Miner, Centrifuges, and Chutes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3619.17630|v0.2.3619.17630]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.09.2022 (Tue) 11:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9550356 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Sensors, Shadows, Sleepers, and Stationpedia&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3600.17504|v0.2.3600.17504]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.09.2022 (Wed) 23:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9466947 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;???&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3570.17364|v0.2.3570.17364]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.09.2022 (Fri) 04:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9437650 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Thermodynamics &amp;amp; Standardized Difficulty Settings&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3587.17447|v0.2.3587.17447]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.08.2022 (Wed) 06:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9421267 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3591.17448|v0.2.3591.17448]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08.2022 (Tue) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9367741 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;More Atmospherics | Upgrades to Atmospheric Machines and Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3566.17335|v0.2.3566.17335]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2022 (Mon) 21:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9342025 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Tools &amp;amp; Backpacks new content and rebalance together with plenty of bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3545.17252|v0.2.3545.17252]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.08.2022 (Wed) 10:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9286021 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3530.17210|v0.2.3530.17210]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2022 (Fri) 05:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9257681 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrolyzer &amp;amp; Dedicated Server Fixes lay the groundwork for atmospheric changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3525.17189|v0.2.3525.17189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.08.2022 (Thu) 04:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9249495 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.35??.?????|v0.2.35??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.07.2022 (Thu) 03:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9204936 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3508.17103|v0.2.3508.17103]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 06:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197941 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 04:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197073 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 00:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9196363 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 13:05 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192620 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Playing with Fire | New fire mechanics, Multiplayer Fixes, and more&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3499.17067|v0.2.3499.17067]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 11:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192041 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 17:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150375 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 16:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150051 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrogen Ice, Optimizations &amp;amp; Tutorial Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3456.16909|v0.2.3456.16909]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9146294 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hot Patch&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3431.16810|v0.2.3431.16810]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 13:26 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9113507 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Bugfixes &amp;amp; Stability&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3429.16807|v0.2.3429.16807]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 08:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9111902 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 08:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 04:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093239 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 02:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093054 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 06:34 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083867 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 03:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083205 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 23:17 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9082070 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 21:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9081680 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Return of Tutorials &amp;amp; more Bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3403.16721|v0.2.3403.16721]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 10:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9077230 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3396.16649|v0.2.3396.16649]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.06.2022 (Sat) 09:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9005826 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Atmospherics System Refactor&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3392.16643|v0.2.3392.16643]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.06.2022 (Thu) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8990706 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3344.16555|v0.2.3344.16555]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.06.2022 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8952510 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Dedicated Server &amp;amp; Fixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3336.16533|v0.2.3336.16533]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.06.2022 (Wed) 06:03 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8938977 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3304.16432|v0.2.3304.16432]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.06.2022 (Mon) 04:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8877321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3300.16424|v0.2.3300.16424]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.06.2022 (Sun) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8874789 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.0.3299.16422|v0.0.3299.16422]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 12:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8866508 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Reboot | Our Refactor is ready!&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3298.16420|v0.2.3298.16420]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 07:18 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8864292 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Beta Branch Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.04.2022 (Fri) 11:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;? &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v.0.2.3036.15111|v.0.2.3036.15111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.11.2021 (Mon) 00:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7634162 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Wiki-Links (to be migrated)==&lt;br /&gt;
# [[Version_history|Version History]]&lt;br /&gt;
# [[Patch_Notes|Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550?updates=true Steam News-Hub]&lt;br /&gt;
# [https://steamdb.info/app/544550/patchnotes/ SteamDB Patchnotes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FULLY UPDATED: 10.08.2025 - By Claimer.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23616</id>
		<title>Updates Overview</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23616"/>
		<updated>2025-09-30T22:03:55Z</updated>

		<summary type="html">&lt;p&gt;Claimer: green prefix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border: 2px solid red&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Do you want to contribute to the Stationeers-Wiki by maintaining the category &amp;quot;Updates&amp;quot;? Please consider reading the [[Styleguide_Category_Updates|Styleguide]] to achieve a plesant user experience and uniform design.&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Version&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Release&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Type (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;BuildID (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Updated:28.09.2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Stable versions:&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Current Stable Version:&amp;lt;/span&amp;gt; &#039;&#039;&#039;Small Vending Machine &amp;amp; Performance Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5919.26060|v0.2.5919.26060]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.09.2025 (Tue) 11:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20086927&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5906.26015|v0.2.5906.26015]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.09.2025 (Tue) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19993116&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5904.26009|v0.2.5904.26009]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 10:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19983252&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Biggest Update Ever&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5903.26007|v0.2.5903.26007]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 06:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MAJOR - Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19979678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5499.24517|v0.2.5499.24517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.03.2025 (Mon) 07:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17747366&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5370.24111|v0.2.5370.24111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2024 (Thu) 02:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16715482&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104-Hotfix|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 10:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16705789&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Emergency Kit: Gas Masks &amp;amp; Engine Upgrade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 07:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16702758&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Redefining Plants: Moddable Plants, Berries, &amp;amp; Watermelons&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5314.23994|v0.2.5314.23994]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.11.2024 (Fri) 02:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16413829&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Short Circuit: Liquid Device Interactions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5284.23867|v0.2.5284.23867]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.10.2024 (Mon) 21:58 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16209132&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;In World Water&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5259.23818|v0.2.5259.23818]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.10.2024 (Fri) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16001303&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5225.23702|v0.2.5225.23702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.09.2024 (Wed) 23:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15829033&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Support the Devs DLC&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5218.23679|v0.2.5218.23679]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.09.2024 (Tue) 03:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15798488&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE Reloaded&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5195.23625|v0.2.5195.23625]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.09.2024 (Mon) 22:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15643425&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5175.23517|v0.2.5175.23517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.08.2024 (Tue) 00:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15498803&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Defining Success: Steam Achievements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5165.23502|v0.2.5165.23502]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2024 (Thu) 04:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15455490&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5137.23331|v0.2.5137.23331]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.08.2024 (Tue) 02:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15349136&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Getting Started: Tutorials &amp;amp; Helper Hints&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5116.23239|v0.2.5116.23239]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2024 (Mon) 12:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15263452&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690-B|v0.2.4945.22690-B]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.07.2024 (Tue) 03:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15119656&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Walls, Doors, and Valves&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5085.23101|v0.2.5085.23101]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.07.2024 (Mon) 04:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15107564&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE: The Linear Articulated Rail Entity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5064.23017|v0.2.5064.23017]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2024 (Mon) 04:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14960694&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Brutal Starts: New Challenges, and Better Window Shutters&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5025.22811|v0.2.5025.22811]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.06.2024 (Thu) 07:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14701695&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690|v0.2.4945.22690]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.05.2024 (Tue) 04:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14514801&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;New beginnings: Gear improvments, Vulcan and Mimas Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22676|v0.2.4966.22676]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.05.2024 (Mon) 01:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14501786&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Printer Instructions: Sugar, Cocoa, and Cake&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22543|v0.2.4966.22543]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.05.2024 (Mon) 01:07 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14344210&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22425|v0.2.4945.22425]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.04.2024 (Mon) 05:55 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14204880&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Logic Sorter: Insulation, Ore Tablet, and Future Content&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4936.22393|v0.2.4936.22393]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.04.2024 (Wed) 02:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14152738&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4902.22241|v0.2.4902.22241]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.04.2024 (Thu) 22:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13955134&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4899.22229|v0.2.4899.22229]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.04.2024 (Wed) 07:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13932520&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4891.22206|v0.2.4891.22206]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.03.2024 (Thu) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13878028&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Pipe Upgrader: Chickens &amp;amp; Rocket Data&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4889.22194|v0.2.4889.22194]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.03.2024 (Wed) 09:08 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13867678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Shelter in Space: getting out of your suit&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4870.22138|v0.2.4870.22138]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.03.2024 (Thu) 03:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13805112&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4767.21868|v0.2.4767.21868]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13343286&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Meson Scanner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4765.21864|v0.2.4765.21864]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 02:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Pneumatic Hand Miner &amp;amp; Rocket Mining Heads&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4726.21691|v0.2.4726.21691]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.01.2024 (Tue) 07:59 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4709.21646|v0.2.4709.21646]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.01.2024 (Mon) 03:36 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13122969&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4677.21598|v0.2.4677.21598]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.12.2023 (Mon) 01:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12985980&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4672.21576|v0.2.4672.21576]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2023 (Thu) 02:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12956879&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Rocket Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4657.21547|v0.2.4657.21547]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2023 (Tue) 08:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12937550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4297.19997|v0.2.4297.19997]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2023 (Tue) 08:53 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12001137&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Airflow Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4294.19984|v0.2.4294.19984]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.08.2023 (Mon) 02:27 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11988597&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Powered Vent Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4258.19848|v0.2.4258.19848]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.07.2023 (Mon) 04:19 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11825444&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4225.19745|v0.2.4225.19745]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.07.2023 (Fri) 09:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11756263&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Phase Change Update: Liquids, gases, solids&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4218.19726|v0.2.4218.19726]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.07.2023 (Thu) 04:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11744158&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4120.19431|v0.2.4120.19431]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 22:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11427612&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4117.19426|v0.2.4117.19426]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 11:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11423058&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Character Movement, Bitshifting, and a new Spray Gun&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4089.19416|v0.2.4089.19416]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 06:12 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11418493&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4039.19189|v0.2.4039.19189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.05.2023 (Wed) 08:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11196352&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4036.19180|v0.2.4036.19180]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 15:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11190196&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Project Clinic | Developers Playtest&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4035.19177|v0.2.4035.19177]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11186376&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Integrated Circuitry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.????.?????|v0.2.????.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.04.2023 (Thu) 08:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11088471 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance Power-Up&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3920.18842|v0.2.3920.18842]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.04.2023 (Thu) 03:29 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10941954 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3893.18771|v0.2.3893.18771]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.03.2023 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10843519 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Multiplayer Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3888.18748|v0.2.3888.18748]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.03.2023 (Wed) 22:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10825506 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update V&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3860.18648|v0.2.3860.18648]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.03.2023 (Sun) 22:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10695982 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update IV&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3809.18408|v0.2.3809.18408]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.02.2023 (Wed) 08:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10449447 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;New Years Bugfixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3773.18265|v0.2.3773.18265]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.01.2023 (Thu) 08:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10302677 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3761.18233|v0.2.3761.18233]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.12.2022 (Fri) 00:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10203271 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update III: Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3759.18228|v0.2.3759.18228]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.12.2022 (Thu) 00:23 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10195738 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3742.18161|v0.2.3742.18161]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.12.2022 (Thu) 02:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10150621 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update II: Bulk Gas and Hanger Doors&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3740.18150|v0.2.3740.18150]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2022 (Wed) 07:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10143708 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update I&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3719.18087|v0.2.3719.18087]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.12.2022 (Fri) 02:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10061419 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3709.18040|v0.2.3709.18040]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.11.2022 (Tue) 00:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10034195 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update III: Genetic Manipulation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.11.2022 (Thu) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10005539 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update Part II: Balancing &amp;amp; Bugs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3678.17897|v0.2.3678.17897]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.11.2022 (Thu) 06:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9906405 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3667.17838|v0.2.3667.17838]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.11.2022 (Thu) 05:31 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9859067 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance &amp;amp; Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3647.17684|v0.2.3647.17684]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.10.2022 (Fri) 01:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9669465 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3623.17642|v0.2.3623.17642]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.09.2022 (Wed) 06:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9558864 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Deep Miner, Centrifuges, and Chutes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3619.17630|v0.2.3619.17630]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.09.2022 (Tue) 11:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9550356 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Sensors, Shadows, Sleepers, and Stationpedia&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3600.17504|v0.2.3600.17504]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.09.2022 (Wed) 23:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9466947 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;???&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3570.17364|v0.2.3570.17364]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.09.2022 (Fri) 04:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9437650 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Thermodynamics &amp;amp; Standardized Difficulty Settings&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3587.17447|v0.2.3587.17447]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.08.2022 (Wed) 06:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9421267 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3591.17448|v0.2.3591.17448]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08.2022 (Tue) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9367741 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;More Atmospherics | Upgrades to Atmospheric Machines and Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3566.17335|v0.2.3566.17335]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2022 (Mon) 21:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9342025 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Tools &amp;amp; Backpacks new content and rebalance together with plenty of bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3545.17252|v0.2.3545.17252]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.08.2022 (Wed) 10:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9286021 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3530.17210|v0.2.3530.17210]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2022 (Fri) 05:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9257681 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrolyzer &amp;amp; Dedicated Server Fixes lay the groundwork for atmospheric changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3525.17189|v0.2.3525.17189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.08.2022 (Thu) 04:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9249495 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.35??.?????|v0.2.35??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.07.2022 (Thu) 03:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9204936 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3508.17103|v0.2.3508.17103]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 06:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197941 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 04:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197073 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 00:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9196363 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 13:05 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192620 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Playing with Fire | New fire mechanics, Multiplayer Fixes, and more&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3499.17067|v0.2.3499.17067]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 11:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192041 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 17:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150375 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 16:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150051 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrogen Ice, Optimizations &amp;amp; Tutorial Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3456.16909|v0.2.3456.16909]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9146294 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hot Patch&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3431.16810|v0.2.3431.16810]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 13:26 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9113507 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Bugfixes &amp;amp; Stability&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3429.16807|v0.2.3429.16807]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 08:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9111902 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 08:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 04:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093239 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 02:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093054 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 06:34 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083867 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 03:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083205 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 23:17 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9082070 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 21:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9081680 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Return of Tutorials &amp;amp; more Bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3403.16721|v0.2.3403.16721]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 10:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9077230 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3396.16649|v0.2.3396.16649]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.06.2022 (Sat) 09:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9005826 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Atmospherics System Refactor&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3392.16643|v0.2.3392.16643]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.06.2022 (Thu) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8990706 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3344.16555|v0.2.3344.16555]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.06.2022 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8952510 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Dedicated Server &amp;amp; Fixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3336.16533|v0.2.3336.16533]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.06.2022 (Wed) 06:03 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8938977 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3304.16432|v0.2.3304.16432]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.06.2022 (Mon) 04:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8877321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3300.16424|v0.2.3300.16424]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.06.2022 (Sun) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8874789 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.0.3299.16422|v0.0.3299.16422]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 12:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8866508 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Reboot | Our Refactor is ready!&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3298.16420|v0.2.3298.16420]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 07:18 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8864292 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Beta Branch Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.04.2022 (Fri) 11:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;? &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v.0.2.3036.15111|v.0.2.3036.15111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.11.2021 (Mon) 00:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7634162 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Wiki-Links (to be migrated)==&lt;br /&gt;
# [[Version_history|Version History]]&lt;br /&gt;
# [[Patch_Notes|Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550?updates=true Steam News-Hub]&lt;br /&gt;
# [https://steamdb.info/app/544550/patchnotes/ SteamDB Patchnotes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FULLY UPDATED: 10.08.2025 - By Claimer.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5903.26007&amp;diff=23615</id>
		<title>Update v0.2.5903.26007</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5903.26007&amp;diff=23615"/>
		<updated>2025-09-30T22:00:24Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new page for v0.2.5903.26007&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Biggest Update Ever&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5903.26007&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = MAJOR - Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 15.09.2025 (Mon) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/19979678/ SteamDB] [https://store.steampowered.com/news/app/544550/view/533235259603419415 Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.5904.26009|Hotfix (v0.2.5904.26009)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5499.24517|Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization (v0.2.5499.24517)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;MAJOR UPDATE&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devs words:&#039;&#039;&#039;&lt;br /&gt;
Thank You!&lt;br /&gt;
We believe this major overhaul of Stationeers was a necessary investment to help the project reach the wider audience it deserves. However, Bringing this update to you meant taking a huge risk: pausing our regular 2-3 week updates. This has a direct financial cost, as player numbers and revenue taper off immediately without them. This project has always been more than just a job; it&#039;s taught us so much about development and, most importantly, how to build a meaningful relationship with you, our community. We&#039;ve always strived to be transparent, and you&#039;ve repaid us by being incredibly active and supportive. We believe this update can bring in many new players, and this is where you can make a huge difference:&lt;br /&gt;
&lt;br /&gt;
Spread the word: Make some noise on socials like Reddit, and recommend Stationeers to everyone you think might enjoy it.&lt;br /&gt;
&lt;br /&gt;
Welcome new players: Continue being the engaging and welcoming community that you are.&lt;br /&gt;
&lt;br /&gt;
Leave a review: If you haven&#039;t already, please consider leaving a review for the game!&lt;br /&gt;
&lt;br /&gt;
Support us directly: If you want to support us in the most impactful way, please consider purchasing our DLC.&lt;br /&gt;
&lt;br /&gt;
Simon Brown - Project Lead&lt;br /&gt;
&lt;br /&gt;
== The Terrain ==&lt;br /&gt;
We had to rewrite the terrain system to resolve some extremely buggy behavior as well as performance issues caused by even small amounts of exploration within the game. We did this by moving a lot of the terrain tasks to make better utilization of your GPU and have frontloaded a lot of the ram usage.&lt;br /&gt;
There are a number of new or changed settings. Two of the major ones that have an impact on performance are Tessellation, Shadows, and Distance Shadows.&lt;br /&gt;
&lt;br /&gt;
This Stationeers update completely redefines the how terrain looks, how the game performs, and how connected you feel to the world while playing. Pictures below will do the speaking, but the new terrain looks amazing, and blows the previous worlds away. The maps are now hand authored with meaningful thought put into kilometers of expanses to explore. Yet at the same time, with this new approach performance has increased, terrain hitching has disappeared, and save files are a tiny fraction of what they used to be.&lt;br /&gt;
&lt;br /&gt;
== A New Look ==&lt;br /&gt;
The terrain is rendered with a completely new material that supports a range of features. The largest improvement is the ability for multiple sets of textures, representing multiple voxel types, to dynamically blend together. This is leveraged in many different ways and is a powerful tool for creating new and interesting planets. For example, on Vulcan there’s glowing rocks around the lava, while on Europa there’s a thick layer of ice and snow contrasting the black rock that lays beneath.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
The maps are layered with regions that are used for different things, including names to help you become familiar with the maps and navigating. Additionally, points of interest add flavor, and more functional things such as deep mining regions and playarea bounds.&lt;br /&gt;
&lt;br /&gt;
== View Distance ==&lt;br /&gt;
The new terrain system can render kilometers of voxel landscape. Multiple voxel types can create mountain vistas with contrasting rocky peaks and snow layers. The voxel system also allows us to create several layers of perfectly integrated LoDs of decreasing resolution. With the old system the view distance was limited by the culling system and terrain loading requirements. This previously resulted in a short terrain rendering distance which was stitched together with a very low resolution distant terrain mesh.&lt;br /&gt;
&lt;br /&gt;
== Underlying Data Structure ==&lt;br /&gt;
At the core of this update is the shift from a 8x8x8 voxel chunks to a voxel &#039;octree&#039;. While the old system required data for every single voxel, data in the octree is only present where it needs to be. Large solid underground or open-air areas result in very little data needing to be stored. Only where there is actually complex topology does the data storage get more dense.&lt;br /&gt;
&lt;br /&gt;
Multiple data structures are used to achieve the final terrain while avoiding performance problems. The world voxel data, which is a fixed size in memory and never changes allows for quick access due to its static nature. This is combined with another ‘delta’ octree, which starts empty and records the changes in the terrain. When the terrain is modified, we only dirty the delta octree. When we render or interact with the terrain we read first from the delta octree, and if nothing is there, we read from the read-only world data. Additionally, ore veins are now defined in their own tree-like data structure to not dirty the voxel structure unnecessarily. This provides us with definitions and controls to make them generate in continuous structures that subtly make mining different ores feel unique.&lt;br /&gt;
&lt;br /&gt;
== Moddability ==&lt;br /&gt;
A foundational goal for this overhaul was to make the entire world-creation process moddable and data-driven. We built a toolchain that allows anyone to create a world without ever needing to open the Unity game engine editor. We used this same process for our official maps; assets were generated in external tools and then imported directly into the built game. This opens the door for the community to use free tools to create and share entirely new worlds. However, be aware that generating a world is a memory and CPU-intensive process, so powerful hardware is recommended for it to complete quickly.&lt;br /&gt;
&lt;br /&gt;
== Worlds With Meaning ==&lt;br /&gt;
We’ve always wanted Stationeers to invoke a sense of exploration. Landing on a hostile planet and needing to construct systems to stay alive makes the planet the core antagonist. However, the previous terrain system just wasn’t up to task, as we discovered with our attempts to make Loulan an interesting place. Greater stress placed on the terrain and exploration would functionally remove performance that was needed for the base game. But with the new approach to world creation, we had the ability to make each map much more its own character.&lt;br /&gt;
&lt;br /&gt;
Instead of the map being generated from random noise, each mountain can now feel unique. When you travel, you get a sense of position, and recognize far away features as points of reference. There are now vast frozen lakebeds, map dividing canyons, or towering ridges for the player to see and traverse. Additionally, we’ve used the opportunity to create biome like regions, named points of interest, and unique areas with ore distribution changes. This all contributes to you feeling much more connected to the map, and actually feeling like you are going somewhere else when you travel.&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
We needed to redesign each of the planets in this new paradigm, but we didn&#039;t want to lose what made the old worlds unique. Rather than trying to replicate any specific elements of the old terrain properties, we used the mood that the old planets invoked to define the baseline for the new planets. Instead of trying to cram too much into one map, we made each world’s terrain interesting, believably consistent. The choices of terrain features didn&#039;t have to be the definition of the planet, since there are so many intriguing map ideas for us to make. This decision allows us in the future to create even more maps for planets without having to completely change what already exists.&lt;br /&gt;
&lt;br /&gt;
==== Mars: The Canyon ====&lt;br /&gt;
We identified early on that one of the things that made the worlds feel different was the silhouette of the horizon. For Mars we wanted to maintain its characteristic rolling small hills that build into larger ones. With the new voxel types we were able to give it rockfaces and cliffs that gives it an open epic vibe. On of the test maps we used initially was a height scan of the Grand Canyon which we really liked and we decided to integrate a massive canyon into the Mars map as well.&lt;br /&gt;
&lt;br /&gt;
==== Moon: Great Mare ====&lt;br /&gt;
The Lunar map was the first map we tackled and felt like it was an easy choice as there was not a lot of unknowns. We knew we wanted it to be a relatively flat surface cluttered with craters. To make it more interesting the map is set on the edge of a mare with some dramatic height elevation that cuts across the map.&lt;br /&gt;
&lt;br /&gt;
==== Mimas: Impact ====&lt;br /&gt;
We considered the old Mimas felt a bit like a ‘Moon 2&#039; but were not going to just replicate the moon for the new one. At its core it’s still a crater-ridden terrain but Mimas&#039;s point of difference is dramatic craters that rise much further up, and it features a crater so large that you barely know you’re in it if you’re standing near the center.&lt;br /&gt;
&lt;br /&gt;
==== Europa: Colosseum ====&lt;br /&gt;
This is an example of us taking a dramatically different route. Europa is completely covered in snow with rocky, exposed mountainous ranges. Initially we wanted to create some areas that were representative of the original Europa with massive ice spikes, but it did not feel right and was hard to make work technically. This was a good example of us working to the limitations of what we built and playing and iterating with the world building team until we were satisfied. We had an awesome time playing on Europa for over two weeks and we only saw a fraction of the map.&lt;br /&gt;
&lt;br /&gt;
==== Venus: Miasma ====&lt;br /&gt;
When looking at the old version of Venus the core feeling was best described as oppressive. We leaned into that with steep, towering, hostile ridged mountains permeating the map. The only respite from these mountains are the occasional shallow basins with toxic looking terrain colors, as well as dried up sulfur flats.&lt;br /&gt;
&lt;br /&gt;
==== Vulcan: Foundry ====&lt;br /&gt;
The old Vulcan map was probably the most unique of the old planets and invoked a feeling that we wanted to fully capture in the new map. Everyone on the team felt that it was important to get this one right, so we slowed down and decided to expand our world building feature set to allow for more interesting lava and the ability to add fractures. The map itself went through many iterations until we landed on a craggy landscape covered in fractures and giant volcanoes. The lava means you can’t dig down too far, while the hostile landscape and environment make it hard to traverse on mining missions.&lt;br /&gt;
&lt;br /&gt;
=== Out with the Old ===&lt;br /&gt;
Our previous terrain system had a critical flaw: it never unloaded parts of the world from memory. The more you explored, the more RAM the game would permanently consume, leading to unavoidable performance degradation. This functionally limited how far you could travel before the game became unstable. This core inefficiency led to other problems, such as bloated save files with long load times and noticeable in-game &#039;hitching&#039; when actions like mining or explosions occurred.&lt;br /&gt;
&lt;br /&gt;
Creatively, the system was a dead end; while the worlds were procedurally-generated, they were also homogeneous, with almost no meaningful variance. Traveling in any direction presented more of the same landscape, which limited the feeling of true exploration and prevented us from creating the unique, authored experiences we envisioned.&lt;br /&gt;
&lt;br /&gt;
== New Save System ==&lt;br /&gt;
The old save system was often described as unintuitive. It had confusing components, such as the backup system, which didn&#039;t always behave how people expected. A single save misunderstanding can ruin hours of work and sour a day&#039;s long play session. So, there are two main new concepts to understand about the new save system - save files are now compressed into a single .save file and the save file structure has been changed to be a lot more clear.&lt;br /&gt;
&lt;br /&gt;
Breaking it down into the different kinds of saves we have:&lt;br /&gt;
*&#039;&#039;&#039;Head Save&#039;&#039;&#039;&lt;br /&gt;
*This is the working save file, named after your world, that gets updated if you click &#039;Save Game&#039; or &#039;Save and Exit&#039;. When creating a manual save with save as &#039;Save As&#039;, this save also updates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manual Save&#039;&#039;&#039;&lt;br /&gt;
*These manual saves allow you to make a named checkpoint, e.g. &amp;quot;Rocket launch test&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quick Save&#039;&#039;&#039;&lt;br /&gt;
*Quick saves are triggered by the quick save button, F5. They do not also update the head save.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Auto Save&#039;&#039;&#039;&lt;br /&gt;
*Auto saves happen periodically while playing the game. They do not also update the head save.&lt;br /&gt;
&lt;br /&gt;
The save menu has been significantly updated, and each of these save types are displayed visually differently in the expanded save menu, to help you better understand your saves. In normal practice when restarting the game, you don&#039;t need to even expand this advanced save information, and just pressing the load button will continue your game.&lt;br /&gt;
&lt;br /&gt;
== Save Transformer ==&lt;br /&gt;
With all the changes to the terrain and save systems all previous saves are broken. The community has already created various tools for porting your old saves. Here&#039;s a link to JacksonTheMaster&#039;s(Discord Handle) tool. There&#039;s also a workshop mod that you can find from this website.&lt;br /&gt;
&lt;br /&gt;
Stationeers Save Transformer by JacksonTheMaster&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
We highly recommend not connecting using Steam P2P for multiplayer as it can cause desyncs and is not nearly as reliable. If the game tries to connect via Steam P2P you will be warned in game.&lt;br /&gt;
A major cause of client-side hitching was fixed: a bug that caused unnecessary waiting for atmospheric network updates. In our tests on large bases, this eliminated a 20-30ms frame spike that was occurring twice a second.&lt;br /&gt;
&lt;br /&gt;
Beyond this, we made dozens of small changes and fixes that massively improve the multiplayer experience. Connecting to and disconnecting from servers is now much smoother and more reliable. During our internal playthroughs, once we had made these improvements, we regularly had up to 10 players online at once without any issues.&lt;br /&gt;
&lt;br /&gt;
== Community Walkthroughs ==&lt;br /&gt;
Three excellent walkthroughs using our tutorial system (Airlock, Smelting, and Manufacturing) made by community member, BigFootMSR(with his approval), have been officially integrated into the base game. Give him a big thanks for helping explain some of the more advanced parts of the game to new players.&lt;br /&gt;
&lt;br /&gt;
== Project Clinic Improvements ==&lt;br /&gt;
At Rocketwerkz one of the most important things we do is play our games. Once we had our first new terrain complete enough to play, Europa, we stopped our regular development for over two weeks to simply play. Playing the game the same way as customers allows us to see where the game actually needs work. This is the core foundation for what we call project clinics. So, besides the Terrain work we have done a massive amount of bug fixing, adding content, as well as hardening and improving systems.&lt;br /&gt;
&lt;br /&gt;
Beyond bigger stuff like the save and multiplayer improvements bellow you can quick fire list of all the things we’ve added or changed:&lt;br /&gt;
&lt;br /&gt;
=== Move All Inventory Actions ===&lt;br /&gt;
You can now hold Left Control while dragging to move all items in a container, or hold Left Shift to move all items of the same type.&lt;br /&gt;
&lt;br /&gt;
=== DensePool ===&lt;br /&gt;
A common cause of stuttering in complex bases is the process of adding and removing objects from large lists. To solve this, we implemented a new high performance data structure we call a DensePool. This system uses a &amp;quot;swap and pop&amp;quot; method, ensuring that our lists of objects are always kept tightly packed and efficient. We&#039;ve refactored nearly every major system in the game to use these DensePools, resulting in a significant reduction in stuttering and memory usage, especially for large bases and busy multiplayer servers.&lt;br /&gt;
&lt;br /&gt;
=== Multi-block Pipes and Chutes ===&lt;br /&gt;
Something that has been long requested, and during the construction of a big and spread-out base we once again saw a need for long pipe segments. While this is handy from a station construction point of view, it significantly helps reduce the number of things in the world which has a non-trivial performance impact. We then expanded this to also include chutes, which have a higher performance cost than pipes.&lt;br /&gt;
&lt;br /&gt;
=== Logic System Upgrades ===&lt;br /&gt;
For our dedicated IC10 architects, this update delivers one of the most significant expansions to the logic system yet. We&#039;ve focused on making your code simpler to write, more powerful, and far more intelligent, allowing you to create robust scripts that can dynamically adapt to their environment without throwing errors.&lt;br /&gt;
&lt;br /&gt;
=== Streamlined Code with Direct Addressing ===&lt;br /&gt;
We&#039;ve fundamentally streamlined how you reference devices. Previously, to read a variable from a specific device, you often had to load that device&#039;s ID into a register and then use a dedicated instruction like ld.&lt;br /&gt;
&lt;br /&gt;
Now, core instructions like l (load), s (store), and all device branching instructions have been upgraded to support Direct Addressing. This means the instruction itself is smart enough to know if you&#039;re giving it a register, a device screw (like d0), or a raw Device ID. In short, you can skip the middleman, which makes your code cleaner and more intuitive.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a practical example:&lt;br /&gt;
# THE OLD WAY # You had to use &#039;ld&#039; after moving the ID into a register. move r0 123456789 # Move the Reference ID of a switch into r0 ld r1 r0 Open # Load the &#039;Open&#039; state # THE NEW, SIMPLER WAY # The &#039;l&#039; instruction now does it all. # You can use the ID directly, or an alias. alias myswitch 123456789 l r1 myswitch Open # Load the &#039;Open&#039; state directly&lt;br /&gt;
&lt;br /&gt;
=== Smarter Scripts with Dynamic Device Checking ===&lt;br /&gt;
We&#039;re also introducing powerful new branching instructions that allow your script to ask a device a question before trying to interact with it: &amp;quot;Can this variable even be read?&amp;quot; or &amp;quot;Is this variable writable?&amp;quot;. This prevents your script from throwing an error and halting, allowing you to create universal scripts that can intelligently check what a device is capable of.&lt;br /&gt;
bdnvl&lt;br /&gt;
&lt;br /&gt;
Branch if Device Not Valid to Load: Jumps to the specified line if the logicType on the device is not readable.&lt;br /&gt;
&lt;br /&gt;
bdnvs&lt;br /&gt;
&lt;br /&gt;
Branch if Device Not Valid to Store: Jumps to the specified line if the logicType on the device is not writable.&lt;br /&gt;
&lt;br /&gt;
=== Planetary Mapping System ===&lt;br /&gt;
A new gameplay loop has been added that allows you to scan and view the entire map. By building a Map Motherboard and connecting it to deep scanners, you can launch a rocket into orbit to slowly reveal the planetary surface on screen. This also allows you to toggle the deep ore region overlay, so you can find new regions with different deep ore mixes.&lt;br /&gt;
&lt;br /&gt;
=== New Tools and Helpers ===&lt;br /&gt;
We&#039;ve also expanded your creative toolkit with several new instructions. You can now create smooth value transitions using LERP (Linear Interpolation), and perform highly efficient data packing with EXT (Extract Bit Field) and INS (Insert Bit Field).&lt;br /&gt;
&lt;br /&gt;
To assist with complex calculations, the Universal Gas Constant (rgas) and Tau (tau) are now available as built-in constants. In the IC Editor, these constants and all your variables will now display their live numerical values in yellow text, making debugging much easier.&lt;br /&gt;
&lt;br /&gt;
==== A New Lander ====&lt;br /&gt;
A lander replacement has been implemented that replaces the old one and bring it in line with the drop pod you spawn in.&lt;br /&gt;
&lt;br /&gt;
==== New Computers ====&lt;br /&gt;
To better display your new planetary discoveries, two new computer variants have been added: a standing and a wall mounted version. These provide an excellent canvas for the new Map Motherboard, which connects to your rocket&#039;s deep scanning head to reveal the planetary surface as it orbits.&lt;br /&gt;
&lt;br /&gt;
==== Rocket Gas Filtration Kit ====&lt;br /&gt;
This new machine is designed for harvesting resources directly from the atmospheric gas clouds of planets like Jupiter. To support this, you&#039;ll find new cloud mining nodes appearing on the space map.&lt;br /&gt;
&lt;br /&gt;
==== Large Rocket Tanks ====&lt;br /&gt;
Two new large landing pad tanks have been added: a Gas and a Liquid variant. Each is 3x2x4, and holds 3000L.&lt;br /&gt;
&lt;br /&gt;
==== Wide Airlock ====&lt;br /&gt;
A new, fully functional double-width (2x1) airlock, constructible from the Airlock kit.&lt;br /&gt;
&lt;br /&gt;
==== Logic PID Controller ====&lt;br /&gt;
A PID (Proportional-Integral-Derivative) controller is a powerful tool for automation. It constantly works to minimize the error between a desired setpoint and a measured variable, making it perfect for tasks like precisely regulating temperature or pressure.&lt;br /&gt;
&lt;br /&gt;
==== Compact IC Housing ====&lt;br /&gt;
A new, smaller IC housing variant with combined power and data connections for tighter placements.&lt;br /&gt;
&lt;br /&gt;
==== Hard Hat ====&lt;br /&gt;
A new helmet that contains a built-in light.&lt;br /&gt;
&lt;br /&gt;
== Ice Crusher Rework ==&lt;br /&gt;
The Ice Crusher has been significantly reworked to be more intuitive, especially for new players who found the old version&#039;s lack of feedback confusing. It now features a new status panel that clearly displays what the machine is doing and any error states, a color-changing heating indicator light for at-a-glance feedback, and a physical temperature dial for direct and easy control over the heating process.&lt;br /&gt;
&lt;br /&gt;
== Cryotube &amp;amp; Sleeper Rework ==&lt;br /&gt;
The Sleeper now features a status panel that clearly shows how it works and if it&#039;s functioning correctly. The Cryotube has received a more significant overhaul and now requires a piped supply of cooled Liquid Nitrogen to operate. To make this new requirement clear, it includes an improved info panel that not only educates you on what&#039;s needed for it to function, but also displays critical medical data, including the organ damage values of any occupant.&lt;br /&gt;
&lt;br /&gt;
== Tracker Cartridge Upgrade ==&lt;br /&gt;
The functionality of the GPS Cartridge has been merged into the Tracker Cartridge. The old GPS Cartridge is now deprecated.&lt;br /&gt;
&lt;br /&gt;
== LED Display Upgrades ==&lt;br /&gt;
LED displays can now be set to show units (Kelvin, Celsius, Pa, etc.) and can display short strings of text sent from an IC.&lt;br /&gt;
&lt;br /&gt;
== High-Speed Mining Drill Buffs ==&lt;br /&gt;
The mineral drill&#039;s speed boost has been increased from 120% to 150%, and the ice drill&#039;s boost has been increased from 20% to 50% to better justify their high energy costs.&lt;br /&gt;
&lt;br /&gt;
== Improved Computer Interaction ==&lt;br /&gt;
You can now use Alt + click on computer screens, which makes UI interaction much smoother. This also allows you to open the IC editor while holding the laptop in your hand.&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
You can now express yourself in-game with a range of new facial expressions, controlled via the emote console command. This system also includes automatic expressions for &#039;Death&#039; and &#039;Unconscious&#039; states for added immersion.&lt;br /&gt;
&lt;br /&gt;
== Known Issues ==&lt;br /&gt;
Some explosions, such as canisters, do not destroying terrain&lt;br /&gt;
The use of dr in IC10 scripts is not fully supported yet&lt;br /&gt;
Some rich ore deposits are not working correctly on the moon map&lt;br /&gt;
&lt;br /&gt;
=== Pre-Terrain Branch ===&lt;br /&gt;
We&#039;ve locked of a branch on steam called &#039;preterrain&#039;. You&#039;ll always be able to go back to this if you choose.&lt;br /&gt;
&lt;br /&gt;
== Change Log 0.2.5919.26060 ==&lt;br /&gt;
[https://pastebin.com/LsbVNS7X PASTEBIN]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/19979678/ Update on SteamDB]&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/533235259603419415 Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23614</id>
		<title>Update v0.2.5919.26060</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23614"/>
		<updated>2025-09-30T21:35:35Z</updated>

		<summary type="html">&lt;p&gt;Claimer: fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Small Vending Machine &amp;amp; Performance Improvements&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5919.26060&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 23.09.2025 (Tue) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/20086927/ SteamDB] [https://store.steampowered.com/news/app/544550/view/544494894020823227/ Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[NO]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5906.26015|Hotfix (v0.2.5906.26015)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Devs words:&#039;&#039;&#039;&lt;br /&gt;
Thank You!&lt;br /&gt;
First of all, thank you all for the support. The terrain update was a massive undertaking for us and the response from the existing community, as well as all the new players, has been absolutely amazing.&lt;br /&gt;
&lt;br /&gt;
We immediately broke our all time concurrent player record and then repeated that for several more days in a row.&lt;br /&gt;
&lt;br /&gt;
Recent reviews rocketed up to overwhelmingly positive which is heartwarming to see.(if you haven&#039;t already, consider going and leaving a review, it helps a lot!)&lt;br /&gt;
&lt;br /&gt;
Thank you!&lt;br /&gt;
&lt;br /&gt;
== Small Vending Machine ==&lt;br /&gt;
At a fraction of the capacity, with 12 slots, the small vending machine serves as some useful compact storage for anything from food to ingots. It&#039;s just one by three small grids in size, so much smaller than the large version. This repeatedly came up as something we wanted during a play session, and now here it is.&lt;br /&gt;
&lt;br /&gt;
== Terrain Optimizations and Settings ==&lt;br /&gt;
We’ve heard from many of you that you’re experiencing lower than expected fps with the new update, especially on Vulcan. We’ve done some optimisations under the hood to help improve terrain performance as well as exposed some new settings to give you better control when tweaking your performance.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Tessellation ===&lt;br /&gt;
Tessellation is a process performed on the GPU. We use it to define small details in the terrain like rocks and cracks. The Terrain Tessellation setting controls how finely the mesh is subdivided, these small subdivisions are then pushed inwards or outwards using a heightmap texture that matches the terrain color texture.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Detail ===&lt;br /&gt;
In order to render terrain out to 1.5KM, as we get further from the camera we sample voxel data at increasing steps to form terrain LODS (levels of detail). The Terrain Detail setting controls the thresholds at which we switch to lower detail LODS. Lower detail LODS bias downwards and tend to be smoother; distant features appear “flattened” at the lower quality settings.&lt;br /&gt;
&lt;br /&gt;
=== Minable Render Distance ===&lt;br /&gt;
The Minable Render Distance setting controls the distance at which mineable ores are drawn.&lt;br /&gt;
NOTE: if this is set higher than the “Terrain Detail” setting distant ores will appear to “float” over the terrain.&lt;br /&gt;
&lt;br /&gt;
=== Steep Terrain Glitch ===&lt;br /&gt;
There was a visual glitch with the terrain data on Vulcan causing extremely weird normals on steep mountains. This means that we have regenerated the terrain data for Vulcan but we have kept the old map in the game but hidden so that those with a current save on Vulcan will not have to update their terrain data, this will mean that they will still see the weird normals on existing saves.&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
The Shadows setting affects the number of Cascades (Shadow LODS) and the distance that shadows are drawn. At lower quality levels we only allow large objects to cast shadows.&lt;br /&gt;
&lt;br /&gt;
== Game Serialization Improvements ==&lt;br /&gt;
On some large bases people were experiencing game lag during saving. This was due to saving locking some processes for the entirety of the save process, including zipping the save. Saves now only lock game threads while necessary and release them before compressing the serialized data.&lt;br /&gt;
&lt;br /&gt;
== Community Localization ==&lt;br /&gt;
A big thank you to the community members who have provided us with comprehensive translations for Chinese(MRhythm), French(CedricDx and Gosti_FR), and Russian(AlexusYT) languages.&lt;br /&gt;
&lt;br /&gt;
They created a git repository that&#039;s maintained and allows us to easily pull their updates directly into the game.&lt;br /&gt;
&lt;br /&gt;
A big thank you to everyone involved!&lt;br /&gt;
&lt;br /&gt;
=== Indirect Addressing Fix ===&lt;br /&gt;
There was an issue with causing indirect addressing that was fixed by community member on Discord provided the fix for. Send your thanks to &#039;&#039;&#039;Elmotrix!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Change Log 0.2.5919.26060 ==&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hidden Setting &amp;quot;MaxConcurrentWorkers&amp;quot;. By default this is set to processorCount-1. Some users are reporting crashes or errors on load due to the 100% all-core-work-load terrain initialisation. This setting can be used to help mitigate application CPU usage for those users effected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Deprecated flag to Vulcan WorldSetting.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; savetype &#039;manual&#039; to possible types for loadlatest command.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Small y offset to distant minables to help prevent &amp;quot;floating&amp;quot; effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; function to format all commands as a markdown table for the dedicated server guide. Commented out for now but leaving there in case we want to regenerate it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; StructureVendingMachineSmall to the vending machine kit&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a few more restricted characters to save names which where causing saves to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; more logging to each save step.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Minable Render Distance Setting. This effects the render range of minable ores.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Terrain Detail Setting. This effects the Lod radius of the terrain meshes (at lower settings the near-to-mid distance terrain meshes will be less accurately rendered)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing isKinematic checks to a few places where rigidbody velocity is set.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing blueprint for flaregun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; scale in range of minables shader to be a fraction of the total render distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; updated Dedicated Server help tip for valid worlds to hide tutorials and flag deprecated worlds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; increased the distance of emissive terrain effects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced High minable render distance range a small amount.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain settings pass. Reworked and added some settings to help performance scale better on low-mid range hardware.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reworked Terrain Tessellation Settings to more performant values and fixed Extreme Setting and an off Setting.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; saving on very large bases was pausing the game thread for a very long time. Have moved unpausing the game tick to immediately after the snapshot of the world data has been acquired. After this the serialization and zipping will continue in the background. This should get the game tick pause time down to sub one second.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; advanced composter not connecting to chutes correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; save folder names were being incorrectly trimmed if they contained dots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Jetpack sometimes not working when very close to ground. This could happen if the sphere cast started inside the terrain collider, added a sphere overlap to check for this case.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Jetpack would loose thrust when flying over lava. It now also evaluates the lava height when determining thrust efficiency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; un-localised slot tooltip for lander mkII.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a typo for one of Jupiter&#039;s moons. name has been corrected from &amp;quot;Hamilia&amp;quot; to &amp;quot;Himalia&amp;quot;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Deep Miner destroyed state was invisible, caused destroyed Deep Miners to block constructions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; deep mining regions not showing up on the map motherboard for lunar, mars and mimas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some Issues with the voxel data on Vulcan. This fix will only apply to new games created on Vulcan after this patch.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some cases where regions and start locations were being direct referenced when interacting with a WorldSettingData.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Grammatical errors in Moon and Mimas descriptions&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Grammatical errors in Vulcan world description.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue with indirect addressing for IC10 scripts. Thanks @Elmotrix for the fix.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; some related assets, blueprints, animators and audio from already deleted weapon prefabs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; references to missing scripts on a few cosmetic items.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; unused replaysaveload class.&lt;br /&gt;
&lt;br /&gt;
*Updated icarus suit helmet mesh with new mesh, fixing a few minor uv and vert issues.&lt;br /&gt;
*Updated icarus suit helmet animation to fix visor poking through mesh when open.&lt;br /&gt;
*Updated French, Russian, and Simplified Chinese localization files. (Credit: CedricDx(FR), Gosti_FR(FR), AlexusYT(RU), and MRhythm(CN))&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/20086927/ Update on SteamDB]&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/544494894020823227 Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23613</id>
		<title>Update v0.2.5919.26060</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23613"/>
		<updated>2025-09-30T21:34:55Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new page for update v0.2.5919.26060&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Small Vending Machine &amp;amp; Performance Improvements&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5919.26060&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 23.09.2025 (Tue) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/20086927/ SteamDB] [https://store.steampowered.com/news/app/544550/view/544494894020823227/ Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[NO]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5906.26015|Hotfix (v0.2.5906.26015)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Devs words:&#039;&#039;&#039;&lt;br /&gt;
Thank You!&lt;br /&gt;
First of all, thank you all for the support. The terrain update was a massive undertaking for us and the response from the existing community, as well as all the new players, has been absolutely amazing.&lt;br /&gt;
&lt;br /&gt;
We immediately broke our all time concurrent player record and then repeated that for several more days in a row.&lt;br /&gt;
&lt;br /&gt;
Recent reviews rocketed up to overwhelmingly positive which is heartwarming to see.(if you haven&#039;t already, consider going and leaving a review, it helps a lot!)&lt;br /&gt;
&lt;br /&gt;
Thank you!&lt;br /&gt;
&lt;br /&gt;
== Small Vending Machine ==&lt;br /&gt;
At a fraction of the capacity, with 12 slots, the small vending machine serves as some useful compact storage for anything from food to ingots. It&#039;s just one by three small grids in size, so much smaller than the large version. This repeatedly came up as something we wanted during a play session, and now here it is.&lt;br /&gt;
&lt;br /&gt;
== Terrain Optimizations and Settings ==&lt;br /&gt;
We’ve heard from many of you that you’re experiencing lower than expected fps with the new update, especially on Vulcan. We’ve done some optimisations under the hood to help improve terrain performance as well as exposed some new settings to give you better control when tweaking your performance.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Tessellation ===&lt;br /&gt;
Tessellation is a process performed on the GPU. We use it to define small details in the terrain like rocks and cracks. The Terrain Tessellation setting controls how finely the mesh is subdivided, these small subdivisions are then pushed inwards or outwards using a heightmap texture that matches the terrain color texture.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Detail ===&lt;br /&gt;
In order to render terrain out to 1.5KM, as we get further from the camera we sample voxel data at increasing steps to form terrain LODS (levels of detail). The Terrain Detail setting controls the thresholds at which we switch to lower detail LODS. Lower detail LODS bias downwards and tend to be smoother; distant features appear “flattened” at the lower quality settings.&lt;br /&gt;
&lt;br /&gt;
=== Minable Render Distance ===&lt;br /&gt;
The Minable Render Distance setting controls the distance at which mineable ores are drawn.&lt;br /&gt;
NOTE: if this is set higher than the “Terrain Detail” setting distant ores will appear to “float” over the terrain.&lt;br /&gt;
&lt;br /&gt;
=== Steep Terrain Glitch ===&lt;br /&gt;
There was a visual glitch with the terrain data on Vulcan causing extremely weird normals on steep mountains. This means that we have regenerated the terrain data for Vulcan but we have kept the old map in the game but hidden so that those with a current save on Vulcan will not have to update their terrain data, this will mean that they will still see the weird normals on existing saves.&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
The Shadows setting affects the number of Cascades (Shadow LODS) and the distance that shadows are drawn. At lower quality levels we only allow large objects to cast shadows.&lt;br /&gt;
&lt;br /&gt;
== Game Serialization Improvements ==&lt;br /&gt;
On some large bases people were experiencing game lag during saving. This was due to saving locking some processes for the entirety of the save process, including zipping the save. Saves now only lock game threads while necessary and release them before compressing the serialized data.&lt;br /&gt;
&lt;br /&gt;
== Community Localization&lt;br /&gt;
A big thank you to the community members who have provided us with comprehensive translations for Chinese(MRhythm), French(CedricDx and Gosti_FR), and Russian(AlexusYT) languages.&lt;br /&gt;
&lt;br /&gt;
They created a git repository that&#039;s maintained and allows us to easily pull their updates directly into the game.&lt;br /&gt;
&lt;br /&gt;
A big thank you to everyone involved! ==&lt;br /&gt;
&lt;br /&gt;
=== Indirect Addressing Fix ===&lt;br /&gt;
There was an issue with causing indirect addressing that was fixed by community member on Discord provided the fix for. Send your thanks to &#039;&#039;&#039;Elmotrix!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Change Log 0.2.5919.26060 ==&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hidden Setting &amp;quot;MaxConcurrentWorkers&amp;quot;. By default this is set to processorCount-1. Some users are reporting crashes or errors on load due to the 100% all-core-work-load terrain initialisation. This setting can be used to help mitigate application CPU usage for those users effected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Deprecated flag to Vulcan WorldSetting.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; savetype &#039;manual&#039; to possible types for loadlatest command.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Small y offset to distant minables to help prevent &amp;quot;floating&amp;quot; effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; function to format all commands as a markdown table for the dedicated server guide. Commented out for now but leaving there in case we want to regenerate it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; StructureVendingMachineSmall to the vending machine kit&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a few more restricted characters to save names which where causing saves to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; more logging to each save step.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Minable Render Distance Setting. This effects the render range of minable ores.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Terrain Detail Setting. This effects the Lod radius of the terrain meshes (at lower settings the near-to-mid distance terrain meshes will be less accurately rendered)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing isKinematic checks to a few places where rigidbody velocity is set.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing blueprint for flaregun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; scale in range of minables shader to be a fraction of the total render distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; updated Dedicated Server help tip for valid worlds to hide tutorials and flag deprecated worlds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; increased the distance of emissive terrain effects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced High minable render distance range a small amount.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain settings pass. Reworked and added some settings to help performance scale better on low-mid range hardware.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reworked Terrain Tessellation Settings to more performant values and fixed Extreme Setting and an off Setting.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; saving on very large bases was pausing the game thread for a very long time. Have moved unpausing the game tick to immediately after the snapshot of the world data has been acquired. After this the serialization and zipping will continue in the background. This should get the game tick pause time down to sub one second.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; advanced composter not connecting to chutes correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; save folder names were being incorrectly trimmed if they contained dots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Jetpack sometimes not working when very close to ground. This could happen if the sphere cast started inside the terrain collider, added a sphere overlap to check for this case.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Jetpack would loose thrust when flying over lava. It now also evaluates the lava height when determining thrust efficiency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; un-localised slot tooltip for lander mkII.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a typo for one of Jupiter&#039;s moons. name has been corrected from &amp;quot;Hamilia&amp;quot; to &amp;quot;Himalia&amp;quot;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Deep Miner destroyed state was invisible, caused destroyed Deep Miners to block constructions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; deep mining regions not showing up on the map motherboard for lunar, mars and mimas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some Issues with the voxel data on Vulcan. This fix will only apply to new games created on Vulcan after this patch.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some cases where regions and start locations were being direct referenced when interacting with a WorldSettingData.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Grammatical errors in Moon and Mimas descriptions&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Grammatical errors in Vulcan world description.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue with indirect addressing for IC10 scripts. Thanks @Elmotrix for the fix.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; some related assets, blueprints, animators and audio from already deleted weapon prefabs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; references to missing scripts on a few cosmetic items.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; unused replaysaveload class.&lt;br /&gt;
&lt;br /&gt;
*Updated icarus suit helmet mesh with new mesh, fixing a few minor uv and vert issues.&lt;br /&gt;
*Updated icarus suit helmet animation to fix visor poking through mesh when open.&lt;br /&gt;
*Updated French, Russian, and Simplified Chinese localization files. (Credit: CedricDx(FR), Gosti_FR(FR), AlexusYT(RU), and MRhythm(CN))&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/20086927/ Update on SteamDB]&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/544494894020823227 Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=HARM_Suit&amp;diff=23612</id>
		<title>HARM Suit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=HARM_Suit&amp;diff=23612"/>
		<updated>2025-09-30T21:05:26Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new page for HARM suit only few info will be filled with release to public version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add in 0.2.5929.26081 (Currently only in BETA)&lt;br /&gt;
&lt;br /&gt;
Added HARM Suit. New super heavy suit with a much greater damage resistance and higher thermal performance. The HARMSuit is cooled via a liquid canister. It is effectively immune from the increased solar heating of solar storms. Due to its weight a jetpack cannot be used while wearing a HARMSuit, however a Hard backpack or mining backpack are still able to be worn.&lt;br /&gt;
*recipe for HARMSuit and HARMSuit Helmet to Tier2 tool printer.&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Equipment&amp;diff=23611</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Equipment&amp;diff=23611"/>
		<updated>2025-09-30T21:02:55Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new HARM suit added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;1&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Tools&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Construction&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Angle Grinder]], [[Arc Welder]], [[Crowbar]], [[Emergency Angle Grinder]], [[Emergency Arc Welder]], [[Emergency Crowbar]], [[Emergency Drill]], [[Emergency Screwdriver]], [[Emergency Wire Cutters]], [[Emergency Wrench]], [[Hand Drill]], [[Angle Grinder|Mk II Angle Grinder]], [[Arc Welder|Mk II Arc Welder]], [[Crowbar|Mk II Crowbar]], [[Hand Drill|Mk II Hand Drill]], [[Screwdriver|Mk II Screwdriver]], [[Wire Cutters|Mk II Wire Cutters]], [[Wrench|Mk II Wrench]], [[Screwdriver]], [[Welding Torch]], [[Wire Cutters]], [[Wrench]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Mining&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Emergency Pickaxe]], [[Mining Drill]], [[Mining Drill|Mk II Mining Drill]], [[Pickaxe]], [[Dirt Canister]], [[Terrain Manipulator]], [[Mining Drill (Heavy)]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Others&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Labeller]], [[Spray Gun]], [[Credit Card]], [[Duct Tape]], [[Duct Tape|Mk II Duct Tape]], [[Plant Sampler]], [[Authoring Tool]], [[Laptop]], [[Portable Light]], [[Data Disk]], [[Spray Paint]], [[Fire Extinguisher]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot; rowspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Tablets&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Devices&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Advanced Tablet]], [[Handheld Tablet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;&#039;&#039;&#039;Cartridges&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Cartridges (Access Controller)]], [[Configuration]], [[GPS]], [[Network Analyzer]], [[Ore Scanner (Color)]], [[Tracker]], [[Atmos Analyzer]], [[eReader]], [[Medical Analyzer]], [[Ore Scanner]], [[Cartridge Plant Analyser]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Clothing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot; rowspan=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Suits&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;1%&amp;quot;&amp;gt;Emergency&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Emergency Eva Suit]], [[Emergency Space Helmet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Normal&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Marine Armor]], [[Eva Suit]], [[Space Helmet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Hardsuit&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Hardsuit]], [[Hardsuit Helmet]], [[HARM Suit]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Belts&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Toolbelt&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Emergency Tool Belt]], [[Tool Belt]], [[Tool Belt MK II]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Mining Belt&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Mining Belt]], [[Mining Belt MK II]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td rowspan=&amp;quot;2&amp;quot;&amp;gt;&#039;&#039;&#039;Backpack&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Mining&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Mining Backpack]], [[Hard Mining Backpack]], [[Hardsuit Backpack]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Jetpack&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[Hardsuit Jetpack]], [[Basic Jetpack]], [[Spacepack]]&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Eye Wear&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Glasses]], [[Sensor Lenses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&#039;&#039;&#039;Head&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Hat]], [[Headlamp]], [[Night Vision Googles]], [[Marine Helmet]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&#039;&#039;&#039;Uniforms&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Jump Suit (Orange)]], [[Marine Uniform]], [[Uniform Commander]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&#039;&#039;&#039;Deployables&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Ground Penetrating Radar]], [[Portable Solar Panel]], [[Tracking Beacon]], [[Chem Light]], [[Small Flag]], [[Road Flare]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;Weaponry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Energy Pistol]], [[Energy Rifle]], [[Fire Arm SMG]], [[Handgun]], [[Lightsword]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Ammunition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Ammo Box]], [[Handgun Magazine]], [[SMG Magazine]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Explosives&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Remote Detonator]], [[Remote Explosive]], [[Hand Grenade]]&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5906.26015&amp;diff=23610</id>
		<title>Update v0.2.5906.26015</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5906.26015&amp;diff=23610"/>
		<updated>2025-09-30T20:51:52Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new page for update v0.2.5906.26015&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Hotfix &lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5906.26015&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Small Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 16.09.2025 (Tue) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/19993116/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.5919.26060|Small Vending Machine &amp;amp; Performance Improvements (v0.2.5919.26060)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5904.26009|Hotfix (v0.2.5904.26009)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This hotfix resolves three issues:&#039;&#039;&#039;&lt;br /&gt;
*Error spam on death&lt;br /&gt;
*An error when starting dedicated server&lt;br /&gt;
*Aimee causing error in multiplayer&lt;br /&gt;
&lt;br /&gt;
== Change List ==&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fixed Clients would get interaction locked when picking up an Aimee.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fixed Aimee Animation update was not getting formed correctly causing any Aimee on a server to break the bite-array de-serialise function and de-sync clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fixed error spam on respawn due to missing null check (thank you tom_is_unlucky)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fixed Explosions from Canisters, Furnaces, Rocket and Trader collisions not digging out terrain.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Added check to major update popup to not appear on dedicated server&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/19993116/ Update on SteamDB]&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/552375740329362713 Update on Steam News]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5904.26009&amp;diff=23609</id>
		<title>Update v0.2.5904.26009</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5904.26009&amp;diff=23609"/>
		<updated>2025-09-30T20:41:13Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new page for hotfix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Hotfix &lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5904.26009&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Small Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 15.09.2025 (Mon) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/19983252/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.5906.26015|Hotfix (v0.2.5906.26015)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5903.26007|Biggest Update Ever (v0.2.5903.26007)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This hotfix fixes the missing map motherboard recipe.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/19983252/ Update on SteamDB]&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/552375740329362118/ Update on Steam News]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=23608</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=23608"/>
		<updated>2025-09-30T20:29:45Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added current stable version info on main page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 column main-banner text-center&amp;quot;&amp;gt;&lt;br /&gt;
            [[Image:Wiki_home_banner.png|center|link=https://stationeers.com/]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to the unofficial Stationeers Community Wiki!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall.&lt;br /&gt;
                To obtain your Early Access copy, please go to [http://store.steampowered.com/app/544550/Stationeers/ Steam] for your purchase. You can also check out the published [https://store.steampowered.com/dlc/544550/ DLCs] to support the team or slightly alter your gameplay experience.&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord], [https://www.reddit.com/r/Stationeers/ Reddit] or check out [https://twitter.com/stationeers Twitter/X].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--T:110--&amp;gt;&lt;br /&gt;
            The latest updates can also be found on [https://store.steampowered.com/news/app/544550?updates=true Stationeers News-Hub on Steam].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Stationeers needs you!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                Stationeers is a small niche project. The developers know times are tough and their project isn&#039;t for everyone. So if you like the work they do, everyone would love to encourage you to spread the word, grab their supporter [https://store.steampowered.com/dlc/544550/ DLCs], and watch Stationeers content creators on places like twitch and youtube. RocketWerkz wants to keep developing this game for many years, well beyond any early access release and to do this they need your support.&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Image:We need you banner.png|link=https://store.steampowered.com/dlc/544550/]]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Welcome-section --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:120%; font-weight:bold; margin:10px 0;&amp;quot;&amp;gt;&lt;br /&gt;
  Current stable version is: [[Updates_Overview|v0.2.5919.26060]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:Stationeers Updates}}&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;General Overview&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Stationeers]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Stationeers|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;The Game&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Guides_and_Tutorials]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Guides_and_Tutorials|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Guides &amp;amp;&amp;lt;br&amp;gt;Tutorials&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Worlds]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Worlds|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Worlds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Universe_and_Lore]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Universe_and_Lore|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Universe&amp;lt;br&amp;gt;&amp;amp; Lore&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Updates_Overview]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Updates_Overview|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Updates&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Resources &amp;amp; Materials&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ores]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ores|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ores&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ingots]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ingots|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ingots&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Gases_and_Liquids]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Gases_and_Liquids|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Gases &amp;amp;&amp;lt;br&amp;gt;Liquids&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Equipment]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Equipment|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Equipment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Rocketry]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Rocketry|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rocketry&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Basebuilding&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Structures]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Structures|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Structures&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Furniture]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Furniture|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Furniture&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Data_Network_Colors]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Data_Network_Colors|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Data Net. Colors&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Creatures, Plants &amp;amp; Food&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Animals]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Animals|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Animals&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Plants]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Plants|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Plants&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Food]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Food|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Food&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: List of pages in &amp;quot;old&amp;quot; style --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Organ)|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Cowl)|Pipe Cowl]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Valve|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/One Way Valve (Gas)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Purge Valve|Purge Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Condensation Valve|Condensation_Valve (Gas to Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Expansion Valve|Expansion Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Radiator)|Liquid Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid + Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister Smart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (SDB Silo)|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Large)|Battery Wireless Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Small)|Battery Wireless Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Power Connector|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-6 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Autolathe|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electronics_Printer|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydraulic_Pipe_Bender|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool_Manufactory|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Security_Printer|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Automated_Oven|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced_Packaging_Machine|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Rocket_Manufactory|Rocket Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;The (L)inear (Ar)ticulated (R)ail (E)ntity or LArRE&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[LArRE]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Hydroponics)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Collector)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Cargo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Bypass)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Atmo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt; &lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-2 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Unsorted pages&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Trading|Trading]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad (old)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Basic)|Landing Pad Basic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Atmospherics)|Landing Pad Atmospherics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Runway)|Landing Pad Runway]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Creatures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Human|Human]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Zrilian|Zrilian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/H.E.M. Droid|H.E.M. Droid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cake|Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Bar|Chocolate Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cereal Bar|Chocolate Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cake|Chocolate Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugar|Sugar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Reagents]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa Powder|Cocoa Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Paralysis)|Pill (Paralysis)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Blueberry|Blueberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa|Cocoa]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flax|Flax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gorse|Gorse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Grass|Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Strawberry|Strawberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugarcane|Sugarcane]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Switch Grass|Switch Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Watermelon|Watermelon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;[[Genetics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Claimer&amp;diff=23599</id>
		<title>User talk:Claimer</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Claimer&amp;diff=23599"/>
		<updated>2025-09-27T23:03:51Z</updated>

		<summary type="html">&lt;p&gt;Claimer: new version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Claimer, where did you get the info about the strength of powered vents compared to active and passive vents? I did some in game testing and want to update the comparisons in [[powered vent]] but dont want to contradict your submission. [[User:Banangecko|Banangecko]] ([[User talk:Banangecko|talk]]) 17:50, 18 September 2025 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hi thx for info definitely need to be updated cuz data was taken from version 0.2.5499.24517&lt;br /&gt;
feel free to do it.&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23598</id>
		<title>Updates Overview</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Updates_Overview&amp;diff=23598"/>
		<updated>2025-09-27T22:58:59Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added new versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%; border: 2px solid red&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Do you want to contribute to the Stationeers-Wiki by maintaining the category &amp;quot;Updates&amp;quot;? Please consider reading the [[Styleguide_Category_Updates|Styleguide]] to achieve a plesant user experience and uniform design.&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;th&amp;gt;&#039;&#039;&#039;Name&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Version&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Release&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;Type (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&#039;&#039;&#039;BuildID (Steam)&#039;&#039;&#039;&amp;lt;/th&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Updated:28.09.2025&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only Stable versions:&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Small Vending Machine &amp;amp; Performance Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5919.26060|v0.2.5919.26060]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.09.2025 (Tue) 11:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20086927&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5906.26015|v0.2.5906.26015]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.09.2025 (Tue) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19993116&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5904.26009|v0.2.5904.26009]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 10:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19983252&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Biggest Update Ever&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5903.26007|v0.2.5903.26007]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.09.2025 (Mon) 06:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;MAJOR - Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19979678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5499.24517|v0.2.5499.24517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.03.2025 (Mon) 07:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17747366&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5370.24111|v0.2.5370.24111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2024 (Thu) 02:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16715482&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104-Hotfix|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 10:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16705789&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Emergency Kit: Gas Masks &amp;amp; Engine Upgrade&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5366.24104|v0.2.5366.24104]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.12.2024 (Wed) 07:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16702758&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Redefining Plants: Moddable Plants, Berries, &amp;amp; Watermelons&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5314.23994|v0.2.5314.23994]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.11.2024 (Fri) 02:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16413829&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Short Circuit: Liquid Device Interactions&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5284.23867|v0.2.5284.23867]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.10.2024 (Mon) 21:58 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16209132&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;In World Water&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5259.23818|v0.2.5259.23818]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11.10.2024 (Fri) 02:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16001303&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5225.23702|v0.2.5225.23702]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.09.2024 (Wed) 23:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15829033&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Support the Devs DLC&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5218.23679|v0.2.5218.23679]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.09.2024 (Tue) 03:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15798488&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE Reloaded&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5195.23625|v0.2.5195.23625]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.09.2024 (Mon) 22:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15643425&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5175.23517|v0.2.5175.23517]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.08.2024 (Tue) 00:24 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15498803&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Defining Success: Steam Achievements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5165.23502|v0.2.5165.23502]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2024 (Thu) 04:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15455490&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5137.23331|v0.2.5137.23331]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.08.2024 (Tue) 02:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15349136&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Getting Started: Tutorials &amp;amp; Helper Hints&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5116.23239|v0.2.5116.23239]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2024 (Mon) 12:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15263452&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690-B|v0.2.4945.22690-B]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.07.2024 (Tue) 03:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15119656&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Walls, Doors, and Valves&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5085.23101|v0.2.5085.23101]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.07.2024 (Mon) 04:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15107564&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;LArRE: The Linear Articulated Rail Entity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5064.23017|v0.2.5064.23017]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2024 (Mon) 04:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14960694&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Brutal Starts: New Challenges, and Better Window Shutters&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.5025.22811|v0.2.5025.22811]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.06.2024 (Thu) 07:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14701695&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22690|v0.2.4945.22690]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.05.2024 (Tue) 04:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14514801&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;New beginnings: Gear improvments, Vulcan and Mimas Changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22676|v0.2.4966.22676]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.05.2024 (Mon) 01:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14501786&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Printer Instructions: Sugar, Cocoa, and Cake&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4966.22543|v0.2.4966.22543]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.05.2024 (Mon) 01:07 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14344210&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4945.22425|v0.2.4945.22425]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.04.2024 (Mon) 05:55 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14204880&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Logic Sorter: Insulation, Ore Tablet, and Future Content&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4936.22393|v0.2.4936.22393]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.04.2024 (Wed) 02:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14152738&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4902.22241|v0.2.4902.22241]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.04.2024 (Thu) 22:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13955134&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4899.22229|v0.2.4899.22229]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.04.2024 (Wed) 07:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13932520&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4891.22206|v0.2.4891.22206]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.03.2024 (Thu) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13878028&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Pipe Upgrader: Chickens &amp;amp; Rocket Data&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4889.22194|v0.2.4889.22194]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.03.2024 (Wed) 09:08 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13867678&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&#039;&#039;&#039;Shelter in Space: getting out of your suit&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4870.22138|v0.2.4870.22138]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.03.2024 (Thu) 03:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13805112&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;!-- Claimer --&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4767.21868|v0.2.4767.21868]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13343286&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Meson Scanner&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4765.21864|v0.2.4765.21864]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.02.2024 (Fri) 02:54 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Pneumatic Hand Miner &amp;amp; Rocket Mining Heads&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4726.21691|v0.2.4726.21691]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16.01.2024 (Tue) 07:59 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13181699&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4709.21646|v0.2.4709.21646]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.01.2024 (Mon) 03:36 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13122969&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4677.21598|v0.2.4677.21598]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18.12.2023 (Mon) 01:40 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12985980&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4672.21576|v0.2.4672.21576]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2023 (Thu) 02:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12956879&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Rocket Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4657.21547|v0.2.4657.21547]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.12.2023 (Tue) 08:51 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12937550&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4297.19997|v0.2.4297.19997]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2023 (Tue) 08:53 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12001137&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Airflow Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4294.19984|v0.2.4294.19984]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.08.2023 (Mon) 02:27 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11988597&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Powered Vent Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4258.19848|v0.2.4258.19848]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.07.2023 (Mon) 04:19 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11825444&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4225.19745|v0.2.4225.19745]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.07.2023 (Fri) 09:47 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11756263&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Phase Change Update: Liquids, gases, solids&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4218.19726|v0.2.4218.19726]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.07.2023 (Thu) 04:44 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11744158&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4120.19431|v0.2.4120.19431]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 22:28 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11427612&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4117.19426|v0.2.4117.19426]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 11:43 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11423058&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Character Movement, Bitshifting, and a new Spray Gun&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4089.19416|v0.2.4089.19416]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.06.2023 (Thu) 06:12 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11418493&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4039.19189|v0.2.4039.19189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.05.2023 (Wed) 08:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11196352&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4036.19180|v0.2.4036.19180]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 15:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11190196&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Project Clinic | Developers Playtest&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.4035.19177|v0.2.4035.19177]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;09.05.2023 (Tue) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11186376&amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Integrated Circuitry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.????.?????|v0.2.????.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.04.2023 (Thu) 08:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;11088471 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance Power-Up&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3920.18842|v0.2.3920.18842]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.04.2023 (Thu) 03:29 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10941954 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3893.18771|v0.2.3893.18771]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.03.2023 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10843519 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Multiplayer Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3888.18748|v0.2.3888.18748]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.03.2023 (Wed) 22:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10825506 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update V&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3860.18648|v0.2.3860.18648]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.03.2023 (Sun) 22:04 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10695982 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update IV&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3809.18408|v0.2.3809.18408]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.02.2023 (Wed) 08:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10449447 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;New Years Bugfixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3773.18265|v0.2.3773.18265]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12.01.2023 (Thu) 08:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10302677 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3761.18233|v0.2.3761.18233]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.12.2022 (Fri) 00:02 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10203271 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update III: Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3759.18228|v0.2.3759.18228]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.12.2022 (Thu) 00:23 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10195738 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3742.18161|v0.2.3742.18161]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.12.2022 (Thu) 02:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10150621 &amp;lt;/td&amp;gt;&lt;br /&gt;
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		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update II: Bulk Gas and Hanger Doors&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3740.18150|v0.2.3740.18150]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14.12.2022 (Wed) 07:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10143708 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Trading Update I&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3719.18087|v0.2.3719.18087]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.12.2022 (Fri) 02:35 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10061419 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3709.18040|v0.2.3709.18040]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29.11.2022 (Tue) 00:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10034195 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update III: Genetic Manipulation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24.11.2022 (Thu) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10005539 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update Part II: Balancing &amp;amp; Bugs&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3678.17897|v0.2.3678.17897]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.11.2022 (Thu) 06:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9906405 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;The Farming Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3667.17838|v0.2.3667.17838]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.11.2022 (Thu) 05:31 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9859067 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Performance &amp;amp; Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3647.17684|v0.2.3647.17684]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.10.2022 (Fri) 01:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9669465 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3623.17642|v0.2.3623.17642]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21.09.2022 (Wed) 06:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9558864 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Deep Miner, Centrifuges, and Chutes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3619.17630|v0.2.3619.17630]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20.09.2022 (Tue) 11:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9550356 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Sensors, Shadows, Sleepers, and Stationpedia&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3600.17504|v0.2.3600.17504]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.09.2022 (Wed) 23:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9466947 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;???&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3570.17364|v0.2.3570.17364]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;02.09.2022 (Fri) 04:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9437650 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Thermodynamics &amp;amp; Standardized Difficulty Settings&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3587.17447|v0.2.3587.17447]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31.08.2022 (Wed) 06:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9421267 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3591.17448|v0.2.3591.17448]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.08.2022 (Tue) 04:00 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9367741 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;More Atmospherics | Upgrades to Atmospheric Machines and Bug Fixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3566.17335|v0.2.3566.17335]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22.08.2022 (Mon) 21:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9342025 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Tools &amp;amp; Backpacks new content and rebalance together with plenty of bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3545.17252|v0.2.3545.17252]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.08.2022 (Wed) 10:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9286021 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3530.17210|v0.2.3530.17210]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.08.2022 (Fri) 05:15 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9257681 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrolyzer &amp;amp; Dedicated Server Fixes lay the groundwork for atmospheric changes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3525.17189|v0.2.3525.17189]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;04.08.2022 (Thu) 04:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9249495 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.35??.?????|v0.2.35??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28.07.2022 (Thu) 03:48 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9204936 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3508.17103|v0.2.3508.17103]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 06:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197941 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 04:06 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9197073 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27.07.2022 (Wed) 00:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9196363 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 13:05 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192620 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Playing with Fire | New fire mechanics, Multiplayer Fixes, and more&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3499.17067|v0.2.3499.17067]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26.07.2022 (Tue) 11:39 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9192041 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 17:13 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150375 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 16:16 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9150051 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Nitrogen Ice, Optimizations &amp;amp; Tutorial Improvements&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3456.16909|v0.2.3456.16909]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19.07.2022 (Tue) 05:25 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9146294 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hot Patch&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3431.16810|v0.2.3431.16810]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 13:26 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9113507 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Bugfixes &amp;amp; Stability&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3429.16807|v0.2.3429.16807]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;13.07.2022 (Wed) 08:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9111902 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 08:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 04:01 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093239 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10.07.2022 (Sun) 02:30 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9093054 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 06:34 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083867 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.07.2022 (Fri) 03:38 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9083205 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 23:17 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9082070 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;No title&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.34??.?????|v0.2.34??.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 21:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9081680 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Return of Tutorials &amp;amp; more Bugfixing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3403.16721|v0.2.3403.16721]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;07.07.2022 (Thu) 10:49 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9077230 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3396.16649|v0.2.3396.16649]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25.06.2022 (Sat) 09:52 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9005826 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Atmospherics System Refactor&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3392.16643|v0.2.3392.16643]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23.06.2022 (Thu) 04:45 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8990706 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3344.16555|v0.2.3344.16555]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17.06.2022 (Fri) 00:46 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8952510 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Dedicated Server &amp;amp; Fixes&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3336.16533|v0.2.3336.16533]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15.06.2022 (Wed) 06:03 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8938977 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3304.16432|v0.2.3304.16432]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;06.06.2022 (Mon) 04:14 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8877321 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3300.16424|v0.2.3300.16424]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;05.06.2022 (Sun) 10:11 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8874789 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.0.3299.16422|v0.0.3299.16422]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 12:21 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8866508 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Reboot | Our Refactor is ready!&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3298.16420|v0.2.3298.16420]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;03.06.2022 (Fri) 07:18 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Big Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8864292 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Stationeers Beta Branch Update&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v0.2.3???.?????|v0.2.3???.?????]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;08.04.2022 (Fri) 11:09 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Normal Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;? &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&#039;&#039;&#039;Hotfix&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[update_v.0.2.3036.15111|v.0.2.3036.15111]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;01.11.2021 (Mon) 00:20 UTC&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Small Update&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7634162 &amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Wiki-Links (to be migrated)==&lt;br /&gt;
# [[Version_history|Version History]]&lt;br /&gt;
# [[Patch_Notes|Patch Notes]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550?updates=true Steam News-Hub]&lt;br /&gt;
# [https://steamdb.info/app/544550/patchnotes/ SteamDB Patchnotes]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FULLY UPDATED: 10.08.2025 - By Claimer.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5499.24517&amp;diff=23597</id>
		<title>Update v0.2.5499.24517</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5499.24517&amp;diff=23597"/>
		<updated>2025-09-27T22:36:28Z</updated>

		<summary type="html">&lt;p&gt;Claimer: changed new version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5499.24517&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 17.03.2025 (Mon) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/17747366/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[NO]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5370.24111|Hotfix (v0.2.5370.24111)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This update features some updates to the logic system, especially around traders, as well as some fundamental changes to the modding system, localization, and some nice new features, including being able to melt ice with your welder, as well as a lot of bug fixes.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been a while since the last update, and the reason for this is that we&#039;ve been working hard on the new terrain system. While it is not included in this update, it will be available on the beta branch shortly after this update goes live.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preview: Massive Terrain Upgrades (Beta Branch Coming Soon!) ==&lt;br /&gt;
The main goals of the new terrain system are to allow us to have more interesting play areas in hand crafted worlds, a better-looking terrain by reworking how it is being rendered as well as better voxel data for a much smoother terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For now, here are some images and photos. These are test 4km x 4km maps, the final ones will be different and will be 8km x 8km. Keep in mind that these are all work in progress and things will be changing fast.&lt;br /&gt;
[[File:Update v0.2.5499.24517-1.gif|thumb|center|Walking across 1.5km across moon like crater. One of about 5 similar craters on this test map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The terrain system has been rewritten from the ground up&lt;br /&gt;
[[File:Update v0.2.5499.24517-2.gif|thumb|center|New level of detail system for distant terrain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.5499.24517-3.png|thumb|center|Looking across kilometres of terrain on a test map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.5499.24517-4.png|thumb|center|An alien world]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Melt Ice Instantly with Welding Tools ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-5.gif|thumb|center|You can now melt ice directly using the welding torch or arc welder. Simply aim at a stack of ice to start the melting process. This feature should make handling ice significantly easier, especially in early-game resource management.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enhanced Automation: Trader Logic &amp;amp; Circuit Improvements ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-6.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
We&#039;ve expanded the capabilities of the logic system, especially around trader automation and data display. The Medium Satellite Dish now includes an internal stack allowing integrated circuits to read detailed information about traders, their available goods, and even gas trades. Additionally, the Hash Display Circuitboard has a new Mode setting, enabling easy switching between Prefab and Gas/Liquid data, all controllable through your integrated circuits. These changes significantly boost the potential for automating complex trading setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Achievements ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-7.png|thumb|center|Several new achievements have been added, offering unique challenges. Here are a few highlights:]]&lt;br /&gt;
*The Spice Must Flow - Mine 10,000 units of Cobalt Ore.&lt;br /&gt;
*And Yet It Moves - Track celestial bodies using a ground telescope at full alignment for 10 cumulative minutes.&lt;br /&gt;
*Some Assembly Required - Write your first integrated circuit script.&lt;br /&gt;
*Stack Overflow - Write data to the internal stack of another device via integrated circuits.&lt;br /&gt;
*Soot Happens - Survive an Ash Storm on Vulcan (outside creative mode).&lt;br /&gt;
*Why Is It Still Mark Watney? - Survive for 30 days consuming only potatoes or baked potatoes.&lt;br /&gt;
*Syolnet Green is... Plants! - Harvest plants 1,000 times.&lt;br /&gt;
*Khajiit has wares if you have coin - Generate over ten thousand revenue from trading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ve also hidden a few secret achievements for you to try and uncover!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Localization Improvements &amp;amp; Multiplayer Connection Fix ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-8.png|thumb|center]]&lt;br /&gt;
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We&#039;ve made significant improvements to localization, addressing numerous translation and display issues - especially in Simplified and Traditional Chinese. Additionally, we&#039;ve resolved a serious multiplayer issue that previously prevented connections for players with extended or special characters in hostnames. This should drastically improve connectivity for our international player community.&lt;br /&gt;
&lt;br /&gt;
After this going live on the beta branch the community jumped into action and translated almost everything available meaning that ~99% of the XML data has now been translated for Simplified Chinese. We want to build a pipeline that will automatically include community localization but in this case they have been manually added to the build. A big thank you MRhythm for coordinating this!&lt;br /&gt;
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== Expanded Modding Flexibility ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve enhanced our modding framework, allowing mods to easily overwrite existing worlds, difficulty settings, and start conditions without causing conflicts. Additionally, modded content will now be clearly indicated in-game, making managing your mod library much simpler.&lt;br /&gt;
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These changes will break a lot of mods. However, it fixes a lot of long-standing issues, some that have been there since launch.&lt;br /&gt;
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== Change Log ==&lt;br /&gt;
&#039;&#039;THE BIGGEST CHANGE LOG YET.&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Very basic saving and loading for new terrain (currently not async).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Some more debugging for tracking terrain voxel densities.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Models and scripts for future content.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Gameplay scripts and data classes for deploy action.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Prototype deploy action to Rocket Space Map. This is in preparation for rocket deploy missions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to melt ice using the welding torch or arc welder. This will call smelt on the stack of ice once every 0.5 seconds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Pneumatic Mining Drill to the Mining Supplies Package.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; More aggressive distance cut off for wind turbine audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Work-in-progress chunk pool class and wrapper class to reuse chunks at specific positions/LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Chutes to Meson Scanner rendering.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Every 4 mine actions at an asteroid deposit add 1 scan point to the location.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Confirmation panel step to delete node button on SpaceMap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SpaceMapDistanceMultiplier value to DifficultySetting (does not apply to distance to orbit).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to close the large fridge from the inside of the door (trigger collider extended through to the inside).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Beds suspending life functions for humans; ILifeSuspender now uses IsSuspendingLife.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Automatically changing name from Recruit to the player&#039;s Steam name on loading the player cookie.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New 4x4km Grand Canyon map for internal testing of the new terrain system (currently inaccessible).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on terrain chunks loading near dynamic things.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on LOD for distant terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on improved LOD system for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Min and max terrain height to trim unnecessary LOD objects far above/below terrain bounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass of stack on MediumSatelliteDish with small stack and instruction templates.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Cached Vector3 position to chunk objects to avoid repeated casting cost.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Checking for mineable occlusion to the player moves event.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Event when the current player moves about a chunk&#039;s distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; AllTick that runs alongside ServerTick or ClientTick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on pooling system for LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TraderInstruction enum parsing to logic system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Second pass on internal stack memory for MediumSatelliteDish; TraderInstruction.WriteTraderData implementation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Third pass of internal stack for MediumSatelliteDish (buy/sell data writing and filtering groundwork).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to pre-populate LOD pools.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Gas Type trading to the MediumSatelliteDish internal stack (buy/sell, bitflag gas types).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Overlay text option for ImGuiDebugHelper.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Fourth pass of internal stack for MediumSatelliteDish (buy/sell child prefab data and gas data; filter application).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Fuel Mix and Air Mix GasType enums with recognized sprites (Hash Display circuitboard support).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hash Display Circuitboard mode (HashType.Prefab / HashType.GasLiquid) and logic slot set/load support.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;The Spice Must Flow&amp;quot; achievement for mining 10,000 Colbalt Ore.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;And Yet It Moves&amp;quot; achievement for tracking celestial bodies using a ground telescope at full alignment for ten minutes cumulative.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for stat-based achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Some Assembly Required&amp;quot; achievement for writing a script to an integrated circuit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Stack Overflow&amp;quot; achievement for writing to the internal stack of another device using an integrated circuit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Soot Happens&amp;quot; achievement for surviving an Ash Storm on Vulcan when not in creative.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Why Is It Still Mark Watney?&amp;quot; achievement for surviving for 30 days eating only potatoes or baked potatoes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Syolnet Green is... Plants!&amp;quot; achievement for harvesting 1000 times from plants.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Achievements command for debugging achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Khajiit has wares if you have coin&amp;quot; achievement for over ten thousand revenue from trading.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; A hidden achievement.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Three more hidden achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty setting for calm weather period multiplier.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty setting for achievements; modders can configure (creative disabled by default).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Spherising&amp;quot; to new terrain shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to have voxel type in octree (option in place for future uses).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Calculating normals from voxel data to achieve smooth normals.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Data classes now receive which mod they are loaded from during initialization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Image overlay for modded Worlds, Start Conditions, and Difficulty Settings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty Settings can now be overwritten with mods (XML permissive replacement).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SortOrder attribute option to world settings for ordering in the list.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Yellow mod icon to the starting screens to show overwritten/loaded data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Caching of marching cubes object and mesh object to LOD object to reduce allocations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Timeout on the capsule lander light (stops at end of day 1).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Some profiling tags.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional localization commands to assist debugging/fixing localization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional checking for prefabs to the localization checkkeys command.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Back missing code to remove rendered mineables from a chunk when returning LODs to pool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Desired depth parameter for getting octree density to fix high-LOD sampling seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Concurrency setting for wall light sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency setting for Atmospherics Devices and Volume Pumps to reduce virtual looping sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; AudioUpdate for things that need to change audio values regularly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TerrainSettings to world settings data for loading individual octree terrains with respective settings and textures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency settings for Deep Miners and Centrifuges.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SuitStorage to PoweredDevices audio concurrency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency setting for Batteries &amp;amp; Transformers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Warning for possible issue when already returned LOD meshes are returned to the pool again.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TerrainSpawnRequest class for spawning initial terrain colliders around player spawn location.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Rolling lookup for LOD object state to track empty LOD objects that do not require mesh recalculation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Check to stop moved things requesting LODs multiple times in the same frame.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Total count to LOD object cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Another hidden test map into temporary folder in streaming assets (WIP).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Check so LOD deletion queue can ignore already deleted LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New Minable Generation algorithm and data classes (equal weights for review).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Minables can now be mined.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; VeinGenerationWorker class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Remove requesters step to LOD manager processing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Restriction for generating LODs so it won&#039;t generate at values less than zero.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Back in LOD object debugging and removed some unused chunk debugging code.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 64m and 128m test maps with correctly authored offset.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New 4k test map with correct offset values.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Spherization to Minables shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Staggered explosion behaviour to remote detonator.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Vein de-duplication step for new vein generation algorithm (prevents multiple types at same location).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on separating terrain deltas from map terrain data to lay groundwork for serializing terrain delta state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; NewTerrain now only serializes delta changes rather than full terrain file.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Flood fill method for filling voxels inside the terrain mesh.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Helper methods for getting neighbour nodes from any given octree node.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Clients now receive New Terrain deltas on join.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Clients now receive terrain change updates from server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Horizontal size to floodfill to stop at map edges.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New method for generating terrain from a heightmap that generates a &amp;quot;crust&amp;quot; then floodfills under it (faster; fixes &amp;quot;spongy&amp;quot; terrain).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Missing horizontal size to floodfill.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Function on node to get siblings directly below.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New fill method for octree.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ReadOnlyVoxelOctree class backed by a byte array (read-only).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional debugging info for terrain performance testing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; HelpText for TestOctreeCommand.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New terrain ore veins are now saved and synced to clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; WIP octree fill method which is significantly faster.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; IOctTree and INode interfaces.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Option to force octree rebuild on world load for debugging purposes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Debug console command to visualize terrain LOD boundaries in real-time.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for biome-specific material overrides in new terrain system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Option in settings to adjust maximum visible terrain distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Commented out some terraforming code (temporarily) which was throwing exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Voxel debug position for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain generate-around-point function to generate in a cube instead of a sphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; New terrain flag to be a symbol definition and added it to &#039;Stationeers &amp;gt; Symbol Definition&#039; menu.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Allowed new terrain chunks to be different resolution.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced audio voice limit as a possible fix for audio stuttering and volume issues noted in larger bases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Audio voices back to 64.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Lowered large transformer reverb send.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some ambience audio clips to load into memory compressed instead of streaming from disk to reduce streaming thread overload in larger bases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rocket Avionics, Rocket Downlink and Rocket Batteries to be single build-state devices for consistency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Priority of rocket engine sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some rocket manufactory recipes to use steel instead of iron.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Deprecated old heat-exchanger devices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; OreScanner, MesonScanner &amp;amp; Celestial Scanner recipes to: 5 Silicon, 5 Electrum, 5 Waspaloy.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Stationeer Difficulty now has a 1.5x distance multiplier between SpaceMap locations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Display name of Insulated Liquid Tank Big to Liquid Tank Big (Insulated) and Insulated Liquid Tank Small to Liquid Tank Small (Insulated).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Various improvements to chunk dirtying logic to remove allocations and unnecessary lookups.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced reverb on loud distant objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Gas Generator audio reverb setting.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Build a basic power setup helper hint to match Europa power supplies start conditions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Disallowed mining below bedrock level on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD prefab so only LOD0 meshes have a mesh collider to speed up distant mesh generation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD lookup to be an array of lookups, one per LOD level, allowing different levels at the same point.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Performance of checking loaded/unloaded LOD areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Enabled smooth normals for angles under 30 degrees on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; All power tools to consume a standardized amount of power (1000 J) on use; added BasePowerUsage for overrides.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised collider setup on large wind turbines; fixed update now ~1 ms faster on large Europa base.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Separated occlusion testing and rendering for mineables for new terrain system and made it allocation free.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; New mineables code to not use dictionaries to reduce lookup cost.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient light mode from trilight to skybox when in-game (trilight in main menu/new world).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Added easing to transition in and out of eclipse.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Skybox settings during eclipse (Europa dawn moment).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient lighting settings during eclipse for faint visibility.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced default ambient light max intensity from 0.36 to 0.3.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; DynamicGasCanisters no longer return the relevant kit when deconstructed after being broken; new _hasBlown state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Layout of launch mount nodes relative to home planet nodes on the SpaceMap; icon overlay and travel direction.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved some helper functions into a dedicated LodHelper class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Prevented DynamicThings from taking damage while inside a parent slot that hides them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up some achievement code with minor optimizations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized the Update100MS and Update1000MS method caching and made assessment automatic.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD settings to increase render distance of new terrain from (4,4,4,4,4) to (8,8,8,8,16).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted change to terrain job processing to ensure we wait to finish jobs before the next frame.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodObjects with requesters to have a 10x load value.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ProcessJobs waits for executing LOD object jobs as soon as ExecuteAll is called to fix error spam and dirty indices issues.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up starting equipment list for readability.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Removed severe expensive memory allocations in LOD requester logic by caching collections.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodManager work loop to be state-based to ease frame-time spikes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Added back-face rendering to terrain to help hide seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Consolidation of queued LOD changes moved to where jobs are assigned.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rewrote new terrain shader to fully support required features; removed unused features.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LODs now overlap at boundaries to hide seams (WIP).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; OnNextDay to specific function calls and added IOnEachDay; reduces churn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; IAnimComponent to use a serializable base class and cache on base prefab generation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced the amount of the most distant terrain LODs as they were over the horizon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Mineables now only rendered on LOD0 meshes and on chunks with a rendered mesh.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some VoxelTerrain functions and fields to be static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tooltip on CrateMkII handles from &amp;quot;Button1&amp;quot; to &amp;quot;Drag&amp;quot; to match DynamicCrate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodObject helper class to be pooled to reduce GC when requesting/un-requesting terrain LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased size of LodMeshRenderer pools (larger starting counts at lower levels).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up LOD classes; pooled mesh object naming convention for pooled objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved LOD object pool to new LodObjectCache with active lookup management.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased distance of GetSafePoint for spawn raycast.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ImGuiHelper class active when RW_Server define is enabled to prevent dedicated server build failures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored terrain octree access through VoxelTerrainManager only.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD object pools to have one pool per LOD level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted ImGui changes from rev24361 to test Steam build issue.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reinstated ImGui change from rev24361 (not source of issue).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodManager only moves off idle when it has pending work.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Dynamic things request new LODs after moving a set distance rather than on chunk change.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD bounds to extend into the next LOD by one rather than back into previous by one; removed boundary indices setting for now.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Liquid Particle solvers deactivate game objects when idle to reduce physics overhead.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Things that run UpdateEachFrame now have this cached on the prefab (similar to 100ms/1s updates).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Furnace audio to be distance culled; added audio concurrency for furnace/arc furnace.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Furnace and character audio logic into AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; AudioUpdate does not run in batch mode.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Move audio behaviour for CombustionCentrifuge from UpdateEachFrame to AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved WindTurbine audio logic onto AudioUpdate and added separate concurrency for large wind turbine.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Smoothed suit foley audio to suit slower audio tick rate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Further smoothed character foley audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved more classes over to using AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced ambient light during eclipse on Europa.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient audio loadType back to streaming.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Temporarily disabled out-of-bounds check and made terrain not block atmospheres until issues are resolved.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored LodMeshCache to clearly define deactivated vs uninitialized objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Renamed LodMesh to LodMeshRenderer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved request LOD logic into LodManager Update loop.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Recursive RunJobState method into a while loop.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted spawnpoint changes due to missing LODs; will try using octree data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up creating of new LOD objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD object pool simplified and integrated with active lookup; fixes missing LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Max terrain height in VoxelTerrain from 64 to 256 (terrain height will move to XML later).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Sizes of LOD object pools based on LOD level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Normalised Minable density setting; 1 is now standard density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised minable vein placement algorithm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Exception to console window error when reactivating a LOD mesh that is already active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Upped pre-populate size of level 4 LOD mesh cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Minable RenderBatch generation onto OcclusionManager threaded work.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased Minable render distance to 96m.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored Minable Vein Generation to be multithreaded.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Dynamic things stop/start requesting LODs when they enter/exit a slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some VoxelTerrain functions to be static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Minable Textures out of Resources folder.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Simplified DrawMeshInstancedIndirect.cs and made allocation free; removed unused methods.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised Minable rendering to use DrawMeshInstancedIndirect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved stale LODs list into LodManager.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved remove LODs into its own step in run job state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; 64x63 test map to use only full voxels (previous half voxels made mining feel weird).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Hooked up old mining behaviour to new terrain system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated 4096x4096 test world to use correct ore weights and mine amounts/times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved ore goggle meshes to XML data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased render distance of explosives.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; 64x64m test world to have maximum ore density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved vein registration into oct-tree space for consistent behaviour with integer division.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Delta Node now calculates partner node on the readonly octree as needed rather than caching.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored some functions in VoxelOctree with unclear arguments.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; UV coordinates for charging bars color.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up ambiguous Vector3 handling in terrain and minable functions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Baked terrain data now stored in ReadOnlyVoxelOctree; player changes stored in VoxelOctree (90% RAM reduction, 70% load time reduction on 4k map).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain LODs refresh faster when less work is scheduled (e.g., during mining).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up relationship between readOnly octree and delta octree.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Octree constructor now requires pointer to a masterOctree (nullable if constructed octree is the master).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved internal logging for octree fill and node subdivision processes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted default terrain density values for new maps to improve mining feel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased chunk mesh batching threshold to reduce draw calls in large terrain scenes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced frequency of chunk dirty checks for distant terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized collider generation for high-density voxel areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated texture blending algorithm for smoother material transitions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced memory footprint of terrain chunk data structures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased maximum number of active LOD meshes allowed at once.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved delta octree serialization to reduce save file size.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Smoothed LOD swap transitions for nearby terrain to reduce popping.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced priority of distant terrain generation threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted terrain vertex welding tolerance to fix micro-seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized chunk pooling system for faster reuse of recently unloaded chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved terrain culling logic for better framerate in dense areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced LOD mesh complexity for far-distance terrain to improve performance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased terrain mesh streaming buffer size.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reworked terrain shader lighting model for more accurate shadows.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced terrain texture resolution for extremely distant chunks to save VRAM.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved parallelization of terrain mesh baking jobs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced memory allocations in octree flood fill algorithm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased default thread count for terrain generation on high-core CPUs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Balanced terrain LOD update frequency to prioritize visible areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced load times for large maps by batching LOD initialization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted lighting falloff for better underground visibility.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rebalanced ore vein density for testing purposes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized save system to skip unchanged terrain deltas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tweaked LOD level distances for better visual consistency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved synchronization of terrain state between clients and server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced garbage collection spikes during terrain updates.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated debug tools to include terrain mesh complexity metrics.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; General performance and stability improvements to new terrain system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing recipe for gas mask.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; A few nullrefs which were stopping the main menu from showing up after failing to join a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; A few terraforming exceptions on joining a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Clients can&#039;t connect after engine upgrade.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when looking at drinking fountain when it has no pipe connected to it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Minables not generating deterministically in new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some chunks not generating if they are on the very edge of the world resulting in some holes in the terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain not saving in backups or autosaves.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Nullref when exiting tutorials.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Possible nullref when mining on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Switchgrass had two mature stages.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Locker kit having the wrong default option selected; LastSelectedIndex was being serialized into prefabs, affecting other kits. Marked as nonserializable so all kits use their 0th constructable as the default.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Low quality, pixelated lens-flare for the road flares.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Station batteries, small and large, not requiring frame support.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; SensorLenses would get burned by fire when worn while helmet was closed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Glasses would get burnt when helmet slot was closed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Broken build state of the Area Power controller being visible in the blueprint when placing it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issue with filter degradation in the FilterMask when not being worn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Pressure Regulator and Volume Regulator setting tooltip not showing input setting for back regulators.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Meson Scanner not showing burnt cables and burst pipes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rocket Uplink buildState used Cable Coil Heavy instead of standard Cable Coil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Storms not moving items on dedicated server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rocket umbilicals revert to closed state on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; In-world liquid could be hidden under floors &amp;amp; liquid visualiser would sometimes clip through ceilings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Small typo in english.xml.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thumbnails for pickaxe and emergency pickaxe.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thumbnails for composite wall 1 and iron wall 1 being incorrect in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mineables generate correctly around player as chunks are created.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining doing unnecessary work on zero density chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some terrain chunks leaving small bits of unmineable terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining performance issue on large terrain sizes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Nodes not collapsing correctly when mining on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining new terrain doing unnecessary work subdividing nodes when sampling density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Potential fix for T-Ray scanner throwing exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wrong texture file for Sugarcane plant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fragment Handler exception when de-serialising atmospheric data on joining a server with a very large base.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Meson Scanner throwing exception trying to render an invalid batch.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; &amp;quot;Setting linear velocity of a kinematic body is not supported&amp;quot; spamming in dedicated server console.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; String format error spam when looking at a pipe atmosphere or other atmospherics device with pressure &amp;gt; 1 GPa.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; APC still works when destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; APC reversed blueprint.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect build-state tools on composite window shutter connector.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Can&#039;t close manual hatch when on a ladder.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining works again on new LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some atmosphere grids getting stuck with high winds on clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Medium shelf blocking grid extending too far from the front of the shelf.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining works with LOD meshes for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Editor script included in the build causing it to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Ice will now melt when put into DynamicGasCanister slot when the canister is empty.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; AllTick being run every millisecond.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Default ambient light not set on planets with no atmospheric scattering (Unity default 800% overexposed terrain).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD requesters remove themselves from LODs correctly when destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; RocketMotherboard required a connected rocket in order to open the map; panel now opens without a rocket (with limitations).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Several issues where LOD objects were queued for generation multiple times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Two dynamic location panels created for starting node when loading game with existing launch mounts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Experimental fix for multiple concurrent clients joining causing multiplayer desync issues.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Harvester contained coroutines; moved to UniTask to reduce churn when called via IC scripts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; DEFINE instruction producing NaN due to not checking Enums/defines.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Use of allocating physics commands; switched to non-alloc versions (explosions now interact with max 1000 colliders).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thread profiler not working with terrain threads; use profiler enable to profile terrain threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Spawn item data in the new world process text size and background image issues in UI; improved icons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mod load order being done in reverse; now loads in displayed order.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect spherical effect variables on terrain2 material.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mods could not replace various things (worlds/difficulty/start conditions) — now allowed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; modconfig.xml generation path; now saved with other save/settings files and load order respected (fixes GeForce Now issues).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Upright wind turbine data port changed to power+data (credit: Tsoleht).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Sun flare not showing through the glass of StructureCompositeWindowShutter prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rare null reference when autosave attempted during specific phase of character death.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tablet not working until hands are swapped if in left hand on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; VoxelTerrain.cs generating ~50kb GC per frame; refactored to pre-allocated arrays.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; If statement formatting for previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Serious issue preventing joining/hosting multiplayer with hostnames containing non-ANSI characters.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LodMesh prefab not on terrain layer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some text boxes contained illegal string keys causing localization exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Many text renderers had no font switching and lacked localized strings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Massive quantity of localization issues due to missing localized font calls (credit: MRhythm).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Performance issue with ObjectPool where returning an object was expensive for large pools.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; 42 missing strings for prefabs (credit: NoName).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dedicated server build failure due to missing server-specific ImGui helper function definition.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Could spawn under terrain when terrain height at starting point was higher than 40m.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing RW_Server check in localization.cs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when reloading into a world caused by pools not being correctly reset.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Instances where LODs would render around dynamic things when they shouldn&#039;t.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dedicated Server build issue.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Black seams at LOD overlaps; disabled shadow casting on overlap meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rendered mineables not being cleared when leaving a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Null ref when closing and then creating a new game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Sounds triggered by interactables calling play logic multiple times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Looping sounds paused for concurrency getting stopped.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OnOff sound reversed for wall light.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tooltip incorrectly indicating the stack in hand was full when hovering over another item in a locker.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Prefab audio issue on wind turbines from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issues where LOD meshes were not being returned correctly to their cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Recursive call in PooledAudioSource.ReturnToPool() via Stop().&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HighPassFilters not being disabled when audio sources were disabled.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client with IC editor open + storm could pause and desync position; pause button now has no effect in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client being able to pause their game via Stationpedia pause button in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lumps around mine-ables with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Player spawning under the terrain; now looks at octree to determine spawn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; World-size not being applied to voxel terrain on loading map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ProgrammableChip clipping through advanced tablet screen (missing base.OnEnterInventory call).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Valve flow direction arrows applied incorrectly to digital valves (they can mix both directions).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ThreadWorker.Workers and ThreadWorker.NextWorker incorrectly set to static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; SuitStorage not removing gas from stored suit&#039;s waste tank if no internal pressure.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Respawning not cleaning up LODs for old player body; now cleared and regenerated.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OutOfBounds terrain being rendered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Offset not being correctly applied to terrain resulting in spawning in a corner.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Social media buttons not working when clicked inside GameMenuPanel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Bug where multiple requesters could not find existing active LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD mesh cache state when LOD object meshes cleared before re-processing; retain meshes if still active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Hitching when executing terrain jobs due to too many worker threads; now uses processor count - 4.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Build error.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Ore Goggles now work with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Explosions now work with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing shader from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dirt Canister not showing DirtCanisterState without parent Voxel Tool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Items fall through the world when loading a save with new terrain; generate all requested LODs before unpausing on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain not deforming when explosion happened.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issue with Dirt Canister not showing correct DirtCanisterState in world or on client (call SetDirtCanisterState appropriately).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Visualizers on the DirtCanister prefab (incorrect meshes and UVs).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client joining session null reference preventing host from continuing (terrain settings null on new terrain load).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Voxel tool now works with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain and minables alignment with large grid (offset by 1/2 voxel size).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Voxel Tool not using the last bit of dirt due to incorrect comparison in CanRemoveDirt.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Desired depth not evaluated correctly in getDensity; fixed terrain seam and improved distant fidelity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Places where a depth argument was taking a size for octree calculations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Performance issue with ReadOnly octree causing getDensity to take too long.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Bug where sequential ladders on opposite sides of a wall teleported the player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; VoxelTerrain.MaxDepth pointing to Octree when ReadOnlyOctree was initialised.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect handling of symbol definitions when loading octree data from saved games.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain seams appearing when mining at chunk boundaries in certain LOD transitions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect LOD object cleanup when unloading worlds with active dynamic objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Null reference in terrain shader when switching between worlds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain texture tiling issues on steep slopes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing collisions on thin terrain edges after mining.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lighting artifacts appearing on certain terrain LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Audio occlusion not updating when terrain is mined away.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect saving of modified terrain deltas when using quicksave.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Crash when loading worlds with missing delta octree references.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect mesh normals on LOD1 and LOD2 terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD generation stalling when multiple dynamic objects request updates simultaneously.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain not refreshing properly when switching graphics settings mid-game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wrong collision layer applied to certain LOD mesh colliders.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when unloading large worlds with active terrain jobs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Inconsistent terrain coloring when transitioning between biomes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Hole in terrain at chunk borders after mining in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rare nullref when unloading terrain jobs during game shutdown.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect ambient occlusion data on newly generated terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Edge cases where mining under structures caused visual gaps.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing collision on thin terrain overhangs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Crashes related to invalid LOD object states when rejoining a server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issues with terrain streaming in during fast player movement.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Certain terrain decals not rendering at long distances.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect LOD mesh assignment in rare race conditions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Mineable type from octree data. This will be stored elsewhere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; A couple of storm sounds that were too tonal.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Duplicate ItemKitRocketBattery prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Old chunk object and replaced it with a non-MonoBehaviour chunk.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Smooth normals for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Temporary property from DynamicGasCanister left over from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Apply queue for terrain mesh jobs as it is not needed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused Obi Solver plugin as it was causing builds to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused test LOD requester class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Steam check before awarding achievements; cleaned up memory garbage and auto-generated backing dictionaries.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Old terrain LOD when new terrain flag is active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Duplicate IThreadedWorker class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused debug draw on LodMeshPool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused TerrainManager class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Shadow boundary culling code remainder as no longer required.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused shadow changing code on the LOD object.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; HPF filters from wind-turbine audio to reduce DSP load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; 4k test map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Some unused debug functions from VoxelTerrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unneeded locks on some LodManager functions (all calls from main Unity thread).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/17747366/ Update on SteamDB]&lt;br /&gt;
# [https://steamcommunity.com/games/544550/announcements/detail/539974257998824866/ Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
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		<title>Main Page</title>
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		<updated>2025-08-23T21:58:48Z</updated>

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    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to the unofficial Stationeers Community Wiki!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall.&lt;br /&gt;
                To obtain your Early Access copy, please go to [http://store.steampowered.com/app/544550/Stationeers/ Steam] for your purchase. You can also check out the published [https://store.steampowered.com/dlc/544550/ DLCs] to support the team or slightly alter your gameplay experience.&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord], [https://www.reddit.com/r/Stationeers/ Reddit] or check out [https://twitter.com/stationeers Twitter/X].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--T:110--&amp;gt;&lt;br /&gt;
            The latest updates can also be found on [https://store.steampowered.com/news/app/544550?updates=true Stationeers News-Hub on Steam].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Stationeers needs you!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                Stationeers is a small niche project. The developers know times are tough and their project isn&#039;t for everyone. So if you like the work they do, everyone would love to encourage you to spread the word, grab their supporter [https://store.steampowered.com/dlc/544550/ DLCs], and watch Stationeers content creators on places like twitch and youtube. RocketWerkz wants to keep developing this game for many years, well beyond any early access release and to do this they need your support.&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Image:We need you banner.png|link=https://store.steampowered.com/dlc/544550/]]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Welcome-section --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;General Overview&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Stationeers]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Stationeers|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;The Game&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Guides_and_Tutorials]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Guides_and_Tutorials|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Guides &amp;amp;&amp;lt;br&amp;gt;Tutorials&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Worlds]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Worlds|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Worlds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Universe_and_Lore]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Universe_and_Lore|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Universe&amp;lt;br&amp;gt;&amp;amp; Lore&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Updates_Overview]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Updates_Overview|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Updates&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Resources &amp;amp; Materials&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ores]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ores|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ores&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ingots]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ingots|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ingots&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Gases_and_Liquids]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Gases_and_Liquids|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Gases &amp;amp;&amp;lt;br&amp;gt;Liquids&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Equipment]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Equipment|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Equipment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Rocketry]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Rocketry|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rocketry&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Basebuilding&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Structures]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Structures|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Structures&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Furniture]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Furniture|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Furniture&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Data_Network_Colors]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Data_Network_Colors|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Data Net. Colors&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Creatures, Plants &amp;amp; Food&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Animals]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Animals|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Animals&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Plants]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Plants|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Plants&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Food]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Food|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Food&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: List of pages in &amp;quot;old&amp;quot; style --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Organ)|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Cowl)|Pipe Cowl]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Valve|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/One Way Valve (Gas)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Purge Valve|Purge Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Condensation Valve|Condensation_Valve (Gas to Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Expansion Valve|Expansion Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Radiator)|Liquid Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid + Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister Smart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (SDB Silo)|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Large)|Battery Wireless Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Small)|Battery Wireless Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Power Connector|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-6 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Autolathe|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electronics_Printer|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydraulic_Pipe_Bender|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool_Manufactory|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Security_Printer|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Automated_Oven|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced_Packaging_Machine|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Rocket_Manufactory|Rocket Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;The (L)inear (Ar)ticulated (R)ail (E)ntity or LArRE&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[LArRE]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Hydroponics)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Collector)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Cargo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Bypass)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Atmo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt; &lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-2 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Unsorted pages&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Trading|Trading]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad (old)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Basic)|Landing Pad Basic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Atmospherics)|Landing Pad Atmospherics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Runway)|Landing Pad Runway]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Creatures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Human|Human]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Zrilian|Zrilian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/H.E.M. Droid|H.E.M. Droid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cake|Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Bar|Chocolate Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cereal Bar|Chocolate Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cake|Chocolate Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugar|Sugar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Reagents]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa Powder|Cocoa Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Paralysis)|Pill (Paralysis)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Blueberry|Blueberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa|Cocoa]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flax|Flax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gorse|Gorse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Grass|Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Strawberry|Strawberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugarcane|Sugarcane]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Switch Grass|Switch Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Watermelon|Watermelon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;[[Genetics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=23197</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=23197"/>
		<updated>2025-08-23T21:57:43Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added Data Network Colors very needed page on mainpage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 column main-banner text-center&amp;quot;&amp;gt;&lt;br /&gt;
            [[Image:Wiki_home_banner.png|center|link=https://stationeers.com/]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to the unofficial Stationeers Community Wiki!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall.&lt;br /&gt;
                To obtain your Early Access copy, please go to [http://store.steampowered.com/app/544550/Stationeers/ Steam] for your purchase. You can also check out the published [https://store.steampowered.com/dlc/544550/ DLCs] to support the team or slightly alter your gameplay experience.&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord], [https://www.reddit.com/r/Stationeers/ Reddit] or check out [https://twitter.com/stationeers Twitter/X].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--T:110--&amp;gt;&lt;br /&gt;
            The latest updates can also be found on [https://store.steampowered.com/news/app/544550?updates=true Stationeers News-Hub on Steam].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Stationeers needs you!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                Stationeers is a small niche project. The developers know times are tough and their project isn&#039;t for everyone. So if you like the work they do, everyone would love to encourage you to spread the word, grab their supporter [https://store.steampowered.com/dlc/544550/ DLCs], and watch Stationeers content creators on places like twitch and youtube. RocketWerkz wants to keep developing this game for many years, well beyond any early access release and to do this they need your support.&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Image:We need you banner.png|link=https://store.steampowered.com/dlc/544550/]]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Welcome-section --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;General Overview&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Stationeers]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Stationeers|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;The Game&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Guides_and_Tutorials]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Guides_and_Tutorials|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Guides &amp;amp;&amp;lt;br&amp;gt;Tutorials&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Worlds]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Worlds|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Worlds&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Universe_and_Lore]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Universe_and_Lore|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Universe&amp;lt;br&amp;gt;&amp;amp; Lore&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Updates_Overview]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Updates_Overview|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Updates&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Resources &amp;amp; Materials&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ores]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ores|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ores&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ingots]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ingots|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ingots&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Gases_and_Liquids]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Gases_and_Liquids|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Gases &amp;amp;&amp;lt;br&amp;gt;Liquids&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Equipment]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Equipment|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Equipment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Rocketry]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Rocketry|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rocketry&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Basebuilding&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Structures]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Structures|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Structures&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Furniture]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Furniture|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Furniture&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Data_Network_Colors]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Furniture|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Data Net. Colors&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Creatures, Plants &amp;amp; Food&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Animals]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Animals|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Animals&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Plants]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Plants|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Plants&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Food]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Food|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Food&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: List of pages in &amp;quot;old&amp;quot; style --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Organ)|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Cowl)|Pipe Cowl]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Valve|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/One Way Valve (Gas)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Purge Valve|Purge Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Condensation Valve|Condensation_Valve (Gas to Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Expansion Valve|Expansion Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Radiator)|Liquid Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid + Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister Smart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (SDB Silo)|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Large)|Battery Wireless Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Small)|Battery Wireless Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Power Connector|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-6 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Autolathe|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electronics_Printer|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydraulic_Pipe_Bender|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool_Manufactory|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Security_Printer|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Automated_Oven|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced_Packaging_Machine|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Rocket_Manufactory|Rocket Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;The (L)inear (Ar)ticulated (R)ail (E)ntity or LArRE&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[LArRE]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Hydroponics)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Collector)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Cargo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Bypass)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Atmo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt; &lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-2 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Unsorted pages&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Trading|Trading]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad (old)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Basic)|Landing Pad Basic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Atmospherics)|Landing Pad Atmospherics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Runway)|Landing Pad Runway]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Creatures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Human|Human]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Zrilian|Zrilian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/H.E.M. Droid|H.E.M. Droid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cake|Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Bar|Chocolate Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cereal Bar|Chocolate Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cake|Chocolate Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugar|Sugar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Reagents]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa Powder|Cocoa Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Paralysis)|Pill (Paralysis)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Blueberry|Blueberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa|Cocoa]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flax|Flax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gorse|Gorse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Grass|Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Strawberry|Strawberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugarcane|Sugarcane]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Switch Grass|Switch Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Watermelon|Watermelon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;[[Genetics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=23196</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=23196"/>
		<updated>2025-08-23T21:38:04Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added Larre section and variants.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 column main-banner text-center&amp;quot;&amp;gt;&lt;br /&gt;
            [[Image:Wiki_home_banner.png|center|link=https://stationeers.com/]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Welcome to the unofficial Stationeers Community Wiki!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall.&lt;br /&gt;
                To obtain your Early Access copy, please go to [http://store.steampowered.com/app/544550/Stationeers/ Steam] for your purchase. You can also check out the published [https://store.steampowered.com/dlc/544550/ DLCs] to support the team or slightly alter your gameplay experience.&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord], [https://www.reddit.com/r/Stationeers/ Reddit] or check out [https://twitter.com/stationeers Twitter/X].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!--T:110--&amp;gt;&lt;br /&gt;
            The latest updates can also be found on [https://store.steampowered.com/news/app/544550?updates=true Stationeers News-Hub on Steam].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Stationeers needs you!&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                Stationeers is a small niche project. The developers know times are tough and their project isn&#039;t for everyone. So if you like the work they do, everyone would love to encourage you to spread the word, grab their supporter [https://store.steampowered.com/dlc/544550/ DLCs], and watch Stationeers content creators on places like twitch and youtube. RocketWerkz wants to keep developing this game for many years, well beyond any early access release and to do this they need your support.&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Image:We need you banner.png|link=https://store.steampowered.com/dlc/544550/]]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Welcome-section --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;General Overview&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Worlds]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
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        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Universe_and_Lore|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Universe&amp;lt;br&amp;gt;&amp;amp; Lore&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Updates_Overview]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Updates_Overview|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Updates&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;&#039;Resources &amp;amp; Materials&#039;&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ores]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ores|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ores&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ingots]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Ingots|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Ingots&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Gases_and_Liquids]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Gases_and_Liquids|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Gases &amp;amp;&amp;lt;br&amp;gt;Liquids&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Equipment]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Equipment|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Equipment&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Rocketry]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Rocketry|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Rocketry&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Basebuilding&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Structures]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Structures|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Structures&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Furniture]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
        &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Furniture|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Furniture&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&#039;&#039;Placeholder&#039;&#039;&amp;lt;/h4&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Creatures, Plants &amp;amp; Food&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Animals]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Animals|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Animals&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Plants]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Plants|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Plants&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Food]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Food|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Food&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: List of pages in &amp;quot;old&amp;quot; style --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Organ)|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Cowl)|Pipe Cowl]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Valve|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/One Way Valve (Gas)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Purge Valve|Purge Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Condensation Valve|Condensation_Valve (Gas to Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Expansion Valve|Expansion Valve (Liquid to Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Radiator)|Liquid Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid + Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister Smart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (SDB Silo)|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Large)|Battery Wireless Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Wireless Cell (Small)|Battery Wireless Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Power Connector|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-6 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Autolathe|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electronics_Printer|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydraulic_Pipe_Bender|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool_Manufactory|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Security_Printer|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Automated_Oven|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced_Packaging_Machine|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Rocket_Manufactory|Rocket Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;The (L)inear (Ar)ticulated (R)ail (E)ntity or LArRE&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[LArRE]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Hydroponics)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Collector)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Cargo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Bypass)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (LArRE Dock Atmo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt; &lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-2 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Unsorted pages&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Trading|Trading]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad (old)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Basic)|Landing Pad Basic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Atmospherics)|Landing Pad Atmospherics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad_Runway)|Landing Pad Runway]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Creatures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Human|Human]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Zrilian|Zrilian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/H.E.M. Droid|H.E.M. Droid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cake|Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Bar|Chocolate Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cereal Bar|Chocolate Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chocolate Cake|Chocolate Cake]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugar|Sugar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Reagents]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa Powder|Cocoa Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Paralysis)|Pill (Paralysis)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Blueberry|Blueberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cocoa|Cocoa]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flax|Flax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gorse|Gorse]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Grass|Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Strawberry|Strawberry]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Sugarcane|Sugarcane]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Switch Grass|Switch Grass]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Watermelon|Watermelon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;[[Genetics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Rocket_Gas_Fuel_Tank)&amp;diff=23056</id>
		<title>Kit (Rocket Gas Fuel Tank)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Rocket_Gas_Fuel_Tank)&amp;diff=23056"/>
		<updated>2025-08-11T09:49:45Z</updated>

		<summary type="html">&lt;p&gt;Claimer: add description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 |            name = Kit (Rocket Gas Fuel Tank)&lt;br /&gt;
 |           image = &lt;br /&gt;
 |     createdwith = [[Rocket Manufactory]]&lt;br /&gt;
 |            cost = 5g [[Copper]], 10g [[Steel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Capsule Tank Small&lt;br /&gt;
 | image            = &lt;br /&gt;
 | other            = 1 Kit&lt;br /&gt;
 | placed_with_item = [[Kit (Rocket Gas Fuel Tank)]]&lt;br /&gt;
 | placed_on_grid   = Fuselage&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Rocket Gas Fuel Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Capsule Tank Medium&lt;br /&gt;
 | image            = &lt;br /&gt;
 | other            = 5 Kits&lt;br /&gt;
 | placed_with_item = [[Kit (Rocket Gas Fuel Tank)]]&lt;br /&gt;
 | placed_on_grid   = Fuselage&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Rocket Gas Fuel Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
=== Small Tank: ===&lt;br /&gt;
Max Pressure 60795 kPa&lt;br /&gt;
Volume 250L&lt;br /&gt;
Thermal Convection: 0,114&lt;br /&gt;
Thermal Radiation: 0,005&lt;br /&gt;
&lt;br /&gt;
=== Medium Tank: ===&lt;br /&gt;
Max Pressure 60795 kPa&lt;br /&gt;
Volume 1500L&lt;br /&gt;
Thermal Convection: 0,378&lt;br /&gt;
Thermal Radiation: 0,015&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns the ratio of Water (H2O) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns the ratio of Volatiles (H2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns the ratio of Pollutant (X) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns the ratio of Oxygen (O2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Returns the ratio of Nitrous Oxide (NO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns the ratio of Nitrogen (N2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns the ratio of Carbon Dioxide (CO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || &lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Returns the quantity inside the tank in Mols.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure inside the tank in kilo Pascals.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns Prefab Hash number.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Combustion || ||&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rocketry]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Rocketry&amp;diff=23055</id>
		<title>Rocketry</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Rocketry&amp;diff=23055"/>
		<updated>2025-08-11T09:09:44Z</updated>

		<summary type="html">&lt;p&gt;Claimer: small edit of image to be in center.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2023 December patch overhauled the rocket system.  Instances of the old modular rocket disappeared when loading old saves.&lt;br /&gt;
&lt;br /&gt;
The new system is even more modular that the old system.  Under the old system you started with an engine and fuel tanks, and then added mining and storage modules and capped it off with a control nose cone.&lt;br /&gt;
&lt;br /&gt;
The new system still has a vertical stack, but you have to arrange discrete components like fuel tanks, wiring, chutes, and pipes inside a grid within the rocket.&lt;br /&gt;
&lt;br /&gt;
Before you even get started, you will need to make a [[Rocket Manufactory]].&lt;br /&gt;
&lt;br /&gt;
== Building the Base Station ==&lt;br /&gt;
You need a [[Computer]] with a [[Rocket Control Motherboard]] attached to a [[Logic Uplink]] tuned to the [[Logic Rocket Downlink|downlink]] component on the rocket.&lt;br /&gt;
&lt;br /&gt;
A [[Launch Mount]] must be built on a set of 4 ([[Steel Frames|steel]] or [[Iron Frames|iron]]) frames.&lt;br /&gt;
&lt;br /&gt;
Add enough [[Launch Tower]] parts to support umbilicals corresponding to each of your umbilical sockets (Power, Gas|Liquid, Chute). Leave 2 metres between the rocket and the tower so the umbilicals have room. Warning: retract your umbilicals before launching.&lt;br /&gt;
&lt;br /&gt;
== Building the Rocket ==&lt;br /&gt;
&lt;br /&gt;
===Propulsion system===&lt;br /&gt;
* [[Engine Mount]]. This must be built on the Launch Mount.&lt;br /&gt;
* Some kind of engine:  [[Pressure Fed Gas Engine]], [[Pumped Gas Engine]], [[Pressure Fed Liquid Engine]] or [[Pumped Liquid Engine]]&lt;br /&gt;
* One or more [[Fuselage]]s for fuel tanks&lt;br /&gt;
* One or more fuel tanks matching your engine: [[Special:MyLanguage/Kit (Rocket Gas Fuel Tank)|Gas Capsule Tank Small]], [[Special:MyLanguage/Kit (Rocket Gas Fuel Tank)|Gas Capsule Tank Medium]], [[Liquid Capsule Tank Small]] or [[Liquid Capsule Tank Medium]]&lt;br /&gt;
* [[Umbilical Socket (Gas)]] or [[Umbilical Socket (Liquid)]] depending on your engine&lt;br /&gt;
* [[Kit (Pipe)]] or [[Kit (Insulated Pipe)]] for connecting the fuel tanks and engine&lt;br /&gt;
Gas-fuelled rockets use a 2:1 [[Volatiles]]:[[Oxygen]] mixture.  You can fit about 30,000 moles of gas in a medium capsule tank.&lt;br /&gt;
&lt;br /&gt;
===Power payload system===&lt;br /&gt;
* One or more [[Fuselage]]s &lt;br /&gt;
* One or more [[Auxiliary Rocket Battery]] or [[Battery (Medium)]]&lt;br /&gt;
* [[Umbilical Socket (Power)]]&lt;br /&gt;
&lt;br /&gt;
===Scanning payload system===&lt;br /&gt;
In order to map space you will need a rocket with the following:&lt;br /&gt;
* One or more [[Fuselage]]s&lt;br /&gt;
* [[Rocket Scanner]]&lt;br /&gt;
* [[Rocket Scanner Head]] (this is a consumable)&lt;br /&gt;
You do not need to put these on the same rocket as your mining equipment.  Keeping them separate will allow you to map and mine separately.&lt;br /&gt;
&lt;br /&gt;
===Mining payload system===&lt;br /&gt;
* One or more [[Fuselage]]s &lt;br /&gt;
* [[Umbilical Socket (Chute)]]&lt;br /&gt;
* [[Rocket Miner]]&lt;br /&gt;
* One of seven different drill heads for the Rocket Miner: [[Mining-Drill Head (Basic)]], [[Mining-Drill Head (Durable)]], [[Mining-Drill Head (High Speed Ice)]], [[Mining-Drill Head (High Speed Mineral)]], [[Mining-Drill Head (Ice)]], [[Mining-Drill Head (Long Term)]], [[Mining-Drill Head (Mineral)]]. This is a consumable item.&lt;br /&gt;
* One or more [[Cargo Storage (Small)]] or [[Cargo Storage (Medium)]]&lt;br /&gt;
Use [[Chute]]s to connect your miner to the storage and the storage to the umbilical socket.&lt;br /&gt;
&lt;br /&gt;
===Guidance system===&lt;br /&gt;
* [[Logic Rocket Downlink]]&lt;br /&gt;
* [[Rocket Avionics]] (must be built or the rocket will not even show up on the computer)&lt;br /&gt;
&lt;br /&gt;
===Rocket top===&lt;br /&gt;
* [[Fairing]] on the top&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
Important: You do not have to build all of the systems from scratch and/or separately: you can combine parts of the payload and guidance system into the same Fuselages to optimize and keep the rocket as small as possible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Access Bridge]]&lt;br /&gt;
* [[Rocket Celestial Tracker]]&lt;br /&gt;
* [[Rocket Circuit Housing]]&lt;br /&gt;
* [[Transformer Small (Rocket)]]&lt;br /&gt;
* [[Rocket Destination Code List]]&lt;br /&gt;
* [http://www.purplefrog.com/~thoth/art/stationeers-rocket-engine/rocket-landing.html MIPS-based throttle control for rocket landing]&lt;br /&gt;
&lt;br /&gt;
[[File:Stationeers-space-map.png|thumb|center|an example of the space map in the rocket control interface]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rocketry]]&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To be sorted ==&lt;br /&gt;
* [[Special:MyLanguage/Kit (Liquid Fuel Tank)|Liquid Fuel Tank]]&lt;br /&gt;
* [[Special:MyLanguage/Kit (Rocket Gas Fuel Tank)|Gas Fuel Tank]]&lt;br /&gt;
* [[Special:MyLanguage/Kit (Launch Mount)|Launch Mount]]&lt;br /&gt;
* [[Special:MyLanguage/Kit (Pumped Gas Rocket Engine)|Pumped Gas Rocket Engine]]&lt;br /&gt;
* [[Special:MyLanguage/Kit (Pumped Liquid Rocket Engine)|Pumped Liquid Rocket Engine]]&lt;br /&gt;
* [[Special:MyLanguage/Fuselage|Fuselage]]&lt;br /&gt;
&lt;br /&gt;
== Mining-Drill Heads ==&lt;br /&gt;
* [[Mining-Drill_Head_(Basic)|Mining-Drill Head (Basic)]]&lt;br /&gt;
* [[Mining-Drill_Head_(Mineral)|Mining-Drill Head (Mineral)]]&lt;br /&gt;
* [[Mining-Drill_Head_(Ice)|Mining-Drill Head (Ice)]]&lt;br /&gt;
* [[Mining-Drill_Head_(Durable)|Mining-Drill Head (Durable)]]&lt;br /&gt;
* [[Mining-Drill_Head_(Long_Term)|Mining-Drill Head (Long Term)]]&lt;br /&gt;
* [[Mining-Drill_Head_(High_Speed_Ice)|Mining-Drill Head (High Speed Ice)]]&lt;br /&gt;
* [[Mining-Drill_Head_(High_Speed_Mineral)|Mining-Drill Head (High Speed Mineral)]]&lt;br /&gt;
&lt;br /&gt;
== Payloads ==&lt;br /&gt;
* Rocket Miner&lt;br /&gt;
* Rocket Scanner&lt;br /&gt;
* Cargo Storage (Small)&lt;br /&gt;
* Cargo Storage (Medium)&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
* [[Pumped Liquid Engine]]&lt;br /&gt;
* [[Pumped Gas Engine]]&lt;br /&gt;
* [[Pressure Fed Gas Engine]]&lt;br /&gt;
* [[Pressure Fed Liquid Engine]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Rocket_Overview&amp;diff=23054</id>
		<title>Rocket Overview</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Rocket_Overview&amp;diff=23054"/>
		<updated>2025-08-10T23:04:42Z</updated>

		<summary type="html">&lt;p&gt;Claimer: edit + merge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All moved to [[Rocketry]] main page.&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Rocketry&amp;diff=23053</id>
		<title>Rocketry</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Rocketry&amp;diff=23053"/>
		<updated>2025-08-10T23:03:13Z</updated>

		<summary type="html">&lt;p&gt;Claimer: edit + merge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;2023 December patch overhauled the rocket system.  Instances of the old modular rocket disappeared when loading old saves.&lt;br /&gt;
&lt;br /&gt;
The new system is even more modular that the old system.  Under the old system you started with an engine and fuel tanks, and then added mining and storage modules and capped it off with a control nose cone.&lt;br /&gt;
&lt;br /&gt;
The new system still has a vertical stack, but you have to arrange discrete components like fuel tanks, wiring, chutes, and pipes inside a grid within the rocket.&lt;br /&gt;
&lt;br /&gt;
Before you even get started, you will need to make a [[Rocket Manufactory]].&lt;br /&gt;
&lt;br /&gt;
== Building the Base Station ==&lt;br /&gt;
You need a [[Computer]] with a [[Rocket Control Motherboard]] attached to a [[Logic Uplink]] tuned to the [[Logic Rocket Downlink|downlink]] component on the rocket.&lt;br /&gt;
&lt;br /&gt;
A [[Launch Mount]] must be built on a set of 4 ([[Steel Frames|steel]] or [[Iron Frames|iron]]) frames.&lt;br /&gt;
&lt;br /&gt;
Add enough [[Launch Tower]] parts to support umbilicals corresponding to each of your umbilical sockets (Power, Gas|Liquid, Chute). Leave 2 metres between the rocket and the tower so the umbilicals have room. Warning: retract your umbilicals before launching.&lt;br /&gt;
&lt;br /&gt;
== Building the Rocket ==&lt;br /&gt;
&lt;br /&gt;
===Propulsion system===&lt;br /&gt;
* [[Engine Mount]]. This must be built on the Launch Mount.&lt;br /&gt;
* Some kind of engine:  [[Pressure Fed Gas Engine]], [[Pumped Gas Engine]], [[Pressure Fed Liquid Engine]] or [[Pumped Liquid Engine]]&lt;br /&gt;
* One or more [[Fuselage]]s for fuel tanks&lt;br /&gt;
* One or more fuel tanks matching your engine: [[Special:MyLanguage/Kit (Rocket Gas Fuel Tank)|Gas Capsule Tank Small]], [[Special:MyLanguage/Kit (Rocket Gas Fuel Tank)|Gas Capsule Tank Medium]], [[Liquid Capsule Tank Small]] or [[Liquid Capsule Tank Medium]]&lt;br /&gt;
* [[Umbilical Socket (Gas)]] or [[Umbilical Socket (Liquid)]] depending on your engine&lt;br /&gt;
* [[Kit (Pipe)]] or [[Kit (Insulated Pipe)]] for connecting the fuel tanks and engine&lt;br /&gt;
Gas-fuelled rockets use a 2:1 [[Volatiles]]:[[Oxygen]] mixture.  You can fit about 30,000 moles of gas in a medium capsule tank.&lt;br /&gt;
&lt;br /&gt;
===Power payload system===&lt;br /&gt;
* One or more [[Fuselage]]s &lt;br /&gt;
* One or more [[Auxiliary Rocket Battery]] or [[Battery (Medium)]]&lt;br /&gt;
* [[Umbilical Socket (Power)]]&lt;br /&gt;
&lt;br /&gt;
===Scanning payload system===&lt;br /&gt;
In order to map space you will need a rocket with the following:&lt;br /&gt;
* One or more [[Fuselage]]s&lt;br /&gt;
* [[Rocket Scanner]]&lt;br /&gt;
* [[Rocket Scanner Head]] (this is a consumable)&lt;br /&gt;
You do not need to put these on the same rocket as your mining equipment.  Keeping them separate will allow you to map and mine separately.&lt;br /&gt;
&lt;br /&gt;
===Mining payload system===&lt;br /&gt;
* One or more [[Fuselage]]s &lt;br /&gt;
* [[Umbilical Socket (Chute)]]&lt;br /&gt;
* [[Rocket Miner]]&lt;br /&gt;
* One of seven different drill heads for the Rocket Miner: [[Mining-Drill Head (Basic)]], [[Mining-Drill Head (Durable)]], [[Mining-Drill Head (High Speed Ice)]], [[Mining-Drill Head (High Speed Mineral)]], [[Mining-Drill Head (Ice)]], [[Mining-Drill Head (Long Term)]], [[Mining-Drill Head (Mineral)]]. This is a consumable item.&lt;br /&gt;
* One or more [[Cargo Storage (Small)]] or [[Cargo Storage (Medium)]]&lt;br /&gt;
Use [[Chute]]s to connect your miner to the storage and the storage to the umbilical socket.&lt;br /&gt;
&lt;br /&gt;
===Guidance system===&lt;br /&gt;
* [[Logic Rocket Downlink]]&lt;br /&gt;
* [[Rocket Avionics]] (must be built or the rocket will not even show up on the computer)&lt;br /&gt;
&lt;br /&gt;
===Rocket top===&lt;br /&gt;
* [[Fairing]] on the top&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
Important: You do not have to build all of the systems from scratch and/or separately: you can combine parts of the payload and guidance system into the same Fuselages to optimize and keep the rocket as small as possible.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Access Bridge]]&lt;br /&gt;
* [[Rocket Celestial Tracker]]&lt;br /&gt;
* [[Rocket Circuit Housing]]&lt;br /&gt;
* [[Transformer Small (Rocket)]]&lt;br /&gt;
* [[Rocket Destination Code List]]&lt;br /&gt;
* [http://www.purplefrog.com/~thoth/art/stationeers-rocket-engine/rocket-landing.html MIPS-based throttle control for rocket landing]&lt;br /&gt;
&lt;br /&gt;
[[File:Stationeers-space-map.png|thumb|an example of the space map in the rocket control interface]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rocketry]]&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== To be sorted ==&lt;br /&gt;
* [[Special:MyLanguage/Kit (Liquid Fuel Tank)|Liquid Fuel Tank]]&lt;br /&gt;
* [[Special:MyLanguage/Kit (Rocket Gas Fuel Tank)|Gas Fuel Tank]]&lt;br /&gt;
* [[Special:MyLanguage/Kit (Launch Mount)|Launch Mount]]&lt;br /&gt;
* [[Special:MyLanguage/Kit (Pumped Gas Rocket Engine)|Pumped Gas Rocket Engine]]&lt;br /&gt;
* [[Special:MyLanguage/Kit (Pumped Liquid Rocket Engine)|Pumped Liquid Rocket Engine]]&lt;br /&gt;
* [[Special:MyLanguage/Fuselage|Fuselage]]&lt;br /&gt;
&lt;br /&gt;
== Mining-Drill Heads ==&lt;br /&gt;
* [[Mining-Drill_Head_(Basic)|Mining-Drill Head (Basic)]]&lt;br /&gt;
* [[Mining-Drill_Head_(Mineral)|Mining-Drill Head (Mineral)]]&lt;br /&gt;
* [[Mining-Drill_Head_(Ice)|Mining-Drill Head (Ice)]]&lt;br /&gt;
* [[Mining-Drill_Head_(Durable)|Mining-Drill Head (Durable)]]&lt;br /&gt;
* [[Mining-Drill_Head_(Long_Term)|Mining-Drill Head (Long Term)]]&lt;br /&gt;
* [[Mining-Drill_Head_(High_Speed_Ice)|Mining-Drill Head (High Speed Ice)]]&lt;br /&gt;
* [[Mining-Drill_Head_(High_Speed_Mineral)|Mining-Drill Head (High Speed Mineral)]]&lt;br /&gt;
&lt;br /&gt;
== Payloads ==&lt;br /&gt;
* Rocket Miner&lt;br /&gt;
* Rocket Scanner&lt;br /&gt;
* Cargo Storage (Small)&lt;br /&gt;
* Cargo Storage (Medium)&lt;br /&gt;
&lt;br /&gt;
== Engines ==&lt;br /&gt;
* [[Pumped Liquid Engine]]&lt;br /&gt;
* [[Pumped Gas Engine]]&lt;br /&gt;
* [[Pressure Fed Gas Engine]]&lt;br /&gt;
* [[Pressure Fed Liquid Engine]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Vent_no_bg.png&amp;diff=23052</id>
		<title>File:Vent no bg.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Vent_no_bg.png&amp;diff=23052"/>
		<updated>2025-08-10T22:43:37Z</updated>

		<summary type="html">&lt;p&gt;Claimer: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Vent no bg}}&lt;br /&gt;
|date=2025-08-10&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Claimer|Claimer]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kits]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Powered_Vent&amp;diff=23051</id>
		<title>Powered Vent</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Powered_Vent&amp;diff=23051"/>
		<updated>2025-08-10T22:07:16Z</updated>

		<summary type="html">&lt;p&gt;Claimer: added new info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Kit (Powered Vent)&lt;br /&gt;
| image = [[File:ItemKitPoweredVent.png]]&lt;br /&gt;
| prefabhash = 2015439334&lt;br /&gt;
| prefabname = ItemKitPoweredVent&lt;br /&gt;
| stacks = 5&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Kits&lt;br /&gt;
| recipe_machine1 = Hydraulic Pipe Bender (Tier Two)&lt;br /&gt;
| recipe_cost1 = 5g [[Steel]], 5g [[Electrum]], 2g [[Invar]]&lt;br /&gt;
| constructs = [[Powered Vent]], [[Powered Vent Large]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Powered Vent&lt;br /&gt;
| image = [[File:StructurePoweredVent.png]]&lt;br /&gt;
| prefab_hash = 938836756&lt;br /&gt;
| prefab_name = StructurePoweredVent&lt;br /&gt;
| power_usage = 250W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Powered Vent)]]&lt;br /&gt;
| item_rec1 = [[Kit (Powered Vent)]]&lt;br /&gt;
| decon_with_tool2 = [[Wrench]]&lt;br /&gt;
| const_with_tool1 = [[Screwdriver]]&lt;br /&gt;
| const_with_item1 = 2 x [[Kit (Pipe)]]&lt;br /&gt;
| decon_with_tool3 = [[Angle Grinder]]&lt;br /&gt;
| const_with_tool2 = [[Welding Torch]]&lt;br /&gt;
| const_with_item2 = 2 x [[Plastic Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Powered Vent Large&lt;br /&gt;
| image = [[File:StructurePoweredVentLarge.png]]&lt;br /&gt;
| prefab_hash = -785498334&lt;br /&gt;
| prefab_name = StructurePoweredVentLarge&lt;br /&gt;
| power_usage = 500W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Powered Vent)]]&lt;br /&gt;
| item_rec1 = [[Kit (Powered Vent)]]&lt;br /&gt;
| decon_with_tool2 = [[Wrench]]&lt;br /&gt;
| const_with_tool1 = [[Screwdriver]]&lt;br /&gt;
| const_with_item1 = 2 x [[Electronic Parts]]&lt;br /&gt;
| decon_with_tool3 = [[Angle Grinder]]&lt;br /&gt;
| const_with_tool2 = [[Welding Torch]]&lt;br /&gt;
| const_with_item2 = 4 x [[Plastic Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Powered Vent ==&lt;br /&gt;
Great for moving large quantities of air into a pipe network. its primary purpose is for the creation of multi-grid airlocks. it can efficiently pull a vacuum on a s small to medium sized room.&lt;br /&gt;
strong as 3-4 Active vent.&lt;br /&gt;
strong as 5-6 passive vent.&lt;br /&gt;
&lt;br /&gt;
== Powered Vent Large ==&lt;br /&gt;
For building large scale airlock systems and pressurized hangars, a bigger and bolder version of the powered vent that can efficiently pull a vacuum in large room.&lt;br /&gt;
strong as 5-6 active vent.&lt;br /&gt;
strong as 11-12 passive vent.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
=== Mode Values ===&lt;br /&gt;
These list the values and meanings for the &amp;quot;Mode&amp;quot; property of the Power Vent/Large.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Value !! Meaning&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || &amp;quot;Outward&amp;quot; mode (Moves gas from the connected pipe network to the surrounding atmosphere.)&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || &amp;quot;Inward&amp;quot; mode (Moves gas from the surrounding atmosphere to the connected pipe network.)&lt;br /&gt;
 |}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the device is correctly powered or not, set via the power system, returns 1 if powered and 0 if not|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|PressureExternal|Float|&amp;lt;div&amp;gt;&amp;quot;Outward&amp;quot; mode: Maximum pressure of the surrounding atmosphere. Default 101.325 (kPa).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Inward&amp;quot; mode: Minimum pressure of the surrounding atmosphere. Default 0 (kPa).&amp;lt;/div&amp;gt;}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|The mode of the Power Vent.|multiple=2|0|Outward|1|Inward}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Power Vent.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Power Vent.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32-bit integer.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Powered_Vent&amp;diff=23050</id>
		<title>Powered Vent</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Powered_Vent&amp;diff=23050"/>
		<updated>2025-08-10T21:59:14Z</updated>

		<summary type="html">&lt;p&gt;Claimer: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Kit (Powered Vent)&lt;br /&gt;
| image = [[File:ItemKitPoweredVent.png]]&lt;br /&gt;
| prefabhash = 2015439334&lt;br /&gt;
| prefabname = ItemKitPoweredVent&lt;br /&gt;
| stacks = 5&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Kits&lt;br /&gt;
| recipe_machine1 = Hydraulic Pipe Bender (Tier Two)&lt;br /&gt;
| recipe_cost1 = 5g [[Steel]], 5g [[Electrum]], 2g [[Invar]]&lt;br /&gt;
| constructs = [[Powered Vent]], [[Powered Vent Large]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Powered Vent&lt;br /&gt;
| image = [[File:StructurePoweredVent.png]]&lt;br /&gt;
| prefab_hash = 938836756&lt;br /&gt;
| prefab_name = StructurePoweredVent&lt;br /&gt;
| power_usage = 250W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Powered Vent)]]&lt;br /&gt;
| item_rec1 = [[Kit (Powered Vent)]]&lt;br /&gt;
| decon_with_tool2 = [[Wrench]]&lt;br /&gt;
| const_with_tool1 = [[Screwdriver]]&lt;br /&gt;
| const_with_item1 = 2 x [[Kit (Pipe)]]&lt;br /&gt;
| decon_with_tool3 = [[Angle Grinder]]&lt;br /&gt;
| const_with_tool2 = [[Welding Torch]]&lt;br /&gt;
| const_with_item2 = 2 x [[Plastic Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Powered Vent Large&lt;br /&gt;
| image = [[File:StructurePoweredVentLarge.png]]&lt;br /&gt;
| prefab_hash = -785498334&lt;br /&gt;
| prefab_name = StructurePoweredVentLarge&lt;br /&gt;
| power_usage = 500W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Powered Vent)]]&lt;br /&gt;
| item_rec1 = [[Kit (Powered Vent)]]&lt;br /&gt;
| decon_with_tool2 = [[Wrench]]&lt;br /&gt;
| const_with_tool1 = [[Screwdriver]]&lt;br /&gt;
| const_with_item1 = 2 x [[Electronic Parts]]&lt;br /&gt;
| decon_with_tool3 = [[Angle Grinder]]&lt;br /&gt;
| const_with_tool2 = [[Welding Torch]]&lt;br /&gt;
| const_with_item2 = 4 x [[Plastic Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Powered Vent ==&lt;br /&gt;
Great for moving large quantities of air into a pipe network. its primary purpose is for the creation of multi-grid airlocks. it can efficiently pull a vacuum on a s small to medium sized room.&lt;br /&gt;
strong as 3-4 Active vent.&lt;br /&gt;
strong as 5-6 passive vent.&lt;br /&gt;
&lt;br /&gt;
== Powered Vent Large ==&lt;br /&gt;
For building large scale airlock systems and pressurized hangars, a bigger and bolder version of the powered vent that can efficiently pull a vacuum in large room.&lt;br /&gt;
strong as 5-6 active vent.&lt;br /&gt;
strong as 11-12 passive vent.&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5499.24517&amp;diff=23049</id>
		<title>Update v0.2.5499.24517</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5499.24517&amp;diff=23049"/>
		<updated>2025-08-10T21:35:05Z</updated>

		<summary type="html">&lt;p&gt;Claimer: /* Change Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:green; font-weight:bold; font-size:120%;&amp;quot;&amp;gt;CURRENT STABLE VERSION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5499.24517&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 17.03.2025 (Mon) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/17747366/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[NO]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5370.24111|Hotfix (v0.2.5370.24111)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This update features some updates to the logic system, especially around traders, as well as some fundamental changes to the modding system, localization, and some nice new features, including being able to melt ice with your welder, as well as a lot of bug fixes.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been a while since the last update, and the reason for this is that we&#039;ve been working hard on the new terrain system. While it is not included in this update, it will be available on the beta branch shortly after this update goes live.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preview: Massive Terrain Upgrades (Beta Branch Coming Soon!) ==&lt;br /&gt;
The main goals of the new terrain system are to allow us to have more interesting play areas in hand crafted worlds, a better-looking terrain by reworking how it is being rendered as well as better voxel data for a much smoother terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For now, here are some images and photos. These are test 4km x 4km maps, the final ones will be different and will be 8km x 8km. Keep in mind that these are all work in progress and things will be changing fast.&lt;br /&gt;
[[File:Update v0.2.5499.24517-1.gif|thumb|center|Walking across 1.5km across moon like crater. One of about 5 similar craters on this test map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The terrain system has been rewritten from the ground up&lt;br /&gt;
[[File:Update v0.2.5499.24517-2.gif|thumb|center|New level of detail system for distant terrain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.5499.24517-3.png|thumb|center|Looking across kilometres of terrain on a test map]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.5499.24517-4.png|thumb|center|An alien world]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Melt Ice Instantly with Welding Tools ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-5.gif|thumb|center|You can now melt ice directly using the welding torch or arc welder. Simply aim at a stack of ice to start the melting process. This feature should make handling ice significantly easier, especially in early-game resource management.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enhanced Automation: Trader Logic &amp;amp; Circuit Improvements ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-6.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
We&#039;ve expanded the capabilities of the logic system, especially around trader automation and data display. The Medium Satellite Dish now includes an internal stack allowing integrated circuits to read detailed information about traders, their available goods, and even gas trades. Additionally, the Hash Display Circuitboard has a new Mode setting, enabling easy switching between Prefab and Gas/Liquid data, all controllable through your integrated circuits. These changes significantly boost the potential for automating complex trading setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Achievements ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-7.png|thumb|center|Several new achievements have been added, offering unique challenges. Here are a few highlights:]]&lt;br /&gt;
*The Spice Must Flow - Mine 10,000 units of Cobalt Ore.&lt;br /&gt;
*And Yet It Moves - Track celestial bodies using a ground telescope at full alignment for 10 cumulative minutes.&lt;br /&gt;
*Some Assembly Required - Write your first integrated circuit script.&lt;br /&gt;
*Stack Overflow - Write data to the internal stack of another device via integrated circuits.&lt;br /&gt;
*Soot Happens - Survive an Ash Storm on Vulcan (outside creative mode).&lt;br /&gt;
*Why Is It Still Mark Watney? - Survive for 30 days consuming only potatoes or baked potatoes.&lt;br /&gt;
*Syolnet Green is... Plants! - Harvest plants 1,000 times.&lt;br /&gt;
*Khajiit has wares if you have coin - Generate over ten thousand revenue from trading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ve also hidden a few secret achievements for you to try and uncover!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Localization Improvements &amp;amp; Multiplayer Connection Fix ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-8.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
We&#039;ve made significant improvements to localization, addressing numerous translation and display issues - especially in Simplified and Traditional Chinese. Additionally, we&#039;ve resolved a serious multiplayer issue that previously prevented connections for players with extended or special characters in hostnames. This should drastically improve connectivity for our international player community.&lt;br /&gt;
&lt;br /&gt;
After this going live on the beta branch the community jumped into action and translated almost everything available meaning that ~99% of the XML data has now been translated for Simplified Chinese. We want to build a pipeline that will automatically include community localization but in this case they have been manually added to the build. A big thank you MRhythm for coordinating this!&lt;br /&gt;
&lt;br /&gt;
== Expanded Modding Flexibility ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve enhanced our modding framework, allowing mods to easily overwrite existing worlds, difficulty settings, and start conditions without causing conflicts. Additionally, modded content will now be clearly indicated in-game, making managing your mod library much simpler.&lt;br /&gt;
&lt;br /&gt;
These changes will break a lot of mods. However, it fixes a lot of long-standing issues, some that have been there since launch.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&#039;&#039;THE BIGGEST CHANGE LOG YET.&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Very basic saving and loading for new terrain (currently not async).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Some more debugging for tracking terrain voxel densities.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Models and scripts for future content.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Gameplay scripts and data classes for deploy action.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Prototype deploy action to Rocket Space Map. This is in preparation for rocket deploy missions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to melt ice using the welding torch or arc welder. This will call smelt on the stack of ice once every 0.5 seconds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Pneumatic Mining Drill to the Mining Supplies Package.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; More aggressive distance cut off for wind turbine audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Work-in-progress chunk pool class and wrapper class to reuse chunks at specific positions/LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Chutes to Meson Scanner rendering.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Every 4 mine actions at an asteroid deposit add 1 scan point to the location.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Confirmation panel step to delete node button on SpaceMap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SpaceMapDistanceMultiplier value to DifficultySetting (does not apply to distance to orbit).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to close the large fridge from the inside of the door (trigger collider extended through to the inside).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Beds suspending life functions for humans; ILifeSuspender now uses IsSuspendingLife.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Automatically changing name from Recruit to the player&#039;s Steam name on loading the player cookie.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New 4x4km Grand Canyon map for internal testing of the new terrain system (currently inaccessible).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on terrain chunks loading near dynamic things.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on LOD for distant terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on improved LOD system for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Min and max terrain height to trim unnecessary LOD objects far above/below terrain bounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass of stack on MediumSatelliteDish with small stack and instruction templates.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Cached Vector3 position to chunk objects to avoid repeated casting cost.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Checking for mineable occlusion to the player moves event.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Event when the current player moves about a chunk&#039;s distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; AllTick that runs alongside ServerTick or ClientTick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on pooling system for LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TraderInstruction enum parsing to logic system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Second pass on internal stack memory for MediumSatelliteDish; TraderInstruction.WriteTraderData implementation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Third pass of internal stack for MediumSatelliteDish (buy/sell data writing and filtering groundwork).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to pre-populate LOD pools.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Gas Type trading to the MediumSatelliteDish internal stack (buy/sell, bitflag gas types).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Overlay text option for ImGuiDebugHelper.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Fourth pass of internal stack for MediumSatelliteDish (buy/sell child prefab data and gas data; filter application).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Fuel Mix and Air Mix GasType enums with recognized sprites (Hash Display circuitboard support).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hash Display Circuitboard mode (HashType.Prefab / HashType.GasLiquid) and logic slot set/load support.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;The Spice Must Flow&amp;quot; achievement for mining 10,000 Colbalt Ore.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;And Yet It Moves&amp;quot; achievement for tracking celestial bodies using a ground telescope at full alignment for ten minutes cumulative.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for stat-based achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Some Assembly Required&amp;quot; achievement for writing a script to an integrated circuit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Stack Overflow&amp;quot; achievement for writing to the internal stack of another device using an integrated circuit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Soot Happens&amp;quot; achievement for surviving an Ash Storm on Vulcan when not in creative.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Why Is It Still Mark Watney?&amp;quot; achievement for surviving for 30 days eating only potatoes or baked potatoes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Syolnet Green is... Plants!&amp;quot; achievement for harvesting 1000 times from plants.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Achievements command for debugging achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Khajiit has wares if you have coin&amp;quot; achievement for over ten thousand revenue from trading.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; A hidden achievement.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Three more hidden achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty setting for calm weather period multiplier.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty setting for achievements; modders can configure (creative disabled by default).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Spherising&amp;quot; to new terrain shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to have voxel type in octree (option in place for future uses).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Calculating normals from voxel data to achieve smooth normals.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Data classes now receive which mod they are loaded from during initialization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Image overlay for modded Worlds, Start Conditions, and Difficulty Settings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty Settings can now be overwritten with mods (XML permissive replacement).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SortOrder attribute option to world settings for ordering in the list.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Yellow mod icon to the starting screens to show overwritten/loaded data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Caching of marching cubes object and mesh object to LOD object to reduce allocations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Timeout on the capsule lander light (stops at end of day 1).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Some profiling tags.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional localization commands to assist debugging/fixing localization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional checking for prefabs to the localization checkkeys command.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Back missing code to remove rendered mineables from a chunk when returning LODs to pool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Desired depth parameter for getting octree density to fix high-LOD sampling seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Concurrency setting for wall light sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency setting for Atmospherics Devices and Volume Pumps to reduce virtual looping sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; AudioUpdate for things that need to change audio values regularly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TerrainSettings to world settings data for loading individual octree terrains with respective settings and textures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency settings for Deep Miners and Centrifuges.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SuitStorage to PoweredDevices audio concurrency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency setting for Batteries &amp;amp; Transformers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Warning for possible issue when already returned LOD meshes are returned to the pool again.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TerrainSpawnRequest class for spawning initial terrain colliders around player spawn location.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Rolling lookup for LOD object state to track empty LOD objects that do not require mesh recalculation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Check to stop moved things requesting LODs multiple times in the same frame.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Total count to LOD object cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Another hidden test map into temporary folder in streaming assets (WIP).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Check so LOD deletion queue can ignore already deleted LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New Minable Generation algorithm and data classes (equal weights for review).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Minables can now be mined.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; VeinGenerationWorker class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Remove requesters step to LOD manager processing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Restriction for generating LODs so it won&#039;t generate at values less than zero.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Back in LOD object debugging and removed some unused chunk debugging code.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 64m and 128m test maps with correctly authored offset.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New 4k test map with correct offset values.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Spherization to Minables shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Staggered explosion behaviour to remote detonator.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Vein de-duplication step for new vein generation algorithm (prevents multiple types at same location).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on separating terrain deltas from map terrain data to lay groundwork for serializing terrain delta state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; NewTerrain now only serializes delta changes rather than full terrain file.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Flood fill method for filling voxels inside the terrain mesh.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Helper methods for getting neighbour nodes from any given octree node.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Clients now receive New Terrain deltas on join.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Clients now receive terrain change updates from server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Horizontal size to floodfill to stop at map edges.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New method for generating terrain from a heightmap that generates a &amp;quot;crust&amp;quot; then floodfills under it (faster; fixes &amp;quot;spongy&amp;quot; terrain).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Missing horizontal size to floodfill.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Function on node to get siblings directly below.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New fill method for octree.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ReadOnlyVoxelOctree class backed by a byte array (read-only).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional debugging info for terrain performance testing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; HelpText for TestOctreeCommand.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New terrain ore veins are now saved and synced to clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; WIP octree fill method which is significantly faster.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; IOctTree and INode interfaces.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Option to force octree rebuild on world load for debugging purposes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Debug console command to visualize terrain LOD boundaries in real-time.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for biome-specific material overrides in new terrain system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Option in settings to adjust maximum visible terrain distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Commented out some terraforming code (temporarily) which was throwing exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Voxel debug position for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain generate-around-point function to generate in a cube instead of a sphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; New terrain flag to be a symbol definition and added it to &#039;Stationeers &amp;gt; Symbol Definition&#039; menu.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Allowed new terrain chunks to be different resolution.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced audio voice limit as a possible fix for audio stuttering and volume issues noted in larger bases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Audio voices back to 64.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Lowered large transformer reverb send.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some ambience audio clips to load into memory compressed instead of streaming from disk to reduce streaming thread overload in larger bases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rocket Avionics, Rocket Downlink and Rocket Batteries to be single build-state devices for consistency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Priority of rocket engine sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some rocket manufactory recipes to use steel instead of iron.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Deprecated old heat-exchanger devices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; OreScanner, MesonScanner &amp;amp; Celestial Scanner recipes to: 5 Silicon, 5 Electrum, 5 Waspaloy.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Stationeer Difficulty now has a 1.5x distance multiplier between SpaceMap locations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Display name of Insulated Liquid Tank Big to Liquid Tank Big (Insulated) and Insulated Liquid Tank Small to Liquid Tank Small (Insulated).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Various improvements to chunk dirtying logic to remove allocations and unnecessary lookups.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced reverb on loud distant objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Gas Generator audio reverb setting.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Build a basic power setup helper hint to match Europa power supplies start conditions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Disallowed mining below bedrock level on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD prefab so only LOD0 meshes have a mesh collider to speed up distant mesh generation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD lookup to be an array of lookups, one per LOD level, allowing different levels at the same point.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Performance of checking loaded/unloaded LOD areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Enabled smooth normals for angles under 30 degrees on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; All power tools to consume a standardized amount of power (1000 J) on use; added BasePowerUsage for overrides.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised collider setup on large wind turbines; fixed update now ~1 ms faster on large Europa base.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Separated occlusion testing and rendering for mineables for new terrain system and made it allocation free.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; New mineables code to not use dictionaries to reduce lookup cost.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient light mode from trilight to skybox when in-game (trilight in main menu/new world).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Added easing to transition in and out of eclipse.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Skybox settings during eclipse (Europa dawn moment).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient lighting settings during eclipse for faint visibility.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced default ambient light max intensity from 0.36 to 0.3.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; DynamicGasCanisters no longer return the relevant kit when deconstructed after being broken; new _hasBlown state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Layout of launch mount nodes relative to home planet nodes on the SpaceMap; icon overlay and travel direction.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved some helper functions into a dedicated LodHelper class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Prevented DynamicThings from taking damage while inside a parent slot that hides them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up some achievement code with minor optimizations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized the Update100MS and Update1000MS method caching and made assessment automatic.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD settings to increase render distance of new terrain from (4,4,4,4,4) to (8,8,8,8,16).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted change to terrain job processing to ensure we wait to finish jobs before the next frame.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodObjects with requesters to have a 10x load value.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ProcessJobs waits for executing LOD object jobs as soon as ExecuteAll is called to fix error spam and dirty indices issues.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up starting equipment list for readability.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Removed severe expensive memory allocations in LOD requester logic by caching collections.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodManager work loop to be state-based to ease frame-time spikes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Added back-face rendering to terrain to help hide seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Consolidation of queued LOD changes moved to where jobs are assigned.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rewrote new terrain shader to fully support required features; removed unused features.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LODs now overlap at boundaries to hide seams (WIP).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; OnNextDay to specific function calls and added IOnEachDay; reduces churn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; IAnimComponent to use a serializable base class and cache on base prefab generation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced the amount of the most distant terrain LODs as they were over the horizon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Mineables now only rendered on LOD0 meshes and on chunks with a rendered mesh.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some VoxelTerrain functions and fields to be static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tooltip on CrateMkII handles from &amp;quot;Button1&amp;quot; to &amp;quot;Drag&amp;quot; to match DynamicCrate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodObject helper class to be pooled to reduce GC when requesting/un-requesting terrain LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased size of LodMeshRenderer pools (larger starting counts at lower levels).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up LOD classes; pooled mesh object naming convention for pooled objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved LOD object pool to new LodObjectCache with active lookup management.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased distance of GetSafePoint for spawn raycast.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ImGuiHelper class active when RW_Server define is enabled to prevent dedicated server build failures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored terrain octree access through VoxelTerrainManager only.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD object pools to have one pool per LOD level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted ImGui changes from rev24361 to test Steam build issue.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reinstated ImGui change from rev24361 (not source of issue).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodManager only moves off idle when it has pending work.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Dynamic things request new LODs after moving a set distance rather than on chunk change.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD bounds to extend into the next LOD by one rather than back into previous by one; removed boundary indices setting for now.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Liquid Particle solvers deactivate game objects when idle to reduce physics overhead.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Things that run UpdateEachFrame now have this cached on the prefab (similar to 100ms/1s updates).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Furnace audio to be distance culled; added audio concurrency for furnace/arc furnace.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Furnace and character audio logic into AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; AudioUpdate does not run in batch mode.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Move audio behaviour for CombustionCentrifuge from UpdateEachFrame to AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved WindTurbine audio logic onto AudioUpdate and added separate concurrency for large wind turbine.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Smoothed suit foley audio to suit slower audio tick rate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Further smoothed character foley audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved more classes over to using AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced ambient light during eclipse on Europa.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient audio loadType back to streaming.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Temporarily disabled out-of-bounds check and made terrain not block atmospheres until issues are resolved.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored LodMeshCache to clearly define deactivated vs uninitialized objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Renamed LodMesh to LodMeshRenderer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved request LOD logic into LodManager Update loop.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Recursive RunJobState method into a while loop.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted spawnpoint changes due to missing LODs; will try using octree data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up creating of new LOD objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD object pool simplified and integrated with active lookup; fixes missing LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Max terrain height in VoxelTerrain from 64 to 256 (terrain height will move to XML later).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Sizes of LOD object pools based on LOD level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Normalised Minable density setting; 1 is now standard density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised minable vein placement algorithm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Exception to console window error when reactivating a LOD mesh that is already active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Upped pre-populate size of level 4 LOD mesh cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Minable RenderBatch generation onto OcclusionManager threaded work.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased Minable render distance to 96m.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored Minable Vein Generation to be multithreaded.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Dynamic things stop/start requesting LODs when they enter/exit a slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some VoxelTerrain functions to be static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Minable Textures out of Resources folder.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Simplified DrawMeshInstancedIndirect.cs and made allocation free; removed unused methods.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised Minable rendering to use DrawMeshInstancedIndirect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved stale LODs list into LodManager.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved remove LODs into its own step in run job state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; 64x63 test map to use only full voxels (previous half voxels made mining feel weird).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Hooked up old mining behaviour to new terrain system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated 4096x4096 test world to use correct ore weights and mine amounts/times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved ore goggle meshes to XML data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased render distance of explosives.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; 64x64m test world to have maximum ore density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved vein registration into oct-tree space for consistent behaviour with integer division.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Delta Node now calculates partner node on the readonly octree as needed rather than caching.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored some functions in VoxelOctree with unclear arguments.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; UV coordinates for charging bars color.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up ambiguous Vector3 handling in terrain and minable functions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Baked terrain data now stored in ReadOnlyVoxelOctree; player changes stored in VoxelOctree (90% RAM reduction, 70% load time reduction on 4k map).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain LODs refresh faster when less work is scheduled (e.g., during mining).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up relationship between readOnly octree and delta octree.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Octree constructor now requires pointer to a masterOctree (nullable if constructed octree is the master).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved internal logging for octree fill and node subdivision processes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted default terrain density values for new maps to improve mining feel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased chunk mesh batching threshold to reduce draw calls in large terrain scenes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced frequency of chunk dirty checks for distant terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized collider generation for high-density voxel areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated texture blending algorithm for smoother material transitions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced memory footprint of terrain chunk data structures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased maximum number of active LOD meshes allowed at once.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved delta octree serialization to reduce save file size.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Smoothed LOD swap transitions for nearby terrain to reduce popping.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced priority of distant terrain generation threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted terrain vertex welding tolerance to fix micro-seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized chunk pooling system for faster reuse of recently unloaded chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved terrain culling logic for better framerate in dense areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced LOD mesh complexity for far-distance terrain to improve performance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased terrain mesh streaming buffer size.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reworked terrain shader lighting model for more accurate shadows.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced terrain texture resolution for extremely distant chunks to save VRAM.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved parallelization of terrain mesh baking jobs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced memory allocations in octree flood fill algorithm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased default thread count for terrain generation on high-core CPUs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Balanced terrain LOD update frequency to prioritize visible areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced load times for large maps by batching LOD initialization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted lighting falloff for better underground visibility.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rebalanced ore vein density for testing purposes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized save system to skip unchanged terrain deltas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tweaked LOD level distances for better visual consistency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved synchronization of terrain state between clients and server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced garbage collection spikes during terrain updates.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated debug tools to include terrain mesh complexity metrics.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; General performance and stability improvements to new terrain system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing recipe for gas mask.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; A few nullrefs which were stopping the main menu from showing up after failing to join a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; A few terraforming exceptions on joining a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Clients can&#039;t connect after engine upgrade.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when looking at drinking fountain when it has no pipe connected to it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Minables not generating deterministically in new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some chunks not generating if they are on the very edge of the world resulting in some holes in the terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain not saving in backups or autosaves.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Nullref when exiting tutorials.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Possible nullref when mining on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Switchgrass had two mature stages.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Locker kit having the wrong default option selected; LastSelectedIndex was being serialized into prefabs, affecting other kits. Marked as nonserializable so all kits use their 0th constructable as the default.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Low quality, pixelated lens-flare for the road flares.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Station batteries, small and large, not requiring frame support.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; SensorLenses would get burned by fire when worn while helmet was closed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Glasses would get burnt when helmet slot was closed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Broken build state of the Area Power controller being visible in the blueprint when placing it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issue with filter degradation in the FilterMask when not being worn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Pressure Regulator and Volume Regulator setting tooltip not showing input setting for back regulators.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Meson Scanner not showing burnt cables and burst pipes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rocket Uplink buildState used Cable Coil Heavy instead of standard Cable Coil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Storms not moving items on dedicated server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rocket umbilicals revert to closed state on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; In-world liquid could be hidden under floors &amp;amp; liquid visualiser would sometimes clip through ceilings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Small typo in english.xml.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thumbnails for pickaxe and emergency pickaxe.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thumbnails for composite wall 1 and iron wall 1 being incorrect in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mineables generate correctly around player as chunks are created.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining doing unnecessary work on zero density chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some terrain chunks leaving small bits of unmineable terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining performance issue on large terrain sizes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Nodes not collapsing correctly when mining on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining new terrain doing unnecessary work subdividing nodes when sampling density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Potential fix for T-Ray scanner throwing exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wrong texture file for Sugarcane plant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fragment Handler exception when de-serialising atmospheric data on joining a server with a very large base.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Meson Scanner throwing exception trying to render an invalid batch.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; &amp;quot;Setting linear velocity of a kinematic body is not supported&amp;quot; spamming in dedicated server console.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; String format error spam when looking at a pipe atmosphere or other atmospherics device with pressure &amp;gt; 1 GPa.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; APC still works when destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; APC reversed blueprint.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect build-state tools on composite window shutter connector.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Can&#039;t close manual hatch when on a ladder.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining works again on new LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some atmosphere grids getting stuck with high winds on clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Medium shelf blocking grid extending too far from the front of the shelf.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining works with LOD meshes for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Editor script included in the build causing it to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Ice will now melt when put into DynamicGasCanister slot when the canister is empty.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; AllTick being run every millisecond.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Default ambient light not set on planets with no atmospheric scattering (Unity default 800% overexposed terrain).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD requesters remove themselves from LODs correctly when destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; RocketMotherboard required a connected rocket in order to open the map; panel now opens without a rocket (with limitations).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Several issues where LOD objects were queued for generation multiple times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Two dynamic location panels created for starting node when loading game with existing launch mounts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Experimental fix for multiple concurrent clients joining causing multiplayer desync issues.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Harvester contained coroutines; moved to UniTask to reduce churn when called via IC scripts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; DEFINE instruction producing NaN due to not checking Enums/defines.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Use of allocating physics commands; switched to non-alloc versions (explosions now interact with max 1000 colliders).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thread profiler not working with terrain threads; use profiler enable to profile terrain threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Spawn item data in the new world process text size and background image issues in UI; improved icons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mod load order being done in reverse; now loads in displayed order.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect spherical effect variables on terrain2 material.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mods could not replace various things (worlds/difficulty/start conditions) — now allowed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; modconfig.xml generation path; now saved with other save/settings files and load order respected (fixes GeForce Now issues).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Upright wind turbine data port changed to power+data (credit: Tsoleht).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Sun flare not showing through the glass of StructureCompositeWindowShutter prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rare null reference when autosave attempted during specific phase of character death.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tablet not working until hands are swapped if in left hand on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; VoxelTerrain.cs generating ~50kb GC per frame; refactored to pre-allocated arrays.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; If statement formatting for previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Serious issue preventing joining/hosting multiplayer with hostnames containing non-ANSI characters.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LodMesh prefab not on terrain layer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some text boxes contained illegal string keys causing localization exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Many text renderers had no font switching and lacked localized strings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Massive quantity of localization issues due to missing localized font calls (credit: MRhythm).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Performance issue with ObjectPool where returning an object was expensive for large pools.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; 42 missing strings for prefabs (credit: NoName).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dedicated server build failure due to missing server-specific ImGui helper function definition.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Could spawn under terrain when terrain height at starting point was higher than 40m.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing RW_Server check in localization.cs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when reloading into a world caused by pools not being correctly reset.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Instances where LODs would render around dynamic things when they shouldn&#039;t.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dedicated Server build issue.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Black seams at LOD overlaps; disabled shadow casting on overlap meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rendered mineables not being cleared when leaving a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Null ref when closing and then creating a new game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Sounds triggered by interactables calling play logic multiple times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Looping sounds paused for concurrency getting stopped.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OnOff sound reversed for wall light.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tooltip incorrectly indicating the stack in hand was full when hovering over another item in a locker.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Prefab audio issue on wind turbines from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issues where LOD meshes were not being returned correctly to their cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Recursive call in PooledAudioSource.ReturnToPool() via Stop().&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HighPassFilters not being disabled when audio sources were disabled.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client with IC editor open + storm could pause and desync position; pause button now has no effect in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client being able to pause their game via Stationpedia pause button in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lumps around mine-ables with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Player spawning under the terrain; now looks at octree to determine spawn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; World-size not being applied to voxel terrain on loading map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ProgrammableChip clipping through advanced tablet screen (missing base.OnEnterInventory call).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Valve flow direction arrows applied incorrectly to digital valves (they can mix both directions).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ThreadWorker.Workers and ThreadWorker.NextWorker incorrectly set to static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; SuitStorage not removing gas from stored suit&#039;s waste tank if no internal pressure.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Respawning not cleaning up LODs for old player body; now cleared and regenerated.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OutOfBounds terrain being rendered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Offset not being correctly applied to terrain resulting in spawning in a corner.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Social media buttons not working when clicked inside GameMenuPanel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Bug where multiple requesters could not find existing active LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD mesh cache state when LOD object meshes cleared before re-processing; retain meshes if still active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Hitching when executing terrain jobs due to too many worker threads; now uses processor count - 4.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Build error.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Ore Goggles now work with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Explosions now work with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing shader from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dirt Canister not showing DirtCanisterState without parent Voxel Tool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Items fall through the world when loading a save with new terrain; generate all requested LODs before unpausing on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain not deforming when explosion happened.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issue with Dirt Canister not showing correct DirtCanisterState in world or on client (call SetDirtCanisterState appropriately).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Visualizers on the DirtCanister prefab (incorrect meshes and UVs).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client joining session null reference preventing host from continuing (terrain settings null on new terrain load).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Voxel tool now works with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain and minables alignment with large grid (offset by 1/2 voxel size).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Voxel Tool not using the last bit of dirt due to incorrect comparison in CanRemoveDirt.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Desired depth not evaluated correctly in getDensity; fixed terrain seam and improved distant fidelity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Places where a depth argument was taking a size for octree calculations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Performance issue with ReadOnly octree causing getDensity to take too long.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Bug where sequential ladders on opposite sides of a wall teleported the player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; VoxelTerrain.MaxDepth pointing to Octree when ReadOnlyOctree was initialised.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect handling of symbol definitions when loading octree data from saved games.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain seams appearing when mining at chunk boundaries in certain LOD transitions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect LOD object cleanup when unloading worlds with active dynamic objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Null reference in terrain shader when switching between worlds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain texture tiling issues on steep slopes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing collisions on thin terrain edges after mining.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lighting artifacts appearing on certain terrain LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Audio occlusion not updating when terrain is mined away.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect saving of modified terrain deltas when using quicksave.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Crash when loading worlds with missing delta octree references.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect mesh normals on LOD1 and LOD2 terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD generation stalling when multiple dynamic objects request updates simultaneously.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain not refreshing properly when switching graphics settings mid-game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wrong collision layer applied to certain LOD mesh colliders.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when unloading large worlds with active terrain jobs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Inconsistent terrain coloring when transitioning between biomes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Hole in terrain at chunk borders after mining in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rare nullref when unloading terrain jobs during game shutdown.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect ambient occlusion data on newly generated terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Edge cases where mining under structures caused visual gaps.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing collision on thin terrain overhangs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Crashes related to invalid LOD object states when rejoining a server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issues with terrain streaming in during fast player movement.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Certain terrain decals not rendering at long distances.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect LOD mesh assignment in rare race conditions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Mineable type from octree data. This will be stored elsewhere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; A couple of storm sounds that were too tonal.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Duplicate ItemKitRocketBattery prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Old chunk object and replaced it with a non-MonoBehaviour chunk.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Smooth normals for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Temporary property from DynamicGasCanister left over from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Apply queue for terrain mesh jobs as it is not needed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused Obi Solver plugin as it was causing builds to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused test LOD requester class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Steam check before awarding achievements; cleaned up memory garbage and auto-generated backing dictionaries.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Old terrain LOD when new terrain flag is active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Duplicate IThreadedWorker class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused debug draw on LodMeshPool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused TerrainManager class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Shadow boundary culling code remainder as no longer required.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused shadow changing code on the LOD object.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; HPF filters from wind-turbine audio to reduce DSP load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; 4k test map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Some unused debug functions from VoxelTerrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unneeded locks on some LodManager functions (all calls from main Unity thread).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/17747366/ Update on SteamDB]&lt;br /&gt;
# [https://steamcommunity.com/games/544550/announcements/detail/539974257998824866/ Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5499.24517&amp;diff=23048</id>
		<title>Update v0.2.5499.24517</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5499.24517&amp;diff=23048"/>
		<updated>2025-08-10T21:34:02Z</updated>

		<summary type="html">&lt;p&gt;Claimer: /* Change Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:green; font-weight:bold; font-size:120%;&amp;quot;&amp;gt;CURRENT STABLE VERSION&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5499.24517&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 17.03.2025 (Mon) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/17747366/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[NO]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5370.24111|Hotfix (v0.2.5370.24111)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This update features some updates to the logic system, especially around traders, as well as some fundamental changes to the modding system, localization, and some nice new features, including being able to melt ice with your welder, as well as a lot of bug fixes.&lt;br /&gt;
&lt;br /&gt;
It&#039;s been a while since the last update, and the reason for this is that we&#039;ve been working hard on the new terrain system. While it is not included in this update, it will be available on the beta branch shortly after this update goes live.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Preview: Massive Terrain Upgrades (Beta Branch Coming Soon!) ==&lt;br /&gt;
The main goals of the new terrain system are to allow us to have more interesting play areas in hand crafted worlds, a better-looking terrain by reworking how it is being rendered as well as better voxel data for a much smoother terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For now, here are some images and photos. These are test 4km x 4km maps, the final ones will be different and will be 8km x 8km. Keep in mind that these are all work in progress and things will be changing fast.&lt;br /&gt;
[[File:Update v0.2.5499.24517-1.gif|thumb|center|Walking across 1.5km across moon like crater. One of about 5 similar craters on this test map]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
The terrain system has been rewritten from the ground up&lt;br /&gt;
[[File:Update v0.2.5499.24517-2.gif|thumb|center|New level of detail system for distant terrain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[File:Update v0.2.5499.24517-3.png|thumb|center|Looking across kilometres of terrain on a test map]]&lt;br /&gt;
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[[File:Update v0.2.5499.24517-4.png|thumb|center|An alien world]]&lt;br /&gt;
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&lt;br /&gt;
== Melt Ice Instantly with Welding Tools ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-5.gif|thumb|center|You can now melt ice directly using the welding torch or arc welder. Simply aim at a stack of ice to start the melting process. This feature should make handling ice significantly easier, especially in early-game resource management.]]&lt;br /&gt;
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&lt;br /&gt;
== Enhanced Automation: Trader Logic &amp;amp; Circuit Improvements ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-6.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
We&#039;ve expanded the capabilities of the logic system, especially around trader automation and data display. The Medium Satellite Dish now includes an internal stack allowing integrated circuits to read detailed information about traders, their available goods, and even gas trades. Additionally, the Hash Display Circuitboard has a new Mode setting, enabling easy switching between Prefab and Gas/Liquid data, all controllable through your integrated circuits. These changes significantly boost the potential for automating complex trading setups.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== New Achievements ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-7.png|thumb|center|Several new achievements have been added, offering unique challenges. Here are a few highlights:]]&lt;br /&gt;
*The Spice Must Flow - Mine 10,000 units of Cobalt Ore.&lt;br /&gt;
*And Yet It Moves - Track celestial bodies using a ground telescope at full alignment for 10 cumulative minutes.&lt;br /&gt;
*Some Assembly Required - Write your first integrated circuit script.&lt;br /&gt;
*Stack Overflow - Write data to the internal stack of another device via integrated circuits.&lt;br /&gt;
*Soot Happens - Survive an Ash Storm on Vulcan (outside creative mode).&lt;br /&gt;
*Why Is It Still Mark Watney? - Survive for 30 days consuming only potatoes or baked potatoes.&lt;br /&gt;
*Syolnet Green is... Plants! - Harvest plants 1,000 times.&lt;br /&gt;
*Khajiit has wares if you have coin - Generate over ten thousand revenue from trading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We&#039;ve also hidden a few secret achievements for you to try and uncover!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Localization Improvements &amp;amp; Multiplayer Connection Fix ==&lt;br /&gt;
[[File:Update v0.2.5499.24517-8.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
We&#039;ve made significant improvements to localization, addressing numerous translation and display issues - especially in Simplified and Traditional Chinese. Additionally, we&#039;ve resolved a serious multiplayer issue that previously prevented connections for players with extended or special characters in hostnames. This should drastically improve connectivity for our international player community.&lt;br /&gt;
&lt;br /&gt;
After this going live on the beta branch the community jumped into action and translated almost everything available meaning that ~99% of the XML data has now been translated for Simplified Chinese. We want to build a pipeline that will automatically include community localization but in this case they have been manually added to the build. A big thank you MRhythm for coordinating this!&lt;br /&gt;
&lt;br /&gt;
== Expanded Modding Flexibility ==&lt;br /&gt;
&lt;br /&gt;
We&#039;ve enhanced our modding framework, allowing mods to easily overwrite existing worlds, difficulty settings, and start conditions without causing conflicts. Additionally, modded content will now be clearly indicated in-game, making managing your mod library much simpler.&lt;br /&gt;
&lt;br /&gt;
These changes will break a lot of mods. However, it fixes a lot of long-standing issues, some that have been there since launch.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&#039;&#039;THE BIGGEST CHANGE LOG YET.&#039;&#039;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Very basic saving and loading for new terrain (currently not async).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Some more debugging for tracking terrain voxel densities.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Models and scripts for future content.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Gameplay scripts and data classes for deploy action.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Prototype deploy action to Rocket Space Map. This is in preparation for rocket deploy missions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to melt ice using the welding torch or arc welder. This will call smelt on the stack of ice once every 0.5 seconds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Pneumatic Mining Drill to the Mining Supplies Package.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; More aggressive distance cut off for wind turbine audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Work-in-progress chunk pool class and wrapper class to reuse chunks at specific positions/LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Chutes to Meson Scanner rendering.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Every 4 mine actions at an asteroid deposit add 1 scan point to the location.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Confirmation panel step to delete node button on SpaceMap.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SpaceMapDistanceMultiplier value to DifficultySetting (does not apply to distance to orbit).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to close the large fridge from the inside of the door (trigger collider extended through to the inside).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Beds suspending life functions for humans; ILifeSuspender now uses IsSuspendingLife.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Automatically changing name from Recruit to the player&#039;s Steam name on loading the player cookie.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New 4x4km Grand Canyon map for internal testing of the new terrain system (currently inaccessible).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on terrain chunks loading near dynamic things.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on LOD for distant terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on improved LOD system for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Min and max terrain height to trim unnecessary LOD objects far above/below terrain bounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass of stack on MediumSatelliteDish with small stack and instruction templates.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Cached Vector3 position to chunk objects to avoid repeated casting cost.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Checking for mineable occlusion to the player moves event.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Event when the current player moves about a chunk&#039;s distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; AllTick that runs alongside ServerTick or ClientTick.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on pooling system for LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TraderInstruction enum parsing to logic system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Second pass on internal stack memory for MediumSatelliteDish; TraderInstruction.WriteTraderData implementation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Third pass of internal stack for MediumSatelliteDish (buy/sell data writing and filtering groundwork).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to pre-populate LOD pools.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Gas Type trading to the MediumSatelliteDish internal stack (buy/sell, bitflag gas types).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Overlay text option for ImGuiDebugHelper.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Fourth pass of internal stack for MediumSatelliteDish (buy/sell child prefab data and gas data; filter application).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Fuel Mix and Air Mix GasType enums with recognized sprites (Hash Display circuitboard support).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hash Display Circuitboard mode (HashType.Prefab / HashType.GasLiquid) and logic slot set/load support.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;The Spice Must Flow&amp;quot; achievement for mining 10,000 Colbalt Ore.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;And Yet It Moves&amp;quot; achievement for tracking celestial bodies using a ground telescope at full alignment for ten minutes cumulative.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for stat-based achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Some Assembly Required&amp;quot; achievement for writing a script to an integrated circuit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Stack Overflow&amp;quot; achievement for writing to the internal stack of another device using an integrated circuit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Soot Happens&amp;quot; achievement for surviving an Ash Storm on Vulcan when not in creative.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Why Is It Still Mark Watney?&amp;quot; achievement for surviving for 30 days eating only potatoes or baked potatoes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Syolnet Green is... Plants!&amp;quot; achievement for harvesting 1000 times from plants.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Achievements command for debugging achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Khajiit has wares if you have coin&amp;quot; achievement for over ten thousand revenue from trading.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; A hidden achievement.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Three more hidden achievements.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty setting for calm weather period multiplier.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty setting for achievements; modders can configure (creative disabled by default).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &amp;quot;Spherising&amp;quot; to new terrain shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability to have voxel type in octree (option in place for future uses).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Calculating normals from voxel data to achieve smooth normals.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Data classes now receive which mod they are loaded from during initialization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Image overlay for modded Worlds, Start Conditions, and Difficulty Settings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Difficulty Settings can now be overwritten with mods (XML permissive replacement).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SortOrder attribute option to world settings for ordering in the list.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Yellow mod icon to the starting screens to show overwritten/loaded data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Caching of marching cubes object and mesh object to LOD object to reduce allocations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Timeout on the capsule lander light (stops at end of day 1).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Some profiling tags.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional localization commands to assist debugging/fixing localization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional checking for prefabs to the localization checkkeys command.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Back missing code to remove rendered mineables from a chunk when returning LODs to pool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Desired depth parameter for getting octree density to fix high-LOD sampling seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Concurrency setting for wall light sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency setting for Atmospherics Devices and Volume Pumps to reduce virtual looping sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; AudioUpdate for things that need to change audio values regularly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TerrainSettings to world settings data for loading individual octree terrains with respective settings and textures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency settings for Deep Miners and Centrifuges.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SuitStorage to PoweredDevices audio concurrency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Audio concurrency setting for Batteries &amp;amp; Transformers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Warning for possible issue when already returned LOD meshes are returned to the pool again.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; TerrainSpawnRequest class for spawning initial terrain colliders around player spawn location.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Rolling lookup for LOD object state to track empty LOD objects that do not require mesh recalculation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Check to stop moved things requesting LODs multiple times in the same frame.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Total count to LOD object cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Another hidden test map into temporary folder in streaming assets (WIP).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Check so LOD deletion queue can ignore already deleted LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New Minable Generation algorithm and data classes (equal weights for review).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Minables can now be mined.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; VeinGenerationWorker class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Remove requesters step to LOD manager processing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Restriction for generating LODs so it won&#039;t generate at values less than zero.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Back in LOD object debugging and removed some unused chunk debugging code.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; 64m and 128m test maps with correctly authored offset.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New 4k test map with correct offset values.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Spherization to Minables shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Staggered explosion behaviour to remote detonator.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Vein de-duplication step for new vein generation algorithm (prevents multiple types at same location).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on separating terrain deltas from map terrain data to lay groundwork for serializing terrain delta state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; NewTerrain now only serializes delta changes rather than full terrain file.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Flood fill method for filling voxels inside the terrain mesh.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Helper methods for getting neighbour nodes from any given octree node.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Clients now receive New Terrain deltas on join.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Clients now receive terrain change updates from server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Horizontal size to floodfill to stop at map edges.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New method for generating terrain from a heightmap that generates a &amp;quot;crust&amp;quot; then floodfills under it (faster; fixes &amp;quot;spongy&amp;quot; terrain).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Missing horizontal size to floodfill.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Function on node to get siblings directly below.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New fill method for octree.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ReadOnlyVoxelOctree class backed by a byte array (read-only).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Additional debugging info for terrain performance testing.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; HelpText for TestOctreeCommand.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; New terrain ore veins are now saved and synced to clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; WIP octree fill method which is significantly faster.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; IOctTree and INode interfaces.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Option to force octree rebuild on world load for debugging purposes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Debug console command to visualize terrain LOD boundaries in real-time.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Support for biome-specific material overrides in new terrain system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Option in settings to adjust maximum visible terrain distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Commented out some terraforming code (temporarily) which was throwing exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Voxel debug position for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain generate-around-point function to generate in a cube instead of a sphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; New terrain flag to be a symbol definition and added it to &#039;Stationeers &amp;gt; Symbol Definition&#039; menu.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Allowed new terrain chunks to be different resolution.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced audio voice limit as a possible fix for audio stuttering and volume issues noted in larger bases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Audio voices back to 64.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Lowered large transformer reverb send.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some ambience audio clips to load into memory compressed instead of streaming from disk to reduce streaming thread overload in larger bases.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rocket Avionics, Rocket Downlink and Rocket Batteries to be single build-state devices for consistency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Priority of rocket engine sounds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some rocket manufactory recipes to use steel instead of iron.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Deprecated old heat-exchanger devices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; OreScanner, MesonScanner &amp;amp; Celestial Scanner recipes to: 5 Silicon, 5 Electrum, 5 Waspaloy.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Stationeer Difficulty now has a 1.5x distance multiplier between SpaceMap locations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Display name of Insulated Liquid Tank Big to Liquid Tank Big (Insulated) and Insulated Liquid Tank Small to Liquid Tank Small (Insulated).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Various improvements to chunk dirtying logic to remove allocations and unnecessary lookups.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced reverb on loud distant objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Gas Generator audio reverb setting.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Build a basic power setup helper hint to match Europa power supplies start conditions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Disallowed mining below bedrock level on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD prefab so only LOD0 meshes have a mesh collider to speed up distant mesh generation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD lookup to be an array of lookups, one per LOD level, allowing different levels at the same point.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Performance of checking loaded/unloaded LOD areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Enabled smooth normals for angles under 30 degrees on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; All power tools to consume a standardized amount of power (1000 J) on use; added BasePowerUsage for overrides.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised collider setup on large wind turbines; fixed update now ~1 ms faster on large Europa base.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Separated occlusion testing and rendering for mineables for new terrain system and made it allocation free.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; New mineables code to not use dictionaries to reduce lookup cost.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient light mode from trilight to skybox when in-game (trilight in main menu/new world).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Added easing to transition in and out of eclipse.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Skybox settings during eclipse (Europa dawn moment).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient lighting settings during eclipse for faint visibility.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced default ambient light max intensity from 0.36 to 0.3.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; DynamicGasCanisters no longer return the relevant kit when deconstructed after being broken; new _hasBlown state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Layout of launch mount nodes relative to home planet nodes on the SpaceMap; icon overlay and travel direction.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved some helper functions into a dedicated LodHelper class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Prevented DynamicThings from taking damage while inside a parent slot that hides them.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up some achievement code with minor optimizations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized the Update100MS and Update1000MS method caching and made assessment automatic.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD settings to increase render distance of new terrain from (4,4,4,4,4) to (8,8,8,8,16).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted change to terrain job processing to ensure we wait to finish jobs before the next frame.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodObjects with requesters to have a 10x load value.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ProcessJobs waits for executing LOD object jobs as soon as ExecuteAll is called to fix error spam and dirty indices issues.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up starting equipment list for readability.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Removed severe expensive memory allocations in LOD requester logic by caching collections.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodManager work loop to be state-based to ease frame-time spikes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Added back-face rendering to terrain to help hide seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Consolidation of queued LOD changes moved to where jobs are assigned.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rewrote new terrain shader to fully support required features; removed unused features.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LODs now overlap at boundaries to hide seams (WIP).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; OnNextDay to specific function calls and added IOnEachDay; reduces churn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; IAnimComponent to use a serializable base class and cache on base prefab generation.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced the amount of the most distant terrain LODs as they were over the horizon.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Mineables now only rendered on LOD0 meshes and on chunks with a rendered mesh.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some VoxelTerrain functions and fields to be static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tooltip on CrateMkII handles from &amp;quot;Button1&amp;quot; to &amp;quot;Drag&amp;quot; to match DynamicCrate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodObject helper class to be pooled to reduce GC when requesting/un-requesting terrain LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased size of LodMeshRenderer pools (larger starting counts at lower levels).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up LOD classes; pooled mesh object naming convention for pooled objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved LOD object pool to new LodObjectCache with active lookup management.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased distance of GetSafePoint for spawn raycast.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ImGuiHelper class active when RW_Server define is enabled to prevent dedicated server build failures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored terrain octree access through VoxelTerrainManager only.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD object pools to have one pool per LOD level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted ImGui changes from rev24361 to test Steam build issue.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reinstated ImGui change from rev24361 (not source of issue).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LodManager only moves off idle when it has pending work.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Dynamic things request new LODs after moving a set distance rather than on chunk change.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD bounds to extend into the next LOD by one rather than back into previous by one; removed boundary indices setting for now.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Liquid Particle solvers deactivate game objects when idle to reduce physics overhead.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Things that run UpdateEachFrame now have this cached on the prefab (similar to 100ms/1s updates).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Furnace audio to be distance culled; added audio concurrency for furnace/arc furnace.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Furnace and character audio logic into AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; AudioUpdate does not run in batch mode.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Move audio behaviour for CombustionCentrifuge from UpdateEachFrame to AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved WindTurbine audio logic onto AudioUpdate and added separate concurrency for large wind turbine.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Smoothed suit foley audio to suit slower audio tick rate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Further smoothed character foley audio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved more classes over to using AudioUpdate.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced ambient light during eclipse on Europa.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Ambient audio loadType back to streaming.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Temporarily disabled out-of-bounds check and made terrain not block atmospheres until issues are resolved.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored LodMeshCache to clearly define deactivated vs uninitialized objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Renamed LodMesh to LodMeshRenderer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved request LOD logic into LodManager Update loop.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Recursive RunJobState method into a while loop.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reverted spawnpoint changes due to missing LODs; will try using octree data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up creating of new LOD objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LOD object pool simplified and integrated with active lookup; fixes missing LODs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Max terrain height in VoxelTerrain from 64 to 256 (terrain height will move to XML later).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Sizes of LOD object pools based on LOD level.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Normalised Minable density setting; 1 is now standard density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised minable vein placement algorithm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Exception to console window error when reactivating a LOD mesh that is already active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Upped pre-populate size of level 4 LOD mesh cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Minable RenderBatch generation onto OcclusionManager threaded work.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased Minable render distance to 96m.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored Minable Vein Generation to be multithreaded.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Dynamic things stop/start requesting LODs when they enter/exit a slot.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Some VoxelTerrain functions to be static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved Minable Textures out of Resources folder.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Simplified DrawMeshInstancedIndirect.cs and made allocation free; removed unused methods.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimised Minable rendering to use DrawMeshInstancedIndirect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved stale LODs list into LodManager.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved remove LODs into its own step in run job state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; 64x63 test map to use only full voxels (previous half voxels made mining feel weird).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Hooked up old mining behaviour to new terrain system.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated 4096x4096 test world to use correct ore weights and mine amounts/times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved ore goggle meshes to XML data.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased render distance of explosives.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; 64x64m test world to have maximum ore density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Moved vein registration into oct-tree space for consistent behaviour with integer division.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Delta Node now calculates partner node on the readonly octree as needed rather than caching.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Refactored some functions in VoxelOctree with unclear arguments.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; UV coordinates for charging bars color.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up ambiguous Vector3 handling in terrain and minable functions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Baked terrain data now stored in ReadOnlyVoxelOctree; player changes stored in VoxelOctree (90% RAM reduction, 70% load time reduction on 4k map).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain LODs refresh faster when less work is scheduled (e.g., during mining).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Cleaned up relationship between readOnly octree and delta octree.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Octree constructor now requires pointer to a masterOctree (nullable if constructed octree is the master).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved internal logging for octree fill and node subdivision processes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted default terrain density values for new maps to improve mining feel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased chunk mesh batching threshold to reduce draw calls in large terrain scenes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced frequency of chunk dirty checks for distant terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized collider generation for high-density voxel areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated texture blending algorithm for smoother material transitions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced memory footprint of terrain chunk data structures.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased maximum number of active LOD meshes allowed at once.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved delta octree serialization to reduce save file size.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Smoothed LOD swap transitions for nearby terrain to reduce popping.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced priority of distant terrain generation threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted terrain vertex welding tolerance to fix micro-seams.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized chunk pooling system for faster reuse of recently unloaded chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved terrain culling logic for better framerate in dense areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced LOD mesh complexity for far-distance terrain to improve performance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased terrain mesh streaming buffer size.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reworked terrain shader lighting model for more accurate shadows.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced terrain texture resolution for extremely distant chunks to save VRAM.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved parallelization of terrain mesh baking jobs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced memory allocations in octree flood fill algorithm.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased default thread count for terrain generation on high-core CPUs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Balanced terrain LOD update frequency to prioritize visible areas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced load times for large maps by batching LOD initialization.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Adjusted lighting falloff for better underground visibility.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Rebalanced ore vein density for testing purposes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Optimized save system to skip unchanged terrain deltas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tweaked LOD level distances for better visual consistency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Improved synchronization of terrain state between clients and server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced garbage collection spikes during terrain updates.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated debug tools to include terrain mesh complexity metrics.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; General performance and stability improvements to new terrain system.*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing recipe for gas mask.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; A few nullrefs which were stopping the main menu from showing up after failing to join a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; A few terraforming exceptions on joining a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Clients can&#039;t connect after engine upgrade.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when looking at drinking fountain when it has no pipe connected to it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Minables not generating deterministically in new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some chunks not generating if they are on the very edge of the world resulting in some holes in the terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain not saving in backups or autosaves.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Nullref when exiting tutorials.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Possible nullref when mining on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Switchgrass had two mature stages.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Locker kit having the wrong default option selected; LastSelectedIndex was being serialized into prefabs, affecting other kits. Marked as nonserializable so all kits use their 0th constructable as the default.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Low quality, pixelated lens-flare for the road flares.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Station batteries, small and large, not requiring frame support.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; SensorLenses would get burned by fire when worn while helmet was closed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Glasses would get burnt when helmet slot was closed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Broken build state of the Area Power controller being visible in the blueprint when placing it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issue with filter degradation in the FilterMask when not being worn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Pressure Regulator and Volume Regulator setting tooltip not showing input setting for back regulators.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Meson Scanner not showing burnt cables and burst pipes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rocket Uplink buildState used Cable Coil Heavy instead of standard Cable Coil.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Storms not moving items on dedicated server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rocket umbilicals revert to closed state on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; In-world liquid could be hidden under floors &amp;amp; liquid visualiser would sometimes clip through ceilings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Small typo in english.xml.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thumbnails for pickaxe and emergency pickaxe.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thumbnails for composite wall 1 and iron wall 1 being incorrect in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mineables generate correctly around player as chunks are created.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining doing unnecessary work on zero density chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some terrain chunks leaving small bits of unmineable terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining performance issue on large terrain sizes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Nodes not collapsing correctly when mining on new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining new terrain doing unnecessary work subdividing nodes when sampling density.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Potential fix for T-Ray scanner throwing exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wrong texture file for Sugarcane plant.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fragment Handler exception when de-serialising atmospheric data on joining a server with a very large base.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Meson Scanner throwing exception trying to render an invalid batch.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; &amp;quot;Setting linear velocity of a kinematic body is not supported&amp;quot; spamming in dedicated server console.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; String format error spam when looking at a pipe atmosphere or other atmospherics device with pressure &amp;gt; 1 GPa.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; APC still works when destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; APC reversed blueprint.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect build-state tools on composite window shutter connector.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Can&#039;t close manual hatch when on a ladder.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining works again on new LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some atmosphere grids getting stuck with high winds on clients.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Medium shelf blocking grid extending too far from the front of the shelf.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mining works with LOD meshes for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Editor script included in the build causing it to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Ice will now melt when put into DynamicGasCanister slot when the canister is empty.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; AllTick being run every millisecond.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Default ambient light not set on planets with no atmospheric scattering (Unity default 800% overexposed terrain).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD requesters remove themselves from LODs correctly when destroyed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; RocketMotherboard required a connected rocket in order to open the map; panel now opens without a rocket (with limitations).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Several issues where LOD objects were queued for generation multiple times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Two dynamic location panels created for starting node when loading game with existing launch mounts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Experimental fix for multiple concurrent clients joining causing multiplayer desync issues.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Harvester contained coroutines; moved to UniTask to reduce churn when called via IC scripts.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; DEFINE instruction producing NaN due to not checking Enums/defines.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Use of allocating physics commands; switched to non-alloc versions (explosions now interact with max 1000 colliders).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Thread profiler not working with terrain threads; use profiler enable to profile terrain threads.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Spawn item data in the new world process text size and background image issues in UI; improved icons.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mod load order being done in reverse; now loads in displayed order.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect spherical effect variables on terrain2 material.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Mods could not replace various things (worlds/difficulty/start conditions) — now allowed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; modconfig.xml generation path; now saved with other save/settings files and load order respected (fixes GeForce Now issues).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Upright wind turbine data port changed to power+data (credit: Tsoleht).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Sun flare not showing through the glass of StructureCompositeWindowShutter prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rare null reference when autosave attempted during specific phase of character death.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tablet not working until hands are swapped if in left hand on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; VoxelTerrain.cs generating ~50kb GC per frame; refactored to pre-allocated arrays.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; If statement formatting for previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Serious issue preventing joining/hosting multiplayer with hostnames containing non-ANSI characters.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LodMesh prefab not on terrain layer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some text boxes contained illegal string keys causing localization exceptions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Many text renderers had no font switching and lacked localized strings.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Massive quantity of localization issues due to missing localized font calls (credit: MRhythm).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Performance issue with ObjectPool where returning an object was expensive for large pools.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; 42 missing strings for prefabs (credit: NoName).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dedicated server build failure due to missing server-specific ImGui helper function definition.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Could spawn under terrain when terrain height at starting point was higher than 40m.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing RW_Server check in localization.cs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when reloading into a world caused by pools not being correctly reset.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Instances where LODs would render around dynamic things when they shouldn&#039;t.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dedicated Server build issue.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Black seams at LOD overlaps; disabled shadow casting on overlap meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rendered mineables not being cleared when leaving a game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Null ref when closing and then creating a new game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Sounds triggered by interactables calling play logic multiple times.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Looping sounds paused for concurrency getting stopped.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OnOff sound reversed for wall light.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tooltip incorrectly indicating the stack in hand was full when hovering over another item in a locker.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Prefab audio issue on wind turbines from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issues where LOD meshes were not being returned correctly to their cache.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Recursive call in PooledAudioSource.ReturnToPool() via Stop().&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HighPassFilters not being disabled when audio sources were disabled.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client with IC editor open + storm could pause and desync position; pause button now has no effect in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client being able to pause their game via Stationpedia pause button in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lumps around mine-ables with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Player spawning under the terrain; now looks at octree to determine spawn.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; World-size not being applied to voxel terrain on loading map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ProgrammableChip clipping through advanced tablet screen (missing base.OnEnterInventory call).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Valve flow direction arrows applied incorrectly to digital valves (they can mix both directions).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ThreadWorker.Workers and ThreadWorker.NextWorker incorrectly set to static.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; SuitStorage not removing gas from stored suit&#039;s waste tank if no internal pressure.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Respawning not cleaning up LODs for old player body; now cleared and regenerated.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OutOfBounds terrain being rendered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Offset not being correctly applied to terrain resulting in spawning in a corner.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Social media buttons not working when clicked inside GameMenuPanel.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Bug where multiple requesters could not find existing active LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD mesh cache state when LOD object meshes cleared before re-processing; retain meshes if still active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Hitching when executing terrain jobs due to too many worker threads; now uses processor count - 4.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Build error.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Ore Goggles now work with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Explosions now work with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing shader from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Dirt Canister not showing DirtCanisterState without parent Voxel Tool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Items fall through the world when loading a save with new terrain; generate all requested LODs before unpausing on load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain not deforming when explosion happened.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issue with Dirt Canister not showing correct DirtCanisterState in world or on client (call SetDirtCanisterState appropriately).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Visualizers on the DirtCanister prefab (incorrect meshes and UVs).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Client joining session null reference preventing host from continuing (terrain settings null on new terrain load).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Voxel tool now works with new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; New terrain and minables alignment with large grid (offset by 1/2 voxel size).&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Voxel Tool not using the last bit of dirt due to incorrect comparison in CanRemoveDirt.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Desired depth not evaluated correctly in getDensity; fixed terrain seam and improved distant fidelity.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Places where a depth argument was taking a size for octree calculations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Performance issue with ReadOnly octree causing getDensity to take too long.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Bug where sequential ladders on opposite sides of a wall teleported the player.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; VoxelTerrain.MaxDepth pointing to Octree when ReadOnlyOctree was initialised.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect handling of symbol definitions when loading octree data from saved games.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain seams appearing when mining at chunk boundaries in certain LOD transitions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect LOD object cleanup when unloading worlds with active dynamic objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Null reference in terrain shader when switching between worlds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain texture tiling issues on steep slopes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing collisions on thin terrain edges after mining.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Lighting artifacts appearing on certain terrain LOD meshes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Audio occlusion not updating when terrain is mined away.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect saving of modified terrain deltas when using quicksave.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Crash when loading worlds with missing delta octree references.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect mesh normals on LOD1 and LOD2 terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LOD generation stalling when multiple dynamic objects request updates simultaneously.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Terrain not refreshing properly when switching graphics settings mid-game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wrong collision layer applied to certain LOD mesh colliders.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Error spam when unloading large worlds with active terrain jobs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Inconsistent terrain coloring when transitioning between biomes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Hole in terrain at chunk borders after mining in multiplayer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Rare nullref when unloading terrain jobs during game shutdown.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect ambient occlusion data on newly generated terrain chunks.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Edge cases where mining under structures caused visual gaps.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing collision on thin terrain overhangs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Crashes related to invalid LOD object states when rejoining a server.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Issues with terrain streaming in during fast player movement.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Certain terrain decals not rendering at long distances.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect LOD mesh assignment in rare race conditions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Mineable type from octree data. This will be stored elsewhere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; A couple of storm sounds that were too tonal.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Duplicate ItemKitRocketBattery prefab.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Old chunk object and replaced it with a non-MonoBehaviour chunk.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Smooth normals for new terrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Temporary property from DynamicGasCanister left over from previous commit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Apply queue for terrain mesh jobs as it is not needed.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused Obi Solver plugin as it was causing builds to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused test LOD requester class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Steam check before awarding achievements; cleaned up memory garbage and auto-generated backing dictionaries.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Old terrain LOD when new terrain flag is active.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Duplicate IThreadedWorker class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused debug draw on LodMeshPool.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused TerrainManager class.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Shadow boundary culling code remainder as no longer required.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused shadow changing code on the LOD object.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; HPF filters from wind-turbine audio to reduce DSP load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; 4k test map.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Some unused debug functions from VoxelTerrain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unneeded locks on some LodManager functions (all calls from main Unity thread).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/17747366/ Update on SteamDB]&lt;br /&gt;
# [https://steamcommunity.com/games/544550/announcements/detail/539974257998824866/ Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5259.23818&amp;diff=23047</id>
		<title>Update v0.2.5259.23818</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5259.23818&amp;diff=23047"/>
		<updated>2025-08-10T21:11:59Z</updated>

		<summary type="html">&lt;p&gt;Claimer: edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = In World Water&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5259.23818&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 11.10.2024 (Fri) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/16001303/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.5284.23867|Short Circuit: Liquid Device Interactions (v0.2.5284.23867)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5225.23702|Hotfix (v0.2.5225.23702)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Stationeers now has in world liquid simulations. Because of the phase change update, liquids became a major part of the game. They were allowed to exist in the world, but they were represented by a foggy steam effect, and they moved around in all dimensions just like a gas. The motivation behind adding realistic fluid movement is an expectation that the game created for itself. Stationeers has the best atmospheric simulation in gaming, and the game deserves to have fluid simulations accompanying it.&lt;br /&gt;
&lt;br /&gt;
== Flowing Water ==&lt;br /&gt;
&lt;br /&gt;
Liquids now flow horizontally and preferentially pool downwards. Lower areas of your base will be prone to flooding when liquid pipes unexpectedly break, or conditions for phase change causes gas to condense around you. Fluids in world have an exaggerated volume, to allow for meaningful interactions with in world liquids to happen. It turns out, it is difficult to collect enough ices to create thousands of litres of water while on a barren lifeless world.&lt;br /&gt;
&lt;br /&gt;
Stationeer&#039;s atmospherics operate as 2m*2m*2m cubes that update every half second. This presents limitations in terms of first person fidelity, and propagation speed. For liquids, we wanted to make sure they felt fluid enough to not feel too gamey. We got around many of the issues with grid based spread and flow by utilizing a new physics based solver.&lt;br /&gt;
&lt;br /&gt;
We use a series of CPU driven particles to represent and test paths that fluids want to take. These Physics solver balls allow liquids to drop down ledges, or get sprayed out diagonally, to allow fluids to move multiple squares at a time, all without the same limitations as our .5s tick grid atmospheres. We&#039;ll also soon be utilizing this system to better implement smaller liquid interactions such as pipe bursts, sprinklers and ice melting.&lt;br /&gt;
&lt;br /&gt;
== Visual effects ==&lt;br /&gt;
&lt;br /&gt;
All this time, we&#039;ve been saying liquids instead of water, and thats on purpose. All gasses in Stationeers can condense into liquids. Other fluids such as Liquid oxygen and liquid volatiles all look different in world. Unlike other games, we even allow separate fluids to mix and we accurately blend their colors together to really inform you of the disaster that may be mixing underneath you.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also worked significantly on creating effects that make liquids look cool while still matching Stationeer&#039;s scale and style. Water spreading has droplets that represent the physics solver fluid simulations. When water is spreading throughout already connected tiles, we analyse the volume, displacement and directional mixing ratios to create flow effects on the surface of the water to represent its movement direction and rate.&lt;br /&gt;
&lt;br /&gt;
== Buoyancy ==&lt;br /&gt;
&lt;br /&gt;
All dynamic things except for entities, such as players and chickens, are buoyant. In the future we might expand this system to have things have different buoyancy or make some objects not be buoyant at all but during this first pass everything behaves the same.&lt;br /&gt;
&lt;br /&gt;
== Making fluids meaningful ==&lt;br /&gt;
&lt;br /&gt;
=== Interaction ===&lt;br /&gt;
Representing fluids is important in of itself, but there are more game play systems we want to tie into. Vents are currently examples of devices that are aware of the surface level of the water, and will only start mixing with liquids when submerged, as opposed to interacting with the whole grid as normal. In the future we&#039;ll be making more devices interact with the fluids specially; such as APCs, transformers, and Batteries shorting out.&lt;br /&gt;
&lt;br /&gt;
Fluids do currently interact with terrain. However, there are lots of edge cases that might cause water loss, or unexpected behavior. Once the new terrain system is done, we&#039;ll revisit how liquids interact with voxels, and potential performance improvements. This could eventually lead to us supporting larger liquid structures such as lakes, or weather effects that reflect global condensation like rain.&lt;br /&gt;
&lt;br /&gt;
=== Liquid Vac ===&lt;br /&gt;
Because liquids dont behave like gasses, small puddles often are left behind when draining areas. We&#039;ve added the liquid vac as a way to allow players to manually interact with in world water. It has two modes, inwards, and outwards, so you can manually relocate water to another place in the world. We originally had it operate with liquid canisters that could be interchanged, the balance of canister sizes for other gameplay reasons prevented it from being super useful. In the future we plan at looking at a more solutions, such as a being able to attach to a dynamic canister, and having a gas vac variant as well.&lt;br /&gt;
&lt;br /&gt;
=== Manual Floor Hatch ===&lt;br /&gt;
While testing fluids flooding many of our bases, we kept wanting something that felt like a horizontal version of the manual hatch door. So we&#039;ve added one so you can unwittingly spin the hatch wheel and dump a flood of water on yourself.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on in-world liquids and particle-based liquid solver.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Modded worlds with invalid weatherEvent now fail to load on game data initialize.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Liquid solver commands to support liquid profiling.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Manual floor hatch to door kit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on liquid visualizer particles.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Ability for liquids in-world to have exaggerated liters per mole ratio.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Liquid Vacuum recipe to tier2 tool printer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Liquid Vacuum tool with inwards/outwards mode.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Different color visualization for various liquids.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; First pass on showing liquid flow direction.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Camera effect for being under liquid.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Buoyancy for dynamicThings (non-entities) with angular damping.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Recache atmosphere mixing pressure values after liquid mix.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Placeholder water footstep sounds and underwater ambience.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Flow direction force and velocity damping to floating objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Second pass for water footstep audio and ambience.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Moles per litre in-world for liquids to Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Max liquid render distance to liquid blocks and visualizer particles.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Condensation fog renders only when gases condense into liquids in an atmosphere cell.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Solar processing tick converted to unitask.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased speed when using drinking fountain.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; LiquidFlow network update type from volume to grid, then to statechange.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Passive liquid inlet mixing behaviour improved for new sim.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Atmos tablet no longer shows gas volume values for liquids in-world.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; All liquid volume uses now pass through scalar function.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Minimum liquid render height to 12cm; mole threshold for horizontal solver lowered to 500.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Passive liquid inlet now draws from up to 6 neighbouring grids.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Liquids mix sideways only if both grids have rendered liquid.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Active liquid outlet logic moved to OnPreAtmosphere.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Increased minimum gas volume for world atmospheres.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Liquid solver merge behaviour refined for ripe particles.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Liquid flow direction now uses absolute volume difference.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; IC10 Sleep command uses GameManager.GameTime.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Updated passive liquid inlet description.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect thumbnail for composite wall.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Modded worlds with invalid GlobalAtmosphereData failing to load.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Network message dictionary not regenerated in rev 23691.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Critical game initialization error for German players.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Solar panel collision mask layers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Solar panels not generating power on dedicated servers.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Smelting ingot granting &amp;quot;oops&amp;quot; achievement.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Hydroponics Larry not stacking hay from switchgrass.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Drinking fountain prompt when hydration not full.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing model for ItemKitRocketLaunchPad.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Incorrect shadow distance on window shutters.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing material on broken composite window shutter.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Manual floor hatch animation alignment.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Solar distance temperature offset applied twice.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing/incorrect MAXPressure values in Stationpedia.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Interaction issues with tools when unpowered.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; EVA DLC bobbleheads printing without ownership.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Reading IsSeeding from Seedbag via proxy causing null ref.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Prefab issue on ManualHatch breaking Tutorial3.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Water pools spreading below threshold.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Door animation speed mismatch.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Liquid solver out-of-bounds errors.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Missing hydrogen liquid color.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Back face culling enabled on liquid renderer.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Null ref when resetting liquid flow flags.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Minimum liquid render threshold considers InWorldVolumeMultiplier.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Water color alpha set to zero.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Shader flickering with transparent objects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Liquid visualizer particles not taking liquid color.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Index out-of-range when max rendered grids reached.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Underwater camera effect not disabled on main menu.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Wind sounds playing underwater.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Pressure spikes when liquid solver particles resolved.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Large pressure differences when filling multi-depth liquids.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Liquid visualizer particles not cleared on exit.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Breathing sounds play underwater with helmet open.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Able to breathe underwater with helmet open.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Liquid flow turbulence from opposite flows.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; IC10 Sleep command not respecting pause state.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Liquid mixing oscillations from inconsistent gas volume calculations.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Fake liquid pressure showing in pipes incorrectly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Passive liquid inlet not drawing from own grid.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Blueprint for ItemLiquidVacuum.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Liquid solver particles not spawning on dedicated server.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused rocket meshes and classes.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Slot filter type from autolathe.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Bobblehead from thumbnail scene.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Unused test liquid shader.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; Empty OutlineEffect directory.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/16001303/ Update on SteamDB]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.4945.22690-B&amp;diff=23046</id>
		<title>Update v0.2.4945.22690-B</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.4945.22690-B&amp;diff=23046"/>
		<updated>2025-08-10T21:04:12Z</updated>

		<summary type="html">&lt;p&gt;Claimer: /* Changelog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(THIS IS SECOND HOTFIX WITH SAME NUMBER THATS WHY IN OVERVIEW ITS v0.2.4945.22690-B) that -B is only for wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Hotfix&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.4945.22690&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Small Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 23.07.2024 (Tue) 03:39 UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/15119656/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.5116.23239|Getting Started: Tutorials &amp;amp; Helper Hints (v0.2.5116.23239)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5085.23101|Walls, Doors, and Valves (v0.2.5085.23101)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This hotfix adds the recipe for Astroloy sheets to the Autolathe, fixes some issues with plant interactions, and fixes the oxygen tank sometimes not spawning on Venus.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing recipe for astroloy sheets to autolathe  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; some plant interactions not completing on clients when same plant type already in hand  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; couldn&#039;t harvest switchgrass when a hay item was in hand  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; one way pipe valves placement cursor one grid too high  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; digital flip flop splitter quantity increment bug when output is blocked  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; new one way pipe valves having incorrect smart rotate setup  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OxygenTank sometimes not spawning on brutal start in Venus (spawnDatas positionRule now defaults to Random)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; water purifier not showing in &amp;quot;Used in&amp;quot; section of Stationpedia entry for Charcoal&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/15119656/ Update on SteamDB]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5085.23101&amp;diff=23045</id>
		<title>Update v0.2.5085.23101</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5085.23101&amp;diff=23045"/>
		<updated>2025-08-10T21:03:08Z</updated>

		<summary type="html">&lt;p&gt;Claimer: /* Change Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Walls, Doors, and Valves&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5085.23101&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 22.07.2024 (Mon) 08:33 UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/15107564/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.4945.22690-B|Hotfix (v0.2.4945.22690)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5064.23017|LArRE: The Linear Articulated Rail Entity (v0.2.5064.23017)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We have multiple smaller additions to the game this week, while we polish the larger upcoming work we&#039;ve done on tutorials and additional LArRE mechanics.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Reinforced Walls ==&lt;br /&gt;
&lt;br /&gt;
Joining the reinforced window, there is now a reinforced wall, and both now exist on the reinforced wall kit. To make them more practical in dangerous areas, such as rocket silos and furnace rooms, the pressure they can withstand has been increased significantly. The new reinforced wall can withstand a pressure of 10 MPa, and the reinforced window has been increased from 1 MPa to 8 MPa. The wall damage rate is not just a linear interpolation of the over pressure amount, but instead it is related to the percentage of over pressure. This means these walls should give you a fair amount of (literal) extra breathing room while your based explodes around it.&lt;br /&gt;
&lt;br /&gt;
== Window Shutter Wall ==&lt;br /&gt;
&lt;br /&gt;
The new window shutters were designed in a way to act like a network, without using cables, so players could have clean looking windows. However, this came at the cost of not being able to effectively transmit the open/close data over long distances. We&#039;ve added a new window shutter variant that now looks more like a wall, to allow shutter controllers to be located further away from the window shutters they control.&lt;br /&gt;
&lt;br /&gt;
== One Way Valve ==&lt;br /&gt;
&lt;br /&gt;
The previous one way valve, while very useful, could not be turned off. This made the emptying or the maintenance of systems unnecessarily complex, with players often having to use regular valves before or after the one way valve. The old valve in existing saves will remain in place, until replaced by rebuilding.&lt;br /&gt;
&lt;br /&gt;
== LArRE Door ==&lt;br /&gt;
&lt;br /&gt;
While new LArRE arms, and track pieces are still in development, we have created a sealable door that can be released now. He comfortably passes through it when open, allowing for the traversal of multiple environments via airlocks.&lt;br /&gt;
&lt;br /&gt;
== A New Name ==&lt;br /&gt;
&lt;br /&gt;
Due to overwhelming feedback, coming in day and night, the device formerly known as &amp;quot;LARrE&amp;quot; will hence be written as &amp;quot;LArRE&amp;quot;, short for (L)inear (Ar)ticulated (R)ail (E)ntity. This is still pronounced as &amp;quot;Larry&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Included in these changelogs are a large amount of changes related to a new helper hint system, Tutorials, and Larre improvements that are not yet finished or exposed in this build.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing closing bracket on good food quality description  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Extreme Shadows setting which increases the overall draw distance of shadows  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; RenderDistance setting allowing much further render distances based on hardware  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; basic furnace (art asset)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; kit for basic furnace (art asset)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; reinforced wall (art asset)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; vertical corners to linear rail  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; thumbnails for linear rail vertical corner pieces  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Constructors for generating a ThingSpawnData from an existing Thing in the world  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; BuildStateAction and extended other actions to support structures  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ExportWorld command args: Id(string), isTutorial(boolean)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; StructureSpawnData to support spawning of structures on new world creation  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Interim commit of ExportWorld tool with lossy structure/dynamic thing serialization  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ExportWorld tool now saves WorldAtmospheres, Network Atmospheres and device settings  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; LogicValueAction for setting a logic value via SpawnData  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; new pieces for robot arm (horizontal rail pieces and door) (art asset)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; (WIP) first two tutorial levels with start conditions and helper hints  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; NoticeCondition for helper hints to display info text as a separate bullet  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; removed world objectives back to worldsettings.xml  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; reinforced wall to Kit (Reinforced Walls), max pressure delta 10MPa  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; window shutter connector for connecting shutters like a wall  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; broken reinforced wall (art asset)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; liquid one way valve (art asset)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; broken build state for reinforced wall  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on linear rail door  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; broken state for LArRE door (art asset)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; ability for helper hints to ignore pre-spawned things  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &#039;thing in room&#039; condition check for helper hints  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Shadows Quality setting now also affects shadow render distances  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; cable network condition to consider all connected devices, not just via data  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ItemKitSensor recipe in electronics.xml to 10 seconds, 500 energy  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; renamed reinforced Kit (Reinforced Windows) to Kit (Reinforced Walls)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; replaced one way valves with lever variant  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; reinforced windows max pressure delta from 1MPa to 8MPa  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; one way liquid valve mesh and thumbnails  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; basic valve names in stationpedia for consistency  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; reinforced wall kit now requires astroloy instead of steel  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; reinforced wall final build state requires astroloy sheets  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; publish save button not working  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; inconsistent render and shadow draw distances on structures/items  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; certain LArRE placements not detecting object below  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect tooltip text on occupied planter with non-plant item in hand  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; error when changing shadow settings then exiting to main menu  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; RefreshRate and Anti-aliasing settings not applied on launch  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; LanderCapsule Door in main menu blocking grids at 0,0,0  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; tooltips for status icons remaining visible after icon hidden  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; CompositeWindowShutter glass blocking sun lens-flare  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Resolution dropdown not updated when reverting to defaults in video settings  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; clients unable to pick up loose ore with mining drill  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; mining belts not merging loose ore stacks  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ESC with paused code editor unintentionally closing window  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; chute export bin errors when powered with no chute connected  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; NREs when loading old saves (rev.23041)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; access cards not sending certain access values over network  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; phase change diagram showing &amp;quot;Infinity&amp;quot; in system language instead of chosen game language  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OGRE activate button highlight box size  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing slot hash on portables connector  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; horizontal mining drill bouncing at dock  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; volumetric light setting not showing in settings panel  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect thumbnails for regular valves  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; smart rotate not working on window shutter controller  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; fridge button colour when off  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; scanner lenses effects saying active after death; OnStateChange moved to Human &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; unused material Depth.mat  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; ItemKitSensor recipe from PipeBender.xml  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; water one way valve (art asset)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/15107564/ Update on SteamDB]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5116.23239&amp;diff=23044</id>
		<title>Update v0.2.5116.23239</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5116.23239&amp;diff=23044"/>
		<updated>2025-08-10T21:01:15Z</updated>

		<summary type="html">&lt;p&gt;Claimer: /* Change Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Getting Started: Tutorials &amp;amp; Helper Hints&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5116.23239&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 05.08.2024 (Mon) 12:11 UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/15263452/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.5137.23331|Bug Fixing (v0.2.5137.23331)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.4945.22690-B|Hotfix (v0.2.4945.22690)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tutorials Pre-Info ==&lt;br /&gt;
&lt;br /&gt;
Tutorials were disabled after the phase change update due to many base breaking changes. Like with any work we do on the game, we have to judge the amount of work required vs the fun the players will have. Stationeers is notoriously a hard game to learn, and new players over the last few months haven&#039;t had anything to help them get started. We decided to try a new approach to tutorials, with a low technical overhead, to see if using a new style of guidance could help players in the first few hours of Stationeers.&lt;br /&gt;
&lt;br /&gt;
The old tutorials would take weeks of work from multiple people to create each one, and then a large amount of work to update them as the game changed. This process was enormously costly, even before taking into account maintaining them.&lt;br /&gt;
&lt;br /&gt;
The new system, along with the new design approach, will allow us to create a new tutorial in a very short time. We&#039;ve started with three tutorials and will be rolling out new ones as they are created.&lt;br /&gt;
&lt;br /&gt;
== Helper Hints ==&lt;br /&gt;
&lt;br /&gt;
Our new system to help guide players is called &amp;quot;Helper Hints&amp;quot;. These exist to offer subtle guidance for what can become medium to long term projects for players. Like Stationpedia&#039;s F1 quick access, helper hints can easily be expanded and hidden by pressing F2. They can be disabled completely from the settings menu for players who don&#039;t want the guidance at all. Also, individual hints are expandable and collapsible, to reduce their visual footprint on the screen. You can also dismiss incomplete hints, in addition to un-dismissing already completed ones if you want to read the information again.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve authored a few chains of hints that lead to player to making the basics of survival. The first hour has slightly more hints to help point players towards the key kits and devices of the game. Once the player has been introduced to a device, we believe that they&#039;ll experience the pros and cons that come along with building it, and the game will naturally progress from there. These hints should be seen as way to point you towards the game content, and not an objective quest you must do.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
These new tutorials are meant to teach high level concepts, while avoiding focusing on the details of individual machines. Stationeers has too many devices that are necessary to play, and its impractical to cover them all. More importantly, until a player has experienced a problem first hand, it&#039;s difficult to teach them about all the possible solutions.&lt;br /&gt;
&lt;br /&gt;
The new tutorials focus on a few abstract concepts such as room construction, inventory/slots, connecting devices, and moving air. The helper hint system is utilized to give instructions to players, in a very non hand-holdy way. The tutorials are short, yet slightly free form to ensure players really understand what they must do. We&#039;ve kept the number of steps in each tutorial fairly low, meaning that if you need to start over, you&#039;ll quickly get back to where you were. An experienced player can complete these in 30-60 seconds.&lt;br /&gt;
&lt;br /&gt;
With these simple concepts introduced to the player we hope that during a normal play session the loadout of the lander, combined with the default helper hints, should prevent players from being stuck with no idea where to go.&lt;br /&gt;
&lt;br /&gt;
=== Tutorial History ===&lt;br /&gt;
&lt;br /&gt;
Stationeers went through several types of tutorials, with the first being hard coded. These were often buggy and hard to maintain because the writer had to consider everything the player might do to change the state of the world they were tracking. In stationeers, there are many different ways to accomplish the same objective. Multiple iterations of a single tutorial level with this approach took weeks of time.&lt;br /&gt;
&lt;br /&gt;
The next approach to tutorials involved generic events spread across the whole game. These were also somewhat hard to maintain, and their distributed nature cluttered up the project. Large reworks, such as the multiplayer refactor, phase change, or the rocket update, all broke large sections of this approach.&lt;br /&gt;
&lt;br /&gt;
Somewhat separately, the tutorials created during this time, were very polished, and pretty looking; they even came with embedded video clips. This level of polish took months of time to accomplish. Unfortunately, they failed to teach players what to expect while actually in the game. They also suffered from utilizing unrealistic bases, and designs that didn&#039;t represent normal gameplay. Your grandmother could follow the very detailed steps, and not get &#039;stuck&#039;, but then have no idea how to start the game once left alone on the moon with a lander.&lt;br /&gt;
&lt;br /&gt;
With our newest approach, we&#039;ve taken a step back, and let go of the players hand. The things we&#039;re trying to teach are far simpler than before. Bases are made from walls and frames, things need to be connected, air exists and can be moved, etc. As much as we would love to try and teach every little nuance of the UI, tips and tricks of some devices, or time saving shortcuts, new player that are initially overwhelmed just aren&#039;t ready to hear them. You have to be able to build a small base before you&#039;ll appreciate lessons about pressure regulators, or want to know the pros and cons of multidimensional solar tracking.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll be looking for feedback to ensure this approach of teaching works for Stationeers. Our current goal with the tutorials is to give new players a better expectation of how they might play. If the reception to this style is positive, this system also allows us to easily create more specific tutorials that cover intermediate and advanced concepts in the game, in a much straightforward and maintainable way than in the past.&lt;br /&gt;
&lt;br /&gt;
- Mason &#039;Timberfox&#039; Henrickson, Design Director&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing recipe for astroloy sheets to autolathe  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Expand Attribute to WorldObjectiveData for autoExpand on trigger  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; WorldObjectives collapse on completion  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; spawn points to tutorial data  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tutorial spawn point object (non-spawnable)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Serialization Code for SpawnData, ThingSpawnDatas, ActionDatas and children  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; SurvivalPropertyAction and SurvivalPropertyCondition  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; &#039;set starting dock&#039; button to LArRE dock  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; tablet step completion by looking at pipe in Tutorial 2  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Expand tags to Tutorial 2 objectives  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; WorldAtmosphereSpawnData serialization of RoomId  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; completion pop-up at end of tutorial  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; popup Action for WorldObjective completion  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; summaries to Tutorial 1 and 2  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; delay to tutorial complete popup  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; is powered condition check to door in Tutorial 2  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; inner corner piece handling for linear rails  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; setting to toggle Helper Hints panel  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; another hydroponics tray to Tutorial 2  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Extended Gas Condition to support pipe networks  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Tutorial 3 for basic atmospherics  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing image for Tutorial 3  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Time Attribute to WorldObjective  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; CursorThingCondition  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; sounds to HelperHints  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; dismiss-to-acknowledge notices for hints without completion  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; dock/bypass rails arm shift feature  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; first pass on new LArRE docks  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; linear rail bypass node  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; acknowledge and dismiss to AdvancedMining hint  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; extra info to Tutorial 1 complete frame condition  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; any iron wall type completion for Tutorial 1 wall condition  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Kit (Power Controller) to Kit (Area Power Controller)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; auto-complete for hints without completion conditions when dismissed  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; auto-expand to HelperHints with option to disable  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; &#039;in room&#039; objective condition to &#039;in cell&#039; (checks grid cell)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Spawn menu always available in editor  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ExportWorld command to save spawnDatas in separate file with formatting  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tutorial 2 starts with 50% nutrition and 75% hydration  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; linear rail inner corner piece to occupy single small grid  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; notice condition to use LocalizedStringReference  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Replaced notice conditions with LocalizedStringReferences list  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; tutorials default to Normal difficulty  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; structures no longer report worldchange checks on Joining state  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; ExportWorld command only saves Room Atmospheres  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tutorial 1 button image  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; wreckage names to &amp;quot;Wreckage&amp;quot; and cleaned placeholder text  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Set inner and outer corner linear rails to spawnable  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; updated linear rail inner corner placement rules  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Made Tutorial 1 room step more forgiving  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Tutorial 3 starts with full toolbelt  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; steps and wording in Tutorial 3  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; battery sell minimum charge to 99%  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; portable connector position in Tutorial 3  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Kit (Power Controller) renamed to Kit (Area Power Controller)  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; tutorial hints auto-dismiss on completion  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; HelperHints triggered by completion wait 1.5s before activating  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; head torch from tutorial start conditions  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; unused NoticeCondition  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; old tutorial files  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; storm from Tutorial 1  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; hard coded grid bounds for LArRE dock  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; &amp;quot;Find another tank&amp;quot; step in Tutorial 3  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; pressure regulator step from Tutorial 3  &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; water purifier not showing up in &amp;quot;Used in&amp;quot; section of Charcoal in stationpedia  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; OxygenTank sometimes not spawning on brutal start in Venus; default spawnDatas positionRule to Random  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; new one-way pipe valves having incorrect smart rotate setup  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; digital flip flop splitter quantity increment bug when output is blocked  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; one way pipe valves placement cursor one grid too high  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; couldn&#039;t harvest switchgrass when hay item in hand  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; plant interactions failing on clients when same plant type already in hand  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Eat and Drink HelperHint not completing in Tutorial 2  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; NREs when removing docks from linear rail network  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; infinite loop when connecting linear rails in a loop  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect autoignition temperature on one-way valves  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; pipes adjacent to frames not always radiating/convecting with world atmosphere  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrectly authored colliders on lockers  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; all steps showing at start of Tutorial 2  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; default StartIndex on iron wall kit  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; one-way liquid pipe valves deconstructing into gas valve kit  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; tooltip formatting when trading items with child items  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; clients unable to set starting dock with multiple docks  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; child conditions not applying correctly in some cases  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; WorldAtmosphereSpawnData not applying vacuum rooms  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; spelling error in Tutorial 3  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; grammatical errors  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tutorial 3 showing &amp;quot;{Thing: ItemSuitHardBackpack}&amp;quot; in hints  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; short shadow distance of wall lights  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; respawn prompt showing for clients in sleeper  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; incorrect thumbnail colour for painted items  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; HelperHints not triggering due to prefabHashes not registered  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; banding on medium shadow quality  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; confusing text in plant darkness hint  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; duplicate text in refill water bottle hint  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; cooked baked potato hint triggering early  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; exterior vent and door buttons greying out in airlock consoles  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; alternate completion condition not hidden  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; unit error in PressureCondition tooltip  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; parsing error in WorldObjectiveCanistersInfo hint  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; TierTwoMachinesPart2 hint completion bug  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; stacker reversed condition check hidden  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; nested ConditionCollections display  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; missing pipe-meter in Tutorial 3  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; hint sounds playing when hints disabled  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Tutorial 1 final room size limit  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; door placement condition in Tutorial 1  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ObjectiveConditionCollection missing support for some conditions  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; hint sounds sometimes not playing  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; trader food item quantity bug  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; ore not merging in mining pack  &lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; helmet view when exiting seat&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/15263452/ Update on SteamDB]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
</feed>