<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daro</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daro"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Daro"/>
	<updated>2026-05-20T04:09:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Chicken&amp;diff=22722</id>
		<title>Chicken</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Chicken&amp;diff=22722"/>
		<updated>2025-04-25T13:27:33Z</updated>

		<summary type="html">&lt;p&gt;Daro: tiny typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Animal]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Chicken&lt;br /&gt;
 | image = [[File:NpcChicken.png]]&lt;br /&gt;
 | header2 = Temperature&lt;br /&gt;
   {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | label1 = Flashpoint&lt;br /&gt;
    |  data1 = 373K (100°C)&lt;br /&gt;
    | label2 = Autoignition&lt;br /&gt;
    |  data2 = 573K (300°C)&lt;br /&gt;
    | label3 = Thermal Convection&lt;br /&gt;
    |  data3 = 0,149&lt;br /&gt;
    | label4 = Thermal Radiation&lt;br /&gt;
    |  data4 = 0,149&lt;br /&gt;
   }}&lt;br /&gt;
 | header3 = Other properties&lt;br /&gt;
   {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | label1 = Paintable&lt;br /&gt;
    |  data1 = No&lt;br /&gt;
   }}&lt;br /&gt;
 | header4 = Prefabs&lt;br /&gt;
   {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | label1 = Prefab Hash&lt;br /&gt;
    |  data1 = 399074198&lt;br /&gt;
    | label2 = Prefab Name&lt;br /&gt;
    |  data2 = NpcChicken&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Slots&lt;br /&gt;
 | header1 = Brain&lt;br /&gt;
   {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    |  data1 = Organ&lt;br /&gt;
    | label2 = Index&lt;br /&gt;
    |  data2 = 0&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Chickens are hatched by dropping a [[Fertilized Egg]] in the right conditions (35C-40C). The chick will hatch out of the egg after a few minutes and later grow into a Chicken. The chicken will lay around 1 [[Egg]] per day {{verify}}. (numbers may vary depending on conditions &#039;&#039;&#039;Needs more research&#039;&#039;&#039;). The egg will remain *viable* unless exposed to below 10c temperatures.&lt;br /&gt;
Chickens will *only* eat [[Corn]], [[Wheat]] and [[Soybean]]s.&lt;br /&gt;
A chick or chicken is much like a plant and will display a life bar when in need of something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Chickens will eat items contained in closed storage boxes, lockers and stored on your character. They will also consume live vegetation so be very careful about where you let them go.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Info !! &lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Normal Human should be good 50kPa-100kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || On Europa (100% o2) it survives at the harsh -150°C&lt;br /&gt;
|-&lt;br /&gt;
| Atmosphere || &amp;gt;10% o2 at 50kPa ?&lt;br /&gt;
|-&lt;br /&gt;
| Longest Life Span || ? Days (possibly infinite)&lt;br /&gt;
|-&lt;br /&gt;
| Crops Consumed Per Day || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Egg]]s laid || 1 {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== User notes from previous patches ==&lt;br /&gt;
Chicken Stats&lt;br /&gt;
&lt;br /&gt;
My 1st Chicken managed to eat 26 wheat, 8 corn and 5 soy in about a day and a half. I strongly suggest rationing!&lt;br /&gt;
It also produced 6 Unfertilized Eggs and 1 Fertilized Egg. I Suspect they produce 1 Fertilized Egg per day. My chicken managed to produce an egg even though it was starving suggesting a time delay and not health dependencies. My 1st Chick also consumed 7mols of O2 in that time.&lt;br /&gt;
&lt;br /&gt;
My 2nd Chicken lasted 2 full days eating 80 corn and produced 6 Fertilized Eggs and 6 Unfertilized Eggs before dying of starvation.&lt;br /&gt;
&lt;br /&gt;
My 1st Chicken Batch: 6 chickens ( Unfed ) lasted about half a day producing 3 eggs each. 4 Fertilized Eggs and 14 Unfertilized Eggs. &#039;&#039;&#039;Need to replay tests to check results&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chickens require much more food than your player will usually need&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another set of observations done at normal difficulty on Mars got the following results:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
chickens...&amp;lt;br&amp;gt;&lt;br /&gt;
...need an oxygen ratio of 10% or more, lowest allowed pressure is around 1.5kPa at 20°C (but this could also be a &amp;quot;mol per grid&amp;quot; kind of value)&amp;lt;br&amp;gt;&lt;br /&gt;
...consume a tiny amount of oxygen (approximately 0.001 mol per second) but doesn&#039;t produce any CO2&amp;lt;br&amp;gt;&lt;br /&gt;
...will fall unconscious when suffocating which stops them from laying eggs&amp;lt;br&amp;gt;&lt;br /&gt;
...eat only when they are hungry (eating 1 corn added 2.5 to the &amp;lt;Nutrition&amp;gt; parameter in world.xml, when taking starvation damage it could eat 2 corns at once)&amp;lt;br&amp;gt;&lt;br /&gt;
...take damage from suffocation (very slowly), starvation, storms, explosions and catching on fire (when the atmosphere is burning)&amp;lt;br&amp;gt;&lt;br /&gt;
...take no damage from temperature (tested with -200°C and 400°C)&amp;lt;br&amp;gt;&lt;br /&gt;
...lay an egg every 400 seconds on average (the &amp;lt;LayEggTimer&amp;gt; parameter in world.xml appears to be in game-ticks)&amp;lt;br&amp;gt;&lt;br /&gt;
...are paralyzed when inside a 1x1 area (will not walk or jump), but will still lay eggs and eat (railings makes eggs easy to reach)&lt;br /&gt;
&lt;br /&gt;
fertilized eggs...&amp;lt;br&amp;gt;&lt;br /&gt;
...can only hatch when the temperature is 15.15°C or above (at any pressure in any gas) (very useful to prevent overpopulation)&amp;lt;br&amp;gt;&lt;br /&gt;
...will hatch after 2 minutes on the floor, after approximately 2.5 more minutes the chick mature into an adult&amp;lt;br&amp;gt;&lt;br /&gt;
...will not hatch when stored in lockers&amp;lt;br&amp;gt;&lt;br /&gt;
...are laid randomly 10-20% of the time&lt;/div&gt;</summary>
		<author><name>Daro</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Chicken&amp;diff=22721</id>
		<title>Chicken</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Chicken&amp;diff=22721"/>
		<updated>2025-04-25T13:26:58Z</updated>

		<summary type="html">&lt;p&gt;Daro: updating the details to reflect &amp;quot;new&amp;quot; egg system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Animal]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Chicken&lt;br /&gt;
 | image = [[File:NpcChicken.png]]&lt;br /&gt;
 | header2 = Temperature&lt;br /&gt;
   {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | label1 = Flashpoint&lt;br /&gt;
    |  data1 = 373K (100°C)&lt;br /&gt;
    | label2 = Autoignition&lt;br /&gt;
    |  data2 = 573K (300°C)&lt;br /&gt;
    | label3 = Thermal Convection&lt;br /&gt;
    |  data3 = 0,149&lt;br /&gt;
    | label4 = Thermal Radiation&lt;br /&gt;
    |  data4 = 0,149&lt;br /&gt;
   }}&lt;br /&gt;
 | header3 = Other properties&lt;br /&gt;
   {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | label1 = Paintable&lt;br /&gt;
    |  data1 = No&lt;br /&gt;
   }}&lt;br /&gt;
 | header4 = Prefabs&lt;br /&gt;
   {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | label1 = Prefab Hash&lt;br /&gt;
    |  data1 = 399074198&lt;br /&gt;
    | label2 = Prefab Name&lt;br /&gt;
    |  data2 = NpcChicken&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Slots&lt;br /&gt;
 | header1 = Brain&lt;br /&gt;
   {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    |  data1 = Organ&lt;br /&gt;
    | label2 = Index&lt;br /&gt;
    |  data2 = 0&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Chickens are hatched by dropping a [[Fertilized Egg]] in the right conditions (35C-40C). The chick will hatch out of the egg after a few minutes and later grow into a Chicken. The chicken will lay around 1 [[Egg]] per day {{verify}}. (numbers may very depending on conditions &#039;&#039;&#039;Needs more research&#039;&#039;&#039;). The egg will remain *viable* unless exposed to below 10c temperatures.&lt;br /&gt;
Chickens will *only* eat [[Corn]], [[Wheat]] and [[Soybean]]s.&lt;br /&gt;
A chick or chicken is much like a plant and will display a life bar when in need of something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Chickens will eat items contained in closed storage boxes, lockers and stored on your character. They will also consume live vegetation so be very careful about where you let them go.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Info !! &lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Normal Human should be good 50kPa-100kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || On Europa (100% o2) it survives at the harsh -150°C&lt;br /&gt;
|-&lt;br /&gt;
| Atmosphere || &amp;gt;10% o2 at 50kPa ?&lt;br /&gt;
|-&lt;br /&gt;
| Longest Life Span || ? Days (possibly infinite)&lt;br /&gt;
|-&lt;br /&gt;
| Crops Consumed Per Day || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Egg]]s laid || 1 {{verify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== User notes from previous patches ==&lt;br /&gt;
Chicken Stats&lt;br /&gt;
&lt;br /&gt;
My 1st Chicken managed to eat 26 wheat, 8 corn and 5 soy in about a day and a half. I strongly suggest rationing!&lt;br /&gt;
It also produced 6 Unfertilized Eggs and 1 Fertilized Egg. I Suspect they produce 1 Fertilized Egg per day. My chicken managed to produce an egg even though it was starving suggesting a time delay and not health dependencies. My 1st Chick also consumed 7mols of O2 in that time.&lt;br /&gt;
&lt;br /&gt;
My 2nd Chicken lasted 2 full days eating 80 corn and produced 6 Fertilized Eggs and 6 Unfertilized Eggs before dying of starvation.&lt;br /&gt;
&lt;br /&gt;
My 1st Chicken Batch: 6 chickens ( Unfed ) lasted about half a day producing 3 eggs each. 4 Fertilized Eggs and 14 Unfertilized Eggs. &#039;&#039;&#039;Need to replay tests to check results&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chickens require much more food than your player will usually need&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another set of observations done at normal difficulty on Mars got the following results:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
chickens...&amp;lt;br&amp;gt;&lt;br /&gt;
...need an oxygen ratio of 10% or more, lowest allowed pressure is around 1.5kPa at 20°C (but this could also be a &amp;quot;mol per grid&amp;quot; kind of value)&amp;lt;br&amp;gt;&lt;br /&gt;
...consume a tiny amount of oxygen (approximately 0.001 mol per second) but doesn&#039;t produce any CO2&amp;lt;br&amp;gt;&lt;br /&gt;
...will fall unconscious when suffocating which stops them from laying eggs&amp;lt;br&amp;gt;&lt;br /&gt;
...eat only when they are hungry (eating 1 corn added 2.5 to the &amp;lt;Nutrition&amp;gt; parameter in world.xml, when taking starvation damage it could eat 2 corns at once)&amp;lt;br&amp;gt;&lt;br /&gt;
...take damage from suffocation (very slowly), starvation, storms, explosions and catching on fire (when the atmosphere is burning)&amp;lt;br&amp;gt;&lt;br /&gt;
...take no damage from temperature (tested with -200°C and 400°C)&amp;lt;br&amp;gt;&lt;br /&gt;
...lay an egg every 400 seconds on average (the &amp;lt;LayEggTimer&amp;gt; parameter in world.xml appears to be in game-ticks)&amp;lt;br&amp;gt;&lt;br /&gt;
...are paralyzed when inside a 1x1 area (will not walk or jump), but will still lay eggs and eat (railings makes eggs easy to reach)&lt;br /&gt;
&lt;br /&gt;
fertilized eggs...&amp;lt;br&amp;gt;&lt;br /&gt;
...can only hatch when the temperature is 15.15°C or above (at any pressure in any gas) (very useful to prevent overpopulation)&amp;lt;br&amp;gt;&lt;br /&gt;
...will hatch after 2 minutes on the floor, after approximately 2.5 more minutes the chick mature into an adult&amp;lt;br&amp;gt;&lt;br /&gt;
...will not hatch when stored in lockers&amp;lt;br&amp;gt;&lt;br /&gt;
...are laid randomly 10-20% of the time&lt;/div&gt;</summary>
		<author><name>Daro</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22668</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22668"/>
		<updated>2025-04-19T18:09:29Z</updated>

		<summary type="html">&lt;p&gt;Daro: untrue, do not *need* vending machine to get traders to land&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell any kind of object with the player:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 6x6.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]].&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite to send the signal to the trader ship. This sends the signal faster when negotiating with the trader. This cannot be automated on the smaller satellite dishes as there is no write setting on smaller satellite dishes. (The larger ones may be able to do this, update this if so).&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output and their ship&#039;s requirements.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads.&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Daro</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:Daro/sandbox&amp;diff=22646</id>
		<title>User:Daro/sandbox</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:Daro/sandbox&amp;diff=22646"/>
		<updated>2025-04-16T22:32:32Z</updated>

		<summary type="html">&lt;p&gt;Daro: Not pretty but it works. Wish I could center data columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Soybean&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gas/Liquid&lt;br /&gt;
! Requirements&lt;br /&gt;
! Timings&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Liquid Per Tick (moles) || 0.00006 {{User:Daro/icon|water}}&lt;br /&gt;
| Light requirement (s) || 600&lt;br /&gt;
|-&lt;br /&gt;
| Inhaled (moles) ||  0.0012 {{User:Daro/icon|carbondioxide}}, 0.0012 {{User:Daro/icon|nitrogen}}&lt;br /&gt;
| Darkness requirement (s) || 300&lt;br /&gt;
|-&lt;br /&gt;
| Exhaled (moles) || 0.0012 {{User:Daro/icon|oxygen}}&lt;br /&gt;
| Base grow temperature (c) || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tolerance (% of ambient) || 1% {{User:Daro/icon|pollutant}}, 1% {{User:Daro/icon|volatiles}}&lt;br /&gt;
| Base grow pressure (kPa) || 75&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Daro</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:Daro/icon&amp;diff=22645</id>
		<title>User:Daro/icon</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:Daro/icon&amp;diff=22645"/>
		<updated>2025-04-16T22:12:48Z</updated>

		<summary type="html">&lt;p&gt;Daro: boop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
 | water = Icon-water.png{{!}}link=Water&lt;br /&gt;
 | carbondioxide = Icon-carbondioxide.png{{!}}link=Carbon Dioxide&lt;br /&gt;
 | nitrogen = Icon-nitrogen.png{{!}}link=Nitrogen&lt;br /&gt;
 | oxygen= Icon-oxygen.png{{!}}link=Oxygen&lt;br /&gt;
 | pollutant = Icon-pollutant.png{{!}}link=Pollutant&lt;br /&gt;
 | volatiles = Icon-volatiles.png{{!}}link=Volatiles&lt;br /&gt;
 | nitrousoxide = Icon-nitrousoxide.png{{!}}link=Volatiles&lt;br /&gt;
}}|{{{size|32px}}}]]&lt;/div&gt;</summary>
		<author><name>Daro</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:Daro/icon&amp;diff=22644</id>
		<title>User:Daro/icon</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:Daro/icon&amp;diff=22644"/>
		<updated>2025-04-16T22:02:51Z</updated>

		<summary type="html">&lt;p&gt;Daro: testing smth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#switch:{{lc:{{{1|}}}}}&lt;br /&gt;
 | water = Icon-water.png{{!}}link=Water&lt;br /&gt;
 | carbondioxide = Icon-carbondioxide.png{{!}}link=Carbon Dioxide&lt;br /&gt;
}}|{{{size|24px}}}]]&lt;/div&gt;</summary>
		<author><name>Daro</name></author>
	</entry>
</feed>