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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DiogenesOfMiami</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DiogenesOfMiami"/>
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	<updated>2026-06-10T08:20:55Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Vending_Machine&amp;diff=27767</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Vending_Machine&amp;diff=27767"/>
		<updated>2026-06-08T14:30:26Z</updated>

		<summary type="html">&lt;p&gt;DiogenesOfMiami: Punctuation fix, paragraph separation /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitVendingMachine.png]]&lt;br /&gt;
 | name        = Kit (Vending Machine)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | constructs  = Vending Machine&lt;br /&gt;
 | cost        = 20g [[Steel]], 50g [[Gold]], 10g [[Solder]], 50g [[Electrum]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Vending Machine&lt;br /&gt;
 | image            = [[File:ItemVendingMachine.png]]&lt;br /&gt;
 | other            = Holds 100 individual stacks of items.&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Vending Machine)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Vending Machine)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Vending Machine]] is a machine used to dispense items to players. The machine can hold up to 100 individual stacks of items. The machine&#039;s easy to use interface lets the user choose an item (displayed in the picture window) and dispense it with the press of a button. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Can be also used to get the items purchased or sold to [[Traders]]. &lt;br /&gt;
&lt;br /&gt;
=== Usage notes ===&lt;br /&gt;
&lt;br /&gt;
While the Vending Machine can be used to store and dispense items to players it does NOT stack them; it will store items as they come in in their own slots. That means that one stack of 50 [[Coal Ore]] takes up one slot, while 50 stacks of 1 Coal Ore each takes up 50 slots. Thus it is recommended that you take this into account when designing a system using the Vending Machine.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Not functional on this device&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the device for player interaction when set to 1. Unlocks it, when set to 0. &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the device on, when set &amp;gt;= 1. Turns it off, when set to &amp;lt;1.&lt;br /&gt;
|-&lt;br /&gt;
| RequestHash || Integer || Write [[ItemHash]] to device to immediate output&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the device is turned on and receives power. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the device is flashing an error. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Not functional on this device.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Reads if the device is locked.&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount|| Integer || Incremented each time an item stack enter by the Import slot&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount|| Integer || Incremented each time an item stack exit by the Export Slot&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer || Storage space used in percentage.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Storage space used in whole numbers.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the device is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the device, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| RequestHash || Integer || 0 unless actively written to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Import || Import slot.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Export || Export slot.&lt;br /&gt;
|-&lt;br /&gt;
| 2-101 || Storage || Internal storage slots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash|| Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DiogenesOfMiami</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Tank&amp;diff=27753</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Tank&amp;diff=27753"/>
		<updated>2026-06-02T21:10:18Z</updated>

		<summary type="html">&lt;p&gt;DiogenesOfMiami: Added link to &amp;quot;gas&amp;quot; in /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Tank)&lt;br /&gt;
 | image       = [[File:ItemKitTank.png]]&lt;br /&gt;
 | maxpressure =  60,795kPa (60MPa)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[copper]] + 20g [[steel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Insulated Tank)&lt;br /&gt;
 | image       = [[File:ItemKitTankInsulated Orange.png]]&lt;br /&gt;
 | maxpressure =  60,795kPa (60MPa)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[copper]] + 20g [[steel]] + 30g [[silicon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Small Tank&lt;br /&gt;
 | image            = [[File:TankSmall.png]]&lt;br /&gt;
 | other            = 1 Kit to place volume 6000L&lt;br /&gt;
 | placed_with_item = Kit (Tank)&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Tank Big (Insulated)&lt;br /&gt;
 | image            = [[File:StructureTankBigInsulated.png]]&lt;br /&gt;
 | other            = 5 Kits to place volume 50000L&lt;br /&gt;
 | placed_with_item = Kit (Insulated Tank)&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Tank]]s are used to store large amounts of [[gas]]. Current-generation tanks are integrated directly into the connected pipe network, rather than acting as separate containers.&lt;br /&gt;
&lt;br /&gt;
The Small Tank requires 1 kit and can store 6000L.&lt;br /&gt;
The Large Tank requires 5 kits and can store 50000L.&lt;br /&gt;
&lt;br /&gt;
Combined with their high bursting pressure (60 MPa), tanks can store very large quantities of gas. At room temperature (20 °C), a fully pressurized Small Tank can hold approximately 145 kMol of gas, while a fully pressurized Large Tank can hold approximately 1.2 Mmol.&lt;br /&gt;
&lt;br /&gt;
Both Small and Large Tanks are also available in insulated variants, which are constructed using Insulated Tank Kits instead of standard Tank Kits.&lt;br /&gt;
&lt;br /&gt;
Tanks do not have data ports. Information such as pressure, temperature, and gas composition can be measured using a [[Pipe Analyzer]] connected to the same pipe network.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns the ratio of Water (H2O) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns the ratio of Volatiles (H2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns the ratio of Pollutant (X) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns the ratio of Oxygen (O2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Returns the ratio of Nitrous Oxide (NO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns the ratio of Nitrogen (N2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns the ratio of Carbon Dioxide (CO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || &lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float || Returns the quantity inside the tank in Mols.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure inside the tank in kilo Pascals.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns Prefab Hash number.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Does nothing&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || Boolean || Returns true if gasses inside are combusting.&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>DiogenesOfMiami</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Battery_Cell&amp;diff=27752</id>
		<title>Battery Cell</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Battery_Cell&amp;diff=27752"/>
		<updated>2026-06-02T19:22:22Z</updated>

		<summary type="html">&lt;p&gt;DiogenesOfMiami: Formatting typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Power]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;b&amp;gt;Battery Cells&amp;lt;/b&amp;gt; are a type of battery used in many tools and equipment. Aside from energy capacity needs, they are interchangeable in all uses.&lt;br /&gt;
&lt;br /&gt;
Battery cells below 0°C at or above 1 atmosphere lose charge at a rate of 1 W at 0 K, decreasing linearly to 0 W at 0°C. This loss decreases linearly proportional to the atmospheric pressure they are exposed to, up to none at 0 Pa.&lt;br /&gt;
&amp;lt;!-- Objects.Items.BatteryCell::OnPowerTick(), Objects.Items.BatteryCell::HandleColdLoss() --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The types of non-wireless battery cells currently available in Stationeers are:&lt;br /&gt;
* [[Battery Cell (Small)]]&lt;br /&gt;
* [[Battery Cell (Large)]]&lt;br /&gt;
* [[Battery Cell (Nuclear)]]&lt;br /&gt;
&lt;br /&gt;
There are also wireless battery cells:&lt;br /&gt;
* [[Battery Wireless Cell]]&lt;br /&gt;
* [[Battery Wireless Cell (Big)]]&lt;br /&gt;
&lt;br /&gt;
Wireless Battery Cells have a wireless charging efficiency of 75% when positioned at their transmitter, decreasing in an S-curve down to 25% at their maximum charging distance.&lt;br /&gt;
&amp;lt;!-- Objects.Items.WirelessBattery::efficiencyOverDistanceMultiplier --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Battery Charger]]&lt;br /&gt;
* [[Battery Charger Small]]&lt;br /&gt;
* [[Power Transmitter Omni]]&lt;/div&gt;</summary>
		<author><name>DiogenesOfMiami</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=HEM_Droid&amp;diff=27751</id>
		<title>HEM Droid</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=HEM_Droid&amp;diff=27751"/>
		<updated>2026-06-02T19:20:04Z</updated>

		<summary type="html">&lt;p&gt;DiogenesOfMiami: Revised /* Drawbacks */  for clarity, added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The H.E.M Droid is a DLC alternative playable species. They are robots, and as such they do not require [[oxygen]], [[water]] or [[food]]; they run solely on [[Battery Cell|battery]] power.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
H.E.M. Droids do not have a uniform slot, which has been replaced with a Battery slot. They do not require food or water, instead running entirely off of battery power. If the battery slot is empty, or the battery in it is empty, they are able to run off of a battery held in the hand. If there is no charged battery in either the battery slot or in either hand, they will begin to lose consciousness, taking approximately 15 seconds before blacking out. In Multiplayer, another player can replace the battery, but in singleplayer respawning is the only option. &lt;br /&gt;
&lt;br /&gt;
Due to batteries losing efficiency and discharge faster in cold environments, H.E.M. droids require much more power in them. Because of this, EVA suits are still recommended, and filling them with a high specific heat gas (like [[Pollutant|pollutants]]) is advisable. H.E.M. droids have built in night vision that is functionally equivalent to [[Night Vision Goggles]], although it comes with a higher power consumption. Night vision&#039;s effects can be rather hard on the eyes and can make it extremely difficult to tell colors apart. This can lead to many mishaps; construction, for example, becomes hindered, as it uses red, green and yellow to communicate connection status and build possibility. Because of this, the [[headlamp]] is still the recommended light source for personal hands-free use, and night vision should be considered an emergency alternative.&lt;br /&gt;
&lt;br /&gt;
H.E.M. droids boast a modest high-temperature and pressure resistance on par with MKII equipment. This makes them very well suited for survival on planets like [[Worlds#Vulcan|Vulcan]] or [[Worlds#Venus|Venus]], whose atmospheres are in the hundreds of degrees. It is advised to pay extra attention to temperatures and pressures when inside an airtight structure while on these worlds and adjust accordingly to ensure longevity of both the droid and it&#039;s equipment.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Droids start out with the [[Basic Jetpack]] ([[Hardsuit Jetpack]] on Venus or Vulcan) along with a large [[Battery Cell|battery cell]] in their battery slot and a headlamp with a small battery cell. Droids do not start with an EVA suit per default settings.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Many consider the droid to be an &amp;quot;easy mode&amp;quot; of sorts because of the removal of most survival elements. A droid can, if set up correctly, live off of solar power indefinitely, without ever needing to build beyond that. This offers the player a much simpler experience, allowing them to accustom themselves to Stationeer&#039;s various mechanics without the constant stress of resource management.&lt;br /&gt;
&lt;br /&gt;
==Drawbacks==&lt;br /&gt;
As a Droid you are unable to wear a uniform, so you must move your [[Credit Card|credit card]] to the hotbar to trade with [[Trader|traders]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>DiogenesOfMiami</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingame_Guides_-_Food_Decay&amp;diff=27750</id>
		<title>Ingame Guides - Food Decay</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingame_Guides_-_Food_Decay&amp;diff=27750"/>
		<updated>2026-06-02T18:34:21Z</updated>

		<summary type="html">&lt;p&gt;DiogenesOfMiami: Fixed typos, moved explanations to their respective categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingame Guides]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Guides &amp;amp; Tutorials&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    |  title = Guides - Food Decay&lt;br /&gt;
    | label1 = Author&lt;br /&gt;
    |  data1 = RocketWerkz&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    |  title = Navigation&lt;br /&gt;
   }}&lt;br /&gt;
 | below = &#039;&#039;&#039;[[Guides_and_Tutorials|Back to overview of all guides]]&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Food]] decays over [[time]] into [[Decayed Food]] unless refrigerated in a suitable [[atmosphere]]. The exact speed of decay varies individually by:&lt;br /&gt;
&lt;br /&gt;
- TEMPERATURE - Refrigeration will slow decay and extreme heat will speed it up. The optimum temperature is 0 kelvin (-272ºC).&lt;br /&gt;
&lt;br /&gt;
- FOOD TYPE - Each food type has its own decay properties. [[Tomato Soup]] lasts a lot longer than a [[Tomato]], for instance.&lt;br /&gt;
&lt;br /&gt;
- [[Pressure|PRESSURE]] - Food decays faster when the pressure drops below 1 atmosphere (101kPa). Decay happens exponentially more quickly as the atmosphere approaches a perfect vacuum. There is no effect from higher pressures. &lt;br /&gt;
&lt;br /&gt;
- ATMOSPHERE - Different gases can slow and accelerate the decay process. The process will take account of respective gas ratios in mixed atmospheres in calculating the decay modifier. The following rates apply across all foods:&lt;br /&gt;
&lt;br /&gt;
* [[Oxygen]] x 1.5&amp;lt;!--Item.DecayMixture[] GasesDecayMultiplier - [[Stationpedia]]&#039;s 1.3 value for oxygen is incorrect.--&amp;gt;&lt;br /&gt;
* [[Nitrogen]] x 0.6&lt;br /&gt;
* [[Carbon Dioxide]] x 0.8&lt;br /&gt;
* [[Methane]] (and others): x 1&amp;lt;!--Item.OnDecayServer--&amp;gt;&lt;br /&gt;
* [[Pollutant]] x 3&lt;br /&gt;
* [[Nitrous Oxide]] x 1.5&lt;br /&gt;
* [[Water]] x 2&lt;br /&gt;
* Vacuum - see PRESSURE (above).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* &#039;&#039;Text is available ingame using the Stationpedia&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>DiogenesOfMiami</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Expansion_Valve&amp;diff=27749</id>
		<title>Expansion Valve</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Expansion_Valve&amp;diff=27749"/>
		<updated>2026-06-02T18:22:03Z</updated>

		<summary type="html">&lt;p&gt;DiogenesOfMiami: Minor grammatical correction, then added section about use to prevent burst pipes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Expansion Valve&lt;br /&gt;
 | prefab_hash      = &lt;br /&gt;
 | image            = [[File:Expansion Valve.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Pipe Valve)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Pipe Valve)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The expansion valve allows for a one way movement of liquids from a liquid pipe into a gas [[Pipe]]; this can be used to allow liquid into a gas pipe to evaporate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A stationeer should install an Expansion Valve if it was their goal to have an assembly where a liquid (from a liquid pipe) shall be used as a gas (in a gas pipe), and the stationeer has also already made sure that the respective environmental parameters (i.e. pressure and heat) in those pipes, specifically the gas pipe, are met.&lt;br /&gt;
&lt;br /&gt;
Critically, they are frequently used in combination with [[Condensation Valve|Condensation Valves]] (made from the same [[Kit (Pipe Valve)]]) in a loop as a fail-safe when a fluid (i.e. [[gas]] or liquid) has a reasonably high likelihood of experiencing pressure or temperature changes that would result in a phase change, proactively preventing a burst pipe when properly installed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Atmospherics]]&lt;/div&gt;</summary>
		<author><name>DiogenesOfMiami</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Cognition&amp;diff=27748</id>
		<title>Cognition</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Cognition&amp;diff=27748"/>
		<updated>2026-06-02T16:42:46Z</updated>

		<summary type="html">&lt;p&gt;DiogenesOfMiami: Grammatical corrections and clarity rewrites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cognition in Stationeers is measured via Stun. Whether by taking certain forms of damage or breathing gasses like [[Nitrous Oxide]], your Stun percentage (noted by this icon [[File:Stun Symbol.png|26px]] in your vitals panel) will increase.&lt;br /&gt;
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As your Stun % rises your HUD will warn you of your cognition, and as you continue to lose consciousness, your vision will lose color and darken until you black out.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status !! HUD Symbol&lt;br /&gt;
|-&lt;br /&gt;
| If Stun is between 1% and 74%, your HUD will warn you that you attained Stun. || &lt;br /&gt;
[[File:Cognition Caution.png]]&lt;br /&gt;
|-&lt;br /&gt;
| If Stun is between 75% and 99%, you&#039;ll get a Cognition Critical Warning. || &lt;br /&gt;
[[File:Cognition Warning (Animated).gif]]&lt;br /&gt;
|-&lt;br /&gt;
| If Stun goes over 100%, you will become unconscious as indicated on the HUD. ||&lt;br /&gt;
[[File:Unconscious Symbol (Animated).gif]]&lt;br /&gt;
|}&lt;br /&gt;
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Stun caps at 200% and decreases over time, given you&#039;re not in a environment breathing a gas that is increasing it.&lt;br /&gt;
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==How stun works on [[HEM Droid|HEM Droids]]==&lt;br /&gt;
Whilst [[HEM Droid|HEM Droids]] do not breathe and thus can not be knocked out through gasses in the air, they can fall unconscious if their personal [[Battery Cell|Battery]] is removed or if their personal [[Battery Cell|Battery]] dies. Unlike a Human/[[Zrilian]], Stun will not drop until a [[Battery Cell|Battery]] with power is inserted into them. As a result, the only way a [[HEM Droid]] can come to is if another player inserts a charged [[Battery Cell|Battery]] into them while they&#039;re unconscious (or if they happen to have a [[Battery Wireless Cell|wireless battery cell]], are near a [[Power Transmitter Omni|power transmitter]], and power/charging is restored).&lt;/div&gt;</summary>
		<author><name>DiogenesOfMiami</name></author>
	</entry>
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