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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eleftherios</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eleftherios"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Eleftherios"/>
	<updated>2026-04-04T00:20:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Deep_Miner&amp;diff=25704</id>
		<title>Deep Miner</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Deep_Miner&amp;diff=25704"/>
		<updated>2026-02-10T18:06:42Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added info on visual size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitDeepMiner.png|thumb|Screen-grab of Deep Miner Kit from Stationpedia]]&lt;br /&gt;
 | name        = Kit (Deep Miner)&lt;br /&gt;
 | createdwith = [[Autolathe]] Tier 2&lt;br /&gt;
 | cost        = 50g [[Steel]], 5g [[Electrum]], 10g [[Invar]], 5g [[Constantan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Deep Miner&lt;br /&gt;
 | image            = [[File:StructureDeepMiner.png|thumb|Screen-grab of Deep Miner Structure from Stationpedia]]&lt;br /&gt;
 | power_usage      = 500W&lt;br /&gt;
 | placed_with_item = [[Kit (Deep Miner)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]], [[Screwdriver]], [[Screwdriver]]&lt;br /&gt;
 | const_with_item1 = 12x [[Steel Sheets]], 5x [[Cable Coil]], 4x [[Electronic Parts]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]], [[Wire Cutters]], [[Angle Grinder]],  [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Deep Miner)]], 2x [[Steel Sheet]], 2x [[Cable Coil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Drills through terrain until it hits bedrock. Once inside bedrock 10 or 11 [[Dirty Ore]] is produced every 80 to 100 seconds&amp;lt;ref&amp;gt;data extracted from game&#039;s file&amp;lt;/ref&amp;gt;. Both values are random each time, by average 10.5 ore every 90s (7 ore per minute).&lt;br /&gt;
&lt;br /&gt;
Two standard electric [[Centrifuge|Centrifuges]] would be required to process the output of a single Deep Miner (not including the spindown/ejection sequence). One [[Combustion Centrifuge]] running on normal fuel at 520 RPM would be almost fast enough to process the output of 3 Deep Miners.&lt;br /&gt;
&lt;br /&gt;
The Deep Miner consumes 500 watts while it is powered on.&lt;br /&gt;
&lt;br /&gt;
The Deep Miner visually takes up 1x2x4 blocks.&lt;br /&gt;
&lt;br /&gt;
Data/logic parameters currently incomprehensible to page contributor.&lt;br /&gt;
&lt;br /&gt;
== Region Ore distribution == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Since update 0.2.5903.26007 (terrain update), deep ore generation is now tied to regions, with each region yielding a set ratio of ores, some regions containing only a single ore type for deep mining, with others containing two or three. The deep mining yield of a region can be detected using the [[Cartridge|Cartridge (Deep Miner)]] or using the [[Motherboard (Map)]] and a [[Rocket Deep Scanner Head]].&lt;br /&gt;
&lt;br /&gt;
Ore Distribution by Region and Position&lt;br /&gt;
&lt;br /&gt;
A map of ore regions for each world has been created by AproposMath on Github, [https://aproposmath.github.io/stationeers-deepmining-map/ available here].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Venus Ore Regions&#039;&#039;&#039;&lt;br /&gt;
! Region !! Ore 1 !! Ore 2 !! Ore 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Dusk Valley || [[Ore (Silver)|Silver]] 100% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Lily Valley || [[Ore (Nickel)|Nickel]] 100% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Maple Valley || [[Ore (Lead)|Lead]] 100% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Triumph Valley || [[Ore (Gold)|Gold]] 100% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Horizon Valley || [[Ore (Silver)|Silver]] 50% || [[Ore (Nickel)|Nickel]] 33.3% || [[Ore (Lead)|Lead]] 16.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Lakshmi Valley || [[Ore (Coal)|Hydrocarbon]] 100% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Moon Ore Regions&#039;&#039;&#039;&lt;br /&gt;
! Region !! Ore 1 !! Ore 2 !! Ore 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Montes Umbrarum || [[Ore (Gold)|Gold]] 100% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Lacus Bellus || [[Ore (Iron)|Iron]] 100% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Specula Observans || [[Ore (Silver)|Silver]] 20% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Labyrinthus Petr || [[Ore (Gold)|Gold]] 20% || [[Ore (Silver)|Silver]] 10% || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Vallis Liama || [[Ore (Cobalt)|Cobalt]] 100% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Dorsum Borealis || [[Ore (Iron)|Iron]] 25% || [[Ore (Copper)|Copper]] 15% || [[Ore (Silicon)|Silicon]] 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Montes Fulgur || [[Ore (Coal)|Hydrocarbon]] 50% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Mons Arcanus || [[Ore (Silicon)|Silicon]] 50% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon|Moon]] - Crater Solaris || [[Ore (Iron)|Iron]] 100% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Mars Ore Regions&#039;&#039;&#039;&lt;br /&gt;
! Region !! Ore 1 !! Ore 2 !! Ore 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Canyon Overlook || [[Ore (Nickel)|Nickel]] 20% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Taos Crater || [[Ore (Iron)|Iron]] 25% || [[Ore (Copper)|Copper]] 15% || [[Ore (Silicon)|Silicon]] 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Crescent Cliffs || [[Ore (Iron)|Iron]] 100% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Butchers Flat || [[Ore (Gold)|Gold]] 20% || [[Ore (Silver)|Silver]] 10% || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Tharsis Rise South || [[Ore (Coal)|Hydrocarbon]] 50% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Tharsis Rise East || [[Ore (Gold)|Gold]] 30% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Finders Canyon South || [[Ore (Cobalt)|Cobalt]] 10% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Finders Canyon East || [[Ore (Silicon)|Silicon]] 50% || [[Ore (Lead)|Lead]] 15% || [[Ore (Silver)|Silver]] 15%&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Aeolis Ridge || [[Ore (Nickel)|Nickel]] 20% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Eos Ridge || [[Ore (Lead)|Lead]] 20% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Crowes Passage || [[Ore (Gold)|Gold]] 30% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Beacon Plains || [[Ore (Silver)|Silver]] 20% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Finders Canyon Scarp || [[Ore (Iron)|Iron]] 25% || [[Ore (Copper)|Copper]] 15% || [[Ore (Silicon)|Silicon]] 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Mars|Mars]] - Finders Canyon || [[Ore (Iron)|Iron]] 100% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Distribution (Prior to 0.2.5903.26007 (terrain update)) ==&lt;br /&gt;
&lt;br /&gt;
Prior to the Terrain update, most locations had the same ore-distribution table, Venus and Vulcan being the exceptions.&lt;br /&gt;
The percentages may not add up to exactly 100% due to rounding, and your numbers may be slightly different due to the random number generator that selects what ore comes out of a Dirty Ore when cleaned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore !! Standard !! Venus !! Vulcan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Iron)|Iron]] || 39.5% || 40.0% || 31.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Gold)|Gold]] || 5.7% || 4.9% || 4.2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Uranium)|Uranium]] || 0.6% || 0.7% || 0.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Copper)|Copper]] || 14.3% || 20.6% || 18.2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Coal)|Hydrocarbon]] || 20.2% || 19.8% || 17.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Silver)|Silver]] || 2.9% || 3.8% || 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Nickel)|Nickel]] || 3.0% || 3.3% || 7.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Lead)|Lead]] || 2.9% || 1.8% || 2.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Silicon)|Silicon]] || 9.1% || 4.3% || 8.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Cobalt)|Cobalt]] || 1.7% || 0.9% || 1.5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=19129</id>
		<title>Kit (Lights)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=19129"/>
		<updated>2023-12-10T12:54:34Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: /*LED*/ fixed data type of PrefabHash /*Diode Slide*/ fixed data type of PrefabHash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Lights)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemWallLight.png}}]]&lt;br /&gt;
 | stacks = Yes&lt;br /&gt;
 | constructs  = Wall Light, LED&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]],  1g [[silicon_Ingot|Silicon]]* &amp;lt;small&amp;gt;*autolathe only&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Lights&lt;br /&gt;
 | prefab_hash      = See table in description&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = LED&lt;br /&gt;
 | image            = [[File:LED.png]]&lt;br /&gt;
 | prefab_hash      = 1944485013&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Diode Slide&lt;br /&gt;
 | prefab_hash      = 576516101&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Description&amp;lt;/big&amp;gt; = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Light kits are used for illuminating your base. The LED variant consumes half the power of the default larger wall light though is not as bright. It&#039;s color can also be changed with logic, making for a great status indicator within logic circuits.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Wall Light&amp;lt;/big&amp;gt; (Regular, Long, Long Wide, Long Angled, Battery, Round, Round Angled, Small Round) = &lt;br /&gt;
= PrefabHash Values =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Light Type !! PrefabHash&lt;br /&gt;
|-&lt;br /&gt;
| Regular || -1860064656&lt;br /&gt;
|-&lt;br /&gt;
| Long || 797794350&lt;br /&gt;
|-&lt;br /&gt;
| Long Wide || 555215790&lt;br /&gt;
|-&lt;br /&gt;
| Long Angled || 1847265835&lt;br /&gt;
|-&lt;br /&gt;
| Battery Powered || -1306415132&lt;br /&gt;
|-&lt;br /&gt;
| Round || 1514476632&lt;br /&gt;
|-&lt;br /&gt;
| Round Angled || 1592905386&lt;br /&gt;
|-&lt;br /&gt;
| Small Round || 1436121888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the Hash value for the selected light type. (See info panels on the right)&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;LED&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Integer || Sets the color of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Color || Integer || Returns the color setting of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Diode Slide&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Diode Slide on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Diode Slide when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the color of the Diode Slide. (0 - red, 1 - green)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Diode Slide is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Diode Slide is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Returns the &amp;quot;Setting&amp;quot; value of the Diode Slide.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Diode Slide , in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Diode Slide is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Builds =&lt;br /&gt;
&lt;br /&gt;
* [[Auto Night Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Styleguide_Category_Updates&amp;diff=19092</id>
		<title>Talk:Styleguide Category Updates</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Styleguide_Category_Updates&amp;diff=19092"/>
		<updated>2023-12-05T21:21:32Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: /* Time and date */ talk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Time and date ==&lt;br /&gt;
&lt;br /&gt;
I would suggest using RFC 3339 or ISO 8601 for dates and time: https://ijmacd.github.io/rfc3339-iso8601/&lt;br /&gt;
&lt;br /&gt;
Well I don&#039;t want to use too many punctuation marks. Are you fine with &amp;quot;YYYY.MM.DD - HH:MM (UTC)&amp;quot; as syntax? By the way: Please log in and use your signature so everyone knows who is writing. Thanks!&lt;br /&gt;
[[User:Smodd|Smodd]] ([[User talk:Smodd|talk]]) 12:08, 3 December 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t you be using YYYY-MM-DD HH:MM (UTC), not using any periods at all?&lt;br /&gt;
I think the version with space between the date and the time is probably more readable to people than the ones with a T there (YYYY-MM-DDTHH:MM), at least. And it is pretty useful to have the dates be unambiguous like that. Especially since the USA&#039;ians often use MM.DD.YYYY.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 15:21, 5 December 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Technical_Standards&amp;diff=19002</id>
		<title>Technical Standards</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Technical_Standards&amp;diff=19002"/>
		<updated>2023-11-27T12:04:43Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Forced table of contents for the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
It is recommended to use [[Spray_Paint|color coding]] in order to improve the maintainability and modularity of your base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Possible Gas Colour Coding ==&lt;br /&gt;
&lt;br /&gt;
Following the guide&amp;lt;ref name = &amp;quot;thekilroy&amp;quot;&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1398013526 Color Coding]&amp;lt;/ref&amp;gt; by user &amp;quot;THE kilroy&amp;quot; on Steam using some of the standard colours from [[Gas Canister|Gas Canisters]] we get the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mixture !! Description !! Colour !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| Unspecified || Unspecified || Yellow || Default colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]] || [[Oxygen]] || White || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || [[Carbon Dioxide]] || Black || Chemistry model colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-volatiles.png|link=https://stationeers-wiki.com/Volatiles|Volatiles|50px]]H2 || [[Hydrogen]] || Red || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrogen.png|link=https://stationeers-wiki.com/Nitrogen|Nitrogen|50px]] || [[Nitrogen]] || Green || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-pollutant.png|link=https://stationeers-wiki.com/Pollutant|Pollutant|50px]]X || [[Pollutant]] || Grey || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-water.png|link=https://stationeers-wiki.com/Water|Water|50px]] || [[Water]] || Blue || Canister Colour, water being blue&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrousoxide.png|link=https://stationeers-wiki.com/Nitrous_Oxide|Nitrous Oxide|50px]] || [[Nitrous Oxide]] || Brown || Only remaining spray paint colour&lt;br /&gt;
|-&lt;br /&gt;
| Unspecified || High Temperature || Purple || So danger is visible&lt;br /&gt;
|-&lt;br /&gt;
| H2/[[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || [[Fuel]] || Orange || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrogen.png|link=https://stationeers-wiki.com/Nitrogen|Nitrogen|50px]]/[[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]]/[[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || Breathable Air || Khaki-Beige || Only remaining neutral spray paint colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]]/[[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || Hydroponic Air || Pink || Colour of some flowers, and green is taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filter Gas Colour Coding ==&lt;br /&gt;
&lt;br /&gt;
The following colour coding uses the colours from the [[Filter|filters]] for specific gases (if available), some colours from the default canister colours in the game, and some colours previously used in other colour coding schema. Note that Hydroponic Air and Breathable Air does not need to be the specific gases listed in the mixture here, depending on your character [[Category:Species|species]] and preferred plant mixture.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mixture !! Description !! Colour !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-water.png|link=https://stationeers-wiki.com/Water|Water|50px]] || Water || Blue || Filter Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-volatiles.png|link=https://stationeers-wiki.com/Volatiles|Volatiles|50px]]H2 || Volatiles || Red || Filter Colour, Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-pollutant.png|link=https://stationeers-wiki.com/Pollutant|Pollutant|50px]]X || Pollutant || Yellow || Filter Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]] || Oxygen || White || Filter Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrousoxide.png|link=https://stationeers-wiki.com/Nitrous_Oxide|Nitrous Oxide|50px]] || Nitrous Oxide || Green || Filter Colour, Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrogen.png|link=https://stationeers-wiki.com/Nitrogen|Nitrogen|50px]] || Nitrogen || Black || Filter Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || Carbon Dioxide || Grey || Filter Colour, Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-volatiles.png|link=https://stationeers-wiki.com/Volatiles|Volatiles|50px]]H2/[[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]] || Fuel || Orange || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| Unspecified || High Temperature || Purple || So danger is visible, being in line with other colour coding.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]][[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]] || Hydroponic Air || Pink || In line with other colour coding, one of the few remaining colours&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]][[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || Breathable Air || Khaki || In line with other colour coding.&lt;br /&gt;
|-&lt;br /&gt;
| Unspecified || &amp;quot;Dirty&amp;quot; Gas || Brown || &amp;quot;Dirty&amp;quot; gas mixture before being filtered, unknown contents&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Electrical Systems ==&lt;br /&gt;
&lt;br /&gt;
For the electrical systems there is little need to have standardized specific colour coding. However, since one generally go from power generators to batteries to power consumers we can recommend a starting point. Remember that you can colour a full stack at once, and that when combining cables the &#039;&#039;receiving&#039;&#039; stack retains the colour. This means you can keep a single cable of each of the colours you need and just combine partial stacks to get the amount you need of each colour.&lt;br /&gt;
&lt;br /&gt;
The important part of colour coding your electrical networks is when you have several networks that shouldn&#039;t be combined to avoid exceeding their power rating. E.g. having two [[Cables | Heavy Cable]] networks each using more than 50 000 Watts. As long as they are kept separated they will work fine, but once they combine their total usage will be over the limit for the heavy cable. Make one of those networks blue and the other yellow, and make sure you don&#039;t connect differently coloured networks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cable Network Type !! Colour !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| Power Generation to Batteries || Orange || Power often comes from the sun or combustion generation&lt;br /&gt;
|-&lt;br /&gt;
| Batteries to Power Consumers || Black || Some real world wiring use black for single line phase conductors&lt;br /&gt;
|-&lt;br /&gt;
| General &amp;quot;High Voltage&amp;quot; || Purple || To mark as &amp;quot;dangerous&amp;quot; in line with gas colour coding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:Eleftherios&amp;diff=19001</id>
		<title>User:Eleftherios</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:Eleftherios&amp;diff=19001"/>
		<updated>2023-11-27T11:53:21Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Updated user page to include link to talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a few words. A curious soul that enjoy the engineering challenges inherent in Stationeers.&lt;br /&gt;
&lt;br /&gt;
You can contact me through my talk page [[User_talk:Eleftherios|here]], although I may be on and off for differing periods of time&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Technical_Standards&amp;diff=19000</id>
		<title>Technical Standards</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Technical_Standards&amp;diff=19000"/>
		<updated>2023-11-27T11:46:00Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added actual technical standards to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
It is recommended to use [[Spray_Paint|color coding]] in order to improve the maintainability and modularity of your base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Possible Gas Colour Coding ==&lt;br /&gt;
&lt;br /&gt;
Following the guide&amp;lt;ref name = &amp;quot;thekilroy&amp;quot;&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1398013526 Color Coding]&amp;lt;/ref&amp;gt; by user &amp;quot;THE kilroy&amp;quot; on Steam using some of the standard colours from [[Gas Canister|Gas Canisters]] we get the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mixture !! Description !! Colour !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| Unspecified || Unspecified || Yellow || Default colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]] || [[Oxygen]] || White || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || [[Carbon Dioxide]] || Black || Chemistry model colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-volatiles.png|link=https://stationeers-wiki.com/Volatiles|Volatiles|50px]]H2 || [[Hydrogen]] || Red || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrogen.png|link=https://stationeers-wiki.com/Nitrogen|Nitrogen|50px]] || [[Nitrogen]] || Green || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-pollutant.png|link=https://stationeers-wiki.com/Pollutant|Pollutant|50px]]X || [[Pollutant]] || Grey || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-water.png|link=https://stationeers-wiki.com/Water|Water|50px]] || [[Water]] || Blue || Canister Colour, water being blue&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrousoxide.png|link=https://stationeers-wiki.com/Nitrous_Oxide|Nitrous Oxide|50px]] || [[Nitrous Oxide]] || Brown || Only remaining spray paint colour&lt;br /&gt;
|-&lt;br /&gt;
| Unspecified || High Temperature || Purple || So danger is visible&lt;br /&gt;
|-&lt;br /&gt;
| H2/[[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || [[Fuel]] || Orange || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrogen.png|link=https://stationeers-wiki.com/Nitrogen|Nitrogen|50px]]/[[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]]/[[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || Breathable Air || Khaki-Beige || Only remaining neutral spray paint colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]]/[[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || Hydroponic Air || Pink || Colour of some flowers, and green is taken.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filter Gas Colour Coding ==&lt;br /&gt;
&lt;br /&gt;
The following colour coding uses the colours from the [[Filter|filters]] for specific gases (if available), some colours from the default canister colours in the game, and some colours previously used in other colour coding schema. Note that Hydroponic Air and Breathable Air does not need to be the specific gases listed in the mixture here, depending on your character [[Category:Species|species]] and preferred plant mixture.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mixture !! Description !! Colour !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-water.png|link=https://stationeers-wiki.com/Water|Water|50px]] || Water || Blue || Filter Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-volatiles.png|link=https://stationeers-wiki.com/Volatiles|Volatiles|50px]]H2 || Volatiles || Red || Filter Colour, Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-pollutant.png|link=https://stationeers-wiki.com/Pollutant|Pollutant|50px]]X || Pollutant || Yellow || Filter Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]] || Oxygen || White || Filter Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrousoxide.png|link=https://stationeers-wiki.com/Nitrous_Oxide|Nitrous Oxide|50px]] || Nitrous Oxide || Green || Filter Colour, Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-nitrogen.png|link=https://stationeers-wiki.com/Nitrogen|Nitrogen|50px]] || Nitrogen || Black || Filter Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || Carbon Dioxide || Grey || Filter Colour, Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-volatiles.png|link=https://stationeers-wiki.com/Volatiles|Volatiles|50px]]H2/[[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]] || Fuel || Orange || Canister Colour&lt;br /&gt;
|-&lt;br /&gt;
| Unspecified || High Temperature || Purple || So danger is visible, being in line with other colour coding.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]][[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]] || Hydroponic Air || Pink || In line with other colour coding, one of the few remaining colours&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen|50px]][[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide|50px]] || Breathable Air || Khaki || In line with other colour coding.&lt;br /&gt;
|-&lt;br /&gt;
| Unspecified || &amp;quot;Dirty&amp;quot; Gas || Brown || &amp;quot;Dirty&amp;quot; gas mixture before being filtered, unknown contents&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Electrical Systems ==&lt;br /&gt;
&lt;br /&gt;
For the electrical systems there is little need to have standardized specific colour coding. However, since one generally go from power generators to batteries to power consumers we can recommend a starting point. Remember that you can colour a full stack at once, and that when combining cables the &#039;&#039;receiving&#039;&#039; stack retains the colour. This means you can keep a single cable of each of the colours you need and just combine partial stacks to get the amount you need of each colour.&lt;br /&gt;
&lt;br /&gt;
The important part of colour coding your electrical networks is when you have several networks that shouldn&#039;t be combined to avoid exceeding their power rating. E.g. having two [[Cables | Heavy Cable]] networks each using more than 50 000 Watts. As long as they are kept separated they will work fine, but once they combine their total usage will be over the limit for the heavy cable. Make one of those networks blue and the other yellow, and make sure you don&#039;t connect differently coloured networks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cable Network Type !! Colour !! Reason&lt;br /&gt;
|-&lt;br /&gt;
| Power Generation to Batteries || Orange || Power often comes from the sun or combustion generation&lt;br /&gt;
|-&lt;br /&gt;
| Batteries to Power Consumers || Black || Some real world wiring use black for single line phase conductors&lt;br /&gt;
|-&lt;br /&gt;
| General &amp;quot;High Voltage&amp;quot; || Purple || To mark as &amp;quot;dangerous&amp;quot; in line with gas colour coding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Eearslya&amp;diff=18995</id>
		<title>Talk:Eearslya</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Eearslya&amp;diff=18995"/>
		<updated>2023-11-27T05:21:03Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: /* Your Talk/User_talk pages */ continued topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please feel free to leave any suggestions or questions about the Stationeers Wiki here!&lt;br /&gt;
&lt;br /&gt;
==Infobox &amp;amp; Navbar modification==&lt;br /&gt;
Could you please add the mediawiki infobox plugin https://www.mediawiki.org/wiki/Infobox current infobox pushes content down rather than having it inline with the text.&lt;br /&gt;
&lt;br /&gt;
--[[User:Letter_Y|Letter Y]]&lt;br /&gt;
&lt;br /&gt;
Hi!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Module:Infobox|Infobox]] &amp;amp; [[Module:Navbar|Navbar]] modules are currently protected. So we need somebody with sysop permissions to unprotect these pages before editing them.&amp;lt;br&amp;gt;&lt;br /&gt;
Full list of pages that are currently protected: https://stationeers-wiki.com/Special:ProtectedPages&amp;lt;br&amp;gt;&lt;br /&gt;
Documentation: https://www.mediawiki.org/wiki/Help:Protecting_and_unprotecting_pages&amp;lt;br&amp;gt;&lt;br /&gt;
After that, we can modify the existing [[Module:Infobox|Infobox]] according to the tutorial: https://www.wikidata.org/wiki/Wikidata:Infobox_Tutorial&lt;br /&gt;
&lt;br /&gt;
--[[User:MCZarin|MCZarin]]&lt;br /&gt;
&lt;br /&gt;
==Your Talk/User_talk pages==&lt;br /&gt;
Please consider merging these pages: [[Talk:Eearslya]], [[User_talk:Eearslya]]. The current ones are a bit confusing. :)&lt;br /&gt;
&lt;br /&gt;
-- [[User:MCZarin|MCZarin]] ([[User talk:MCZarin|talk]]) 11:47, 11 July 2023 (CDT)&lt;br /&gt;
&lt;br /&gt;
I add my voice to this, especially since using [[User_talk:Eearslya]] seems to be the one that is more in line with how the wiki works (as in; that page is the one being linked when you use your signature and shows up in the log of recent changes and others. Using this ([[Talk:Eearslya]]) only shows up if one specifically goes onto your user page and clicks the link there).&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 23:21, 26 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== trying to contact wiki admin ==&lt;br /&gt;
&lt;br /&gt;
you have a spam/abuse problem on your wiki.&lt;br /&gt;
look on the recent changed page. random users are creating random pages with links. nothing to do with stationeers.&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gases_and_Liquids&amp;diff=18994</id>
		<title>Gases and Liquids</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gases_and_Liquids&amp;diff=18994"/>
		<updated>2023-11-27T05:12:09Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added caption text to image links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;Elements&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:Icon-oxygen.png|link=https://stationeers-wiki.com/Oxygen|Oxygen]]&lt;br /&gt;
[[File:Icon-nitrogen.png|link=https://stationeers-wiki.com/Nitrogen|Nitrogen]]&lt;br /&gt;
[[File:Icon-volatiles.png|link=https://stationeers-wiki.com/Volatiles|Volatiles]]&lt;br /&gt;
[[File:Icon-pollutant.png|link=https://stationeers-wiki.com/Pollutant|Pollutant]]&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;Compounds&amp;lt;/h4&amp;gt;&lt;br /&gt;
[[File:Icon-carbondioxide.png|link=https://stationeers-wiki.com/Carbon_Dioxide|Carbon Dioxide]]&lt;br /&gt;
[[File:Icon-water.png|link=https://stationeers-wiki.com/Water|Water]]&lt;br /&gt;
[[File:Icon-nitrousoxide.png|link=https://stationeers-wiki.com/Nitrous_Oxide|Nitrous Oxide]]&lt;br /&gt;
&amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;Useful Mixtures&amp;lt;/h4&amp;gt;&lt;br /&gt;
*[[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
*[[Special:MyLanguage/Air|Air (75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Circuitboard_(Door_Control)&amp;diff=18993</id>
		<title>Circuitboard (Door Control)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Circuitboard_(Door_Control)&amp;diff=18993"/>
		<updated>2023-11-27T05:05:23Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added link for doors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Circuitboard (Door Control)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:Circuitboard door control.jpg}}]]&lt;br /&gt;
 | stacks      = ??&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[Copper Ingot|Copper]], 5g [[Gold Ingot|Gold]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==  &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Circuitboard (Door Control)]] can be placed inside of a [[Console]] to form a Door Control Console. It is one of many [[Circuitboard|Circuitboards]] that can be fitted to a Console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Console (Door Control)&lt;br /&gt;
 | image            = [[File:Console door control.jpg]]&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Door Control ==  &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The Door Control console allows the remote operation (opening and closing) of [[Door|doors]]. When connected to one or several [[Sensors|Motion Sensors]] the console will open the door when a sensor is activated and close the door when all sensors are clean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Console (Door Control) in setup mode&lt;br /&gt;
 | image            = [[File:Console door control setup.jpg]]&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Setup ==  &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Setup mode can be entered by placing a [[Data Disk]] into the slot on the [[Console]]. &lt;br /&gt;
When in setup mode, all objects with data access available to the console are listed, however only doors are available to be selected (highlighted green).&lt;br /&gt;
When the console leaves setup mode, doors which had been selected are toggled.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Manual Operation Disabled&lt;br /&gt;
 | image            = [[File:Composite door disabled.jpg]]&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Manual Operation ==  &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
The setup mode also allows for enabling/disabling manual operation of the doors. If this is chosen, then the configured doors which normally have their own toggle available become visibly disabled.&lt;br /&gt;
&lt;br /&gt;
== Mode ==  &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
The setup mode also allows for choosing between Link mode and Toggle Mode. IN Link mode, all selected devices will be turned either on or off depending on the current setting.&lt;br /&gt;
In Toggle mode, selected devices will be toggled from their current state to the alternate state, allowing for different devices to be in different states at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.4294.19984&amp;diff=18962</id>
		<title>Update v0.2.4294.19984</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.4294.19984&amp;diff=18962"/>
		<updated>2023-11-25T23:53:55Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Fixed some typos, removed duplicate text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = The Airflow Update&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    |  title = v0.2.4294.19984&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    |  data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    |  data2 = 21.08.2023 04:44 CEST&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    |  data3 = [https://store.steampowered.com/news/app/544550/view/3671049809726932936 Steam]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    |  title = Adjacent Updates &lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    |  data1 = [[Update_v0.2.4297.19997|Hotfix (v0.2.4297.19997)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    |  data2 = [[Update_v0.2.4258.19848|The Powered Vent Update (v0.2.4258.19848)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle = &lt;br /&gt;
 | below = &#039;&#039;[[Updates_Overview|Back to overview of all updates]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
=== Atmospheric Simulation ===&lt;br /&gt;
Today we’re going to go into detail about the atmospheric simulation in Stationeers. We’ll give a short walkthrough about how we identify issues, think of solutions, test and iterate until we’ve solved problems or added new features. Specifically World Atmospheres, and how they move gas throughout the game, and especially how fast vacuums form.&lt;br /&gt;
Of the many complex systems Stationeers models, the atmospherics simulation is the most defining. Two times per second; pumps move gas, filters split compositions, pipes check for bursting, and much much more. A lot of the gas the player interacts with comes from the world, or ends being vented there. Unfortunately, the speed to pull a vacuum in world has always been one of the largest bottlenecks for Stationeers.&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.4294.19984 gif 1.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Table of times of original vacuum times ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 6 Tile Airlock Test !! 100kPa to 10kPa* !! 10kPa to 1kPa !! 100Pa !! 10Pa !! 1Pa&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Code || 28s || 18s || 37s || 1m32s || 2m05s&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medium Room (5x5x5) Test !! 100kPa to 10kPa* !! 10kPa to 1kPa !! 100Pa !! 10Pa !! 1Pa&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Code || 10m || 3m10s || 6m45s || 10m15s || 13m45s&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;*The initial 100kPa to 10kPa time is solely driven by the active vent speed, and this is not summed into the proceeding columns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These tables demonstrate the power of the active vent. 90% of the air can be pulled rather quickly, but as soon as the World Atmosphere hits the vacuum floor, removing the remaining 10% of the air can take 200%-400% more time than the original 90%.&lt;br /&gt;
&lt;br /&gt;
Twice per second, every World Atmosphere in the game mixes with its neighbors. In world atmospheres, are large 2m*2m*2m cubes containing 8000 litres of gas, and do a multistep job of equalizing itself and any of its 6 neighbors every half a second. This has worked well for distributing air around in the game, but has its limitations, when one tile is being vacuumed.&lt;br /&gt;
&lt;br /&gt;
Even if one tile was very low pressure compared to its neighbor, the high pressure tile would still take a tiny part of the low pressure tile for itself. In very low pressure situations, this effect was significant. So what happens if we pick a fixed value, and say tiles can&#039;t take from smaller than 80%, and also won&#039;t give to tiles bigger than 120%. Not only might this speed up vacuum mixing, but it would also allow high pressure flows, to keep low pressure gases from mixing upstream, a bonus feature.&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.4294.19984 gif 2.gif]]&lt;br /&gt;
&lt;br /&gt;
==== Comparison with First Attempt ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 6 Tile Airlock Test 10kPa !! 1kPa !! 100Pa !! 10Pa !! 1Pa&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Code || 18s || 37s || 1m32s || 2m05s&lt;br /&gt;
|-&lt;br /&gt;
| Attempt 1 (No upstream mixing) || 6s || 13s || 22s || 30s&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medium Room (5x5x5) Test 10kPa !! 1kPa !! 100Pa !! 10Pa !! 1Pa&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Code || 3m10s || 6m45s || 10m15s || 13m45s&lt;br /&gt;
|-&lt;br /&gt;
| Attempt 1 (No upstream mixing) || 2m10s || 4m45s || 7m15s || 9m45s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In a 6 tile large airlock, the vacuum stage of cycling performance is 300% better, and in our large room its 40%. The large room doesn&#039;t see as much of a time decrease, because that amount of air is just able to keep the vent more saturated, but at 4 minutes faster, it&#039;s still a huge improvement.&lt;br /&gt;
&lt;br /&gt;
However, with our oversimplification of the problem, and first attempt at a solution, we’ve introduced a slight issue. Since the taking, or giving, of air isn&#039;t just the comparison of two atmospheres, but instead 6, we can find ourselves in a situation where all the higher pressure atmospheres give us a portion of their air, and we end up being higher pressure than any single one of the atmospheres. Then the next tick, the situation has reversed, and the air exclusively moves away. This mass rebounding would only happen in certain setups/configurations, but created a vortex of death when it did.&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.4294.19984 gif 3.gif]]&lt;br /&gt;
&lt;br /&gt;
So, lets add some math to reduce the mixing amount so no single tick can make an atmosphere overshoot its neighbors&#039; pressure and see what happens.&lt;br /&gt;
&lt;br /&gt;
==== Comparison with Second Attempt ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 6 Tile Airlock Test 10kPa !! 1kPa !! 100Pa !! 10Pa !! 1Pa&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Code || 18s || 37s || 1m32s || 2m05s&lt;br /&gt;
|-&lt;br /&gt;
| Attempt 1 (No upstream mixing) || 6s || 13s || 22s || 30s&lt;br /&gt;
|-&lt;br /&gt;
| Attempt 2 (Fixed 14% mixing limit) || 15s || 31s || 47s || 1m3s&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medium Room (5x5x5) Test 10kPa !! 1kPa !! 100Pa !! 10Pa !! 1Pa&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Code || 3m10s || 6m45s || 10m15s || 13m45s&lt;br /&gt;
|-&lt;br /&gt;
| Attempt 1 (No upstream mixing) || 2m10s || 4m45s || 7m15s || 9m45s&lt;br /&gt;
|-&lt;br /&gt;
| Attempt 2 (Fixed 14% mixing limit) || 2m30s || 5m25s || 8m20s || 11m15s&lt;br /&gt;
|}&lt;br /&gt;
This fix addresses the problem while maintaining no up-pressure mixing, but directly counters our biggest desire to have vacuums pull faster.&lt;br /&gt;
&lt;br /&gt;
Compromising on the first theorized ‘solution’ of eliminating backwards mixing to speed up vacuums. What if we still take large portions, but scale it based on how many neighbors, and change the 20% bigger/smaller take limits, into linear interpolations, where we just start scaling and taking/giving less, instead of taking none/all.&lt;br /&gt;
&lt;br /&gt;
==== Comparison with Third Attempt ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 6 Tile Airlock Test 10kPa !! 100kPa to 10kPa !! 10kPa to 1kPa !! 100Pa !! 10Pa !! 1Pa&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Code || 28s || 18s || 37s || 1m32s || 2m05s&lt;br /&gt;
|-&lt;br /&gt;
| Attempt 3 (1/open+1) || 27s || 7s || 15s || 24s || 31s&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medium Room (5x5x5) Test 10kPa !! 100kPa to 10kPa !! 10kPa to 1kPa !! 100Pa !! 10Pa !! 1Pa&lt;br /&gt;
|-&lt;br /&gt;
| Legacy Code || 10m || 3m10s || 6m45s || 10m15s || 13m45s&lt;br /&gt;
|-&lt;br /&gt;
| Attempt 3 (1/open+1) || 9m30s || 2m16s || 5m || 7m40s || 10m10s&lt;br /&gt;
|}&lt;br /&gt;
This third attempt nearly has the speed of our first attempt, while fixing issues with bouncing pressure waves.&lt;br /&gt;
&lt;br /&gt;
So while our test case mainly focused on pulling vacuums, these changes dictate the general movement speed of gas even when in a sealed hallway. Gas leaks spreading through your base, holes exposing your atmosphere to the outside, or any other period of high pressure differential, should feel more significant and happen quicker.&lt;br /&gt;
&lt;br /&gt;
While our solution didn&#039;t fully prevent ‘up pressure’ mixing, many situations, such as accidentally opening a window on Europa, now behave in a much more expected manner. Very little cold air will leak in while your nice base air blows outwards, but as soon as the wind dies down from the dropping pressure, the ice Europa air will overtake the room.&lt;br /&gt;
&lt;br /&gt;
Hopefully you’ve enjoyed this peek into just one portion of the many simulations we need to constantly run to keep your stations ticking. Revisiting core functionality can be risky as we could suddenly break everyone&#039;s bases, but when we have clear goals, and reference points to aim for, this is the sort of careful approach we like to take.&lt;br /&gt;
&lt;br /&gt;
And by the way, we recently added two new devices to the game; the powered vent, and large powered vent. These vents are allowed to traverse neighbor atmospheres when pulling a vacuum to do so even quicker. At the low pressures we’ve been talking about in the test data, they pull vacuums in a matter of seconds. But even in a fully pressurized room, they are 2x, and 4x the strength of a standard active vent, and can evacuate large amounts of gas very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Large Powered Vent Test ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 6 Tile Airlock Test !! 100kPa to 0kPa&lt;br /&gt;
|-&lt;br /&gt;
| 1 Large powered vent || 8s&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medium Room (5x5x5) Test !! 100kPa to 0kPa&lt;br /&gt;
|-&lt;br /&gt;
| 1 Large powered vent || 2m40s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Counterflow Heat Exchanger ===&lt;br /&gt;
The counterflow heat exchanger was not ready in time to be released with the other new heat exchangers but is finally ready! By drawing down the pressure of the outputs with a pump or regulator and regulating input pressures, the temperatures of two counter flowing networks can be effectively exchanged. Balancing the throughput of both inputs is key to creating a good exchange of temperatures.&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.4294.19984 picture 1.png]]&lt;br /&gt;
&lt;br /&gt;
=== New Powered Bench Variants ===&lt;br /&gt;
Four new powered bench variants have been added to give you more options when building your various rooms in your base and give you more variety.&lt;br /&gt;
&lt;br /&gt;
[[File:Update v0.2.4294.19984 picture 2.png]]&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
* Updated suit and helmet for main menu scene and character customization scene&lt;br /&gt;
* Fixed spelling errors in new heat exchanger descriptions&lt;br /&gt;
* Updated uvs and textures for hardsuit&lt;br /&gt;
* Fixed spelling mistake in character customization menu&lt;br /&gt;
* Fixed spelling mistake for heat exchanger kit&lt;br /&gt;
* Fixed fan blade direction not representing the flow of gas for the Powered Vent&lt;br /&gt;
* Fixed wall heater color not changing when turned on&lt;br /&gt;
* Added input blocker to pause menu to stop in-world screens from being interactable while paused&lt;br /&gt;
* Fixed inconsistent naming for pipes and pipe kits&lt;br /&gt;
* Fixed incorrectly sized collider on low volume pipe kits&lt;br /&gt;
* Improved behaviour of PassthroughHeatExchanger. Now implements a crossflow behaviour where-by it is possible to have the two inputs come close to swapping temperatures.&lt;br /&gt;
* Added RemoveToEqualize to AtmosphereHelper.cs This calculates the amount of gas required to Equalize input pressure with output pressure, removes it from the input and returns it for further calculations.&lt;br /&gt;
* Refactored MoveToEqualize to call RemoveToEqualise.&lt;br /&gt;
* Renamed AtmosphericsManager.TickSpeedMs to AtmosphericsManager.TickSpeedSeconds as this was what it was actually returning.&lt;br /&gt;
* Changed Heat Exchangers to show energy exchanged each tick in kJ.&lt;br /&gt;
* Fixed AtmosAnalyser only runs analysis code when held in hand of local player.&lt;br /&gt;
* Changed Moved AtmosAnalyser value generation to main thread to prevent flickering values, it now reads the cached values.&lt;br /&gt;
* Improved tooltips around spray gun fail states&lt;br /&gt;
* Added new models for small tanks. This is purely an aesthetic change. No change to functionality.&lt;br /&gt;
* Fixed wind turbines being functional inside frames&lt;br /&gt;
* Fixed issue with re-connecting after a client disconnects. The disconnected client no longer needs to restart the game before reconnecting&lt;br /&gt;
* Optimised PassthroughHeatExchanger simulation function.&lt;br /&gt;
* Fixed Gas Mixer tooltip rounds Setting wheel to whole number, now shows decimal places.&lt;br /&gt;
* Tweaked mesh for basic suit helmet&lt;br /&gt;
* Fixed insulated tanks being offset incorrectly after model update.&lt;br /&gt;
* Added bobble heads for future content&lt;br /&gt;
* Restructured Gases Mixing in world, to allow better flow control. Gases in world now will move towards lower pressure areas faster, with speeds to pull vacuums with normal active vents increased by 300% in best cases, and 150% in more typical large rooms. The amount of gas which &#039;moves&#039; up pressure gradients has been reduced, reducing the amount of &#039;reverse gas spread&#039; happening between large pressure differential world grids. Gas spreading in narrow tunnels will also see an increase in movement.&lt;br /&gt;
* reverting wind(Direction vector) calculations to previous state, to address downwards wind on pressurized planets. Atmospheres will still mix according to new mixing rules.&lt;br /&gt;
* Added prototype assets and behaviour for rocket datalink logic devices.&lt;br /&gt;
* Changed separated Data and power device dirty process for cable networks.&lt;br /&gt;
* Removed unneeded process in RecalculateDeviceListSorted Function.&lt;br /&gt;
* Removed unnecessary step in GetNextValidThing function.&lt;br /&gt;
* Fixed Null-collider in broken build-state of arc furnace.&lt;br /&gt;
* Fixed mix in world wind calculations not using a cached pressure value, causing wind coming from global atmospheres to be incorrectly strong.&lt;br /&gt;
* Fixed unusually strong wind when mining on Venus, as wind strength should now scale with volume extracted.&lt;br /&gt;
* Fixed small insulated tank blueprints&lt;br /&gt;
* changed datastructure for atmospheric mixing data caching to reduce garbage creation.&lt;br /&gt;
* Fixed face mounted structure placement placing on the wrong side of the supporting structure if the player was standing on it.&lt;br /&gt;
* Added 1st pass of rocket location data authoring system.&lt;br /&gt;
* Tweaked overalls mesh rig&lt;br /&gt;
* Added WIP placeholder launch pad pieces&lt;br /&gt;
* Refactored landing pad networks to allow for a generic modular structure and added the launchpad structure using it&lt;br /&gt;
* Improvements to Rocket Location data authoring.&lt;br /&gt;
* Added Concept of space map to rocket location data.&lt;br /&gt;
* Added Data validation and error logging to rocket data location parsing.&lt;br /&gt;
* Added Instanced classes for rocket locations.&lt;br /&gt;
* fixed issue where close to global atmospheres could flicker their neighbours into existence every other tick, due to not caching atmos state prior to attempting to mix in world, causing memory issues.&lt;br /&gt;
* A mixing atmosphere will spark its neighbours if it is ignited, which should cause more flash fires, instead of slow isolated flames in one tile.&lt;br /&gt;
* Fixed a number of devices instancing new materials every-time their anim state changed.&lt;br /&gt;
* Zrillian lungs now have a wider safe temperature range, and don&#039;t take damage between -20c to 80c, up from -10c to 50c of humans. Warnings remain unaffected, as the zrillians don&#039;t necessarily like these temperatures.&lt;br /&gt;
* Added first pass on rocket control motherboard and UI&lt;br /&gt;
* Added missing message factory changes&lt;br /&gt;
* Renamed ReferencableHelper.cs to Referencable.cs&lt;br /&gt;
* Added SpaceMap and SpaceMapNode data synchronisation to clients.&lt;br /&gt;
* Added WIP code for Rocket travel between SpaceMap nodes.&lt;br /&gt;
* Added IRocketPath and IRocketDestination Interfaces to handle leaving and returning to launch pad.&lt;br /&gt;
* Disabled prototype launch animation.&lt;br /&gt;
* Changed Mass to be a property. And implemented placeHolder mass values on rocket fuselage, pipes and inline tanks.&lt;br /&gt;
* Added Method to get starting map to SpaceMap.cs&lt;br /&gt;
* Added LaunchPadNetwork now caches its centre piece in the same way as LandingPadNetwork.&lt;br /&gt;
* Updated rocket location icon&lt;br /&gt;
* Fixed NRE from rocket.&lt;br /&gt;
* Fixed Prototype LaunchPad prefabs&lt;br /&gt;
* Added CounterFlow heat exchanger to tier two pipe bender. The counter-flow heat exchanger passes gas and liquids from the input to the corresponding output passively based on pressure differential (or volume ratio differential in the case of liquids). Matching the flow rate of both inputs will allow for around 70% efficiency of heat reclamation (this allow for the swapping of temperatures between to pipe networks. Multiple exchangers can be daisy chained together to increase the heat reclamation efficiency.&lt;br /&gt;
* Updated WorldManager source prefabs in scene.&lt;br /&gt;
* Fixed Pumps and other pipe devices changing color on load.&lt;br /&gt;
* Removed Outline effect demo scripts.&lt;br /&gt;
* Added first pass on star map UI for rockets&lt;br /&gt;
* Added rocket can now path to orbit.&lt;br /&gt;
* Changed all pipes can now be built in a fuselage&lt;br /&gt;
* Fixed Stacking PureIce would zero out the spawn contents.&lt;br /&gt;
* Added Logic variables to avionics Device.&lt;br /&gt;
* Changed a number of single-grid atmos devices to be allowed to be built in rockets.&lt;br /&gt;
* Added rocket command to print destination IDs.&lt;br /&gt;
* Added support for dynamically created and destroyed SpaceMap nodes.&lt;br /&gt;
* Changed Launch pads now generate a new node once they have a valid centre piece.&lt;br /&gt;
* Fixed An uncommon crash when running the StateChange fix on a custom world save.&lt;br /&gt;
* Added dynamic locations to map view (WIP)&lt;br /&gt;
* Fixed gas being created from spray cans being created with 0 energy&lt;br /&gt;
* Reverted the ability to use a spray can to paint the object in the other hand as this behaviour is confusing and not communicated.&lt;br /&gt;
* Portable generator no longer continues providing power once the canister runs out&lt;br /&gt;
* Fixed the blueprint for the Hydroponics Station kit&lt;br /&gt;
* added missing blueprint for automated hydroponics kit&lt;br /&gt;
* Added Pathfinding algorithm so rocket can path to/from any destination on the space-map.&lt;br /&gt;
* Added Pathfinding testing command for validating authored data.&lt;br /&gt;
* Added Rocket movement logic has collection of Node-connections and can path through multiple nodes to reach target destination.&lt;br /&gt;
* Fixed Some nodes being registered twice to the space-map.&lt;br /&gt;
* Fixed some merge errors with map view&lt;br /&gt;
* Fixed modular structure networks not registering devices correctly&lt;br /&gt;
* Updated new rocket kits to be not spawn-able&lt;br /&gt;
* Fixed launchpads being registered as landing pad networks&lt;br /&gt;
* Changed star map to use grid based panel for dynamic locations rather than a radial layout. The position of these can be authored in the XML to achieve a nice map layout&lt;br /&gt;
* Fixed some devices would allow interaction even when in a locked state or when the player didn&#039;t have the correct access card.&lt;br /&gt;
* Fixed some cases where things could be interacted with when destroyed or incomplete.&lt;br /&gt;
* Added temporary method for rocket to link to a landing pad node&lt;br /&gt;
* Fixed launch pad networks not being cleared when unloading&lt;br /&gt;
* Fixed Device Locking fix prevented airlock cycling using door interaction panel.&lt;br /&gt;
* Fixed Null reference exception on server when writing DynamicPanelData.&lt;br /&gt;
* Fixed Can&#039;t interact with slots when device locked (beta only)&lt;br /&gt;
* Fixed Settable Atmospheric devices show incorrect tooltip on setting wheel when locked.&lt;br /&gt;
* Fixed launch pads not deregistering correctly on destroy&lt;br /&gt;
* Fixed space map nodes not removing all their connections when deregistering&lt;br /&gt;
* Added 4 new bench variants&lt;br /&gt;
* Removed some temp images from rocket info canvas&lt;br /&gt;
* Fixed incorrect calling placement of base.OnDestroy in LandingPadModular.&lt;br /&gt;
* Fixed Pipe mounted LiquidDrain throws error when pipe removed.&lt;br /&gt;
* Small Clean up of DevicePipeMounted code&lt;br /&gt;
* Removed Prototype launchpad pieces from kit (LandingPadBasic)&lt;br /&gt;
* Fixed A save with a Pad Network with no saved networkId would not load.&lt;br /&gt;
* Changed UpdateThings on GameStart to run once gameState is set to running (this was the behaviour on clients, should also be behaviour on server)&lt;br /&gt;
* Moved some classes into an appropriate namespace&lt;br /&gt;
* Added temporary method to refresh rocket internals when you modify the rocket network&lt;br /&gt;
* Added rocket refresh command to help with debugging rocket behaviour&lt;br /&gt;
* Fixed rocket engines being registered multiple times in rocket network&lt;br /&gt;
* Fixed TurbineGenerator Animation and sound not synced to clients.&lt;br /&gt;
* Added Some WIP electrolysis code.&lt;br /&gt;
* Fixed Unable to turn on/off light or flush locked helmet using interactable buttons (beta only).&lt;br /&gt;
* Fixed MAX_ENERGY Constant being too low causing large tanks with too much liquid in them to have their contents deleted on load.&lt;br /&gt;
* Fixed Incorrect serialisation type for network messages for Setting and Quantity of digital chute devices.&lt;br /&gt;
* Added PlaceHolder Rocket Mining device.&lt;br /&gt;
* Added OnFishedLoad call to StructureNetwork.&lt;br /&gt;
* Fixed Rocket doesn&#039;t find launchpad on load.&lt;br /&gt;
* Added hashing of Id to spaceMap node.&lt;br /&gt;
* Implemented IRocketInternals on Chutes.&lt;br /&gt;
* Removed prototype launchpad tower base from incorrect kit&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/3671049809726932936 Link to update on Steam]&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18864</id>
		<title>User talk:Sunspots</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18864"/>
		<updated>2023-11-23T12:43:36Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: /* Spam articles being made */ Updated list of spam articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my talk page, try to put new discussions under a header. There&#039;s no stupid questions, all discussions are encouraged. &lt;br /&gt;
Don&#039;t forget to sign with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
==Linking to new, useful pages==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
I made a list of all [[Craftable items]] but where to put the link to it?&amp;lt;br/&amp;gt;&lt;br /&gt;
On the [[Main Page]] or in the [[Beginner&#039;s Guide]]?&lt;br /&gt;
&lt;br /&gt;
--[[User:LordJakson|LordJakson]] ([[User talk:LordJakson|talk]]) 03:12, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
Hi&amp;lt;br/&amp;gt;&lt;br /&gt;
My vote is for the [[Main Page]]. A non-beginner who may have forgotten&amp;lt;br/&amp;gt;&lt;br /&gt;
something and came to the wiki for help may not think to look at the&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Beginner&#039;s Guide]].&lt;br /&gt;
&lt;br /&gt;
--[[User:ipottinger|Ian Pottinger]]&lt;br /&gt;
&lt;br /&gt;
Main page, or both even should be fine. The wiki is largely self-organising, so people can put stuff where they see fits. If it turns out to be a mess, we&#039;ll find a way. No point in over-organising before we know what information we want/have.  --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 08:31, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
==Help with the translation==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
Can I help translating the wiki to Spanish?&lt;br /&gt;
&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 16:02, 8 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Of course! The wiki is open for everyone. -- [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:33, 12 March 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
But I don&#039;t have enough permission for translate things. Seen that I need be in the &amp;quot;translator&amp;quot; group for that.&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 12:16, 16 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
===French translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for french translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:NoNoNeo|NoNoNeo]] ([[User talk:NoNoNeo|talk]]) 12:59, 15 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Hey! Great to see that you&#039;re interested in contributing! Unfortunately, I don&#039;t have the rights to change any groups, it is only available to [https://stationeers-wiki.com/index.php?title=Special:ListUsers&amp;amp;group=bureaucrat users with the Bureaucrat role]. Otherwise, check with [[User talk:Eearslya|Eeasrlya]] if you can&#039;t get a hold of them. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
===German translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for german translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:Adi2412|Adi2412]] ([[User talk:Adi2412|talk]]) 07:53, 16 October 2018 (CDT)&lt;br /&gt;
: Hey, that&#039;s great! Check the answer to the same question above though. I can&#039;t do much about it at this point. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Permissions and funky caching ==&lt;br /&gt;
rights issues with cleanup:&lt;br /&gt;
* [[:Category:Pages_with_broken_file_links]]&lt;br /&gt;
** [[Iron Sheets/en]]&lt;br /&gt;
** [[Lead Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
* delete&lt;br /&gt;
** [[Arc_Furance]]&lt;br /&gt;
&lt;br /&gt;
Clear pattern there.&lt;br /&gt;
&lt;br /&gt;
[[:File:ItemWallLight.png]] WTH is going on with the caching there -- Unsigned by [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]]) 23 June 2018&lt;br /&gt;
&lt;br /&gt;
I don&#039;t really get the translation system tbh, it seems to give us these artifacts. What&#039;s the problem with [[:File:ItemWallLight.png]], could you elaborate? [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 13:28, 24 June 2018 (CDT)&lt;br /&gt;
: Uploaded a new version,&amp;lt;br&amp;gt; image doesn&#039;t update,&amp;lt;br&amp;gt; upload it again system said it&#039;s a match to the one already there,&amp;lt;br&amp;gt; force upload anyway and now the old image updates&amp;lt;br&amp;gt;and it still shows the original image, so caching error&amp;lt;br&amp;gt;can&#039;t revert to my old upload either that did magically fix itself because it&#039;s identical according to the database.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something between &amp;lt;code&amp;gt;database &amp;gt; cache &amp;gt; shown page&amp;lt;/code&amp;gt; is messing up. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
== Wiki article separation and redirects ==&lt;br /&gt;
&lt;br /&gt;
Hi, currently there is a bit of chaos going on as to under which name an article about a Structure or Item should go and whether articles about Items and Structures should be merged or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
(And if merged, which one should be the actual article and which one should be a redirect.)&lt;br /&gt;
&lt;br /&gt;
Until recently, I would have said, that merging articles about Kits/Items with the ones about Structures might be the way to go.&amp;lt;br /&amp;gt;&lt;br /&gt;
But this approach becomes less and less ideal, when you have Kits, that can create multiple Structures. For example the [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
For that reason, I would actually suggest to split up the articles, so that we have one for the Kit/Item and one per Structure variant.&amp;lt;br /&amp;gt;&lt;br /&gt;
This will also lead to less redirects. But it also requires, that there are obvious references between the associated Structures and Kits. It might even be best to put that in the ItemBox and StructureBox macros. Tell me what you think.&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:32, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is an issue, I know. I believe that people will want the information about both parts almost every time, so splitting it up would be somewhat counterproductive. From a sorting and structure standpoint, separation is great though, because then things will get much more nice and tidy.&lt;br /&gt;
&lt;br /&gt;
The game has largely been fluctuating between the two approaches, which is one of the reasons I haven&#039;t really wanted to take a stand for one side or the other before.&lt;br /&gt;
&lt;br /&gt;
In the end though, I think that we should probably split them up, but make it more clear what an item builds, maybe in the item box, or more clearly with something new.&lt;br /&gt;
&lt;br /&gt;
[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contributing Guide ==&lt;br /&gt;
&lt;br /&gt;
This comes right along with my previous question.&lt;br /&gt;
&lt;br /&gt;
Should we have some Starter&#039;s Guide for the wiki, similar to how most modern git repos have a CONTRIBUTING file these days?&lt;br /&gt;
&lt;br /&gt;
It would outline basic things on how to organize this wiki, how to create new articles, what goes where in an article, etc.&lt;br /&gt;
&lt;br /&gt;
What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:37, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is definitely something I&#039;ve wanted to look at. There are a couple of things I&#039;d like to argue for/against, I just don&#039;t want to hop in and change everything around without having a somewhat democratic decision about it.&lt;br /&gt;
&lt;br /&gt;
I created a page a while back which I wanted to draft some ideas on, and use the talk page to discuss format and style: [[Unofficial_Stationeers_Wiki:Style_guide]]. We could start drafting some stuff on there, but we should probably try to include our motivations, either as part of the guide or on the talk page.&lt;br /&gt;
I think it&#039;s worth looking at [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia MoS], [https://minecraft.gamepedia.com/Minecraft_Wiki:Style_guide Minecraft Wiki Style guide].&lt;br /&gt;
-- Unsigned by [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) ~16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spam articles being made==&lt;br /&gt;
&lt;br /&gt;
I thought I should ask here about it being possible to do something about the spam articles that currently have been spawned in the &amp;quot;Recent changes&amp;quot; log.&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 1699920498 Unix time (2023-11-14T00:08:49+00:00 	[https://tools.ietf.org/html/rfc3339 | RFC 3339])&lt;br /&gt;
&lt;br /&gt;
I think it may be useful to change the &amp;quot;captcha&amp;quot; used on this wiki, as it appears that the spammers have the options to deal with it. [[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 05:51, 15 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
It seems that the following are spam: &lt;br /&gt;
* https://stationeers-wiki.com/User:MichelStarkey4&lt;br /&gt;
* https://stationeers-wiki.com/User:NancyHockaday&lt;br /&gt;
* https://stationeers-wiki.com/Online_Gambling_-_Its_Advantages_And_Downsides&lt;br /&gt;
* https://stationeers-wiki.com/User:ReynaMcSharry8&lt;br /&gt;
* https://stationeers-wiki.com/The_Ultimate_Guide_To_Deciding_On_A_Trustworthy_Binary_Options_Investing_Training_Program&lt;br /&gt;
* https://stationeers-wiki.com/User:VeolaTremblay88&lt;br /&gt;
* https://stationeers-wiki.com/How_Effective_Are_Massages_From_A_Massage_Seat&lt;br /&gt;
* https://stationeers-wiki.com/Massages:_Evaluating_Potential_Massage_Therapists&lt;br /&gt;
* https://stationeers-wiki.com/Ka_Huna_Massage_And_Hawaiian_Lomi_Lomi_Massage&lt;br /&gt;
* https://stationeers-wiki.com/The_Main_Massage_Options&lt;br /&gt;
* https://stationeers-wiki.com/The_Benefits_Of_Massage_While_Pregnant&lt;br /&gt;
* https://stationeers-wiki.com/Massage_Chairs_Melt_Your_Worries_Away&lt;br /&gt;
* https://stationeers-wiki.com/User:VivianMallard&lt;br /&gt;
* https://stationeers-wiki.com/User:Christi05D&lt;br /&gt;
* https://stationeers-wiki.com/What_Produces_A_Site_Perfect_Authentic_Estate_Financial_Investment&lt;br /&gt;
* https://stationeers-wiki.com/What_Makes_An_Area_Perfect_For_Real_Estate_Investment&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 06:43, 23 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
==Collateral damage of spam fighting==&lt;br /&gt;
&lt;br /&gt;
I believe the page https://stationeers-wiki.com/index.php?title=Phase_Change_heating_cooling was collateral damage in the fight against the spam. AFAIK there should be some option for you to restore that page, as it seemed to be actually useful (or at the very least relating directly to Stationeers) information. [[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 06:26, 15 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Vending_Machine&amp;diff=18860</id>
		<title>Vending Machine</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Vending_Machine&amp;diff=18860"/>
		<updated>2023-11-22T23:38:34Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: /* Description */ Added information that it doesn&amp;#039;t stack inputs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitVendingMachine.png]]&lt;br /&gt;
 | name        = Kit (Vending Machine)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | constructs  = Vending Machine&lt;br /&gt;
 | cost        = 20g [[Steel]], 50g [[Gold]], 10g [[Solder]], 50g [[Electrum]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Vending Machine&lt;br /&gt;
 | image            = [[File:ItemVendingMachine.png]]&lt;br /&gt;
 | other            = Holds 100 individual stacks of items.&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Vending Machine)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Vending Machine)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
The [[Vending Machine]] is a machine used to dispense items to players. The machine can hold up to 100 individual stacks of items. The machine&#039;s easy to use interface lets the user choose an item (displayed in the picture window) and dispense it with the press of a button.&lt;br /&gt;
&amp;lt;br&amp;gt;Can be also used to get the items purchased or sold to [[Traders]]. &lt;br /&gt;
&lt;br /&gt;
=== Usage notes ===&lt;br /&gt;
&lt;br /&gt;
While the Vending Machine can be used to store and dispense items to players it does NOT stack them, it will store items as they come in in their own slots. That means that one stack of 50 [[Coal Ore]] takes up one slot, while 50 stacks of 1 Coal Ore each takes up 50 slots. Thus it is recommended that you take this into account when designing a system using the Vending Machine.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Not functional on this device&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the device for player interaction when set to 1. Unlocks it, when set to 0. &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the device on, when set &amp;gt;= 1. Turns it off, when set to &amp;lt;1.&lt;br /&gt;
|-&lt;br /&gt;
| RequestHash || Integer || Write [[ItemHash]] to device to immediate output&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the device is turned on and receives power. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the device is flashing an error. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Not functional on this device.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Reads if the device is locked.&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount|| Integer || Incremented each time an item stack enter by the Import slot&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount|| Integer || Incremented each time an item stack exit by the Export Slot&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer || Storage space used in percentage.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Storage space used in whole numbers.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the device is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the device, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| RequestHash || Integer || 0 unless actively written to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Import || Import slot.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Export || Export slot.&lt;br /&gt;
|-&lt;br /&gt;
| 2-101 || Storage || Internal storage slots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash|| Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18854</id>
		<title>User talk:Sunspots</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18854"/>
		<updated>2023-11-20T11:44:20Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: /* Spam articles being made */ links to new spam articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my talk page, try to put new discussions under a header. There&#039;s no stupid questions, all discussions are encouraged. &lt;br /&gt;
Don&#039;t forget to sign with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
==Linking to new, useful pages==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
I made a list of all [[Craftable items]] but where to put the link to it?&amp;lt;br/&amp;gt;&lt;br /&gt;
On the [[Main Page]] or in the [[Beginner&#039;s Guide]]?&lt;br /&gt;
&lt;br /&gt;
--[[User:LordJakson|LordJakson]] ([[User talk:LordJakson|talk]]) 03:12, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
Hi&amp;lt;br/&amp;gt;&lt;br /&gt;
My vote is for the [[Main Page]]. A non-beginner who may have forgotten&amp;lt;br/&amp;gt;&lt;br /&gt;
something and came to the wiki for help may not think to look at the&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Beginner&#039;s Guide]].&lt;br /&gt;
&lt;br /&gt;
--[[User:ipottinger|Ian Pottinger]]&lt;br /&gt;
&lt;br /&gt;
Main page, or both even should be fine. The wiki is largely self-organising, so people can put stuff where they see fits. If it turns out to be a mess, we&#039;ll find a way. No point in over-organising before we know what information we want/have.  --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 08:31, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
==Help with the translation==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
Can I help translating the wiki to Spanish?&lt;br /&gt;
&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 16:02, 8 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Of course! The wiki is open for everyone. -- [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:33, 12 March 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
But I don&#039;t have enough permission for translate things. Seen that I need be in the &amp;quot;translator&amp;quot; group for that.&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 12:16, 16 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
===French translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for french translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:NoNoNeo|NoNoNeo]] ([[User talk:NoNoNeo|talk]]) 12:59, 15 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Hey! Great to see that you&#039;re interested in contributing! Unfortunately, I don&#039;t have the rights to change any groups, it is only available to [https://stationeers-wiki.com/index.php?title=Special:ListUsers&amp;amp;group=bureaucrat users with the Bureaucrat role]. Otherwise, check with [[User talk:Eearslya|Eeasrlya]] if you can&#039;t get a hold of them. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
===German translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for german translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:Adi2412|Adi2412]] ([[User talk:Adi2412|talk]]) 07:53, 16 October 2018 (CDT)&lt;br /&gt;
: Hey, that&#039;s great! Check the answer to the same question above though. I can&#039;t do much about it at this point. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Permissions and funky caching ==&lt;br /&gt;
rights issues with cleanup:&lt;br /&gt;
* [[:Category:Pages_with_broken_file_links]]&lt;br /&gt;
** [[Iron Sheets/en]]&lt;br /&gt;
** [[Lead Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
* delete&lt;br /&gt;
** [[Arc_Furance]]&lt;br /&gt;
&lt;br /&gt;
Clear pattern there.&lt;br /&gt;
&lt;br /&gt;
[[:File:ItemWallLight.png]] WTH is going on with the caching there -- Unsigned by [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]]) 23 June 2018&lt;br /&gt;
&lt;br /&gt;
I don&#039;t really get the translation system tbh, it seems to give us these artifacts. What&#039;s the problem with [[:File:ItemWallLight.png]], could you elaborate? [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 13:28, 24 June 2018 (CDT)&lt;br /&gt;
: Uploaded a new version,&amp;lt;br&amp;gt; image doesn&#039;t update,&amp;lt;br&amp;gt; upload it again system said it&#039;s a match to the one already there,&amp;lt;br&amp;gt; force upload anyway and now the old image updates&amp;lt;br&amp;gt;and it still shows the original image, so caching error&amp;lt;br&amp;gt;can&#039;t revert to my old upload either that did magically fix itself because it&#039;s identical according to the database.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something between &amp;lt;code&amp;gt;database &amp;gt; cache &amp;gt; shown page&amp;lt;/code&amp;gt; is messing up. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
== Wiki article separation and redirects ==&lt;br /&gt;
&lt;br /&gt;
Hi, currently there is a bit of chaos going on as to under which name an article about a Structure or Item should go and whether articles about Items and Structures should be merged or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
(And if merged, which one should be the actual article and which one should be a redirect.)&lt;br /&gt;
&lt;br /&gt;
Until recently, I would have said, that merging articles about Kits/Items with the ones about Structures might be the way to go.&amp;lt;br /&amp;gt;&lt;br /&gt;
But this approach becomes less and less ideal, when you have Kits, that can create multiple Structures. For example the [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
For that reason, I would actually suggest to split up the articles, so that we have one for the Kit/Item and one per Structure variant.&amp;lt;br /&amp;gt;&lt;br /&gt;
This will also lead to less redirects. But it also requires, that there are obvious references between the associated Structures and Kits. It might even be best to put that in the ItemBox and StructureBox macros. Tell me what you think.&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:32, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is an issue, I know. I believe that people will want the information about both parts almost every time, so splitting it up would be somewhat counterproductive. From a sorting and structure standpoint, separation is great though, because then things will get much more nice and tidy.&lt;br /&gt;
&lt;br /&gt;
The game has largely been fluctuating between the two approaches, which is one of the reasons I haven&#039;t really wanted to take a stand for one side or the other before.&lt;br /&gt;
&lt;br /&gt;
In the end though, I think that we should probably split them up, but make it more clear what an item builds, maybe in the item box, or more clearly with something new.&lt;br /&gt;
&lt;br /&gt;
[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contributing Guide ==&lt;br /&gt;
&lt;br /&gt;
This comes right along with my previous question.&lt;br /&gt;
&lt;br /&gt;
Should we have some Starter&#039;s Guide for the wiki, similar to how most modern git repos have a CONTRIBUTING file these days?&lt;br /&gt;
&lt;br /&gt;
It would outline basic things on how to organize this wiki, how to create new articles, what goes where in an article, etc.&lt;br /&gt;
&lt;br /&gt;
What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:37, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is definitely something I&#039;ve wanted to look at. There are a couple of things I&#039;d like to argue for/against, I just don&#039;t want to hop in and change everything around without having a somewhat democratic decision about it.&lt;br /&gt;
&lt;br /&gt;
I created a page a while back which I wanted to draft some ideas on, and use the talk page to discuss format and style: [[Unofficial_Stationeers_Wiki:Style_guide]]. We could start drafting some stuff on there, but we should probably try to include our motivations, either as part of the guide or on the talk page.&lt;br /&gt;
I think it&#039;s worth looking at [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia MoS], [https://minecraft.gamepedia.com/Minecraft_Wiki:Style_guide Minecraft Wiki Style guide].&lt;br /&gt;
-- Unsigned by [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) ~16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spam articles being made==&lt;br /&gt;
&lt;br /&gt;
I thought I should ask here about it being possible to do something about the spam articles that currently have been spawned in the &amp;quot;Recent changes&amp;quot; log.&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 1699920498 Unix time (2023-11-14T00:08:49+00:00 	[https://tools.ietf.org/html/rfc3339 | RFC 3339])&lt;br /&gt;
&lt;br /&gt;
I think it may be useful to change the &amp;quot;captcha&amp;quot; used on this wiki, as it appears that the spammers have the options to deal with it. [[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 05:51, 15 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
It seems that the following are spam: &lt;br /&gt;
* https://stationeers-wiki.com/User:MichelStarkey4&lt;br /&gt;
* https://stationeers-wiki.com/User:NancyHockaday&lt;br /&gt;
* https://stationeers-wiki.com/Online_Gambling_-_Its_Advantages_And_Downsides&lt;br /&gt;
* https://stationeers-wiki.com/User:ReynaMcSharry8&lt;br /&gt;
* https://stationeers-wiki.com/The_Ultimate_Guide_To_Deciding_On_A_Trustworthy_Binary_Options_Investing_Training_Program&lt;br /&gt;
* https://stationeers-wiki.com/User:VeolaTremblay88&lt;br /&gt;
* https://stationeers-wiki.com/How_Effective_Are_Massages_From_A_Massage_Seat&lt;br /&gt;
* https://stationeers-wiki.com/Massages:_Evaluating_Potential_Massage_Therapists&lt;br /&gt;
* https://stationeers-wiki.com/Ka_Huna_Massage_And_Hawaiian_Lomi_Lomi_Massage&lt;br /&gt;
* https://stationeers-wiki.com/The_Main_Massage_Options&lt;br /&gt;
* https://stationeers-wiki.com/The_Benefits_Of_Massage_While_Pregnant&lt;br /&gt;
* https://stationeers-wiki.com/Massage_Chairs_Melt_Your_Worries_Away&lt;br /&gt;
* https://stationeers-wiki.com/User:VivianMallard&lt;br /&gt;
* https://stationeers-wiki.com/User:Christi05D&lt;br /&gt;
&lt;br /&gt;
==Collateral damage of spam fighting==&lt;br /&gt;
&lt;br /&gt;
I believe the page https://stationeers-wiki.com/index.php?title=Phase_Change_heating_cooling was collateral damage in the fight against the spam. AFAIK there should be some option for you to restore that page, as it seemed to be actually useful (or at the very least relating directly to Stationeers) information. [[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 06:26, 15 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Smodd&amp;diff=18845</id>
		<title>User talk:Smodd</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Smodd&amp;diff=18845"/>
		<updated>2023-11-18T23:09:39Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: continued redirect topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to insert signature&lt;br /&gt;
&lt;br /&gt;
==edit descriptions==&lt;br /&gt;
&lt;br /&gt;
I would say it would be a bit of a positive thing if you made sure to write what your edits were for every time, as it makes it a bit more easy to see what happened without having to go through the history manually. Might also be useful to do most of the edits at one time instead of several one after the other (especially if you don&#039;t want to write that many edit summaries).&lt;br /&gt;
&lt;br /&gt;
You can preview the pages without publishing the changes, and then continue to edit without losing the progress.&lt;br /&gt;
Just thought I&#039;d let you know.&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 18:31, 16 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for your feedback for I still learn the ropes with MediaWiki. I&#039;ll try my best to improve my behavior. :-)&lt;br /&gt;
&lt;br /&gt;
[[User:Smodd|Smodd]] ([[User talk:Smodd|talk]]) 06:21, 17 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Cheers. The ones you&#039;ve written now seem very good. Nobody starts out knowing everything, and I had to learn these things at one time as well. There are probably a lot more things I don&#039;t know about MediaWiki stuff as well. You seem to have a good grasp of a lot of technical things with the stuff (you&#039;re making things look really good). &lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 07:16, 17 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== Many redirects ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering if you&#039;d considered the effects of having so many redirects for all the different colours of access card and such. It means that one gets every single one showing up in the search instead of just &amp;quot;Access Card&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really that knowledgeable about all the intricacies of stuff on the wiki, so I don&#039;t know if that&#039;s the usual way to do it or something. Just thought I&#039;d bring it up in case you hadn&#039;t thought about it. But for some praise as well; I&#039;m impressed with all the good things you&#039;re doing for the wiki, you&#039;re a star.&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 07:36, 18 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Well... I wondered that myself. Don&#039;t really know if it was the right decision because there is no direct &amp;quot;design guide&amp;quot; or such. In this case I worked with redirects because there were a few links which pointed at not existing pages (one for each colour).&lt;br /&gt;
&lt;br /&gt;
[[User:Smodd|Smodd]] ([[User talk:Smodd|talk]]) 16:58, 18 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
That makes sense. And yeah, it&#039;s not that easy since there aren&#039;t stuff that explains it all for those of us that don&#039;t have a full understanding of everything with regards to a wiki. Not sure if it possibly would&#039;ve been better to change the links for the different colours of Access Card instead of making redirects for each of them. Since one can make links that look like [[Access Card|LED]] or [[Access Card|Access Card (Yellow)]].&lt;br /&gt;
&lt;br /&gt;
And just to make it clear; this isn&#039;t meant as an attack on you, since you&#039;re doing good work. It&#039;s just a lot easier to question the work of someone that actually &#039;&#039;do&#039;&#039; some work as opposed to those that don&#039;t do any work. And I don&#039;t really know anything more than you, so we&#039;re just two people trying to make the wiki better.&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 17:09, 18 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:LED&amp;diff=18836</id>
		<title>Talk:LED</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:LED&amp;diff=18836"/>
		<updated>2023-11-18T19:41:44Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: How to let page show up independent of capitalization in search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anyone know how to let the all capitalized version LED show up when searching like &amp;quot;led&amp;quot;? Because the [[Access Card]] shows up when typing it without capitalization.&lt;br /&gt;
At least the redirection works when just using &amp;quot;led&amp;quot; and pressing enter in the search bar.&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 13:41, 18 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=LED&amp;diff=18835</id>
		<title>LED</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=LED&amp;diff=18835"/>
		<updated>2023-11-18T19:18:07Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added redirect for LED to Kit (Lights) so it shows up in search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kit_(Lights)]]&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=18834</id>
		<title>Kit (Lights)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=18834"/>
		<updated>2023-11-18T19:15:57Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added image to LED Structurebox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Lights)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemWallLight.png}}]]&lt;br /&gt;
 | stacks = Yes&lt;br /&gt;
 | constructs  = Wall Light, LED&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]],  1g [[silicon_Ingot|Silicon]]* &amp;lt;small&amp;gt;*autolathe only&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Lights&lt;br /&gt;
 | prefab_hash      = See table in description&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = LED&lt;br /&gt;
 | image            = [[File:LED.png]]&lt;br /&gt;
 | prefab_hash      = 1944485013&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Diode Slide&lt;br /&gt;
 | prefab_hash      = 576516101&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Description&amp;lt;/big&amp;gt; = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Light kits are used for illuminating your base. The LED variant consumes half the power of the default larger wall light though is not as bright. It&#039;s color can also be changed with logic, making for a great status indicator within logic circuits.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Wall Light&amp;lt;/big&amp;gt; (Regular, Long, Long Wide, Long Angled, Battery, Round, Round Angled, Small Round) = &lt;br /&gt;
= PrefabHash Values =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Light Type !! PrefabHash&lt;br /&gt;
|-&lt;br /&gt;
| Regular || -1860064656&lt;br /&gt;
|-&lt;br /&gt;
| Long || 797794350&lt;br /&gt;
|-&lt;br /&gt;
| Long Wide || 555215790&lt;br /&gt;
|-&lt;br /&gt;
| Long Angled || 1847265835&lt;br /&gt;
|-&lt;br /&gt;
| Battery Powered || -1306415132&lt;br /&gt;
|-&lt;br /&gt;
| Round || 1514476632&lt;br /&gt;
|-&lt;br /&gt;
| Round Angled || 1592905386&lt;br /&gt;
|-&lt;br /&gt;
| Small Round || 1436121888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the Hash value for the selected light type. (See info panels on the right)&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;LED&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Sets the color of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Returns the color setting of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Diode Slide&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Diode Slide on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Diode Slide when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the color of the Diode Slide. (0 - red, 1 - green)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Diode Slide is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Diode Slide is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Returns the &amp;quot;Setting&amp;quot; value of the Diode Slide.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Diode Slide , in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Diode Slide is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Builds =&lt;br /&gt;
&lt;br /&gt;
* [[Auto Night Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:LED.png&amp;diff=18833</id>
		<title>File:LED.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:LED.png&amp;diff=18833"/>
		<updated>2023-11-18T19:12:59Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: The LED version of the Kit (Lights)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The LED version of the Kit (Lights)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Smodd&amp;diff=18832</id>
		<title>User talk:Smodd</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Smodd&amp;diff=18832"/>
		<updated>2023-11-18T13:36:42Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: /* Many redirects */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to insert signature&lt;br /&gt;
&lt;br /&gt;
==edit descriptions==&lt;br /&gt;
&lt;br /&gt;
I would say it would be a bit of a positive thing if you made sure to write what your edits were for every time, as it makes it a bit more easy to see what happened without having to go through the history manually. Might also be useful to do most of the edits at one time instead of several one after the other (especially if you don&#039;t want to write that many edit summaries).&lt;br /&gt;
&lt;br /&gt;
You can preview the pages without publishing the changes, and then continue to edit without losing the progress.&lt;br /&gt;
Just thought I&#039;d let you know.&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 18:31, 16 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for your feedback for I still learn the ropes with MediaWiki. I&#039;ll try my best to improve my behavior. :-)&lt;br /&gt;
&lt;br /&gt;
[[User:Smodd|Smodd]] ([[User talk:Smodd|talk]]) 06:21, 17 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Cheers. The ones you&#039;ve written now seem very good. Nobody starts out knowing everything, and I had to learn these things at one time as well. There are probably a lot more things I don&#039;t know about MediaWiki stuff as well. You seem to have a good grasp of a lot of technical things with the stuff (you&#039;re making things look really good). &lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 07:16, 17 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
== Many redirects ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering if you&#039;d considered the effects of having so many redirects for all the different colours of access card and such. It means that one gets every single one showing up in the search instead of just &amp;quot;Access Card&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I&#039;m not really that knowledgeable about all the intricacies of stuff on the wiki, so I don&#039;t know if that&#039;s the usual way to do it or something. Just thought I&#039;d bring it up in case you hadn&#039;t thought about it. But for some praise as well; I&#039;m impressed with all the good things you&#039;re doing for the wiki, you&#039;re a star.&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 07:36, 18 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Smodd&amp;diff=18778</id>
		<title>User talk:Smodd</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Smodd&amp;diff=18778"/>
		<updated>2023-11-17T13:16:33Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: continued summaries topic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to insert signature&lt;br /&gt;
&lt;br /&gt;
==edit descriptions==&lt;br /&gt;
&lt;br /&gt;
I would say it would be a bit of a positive thing if you made sure to write what your edits were for every time, as it makes it a bit more easy to see what happened without having to go through the history manually. Might also be useful to do most of the edits at one time instead of several one after the other (especially if you don&#039;t want to write that many edit summaries).&lt;br /&gt;
&lt;br /&gt;
You can preview the pages without publishing the changes, and then continue to edit without losing the progress.&lt;br /&gt;
Just thought I&#039;d let you know.&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 18:31, 16 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot for your feedback for I still learn the ropes with MediaWiki. I&#039;ll try my best to improve my behavior. :-)&lt;br /&gt;
&lt;br /&gt;
[[User:Smodd|Smodd]] ([[User talk:Smodd|talk]]) 06:21, 17 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
Cheers. The ones you&#039;ve written now seem very good. Nobody starts out knowing everything, and I had to learn these things at one time as well. There are probably a lot more things I don&#039;t know about MediaWiki stuff as well. You seem to have a good grasp of a lot of technical things with the stuff (you&#039;re making things look really good). &lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 07:16, 17 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=18771</id>
		<title>Pressure Regulator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=18771"/>
		<updated>2023-11-17T02:25:28Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Clarified that it does not allow gas to pass at all when switched off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pressure Regulator&lt;br /&gt;
 | prefab_hash = 209854039&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemKitRegulator.png}}]]&lt;br /&gt;
 | stacks      = Yes, 5x&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[Iron Ingot|Iron]], 1g [[Gold Ingot|Gold]], 2g [[Copper Ingot|Copper]]&lt;br /&gt;
}}&lt;br /&gt;
=Construction Kit (Pressure Regulator)=&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Pressure Regulator]] is used throughout [[Atmospherics]] networks to manage [[Pressure]]. Pressure Regulators comes in two variants: Standard and back-pressure regulators. They can be used to regulate the pressure between two pipe networks.&lt;br /&gt;
&lt;br /&gt;
The maximum pressure that can be set is 20265 kPa, which is double the maximum pressure for most gas-related elements like [[Canister]]s.&lt;br /&gt;
&lt;br /&gt;
Pressure regulator needs power to operate (100 W).&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Use left-click while in active hands to place.&lt;br /&gt;
Scroll to change to other variants.&lt;br /&gt;
&lt;br /&gt;
=Pressure Regulator=&lt;br /&gt;
==Description==&lt;br /&gt;
The standard Pressure Regulator will pass through gases, in one direction, while the pressure on its output side is below the set value. It combines several functions:&lt;br /&gt;
* Passive check valve: Gas is never allowed to pass &amp;quot;the wrong way&amp;quot;, from output to input, even if the Regulator is switched off or unpowered. (It does not allow gas to pass at all when switched off or unpowered)&lt;br /&gt;
* Switched valve: Gas will not pass at all if the Regulator is switched off or unpowered. This is a similar function to the [[Pipe Digital Valve]].&lt;br /&gt;
* Regulator: Gas will only pass when the pressure at the output is below the Regulator&#039;s setting.&lt;br /&gt;
* Compressor: While active, the Regulator will move &#039;&#039;all&#039;&#039; available gas from input to output, up to the set pressure. (Contrast with, for example, a [[Pipe Valve]] which simply equalizes pressure and then stops.)&lt;br /&gt;
&lt;br /&gt;
To calculate the moles per tick, use the following equation:&lt;br /&gt;
n = (P * V) / (R * T)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* P = Min(Input pressure, 101.325)&lt;br /&gt;
* V = (OutputPipeVolume / InputPipeVolume) * 100&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Input temperature&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || float || &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || float || Contains the current threshold set on the regulator, in kPa&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || float || Value of 20265kPa&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || The ratio between the Setting and the Maximum. As in Ratio = Setting / 20265&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Requiredpower || Integer || In Watts. The Pressure Regulator require 100W of power to function&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Back Pressure Regulator=&lt;br /&gt;
==Description==&lt;br /&gt;
The Back Pressure Regulator variant will only pass through gases when the pressure on its intake side exceeds the set value. In other words, the standard Regulator defaults &#039;&#039;&#039;open&#039;&#039;&#039; and closes when the &#039;&#039;output&#039;&#039; is overpressured, while the Back Pressure Regulator defaults &#039;&#039;&#039;closed&#039;&#039;&#039; and opens when the &#039;&#039;input&#039;&#039; is overpressured.&lt;br /&gt;
&lt;br /&gt;
Like the standard Regulator, the Back Pressure Regulator also acts as a check valve, switched valve, and compressor (i.e., input gas will move even if the output is already a higher pressure).&lt;br /&gt;
&lt;br /&gt;
Its low flow rate makes it not suitable for being used as an emergency dump valve.&lt;br /&gt;
&lt;br /&gt;
To calculate the moles per tick, use the following equation:&lt;br /&gt;
n = (P * V) / (R * T)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* P = Min(Input pressure, 101.325)&lt;br /&gt;
* V = 100&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Input temperature&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
Back Pressure Regulator has exactly the same Network properties as the Pressure Regulator.&lt;br /&gt;
&lt;br /&gt;
=Pressurant Valve=&lt;br /&gt;
==Description==&lt;br /&gt;
(To be spaded)&lt;br /&gt;
&lt;br /&gt;
=Purge Valve=&lt;br /&gt;
==Description==&lt;br /&gt;
Allows for removal of pressurant gas and evaporated liquids from a liquid pipe. Similar in function to a Back Pressure Regulator, the Purge Valve move gas from the input liquid pipe to the output gas pipe, aiming to keep the pressure of the input at the target setting.&lt;br /&gt;
&lt;br /&gt;
(To be spaded)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Smodd&amp;diff=18770</id>
		<title>User talk:Smodd</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Smodd&amp;diff=18770"/>
		<updated>2023-11-17T00:31:02Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added comment about making sure edits have summaries on the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; to insert signature&lt;br /&gt;
&lt;br /&gt;
==edit descriptions==&lt;br /&gt;
&lt;br /&gt;
I would say it would be a bit of a positive thing if you made sure to write what your edits were for every time, as it makes it a bit more easy to see what happened without having to go through the history manually. Might also be useful to do most of the edits at one time instead of several one after the other (especially if you don&#039;t want to write that many edit summaries).&lt;br /&gt;
&lt;br /&gt;
You can preview the pages without publishing the changes, and then continue to edit without losing the progress.&lt;br /&gt;
Just thought I&#039;d let you know.&lt;br /&gt;
&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 18:31, 16 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=18691</id>
		<title>Kit (Switch)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=18691"/>
		<updated>2023-11-16T14:54:33Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added comment to locking data of lever&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Switch)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Gold]], 1g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Switch&lt;br /&gt;
 | prefab_hash      = 321604921&lt;br /&gt;
 | image            = [[File:Switch.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Lever&lt;br /&gt;
 | prefab_hash      = 1220484876&lt;br /&gt;
 | image            = [[File:Lever.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Button&lt;br /&gt;
 | prefab_hash      = 491845673&lt;br /&gt;
 | image            = [[File:Button.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Dial&lt;br /&gt;
 | prefab_hash      = 554524804&lt;br /&gt;
 | image            = [[File:Dial.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
= Switch =&lt;br /&gt;
The Logic Switch gives players the ability to add controls to control circuits without requiring tools.&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Prevents using the switch when set to 1 (not working as of v0.2.2891.14453)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Set the current switch state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Gets the current lock state&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Gets the current state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Lever =&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Sets the lever position&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks or unlocks the lever for player interaction (Does not appear to work in v. 0.2.4089.19416)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || What state the lever is in&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Whether the lever is locked from user interaction&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer(?) || ?&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Button =&lt;br /&gt;
Sends a pulse of 0.5 seconds long of value 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Sets the button setting to 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Returns 1 if the activate state was just set by a write or IC&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer || Gets the current value of the button&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Dial =&lt;br /&gt;
Allows user to select a value between 0 and the maximum set by use of screws.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Sets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Sets the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Gets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Get the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
== Screws ==&lt;br /&gt;
* Bottom Left: Decrease maximum possible value to be set by dial.&lt;br /&gt;
* Bottom Right: Increase maximum possible value to be set by dial.&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=18687</id>
		<title>Kit (Switch)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=18687"/>
		<updated>2023-11-16T14:35:47Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added data descriptions to the Lever version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Switch)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Gold]], 1g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Switch&lt;br /&gt;
 | prefab_hash      = 321604921&lt;br /&gt;
 | image            = [[File:Switch.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Lever&lt;br /&gt;
 | prefab_hash      = 1220484876&lt;br /&gt;
 | image            = [[File:Lever.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Button&lt;br /&gt;
 | prefab_hash      = 491845673&lt;br /&gt;
 | image            = [[File:Button.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Dial&lt;br /&gt;
 | prefab_hash      = 554524804&lt;br /&gt;
 | image            = [[File:Dial.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
= Switch =&lt;br /&gt;
The Logic Switch gives players the ability to add controls to control circuits without requiring tools.&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Prevents using the switch when set to 1 (not working as of v0.2.2891.14453)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Set the current switch state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Gets the current lock state&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Gets the current state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Lever =&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Sets the lever position&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks or unlocks the lever for player interaction&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || What state the lever is in&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Whether the lever is locked from user interaction&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer(?) || ?&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Button =&lt;br /&gt;
Sends a pulse of 0.5 seconds long of value 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Sets the button setting to 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Returns 1 if the activate state was just set by a write or IC&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer || Gets the current value of the button&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Dial =&lt;br /&gt;
Allows user to select a value between 0 and the maximum set by use of screws.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Sets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Sets the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Gets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Get the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
== Screws ==&lt;br /&gt;
* Bottom Left: Decrease maximum possible value to be set by dial.&lt;br /&gt;
* Bottom Right: Increase maximum possible value to be set by dial.&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Laptop&amp;diff=18662</id>
		<title>Laptop</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Laptop&amp;diff=18662"/>
		<updated>2023-11-15T13:53:54Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = LapTop&lt;br /&gt;
 | image       = Need Image File&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = Electronics Printer&lt;br /&gt;
 | cost        = ????&lt;br /&gt;
 | prefab_hash = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Laptop has 3 slots, 1 for a battery, 1 for a [[Motherboard]], and 1 for an [[Integrated Circuit (IC10)]]&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The Laptop is extremely useful when given an IC Editor [[Motherboard]] as it allows the user to edit IC code on the go without setting up a [[Computer]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=IC10&amp;diff=18661</id>
		<title>IC10</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=IC10&amp;diff=18661"/>
		<updated>2023-11-15T13:44:42Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:MIPS Programming]]&lt;br /&gt;
=MIPS scripting language for IC10 housings / chips=&lt;br /&gt;
MIPS is [[Stationeers]]&#039; in-game scripting language. It runs on [[Integrated Circuit (IC10)|IC10 chips]] crafted at the [[Electronics Printer]]. &lt;br /&gt;
&lt;br /&gt;
==Registers==&lt;br /&gt;
Internal registers &#039;&#039;&#039;r?&#039;&#039;&#039;: The IC contains 16 CPU registers, numbered &#039;&#039;&#039;r0&#039;&#039;&#039; to &#039;&#039;&#039;r15&#039;&#039;&#039;. From now on referred to as &#039;&#039;&#039;r?&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Device registers &#039;&#039;&#039;d? logicType&#039;&#039;&#039;: Device registers are written to and from the IC. A device register is numbered &#039;&#039;&#039;d0&#039;&#039;&#039; to &#039;&#039;&#039;d5&#039;&#039;&#039; (select via screw), or &#039;&#039;&#039;db&#039;&#039;&#039; (connected device). From now on referred to as &#039;&#039;&#039;d?&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Logic and algorithmic with &#039;&#039;&#039;Internal registers&#039;&#039;&#039; ===&lt;br /&gt;
All calculations are exclusively performed to and from &#039;&#039;&#039;r?&#039;&#039;&#039; registers, or generally more understood as variables in programming. You can use aliases to give convenient names with the &amp;lt;code&amp;gt;alias string r?|d?&amp;lt;/code&amp;gt;command (see below). &lt;br /&gt;
&lt;br /&gt;
Internal registers can be manipulated in various ways. &lt;br /&gt;
* Write constant values &amp;lt;code&amp;gt;move r? (r?|num)&amp;lt;/code&amp;gt;: Example: &amp;lt;code&amp;gt;move r0 2&amp;lt;/code&amp;gt; sets r0 to the number 2.&lt;br /&gt;
* Calculate: Calculations are done to- and from these registers, like &amp;lt;code&amp;gt;add r? a(r?|num) b(r?|num)&amp;lt;/code&amp;gt;. Example: &amp;lt;code&amp;gt;add r1 r0 3&amp;lt;/code&amp;gt; adds 3 to r0, and writes to r1.&lt;br /&gt;
&lt;br /&gt;
Note, for any kind of if statements or loop behaviours, knowing about labels, branching, and jumps is essential knowledge. See below.&lt;br /&gt;
&lt;br /&gt;
=== IO to &#039;&#039;&#039;Device registers&#039;&#039;&#039; ===&lt;br /&gt;
Acronym &#039;&#039;&#039;d?&#039;&#039;&#039; stands for device, where ? is a number corresponding to the screw device selector on the socket.&lt;br /&gt;
You can also read/write to the device where the IC is planted in using device &#039;&#039;&#039;db&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Generally, there are up to 6 devices which can be set using the screwdriver &#039;&#039;&#039;d0&#039;&#039;&#039; to &#039;&#039;&#039;d5&#039;&#039;&#039;. A special device register &#039;&#039;&#039;db&#039;&#039;&#039; is the device wherever the IC is mounted upon. Very convenient for atmospheric devices where no separate IC socket is required.&lt;br /&gt;
&lt;br /&gt;
Note, the IC is completely unaware where d? is actually connected to. So if you get a logicType error, check d? number, or check if the screw has been set opn the socket. An alias is only convenient to convey what is expected to be set on the d? screw, it does not actually set or program the screq.&lt;br /&gt;
&lt;br /&gt;
* Read from device (load) &amp;lt;code&amp;gt;l d? logicType r?&amp;lt;/code&amp;gt;: Reads logicType, like Pressure from a [[Sensors|gas sensor]], from device d? to register r?. Values can be read from connected devices and put into the register using the &#039;&#039;&#039;l&#039;&#039;&#039; (load) command. For example, if you want to load the state of a door. &amp;lt;br&amp;gt; Example: &amp;lt;code&amp;gt;l r0 Door Open&amp;lt;/code&amp;gt; reads the &#039;Open&#039; field of an object named &#039;Door&#039;, that would be connected to the IC housing of the chip.&lt;br /&gt;
* Write to a device (set) &amp;lt;code&amp;gt;s d? logicType r?&amp;lt;/code&amp;gt;: Write a value from a register back to a device using the command &amp;lt;code&amp;gt;s d? logicType r?&amp;lt;/code&amp;gt;. For example, if d0 is set to a door using the screwdriver, &amp;lt;code&amp;gt;s d0 Open 0&amp;lt;/code&amp;gt; sets the &#039;Open&#039; status of the d0 (a door) to 0, effectively closing the door.&lt;br /&gt;
&lt;br /&gt;
=== batch IO to - &#039;&#039;&#039;Device registers&#039;&#039;&#039; ===&lt;br /&gt;
&#039;&#039;&#039;Batch writing&#039;&#039;&#039; needs to be done to a specific &#039;&#039;&#039;deviceHash&#039;&#039;&#039; instead of d?. Is unique per device type, which you can find in the [[Stationpedia]] entries.&lt;br /&gt;
* &amp;lt;code&amp;gt;lb r? deviceHash logicType batchMode&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;lt;code&amp;gt;sb deviceHash logicType r?&amp;lt;/code&amp;gt;&lt;br /&gt;
Additionally, using the following batch commands, a &#039;&#039;&#039;nameHash&#039;&#039;&#039; can be provided to only modify devices with a certain name.&lt;br /&gt;
* &amp;lt;code&amp;gt;lbn r? deviceHash nameHash logicType batchMode &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sbn deviceHash nameHash logicType r?&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batchMode&#039;&#039;&#039; is a parameter equal to 0, 1, 2, or 3. These are also defined as the constants &#039;&#039;&#039;Average&#039;&#039;&#039;, &#039;&#039;&#039;Sum&#039;&#039;&#039;, &#039;&#039;&#039;Minimum&#039;&#039;&#039;, and &#039;&#039;&#039;Maximum&#039;&#039;&#039; respectively. The word or number can be used.&lt;br /&gt;
&lt;br /&gt;
Combining one of these functions with the &amp;lt;code&amp;gt;HASH()&amp;lt;/code&amp;gt; function can be advantageous:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;lbn r0 HASH(&amp;quot;StructureGasSensor&amp;quot;) HASH(&amp;quot;Sensor 1&amp;quot;) Temperature Average&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This code will load the average temperature of all gas sensors on the network named &amp;quot;Sensor 1&amp;quot; onto register &#039;&#039;&#039;r0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some examples demonstrating all three operations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Sets register &#039;&#039;&#039;r0&#039;&#039;&#039; to the value 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 r1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Copies the value of register &#039;&#039;&#039;r1&#039;&#039;&#039; to register &#039;&#039;&#039;r0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Temperature&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Reads the Temperature parameter from device &#039;&#039;&#039;d0&#039;&#039;&#039; and places the value in register &#039;&#039;&#039;r0&#039;&#039;&#039;.&lt;br /&gt;
Note: not all devices have a Temperature parameter, check the in-game stationpedia.&lt;br /&gt;
&lt;br /&gt;
To set a device specific value (like &#039;&#039;&#039;On&#039;&#039;&#039;), you can write into this value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d0 On r0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Writes the value from register &#039;&#039;&#039;r0&#039;&#039;&#039; out to &#039;&#039;&#039;On&#039;&#039;&#039; parameter of device &#039;&#039;&#039;d0&#039;&#039;&#039;. In this example the device will be turned On, if valve of register r0 equals 1, otherwise (register r0 equals 0) it will turned off. See section [[MIPS#Device_Variables|Device Variables]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to use labels (like: &#039;&#039;someVariable&#039;&#039;) instead of a direct reference to the register. See &#039;&#039;&#039;alias&#039;&#039;&#039; in section [[MIPS#Instructions|Instructions]].&lt;br /&gt;
&lt;br /&gt;
=== Special registers ===&lt;br /&gt;
There are two more registers. One called &#039;&#039;&#039;ra&#039;&#039;&#039; (return address) and one called &#039;&#039;&#039;sp&#039;&#039;&#039; (stack pointer). The &#039;&#039;&#039;ra&#039;&#039;&#039; is used by certain jump and branching instructions (those ending with &#039;&#039;&#039;-al&#039;&#039;&#039;) to remember which line in the script it should return to. The &#039;&#039;&#039;sp&#039;&#039;&#039; tracks the next index within the stack (a memory that can store up to 512 values) to be pushed (written) to or popped (read) from. Neither &#039;&#039;&#039;ra&#039;&#039;&#039; or &#039;&#039;&#039;sp&#039;&#039;&#039; is protected, their values can be changed by instructions like any other register.&lt;br /&gt;
&lt;br /&gt;
==Stack Memory==&lt;br /&gt;
;push r?: adds the value of register &#039;&#039;&#039;r?&#039;&#039;&#039; to the stack memory at index &#039;&#039;&#039;sp&#039;&#039;&#039; and increments the &#039;&#039;&#039;sp&#039;&#039;&#039; by 1.&lt;br /&gt;
;pop r?: loads the value in the stack memory at index &amp;lt;code&amp;gt;sp-1&amp;lt;/code&amp;gt; into register &#039;&#039;&#039;r?&#039;&#039;&#039; and decrements the &#039;&#039;&#039;sp&#039;&#039;&#039; by 1.&lt;br /&gt;
;peek r?: loads the value in the stack memory at index &amp;lt;code&amp;gt;sp-1&amp;lt;/code&amp;gt; into register &#039;&#039;&#039;r?&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As mentioned previously, &#039;&#039;&#039;sp&#039;&#039;&#039; can be both written to and read from any time. When reading (&#039;&#039;&#039;peek&#039;&#039;&#039; or &#039;&#039;&#039;pop&#039;&#039;&#039;), &#039;&#039;&#039;sp&#039;&#039;&#039; must be between 1 and 512, inclusive. While writing (&#039;&#039;&#039;push&#039;&#039;&#039;), &#039;&#039;&#039;sp&#039;&#039;&#039; must be between 0 and 511, inclusive.&lt;br /&gt;
&lt;br /&gt;
Stack memory is persistent on logic chips. This means that if you have a logic chip and push values to the stack, the code that pushes those values can be removed and the stack will retain those values.&lt;br /&gt;
&lt;br /&gt;
Note that this does not carry over to any other logic chips which receive the program of the original; They will need to have their stack memories programmed individually.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack Traversing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Traversing the stack can be done similarly to how an array would be traversed in some other languages:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#this will traverse indices {min value} through {max value} - 1&lt;br /&gt;
&lt;br /&gt;
move sp {min value}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
loop:&lt;br /&gt;
&lt;br /&gt;
add sp sp 1&lt;br /&gt;
&lt;br /&gt;
peek r0&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#do something here with your stack values (loaded into r0)&lt;br /&gt;
&lt;br /&gt;
blt sp {max value} loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#continue on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the pop function&#039;s decrementing to make a more efficient loop:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
move sp {max value}&lt;br /&gt;
&lt;br /&gt;
add sp sp 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
loop:&lt;br /&gt;
&lt;br /&gt;
pop r0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#do something here with your stack values (loaded into r0)&lt;br /&gt;
&lt;br /&gt;
bgt sp {min value} loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#continue on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Device Ports==&lt;br /&gt;
ICs can interact with up to 6 other devices via d0 - d5, as well as the device it&#039;s attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device&#039;s properties, so it is possible to do things like read the pressure or oxygen content of a room on the same Device port. &lt;br /&gt;
&lt;br /&gt;
Additionally, is possible to set other IC housings as devices, allowing you to create programs that run across multiple ICs together. For example, an Gas Mixing IC could check the &#039;&#039;&#039; Setting&#039;&#039;&#039;  field of a Atmosphere Sensor IC and act based on the value of the sensor chip.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;l&#039;&#039;&#039; (load) or &#039;&#039;&#039;s&#039;&#039;&#039; (set) instructions you have to read or set these values to your device. Examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Temperature&amp;lt;/code&amp;gt; #Reads the &#039;&#039;&#039;Temperature&#039;&#039;&#039; from an atmosphere sensor at device port &#039;&#039;&#039;d0&#039;&#039;&#039; into register &#039;&#039;&#039;r0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d1 Setting r0 &amp;lt;/code&amp;gt; # Writes the value of the register &#039;&#039;&#039;r0&#039;&#039;&#039; to the device on port &#039;&#039;&#039;d1&#039;&#039;&#039; into the variable &#039;&#039;&#039;Setting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Labels==&lt;br /&gt;
Labels are used to make it easier to jump between lines in the script. The label will have a numerical value that is the same as its line number. Even though it&#039;s possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;main:&amp;lt;/code&amp;gt; # define a jump mark with label &#039;&#039;&#039;main&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;j main&amp;lt;/code&amp;gt; # jumps back to &#039;&#039;&#039;main&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Constants==&lt;br /&gt;
Instead of using a register to store a fixed value, a constant can be made. Using this name will refer to the assigned value. With the help of Constants you can save register places.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;define pi 3.14159&amp;lt;/code&amp;gt; # defines a Constant with name &#039;&#039;&#039;pi&#039;&#039;&#039; and set it&#039;s value to 3.14159&lt;br /&gt;
&lt;br /&gt;
You can use these constants like any other variables (see: alias in section [[MIPS#Instructions|Instructions]]). Example:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r0 pi&amp;lt;/code&amp;gt; # set the value of register &#039;&#039;&#039;r0&#039;&#039;&#039; to the value of constant named &#039;&#039;&#039;pi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Indirect referencing==&lt;br /&gt;
This is a way of accessing a register by using another register as a pointer. Adding an additional r in front of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 5&amp;lt;/code&amp;gt; stores the value 5 in r0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move rr0 10&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;move r5 10&amp;lt;/code&amp;gt; since r0 has the value 5, rr0 points at the register r5&lt;br /&gt;
&lt;br /&gt;
Additional r&#039;s can be added to do indirect referencing multiple times in a row.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r1 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r2 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move rrr1 4&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;move r3 4&amp;lt;/code&amp;gt; since r1 points at r2 which points at r3&lt;br /&gt;
&lt;br /&gt;
This also works with devices&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r0 2&amp;lt;/code&amp;gt; stores the value 2 in r0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;s dr0 On 1&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;s d2 On 1&amp;lt;/code&amp;gt;, r0 has the value 2 so dr0 points at d2&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Comments can be placed using a &#039;&#039;&#039;#&#039;&#039;&#039; symbol. All comments are ignored by the game when it reads commands. Below is an example of valid code with two comments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; alias MyAlias r0 # Text after the hash tag will be ignored to the end of the line. &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; # You can also write comments on their own lines, like this. &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Debugging advices==&lt;br /&gt;
The value stored in a register or variable can easily be displayed by writing it to the Setting parameter of the IC housing. This has no side effects. To see the value, just stand close to the IC housing and look directly at the housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;s db Setting r0&amp;lt;/code&amp;gt;. # sets/writes the value of register &#039;&#039;&#039;r0&#039;&#039;&#039; into the parameter &#039;&#039;&#039;Setting&#039;&#039;&#039; of the IC Housing(&#039;&#039;&#039;db&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
To check if a certain block of code is executed, use the above trick but with a random number that you choose, like the line number.&amp;lt;br&amp;gt; This example will display the number 137 on the IC housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;s db Setting 137&amp;lt;/code&amp;gt;  # sets/writes the number 137 into the parameter &#039;&#039;&#039;Setting&#039;&#039;&#039; of the IC Housing(&#039;&#039;&#039;db&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Always use unique names for labels. When a label is named after a MIPS keyword like &amp;quot;Temperature:&amp;quot; or &amp;quot;Setting:&amp;quot; the original meaning of the keyword is overwritten, so when an instruction tries to use it an error will occur.&lt;br /&gt;
&lt;br /&gt;
A [[Cartridge#Configuration|configuration cartridge]] installed in a [[Handheld_Tablet|tablet]]  can be used to see all available values and configuration parameter for all devices you focus on.&lt;br /&gt;
&lt;br /&gt;
==Learning MIPS==&lt;br /&gt;
MIPS can be difficult to get started with. So here is a list of instructions that are useful for beginners. These can be used to write many different scripts.&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
* &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; make the script easier to read by assigning a name to a register or device, example: &amp;lt;code&amp;gt;alias rTemperature r15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;label:&amp;lt;/code&amp;gt; where &amp;quot;label&amp;quot; can be replaced with almost any word, jump and branch instructions can use these in place of line numbers, example: &amp;lt;code&amp;gt;start:&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;yield&amp;lt;/code&amp;gt; pause for 1-tick and then resume, if not used the script will automatically pause for 1-tick after 128 lines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Jumps:&lt;br /&gt;
*&amp;lt;code&amp;gt;j someLabelName&amp;lt;/code&amp;gt; jump to line with &#039;&#039;&#039;someLabelName&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;jal someLabelName&amp;lt;/code&amp;gt; stores the next line number into the register ra (return address) and then jump to &#039;&#039;&#039;someLabelName&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;j ra&amp;lt;/code&amp;gt; jump to register ra (return address)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Branching (jump-if):&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;beq a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if &#039;&#039;&#039;a&#039;&#039;&#039; is equal to &#039;&#039;&#039;b&#039;&#039;&#039; goto &#039;&#039;&#039;c&#039;&#039;&#039;  (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bne a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  &#039;&#039;&#039;a&#039;&#039;&#039; not-equal &#039;&#039;&#039;b&#039;&#039;&#039; goto  &#039;&#039;&#039;c&#039;&#039;&#039; (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bgt a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  &#039;&#039;&#039;a&#039;&#039;&#039; greater than &#039;&#039;&#039;b&#039;&#039;&#039; goto   &#039;&#039;&#039;c&#039;&#039;&#039; (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;blt a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  &#039;&#039;&#039;a&#039;&#039;&#039; less than &#039;&#039;&#039;b&#039;&#039;&#039; goto &#039;&#039;&#039;c&#039;&#039;&#039; (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
The suffix -al can be added to each of these (example: beqal) to save the &#039;&#039;&#039;next&#039;&#039;&#039; line number into the &amp;quot;return address&amp;quot; register. this is called using &amp;lt;code&amp;gt;j ra&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Device interactions:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
l (load)&lt;br /&gt;
lb (load batch, requires one of the following: 0(Average) / 1(Sum) / 2(Minimum) / 3(Maximum))&lt;br /&gt;
ls (load slot)&lt;br /&gt;
s (store)&lt;br /&gt;
sb (store batch)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Logic and Math:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
seqz (common NOT-gate: turns 0 into 1, and all other values into 0)&lt;br /&gt;
move&lt;br /&gt;
add (addition)&lt;br /&gt;
sub (subtraction)&lt;br /&gt;
mul (multiplication)&lt;br /&gt;
div (division)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Common device variables:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On (1 is on, 0 is off)&lt;br /&gt;
Open (1 is open, 0 is closed)&lt;br /&gt;
Setting (meaning varies between devices, example: a LED display(console) will show this value)&lt;br /&gt;
Activate (1 usually means running, example: a Daylight sensor is 1 when the sun shines on it)&lt;br /&gt;
Temperature (in Kelvin, Celsius - 273.15)&lt;br /&gt;
Pressure (in kPa)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;-All instructions and variables can be seen in-game in the MIPS editor window by clicking the &amp;quot;f&amp;quot;, &amp;quot;x&amp;quot; and &amp;quot;s(x)&amp;quot; buttons on the top right.&lt;br /&gt;
&amp;lt;br&amp;gt;-The stationpedia is the best source to see which variables are available to each device.&lt;br /&gt;
&amp;lt;br&amp;gt;-Most scripts are loops, they end with a jump instruction that leads back up to the start. Otherwise they will just run once and then stop.&lt;br /&gt;
&lt;br /&gt;
Two practice scripts:&lt;br /&gt;
&amp;lt;br&amp;gt;Automatic Night Light: Load &amp;quot;Activate&amp;quot; from a Daylight sensor, flip the value with a NOT-gate, store the value to the &amp;quot;On&amp;quot; variable of one or more lights.&lt;br /&gt;
&amp;lt;br&amp;gt;Automatic Wall Cooler: Read &amp;quot;Temperature&amp;quot; from a Gas Sensor. Branch if the value is greater than X, turn on the cooler. Branch if the value is less than Y, turn off the cooler. (Wall coolers need a minimum of 12.5 kPa pressure in the connected pipe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Instructions=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alias&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;alias&lt;br /&gt;
:alias str r? d? # labels register or device reference with name.  When alias is applied to a device, it will affect what shows on the screws in the IC base.  (housing)&lt;br /&gt;
&amp;lt;code&amp;gt;alias vTemperature r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;alias dAutoHydro1 d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;move&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;move    &lt;br /&gt;
:d s     # stores the value of s in d&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 42 # Store 42 in register 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;l&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;l (load)&lt;br /&gt;
:l r# d# parameter&lt;br /&gt;
Reads from a device (d#) and stores the value in a register (r#)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Setting&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read from the device on d0 into register 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r1 d5 Pressure&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read the pressure from a sensor&lt;br /&gt;
&lt;br /&gt;
This also works with aliases. For example:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
alias Sensor d0 &amp;lt;br/&amp;gt;&lt;br /&gt;
l r0 Sensor Temperature&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;load slot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ls (load slot)&lt;br /&gt;
:ls r# d# slotNum parameter&lt;br /&gt;
Reads from a slot (slotNum) of a device (d#)  and stores the value in a register (r#)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ls r0 d0 2 Occupied&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read from the second slot of device on d0, stores 1 in r0 if it&#039;s occupied, 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
And here is the code to read the charge of an AIMeE:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
alias robot d0 &amp;lt;br/&amp;gt;&lt;br /&gt;
alias charge r0 &amp;lt;br/&amp;gt;&lt;br /&gt;
ls charge robot 0 Charge &lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;s&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;set&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;s (set)&lt;br /&gt;
:s d# parameter r#&lt;br /&gt;
Writes a setting to a device. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d0 Setting r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;add&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;add     &lt;br /&gt;
:d s t   # calculates s + t and stores the result in d&lt;br /&gt;
&amp;lt;code&amp;gt;add r0 r1 1 # add 1 to r1 and store the result as r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;add r0 r0 1 # increment r0 by one&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;sub&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sub     &lt;br /&gt;
:d s t   # calculates s - t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;mul&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;mul     &lt;br /&gt;
:d s t   # calculates s * t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;div&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;div     &lt;br /&gt;
:d s t   # calculates s / t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;mod&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;mod     &lt;br /&gt;
:d s t   &lt;br /&gt;
::# calculates s mod t and stores the result in d. Note this&lt;br /&gt;
::# doesn&#039;t behave like the % operator - the result will be &lt;br /&gt;
::# positive even if the either of the operands are negative&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;slt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;slt     &lt;br /&gt;
:d s t   # stores 1 in d if s &amp;lt; t, 0 otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sqrt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sqrt    &lt;br /&gt;
:d s     # calculates sqrt(s) and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;round&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;round   &lt;br /&gt;
:d s     # finds the rounded value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;trunc&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;trunc   &lt;br /&gt;
:d s     # finds the truncated value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;ceil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ceil   &lt;br /&gt;
: d s     # calculates the ceiling of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;floor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;floor  &lt;br /&gt;
: d s     # calculates the floor of s and stores the result in d&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;max&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;max    &lt;br /&gt;
: d s t   # calculates the maximum of s and t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;min&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;min    &lt;br /&gt;
: d s t   # calculates the minimum of s and t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;abs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;abs    &lt;br /&gt;
: d s     # calculates the absolute value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;log&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;log    &lt;br /&gt;
: d s     # calculates the natural logarithm of s and stores the result&lt;br /&gt;
::# in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;exp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;exp    &lt;br /&gt;
: d s     # calculates the exponential of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;rand&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;rand   &lt;br /&gt;
: d       # selects a random number uniformly at random between 0 and 1&lt;br /&gt;
::# inclusive and stores the result in d&lt;br /&gt;
&lt;br /&gt;
::# boolean arithmetic uses the C convention that 0 is false and any non-zero&lt;br /&gt;
::# value is true.&lt;br /&gt;
&amp;lt;div id=&amp;quot;and&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;and    &lt;br /&gt;
: d s t   # stores 1 in d if both s and t have non-zero values,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;or&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;or     &lt;br /&gt;
: d s t   # stores 1 in d if either s or t have non-zero values,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;xor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;xor    &lt;br /&gt;
: d s t   # stores 1 in d if exactly one of s and t are non-zero,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;nor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;nor &lt;br /&gt;
:    d s t   # stores 1 in d if both s and t equal zero, 0 otherwise&lt;br /&gt;
::# Lines are numbered starting at zero&lt;br /&gt;
&amp;lt;div id=&amp;quot;j&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;j&lt;br /&gt;
:             a # jumps to line a.&lt;br /&gt;
&amp;lt;div id=&amp;quot;bltz&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bltz&lt;br /&gt;
:      s   a # jumps to line a if s &amp;lt;  0&lt;br /&gt;
&amp;lt;div id=&amp;quot;blez&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;blez &lt;br /&gt;
:     s   a # jumps to line a if s &amp;lt;= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bgez&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bgez &lt;br /&gt;
:     s   a # jumps to line a if s &amp;gt;= 0&lt;br /&gt;
&amp;lt;div id=&amp;quot;bgtz&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bgtz&lt;br /&gt;
:      s   a # jumps to line a if s &amp;gt;  0&lt;br /&gt;
&amp;lt;div id=&amp;quot;beq&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;beq &lt;br /&gt;
:      s t a # jumps to line a if s == t&lt;br /&gt;
&amp;lt;div id=&amp;quot;bne&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bne &lt;br /&gt;
:      s t a # jumps to line a if s != t&lt;br /&gt;
&amp;lt;div id=&amp;quot;bdseal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bdseal&lt;br /&gt;
:    d? a(r?|num) # Jump execution to line a and store current line number if device d? is set.&lt;br /&gt;
&amp;lt;code&amp;gt;bdseal d0 32 #Store line number and jump to line 32 if d0 is assigned.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bdseal dThisVictim HarvestCrop #Store line in ra and jump to sub HarvestCrop if device dThisVictim is assigned.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;yield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;yield           &lt;br /&gt;
: 	# ceases code execution for this power tick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;lb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;lb&lt;br /&gt;
:      r? deviceHash logicType batchMode # Loads LogicType from all output network devices with the provided type hash using the provided batch mode. Average (0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number. The result is stored into r?.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sb&lt;br /&gt;
:      deviceHash logicType r? # Stores the register value to LogicType on all output network devices with the provided type hash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;lbn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;lbn&lt;br /&gt;
:      r? deviceHash nameHash logicType batchMode # Loads LogicType from all output network devices with the provided type and name hashes using provided batch mode. Average(0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number. The result is stored into r?.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sbn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sbn&lt;br /&gt;
:      deviceHash nameHash logicType r? # Stores the register value to LogicType on all output network devices with the provided type and name hashes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
; #&lt;br /&gt;
:     # The following text will be ignored during compiling; use this to create comments.&lt;br /&gt;
&lt;br /&gt;
[https://www.cs.tufts.edu/comp/140/lectures/Day_3/mips_summary.pdf Other examples]&lt;br /&gt;
&lt;br /&gt;
== Conditional functions cheatsheet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! suffix !! description !! branch to line !! branch and store return address !! relative jump to line !! set register&lt;br /&gt;
|-&lt;br /&gt;
| prefix: ||  || b- || b-al || br- || s-&lt;br /&gt;
|-&lt;br /&gt;
|  || unconditional || j    || jal    || jr    || &lt;br /&gt;
|-&lt;br /&gt;
| -eq  || if a == b || beq  || beqal  || breq  || seq&lt;br /&gt;
|-&lt;br /&gt;
| -eqz || if a == 0 || beqz || beqzal || breqz || seqz&lt;br /&gt;
|-&lt;br /&gt;
| -ge  || if a &amp;gt;= b || bge  || bgeal  || brge  || sge&lt;br /&gt;
|-&lt;br /&gt;
| -gez || if a &amp;gt;= 0 || bgez || bgezal || brgez || sgez&lt;br /&gt;
|-&lt;br /&gt;
| -gt  || if a &amp;gt; b  || bgt  || bgtal  || brgt  || sgt&lt;br /&gt;
|-&lt;br /&gt;
| -gtz || if a &amp;gt; 0  || bgtz || bgtzal || brgtz || sgtz&lt;br /&gt;
|-&lt;br /&gt;
| -le  || if a &amp;lt;= b || ble  || bleal  || brle  || sle&lt;br /&gt;
|-&lt;br /&gt;
| -lez || if a &amp;lt;= 0 || blez || blezal || brlez || slez&lt;br /&gt;
|-&lt;br /&gt;
| -lt  || if a &amp;lt; b  || blt  || bltal  || brlt  || slt&lt;br /&gt;
|-&lt;br /&gt;
| -ltz || if a &amp;lt; 0  || bltz || bltzal || brltz || sltz&lt;br /&gt;
|-&lt;br /&gt;
| -ne  || if a != b || bne  || bneal  || brne  || sne&lt;br /&gt;
|-&lt;br /&gt;
| -nez || if a != 0 || bnez || bnezal || brnez || snez&lt;br /&gt;
|-&lt;br /&gt;
| -dns || if device d is not set          || bdns || bdnsal || brdns || sdns&lt;br /&gt;
|-&lt;br /&gt;
| -dse || if device d is set              || bdse || bdseal || brdse || sdse&lt;br /&gt;
|-&lt;br /&gt;
| -ap  || if a approximately equals b     || bap  || bapal  || brap  || sap&lt;br /&gt;
|-&lt;br /&gt;
| -apz || if a approximately equals 0     || bapz || bapzal || brapz || sapz&lt;br /&gt;
|-&lt;br /&gt;
| -na  || if a not approximately equals b || bna  || bnaal  || brna  || sna&lt;br /&gt;
|-&lt;br /&gt;
| -naz || if a not approximately equals 0 || bnaz || bnazal || brnaz || snaz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;code&amp;gt;b-&amp;lt;/code&amp;gt; commands require target line as last argument, all &amp;lt;code&amp;gt;s-&amp;lt;/code&amp;gt; commands require register to store result as first argument. All &amp;lt;code&amp;gt;br-&amp;lt;/code&amp;gt; commands require number to jump relatively as last argument. e.g. &amp;lt;code&amp;gt;breq a b 3&amp;lt;/code&amp;gt; means if a=b then jump to 3 lines after.&lt;br /&gt;
&lt;br /&gt;
All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: &amp;lt;code&amp;gt;sap r0 100 101 0.01&amp;lt;/code&amp;gt; will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is &amp;lt;code&amp;gt;if abs(a - b) &amp;lt;= max(c * max(abs(a), abs(b)), float.epsilon * 8)&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;-ap&amp;lt;/code&amp;gt; and is similar for other approximate functions.&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Machine_epsilon&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
  FLT_EPSILON = 2^(−23) ≈ 1.19e−07;        &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;float (32 bit)&amp;lt;/span&amp;gt;&lt;br /&gt;
  DBL_EPSILON = 2^(−52) ≈ 2.20e−16;        &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;double (64 bit)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if abs(100 - 101) &amp;lt;= max(0.01 * max(abs(100), abs(101)), float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if abs(-1) &amp;lt;= max(0.01 * 101), float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if 1 &amp;lt;= max(0.01 * 101, float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  if 1 &amp;lt;= max(1.01, FLT_EPSILON * 8)&lt;br /&gt;
  if 1 &amp;lt;= max(1.01, DBL_EPSILON * 8)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 1.19e−07 * 8)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 2.20e−16 * 8)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 0.000000952)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 0.00000000000000176)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= 1.01   TRUE   1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= 1.01   TRUE   1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Device Variables==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Activate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Activate&lt;br /&gt;
:1 if device is activated (usually means running), otherwise 0&lt;br /&gt;
:&amp;lt;code&amp;gt;l r0 d0 Activate # sets r0 to 1 if on or 0 if off&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AirRelease&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;AirRelease&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
:    The current charge the device has.&lt;br /&gt;
&amp;lt;div id=&amp;quot;CLearMemory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ClearMemory&lt;br /&gt;
:    When set to 1, clears the counter memory (e.g. ExportCount).  Will set itself back to 0 when triggered.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Color&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Color&lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp; 0 (or lower) = Blue&lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;1 = Grey &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;2 = Green &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;3 = Orange &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;4 = Red &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;5 = Yellow &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;6 = White &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;7 = Black &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;8 = Brown &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:khaki;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;9 = Khaki &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;10 = Pink &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;11 (or higher) = Purple &lt;br /&gt;
&amp;lt;div id=&amp;quot;CompletionRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;CompletionRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElevatorLevel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ElevatorLevel&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElevatorSpeed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ElevatorSpeed&lt;br /&gt;
&amp;lt;div id=&amp;quot;Error&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Error&lt;br /&gt;
:	1 if device is in error state, otherwise 0&lt;br /&gt;
&amp;lt;div id=&amp;quot;ExportCount&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ExportCount&lt;br /&gt;
:    How many items exporfted since last ClearMemory.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Filtration&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Filtration&lt;br /&gt;
:	The current state of the filtration system.  For example filtration = 1 for a Hardsuit when filtration is On.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harvest&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Harvest&lt;br /&gt;
:	Performs the harvesting action for any plant based machinery.&lt;br /&gt;
:  &amp;lt;code&amp;gt;s d0 Harvest 1 # Performs 1 harvest action on device d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horizontal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Horizontal&lt;br /&gt;
&amp;lt;div id=&amp;quot;HorizontalRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;HorizontalRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;Idle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Idle&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImportCount&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ImportCount&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Lock&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maximum&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Maximum&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mode&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mode&lt;br /&gt;
&amp;lt;div id=&amp;quot;On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;On&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Open&lt;br /&gt;
&amp;lt;div id=&amp;quot;Output&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Output&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Plant&lt;br /&gt;
:    Performs the planting operation for any plant based machinery.&lt;br /&gt;
:  &amp;lt;code&amp;gt;s d0 Plant 1 # Plants one crop in device d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionX&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionX&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionY&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionY&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionZ&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionZ&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Power&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerActual&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerActual&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerPotential&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerPotential&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerRequired&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerRequired&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pressure&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Pressure&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureExternal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureExternal&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureInteral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureInteral&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureSetting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureSetting&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Quantity&lt;br /&gt;
:	Total quantity in the device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ratio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Ratio&lt;br /&gt;
:	Context specific value depending on device, 0 to 1 based ratio.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioCarbonDioxide&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioCarbonDioxide&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioNitrogen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioNitrogen&lt;br /&gt;
:	The ratio of nitrogen in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioOxygen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioOxygen&lt;br /&gt;
:	The ratio of oxygen in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioPollutant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioPollutant&lt;br /&gt;
:	The ratio of pollutant in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioVolatiles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioVolatiles&lt;br /&gt;
:	The ratio of volatiles in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioWater&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioWater&lt;br /&gt;
:	The ratio of water in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reagents&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Reagents&lt;br /&gt;
&amp;lt;div id=&amp;quot;RecipeHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RecipeHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;RequestHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RequestHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;RequiredPower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RequiredPower&lt;br /&gt;
&amp;lt;div id=&amp;quot;Setting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Setting&lt;br /&gt;
&amp;lt;div id=&amp;quot;SolarAngle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;SolarAngle&lt;br /&gt;
:    Solar angle of the device.&lt;br /&gt;
:  &amp;lt;code&amp;gt;l r0 d0 SolarAngle # Sets r0 to the solar angle of d0.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Temperature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Temperature&lt;br /&gt;
&amp;lt;div id=&amp;quot;TemperatureSettings&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;TemperatureSettings&lt;br /&gt;
&amp;lt;div id=&amp;quot;TotalMoles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;TotalMoles&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityMagnitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityMagnitude&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeX&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeX&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeY&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeY&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeZ&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeZ&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Vertical&lt;br /&gt;
:	Vertical setting of the device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;VerticalRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VerticalRatio&lt;br /&gt;
:	Ratio of vertical setting for device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Volume&lt;br /&gt;
:	Returns the device atmosphere volume&lt;br /&gt;
&lt;br /&gt;
==Slot Variables==&lt;br /&gt;
In general (always?) slots are assigned as follows.&lt;br /&gt;
:Slot 0: Import&lt;br /&gt;
:Slot 1: Export&lt;br /&gt;
:Slot 2: Inside Machine&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Occupied&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Occupied&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 2 Occupied #Stores 1 in r0 if d0 has more seeds&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ls vOccupied dThisVictim 2 Occupied #stores 1 in vOccupied if dThisVictim has more seeds&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OccupantHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;OccupantHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Quantity&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Damage&lt;br /&gt;
&amp;lt;div id=&amp;quot;Efficiency&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Efficiency&lt;br /&gt;
&amp;lt;div id=&amp;quot;Health&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Health&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Growth&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 0 Growth # Store the numerical growth stage of d0 in r0&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;div id=&amp;quot;Pressure&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Pressure&lt;br /&gt;
&amp;lt;div id=&amp;quot;Temperature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Temperature&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChargeRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ChargeRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;Class&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Class&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureWaste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureWaste&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureAir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureAir&lt;br /&gt;
&amp;lt;div id=&amp;quot;MaxQuantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;MaxQuantity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mature&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Examples=&lt;br /&gt;
Previous examples were obsolete due to game changes, or confusing, they have been moved into the Discussions section&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Harvie automation===&lt;br /&gt;
This script uses the batch instruction &amp;lt;code&amp;gt;sb ...&amp;lt;/code&amp;gt; to control all Harvie devices on the network. But only one Harvie and one Tray will be the &#039;&#039;master&#039;&#039; and have their values read, the rest of the Harvies will repeat exactly what this unit does. Some problems with this design is that different types of crops mature at different speeds, and if seeds were manually planted and the master unit recieved the first seed, the harvesting action will be performed too early on all the other plants since they are growing a few seconds slower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:Expand, Automated Harvie Script}}&amp;quot; data-collapsetext=&amp;quot;{{int:Collapse, Automated Harvie Script}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
alias dHarvie d0&lt;br /&gt;
alias dTray d1&lt;br /&gt;
&lt;br /&gt;
alias rHarvieHash r8&lt;br /&gt;
alias rTrayHash r9&lt;br /&gt;
l rHarvieHash dHarvie PrefabHash&lt;br /&gt;
l rTrayHash dTray PrefabHash&lt;br /&gt;
&lt;br /&gt;
main:&lt;br /&gt;
yield&lt;br /&gt;
 #read plant data from the Tray&lt;br /&gt;
ls r0 dTray 0 Mature&lt;br /&gt;
 #harvestable plants return 1, young plants return 0&lt;br /&gt;
 #nothing planted returns -1&lt;br /&gt;
beq r0 -1 plantCrop&lt;br /&gt;
beq r0 1 harvestCrop&lt;br /&gt;
ls r0 dTray 0 Seeding&lt;br /&gt;
 #seeds available returns 1, all seeds picked returns 0&lt;br /&gt;
 #plants too young or old for seeds returns -1&lt;br /&gt;
beq r0 1 harvestCrop&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
plantCrop:&lt;br /&gt;
 #stop the planting if no seeds available&lt;br /&gt;
 #otherwise it will plant nothing repeatedly&lt;br /&gt;
ls r0 dHarvie 0 Occupied&lt;br /&gt;
beq r0 0 main&lt;br /&gt;
sb rHarvieHash Plant 1&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
harvestCrop:&lt;br /&gt;
sb rHarvieHash Harvest 1&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
### End Script ###&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Solar Panel 2-axis tracking===&lt;br /&gt;
This script was copied from the [[Solar_Logic_Circuits_Guide]] (code provided by bti, comments and readability changes by Fudd79)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:Expand, Solar Panel 2-axis tracking}}&amp;quot; data-collapsetext=&amp;quot;{{int:Collapse, Solar Panel 2-axis tracking}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This code assumes the following:&lt;br /&gt;
# Daylight Sensor data-port points north&lt;br /&gt;
# Solar Panel data-port points east&lt;br /&gt;
&lt;br /&gt;
alias sensor d0&lt;br /&gt;
alias v_angle r0&lt;br /&gt;
alias h_angle r1&lt;br /&gt;
alias sun_up r2&lt;br /&gt;
&lt;br /&gt;
define solar_panel_hash -539224550&lt;br /&gt;
define heavy_solar_panel_hash -1545574413&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
# Check to see if sun is up&lt;br /&gt;
l sun_up sensor Activate&lt;br /&gt;
# Go to reset if it&#039;s not&lt;br /&gt;
beqz sun_up reset&lt;br /&gt;
&lt;br /&gt;
# Calculate vertical angle&lt;br /&gt;
l v_angle sensor Vertical&lt;br /&gt;
div v_angle v_angle 1.5&lt;br /&gt;
sub v_angle 50 v_angle&lt;br /&gt;
&lt;br /&gt;
# Write vertical angle to all solar panels&lt;br /&gt;
sb solar_panel_hash Vertical v_angle&lt;br /&gt;
sb heavy_solar_panel_hash Vertical v_angle&lt;br /&gt;
&lt;br /&gt;
# Obtain horizontal angle&lt;br /&gt;
l h_angle sensor Horizontal&lt;br /&gt;
&lt;br /&gt;
# Write horizontal angle to all solar panels&lt;br /&gt;
sb solar_panel_hash Horizontal h_angle&lt;br /&gt;
sb heavy_solar_panel_hash Horizontal h_angle&lt;br /&gt;
&lt;br /&gt;
# Go to start again&lt;br /&gt;
yield&lt;br /&gt;
j start&lt;br /&gt;
&lt;br /&gt;
reset:&lt;br /&gt;
# Park solar panels vertically facing sunrise&lt;br /&gt;
sb solar_panel_hash Vertical 0&lt;br /&gt;
sb heavy_solar_panel_hash Vertical 0&lt;br /&gt;
# Park solar panels horizontally facing sunrise&lt;br /&gt;
sb solar_panel_hash Horizontal -90&lt;br /&gt;
sb heavy_solar_panel_hash Horizontal -90&lt;br /&gt;
# Wait 10 seconds&lt;br /&gt;
sleep 10&lt;br /&gt;
# Go to start again&lt;br /&gt;
j start&lt;br /&gt;
&lt;br /&gt;
### End Script ###&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Example experiment: how many lines of code are executed each tick?===&lt;br /&gt;
To determine this, a script without &amp;lt;code&amp;gt;yield&amp;lt;/code&amp;gt; will be used. It should have as few lines as possible (so no labels are used, but a reset value at the top will be needed) and count the number of lines, the IC Housing will be used to display the result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
move r0 1   #the first line has number 0&lt;br /&gt;
add r0 r0 3&lt;br /&gt;
s db Setting r0&lt;br /&gt;
j 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Result (the numbers appears every 0.5 seconds):&lt;br /&gt;
&amp;lt;br&amp;gt;127&lt;br /&gt;
&amp;lt;br&amp;gt;256 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;385 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;511 (+126)&lt;br /&gt;
&amp;lt;br&amp;gt;640 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;769 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;895 (+126)&lt;br /&gt;
&amp;lt;br&amp;gt;1024 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;1153 (+129)&lt;br /&gt;
&lt;br /&gt;
There is a repeating +129, +129, +126 sequence, a hint that the real value is 128. Which also happens to be the number of lines in a script, which makes sense. A variation of this experiment will show that empty rows are also counted towards this number.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Links=&lt;br /&gt;
----&lt;br /&gt;
* [https://stationeering.com/tools/ic] Stationeering.com offers a programmable circuits simulator so you can develop your code without repeatedly dying in game!&lt;br /&gt;
* [http://www.easy68k.com/] EASy68K is a 68000 Structured Assembly Language IDE.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10] syntax highlighting for IC10 MIPS for Visual Studio Code (updated Feb 10th 2022)&lt;br /&gt;
* [https://pastebin.com/6Uw1KSRN] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor&lt;br /&gt;
* [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view] syntax highlighting for IC10 MIPS for Notepad++&lt;br /&gt;
* [https://pastebin.com/3kmGy0NN] syntax highlighting for IC10 MIPS for Notepad++ (updated: 05/05/2021)&lt;br /&gt;
* [https://drive.google.com/file/d/1Xrv5U0ZI5jDcPv7yX7EAAxaGk5hKP0xO/view?usp=sharing] syntax highlighting for IC10 MIPS for Notepad++ (updated: 11/08/2022)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Index=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Functions &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#abs|abs]]&lt;br /&gt;
*[[#add|add]]&lt;br /&gt;
*[[#alias|alias]]&lt;br /&gt;
*[[#and|and]]&lt;br /&gt;
*[[#beq|beq]]&lt;br /&gt;
*[[#bgez|bgez]]&lt;br /&gt;
*[[#bgtz|bgtz]]&lt;br /&gt;
*[[#blez|blez]]&lt;br /&gt;
*[[#bltz|bltz]]&lt;br /&gt;
*[[#bne|bne]]&lt;br /&gt;
*[[#breq|breq]]&lt;br /&gt;
*[[#brgez|brgez]]&lt;br /&gt;
*[[#brgtz|brgtz]]&lt;br /&gt;
*[[#brlez|brlez]]&lt;br /&gt;
*[[#brltz|brltz]]&lt;br /&gt;
*[[#brne|brne]]&lt;br /&gt;
*[[#ceil|cell]]&lt;br /&gt;
*[[#div|div]]&lt;br /&gt;
*[[#exp|exp]]&lt;br /&gt;
*[[#floor|floor]]&lt;br /&gt;
*[[#j|j]]&lt;br /&gt;
*[[#jr|jr]]&lt;br /&gt;
*[[#l|l]]&lt;br /&gt;
*[[#log|log]]&lt;br /&gt;
*[[#ls|ls]]&lt;br /&gt;
*[[#max|max]]&lt;br /&gt;
*[[#min|min]]&lt;br /&gt;
*[[#mod|mod]]&lt;br /&gt;
*[[#move|move]]&lt;br /&gt;
*[[#mul|mul]]&lt;br /&gt;
*[[#nor|nor]]&lt;br /&gt;
*[[#or|or]]&lt;br /&gt;
*[[#rand|rand]]&lt;br /&gt;
*[[#round|round]]&lt;br /&gt;
*[[#s|s]]&lt;br /&gt;
*[[#slt|slt]]&lt;br /&gt;
*[[#sqrt|sqrt]]&lt;br /&gt;
*[[#sub|sub]]&lt;br /&gt;
*[[#trunc|trunc]]&lt;br /&gt;
*[[#xor|xor]]xor&lt;br /&gt;
*[[#yield|yield]]&lt;br /&gt;
*[[##|#]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|+Device Variables &lt;br /&gt;
&amp;lt;div  class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#Activate|Activate]]&lt;br /&gt;
*[[#AirRelease|AirRelease]]&lt;br /&gt;
*[[#Charge|Charge]]&lt;br /&gt;
*[[#CLearMemory|CLearMemory]]&lt;br /&gt;
*[[#Color|Color]]&lt;br /&gt;
*[[#CompletionRatio|CompletionRatio]]&lt;br /&gt;
*[[#ElevatorLevel|ElevatorLevel]]&lt;br /&gt;
*[[#ElevatorSpeed|ElevatorSpeed]]&lt;br /&gt;
*[[#Error|Error]]&lt;br /&gt;
*[[#ExportCount|ExportCount]]&lt;br /&gt;
*[[#Filtration|Filtration]]&lt;br /&gt;
*[[#Harvest|Harvest]]&lt;br /&gt;
*[[#Horizontal|Horizontal]]&lt;br /&gt;
*[[#HorizontalRatio|HorizontalRatio]]&lt;br /&gt;
*[[#Idle|Idle]]&lt;br /&gt;
*[[#ImportCount|ImportCount]]&lt;br /&gt;
*[[#Lock|Lock]]&lt;br /&gt;
*[[#Maximum|Maximum]]&lt;br /&gt;
*[[#Mode|Mode]]&lt;br /&gt;
*[[#On|On]]&lt;br /&gt;
*[[#Open|Open]]&lt;br /&gt;
*[[#Output|Output]]&lt;br /&gt;
*[[#Plant|Plant]]&lt;br /&gt;
*[[#PositionX|PositionX]]&lt;br /&gt;
*[[#PositionY|PositionY]]&lt;br /&gt;
*[[#PositionZ|PositionZ]]&lt;br /&gt;
*[[#Power|Power]]&lt;br /&gt;
*[[#PowerActual|PowerActual]]&lt;br /&gt;
*[[#PowerPotential|PowerPotential]]&lt;br /&gt;
*[[#PowerRequired|PowerRequired]]&lt;br /&gt;
*[[#Pressure|Pressure]]&lt;br /&gt;
*[[#PressureExternal|PressureExternal]]&lt;br /&gt;
*[[#PressureInteral|PressureInteral]]&lt;br /&gt;
*[[#PressureSetting|PressureSetting]]&lt;br /&gt;
*[[#Quantity|Quantity]]&lt;br /&gt;
*[[#Ratio|Ratio]]&lt;br /&gt;
*[[#RatioCarbonDioxide|RatioCarbonDioxide]]&lt;br /&gt;
*[[#RatioNitrogen|RatioNitrogen]]&lt;br /&gt;
*[[#RatioOxygen|RatioOxygen]]&lt;br /&gt;
*[[#RatioPollutant|RatioPollutant]]&lt;br /&gt;
*[[#RatioVolatiles|RatioVolatiles]]&lt;br /&gt;
*[[#RatioWater|RatioWater]]&lt;br /&gt;
*[[#Reagents|Reagents]]&lt;br /&gt;
*[[#RecipeHash|RecipeHash]]&lt;br /&gt;
*[[#RequestHash|RequestHash]]&lt;br /&gt;
*[[#RequiredPower|RequiredPower]]&lt;br /&gt;
*[[#Setting|Setting]]&lt;br /&gt;
*[[#SolarAngle|SolarAngle]]&lt;br /&gt;
*[[#Temperature|Temperature]]&lt;br /&gt;
*[[#TemperatureSettings|TemperatureSettings]]&lt;br /&gt;
*[[#TotalMoles|TotalMoles]]&lt;br /&gt;
*[[#VelocityMagnitude|VelocityMagnitude]]&lt;br /&gt;
*[[#VelocityRelativeX|VelocityRelativeX]]&lt;br /&gt;
*[[#VelocityRelativeY|VelocityRelativeY]]&lt;br /&gt;
*[[#VelocityRelativeZ|VelocityRelativeZ]]&lt;br /&gt;
*[[#Vertical|Vertical]]&lt;br /&gt;
*[[#VerticalRatio|VerticalRatio]]&lt;br /&gt;
*[[#Volume|Volume]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+Slot Variables &lt;br /&gt;
&amp;lt;div  class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#Occupied|Occupied]]&lt;br /&gt;
*[[#OccupantHash|OccupantHash]]&lt;br /&gt;
*[[#Quantity|Quantity]]&lt;br /&gt;
*[[#Damage|Damage]]&lt;br /&gt;
*[[#Efficiency|Efficiency]]&lt;br /&gt;
*[[#Health|Health]]&lt;br /&gt;
*[[#Growth|Growth]]&lt;br /&gt;
*[[#Pressure|Pressure]]&lt;br /&gt;
*[[#Temperature|Temperature]]&lt;br /&gt;
*[[#Charge|Charge]]&lt;br /&gt;
*[[#ChargeRatio|ChargeRatio]]&lt;br /&gt;
*[[#Class|Class]]&lt;br /&gt;
*[[#PressureWaste|PressureWaste]]&lt;br /&gt;
*[[#PressureAir|PressureAir]]&lt;br /&gt;
*[[#MaxQuantity|MaxQuantity]]&lt;br /&gt;
*[[#Mature|Mature]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Eleftherios&amp;diff=18659</id>
		<title>User talk:Eleftherios</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Eleftherios&amp;diff=18659"/>
		<updated>2023-11-15T12:28:08Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added info about how to sign easily to the intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Welcome to my talk page, please use headings to delineate different discussions.&lt;br /&gt;
Don&#039;t forget to sign with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18658</id>
		<title>User talk:Sunspots</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18658"/>
		<updated>2023-11-15T12:26:16Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added section about collateral damage from fighting spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my talk page, try to put new discussions under a header. There&#039;s no stupid questions, all discussions are encouraged. &lt;br /&gt;
Don&#039;t forget to sign with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
==Linking to new, useful pages==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
I made a list of all [[Craftable items]] but where to put the link to it?&amp;lt;br/&amp;gt;&lt;br /&gt;
On the [[Main Page]] or in the [[Beginner&#039;s Guide]]?&lt;br /&gt;
&lt;br /&gt;
--[[User:LordJakson|LordJakson]] ([[User talk:LordJakson|talk]]) 03:12, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
Hi&amp;lt;br/&amp;gt;&lt;br /&gt;
My vote is for the [[Main Page]]. A non-beginner who may have forgotten&amp;lt;br/&amp;gt;&lt;br /&gt;
something and came to the wiki for help may not think to look at the&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Beginner&#039;s Guide]].&lt;br /&gt;
&lt;br /&gt;
--[[User:ipottinger|Ian Pottinger]]&lt;br /&gt;
&lt;br /&gt;
Main page, or both even should be fine. The wiki is largely self-organising, so people can put stuff where they see fits. If it turns out to be a mess, we&#039;ll find a way. No point in over-organising before we know what information we want/have.  --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 08:31, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
==Help with the translation==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
Can I help translating the wiki to Spanish?&lt;br /&gt;
&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 16:02, 8 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Of course! The wiki is open for everyone. -- [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:33, 12 March 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
But I don&#039;t have enough permission for translate things. Seen that I need be in the &amp;quot;translator&amp;quot; group for that.&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 12:16, 16 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
===French translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for french translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:NoNoNeo|NoNoNeo]] ([[User talk:NoNoNeo|talk]]) 12:59, 15 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Hey! Great to see that you&#039;re interested in contributing! Unfortunately, I don&#039;t have the rights to change any groups, it is only available to [https://stationeers-wiki.com/index.php?title=Special:ListUsers&amp;amp;group=bureaucrat users with the Bureaucrat role]. Otherwise, check with [[User talk:Eearslya|Eeasrlya]] if you can&#039;t get a hold of them. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
===German translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for german translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:Adi2412|Adi2412]] ([[User talk:Adi2412|talk]]) 07:53, 16 October 2018 (CDT)&lt;br /&gt;
: Hey, that&#039;s great! Check the answer to the same question above though. I can&#039;t do much about it at this point. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Permissions and funky caching ==&lt;br /&gt;
rights issues with cleanup:&lt;br /&gt;
* [[:Category:Pages_with_broken_file_links]]&lt;br /&gt;
** [[Iron Sheets/en]]&lt;br /&gt;
** [[Lead Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
* delete&lt;br /&gt;
** [[Arc_Furance]]&lt;br /&gt;
&lt;br /&gt;
Clear pattern there.&lt;br /&gt;
&lt;br /&gt;
[[:File:ItemWallLight.png]] WTH is going on with the caching there -- Unsigned by [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]]) 23 June 2018&lt;br /&gt;
&lt;br /&gt;
I don&#039;t really get the translation system tbh, it seems to give us these artifacts. What&#039;s the problem with [[:File:ItemWallLight.png]], could you elaborate? [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 13:28, 24 June 2018 (CDT)&lt;br /&gt;
: Uploaded a new version,&amp;lt;br&amp;gt; image doesn&#039;t update,&amp;lt;br&amp;gt; upload it again system said it&#039;s a match to the one already there,&amp;lt;br&amp;gt; force upload anyway and now the old image updates&amp;lt;br&amp;gt;and it still shows the original image, so caching error&amp;lt;br&amp;gt;can&#039;t revert to my old upload either that did magically fix itself because it&#039;s identical according to the database.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something between &amp;lt;code&amp;gt;database &amp;gt; cache &amp;gt; shown page&amp;lt;/code&amp;gt; is messing up. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
== Wiki article separation and redirects ==&lt;br /&gt;
&lt;br /&gt;
Hi, currently there is a bit of chaos going on as to under which name an article about a Structure or Item should go and whether articles about Items and Structures should be merged or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
(And if merged, which one should be the actual article and which one should be a redirect.)&lt;br /&gt;
&lt;br /&gt;
Until recently, I would have said, that merging articles about Kits/Items with the ones about Structures might be the way to go.&amp;lt;br /&amp;gt;&lt;br /&gt;
But this approach becomes less and less ideal, when you have Kits, that can create multiple Structures. For example the [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
For that reason, I would actually suggest to split up the articles, so that we have one for the Kit/Item and one per Structure variant.&amp;lt;br /&amp;gt;&lt;br /&gt;
This will also lead to less redirects. But it also requires, that there are obvious references between the associated Structures and Kits. It might even be best to put that in the ItemBox and StructureBox macros. Tell me what you think.&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:32, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is an issue, I know. I believe that people will want the information about both parts almost every time, so splitting it up would be somewhat counterproductive. From a sorting and structure standpoint, separation is great though, because then things will get much more nice and tidy.&lt;br /&gt;
&lt;br /&gt;
The game has largely been fluctuating between the two approaches, which is one of the reasons I haven&#039;t really wanted to take a stand for one side or the other before.&lt;br /&gt;
&lt;br /&gt;
In the end though, I think that we should probably split them up, but make it more clear what an item builds, maybe in the item box, or more clearly with something new.&lt;br /&gt;
&lt;br /&gt;
[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contributing Guide ==&lt;br /&gt;
&lt;br /&gt;
This comes right along with my previous question.&lt;br /&gt;
&lt;br /&gt;
Should we have some Starter&#039;s Guide for the wiki, similar to how most modern git repos have a CONTRIBUTING file these days?&lt;br /&gt;
&lt;br /&gt;
It would outline basic things on how to organize this wiki, how to create new articles, what goes where in an article, etc.&lt;br /&gt;
&lt;br /&gt;
What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:37, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is definitely something I&#039;ve wanted to look at. There are a couple of things I&#039;d like to argue for/against, I just don&#039;t want to hop in and change everything around without having a somewhat democratic decision about it.&lt;br /&gt;
&lt;br /&gt;
I created a page a while back which I wanted to draft some ideas on, and use the talk page to discuss format and style: [[Unofficial_Stationeers_Wiki:Style_guide]]. We could start drafting some stuff on there, but we should probably try to include our motivations, either as part of the guide or on the talk page.&lt;br /&gt;
I think it&#039;s worth looking at [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia MoS], [https://minecraft.gamepedia.com/Minecraft_Wiki:Style_guide Minecraft Wiki Style guide].&lt;br /&gt;
-- Unsigned by [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) ~16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spam articles being made==&lt;br /&gt;
&lt;br /&gt;
I thought I should ask here about it being possible to do something about the spam articles that currently have been spawned in the &amp;quot;Recent changes&amp;quot; log.&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 1699920498 Unix time (2023-11-14T00:08:49+00:00 	[https://tools.ietf.org/html/rfc3339 | RFC 3339])&lt;br /&gt;
&lt;br /&gt;
I think it may be useful to change the &amp;quot;captcha&amp;quot; used on this wiki, as it appears that the spammers have the options to deal with it. [[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 05:51, 15 November 2023 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Collateral damage of spam fighting==&lt;br /&gt;
&lt;br /&gt;
I believe the page https://stationeers-wiki.com/index.php?title=Phase_Change_heating_cooling was collateral damage in the fight against the spam. AFAIK there should be some option for you to restore that page, as it seemed to be actually useful (or at the very least relating directly to Stationeers) information. [[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 06:26, 15 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18657</id>
		<title>User talk:Sunspots</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18657"/>
		<updated>2023-11-15T11:51:56Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: added to discussion on spam articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my talk page, try to put new discussions under a header. There&#039;s no stupid questions, all discussions are encouraged. &lt;br /&gt;
Don&#039;t forget to sign with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
==Linking to new, useful pages==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
I made a list of all [[Craftable items]] but where to put the link to it?&amp;lt;br/&amp;gt;&lt;br /&gt;
On the [[Main Page]] or in the [[Beginner&#039;s Guide]]?&lt;br /&gt;
&lt;br /&gt;
--[[User:LordJakson|LordJakson]] ([[User talk:LordJakson|talk]]) 03:12, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
Hi&amp;lt;br/&amp;gt;&lt;br /&gt;
My vote is for the [[Main Page]]. A non-beginner who may have forgotten&amp;lt;br/&amp;gt;&lt;br /&gt;
something and came to the wiki for help may not think to look at the&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Beginner&#039;s Guide]].&lt;br /&gt;
&lt;br /&gt;
--[[User:ipottinger|Ian Pottinger]]&lt;br /&gt;
&lt;br /&gt;
Main page, or both even should be fine. The wiki is largely self-organising, so people can put stuff where they see fits. If it turns out to be a mess, we&#039;ll find a way. No point in over-organising before we know what information we want/have.  --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 08:31, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
==Help with the translation==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
Can I help translating the wiki to Spanish?&lt;br /&gt;
&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 16:02, 8 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Of course! The wiki is open for everyone. -- [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:33, 12 March 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
But I don&#039;t have enough permission for translate things. Seen that I need be in the &amp;quot;translator&amp;quot; group for that.&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 12:16, 16 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
===French translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for french translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:NoNoNeo|NoNoNeo]] ([[User talk:NoNoNeo|talk]]) 12:59, 15 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Hey! Great to see that you&#039;re interested in contributing! Unfortunately, I don&#039;t have the rights to change any groups, it is only available to [https://stationeers-wiki.com/index.php?title=Special:ListUsers&amp;amp;group=bureaucrat users with the Bureaucrat role]. Otherwise, check with [[User talk:Eearslya|Eeasrlya]] if you can&#039;t get a hold of them. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
===German translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for german translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:Adi2412|Adi2412]] ([[User talk:Adi2412|talk]]) 07:53, 16 October 2018 (CDT)&lt;br /&gt;
: Hey, that&#039;s great! Check the answer to the same question above though. I can&#039;t do much about it at this point. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Permissions and funky caching ==&lt;br /&gt;
rights issues with cleanup:&lt;br /&gt;
* [[:Category:Pages_with_broken_file_links]]&lt;br /&gt;
** [[Iron Sheets/en]]&lt;br /&gt;
** [[Lead Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
* delete&lt;br /&gt;
** [[Arc_Furance]]&lt;br /&gt;
&lt;br /&gt;
Clear pattern there.&lt;br /&gt;
&lt;br /&gt;
[[:File:ItemWallLight.png]] WTH is going on with the caching there -- Unsigned by [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]]) 23 June 2018&lt;br /&gt;
&lt;br /&gt;
I don&#039;t really get the translation system tbh, it seems to give us these artifacts. What&#039;s the problem with [[:File:ItemWallLight.png]], could you elaborate? [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 13:28, 24 June 2018 (CDT)&lt;br /&gt;
: Uploaded a new version,&amp;lt;br&amp;gt; image doesn&#039;t update,&amp;lt;br&amp;gt; upload it again system said it&#039;s a match to the one already there,&amp;lt;br&amp;gt; force upload anyway and now the old image updates&amp;lt;br&amp;gt;and it still shows the original image, so caching error&amp;lt;br&amp;gt;can&#039;t revert to my old upload either that did magically fix itself because it&#039;s identical according to the database.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something between &amp;lt;code&amp;gt;database &amp;gt; cache &amp;gt; shown page&amp;lt;/code&amp;gt; is messing up. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
== Wiki article separation and redirects ==&lt;br /&gt;
&lt;br /&gt;
Hi, currently there is a bit of chaos going on as to under which name an article about a Structure or Item should go and whether articles about Items and Structures should be merged or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
(And if merged, which one should be the actual article and which one should be a redirect.)&lt;br /&gt;
&lt;br /&gt;
Until recently, I would have said, that merging articles about Kits/Items with the ones about Structures might be the way to go.&amp;lt;br /&amp;gt;&lt;br /&gt;
But this approach becomes less and less ideal, when you have Kits, that can create multiple Structures. For example the [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
For that reason, I would actually suggest to split up the articles, so that we have one for the Kit/Item and one per Structure variant.&amp;lt;br /&amp;gt;&lt;br /&gt;
This will also lead to less redirects. But it also requires, that there are obvious references between the associated Structures and Kits. It might even be best to put that in the ItemBox and StructureBox macros. Tell me what you think.&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:32, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is an issue, I know. I believe that people will want the information about both parts almost every time, so splitting it up would be somewhat counterproductive. From a sorting and structure standpoint, separation is great though, because then things will get much more nice and tidy.&lt;br /&gt;
&lt;br /&gt;
The game has largely been fluctuating between the two approaches, which is one of the reasons I haven&#039;t really wanted to take a stand for one side or the other before.&lt;br /&gt;
&lt;br /&gt;
In the end though, I think that we should probably split them up, but make it more clear what an item builds, maybe in the item box, or more clearly with something new.&lt;br /&gt;
&lt;br /&gt;
[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contributing Guide ==&lt;br /&gt;
&lt;br /&gt;
This comes right along with my previous question.&lt;br /&gt;
&lt;br /&gt;
Should we have some Starter&#039;s Guide for the wiki, similar to how most modern git repos have a CONTRIBUTING file these days?&lt;br /&gt;
&lt;br /&gt;
It would outline basic things on how to organize this wiki, how to create new articles, what goes where in an article, etc.&lt;br /&gt;
&lt;br /&gt;
What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:37, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is definitely something I&#039;ve wanted to look at. There are a couple of things I&#039;d like to argue for/against, I just don&#039;t want to hop in and change everything around without having a somewhat democratic decision about it.&lt;br /&gt;
&lt;br /&gt;
I created a page a while back which I wanted to draft some ideas on, and use the talk page to discuss format and style: [[Unofficial_Stationeers_Wiki:Style_guide]]. We could start drafting some stuff on there, but we should probably try to include our motivations, either as part of the guide or on the talk page.&lt;br /&gt;
I think it&#039;s worth looking at [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia MoS], [https://minecraft.gamepedia.com/Minecraft_Wiki:Style_guide Minecraft Wiki Style guide].&lt;br /&gt;
-- Unsigned by [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) ~16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spam articles being made==&lt;br /&gt;
&lt;br /&gt;
I thought I should ask here about it being possible to do something about the spam articles that currently have been spawned in the &amp;quot;Recent changes&amp;quot; log.&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 1699920498 Unix time (2023-11-14T00:08:49+00:00 	[https://tools.ietf.org/html/rfc3339 | RFC 3339])&lt;br /&gt;
&lt;br /&gt;
I think it may be useful to change the &amp;quot;captcha&amp;quot; used on this wiki, as it appears that the spammers have the options to deal with it. [[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 05:51, 15 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Eleftherios&amp;diff=18655</id>
		<title>User talk:Eleftherios</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Eleftherios&amp;diff=18655"/>
		<updated>2023-11-15T08:44:10Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Intro ==&lt;br /&gt;
&lt;br /&gt;
Please use headings to delineate different discussions.&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 02:44, 15 November 2023 (CST)&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:Eleftherios&amp;diff=18566</id>
		<title>User:Eleftherios</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:Eleftherios&amp;diff=18566"/>
		<updated>2023-11-14T02:39:02Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a few words. A curious soul that enjoy the engineering challenges inherent in Stationeers.&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18565</id>
		<title>User talk:Sunspots</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18565"/>
		<updated>2023-11-14T02:37:41Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my talk page, try to put new discussions under a header. There&#039;s no stupid questions, all discussions are encouraged. &lt;br /&gt;
Don&#039;t forget to sign with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
==Linking to new, useful pages==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
I made a list of all [[Craftable items]] but where to put the link to it?&amp;lt;br/&amp;gt;&lt;br /&gt;
On the [[Main Page]] or in the [[Beginner&#039;s Guide]]?&lt;br /&gt;
&lt;br /&gt;
--[[User:LordJakson|LordJakson]] ([[User talk:LordJakson|talk]]) 03:12, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
Hi&amp;lt;br/&amp;gt;&lt;br /&gt;
My vote is for the [[Main Page]]. A non-beginner who may have forgotten&amp;lt;br/&amp;gt;&lt;br /&gt;
something and came to the wiki for help may not think to look at the&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Beginner&#039;s Guide]].&lt;br /&gt;
&lt;br /&gt;
--[[User:ipottinger|Ian Pottinger]]&lt;br /&gt;
&lt;br /&gt;
Main page, or both even should be fine. The wiki is largely self-organising, so people can put stuff where they see fits. If it turns out to be a mess, we&#039;ll find a way. No point in over-organising before we know what information we want/have.  --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 08:31, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
==Help with the translation==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
Can I help translating the wiki to Spanish?&lt;br /&gt;
&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 16:02, 8 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Of course! The wiki is open for everyone. -- [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:33, 12 March 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
But I don&#039;t have enough permission for translate things. Seen that I need be in the &amp;quot;translator&amp;quot; group for that.&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 12:16, 16 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
===French translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for french translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:NoNoNeo|NoNoNeo]] ([[User talk:NoNoNeo|talk]]) 12:59, 15 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Hey! Great to see that you&#039;re interested in contributing! Unfortunately, I don&#039;t have the rights to change any groups, it is only available to [https://stationeers-wiki.com/index.php?title=Special:ListUsers&amp;amp;group=bureaucrat users with the Bureaucrat role]. Otherwise, check with [[User talk:Eearslya|Eeasrlya]] if you can&#039;t get a hold of them. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
===German translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for german translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:Adi2412|Adi2412]] ([[User talk:Adi2412|talk]]) 07:53, 16 October 2018 (CDT)&lt;br /&gt;
: Hey, that&#039;s great! Check the answer to the same question above though. I can&#039;t do much about it at this point. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Permissions and funky caching ==&lt;br /&gt;
rights issues with cleanup:&lt;br /&gt;
* [[:Category:Pages_with_broken_file_links]]&lt;br /&gt;
** [[Iron Sheets/en]]&lt;br /&gt;
** [[Lead Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
* delete&lt;br /&gt;
** [[Arc_Furance]]&lt;br /&gt;
&lt;br /&gt;
Clear pattern there.&lt;br /&gt;
&lt;br /&gt;
[[:File:ItemWallLight.png]] WTH is going on with the caching there -- Unsigned by [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]]) 23 June 2018&lt;br /&gt;
&lt;br /&gt;
I don&#039;t really get the translation system tbh, it seems to give us these artifacts. What&#039;s the problem with [[:File:ItemWallLight.png]], could you elaborate? [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 13:28, 24 June 2018 (CDT)&lt;br /&gt;
: Uploaded a new version,&amp;lt;br&amp;gt; image doesn&#039;t update,&amp;lt;br&amp;gt; upload it again system said it&#039;s a match to the one already there,&amp;lt;br&amp;gt; force upload anyway and now the old image updates&amp;lt;br&amp;gt;and it still shows the original image, so caching error&amp;lt;br&amp;gt;can&#039;t revert to my old upload either that did magically fix itself because it&#039;s identical according to the database.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something between &amp;lt;code&amp;gt;database &amp;gt; cache &amp;gt; shown page&amp;lt;/code&amp;gt; is messing up. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
== Wiki article separation and redirects ==&lt;br /&gt;
&lt;br /&gt;
Hi, currently there is a bit of chaos going on as to under which name an article about a Structure or Item should go and whether articles about Items and Structures should be merged or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
(And if merged, which one should be the actual article and which one should be a redirect.)&lt;br /&gt;
&lt;br /&gt;
Until recently, I would have said, that merging articles about Kits/Items with the ones about Structures might be the way to go.&amp;lt;br /&amp;gt;&lt;br /&gt;
But this approach becomes less and less ideal, when you have Kits, that can create multiple Structures. For example the [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
For that reason, I would actually suggest to split up the articles, so that we have one for the Kit/Item and one per Structure variant.&amp;lt;br /&amp;gt;&lt;br /&gt;
This will also lead to less redirects. But it also requires, that there are obvious references between the associated Structures and Kits. It might even be best to put that in the ItemBox and StructureBox macros. Tell me what you think.&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:32, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is an issue, I know. I believe that people will want the information about both parts almost every time, so splitting it up would be somewhat counterproductive. From a sorting and structure standpoint, separation is great though, because then things will get much more nice and tidy.&lt;br /&gt;
&lt;br /&gt;
The game has largely been fluctuating between the two approaches, which is one of the reasons I haven&#039;t really wanted to take a stand for one side or the other before.&lt;br /&gt;
&lt;br /&gt;
In the end though, I think that we should probably split them up, but make it more clear what an item builds, maybe in the item box, or more clearly with something new.&lt;br /&gt;
&lt;br /&gt;
[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contributing Guide ==&lt;br /&gt;
&lt;br /&gt;
This comes right along with my previous question.&lt;br /&gt;
&lt;br /&gt;
Should we have some Starter&#039;s Guide for the wiki, similar to how most modern git repos have a CONTRIBUTING file these days?&lt;br /&gt;
&lt;br /&gt;
It would outline basic things on how to organize this wiki, how to create new articles, what goes where in an article, etc.&lt;br /&gt;
&lt;br /&gt;
What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:37, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is definitely something I&#039;ve wanted to look at. There are a couple of things I&#039;d like to argue for/against, I just don&#039;t want to hop in and change everything around without having a somewhat democratic decision about it.&lt;br /&gt;
&lt;br /&gt;
I created a page a while back which I wanted to draft some ideas on, and use the talk page to discuss format and style: [[Unofficial_Stationeers_Wiki:Style_guide]]. We could start drafting some stuff on there, but we should probably try to include our motivations, either as part of the guide or on the talk page.&lt;br /&gt;
I think it&#039;s worth looking at [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia MoS], [https://minecraft.gamepedia.com/Minecraft_Wiki:Style_guide Minecraft Wiki Style guide].&lt;br /&gt;
-- Unsigned by [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) ~16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spam articles being made==&lt;br /&gt;
&lt;br /&gt;
I thought I should ask here about it being possible to do something about the spam articles that currently have been spawned in the &amp;quot;Recent changes&amp;quot; log.&lt;br /&gt;
[[User:Eleftherios|Eleftherios]] ([[User talk:Eleftherios|talk]]) 1699920498 Unix time (2023-11-14T00:08:49+00:00 	[https://tools.ietf.org/html/rfc3339 | RFC 3339])&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Blast_Doors&amp;diff=18563</id>
		<title>Blast Doors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Blast_Doors&amp;diff=18563"/>
		<updated>2023-11-14T00:15:37Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added some information about the construction stages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Construction]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Blast Door&lt;br /&gt;
 | image            = [[File:{{#setmainimage:Blast door.jpg}}]]&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | burst_pressure   = Infinite&lt;br /&gt;
 | placed_with_item = [[Kit (Blast Door)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Blast Door)]]&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item1 = 3 x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool2 = (Not checked)&lt;br /&gt;
 | item_rec2        = 3 x [[Steel Sheets]]&lt;br /&gt;
 | const_with_tool2 = [[Crowbar]]&lt;br /&gt;
 | const_with_item2 = 3 x [[Glass Sheets]]&lt;br /&gt;
 | decon_with_tool3 = (Not checked)&lt;br /&gt;
 | item_rec3        = 3 x [[Steel Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Purpose==&lt;br /&gt;
A Blast Door is a powered [[Portal]] that will withstand extreme forces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* It has no limit to the [[Pressure]] it can constrain.&lt;br /&gt;
* It has a very high resistance to [[Damage]].&lt;br /&gt;
* It consumes 25W of [[Power]] per [[Tick|Tick]].&lt;br /&gt;
* It can be used as an [[Guide (Airlock)|Airlock]] portal. &lt;br /&gt;
* It has a separate [[Power Port]] and [[Data Port]].&lt;br /&gt;
* It has indicator lights.&lt;br /&gt;
* If both unlocked and unpowered, it can be manually operated using a [[Crowbar]].&lt;br /&gt;
* If enslaved by a [[Circuitboard (Airlock)|regular]] or a [[Circuitboard (Advanced Airlock)|advanced]] airlock circuit, it cannot be operated manually.&lt;br /&gt;
&lt;br /&gt;
As long as the door is both unlocked and unpowered, it can be manually operated using a [[Crowbar|crowbar]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==User Interface==&lt;br /&gt;
A Blast Door provides the following user interface:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type !! Function&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Indicator || Turns red when locked and green when unlocked&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Since a Blast Door has no keypads to operate, they must be controlled by one of:&lt;br /&gt;
* [[Circuitboard (Advanced Airlock)]]&lt;br /&gt;
* [[Circuitboard (Airlock)]]&lt;br /&gt;
* [[Circuitboard (Door Control)|Door Control]]&lt;br /&gt;
* [[Logic Writer]]&lt;br /&gt;
* [[Motherboard (Logic)]] in a [[Computer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
==Construction==&lt;br /&gt;
A Blast Door is constructed using 1 x [[Kit (Blast Door)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
==Deconstruction==&lt;br /&gt;
A Blast Door can be deconstructed at any time using a [[Hand Drill]].&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Blast Door when set to 1. Closes it when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Blast Door when set to 1. Unlocks it when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Blast Door on when set to 1. Turns it off when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Blast Door is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Blast Door is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Blast Door is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Blast Door is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Blast Door, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Kit (Airlock)]]&lt;br /&gt;
* [[Kit (Docking Port)]]&lt;br /&gt;
* [[Kit (Door)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18562</id>
		<title>User talk:Sunspots</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Sunspots&amp;diff=18562"/>
		<updated>2023-11-14T00:10:43Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my talk page, try to put new discussions under a header. There&#039;s no stupid questions, all discussions are encouraged. &lt;br /&gt;
Don&#039;t forget to sign with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
==Linking to new, useful pages==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
I made a list of all [[Craftable items]] but where to put the link to it?&amp;lt;br/&amp;gt;&lt;br /&gt;
On the [[Main Page]] or in the [[Beginner&#039;s Guide]]?&lt;br /&gt;
&lt;br /&gt;
--[[User:LordJakson|LordJakson]] ([[User talk:LordJakson|talk]]) 03:12, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
Hi&amp;lt;br/&amp;gt;&lt;br /&gt;
My vote is for the [[Main Page]]. A non-beginner who may have forgotten&amp;lt;br/&amp;gt;&lt;br /&gt;
something and came to the wiki for help may not think to look at the&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Beginner&#039;s Guide]].&lt;br /&gt;
&lt;br /&gt;
--[[User:ipottinger|Ian Pottinger]]&lt;br /&gt;
&lt;br /&gt;
Main page, or both even should be fine. The wiki is largely self-organising, so people can put stuff where they see fits. If it turns out to be a mess, we&#039;ll find a way. No point in over-organising before we know what information we want/have.  --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 08:31, 1 February 2018 (CST)&lt;br /&gt;
&lt;br /&gt;
==Help with the translation==&lt;br /&gt;
Hi&amp;lt;br/&amp;gt; &lt;br /&gt;
Can I help translating the wiki to Spanish?&lt;br /&gt;
&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 16:02, 8 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
Of course! The wiki is open for everyone. -- [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:33, 12 March 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
But I don&#039;t have enough permission for translate things. Seen that I need be in the &amp;quot;translator&amp;quot; group for that.&lt;br /&gt;
--[[User:alfa5]] ([[User talk:User:alfa5|talk]]) 12:16, 16 March 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
===French translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for french translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:NoNoNeo|NoNoNeo]] ([[User talk:NoNoNeo|talk]]) 12:59, 15 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Hey! Great to see that you&#039;re interested in contributing! Unfortunately, I don&#039;t have the rights to change any groups, it is only available to [https://stationeers-wiki.com/index.php?title=Special:ListUsers&amp;amp;group=bureaucrat users with the Bureaucrat role]. Otherwise, check with [[User talk:Eearslya|Eeasrlya]] if you can&#039;t get a hold of them. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
===German translation===&lt;br /&gt;
&lt;br /&gt;
Hi,&amp;lt;br/&amp;gt; &lt;br /&gt;
I want to help for german translation.&amp;lt;br/&amp;gt; &lt;br /&gt;
May I have the permission for joining the translator group ? [[User:Adi2412|Adi2412]] ([[User talk:Adi2412|talk]]) 07:53, 16 October 2018 (CDT)&lt;br /&gt;
: Hey, that&#039;s great! Check the answer to the same question above though. I can&#039;t do much about it at this point. --[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 09:10, 16 October 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Permissions and funky caching ==&lt;br /&gt;
rights issues with cleanup:&lt;br /&gt;
* [[:Category:Pages_with_broken_file_links]]&lt;br /&gt;
** [[Iron Sheets/en]]&lt;br /&gt;
** [[Lead Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
** [[Nickel Ingot/es]]&lt;br /&gt;
* delete&lt;br /&gt;
** [[Arc_Furance]]&lt;br /&gt;
&lt;br /&gt;
Clear pattern there.&lt;br /&gt;
&lt;br /&gt;
[[:File:ItemWallLight.png]] WTH is going on with the caching there -- Unsigned by [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]]) 23 June 2018&lt;br /&gt;
&lt;br /&gt;
I don&#039;t really get the translation system tbh, it seems to give us these artifacts. What&#039;s the problem with [[:File:ItemWallLight.png]], could you elaborate? [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 13:28, 24 June 2018 (CDT)&lt;br /&gt;
: Uploaded a new version,&amp;lt;br&amp;gt; image doesn&#039;t update,&amp;lt;br&amp;gt; upload it again system said it&#039;s a match to the one already there,&amp;lt;br&amp;gt; force upload anyway and now the old image updates&amp;lt;br&amp;gt;and it still shows the original image, so caching error&amp;lt;br&amp;gt;can&#039;t revert to my old upload either that did magically fix itself because it&#039;s identical according to the database.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Something between &amp;lt;code&amp;gt;database &amp;gt; cache &amp;gt; shown page&amp;lt;/code&amp;gt; is messing up. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
== Wiki article separation and redirects ==&lt;br /&gt;
&lt;br /&gt;
Hi, currently there is a bit of chaos going on as to under which name an article about a Structure or Item should go and whether articles about Items and Structures should be merged or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
(And if merged, which one should be the actual article and which one should be a redirect.)&lt;br /&gt;
&lt;br /&gt;
Until recently, I would have said, that merging articles about Kits/Items with the ones about Structures might be the way to go.&amp;lt;br /&amp;gt;&lt;br /&gt;
But this approach becomes less and less ideal, when you have Kits, that can create multiple Structures. For example the [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
For that reason, I would actually suggest to split up the articles, so that we have one for the Kit/Item and one per Structure variant.&amp;lt;br /&amp;gt;&lt;br /&gt;
This will also lead to less redirects. But it also requires, that there are obvious references between the associated Structures and Kits. It might even be best to put that in the ItemBox and StructureBox macros. Tell me what you think.&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:32, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is an issue, I know. I believe that people will want the information about both parts almost every time, so splitting it up would be somewhat counterproductive. From a sorting and structure standpoint, separation is great though, because then things will get much more nice and tidy.&lt;br /&gt;
&lt;br /&gt;
The game has largely been fluctuating between the two approaches, which is one of the reasons I haven&#039;t really wanted to take a stand for one side or the other before.&lt;br /&gt;
&lt;br /&gt;
In the end though, I think that we should probably split them up, but make it more clear what an item builds, maybe in the item box, or more clearly with something new.&lt;br /&gt;
&lt;br /&gt;
[[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) 16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contributing Guide ==&lt;br /&gt;
&lt;br /&gt;
This comes right along with my previous question.&lt;br /&gt;
&lt;br /&gt;
Should we have some Starter&#039;s Guide for the wiki, similar to how most modern git repos have a CONTRIBUTING file these days?&lt;br /&gt;
&lt;br /&gt;
It would outline basic things on how to organize this wiki, how to create new articles, what goes where in an article, etc.&lt;br /&gt;
&lt;br /&gt;
What do you think?&lt;br /&gt;
&lt;br /&gt;
[[User:F1r3w4rr10r|F1r3w4rr10r]] ([[User talk:F1r3w4rr10r|talk]]) 07:37, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
This is definitely something I&#039;ve wanted to look at. There are a couple of things I&#039;d like to argue for/against, I just don&#039;t want to hop in and change everything around without having a somewhat democratic decision about it.&lt;br /&gt;
&lt;br /&gt;
I created a page a while back which I wanted to draft some ideas on, and use the talk page to discuss format and style: [[Unofficial_Stationeers_Wiki:Style_guide]]. We could start drafting some stuff on there, but we should probably try to include our motivations, either as part of the guide or on the talk page.&lt;br /&gt;
I think it&#039;s worth looking at [https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style Wikipedia MoS], [https://minecraft.gamepedia.com/Minecraft_Wiki:Style_guide Minecraft Wiki Style guide].&lt;br /&gt;
-- Unsigned by [[User:Sunspots|Sunspots]] ([[User talk:Sunspots|talk]]) ~16:14, 1 July 2018 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spam articles being made==&lt;br /&gt;
&lt;br /&gt;
I thought I should ask here about it being possible to do something about the spam articles that currently have been spawned in the &amp;quot;Recent changes&amp;quot; log.&lt;br /&gt;
[[User:Elftherios|Elftherios]] ([[User talk:Elftherios|talk]]) 1699920498 Unix time (2023-11-14T00:08:49+00:00 	[https://tools.ietf.org/html/rfc3339 | RFC 3339])&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Manual_Hatch&amp;diff=18561</id>
		<title>Manual Hatch</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Manual_Hatch&amp;diff=18561"/>
		<updated>2023-11-13T23:56:12Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Fixed the Structurebox to be nice and proper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Manual Hatch&lt;br /&gt;
 | image       = &lt;br /&gt;
 | createdwith = [[Autolathe]]&lt;br /&gt;
 | cost        = 7g [[Iron]], 3g [[Copper]]&lt;br /&gt;
 | stacks      = &lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | image            = &lt;br /&gt;
 | name             = Manual Hatch&lt;br /&gt;
 | power_usage      = n/a&lt;br /&gt;
 | burst_pressure   = 500 kPa&lt;br /&gt;
 | placed_with_item = [[Kit_(Door)|Kit (Door)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Door)]]&lt;br /&gt;
 | decon_with_tool2 = [[Angle Grinder]]&lt;br /&gt;
 | item_rec2        = [[Iron Sheets|Iron Sheet]]&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item1 = [[Iron Sheets|Iron Sheet]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Purpose==&lt;br /&gt;
A Manual Hatch is one type of door created using the [[Kit (Door)]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* The Manual Hatch allows separation between two different rooms.&lt;br /&gt;
* It is &#039;&#039;only&#039;&#039; manually operated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* A [[Welder]] can be used to lock and unlock the hatch once built.&lt;br /&gt;
* The door opens into the edge on the right to where it is constructed when seen from the middle of the block used to construct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
==Construction==&lt;br /&gt;
* 1x [[Kit (Door)]] placed down.&lt;br /&gt;
* 1x [[Iron Sheets]] using a [[Welding Torch]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
==Deconstruction==&lt;br /&gt;
The following tools must be used in order to deconstruct the Door:&lt;br /&gt;
* [[Angle Grinder]].&lt;br /&gt;
* [[Hand Drill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guide (Airlock)]]&lt;br /&gt;
&lt;br /&gt;
* [[Kit (Blast Door)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Manual_Hatch&amp;diff=18560</id>
		<title>Manual Hatch</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Manual_Hatch&amp;diff=18560"/>
		<updated>2023-11-13T23:49:28Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Created the page for Manual Hatch, with information from the [previous] version on Steam as of this writing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Manual Hatch&lt;br /&gt;
 | image       = &lt;br /&gt;
 | createdwith = [[Autolathe]]&lt;br /&gt;
 | cost        = 7g [[Iron]], 3g [[Copper]]&lt;br /&gt;
 | stacks      = &lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | image            = &lt;br /&gt;
 | name             = Manual Hatch&lt;br /&gt;
 | power_usage      = n/a&lt;br /&gt;
 | placed_with_item = [[Kit_(Door)|Kit (Door)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Angle Grinder]]&lt;br /&gt;
 | item_rec1        = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Purpose==&lt;br /&gt;
A Manual Hatch is one type of door created using the [[Kit (Door)]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* The Manual Hatch allows separation between two different rooms.&lt;br /&gt;
* It is &#039;&#039;only&#039;&#039; manually operated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* A [[Welder]] can be used to lock and unlock the hatch once built.&lt;br /&gt;
* The door opens into the edge on the right to where it is constructed when seen from the middle of the block used to construct it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
==Construction==&lt;br /&gt;
* 1x [[Kit (Door)]] placed down.&lt;br /&gt;
* 1x [[Iron Sheets]] using a [[Welding Torch]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
==Deconstruction==&lt;br /&gt;
The following tools must be used in order to deconstruct the Door:&lt;br /&gt;
* [[Angle Grinder]].&lt;br /&gt;
* [[Hand Drill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guide (Airlock)]]&lt;br /&gt;
&lt;br /&gt;
* [[Kit (Blast Door)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Door)&amp;diff=18559</id>
		<title>Kit (Door)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Door)&amp;diff=18559"/>
		<updated>2023-11-13T23:30:25Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added &amp;quot;Manual Hatch&amp;quot; to the options the kit can be used to construct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Construction]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Door)&lt;br /&gt;
 | image       = [[File:ItemKitDoor.png]]&lt;br /&gt;
 | stacks      = yes&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Autolathe]]&lt;br /&gt;
 | cost        = 3g [[Copper Ore]], 7g [[Iron Ore]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Purpose== &lt;br /&gt;
A Kit (Door) is used to build a [[Portal]] that is suitable for separating differing atmospheric environments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Characteristics==&lt;br /&gt;
All variants of Kit (Door) share the following characteristics:&lt;br /&gt;
* They are guaranteed to be airtight.&lt;br /&gt;
* They have relatively low resistance to [[Pressure]] on the data and power side compared to other [[Portal]]s.&lt;br /&gt;
* They have relatively low resistance to [[Damage]] compared to other [[Portal]]s.&lt;br /&gt;
* They can be used in the construction of an [[Guide_(Airlock)|Airlock]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==Variants==&lt;br /&gt;
[[File:Stationeers-doors.png|thumb|various types of door that can be built from this kit]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Variant !! Requirements || Pressure rupture point (kPa)|| [[Power]] draw (Watts)&lt;br /&gt;
|-&lt;br /&gt;
| [[Composite_Door|Composite Door]] || 1 x Kit (Door) || 300||10&lt;br /&gt;
|-&lt;br /&gt;
| [[Glass_Door|Glass Door]] || 1 x Kit (Door) || 200||25&lt;br /&gt;
|-&lt;br /&gt;
| [[Composite_Roll_Cover|Composite Roll Cover]] || 1 x Kit (Door) || 200||n/a&lt;br /&gt;
|-&lt;br /&gt;
| [[Manual_Hatch|Manual Hatch]] || 1 x Kit (Door) || 500||n/a&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Manufacture==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Manufacturer !! Requirements &lt;br /&gt;
|-&lt;br /&gt;
| [[Autolathe]] || 500 [[Power]], 7g [[Iron]], 3g [[Copper]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Recycling==&lt;br /&gt;
Kit (Door)&#039;s can be recycled using a [[Recycler]] in conjunction with a [[Centrifuge]] to yield #g [[Iron]] and #g [[Copper]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==Destruction==&lt;br /&gt;
Kit (Door)&#039;s can be destroyed using a [[Arc Furnace]], a [[Furnace]] or with multiple shots from a [[Weapon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Kit (Airlock)]]&lt;br /&gt;
* [[Kit (Blast Door)]]&lt;br /&gt;
* [[Kit (Docking Port)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eleftherios</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=16269</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=16269"/>
		<updated>2023-07-31T09:33:26Z</updated>

		<summary type="html">&lt;p&gt;Eleftherios: Added &amp;quot;Deep Miner&amp;quot; to Mining list in the Structures &amp;quot;tab&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
       &amp;lt;div class=&amp;quot;small-12 column main-banner text-center&amp;quot;&amp;gt;&lt;br /&gt;
            [[Image:Wiki_home_banner.png|center|link=https://stationeers.com/]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;Welcome to [[Special:MyLanguage/Stationeers|Stationeers]] Unofficial Wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall!&lt;br /&gt;
                To obtain your copy, go to https://stationeers.com or purchase Early Access on [http://store.steampowered.com/app/544550/Stationeers/ Steam].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord] or [https://www.reddit.com/r/Stationeers/ Reddit].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
                &amp;lt;p&amp;gt;&lt;br /&gt;
                [https://stationeering.com/versions/recent Stationeers Version History]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-tasks fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;&#039;&#039;&#039;[[Special:MyLanguage/Beginner&#039;s Guide|Beginner&#039;s Guide]]&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide (Airlock)|Guide (Airlock)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide (Farming)|Guide (Farming)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Technical Standards |Technical Standards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Air_Filtration_System|Air Filtration System]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Craftable items|List of all craftable items]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Constructing and Deconstructing Walls|Constructing and Deconstructing Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Dedicated_Server_Guide|Dedicated server guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[SystemD_Server_Guide|Setting up a Linux dedicated server using SystemD]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Starting Gear|Starting Gear]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide_(Modding)|Modding the Game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Power_Tips_and_Tricks|Power Tips and Tricks for early game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;User Made Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cheat Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Research Tree]] (Wiki Page)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://goo.gl/TsdqfM Silent1&#039;s Cheat Sheet] by silent1 (Reference sheet)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Atmospheric Components Quick Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Energy Storage Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Tutorial&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230358763 Building your first base] by Sunspots (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230373894 Hardly&#039;s List of Lamentable Mistakes] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1253687517 Tutorial Video Series] by Rhadamant (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Modding&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Adding new worlds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Automation&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Auto_Night_Lights Auto Night Lights circuit] by DocRabbit (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Simple_Arc_Furnace_Automation Simple Arc Furnace Automation] by itsjusty0gurt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Automated_Arc_Furnace Automated Arc Furnace] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Automated_Coal_Generator Automated Coal Generator] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1251261186 Simple Stacker Automatisation] by Arran Chace (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232888907 Super Simple Autocycling Airlock] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1231660909 Super Simple Steel Smelting] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://stationeers-wiki.com/Semi-Automatic_Autolathe Semi-Automatic Autolathe] by Korbah (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Satellite_Tracking Automatic Satellite Tracking] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Easy_Auto_Arc_Furnace Easy Automated Arc Furnace] by Sarstan (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Solar_Logic_Circuits_Guide|Solar Panel Control using Logic Gates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[grow_light_automation|Simple logic automation of grow-light]]&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Atmospherics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1283505695 25 Watt Passive Cooling Solution] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Automated Temperature Regulation]] by Jaffa (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Basic Canister Mixing Setup]] by Viperel (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Temperature independent fuel mixing]] by Wark (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1271148797 Canister handling made easy] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232718432 HELP! My welder fuel is gone!] by Moomanji (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1256512507 Logic Thermostat 20-25C] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1248037824 Pipe Regulators 101] by NugunsKnight (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1245663146 Simple Gas Filtration System] by Wesir (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1293043168 Thermostat or Filtration with Buffer] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Custom_Airlock_IC10 Custom Airlock with IC10] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Logic&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=2407406977 2 chip battery charge Display] by trucksarenoisy (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Always-on circuit guide|Always-On- / Auto-Restart- Circuit]] by Raumfahrtdoc (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced IC10 Programming]] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Dead Simple Light Switch]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/workshop/filedetails/discussion/1517633472/1735465524705571551/ How to use IC scripts from the workshop] By DirtyRat (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Logic Pulse Former]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Timing Circuit|Timer circuit]] by MrBigras (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1236169037 Slightly-Less-Simple Logic Units] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1536155985 The ultimate power display] by adamkk03 (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=2356339571 Weather Station Guide] by Applesauce (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Math&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pressure, Volume, Quantity, and Temperature]] by Micro&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Furnace temperature and pressure math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cubes fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Worlds&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;See [[Worlds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;[[Venus]]&amp;lt;/li&amp;gt; &lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:50--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:51--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cubes fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ores&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Ores|Ores]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Cobalt)|Cobalt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Copper)|Copper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Gold)|Gold]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Iron)|Iron]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Lead)|Lead]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Nickel)|Nickel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Silicon)|Silicon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Silver)|Silver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Mix|Reagent Mix]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Solid Fuels&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Coal)|Coal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Uranium)|Uranium]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Charcoal|Charcoal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Frozen Gases&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Oxite)|Oxite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Volatiles)|Volatiles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Water)|Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Nitrice)|Nitrice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-filter fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ingots&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Basic&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Copper)|Copper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Cobalt)|Cobalt]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Gold)|Gold]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Iron)|Iron]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Lead)|Lead]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Nickel)|Nickel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Silicon)|Silicon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Silver)|Silver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fuel&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ItemSolidFuel|Solid Fuel (Hydrocarbon)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Alloys&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Constantan)|Constantan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Electrum)|Electrum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Invar)|Invar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Solder)|Solder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Steel)|Steel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Superalloys&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Astroloy)|Astroloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Hastelloy)|Hastelloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Inconel)|Inconel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Stellite)|Stellite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Waspaloy)|Waspaloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:53--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-spinner fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gases&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-5 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elements&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pollutant|Pollutants (X)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Volatiles|Volatiles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-7 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Compounds&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mixtures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:61--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-wrench fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Hand Tools&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Construction&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Arc Welder|Arc Welder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Angle Grinder|Angle Grinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Authoring Tool|Authoring Tool]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Crowbar|Crowbar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Data Disk|Data Disk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hand Drill|Hand Drill]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Screwdriver|Screwdriver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Spray Paint|Spray Paint]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Welding Torch|Welding Torch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wire Cutters|Wire Cutters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Wreckage Constructor|Wreckage Constructor]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wrench|Wrench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Dirt Canister|Dirt Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ground Penetrating Radar|Ground Penetrating Radar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Drill|Mining Drill]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Drill (Heavy)|Mining Drill (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pickaxe|Pickaxe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Terrain Manipulator|Terrain Manipulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Location Markers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Chem Light|Chem Light]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Small Flag)|Small Flag]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Road Flare|Road Flare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tracking Beacon|Tracking Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Duct Tape|Duct Tape]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fire Extinguisher|Fire Extinguisher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handheld Tablet|Handheld Tablet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced Tablet|Advanced Tablet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Handheld Scanner|Handheld Scanner]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Labeller|Labeller ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Light|Portable Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Space Cleaner|Space Cleaner]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Weapons&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ammo_Box|Ammo Box]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Energy Pistol|Energy Pistol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Energy Rifle|Energy Rifle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fire Arm SMG|Fire Arm SMG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hand Grenade|Hand Grenade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handgun|Handgun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handgun Magazine|Handgun Magazine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lightsword|Lightsword]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Remote Detonator|Remote Detonator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Remote Explosive|Remote Explosive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/SMG Magazine|SMG Magazine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:62--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-tasks fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cartridges&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge|Cartridges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Access Control)#Access_Control|Access Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Atmos Analyzer)#Atmos_Analyzer|Atmos Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Configuration)#Configuration|Configuration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (eReader)#eReader|eReader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (GPS)#GPS|GPS]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Medical Analyzer)#Medical_Analyzer|Medical Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Network Analyzer)#Network_Analyzer|Network Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Ore Scanner)#Ore_Scanner|Ore Scanner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Ore Scanner (Color))|Ore Scanner (Color)]]&amp;lt;/li&amp;gt;&amp;lt;!--Cannot have a proper hashtag directive to autoscroll to the content on cartridge page--&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Tracker)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:63--&amp;gt; &amp;lt;div class=&amp;quot;large-6 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Organ|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Radiator)|Liquid Pipe Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid + Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister Smart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Connector)|Liquid Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/(Kit) SDB Silo|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Filters&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Heavy Filter|Heavy Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Medium Filter|Medium Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:71--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Autolathe)|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Electronics Printer)|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydraulic Pipe Bender)|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tool Manufactory)|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Security Printer)|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Oven)|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Packaging Machine)|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Fabricator)|Fabricator]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Organics Printer)|Organics Printer]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators (Tier Two)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronics Printer (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Hydraulic Pipe Bender (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Manufactory (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
       &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Structure&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Doors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Airlock_Gate)|Airlock Gate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Blast Door)|Blast Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port)|Dock Port Side]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port)|Dock Ship Side]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Composite Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Composite Roll Cover]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Glass Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elevators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Elevator)|Elevator Level]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Elevator)|Elevator Shaft]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder End]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder Platform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stairs)|Stairs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Frames&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Frames|Iron Frames]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Frames|Steel Frames]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Floors &amp;amp; Walls&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Insulation|Insulation]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arched Wall)|Arched Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cladding)|Cladding]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Flat Wall)|Flat Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Floor Grating)|Floor Grating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Geometric Wall)|Geometric Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Iron Walls)|Iron Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Padded Wall)|Padded Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall)|Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Railing)|Industrial Railing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Railing)|Elegant Railing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Lights&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Flashing Light)|Flashing Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Diode Slide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|LED]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Battery)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long Angled)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long Wide)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Signs&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sign)|Sign]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Astroloy Sheets|Astroloy Sheets]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Vehicles&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Rovers and Shuttles&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Rover Frame)|Rover (Cargo)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Rover Mk I)|Rover (Mk I)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Robot|Robot]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Modular Rocket&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Large)|Engine Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Medium)|Engine Medium]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Small)|Engine Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Control Chair]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Gyroscope)|Gyroscope]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Stellar Anchor)|Stellar Anchor]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Torpedo Launcher)|Torpedo Launcher]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Turret)|Turret]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Launch Pad)|Launch Pad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Automation)|Automation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Cargo)|Cargo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Command)|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Coupling)|Coupling]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Engine)|Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Fueltank)|Fuel Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Ice Mining)|Ice Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Ore Mining)|Ore Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Salvage)|Salvage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Silo)|Silo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:81--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Personal&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Soft Suit&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/EVA Suit|EVA Suit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Space Helmet|Space Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Spacepack|Spacepack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hard Suit&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit|Hardsuit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Backpack|Hardsuit Backpack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Helmet|Hardsuit Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Jetpack|Hardsuit Jetpack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Marine&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Armor|Marine Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Helmet|Marine Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Uniforms&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Jump Suit (Orange)|Jump Suit (Orange)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Uniform Comander|Uniform Comander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Uniform|Marine Uniform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Accessories&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glasses|Glasses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Night Vision Goggles|Night Vision Goggles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Access Card|Access Card]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Credit Card|Credit Card]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Belt|Mining Belt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool Belt|Tool Belt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Headwear&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Headlamp|Headlamp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Hat|Hat]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:82--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Connector)|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Circuitboard (Camera Display)|Camera Display]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Motherboard (Manufacturing)|Manufacturing]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Security Camera|Security Camera]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:90--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:91--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Furniture&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Entertainment&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Book|Book]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Basket|Basket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Basket Ball|Basket Ball]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Coffee_Mug|Coffee Mug]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Meteorite|Meteorite]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Furniture]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Plinth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Control Chair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Chairs)|Chairs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Tables)|Tables]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Powered Bench|Powered Bench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beds)|Bed]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cryo Tube)|Cryo Tube]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sleeper)|Sleeper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Cardboard Box|Cardboard Box]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Container Mount)|Container Mount]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Crate)|Crate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Locker)|Locker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Locker)|Locker (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Suit Storage)|Suit Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Fridge (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Fridge (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Animals&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Character Player|Character Player]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Grounder|Grounder]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Color Dye|Color Dye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Reagents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Pill (Stun)|Pill (Stun)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;	&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:93--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Lore&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Factions&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Agrizero (Faction)|Agrizero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Asura Biomedia (Faction)|Asura Biomedia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[CHAC (Faction)|CHAC]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ExMin (Faction)|ExMin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[GeFabrik (Faction)|GeFabrik]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Hiiragi (Faction)|Hiiragi]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Norsec (Faction)|Norsec]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ODA (Faction)|ODA]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Recurso Espaciais (Faction)|Recurso Espaciais]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Sinotai (Faction)|Sinotai]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[TK Systems (Faction)|TK Systems]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Xigo (Faction)|Xigo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Stationeers (Faction)|Stationeers]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:100--&amp;gt;&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
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		<author><name>Eleftherios</name></author>
	</entry>
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