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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Inky19</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
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	<updated>2026-04-04T09:18:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Cartridge&amp;diff=22205</id>
		<title>Cartridge</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Cartridge&amp;diff=22205"/>
		<updated>2024-09-09T23:16:34Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Added reference to the Access Controller page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Access Controller)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Security Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Atmos Analyzer)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Medical Analyzer)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (eReader)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (GPS)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Network Analyzer)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Configuration)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Ore Scanner)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Ore Scanner (Color))&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]], 10g [[Electrum]], 10g [[Invar]], 5g [[Constantan]], 5g [[Solder]], 5g [[Silicon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cartridge (Tracker)&lt;br /&gt;
 | image       = [[File:ItemCartridge.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!----&amp;gt;&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Cartridges are used in [[Handheld Tablet|Handheld Tablets]], which can carry one, and [[Advanced Tablet|Advanced Tablets]], which can carry two. Their functionality changes depending on the cartridge.&lt;br /&gt;
&lt;br /&gt;
Cartridges are made in the [[Electronics Printer]] and in the [[Security Printer]] (Cartridge (Access Controller)) and the player starts will several of them in their [[Starting Gear]].&lt;br /&gt;
&lt;br /&gt;
== Access Controller == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Access Control cartridge allows the user to see and change the access of manufacturing machines like the [[Autolathe]], [[Kit_(Door)|Doors]] or [[Power_Controller|Area Power Controllers]]. By default, everything placed will have no access controls set. When one or more controls are present, the controlled object will be unavailable to any stationeer without the prerequisite [[Access_Card|Access Card]]. This can be crafted at the [[Kit_(Security_Printer)|Security Printer]].&lt;br /&gt;
&lt;br /&gt;
See the page [[Access Controller]] for more details.&lt;br /&gt;
&lt;br /&gt;
== Atmos Analyzer == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The atmos analyzer cartridge allows the tablet to inspect the atmosphere of the current room, giving pressure, concentrations of each gas, as well as the molar quantity of the gasses. This information applies to the large-grid cube of atmosphere the tablet is in. Pointing the tablet at a pipe or tank will give the same information for either the contents of the tank or the contents of the entire pipe network.&lt;br /&gt;
&lt;br /&gt;
== Medical Analyzer == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scans the users organs for their health state.&lt;br /&gt;
&lt;br /&gt;
== eReader == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The eReader provides a database of items and recipes to create. It also provides the information as to which machine is needed, power consumed to craft, and temperature/pressure required (furnace recipes). Using the scroll wheel will scroll through the items. There are a lot of items and there is not currently a search function.&lt;br /&gt;
&lt;br /&gt;
== GPS == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This cartridge displays your current location in X,Y,Z Coordinates.&lt;br /&gt;
&lt;br /&gt;
== Network Analyzer == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The network analyzer cartridge is used to monitor the current, potential, and actual wattage of a line.&lt;br /&gt;
And list the connected devices on a network.&lt;br /&gt;
&lt;br /&gt;
== Configuration == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Configuration cartridge will read off the [[:Category:Data Network|Data Network]] values within an appliance or structure.&lt;br /&gt;
&lt;br /&gt;
== Ore Scanner == &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ore scanner cartridges are used with the [[Handheld Tablet]] to scan for minerals underground. Mineral types are not identified and output is shown as black and white.&lt;br /&gt;
&lt;br /&gt;
== Ore Scanner (Color) == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ore scanner cartridges are used with the [[Handheld Tablet]] to scan for minerals underground. Mineral types are displayed in different colors:&lt;br /&gt;
&lt;br /&gt;
* Orange = [[Ice (Nitrice)]]&lt;br /&gt;
* Green = [[Ice (Water)]]&lt;br /&gt;
* Magenta = [[Ore (Copper)]], [[Ice (Volatiles)]]&lt;br /&gt;
* Blue = [[Silicon]], [[Ore (Gold)]]&lt;br /&gt;
* Red = [[Ore (Iron)]]&lt;br /&gt;
* Yellow = [[Ice (Oxite)]], [[Coal]]&lt;br /&gt;
* Cyan = [[Ore (Uranium)]]&lt;br /&gt;
* White = [[Ore (Cobalt)]], [[Ore (Nickel)]], [[Ore (Silver)]]&lt;br /&gt;
&lt;br /&gt;
== Tracker == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tracker cartridge will enable the tablet to point the direction and provide the distance to a [[Beacon]] or a portable [[Tracking Beacon]] that is on or to another player. Using the scroll wheel will allow different targets to be selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Access_Controller&amp;diff=22204</id>
		<title>Access Controller</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Access_Controller&amp;diff=22204"/>
		<updated>2024-09-09T23:14:40Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Sorted list. Added Proximity and Occupancy sensors. Minor formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Cartridge (Access Controller)&lt;br /&gt;
| image = [[File:CartridgeAccessController.png]]&lt;br /&gt;
| prefabhash = -1634532552&lt;br /&gt;
| prefabname = CartridgeAccessController&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.Cartridge&lt;br /&gt;
| sorting_class = SortingClass.Default&lt;br /&gt;
| recipe_machine1 = Security Printer&lt;br /&gt;
| recipe_cost1 = 1g [[Iron]], 5g [[Gold]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
The Access Controller [[Cartridge]] is a [[tablet]] cartridge that allows you to lock certain appliances and block usage to anyone who isn&#039;t holding the specified [[Access Card]]. A [[Security Printer]] can be used to print the Access Controller [[Cartridge]] and colored [[Access Card]]s.&lt;br /&gt;
&lt;br /&gt;
With tablet powered on and in hand, aim it at the device. The right side of the tablet displays the colors that are authorized for the device. All other colors are not authorized. Only users with a matching colored access card will then be able to use the device. If multiple colors are authorized, only one of them needs to match. The left side of the tablet is used to select a color. Holding left mouse button will toggle that color in the list of authorized colors.&lt;br /&gt;
&lt;br /&gt;
Here is an incomplete list of devices that can be affected by an Access Controller. &lt;br /&gt;
{{warning|Access Controller will never prevent deconstruction, which also clears access controls. So a device that is deconstructed and reconstructed will be usable by anyone.}} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Device !! Effects of Access Control&lt;br /&gt;
|-&lt;br /&gt;
| Area Power Controllers || &lt;br /&gt;
* Prevents toggle of power switch and removal of battery. Does not prevent opening or closing the cover.&lt;br /&gt;
|-&lt;br /&gt;
| Automated Hydroponics || &lt;br /&gt;
* Prevents operation of all switches and buttons.&lt;br /&gt;
* Prevents manual insertion of items.&lt;br /&gt;
|-&lt;br /&gt;
| Centrifuge || &lt;br /&gt;
* Prevents operation of power switch and ejection lever.&lt;br /&gt;
* Prevents manual insertion of items.&lt;br /&gt;
|-&lt;br /&gt;
| Crates, Lockers, and Shelves|| &lt;br /&gt;
* Prevents opening or closing of the lid.&lt;br /&gt;
* Prevents insertion or removal of items.&lt;br /&gt;
* Does not prevent attaching or detaching from a crate mount.&lt;br /&gt;
|-&lt;br /&gt;
| Doors (incl. manual doors) || &lt;br /&gt;
* Prevents operation of control panel.&lt;br /&gt;
* Does not prevent manual operation of door while door is unpowered.&lt;br /&gt;
* Does not prevent operation of door from an external console. If console prevents manual operation, then an access card will not override this setting.&lt;br /&gt;
* This combination of effects means that access control has no practical use with Internal Doors or the Blast Door since they do not have a control panel.&lt;br /&gt;
|-&lt;br /&gt;
| Ice Crusher || &lt;br /&gt;
* Prevents operation of power switch.&lt;br /&gt;
* Prevents manual insertion of items.&lt;br /&gt;
|-&lt;br /&gt;
| Light (including Grow Light) || &lt;br /&gt;
* Does not prevent manual operation of light.&lt;br /&gt;
* Does prevent insertion or removal of battery from [[Wall Light (Battery)]].&lt;br /&gt;
|-&lt;br /&gt;
| Logic Switch || &lt;br /&gt;
* Prevents interaction with all dials, levers, buttons, and the cover to the Important Button.&lt;br /&gt;
* Does not prevent adjustment of the Increase and Decrease adjustment screws for the Dial.&lt;br /&gt;
|-&lt;br /&gt;
| Occupancy Sensor || &lt;br /&gt;
* Prevents activation of the sensor.&lt;br /&gt;
|-&lt;br /&gt;
| OGRE || &lt;br /&gt;
* Prevents operation of all switches and buttons.&lt;br /&gt;
|-&lt;br /&gt;
| Printers &lt;br /&gt;
([[Autolathe]], [[Hydraulic Pipe Bender]], [[Electronics Printer]], [[Tool Manufactory]], and [[Security Printer]]; along with their Mk2 versions.)) &lt;br /&gt;
|| &lt;br /&gt;
* Prevents operation of all buttons, switches, and levers.&lt;br /&gt;
* Prevents manual insertion of resources.&lt;br /&gt;
|-&lt;br /&gt;
| Proximity Sensor || &lt;br /&gt;
* Prevents activation of the sensor.&lt;br /&gt;
|-&lt;br /&gt;
| Recycler || &lt;br /&gt;
* Prevents operation of power switch.&lt;br /&gt;
* Prevents manual insertion of items.&lt;br /&gt;
|-&lt;br /&gt;
| Research Machine || &lt;br /&gt;
* Prevents operation of all switches, buttons, and levers. This includes the research select and activate buttons.&lt;br /&gt;
* Prevents manual insertion of items.&lt;br /&gt;
|-&lt;br /&gt;
| Small Fridge || &lt;br /&gt;
* Prevents operation of door.&lt;br /&gt;
* Prevents insertion and removal of items.&lt;br /&gt;
* Note that the Large Fridge cannot be targeted by the Access Controller. (Bug: [https://stationeers.atlassian.net/browse/STAT-3063 STAT-3063])&lt;br /&gt;
|-&lt;br /&gt;
| Solid Fuel Generator || &lt;br /&gt;
* Prevents operation of power switch.&lt;br /&gt;
* Prevents manual insertion or removal of items.&lt;br /&gt;
|-&lt;br /&gt;
| Station Battery || &lt;br /&gt;
* Prevents toggle of power switch.&lt;br /&gt;
|-&lt;br /&gt;
| Suit Storage || &lt;br /&gt;
* Prevents operation of power switch.&lt;br /&gt;
* Prevents insertion or removal of items.&lt;br /&gt;
|-&lt;br /&gt;
| Transformer (Large) || &lt;br /&gt;
* Prevents operation of power switch.&lt;br /&gt;
* Does not prevent operation of output dial.&lt;br /&gt;
* Access Controller cannot target Transformer (Small).&lt;br /&gt;
|-&lt;br /&gt;
| Vending Machine and Refrigerated version || &lt;br /&gt;
* Prevents operation of all switches and buttons. This includes the item selection interface and VEND button.&lt;br /&gt;
* Prevents manual insertion of items.&lt;br /&gt;
* Does not prevent adjustment of stack size dial.&lt;br /&gt;
|-&lt;br /&gt;
| Window Shutter || &lt;br /&gt;
* Does not prevent opening or closing the shutter, which is the only thing you can do with it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Devices that cannot be affected by the Access Controller:&lt;br /&gt;
* Controller&lt;br /&gt;
* Battery Charger&lt;br /&gt;
* Computer&lt;br /&gt;
* Portable Solar Panel&lt;br /&gt;
* IC Housing&lt;br /&gt;
* Logic I/O&lt;br /&gt;
* Logic Memory&lt;br /&gt;
* Logic Processor&lt;br /&gt;
* Logic Transmitter&lt;br /&gt;
* Powered Table&lt;br /&gt;
* Appliances (Anything that plugs into a Powered Table.)&lt;br /&gt;
* Large Fridge (Although the Small Fridge can be affected.)&lt;br /&gt;
* Active Vent&lt;br /&gt;
* Advanced Composter&lt;br /&gt;
* Furnace or Advanced Furnace&lt;br /&gt;
* Furniture&lt;br /&gt;
* Gas Fuel Generator&lt;br /&gt;
* Gyroscope&lt;br /&gt;
* Hydroponics Station&lt;br /&gt;
* Large Extendable Radiator&lt;br /&gt;
* AIMeE&lt;br /&gt;
* Gas Fuel Generator&lt;br /&gt;
* Stirling Engine&lt;br /&gt;
* Power Transmitter (and Omni version)&lt;br /&gt;
* Pressure Plate&lt;br /&gt;
* Spawn Point (mounted or otherwise)&lt;br /&gt;
* Rover Mk1&lt;br /&gt;
* Rover Cargo&lt;br /&gt;
* Satellite Dish&lt;br /&gt;
* Sleeper&lt;br /&gt;
* Sorter&lt;br /&gt;
* Stacker&lt;br /&gt;
* Transformer (Small)&lt;br /&gt;
* Water Bottle Filler&lt;br /&gt;
* Weather Station&lt;br /&gt;
* Wall Cooler&lt;br /&gt;
* Wall Heater&lt;br /&gt;
* SDB Silo&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22203</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22203"/>
		<updated>2024-09-09T05:44:10Z</updated>

		<summary type="html">&lt;p&gt;Inky19: SolarAngle in horizontal mode has the oppsite value of the horizontal parameter (for some reason...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Daylight, Motion, Gas, Occupancy or Proximity Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | prefab_name      = StructureDaylightSensor&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | image            = [[File:StructureDaylightSensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | prefab_name      = StructureMotionSensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | prefab_name      = StructureGasSensor&lt;br /&gt;
 | power_usage      = 1W&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | prefab_name      = StructureOccupancySensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:StructureOccupancySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Proximity Sensor&lt;br /&gt;
 | prefab_hash      = 568800213&lt;br /&gt;
 | prefab_name      = StructureProximitySensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:StructureProximitySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensors are used to detect various parameters of their surroundings. &amp;lt;br/&amp;gt;&lt;br /&gt;
Only the [[Sensors#Daylight_Sensor|Daylight Sensor]] can be accessed directly by pointing at it. The other sensors require a [[Handheld Tablet]] with a [[Cartridge#Configuration|Configuration Cartridge]] to be accessed manually.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their outputs can also be accessed using a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] or an [[Integrated Circuit (IC10)|Integrated Circuit]] inserted in an [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network. The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal.png|Horizontal parameter&lt;br /&gt;
File:Daylight sensor vertical.png|Vertical parameter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Modes ==&lt;br /&gt;
{{warning|While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties.&lt;br /&gt;
While &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical mode&amp;lt;/kbd&amp;gt; have the same value, &#039;&#039;&#039;&amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Horizontal mode&amp;lt;/kbd&amp;gt; have opposite values&#039;&#039;&#039; (inverted sign).}} &lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] and  [[Kit_(Logic_Memory)|Memory chip]], or with an [[Integrated Circuit (IC10)|Integrated Circuit]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Default || The sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Horizontal || Returns the angle from the position of the source of light parallel to the surface of the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vertical || The sensor measures the angle from the position of the light source perpendicular to the surface of the sensor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal mode.png|Values of SolarAngle in Horizontal mode&lt;br /&gt;
File:Daylight sensor vertical.png|Values of SolarAngle in Vertical mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
* On the Moon/space : &amp;lt;br/&amp;gt; &#039;&#039;&#039;Note: these values are approximation and may vary slightly because of realistic orbital simulation&#039;&#039;&#039;&lt;br /&gt;
** If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
** If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
** If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
** If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
** If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
== Solar tracking ==&lt;br /&gt;
&lt;br /&gt;
Tracking the sun using a Daylight Sensor allow [[Solar_Panel|Solar Panels]] to be more efficient by making them perpendicular to the light rays. &amp;lt;br/&amp;gt;&lt;br /&gt;
However, the orientation of the Daylight Sensor and Solar Panels must be taken into account and a [[Kit_(Logic_Processor)#Math_Unit|Math Unit]] may be required to correct the offset. &amp;lt;br/&amp;gt;&lt;br /&gt;
This [[Solar_Logic_Circuits_Guide|guide]] explains in detail how to set up a solar tracking circuit for solar panels.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|w=1|SolarAngle mode|multiple=3|0|Default|1|Horizontal|2|Vertical}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if the device is running, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Horizontal|Float|w=1|Same absolute value &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode but with an inverted sign}}&lt;br /&gt;
{{Data Parameters/row|Vertical|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|SolarAngle|Float|w=0|See [[Sensors#Modes|Modes]] above. Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=1|0 if Off, 1 if On}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SolarIrradiance|Float|w=0|The current solar irradiance (in W/m²)}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor is activates when a player or a non static object (such as a thrown item or a portable device) enters the large grid cube where the sensor is located, and deactivates when there are no more players or objects. Despite its name, the sensor will stay activated even if the entity does not move inside the cube.&amp;lt;br/&amp;gt;&lt;br /&gt;
This sensor can be useful to build systems that activate when the player is in a specific position (such as automatic doors for example). To check an entire room or area, see [[Sensors#Occupancy_Sensor|Occupancy Sensor]] and [[Sensors#Proximity_Sensor|Proximity Sensor]].&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if an entity is detected, 0 otherwise. Even though the game consider it writable, trying to write this variable won&#039;t actually its value.}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Integer|w=0|Number of detected entities}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=1|0 if Off, 1 if On (has no effect)}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, temperature and gases ratio.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius. To convert, use Celsius + 273.15 = Kelvin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The gas sensor has no Input parameters, it&#039;s a read only device.&#039;&#039;&#039;&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Pressure|Float|w=0|In kPa}}&lt;br /&gt;
{{Data Parameters/row|Temperature|Float|w=0|In Kelvin}}&lt;br /&gt;
{{Data Parameters/row|Combustion|Boolean|w=0|1 if the atmosphere is on fire, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygen|Boolean|w=0|Ratio of gaseous [[Oxygen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioHydrogen|Boolean|w=0|Ratio of gaseous Hydrogen in the atmosphere (Hydrogen is deprecated and has been replaced by [[Volatiles]])}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxide|Boolean|w=0|Ratio of gaseous [[Carbon Dioxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogen|Boolean|w=0|Ratio of gaseous [[Nitrogen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutant|Boolean|w=0|Ratio of gaseous [[Pollutant]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatiles|Boolean|w=0|Ratio of gaseous [[Volatiles]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxide|Boolean|w=0|Ratio of gaseous [[Nitrous Oxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioSteam|Boolean|w=0|Ratio of gaseous [[Water]] in the atmosphere}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygen|Boolean|w=0|Ratio of liquid [[Oxygen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidHydrogen|Boolean|w=0|Ratio of liquid Hydrogen in the atmosphere (Hydrogen is deprecated and has been replaced by [[Volatiles]])}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxide|Boolean|w=0|Ratio of liquid [[Carbon Dioxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogen|Boolean|w=0|Ratio of liquid [[Nitrogen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutant|Boolean|w=0|Ratio of liquid [[Pollutant]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatiles|Boolean|w=0|Ratio of liquid [[Volatiles]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxide|Boolean|w=0|Ratio of liquid [[Nitrous Oxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioWater|Boolean|w=0|Ratio of liquid [[Water]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutedWater|Boolean|w=0|Ratio of liquid [[Polluted Water]] in the atmosphere}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The Occupancy Sensor detects the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Note: You can determine if a room is define by using the [[Cartridge#Atmos_Analyzer|Atmos Analyzer]] [[Cartridge]] with the [[Handheld_Tablet|tablet]]. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike to the [[Sensors#Motion_Sensor|Motion Sensor]], the Occupancy Sensor does not detect other entities such as thrown items or portable devices.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Occupancy Sensor can be configured with a [[Cartridge#Atmos_Analyzer|Access Controller]] [[Cartridge]] in a [[Handheld_Tablet|tablet]] to only detect and report players equipped with a specific [[Access Card]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This sensor can be great for systems that need to be activated when a player enters or leaves a room, such as lighting and other machines to preserve energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
To detect players outside of a base or in a certain part of room only, the [[Sensor#Motion_Sensor|Motion Sensor]] and the [[Sensor#Proximity_Sensor|Proximity Sensor]] can be used.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The occupancy sensor has no Input parameters, it&#039;s a read only device.&#039;&#039;&#039;&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=0|1 if a player is detected, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Integer|w=0|Number of players detected}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Proximity Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The Proximity Sensor will detect players inside a spherical zone with a radius set by the &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter. This value can be up to 250m and can be set using the dial on the sensor. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Note: By pressing the Quantity Change key, you can increment by 10 instead of 1 when using the dial.&#039;&#039;&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Like the [[Sensors#Occupancy_Sensor|Occupancy Sensor]], the Proximity Sensor can be configured with a [[Cartridge#Atmos_Analyzer|Access Controller]] [[Cartridge]] in a [[Handheld_Tablet|tablet]] to only detect and report players equipped with a specific [[Access Card]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Unlike to the [[Sensors#Motion_Sensor|Motion Sensor]], the Proximity Sensor does not detect other entities such as thrown items or portable devices.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=0|1 if a player is detected, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Setting|Float|w=1|Range of the sensor in meter (0 to 250}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Integer|w=0|Number of players detected}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Daylight_sensor_horizontal_mode.png&amp;diff=22202</id>
		<title>File:Daylight sensor horizontal mode.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Daylight_sensor_horizontal_mode.png&amp;diff=22202"/>
		<updated>2024-09-09T05:33:51Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Value of SolarAngle with a Daylight Sensor in Horizontal mode}}&lt;br /&gt;
|date=2024-09-09&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22201</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22201"/>
		<updated>2024-09-09T05:08:21Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Updated Occupancy Sensor. Added Proximity Sensor. Minor formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Daylight, Motion, Gas, Occupancy or Proximity Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | prefab_name      = StructureDaylightSensor&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | image            = [[File:StructureDaylightSensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | prefab_name      = StructureMotionSensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | prefab_name      = StructureGasSensor&lt;br /&gt;
 | power_usage      = 1W&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | prefab_name      = StructureOccupancySensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:StructureOccupancySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Proximity Sensor&lt;br /&gt;
 | prefab_hash      = 568800213&lt;br /&gt;
 | prefab_name      = StructureProximitySensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:StructureProximitySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensors are used to detect various parameters of their surroundings. &amp;lt;br/&amp;gt;&lt;br /&gt;
Only the [[Sensors#Daylight_Sensor|Daylight Sensor]] can be accessed directly by pointing at it. The other sensors require a [[Handheld Tablet]] with a [[Cartridge#Configuration|Configuration Cartridge]] to be accessed manually.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their outputs can also be accessed using a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] or an [[Integrated Circuit (IC10)|Integrated Circuit]] inserted in an [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network. The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
{{warning|While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
}} &lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] and  [[Kit_(Logic_Memory)|Memory chip]], or with an [[Integrated Circuit (IC10)|Integrated Circuit]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Default || The sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Horizontal || Returns the angle from the position of the source of light parallel to the surface of the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vertical || The sensor measures the angle from the position of the light source perpendicular to the surface of the sensor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal.png|Horizontal mode&lt;br /&gt;
File:Daylight sensor vertical.png|Vertical mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
* On the Moon/space : &amp;lt;br/&amp;gt; &#039;&#039;&#039;Note: these values are approximation and may vary slightly because of realistic orbital simulation&#039;&#039;&#039;&lt;br /&gt;
** If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
** If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
** If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
** If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
** If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
== Solar tracking ==&lt;br /&gt;
&lt;br /&gt;
Tracking the sun using a Daylight Sensor allow [[Solar_Panel|Solar Panels]] to be more efficient by making them perpendicular to the light rays. &amp;lt;br/&amp;gt;&lt;br /&gt;
However, the orientation of the Daylight Sensor and Solar Panels must be taken into account and a [[Kit_(Logic_Processor)#Math_Unit|Math Unit]] may be required to correct the offset. &amp;lt;br/&amp;gt;&lt;br /&gt;
This [[Solar_Logic_Circuits_Guide|guide]] explains in detail how to set up a solar tracking circuit for solar panels.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|w=1|SolarAngle mode|multiple=3|0|Default|1|Horizontal|2|Vertical}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if the device is running, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Horizontal|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|Vertical|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|SolarAngle|Float|w=0|See [[Sensors#Modes|Modes]] above. Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=1|0 if Off, 1 if On}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SolarIrradiance|Float|w=0|The current solar irradiance (in W/m²)}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor is activates when a player or a non static object (such as a thrown item or a portable device) enters the large grid cube where the sensor is located, and deactivates when there are no more players or objects. Despite its name, the sensor will stay activated even if the entity does not move inside the cube.&amp;lt;br/&amp;gt;&lt;br /&gt;
This sensor can be useful to build systems that activate when the player is in a specific position (such as automatic doors for example). To check an entire room or area, see [[Sensors#Occupancy_Sensor|Occupancy Sensor]] and [[Sensors#Proximity_Sensor|Proximity Sensor]].&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if an entity is detected, 0 otherwise. Even though the game consider it writable, trying to write this variable won&#039;t actually its value.}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Integer|w=0|Number of detected entities}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=1|0 if Off, 1 if On (has no effect)}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, temperature and gases ratio.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius. To convert, use Celsius + 273.15 = Kelvin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The gas sensor has no Input parameters, it&#039;s a read only device.&#039;&#039;&#039;&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Pressure|Float|w=0|In kPa}}&lt;br /&gt;
{{Data Parameters/row|Temperature|Float|w=0|In Kelvin}}&lt;br /&gt;
{{Data Parameters/row|Combustion|Boolean|w=0|1 if the atmosphere is on fire, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygen|Boolean|w=0|Ratio of gaseous [[Oxygen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioHydrogen|Boolean|w=0|Ratio of gaseous Hydrogen in the atmosphere (Hydrogen is deprecated and has been replaced by [[Volatiles]])}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxide|Boolean|w=0|Ratio of gaseous [[Carbon Dioxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogen|Boolean|w=0|Ratio of gaseous [[Nitrogen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutant|Boolean|w=0|Ratio of gaseous [[Pollutant]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatiles|Boolean|w=0|Ratio of gaseous [[Volatiles]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxide|Boolean|w=0|Ratio of gaseous [[Nitrous Oxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioSteam|Boolean|w=0|Ratio of gaseous [[Water]] in the atmosphere}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygen|Boolean|w=0|Ratio of liquid [[Oxygen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidHydrogen|Boolean|w=0|Ratio of liquid Hydrogen in the atmosphere (Hydrogen is deprecated and has been replaced by [[Volatiles]])}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxide|Boolean|w=0|Ratio of liquid [[Carbon Dioxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogen|Boolean|w=0|Ratio of liquid [[Nitrogen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutant|Boolean|w=0|Ratio of liquid [[Pollutant]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatiles|Boolean|w=0|Ratio of liquid [[Volatiles]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxide|Boolean|w=0|Ratio of liquid [[Nitrous Oxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioWater|Boolean|w=0|Ratio of liquid [[Water]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutedWater|Boolean|w=0|Ratio of liquid [[Polluted Water]] in the atmosphere}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The Occupancy Sensor detects the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Note: You can determine if a room is define by using the [[Cartridge#Atmos_Analyzer|Atmos Analyzer]] [[Cartridge]] with the [[Handheld_Tablet|tablet]]. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike to the [[Sensors#Motion_Sensor|Motion Sensor]], the Occupancy Sensor does not detect other entities such as thrown items or portable devices.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Occupancy Sensor can be configured with a [[Cartridge#Atmos_Analyzer|Access Controller]] [[Cartridge]] in a [[Handheld_Tablet|tablet]] to only detect and report players equipped with a specific [[Access Card]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This sensor can be great for systems that need to be activated when a player enters or leaves a room, such as lighting and other machines to preserve energy.&amp;lt;br/&amp;gt;&lt;br /&gt;
To detect players outside of a base or in a certain part of room only, the [[Sensor#Motion_Sensor|Motion Sensor]] and the [[Sensor#Proximity_Sensor|Proximity Sensor]] can be used.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The occupancy sensor has no Input parameters, it&#039;s a read only device.&#039;&#039;&#039;&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=0|1 if a player is detected, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Integer|w=0|Number of players detected}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Proximity Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The Proximity Sensor will detect players inside a spherical zone with a radius set by the &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter. This value can be up to 250m and can be set using the dial on the sensor. &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Note: By pressing the Quantity Change key, you can increment by 10 instead of 1 when using the dial.&#039;&#039;&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Like the [[Sensors#Occupancy_Sensor|Occupancy Sensor]], the Proximity Sensor can be configured with a [[Cartridge#Atmos_Analyzer|Access Controller]] [[Cartridge]] in a [[Handheld_Tablet|tablet]] to only detect and report players equipped with a specific [[Access Card]].&amp;lt;br/&amp;gt;&lt;br /&gt;
Unlike to the [[Sensors#Motion_Sensor|Motion Sensor]], the Proximity Sensor does not detect other entities such as thrown items or portable devices.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=0|1 if a player is detected, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Setting|Float|w=1|Range of the sensor in meter (0 to 250}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Integer|w=0|Number of players detected}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22198</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22198"/>
		<updated>2024-09-07T06:51:21Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Updated Motion and Gas sensor. Added power usage for all sensors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Daylight, Motion, Gas, Occupancy or Proximity Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | prefab_name      = StructureDaylightSensor&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | image            = [[File:StructureDaylightSensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | prefab_name      = StructureMotionSensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | prefab_name      = StructureGasSensor&lt;br /&gt;
 | power_usage      = 1W&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | prefab_name      = StructureOccupancySensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:StructureOccupancySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Proximity Sensor&lt;br /&gt;
 | prefab_hash      = 568800213&lt;br /&gt;
 | prefab_name      = StructureProximitySensor&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | image            = [[File:StructureProximitySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensors are used to detect various parameters of their surroundings. &amp;lt;br/&amp;gt;&lt;br /&gt;
Only the [[Sensors#Daylight_Sensor|Daylight Sensor]] can be accessed directly by pointing at it. The other sensors require a [[Handheld Tablet]] with a [[Cartridge#Configuration|Configuration Cartridge]] to be accessed manually.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their outputs can also be accessed using a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] or an [[Integrated Circuit (IC10)|Integrated Circuit]] inserted in an [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network. The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
{{warning|While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
}} &lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] and  [[Kit_(Logic_Memory)|Memory chip]], or with an [[Integrated Circuit (IC10)|Integrated Circuit]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Default || The sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Horizontal || Returns the angle from the position of the source of light parallel to the surface of the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vertical || The sensor measures the angle from the position of the light source perpendicular to the surface of the sensor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal.png|Horizontal mode&lt;br /&gt;
File:Daylight sensor vertical.png|Vertical mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
* On the Moon/space : &amp;lt;br/&amp;gt; &#039;&#039;&#039;Note: these values are approximation and may vary slightly because of realistic orbital simulation&#039;&#039;&#039;&lt;br /&gt;
** If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
** If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
** If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
** If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
** If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
== Solar tracking ==&lt;br /&gt;
&lt;br /&gt;
Tracking the sun using a Daylight Sensor allow [[Solar_Panel|Solar Panels]] to be more efficient by making them perpendicular to the light rays. &amp;lt;br/&amp;gt;&lt;br /&gt;
However, the orientation of the Daylight Sensor and Solar Panels must be taken into account and a [[Kit_(Logic_Processor)#Math_Unit|Math Unit]] may be required to correct the offset. &amp;lt;br/&amp;gt;&lt;br /&gt;
This [[Solar_Logic_Circuits_Guide|guide]] explains in detail how to set up a solar tracking circuit for solar panels.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|w=1|SolarAngle mode|multiple=3|0|Default|1|Horizontal|2|Vertical}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if the device is running, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Horizontal|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|Vertical|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|SolarAngle|Float|w=0|See [[Sensors#Modes|Modes]] above. Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=1|0 if Off, 1 if On}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SolarIrradiance|Float|w=0|The current solar irradiance (in W/m²)}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor is activates when a player or a non static object (such as a thrown item or a portable device) enters the large grid cube where the sensor is located, and deactivates when there are no more players or objects. Despite its name, the sensor will stay activated even if the entity does not move inside the cube.&amp;lt;br/&amp;gt;&lt;br /&gt;
This sensor can be useful to build systems that activate when the player is in a specific position (such as automatic doors for example). To check an entire room or area, see [[Sensors#Occupancy_Sensor|Occupancy Sensor]] and [[Sensors#Proximity_Sensor|Proximity Sensor]].&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if an entity is detected, 0 otherwise. Even though the game consider it writable, trying to write this variable won&#039;t actually its value.}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Integer|w=0|Number of detected entities}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=1|0 if Off, 1 if On. Has no effect.}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, temperature and gases ratio.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius. To convert, use Celsius + 273.15 = Kelvin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The gas sensor has no Input parameters, it&#039;s a read only device.&#039;&#039;&#039;&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Pressure|Float|w=0|In kPa}}&lt;br /&gt;
{{Data Parameters/row|Temperature|Float|w=0|In Kelvin}}&lt;br /&gt;
{{Data Parameters/row|Combustion|Boolean|w=0|1 if the atmosphere is on fire, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygen|Boolean|w=0|Ratio of gaseous [[Oxygen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioHydrogen|Boolean|w=0|Ratio of gaseous Hydrogen in the atmosphere (Hydrogen is deprecated and has been replaced by [[Volatiles]])}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxide|Boolean|w=0|Ratio of gaseous [[Carbon Dioxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogen|Boolean|w=0|Ratio of gaseous [[Nitrogen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutant|Boolean|w=0|Ratio of gaseous [[Pollutant]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatiles|Boolean|w=0|Ratio of gaseous [[Volatiles]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxide|Boolean|w=0|Ratio of gaseous [[Nitrous Oxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioSteam|Boolean|w=0|Ratio of gaseous [[Water]] in the atmosphere}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygen|Boolean|w=0|Ratio of liquid [[Oxygen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidHydrogen|Boolean|w=0|Ratio of liquid Hydrogen in the atmosphere (Hydrogen is deprecated and has been replaced by [[Volatiles]])}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxide|Boolean|w=0|Ratio of liquid [[Carbon Dioxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogen|Boolean|w=0|Ratio of liquid [[Nitrogen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutant|Boolean|w=0|Ratio of liquid [[Pollutant]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatiles|Boolean|w=0|Ratio of liquid [[Volatiles]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxide|Boolean|w=0|Ratio of liquid [[Nitrous Oxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioWater|Boolean|w=0|Ratio of liquid [[Water]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutedWater|Boolean|w=0|Ratio of liquid [[Polluted Water]] in the atmosphere}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The occupancy sensor will detect the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&lt;br /&gt;
&lt;br /&gt;
Note: You can determine if a room is define by using the atmos analyzer chip with the tablet. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Bool || Whether a player is detected in the room. 0 means no one present, 1 means at least one player present&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Float || Returns the Hash of the Occupancy Sensor (322782515)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22193</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22193"/>
		<updated>2024-09-06T06:13:39Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Added missing sensor types in kit constructs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Daylight, Motion, Gas, Occupancy or Proximity Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | prefab_name      = StructureDaylightSensor&lt;br /&gt;
 | image            = [[File:StructureDaylightSensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | prefab_name      = StructureMotionSensor&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | prefab_name      = StructureGasSensor&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | prefab_name      = StructureOccupancySensor&lt;br /&gt;
 | image            = [[File:StructureOccupancySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Proximity Sensor&lt;br /&gt;
 | prefab_hash      = 568800213&lt;br /&gt;
 | prefab_name      = StructureProximitySensor&lt;br /&gt;
 | image            = [[File:StructureProximitySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensors are used to detect various parameters of their surroundings. &amp;lt;br/&amp;gt;&lt;br /&gt;
Only the [[Sensors#Daylight_Sensor|Daylight Sensor]] can be accessed directly by pointing at it. The other sensors require a [[Handheld Tablet]] with a [[Cartridge#Configuration|Configuration Cartridge]] to be accessed manually.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their outputs can also be accessed using a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] or an [[Integrated Circuit (IC10)|Integrated Circuit]] inserted in an [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network. The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
{{warning|While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
}} &lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] and  [[Kit_(Logic_Memory)|Memory chip]], or with an [[Integrated Circuit (IC10)|Integrated Circuit]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Default || The sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Horizontal || Returns the angle from the position of the source of light parallel to the surface of the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vertical || The sensor measures the angle from the position of the light source perpendicular to the surface of the sensor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal.png|Horizontal mode&lt;br /&gt;
File:Daylight sensor vertical.png|Vertical mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
* On the Moon/space : &amp;lt;br/&amp;gt; &#039;&#039;&#039;Note: these values are approximation and may vary slightly because of realistic orbital simulation&#039;&#039;&#039;&lt;br /&gt;
** If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
** If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
** If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
** If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
** If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
== Solar tracking ==&lt;br /&gt;
&lt;br /&gt;
Tracking the sun using a Daylight Sensor allow [[Solar_Panel|Solar Panels]] to be more efficient by making them perpendicular to the light rays. &amp;lt;br/&amp;gt;&lt;br /&gt;
However, the orientation of the Daylight Sensor and Solar Panels must be taken into account and a [[Kit_(Logic_Processor)#Math_Unit|Math Unit]] may be required to correct the offset. &amp;lt;br/&amp;gt;&lt;br /&gt;
This [[Solar_Logic_Circuits_Guide|guide]] explains in detail how to set up a solar tracking circuit for solar panels.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|w=1|SolarAngle mode|multiple=3|0|Default|1|Horizontal|2|Vertical}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if the device is running, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Horizontal|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|Vertical|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|SolarAngle|Float|w=0|See [[Sensors#Modes|Modes]] above. Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=0|0 if Off, 1 if On}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SolarIrradiance|Float|w=0|The current solar irradiance (in W/m²)}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The occupancy sensor will detect the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&lt;br /&gt;
&lt;br /&gt;
Note: You can determine if a room is define by using the atmos analyzer chip with the tablet. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Bool || Whether a player is detected in the room. 0 means no one present, 1 means at least one player present&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Float || Returns the Hash of the Occupancy Sensor (322782515)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22192</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22192"/>
		<updated>2024-09-06T06:05:20Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Daylight sensor formatting and corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | prefab_name      = StructureDaylightSensor&lt;br /&gt;
 | image            = [[File:StructureDaylightSensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | prefab_name      = StructureMotionSensor&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | prefab_name      = StructureGasSensor&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | prefab_name      = StructureOccupancySensor&lt;br /&gt;
 | image            = [[File:StructureOccupancySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Proximity Sensor&lt;br /&gt;
 | prefab_hash      = 568800213&lt;br /&gt;
 | prefab_name      = StructureProximitySensor&lt;br /&gt;
 | image            = [[File:StructureProximitySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensors are used to detect various parameters of their surroundings. &amp;lt;br/&amp;gt;&lt;br /&gt;
Only the [[Sensors#Daylight_Sensor|Daylight Sensor]] can be accessed directly by pointing at it. The other sensors require a [[Handheld Tablet]] with a [[Cartridge#Configuration|Configuration Cartridge]] to be accessed manually.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their outputs can also be accessed using a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] or an [[Integrated Circuit (IC10)|Integrated Circuit]] inserted in an [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network. The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
{{warning|While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
}} &lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] and  [[Kit_(Logic_Memory)|Memory chip]], or with an [[Integrated Circuit (IC10)|Integrated Circuit]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Default || The sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Horizontal || Returns the angle from the position of the source of light parallel to the surface of the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vertical || The sensor measures the angle from the position of the light source perpendicular to the surface of the sensor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal.png|Horizontal mode&lt;br /&gt;
File:Daylight sensor vertical.png|Vertical mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
* On the Moon/space : &amp;lt;br/&amp;gt; &#039;&#039;&#039;Note: these values are approximation and may vary slightly because of realistic orbital simulation&#039;&#039;&#039;&lt;br /&gt;
** If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
** If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
** If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
** If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
** If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
== Solar tracking ==&lt;br /&gt;
&lt;br /&gt;
Tracking the sun using a Daylight Sensor allow [[Solar_Panel|Solar Panels]] to be more efficient by making them perpendicular to the light rays. &amp;lt;br/&amp;gt;&lt;br /&gt;
However, the orientation of the Daylight Sensor and Solar Panels must be taken into account and a [[Kit_(Logic_Processor)#Math_Unit|Math Unit]] may be required to correct the offset. &amp;lt;br/&amp;gt;&lt;br /&gt;
This [[Solar_Logic_Circuits_Guide|guide]] explains in detail how to set up a solar tracking circuit for solar panels.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|w=1|SolarAngle mode|multiple=3|0|Default|1|Horizontal|2|Vertical}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if the device is running, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Horizontal|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|Vertical|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|SolarAngle|Float|w=0|See [[Sensors#Modes|Modes]] above. Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=0|0 if Off, 1 if On}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SolarIrradiance|Float|w=0|The current solar irradiance (in W/m²)}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The occupancy sensor will detect the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&lt;br /&gt;
&lt;br /&gt;
Note: You can determine if a room is define by using the atmos analyzer chip with the tablet. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Bool || Whether a player is detected in the room. 0 means no one present, 1 means at least one player present&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Float || Returns the Hash of the Occupancy Sensor (322782515)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22191</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22191"/>
		<updated>2024-09-06T05:05:17Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Removal of a seemingly obsolete warning (I tested it in a world but found no difference, perhaps it has since been corrected).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | prefab_name      = StructureDaylightSensor&lt;br /&gt;
 | image            = [[File:StructureDaylightSensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | prefab_name      = StructureMotionSensor&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | prefab_name      = StructureGasSensor&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | prefab_name      = StructureOccupancySensor&lt;br /&gt;
 | image            = [[File:StructureOccupancySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Proximity Sensor&lt;br /&gt;
 | prefab_hash      = 568800213&lt;br /&gt;
 | prefab_name      = StructureProximitySensor&lt;br /&gt;
 | image            = [[File:StructureProximitySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensors are used to detect different parameters of their surroundings. &amp;lt;br/&amp;gt;&lt;br /&gt;
Only the Daylight Sensor can be accessed directly by pointing it. Other sensors require a tablet with a Configuration Cartridge to be accessed manually.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their outputs can also be accessed using an [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] or an [[Integrated Circuit (IC10)|Integrated Circuit]] inserted in an [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network. The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
{{warning|While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
}} &lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] and  [[Kit_(Logic_Memory)|Memory chip]], or with an [[Integrated Circuit (IC10)|Integrated Circuit]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Default || The sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Horizontal || Returns the angle from the position of the source of light parallel to the surface of the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vertical || The sensor measures the angle from the position of the light source perpendicular to the surface of the sensor.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Daylight sensor horizontal.png|200x150px|thumb|daylight sensor in horizontal mode]]&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor vertical.png|200x150px|thumb|daylight sensor in vertical mode]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal.png|Horizontal mode&lt;br /&gt;
File:Daylight sensor vertical.png|Vertical mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Solar panel work using clockwise reference angles, which means depending of the situation you may have to invert the values returned by sensors&#039; horizontal or vertical modes.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
On the moon/space :&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
Other :&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|w=1|SolarAngle mode|multiple=3|0|Default|1|Horizontal|2|Vertical}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if the device is running, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Horizontal|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|Vertical|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|SolarAngle|Float|w=0|See [[Sensors#Modes|Modes]] above. Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=0|0 if Off, 1 if On}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SolarIrradiance|Float|w=0|The current solar irradiance (in W/m²)}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The occupancy sensor will detect the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&lt;br /&gt;
&lt;br /&gt;
Note: You can determine if a room is define by using the atmos analyzer chip with the tablet. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Bool || Whether a player is detected in the room. 0 means no one present, 1 means at least one player present&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Float || Returns the Hash of the Occupancy Sensor (322782515)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22190</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22190"/>
		<updated>2024-09-06T04:40:43Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Format in infoboxes and in Daylight Sensor. Updated Description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | prefab_name      = StructureDaylightSensor&lt;br /&gt;
 | image            = [[File:StructureDaylightSensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | prefab_name      = StructureMotionSensor&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | prefab_name      = StructureGasSensor&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | prefab_name      = StructureOccupancySensor&lt;br /&gt;
 | image            = [[File:StructureOccupancySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Proximity Sensor&lt;br /&gt;
 | prefab_hash      = 568800213&lt;br /&gt;
 | prefab_name      = StructureProximitySensor&lt;br /&gt;
 | image            = [[File:StructureProximitySensor.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sensors are used to detect different parameters of their surroundings. &amp;lt;br/&amp;gt;&lt;br /&gt;
Only the Daylight Sensor can be accessed directly by pointing it. Other sensors require a tablet with a Configuration Cartridge to be accessed manually.&amp;lt;br/&amp;gt;&lt;br /&gt;
Their outputs can also be accessed using an [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] or an [[Integrated Circuit (IC10)|Integrated Circuit]] inserted in an [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network. The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
{{warning|While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
}} &lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] and  [[Kit_(Logic_Memory)|Memory chip]], or with an [[Integrated Circuit (IC10)|Integrated Circuit]]:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Default || The sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Horizontal || Returns the angle from the position of the source of light parallel to the surface of the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Vertical || The sensor measures the angle from the position of the light source perpendicular to the surface of the sensor.&lt;br /&gt;
|}&lt;br /&gt;
[[File:Daylight sensor horizontal.png|200x150px|thumb|daylight sensor in horizontal mode]]&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor vertical.png|200x150px|thumb|daylight sensor in vertical mode]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal.png|Horizontal mode&lt;br /&gt;
File:Daylight sensor vertical.png|Vertical mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Solar panel work using clockwise reference angles, which means depending of the situation you may have to invert the values returned by sensors&#039; horizontal or vertical modes.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
On the moon/space :&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
Other :&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|w=1|SolarAngle mode (Warning! In IC Horizontal and Vertical are the other way around for some reason.)|multiple=3|0|Default|1|Horizontal|2|Vertical}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if the device is running, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|Horizontal|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|Vertical|Float|w=1|Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode}}&lt;br /&gt;
{{Data Parameters/row|SolarAngle|Float|w=0|See [[Sensors#Modes|Modes]] above. Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|w=0|0 if Off, 1 if On}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SolarIrradiance|Float|w=0|The current solar irradiance (in W/m²)}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The occupancy sensor will detect the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&lt;br /&gt;
&lt;br /&gt;
Note: You can determine if a room is define by using the atmos analyzer chip with the tablet. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Bool || Whether a player is detected in the room. 0 means no one present, 1 means at least one player present&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Float || Returns the Hash of the Occupancy Sensor (322782515)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureProximitySensor.png&amp;diff=22189</id>
		<title>File:StructureProximitySensor.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureProximitySensor.png&amp;diff=22189"/>
		<updated>2024-09-06T03:27:01Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Proximity Sensor}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureOccupancySensor.png&amp;diff=22188</id>
		<title>File:StructureOccupancySensor.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureOccupancySensor.png&amp;diff=22188"/>
		<updated>2024-09-06T03:24:21Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Occupancy Sensor}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:ItemMotionSensor.png&amp;diff=22187</id>
		<title>File:ItemMotionSensor.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:ItemMotionSensor.png&amp;diff=22187"/>
		<updated>2024-09-06T03:23:03Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Inky19 uploaded a new version of File:ItemMotionSensor.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureDaylightSensor.png&amp;diff=22186</id>
		<title>File:StructureDaylightSensor.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureDaylightSensor.png&amp;diff=22186"/>
		<updated>2024-09-06T03:21:29Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Daylight Sensor}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22185</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=22185"/>
		<updated>2024-09-06T02:55:48Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Updated kit image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | image            = [[File:Daylight_sensor.jpg]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | image            = [[File:Occupancy Sensor.jpg]]&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network.  The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;: While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with logic writer and memory chip, 0 = default, 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor. Each mode defines a specific behavior for how the solar angle is calculated.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
In default mode, the sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor horizontal.png|200x150px|thumb|daylight sensor in horizontal mode]]&lt;br /&gt;
In horizontal mode, the sensor returns the angle from the position of the source of light parallel to the surface of the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor vertical.png|200x150px|thumb|daylight sensor in vertical mode]]&lt;br /&gt;
In vertical mode, the sensor measures the angle from the position of the light source perpendicular to the surface of the sensor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight sensor horizontal.png|Horizontal mode&lt;br /&gt;
File:Daylight sensor vertical.png|Vertical mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Solar panel work using clockwise reference angles, which means depending of the situation you may have to invert the values returned by sensors&#039; horizontal or vertical modes.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
On the moon/space :&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
Other :&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Activate || ||&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || Float || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || Float || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Activate || || 0 = Sensor not in sunlight, 1 = Sensor in sunlight&lt;br /&gt;
|-&lt;br /&gt;
| SolarAngle || || Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The occupancy sensor will detect the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&lt;br /&gt;
&lt;br /&gt;
Note: You can determine if a room is define by using the atmos analyzer chip with the tablet. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Bool || Whether a player is detected in the room. 0 means no one present, 1 means at least one player present&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Float || Returns the Hash of the Occupancy Sensor (322782515)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:ItemKitSensor.png&amp;diff=22184</id>
		<title>File:ItemKitSensor.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:ItemKitSensor.png&amp;diff=22184"/>
		<updated>2024-09-06T02:54:09Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Inky19 uploaded a new version of File:ItemKitSensor.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Linear_Rail&amp;diff=22183</id>
		<title>Linear Rail</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Linear_Rail&amp;diff=22183"/>
		<updated>2024-09-06T00:03:39Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Structures]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Linear Rail)&lt;br /&gt;
 | image       = [[File:ItemKitLinearRail.png]]&lt;br /&gt;
 | prefabhash = -441759975&lt;br /&gt;
 | prefabname = ItemKitLinearRail&lt;br /&gt;
 | recipe_machine1 =  Electronics Printer&lt;br /&gt;
 | recipe_cost1 = 3g [[Steel]]&lt;br /&gt;
 | constructs  = [[Linear Rail | Straight]], [[Linear Rail | Corner]], [[Linear Rail | Outer Corner]], [[Linear Rail | Inner Corner]], [[Linear Rail | Straight Station]] [[Linear Rail | Corner Station]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Linear Rail&lt;br /&gt;
| image = [[File:StructureRoboticArmRailStraight.png]] [[File:StructureRoboticArmRailCorner.png]] [[File:StructureRoboticArmRailOuterCorner.png]] [[File:StructureRoboticArmRailInnerCorner.png]]&lt;br /&gt;
| prefab_hash = &amp;lt;pre&amp;gt;&lt;br /&gt;
Straight:     -1785844184 &lt;br /&gt;
Corner:       -1323992709 &lt;br /&gt;
Outer Corner: -33470826 &lt;br /&gt;
Inner Corner: -267108827&amp;lt;/pre&amp;gt;&lt;br /&gt;
| prefab_name = StructureRoboticArmRail&amp;lt;wbr/&amp;gt;Straight &amp;lt;br/&amp;gt; StructureRoboticArmRail&amp;lt;wbr/&amp;gt;Corner &amp;lt;br/&amp;gt; StructureRoboticArmRail&amp;lt;wbr/&amp;gt;OuterCorner &amp;lt;br/&amp;gt; StructureRoboticArmRail&amp;lt;wbr/&amp;gt;InnerCorner&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Linear Rail|Kit (Linear Rail)]]&lt;br /&gt;
| item_rec1 = [[Linear Rail|Kit (Linear Rail)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Linear Rail Station&lt;br /&gt;
| image = [[File:StructureRoboticArmRailStraightStop.png]] [[File:StructureRoboticArmRailCornerStop.png]]&lt;br /&gt;
| prefab_hash = &amp;lt;pre&amp;gt;&lt;br /&gt;
Straight: 1800701885&lt;br /&gt;
Corner:   1974053060&amp;lt;/pre&amp;gt;&lt;br /&gt;
| prefab_name = StructureRoboticArmRail&amp;lt;wbr/&amp;gt;StraightStop &amp;lt;br/&amp;gt; StructureRoboticArmRail&amp;lt;wbr/&amp;gt;CornerStop&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Linear Rail|Kit (Linear Rail)]]&lt;br /&gt;
| item_rec1 = [[Linear Rail|Kit (Linear Rail)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Linear rails enable the [[LArRE]] robotic arm to move horizontally and vertically. They can be oriented in any direction. &amp;lt;br/&amp;gt;&lt;br /&gt;
The network created by these rails can only be linear (i.e. without intersections). &amp;lt;br/&amp;gt;&lt;br /&gt;
Rails can be connected to a [[Linear Rail Door|linear rail door]] if LArRE needs to pass through rooms that need to be sealed.&lt;br /&gt;
&lt;br /&gt;
== Station ==&lt;br /&gt;
Stations are used to allow LArRE to stop and interact with a machine below. &amp;lt;br/&amp;gt;&lt;br /&gt;
A gap of 3 small grid units is required between the station and the device.&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Linear_Rail_Door&amp;diff=22182</id>
		<title>Linear Rail Door</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Linear_Rail_Door&amp;diff=22182"/>
		<updated>2024-09-06T00:02:19Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Structures]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Linear Rail Door)&lt;br /&gt;
 | image       = [[File:ItemKitRobotArmDoor.png]]&lt;br /&gt;
 | prefabhash = -753675589&lt;br /&gt;
 | prefabname = ItemKitRobotArmDoor&lt;br /&gt;
 | recipe_machine1 =  Autolathe&lt;br /&gt;
 | recipe_cost1 = 3g [[Gold]], 5g [[Copper]], 12g [[Steel]]&lt;br /&gt;
 | constructs  = [[Linear Rail Door]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Linear Rail Door&lt;br /&gt;
| image = [[File:StructureRobotArmDoor.png]]&lt;br /&gt;
| prefab_hash = -2131782367&lt;br /&gt;
| prefab_name = StructureRobotArmDoor&lt;br /&gt;
| power_usage = 10W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| placed_with_item = [[Linear Rail Door|Kit (Linear Rail Door)]]&lt;br /&gt;
| decon_with_tool1 = [[Wrench]]&lt;br /&gt;
| const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
| const_with_item1 = 3 x [[Steel Sheets]]&lt;br /&gt;
| item_rec1 = [[Linear Rail Door|Kit (Linear Rail Door)]]&lt;br /&gt;
| decon_with_tool2 = [[Hand Drill]]&lt;br /&gt;
| const_with_tool2 = [[Crowbar]]&lt;br /&gt;
| const_with_item2 = 3 x [[Steel Sheets]]&lt;br /&gt;
| item_rec2 = 3 x [[Steel Sheets]]&lt;br /&gt;
| decon_with_tool3 = [[Angle Grinder]]&lt;br /&gt;
| item_rec3 = 3 x [[Steel Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Linear rail doors are connected to a [[Linear Rail|linear rail]] network. They are used to allow [[LArRE]] to pass through walls between rooms that need to be sealed. &amp;lt;br/&amp;gt;&lt;br /&gt;
An [[Guide_(Airlock)|airlock]] system can be created if the different spaces have an atmosphere that needs to be separated.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|1 if powered, otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Open|Boolean|w=1|1 if the door is opened, otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=IC_Housing&amp;diff=22181</id>
		<title>IC Housing</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=IC_Housing&amp;diff=22181"/>
		<updated>2024-09-05T23:34:55Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Added prefab, hash and stack size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Circuits]]&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (IC Housing)&lt;br /&gt;
 | image       = [[File:Kit (IC Housing).png|Kit to build the IC Housing]]&lt;br /&gt;
 | prefabhash = 1512322581&lt;br /&gt;
 | prefabname = ItemKitLogicCircuit&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10 [[Copper]], 4 [[Steel]], 2 [[Solder]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = IC Housing&lt;br /&gt;
 | image            = [[File:Integrated Circuit (IC10) Housingb.jpg|thumb|Integrated Circuit (IC10) Housing]]&lt;br /&gt;
 | prefab_hash = -128473777&lt;br /&gt;
 | prefab_name = StructureCircuitHousing&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = &lt;br /&gt;
 | placed_on_grid   = Small grid, On Frames&lt;br /&gt;
 | const_with_item1 = 	&lt;br /&gt;
 | decon_with_tool1 = 	[[Hand Drill]]&lt;br /&gt;
 | item_rec1        = &lt;br /&gt;
 | const_with_item2 = &lt;br /&gt;
 | item_rec2        = &lt;br /&gt;
 | decon_with_tool3 = &lt;br /&gt;
 | item_rec3        = &lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
An IC Housing is used in combination with an inserted [[Integrated_Circuit_(IC10)|integrated circuit]] to run an [[IC10|IC10]] script and access devices on the data network.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each of the 6 I/O screws can be used to link an individual device to the corresponding [[IC10#IO_to_Device_registers|device register]] in the program.&amp;lt;br/&amp;gt;&lt;br /&gt;
Devices can also be accessed with [[IC10#batch_IO_to_-_Device_registers|batch instructions]] to read or write the same parameter on multiple devices. Batch access can be used in combination with name hashes to overcome the limit of 1 device per screw.&lt;br /&gt;
&lt;br /&gt;
The indicator in the top right-hand corner shows the [[IC10#Stack_Memory|stack]] activity of the inserted IC. It flashes yellow if the stack is modified (e.g. put or pop) and green if the stack is accessed but remains unchanged (e.g. peek).&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || 0 on placement. Once a 1 is written, it will not change.&amp;lt;br&amp;gt; Can be used as a program start delay?&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Can be used as an I/O variable&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Can be used as an I/O variable&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||&lt;br /&gt;
|}&lt;br /&gt;
==Note==&lt;br /&gt;
The &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter can be accessed by the inserted IC using the db device register. This can be useful for passively communicating information with devices on the network, such as other IC Housings or a [[Kit (Logic I/O)|Logic I/O]] module. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureRobotArmDoor.png&amp;diff=22180</id>
		<title>File:StructureRobotArmDoor.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureRobotArmDoor.png&amp;diff=22180"/>
		<updated>2024-09-05T23:29:59Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Linear Rail Door}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:ItemKitRobotArmDoor.png&amp;diff=22179</id>
		<title>File:ItemKitRobotArmDoor.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:ItemKitRobotArmDoor.png&amp;diff=22179"/>
		<updated>2024-09-05T23:29:24Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Kit to build a Linear Rail Door}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Kits]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=LArRE&amp;diff=22178</id>
		<title>LArRE</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=LArRE&amp;diff=22178"/>
		<updated>2024-09-05T23:25:44Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Fixed links to linear rail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Kit (LArRE)&lt;br /&gt;
| image = [[File:ItemKitRoboticArm.png]]&lt;br /&gt;
| prefabhash = -1228287398&lt;br /&gt;
| prefabname = ItemKitRoboticArm&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Kits&lt;br /&gt;
| recipe_machine1 = Electronics Printer&lt;br /&gt;
| recipe_cost1 = 10g [[Inconel]], 5g [[Hastelloy]], 15g [[Astroloy]]&lt;br /&gt;
| constructs = [[LArRE |LArRE Dock]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = LArRE Dock&lt;br /&gt;
| image = [[File:StructureRoboticArmDock.png]]&lt;br /&gt;
| prefab_hash = -1818718810&lt;br /&gt;
| prefab_name = StructureRoboticArmDock&lt;br /&gt;
| power_usage = 10W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[LArRE|Kit (LArRE)]]&lt;br /&gt;
| item_rec1 = [[LArRE|Kit (LArRE)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;The (L)inear (Ar)ticulated (R)ail (E)ntity or LArRE can be used to plant, harvest and fertilize plants in plant trays. It can also grab items from a [[Powered_Chutes#Chute_Import.2FExport_Bin|Chute Export Bin]] and drop them in a [[Powered_Chutes#Chute_Import.2FExport_Bin|Chute Import Bin]]. LArRE can interact with plant trays or chute bins built under a linear rail station or built under its dock.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LArRE is a robotic arm that can interact with [[Powered_Chutes#Chute_Import.2FExport_Bin|powered chute bins]] and [[Hydroponics_Tray|hydroponic trays]] or [[Hydroponics_Device|devices]].&amp;lt;br/&amp;gt; &lt;br /&gt;
Compared to [[Kit_(Harvie)|Harvie]], LArRE can be configured to care for multiple plants and distribute fertilizer. It can also be used to transport items in general.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The dock can be connected on both sides to a network of [[Linear_Rail|linear rails]] to enable LArRE to move horizontally and vertically. [[Linear_Rail#Station|Linear rail stations]] must be positioned so that LArRE can stop and interact with the device below. The network can only be linear (i.e. without intersections). &amp;lt;br/&amp;gt;&lt;br /&gt;
Each station (including the dock) is assigned a number, starting at 0 with the leftmost station. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the network is modified (by removing or adding a rail), LARrE will be teleported to its dock. LARrE is also susceptible to collisions with players and structures. If it is blocked while moving towards its target station, LArRE will stop and flash an error until the path is cleared or the target is changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the LArRE Dock is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Activate|Integer|Set this to 1 to make LArRE use its claw (either to place or fetch an item)}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|Set this to make LArRE move to a station}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the LArRE Dock.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|Idle|Integer|w=0|Returns 1 if the LArRE Dock is currently idle (stationary), otherwise 0 (moving).  Use this to detect if it has completed its movement/action.}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|Index|Integer|w=0|The current index for the LArRE Dock on the rails.  Can be non-integer.  This usually does not correlate with Setting since it counts non-station rail sections.}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Occupied|| &lt;br /&gt;
|-&lt;br /&gt;
| 0 || OccupantHash ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Quantity ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Class ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || MaxQuantity ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || PrefabHash ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || SortingCLass ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || ReferenceId ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Renamed to LArRE to better align with its non-acronym name in 2024-July-22&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Linear_Rail&amp;diff=22177</id>
		<title>Linear Rail</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Linear_Rail&amp;diff=22177"/>
		<updated>2024-09-05T23:24:03Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Structures]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Linear Rail)&lt;br /&gt;
 | image       = [[File:ItemKitLinearRail.png]]&lt;br /&gt;
 | prefabhash = -441759975&lt;br /&gt;
 | prefabname = ItemKitLinearRail&lt;br /&gt;
 | recipe_machine1 =  Electronics Printer&lt;br /&gt;
 | recipe_cost1 = 3g [[Steel]]&lt;br /&gt;
 | constructs  = [[Linear Rail | Straight]], [[Linear Rail | Corner]], [[Linear Rail | Outer Corner]], [[Linear Rail | Inner Corner]], [[Linear Rail | Straight Station]] [[Linear Rail | Corner Station]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Linear Rail&lt;br /&gt;
| image = [[File:StructureRoboticArmRailStraight.png]] [[File:StructureRoboticArmRailCorner.png]] [[File:StructureRoboticArmRailOuterCorner.png]] [[File:StructureRoboticArmRailInnerCorner.png]]&lt;br /&gt;
| prefab_hash = &amp;lt;pre&amp;gt;&lt;br /&gt;
Straight:     -1785844184 &lt;br /&gt;
Corner:       -1323992709 &lt;br /&gt;
Outer Corner: -33470826 &lt;br /&gt;
Inner Corner: -267108827&amp;lt;/pre&amp;gt;&lt;br /&gt;
| prefab_name = StructureRoboticArmRail&amp;lt;wbr/&amp;gt;Straight &amp;lt;br/&amp;gt; StructureRoboticArmRail&amp;lt;wbr/&amp;gt;Corner &amp;lt;br/&amp;gt; StructureRoboticArmRail&amp;lt;wbr/&amp;gt;OuterCorner &amp;lt;br/&amp;gt; StructureRoboticArmRail&amp;lt;wbr/&amp;gt;InnerCorner&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Linear Rail|Kit (Linear Rail)]]&lt;br /&gt;
| item_rec1 = [[Linear Rail|Kit (Linear Rail)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Linear Rail Station&lt;br /&gt;
| image = [[File:StructureRoboticArmRailStraightStop.png]] [[File:StructureRoboticArmRailCornerStop.png]]&lt;br /&gt;
| prefab_hash = &amp;lt;pre&amp;gt;&lt;br /&gt;
Straight: 1800701885&lt;br /&gt;
Corner:   1974053060&amp;lt;/pre&amp;gt;&lt;br /&gt;
| prefab_name = StructureRoboticArmRail&amp;lt;wbr/&amp;gt;StraightStop &amp;lt;br/&amp;gt; StructureRoboticArmRail&amp;lt;wbr/&amp;gt;CornerStop&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Linear Rail|Kit (Linear Rail)]]&lt;br /&gt;
| item_rec1 = [[Linear Rail|Kit (Linear Rail)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Linear rails enable the LArRE robotic arm to move horizontally and vertically. They can be oriented in any direction. &amp;lt;br/&amp;gt;&lt;br /&gt;
The network created by these rails can only be linear (i.e. without intersections). &amp;lt;br/&amp;gt;&lt;br /&gt;
Rails can be connected to a [[linear rail door]] if LArRE needs to pass through rooms that need to be sealed.&lt;br /&gt;
&lt;br /&gt;
== Station ==&lt;br /&gt;
Stations are used to allow LArRE to stop and interact with a machine below. &amp;lt;br/&amp;gt;&lt;br /&gt;
A gap of 3 small grid units is required between the station and the device.&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailStraightStop.png&amp;diff=22176</id>
		<title>File:StructureRoboticArmRailStraightStop.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailStraightStop.png&amp;diff=22176"/>
		<updated>2024-09-05T23:02:59Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Linear Rail Straight Station}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailStraight.png&amp;diff=22175</id>
		<title>File:StructureRoboticArmRailStraight.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailStraight.png&amp;diff=22175"/>
		<updated>2024-09-05T23:02:59Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Linear Rail Straight}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailOuterCorner.png&amp;diff=22174</id>
		<title>File:StructureRoboticArmRailOuterCorner.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailOuterCorner.png&amp;diff=22174"/>
		<updated>2024-09-05T23:02:59Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Linear Rail Outer Corner}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailInnerCorner.png&amp;diff=22173</id>
		<title>File:StructureRoboticArmRailInnerCorner.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailInnerCorner.png&amp;diff=22173"/>
		<updated>2024-09-05T23:02:59Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Linear Rail Inner Corner}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailCornerStop.png&amp;diff=22172</id>
		<title>File:StructureRoboticArmRailCornerStop.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailCornerStop.png&amp;diff=22172"/>
		<updated>2024-09-05T23:02:59Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Linear Rail Corner Station}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailCorner.png&amp;diff=22171</id>
		<title>File:StructureRoboticArmRailCorner.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmRailCorner.png&amp;diff=22171"/>
		<updated>2024-09-05T23:02:59Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Linear Rail Corner}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:ItemKitLinearRail.png&amp;diff=22170</id>
		<title>File:ItemKitLinearRail.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:ItemKitLinearRail.png&amp;diff=22170"/>
		<updated>2024-09-05T22:40:06Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Kit to build linear rails}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Kits]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=LArRE&amp;diff=22168</id>
		<title>LArRE</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=LArRE&amp;diff=22168"/>
		<updated>2024-09-05T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Fixed links and added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Kit (LArRE)&lt;br /&gt;
| image = [[File:ItemKitRoboticArm.png]]&lt;br /&gt;
| prefabhash = -1228287398&lt;br /&gt;
| prefabname = ItemKitRoboticArm&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Kits&lt;br /&gt;
| recipe_machine1 = Electronics Printer&lt;br /&gt;
| recipe_cost1 = 10g [[Inconel]], 5g [[Hastelloy]], 15g [[Astroloy]]&lt;br /&gt;
| constructs = [[LArRE |LArRE Dock]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = LArRE Dock&lt;br /&gt;
| image = [[File:StructureRoboticArmDock.png]]&lt;br /&gt;
| prefab_hash = -1818718810&lt;br /&gt;
| prefab_name = StructureRoboticArmDock&lt;br /&gt;
| power_usage = 10W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[LArRE|Kit (LArRE)]]&lt;br /&gt;
| item_rec1 = [[LArRE|Kit (LArRE)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;The (L)inear (Ar)ticulated (R)ail (E)ntity or LArRE can be used to plant, harvest and fertilize plants in plant trays. It can also grab items from a [[Powered_Chutes#Chute_Import.2FExport_Bin|Chute Export Bin]] and drop them in a [[Powered_Chutes#Chute_Import.2FExport_Bin|Chute Import Bin]]. LArRE can interact with plant trays or chute bins built under a linear rail station or built under its dock.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LArRE is a robotic arm that can interact with [[Powered_Chutes#Chute_Import.2FExport_Bin|powered chute bins]] and [[Hydroponics_Tray|hydroponic trays]] or [[Hydroponics_Device|devices]].&amp;lt;br/&amp;gt; &lt;br /&gt;
Compared to [[Kit_(Harvie)|Harvie]], LArRE can be configured to care for multiple plants and distribute fertilizer. It can also be used to transport items in general.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The dock can be connected on both sides to a network of [[Kit_(Linear_Rail)|linear rails]] to enable LArRE to move horizontally and vertically. [[Kit_(Linear_Rail)#Station|Linear rail stations]] must be positioned so that LArRE can stop and interact with the device below. The network can only be linear (i.e. without intersections). &amp;lt;br/&amp;gt;&lt;br /&gt;
Each station (including the dock) is assigned a number, starting at 0 with the leftmost station. &amp;lt;br/&amp;gt;&lt;br /&gt;
If the network is modified (by removing or adding a rail), LARrE will be teleported to its dock. LARrE is also susceptible to collisions with players and structures. If it is blocked while moving towards its target station, LArRE will stop and flash an error until the path is cleared or the target is changed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the LArRE Dock is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Activate|Integer|Set this to 1 to make LArRE use its claw (either to place or fetch an item)}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|Set this to make LArRE move to a station}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the LArRE Dock.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|Idle|Integer|w=0|Returns 1 if the LArRE Dock is currently idle (stationary), otherwise 0 (moving).  Use this to detect if it has completed its movement/action.}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|Index|Integer|w=0|The current index for the LArRE Dock on the rails.  Can be non-integer.  This usually does not correlate with Setting since it counts non-station rail sections.}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Occupied|| &lt;br /&gt;
|-&lt;br /&gt;
| 0 || OccupantHash ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Quantity ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Class ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || MaxQuantity ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || PrefabHash ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || SortingCLass ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || ReferenceId ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Renamed to LArRE to better align with its non-acronym name in 2024-July-22&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Powered_Chutes&amp;diff=22167</id>
		<title>Powered Chutes</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Powered_Chutes&amp;diff=22167"/>
		<updated>2024-09-05T04:55:24Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Missing &amp;#039;chute&amp;#039; in structure boxes title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitStandardChute.png]]&lt;br /&gt;
 | name        = Kit (Powered Chutes)&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Chute Import/Export Bin&lt;br /&gt;
 | image            = [[File:StructureChuteBin.png]] [[File:StructureChuteExportBin.png]]&lt;br /&gt;
 | prefab_hash = Import: -850484480 &amp;lt;br/&amp;gt; Export: 1957571043&lt;br /&gt;
 | prefab_name = StructureChuteBin &amp;lt;br/&amp;gt; StructureChuteExportBin&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Chute Digital Valve Left/Right&lt;br /&gt;
 | image            = [[File:StructureChuteDigitalValve.png]]&lt;br /&gt;
 | prefab_hash = Left: 648608238 &amp;lt;br/&amp;gt; Right: -1337091041&lt;br /&gt;
 | prefab_name = StructureChuteDigital&amp;lt;wbr&amp;gt;ValveLeft &amp;lt;br/&amp;gt; StructureChuteDigital&amp;lt;wbr&amp;gt;ValveRight&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Chute Digital Flip Flop &amp;lt;br/&amp;gt; Splitter Left/Right&lt;br /&gt;
 | image            = [[File:StructureChuteDigitalFlipFlopSplitterLeft.png]] [[File:StructureChuteDigitalFlipFlopSplitterRight.png]]&lt;br /&gt;
 | prefab_hash = Left: -810874728 &amp;lt;br/&amp;gt; Right: 163728359&lt;br /&gt;
 | prefab_name = StructureChuteDigitalFlip&amp;lt;wbr&amp;gt;FlopSplitterLeft &amp;lt;br/&amp;gt; StructureChuteDigitalFlip&amp;lt;wbr&amp;gt;FlopSplitterRight&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to transport items. The Kit can be used to create 5 different variants, all of which require power and can connect to data ports. &lt;br /&gt;
&lt;br /&gt;
* Chute Digital Valve Right: Allows a certain number of items through, then closes until reopened either manually or via data network.&lt;br /&gt;
* Chute Digital Valve Left: Allows a certain number of items through, then closes until reopened either manually or via data network.&lt;br /&gt;
* Chute Digital Flip Flop Splitter Right: Splits items between two directions. Ratio can be configured.&lt;br /&gt;
* Chute Digital Flip Flop Splitter Left: Splits items between two directions. Ratio can be configured.&lt;br /&gt;
* Chute Import Bin: Acts as a manual entry point to the Chute network. Can hold one item, and will not insert the item into the network until the lever on the side is pulled.&lt;br /&gt;
* Chute Export Bin: Acts as an exit point to the Chute network. Can hold one item, usually used with a [[LARrE]]&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|{{Recipe/row |machine = Autolathe |mats = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]] |time = 5 |energy = 500}}&lt;br /&gt;
|{{Recipe/row |machine = Hydraulic Pipe Bender |mats = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]] |time = 5 |energy = 500}}&lt;br /&gt;
|{{Recipe/row |machine = Recycler |mats = 1.5g [[Iron]], 1g [[Electrum]], 1g [[Constantan]] |time = 5 |energy = 1000}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Import/Export Bin =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|1 if device is open, otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Chute Bin.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Digital Valve =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|1 if device is open, otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Chute Bin.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Boolean|The amount of items the chute will let pass before closing}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Boolean|The amount of items that have passed through since last opened}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Digital Flip Flop =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|Current output direction, 0 straight through, 1 left/right}}&lt;br /&gt;
{{Data Parameters/row|Setting|Boolean|the amount of items that will be passed straight through before switching Mode, 0 will never switch Mode}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Boolean|The amount of items that have passed through since last opened}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SettingOutput|Boolean|the amount of items that will be passed to the left/right before switching Mode, 0 will never switch Mode}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Powered_Chutes&amp;diff=22166</id>
		<title>Powered Chutes</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Powered_Chutes&amp;diff=22166"/>
		<updated>2024-09-05T04:53:19Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Removed coma between images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitStandardChute.png]]&lt;br /&gt;
 | name        = Kit (Powered Chutes)&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Chute Import/Export Bin&lt;br /&gt;
 | image            = [[File:StructureChuteBin.png]] [[File:StructureChuteExportBin.png]]&lt;br /&gt;
 | prefab_hash = Import: -850484480 &amp;lt;br/&amp;gt; Export: 1957571043&lt;br /&gt;
 | prefab_name = StructureChuteBin &amp;lt;br/&amp;gt; StructureChuteExportBin&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Digital Valve Left/Right&lt;br /&gt;
 | image            = [[File:StructureChuteDigitalValve.png]]&lt;br /&gt;
 | prefab_hash = Left: 648608238 &amp;lt;br/&amp;gt; Right: -1337091041&lt;br /&gt;
 | prefab_name = StructureChuteDigital&amp;lt;wbr&amp;gt;ValveLeft &amp;lt;br/&amp;gt; StructureChuteDigital&amp;lt;wbr&amp;gt;ValveRight&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Digital Flip Flop Splitter &amp;lt;br/&amp;gt; Left/Right&lt;br /&gt;
 | image            = [[File:StructureChuteDigitalFlipFlopSplitterLeft.png]] [[File:StructureChuteDigitalFlipFlopSplitterRight.png]]&lt;br /&gt;
 | prefab_hash = Left: -810874728 &amp;lt;br/&amp;gt; Right: 163728359&lt;br /&gt;
 | prefab_name = StructureChuteDigitalFlip&amp;lt;wbr&amp;gt;FlopSplitterLeft &amp;lt;br/&amp;gt; StructureChuteDigitalFlip&amp;lt;wbr&amp;gt;FlopSplitterRight&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to transport items. The Kit can be used to create 5 different variants, all of which require power and can connect to data ports. &lt;br /&gt;
&lt;br /&gt;
* Chute Digital Valve Right: Allows a certain number of items through, then closes until reopened either manually or via data network.&lt;br /&gt;
* Chute Digital Valve Left: Allows a certain number of items through, then closes until reopened either manually or via data network.&lt;br /&gt;
* Chute Digital Flip Flop Splitter Right: Splits items between two directions. Ratio can be configured.&lt;br /&gt;
* Chute Digital Flip Flop Splitter Left: Splits items between two directions. Ratio can be configured.&lt;br /&gt;
* Chute Import Bin: Acts as a manual entry point to the Chute network. Can hold one item, and will not insert the item into the network until the lever on the side is pulled.&lt;br /&gt;
* Chute Export Bin: Acts as an exit point to the Chute network. Can hold one item, usually used with a [[LARrE]]&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|{{Recipe/row |machine = Autolathe |mats = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]] |time = 5 |energy = 500}}&lt;br /&gt;
|{{Recipe/row |machine = Hydraulic Pipe Bender |mats = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]] |time = 5 |energy = 500}}&lt;br /&gt;
|{{Recipe/row |machine = Recycler |mats = 1.5g [[Iron]], 1g [[Electrum]], 1g [[Constantan]] |time = 5 |energy = 1000}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Import/Export Bin =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|1 if device is open, otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Chute Bin.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Digital Valve =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|1 if device is open, otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Chute Bin.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Boolean|The amount of items the chute will let pass before closing}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Boolean|The amount of items that have passed through since last opened}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Digital Flip Flop =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|Current output direction, 0 straight through, 1 left/right}}&lt;br /&gt;
{{Data Parameters/row|Setting|Boolean|the amount of items that will be passed straight through before switching Mode, 0 will never switch Mode}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Boolean|The amount of items that have passed through since last opened}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SettingOutput|Boolean|the amount of items that will be passed to the left/right before switching Mode, 0 will never switch Mode}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Powered_Chutes&amp;diff=22165</id>
		<title>Powered Chutes</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Powered_Chutes&amp;diff=22165"/>
		<updated>2024-09-05T04:51:36Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Updated info boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitStandardChute.png]]&lt;br /&gt;
 | name        = Kit (Powered Chutes)&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Chute Import/Export Bin&lt;br /&gt;
 | image            = [[File:StructureChuteBin.png]], [[File:StructureChuteExportBin.png]]&lt;br /&gt;
 | prefab_hash = Import: -850484480 &amp;lt;br/&amp;gt; Export: 1957571043&lt;br /&gt;
 | prefab_name = StructureChuteBin &amp;lt;br/&amp;gt; StructureChuteExportBin&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Digital Valve Left/Right&lt;br /&gt;
 | image            = [[File:StructureChuteDigitalValve.png]]&lt;br /&gt;
 | prefab_hash = Left: 648608238 &amp;lt;br/&amp;gt; Right: -1337091041&lt;br /&gt;
 | prefab_name = StructureChuteDigital&amp;lt;wbr&amp;gt;ValveLeft &amp;lt;br/&amp;gt; StructureChuteDigital&amp;lt;wbr&amp;gt;ValveRight&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Digital Flip Flop Splitter &amp;lt;br/&amp;gt; Left/Right&lt;br /&gt;
 | image            = [[File:StructureChuteDigitalFlipFlopSplitterLeft.png]], [[File:StructureChuteDigitalFlipFlopSplitterRight.png]]&lt;br /&gt;
 | prefab_hash = Left: -810874728 &amp;lt;br/&amp;gt; Right: 163728359&lt;br /&gt;
 | prefab_name = StructureChuteDigitalFlip&amp;lt;wbr&amp;gt;FlopSplitterLeft &amp;lt;br/&amp;gt; StructureChuteDigitalFlip&amp;lt;wbr&amp;gt;FlopSplitterRight&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Powered Chutes)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Powered Chutes)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to transport items. The Kit can be used to create 5 different variants, all of which require power and can connect to data ports. &lt;br /&gt;
&lt;br /&gt;
* Chute Digital Valve Right: Allows a certain number of items through, then closes until reopened either manually or via data network.&lt;br /&gt;
* Chute Digital Valve Left: Allows a certain number of items through, then closes until reopened either manually or via data network.&lt;br /&gt;
* Chute Digital Flip Flop Splitter Right: Splits items between two directions. Ratio can be configured.&lt;br /&gt;
* Chute Digital Flip Flop Splitter Left: Splits items between two directions. Ratio can be configured.&lt;br /&gt;
* Chute Import Bin: Acts as a manual entry point to the Chute network. Can hold one item, and will not insert the item into the network until the lever on the side is pulled.&lt;br /&gt;
* Chute Export Bin: Acts as an exit point to the Chute network. Can hold one item, usually used with a [[LARrE]]&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
{{Recipe&lt;br /&gt;
|{{Recipe/row |machine = Autolathe |mats = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]] |time = 5 |energy = 500}}&lt;br /&gt;
|{{Recipe/row |machine = Hydraulic Pipe Bender |mats = 3g [[Iron]], 2g [[Electrum]], 2g [[Constantan]] |time = 5 |energy = 500}}&lt;br /&gt;
|{{Recipe/row |machine = Recycler |mats = 1.5g [[Iron]], 1g [[Electrum]], 1g [[Constantan]] |time = 5 |energy = 1000}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Import/Export Bin =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|1 if device is open, otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Chute Bin.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Digital Valve =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Open|Integer|1 if device is open, otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Chute Bin.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Boolean|The amount of items the chute will let pass before closing}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Boolean|The amount of items that have passed through since last opened}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Chute Digital Flip Flop =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Chute Bin is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|Current output direction, 0 straight through, 1 left/right}}&lt;br /&gt;
{{Data Parameters/row|Setting|Boolean|the amount of items that will be passed straight through before switching Mode, 0 will never switch Mode}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Boolean|The amount of items that have passed through since last opened}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Chute Bin.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|SettingOutput|Boolean|the amount of items that will be passed to the left/right before switching Mode, 0 will never switch Mode}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureChuteExportBin.png&amp;diff=22164</id>
		<title>File:StructureChuteExportBin.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureChuteExportBin.png&amp;diff=22164"/>
		<updated>2024-09-05T04:24:27Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Chute Export Bin}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureChuteBin.png&amp;diff=22163</id>
		<title>File:StructureChuteBin.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureChuteBin.png&amp;diff=22163"/>
		<updated>2024-09-05T04:24:26Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Chute Import Bin}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureChuteDigitalFlipFlopSplitterLeft.png&amp;diff=22162</id>
		<title>File:StructureChuteDigitalFlipFlopSplitterLeft.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureChuteDigitalFlipFlopSplitterLeft.png&amp;diff=22162"/>
		<updated>2024-09-05T04:24:26Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Chute Digital Flip Flop Splitter Left}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureChuteDigitalFlipFlopSplitterRight.png&amp;diff=22161</id>
		<title>File:StructureChuteDigitalFlipFlopSplitterRight.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureChuteDigitalFlipFlopSplitterRight.png&amp;diff=22161"/>
		<updated>2024-09-05T04:24:26Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Chute Digital Flip Flop Splitter Right}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureChuteDigitalValve.png&amp;diff=22160</id>
		<title>File:StructureChuteDigitalValve.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureChuteDigitalValve.png&amp;diff=22160"/>
		<updated>2024-09-05T04:24:26Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Chute Digital Valve}}&lt;br /&gt;
|date=2024-09-05&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:Inky19&amp;diff=22154</id>
		<title>User:Inky19</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:Inky19&amp;diff=22154"/>
		<updated>2024-09-04T04:14:34Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Created my user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello ! &amp;lt;br/&amp;gt;&lt;br /&gt;
I&#039;m trying to help people play this awesome game by editing this wiki. 🚀&amp;lt;br/&amp;gt;&lt;br /&gt;
Don&#039;t hesitate to tell me if I&#039;ve made a mistake!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border: 1px solid #ddd&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;th style=&amp;quot;padding: 0.5rem 1rem; color:white; background-color:black&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr style=&amp;quot;border-bottom: 1px solid #ddd&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;French&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr &amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;English&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=LARrE&amp;diff=22153</id>
		<title>LARrE</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=LARrE&amp;diff=22153"/>
		<updated>2024-09-04T03:43:25Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Moved page LARrE to LArRE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[LArRE]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=LArRE&amp;diff=22152</id>
		<title>LArRE</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=LArRE&amp;diff=22152"/>
		<updated>2024-09-04T03:42:24Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Moved page LARrE to LArRE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Kit (LArRE)&lt;br /&gt;
| image = [[File:ItemKitRoboticArm.png]]&lt;br /&gt;
| prefabhash = -1228287398&lt;br /&gt;
| prefabname = ItemKitRoboticArm&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.None&lt;br /&gt;
| sorting_class = SortingClass.Kits&lt;br /&gt;
| recipe_machine1 = Electronics Printer&lt;br /&gt;
| recipe_cost1 = 10g [[Inconel]], 5g [[Hastelloy]], 15g [[Astroloy]]&lt;br /&gt;
| constructs = [[LArRE Dock]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = LArRE Dock&lt;br /&gt;
| image = [[File:StructureRoboticArmDock.png]]&lt;br /&gt;
| prefab_hash = -1818718810&lt;br /&gt;
| prefab_name = StructureRoboticArmDock&lt;br /&gt;
| power_usage = 10W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (LArRE)]]&lt;br /&gt;
| item_rec1 = [[Kit (LArRE)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;The (L)inear (Ar)ticulated (R)ail (E)ntity or LArRE can be used to plant, harvest and fertilize plants in plant trays. It can also grab items from a [[Chute Export Bin]] and drop them in a [[Chute Import Bin]]. LArRE can interact with plant trays or chute bins built under a linear rail station or built under its dock.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the LArRE Dock is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Activate|Integer|Set this to 1 to make LArRE use its claw (either to place or fetch an item)}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|Set this to make LArRE move to a station}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the LArRE Dock.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|Idle|Integer|w=0|Returns 1 if the LArRE Dock is currently idle (stationary), otherwise 0 (moving).  Use this to detect if it has completed its movement/action.}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|Index|Integer|w=0|The current index for the LArRE Dock on the rails.  Can be non-integer.  This usually does not correlate with Setting since it counts non-station rail sections.}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Occupied|| &lt;br /&gt;
|-&lt;br /&gt;
| 0 || OccupantHash ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Quantity ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Damage ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Class ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || MaxQuantity ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || PrefabHash ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || SortingCLass ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || ReferenceId ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Renamed to LArRE to better align with its non-acronym name in 2024-July-22&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmDock.png&amp;diff=22151</id>
		<title>File:StructureRoboticArmDock.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:StructureRoboticArmDock.png&amp;diff=22151"/>
		<updated>2024-09-04T03:38:22Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=LArRE robotic arm}}&lt;br /&gt;
|date=2024-09-03&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structures]]&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:ItemKitRoboticArm.png&amp;diff=22150</id>
		<title>File:ItemKitRoboticArm.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:ItemKitRoboticArm.png&amp;diff=22150"/>
		<updated>2024-09-04T03:37:09Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Kit to build a LArRE robotic arm}}&lt;br /&gt;
|date=2024-09-03&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Kits]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Kit_(IC_Housing).png&amp;diff=22149</id>
		<title>File:Kit (IC Housing).png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Kit_(IC_Housing).png&amp;diff=22149"/>
		<updated>2024-09-04T03:33:05Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Inky19 uploaded a new version of File:Kit (IC Housing).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Kit to build the IC Housing}}&lt;br /&gt;
|date=2024-09-03&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kits]]&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=IC_Housing&amp;diff=22144</id>
		<title>IC Housing</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=IC_Housing&amp;diff=22144"/>
		<updated>2024-09-03T05:31:41Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Updated ItemBox to use the new image (PNG)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Circuits]]&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (IC Housing)&lt;br /&gt;
 | image       = [[File:Kit (IC Housing).png|Kit to build the IC Housing]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10 [[Copper]], 4 [[Steel]], 2 [[Solder]]&lt;br /&gt;
 | stacks      = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = IC Housing&lt;br /&gt;
 | image            = [[File:Integrated Circuit (IC10) Housingb.jpg|thumb|Integrated Circuit (IC10) Housing]]&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = &lt;br /&gt;
 | placed_on_grid   = Small grid, On Frames&lt;br /&gt;
 | const_with_item1 = 	&lt;br /&gt;
 | decon_with_tool1 = 	[[Hand Drill]]&lt;br /&gt;
 | item_rec1        = &lt;br /&gt;
 | const_with_item2 = &lt;br /&gt;
 | item_rec2        = &lt;br /&gt;
 | decon_with_tool3 = &lt;br /&gt;
 | item_rec3        = &lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
An IC Housing is used in combination with an inserted [[Integrated_Circuit_(IC10)|integrated circuit]] to run an [[IC10|IC10]] script and access devices on the data network.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each of the 6 I/O screws can be used to link an individual device to the corresponding [[IC10#IO_to_Device_registers|device register]] in the program.&amp;lt;br/&amp;gt;&lt;br /&gt;
Devices can also be accessed with [[IC10#batch_IO_to_-_Device_registers|batch instructions]] to read or write the same parameter on multiple devices. Batch access can be used in combination with name hashes to overcome the limit of 1 device per screw.&lt;br /&gt;
&lt;br /&gt;
The indicator in the top right-hand corner shows the [[IC10#Stack_Memory|stack]] activity of the inserted IC. It flashes yellow if the stack is modified (e.g. put or pop) and green if the stack is accessed but remains unchanged (e.g. peek).&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || 0 on placement. Once a 1 is written, it will not change.&amp;lt;br&amp;gt; Can be used as a program start delay?&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Can be used as an I/O variable&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Can be used as an I/O variable&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||&lt;br /&gt;
|}&lt;br /&gt;
==Note==&lt;br /&gt;
The &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter can be accessed by the inserted IC using the db device register. This can be useful for passively communicating information with devices on the network, such as other IC Housings or a [[Kit (Logic I/O)|Logic I/O]] module. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Integrated_Circuit_(IC10)_Housingb.jpg&amp;diff=22143</id>
		<title>File:Integrated Circuit (IC10) Housingb.jpg</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Integrated_Circuit_(IC10)_Housingb.jpg&amp;diff=22143"/>
		<updated>2024-09-03T05:30:13Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Inky19 uploaded a new version of File:Integrated Circuit (IC10) Housingb.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Integrated Circuit (IC10) Housing&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Kit_(IC_Housing).png&amp;diff=22142</id>
		<title>File:Kit (IC Housing).png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Kit_(IC_Housing).png&amp;diff=22142"/>
		<updated>2024-09-03T05:25:28Z</updated>

		<summary type="html">&lt;p&gt;Inky19: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Kit to build the IC Housing}}&lt;br /&gt;
|date=2024-09-03&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Inky19|Inky19]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kits]]&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=IC_Housing&amp;diff=22141</id>
		<title>IC Housing</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=IC_Housing&amp;diff=22141"/>
		<updated>2024-09-03T05:16:59Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Stack indicator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Circuits]]&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (IC Housing)&lt;br /&gt;
 | image       = [[File:Kit(IC10).jpg|thumb|Kit (IC Housing)]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10 [[Copper]], 4 [[Steel]], 2 [[Solder]]&lt;br /&gt;
 | stacks      = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = IC Housing&lt;br /&gt;
 | image            = [[File:Integrated Circuit (IC10) Housingb.jpg|thumb|Integrated Circuit (IC10) Housing]]&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = &lt;br /&gt;
 | placed_on_grid   = Small grid, On Frames&lt;br /&gt;
 | const_with_item1 = 	&lt;br /&gt;
 | decon_with_tool1 = 	[[Hand Drill]]&lt;br /&gt;
 | item_rec1        = &lt;br /&gt;
 | const_with_item2 = &lt;br /&gt;
 | item_rec2        = &lt;br /&gt;
 | decon_with_tool3 = &lt;br /&gt;
 | item_rec3        = &lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
An IC Housing is used in combination with an inserted [[Integrated_Circuit_(IC10)|integrated circuit]] to run an [[IC10|IC10]] script and access devices on the data network.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each of the 6 I/O screws can be used to link an individual device to the corresponding [[IC10#IO_to_Device_registers|device register]] in the program.&amp;lt;br/&amp;gt;&lt;br /&gt;
Devices can also be accessed with [[IC10#batch_IO_to_-_Device_registers|batch instructions]] to read or write the same parameter on multiple devices. Batch access can be used in combination with name hashes to overcome the limit of 1 device per screw.&lt;br /&gt;
&lt;br /&gt;
The indicator in the top right-hand corner shows the [[IC10#Stack_Memory|stack]] activity of the inserted IC. It flashes yellow if the stack is modified (e.g. put or pop) and green if the stack is accessed but remains unchanged (e.g. peek).&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || 0 on placement. Once a 1 is written, it will not change.&amp;lt;br&amp;gt; Can be used as a program start delay?&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Can be used as an I/O variable&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Can be used as an I/O variable&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||&lt;br /&gt;
|}&lt;br /&gt;
==Note==&lt;br /&gt;
The &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter can be accessed by the inserted IC using the db device register. This can be useful for passively communicating information with devices on the network, such as other IC Housings or a [[Kit (Logic I/O)|Logic I/O]] module. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=IC_Housing&amp;diff=22140</id>
		<title>IC Housing</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=IC_Housing&amp;diff=22140"/>
		<updated>2024-09-03T03:59:09Z</updated>

		<summary type="html">&lt;p&gt;Inky19: Added reference to batch access. Format on Setting section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Circuits]]&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (IC Housing)&lt;br /&gt;
 | image       = [[File:Kit(IC10).jpg|thumb|Kit (IC Housing)]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10 [[Copper]], 4 [[Steel]], 2 [[Solder]]&lt;br /&gt;
 | stacks      = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = IC Housing&lt;br /&gt;
 | image            = [[File:Integrated Circuit (IC10) Housingb.jpg|thumb|Integrated Circuit (IC10) Housing]]&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = &lt;br /&gt;
 | placed_on_grid   = Small grid, On Frames&lt;br /&gt;
 | const_with_item1 = 	&lt;br /&gt;
 | decon_with_tool1 = 	[[Hand Drill]]&lt;br /&gt;
 | item_rec1        = &lt;br /&gt;
 | const_with_item2 = &lt;br /&gt;
 | item_rec2        = &lt;br /&gt;
 | decon_with_tool3 = &lt;br /&gt;
 | item_rec3        = &lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
An IC Housing is used in combination with an [[Integrated_Circuit_(IC10)|integrated circuit]] to run an [[IC10|IC10]] script and access devices on the data network.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each of the 6 I/O screws can be used to link an individual device to the corresponding [[IC10#IO_to_Device_registers|device register]] in the program.&amp;lt;br/&amp;gt;&lt;br /&gt;
Devices can also be accessed with [[IC10#batch_IO_to_-_Device_registers|batch instructions]] to read or write the same parameter on multiple devices. Batch access can be used in combination with name hashes to overcome the limit of 6 I/O screws. &lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || 0 on placement. Once a 1 is written, it will not change.&amp;lt;br&amp;gt; Can be used as a program start delay?&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Can be used as an I/O variable&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Can be used as an I/O variable&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| Power || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||&lt;br /&gt;
|}&lt;br /&gt;
==Note==&lt;br /&gt;
The &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter can be accessed by the inserted IC using the db device register. This can be useful for passively communicating information with devices on the network, such as other IC Housings or a [[Kit (Logic I/O)|Logic I/O]] module. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Inky19</name></author>
	</entry>
</feed>