<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=InvisibleShadow</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=InvisibleShadow"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/InvisibleShadow"/>
	<updated>2026-04-04T16:36:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Laptop&amp;diff=15973</id>
		<title>Laptop</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Laptop&amp;diff=15973"/>
		<updated>2023-06-23T17:33:16Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = LapTop&lt;br /&gt;
 | image       = Need Image File&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = Electronics Printer&lt;br /&gt;
 | cost        = ????&lt;br /&gt;
 | prefab_hash = ???&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Laptop has 3 slots, 1 for a battery, 1 for a [[Motherboard]], and 1 for a [[Integrated Circuit (IC10)]]&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The Laptop is extremely useful when given a IC Editor [[Motherboard]] as it allows the user to edit IC code on the go without setting up a [[Computer]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Laptop&amp;diff=15972</id>
		<title>Laptop</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Laptop&amp;diff=15972"/>
		<updated>2023-06-23T17:31:41Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: linked to integrated circuit page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = LapTop&lt;br /&gt;
 | image       = Need Image File&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = Electronics Printer&lt;br /&gt;
 | cost        = ????&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Laptop has 3 slots, 1 for a battery, 1 for a [[Motherboard]], and 1 for a [[Integrated Circuit (IC10)]]&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The Laptop is extremely useful when given a IC Editor [[Motherboard]] as it allows the user to edit IC code on the go without setting up a [[Computer]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Laptop&amp;diff=15971</id>
		<title>Laptop</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Laptop&amp;diff=15971"/>
		<updated>2023-06-23T17:30:10Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: Created the Laptop page draft (in progress)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = LapTop&lt;br /&gt;
 | image       = Need Image File&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = Electronics Printer&lt;br /&gt;
 | cost        = ????&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Laptop has 3 slots, 1 for a battery, 1 for a [[Motherboard]], and 1 for a Integrated Circuit Chip&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The Laptop is extremely useful when given a IC Editor [[Motherboard]] as it allows the user to edit IC code on the go without setting up a [[Computer]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15970</id>
		<title>Kit (Lights)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15970"/>
		<updated>2023-06-23T17:11:48Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Lights)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemWallLight.png}}]]&lt;br /&gt;
 | stacks = Yes&lt;br /&gt;
 | constructs  = Wall Light, LED&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]],  1g [[silicon_Ingot|Silicon]]* &amp;lt;small&amp;gt;*autolathe only&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Lights&lt;br /&gt;
 | prefab_hash      = See table in description&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = LED&lt;br /&gt;
 | prefab_hash      = 1944485013&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Diode Slide&lt;br /&gt;
 | prefab_hash      = 576516101&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Description&amp;lt;/big&amp;gt; = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Light kits are used for illuminating your base. The LED variant consumes half the power of the default larger wall light though is not as bright. It&#039;s color can also be changed with logic, making for a great status indicator within logic circuits.&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Wall Light&amp;lt;/big&amp;gt; (Regular, Long, Long Wide, Long Angled, Battery, Round, Round Angled, Small Round) = &lt;br /&gt;
= PrefabHash Values =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Light Type !! PrefabHash&lt;br /&gt;
|-&lt;br /&gt;
| Regular || -1860064656&lt;br /&gt;
|-&lt;br /&gt;
| Long || 797794350&lt;br /&gt;
|-&lt;br /&gt;
| Long Wide || 555215790&lt;br /&gt;
|-&lt;br /&gt;
| Long Angled || 1847265835&lt;br /&gt;
|-&lt;br /&gt;
| Battery Powered || -1306415132&lt;br /&gt;
|-&lt;br /&gt;
| Round || 1514476632&lt;br /&gt;
|-&lt;br /&gt;
| Round Angled || 1592905386&lt;br /&gt;
|-&lt;br /&gt;
| Small Round || 1436121888&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the Hash value for the selected light type. (See info panels on the right)&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;LED&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Sets the color of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Returns the color setting of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Diode Slide&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Diode Slide on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Diode Slide when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the color of the Diode Slide. (0 - red, 1 - green)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Diode Slide is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Diode Slide is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Returns the &amp;quot;Setting&amp;quot; value of the Diode Slide.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Diode Slide , in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Diode Slide is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Builds =&lt;br /&gt;
&lt;br /&gt;
* [[Auto Night Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15969</id>
		<title>Kit (Lights)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15969"/>
		<updated>2023-06-23T17:08:25Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Lights)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemWallLight.png}}]]&lt;br /&gt;
 | stacks = Yes&lt;br /&gt;
 | constructs  = Wall Light, LED&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]],  1g [[silicon_Ingot|Silicon]]* &amp;lt;small&amp;gt;*autolathe only&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Lights&lt;br /&gt;
 | prefab_hash      = See table in description&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = LED&lt;br /&gt;
 | prefab_hash      = 1944485013&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Diode Slide&lt;br /&gt;
 | prefab_hash      = 576516101&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Description&amp;lt;/big&amp;gt; = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Light kits are used for illuminating your base. The LED variant consumes half the power of the default larger wall light though is not as bright. It&#039;s color can also be changed with logic, making for a great status indicator within logic circuits.&lt;br /&gt;
= PrefabHash Values =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Light Type !! PrefabHash&lt;br /&gt;
|-&lt;br /&gt;
| Regular || -1860064656&lt;br /&gt;
|-&lt;br /&gt;
| Long || 797794350&lt;br /&gt;
|-&lt;br /&gt;
| Long Wide || 555215790&lt;br /&gt;
|-&lt;br /&gt;
| Long Angled || 1847265835&lt;br /&gt;
|-&lt;br /&gt;
| Battery Powered || -1306415132&lt;br /&gt;
|-&lt;br /&gt;
| Round || 1514476632&lt;br /&gt;
|-&lt;br /&gt;
| Round Angled || 1592905386&lt;br /&gt;
|-&lt;br /&gt;
| Small Round || 1436121888&lt;br /&gt;
|-&lt;br /&gt;
| LED || 1944485013&lt;br /&gt;
|-&lt;br /&gt;
| Diode Slide || 576516101&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Wall Light&amp;lt;/big&amp;gt; (Regular, Long, Long Wide, Long Angled, Battery, Round, Round Angled, Small Round) = &lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the Hash value for the selected light type. (See info panels on the right)&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;LED&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Sets the color of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Returns the color setting of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Diode Slide&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Diode Slide on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Diode Slide when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the color of the Diode Slide. (0 - red, 1 - green)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Diode Slide is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Diode Slide is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Returns the &amp;quot;Setting&amp;quot; value of the Diode Slide.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Diode Slide , in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Diode Slide is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Builds =&lt;br /&gt;
&lt;br /&gt;
* [[Auto Night Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15968</id>
		<title>Kit (Lights)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15968"/>
		<updated>2023-06-23T17:04:50Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: changed wall light hash value to &amp;quot;see table&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Lights)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemWallLight.png}}]]&lt;br /&gt;
 | stacks = Yes&lt;br /&gt;
 | constructs  = Wall Light, LED&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]],  1g [[silicon_Ingot|Silicon]]* &amp;lt;small&amp;gt;*autolathe only&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Lights&lt;br /&gt;
 | prefab_hash      = See Table&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = LED&lt;br /&gt;
 | prefab_hash      = 1944485013&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Diode Slide&lt;br /&gt;
 | prefab_hash      = 576516101&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Description&amp;lt;/big&amp;gt; = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Light kits are used for illuminating your base. The LED variant consumes half the power of the default larger wall light though is not as bright. It&#039;s color can also be changed with logic, making for a great status indicator within logic circuits.&lt;br /&gt;
= PrefabHash Values =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Light Type !! PrefabHash&lt;br /&gt;
|-&lt;br /&gt;
| Regular || -1860064656&lt;br /&gt;
|-&lt;br /&gt;
| Long || 797794350&lt;br /&gt;
|-&lt;br /&gt;
| Long Wide || 555215790&lt;br /&gt;
|-&lt;br /&gt;
| Long Angled || 1847265835&lt;br /&gt;
|-&lt;br /&gt;
| Battery Powered || -1306415132&lt;br /&gt;
|-&lt;br /&gt;
| Round || 1514476632&lt;br /&gt;
|-&lt;br /&gt;
| Round Angled || 1592905386&lt;br /&gt;
|-&lt;br /&gt;
| Small Round || 1436121888&lt;br /&gt;
|-&lt;br /&gt;
| LED || 1944485013&lt;br /&gt;
|-&lt;br /&gt;
| Diode Slide || 576516101&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Wall Light&amp;lt;/big&amp;gt; (Regular, Long, Long Wide, Long Angled, Battery, Round, Round Angled, Small Round) = &lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the Hash value for the selected light type. (See info panels on the right)&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;LED&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Sets the color of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Returns the color setting of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Diode Slide&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Diode Slide on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Diode Slide when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the color of the Diode Slide. (0 - red, 1 - green)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Diode Slide is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Diode Slide is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Returns the &amp;quot;Setting&amp;quot; value of the Diode Slide.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Diode Slide , in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Diode Slide is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Builds =&lt;br /&gt;
&lt;br /&gt;
* [[Auto Night Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15967</id>
		<title>Kit (Lights)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15967"/>
		<updated>2023-06-23T17:03:06Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: Added round lights and created a table for Hash values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Lights)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemWallLight.png}}]]&lt;br /&gt;
 | stacks = Yes&lt;br /&gt;
 | constructs  = Wall Light, LED&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]],  1g [[silicon_Ingot|Silicon]]* &amp;lt;small&amp;gt;*autolathe only&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light&lt;br /&gt;
 | prefab_hash      = -1860064656&lt;br /&gt;
 | image            = [[File:ItemWallLight.png]]&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = LED&lt;br /&gt;
 | prefab_hash      = 1944485013&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Diode Slide&lt;br /&gt;
 | prefab_hash      = 576516101&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Description&amp;lt;/big&amp;gt; = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Light kits are used for illuminating your base. The LED variant consumes half the power of the default larger wall light though is not as bright. It&#039;s color can also be changed with logic, making for a great status indicator within logic circuits.&lt;br /&gt;
= PrefabHash Values =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Light Type !! PrefabHash&lt;br /&gt;
|-&lt;br /&gt;
| Regular || -1860064656&lt;br /&gt;
|-&lt;br /&gt;
| Long || 797794350&lt;br /&gt;
|-&lt;br /&gt;
| Long Wide || 555215790&lt;br /&gt;
|-&lt;br /&gt;
| Long Angled || 1847265835&lt;br /&gt;
|-&lt;br /&gt;
| Battery Powered || -1306415132&lt;br /&gt;
|-&lt;br /&gt;
| Round || 1514476632&lt;br /&gt;
|-&lt;br /&gt;
| Round Angled || 1592905386&lt;br /&gt;
|-&lt;br /&gt;
| Small Round || 1436121888&lt;br /&gt;
|-&lt;br /&gt;
| LED || 1944485013&lt;br /&gt;
|-&lt;br /&gt;
| Diode Slide || 576516101&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Wall Light&amp;lt;/big&amp;gt; (Regular, Long, Long Wide, Long Angled, Battery, Round, Round Angled, Small Round) = &lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns the Hash value for the selected light type. (See info panels on the right)&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;LED&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Sets the color of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Returns the color setting of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Diode Slide&amp;lt;/big&amp;gt; =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Diode Slide on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Diode Slide when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the color of the Diode Slide. (0 - red, 1 - green)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Diode Slide is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Diode Slide is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Returns the &amp;quot;Setting&amp;quot; value of the Diode Slide.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Diode Slide , in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Diode Slide is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Builds =&lt;br /&gt;
&lt;br /&gt;
* [[Auto Night Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15966</id>
		<title>Kit (Lights)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=15966"/>
		<updated>2023-06-23T16:31:23Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: /* Wall Light (Regular, Long, Long Wide, Long Angled, Battery) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Lights)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemWallLight.png}}]]&lt;br /&gt;
 | stacks = Yes&lt;br /&gt;
 | constructs  = Wall Light, LED&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]],  1g [[silicon_Ingot|Silicon]]* &amp;lt;small&amp;gt;*autolathe only&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light&lt;br /&gt;
 | prefab_hash      = -1860064656&lt;br /&gt;
 | image            = [[File:ItemWallLight.png]]&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = LED&lt;br /&gt;
 | prefab_hash      = 1944485013&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light (Long)&lt;br /&gt;
 | prefab_hash      = 797794350&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light (Long Angled)&lt;br /&gt;
 | prefab_hash      = 1847265835&lt;br /&gt;
 | other            = The cable connector is off to the side on the left.&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light (Long Wide)&lt;br /&gt;
 | prefab_hash      = 555215790&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Diode Slide&lt;br /&gt;
 | prefab_hash      = 576516101&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Light kits are used for illuminating your base. The LED variant consumes half the power of the default larger wall light.&lt;br /&gt;
&lt;br /&gt;
= Wall Light (Regular, Long, Long Wide, Long Angled, Battery, Round, Small Round) =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= LED =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Sets the color of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Returns the color setting of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Diode Slide =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Diode Slide on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Diode Slide when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the color of the Diode Slide. (0 - red, 1 - green)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Diode Slide is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Diode Slide is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Returns the &amp;quot;Setting&amp;quot; value of the Diode Slide.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Diode Slide , in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Diode Slide is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Builds =&lt;br /&gt;
&lt;br /&gt;
* [[Auto Night Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensor_Lenses&amp;diff=15965</id>
		<title>Sensor Lenses</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensor_Lenses&amp;diff=15965"/>
		<updated>2023-06-23T15:32:59Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: Added explaination to the bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Sensor Lenses&lt;br /&gt;
 | image       = [[File:ItemSensorLenses.png]]&lt;br /&gt;
 | createdwith = [[Tool Manufactory Mk. II]]&lt;br /&gt;
 | cost        = 5g [[Steel]], 5g [[Silicon]], 5g [[Inconel]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Stationeers-sensor-lenses-slots.png|thumb|the slots inside Sensor Lenses]]&lt;br /&gt;
The Sensor Lenses is an equipable device that shows nearby ores directly in the player&#039;s HUD. This device fits in the player&#039;s [[Glasses]] slot.  It has two internal inventory slots.  The first is for a battery, and the second is for the [[Sensor Processing Unit]] which must be manufactured separately.&lt;br /&gt;
&lt;br /&gt;
To make it you must have upgraded to a [[Tool Manufactory Mk. II]].&lt;br /&gt;
&lt;br /&gt;
== Run Time ==&lt;br /&gt;
&#039;&#039;&#039;The power consumption is 195W (approx. observed).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Battery !! Run Time (hours)&lt;br /&gt;
|-&lt;br /&gt;
| [[Battery Cell (Small)]] || 0:03:05&lt;br /&gt;
|-&lt;br /&gt;
| [[Battery Cell (Large)]] || 0:24:37&lt;br /&gt;
|-&lt;br /&gt;
| [[Battery Cell (Nuclear)]] || 3:16:55&lt;br /&gt;
|-&lt;br /&gt;
| [[Battery Wireless Cell]] || 0:01:02&lt;br /&gt;
|-&lt;br /&gt;
| [[Battery Wireless Cell (Big)]] || 0:06:09&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Head-Up Display ==&lt;br /&gt;
[[File:Stationeers-sensor-lenses-view.png|thumb|what you see when Sensor Lenses are powered on]]&lt;br /&gt;
&lt;br /&gt;
When you turn on the Sensor Lenses, it creates an overlay in your view showing the location of ore nodules.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders&amp;quot;&lt;br /&gt;
 |+ Colors and Symbols for Minerals and Ices &lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Mineral/Ice&lt;br /&gt;
 ! scope=&amp;quot;col&amp;quot; | Color/Symbol&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Iron)|Iron]] || &amp;lt;pre style=&amp;quot;color:white; background:deeppink&amp;quot;&amp;gt;Fe&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Nickel)|Nickel]] || &amp;lt;pre style=&amp;quot;color:white; background:darkorange&amp;quot;&amp;gt;Ni&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ice_(Water)|Ice]] || &amp;lt;pre style=&amp;quot;color:black; background:skyblue&amp;quot;&amp;gt;H₂O&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Lead)|Lead]] || &amp;lt;pre style=&amp;quot;color:black; background:wheat&amp;quot;&amp;gt;Pb&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Cobalt)|Cobalt]] || &amp;lt;pre style=&amp;quot;color:white; background:magenta&amp;quot;&amp;gt;Co&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Gold)|Gold]] || &amp;lt;pre style=&amp;quot;color:black; background:yellow&amp;quot;&amp;gt;Au&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Silver)|Silver]] || &amp;lt;pre style=&amp;quot;color:black; background:white&amp;quot;&amp;gt;Ag&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Coal)|Coal]] || &amp;lt;pre style=&amp;quot;color:white; background:dimgrey&amp;quot;&amp;gt;C&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Silicon)|Silicon]] || &amp;lt;pre style=&amp;quot;color:black; background:white&amp;quot;&amp;gt;Si&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Copper)|Copper]] || &amp;lt;pre style=&amp;quot;color:black; background:#FFBE00&amp;quot;&amp;gt;Cu&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ice_(Oxite)|Oxite]] || &amp;lt;pre style=&amp;quot;color:black; background:cyan&amp;quot;&amp;gt;O₂&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ice_(Volatiles)|Volatiles]] || &amp;lt;pre style=&amp;quot;color:white; background:red&amp;quot;&amp;gt;X&amp;lt;/pre&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; | [[Ore_(Uranium)|Uranium]] || &amp;lt;pre style=&amp;quot;color:black; background:lawngreen&amp;quot;&amp;gt;U&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
As of Update 0.2.3036.15111 the sensor lenses appear to have a flaw where they still show an icon where ore that has already been mined used to be. This bug typically appears when two ore types occupy the same space. The game only recognizes one of the ores being mined and leaves the icon of the remaining ore even though the space is empty.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=15964</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=15964"/>
		<updated>2023-06-23T15:25:25Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | image            = [[File:Daylight_sensor.jpg]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Occupancy Sensor&lt;br /&gt;
 | prefab_hash      = 322782515&lt;br /&gt;
 | image            = Need an image uploaded&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network.  The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;: While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with logic writer and memory chip, 0 = default, 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor. Each mode defines a specific behavior for how the solar angle is calculated.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
In default mode, the sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor horizontal.png|200x150px|thumb|daylight sensor in horizontal mode]]&lt;br /&gt;
In horizontal mode, the sensor will return the angle formed by the reference vector (opposites the network connector) and the projection of the source of light on the surface the sensor was laid on. Positive values designate angles counter-clockwise when facing the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor vertical.png|200x150px|thumb|daylight sensor in vertical mode]]&lt;br /&gt;
In vertical mode, the sensor measures the angle between the normal of the surface the sensor was laid on and the position of the sun.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Solar panel work using clockwise reference angles, which means depending of the situation you may have to invert the values returned by sensors&#039; horizontal or vertical modes.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
On the moon/space :&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
Other :&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Activate || ||&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Activate || || 0 = Sensor not in sunlight, 1 = Sensor in sunlight&lt;br /&gt;
|-&lt;br /&gt;
| SolarAngle || || Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The occupancy sensor will detect the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&lt;br /&gt;
&lt;br /&gt;
Note: You can determine if a room is define by using the atmos analyzer chip with the tablet. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Bool || Whether a player is detected in the room. 0 means no one present, 1 means at least one player present&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Float || Returns the Hash of the Occupancy Sensor (322782515)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=15949</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=15949"/>
		<updated>2023-06-22T19:04:33Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | image            = [[File:Daylight_sensor.jpg]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Daylight Sensor&amp;lt;/big&amp;gt; = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network.  The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;: While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with logic writer and memory chip, 0 = default, 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor. Each mode defines a specific behavior for how the solar angle is calculated.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
In default mode, the sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor horizontal.png|200x150px|thumb|daylight sensor in horizontal mode]]&lt;br /&gt;
In horizontal mode, the sensor will return the angle formed by the reference vector (opposites the network connector) and the projection of the source of light on the surface the sensor was laid on. Positive values designate angles counter-clockwise when facing the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor vertical.png|200x150px|thumb|daylight sensor in vertical mode]]&lt;br /&gt;
In vertical mode, the sensor measures the angle between the normal of the surface the sensor was laid on and the position of the sun.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Solar panel work using clockwise reference angles, which means depending of the situation you may have to invert the values returned by sensors&#039; horizontal or vertical modes.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
On the moon/space :&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
Other :&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Activate || ||&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Activate || || 0 = Sensor not in sunlight, 1 = Sensor in sunlight&lt;br /&gt;
|-&lt;br /&gt;
| SolarAngle || || Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Motion Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Gas Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;big&amp;gt;Occupancy Sensor&amp;lt;/big&amp;gt; =&lt;br /&gt;
&lt;br /&gt;
The occupancy sensor will detect the presence of a player when placed within a defined room. A defined room is when the game detects the space is entirely closed off from the rest of the world with walls, doors, etc. These do not need to be in the finished state to count as sealing a room.&lt;br /&gt;
&lt;br /&gt;
Note: You can determine if a room is define by using the atmos analyzer chip with the tablet. If the top says &amp;quot;Room #&amp;quot; the room is sufficiently closed in.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Bool || Whether a player is detected in the room. 0 means no one present, 1 means at least one player present&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Float || Returns the Hash of the Occupancy Sensor (32278515)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solid_Fuel_Generator&amp;diff=12075</id>
		<title>Solid Fuel Generator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solid_Fuel_Generator&amp;diff=12075"/>
		<updated>2022-06-15T01:14:44Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: added prefab hash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solid Generator)&lt;br /&gt;
 | image       = [[File:ItemKitSolidGenerator.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 50x [[Iron]], 10x [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Solid Fuel Generator&lt;br /&gt;
 | prefab_hash      = 1293995736&lt;br /&gt;
 | image            = [[File:SolidFuelGenerator.png]]&lt;br /&gt;
 | power_usage      = 20KW generated per each tick&lt;br /&gt;
 | placed_with_item = [[Kit (Solid Generator)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1  = [[Hand Drill]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The solid generator requires [[Coal|coal]] and outputs 20kW of power per each coal tick.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The generator is not on-demand, meaning if you put in 50 [[Coal|coal]], it will burn 50 [[Coal|coal]] with the power potentially vanishing. An [[Area Power Controller|area power controller]]([[Area Power Controller|APC]]) will allow you to charge a [[Stationary Battery|battery]] to help capture some of the wasted energy. The [[Area Power Controller|APC]] you will only charge 1kW of power to the connected [[Stationary Battery|battery]] (plus any downstream loads), effectively wasting about 95% of your [[Coal|coal]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
It consumes about 16 [[Coal|coal]] pieces to fully charge a [[Stationary Battery|stationary battery]]. This is about 3 [[Coal|coal]] pieces per [[Stationary Battery|battery]] indicator light.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Connect your generator to a [[Stationary Battery|stationary battery]] with [[Cable_Coil_(Heavy)|heavy cable coil]] to store all 20kW of power being produced.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Like the [[Gas_Generator|gas generator]], &#039;&#039;&#039;solid fuel generator&#039;&#039;&#039; seems to need atmosphere to run, otherwise it will start and stop even if the power button is ON (game version: 0.1.1564.7373).  This is no longer the case as of version 0.2.2396.10846, but you might be wasting exhaust gases?.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
The Solid Fuel Generator produces 1 mol of CO2 and 3 mols of X per gas unit of coal burned. As the Generator has no gas output piping, it should be kept outside or in a sealed room to avoid polluting the player habitat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=12074</id>
		<title>Kit (Lights)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Lights)&amp;diff=12074"/>
		<updated>2022-06-15T01:04:20Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: added prefab hashes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Lights)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemWallLight.png}}]]&lt;br /&gt;
 | stacks = Yes&lt;br /&gt;
 | constructs  = Wall Light, LED&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]],  1g [[silicon_Ingot|Silicon]]* &amp;lt;small&amp;gt;*autolathe only&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light&lt;br /&gt;
 | prefab_hash      = -1860064656&lt;br /&gt;
 | image            = [[File:ItemWallLight.png]]&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = LED&lt;br /&gt;
 | prefab_hash      = 1944485013&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light (Long)&lt;br /&gt;
 | prefab_hash      = 797794350&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light (Long Angled)&lt;br /&gt;
 | prefab_hash      = 1847265835&lt;br /&gt;
 | other            = The cable connector is off to the side on the left.&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Wall Light (Long Wide)&lt;br /&gt;
 | prefab_hash      = 555215790&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Diode Slide&lt;br /&gt;
 | prefab_hash      = 576516101&lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Lights)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Lights)]]&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Light kits are used for illuminating your base. The LED variant consumes half the power of the default larger wall light.&lt;br /&gt;
&lt;br /&gt;
= Wall Light (Regular, Long, Long Wide, Long Angled, Battery) =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= LED =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Light on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Light when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Sets the color of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Light is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Light is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Color || Boolean || Returns the color setting of the LED Light. (See [[Data Network Colors]])&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Light, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Light is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Diode Slide =&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Diode Slide on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Diode Slide when set to 1. Unlocks it, when set to 0. When locked, Light cannot be turned on\off by player.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the color of the Diode Slide. (0 - red, 1 - green)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Diode Slide is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Diode Slide is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Returns the &amp;quot;Setting&amp;quot; value of the Diode Slide.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Diode Slide , in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Diode Slide is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Builds =&lt;br /&gt;
&lt;br /&gt;
* [[Auto Night Lights]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=12073</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=12073"/>
		<updated>2022-06-15T00:59:18Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | image            = [[File:Daylight_sensor.jpg]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor horizontal.png|200x150px|thumb|daylight sensor in horizontal mode]]&lt;br /&gt;
In horizontal mode, the sensor will return the angle formed by the reference vector (opposites the network connector) and the projection of the source of light on the surface the sensor was laid on. Positive values designate angles counter-clockwise when facing the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
[[File:Daylight sensor vertical.png|200x150px|thumb|daylight sensor in vertical mode]]&lt;br /&gt;
In vertical mode, the sensor measures the angle between the normal of the surface the sensor was laid on and the position of the sun.&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = -1713470563&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Daylight Sensor = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network.  The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;: While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with logic writer and memory chip, 0 = default, 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor. Each mode defines a specific behavior for how the solar angle is calculated.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
In default mode, the sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Solar panel work using clockwise reference angles, which means depending of the situation you may have to invert the values returned by sensors&#039; horizontal or vertical modes.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
On the moon/space :&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
Other :&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Activate || ||&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Activate || || 0 = Sensor not in sunlight, 1 = Sensor in sunlight&lt;br /&gt;
|-&lt;br /&gt;
| SolarAngle || || Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Motion Sensor =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gas Sensor =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=12072</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=12072"/>
		<updated>2022-06-15T00:57:49Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | image            = [[File:Daylight_sensor.jpg]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor horizontal.png|200x150px|thumb|daylight sensor in horizontal mode]]&lt;br /&gt;
In horizontal mode, the sensor will return the angle formed by the reference vector (opposites the network connector) and the projection of the source of light on the surface the sensor was laid on. Positive values designate angles counter-clockwise when facing the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
[[File:Daylight sensor vertical.png|200x150px|thumb|daylight sensor in vertical mode]]&lt;br /&gt;
In vertical mode, the sensor measures the angle between the normal of the surface the sensor was laid on and the position of the sun.&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = 1746380717&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Daylight Sensor = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network.  The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;: While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with logic writer and memory chip, 0 = default, 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor. Each mode defines a specific behavior for how the solar angle is calculated.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
In default mode, the sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Solar panel work using clockwise reference angles, which means depending of the situation you may have to invert the values returned by sensors&#039; horizontal or vertical modes.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
On the moon/space :&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
Other :&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Activate || ||&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Activate || || 0 = Sensor not in sunlight, 1 = Sensor in sunlight&lt;br /&gt;
|-&lt;br /&gt;
| SolarAngle || || Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Motion Sensor =&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gas Sensor =&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=12071</id>
		<title>Kit (Switch)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=12071"/>
		<updated>2022-06-15T00:52:28Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: moved boxes up the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Switch)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Gold]], 1g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Switch&lt;br /&gt;
 | prefab_hash      = 321604921&lt;br /&gt;
 | image            = [[File:Switch.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Lever&lt;br /&gt;
 | prefab_hash      = 1220484876&lt;br /&gt;
 | image            = [[File:Lever.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Button&lt;br /&gt;
 | prefab_hash      = 491845673&lt;br /&gt;
 | image            = [[File:Button.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Dial&lt;br /&gt;
 | prefab_hash      = 554524804&lt;br /&gt;
 | image            = [[File:Dial.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
= Switch =&lt;br /&gt;
The Logic Switch gives players the ability to add controls to control circuits without requiring tools.&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Prevents using the switch when set to 1 (not working as of v0.2.2891.14453)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Set the current switch state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Gets the current lock state&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Gets the current state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Lever =&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Button =&lt;br /&gt;
Sends a pulse of 0.5 seconds long of value 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Sets the button setting to 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Returns 1 if the activate state was just set by a write or IC&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Boolean || Gets the current value of the button&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Dial =&lt;br /&gt;
Allows user to select a value between 0 and the maximum set by use of screws.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Sets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Gets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Get the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
== Screws ==&lt;br /&gt;
* Bottom Left: Decrease maximum possible value to be set by dial.&lt;br /&gt;
* Bottom Right: Increase maximum possible value to be set by dial.&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=12070</id>
		<title>Kit (Switch)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=12070"/>
		<updated>2022-06-15T00:50:53Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: fixed/added prefab hashes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Switch)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Gold]], 1g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Switch&lt;br /&gt;
 | prefab_hash      = 321604921&lt;br /&gt;
 | image            = [[File:Switch.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Lever&lt;br /&gt;
 | prefab_hash      = 1220484876&lt;br /&gt;
 | image            = [[File:Lever.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Button&lt;br /&gt;
 | prefab_hash      = 491845673&lt;br /&gt;
 | image            = [[File:Button.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Dial&lt;br /&gt;
 | prefab_hash      = 554524804&lt;br /&gt;
 | image            = [[File:Dial.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Switch =&lt;br /&gt;
The Logic Switch gives players the ability to add controls to control circuits without requiring tools.&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Prevents using the switch when set to 1 (not working as of v0.2.2891.14453)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Set the current switch state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Gets the current lock state&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Gets the current state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Lever =&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Button =&lt;br /&gt;
Sends a pulse of 0.5 seconds long of value 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Sets the button setting to 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Returns 1 if the activate state was just set by a write or IC&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Boolean || Gets the current value of the button&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Dial =&lt;br /&gt;
Allows user to select a value between 0 and the maximum set by use of screws.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Sets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Gets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Get the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
== Screws ==&lt;br /&gt;
* Bottom Left: Decrease maximum possible value to be set by dial.&lt;br /&gt;
* Bottom Right: Increase maximum possible value to be set by dial.&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=12069</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=12069"/>
		<updated>2022-06-15T00:41:29Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: added prefab hash, reorganized structure boxes to match each item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Iron]], 1g [[Gold]], 1g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hydraulic Pipe Bender has an altered recipe 1g iron instead of 3g&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description = &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Daylight Sensor = &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | prefab_hash      = 1076425094&lt;br /&gt;
 | image            = [[File:Daylight_sensor.jpg]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle. Looking at the sensor will provide a tool-tip readout of this information, even when not connected to the network.  The orientation of the daylight sensor is important, it will read different angle values depending on the orientation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update&#039;&#039;&#039;: While the &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; properties described below are still available, they are being deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; data properties, returning the same as their &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; counterparts.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor has a &amp;lt;kbd&amp;gt;Mode&amp;lt;/kbd&amp;gt; property which can be set with logic writer and memory chip, 0 = default, 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor. Each mode defines a specific behavior for how the solar angle is calculated.&lt;br /&gt;
&lt;br /&gt;
== Modes ==&lt;br /&gt;
In default mode, the sensor will return the absolute value of the angle formed by the source of light and the normal vector of the sensor (towards which the grey/green part is facing). 0 means the source of light is facing to the sensor, 90 means it is aligned with the surface the sensor was laid on, and 180 means the source of light is in the back of the sensor. The angle is always a positive value between 0 and 180.&lt;br /&gt;
&lt;br /&gt;
[[File:Daylight sensor horizontal.png|200x150px|thumb|daylight sensor in horizontal mode]]&lt;br /&gt;
In horizontal mode, the sensor will return the angle formed by the reference vector (opposites the network connector) and the projection of the source of light on the surface the sensor was laid on. Positive values designate angles counter-clockwise when facing the sensor. The angle can be negative, ranging between -180 and +180.&lt;br /&gt;
[[File:Daylight sensor vertical.png|200x150px|thumb|daylight sensor in vertical mode]]&lt;br /&gt;
In vertical mode, the sensor measures the angle between the normal of the surface the sensor was laid on and the position of the sun. &lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
Solar panel work using clockwise reference angles, which means depending of the situation you may have to invert the values returned by sensors&#039; horizontal or vertical modes.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
On the moon/space :&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
Other :&lt;br /&gt;
* If you lay a sensor on the ground, facing upwards, connector towards south,configured in horizontal mode, it will work like a compass with 0 = north, 90 = east, 180 = south and -90 = west&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Activate || ||&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || || 0 = Default, 1 = Horizontal, 2 = Vertical (Warning! In IC Horizontal and Vertical are the other way around for some reason.)&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || || Same as &amp;lt;kbd&amp;gt;SolarAngle&amp;lt;/kbd&amp;gt; reported for &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt; mode&lt;br /&gt;
|-&lt;br /&gt;
| Activate || || 0 = Sensor not in sunlight, 1 = Sensor in sunlight&lt;br /&gt;
|-&lt;br /&gt;
| SolarAngle || || Probably soon deprecated in favor of &amp;lt;kbd&amp;gt;Horizontal&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;Vertical&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Motion Sensor =&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | prefab_hash      = 1746380717&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The motion sensor activates when a player or object enters the large grid square where the sensor is, and it will deactivate when no more players or objects are in the area.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gas Sensor =&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | prefab_hash      = -1252983604&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]] &lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
The gas sensor has no Input parameters, it&#039;s a read only device.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the atmosphere. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
|Combustion&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=12068</id>
		<title>Kit (Switch)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=12068"/>
		<updated>2022-06-15T00:31:12Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: added prefab hash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Switch)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Gold]], 1g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Switch&lt;br /&gt;
 | prefab_hash      = 1220484876&lt;br /&gt;
 | image            = [[File:Switch.jpg]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Lever&lt;br /&gt;
 | image            = [[File:Lever.jpg]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Button&lt;br /&gt;
 | image            = [[File:Button.jpg]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Dial&lt;br /&gt;
 | image            = [[File:Dial.jpg]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Switch =&lt;br /&gt;
The Logic Switch gives players the ability to add controls to control circuits without requiring tools.&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Prevents using the switch when set to 1 (not working as of v0.2.2891.14453)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Set the current switch state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Gets the current lock state&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Gets the current state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Lever =&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Button =&lt;br /&gt;
Sends a pulse of 0.5 seconds long of value 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Sets the button setting to 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Returns 1 if the activate state was just set by a write or IC&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Boolean || Gets the current value of the button&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Dial =&lt;br /&gt;
Allows user to select a value between 0 and the maximum set by use of screws.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Sets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Sets the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Boolean || Gets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean || Get the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
== Screws ==&lt;br /&gt;
* Bottom Left: Decrease maximum possible value to be set by dial.&lt;br /&gt;
* Bottom Right: Increase maximum possible value to be set by dial.&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=12067</id>
		<title>Pressure Regulator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=12067"/>
		<updated>2022-06-15T00:22:58Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: added prefab hash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pressure Regulator&lt;br /&gt;
 | prefab_hash = 209854039&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemKitRegulator.png}}]]&lt;br /&gt;
 | stacks      = Yes, 5x&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[Iron Ingot|Iron]], 1g [[Gold Ingot|Gold]], 2g [[Copper Ingot|Copper]]&lt;br /&gt;
}}&lt;br /&gt;
=Construction Kit (Pressure Regulator)=&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Pressure Regulator]] is used throughout [[Atmospherics]] networks to manage [[Pressure]]. Pressure Regulators comes in two variants: Standard and back-pressure regulators. They can be used to regulate the pressure between two pipe networks.&lt;br /&gt;
&lt;br /&gt;
The maximum pressure that can be set is 20265 kPa, which is double the maximum pressure for most gas-related elements like [[Canister]]s.&lt;br /&gt;
&lt;br /&gt;
Pressure regulator needs power to operate (100 W).&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Use left-click while in active hands to place.&lt;br /&gt;
Scroll to change to other variants.&lt;br /&gt;
&lt;br /&gt;
=Pressure Regulator=&lt;br /&gt;
==Description==&lt;br /&gt;
The standard Pressure Regulator will pass through gases, in one direction, while the pressure on its output side is below the set value. It combines several functions:&lt;br /&gt;
* Passive check valve: Gas is never allowed to pass &amp;quot;the wrong way&amp;quot;, from output to input, even if the Regulator is switched off or unpowered.&lt;br /&gt;
* Switched valve: Gas will not pass at all if the Regulator is switched off or unpowered. This is a similar function to the [[Pipe Digital Valve]].&lt;br /&gt;
* Regulator: Gas will only pass when the pressure at the output is below the Regulator&#039;s setting.&lt;br /&gt;
* Compressor: While active, the Regulator will move &#039;&#039;all&#039;&#039; available gas from input to output, up to the set pressure. (Contrast with, for example, a [[Pipe Valve]] which simply equalizes pressure and then stops.)&lt;br /&gt;
&lt;br /&gt;
To calculate the moles per tick, use the following equation:&lt;br /&gt;
n = (P * V) / (R * T)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* P = Min(Input pressure, 101.325)&lt;br /&gt;
* V = (OutputPipeVolume / InputPipeVolume) * 100&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Input temperature&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || float || &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || float || Contains the current threshold set on the regulator, in kPa&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || float || Value of 20265kPa&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || The ratio between the Setting and the Maximum. As in Ratio = Setting / 20265&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Requiredpower || Integer || In Watts. The Pressure Regulator require 100W of power to function&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Back Pressure Regulator=&lt;br /&gt;
==Description==&lt;br /&gt;
The Back Pressure Regulator variant will only pass through gases when the pressure on its intake side exceeds the set value. In other words, the standard Regulator defaults &#039;&#039;&#039;open&#039;&#039;&#039; and closes when the &#039;&#039;output&#039;&#039; is overpressured, while the Back Pressure Regulator defaults &#039;&#039;&#039;closed&#039;&#039;&#039; and opens when the &#039;&#039;input&#039;&#039; is overpressured.&lt;br /&gt;
&lt;br /&gt;
Like the standard Regulator, the Back Pressure Regulator also acts as a check valve, switched valve, and compressor (i.e., input gas will move even if the output is already a higher pressure).&lt;br /&gt;
&lt;br /&gt;
Its low flow rate makes it not suitable for being used as an emergency dump valve.&lt;br /&gt;
&lt;br /&gt;
To calculate the moles per tick, use the following equation:&lt;br /&gt;
n = (P * V) / (R * T)&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* P = Min(Input pressure, 101.325)&lt;br /&gt;
* V = 100&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Input temperature&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
Back Pressure Regulator has exactly the same Network properties as the Pressure Regulator.&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Gas_Fuel_Generator)&amp;diff=12066</id>
		<title>Kit (Gas Fuel Generator)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Gas_Fuel_Generator)&amp;diff=12066"/>
		<updated>2022-06-15T00:06:14Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: added prefab hash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Gas Fuel Generator)&lt;br /&gt;
 | image       = [[File:ItemKitGasGenerator.png]]&lt;br /&gt;
 | createdwith = [[Fabricator]],[[Electronics Printer]]&lt;br /&gt;
 | cost        = 50x [[Iron]], 10x [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Fuel Generator&lt;br /&gt;
 | prefab_hash      = 1165997963&lt;br /&gt;
 | image            = [[File:Gas generator front.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Gas Fuel Generator)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Gas Fuel Generator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
As the big brother of the [[Portable Generator]] the Gas Generator requires [[fuel]] and outputs crazy amounts of power if you don&#039;t throttle it&#039;s gas input.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* Use a pressure regulator on the input and start it as low as &#039;&#039;&#039;1kpa&#039;&#039;&#039;, recommended to connect to a [[Kit (Battery)]] and to automate it as backup power.&amp;lt;br&amp;gt;&lt;br /&gt;
* Can be used in conjunction with a [[Atmospherics#Electrolyzer |Electrolyzer]] to generate it&#039;s fuel.&lt;br /&gt;
* The output is a gas mix of CO2, [[Pollutant]]s, and tiny amounts of uncombusted O2 and [[Volatiles]].  It is not water, as would be implied by its compatibility with the Electrolyzer.&lt;br /&gt;
* Requires to be placed in an atmosphere to work. Minimum pressure of 20 kPA and temperature ranging between 278-328 degrees Kelvin (5-55 Celsius)&lt;br /&gt;
* With a good fuel mix (33/64 O/H2) can generate up to 80kW.&lt;br /&gt;
* If allowed to accumulate fuel (by leaving the pressure regulator on) it will cause shorts in power circuits as it tries to consume the amount that has built up. This is evident by the gauge on the front which will rapidly rise into the red. This can be resolved by running the generator without connecting it to power circuits, and with the regulator off until all fuel has been burned.&lt;br /&gt;
&lt;br /&gt;
== Data Network Properties == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
These are all [[:Category:Data Network|Data Network]] properties of this device.&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
These are all parameters, that can be written to with a [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] or a [[Kit_(Logic_I/O)#Batch_Writer|Batch Writer]]. The outputs are listed in the order a Logic Writer&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || (Unknown) Affects the Setting output. &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Gas Generator on, when set to 1. Turns it off, when set to 0. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Outputs ===&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]]. The outputs are listed in the order a Logic Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Gas Generator is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Gas Generator is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure in the Gas Generator in kilo pascal.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature in the Gas Generator in kelvin.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || (Unknown) Affected by the Setting parameter.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of oxygen in the Gas Generator.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of carbon dioxide in the Gas Generator.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of nitrogen in the Gas Generator.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of pollutant in the Gas Generator.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of volatiles in the Gas Generator.&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of water in the Gas Generator.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || (Unknown) Returns 100.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || (Unknown) Returns 0.5.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Gas Generator is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Logic_I/O&amp;diff=12065</id>
		<title>Logic I/O</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Logic_I/O&amp;diff=12065"/>
		<updated>2022-06-15T00:02:58Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Circuits]]&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Logic Reader&lt;br /&gt;
 | prefab_hash      = -345383640&lt;br /&gt;
 | image            = [[File:LogicReader.jpg]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic I/O)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Logic Writer&lt;br /&gt;
 | prefab_hash      = -1326019434&lt;br /&gt;
 | image            = [[File:LogicWriter.jpg]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic I/O)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Batch Writer&lt;br /&gt;
 | prefab_hash      = 1415443359&lt;br /&gt;
 | image            = [[File:BatchWriter.jpg]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic I/O)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Logic Mirror&lt;br /&gt;
 | prefab_hash      = 2096189278&lt;br /&gt;
 | image            = [[File:LogicMirror.jpg]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic I/O)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Slot Reader&lt;br /&gt;
 | prefab_hash      = -767867194&lt;br /&gt;
 | image            = [[File:SlotReader.jpg]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic I/O)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Batch Reader&lt;br /&gt;
 | prefab_hash      = 264413729&lt;br /&gt;
 | image            = [[File:BatchReader.jpg]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic I/O)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Logic Input/Output Unit is used to &#039;&#039;&#039;Read&#039;&#039;&#039; (input) data from any machine with a data port connected through the data network, or &#039;&#039;&#039;Write&#039;&#039;&#039; (output) data to any machine with a data port connected to trough the data network. The Input, Output and Power networks can be completely separated.&lt;br /&gt;
&lt;br /&gt;
== Logic Reader ==&lt;br /&gt;
&lt;br /&gt;
=== Connectors ===&lt;br /&gt;
&lt;br /&gt;
* Left: Data Input&lt;br /&gt;
* Top: Power Input (10w)&lt;br /&gt;
* Right: Data Output&lt;br /&gt;
&lt;br /&gt;
=== Screws ===&lt;br /&gt;
&lt;br /&gt;
* Left: Input Selector. Click with [[Screwdriver]] to select from which machine to read from. Only machines with a data port connected though the cables connected to the left port can be read from.&lt;br /&gt;
* Right: Variable Selector: Click to select what Variable to output into the network on the right. Different machines will have different available variables to read from. &lt;br /&gt;
&lt;br /&gt;
== Logic Writer ==&lt;br /&gt;
&lt;br /&gt;
=== Connectors ===&lt;br /&gt;
&lt;br /&gt;
* Left: Data Input&lt;br /&gt;
* Top: Power Input (10w)&lt;br /&gt;
* Right: Data Output&lt;br /&gt;
&lt;br /&gt;
=== Screws ===&lt;br /&gt;
&lt;br /&gt;
* Bottom Left: Variable Input Selector: Click with [[Screwdriver]] to select the value to input. This can be directly from a machine, another logic circuit, a computer, etc.&lt;br /&gt;
* Top Right: Machine Write Selector. Click to select what machine to write to. Only machines with a data port connected though the cables connected to the right port can be written to.&lt;br /&gt;
* Bottom Right: Variable Selector: Click to select what variable to write to the machine. The value written will be what is captured by the Variable Input Selector.&lt;br /&gt;
&lt;br /&gt;
== Batch Writer ==&lt;br /&gt;
&lt;br /&gt;
The Batch Writer writes to all conected devices of a device type. &lt;br /&gt;
For example: One can control all digital valves connected in its network with a single Batch Writer.&lt;br /&gt;
&lt;br /&gt;
=== Connectors ===&lt;br /&gt;
&lt;br /&gt;
* Left: Data Input&lt;br /&gt;
* Top: Power Input (10w)&lt;br /&gt;
* Right: Data Output&lt;br /&gt;
&lt;br /&gt;
=== Screws ===&lt;br /&gt;
&lt;br /&gt;
* Bottom Left: Variable Input Selector: Click with [[Screwdriver]] to select the value to input. This can be directly from a machine, another logic circuit, a computer, etc.&lt;br /&gt;
* Top Right: Machine Type Selector. Click to select what machine type to write to. All machines of that type will recieve the exact same data. For example selecting &#039;&#039;Solar Panel&#039;&#039; will write to all solar panels on the network.&lt;br /&gt;
* Bottom Right: Variable Selector: Click to select what variable to write to the machines. The value written will be what is captured by the Variable Input Selector.&lt;br /&gt;
&lt;br /&gt;
=== [[Integrated Circuit (IC10)]] alternative ===&lt;br /&gt;
&lt;br /&gt;
To simulate the functionality of a batch writer when writing [[MIPS]] code for the integrated circuit, use the sb &#039;&#039;typeHash varName value&#039;&#039; instruction.&lt;br /&gt;
&lt;br /&gt;
== Logic Mirror ==&lt;br /&gt;
&lt;br /&gt;
The Logic Mirror is reading all data from it&#039;s target device. The target device is set by the screw on the Logic Chip. It&#039;s purpose is to easily read a device in another network. The Logic Mirror itself is seen as a Logic Chip, it needs to be read with a Logic reader as if it was a device. Writing and reading is possible as if the target device itself is present in the logic network. If the Logic Mirror is not powered, it will not return any data. &lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
You have a gas sensor in network-1 and want to read &amp;quot;RatioNitrogen&amp;quot;, &amp;quot;RatioPollutant&amp;quot;, &amp;quot;RatioVolatiles&amp;quot; and &amp;quot;RatioWater&amp;quot; into network-2.&lt;br /&gt;
&lt;br /&gt;
- Without the Logic Mirror: 4 Logic Readers are needed. If you later also want to access &amp;quot;Pressure&amp;quot; and &amp;quot;Temperature&amp;quot;, two more Logic Readers are needed. Writing something to a device would require additional Logic Writers.&lt;br /&gt;
&lt;br /&gt;
- With the Logic Mirror: Only one single Logic Mirror is needed. If you later want to access &amp;quot;Pressure&amp;quot; and &amp;quot;Temperature&amp;quot; you can do it without any new logic chip. Writing something to a device is also always possible.&lt;br /&gt;
&lt;br /&gt;
=== Connectors ===&lt;br /&gt;
&lt;br /&gt;
* Left: Mirrored Device connection (other network)&lt;br /&gt;
* Top: Power Input (10w)&lt;br /&gt;
* Right: Data Input/Output (network using data from the other network)&lt;br /&gt;
&lt;br /&gt;
=== Screws ===&lt;br /&gt;
&lt;br /&gt;
* Centre: Variable Mirroring Selector: Click with [[Screwdriver]] to select the device to mirror. This can be any machine, logic circuit, computer, etc.&lt;br /&gt;
&lt;br /&gt;
Note: Sometimes you can use a Logic writer to write to the other network and a Logic mirror is not needed. This is because a logic Writer can have a different network on the output connection.&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
The logic mirror does not respond to ls (load slot) instructions from an [[Integrated Circuit (IC10)]], so is unsuitable for mirroring a device like a [[Vending Machine]] between networks.&lt;br /&gt;
&lt;br /&gt;
== Slot Reader ==&lt;br /&gt;
&lt;br /&gt;
=== Connectors ===&lt;br /&gt;
&lt;br /&gt;
* Left: Data Input&lt;br /&gt;
* Top: Power Input (10w)&lt;br /&gt;
* Right: Data Output&lt;br /&gt;
&lt;br /&gt;
=== Screws ===&lt;br /&gt;
&lt;br /&gt;
* Left: Variable Input Selector: Click with [[Screwdriver]] to select the value to input. This can be from any device that has inventory slots, etc.&lt;br /&gt;
* Centre: Slot Selector: Click to Select which slot to read from.&lt;br /&gt;
* Right: Variable Selector: Click to select what variable to output into the network on the right.&lt;br /&gt;
&lt;br /&gt;
== Batch Reader ==&lt;br /&gt;
&lt;br /&gt;
The Batch Reader is sort of the opposite of a Batch Writer - It can read from all connected devices of a device type. &amp;lt;br&amp;gt;&lt;br /&gt;
For example: One can read from all [[Kit (Battery)]] and then average or sum the capacities, and output the value to another device.&lt;br /&gt;
&lt;br /&gt;
=== Connectors ===&lt;br /&gt;
&lt;br /&gt;
* Left: Data Input&lt;br /&gt;
* Top: Power Input (10w)&lt;br /&gt;
* Right: Data Output&lt;br /&gt;
&lt;br /&gt;
=== Screws ===&lt;br /&gt;
&lt;br /&gt;
* Bottom Left: Variable Input Selector: Click with [[Screwdriver]] to select from which machine type to read from.&lt;br /&gt;
* Top Right: Method Selector. Click to select by which method to pull data.&lt;br /&gt;
* Bottom Right: Variable Selector: Click to select what variable to output into the network on the right.&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Cable_Analyzer)&amp;diff=12064</id>
		<title>Kit (Cable Analyzer)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Cable_Analyzer)&amp;diff=12064"/>
		<updated>2022-06-14T23:55:54Z</updated>

		<summary type="html">&lt;p&gt;InvisibleShadow: added current Prefab Hash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Data Network]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Cable Analyzer)&lt;br /&gt;
 | image       = [[File:ItemCableAnalyser.png]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1g [[Iron]], 2g [[Copper]], 2g [[Silicon]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Cable Analyzer&lt;br /&gt;
 | prefab_hash      = -1792787349&lt;br /&gt;
 | placed_with_item = [[Kit (Cable Analyzer)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Cable Analyzer)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Mountable on a straight piece of power [[Cables]]. It displays power usage information and also has a data port.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
{{Data Parameters|empty}}&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PowerPotential || Integer || Returns the available amount of power in the network, in Watts.&lt;br /&gt;
|-&lt;br /&gt;
| PowerActual || Integer || Returns the currently drawn amount of power in the network, in Watts.&lt;br /&gt;
|-&lt;br /&gt;
| PowerRequired || Integer || Returns the currently required amount of power in the network, in Watts.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvisibleShadow</name></author>
	</entry>
</feed>