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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeffles</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeffles"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Jeffles"/>
	<updated>2026-04-04T16:44:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Stirling_Engine&amp;diff=27344</id>
		<title>Stirling Engine</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Stirling_Engine&amp;diff=27344"/>
		<updated>2026-03-26T21:46:07Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: Added ozone, methane, helium, and hydrogen efficiency values.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Power]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Stirling Engine) [[File:Kit (Stirling Engine).jpg|thumb|Creates a Stirling Engine]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 5 [[Gold]], 20 [[Copper]], 30 [[Steel]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
 | prefabname  = ItemKitStirlingEngine&lt;br /&gt;
 | prefabhash  = -1821571150&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Stirling Engine [[File:Stirling Engine Front.jpg|thumb|Front]] [[File:Stirling Engine Back.jpg|thumb|Back]]&lt;br /&gt;
 | prefab_hash      = -260316435&lt;br /&gt;
 | prefab_name      = StructureStirlingEngine&lt;br /&gt;
 | power_usage      = 1W&lt;br /&gt;
 | placed_with_item = [[Kit (Stirling Engine)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | requires_frames  = Yes&lt;br /&gt;
 | build states     = Three&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = 2x [[Electronic Parts]]&lt;br /&gt;
 | decon_with_tool2 = [[Wrench]]&lt;br /&gt;
 | item_rec2        = 2x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool3 = [[Hand Drill]]&lt;br /&gt;
 | item_rec3        = [[Kit (Stirling Engine)]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Overall Stirling Engine Cost/Requirements [[File:Stirling Engine Front.jpg|thumb|Front]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Autolathe]]&lt;br /&gt;
 | cost        =  6 [[Iron]], 9 [[Gold]], 26 [[Copper]], 31 [[Steel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Harnessing an ancient thermal exploit, the Recurso &#039;Libra&#039; Stirling Engine generates power via the expansion and contraction of a working gas to drive pistons operating an electrical generator.&lt;br /&gt;
&lt;br /&gt;
When high pressure hot gas is supplied into the input pipe, this gas will heat the hot side of the unit, then pass into the output pipe. The cooler side uses the room&#039;s ambient atmosphere, which must be kept at a lower temperature in order to create a differential. Add a working gas by inserting a gas canister. The unit must be deactivated when adding or removing canisters, or the working gas may leak into the surrounding atmosphere.&lt;br /&gt;
&lt;br /&gt;
Gases with a low molecular mass make the most efficient working gases. Increasing the moles of working gas can result in a greater potential power output. However, overpressuring the unit may have... sub-optimal results.&lt;br /&gt;
&lt;br /&gt;
== Efficiency ==&lt;br /&gt;
The Stirling Engine has an efficiency curve that is dependent on three factors:&lt;br /&gt;
* Environment&lt;br /&gt;
* Working Gas&lt;br /&gt;
* Input to Output efficiency&lt;br /&gt;
The best a Stirling Engine can provide in power is 15% efficiency of the input heat, whereas a [[Kit (Gas Fuel Generator)|Gas Fuel Generator]] has a much higher efficiency ratio per Mol of fuel.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
The Stirling engine itself is best placed in a 13-25 Celsius environment to provide the highest efficiency. The only planets where it cannot effectively be used outside are: Venus, Moon and Mimas. On Vulcan it can only be used outside during the night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stirling_temp.png|Temperature dependency&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In World ===&lt;br /&gt;
* Moon (Vacuum): 0%&lt;br /&gt;
* [[Venus]]: 12% efficiency @ 463 Celsius&lt;br /&gt;
* Vulcan (Night): 91% efficiency @ 126 Celsius&lt;br /&gt;
* Mars: 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In Room ===&lt;br /&gt;
The Stirling engine can be kept in a room to cool it down at maximum efficiency, since the exposed working gas canister heats the room up, it requires an effective cooling system.&lt;br /&gt;
&lt;br /&gt;
== Working Gas ==&lt;br /&gt;
The working gas is a canister of gas that must be provided to the machine before it can be used. The gas itself is not lost, only used as a heat transfer gas.&lt;br /&gt;
When filling it, 60 mols of gas in the canister is needed, which is usually around 2.4MPa when it is pressurized at room temperature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;If the canister&#039;s pressure ever reaches 11 MPa, the machine will have a chance of instantly exploding.&#039;&#039;&#039;&#039;&#039; This sets a limit on maximum safe operation temperature based on how many mols are present in the canister. At 60 mols, that&#039;s 1411 K.&lt;br /&gt;
&amp;lt;!--Objects.Electrical.StirlingEngine::HandlePressureCheck() - chance of explosion is a roll on every tick, exploding if a random number between 1 and the pressure delta exceeds the maximum rated pressure. unchecked if it&#039;s 11MPa, could be slightly lower. --&amp;gt;&lt;br /&gt;
Here are the efficiencies of several gasses:&lt;br /&gt;
* Steam: 5%&lt;br /&gt;
* Pollutants: 5%&lt;br /&gt;
* Carbon Dioxide: 8%&lt;br /&gt;
* Oxygen: 12%&lt;br /&gt;
* Nitrogen: 12%&lt;br /&gt;
* Nitrous Oxide: 12%&lt;br /&gt;
* Ozone: 12%&lt;br /&gt;
* Methane: 15%&lt;br /&gt;
* Helium: 18% (Best)&lt;br /&gt;
* Hydrogen: 18% (Best)&lt;br /&gt;
&amp;lt;!-- Hydrogen: 18% (not available ingame through normal means) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== User Comments==&lt;br /&gt;
The Stirling Generator has a maximum pressure differential of 11000 KPa (11 MPa): If the difference in pressure between the internal working gas and external atmosphere exceeds this, it will explode in a radius of more than 3x3, destroying everything in its path and killing players. There needs to be one canister that is used to transfer the heat, it explodes easily if overpressure is reached, unlike normal canisters it doesn&#039;t take time to explode as it is instant. Due to its explosive nature, steps of caution i.e. pressure regulators are advised to be placed before the generator input. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The power output scales on how fast it can transfer heat from the input gas to the outside atmosphere, which depends on the pressure and heat transfer rate of the working gas, and the temperature difference between the input gas and the outside temperature. The cooled down input gas is transferred to the output pipe - you can connect the output to the input in order to extract heat energy from a pipe network.&amp;lt;br&amp;gt;&lt;br /&gt;
To increase the pressure differential efficiency, you can increase the temperature delta between the input gas and the outside atmosphere, or increase the working gas pressure.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Details&amp;lt;br&amp;gt;&lt;br /&gt;
Max power: 8000W&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Maximum internal-external pressure differential: 11000kPa&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Environment operating efficiency: Around 300K for 100%&amp;lt;br&amp;gt;&lt;br /&gt;
Minimum power for maximum internal pressure differential efficiency: 4600.452W ((0.15×20.4×2500×5)÷8.3144)&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum working gas efficiency: 15% (0.15) with volatiles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Technical details&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ideal pressure differential: 2500&amp;lt;br&amp;gt;&lt;br /&gt;
Internal volume: 54L&amp;lt;br&amp;gt;&lt;br /&gt;
Piston volume: 5L&amp;lt;br&amp;gt;&lt;br /&gt;
Heat exchanger volume: 10L&amp;lt;br&amp;gt;&lt;br /&gt;
Hot side area: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Cold side area: 3.5&amp;lt;br&amp;gt;&lt;br /&gt;
Convection factor: 0.15&amp;lt;br&amp;gt;&lt;br /&gt;
Radiation factor: 0.15&amp;lt;br&amp;gt;&lt;br /&gt;
Surface area: 8.499227&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vulcan==&lt;br /&gt;
&lt;br /&gt;
The Stirling Engine is a reasonable way to generate night time power on Vulcan when solar power is unavailable. Place it outside so it&#039;s in night time (400K) atmosphere, and capture mid-day (900 to 950K) atmosphere into a tank and run the Stirling Generator from that hot air at night, the generator can produce around 1.8 kW from the temperature difference.  For the working gas, a good starting point is 70 moles of H2 in the canister.  You can boost the power output to about 2.1kW by using an active vent to blow cold night air into the large grid that the Stirling Engine is in to cool it down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Stirling Engine.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|?.}}&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Stirling Engine is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Pressure|Float|w=0|In kPa}}&lt;br /&gt;
{{Data Parameters/row|Temperature|Float|w=0|In Kelvin}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygen|Float|w=0|Ratio of gaseous [[Oxygen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxide|Float|w=0|Ratio of gaseous [[Carbon Dioxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogen|Float|w=0|Ratio of gaseous [[Nitrogen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutant|Float|w=0|Ratio of gaseous [[Pollutant]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatiles|Float|w=0|Ratio of gaseous [[Volatiles]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioWater|Float|w=0|Ratio of liquid [[Water]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|Maximum|Integer|w=0|?}}&lt;br /&gt;
{{Data Parameters/row|Ratio|Float|w=0|?}}&lt;br /&gt;
{{Data Parameters/row|Quantity|Integer|w=0|?}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|PowerGeneration|Integer|w=0|Returns how much power is being generated}}&lt;br /&gt;
{{Data Parameters/row|TotalMoles|Float|w=0|}}&lt;br /&gt;
{{Data Parameters/row|Volume|Integer|w=0|In L}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxide|Float|w=0|Ratio of gaseous [[Nitrous Oxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|Combustion|Boolean|w=0|1 if the atmosphere is on fire, 0 otherwise}}&lt;br /&gt;
{{Data Parameters/row|EnvironmentEfficiency|Float|w=0|Environment Efficiency reported by the machine, as a float between 0 and 1}}&lt;br /&gt;
{{Data Parameters/row|WorkingGasEfficiency |Float|w=0|Working Gas Efficiency reported by the machine, as a float between 0 and 1}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogen|Float|w=0|Ratio of liquid [[Nitrogen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygen|Float|w=0|Ratio of liquid [[Oxygen]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatiles|Float|w=0|Ratio of liquid [[Volatiles]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioSteam|Float|w=0|Ratio of gaseous [[Water]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxide|Float|w=0|Ratio of liquid [[Carbon Dioxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutant|Float|w=0|Ratio of liquid [[Pollutant]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxide|Float|w=0|Ratio of liquid [[Nitrous Oxide]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|RatioHydrogen|Float|w=0|Ratio of gaseous Hydrogen in the atmosphere (Hydrogen is deprecated and has been replaced by [[Volatiles]])}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidHydrogen|Float|w=0|Ratio of liquid Hydrogen in the atmosphere (Hydrogen is deprecated and has been replaced by [[Volatiles]])}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutedWater|Float|w=0|Ratio of liquid [[Polluted Water]] in the atmosphere}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Wind_Turbine&amp;diff=23343</id>
		<title>Wind Turbine</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Wind_Turbine&amp;diff=23343"/>
		<updated>2025-08-30T18:31:56Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: Added average power output data for mars, europa and venus.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Wind Turbine)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitWindTurbine.png}}]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Wind Turbine&lt;br /&gt;
 | createdwith = [[Electronics Printer Mk. II]]&lt;br /&gt;
 | cost        = 20g [[Steel]], 5g [[Electrum]], 10g [[Copper]]&lt;br /&gt;
 | prefabname  = ItemKitWindTurbine&lt;br /&gt;
 | prefabhash  = -868916503&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Wind Turbine&lt;br /&gt;
| prefab_hash = -2082355173&lt;br /&gt;
| prefab_name = StructureWindTurbine&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| placed_with_item = [[Kit (Wind Turbine)]]&lt;br /&gt;
| const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
| const_with_item1 = 5 x [[Steel Sheets]]&lt;br /&gt;
| const_with_item2 = 5 x [[Cable Coil]]&lt;br /&gt;
| const_with_tool3 = [[Screwdriver]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kit that produces the Wind Turbine, a tall wind power generating structure. Created with an Electronics Printer (Tier Two) &lt;br /&gt;
Using the following resources: 10 x Copper, 20 x Steel, 5 x Electrum&lt;br /&gt;
&lt;br /&gt;
After construction it will need to be completed with the following tools/resources:&lt;br /&gt;
Welding Torch and 5 x Steel Sheets, Screwdriver and 2 Electronic parts.&lt;br /&gt;
&lt;br /&gt;
Once completed in game Stationpedia info currently says it is optimized to produce power up to 500W and the output varies depending on wind speed. Storms could dramatically increase this up to 20,000W so safeguard your power networks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arrays beyond 5 units exceed Heavy Cable wattage limit and burn out, need a transformer to protect the cable if the amount of wind turbines exceed 5.&lt;br /&gt;
&lt;br /&gt;
==Stationpedia Description==&lt;br /&gt;
The Stationeers wind turbine was first designed by Norsec atmospheric engineers, looking to create a wind-driven power generation system that would operate even on exceedingly low atmosphere worlds. The ultra-light blades respond to exceedingly low atmospheric densities, while being strong enough to function even under huge strain in much more demanding environments.&lt;br /&gt;
While the wind turbine is optimized to produce power (up to 500W) even on low atmosphere worlds, it performs best in denser environments. Output varies with wind speed and, during storms, may increase dramatically (up to 20,000W), so be careful to design your power networks with that in mind.&lt;br /&gt;
&lt;br /&gt;
==Average Power Output==&lt;br /&gt;
Through some experimentation, I have found the following average power outputs over time. Note that the power output fluctuates on a 1-2 minute roughly sinusoidal cycle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! World !! Average Power Output&lt;br /&gt;
|-&lt;br /&gt;
| Mars || ~40W&lt;br /&gt;
|-&lt;br /&gt;
| Europa || ~190W&lt;br /&gt;
|-&lt;br /&gt;
| Venus || ~220W&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Upright_Wind_Turbine&amp;diff=23341</id>
		<title>Upright Wind Turbine</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Upright_Wind_Turbine&amp;diff=23341"/>
		<updated>2025-08-29T19:10:47Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: Added power output data for each world based on my experiments.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Wind Turbine)&lt;br /&gt;
 | image       = [[File:WindTurbineUpright.png|thumb|Upright Wind Turbine]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Wind Turbine&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10g [[Iron]], 5g [[Gold]], 10g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Ideal for Europa even though there is a relatively thin atmosphere, as solar is so weak on the planet.&lt;br /&gt;
&lt;br /&gt;
==Stationpedia Description==&lt;br /&gt;
Norsec&#039;s basic wind turbine is an easily fabricated, rapidly deployed design that is strong enough to withstand the worst that environments can throw at it. &lt;br /&gt;
While the wind turbine is optimized to produce power even on low atmosphere worlds, it performs best in denser environments. Output varies with wind speed, and during storms, may increase dramatically (up to 1kW), so be careful to design your power networks with that in mind.&lt;br /&gt;
&lt;br /&gt;
==Average Power Output==&lt;br /&gt;
Through some experimentation, I have found the following average power outputs over time. Note that the power output fluctuates on a 1-2 minute roughly sinusoidal cycle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! World !! Average Power Output !! Max Power Output (estimated, no storm)&lt;br /&gt;
|-&lt;br /&gt;
| Mars || ~14W || 43W&lt;br /&gt;
|-&lt;br /&gt;
| Europa || ~65W || 175W&lt;br /&gt;
|-&lt;br /&gt;
| Venus || ~75W || 175W&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22944</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22944"/>
		<updated>2025-07-31T03:11:06Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: added dish requirement information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] connected to an aligned small satellite dish, [[Satellite Dish]], or large satellite dish.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell different items with the player depending on the trader&#039;s type and tier:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance !! Pad Size !! Max Runway Size&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No || 3x3 || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No || 5x5, 7x7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes || 6x6, 9x9 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship&#039;s requirements, and the dish alignment.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22943</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22943"/>
		<updated>2025-07-31T02:56:16Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell different items with the player depending on the trader&#039;s type and tier:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance !! Pad Size !! Max Runway Size&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No || 3x3 || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No || 5x5, 7x7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes || 6x6, 9x9 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship&#039;s requirements, and the dish alignment.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22942</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22942"/>
		<updated>2025-07-31T02:55:43Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell different items with the player depending on their type and tier:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance !! Pad Size !! Max Runway Size&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No || 3x3 || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No || 5x5, 7x7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes || 6x6, 9x9 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship&#039;s requirements, and the dish alignment.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22941</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22941"/>
		<updated>2025-07-31T02:53:50Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: Added pad and runway size to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell any kind of object with the player:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance !! Pad Size !! Max Runway Size&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No || 3x3 || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No || 5x5, 7x7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes || 6x6, 9x9 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship&#039;s requirements, and the dish alignment.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22940</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22940"/>
		<updated>2025-07-31T02:53:10Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: /* Trader Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell any kind of object with the player:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance !! Pad Size !! Max Runway Size&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No || 3x3 || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No || 5x5-7x7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes || 6x6-9x9 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship&#039;s requirements, and the dish alignment.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22939</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22939"/>
		<updated>2025-07-31T02:50:10Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell any kind of object with the player:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship&#039;s requirements, and the dish alignment.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22938</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=22938"/>
		<updated>2025-07-31T02:44:33Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: Added details about other pad sizes, and runways.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell any kind of object with the player:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 6x6.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]].&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite to send the signal to the trader ship. This sends the signal faster when negotiating with the trader. This cannot be automated on the smaller satellite dishes as there is no write setting on smaller satellite dishes. (The larger ones may be able to do this, update this if so).&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output and their ship&#039;s requirements.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads.&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=22713</id>
		<title>Kit (Centrifuge)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=22713"/>
		<updated>2025-04-22T03:30:42Z</updated>

		<summary type="html">&lt;p&gt;Jeffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitCentrifuge.png]]&lt;br /&gt;
 | name        = Kit (Centrifuge)&lt;br /&gt;
 | createdwith = [[Autolathe]] Tier 1&lt;br /&gt;
 | cost        = 20g [[Iron]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Centrifuge&lt;br /&gt;
 | image            = [[File:StructureCentrifuge.png]]&lt;br /&gt;
 | power_usage      = 100W&lt;br /&gt;
 | placed_with_item = [[Kit (Centrifuge)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | const_with_tool1 = [[Wrench]], [[Welder]]&lt;br /&gt;
 | const_with_item1 = 4x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool1 = [[Angle Grinder]], [[Hand Drill]], [[Crowbar]]&lt;br /&gt;
 | item_rec1        = [[Kit (Centrifuge)]], 4x [[Steel Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Takes [[Reagent Mix]] created in the [[Recycler]] or [[Furnace]] through its input and raw ores come out of the output.&lt;br /&gt;
&lt;br /&gt;
To complete construction you will need 2 [[Steel Sheets]] with a [[Wrench]] and 2 more Steel Sheets with a [[Welder]] tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
* Even by passing by the [[Centrifuge]], some ore cannot be separated from the Reagent Mix. For example, [[Steel]] will exit the centrifuge as reagent mix. You will then need to put it in the [[Furnace]] and re-smelt it to obtain steel. This also apply for [[Solder]], [[Electrum]], other alloys and advanced alloys.&lt;br /&gt;
* Items processed by the Centrifuge will be &#039;&#039;&#039;degassed&#039;&#039;&#039;, hence no gas will be emitted when ore is smelted. This includes Coal, especially when extracted from [[Dirty Ore]], which won&#039;t produce any [[Carbon Dioxide]], e.g. when used in the [[Solid Fuel Generator]].&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Centrifuge on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Centrifuge, when set to 1. Close it, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Centrifuge is turned on and receiving power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Centrifuge is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Double || Total Number of reagents recorded by the device. Max reagent capacity is 400, at which time centrifuge will spin down and flash an error. IC/Logic required for automation, otherwise manual operation.  &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Centrifuge is on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || The amount of items imported since last ClearMemory&lt;br /&gt;
|-&lt;br /&gt;
| ImportSlotOccupant || Boolean || Returns whether there is something in the Centrifuge import slot. (0 for no, 1 for yes) This only briefly turns to 1, when something is put in the import slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportQuantity || Integer || Returns the number of items, in the Centrifuge export slot, in grams. This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportSlotOccupant || Boolean || Returns whether there is something in the export slot. (0 for no, 1 for yes) This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Centrifuge, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Centrifuge initially takes one item from the input. It then spins until all the contents have been separated, internally, before opening the input to accept another item, without stopping the spin or outputting anything. It will continue to consume and spin items until it is interrupted or the reagent inside it reaches a limit of 400. It then will enter an &amp;quot;error&amp;quot; state until it is emptied.&lt;br /&gt;
&lt;br /&gt;
Based on basic testing, the Centrifuge processes approximately 1 dirty ore every 18.6 seconds.&lt;br /&gt;
&lt;br /&gt;
If the Centrifuge is spinning, pulling the lever will cause the machine to enter an &amp;quot;error&amp;quot; state, spin down, and eventually emit any separated ores. Any unprocessed reagents are retained inside the machine, and the separation process will resume when the lever is pushed back in.&lt;br /&gt;
&lt;br /&gt;
When the separated ores are emitted, they all come together in a steady stream from the same output; you may want to consider using [[Chutes]], [[Sorter|Sorters]], [[Stacker|Stackers]], and either [[SDB Silo|Silos]] or a [[Vending Machine]] to manage the output.&lt;/div&gt;</summary>
		<author><name>Jeffles</name></author>
	</entry>
</feed>