<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klausberger</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Klausberger"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Klausberger"/>
	<updated>2026-04-03T23:57:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Dirty_Ore&amp;diff=25110</id>
		<title>Dirty Ore</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Dirty_Ore&amp;diff=25110"/>
		<updated>2025-12-14T08:48:57Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Dirty Ore&lt;br /&gt;
 | createdwith = [[Deep Miner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Once a [[Deep Miner]] is inside bedrock it starts to produce Dirty Ore, which can be converted to regular ores using a [[Centrifuge]] or [[Combustion Centrifuge]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, Dirty Ore can also be acquired using the [[Rocket Miner]], returning ore via rockets from space.&lt;br /&gt;
&lt;br /&gt;
== Composition and Mining Regions == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Dirty Ore will be converted by the ore-mix of the deep mining regions below the Deep Miner in a 1:1. The mining regions of a planet can be uncovered by using a rocket with a scanner-head.&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
* Changed in 0.2.5903.26007 (terrain update) to have ore generation tied to regions.&lt;br /&gt;
* Added in v0.2.3619.17630 (&amp;quot;Deep Miner, Centrifuges, and Chutes&amp;quot;, 2022-09-20).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Dirty_Ore&amp;diff=25109</id>
		<title>Dirty Ore</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Dirty_Ore&amp;diff=25109"/>
		<updated>2025-12-14T08:46:09Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Dirty Ore&lt;br /&gt;
 | createdwith = [[Deep Miner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Once a [[Deep Miner]] is inside bedrock it starts to produce Dirty Ore, which can be converted to regular ores using a [[Centrifuge]] or [[Combustion Centrifuge]].&lt;br /&gt;
&lt;br /&gt;
== Composition and Mining Regions == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
DirtyOre will be converted by the ore-mix of the deep mining regions below the Deep Miner in a 1:1. The mining regions of a planet can be uncovered by using a rocket with a scanner-head.&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
* Changed in 0.2.5903.26007 (terrain update) to have ore generation tied to regions.&lt;br /&gt;
* Added in v0.2.3619.17630 (&amp;quot;Deep Miner, Centrifuges, and Chutes&amp;quot;, 2022-09-20).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Satellite_Dish)&amp;diff=23556</id>
		<title>Kit (Satellite Dish)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Satellite_Dish)&amp;diff=23556"/>
		<updated>2025-09-23T14:30:10Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Machines]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Satellite Dish)&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
 | image       = [[File:ItemKitSatelliteDish.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 5g [[Gold]], 10g [[Copper]], 20g [[Steel]], 5g [[Nickel]], 10g [[Solder]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Medium Satellite Dish&lt;br /&gt;
 | image            = [[File:StructureSatelliteDish.png]]&lt;br /&gt;
 | power_usage      = 200W&lt;br /&gt;
 | placed_with_item = [[Satellite Dish|Kit (Satellite Dish)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Satellite Dish|Kit (Satellite Dish)]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The Satellite Dish is used together with a [[Computer]] fitted with a [[Motherboard (Communications)]] to allow Interstellar Communications.&lt;br /&gt;
&lt;br /&gt;
The Satellite Dish must be guided by [[Satellite Tracking]] onto a signal and communications may be established once the signal strength is greater than 94%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The Dish must not be obstructed, it needs direct line of sight and will be blocked by any obstacle.&lt;br /&gt;
&lt;br /&gt;
== Medium Satellite Dish ==&lt;br /&gt;
=== Data Network Properties ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-customtoggle-datanetworkproperties&amp;quot; style=&amp;quot;width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Click here to see/hide all the &amp;lt;span style=&amp;quot;color:#E57125;&amp;quot;&amp;gt;data network properties&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-datanetworkproperties&amp;quot;&amp;gt;&amp;lt;br&amp;gt;{{:Kit_(Satellite_Dish)/Data_Network}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stack Usage ==&lt;br /&gt;
After &amp;quot;Big Changes Coming: Terrain Preview, Melting Ice, Modding, &amp;amp; Localization&amp;quot; update, Medium Satellite Dish has internal stack like Autolathe, which user can utilize it to give instructions to.&lt;br /&gt;
The Medium Satellite Dish currently have 256Bytes(32 Addresses) stack memory.&lt;br /&gt;
&lt;br /&gt;
Pro tips:&lt;br /&gt;
* Everyday there will be only 3 vessels, one for each shuttle tier.&lt;br /&gt;
* Everyday the 3 vessels will be refreshed, the algorithm for which type of vessel to appear is random, but strictly 1 for each tier.&lt;br /&gt;
* It&#039;s best to use 500 watts if you are using medium satellite dish to scan, 500 watts is just large enough for the FAR tier to appear on the radar, but small enough for it&#039;s signal being masked by lower tier shuttles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;br /&gt;
Warning:&lt;br /&gt;
Internally every tick the stack data will be cleared and regenerated,&lt;br /&gt;
so don&#039;t OVERWRITE any TraderInstruction.Write* instructions when setting the WRITE_INDEX and WRITE_COUNT.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%;&amp;quot;&lt;br /&gt;
! Op_code&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Valid Address&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Bits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Bits Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | TraderInstruction.WriteTraderData&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The dish will write out metadata(24 Bytes, in continuous of 3 addresses) to the specified starting index. E.g.: if set WRITE_INDEX to 1, then the metadata will span address 1-3. See [[#Metadata_Payloads|Metadata Payload]]s.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| WRITE_INDEX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | TraderInstruction.StrongestContactIdHash&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 1.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-39&lt;br /&gt;
| TRADER_ID_HASH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;5&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | TraderInstruction.StrongestContactMetaData&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 2.&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| [[#Metadata_Payloads|SHUTTLE_TYPE]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-23&lt;br /&gt;
| [[#Metadata_Payloads|CONTACT_TIER]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-31&lt;br /&gt;
| [[#Metadata_Payloads|CONTACTED]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.StrongestContactSignalData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderData payload segment 3.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-23&lt;br /&gt;
| WATTS_TO_RESOLVE&amp;lt;br/&amp;gt;See [[Trader#Trader_Tier |WattsToResolve]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-39&lt;br /&gt;
| LIFETIME&amp;lt;br/&amp;gt;See [[Trader#Trader_Tier|LifeTime]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.WriteTraderBuyData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | The dish will write out trader buy metadatas from the starting address WRITE_INDEX, and write WRITE_COUNT continuous addresses total.&amp;lt;br/&amp;gt;If an item contains child items, then it will be expaned inplace.&amp;lt;br/&amp;gt;E.g.: &amp;lt;BuyPayload&amp;gt;&amp;lt;BuyPayload&amp;gt;&amp;lt;BuyChildPayload&amp;gt;&amp;lt;BuyPayload&amp;gt;.&amp;lt;br/&amp;gt;See [[#Buy.2FSell_Payloads|Buy/Sell Payloads]], [[#Buy.2FSell_Child_Payloads|Buy/Sell Child Payloads]].&amp;lt;br/&amp;gt;WRITE_COUNT=0 means WRITE_COUNT=1.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| WRITE_INDEX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-23&lt;br /&gt;
| WRITE_COUNT&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.WriteTraderSellData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | The dish will write out trader sell metadatas from the starting address WRITE_INDEX, and write WRITE_COUNT continuous addresses total.&amp;lt;br/&amp;gt;If an item contains child items, then it will be expaned inplace.&amp;lt;br/&amp;gt;E.g.: &amp;lt;SellPayload&amp;gt;&amp;lt;SellPayload&amp;gt;&amp;lt;SellChildPayload&amp;gt;&amp;lt;SellPayload&amp;gt;.&amp;lt;br/&amp;gt;See [[#Buy.2FSell_Payloads |Buy/Sell Payloads]], [[#Buy.2FSell_Child_Payloads|Buy/Sell Child Payloads]].&amp;lt;br/&amp;gt;WRITE_COUNT=0 means WRITE_COUNT=1.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| WRITE_INDEX&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-23&lt;br /&gt;
| WRITE_COUNT&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.TraderBuyThingData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| QUANTITY&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| PREFAB_HASH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.TraderBuyThingChildData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| QUANTITY&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| PREFAB_HASH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 9&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.TraderBuyGasData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderBuyData.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| QUANTITY&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| GAS_TYPES_BITFLAG&amp;lt;br/&amp;gt;See [[#Gas_Type_BitFlags|Gas_Type_BitFlags]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.TraderSellThingData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| QUANTITY&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| PREFAB_HASH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.TraderSellGasData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| QUANTITY&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| GAS_TYPES_BIGFLAG&amp;lt;br/&amp;gt;See [[#Gas_Type_BitFlags|Gas_Type_BitFlags]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 12&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.TraderSellThingChildData&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This OpCode indicates the data generated by TraderInstruction.WriteTraderSellData.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-31&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| QUANTITY&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| PREFAB_HASH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | TraderInstruction.FilterPrefabHashEquals&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Filter Operation.&amp;lt;br/&amp;gt;User can prepend this OP before any TraderInstruction.Write* OP to filter writer&#039;s output.&amp;lt;br/&amp;gt;Multple filter OP can be written to the addresses before a Write* OP to group as a &amp;quot;AND&amp;quot; condition.&amp;lt;br/&amp;gt;This Filter narrows Write* OP&#039;s output to only matching PrefabHash.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1-30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-39&lt;br /&gt;
| PREFAB_HASH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 14&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | TraderInstruction.FilterPrefabHashNotEquals&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Filter Operation.&amp;lt;br/&amp;gt;User can prepend this OP before any TraderInstruction.Write* OP to filter writer&#039;s output.&amp;lt;br/&amp;gt;Multple filter OP can be written to the addresses before a Write* OP to group as a &amp;quot;AND&amp;quot; condition.&amp;lt;br/&amp;gt;This Filter narrows Write* OP&#039;s output to only not matching PrefabHash.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1-30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-39&lt;br /&gt;
| PREFAB_HASH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 15&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.FilterSortingClassCompare&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Filter Operation.&amp;lt;br/&amp;gt;User can prepend this OP before any TraderInstruction.Write* OP to filter writer&#039;s output.&amp;lt;br/&amp;gt;Multple filter OP can be written to the addresses before a Write* OP to group as a &amp;quot;AND&amp;quot; condition.&amp;lt;br/&amp;gt;This Filter narrows Write* OP&#039;s output to only matching SortingClass.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 1-30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| CONDITION_OPERATION&amp;lt;br/&amp;gt;0: Equals&amp;lt;br/&amp;gt;1: Greater&amp;lt;br/&amp;gt;2: Less&amp;lt;br/&amp;gt;3: Not Equals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-31&lt;br /&gt;
| SORTING_CLASS&amp;lt;br/&amp;gt;See [[Sorting_Class]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 16&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | TraderInstruction.FilterQuantityCompare&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Filter Operation.&amp;lt;br/&amp;gt;User can prepend this OP before any TraderInstruction.Write* OP to filter writer&#039;s output.&amp;lt;br/&amp;gt;Multple filter OP can be written to the addresses before a Write* OP to group as a &amp;quot;AND&amp;quot; condition.&amp;lt;br/&amp;gt;This Filter narrows Write* OP&#039;s output to only matching Quantity Condition.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 1-30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| CONDITION_OPERATION&amp;lt;br/&amp;gt;0: Equals&amp;lt;br/&amp;gt;1: Greater&amp;lt;br/&amp;gt;2: Less&amp;lt;br/&amp;gt;3: Not Equals&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-31&lt;br /&gt;
| QUANTITY&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 17&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | TraderInstruction.FilterGasContains&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Filter Operation.&amp;lt;br/&amp;gt;User can prepend this OP before any TraderInstruction.Write* OP to filter writer&#039;s output.&amp;lt;br/&amp;gt;Multple filter OP can be written to the addresses before a Write* OP to group as a &amp;quot;AND&amp;quot; condition.&amp;lt;br/&amp;gt;This Filter narrows Write* OP&#039;s output to only matching Gases.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1-30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-39&lt;br /&gt;
| GAS_TYPES_BITFLAG&amp;lt;br/&amp;gt;See [[#Gas_Type_BitFlags|Gas_Type_BitFlags]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 18&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | TraderInstruction.FilterGasNotContains&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Filter Operation.&amp;lt;br/&amp;gt;User can prepend this OP before any TraderInstruction.Write* OP to filter writer&#039;s output.&amp;lt;br/&amp;gt;Multple filter OP can be written to the addresses before a Write* OP to group as a &amp;quot;AND&amp;quot; condition.&amp;lt;br/&amp;gt;This Filter narrows Write* OP&#039;s output to only not matching Gases.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 1-30&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-39&lt;br /&gt;
| GAS_TYPES_BITFLAG&amp;lt;br/&amp;gt;See [[#Gas_Type_BitFlags|Gas_Type_BitFlags]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40-63&lt;br /&gt;
| Unused&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Metadata Payloads ===&lt;br /&gt;
&lt;br /&gt;
Since Metadata has 3 addresses, so it&#039;s referenced here as a 24 bytes(192 bits) payload.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! BitsOffset&lt;br /&gt;
| 63-40&lt;br /&gt;
| 39-8&lt;br /&gt;
| 7-0&lt;br /&gt;
|-&lt;br /&gt;
! Segment 1&lt;br /&gt;
| All bits value in this section is the deplicate of bit 39.&lt;br /&gt;
| [[Trader#ContactTypeID|ContactTypeID]]&lt;br /&gt;
| OpCode of TraderInstruction.StrongestContactIdHash.&lt;br /&gt;
|-&lt;br /&gt;
! BitsOffset&lt;br /&gt;
| 63-32&lt;br /&gt;
| 31-24&lt;br /&gt;
| 23-16&lt;br /&gt;
| 15-8&lt;br /&gt;
| 7-0&lt;br /&gt;
|-&lt;br /&gt;
! Segment 2&lt;br /&gt;
| All bits 0.&lt;br /&gt;
| Contacted&amp;lt;br/&amp;gt;0: false&amp;lt;br/&amp;gt; 1: true&lt;br /&gt;
| Contact Tier: &amp;lt;br/&amp;gt;0: Close&amp;lt;br/&amp;gt;1: Medium&amp;lt;br/&amp;gt;2: Far&lt;br /&gt;
| Shuttle Type: &amp;lt;br/&amp;gt;0:None&amp;lt;br/&amp;gt;1: Small(3x3)&amp;lt;br/&amp;gt;2: SmallGas(3x3)&amp;lt;br/&amp;gt;3: Medium(5x5)&amp;lt;br/&amp;gt;4: MediumGas(5x5)&amp;lt;br/&amp;gt;5: Large(6x6)&amp;lt;br/&amp;gt;6: LargeGas(6x6)&amp;lt;br/&amp;gt;7: MediumPlane(7x7, runway:15)&amp;lt;br/&amp;gt;8: LargePlane(9x9, runway:20)&lt;br /&gt;
| OpCode of TraderInstruction.StrongestContactMetaData.&lt;br /&gt;
|-&lt;br /&gt;
! BitsOffset&lt;br /&gt;
| 63-40&lt;br /&gt;
| 39-24&lt;br /&gt;
| 23-8&lt;br /&gt;
| 7-0&lt;br /&gt;
|-&lt;br /&gt;
! Segment 3&lt;br /&gt;
| ALl bits 0.&lt;br /&gt;
| [[Trader#Trader_Tier|LifeTime]]&lt;br /&gt;
| [[Trader#Trader_Tier|WattsToResolve]]&lt;br /&gt;
| OpCode of TraderInstruction.StrongestContactSignalData.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Buy/Sell Payloads ===&lt;br /&gt;
&lt;br /&gt;
Buy/Sell Payloads are 1 address each, so it&#039;s referenced here as a 8 bytes(64 bit) payload.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! BitsOffset&lt;br /&gt;
| 63-48&lt;br /&gt;
| 47-16&lt;br /&gt;
| 15-8&lt;br /&gt;
| 7-0&lt;br /&gt;
|-&lt;br /&gt;
! Contents&lt;br /&gt;
| Every bit&#039;s value is the same as bit 47.&lt;br /&gt;
| PrefabHash/GasTypeBitFlag&lt;br /&gt;
| Quantity&amp;lt;br/&amp;gt;This value is truncated so it won&#039;t be greater than 255 although the trader&#039;s Request/Stock is more than 255.&lt;br /&gt;
| OpCode&amp;lt;br/&amp;gt;Data type represented as OpCode, one of the OpCode 7, 9, 10, 11.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buy/Sell Child Payloads ===&lt;br /&gt;
&lt;br /&gt;
Buy/Sell Payloads are 1 address each, so it&#039;s referenced here as a 8 bytes(64 bit) payload.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! BitsOffset&lt;br /&gt;
| 63-48&lt;br /&gt;
| 47-16&lt;br /&gt;
| 15-8&lt;br /&gt;
| 7-0&lt;br /&gt;
|-&lt;br /&gt;
! Contents&lt;br /&gt;
| Every bit&#039;s value is the same as bit 47.&lt;br /&gt;
| PrefabHash/GasTypeBitFlag&lt;br /&gt;
| ChildCount&amp;lt;br/&amp;gt;Counts how many instances of this item appeared as a child item.&amp;lt;br/&amp;gt;Beware it&#039;s not quantity, it&#039;s just a prefab type count.&lt;br /&gt;
| OpCode&amp;lt;br/&amp;gt;If this data is requested by TraderInstruction.WriteTraderBuyData, then it&#039;s value is the OpCode of TraderInstruction.TraderBuyThingChildData.&amp;lt;br/&amp;gt;If this data is requested by TraderInstruction.WriteTraderSellData, then it&#039;s value is the OpCode of TraderInstruction.TraderSellThingChildData.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gas Type BitFlags ===&lt;br /&gt;
&lt;br /&gt;
If the BitFlag equals 0, it&#039;s undefined. If the bit at specific offset is 1, it means the gas contains that component.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:60%;&amp;quot;&lt;br /&gt;
! BitsOffset&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
! Contents&lt;br /&gt;
| PollutedWater&lt;br /&gt;
| LiquidHydrogen&lt;br /&gt;
| Hydrogen&lt;br /&gt;
| LiquidNitrousOxide&lt;br /&gt;
| LiquidPollutant&lt;br /&gt;
| LiquidCarbonDioxide&lt;br /&gt;
| Steam&lt;br /&gt;
| LiquidVolatiles&lt;br /&gt;
| LiquidOxygen&lt;br /&gt;
| LiquidNitrogen&lt;br /&gt;
| NitrousOxide&lt;br /&gt;
| Water&lt;br /&gt;
| Pollutant&lt;br /&gt;
| Volatiles&lt;br /&gt;
| CarbonDioxide&lt;br /&gt;
| Nitrogen&lt;br /&gt;
| Oxygen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Special Gas:&lt;br /&gt;
# Bit 0,1 both set to 1, which is Air.&lt;br /&gt;
# Bit 0,3 both set to 1, which is Fuel.&lt;br /&gt;
&lt;br /&gt;
==Stack Programming Reference Implementation==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;br /&gt;
Warning:&lt;br /&gt;
The following code is a reference implementation, it only serve the purpose to&lt;br /&gt;
assist you to observe the possibility and help you write your own code.&lt;br /&gt;
You must write your own code to fully enjoy the game.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shuttle Cargoes Looking Glasses ===&lt;br /&gt;
&lt;br /&gt;
The Looking Glasses are purely for cargo inspection, no filter, no auto negotiate and call-down.&lt;br /&gt;
&lt;br /&gt;
Materials to prepare:&lt;br /&gt;
* A Medium Satellite Dish.&lt;br /&gt;
* Any number of [[Kit_(Logic_Memory)|Logic Memories]] for &#039;&#039;&#039;Prefab&#039;&#039;&#039; [[Console|Console]] display (if there are more Prefabs to display than your number of [[Kit_(Logic_Memory)|Logic Memories]], they will be ignored).&lt;br /&gt;
* Corresponding number of [[Circuitboard|Hash Displays]] and [[Console|Consoles]].&lt;br /&gt;
* Any number of [[Kit_(Logic_Memory)|Logic Memories]] for &#039;&#039;&#039;Gas&#039;&#039;&#039; [[Console|Console]] display, (if there are more GasLiquid to display than your number of [[Kit_(Logic_Memory)|Logic Memories]], they will be ignored).&lt;br /&gt;
* Corresponding number of [[Circuitboard|Hash Displays]] and [[Console|Consoles]].&lt;br /&gt;
* 1 [[Kit_(Switch)#Switch|Logic Switch]] for switch trader&#039;s sell/buy data.&lt;br /&gt;
* 6 [[Console|Console]] for Small LED installation (all will show metadata).&lt;br /&gt;
* 1 [[Kit_(IC_Housing)|Kit (IC Housing)]] and 1 [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]].&lt;br /&gt;
&lt;br /&gt;
Installation:&lt;br /&gt;
* Install all of the [[Kit_(Logic_Memory)|Logic Memories]].&lt;br /&gt;
* Install corresponding &#039;&#039;&#039;Prefab&#039;&#039;&#039; [[Console|Consoles]], insert [[Circuitboard|Hash Displays]], and make sure the [[Circuitboard|Hash Displays]] are set to &#039;&#039;&#039;Prefab&#039;&#039;&#039; display mode: &amp;lt;code&amp;gt;Mode=0&amp;lt;/code&amp;gt;&lt;br /&gt;
* Install corresponding &#039;&#039;&#039;Gas&#039;&#039;&#039; [[Console|Consoles]], insert [[Circuitboard|Hash Displays]], and make sure the [[Circuitboard|Hash Displays]] are set to &#039;&#039;&#039;GasLiquid&#039;&#039;&#039; display mode: &amp;lt;code&amp;gt;Mode=1&amp;lt;/code&amp;gt;&lt;br /&gt;
{{ICCode|&lt;br /&gt;
# example for setup GasLiquid mode&lt;br /&gt;
ss d0 0 Mode 1 # d0 is console pin&lt;br /&gt;
# or configure all the Consoles in the IcHousing&#039;s subnetwork&lt;br /&gt;
sbs StructureConsole 0 Mode 1&lt;br /&gt;
}}&lt;br /&gt;
* Naming each [[Kit_(Logic_Memory)|Logic Memory]] sequentially for two display types, for example: &amp;lt;code&amp;gt;SLMP1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SLMP2&amp;lt;/code&amp;gt; for &#039;&#039;&#039;Prefab&#039;&#039;&#039; display, and &amp;lt;code&amp;gt;SLMG1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SLMG2&amp;lt;/code&amp;gt; for &#039;&#039;&#039;GasLiquid&#039;&#039;&#039; display.&lt;br /&gt;
* Manually configure all [[Console|Consoles]] to link to their corresponding [[Kit_(Logic_Memory)|Logic Memories]] with [[Data_Disk|Data Disk]].&lt;br /&gt;
* Install 1 [[Kit_(Switch)#Switch|Logic Switch]] for switch trader&#039;s sell/buy data, &amp;lt;code&amp;gt;Open&amp;lt;/code&amp;gt; shows trader&#039;s Buy data, &amp;lt;code&amp;gt;Close&amp;lt;/code&amp;gt; shows trader&#039;s Sell data. Label it &amp;lt;code&amp;gt;TRADER_SELL_BUY_SWITCH&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Install 1 [[Kit_(IC_Housing)|Kit (IC Housing)]] in the same subnetwork and label it &amp;lt;code&amp;gt;Cargo LG IC Housing&amp;lt;/code&amp;gt;, insert a [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]].&lt;br /&gt;
* Install 6 LED and labeling them: &amp;lt;code&amp;gt;LED_SIGID&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LED_CON_TYPE_ID&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LED_TIER&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LED_SHUTTLE_TYPE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LED_WATT_TO_RESOLVE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;LED_CONTACTED&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Reference Implementation:&lt;br /&gt;
&lt;br /&gt;
Next are the code snippets for a setup of 20 &#039;&#039;&#039;Prefab&#039;&#039;&#039; Console and 11 &#039;&#039;&#039;GasLiquid&#039;&#039;&#039; Console looking glass.&lt;br /&gt;
&lt;br /&gt;
First snippet is the initialization/configuration code, which should be write to the [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] for the first time, add/remove the [[Kit_(Logic_Memory)|Logic Memories]] stack entries that you actually used in your setup, then install the chip to housing.&lt;br /&gt;
{{ICCode|&lt;br /&gt;
# Shuttle Cargoes Looking Glasses IC Stack Initializer&lt;br /&gt;
&lt;br /&gt;
clr db&lt;br /&gt;
move sp 0&lt;br /&gt;
# Prefab display Logic Memories, add/remove according to your setup.&lt;br /&gt;
push HASH(&amp;quot;SLMP1&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP2&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP3&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP4&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP5&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP6&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP7&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP8&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP9&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP10&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP11&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP12&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP13&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP14&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP15&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP16&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP17&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP18&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP19&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMP20&amp;quot;)&lt;br /&gt;
move r13 sp&lt;br /&gt;
&lt;br /&gt;
# GasLiquid display Logic Memories, add/remove according to your setup.&lt;br /&gt;
push HASH(&amp;quot;SLMG1&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG2&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG3&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG4&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG5&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG6&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG7&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG8&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG9&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG10&amp;quot;)&lt;br /&gt;
push HASH(&amp;quot;SLMG11&amp;quot;)&lt;br /&gt;
move r12 sp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Second snippet is for the same [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]], take your IC10 chip out re-put it into the laptop, clear and paste in the new second code snippet.&lt;br /&gt;
&lt;br /&gt;
There are a few user variables need to modify, please check the in-line comments. Mostly that&#039;s for LEDs to display metadata. Change the variables accordingly then insert the IC10 chip into the housing.&lt;br /&gt;
&lt;br /&gt;
{{ICCode|&lt;br /&gt;
# Shuttle Cargoes Looking Glasses Runtime IC10&lt;br /&gt;
#&lt;br /&gt;
# User variable:&lt;br /&gt;
#&lt;br /&gt;
# DishM:              The Medium Dish hash.&lt;br /&gt;
# LED_SIGID:          The LED name, show SignalID.&lt;br /&gt;
# LED_CON_TYPE_ID:    The LED name, show ContactTypeID.&lt;br /&gt;
# LED_TIER:           The LED name, show Tier.&lt;br /&gt;
# LED_SHUTTLE_TYPE:   The LED name, show Shuttle Type.&lt;br /&gt;
# LED_CONTACTED:      The LED name, show if the shuttle has been contacted already.&lt;br /&gt;
define DishM HASH(&amp;quot;Medium Satellite Dish 1&amp;quot;)&lt;br /&gt;
define LED_SIGID HASH(&amp;quot;LED_SIGID&amp;quot;)&lt;br /&gt;
define LED_CON_TYPE_ID HASH(&amp;quot;LED_CON_TYPE_ID&amp;quot;)&lt;br /&gt;
define LED_TIER HASH(&amp;quot;LED_TIER&amp;quot;)&lt;br /&gt;
define LED_SHUTTLE_TYPE HASH(&amp;quot;LED_SHUTTLE_TYPE&amp;quot;)&lt;br /&gt;
define LED_WATT_TO_RESOLVE HASH(&amp;quot;LED_WATT_TO_RESOLVE&amp;quot;)&lt;br /&gt;
define LED_CONTACTED HASH(&amp;quot;LED_CONTACTED&amp;quot;)&lt;br /&gt;
define TRADER_BUY_SEEL_SWITCH HASH(&amp;quot;TRADER_SELL_BUY_SWITCH&amp;quot;)&lt;br /&gt;
###############################################################################&lt;br /&gt;
define SSD HASH(&amp;quot;StructureSatelliteDish&amp;quot;)&lt;br /&gt;
define SLM HASH(&amp;quot;StructureLogicMemory&amp;quot;)&lt;br /&gt;
define OpcodeMask %11111111&lt;br /&gt;
alias dishMID r15&lt;br /&gt;
alias dishEntryCount r14&lt;br /&gt;
alias prefabMemCount r13&lt;br /&gt;
alias totalMemCount r12&lt;br /&gt;
alias prefabMemCursor r11&lt;br /&gt;
alias gasMemCursor r10&lt;br /&gt;
alias sellOrBuy r9&lt;br /&gt;
&lt;br /&gt;
mainloop:&lt;br /&gt;
jal WriteStack&lt;br /&gt;
jal Display&lt;br /&gt;
jal ClearPrefabMem&lt;br /&gt;
jal ClearGasMem&lt;br /&gt;
sleep 1&lt;br /&gt;
j mainloop&lt;br /&gt;
WriteStack:&lt;br /&gt;
lbn dishMID SSD DishM ReferenceId Average&lt;br /&gt;
bnan dishMID ra&lt;br /&gt;
lbn r0 HASH(&amp;quot;StructureLogicSwitch2&amp;quot;) TRADER_BUY_SEEL_SWITCH Open Average&lt;br /&gt;
brgtz r0 3&lt;br /&gt;
move sellOrBuy TraderInstruction.WriteTraderSellData&lt;br /&gt;
jr 2&lt;br /&gt;
move sellOrBuy TraderInstruction.WriteTraderBuyData&lt;br /&gt;
clrd dishMID&lt;br /&gt;
sll r0 1 8&lt;br /&gt;
or r0 r0 TraderInstruction.WriteTraderData&lt;br /&gt;
putd dishMID 0 r0&lt;br /&gt;
sll r0 30 16&lt;br /&gt;
sll r1 5 8&lt;br /&gt;
or r0 r0 r1&lt;br /&gt;
or r0 r0 sellOrBuy&lt;br /&gt;
putd dishMID 4 r0&lt;br /&gt;
sleep 1&lt;br /&gt;
j ra&lt;br /&gt;
Display:&lt;br /&gt;
lbn r1 SSD DishM SignalID Average&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) LED_SIGID Setting r1&lt;br /&gt;
move dishEntryCount 0&lt;br /&gt;
move prefabMemCursor 0&lt;br /&gt;
move gasMemCursor prefabMemCount&lt;br /&gt;
DisplayLoop:&lt;br /&gt;
beq dishEntryCount 31 ra&lt;br /&gt;
add dishEntryCount dishEntryCount 1&lt;br /&gt;
getd r0 dishMID dishEntryCount&lt;br /&gt;
and r1 r0 OpcodeMask&lt;br /&gt;
beq r1 2 MetaData1&lt;br /&gt;
beq r1 3 MetaData2&lt;br /&gt;
beq r1 4 MetaData3&lt;br /&gt;
beq r1 7 ThingData&lt;br /&gt;
beq r1 8 ThingData&lt;br /&gt;
beq r1 9 GasData&lt;br /&gt;
beq r1 10 ThingData&lt;br /&gt;
beq r1 11 GasData&lt;br /&gt;
beq r1 12 ThingData&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
MetaData1:&lt;br /&gt;
sra r2 r0 8 # trader contact type id&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) LED_CON_TYPE_ID Setting r2&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
MetaData2:&lt;br /&gt;
and r2 r0 %11111111_00000000_00000000_00000000&lt;br /&gt;
sra r2 r2 24 # contacted&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) LED_CONTACTED Setting r2&lt;br /&gt;
and r2 r0 %11111111_00000000_00000000&lt;br /&gt;
sra r2 r2 16 # tier&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) LED_TIER Setting r2&lt;br /&gt;
and r2 r0 %11111111_00000000&lt;br /&gt;
sra r2 r2 8 # shuttle type&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) LED_SHUTTLE_TYPE Setting r2&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
MetaData3:&lt;br /&gt;
and r2 r0 %11111111_11111111_00000000&lt;br /&gt;
sra r2 r2 8 # watts to resolve&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) LED_WATT_TO_RESOLVE Setting r2&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
ThingData:&lt;br /&gt;
get r2 db prefabMemCursor # memory chip&lt;br /&gt;
sra r3 r0 16 # prefab hash&lt;br /&gt;
sbn SLM r2 Setting r3&lt;br /&gt;
add prefabMemCursor prefabMemCursor 1&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
GasData:&lt;br /&gt;
get r2 db gasMemCursor # memory chip&lt;br /&gt;
sra r3 r0 16&lt;br /&gt;
sbn SLM r2 Setting r3&lt;br /&gt;
add gasMemCursor gasMemCursor 1&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
ClearPrefabMem:&lt;br /&gt;
move sp prefabMemCursor&lt;br /&gt;
ClearPrefabMemLoop:&lt;br /&gt;
bge sp prefabMemCount ra&lt;br /&gt;
add sp sp 1&lt;br /&gt;
peek r0 # memory chip&lt;br /&gt;
sbn SLM r0 Setting -1&lt;br /&gt;
j ClearPrefabMemLoop&lt;br /&gt;
ClearGasMem:&lt;br /&gt;
move sp gasMemCursor&lt;br /&gt;
ClearGasMemLoop:&lt;br /&gt;
bge sp totalMemCount ra&lt;br /&gt;
add sp sp 1&lt;br /&gt;
peek r0 # memory chip&lt;br /&gt;
sbn SLM r0 Setting -1&lt;br /&gt;
j ClearGasMemLoop&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Final: Now enable the Medium Satellite Dish, enable the Cargo LG IC Housing(the 2nd script should be running), add some power to the dish and rotate it somehow, then check the monitors and LEDs, you will see the items you can shop(trader will sell) from this trader if the logic switch is &amp;lt;code&amp;gt;closed&amp;lt;/code&amp;gt;, and you will see the items you can sell(trader will buy) from the best trader if the logic switch is &amp;lt;code&amp;gt;open&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The total setup feels like this &lt;br /&gt;
[[File:2025-04-18-1049x333-scrot.png|Overview of Looking Glass Setup]]&lt;br /&gt;
&lt;br /&gt;
=== Shuttle Cargoes Auto Filtration/Interrogation and Call Down ===&lt;br /&gt;
&lt;br /&gt;
To add Auto Filtration/Interrogation ability, prepare following materials in advance. It&#039;s build on top of Looking Glass structure of the previous section, take caution.&lt;br /&gt;
&lt;br /&gt;
* Repurpose the IC Housing of the Looking Glass section, label it &amp;lt;code&amp;gt;Trader Filtration IC Housing&amp;lt;/code&amp;gt; or a name you like.&lt;br /&gt;
* 1 [[Kit_(Logic_Memory)|Logic Memory]], install it and label it &amp;lt;code&amp;gt;SLM_ITEM_FILTER&amp;lt;/code&amp;gt;.&lt;br /&gt;
* 1 [[Kit_(Switch)#Switch|Logic Switch]] for switching filter prefab/gas data, label it &amp;lt;code&amp;gt;FILTER_GAS_SWITCH&amp;lt;/code&amp;gt;.&lt;br /&gt;
* 1 [[Console|Console]], install it as Small LED and label it &amp;lt;code&amp;gt;LED_LOCKED_SIGID&amp;lt;/code&amp;gt;.&lt;br /&gt;
* 1 [[Kit_(IC_Housing)|Kit (IC Housing)]], install it and label it &amp;lt;code&amp;gt;Dish Control IC Housing&amp;lt;/code&amp;gt; or a name you like.&lt;br /&gt;
* 1 [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] ready for use.&lt;br /&gt;
* 1 [[Kit_(Logic_Transmitter)|Logic Transmitter]] for sending audio message to your Hardsuit when trader is landing, label it &amp;lt;code&amp;gt;Hardsuit LT 1&amp;lt;/code&amp;gt;, pair it with your [[Hardsuit|hardsuit]] in passive mode.&lt;br /&gt;
* 1 Small Satellite Dish for faster Close/Medium shuttle scanning, optional. If you set it up, the power port must face the same direction as the Medium Dish. If you don&#039;t, it just take a few more time to scan with the default Medium Satellite Dish for Close/Medium tier shuttles.&lt;br /&gt;
* 1 Large Satellite Dish for faster Far tier shuttle interrogation, optional. If you set it up, the power port must face the same direction as the Medium Dish. If you don&#039;t, it just take a few more time to interrogate with the default Medium Satellite Dish for Far tier shuttles.&lt;br /&gt;
&lt;br /&gt;
Installation:&lt;br /&gt;
&lt;br /&gt;
Install all things above and power on. For the repurposed &amp;lt;code&amp;gt;Trader Filtration IC Housing&amp;lt;/code&amp;gt; code, paste in following code, replacing Looking Glass code(the Lookging Glass&#039;s function is still in the code, plus the filtration function), change the &amp;lt;code&amp;gt;DishM&amp;lt;/code&amp;gt;&#039;s name as you like. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color: red&amp;quot;&amp;gt;&lt;br /&gt;
Warning:&lt;br /&gt;
If you use a brand new IC10 chip for the Trader Filtration IC Housing,&lt;br /&gt;
you still need to initialize the IC10 chip with the code of Shuttle Cargoes Looking Glasses IC Stack Initializer,&lt;br /&gt;
or the stack will be empty as stack is an IC10 property.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ICCode|&lt;br /&gt;
define DishM HASH(&amp;quot;Medium Satellite Dish 1&amp;quot;)&lt;br /&gt;
alias dishMID r15&lt;br /&gt;
alias filterGas r14&lt;br /&gt;
alias prefabMemCount r13&lt;br /&gt;
alias totalMemCount r12&lt;br /&gt;
alias prefabMemCursor r11&lt;br /&gt;
alias gasMemCursor r10&lt;br /&gt;
alias sellOrBuy r9&lt;br /&gt;
alias filterItem r7&lt;br /&gt;
alias signalID r6&lt;br /&gt;
move r5 0 # lastSignalID&lt;br /&gt;
mainloop:&lt;br /&gt;
move r8 0 # nextAddress&lt;br /&gt;
WriteStack:&lt;br /&gt;
lbn dishMID HASH(&amp;quot;StructureSatelliteDish&amp;quot;) DishM ReferenceId Average&lt;br /&gt;
bnan dishMID mainloop&lt;br /&gt;
lbn r0 HASH(&amp;quot;StructureLogicSwitch2&amp;quot;) HASH(&amp;quot;TRADER_SELL_BUY_SWITCH&amp;quot;) Open Average&lt;br /&gt;
brgtz r0 3&lt;br /&gt;
move sellOrBuy TraderInstruction.WriteTraderSellData&lt;br /&gt;
jr 2&lt;br /&gt;
move sellOrBuy TraderInstruction.WriteTraderBuyData&lt;br /&gt;
clrd dishMID&lt;br /&gt;
sll r0 1 8&lt;br /&gt;
or r0 r0 TraderInstruction.WriteTraderData&lt;br /&gt;
putd dishMID r8 r0&lt;br /&gt;
add r8 r8 4&lt;br /&gt;
lbn filterGas HASH(&amp;quot;StructureLogicSwitch2&amp;quot;) HASH(&amp;quot;FILTER_GAS_SWITCH&amp;quot;) Setting Average&lt;br /&gt;
lbn filterItem HASH(&amp;quot;StructureLogicMemory&amp;quot;) HASH(&amp;quot;SLM_ITEM_FILTER&amp;quot;) Setting Average&lt;br /&gt;
breqz filterItem 8 # skip if filter value is 0&lt;br /&gt;
sll r0 filterItem 8&lt;br /&gt;
breqz filterGas 3&lt;br /&gt;
or r0 r0 TraderInstruction.FilterGasContains&lt;br /&gt;
jr 2&lt;br /&gt;
or r0 r0 TraderInstruction.FilterPrefabHashEquals&lt;br /&gt;
putd dishMID r8 r0&lt;br /&gt;
add r8 r8 1&lt;br /&gt;
sll r0 30 16&lt;br /&gt;
add r1 r8 1&lt;br /&gt;
sll r1 r1 8&lt;br /&gt;
or r0 r0 r1&lt;br /&gt;
or r0 r0 sellOrBuy&lt;br /&gt;
putd dishMID r8 r0&lt;br /&gt;
yield&lt;br /&gt;
Display:&lt;br /&gt;
lbn signalID HASH(&amp;quot;StructureSatelliteDish&amp;quot;) DishM SignalID Average&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_SIGID&amp;quot;) Setting signalID&lt;br /&gt;
move r0 0&lt;br /&gt;
move prefabMemCursor 0&lt;br /&gt;
move gasMemCursor prefabMemCount&lt;br /&gt;
DisplayLoop:&lt;br /&gt;
beq r0 31 ClearMem&lt;br /&gt;
add r0 r0 1&lt;br /&gt;
getd r1 dishMID r0&lt;br /&gt;
and r2 r1 %11111111&lt;br /&gt;
beq r2 2 MetaData1&lt;br /&gt;
beq r2 3 MetaData2&lt;br /&gt;
beq r2 4 MetaData3&lt;br /&gt;
beq r2 7 ThingData&lt;br /&gt;
beq r2 8 ThingData&lt;br /&gt;
beq r2 9 GasData&lt;br /&gt;
beq r2 10 ThingData&lt;br /&gt;
beq r2 11 GasData&lt;br /&gt;
beq r2 12 ThingData&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
MetaData1:&lt;br /&gt;
sra r2 r1 8 # trader contact type id&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_CON_TYPE_ID&amp;quot;) Setting r2&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
MetaData2:&lt;br /&gt;
and r2 r1 %11111111_00000000_00000000_00000000&lt;br /&gt;
sra r2 r2 24 # contacted&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_CONTACTED&amp;quot;) Setting r2&lt;br /&gt;
and r2 r1 %11111111_00000000_00000000&lt;br /&gt;
sra r2 r2 16 # tier&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_TIER&amp;quot;) Setting r2&lt;br /&gt;
and r2 r1 %11111111_00000000&lt;br /&gt;
sra r2 r2 8 # shuttle type&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_SHUTTLE_TYPE&amp;quot;) Setting r2&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
MetaData3:&lt;br /&gt;
and r2 r1 %11111111_11111111_00000000&lt;br /&gt;
sra r2 r2 8 # watts to resolve&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_WATT_TO_RESOLVE&amp;quot;) Setting r2&lt;br /&gt;
and r2 r1 $FFFF_000000&lt;br /&gt;
sra r2 r2 24 # lifetime&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_LIFETIME&amp;quot;) Setting r2&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
ThingData:&lt;br /&gt;
get r2 db prefabMemCursor # memory chip&lt;br /&gt;
sra r3 r1 16 # prefab hash&lt;br /&gt;
breqz filterItem 3&lt;br /&gt;
bne filterItem r3 DisplayLoop&lt;br /&gt;
jal LockSignalID&lt;br /&gt;
sbn HASH(&amp;quot;StructureLogicMemory&amp;quot;) r2 Setting r3&lt;br /&gt;
add prefabMemCursor prefabMemCursor 1&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
GasData:&lt;br /&gt;
get r2 db gasMemCursor # memory chip&lt;br /&gt;
sra r3 r1 16&lt;br /&gt;
sgtz r4 filterItem&lt;br /&gt;
and r4 r4 filterGas&lt;br /&gt;
breqz r4 4&lt;br /&gt;
and r4 filterItem r3&lt;br /&gt;
beqz r4 DisplayLoop&lt;br /&gt;
jal LockSignalID&lt;br /&gt;
sbn HASH(&amp;quot;StructureLogicMemory&amp;quot;) r2 Setting r3&lt;br /&gt;
add gasMemCursor gasMemCursor 1&lt;br /&gt;
j DisplayLoop&lt;br /&gt;
LockSignalID:&lt;br /&gt;
lbn r4 HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_LOCKED_SIGID&amp;quot;) Setting Average&lt;br /&gt;
bgtz r4 ra&lt;br /&gt;
beq signalID r5 ra&lt;br /&gt;
sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_LOCKED_SIGID&amp;quot;) Setting signalID&lt;br /&gt;
move r5 signalID&lt;br /&gt;
j ra&lt;br /&gt;
ClearMem:&lt;br /&gt;
move sp prefabMemCursor&lt;br /&gt;
brge sp prefabMemCount 5&lt;br /&gt;
add sp sp 1&lt;br /&gt;
peek r0 # memory chip&lt;br /&gt;
sbn HASH(&amp;quot;StructureLogicMemory&amp;quot;) r0 Setting -1&lt;br /&gt;
jr -4&lt;br /&gt;
move sp gasMemCursor&lt;br /&gt;
bge sp totalMemCount mainloop&lt;br /&gt;
add sp sp 1&lt;br /&gt;
peek r0 # memory chip&lt;br /&gt;
sbn HASH(&amp;quot;StructureLogicMemory&amp;quot;) r0 Setting -1&lt;br /&gt;
jr -4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For the &amp;lt;code&amp;gt;Dish Control IC Housing&amp;lt;/code&amp;gt; code, paste in following code, change the hash of &amp;lt;code&amp;gt;DishS&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;DishL&amp;lt;/code&amp;gt; names as you have then setted up or not. Search and change the name of &amp;lt;code&amp;gt;Hardsuit LT 1&amp;lt;/code&amp;gt; line if you want to send notification to other devices.&lt;br /&gt;
&lt;br /&gt;
{{ICCode|&lt;br /&gt;
define DishM HASH(&amp;quot;Medium Satellite Dish 1&amp;quot;)&lt;br /&gt;
define DishS 0 # if you have small dish, set hash to HASH(&amp;quot;NAME&amp;quot;)&lt;br /&gt;
define DishL 0 # if you have large dish, set hash to HASH(&amp;quot;NAME&amp;quot;)&lt;br /&gt;
move r0 0&lt;br /&gt;
reset:&lt;br /&gt;
move r15 r0 # lockedSigID&lt;br /&gt;
move r14 0 # horizontal&lt;br /&gt;
move r13 0 # vertical&lt;br /&gt;
move r12 0 # horizontalEdge1&lt;br /&gt;
move r11 0 # horizontalEdge2&lt;br /&gt;
move r10 0 # verticalEdge1&lt;br /&gt;
move r9 0 # verticalEdge2&lt;br /&gt;
move r8 DishM # commDish&lt;br /&gt;
move r7 HASH(&amp;quot;StructureSatelliteDish&amp;quot;) # commDishType&lt;br /&gt;
move r6 DishM # scanDish&lt;br /&gt;
move r5 r7 # scanDishType&lt;br /&gt;
sbn r5 r6 Vertical 60&lt;br /&gt;
sbn r5 r6 BestContactFilter -1&lt;br /&gt;
sbn r5 r6 Setting 500&lt;br /&gt;
mainloop:&lt;br /&gt;
yield&lt;br /&gt;
lbn r0 HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_LOCKED_SIGID&amp;quot;) Setting Average&lt;br /&gt;
lbn r1 r5 r6 SignalID Average&lt;br /&gt;
lbn r2 r5 r6 Horizontal Average&lt;br /&gt;
lbn r3 r5 r6 Vertical Average&lt;br /&gt;
breqz r0 34&lt;br /&gt;
  bne r0 r15 reset&lt;br /&gt;
  lbn r4 HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_TIER&amp;quot;) Setting Average&lt;br /&gt;
  brnez r14 10&lt;br /&gt;
  brge r4 2 5&lt;br /&gt;
    breqz DishS 4&lt;br /&gt;
      move r6 DishS&lt;br /&gt;
      move r5 HASH(&amp;quot;StructureSmallSatelliteDish&amp;quot;)&lt;br /&gt;
      sbn r5 r6 Setting 200&lt;br /&gt;
    breqz DishL 3&lt;br /&gt;
      move r8 DishL&lt;br /&gt;
      move r7 HASH(&amp;quot;StructureLargeSatelliteDish&amp;quot;)&lt;br /&gt;
  sbn r5 r6 BestContactFilter r15&lt;br /&gt;
  sbn r5 r6 On 1&lt;br /&gt;
  beqz r12 ScanHorizontal&lt;br /&gt;
  beqz r11 ScanReverseHorizontal&lt;br /&gt;
  beqz r10 ScanVertical&lt;br /&gt;
  beqz r9 ScanReverseVertical&lt;br /&gt;
  brne r1 -1 3&lt;br /&gt;
    sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_LOCKED_SIGID&amp;quot;) Setting 0&lt;br /&gt;
    j reset&lt;br /&gt;
  yield&lt;br /&gt;
  lbn r0 r7 r8 Idle Average&lt;br /&gt;
  breqz r0 -2&lt;br /&gt;
  sbn r7 r8 BestContactFilter r15&lt;br /&gt;
  sbn r7 r8 Setting 50000&lt;br /&gt;
  sbn r7 r8 Activate 1&lt;br /&gt;
  lbn r0 r7 r8 InterrogationProgress Average&lt;br /&gt;
  brlt r0 1 4&lt;br /&gt;
    sleep 2&lt;br /&gt;
    sbn HASH(&amp;quot;StructureLogicTransmitter&amp;quot;) HASH(&amp;quot;Hardsuit LT 1&amp;quot;) SoundAlert 37&lt;br /&gt;
    sbn HASH(&amp;quot;StructureConsoleLED5&amp;quot;) HASH(&amp;quot;LED_LOCKED_SIGID&amp;quot;) Setting 0&lt;br /&gt;
  j mainloop&lt;br /&gt;
bnez r15 reset&lt;br /&gt;
breq r6 DishM 2 # enter roaming mode&lt;br /&gt;
sbn r5 r6 On 0&lt;br /&gt;
breq r8 DishM 2&lt;br /&gt;
sbn r7 r8 On 0&lt;br /&gt;
sbn HASH(&amp;quot;StructureSatelliteDish&amp;quot;) DishM On 1&lt;br /&gt;
add r2 r2 2&lt;br /&gt;
mod r2 r2 360&lt;br /&gt;
sbn HASH(&amp;quot;StructureSatelliteDish&amp;quot;) DishM Horizontal r2&lt;br /&gt;
j mainloop&lt;br /&gt;
ScanHorizontal:&lt;br /&gt;
brne r1 -1 4&lt;br /&gt;
  move r12 r14&lt;br /&gt;
  sbn r5 r6 Horizontal r14&lt;br /&gt;
  j mainloop&lt;br /&gt;
move r14 r2&lt;br /&gt;
sub r4 r2 5&lt;br /&gt;
mod r4 r4 360&lt;br /&gt;
sbn r5 r6 Horizontal r4&lt;br /&gt;
j mainloop&lt;br /&gt;
ScanReverseHorizontal:&lt;br /&gt;
brne r1 -1 14&lt;br /&gt;
  beq r14 r12 13&lt;br /&gt;
  move r11 r14&lt;br /&gt;
  slt r4 r11 r12&lt;br /&gt;
  breqz r4 2&lt;br /&gt;
  add r11 r11 360&lt;br /&gt;
  add r4 r11 r12&lt;br /&gt;
  div r4 r4 2&lt;br /&gt;
  mod r4 r4 360&lt;br /&gt;
  sbn r5 r6 Horizontal r4&lt;br /&gt;
  sbn r7 r8 On 1&lt;br /&gt;
  sbn r7 r8 Horizontal r4&lt;br /&gt;
  jal 124&lt;br /&gt;
  j mainloop&lt;br /&gt;
move r14 r2&lt;br /&gt;
add r4 r2 5&lt;br /&gt;
mod r4 r4 360&lt;br /&gt;
sbn r5 r6 Horizontal r4&lt;br /&gt;
j mainloop&lt;br /&gt;
ScanVertical:&lt;br /&gt;
brne r1 -1 4&lt;br /&gt;
  move r10 r13&lt;br /&gt;
  sbn r5 r6 Vertical r13&lt;br /&gt;
  j mainloop&lt;br /&gt;
move r13 r3&lt;br /&gt;
brge r3 89.9 -4&lt;br /&gt;
add r4 r3 5&lt;br /&gt;
sbn r5 r6 Vertical r4&lt;br /&gt;
j mainloop&lt;br /&gt;
ScanReverseVertical:&lt;br /&gt;
brne r1 -1 10&lt;br /&gt;
  beq r13 r10 9&lt;br /&gt;
  move r9 r13&lt;br /&gt;
  select r9 r9 r9 0.01&lt;br /&gt;
  add r4 r9 r10&lt;br /&gt;
  div r4 r4 2&lt;br /&gt;
  sbn r5 r6 Vertical r4&lt;br /&gt;
  sbn r7 r8 Vertical r4&lt;br /&gt;
  jal 124&lt;br /&gt;
  j mainloop&lt;br /&gt;
move r13 r3&lt;br /&gt;
brle r3 0.1 -8&lt;br /&gt;
sub r4 r3 5&lt;br /&gt;
sbn r5 r6 Vertical r4&lt;br /&gt;
j mainloop&lt;br /&gt;
yield&lt;br /&gt;
lbn r0 r5 r6 Idle Average&lt;br /&gt;
breqz r0 -2&lt;br /&gt;
j ra&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last step is to set the item prefab hash you want. First set the &amp;lt;code&amp;gt;FILTER_GAS_SWITCH&amp;lt;/code&amp;gt; to indicate the type of the filter(&amp;lt;code&amp;gt;Open&amp;lt;/code&amp;gt; is filtering Gas, &amp;lt;code&amp;gt;Close&amp;lt;/code&amp;gt; is filtering Prefab), then set the content of [[Kit_(Logic_Memory)|Logic Memory]] named &amp;lt;code&amp;gt;SLM_ITEM_FILTER&amp;lt;/code&amp;gt; using labeler or any other means, then power both IC Housing on. Then wait for the trader to arrive, there will be a notification send to your Hardsuit or your custom device. The codes will auto locate the shuttle and filter shuttle cargoes and interrogate with it and call it down to your default landing pad.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to reset the content of &amp;lt;code&amp;gt;SLM_ITEM_FILTER&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or something else after trading.&lt;br /&gt;
&lt;br /&gt;
The logic behind the Dish Control is that it scan the signal edge of the filtered out SignalID, instead of inspecting signal strength, so it kind of fast and non-stop rotating. When no filter is specified, it enters roaming mode which rotate clock-wise until filter is specficied and matching shuttle is found.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=23555</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=23555"/>
		<updated>2025-09-23T14:26:50Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Trading]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] connected to an aligned small satellite dish, [[Satellite Dish]], or large satellite dish.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell different items with the player depending on the trader&#039;s type and tier:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Trader Tier ==&lt;br /&gt;
A player can have one trader of each tier on a landing pad. New trader of the same tier will only be available for contact, after the landed one is released and back in space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;overflowbugx&amp;quot; style=&amp;quot;overflow-x:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance !! Pad Size !! Max Runway Size&lt;br /&gt;
|-&lt;br /&gt;
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No || 3x3 || No&lt;br /&gt;
|-&lt;br /&gt;
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No || 5x5, 7x7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes || 6x6, 9x9 || 20&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ContactTypeID ==&lt;br /&gt;
&lt;br /&gt;
The ContactTypeID represents the trader type.&lt;br /&gt;
ContactTypeIDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! ContactType !! ContactTypeId !! Traders&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| OreTrader &lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -1374574351&lt;br /&gt;
| More Ore Less&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Assayers&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Crush&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gravels&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nuggets&lt;br /&gt;
|-&lt;br /&gt;
| Orbit Ore Oasis&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Stone Supply&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Excavators&lt;br /&gt;
|-&lt;br /&gt;
| Void Vein Vendors&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Pebbles&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| AlloyTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 54412100&lt;br /&gt;
| All Alloys&lt;br /&gt;
|-&lt;br /&gt;
| Metal Mavens&lt;br /&gt;
|-&lt;br /&gt;
| AstroAlloy Emporium&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Forge&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Metallurgy&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOre Outfitters&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Smelter&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingots&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nucleus&lt;br /&gt;
|-&lt;br /&gt;
| Space Alloy Specialists&lt;br /&gt;
|-&lt;br /&gt;
| Star Smelter&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| FoodTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| -82964957&lt;br /&gt;
| Starlight Suppers&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Groceries&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Organics&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Cuisine&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Eats&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nibbles&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Snacks&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Space Spices&lt;br /&gt;
|-&lt;br /&gt;
| Void Vegetables&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Produce&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| HydroponicsTrader&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;| -1077922067&lt;br /&gt;
| Green Futures&lt;br /&gt;
|-&lt;br /&gt;
| AstroAgronomics&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Sprouts&lt;br /&gt;
|-&lt;br /&gt;
| HydroHarvest Haven&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Orchards&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Growers&lt;br /&gt;
|-&lt;br /&gt;
| CosmoCrop Connect&lt;br /&gt;
|-&lt;br /&gt;
| Space Sprout Suppliers&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nurturers&lt;br /&gt;
|-&lt;br /&gt;
| Star Seedlings&lt;br /&gt;
|-&lt;br /&gt;
| EcoSphere Essentials&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Irrigation&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| GasTrader&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| -470575659&lt;br /&gt;
| GasForLess&lt;br /&gt;
|-&lt;br /&gt;
| AstroAether&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Clouds&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbiting Oxygens&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gases&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Steam&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Inhalants&lt;br /&gt;
|-&lt;br /&gt;
| Void Vapors&lt;br /&gt;
|-&lt;br /&gt;
| Space Gas Station&lt;br /&gt;
|-&lt;br /&gt;
| Construction Trader || 175935584 || Build INC&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| LiquidTrader&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;| 135244511&lt;br /&gt;
| Payless Liquids&lt;br /&gt;
|-&lt;br /&gt;
| Frosty Barrels&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Concoctions&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gush&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Nectars&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Oceans&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Streams&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Icicles&lt;br /&gt;
|-&lt;br /&gt;
| Void Vessels&lt;br /&gt;
|-&lt;br /&gt;
| Space Springs&lt;br /&gt;
|-&lt;br /&gt;
| Star Sippers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| HardwareTrader&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;| 1325142661&lt;br /&gt;
| Cosmic Tools &amp;amp;amp; More&lt;br /&gt;
|-&lt;br /&gt;
| Galactic Gearworks&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Supplies&lt;br /&gt;
|-&lt;br /&gt;
| OrbitOps Hardware&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Implements&lt;br /&gt;
|-&lt;br /&gt;
| Void Ventures&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Artisans&lt;br /&gt;
|-&lt;br /&gt;
| Space Spanners&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| ConsumablesTrader&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| -1650376125&lt;br /&gt;
| AstroMart&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo&#039;s Convenience&lt;br /&gt;
|-&lt;br /&gt;
| StarStop&lt;br /&gt;
|-&lt;br /&gt;
| Nebula Necessities &lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Essentials &lt;br /&gt;
|-&lt;br /&gt;
| Void Vending&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Munchies &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| ApplianceTrader&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;| -1590718013&lt;br /&gt;
| Galactic Gadgets&lt;br /&gt;
|-&lt;br /&gt;
| Orbitron Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Stellar Systems Store&lt;br /&gt;
|-&lt;br /&gt;
| Space Savvy Solutions&lt;br /&gt;
|-&lt;br /&gt;
| Interstellar Innovations&lt;br /&gt;
|-&lt;br /&gt;
| Void Visions&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid Appliances&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Mechanics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing. &lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Appliance Trader ===&lt;br /&gt;
==== Possible Names ====&lt;br /&gt;
* Galactic Gadgets,&lt;br /&gt;
* Orbitron Appliances,&lt;br /&gt;
* Stellar Systems Store,&lt;br /&gt;
* Space Savvy Solutions,&lt;br /&gt;
* Interstellar Innovations,&lt;br /&gt;
* Void Visions,&lt;br /&gt;
* Asteroid Appliances,&lt;br /&gt;
* Meteor Mechanics&lt;br /&gt;
===== Sells =====&lt;br /&gt;
* Microwave,&lt;br /&gt;
* Packaging Machine,&lt;br /&gt;
* Tablet Dock,&lt;br /&gt;
* Desk Lamp Left,&lt;br /&gt;
* Chemistry Station,&lt;br /&gt;
* Laptop,&lt;br /&gt;
* Dynamic Air Conditioner,&lt;br /&gt;
* Weather Station,&lt;br /&gt;
* Dynamic Generator,&lt;br /&gt;
* Dynamic Scrubber,&lt;br /&gt;
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)&lt;br /&gt;
===== Buys =====&lt;br /&gt;
&lt;br /&gt;
=== General Trader ===&lt;br /&gt;
===== Possible Names =====&lt;br /&gt;
* Cosmo&#039;s Convenience&lt;br /&gt;
* Nebula Necessities&lt;br /&gt;
* Star Stop&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Player can buy: Hand Sanitizer&lt;br /&gt;
* Pill (medical)&lt;br /&gt;
* HEMDroid Repair Kit&lt;br /&gt;
* Box of Spray Cans&lt;br /&gt;
* Box of Chemlights&lt;br /&gt;
* Set of Road Flares&lt;br /&gt;
* Filter (Carbon Dioxide)&lt;br /&gt;
* Water Bottle&lt;br /&gt;
* Cereal Bar&lt;br /&gt;
* Battery Cell (small)&lt;br /&gt;
* Duct Tape&lt;br /&gt;
* Sugar&lt;br /&gt;
* Cocoa Powder&lt;br /&gt;
* Flour&lt;br /&gt;
* Egg Carton&lt;br /&gt;
* Soy Oil&lt;br /&gt;
* Milk&lt;br /&gt;
* Chocolate Bar&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Fuel&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
=== Liquid Trader ===&lt;br /&gt;
==== Names ====&lt;br /&gt;
*Cosmic Concoctions&lt;br /&gt;
*Stellar Steam&lt;br /&gt;
&lt;br /&gt;
==== Sells ====&lt;br /&gt;
* Water&lt;br /&gt;
* Liquid Nitrogen&lt;br /&gt;
* Liquid Oxygen&lt;br /&gt;
* Liquid Volatiles&lt;br /&gt;
* Water Canister&lt;br /&gt;
* Liquid Nitrogen Canister&lt;br /&gt;
* Liquid Volatiles Canister&lt;br /&gt;
* Emergency Water&lt;br /&gt;
&lt;br /&gt;
==== Buys ====&lt;br /&gt;
* Ship Fuel&lt;br /&gt;
* Food Package&lt;br /&gt;
* Cake&lt;br /&gt;
* Empty Liquid Canister&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded &#039;&#039;Deluxe&#039;&#039; versions.)&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90). &lt;br /&gt;
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.&lt;br /&gt;
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well. &lt;br /&gt;
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship&#039;s requirements, and the dish alignment.&lt;br /&gt;
* Once you have negotiated then the landing request option will be available.&lt;br /&gt;
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)&lt;br /&gt;
* Trade with the trader and once you&#039;re done with them, click depart. (No you can&#039;t stow away in their ships, you will just fall out when they warp away.)&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad. &lt;br /&gt;
&lt;br /&gt;
In order to sell gasses and liquids to traders, you will need to make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don&#039;t have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;br /&gt;
&lt;br /&gt;
* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Vulcan_planet&amp;diff=23531</id>
		<title>Vulcan planet</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Vulcan_planet&amp;diff=23531"/>
		<updated>2025-09-21T15:56:57Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worlds overview:&#039;&#039;&#039; [[Worlds]]&lt;br /&gt;
&lt;br /&gt;
Extremely hot planet with an atmosphere mostly made of volatiles, temperature is around 130°C to 620°C and can sometimes get to around 1000C in certain seasons. The temperature can dip below 100°C near the end of ash storms.&lt;br /&gt;
Orbits a black hole called [[Janus]]. Covered in cracks that lead to lava.&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|-&lt;br /&gt;
| Year length|| Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Vulcan_planet&amp;diff=23530</id>
		<title>Vulcan planet</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Vulcan_planet&amp;diff=23530"/>
		<updated>2025-09-21T15:56:18Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
Worlds overview: [[Worlds]]&lt;br /&gt;
&lt;br /&gt;
Extremely hot planet with an atmosphere mostly made of volatiles, temperature is around 130°C to 620°C and can sometimes get to around 1000C in certain seasons. The temperature can dip below 100°C near the end of ash storms.&lt;br /&gt;
Orbits a black hole called [[Janus]]. Covered in cracks that lead to lava.&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|-&lt;br /&gt;
| Year length|| Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Storm&amp;diff=23529</id>
		<title>Storm</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Storm&amp;diff=23529"/>
		<updated>2025-09-21T15:55:28Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Solar power]]&lt;br /&gt;
A storm is an extreme weather condition found on most [[Worlds]] with an atmosphere. These are all except the [[Worlds#Moon|Moon]], [[Worlds#Mimas|Mimas]], and [[Worlds#Space|Space]].&lt;br /&gt;
&lt;br /&gt;
==== Effects: ====&lt;br /&gt;
* severely reducing visibility&lt;br /&gt;
* can blow away loose items and players, especially if they are not touching the ground.&lt;br /&gt;
* damage equipment&lt;br /&gt;
* change the temperature while active&lt;br /&gt;
&lt;br /&gt;
Items and structures that are known to be damaged by storms include:&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Solar Panel|Solar Panels]]&lt;br /&gt;
* Any loose items&lt;br /&gt;
* The starting [[Special:MyLanguage/Lander|Lander]]&lt;br /&gt;
* [[AIMEe]]&lt;br /&gt;
* Rover Mk I &lt;br /&gt;
&lt;br /&gt;
Damaged items and structures can be repaired, depending on the kind of structure, with [[Special:MyLanguage/Duct Tape|Duct Tape]], [[Glass Sheets]] or by unbuilding and rebuilding. (Except AIMEe and Rover Mk I).&lt;br /&gt;
&lt;br /&gt;
Players can get advance warning of a storm by using a [[Special:MyLanguage/Weather Station|Weather Station]].&lt;br /&gt;
&lt;br /&gt;
[[Room|Rooms]] are safe from storms. Note however, the max room size is 1200 cubes. Storms will occur inside rooms bigger than that.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=23528</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=23528"/>
		<updated>2025-09-21T12:42:31Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: /* Vulcan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmosphere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a plane of deadly magma at its lowest level with deep cracks on the surface - landing into it will almost immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themselves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. On &amp;quot;Standard&amp;quot; start conditions, Players start on with a full [[Hardsuit]] equipped and Mark II toolset provided to survive and develop in its hostile environment. &amp;quot;Brutal (Hot Planet)&amp;quot; start condition only provide a regular [[EVA Suit]], which limits the available time outside (&amp;quot;Extra Stational Activity&amp;quot;) due to worse insulation, especially at daytime.&lt;br /&gt;
&lt;br /&gt;
Starting farming kit and redundancies are completely removed and replaced by a basic trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes precedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|-&lt;br /&gt;
| Year length|| Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Challenging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player&#039;s ability to efficiently explore the area in search from ores and ices  and managing their suit&#039;s Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there&#039;s very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.&lt;br /&gt;
&lt;br /&gt;
As stated by the description, there&#039;s all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player&#039;s [[Lander]] hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It&#039;s advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.&lt;br /&gt;
&lt;br /&gt;
This starting world is an original &amp;quot;creative&amp;quot; scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is &#039;&#039;obsolete&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Furnace&amp;diff=23527</id>
		<title>Furnace</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Furnace&amp;diff=23527"/>
		<updated>2025-09-21T12:37:34Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Furnace)&lt;br /&gt;
 | image       = [[File:ItemKitFurnace.png]]&lt;br /&gt;
 | recipe_machine1 = Autolathe&lt;br /&gt;
 | recipe_cost1    = 30g [[Special:MyLanguage/Iron|Iron]], 10g [[Special:MyLanguage/Copper|Copper]]&lt;br /&gt;
 | recipe_machine2 = Fabricator&lt;br /&gt;
 | recipe_cost2    = 30g [[Special:MyLanguage/Iron|Iron]], 10g [[Special:MyLanguage/Copper|Copper]]&lt;br /&gt;
 | volume      = 1000 L&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the basic furnace. For the advanced version, see [[Advanced Furnace]].&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Furnace&lt;br /&gt;
 | image            = [[File:Furnace.jpg]]&lt;br /&gt;
 | prefab_hash      = 1947944864&lt;br /&gt;
 | prefab_name      = StructureFurnace&lt;br /&gt;
 | placed_with_item = [[Kit (Furnace)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | const_with_tool1 = [[Wrench]]&lt;br /&gt;
 | const_with_item1 = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool1 = [[Crowbar]]&lt;br /&gt;
 | item_rec1        = [[Kit (Furnace)]]&lt;br /&gt;
 | const_with_tool2 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item2 = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool2 = [[Special:MyLanguage/Crowbar|Crowbar]]&lt;br /&gt;
 | item_rec2        = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool3 = [[Angle Grinder]]&lt;br /&gt;
 | item_rec3        = 2x [[Iron Sheets|Iron Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
The &amp;lt;b&amp;gt;Furnace&amp;lt;/b&amp;gt; is used to smelt [[Ore|ore]] into ingots and alloys using an oxygen/volatile gas mix. [[Special:MyLanguage/Ice (Oxite)|Ice (Oxite)]] and [[Special:MyLanguage/Ice (Volatiles)|Ice (Volatiles)]] can be manually input directly in the furnace in order to create crude gas mixtures, or to be directly extracted as an easy trick for melting the ice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
If the contents of the furnace are ejected without reaching the required temperature and pressure for smelting, they&#039;ll come out as [[Special:MyLanguage/Reagent Mix|Reagent Mix]] which can be processed in a [[Special:MyLanguage/Centrifuge|Centrifuge]] to recover the raw ores. [[Special:MyLanguage/Reagent Mix|Reagent Mix]] can also be re-smelted if the ingredients and ratios are a valid alloy recipe. This allows an intermission when the resources for reaching the required temperature / pressure are not on hand / need to be gathered first. Effectively, this means that the used metals can be &#039;reserved&#039; for the intended alloy.&lt;br /&gt;
&lt;br /&gt;
The Furnace can be used to smelt basic ores and simpler alloys, but an [[Advanced Furnace]] will be required for the more complex alloys.&lt;br /&gt;
&lt;br /&gt;
An [[Arc Furnace]] (included in the starting gear) is required to make the metals for manufacturing a Furnace.  By comparison, the Furnace can do everything the Arc Furnace can do, but without using electricity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger&#039;&#039;&#039;: The furnace is &#039;&#039;&#039;not insulated&#039;&#039;&#039;, so it interacts with the surrounding atmosphere and can heat rooms to dangerous levels within minutes.&lt;br /&gt;
&lt;br /&gt;
== Recipes == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
While smelting most alloys is easily achieved with ice, some other recipes usually require a working piping setup (a valve and passive vent at bare minimum to vent the internal gasses). This can be done by separating gases into tanks using atmospheric units and piping individual gases through a mixer and a [[Special:MyLanguage/Pressure Regulator|Pressure Regulator]] or a [[Special:MyLanguage/Pipe Volume Pump|Pipe Volume Pump]] connected to the furnace input. Another method would be to mix Volatile ices and Oxite ices in an Ice Crusher to produce [[Fuel#Basic_Ice_Crusher_Setup|fuel]]. &amp;lt;br&amp;gt;The Furnace&#039;s output can also be extracted and vented/recycled through a backpressure regulator to keep furnace pressure in check. The optimal gas mix that burns completely is 1 part (33.3%) oxygen to 2 parts (66.6%) volatiles, other mixes would also work but leave you with leftover oxygen or volatiles depending on the percentages used. It could also result in lower temperature if that is desired, but you could also use a volume pump with a lower fuel input setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and press the handle after you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039;  Also, You MUST put in exact amounts matching the recipe amounts. For instance, you must put in 12 iron and 4 coal to make 16 steel. You cannot put in 12 iron and 7 coal. The furnace will not manufacture anything if the ingredient ratios are not correct and you will have to eject it all or add resources to balance the recipe.&lt;br /&gt;
{{:Furnace/Recipes}} &lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
*Placing 15 ice(volatiles) and 15 ice(oxite) will bring pressure to around 22000kpa and temp 2000k. For Invar, you will have to wait for the temperature to drop before you can process. You can use this time while the pressure is still over 20000kpa to make constantan. &amp;lt;br /&amp;gt;&lt;br /&gt;
*All other alloys can be achieved with a ratio of 2 volatiles to 1 oxite&lt;br /&gt;
*If atmosphere inside and/or around furnace is too cold to melt ice one can press &#039;activate&#039; button to manually melt one ice per ignition attempt. You will need to press the ignition button for each piece of ice from the first stack that you put in. Until all solid matter was melted the import slot will remain blocked.&lt;br /&gt;
*[[Special:MyLanguage/Reagent Mix|Reagent Mix]] can be re-melted to continue balancing the recipe should you need to gather more resources or find yourself unable to balance the temperature/pressure manually.&lt;br /&gt;
*On [[Vulcan]] the daytime temperatures allow smelting of many basic alloys right from the start by using an active vent, even high enough for [[Steel]]. This will save the very valuable, and limited oxygen of the player, especially on brutal start conditions.&lt;br /&gt;
&lt;br /&gt;
===Some example fuel mixes=== &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Prime&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |FAR&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |In: Mols&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; |Result&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; |Out: Mols&lt;br /&gt;
|-&lt;br /&gt;
!H2&lt;br /&gt;
!O2&lt;br /&gt;
!Press.&lt;br /&gt;
!Celcius&lt;br /&gt;
!Kelvin&lt;br /&gt;
!O2&lt;br /&gt;
!H2&lt;br /&gt;
!Co2&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|100 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|2 135&lt;br /&gt;
|1 953&lt;br /&gt;
|2 216&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|82&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|59&lt;br /&gt;
|29&lt;br /&gt;
|4 500&lt;br /&gt;
|2 000&lt;br /&gt;
|2 273&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|169&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|3:1&lt;br /&gt;
|65&lt;br /&gt;
|21&lt;br /&gt;
|3 400&lt;br /&gt;
|1 900&lt;br /&gt;
|2 173&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|118&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|4:1&lt;br /&gt;
|72&lt;br /&gt;
|18&lt;br /&gt;
|3 000&lt;br /&gt;
|1 800&lt;br /&gt;
|2 273&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|99&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|1:1&lt;br /&gt;
|43&lt;br /&gt;
|43&lt;br /&gt;
|3 493&lt;br /&gt;
|1 917&lt;br /&gt;
|2 190&lt;br /&gt;
|22&lt;br /&gt;
|2&lt;br /&gt;
|127&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|1:4&lt;br /&gt;
|17&lt;br /&gt;
|68&lt;br /&gt;
|1 646&lt;br /&gt;
|1 319&lt;br /&gt;
|1 592&lt;br /&gt;
|63&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|300 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|86&lt;br /&gt;
|42&lt;br /&gt;
|6 850&lt;br /&gt;
|2 109&lt;br /&gt;
|2 382&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|242&lt;br /&gt;
|115&lt;br /&gt;
|-&lt;br /&gt;
|902.7 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|263&lt;br /&gt;
|108&lt;br /&gt;
|19.25 MPa&lt;br /&gt;
|2 054&lt;br /&gt;
|2 357&lt;br /&gt;
|70&lt;br /&gt;
|7&lt;br /&gt;
|767&lt;br /&gt;
|151&lt;br /&gt;
|-&lt;br /&gt;
|1 MPa&lt;br /&gt;
|2:1&lt;br /&gt;
|291&lt;br /&gt;
|120&lt;br /&gt;
|21.62 MPa&lt;br /&gt;
|2 061&lt;br /&gt;
|2 334&lt;br /&gt;
|74&lt;br /&gt;
|7&lt;br /&gt;
|862&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
|1.497 MPa&lt;br /&gt;
|2:1&lt;br /&gt;
|408&lt;br /&gt;
|204&lt;br /&gt;
|35.34 MPa&lt;br /&gt;
|2 121&lt;br /&gt;
|2 394&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|1163&lt;br /&gt;
|581&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Some example alloy recipes=== &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
====Ice only recipes====&lt;br /&gt;
&lt;br /&gt;
The ices should be loaded into the Furnace and ignited, and then the ores should be loaded immediately after. No wait time is necessary. &#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and wait for the button to turn green again, or until you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039; Then pull the handle and your alloy will be ejected. &lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ice Chunks&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ingredients&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Temperature&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Pressure&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Alloy&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCoalOre.png|link=Ore (Coal)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Coal)|Coal]]&#039;&#039;&#039;&lt;br /&gt;
|1.05 kK&lt;br /&gt;
|6.2 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSteelIngot.png|link=Ingot (Steel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Steel)|Steel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCopperOre.png|link=Ore (Copper)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Copper)|Copper Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &lt;br /&gt;
|1.81 kK&lt;br /&gt;
|21 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemConstantanIngot.png|link=Ingot (Constantan)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Constantan)|Constantan]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;24&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|1.5 kK&lt;br /&gt;
|19 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemInvarIngot.png|link=Ingot (Invar)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Invar)|Invar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSilverIngot.png|link=Ingot (Silver)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Silver)|Silver Ingot]] ***&#039;&#039;&#039;  &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGoldIngot.png|link=Ingot (Gold)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Gold)|Gold Ingot]] ***&#039;&#039;&#039;&lt;br /&gt;
|997 K&lt;br /&gt;
|1.1 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemElectrumIngot.png|link=Ingot (Electrum)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Electrum)|Electrum]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNitrice.png|link=Ice_(Nitrice)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Nitrice)|Nitrice]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIce.png|link=Ice_(Water)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Water)|Water Ice]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemLeadIngot.png|link=Ingot (Lead)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Lead)|Lead Ingot]] ***&#039;&#039;&#039; &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|528 K&lt;br /&gt;
|1.16 MPa&lt;br /&gt;
| &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSolderIngot.png|link=Ingot (Solder)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Solder)|Solder]]&#039;&#039;&#039;&lt;br /&gt;
|}  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;***&#039;&#039;&#039; Ingots are used instead of raw ores to prevent the production of extra gases when making these recipes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Gaseous Fuel Recipes====&lt;br /&gt;
[[File:ICE_CRUSHER.png|thumb|&#039;&#039;&#039;A basic [[Fuel#Basic_Ice_Crusher_Setup|ice crushing]], gas collection and measuring setup&#039;&#039;&#039;]]&lt;br /&gt;
In this setup fuel is pumped into the furnace from either pre-measured canisters or pumped into the furnace in measured amounts. Fuel is a 2:1 Volatile to O2 mixture, a close approximtion of this ratio can be obtained from the raw gases produced when 2 Volatile and  1 Oxite ices are put into an Ice crusher, or by melting the gases in an enclosed area and pumping the gases into a canister with an active vent. Raw gasses made from ices will have a ratio of 3.6% Nitrogen, 32.7% Oxygen, and 63.7% Volatiles, and the Volatile to Oxygen ratio will be 1.95:1 instead of 2:1, but it will burn adequately well. &amp;lt;br&amp;gt;  The gas should be pumped into the furnace and ignited; the ores should be placed in the furnace as soon as the gases are ignited. It is not necessary to wait for the furnace to come up to temperature.  &#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and wait for the button to turn green again, until you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039; Then pull the handle and your alloy will be ejected. &lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Canister Pressure @ 0°C&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Gases&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ingredients&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Temperature&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Pressure&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Alloy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;ensp; &amp;amp;emsp;1,400 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;24 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;12.3 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCoalOre.png|link=Ore (Coal)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Coal)|Coal]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;910 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4.63 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSteelIngot.png|link=Ingot (Steel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Steel)|Steel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;emsp; &amp;amp;emsp; 160 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;2.8 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;1.43 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSilverOre.png|link=Ore_(Silver)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Silver)|Silver Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGoldOre.png|link=Ore_(Gold)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Gold)|Gold Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;610 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.39 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemElectrumIngot.png|link=Ingot (Electrum)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Electrum)|Electrum]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;amp;ensp;  &amp;amp;emsp; &amp;amp;emsp;  30 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;0.516 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;0.264Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemLeadOre.png|link=Ore_(Lead)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Lead)|Lead Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;417 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.09 MPa&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSolderIngot.png|link=Ingot (Solder)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Solder)|Solder]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;(2x) 7,500 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;256 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;131 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCopperOre.png|link=Ore (Copper)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Copper)|Copper Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;1.9 kK&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21.2 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemConstantanIngot.png|link=Ingot (Constantan)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Constantan)|Constantan]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;(2x)  6,000 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;(2x) 9,500 KPa&#039;&#039;&#039;&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterCarbonDioxide.png|link=Carbon_Dioxide]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Carbon_Dioxide|Pressurant]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;205 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;105 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterCarbonDioxide.png|link=Carbon_Dioxide]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;538 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Carbon_Dioxide|Pressurant]] ^^^&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.38 kK&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemInvarIngot.png|link=Ingot (Invar)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Invar)|Invar]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;^^^&#039;&#039;&#039;These recipes use CO2 @ 0°C as a pressurant. Other pressurants such as Nitrogen, Pollutants, and Oxygen are possible, but they may result in different outcomes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Activates the Furnace, when set to 1.&lt;br /&gt;
|-&lt;br /&gt;
| ClearMemory || Boolean || When set to 1,clears the counter memory(e.g.ExportCount). Will set itself back to 0 when actioned.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Furnace, when set to 1. Unlocks it when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Mode|| Integer || Returns whether the Furnace is smelting. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Furnace, when set to 1. Closes it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || (Unknown) Affects the Setting output.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Returns if the furnace is active.&lt;br /&gt;
|-&lt;br /&gt;
| Combustion|| Boolean || Returns 1 if the furnace atmosphere is on fire.&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount || Integer || How many items exported since last ClearMemory.&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || How many items imported since last ClearMemory.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Furnace is locked.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || (Unknown) Returns 100.&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Returns whether the Furnace is smelting. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Furnace is open. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || The hash of the structure.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure in the Furnace in kilo pascal.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || (Unknown) Returns 0.5.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of carbon dioxide in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of nitrogen in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of nitrous oxide in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of oxygen in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of pollutant in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of volatiles in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of water in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Float || Returns the amount of reagents (smeltable ores, not counting ice) in the Furnace, in grams.&lt;br /&gt;
|-&lt;br /&gt;
| RecipeHash || int || Current hash of the recipe the device is set to produce.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || (Unknown) Affected by the Setting parameter.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature in the Furnace in kelvin.&lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float || Returns the total moles of the furnace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Furnace&amp;diff=23526</id>
		<title>Furnace</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Furnace&amp;diff=23526"/>
		<updated>2025-09-21T12:36:29Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Furnace)&lt;br /&gt;
 | image       = [[File:ItemKitFurnace.png]]&lt;br /&gt;
 | recipe_machine1 = Autolathe&lt;br /&gt;
 | recipe_cost1    = 30g [[Special:MyLanguage/Iron|Iron]], 10g [[Special:MyLanguage/Copper|Copper]]&lt;br /&gt;
 | recipe_machine2 = Fabricator&lt;br /&gt;
 | recipe_cost2    = 30g [[Special:MyLanguage/Iron|Iron]], 10g [[Special:MyLanguage/Copper|Copper]]&lt;br /&gt;
 | volume      = 1000 L&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the basic furnace. For the advanced version, see [[Advanced Furnace]].&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Furnace&lt;br /&gt;
 | image            = [[File:Furnace.jpg]]&lt;br /&gt;
 | prefab_hash      = 1947944864&lt;br /&gt;
 | prefab_name      = StructureFurnace&lt;br /&gt;
 | placed_with_item = [[Kit (Furnace)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | const_with_tool1 = [[Wrench]]&lt;br /&gt;
 | const_with_item1 = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool1 = [[Crowbar]]&lt;br /&gt;
 | item_rec1        = [[Kit (Furnace)]]&lt;br /&gt;
 | const_with_tool2 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item2 = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool2 = [[Special:MyLanguage/Crowbar|Crowbar]]&lt;br /&gt;
 | item_rec2        = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool3 = [[Angle Grinder]]&lt;br /&gt;
 | item_rec3        = 2x [[Iron Sheets|Iron Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
The &amp;lt;b&amp;gt;Furnace&amp;lt;/b&amp;gt; is used to smelt [[Ore|ore]] into ingots and alloys using an oxygen/volatile gas mix. [[Special:MyLanguage/Ice (Oxite)|Ice (Oxite)]] and [[Special:MyLanguage/Ice (Volatiles)|Ice (Volatiles)]] can be manually input directly in the furnace in order to create crude gas mixtures, or to be directly extracted as an easy trick for melting the ice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
If the contents of the furnace are ejected without reaching the required temperature and pressure for smelting, they&#039;ll come out as [[Special:MyLanguage/Reagent Mix|Reagent Mix]] which can be processed in a [[Special:MyLanguage/Centrifuge|Centrifuge]] to recover the raw ores. [[Special:MyLanguage/Reagent Mix|Reagent Mix]] can also be re-smelted if the ingredients and ratios are a valid alloy recipe. This allows an intermission when the resources for reaching the required temperature / pressure are not on hand / need to be gathered first. Effectively, this means that the used metals can be &#039;reserved&#039; for the intended alloy.&lt;br /&gt;
&lt;br /&gt;
The Furnace can be used to smelt basic ores and simpler alloys, but an [[Advanced Furnace]] will be required for the more complex alloys.&lt;br /&gt;
&lt;br /&gt;
An [[Arc Furnace]] (included in the starting gear) is required to make the metals for manufacturing a Furnace.  By comparison, the Furnace can do everything the Arc Furnace can do, but without using electricity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger&#039;&#039;&#039;: The furnace is &#039;&#039;&#039;not insulated&#039;&#039;&#039;, so it interacts with the surrounding atmosphere and can heat rooms to dangerous levels within minutes.&lt;br /&gt;
&lt;br /&gt;
== Recipes == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
While smelting most alloys is easily achieved with ice, some other recipes usually require a working piping setup (a valve and passive vent at bare minimum to vent the internal gasses). This can be done by separating gases into tanks using atmospheric units and piping individual gases through a mixer and a [[Special:MyLanguage/Pressure Regulator|Pressure Regulator]] or a [[Special:MyLanguage/Pipe Volume Pump|Pipe Volume Pump]] connected to the furnace input. Another method would be to mix Volatile ices and Oxite ices in an Ice Crusher to produce [[Fuel#Basic_Ice_Crusher_Setup|fuel]]. &amp;lt;br&amp;gt;The Furnace&#039;s output can also be extracted and vented/recycled through a backpressure regulator to keep furnace pressure in check. The optimal gas mix that burns completely is 1 part (33.3%) oxygen to 2 parts (66.6%) volatiles, other mixes would also work but leave you with leftover oxygen or volatiles depending on the percentages used. It could also result in lower temperature if that is desired, but you could also use a volume pump with a lower fuel input setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and press the handle after you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039;  Also, You MUST put in exact amounts matching the recipe amounts. For instance, you must put in 12 iron and 4 coal to make 16 steel. You cannot put in 12 iron and 7 coal. The furnace will not manufacture anything if the ingredient ratios are not correct and you will have to eject it all or add resources to balance the recipe.&lt;br /&gt;
{{:Furnace/Recipes}} &lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
*Placing 15 ice(volatiles) and 15 ice(oxite) will bring pressure to around 22000kpa and temp 2000k. For Invar, you will have to wait for the temperature to drop before you can process. You can use this time while the pressure is still over 20000kpa to make constantan. &amp;lt;br /&amp;gt;&lt;br /&gt;
*All other alloys can be achieved with a ratio of 2 volatiles to 1 oxite&lt;br /&gt;
*If atmosphere inside and/or around furnace is too cold to melt ice one can press &#039;activate&#039; button to manually melt one ice per ignition attempt. You will need to press the ignition button for each piece of ice from the first stack that you put in. Until all solid matter was melted the import slot will remain blocked.&lt;br /&gt;
*[[Special:MyLanguage/Reagent Mix|Reagent Mix]] can be re-melted to continue balancing the recipe should you need to gather more resources or find yourself unable to balance the temperature/pressure manually.&lt;br /&gt;
*On [[Vulcan]] the daytime temperatures allow smelting of many basic alloys right from the start, even [[Steel]]. This will save the very valuable, and limited oxygen of the player, especially on brutal start conditions.&lt;br /&gt;
&lt;br /&gt;
===Some example fuel mixes=== &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Prime&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |FAR&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |In: Mols&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; |Result&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; |Out: Mols&lt;br /&gt;
|-&lt;br /&gt;
!H2&lt;br /&gt;
!O2&lt;br /&gt;
!Press.&lt;br /&gt;
!Celcius&lt;br /&gt;
!Kelvin&lt;br /&gt;
!O2&lt;br /&gt;
!H2&lt;br /&gt;
!Co2&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|100 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|2 135&lt;br /&gt;
|1 953&lt;br /&gt;
|2 216&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|82&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|59&lt;br /&gt;
|29&lt;br /&gt;
|4 500&lt;br /&gt;
|2 000&lt;br /&gt;
|2 273&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|169&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|3:1&lt;br /&gt;
|65&lt;br /&gt;
|21&lt;br /&gt;
|3 400&lt;br /&gt;
|1 900&lt;br /&gt;
|2 173&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|118&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|4:1&lt;br /&gt;
|72&lt;br /&gt;
|18&lt;br /&gt;
|3 000&lt;br /&gt;
|1 800&lt;br /&gt;
|2 273&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|99&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|1:1&lt;br /&gt;
|43&lt;br /&gt;
|43&lt;br /&gt;
|3 493&lt;br /&gt;
|1 917&lt;br /&gt;
|2 190&lt;br /&gt;
|22&lt;br /&gt;
|2&lt;br /&gt;
|127&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|1:4&lt;br /&gt;
|17&lt;br /&gt;
|68&lt;br /&gt;
|1 646&lt;br /&gt;
|1 319&lt;br /&gt;
|1 592&lt;br /&gt;
|63&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|300 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|86&lt;br /&gt;
|42&lt;br /&gt;
|6 850&lt;br /&gt;
|2 109&lt;br /&gt;
|2 382&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|242&lt;br /&gt;
|115&lt;br /&gt;
|-&lt;br /&gt;
|902.7 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|263&lt;br /&gt;
|108&lt;br /&gt;
|19.25 MPa&lt;br /&gt;
|2 054&lt;br /&gt;
|2 357&lt;br /&gt;
|70&lt;br /&gt;
|7&lt;br /&gt;
|767&lt;br /&gt;
|151&lt;br /&gt;
|-&lt;br /&gt;
|1 MPa&lt;br /&gt;
|2:1&lt;br /&gt;
|291&lt;br /&gt;
|120&lt;br /&gt;
|21.62 MPa&lt;br /&gt;
|2 061&lt;br /&gt;
|2 334&lt;br /&gt;
|74&lt;br /&gt;
|7&lt;br /&gt;
|862&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
|1.497 MPa&lt;br /&gt;
|2:1&lt;br /&gt;
|408&lt;br /&gt;
|204&lt;br /&gt;
|35.34 MPa&lt;br /&gt;
|2 121&lt;br /&gt;
|2 394&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|1163&lt;br /&gt;
|581&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Some example alloy recipes=== &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
====Ice only recipes====&lt;br /&gt;
&lt;br /&gt;
The ices should be loaded into the Furnace and ignited, and then the ores should be loaded immediately after. No wait time is necessary. &#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and wait for the button to turn green again, or until you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039; Then pull the handle and your alloy will be ejected. &lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ice Chunks&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ingredients&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Temperature&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Pressure&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Alloy&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCoalOre.png|link=Ore (Coal)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Coal)|Coal]]&#039;&#039;&#039;&lt;br /&gt;
|1.05 kK&lt;br /&gt;
|6.2 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSteelIngot.png|link=Ingot (Steel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Steel)|Steel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCopperOre.png|link=Ore (Copper)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Copper)|Copper Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &lt;br /&gt;
|1.81 kK&lt;br /&gt;
|21 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemConstantanIngot.png|link=Ingot (Constantan)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Constantan)|Constantan]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;24&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|1.5 kK&lt;br /&gt;
|19 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemInvarIngot.png|link=Ingot (Invar)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Invar)|Invar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSilverIngot.png|link=Ingot (Silver)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Silver)|Silver Ingot]] ***&#039;&#039;&#039;  &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGoldIngot.png|link=Ingot (Gold)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Gold)|Gold Ingot]] ***&#039;&#039;&#039;&lt;br /&gt;
|997 K&lt;br /&gt;
|1.1 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemElectrumIngot.png|link=Ingot (Electrum)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Electrum)|Electrum]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNitrice.png|link=Ice_(Nitrice)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Nitrice)|Nitrice]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIce.png|link=Ice_(Water)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Water)|Water Ice]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemLeadIngot.png|link=Ingot (Lead)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Lead)|Lead Ingot]] ***&#039;&#039;&#039; &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|528 K&lt;br /&gt;
|1.16 MPa&lt;br /&gt;
| &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSolderIngot.png|link=Ingot (Solder)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Solder)|Solder]]&#039;&#039;&#039;&lt;br /&gt;
|}  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;***&#039;&#039;&#039; Ingots are used instead of raw ores to prevent the production of extra gases when making these recipes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Gaseous Fuel Recipes====&lt;br /&gt;
[[File:ICE_CRUSHER.png|thumb|&#039;&#039;&#039;A basic [[Fuel#Basic_Ice_Crusher_Setup|ice crushing]], gas collection and measuring setup&#039;&#039;&#039;]]&lt;br /&gt;
In this setup fuel is pumped into the furnace from either pre-measured canisters or pumped into the furnace in measured amounts. Fuel is a 2:1 Volatile to O2 mixture, a close approximtion of this ratio can be obtained from the raw gases produced when 2 Volatile and  1 Oxite ices are put into an Ice crusher, or by melting the gases in an enclosed area and pumping the gases into a canister with an active vent. Raw gasses made from ices will have a ratio of 3.6% Nitrogen, 32.7% Oxygen, and 63.7% Volatiles, and the Volatile to Oxygen ratio will be 1.95:1 instead of 2:1, but it will burn adequately well. &amp;lt;br&amp;gt;  The gas should be pumped into the furnace and ignited; the ores should be placed in the furnace as soon as the gases are ignited. It is not necessary to wait for the furnace to come up to temperature.  &#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and wait for the button to turn green again, until you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039; Then pull the handle and your alloy will be ejected. &lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Canister Pressure @ 0°C&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Gases&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ingredients&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Temperature&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Pressure&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Alloy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;ensp; &amp;amp;emsp;1,400 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;24 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;12.3 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCoalOre.png|link=Ore (Coal)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Coal)|Coal]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;910 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4.63 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSteelIngot.png|link=Ingot (Steel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Steel)|Steel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;emsp; &amp;amp;emsp; 160 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;2.8 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;1.43 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSilverOre.png|link=Ore_(Silver)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Silver)|Silver Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGoldOre.png|link=Ore_(Gold)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Gold)|Gold Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;610 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.39 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemElectrumIngot.png|link=Ingot (Electrum)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Electrum)|Electrum]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;amp;ensp;  &amp;amp;emsp; &amp;amp;emsp;  30 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;0.516 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;0.264Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemLeadOre.png|link=Ore_(Lead)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Lead)|Lead Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;417 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.09 MPa&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSolderIngot.png|link=Ingot (Solder)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Solder)|Solder]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;(2x) 7,500 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;256 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;131 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCopperOre.png|link=Ore (Copper)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Copper)|Copper Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;1.9 kK&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21.2 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemConstantanIngot.png|link=Ingot (Constantan)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Constantan)|Constantan]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;(2x)  6,000 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;(2x) 9,500 KPa&#039;&#039;&#039;&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterCarbonDioxide.png|link=Carbon_Dioxide]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Carbon_Dioxide|Pressurant]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;205 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;105 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterCarbonDioxide.png|link=Carbon_Dioxide]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;538 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Carbon_Dioxide|Pressurant]] ^^^&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.38 kK&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemInvarIngot.png|link=Ingot (Invar)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Invar)|Invar]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;^^^&#039;&#039;&#039;These recipes use CO2 @ 0°C as a pressurant. Other pressurants such as Nitrogen, Pollutants, and Oxygen are possible, but they may result in different outcomes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Activates the Furnace, when set to 1.&lt;br /&gt;
|-&lt;br /&gt;
| ClearMemory || Boolean || When set to 1,clears the counter memory(e.g.ExportCount). Will set itself back to 0 when actioned.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Furnace, when set to 1. Unlocks it when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Mode|| Integer || Returns whether the Furnace is smelting. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Furnace, when set to 1. Closes it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || (Unknown) Affects the Setting output.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Returns if the furnace is active.&lt;br /&gt;
|-&lt;br /&gt;
| Combustion|| Boolean || Returns 1 if the furnace atmosphere is on fire.&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount || Integer || How many items exported since last ClearMemory.&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || How many items imported since last ClearMemory.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Furnace is locked.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || (Unknown) Returns 100.&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Returns whether the Furnace is smelting. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Furnace is open. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || The hash of the structure.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure in the Furnace in kilo pascal.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || (Unknown) Returns 0.5.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of carbon dioxide in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of nitrogen in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of nitrous oxide in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of oxygen in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of pollutant in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of volatiles in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of water in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Float || Returns the amount of reagents (smeltable ores, not counting ice) in the Furnace, in grams.&lt;br /&gt;
|-&lt;br /&gt;
| RecipeHash || int || Current hash of the recipe the device is set to produce.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || (Unknown) Affected by the Setting parameter.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature in the Furnace in kelvin.&lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float || Returns the total moles of the furnace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Furnace&amp;diff=23525</id>
		<title>Furnace</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Furnace&amp;diff=23525"/>
		<updated>2025-09-21T12:34:24Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Added danger hint for starting players.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Furnace)&lt;br /&gt;
 | image       = [[File:ItemKitFurnace.png]]&lt;br /&gt;
 | recipe_machine1 = Autolathe&lt;br /&gt;
 | recipe_cost1    = 30g [[Special:MyLanguage/Iron|Iron]], 10g [[Special:MyLanguage/Copper|Copper]]&lt;br /&gt;
 | recipe_machine2 = Fabricator&lt;br /&gt;
 | recipe_cost2    = 30g [[Special:MyLanguage/Iron|Iron]], 10g [[Special:MyLanguage/Copper|Copper]]&lt;br /&gt;
 | volume      = 1000 L&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the basic furnace. For the advanced version, see [[Advanced Furnace]].&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Furnace&lt;br /&gt;
 | image            = [[File:Furnace.jpg]]&lt;br /&gt;
 | prefab_hash      = 1947944864&lt;br /&gt;
 | prefab_name      = StructureFurnace&lt;br /&gt;
 | placed_with_item = [[Kit (Furnace)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | const_with_tool1 = [[Wrench]]&lt;br /&gt;
 | const_with_item1 = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool1 = [[Crowbar]]&lt;br /&gt;
 | item_rec1        = [[Kit (Furnace)]]&lt;br /&gt;
 | const_with_tool2 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item2 = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool2 = [[Special:MyLanguage/Crowbar|Crowbar]]&lt;br /&gt;
 | item_rec2        = 2x [[Iron Sheets]]&lt;br /&gt;
 | decon_with_tool3 = [[Angle Grinder]]&lt;br /&gt;
 | item_rec3        = 2x [[Iron Sheets|Iron Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
The &amp;lt;b&amp;gt;Furnace&amp;lt;/b&amp;gt; is used to smelt [[Ore|ore]] into ingots and alloys using an oxygen/volatile gas mix. [[Special:MyLanguage/Ice (Oxite)|Ice (Oxite)]] and [[Special:MyLanguage/Ice (Volatiles)|Ice (Volatiles)]] can be manually input directly in the furnace in order to create crude gas mixtures, or to be directly extracted as an easy trick for melting the ice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
If the contents of the furnace are ejected without reaching the required temperature and pressure for smelting, they&#039;ll come out as [[Special:MyLanguage/Reagent Mix|Reagent Mix]] which can be processed in a [[Special:MyLanguage/Centrifuge|Centrifuge]] to recover the raw ores. [[Special:MyLanguage/Reagent Mix|Reagent Mix]] can also be re-smelted if the ingredients and ratios are a valid alloy recipe. This allows an intermission when the resources for reaching the required temperature / pressure are not on hand / need to be gathered first. Effectively, this means that the used metals can be &#039;reserved&#039; for the intended alloy.&lt;br /&gt;
&lt;br /&gt;
The Furnace can be used to smelt basic ores and simpler alloys, but an [[Advanced Furnace]] will be required for the more complex alloys.&lt;br /&gt;
&lt;br /&gt;
An [[Arc Furnace]] (included in the starting gear) is required to make the metals for manufacturing a Furnace.  By comparison, the Furnace can do everything the Arc Furnace can do, but without using electricity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danger&#039;&#039;&#039;: The furnace is &#039;&#039;&#039;not insulated&#039;&#039;&#039;, so it interacts with the surrounding atmosphere and can heat rooms to dangerous levels within minutes.&lt;br /&gt;
&lt;br /&gt;
== Recipes == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
While smelting most alloys is easily achieved with ice, some other recipes usually require a working piping setup (a valve and passive vent at bare minimum to vent the internal gasses). This can be done by separating gases into tanks using atmospheric units and piping individual gases through a mixer and a [[Special:MyLanguage/Pressure Regulator|Pressure Regulator]] or a [[Special:MyLanguage/Pipe Volume Pump|Pipe Volume Pump]] connected to the furnace input. Another method would be to mix Volatile ices and Oxite ices in an Ice Crusher to produce [[Fuel#Basic_Ice_Crusher_Setup|fuel]]. &amp;lt;br&amp;gt;The Furnace&#039;s output can also be extracted and vented/recycled through a backpressure regulator to keep furnace pressure in check. The optimal gas mix that burns completely is 1 part (33.3%) oxygen to 2 parts (66.6%) volatiles, other mixes would also work but leave you with leftover oxygen or volatiles depending on the percentages used. It could also result in lower temperature if that is desired, but you could also use a volume pump with a lower fuel input setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and press the handle after you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039;  Also, You MUST put in exact amounts matching the recipe amounts. For instance, you must put in 12 iron and 4 coal to make 16 steel. You cannot put in 12 iron and 7 coal. The furnace will not manufacture anything if the ingredient ratios are not correct and you will have to eject it all or add resources to balance the recipe.&lt;br /&gt;
{{:Furnace/Recipes}} &lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
*Placing 15 ice(volatiles) and 15 ice(oxite) will bring pressure to around 22000kpa and temp 2000k. For Invar, you will have to wait for the temperature to drop before you can process. You can use this time while the pressure is still over 20000kpa to make constantan. &amp;lt;br /&amp;gt;&lt;br /&gt;
*All other alloys can be achieved with a ratio of 2 volatiles to 1 oxite&lt;br /&gt;
*If atmosphere inside and/or around furnace is too cold to melt ice one can press &#039;activate&#039; button to manually melt one ice per ignition attempt. You will need to press the ignition button for each piece of ice from the first stack that you put in. Until all solid matter was melted the import slot will remain blocked.&lt;br /&gt;
*[[Special:MyLanguage/Reagent Mix|Reagent Mix]] can be re-melted to continue balancing the recipe should you need to gather more resources or find yourself unable to balance the temperature/pressure manually.&lt;br /&gt;
&lt;br /&gt;
===Some example fuel mixes=== &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |Prime&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |FAR&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; |In: Mols&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; |Result&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; |Out: Mols&lt;br /&gt;
|-&lt;br /&gt;
!H2&lt;br /&gt;
!O2&lt;br /&gt;
!Press.&lt;br /&gt;
!Celcius&lt;br /&gt;
!Kelvin&lt;br /&gt;
!O2&lt;br /&gt;
!H2&lt;br /&gt;
!Co2&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|100 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|29&lt;br /&gt;
|14&lt;br /&gt;
|2 135&lt;br /&gt;
|1 953&lt;br /&gt;
|2 216&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|82&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|59&lt;br /&gt;
|29&lt;br /&gt;
|4 500&lt;br /&gt;
|2 000&lt;br /&gt;
|2 273&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|169&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|3:1&lt;br /&gt;
|65&lt;br /&gt;
|21&lt;br /&gt;
|3 400&lt;br /&gt;
|1 900&lt;br /&gt;
|2 173&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|118&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|4:1&lt;br /&gt;
|72&lt;br /&gt;
|18&lt;br /&gt;
|3 000&lt;br /&gt;
|1 800&lt;br /&gt;
|2 273&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|99&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|1:1&lt;br /&gt;
|43&lt;br /&gt;
|43&lt;br /&gt;
|3 493&lt;br /&gt;
|1 917&lt;br /&gt;
|2 190&lt;br /&gt;
|22&lt;br /&gt;
|2&lt;br /&gt;
|127&lt;br /&gt;
|59&lt;br /&gt;
|-&lt;br /&gt;
|200 kPa&lt;br /&gt;
|1:4&lt;br /&gt;
|17&lt;br /&gt;
|68&lt;br /&gt;
|1 646&lt;br /&gt;
|1 319&lt;br /&gt;
|1 592&lt;br /&gt;
|63&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|300 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|86&lt;br /&gt;
|42&lt;br /&gt;
|6 850&lt;br /&gt;
|2 109&lt;br /&gt;
|2 382&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|242&lt;br /&gt;
|115&lt;br /&gt;
|-&lt;br /&gt;
|902.7 kPa&lt;br /&gt;
|2:1&lt;br /&gt;
|263&lt;br /&gt;
|108&lt;br /&gt;
|19.25 MPa&lt;br /&gt;
|2 054&lt;br /&gt;
|2 357&lt;br /&gt;
|70&lt;br /&gt;
|7&lt;br /&gt;
|767&lt;br /&gt;
|151&lt;br /&gt;
|-&lt;br /&gt;
|1 MPa&lt;br /&gt;
|2:1&lt;br /&gt;
|291&lt;br /&gt;
|120&lt;br /&gt;
|21.62 MPa&lt;br /&gt;
|2 061&lt;br /&gt;
|2 334&lt;br /&gt;
|74&lt;br /&gt;
|7&lt;br /&gt;
|862&lt;br /&gt;
|170&lt;br /&gt;
|-&lt;br /&gt;
|1.497 MPa&lt;br /&gt;
|2:1&lt;br /&gt;
|408&lt;br /&gt;
|204&lt;br /&gt;
|35.34 MPa&lt;br /&gt;
|2 121&lt;br /&gt;
|2 394&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|1163&lt;br /&gt;
|581&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Some example alloy recipes=== &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
====Ice only recipes====&lt;br /&gt;
&lt;br /&gt;
The ices should be loaded into the Furnace and ignited, and then the ores should be loaded immediately after. No wait time is necessary. &#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and wait for the button to turn green again, or until you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039; Then pull the handle and your alloy will be ejected. &lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ice Chunks&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ingredients&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Temperature&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Pressure&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Alloy&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCoalOre.png|link=Ore (Coal)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Coal)|Coal]]&#039;&#039;&#039;&lt;br /&gt;
|1.05 kK&lt;br /&gt;
|6.2 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSteelIngot.png|link=Ingot (Steel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Steel)|Steel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;12&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;6&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCopperOre.png|link=Ore (Copper)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Copper)|Copper Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &lt;br /&gt;
|1.81 kK&lt;br /&gt;
|21 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemConstantanIngot.png|link=Ingot (Constantan)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Constantan)|Constantan]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;8&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;24&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|1.5 kK&lt;br /&gt;
|19 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemInvarIngot.png|link=Ingot (Invar)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Invar)|Invar]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemOxite.png|link=Ice_(Oxite)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Oxite)|Oxite]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSilverIngot.png|link=Ingot (Silver)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Silver)|Silver Ingot]] ***&#039;&#039;&#039;  &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGoldIngot.png|link=Ingot (Gold)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Gold)|Gold Ingot]] ***&#039;&#039;&#039;&lt;br /&gt;
|997 K&lt;br /&gt;
|1.1 MPa&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemElectrumIngot.png|link=Ingot (Electrum)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Electrum)|Electrum]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemVolatiles.png|link=Ice_(Volatiles)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;1&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Volatiles)|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNitrice.png|link=Ice_(Nitrice)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Nitrice)|Nitrice]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIce.png|link=Ice_(Water)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ice_(Water)|Water Ice]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemLeadIngot.png|link=Ingot (Lead)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Lead)|Lead Ingot]] ***&#039;&#039;&#039; &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|528 K&lt;br /&gt;
|1.16 MPa&lt;br /&gt;
| &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSolderIngot.png|link=Ingot (Solder)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Solder)|Solder]]&#039;&#039;&#039;&lt;br /&gt;
|}  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;***&#039;&#039;&#039; Ingots are used instead of raw ores to prevent the production of extra gases when making these recipes&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Gaseous Fuel Recipes====&lt;br /&gt;
[[File:ICE_CRUSHER.png|thumb|&#039;&#039;&#039;A basic [[Fuel#Basic_Ice_Crusher_Setup|ice crushing]], gas collection and measuring setup&#039;&#039;&#039;]]&lt;br /&gt;
In this setup fuel is pumped into the furnace from either pre-measured canisters or pumped into the furnace in measured amounts. Fuel is a 2:1 Volatile to O2 mixture, a close approximtion of this ratio can be obtained from the raw gases produced when 2 Volatile and  1 Oxite ices are put into an Ice crusher, or by melting the gases in an enclosed area and pumping the gases into a canister with an active vent. Raw gasses made from ices will have a ratio of 3.6% Nitrogen, 32.7% Oxygen, and 63.7% Volatiles, and the Volatile to Oxygen ratio will be 1.95:1 instead of 2:1, but it will burn adequately well. &amp;lt;br&amp;gt;  The gas should be pumped into the furnace and ignited; the ores should be placed in the furnace as soon as the gases are ignited. It is not necessary to wait for the furnace to come up to temperature.  &#039;&#039;&#039;Make sure to put the fuel in first, then press the activate button. Afterwards put in the ingredients and wait for the button to turn green again, until you see the &amp;quot;will produce&amp;quot; while hovering over the furnace.&#039;&#039;&#039; Then pull the handle and your alloy will be ejected. &lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow-x: auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Canister Pressure @ 0°C&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Gases&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Ingredients&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Temperature&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Pressure&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;1&amp;quot; |Alloy&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;ensp; &amp;amp;emsp;1,400 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;24 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;12.3 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;75&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCoalOre.png|link=Ore (Coal)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;25&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Coal)|Coal]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;910 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4.63 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSteelIngot.png|link=Ingot (Steel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Steel)|Steel]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;amp;nbsp;&amp;amp;emsp; &amp;amp;emsp; 160 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;2.8 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;1.43 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSilverOre.png|link=Ore_(Silver)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Silver)|Silver Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGoldOre.png|link=Ore_(Gold)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Gold)|Gold Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;610 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.39 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemElectrumIngot.png|link=Ingot (Electrum)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Electrum)|Electrum]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&amp;amp;ensp;  &amp;amp;emsp; &amp;amp;emsp;  30 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;0.516 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;0.264Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemLeadOre.png|link=Ore_(Lead)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore_(Lead)|Lead Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt;  &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;417 K&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.09 MPa&#039;&#039;&#039;&lt;br /&gt;
| &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemSolderIngot.png|link=Ingot (Solder)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Solder)|Solder]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;(2x) 7,500 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;256 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;131 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemCopperOre.png|link=Ore (Copper)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Copper)|Copper Ore]]&#039;&#039;&#039;  &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &lt;br /&gt;
|&#039;&#039;&#039;1.9 kK&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;21.2 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemConstantanIngot.png|link=Ingot (Constantan)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Constantan)|Constantan]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;(2x)  6,000 KPa&#039;&#039;&#039; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterFuel.png|link=Fuel]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Fuel|Fuel]]&#039;&#039;&#039;&amp;lt;/div&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;(2x) 9,500 KPa&#039;&#039;&#039;&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterCarbonDioxide.png|link=Carbon_Dioxide]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Carbon_Dioxide|Pressurant]]&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-volatiles.png|link=Volatiles]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;205 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Volatiles|Volatiles]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:Icon-oxygen.png|link=Oxygen]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;105 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Oxygen|Oxygen]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemGasCanisterCarbonDioxide.png|link=Carbon_Dioxide]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;538 Mols&#039;&#039;&#039; &#039;&#039;&#039;[[Carbon_Dioxide|Pressurant]] ^^^&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemNickelOre.png|link=Ore (Nickel)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ore (Nickel)|Nickel Ore]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemIronOre.png|link=Ore (Iron)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;50&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &#039;&#039;&#039;[[Ore (Iron)|Iron Ore]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.38 kK&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;19 MPa&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;div class=&amp;quot;stationeers-icon&amp;quot;&amp;gt;[[File:ItemInvarIngot.png|link=Ingot (Invar)]] &amp;lt;div class=&amp;quot;stationeers-icon-text&amp;quot;&amp;gt;100&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&#039;&#039;&#039;[[Ingot (Invar)|Invar]]&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;^^^&#039;&#039;&#039;These recipes use CO2 @ 0°C as a pressurant. Other pressurants such as Nitrogen, Pollutants, and Oxygen are possible, but they may result in different outcomes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Activates the Furnace, when set to 1.&lt;br /&gt;
|-&lt;br /&gt;
| ClearMemory || Boolean || When set to 1,clears the counter memory(e.g.ExportCount). Will set itself back to 0 when actioned.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Furnace, when set to 1. Unlocks it when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Mode|| Integer || Returns whether the Furnace is smelting. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Furnace, when set to 1. Closes it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || (Unknown) Affects the Setting output.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Returns if the furnace is active.&lt;br /&gt;
|-&lt;br /&gt;
| Combustion|| Boolean || Returns 1 if the furnace atmosphere is on fire.&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount || Integer || How many items exported since last ClearMemory.&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || How many items imported since last ClearMemory.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Furnace is locked.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || (Unknown) Returns 100.&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Returns whether the Furnace is smelting. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Furnace is open. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || The hash of the structure.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure in the Furnace in kilo pascal.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || (Unknown) Returns 0.5.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of carbon dioxide in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of nitrogen in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of nitrous oxide in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of oxygen in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of pollutant in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of volatiles in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns a range from 0.0 to 1.0. Returns the percentage ratio of the amount of water in the Furnace.&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Float || Returns the amount of reagents (smeltable ores, not counting ice) in the Furnace, in grams.&lt;br /&gt;
|-&lt;br /&gt;
| RecipeHash || int || Current hash of the recipe the device is set to produce.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || (Unknown) Affected by the Setting parameter.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature in the Furnace in kelvin.&lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float || Returns the total moles of the furnace.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=23524</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=23524"/>
		<updated>2025-09-21T12:12:17Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Added information about brutal start on Venus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. On &amp;quot;Standard&amp;quot; start conditions, Players start on with a full [[Hardsuit]] equipped and Mark II toolset provided to survive and develop in its hostile environment. &amp;quot;Brutal (Hot Planet)&amp;quot; start condition only provide a regular [[EVA Suit]], which limits the available time outside (&amp;quot;Extra Stational Activity&amp;quot;) due to worse insulation, especially at daytime.&lt;br /&gt;
&lt;br /&gt;
Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|-&lt;br /&gt;
| Year length|| Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Challenging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player&#039;s ability to efficiently explore the area in search from ores and ices  and managing their suit&#039;s Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there&#039;s very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.&lt;br /&gt;
&lt;br /&gt;
As stated by the description, there&#039;s all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player&#039;s [[Lander]] hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It&#039;s advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.&lt;br /&gt;
&lt;br /&gt;
This starting world is an original &amp;quot;creative&amp;quot; scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is &#039;&#039;obsolete&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=23523</id>
		<title>Hardsuit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=23523"/>
		<updated>2025-09-21T12:08:40Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Hardsuit&lt;br /&gt;
| image = [[File:ItemHardSuit.png]]&lt;br /&gt;
| prefabhash = -1758310454&lt;br /&gt;
| prefabname = ItemHardSuit&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.Suit&lt;br /&gt;
| sorting_class = SortingClass.Clothing&lt;br /&gt;
| recipe_machine1 = Tool Manufactory (Tier Two)&lt;br /&gt;
| recipe_cost1 = 20g [[Steel]], 2g [[Stellite]], 10g [[Astroloy]]&lt;br /&gt;
| maxpressure = &amp;lt;table style=&amp;quot;background-color:revert&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;202.65 kPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Internal)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;between 10-40 MPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(External)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| volume = 10 L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment.  It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous.  It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities.  &lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips.  It is however much more expensive to produce due to the extreme conditions that it can survive under.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable helmet to function properly.  You must insert suitable gas canisters and filters into the suit&#039;s slot (see below).  These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen.  Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the suit&#039;s slots and its various settings.  These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On / Off&#039;&#039;&#039;  (Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On / Off&#039;&#039;&#039; (Filter &lt;br /&gt;
*&#039;&#039;&#039;Air On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up / Down&#039;&#039;&#039;  (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up / Down&#039;&#039;&#039;  (with a range of 0°C to 60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet.  If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
If the helmet is open while the air release in on, air is wasted.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 8 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a breathable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]] (ideally Large or Nuclear)&lt;br /&gt;
* 1x &#039;&#039;&#039;Processor&#039;&#039;&#039; - Optionally allowing for a programmed [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]]&lt;br /&gt;
* 4x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathable gas mix (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted on [[Venus#Real Venus]], the hardsuit can survive at true Venus pressures, the Waste tank does not fill any faster at those pressures.&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA)&lt;br /&gt;
* Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C &lt;br /&gt;
* Its has better a thermal insulation (convection and radiation) as the regular [[EVA Suit]].&lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure the filters can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have  the correct filters and breathable gas but are still experiencing problems, refer to the &#039;Flush&#039; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* Damaged suits can be recycled (assuming you have a new one to use!)&lt;br /&gt;
* Equipping an [[Integrated Circuit (IC10)]] in the designated slot has a constant power draw of 5 watts from the suit battery.&lt;br /&gt;
* Writing to the Error parameter with an [[Integrated Circuit (IC10)]] creates an audible sound, this could be used for custom alerts.&lt;br /&gt;
&lt;br /&gt;
== Integrated Circuit ==&lt;br /&gt;
The Hardsuit is uniquely capable of accepting an [[Integrated_Circuit_(IC10)|Integrated Ciruit (IC10)]].  Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Device Reference / Pin !! Description&lt;br /&gt;
|-&lt;br /&gt;
| d0 ||Interface for the suit [[Hardsuit Helmet|helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| d1 ||Interface for the [[Hardsuit Backpack|backpack]] or [[Hardsuit Jetpack|jetpack.]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters&lt;br /&gt;
|skip_intro=yes&lt;br /&gt;
|{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Hardsuit is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|The suit&#039;s error value. By default, if the suit has no filter it will write the error parameter to 1.|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Pressure|Float|w=0|The current pressure reading of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|Temperature|Integer|w=0|The current temperature reading of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|PressureExternal|Float|w=0|Setting for external pressure safety, in KPa}}&lt;br /&gt;
{{Data Parameters/row|Activate|Integer|1 if device is activated (usually means running), otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Hardsuit.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygen|Float|w=0|The ratio of [[Oxygen]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxide|Float|w=0|The ratio of Carbon Dioxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogen|Float|w=0|The ratio of [[Nitrogen]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutant|Float|w=0|The ratio of [[Pollutant]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatiles|Float|w=0|The ratio of [[Volatiles]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWater|Float|w=0|The ratio of [[Water]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|Controls A/C power for the suit. Required for temperature control.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|TotalMoles|Float|w=0|Returns the total moles of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|Volume|Integer|Returns the Hardsuit atmosphere volume}}&lt;br /&gt;
{{Data Parameters/row|PressureSetting|Float|The current setting for the internal pressure of the object (e.g. the Hardsuit Air release), in KPa}}&lt;br /&gt;
{{Data Parameters/row|TemperatureSetting|Integer|The current setting for the internal temperature of the object (e.g. the Hardsuit A/C)}}&lt;br /&gt;
{{Data Parameters/row|TemperatureExternal|Integer|w=0|The temperature of the outside of the Hardsuit, usually the world atmosphere surrounding it}}&lt;br /&gt;
{{Data Parameters/row|Filtration|Integer|The current state of the filtration system, for example Filtration {{=}} 1 for a Hardsuit sets filtration to On}}&lt;br /&gt;
{{Data Parameters/row|AirRelease|Boolean|The current state of the air release system, for example AirRelease {{=}} 1 for a Hardsuit sets Air Release to On|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|PositionX|Integer|w=0|The current position in X dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|PositionY|Integer|w=0|The current position in Y dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|PositionZ|Integer|w=0|The current position in Z dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|VelocityMagnitude|Integer|w=0|The current magnitude of the velocity vector}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeX|Integer|w=0|The current velocity X relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeY|Integer|w=0|The current velocity Y relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeZ|Integer|w=0|The current velocity Z relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxide|Float|w=0|The ratio of Nitrous Oxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|Combustion|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if atmosphere is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|SoundAlert|Integer|Plays a sound alert on the Hardsuits speaker}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogen|Float|w=0|The ratio of Liquid Nitrogen inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygen|Float|w=0|The ratio of Liquid Oxygen inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatiles|Float|w=0|The ratio of Liquid Volatiles inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteam|Float|w=0|The ratio of Steam inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxide|Float|w=0|The ratio of Liquid Carbon Dioxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutant|Float|w=0|The ratio of Liquid Pollutant inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxide|Float|w=0|The ratio of Liquid Nitrous Oxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|ForwardX|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|ForwardY|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|ForwardZ|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|Orientation|Integer|w=0|The orientation of the entity in degrees in a plane relative towards the north origin}}&lt;br /&gt;
{{Data Parameters/row|VelocityX|Integer|w=0|The world velocity of the entity in the X axis}}&lt;br /&gt;
{{Data Parameters/row|VelocityY|Integer|w=0|The world velocity of the entity in the Y axis}}&lt;br /&gt;
{{Data Parameters/row|VelocityZ|Integer|w=0|The world velocity of the entity in the Z axis}}&lt;br /&gt;
{{Data Parameters/row|EntityState|Integer|w=0|The current entity state, such as whether it is dead, unconscious or alive, expressed as a state integer.}}&lt;br /&gt;
{{Data Parameters/row|RatioHydrogen|Float|w=0|DEPRECATED|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidHydrogen|Float|w=0|DEPRECATED|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutedWater|Float|w=0|The ratio of polluted water inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
}}&lt;br /&gt;
== Automation ==&lt;br /&gt;
&lt;br /&gt;
Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include&lt;br /&gt;
* Closing the helmet in a hostile atmosphere&lt;br /&gt;
* Locking the helmet in a hostile atmosphere&lt;br /&gt;
* Unlocking the helmet in a good atmosphere&lt;br /&gt;
* Deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed.&lt;br /&gt;
* Only activating filtration when CO2 levels are too high. This can greatly increase the lifetime of the filters, and reduces power use.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ]&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3449397982 reference implementation by lisnaz]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=EVA_Suit&amp;diff=23522</id>
		<title>EVA Suit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=EVA_Suit&amp;diff=23522"/>
		<updated>2025-09-21T12:05:46Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name = EVA Suit&lt;br /&gt;
 | image = [[File:ItemEvaSuit.png]]&lt;br /&gt;
 | maxpressure = 202.65 kPa&lt;br /&gt;
 | volume = 10 L&lt;br /&gt;
 | createdwith = [[Autolathe]]; [[Fabricator]]; [[Tool Manufactory]]&lt;br /&gt;
 | cost = If using [[Autolathe]]: &amp;lt;br&amp;gt; 5g [[Iron]], 5g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If using [[Tool Manufactory]]: &amp;lt;br&amp;gt; 5g [[Iron]], 2g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Space Helmet]] to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a [[Spacepack]] for additional storage and jumpjet capabilities.&lt;br /&gt;
&lt;br /&gt;
The [[EVA Suit]] is the lighter of the two available suits, the other being the [[Hardsuit]], the latter being much more resistant and better insulated.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable  helmet to function properly. You must insert suitable gas canisters and filters into the suit&#039;s slot (see below). These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen. Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key. This will bring up a panel showing the slots and their various settings. These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On/Off&#039;&#039;&#039; (i.e. Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On/Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Air On/Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up/Down&#039;&#039;&#039; (with a range of 0kPA~202kPa, or 0~2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up/Down&#039;&#039;&#039; (with a range of 0°C~60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet. If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button. The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 6 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Breathable gas canister&#039;&#039;&#039; - Insert a [[Canister]] or a [[Gas Canister (Smart)]] with breathable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases filtered by the [[Filter]]s will be stored.&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]].&lt;br /&gt;
* 3x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), others depending on your breathable gas mixture (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Resource consumption==&lt;br /&gt;
Human:&lt;br /&gt;
*Oxygen consumption by difficulties&lt;br /&gt;
**Easy (OxygenRate 1): &#039;&#039;&#039;0.143 mol/minute&#039;&#039;&#039;&lt;br /&gt;
**Normal (OxygenRate 2): &#039;&#039;&#039;0.258 mol/minute&#039;&#039;&#039;&lt;br /&gt;
**Stationeer (OxygenRate 4): &#039;&#039;&#039;0.571 mol/minute&#039;&#039;&#039;&lt;br /&gt;
Actual Formula: 0.0048 mole pr tick (x 1.5 x difficulty multiplier)&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This values are total lies; I measure 1.8 mole / minute on normal difficulty.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth&#039;s atmosphere), Humans in-game tolerating 11~250kPa and surviving 11~300kPA)&lt;br /&gt;
* Suit temperature is set by default to range between 18~21°C, Humans in-game preferring 10~29°C, tolerating 0~39°C and surviving around -10~49°C &lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure inside the filters can cope with in the [[Waste Tank]] is 4052kPa (below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas.&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have the correct filters and breathable gas but are still experiencing problems, refer to the &amp;quot;Flush&amp;quot; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon.&lt;br /&gt;
* Damaged suits can be recycled assuming you have another one.&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation of Breathing inside a Suit==&lt;br /&gt;
Think of it this way: You start with a 100% Oxygen atmosphere in your suit/helmet. Through breathing you will replace some of the O2 with CO2. The CO2 will be removed by the suit&#039;s filters (which are by default three CO2 filters), in turn dropping the pressure in the suit/helmet. The breathing tank will replenish the suit&#039;s pressure atmosphere (with whatever is in the breathing tank) until the target pressure of the suit is reached again. This cycle will repeat over and over. So if you have anything else than pure O2 in your breathing tank, it will be introduced into the atmosphere of your suit and will accumulate over time (ultimately to 100%, because you&#039;re not breathing it and it doesn&#039;t get filtered out!) If you don&#039;t have pure Oxygen available or choose not to use it, you can use other gas mixtures, but must be sure that you add the appropriate filters to your suit as well.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=23521</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=23521"/>
		<updated>2025-09-21T11:52:11Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: /* Vulcan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
Difficulty: Beginner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;While the presence of coal isn&#039;t typical of Earth&#039;s Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As suggested, Moon is an inert stellar body perfect for the introduction to the Stationeers basic mechanics, as the lack of atmosphere presents the only real hazard for the player. Frozen gases and water are readily available for supplying pressure and fuel. The Earth, to which the Moon is tidally locked to, floats permanently above the horizon to the west, providing a fixed reference point for navigation, as the Sun traverses almost directly through the zenith, making solar power reliable and easy to set up. Moon features a relatively flat, cratered terrain with occassional chasms and can be mined to a great depth through its loose regolith.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 20,3 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that&#039;s no good for breathing, but maybe it can be used for something ...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having only a semblance of an atmopshere, Mars challenges the player with the introduction of occassional dust [[storm]]s, which puts the time limit for player to unload and stow away the supplies provided with the Drop Pod, makes it necessary to regularly maintain [[Solar Panel]]s, and time long mining excursions wisely. The thin atmosphere contains useful gasses for growing plants and base pressurization, as long as they&#039;re collected and purified. It is possible to combine wind and solar energy generation, as neither source would be exclusively reliable. Mars features more varied terrain elevation, which is harder to traverse, but easier to navigate around. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -53 to 19°C (220K to 292K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 78°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 2,3 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
Difficulty: Challenging&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but its extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Europa features a substantial, reliably cold atmosphere. Just as stated in the description, any type of a battery will gradually lose charge when exposed to it, and no living thing would survive it for long either despite being breathable. The player will have to leverage the waste heat produced by various processes to maintain living conditions on their station, primarily from smelting. Proper use of &#039;&#039;&#039;Insulated&#039;&#039;&#039; pipes and storage modules is paramount to screen both the extreme cold and heat until they&#039;re balanced to achieve the comfortable temperatures. Wind is a highly preferential power source, as the distance from the Sun and frequent storms makes use of solar panels impractical. Terrain features extreme elevations, easily obstructing the station&#039;s location, so careful navigation and optional use of [[Beacon]]s is advised.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C (124K to 133K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 54°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Difficulty: Intermediate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;﻿A barren rock nestled under the wing of Saturn&#039;s spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It&#039;s distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mimas is a barren satellite with no atmosphere, that is generally similar to the Moon. However, due to its great distance from the Sun, neither solar nor wind power is feasible, meaning that the player will have to rely exclusively on the fuel-based generators. Gravity is is extremely weak here, thus making it easier to traverse the world using the Jetpack, but rather awkward without it. The world features short days and almost pitch-black nights, so it is advised to have charged light-sources to find one&#039;s way around the treacherously rugged and potholed terrain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 30°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 10 hours&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it&#039;s fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders. Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vulcan is a small terrestrial planet suspended in a perpetual half-molten state. It has a wispy, but extremely hot atmopshere made primarily of [[Volatiles]] constantly above their autoignition temperature - that means, that any oxygen released into the atmosphere will immediately combust. Leaking oxygen from suit damage or releasing it from the its waste tank will result in a player being set ablaze to their untimely demise. Vulcan is the only world start, which begins in the evening rather than morning, as it gives the player more time for initial setup, before the Janus (a black hole acting as its orbital parent) would pass over Vulcan&#039;s skies, resulting in a spike of pressure, temperature and solar irradiance. This spike may result in elevated production of waste gas for isolating the convected heat, which should be taken into account when being EVA.&lt;br /&gt;
&lt;br /&gt;
Vulcan has a notoriously shallow mineable layer terminating in a plane of deadly magma - landing into it will immediately destroy player&#039;s suit, followed by the player themselves and all of their carried belongings. As such, Vulcan is the only world that consists of islands of ground separated by the obstacles impassable by foot, requiring an attention to suit&#039;s propellant reserves. Islands themelves feature extreme elevations of rough basaltic rock shredded by deep cracks and fissures, making traversal difficult and deceptively dangerous. Mineable layer presents abundant and obvious ore deposits, menacing irradiation of Janus provide excessive solar power, and the hot atmosphere can be used to smelt the majority of metals and alloys all by itself. Everything else on this hellscape is poised to kill a careless player at any moment.&lt;br /&gt;
&lt;br /&gt;
As Vulcan is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|-&lt;br /&gt;
| Year length|| Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Vulcan planet]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
Difficulty: Challenging&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;﻿While there&#039;s no gravity or atmosphere, at least there&#039;s a lot of space to build! You&#039;ll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Asteroid Belt lies in between the orbits of Mars and Jupiter. A location primarily consisting of empty space without gravity puts a great emphasis on player&#039;s ability to efficiently explore the area in search from ores and ices  and managing their suit&#039;s Propellant. This might be better or worse based on the random generator producing the asteroids, as travel distances may vary greatly based on that. Since there&#039;s very little terrain, a player should use the Beacon to navigate away and back to your station and not getting lost in the dark.&lt;br /&gt;
&lt;br /&gt;
As stated by the description, there&#039;s all the open space one would ever want, and the Sun crossing across the horizon can be exploited as perpetual energy source using the articulated solar panels, though the distance from it provide a rather mediocre level of power output. Player&#039;s [[Lander]] hovers about the starting location with no physical support, meaning that it might drift away if pushed inadveredly. It&#039;s advisable to clear its cargo as soon as the station location is chosen to avoid losing the sight of it, preferably pushing the Lander closer to it to reduce propellant expense.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,3 months&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
Difficulty: Extreme&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on this hellscape a barren rock. Dig deep, or go home.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Venus has one and only hazard - an atmosphere that is both immensely dense (~2.5 times Earth&#039;s pressure, equivalent to a ~15 meter dive into the ocean) and consistently hot (slightly above the melting point of Zinc). High pressure makes [[Kit (Iron Wall)]] practically useless, as iron walls are too weak to endure the differential even around a fully-pressurized habitat, and the creeping heat locks the player in a perpetual struggle to insulate against, isolate, and eventually over-convect or radiate it away, as not to get cooked inside of their own station.&lt;br /&gt;
&lt;br /&gt;
Venus orbits the Sun much closer than Earth, resulting in efficient solar irradiance, while dense atmosphere with occassional storms grants strong winds, making renewable energy readily available, and fuel-based generation largely superfluous. On top of that, it also has a shallow mineable layer, but a gentle and friendly elevations with abundant ore deposits scattered across the surface. All of these resources has to be leveraged to fight the unrelenting heat by any of the principles and devices the Stationeers has to offer.&lt;br /&gt;
&lt;br /&gt;
As Venus is a hot planet, no deposits of ice are present anywhere on its surface. Players start with a full Hardsuit equipped and Mark II toolset provided to survive and develop in its hostile environment. Starting farming kit and redundancies are completely removed and replaced by a basic Trading assembly kit, initial credit deposit, an ample supply of preserved food and water, and additional building supplies. This is necessary as the only alternative path to acquire gases and fuel for early processing and habitation, which takes presedence over sustained food production.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C (737K)&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || -43°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 36,6 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C (264K to 293K)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids.&lt;br /&gt;
&lt;br /&gt;
This starting world is an original &amp;quot;creative&amp;quot; scenario, which was eventually replaced by the Asteroid Belt world, as the creative mode became available for all worlds as a global Difficulty setting. Space start therefore has been removed and is &#039;&#039;obsolete&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Vulcan_planet&amp;diff=23520</id>
		<title>Vulcan planet</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Vulcan_planet&amp;diff=23520"/>
		<updated>2025-09-21T11:51:04Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Added the length of the year, unoffical but reliable source: https://www.reddit.com/r/Stationeers/comments/1c6sw9f/comment/l041izm/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
Extremely hot planet with an atmosphere mostly made of volatiles, temperature is around 130°C to 620°C and can sometimes get to around 1000C in certain seasons. The temperature can dip below 100°C near the end of ash storms.&lt;br /&gt;
Orbits a black hole called [[Janus]]. Covered in cracks that lead to lava.&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 1452 °C (400K to 1725.15)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-56 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 41°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 days&lt;br /&gt;
|-&lt;br /&gt;
| Year length|| Circa 160 Days (Player spawns in early Winter. Spring starts around day 40 with a slow rise, hitting peek summer at day 80.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=21799</id>
		<title>Kit (Centrifuge)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=21799"/>
		<updated>2024-07-30T16:21:23Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitCentrifuge.png]]&lt;br /&gt;
 | name        = Kit (Centrifuge)&lt;br /&gt;
 | createdwith = [[Autolathe]] Tier 1&lt;br /&gt;
 | cost        = 20g [[Iron]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Centrifuge&lt;br /&gt;
 | image            = [[File:StructureCentrifuge.png]]&lt;br /&gt;
 | power_usage      = 100W&lt;br /&gt;
 | placed_with_item = [[Kit (Centrifuge)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | const_with_tool1 = [[Wrench]], [[Welder]]&lt;br /&gt;
 | const_with_item1 = 4x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool1 = [[Angle Grinder]], [[Hand Drill]], [[Crowbar]]&lt;br /&gt;
 | item_rec1        = [[Kit (Centrifuge)]], 4x [[Steel Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Takes [[Reagent Mix]] created in the [[Recycler]] or [[Furnace]] through its input and raw ores come out of the output.&lt;br /&gt;
&lt;br /&gt;
To complete construction you will need 2 [[Steel Sheets]] with a [[Wrench]] and 2 more Steel Sheets with a [[Welder]] tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
* Even by passing by the [[Centrifuge]], some ore cannot be separated from the Reagent Mix. For example, [[Steel]] will exit the centrifuge as reagent mix. You will then need to put it in the [[Furnace]] and re-smelt it to obtain steel. This also apply for [[Solder]], [[Electrum]], other alloys and advanced alloys.&lt;br /&gt;
* Items processed by the Centrifuge will be &#039;&#039;&#039;degassed&#039;&#039;&#039;, hence no gas will be emitted when ore is smelted. This includes Coal, especially when extracted from [[Dirty Ore]], which won&#039;t produce any [[Carbon Dioxide]], e.g. when used in the [[Solid Fuel Generator]].&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Centrifuge on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Centrifuge, when set to 1. Close it, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Centrifuge is turned on and receiving power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Centrifuge is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Double || Total Number of reagents recorded by the device. Max reagent capacity is 400, at which time centrifuge will spin down and flash an error. IC/Logic required for automation, otherwise manual operation.  &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Centrifuge is on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || The amount of items imported since last ClearMemory&lt;br /&gt;
|-&lt;br /&gt;
| ImportSlotOccupant || Boolean || Returns whether there is something in the Centrifuge import slot. (0 for no, 1 for yes) This only briefly turns to 1, when something is put in the import slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportQuantity || Integer || Returns the number of items, in the Centrifuge export slot, in grams. This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportSlotOccupant || Boolean || Returns whether there is something in the export slot. (0 for no, 1 for yes) This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Centrifuge, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Centrifuge initially takes one item from the input. It then spins until all the contents have been separated, internally, before opening the input to accept another item, without stopping the spin or outputting anything. It will continue to consume and spin items until it is interrupted (is there a limit?).&lt;br /&gt;
&lt;br /&gt;
Pulling the lever causes the machine to enter an &amp;quot;error&amp;quot; state, spin down, and eventually emit any separated ores. Any unprocessed reagents are retained inside the machine, and the separation process will continue when the lever is pushed back in.&lt;br /&gt;
&lt;br /&gt;
When the separated ores are emitted, they all come together in a steady stream from the same output; you may want to consider using [[Chutes]], [[Sorter|Sorters]], [[Stacker|Stackers]], and either [[SDB Silo|Silos]] or a [[Vending Machine]] to manage the output.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=21798</id>
		<title>Kit (Centrifuge)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=21798"/>
		<updated>2024-07-30T16:20:44Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Added de-gassing information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitCentrifuge.png]]&lt;br /&gt;
 | name        = Kit (Centrifuge)&lt;br /&gt;
 | createdwith = [[Autolathe]] Tier 1&lt;br /&gt;
 | cost        = 20g [[Iron]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Centrifuge&lt;br /&gt;
 | image            = [[File:StructureCentrifuge.png]]&lt;br /&gt;
 | power_usage      = 100W&lt;br /&gt;
 | placed_with_item = [[Kit (Centrifuge)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | const_with_tool1 = [[Wrench]], [[Welder]]&lt;br /&gt;
 | const_with_item1 = 4x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool1 = [[Angle Grinder]], [[Hand Drill]], [[Crowbar]]&lt;br /&gt;
 | item_rec1        = [[Kit (Centrifuge)]], 4x [[Steel Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Takes [[Reagent Mix]] created in the [[Recycler]] or [[Furnace]] through its input and raw ores come out of the output.&lt;br /&gt;
&lt;br /&gt;
To complete construction you will need 2 [[Steel Sheets]] with a [[Wrench]] and 2 more Steel Sheets with a [[Welder]] tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
* Even by passing by the [[Centrifuge]], some ore cannot be separated from the Reagent Mix. For example, [[Steel]] will exit the centrifuge as reagent mix. You will then need to put it in the [[Furnace]] and re-smelt it to obtain steel. This also apply for [[Solder]], [[Electrum]], other alloys and advanced alloys.&lt;br /&gt;
* Items processed by the Centrifuge will be &#039;&#039;&#039;degassed&#039;&#039;&#039;, hence no gas will be emitted when ore is smelted. This includes Coal, especially when extracted from [[Dirty Ore]], which won&#039;t produce any [[Carbon Dioxide], e.g. when used in the [[Solid Fuel Generator]].&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Centrifuge on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Centrifuge, when set to 1. Close it, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Centrifuge is turned on and receiving power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Centrifuge is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Double || Total Number of reagents recorded by the device. Max reagent capacity is 400, at which time centrifuge will spin down and flash an error. IC/Logic required for automation, otherwise manual operation.  &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Centrifuge is on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || The amount of items imported since last ClearMemory&lt;br /&gt;
|-&lt;br /&gt;
| ImportSlotOccupant || Boolean || Returns whether there is something in the Centrifuge import slot. (0 for no, 1 for yes) This only briefly turns to 1, when something is put in the import slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportQuantity || Integer || Returns the number of items, in the Centrifuge export slot, in grams. This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportSlotOccupant || Boolean || Returns whether there is something in the export slot. (0 for no, 1 for yes) This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Centrifuge, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The Centrifuge initially takes one item from the input. It then spins until all the contents have been separated, internally, before opening the input to accept another item, without stopping the spin or outputting anything. It will continue to consume and spin items until it is interrupted (is there a limit?).&lt;br /&gt;
&lt;br /&gt;
Pulling the lever causes the machine to enter an &amp;quot;error&amp;quot; state, spin down, and eventually emit any separated ores. Any unprocessed reagents are retained inside the machine, and the separation process will continue when the lever is pushed back in.&lt;br /&gt;
&lt;br /&gt;
When the separated ores are emitted, they all come together in a steady stream from the same output; you may want to consider using [[Chutes]], [[Sorter|Sorters]], [[Stacker|Stackers]], and either [[SDB Silo|Silos]] or a [[Vending Machine]] to manage the output.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hygiene&amp;diff=21720</id>
		<title>Hygiene</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hygiene&amp;diff=21720"/>
		<updated>2024-07-23T23:17:56Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: General Information about hygiene, based on official patchnotes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 |            name  = Hygiene  &lt;br /&gt;
 |            image = [[File:Hygiene ui logos.png|thumb|Hygiene status &amp;quot;low&amp;quot; and &amp;quot;critical&amp;quot;.]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Hygiene has no direct effect on a character&#039;s attributes but will affect the mood of the characters once it drops too low. &lt;br /&gt;
&lt;br /&gt;
Being in a suit with the helmet closed is a surefire way to have your hygiene drop, and hard suits are especially bad. Opening your helmet will slow your hygiene from getting worse and getting out of your suit will allow hygiene to naturally refresh over time. You can construct and supply a shower to instantly refresh your hygiene to higher than default levels.&amp;lt;ref&amp;gt;https://steamdb.info/patchnotes/13805112/#:~:text=deal%20with%20them.-,Hygiene,-Hygiene%20has%20no&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Fully showering will give a bonus amount of hygiene past what you get from other forms of improving hygiene.&amp;lt;ref&amp;gt;https://steamdb.info/patchnotes/13805112/#:~:text=Added%20a%20bonus%20to%20showering.%20Fully%20showering%20will%20give%20a%20bonus%20amount%20of%20hygiene%20past%20what%20you%20get%20from%20other%20forms%20of%20improving%20hygiene&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mood recovery is slower if hygiene is low.&amp;lt;ref&amp;gt;https://steamdb.info/patchnotes/13805112/#:~:text=Changed%20Room%20Mood%20recovery%20is%20slower%20if%20hygiene%20is%20low.&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Hygiene_ui_logos.png&amp;diff=21719</id>
		<title>File:Hygiene ui logos.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Hygiene_ui_logos.png&amp;diff=21719"/>
		<updated>2024-07-23T23:12:46Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hygiene UI Logos&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Mushroom&amp;diff=10318</id>
		<title>Mushroom</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Mushroom&amp;diff=10318"/>
		<updated>2021-02-06T20:36:04Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Mushroom&lt;br /&gt;
 | image       = [[File:Mushroom.png]]&lt;br /&gt;
 | maxpressure = &lt;br /&gt;
 | createdwith = [[Organics Printer]]&lt;br /&gt;
 | cost        = &lt;br /&gt;
 | volume      = &lt;br /&gt;
 | stacks      = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Mushrooms can be grown in hydroponics without light to yield 2 x Mushroom. The will be damaged when exposed to sunlight.&lt;br /&gt;
&amp;lt;br&amp;gt;Provide water into piping and O2 in atmosphere. The as they are fungi, they will &#039;&#039;&#039;produce CO2(!) and heat&#039;&#039;&#039; which you will need to remove.&amp;lt;ref name=&amp;quot;patchnotes&amp;quot;&amp;gt;Oficcial steam patchnotes [https://store.steampowered.com/newshub/app/544550/view/2950386280126882874 Steam Newshub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be consumed raw to restore 20% of hunger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Lander&amp;diff=9006</id>
		<title>Lander</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Lander&amp;diff=9006"/>
		<updated>2020-01-01T18:28:10Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Corrected Portable Tank-Link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Lander&lt;br /&gt;
 | image       = [[File:Lander.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lander currently functions as a starting point on some of the planets/moons. It provides starting gear and has (yet) no additional function.&lt;br /&gt;
&lt;br /&gt;
The seat is not usable yet.&lt;br /&gt;
&lt;br /&gt;
=== Item Ports === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* 6 mounts for Crates ([[Kit (Crate)]]) with the default starting gear in them.&lt;br /&gt;
* 2 mounts for [[Portable_Tank]], one occupied by the default starting oxygen tank.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Autolathe&amp;diff=8997</id>
		<title>Autolathe</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Autolathe&amp;diff=8997"/>
		<updated>2019-12-26T13:24:24Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Added general Autolathe mk2 description and Picture. Needs more clarification for the future.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Autolathe)&lt;br /&gt;
 | image       = [[File:ItemKitAutolathe.png]]&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron]], 10g [[Copper]], 2g [[Gold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Autolathe&lt;br /&gt;
 | image            = [[File:Autolathe.jpg]]&lt;br /&gt;
 | power_usage      = 100W + Recipe Usage&lt;br /&gt;
 | placed_with_item = [[Kit (Autolathe)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Autolathe)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Autolathe mk2&lt;br /&gt;
 | image            = [[File:Autolathemk2.png]]&lt;br /&gt;
 | power_usage      = unknown&lt;br /&gt;
 | placed_with_item = [[Autolathe Printer Mod]]&lt;br /&gt;
 | placed_on_grid   = Small Grid with Autolathe&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Autolathe Printer Mod]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to craft a variety of items. Takes ingots in the left and spits product out of the right. Power button toggles machine power state. Lever will eject materials inside if machine is powered. Arrow buttons select recipe, push the square button in between to craft.&lt;br /&gt;
&lt;br /&gt;
Since December 2019 there is an option to upgrade the Autolathe to a MK2 Version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: Machine will continue to craft until button is pushed again, machine is turned off or loses power.&#039;&#039;&#039;&lt;br /&gt;
== Recipes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Expand to see the recipes.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Input&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Output&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Cable Coil]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Copper|0.5}}&lt;br /&gt;
| {{Icon|cable coil|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Chutes]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|3}}&lt;br /&gt;
| {{Icon|chutes|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Pipe]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|0.5}}&lt;br /&gt;
| {{Icon|pipes|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Glass Sheets]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Silicon|2}}&lt;br /&gt;
| {{Icon|glass sheets|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Iron Frames]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|4}}&lt;br /&gt;
| {{Icon|iron frames|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Iron Sheets]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|1}}&lt;br /&gt;
| {{Icon|iron sheets|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Kit (Arc Furnace)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|20}} {{Icon|Copper|5}}&lt;br /&gt;
| {{Icon|arc furnace|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Autolathe|Kit (Autolathe)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|20}} {{Icon|Copper|10}} {{Icon|Gold|2}}&lt;br /&gt;
| {{Icon|autolathe|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Kit (Centrifuge)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|20}} {{Icon|Copper|5}}&lt;br /&gt;
| {{Icon|centrifuge|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Cladding|Kit (Cladding))]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|1}}&lt;br /&gt;
| {{Icon|kit cladding|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Kit (Container Mount)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|10}}&lt;br /&gt;
| {{Icon|kit container mount|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Kit (Crate)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|10}}&lt;br /&gt;
| {{Icon|kit crate|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Kit (Door)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|7}} {{Icon|Copper|3}}&lt;br /&gt;
| {{Icon|kit door|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Electronics Printer|Kit (Electronics Printer)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|20}} {{Icon|Copper|10}} {{Icon|Gold|2}}&lt;br /&gt;
| {{Icon|electronics printer|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Floor Grating |Kit (Floor Grating)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|2}}&lt;br /&gt;
| {{Icon|floor grating|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Furnace|Kit (Furnace)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|30}} {{Icon|Copper|10}}&lt;br /&gt;
| {{Icon|furnace|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Hydraulic Pipe Bender|Kit (Hydraulic Pipe Bender)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|20}} {{Icon|Copper|10}} {{Icon|Gold|2}}&lt;br /&gt;
| {{Icon|hydraulic pipe bender|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Iron Walls|Kit (Iron Wall)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|1}}&lt;br /&gt;
| {{Icon|iron walls|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Kit (Lights)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|1}} {{Icon|Copper|2}} {{Icon|Silicon|1}}&lt;br /&gt;
| {{Icon|wall light|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Locker|Kit (Locker)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|10}}&lt;br /&gt;
| {{Icon|locker|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Kit (Sign)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|3}}&lt;br /&gt;
| {{Icon|sign|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Stacker|Kit (Stacker)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|10}} {{Icon|Copper|2}}&lt;br /&gt;
| {{Icon|stacker|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Stairs|Kit (Stairs)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|15}}&lt;br /&gt;
| {{Icon|stairs|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Tool Manufactory|Kit (Tool Manufactory)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Iron|20}} {{Icon|Copper|10}}&lt;br /&gt;
| {{Icon|tool manufactory|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Kit (Wall)]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Steel|1}}&lt;br /&gt;
| {{Icon|walls|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Steel Frames]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Steel|2}}&lt;br /&gt;
| {{Icon|steel frames|1}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | &#039;&#039;&#039;[[Steel Sheets]]&#039;&#039;&#039;&lt;br /&gt;
| {{Icon|Steel|0.5}}&lt;br /&gt;
| {{Icon|steel sheets|1}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
Expand to see the properties.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Autolathe, when set to 1. Closes the Autolathe, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Activates the Autolathe, when set to 1. Deactivates the Autolathe, when set to 0. &#039;&#039;&#039;Note&#039;&#039;&#039;: This can cause a minor bug to occur. (See [[#Bugs|Bugs]])&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Autolathe on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[RecipeHash]] || Integer || Read recipehash of selected recipe &amp;lt;small&amp;gt;Number is calculated using hash on prefabname&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Autolathe is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Autolathe is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Autolathe is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Returns whether the Autolathe is active. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Integer || Returns the total amount of all contents, in the Autolathe, in grams.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Autolathe is on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| ImportQuantity || (Unknown) || (Unknown)&lt;br /&gt;
|-&lt;br /&gt;
| ImportSlotOccupant || Boolean || Returns whether there is something in the Autolathe import slot. (0 for no, 1 for yes) This outputs 1 only briefly, every time something is inserted in the Autolathe.&lt;br /&gt;
|-&lt;br /&gt;
| ExportQuantity || Integer || Returns how many items are in the export slot. This will usually only briefly turn 1, shortly before dropping something out of the export slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportSlotOccupant || Boolean || Returns whether there is something in the Autolathe export slot. (0 for no, 1 for yes) This will usually only briefly turn 1, shortly before dropping something out of the export slot.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Autolathe, in Watts. &#039;&#039;&#039;Note&#039;&#039;&#039;: This will not update when active (See [[#Bugs|Bugs]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[RecipeHash]] || Integer || Set machine to recipe &amp;lt;small&amp;gt;Number is calculated using hash on prefabname&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* Setting the &amp;quot;Activate&amp;quot; parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.&lt;br /&gt;
* The &amp;quot;RequiredPower&amp;quot; output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Autolathemk2.png&amp;diff=8996</id>
		<title>File:Autolathemk2.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Autolathemk2.png&amp;diff=8996"/>
		<updated>2019-12-26T13:18:10Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: As of Version 0.2.2252.10280&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of Version 0.2.2252.10280&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=8995</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=8995"/>
		<updated>2019-12-26T01:02:35Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Changed &amp;quot;Advanced Furnace Kit&amp;quot; to real link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
       &amp;lt;div class=&amp;quot;small-12 column main-banner text-center&amp;quot;&amp;gt;&lt;br /&gt;
            [[Image:Wiki_home_banner.png|center|link=https://stationeers.com/]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;Welcome to [[Special:MyLanguage/Stationeers|Stationeers]] Unofficial Wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall!&lt;br /&gt;
                To obtain your copy https://stationeers.com or purchase into early access on [http://store.steampowered.com/app/544550/Stationeers/ Steam].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord] or [https://www.reddit.com/r/Stationeers/ Reddit].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
                &amp;lt;p&amp;gt;&lt;br /&gt;
                [https://stationeering.com/versions/recent Stationeers Version History]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-tasks fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;&#039;&#039;&#039;[[Special:MyLanguage/Beginner&#039;s Guide|Beginner&#039;s Guide]]&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide (Airlock)|Guide (Airlock)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide (Farming)|Guide (Farming)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Air_Filtration_System|Air Filtration System]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Craftable items|List of all craftable items]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Constructing and Deconstructing Walls|Constructing and Deconstructing Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Dedicated_Server_Guide|Dedicated server guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Solar_Logic_Circuits_Guide|Solar Panel Control using Logic Gates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Starting Gear|Starting Gear]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide_(Modding)|Modding the Game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;User Made Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cheat Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://goo.gl/TsdqfM Silent1&#039;s Cheat Sheet] by silent1 (Reference sheet)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Tutorial&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230358763 Building your first base] by Sunspots (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230373894 Hardly&#039;s List of Lamentable Mistakes] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1253687517 Tutorial Video Series] by Rhadamant (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Automation&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Auto_Night_Lights Auto Night Lights circuit] by DocRabbit (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Automated_Arc_Furnace Automated Arc Furnace] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Automated_Coal_Generator Automated Coal Generator] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1231053369 Manual No More! Quick Guide to Auto-Solar Power] by {LEO} SuPeR GunshotXxX (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1254363900 The most effective automation of solar panels] by H_Sage (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1251261186 Simple Stacker Automatisation] by Arran Chace (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232888907 Super Simple Autocycling Airlock] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1231660909 Super Simple Steel Smelting] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://stationeers-wiki.com/Semi-Automatic_Autolathe Semi-Automatic Autolathe] by Korbah (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Atmospherics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1283505695 25 Watt Passive Cooling Solution] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Automated Temperature Regulation]] by Jaffa (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1271148797 Canister handling made easy] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232718432 HELP! My welder fuel is gone!] by Moomanji (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1256512507 Logic Thermostat 20-25C] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1248037824 Pipe Regulators 101] by NugunsKnight (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1245663146 Simple Gas Filtration System] by Wesir (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1293043168 Thermostat or Filtration with Buffer] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Logic&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Always-on circuit guide|Always-On- / Auto-Restart- Circuit]] by Raumfahrtdoc (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Dead Simple Light Switch]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/workshop/filedetails/discussion/1517633472/1735465524705571551/ How to use IC scripts from the workshop] By DirtyRat (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Logic Pulse Former]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Timing Circuit|Timer circuit]] by MrBigras (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1236169037 Slightly-Less-Simple Logic Units] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1536155985 The ultimate power display] by adamkk03 (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced IC10 Programming]] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Modding&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Adding new worlds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:50--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:51--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cubes fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ores&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ores&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Cobalt)|Ore (Cobalt)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Copper)|Ore (Copper)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Gold)|Ore (Gold)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Iron)|Ore (Iron)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Lead)|Ore (Lead)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Nickel)|Ore (Nickel)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Silicon)|Ore (Silicon)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Silver)|Ore (Silver)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Mix|Reagent Mix]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Solid Fuels&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Coal)|Ore (Coal)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Uranium)|Ore (Uranium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Frozen Gases&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Oxite)|Ice (Oxite)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Volatiles)|Ice (Volatiles)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Water)|Ice (Water)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-filter fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ingots&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elements&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Copper)|Ingot (Copper)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Gold)|Ingot (Gold)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Iron)|Ingot (Iron)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Lead)|Ingot (Lead)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Nickel)|Ingot (Nickel)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Silicon)|Ingot (Silicon)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Silver)|Ingot (Silver)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Waste)|Ingot (Waste)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Alloys&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Astroloy)|Ingot (Astroloy)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Constantan)|Ingot (Constantan)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Electrum)|Ingot (Electrum)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Hastelloy)|Ingot (Hastelloy)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Inconel)|Ingot (Inconel)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Invar)|Ingot (Invar)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Solder)|Ingot (Solder)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Steel)|Ingot (Steel)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Stellite)|Ingot (Stellite)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Waspaloy)|Ingot (Waspaloy)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:53--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-spinner fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Gases&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-5 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elements&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pollutant|Pollutants (X)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Volatiles|Volatiles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-7 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Compounds&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mixtures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:61--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-wrench fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Hand Tools&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Construction&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Arc Welder|Arc Welder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Angle Grinder|Angle Grinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Authoring Tool|Authoring Tool]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Crowbar|Crowbar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Data Disk|Data Disk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hand Drill|Hand Drill]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Screwdriver|Screwdriver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Spray Paint|Spray Paint]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool Belt|Tool Belt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Welding Torch|Welding Torch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wire Cutters|Wire Cutters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Wreckage Constructor|Wreckage Constructor]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wrench|Wrench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Access Card|Access Card]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Coffee Mug|Coffee Mug]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Credit Card|Credit Card]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Duct Tape|Duct Tape]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fire Extinguisher|Fire Extinguisher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handheld Tablet|Handheld Tablet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Handheld Scanner|Handheld Scanner]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Labeller|Labeller ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Light|Portable Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Space Cleaner|Space Cleaner]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ground Penetrating Radar|Ground Penetrating Radar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Belt|Mining Belt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Drill|Mining Drill]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Drill (Heavy)|Mining Drill (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pickaxe|Pickaxe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Location Markers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Chem Light|Chem Light]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Small Flag)|Kit ()]] [[Special:MyLanguage/Kit (Small Flag) Small Flag|Small Flag]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Road Flare|Road Flare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tracking Beacon|Tracking Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Weapons&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ammo Box|Ammo Box]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Energy Pistol|Energy Pistol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Energy Rifle|Energy Rifle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fire Arm SMG|Fire Arm SMG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hand Grenade|Hand Grenade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handgun|Handgun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handgun Magazine|Handgun Magazine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lightsword|Lightsword]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Remote Detonator|Remote Detonator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Remote Explosive|Remote Explosive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/SMG Magazine|SMG Magazine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:62--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Structure&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Doors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Airlock)|Kit ()]] [[Special:MyLanguage/Kit (Airlock) Airlock|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Blast Door)|Kit ()]] [[Special:MyLanguage/Kit (Blast Door) Blast Door|Blast Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port)|Kit (Docking Port)]]&amp;lt;/del&amp;gt; &amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port) Dock Port Side|Dock Port Side]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port)|Kit (Docking Port)]]&amp;lt;/del&amp;gt; &amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port) Dock Ship Side|Dock Ship Side]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Kit (Door)]] [[Special:MyLanguage/Kit (Door) Composite Door|Composite Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Kit (Door)]] [[Special:MyLanguage/Kit (Door) Composite Roll Cover|Composite Roll Cover]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Kit (Door)]] [[Special:MyLanguage/Kit (Door) Glass Door|Glass Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elevators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Elevator)|Kit (Elevator)]] [[Special:MyLanguage/Kit (Elevator) Elevator Level|Elevator Level]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Elevator)|Kit (Elevator)]] [[Special:MyLanguage/Kit (Elevator) Elevator Shaft|Elevator Shaft]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Kit (Ladder)]] [[Special:MyLanguage/Kit (Ladder) Ladder|Ladder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Kit (Ladder)]] [[Special:MyLanguage/Kit (Ladder) Ladder End|Ladder End]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Kit (Ladder)]] [[Special:MyLanguage/Kit (Ladder) Ladder Platform|Ladder Platform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stairs)|Kit ()]] [[Special:MyLanguage/Kit (Stairs) Stairs|Stairs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Frames&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Cube)|Kit ()]]&amp;lt;/del&amp;gt; &amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Cube) Cube|Cube]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Frames|Iron Frames]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Frames|Steel Frames]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Floors &amp;amp; Walls&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Insolation|Insolation]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arched Wall)|Kit ()]] [[Special:MyLanguage/Kit (Arched Wall) Arched Wall|Arched Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cladding)|Kit ()]] [[Special:MyLanguage/Kit (Cladding) Cladding|Cladding]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Flat Wall)|Kit ()]] [[Special:MyLanguage/Kit (Flat Wall) Flat Wall|Flat Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Floor Grating)|Kit ()]] [[Special:MyLanguage/Kit (Floor Grating) Floor Grating|Floor Grating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Geometric Wall)|Kit ()]] [[Special:MyLanguage/Kit (Geometric Wall) Geometric Wall|Geometric Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Iron Walls)|Kit ()]] [[Special:MyLanguage/Kit (Iron Walls) Iron Walls|Iron Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Padded Wall)|Kit ()]] [[Special:MyLanguage/Kit (Padded Wall) Padded Wall|Padded Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall)|Kit ()]] [[Special:MyLanguage/Kit (Wall) Wall|Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Lights&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Flashing Light)|Kit ()]] [[Special:MyLanguage/Kit (Flashing Light) Flashing Light|Flashing Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Kit (Lights)]] [[Special:MyLanguage/Kit (Lights) Diode Slide|Diode Slide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Kit (Lights)]] [[Special:MyLanguage/Kit (Lights) LED|LED]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Kit (Lights)]] [[Special:MyLanguage/Kit (Lights) Wall Light|Wall Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Kit (Lights)]] [[Special:MyLanguage/Kit (Lights) Wall Light (Battery)|Wall Light (Battery)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Kit (Lights)]] [[Special:MyLanguage/Kit (Lights) Wall Light (Long)|Wall Light (Long)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Kit (Lights)]] [[Special:MyLanguage/Kit (Lights) Wall Light (Long Angled)|Wall Light (Long Angled)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Kit (Lights)]] [[Special:MyLanguage/Kit (Lights) Wall Light (Long Wide)|Wall Light (Long Wide)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Signs&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sign)|Kit (Sign)]] [[Special:MyLanguage/Kit (Sign) Sign|Sign]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Rovers and Shuttles&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Landing Pad)|Kit ()]] [[Special:MyLanguage/Kit (Landing Pad) Landing Pad|Landing Pad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Rover Frame)|Kit (Rover Frame)]] [[Special:MyLanguage/Rover (Cargo)|Rover (Cargo)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Robot|Robot]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Motherships&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Large)|Kit ()]] [[Special:MyLanguage/Kit (Engine Large) Engine Large|Engine Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Medium)|Kit ()]] [[Special:MyLanguage/Kit (Engine Medium) Engine Medium|Engine Medium]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Small)|Kit ()]] [[Special:MyLanguage/Kit (Engine Small) Engine Small|Engine Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Kit (Furniture)]] [[Special:MyLanguage/Kit (Furniture) Control Chair|Control Chair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gyroscope)|Kit ()]] [[Special:MyLanguage/Kit (Gyroscope) Gyroscope|Gyroscope]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Kit ()]] [[Special:MyLanguage/Kit (Igniter) Igniter|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Mothership)|Kit ()]] [[Special:MyLanguage/Kit (Mothership) Mothership|Mothership]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stellar Anchor)|Kit ()]] [[Special:MyLanguage/Kit (Stellar Anchor) Stellar Anchor|Stellar Anchor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Torpedo Launcher)|Kit ()]] [[Special:MyLanguage/Kit (Torpedo Launcher) Torpedo Launcher|Torpedo Launcher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turret)|Kit ()]] [[Special:MyLanguage/Kit (Turret) Turret|Turret]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:71--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Printers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Autolathe)|Kit ()]] [[Special:MyLanguage/Kit (Autolathe) Autolathe|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Electronics Printer)|Kit ()]] [[Special:MyLanguage/Kit (Electronics Printer) Electronics Printer|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Fabricator)|Kit ()]] [[Special:MyLanguage/Kit (Fabricator) Fabricator|Fabricator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydraulic Pipe Bender)|Kit ()]] [[Special:MyLanguage/Kit (Hydraulic Pipe Bender) Hydraulic Pipe Bender|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Organics Printer)|Kit ()]] [[Special:MyLanguage/Kit (Organics Printer) Organics Printer|Organics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Security Printer)|Kit ()]] [[Special:MyLanguage/Kit (Security Printer) Security Printer|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tool Manufactory)|Kit ()]] [[Special:MyLanguage/Kit (Tool Manufactory) Tool Manufactory|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Kit ()]] [[Special:MyLanguage/Kit (Advanced Furnace) Advanced Furnace|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Kit ()]] [[Special:MyLanguage/Kit (Arc Furnace) Arc Furnace|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Kit ()]] [[Special:MyLanguage/Kit (Furnace) Furnace|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Kit ()]] [[Special:MyLanguage/Kit (Centrifuge) Centrifuge|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Kit ()]] [[Special:MyLanguage/Kit (Recycler) Recycler|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Kit ()]] [[Special:MyLanguage/Kit (Chutes) Chutes|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Kit ()]] [[Special:MyLanguage/Kit (Conveyors) Conveyors|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Kit ()]] [[Special:MyLanguage/Kit (Sorter) Sorter|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Kit ()]] [[Special:MyLanguage/Kit (Stacker) Stacker|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Kit ()]] [[Special:MyLanguage/Kit (Vending Machine) Vending Machine|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
       &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Kit ()]] [[Special:MyLanguage/Kit (Pipe) Pipe|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Kit ()]] [[Special:MyLanguage/Kit (Pipe Label) Pipe Label|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Kit ()]] [[Special:MyLanguage/Kit (Active Vent) Active Vent|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Kit ()]] [[Special:MyLanguage/Kit (Passive Vent) Passive Vent|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Kit ()]] [[Special:MyLanguage/Kit (Digital Valve) Digital Valve|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Kit ()]] [[Special:MyLanguage/Kit (Gas Mixer) Gas Mixer|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|Kit ()]] [[Special:MyLanguage/Kit (Pipe Valve) Pipe Valve|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Kit (Pressure Regulator)]] [[Special:MyLanguage/Kit (Pressure Regulator) Pressure Regulator|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Kit (Pressure Regulator)]] [[Special:MyLanguage/Kit (Pressure Regulator) Back Pressure Regulator|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Kit ()]] [[Special:MyLanguage/Kit (Volume Pump) Volume Pump|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Kit ()]] [[Special:MyLanguage/Kit (Radiator) Radiator|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Kit ()]] [[Special:MyLanguage/Kit (Wall Cooler) Wall Cooler|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Kit ()]] [[Special:MyLanguage/Kit (Wall Heater) Wall Heater|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Kit (Atmospherics)]] [[Special:MyLanguage/Kit (Atmospherics) Air Conditioner|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Kit (Atmospherics)]] [[Special:MyLanguage/Kit (Atmospherics) Electrolyzer|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Kit (Atmospherics)]] [[Special:MyLanguage/Kit (Atmospherics) Filtration|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Kit ()]] [[Special:MyLanguage/Kit (Portable Air Conditioner) Portable Air Conditioner|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Kit ()]] [[Special:MyLanguage/Kit (Portable Scrubber) Portable Scrubber|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Kit ()]] [[Special:MyLanguage/Kit (Pipe Analyzer) Pipe Analyzer|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Kit ()]] [[Special:MyLanguage/Kit (Pipe Meter) Pipe Meter|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Kit ()]] [[Special:MyLanguage/Kit (Canister Storage) Canister Storage|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Kit ()]] [[Special:MyLanguage/Kit (Portable Tank) Portable Tank|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Kit (Tank)]] [[Special:MyLanguage/Kit (Tank) Large Tank|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Kit (Tank)]] [[Special:MyLanguage/Kit (Tank) Small Tank|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Kit ()]] [[Special:MyLanguage/Kit (Tank Connector) Tank Connector|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Filters|Filters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Heavy Filter|Heavy Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Medium Filter|Medium Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:81--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Personal&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Soft Suit&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/EVA Suit|EVA Suit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Space Helmet|Space Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Spacepack|Spacepack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hard Suit&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit|Hardsuit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Backpack|Hardsuit Backpack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Helmet|Hardsuit Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Jetpack|Hardsuit Jetpack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Marine&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Armor|Marine Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Helmet|Marine Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Uniform|Marine Uniform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Uniforms&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Jump Suit (Orange)|Jump Suit (Orange)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Uniform Comander|Uniform Comander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Glasses&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glasses|Glasses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Night Vision Goggles|Night Vision Goggles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Headwear&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Headlamp|Headlamp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Hat|Hat]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:82--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Kit ()]] [[Special:MyLanguage/Kit (Battery) Battery|Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Kit ()]] [[Special:MyLanguage/Kit (Battery Charger) Battery Charger|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Kit ()]] [[Special:MyLanguage/Kit (Cable Analyser) Cable Analyser|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Kit ()]] [[Special:MyLanguage/Kit (Cable Fuses) Cable Fuses|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Connector)|Kit ()]] [[Special:MyLanguage/Kit (Power Connector) Power Connector|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Kit ()]] [[Special:MyLanguage/Kit (Gas Fuel Generator) Gas Fuel Generator|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Kit ()]] [[Special:MyLanguage/Kit (Portable Generator) Portable Generator|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Kit ()]] [[Special:MyLanguage/Kit (Solar Panel) Solar Panel|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Kit ()]] [[Special:MyLanguage/Kit (Solid Generator) Solid Generator|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbine Generator)|Kit ()]] [[Special:MyLanguage/Kit (Turbine Generator) Turbine Generator|Turbine Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Kit ()]] [[Special:MyLanguage/Kit (Power Controller) Power Controller|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Kit ()]] [[Special:MyLanguage/Kit (Transformer) Transformer|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Kit ()]] [[Special:MyLanguage/Kit (Transformer Small) Transformer Small|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge|Cartridges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Access Control)|Cartridge (Access Control)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Atmos Analyzer)|Cartridge (Atmos Analyzer)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Configuration)|Cartridge (Configuration)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (eReader)|Cartridge (eReader)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (GPS)|Cartridge (GPS)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Medical Analyzer)|Cartridge (Medical Analyzer)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Network Analyzer)|Cartridge (Network Analyzer)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Ore Scanner)|Cartridge (Ore Scanner)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Ore Scanner (Color))|Cartridge (Ore Scanner (Color))]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Tracker)|Cartridge (Tracker)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Circuitboard (Advanced Airlock)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Circuitboard (Air Control)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Circuitboard (Airlock)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Circuitboard (Camera Display)|Circuitboard (Camera Display)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Circuitboard (Door Control)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Circuitboard (Gas Display)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Circuitboard (Graph Display)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Circuitboard (Hash Display)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Circuitboard (Mode Control)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Circuitboard (Power Control)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Circuitboard (Ship Display)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Circuitboard (Solar Control)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|Kit ()]] [[Special:MyLanguage/Kit (IC Housing) IC Housing|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Logic I/O|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Batch Reader|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Batch Slot Reader|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Batch Writer|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Logic Mirror|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Logic Writer Switch|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Reader|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Reagent Reader|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Slot Reader|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Kit (Logic I/O)]] [[Special:MyLanguage/Kit (Logic I/O) Writer|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Logic Memory|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Kit (Logic Memory)]] [[Special:MyLanguage/Kit (Logic Memory) Hash Generator|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Kit (Logic Memory)]] [[Special:MyLanguage/Kit (Logic Memory) Logic Memory|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Logic Processor|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Kit (Logic Processor)]] [[Special:MyLanguage/Kit (Logic Processor) Logic Compare|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Kit (Logic Processor)]] [[Special:MyLanguage/Kit (Logic Processor) Logic Math|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Kit (Logic Processor)]] [[Special:MyLanguage/Kit (Logic Processor) Logic Min/Max|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Kit (Logic Processor)]] [[Special:MyLanguage/Kit (Logic Processor) Logic Select|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Kit (Logic Processor)]] [[Special:MyLanguage/Kit (Logic Processor) Math Unary|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Logic Switch|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Kit (Logic Switch)]] [[Special:MyLanguage/Kit (Logic Switch) Button|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Kit (Logic Switch)]] [[Special:MyLanguage/Kit (Logic Switch) Dial|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Kit (Logic Switch)]] [[Special:MyLanguage/Kit (Logic Switch) Lever|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Kit (Logic Switch)]] [[Special:MyLanguage/Kit (Logic Switch) Switch|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Logic Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Transmitter)|Kit ()]] [[Special:MyLanguage/Kit (Logic Transmitter) Logic Transmitter|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;/&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboards|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Motherboard (Communications)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|Motherboard (IC Editor)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Motherboard (Logic)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Manufacturing)|Motherboard (Manufacturing)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Motherboard (Sorter)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Kit (Sensors)]] [[Special:MyLanguage/Kit (Sensors) Daylight Sensor|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Kit (Sensors)]] [[Special:MyLanguage/Kit (Sensors) Gas Sensor|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Kit (Sensors)]] [[Special:MyLanguage/Kit (Sensors) Motion Sensor|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Kit ()]] [[Special:MyLanguage/Kit (Trigger Plate) Trigger Plate (Large)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Kit ()]] [[Special:MyLanguage/Kit (Trigger Plate) Trigger Plate (Medium)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Kit ()]] [[Special:MyLanguage/Kit (Trigger Plate) Trigger Plate (Small)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Security Camera|Security Camera]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Console|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Kit (Consoles)]] [[Special:MyLanguage/Kit (Consoles) Console|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Kit (Consoles)]] [[Special:MyLanguage/Kit (Consoles) Console Dual|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Kit (Consoles)]] [[Special:MyLanguage/Kit (Consoles) Console Monitor|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Kit (Consoles)]] [[Special:MyLanguage/Kit (Consoles) LED Display|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Kit ()]] [[Special:MyLanguage/Kit (Beacon) Beacon|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Kit ()]] [[Special:MyLanguage/Kit (Computer) Computer|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Satellite Dish)|Kit ()]] [[Special:MyLanguage/Kit (Satellite Dish) Satellite Dish|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Kit (Speaker)]] [[Special:MyLanguage/Kit (Speaker) Klaxon Speaker|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:90--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:91--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Furniture&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Entertainment&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Book|Book]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Basket|Basket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Basket Ball|Basket Ball]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Meteorite|Meteorite]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Furniture]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Kit (Furniture)]] [[Special:MyLanguage/Kit (Furniture) Bench|Bench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Kit (Furniture)]] [[Special:MyLanguage/Kit (Furniture) Chair|Chair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Kit (Furniture)]] [[Special:MyLanguage/Kit (Furniture) Control Chair|Control Chair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cryo Tube)|Kit ()]] [[Special:MyLanguage/Kit (Cryo Tube) Cryo Tube|Cryo Tube]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sleeper)|Kit ()]] [[Special:MyLanguage/Kit (Sleeper) Sleeper|Sleeper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Cardboard Box|Cardboard Box]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Container Mount)|Kit ()]] [[Special:MyLanguage/Kit (Container Mount) Container Mount|Container Mount]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Crate)|Kit ()]] [[Special:MyLanguage/Kit (Crate) Crate|Crate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Locker)|Kit ()]] [[Special:MyLanguage/Kit (Locker) Locker|Locker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Locker)|Kit ()]] [[Special:MyLanguage/Kit (Locker) Locker (Small)|Locker (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Suit Storage)|Kit ()]] [[Special:MyLanguage/Kit (Suit Storage) Suit Storage|Suit Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Animals&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Character Player|Character Player]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Grounder|Grounder]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Kit ()]] [[Special:MyLanguage/Kit (Automated Hydroponics) Automated Hydroponics|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Station)|Kit ()]] [[Special:MyLanguage/Kit (Hydroponic Station) Hydroponic Station|Hydroponic Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Kit ()]] [[Special:MyLanguage/Kit (Hydroponic Tray) Hydroponic Tray|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Kit ()]] [[Special:MyLanguage/Kit (Portable Hydroponics) Portable Hydroponics|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Color Dye|Color Dye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Pill (Stun)|Pill (Stun)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:100--&amp;gt;&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Advanced_Furnace&amp;diff=8994</id>
		<title>Advanced Furnace</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Advanced_Furnace&amp;diff=8994"/>
		<updated>2019-12-26T00:59:14Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contains volume pumps to control flow in and out. In future will be required for making more advanced alloys for advanced manufacture.&amp;lt;ref&amp;gt;https://steamcommunity.com/games/544550/announcements/detail/1566616051174936862&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Advanced_Furnace&amp;diff=8993</id>
		<title>Advanced Furnace</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Advanced_Furnace&amp;diff=8993"/>
		<updated>2019-12-26T00:58:53Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Patch notes of Version 0.2.2193.10006.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Contains volume pumps to control flow in and out. In future will be required for making more advanced alloys for advanced manufacture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;https://steamcommunity.com/games/544550/announcements/detail/1566616051174936862&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:Klausberger&amp;diff=8992</id>
		<title>User:Klausberger</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:Klausberger&amp;diff=8992"/>
		<updated>2019-12-26T00:53:24Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Created page with &amp;quot;Just a normal Stationeers and SciFi Geek, who loves also to play Space Engineers, Rimworld and other survival/builder games.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a normal Stationeers and SciFi Geek, who loves also to play Space Engineers, Rimworld and other survival/builder games.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Lander&amp;diff=8991</id>
		<title>Lander</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Lander&amp;diff=8991"/>
		<updated>2019-12-25T21:29:22Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Lander&lt;br /&gt;
 | image       = [[File:Lander.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lander currently functions as a starting point on some of the planets/moons. It provides starting gear and has (yet) no additional function.&lt;br /&gt;
&lt;br /&gt;
The seat is not usable yet.&lt;br /&gt;
&lt;br /&gt;
=== Item Ports === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* 6 mounts for Crates ([[Kit (Crate)]]) with the default starting gear in them.&lt;br /&gt;
* 2 mounts for [[Portable_Tank], one occupied by the default starting oxygen tank.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Lander.png&amp;diff=8990</id>
		<title>File:Lander.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Lander.png&amp;diff=8990"/>
		<updated>2019-12-25T21:28:37Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: Lander as of Version 0.2.2193.1006&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lander as of Version 0.2.2193.1006&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Lander&amp;diff=8989</id>
		<title>Lander</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Lander&amp;diff=8989"/>
		<updated>2019-12-25T21:22:58Z</updated>

		<summary type="html">&lt;p&gt;Klausberger: The Lander currently functions as a starting point on some of the planets/moons. It provides starting gear and has (yet) no additional function.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lander currently functions as a starting point on some of the planets/moons. It provides starting gear and has (yet) no additional function.&lt;br /&gt;
&lt;br /&gt;
The seat is not usable yet.&lt;br /&gt;
&lt;br /&gt;
=== Item Ports === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* 6 mounts for Crates ([[Kit (Crate)]]) with the default starting gear in them.&lt;br /&gt;
* 2 mounts for [[Portable_Tank], one occupied by the default starting oxygen tank.&lt;/div&gt;</summary>
		<author><name>Klausberger</name></author>
	</entry>
</feed>