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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legolegs</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legolegs"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Legolegs"/>
	<updated>2026-09-21T09:36:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Chris850r&amp;diff=27829</id>
		<title>User talk:Chris850r</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Chris850r&amp;diff=27829"/>
		<updated>2026-06-23T00:02:38Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 00:02, 23 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Integrated_Circuit_(IC10)&amp;diff=27827</id>
		<title>Integrated Circuit (IC10)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Integrated_Circuit_(IC10)&amp;diff=27827"/>
		<updated>2026-06-20T18:38:04Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: /* What is kept and what resets */  what happens when a screw gets turned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Circuits]][[Category:Electronic]]&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Integrated Circuit (IC10)&lt;br /&gt;
 | image       = [[File:IC 10.png|thumb|IC Housing and IC10 disassembled]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10 [[Gold]], 4 [[Steel]], 5 [[Electrum]], 2 [[Solder]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A chip that is programmed with a computer. Place the circuit in a [[Kit (IC Housing)|IC Housing]] or directly into the programmable slot of certain devices, e.g. [[Kit (Atmospherics)|Atmospherics]].  The [[IC10]] language is used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Where to get programs =&lt;br /&gt;
* Write one by yourself using the [[Computer]] or [[Laptop]].&lt;br /&gt;
* Paste whatever you have found on the internet into your computer.&lt;br /&gt;
* Load from your private library program you have saved previously (even from different savegame).&lt;br /&gt;
* Get one from Steam Workshop (first subscribe in steam, then in game it will be available in &amp;quot;library&amp;quot; on computer).&lt;br /&gt;
&lt;br /&gt;
= How to create programs =&lt;br /&gt;
== You&#039;ll need ==&lt;br /&gt;
# Basic knowledge about math and [[logic]]&lt;br /&gt;
# Whatever you&#039;re intending to program (e.g.: cycling [[airlock]]) you must learn to do manually (e.g.: close doors, turn on vents, etc.)&lt;br /&gt;
# (Optional) Learn some of the basics of the [[MIPS]] programming language. MIPS is real [[world]] low-level (i.e. close to hardware) programming language. IC10 is MIPS with some [[Stationeers]] flavor added. It is fairly simple and compact. Due to its simplicity MIPS is not suitable for big programs but you&#039;re really not going to develop those in the game anyways.&lt;br /&gt;
&lt;br /&gt;
== How to start getting in IC10 programing ==&lt;br /&gt;
Get some simple program (even 10 lines will do), run it in Stationeers to see what it does and then read the text. Look into ingame editor help pages to decrypt keywords. IC10 keywords are abbreviations of English words and mostly make sense, eg. &amp;lt;code&amp;gt;beqz r0 foobar&amp;lt;/code&amp;gt; means &amp;quot;&#039;&#039;&#039;B&#039;&#039;&#039;ranch (jump) to line labeled foobar if r0 &#039;&#039;&#039;EQ&#039;&#039;&#039;uals to &#039;&#039;&#039;Z&#039;&#039;&#039;ero&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= How to flash program onto the IC chip =&lt;br /&gt;
# Setup a [[Computer]], wire it to [[power]].&lt;br /&gt;
# Insert a [[Motherboard (IC Editor)]] in it.&lt;br /&gt;
# Place [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
# Wire DATA (green, right) port of the computer to DATA (green, bottom) port on the [[IC Housing]].&lt;br /&gt;
## Unless you&#039;re going to actually use/test your program in this particular IC Housing you do not need to power it.&lt;br /&gt;
# Insert [[Integrated Circuit (IC10)]] into [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
# Turn on the Computer, look at its screen and see if your IC Housing is listed and selected in the drop-down selector. You can have several IC Housings on the same data network, in that case better be renaming them using [[Labeller]]. The IC10 Integrated Circuit itself can also be labeled (and painted).&lt;br /&gt;
## Optional: click &amp;quot;Import&amp;quot; to retrieve a program from the [[Integrated Circuit (IC10)]] into the computer.&lt;br /&gt;
# Click &amp;quot;Edit&amp;quot; to open the code editor. Write/load from &amp;quot;Library&amp;quot;/paste your program, click &amp;quot;Confirm&amp;quot;.&lt;br /&gt;
# Now Computer contains the new program and Integrated Circuit still contains old one (or empty program). Click &amp;quot;Export&amp;quot; on the computer to copy the program into the Circuit. If the IC housing is powered the program will immediately run. You can repeat &amp;quot;Export&amp;quot; as many times as you want and reuse old [[Circuits]].&lt;br /&gt;
# When Circuit is picked up size of the stored program in bytes is shown.&lt;br /&gt;
&lt;br /&gt;
Note: Steps 1-6 can be used with a [[Laptop]] now as well.  The laptop includes an IC housing so you don&#039;t have to place your own and wire it to edit chips.  This is limited to editing chips that are in the laptop (1 at a [[time]]) and cannot be used to edit chips already on the network.&lt;br /&gt;
&lt;br /&gt;
= How to make use of programmed IC Integrated Circuit =&lt;br /&gt;
# Place [[Kit (IC Housing)|IC Housing]], wire it to power, insert the Circuit&lt;br /&gt;
# Connect DATA (green, bottom) port on the IC Housing to machines you want to control. Some machines like an [[Autolathe]] have a DATA port, you need to use it (or both DATA and POWER). Some machines like a [[Stacker]] only have &amp;quot;universal&amp;quot; port.&lt;br /&gt;
# Unless you&#039;re going to modify/debug your program on place you do not require a [[Computer]] here.&lt;br /&gt;
# Using [[Screwdriver]] adjust six (or less) screws according to program description/purpose. Many programs do assign labels to screws using &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; command (that&#039;s considered good style), to take benefit of it you can turn on IC Housing for a short time (that way it will blink yellow, it&#039;s okay). If all screws are set to &amp;quot;None&amp;quot; a misconfigured program can do no harm.&lt;br /&gt;
# Turn on the IC Housing.&lt;br /&gt;
&lt;br /&gt;
= How large a program can be =&lt;br /&gt;
There are 128 lines each being 90 characters long. Each character takes 1 byte. Line breaks take 2 bytes. The Maximum size an IC chip can be is limited to 4096 bytes.&lt;br /&gt;
&lt;br /&gt;
= What is kept and what resets =&lt;br /&gt;
&lt;br /&gt;
Contrary to what maybe some players expect, the internal states of a Integrated Circuit do not get reset upon various events; furthermore, turning it off and on again does not always helps to resolve issues. The table below explains what and when is reset if ever:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Circuit state&lt;br /&gt;
|-&lt;br /&gt;
!  !! Program code !! Current line&amp;lt;ref name=note1&amp;gt;Technically the current line and error state belong to the IC housing and can be read from it via the data parameters.&amp;lt;/ref&amp;gt; !! Registers !! Stack !! Error state&amp;lt;ref name=note1/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On insertion || kept || &#039;&#039;resets to 0&#039;&#039; || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On power switched or external power regained || kept || kept || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On error || kept || kept || kept || kept || &#039;&#039;error state raised, execution paused&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On program flashed from computer || &#039;&#039;new&#039;&#039; || &#039;&#039;resets to 0&#039;&#039; || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On program end || kept || &#039;&#039;current (last) line held forever&#039;&#039; || kept || kept || kept&lt;br /&gt;
|-&lt;br /&gt;
| On screw turned || kept || kept || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As one can see, the chip&#039;s stack and registers are never cleared automatically. A chip that was used and repurposed multiple times might have stored all kinds of data in its memory instead of some nice and comfortable initial zeroes. If a program in its working loop relies on the certain registers being initially zeroed it might not be the case which leads to program displaying a confusing behavior. Never use initialized variables, unless you know what you&#039;re doing (which might be some high order digital wizardry like initializing the registers and stack once with some &#039;&#039;program1&#039;&#039; and then utilizing it by the &#039;&#039;program2&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The IC Housing&#039;s screw names set via &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; and the  &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter are also kept in all cases unless the IC Housing gets disassembled.&lt;br /&gt;
&lt;br /&gt;
= Equipment with IC slots =&lt;br /&gt;
* [[Kit (IC Housing)|IC Housing]]&lt;br /&gt;
* [[Laptop]]&lt;br /&gt;
* [[Hardsuit]] and [[ HARM Suit]]&lt;br /&gt;
* [[Filtration]]&lt;br /&gt;
* [[Combustor]]&lt;br /&gt;
* [[Fermenter]]&lt;br /&gt;
* [[AIMEe]]&lt;br /&gt;
* [[Combustion Centrifuge]]&lt;br /&gt;
&#039;&#039;To be expanded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [[IC10]] — basic info and command reference&lt;br /&gt;
* [[Advanced IC10 Programming]]&lt;br /&gt;
* [[WebEditor]] - Various web simulators and editors for IC10. Support partially simulating presence of different devices.&lt;br /&gt;
** [https://stationeering.com/tools/ic stationeering.com] by Melair - IC simulator and a web version of the in-game guidebook&lt;br /&gt;
** [https://ic10.dev/ ic10.dev] by Traineratwot&lt;br /&gt;
** [https://ic10emu.dev ic10emu.dev] by Ryex&lt;br /&gt;
* Syntax highlighting plugins for various editors&lt;br /&gt;
** [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10 Visual Studio Code] - (Dec 12th 2023)&lt;br /&gt;
** [https://pastebin.com/6Uw1KSRN KDE kwrite/kate text editor] - (Oct 5th 2020)&lt;br /&gt;
** [https://pastebin.com/3kmGy0NN Notepad++] - (Mar 23rd 2024)&lt;br /&gt;
** [https://drive.google.com/file/d/1Xrv5U0ZI5jDcPv7yX7EAAxaGk5hKP0xO/view?usp=sharing Notepad++] - (Aug 11th 2022)&lt;br /&gt;
** [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view Notepad++] - (Dec 1st 2018)&lt;br /&gt;
* [https://github.com/jtwm-0677/Basic-10-Download BasIC-10 Download] A modernized BASIC to IC-10 compiler released in late 2025, for Stationeers MIPS Programming, Open Source, Developed in C#, no unity dependencies, By Dog Tired Studios&lt;br /&gt;
* [https://github.com/exca/Stationeers-IC10-Automation/tree/main/Basic-IC10 BASIC compiler] A BASIC compiler for Stationeers MIPS IC10 code, developed in C#, in Unity, by Exca&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Froggx&amp;diff=27826</id>
		<title>User talk:Froggx</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Froggx&amp;diff=27826"/>
		<updated>2026-06-20T18:13:50Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 18:13, 20 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Arresleetje&amp;diff=27740</id>
		<title>User talk:Arresleetje</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Arresleetje&amp;diff=27740"/>
		<updated>2026-05-30T23:23:14Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 23:23, 30 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Haggle1996&amp;diff=27739</id>
		<title>User talk:Haggle1996</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Haggle1996&amp;diff=27739"/>
		<updated>2026-05-30T23:22:57Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 23:22, 30 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Birmanian&amp;diff=27737</id>
		<title>User talk:Birmanian</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Birmanian&amp;diff=27737"/>
		<updated>2026-05-25T22:44:58Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 22:44, 25 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Antyne&amp;diff=27736</id>
		<title>User talk:Antyne</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Antyne&amp;diff=27736"/>
		<updated>2026-05-24T09:04:13Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 09:04, 24 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:CFluffy&amp;diff=27734</id>
		<title>User talk:CFluffy</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:CFluffy&amp;diff=27734"/>
		<updated>2026-05-23T07:33:28Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 07:33, 23 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:LizardFish&amp;diff=27732</id>
		<title>User talk:LizardFish</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:LizardFish&amp;diff=27732"/>
		<updated>2026-05-16T18:40:44Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 18:40, 16 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Ghstride&amp;diff=27714</id>
		<title>User talk:Ghstride</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Ghstride&amp;diff=27714"/>
		<updated>2026-05-03T17:34:36Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 17:34, 3 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:StarCatcher&amp;diff=27709</id>
		<title>User talk:StarCatcher</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:StarCatcher&amp;diff=27709"/>
		<updated>2026-04-29T15:16:21Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 15:16, 29 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:HereticHazel&amp;diff=27708</id>
		<title>User talk:HereticHazel</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:HereticHazel&amp;diff=27708"/>
		<updated>2026-04-29T15:15:56Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 15:15, 29 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27701</id>
		<title>Kit (Autominer Small)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27701"/>
		<updated>2026-04-27T15:02:04Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: /* Layout and head obstruction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Autominer Small)&lt;br /&gt;
 | image       = &lt;br /&gt;
 | createdwith = [[Electronics Printer]] &#039;&#039;&#039;Mk2&#039;&#039;&#039;&lt;br /&gt;
 | cost        = 15g [[Copper]], 100g [[Steel]], 50g [[Electrum]], 15g [[Invar]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Autominer (Small)&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 200W&lt;br /&gt;
 | placed_with_item = [[Kit (Autominer Small)]]&lt;br /&gt;
 | placed_on_grid   = &lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Autominer Small)]]&lt;br /&gt;
 | prefab_hash      = 7274344&lt;br /&gt;
 | slot_1           = Import (nonexistent)&lt;br /&gt;
 | slot_2           = Export&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Recurso]] SquareDig autominer is a structure that when built will mine a vertical 2x2 shaft until it hits bedrock. The autominer can be connected with a chute system, and is controllable by a logic network. Note that the autominer outputs more [[Ore|ore]] than than a conventional [[Mining Drill]] over the same area.&lt;br /&gt;
&lt;br /&gt;
== Building States ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! State # !! Tool !! Material&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Welding Torch]] || 3 x [[Electronic Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Welding Torch]] || 3 x [[Iron Sheets]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Welding Torch]] || 4 x [[Steel Sheets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
The unit is a platform with no power source and it is simply going to dump it&#039;s output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore.&lt;br /&gt;
&lt;br /&gt;
When the head was requested up by the button the miner will flash an error upon head arrival, that&#039;s normal&amp;lt;ref&amp;gt;Basically the rule is that whenever the head is docked then Error state will be set. The only exception is the freshly built Autominer that was never ran.&amp;lt;/ref&amp;gt;. After reactivating the mining will proceeded as a fresh start — with grinding all the volume of now non-existent ground. If you need to pause the miner use the on-off switch or &#039;&#039;&#039;on&#039;&#039;&#039; logic variable.&lt;br /&gt;
&lt;br /&gt;
When the head is returning automatically to dump the ore, it then goes back down the fastest route.&lt;br /&gt;
&lt;br /&gt;
If the head gets stuck at welded frames on its way up the Autominer will lock it the error state forever and has be rebuilt.&lt;br /&gt;
&lt;br /&gt;
== Layout and head obstruction==&lt;br /&gt;
[[File:Autominer layout.jpg|thumb|center|The autominer (small) surrounded by frames. Green frames are allowed and do not obstruct the head movement, red frames if welded will make the autominer stuck.]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The Autominer extracts more ore from the veins than other means of mining (such as digging with the [[Mining Drill]]). According to the research, the rate is 200% for ores and 150% for ices&amp;lt;ref&amp;gt;the ore being gold and the ice being volatiles in the test patch&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Autominer digs 2x2 area in 36 ticks per level. On its way up the head travels at 5 ticks per level.&lt;br /&gt;
&lt;br /&gt;
Ices mined this way will melt upon ejected if the atmosphere around the miner is warm. [[Volatiles]] will catch fire on [[Mars]] during the day but won&#039;t on [[Europa]] because of the temperature difference.&lt;br /&gt;
It would be best to redirect the miner&#039;s output with chutes to an enclosed space with negative temperature or zero pressure. Alternatively an [[SDB Silo]] or [[Loader]] with stockpile of belts can be used.&lt;br /&gt;
&lt;br /&gt;
The mining head does not damage entities on its way, however a player can still be hurt if gets pressed by the head against a wall. The mining head does not pickup loose ore pieces if you throw some.&lt;br /&gt;
&lt;br /&gt;
Player&#039;s graphic settings may prevent them from seeing the mining head deep enough even looking up close.&lt;br /&gt;
&lt;br /&gt;
The lowest depth limit is Y=2 as the tracker&#039;s GPS shows.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|Open|Boolean|w=1|Unused or meaning unknown}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|State|multiple=2|0|Ok|1|Finished, recalled or stuck}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if device is activated by the square button on the observation platform, otherwise 0|multiple=2|0|The head is ordered to return to the receiver, the mining position is reset.|1|The device is mining, returning ore or returning the head to the mining place}}&lt;br /&gt;
{{Data Parameters/row|On|Integer|w=1|The current state of the Miner. When off it retains its activated state and current mining position.|multiple=2|0|On|1|Off}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Power consumption|multiple=2|0|Off|200|On}}&lt;br /&gt;
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (ExportCount)}} &lt;br /&gt;
{{Data Parameters/row|ExportCount|Integer|w=0|How many items (stacks of ore) were exported.}}&lt;br /&gt;
{{Data Parameters/row|ImportCount|Integer|w=0|Unused}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure|7274344}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Error logic ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Logic states&lt;br /&gt;
|-&lt;br /&gt;
! On !! Error !! Activate !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || Autominer was just built and switched on. It&#039;ll never reach such state again.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 1 || normal operation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 0 || head was returned sucessfuly either by button or by depth limit reached&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || head stuck at an obstacle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 1 || miner is off, head is hanging half way, will proceed normally when turned on&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27700</id>
		<title>Kit (Autominer Small)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27700"/>
		<updated>2026-04-27T15:01:24Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Layout and obstruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Autominer Small)&lt;br /&gt;
 | image       = &lt;br /&gt;
 | createdwith = [[Electronics Printer]] &#039;&#039;&#039;Mk2&#039;&#039;&#039;&lt;br /&gt;
 | cost        = 15g [[Copper]], 100g [[Steel]], 50g [[Electrum]], 15g [[Invar]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Autominer (Small)&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 200W&lt;br /&gt;
 | placed_with_item = [[Kit (Autominer Small)]]&lt;br /&gt;
 | placed_on_grid   = &lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Autominer Small)]]&lt;br /&gt;
 | prefab_hash      = 7274344&lt;br /&gt;
 | slot_1           = Import (nonexistent)&lt;br /&gt;
 | slot_2           = Export&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Recurso]] SquareDig autominer is a structure that when built will mine a vertical 2x2 shaft until it hits bedrock. The autominer can be connected with a chute system, and is controllable by a logic network. Note that the autominer outputs more [[Ore|ore]] than than a conventional [[Mining Drill]] over the same area.&lt;br /&gt;
&lt;br /&gt;
== Building States ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! State # !! Tool !! Material&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Welding Torch]] || 3 x [[Electronic Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Welding Torch]] || 3 x [[Iron Sheets]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Welding Torch]] || 4 x [[Steel Sheets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
The unit is a platform with no power source and it is simply going to dump it&#039;s output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore.&lt;br /&gt;
&lt;br /&gt;
When the head was requested up by the button the miner will flash an error upon head arrival, that&#039;s normal&amp;lt;ref&amp;gt;Basically the rule is that whenever the head is docked then Error state will be set. The only exception is the freshly built Autominer that was never ran.&amp;lt;/ref&amp;gt;. After reactivating the mining will proceeded as a fresh start — with grinding all the volume of now non-existent ground. If you need to pause the miner use the on-off switch or &#039;&#039;&#039;on&#039;&#039;&#039; logic variable.&lt;br /&gt;
&lt;br /&gt;
When the head is returning automatically to dump the ore, it then goes back down the fastest route.&lt;br /&gt;
&lt;br /&gt;
If the head gets stuck at welded frames on its way up the Autominer will lock it the error state forever and has be rebuilt.&lt;br /&gt;
&lt;br /&gt;
== Layout and head obstruction==&lt;br /&gt;
[[File:Autominer layout.jpg|thumb|right|The autominer (small) surrounded by frames. Green frames are allowed and do not obstruct the head movement, red frames if welded will make the autominer stuck.]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The Autominer extracts more ore from the veins than other means of mining (such as digging with the [[Mining Drill]]). According to the research, the rate is 200% for ores and 150% for ices&amp;lt;ref&amp;gt;the ore being gold and the ice being volatiles in the test patch&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Autominer digs 2x2 area in 36 ticks per level. On its way up the head travels at 5 ticks per level.&lt;br /&gt;
&lt;br /&gt;
Ices mined this way will melt upon ejected if the atmosphere around the miner is warm. [[Volatiles]] will catch fire on [[Mars]] during the day but won&#039;t on [[Europa]] because of the temperature difference.&lt;br /&gt;
It would be best to redirect the miner&#039;s output with chutes to an enclosed space with negative temperature or zero pressure. Alternatively an [[SDB Silo]] or [[Loader]] with stockpile of belts can be used.&lt;br /&gt;
&lt;br /&gt;
The mining head does not damage entities on its way, however a player can still be hurt if gets pressed by the head against a wall. The mining head does not pickup loose ore pieces if you throw some.&lt;br /&gt;
&lt;br /&gt;
Player&#039;s graphic settings may prevent them from seeing the mining head deep enough even looking up close.&lt;br /&gt;
&lt;br /&gt;
The lowest depth limit is Y=2 as the tracker&#039;s GPS shows.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|Open|Boolean|w=1|Unused or meaning unknown}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|State|multiple=2|0|Ok|1|Finished, recalled or stuck}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if device is activated by the square button on the observation platform, otherwise 0|multiple=2|0|The head is ordered to return to the receiver, the mining position is reset.|1|The device is mining, returning ore or returning the head to the mining place}}&lt;br /&gt;
{{Data Parameters/row|On|Integer|w=1|The current state of the Miner. When off it retains its activated state and current mining position.|multiple=2|0|On|1|Off}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Power consumption|multiple=2|0|Off|200|On}}&lt;br /&gt;
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (ExportCount)}} &lt;br /&gt;
{{Data Parameters/row|ExportCount|Integer|w=0|How many items (stacks of ore) were exported.}}&lt;br /&gt;
{{Data Parameters/row|ImportCount|Integer|w=0|Unused}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure|7274344}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Error logic ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Logic states&lt;br /&gt;
|-&lt;br /&gt;
! On !! Error !! Activate !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || Autominer was just built and switched on. It&#039;ll never reach such state again.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 1 || normal operation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 0 || head was returned sucessfuly either by button or by depth limit reached&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || head stuck at an obstacle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 1 || miner is off, head is hanging half way, will proceed normally when turned on&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Autominer_layout.jpg&amp;diff=27699</id>
		<title>File:Autominer layout.jpg</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Autominer_layout.jpg&amp;diff=27699"/>
		<updated>2026-04-27T14:56:26Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Autominer layout with surrounding frames&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27698</id>
		<title>Kit (Autominer Small)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27698"/>
		<updated>2026-04-27T14:52:42Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: /* Notes */ increased ore yield, mining speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Autominer Small)&lt;br /&gt;
 | image       = &lt;br /&gt;
 | createdwith = [[Electronics Printer]] &#039;&#039;&#039;Mk2&#039;&#039;&#039;&lt;br /&gt;
 | cost        = 15g [[Copper]], 100g [[Steel]], 50g [[Electrum]], 15g [[Invar]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Autominer (Small)&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 200W&lt;br /&gt;
 | placed_with_item = [[Kit (Autominer Small)]]&lt;br /&gt;
 | placed_on_grid   = &lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Autominer Small)]]&lt;br /&gt;
 | prefab_hash      = 7274344&lt;br /&gt;
 | slot_1           = Import (nonexistent)&lt;br /&gt;
 | slot_2           = Export&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Recurso]] SquareDig autominer is a structure that when built will mine a vertical 2x2 shaft until it hits bedrock. The autominer can be connected with a chute system, and is controllable by a logic network. Note that the autominer outputs more [[Ore|ore]] than than a conventional [[Mining Drill]] over the same area.&lt;br /&gt;
&lt;br /&gt;
== Building States ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! State # !! Tool !! Material&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Welding Torch]] || 3 x [[Electronic Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Welding Torch]] || 3 x [[Iron Sheets]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Welding Torch]] || 4 x [[Steel Sheets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
The unit is a platform with no power source and it is simply going to dump it&#039;s output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore.&lt;br /&gt;
&lt;br /&gt;
When the head was requested up by the button the miner will flash an error upon head arrival, that&#039;s normal&amp;lt;ref&amp;gt;Basically the rule is that whenever the head is docked then Error state will be set. The only exception is the freshly built Autominer that was never ran.&amp;lt;/ref&amp;gt;. After reactivating the mining will proceeded as a fresh start — with grinding all the volume of now non-existent ground. If you need to pause the miner use the on-off switch or &#039;&#039;&#039;on&#039;&#039;&#039; logic variable.&lt;br /&gt;
&lt;br /&gt;
When the head is returning automatically to dump the ore, it then goes back down the fastest route.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The Autominer extracts more ore from the veins than other means of mining (such as digging with the [[Mining Drill]]). According to the research, the rate is 200% for ores and 150% for ices&amp;lt;ref&amp;gt;the ore being gold and the ice being volatiles in the test patch&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Autominer digs 2x2 area in 36 ticks per level. On its way up the head travels at 5 ticks per level.&lt;br /&gt;
&lt;br /&gt;
Ices mined this way will melt upon ejected if the atmosphere around the miner is warm. [[Volatiles]] will catch fire on [[Mars]] during the day but won&#039;t on [[Europa]] because of the temperature difference.&lt;br /&gt;
It would be best to redirect the miner&#039;s output with chutes to an enclosed space with negative temperature or zero pressure. Alternatively an [[SDB Silo]] or [[Loader]] with stockpile of belts can be used.&lt;br /&gt;
&lt;br /&gt;
The mining head does not damage entities on its way, however a player can still be hurt if gets pressed by the head against a wall. The mining head does not pickup loose ore pieces if you throw some.&lt;br /&gt;
&lt;br /&gt;
Player&#039;s graphic settings may prevent them from seeing the mining head deep enough even looking up close.&lt;br /&gt;
&lt;br /&gt;
The lowest depth limit is Y=2 as the tracker&#039;s GPS shows.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|Open|Boolean|w=1|Unused or meaning unknown}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|State|multiple=2|0|Ok|1|Finished, recalled or stuck}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if device is activated by the square button on the observation platform, otherwise 0|multiple=2|0|The head is ordered to return to the receiver, the mining position is reset.|1|The device is mining, returning ore or returning the head to the mining place}}&lt;br /&gt;
{{Data Parameters/row|On|Integer|w=1|The current state of the Miner. When off it retains its activated state and current mining position.|multiple=2|0|On|1|Off}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Power consumption|multiple=2|0|Off|200|On}}&lt;br /&gt;
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (ExportCount)}} &lt;br /&gt;
{{Data Parameters/row|ExportCount|Integer|w=0|How many items (stacks of ore) were exported.}}&lt;br /&gt;
{{Data Parameters/row|ImportCount|Integer|w=0|Unused}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure|7274344}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Error logic ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Logic states&lt;br /&gt;
|-&lt;br /&gt;
! On !! Error !! Activate !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || Autominer was just built and switched on. It&#039;ll never reach such state again.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 1 || normal operation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 0 || head was returned sucessfuly either by button or by depth limit reached&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || head stuck at an obstacle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 1 || miner is off, head is hanging half way, will proceed normally when turned on&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Mining_Charge&amp;diff=27697</id>
		<title>Mining Charge</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Mining_Charge&amp;diff=27697"/>
		<updated>2026-04-27T14:41:11Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: /* Notes */ explosion does not destroy the ore items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Mining Charge&lt;br /&gt;
 | image       = [[File:Mining charge.png]]&lt;br /&gt;
 | stacks      = 3&lt;br /&gt;
 | recipe_machine1 = Security Printer&lt;br /&gt;
 | recipe_cost1 = 1g [[Iron]], 1g [[Gold]], 3g [[Silicon]]&lt;br /&gt;
 | recipe_machine2 = Tool Manufactory&lt;br /&gt;
 | recipe_cost2 = 1g [[Iron]], 1g [[Gold]], 5g [[Silicon]]&lt;br /&gt;
 | prefabhash = 15829510&lt;br /&gt;
 | prefabname = ItemMiningCharge&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Mining Charge is a timed explosive that can be used to destroy terrain or mine ores.&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
Hold the Mining Charge and activate it to arm and drop the charge. It will explode after 10 seconds. Picking up the charge or activating the lever will reset the fuse.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The explosion power/radius seems to be the same as the [[Demolition Charge]], just with a timed explosion instead of remotely triggered detonation.&lt;br /&gt;
* The mining charge will explode immediately if destroyed while armed (such as by fire).&lt;br /&gt;
* The explosion does not destroy the ore items nor the constructions.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27696</id>
		<title>Guide (Mining)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27696"/>
		<updated>2026-04-27T14:32:31Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: /* Preparing to the mining trip */ rearranged the mining checklist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining overview ==&lt;br /&gt;
To construct your station you need metal [[ingots]] and [[Gases_and_Liquids|gases]], which are made from [[ores]] and [[Ores#Frozen_Ores|ice]]s, which are to be extracted from the ground with the means of mining.&lt;br /&gt;
&lt;br /&gt;
== Basic mining guide ==&lt;br /&gt;
=== Preparing to the mining trip ===&lt;br /&gt;
* Have your primary equipment:&lt;br /&gt;
** [[Mining Drill]], [[Mining Drill (Heavy)]] or [[Pneumatic Mining Drill]] charged.&lt;br /&gt;
** [[Mining Belt]] or [[Mining Backpack]] worn to automatically catch ores and ices. Bring a few extra if you can.&lt;br /&gt;
* Have your secondary/optional equipment&lt;br /&gt;
** [[Ore Detector]] or [[Sensor Lenses]]. Optional. Ores can be spotted visually well enough.&lt;br /&gt;
** [[Tablet]] with [[Tracker]] cartridge AND a working [[Tracking Beacon]] at home. It will help you get home at night, in storm or if you get lost.&lt;br /&gt;
** Light source: [[Road Flares]]/[[Flare Gun]] or [[Portable Light]]. The [[Helmet|helmet]] light is  weak and power hungry.&lt;br /&gt;
* Make your life support okay:&lt;br /&gt;
** Suit battery, [[Oxygen|breathing air]] [[Gas Canister|canister]] and [[Basic Jetpack|jetpack]] canister.&lt;br /&gt;
** Character&#039;s [[Food|Nutrition]] and [[Thirst|Hydration]].&lt;br /&gt;
** [[Food]] and [[Water Bottle|Water]].&lt;br /&gt;
* Be ready for accidents&lt;br /&gt;
** Have [[Duct Tape|duct tape]] on you in case you fall in a hole and damage your suit&lt;br /&gt;
** A [[Storm]] will hinder your vision greatly and prevent flying.&lt;br /&gt;
*** It will also blow away (steal and destroy) items you left by your base. Tidy up and fasten your [[Kit (Crate)|crates]] and [[Portable Gas Tank|tanks]] before you leave.&lt;br /&gt;
*** You can mine during the storm if you already are at vein, but finding a new ore patch may be difficult.&lt;br /&gt;
** Before you leave your base make sure that nothing is going to overheat, overflow, overpressurize or explode for some other reasons.&lt;br /&gt;
&lt;br /&gt;
=== How to dig ===&lt;br /&gt;
# Spot a surface node of the vein of desired ore or ice and approach it.&lt;br /&gt;
# If you&#039;re unsure what the ore is (e.g. silicone and ice are particular hard to distinguish sometimes) aim at it with your [[drill]] in hand. A note will appear on the screen.&lt;br /&gt;
# Look around. Note and remember where your base is.&lt;br /&gt;
# Activate your [[Mining Drill]] (right click).&lt;br /&gt;
# Aim at the ore and hold left mouse button. The ground start deforming and the ore node will vibrate and eventually disappear into your mining belt.&lt;br /&gt;
# Keep removing dull ground roughly 1m around the spot until you find an another node revealed.&lt;br /&gt;
# Repeat until you done or the vein is mined out.&lt;br /&gt;
# Fly out the hole you made using jetpack (&#039;&#039;&#039;j&#039;&#039;&#039;) or dig a walkable ramp up.&lt;br /&gt;
# Turn off the drill to save its battery.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Before leaving a partially mined vein make the topmost ore node intact and exposed so you can find it later and distinguish it from an exhausted vein.&lt;br /&gt;
&lt;br /&gt;
You can relocate your ores from the mining belt into your regular inventory (jetpack, [[backpack]], uniform, cardboard boxes, etc), but ices stored not in the special &#039;&#039;ore&#039;&#039; slots will begin to melt and evaporate as soon as outside temperature reaches above zero.&lt;br /&gt;
&lt;br /&gt;
== Means of mining ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Tools !! Notes !! Yield !! Automation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Pickaxe]] || Useless. If you have no batteries you&#039;re dead anyway. || 100% || Manual labor&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill]] || Basic tool || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill (Heavy)]] and [[Pneumatic Mining Drill]] || Advanced tool. Digs faster. || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Charge]] and [[Demolition Charge]] || Explosives || 100% || No.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[O.G.R.E.]] || Stationary device || 100% || Can be automated, needs to be reconstructed and relocated upon exhausting the reachable area.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Kit (Autominer Small)|Autominer Small]] || Stationary device || 200% ores, 150% ices || Can be automated, needs to be reconstructed and relocated upon exhausting the reachable area.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Deep Miner]] || Stationary device || infinite resources || Can be automated to work forever, needs supporting machinery&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[AIMEe]] || Wandering robot || 100%? || Requires programing&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Rocket Miner]] || Autonomous shuttle || infinite resources || Needs supporting machinery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
=== Iron age ===&lt;br /&gt;
At the start game you will need [[Ore_(Iron)|iron]],  [[Ore_(Copper)|copper]] and [[Ore_(Silicon)|silicon]]. Even a stack or two of each will do good. If your [[Game_Settings|difficulty]] settings disallow eating and drinking with a helmet on, very very soon you&#039;ll need at least 4 [[Ice_(Oxite)|oxite]] pieces to fill a 1x1x1 closet with minimally breathable mix (drop in the [[room]] and melt it with your [[Welding Torch]]).&lt;br /&gt;
&lt;br /&gt;
=== Steel age ===&lt;br /&gt;
To operate your [[Furnace]] for the first [[time]], you&#039;ll need 150 [[Ore_(Iron)|iron]], 50 [[Ore_(Coal)|coal]], 1 [[Ice_(Oxite)|oxite]] and 2 [[Ice_(Volatiles)|volatiles]] (or 2 and 4 if you&#039;re kinda slow or the weather is cold like on [[Europa]]). Of course, you can make less than 200 [[Ingot (Steel)|steel]] in your first batch, but why would you? From now on you&#039;d better grab all the [[iron]] ore you can lay your hand on, not forgetting a corresponding amount of [[coal]]. Your demand for [[Ore_(Copper)|copper]] will gradually rise up from now on.&lt;br /&gt;
&lt;br /&gt;
If you stumble at [[Ore_(Gold)|gold]], [[Ore_(Silver)|silver]] or [[Ore_(Lead)|lead]] — have a stack or two.&lt;br /&gt;
&lt;br /&gt;
Since the [[steel]] lets you build the [[Station Battery]] and a few pieces of [[gold]] and [[copper]] let you hook it up with a [[Cable Coil (Heavy)]] to the [[Solid Fuel Generator]], you now can utilize [[Ore_(Coal)|coal]] for [[energy]] generation if you prefer it over [[Solar Panel]]s.&lt;br /&gt;
&lt;br /&gt;
=== Golden age ===&lt;br /&gt;
Further advancement will be impossible without the moderately difficult alloy smelting. Your fist batches of [[Ingot (Solder)|solder]] ([[Ore_(Lead)|lead]]+[[Ore_(Iron)|iron]]) and [[Ingot (Electrum)|electrum]] ([[Ore_(Gold)|gold]]+[[Ore_(Silver)|silver]]) will widen your construction capabilities. Do not overdo it, a stack of each ore will give you enough alloys to play with. Do not forget that [[Ore_(Gold)|gold]] and [[Ore_(Silver)|silver]] are also used in raw non-alloy form, especially the gold.&lt;br /&gt;
&lt;br /&gt;
Also mine [[Ore_(Copper)|copper]], you&#039;ll need a lot of it. Less so for the [[Ore_(Silicon)|silicon]], but still.&lt;br /&gt;
&lt;br /&gt;
As your facility grows, you&#039;ll need to supply it with gases. Have a stack of [[Ice_(Volatiles)|volatiles]] for your smelting operations. It is up to you which breathable [[air]] mix to use on your station, but if you aim at the realistic (but not strictly required by the game mechanic) composition of 25% [[oxygen]] and 75% [[nitrogen]], then you&#039;ll need to mine roughly 4 pieces of [[Ice_(Oxite)|oxite]] and 10 pieces of [[Ice_(Nitrice)|nitrice]]&amp;lt;ref&amp;gt;Warning: raw nitrice ice contains [[Nitrous_Oxide]] which is harmful and needs to be filtered out&amp;lt;/ref&amp;gt; per frame of pressurized volume.&lt;br /&gt;
&lt;br /&gt;
For the life support purposes each player character (of human specie) consumes about 1 [[Ice_(Oxite)|oxite]] ice piece worth of oxygen and 4 [[Ice_(Water)|ice]] pieces worth of [[thirst|water]] per game day.&lt;br /&gt;
&lt;br /&gt;
=== Nickel age ===&lt;br /&gt;
[[Ingot (Invar)|Invar]] and [[Ingot (Constantan)|constantan]] are the rest of alloys you can make with the basic furnace. They both need [[Ore_(Nickel)|nickel]] ore.&lt;br /&gt;
&lt;br /&gt;
=== Cobalt age ===&lt;br /&gt;
Not all of the [[Advanced Furnace]]&#039;s exclusive smelting recipes require [[Ore_(Cobalt)|cobalt]], but beforehand you had no use for it at all.&lt;br /&gt;
&lt;br /&gt;
Note that so far the [[Ore_(Uranium)|uranium]] has no use in the game.&lt;br /&gt;
&lt;br /&gt;
=== Space age ===&lt;br /&gt;
There are ways both to prospect ore veins under the planet surface and to mine asteroids (off screen) using rockets. This guide does not cover that yet.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27695</id>
		<title>Guide (Mining)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27695"/>
		<updated>2026-04-27T14:21:51Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: /* Means of mining */ mining yield research reselts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining overview ==&lt;br /&gt;
To construct your station you need metal [[ingots]] and [[Gases_and_Liquids|gases]], which are made from [[ores]] and [[Ores#Frozen_Ores|ice]]s, which are to be extracted from the ground with the means of mining.&lt;br /&gt;
&lt;br /&gt;
== Basic mining guide ==&lt;br /&gt;
=== Preparing to the mining trip ===&lt;br /&gt;
* Have your life support okay:&lt;br /&gt;
** Suit [[battery]], [[Oxygen|breathing air]] [[Gas Canister|canister]] and [[Basic Jetpack|jetpack]] [[canister]].&lt;br /&gt;
** Character&#039;s [[Food|Nutrition]] and [[Thirst|Hydration]] taken care off.&lt;br /&gt;
* Have your primary [[equipment]]&lt;br /&gt;
** [[Mining Drill]], [[Mining Drill (Heavy)]] or [[Pneumatic Mining Drill]] charged.&lt;br /&gt;
** [[Mining Belt]] or [[Mining Backpack]] worn to automatically catch ores and ices. Bring a few extra if you can.&lt;br /&gt;
* Have your secondary/optional equipment&lt;br /&gt;
** [[Tablet]] with [[Tracker]] [[cartridge]] AND a working [[Tracking Beacon]] at home. It will help you get home at night, in storm or if you get lost.&lt;br /&gt;
** [[Light]] source: [[Road Flares]]/[[Flare Gun]] or [[Portable Light]]. The [[Helmet|helmet]] light is kinda weak and [[power]] hungry.&lt;br /&gt;
** [[Ore Detector]] or [[Sensor Lenses]]. Optional. Ores can be spotted visually well enough.&lt;br /&gt;
** [[Food]] and [[Water Bottle|Water]]. While it is unadvised to open the [[helmet]] outside to eat, it won&#039;t immediately kill you. &lt;br /&gt;
* Be ready for accidents&lt;br /&gt;
** Have [[Duct Tape|duct tape]] on you in case you fall in a hole and damage your suit&lt;br /&gt;
** A [[Storm]] will hinder your vision greatly and prevent flying.&lt;br /&gt;
*** It will also blow away (steal and destroy) items you left by your base. Tidy up and fasten your [[Kit (Crate)|crates]] and [[Portable Gas Tank|tanks]] before you leave.&lt;br /&gt;
*** You can mine during the storm if you already are at vein, but finding a new ore patch may be difficult.&lt;br /&gt;
** Before you leave your base make sure that nothing is going to overheat, overflow, overpressurize or explode for some other reasons.&lt;br /&gt;
&lt;br /&gt;
=== How to dig ===&lt;br /&gt;
# Spot a surface node of the vein of desired ore or ice and approach it.&lt;br /&gt;
# If you&#039;re unsure what the ore is (e.g. silicone and ice are particular hard to distinguish sometimes) aim at it with your [[drill]] in hand. A note will appear on the screen.&lt;br /&gt;
# Look around. Note and remember where your base is.&lt;br /&gt;
# Activate your [[Mining Drill]] (right click).&lt;br /&gt;
# Aim at the ore and hold left mouse button. The ground start deforming and the ore node will vibrate and eventually disappear into your mining belt.&lt;br /&gt;
# Keep removing dull ground roughly 1m around the spot until you find an another node revealed.&lt;br /&gt;
# Repeat until you done or the vein is mined out.&lt;br /&gt;
# Fly out the hole you made using jetpack (&#039;&#039;&#039;j&#039;&#039;&#039;) or dig a walkable ramp up.&lt;br /&gt;
# Turn off the drill to save its battery.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Before leaving a partially mined vein make the topmost ore node intact and exposed so you can find it later and distinguish it from an exhausted vein.&lt;br /&gt;
&lt;br /&gt;
You can relocate your ores from the mining belt into your regular inventory (jetpack, [[backpack]], uniform, cardboard boxes, etc), but ices stored not in the special &#039;&#039;ore&#039;&#039; slots will begin to melt and evaporate as soon as outside temperature reaches above zero.&lt;br /&gt;
&lt;br /&gt;
== Means of mining ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Tools !! Notes !! Yield !! Automation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Pickaxe]] || Useless. If you have no batteries you&#039;re dead anyway. || 100% || Manual labor&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill]] || Basic tool || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill (Heavy)]] and [[Pneumatic Mining Drill]] || Advanced tool. Digs faster. || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Charge]] and [[Demolition Charge]] || Explosives || 100% || No.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[O.G.R.E.]] || Stationary device || 100% || Can be automated, needs to be reconstructed and relocated upon exhausting the reachable area.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Kit (Autominer Small)|Autominer Small]] || Stationary device || 200% ores, 150% ices || Can be automated, needs to be reconstructed and relocated upon exhausting the reachable area.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Deep Miner]] || Stationary device || infinite resources || Can be automated to work forever, needs supporting machinery&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[AIMEe]] || Wandering robot || 100%? || Requires programing&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Rocket Miner]] || Autonomous shuttle || infinite resources || Needs supporting machinery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
=== Iron age ===&lt;br /&gt;
At the start game you will need [[Ore_(Iron)|iron]],  [[Ore_(Copper)|copper]] and [[Ore_(Silicon)|silicon]]. Even a stack or two of each will do good. If your [[Game_Settings|difficulty]] settings disallow eating and drinking with a helmet on, very very soon you&#039;ll need at least 4 [[Ice_(Oxite)|oxite]] pieces to fill a 1x1x1 closet with minimally breathable mix (drop in the [[room]] and melt it with your [[Welding Torch]]).&lt;br /&gt;
&lt;br /&gt;
=== Steel age ===&lt;br /&gt;
To operate your [[Furnace]] for the first [[time]], you&#039;ll need 150 [[Ore_(Iron)|iron]], 50 [[Ore_(Coal)|coal]], 1 [[Ice_(Oxite)|oxite]] and 2 [[Ice_(Volatiles)|volatiles]] (or 2 and 4 if you&#039;re kinda slow or the weather is cold like on [[Europa]]). Of course, you can make less than 200 [[Ingot (Steel)|steel]] in your first batch, but why would you? From now on you&#039;d better grab all the [[iron]] ore you can lay your hand on, not forgetting a corresponding amount of [[coal]]. Your demand for [[Ore_(Copper)|copper]] will gradually rise up from now on.&lt;br /&gt;
&lt;br /&gt;
If you stumble at [[Ore_(Gold)|gold]], [[Ore_(Silver)|silver]] or [[Ore_(Lead)|lead]] — have a stack or two.&lt;br /&gt;
&lt;br /&gt;
Since the [[steel]] lets you build the [[Station Battery]] and a few pieces of [[gold]] and [[copper]] let you hook it up with a [[Cable Coil (Heavy)]] to the [[Solid Fuel Generator]], you now can utilize [[Ore_(Coal)|coal]] for [[energy]] generation if you prefer it over [[Solar Panel]]s.&lt;br /&gt;
&lt;br /&gt;
=== Golden age ===&lt;br /&gt;
Further advancement will be impossible without the moderately difficult alloy smelting. Your fist batches of [[Ingot (Solder)|solder]] ([[Ore_(Lead)|lead]]+[[Ore_(Iron)|iron]]) and [[Ingot (Electrum)|electrum]] ([[Ore_(Gold)|gold]]+[[Ore_(Silver)|silver]]) will widen your construction capabilities. Do not overdo it, a stack of each ore will give you enough alloys to play with. Do not forget that [[Ore_(Gold)|gold]] and [[Ore_(Silver)|silver]] are also used in raw non-alloy form, especially the gold.&lt;br /&gt;
&lt;br /&gt;
Also mine [[Ore_(Copper)|copper]], you&#039;ll need a lot of it. Less so for the [[Ore_(Silicon)|silicon]], but still.&lt;br /&gt;
&lt;br /&gt;
As your facility grows, you&#039;ll need to supply it with gases. Have a stack of [[Ice_(Volatiles)|volatiles]] for your smelting operations. It is up to you which breathable [[air]] mix to use on your station, but if you aim at the realistic (but not strictly required by the game mechanic) composition of 25% [[oxygen]] and 75% [[nitrogen]], then you&#039;ll need to mine roughly 4 pieces of [[Ice_(Oxite)|oxite]] and 10 pieces of [[Ice_(Nitrice)|nitrice]]&amp;lt;ref&amp;gt;Warning: raw nitrice ice contains [[Nitrous_Oxide]] which is harmful and needs to be filtered out&amp;lt;/ref&amp;gt; per frame of pressurized volume.&lt;br /&gt;
&lt;br /&gt;
For the life support purposes each player character (of human specie) consumes about 1 [[Ice_(Oxite)|oxite]] ice piece worth of oxygen and 4 [[Ice_(Water)|ice]] pieces worth of [[thirst|water]] per game day.&lt;br /&gt;
&lt;br /&gt;
=== Nickel age ===&lt;br /&gt;
[[Ingot (Invar)|Invar]] and [[Ingot (Constantan)|constantan]] are the rest of alloys you can make with the basic furnace. They both need [[Ore_(Nickel)|nickel]] ore.&lt;br /&gt;
&lt;br /&gt;
=== Cobalt age ===&lt;br /&gt;
Not all of the [[Advanced Furnace]]&#039;s exclusive smelting recipes require [[Ore_(Cobalt)|cobalt]], but beforehand you had no use for it at all.&lt;br /&gt;
&lt;br /&gt;
Note that so far the [[Ore_(Uranium)|uranium]] has no use in the game.&lt;br /&gt;
&lt;br /&gt;
=== Space age ===&lt;br /&gt;
There are ways both to prospect ore veins under the planet surface and to mine asteroids (off screen) using rockets. This guide does not cover that yet.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:TK421&amp;diff=27679</id>
		<title>User talk:TK421</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:TK421&amp;diff=27679"/>
		<updated>2026-04-25T22:53:01Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! Do not bother much with the cleaning up the silly links, it is the website plugin that adds it automatically.  We&#039;ve asked the site admin to turn it off (see https://stationeers-wiki.com/User_talk:JacksonTheMaster) but the adjustment is not done yet. Until the plugin gets disabled the links will reappear even in your own edits. We&#039;ll clean it up together later. [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 10:18, 25 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done! ~ [[User:JacksonTheMaster|JacksonTheMaster]] ([[User talk:JacksonTheMaster|talk]])&lt;br /&gt;
: Amazing! Thank you! Now it&#039;s time to lead the world for logic!   [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 22:53, 25 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:TK421&amp;diff=27650</id>
		<title>User talk:TK421</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:TK421&amp;diff=27650"/>
		<updated>2026-04-25T10:18:03Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Created page with &amp;quot;Hi! Do not bother much with the cleaning up the silly links, it is the website plugin that adds it automatically.  We&amp;#039;ve asked the site admin to turn it off (see https://stationeers-wiki.com/User_talk:JacksonTheMaster) but the adjustment is not done yet. Until the plugin gets disabled the links will reappear even in your own edits. We&amp;#039;ll clean it up together later. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! Do not bother much with the cleaning up the silly links, it is the website plugin that adds it automatically.  We&#039;ve asked the site admin to turn it off (see https://stationeers-wiki.com/User_talk:JacksonTheMaster) but the adjustment is not done yet. Until the plugin gets disabled the links will reappear even in your own edits. We&#039;ll clean it up together later. [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 10:18, 25 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Elevator&amp;diff=27630</id>
		<title>Elevator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Elevator&amp;diff=27630"/>
		<updated>2026-04-18T15:54:26Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: added possible game crash, speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Elevator)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitElevator.png}}]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Elevator Shaft, Elevator Level, Elevator Shaft (Cable), Elevator Level (Cable)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 2g [[Copper]], 4g [[Gold]], 2g [[Steel]], 2g [[Solder]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The elevator allows easy travel to other floors.&lt;br /&gt;
&lt;br /&gt;
= Use =&lt;br /&gt;
Elevators provide convenient access between floors and consist of two placement types: Elevator Level, used on floors where the elevator stops, and Elevator Shaft, used on intermediate floors.&lt;br /&gt;
&lt;br /&gt;
[[Logic]] and numbering are automatically applied, and an elevator car is generated when a level is built.&lt;br /&gt;
&lt;br /&gt;
All levels must face the same direction so that their spines align.&lt;br /&gt;
&lt;br /&gt;
Note: All elevator-placements need to be connected. Otherwise it seems like one elevator, but in reality you build several stacked and won&#039;t be able to travel from level to level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: To deconstruct the elevator shaft  begin from the top or bottom, because dismantling a middle section may [[lead]] to game crash.&lt;br /&gt;
&lt;br /&gt;
= Speed =&lt;br /&gt;
Using logic [[circuits]] it is possible to alter the elevator speed, the setting has to be applied only once to any elevator piece. The values 8-10 are &#039;&#039;mostly&#039;&#039; safe and are much faster than default 1.5 for long travels. Upon approaching the elevator level the car automatically gradually slows down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Elevator Shaft =&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Elevator Shaft&lt;br /&gt;
 | image            = [[File:Elevator Shaft front.png]]&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Elevator)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Elevator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The shaft section to build on floors it should not open like floor frames etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently does not require [[power]].&amp;lt;br&amp;gt;&lt;br /&gt;
The elevator has two variants: an older cable version and a newer non-cable version. Despite the visible wiring and the &amp;quot;cable&amp;quot; designation, the shaft does not transmit power along its spine in either model. Both variants can function without being directly connected to a power source.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the device on, when set &amp;gt;= 1. Turns it off, when set to &amp;lt;1.&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorSpeed || Integer || Sets the desired speed of the elevator. (0.5 - 20)&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorLevel || Integer || When written to, makes the carriage go to that level. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the device is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the device is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the device, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorSpeed || Integer || Returns the current speed setting. (0.5 - 20)&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorLevel || Integer || Returns current level carriage is on&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
= Elevator Level =&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Elevator Level&lt;br /&gt;
 | image            = [[File:Elevator Level front.png]]&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Elevator)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Elevator)]]&lt;br /&gt;
}}&lt;br /&gt;
The elevator level provides an entrance/exit stop for the elevator car.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires power to open the [[door]] automatically and use the call button. &amp;lt;br&amp;gt;&lt;br /&gt;
Note: The default variant (without the cable suffix) lacks a power and data port, making it nonfunctional on its own. The &amp;quot;Elevator Level (Cable)&amp;quot; version includes the necessary port for power connection. The elevator system operates as long as at least one &amp;quot;Elevator Level (Cable)&amp;quot; module is powered, allowing movement between floors. However, any unpowered &amp;quot;Elevator Level (Cable)&amp;quot; units will have nonfunctional call buttons, although players can still enter the elevator and travel between floors.&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the device , when set &amp;gt;= 1. Closes it, when set to &amp;lt; 1.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the device , when set &amp;gt;= 1. Unlocks it, when set to &amp;lt;1.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the device on, when set &amp;gt;= 1. Turns it off, when set to &amp;lt;1.&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorSpeed || Integer || Sets the desired speed of the elevator. (0.5 - 20)&lt;br /&gt;
|-&lt;br /&gt;
| Elevatorlevel || Integer || When written to, makes the carriage go to that level. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the device is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the device is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the device is flashing an error. (0 for no, 1 for yes) &lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the device is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the device is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the [[Glass Door]], in watts.&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorSpeed || Integer || Returns the current speed setting. (0.5 - 20)&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorLevel || Integer || Returns current level carriage is on&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27605</id>
		<title>Guide (Mining)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27605"/>
		<updated>2026-04-13T14:23:52Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: undo autolinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining overview ==&lt;br /&gt;
To construct your station you need metal [[ingots]] and [[Gases_and_Liquids|gases]], which are made from [[ores]] and [[Ores#Frozen_Ores|ice]]s, which are to be extracted from the ground with the means of mining.&lt;br /&gt;
&lt;br /&gt;
== Basic mining guide ==&lt;br /&gt;
=== Preparing to the mining trip ===&lt;br /&gt;
* Have your life support okay:&lt;br /&gt;
** Suit [[battery]], [[Oxygen|breathing air]] [[Gas Canister|canister]] and [[Basic Jetpack|jetpack]] [[canister]].&lt;br /&gt;
** Character&#039;s [[Food|Nutrition]] and [[Thirst|Hydration]] taken care off.&lt;br /&gt;
* Have your primary [[equipment]]&lt;br /&gt;
** [[Mining Drill]], [[Mining Drill (Heavy)]] or [[Pneumatic Mining Drill]] charged.&lt;br /&gt;
** [[Mining Belt]] or [[Mining Backpack]] worn to automatically catch ores and ices. Bring a few extra if you can.&lt;br /&gt;
* Have your secondary/optional equipment&lt;br /&gt;
** [[Tablet]] with [[Tracker]] [[cartridge]] AND a working [[Tracking Beacon]] at home. It will help you get home at night, in storm or if you get lost.&lt;br /&gt;
** [[Light]] source: [[Road Flares]]/[[Flare Gun]] or [[Portable Light]]. The [[Helmet|helmet]] light is kinda weak and [[power]] hungry.&lt;br /&gt;
** [[Ore Detector]] or [[Sensor Lenses]]. Optional. Ores can be spotted visually well enough.&lt;br /&gt;
** [[Food]] and [[Water Bottle|Water]]. While it is unadvised to open the [[helmet]] outside to eat, it won&#039;t immediately kill you. &lt;br /&gt;
* Be ready for accidents&lt;br /&gt;
** Have [[Duct Tape|duct tape]] on you in case you fall in a hole and damage your suit&lt;br /&gt;
** A [[Storm]] will hinder your vision greatly and prevent flying.&lt;br /&gt;
*** It will also blow away (steal and destroy) items you left by your base. Tidy up and fasten your [[Kit (Crate)|crates]] and [[Portable Gas Tank|tanks]] before you leave.&lt;br /&gt;
*** You can mine during the storm if you already are at vein, but finding a new ore patch may be difficult.&lt;br /&gt;
** Before you leave your base make sure that nothing is going to overheat, overflow, overpressurize or explode for some other reasons.&lt;br /&gt;
&lt;br /&gt;
=== How to dig ===&lt;br /&gt;
# Spot a surface node of the vein of desired ore or ice and approach it.&lt;br /&gt;
# If you&#039;re unsure what the ore is (e.g. silicone and ice are particular hard to distinguish sometimes) aim at it with your [[drill]] in hand. A note will appear on the screen.&lt;br /&gt;
# Look around. Note and remember where your base is.&lt;br /&gt;
# Activate your [[Mining Drill]] (right click).&lt;br /&gt;
# Aim at the ore and hold left mouse button. The ground start deforming and the ore node will vibrate and eventually disappear into your mining belt.&lt;br /&gt;
# Keep removing dull ground roughly 1m around the spot until you find an another node revealed.&lt;br /&gt;
# Repeat until you done or the vein is mined out.&lt;br /&gt;
# Fly out the hole you made using jetpack (&#039;&#039;&#039;j&#039;&#039;&#039;) or dig a walkable ramp up.&lt;br /&gt;
# Turn off the drill to save its battery.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Before leaving a partially mined vein make the topmost ore node intact and exposed so you can find it later and distinguish it from an exhausted vein.&lt;br /&gt;
&lt;br /&gt;
You can relocate your ores from the mining belt into your regular inventory (jetpack, [[backpack]], uniform, cardboard boxes, etc), but ices stored not in the special &#039;&#039;ore&#039;&#039; slots will begin to melt and evaporate as soon as outside temperature reaches above zero.&lt;br /&gt;
&lt;br /&gt;
== Means of mining ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Tools !! Notes !! Yield !! Automation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Pickaxe]] || Useless. If you have no batteries you&#039;re dead anyway. || 100% || Manual labor&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill]] || Basic tool || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill (Heavy)]] and [[Pneumatic Mining Drill]] || Advanced tool. Digs faster. || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Charge]] and [[Demolition Charge]] || Explosives || ??? || No.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Kit (Autominer Small)|Autominer Small]], [[O.G.R.E.]] || Stationary device || 150%&amp;lt;ref&amp;gt;https://steamcommunity.com/app/544550/discussions/0/592912124322349502/#c663844088187021834&amp;lt;/ref&amp;gt;(needs verifying) || Can be automated, needs to be reconstructed and relocated upon exhausting the reachable area.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Deep Miner]] || Stationary device || infinite resources || Can be automated to work forever, needs supporting machinery&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[AIMEe]] || Wandering robot || 100%? || Requires programing&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Rocket Miner]] || Autonomous shuttle || infinite resources || Needs supporting machinery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
=== Iron age ===&lt;br /&gt;
At the start game you will need [[Ore_(Iron)|iron]],  [[Ore_(Copper)|copper]] and [[Ore_(Silicon)|silicon]]. Even a stack or two of each will do good. If your [[Game_Settings|difficulty]] settings disallow eating and drinking with a helmet on, very very soon you&#039;ll need at least 4 [[Ice_(Oxite)|oxite]] pieces to fill a 1x1x1 closet with minimally breathable mix (drop in the [[room]] and melt it with your [[Welding Torch]]).&lt;br /&gt;
&lt;br /&gt;
=== Steel age ===&lt;br /&gt;
To operate your [[Furnace]] for the first [[time]], you&#039;ll need 150 [[Ore_(Iron)|iron]], 50 [[Ore_(Coal)|coal]], 1 [[Ice_(Oxite)|oxite]] and 2 [[Ice_(Volatiles)|volatiles]] (or 2 and 4 if you&#039;re kinda slow or the weather is cold like on [[Europa]]). Of course, you can make less than 200 [[Ingot (Steel)|steel]] in your first batch, but why would you? From now on you&#039;d better grab all the [[iron]] ore you can lay your hand on, not forgetting a corresponding amount of [[coal]]. Your demand for [[Ore_(Copper)|copper]] will gradually rise up from now on.&lt;br /&gt;
&lt;br /&gt;
If you stumble at [[Ore_(Gold)|gold]], [[Ore_(Silver)|silver]] or [[Ore_(Lead)|lead]] — have a stack or two.&lt;br /&gt;
&lt;br /&gt;
Since the [[steel]] lets you build the [[Station Battery]] and a few pieces of [[gold]] and [[copper]] let you hook it up with a [[Cable Coil (Heavy)]] to the [[Solid Fuel Generator]], you now can utilize [[Ore_(Coal)|coal]] for [[energy]] generation if you prefer it over [[Solar Panel]]s.&lt;br /&gt;
&lt;br /&gt;
=== Golden age ===&lt;br /&gt;
Further advancement will be impossible without the moderately difficult alloy smelting. Your fist batches of [[Ingot (Solder)|solder]] ([[Ore_(Lead)|lead]]+[[Ore_(Iron)|iron]]) and [[Ingot (Electrum)|electrum]] ([[Ore_(Gold)|gold]]+[[Ore_(Silver)|silver]]) will widen your construction capabilities. Do not overdo it, a stack of each ore will give you enough alloys to play with. Do not forget that [[Ore_(Gold)|gold]] and [[Ore_(Silver)|silver]] are also used in raw non-alloy form, especially the gold.&lt;br /&gt;
&lt;br /&gt;
Also mine [[Ore_(Copper)|copper]], you&#039;ll need a lot of it. Less so for the [[Ore_(Silicon)|silicon]], but still.&lt;br /&gt;
&lt;br /&gt;
As your facility grows, you&#039;ll need to supply it with gases. Have a stack of [[Ice_(Volatiles)|volatiles]] for your smelting operations. It is up to you which breathable [[air]] mix to use on your station, but if you aim at the realistic (but not strictly required by the game mechanic) composition of 25% [[oxygen]] and 75% [[nitrogen]], then you&#039;ll need to mine roughly 4 pieces of [[Ice_(Oxite)|oxite]] and 10 pieces of [[Ice_(Nitrice)|nitrice]]&amp;lt;ref&amp;gt;Warning: raw nitrice ice contains [[Nitrous_Oxide]] which is harmful and needs to be filtered out&amp;lt;/ref&amp;gt; per frame of pressurized volume.&lt;br /&gt;
&lt;br /&gt;
For the life support purposes each player character (of human specie) consumes about 1 [[Ice_(Oxite)|oxite]] ice piece worth of oxygen and 4 [[Ice_(Water)|ice]] pieces worth of [[thirst|water]] per game day.&lt;br /&gt;
&lt;br /&gt;
=== Nickel age ===&lt;br /&gt;
[[Ingot (Invar)|Invar]] and [[Ingot (Constantan)|constantan]] are the rest of alloys you can make with the basic furnace. They both need [[Ore_(Nickel)|nickel]] ore.&lt;br /&gt;
&lt;br /&gt;
=== Cobalt age ===&lt;br /&gt;
Not all of the [[Advanced Furnace]]&#039;s exclusive smelting recipes require [[Ore_(Cobalt)|cobalt]], but beforehand you had no use for it at all.&lt;br /&gt;
&lt;br /&gt;
Note that so far the [[Ore_(Uranium)|uranium]] has no use in the game.&lt;br /&gt;
&lt;br /&gt;
=== Space age ===&lt;br /&gt;
There are ways both to prospect ore veins under the planet surface and to mine asteroids (off screen) using rockets. This guide does not cover that yet.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27604</id>
		<title>Guide (Mining)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27604"/>
		<updated>2026-04-13T14:21:20Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: /* Means of mining */  added explosives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining overview ==&lt;br /&gt;
To construct your station you need metal [[ingots]] and [[Gases_and_Liquids|gases]], which are made from [[ores]] and [[Ores#Frozen_Ores|ice]]s, which are to be extracted from the ground with the means of mining.&lt;br /&gt;
&lt;br /&gt;
== Basic mining guide ==&lt;br /&gt;
=== Preparing to the mining trip ===&lt;br /&gt;
* Have your life support okay:&lt;br /&gt;
** Suit [[battery]], [[Oxygen|breathing air]] [[Gas Canister|canister]] and [[Basic Jetpack|jetpack]] [[canister]].&lt;br /&gt;
** Character&#039;s [[Food|Nutrition]] and [[Thirst|Hydration]] taken care off.&lt;br /&gt;
* Have your primary [[equipment]]&lt;br /&gt;
** [[Mining Drill]], [[Mining Drill (Heavy)]] or [[Pneumatic Mining Drill]] charged.&lt;br /&gt;
** [[Mining Belt]] or [[Mining Backpack]] worn to automatically catch ores and ices. Bring a few extra if you can.&lt;br /&gt;
* Have your secondary/optional equipment&lt;br /&gt;
** [[Tablet]] with [[Tracker]] [[cartridge]] AND a working [[Tracking Beacon]] at home. It will help you get home at night, in storm or if you get lost.&lt;br /&gt;
** [[Light]] source: [[Road Flares]]/[[Flare Gun]] or [[Portable Light]]. The [[Helmet|helmet]] light is kinda weak and [[power]] hungry.&lt;br /&gt;
** [[Ore Detector]] or [[Sensor Lenses]]. Optional. Ores can be spotted visually well enough.&lt;br /&gt;
** [[Food]] and [[Water Bottle|Water]]. While it is unadvised to open the [[helmet]] outside to eat, it won&#039;t immediately kill you. &lt;br /&gt;
* Be ready for accidents&lt;br /&gt;
** Have [[Duct Tape|duct tape]] on you in case you fall in a hole and damage your suit&lt;br /&gt;
** A [[Storm]] will hinder your vision greatly and prevent flying.&lt;br /&gt;
*** It will also blow away (steal and destroy) items you left by your base. Tidy up and fasten your [[Kit (Crate)|crates]] and [[Portable Gas Tank|tanks]] before you leave.&lt;br /&gt;
*** You can mine during the storm if you already are at vein, but finding a new ore patch may be difficult.&lt;br /&gt;
** Before you leave your base make sure that nothing is going to overheat, overflow, overpressurize or explode for some other reasons.&lt;br /&gt;
&lt;br /&gt;
=== How to dig ===&lt;br /&gt;
# Spot a surface node of the vein of desired ore or ice and approach it.&lt;br /&gt;
# If you&#039;re unsure what the ore is (e.g. silicone and ice are particular hard to distinguish sometimes) aim at it with your [[drill]] in hand. A note will appear on the screen.&lt;br /&gt;
# Look around. Note and remember where your base is.&lt;br /&gt;
# Activate your [[Mining Drill]] (right click).&lt;br /&gt;
# Aim at the ore and hold left mouse button. The ground start deforming and the ore node will vibrate and eventually disappear into your mining belt.&lt;br /&gt;
# Keep removing dull ground roughly 1m around the spot until you find an another node revealed.&lt;br /&gt;
# Repeat until you done or the vein is mined out.&lt;br /&gt;
# Fly out the hole you made using jetpack (&#039;&#039;&#039;j&#039;&#039;&#039;) or dig a walkable ramp up.&lt;br /&gt;
# Turn off the drill to save its battery.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Before leaving a partially mined vein make the topmost ore node intact and exposed so you can find it later and distinguish it from an exhausted vein.&lt;br /&gt;
&lt;br /&gt;
You can relocate your ores from the mining belt into your regular inventory (jetpack, [[backpack]], uniform, cardboard boxes, etc), but ices stored not in the special &#039;&#039;ore&#039;&#039; slots will begin to melt and evaporate as soon as outside temperature reaches above zero.&lt;br /&gt;
&lt;br /&gt;
== Means of mining ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Tools !! Notes !! Yield !! Automation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Pickaxe]] || Useless. If you have no batteries you&#039;re dead anyway. || 100% || Manual labor&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill]] || Basic tool || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill (Heavy)]] and [[Pneumatic Mining Drill]] || Advanced tool. Digs faster. || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Charge]] and [[Demolition Charge]] || Explosives || ??? || No.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Kit (Autominer Small)|Autominer Small]], [[O.G.R.E.]] || Stationary device || 150%&amp;lt;ref&amp;gt;https://steamcommunity.com/app/544550/discussions/0/592912124322349502/#c663844088187021834&amp;lt;/ref&amp;gt;(needs verifying) || Can be automated, needs to be reconstructed and relocated upon exhausting the reachable area.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Deep Miner]] || Stationary device || infinite resources || Can be automated to work forever, needs supporting machinery&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[AIMEe]] || Wandering [[robot]] || 100%? || Requires programing&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Rocket Miner]] || Autonomous [[shuttle]] || infinite resources || Needs supporting machinery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
=== Iron age ===&lt;br /&gt;
At the start game you will need [[Ore_(Iron)|iron]],  [[Ore_(Copper)|copper]] and [[Ore_(Silicon)|silicon]]. Even a stack or two of each will do good. If your [[Game_Settings|difficulty]] settings disallow eating and drinking with a helmet on, very very soon you&#039;ll need at least 4 [[Ice_(Oxite)|oxite]] pieces to fill a 1x1x1 closet with minimally breathable mix (drop in the [[room]] and melt it with your [[Welding Torch]]).&lt;br /&gt;
&lt;br /&gt;
=== Steel age ===&lt;br /&gt;
To operate your [[Furnace]] for the first [[time]], you&#039;ll need 150 [[Ore_(Iron)|iron]], 50 [[Ore_(Coal)|coal]], 1 [[Ice_(Oxite)|oxite]] and 2 [[Ice_(Volatiles)|volatiles]] (or 2 and 4 if you&#039;re kinda slow or the weather is cold like on [[Europa]]). Of course, you can make less than 200 [[Ingot (Steel)|steel]] in your first batch, but why would you? From now on you&#039;d better grab all the [[iron]] ore you can lay your hand on, not forgetting a corresponding amount of [[coal]]. Your demand for [[Ore_(Copper)|copper]] will gradually rise up from now on.&lt;br /&gt;
&lt;br /&gt;
If you stumble at [[Ore_(Gold)|gold]], [[Ore_(Silver)|silver]] or [[Ore_(Lead)|lead]] — have a stack or two.&lt;br /&gt;
&lt;br /&gt;
Since the [[steel]] lets you build the [[Station Battery]] and a few pieces of [[gold]] and [[copper]] let you hook it up with a [[Cable Coil (Heavy)]] to the [[Solid Fuel Generator]], you now can utilize [[Ore_(Coal)|coal]] for [[energy]] generation if you prefer it over [[Solar Panel]]s.&lt;br /&gt;
&lt;br /&gt;
=== Golden age ===&lt;br /&gt;
Further advancement will be impossible without the moderately difficult alloy smelting. Your fist batches of [[Ingot (Solder)|solder]] ([[Ore_(Lead)|lead]]+[[Ore_(Iron)|iron]]) and [[Ingot (Electrum)|electrum]] ([[Ore_(Gold)|gold]]+[[Ore_(Silver)|silver]]) will widen your construction capabilities. Do not overdo it, a stack of each ore will give you enough alloys to play with. Do not forget that [[Ore_(Gold)|gold]] and [[Ore_(Silver)|silver]] are also used in raw non-alloy form, especially the gold.&lt;br /&gt;
&lt;br /&gt;
Also mine [[Ore_(Copper)|copper]], you&#039;ll need a lot of it. Less so for the [[Ore_(Silicon)|silicon]], but still.&lt;br /&gt;
&lt;br /&gt;
As your facility grows, you&#039;ll need to supply it with gases. Have a stack of [[Ice_(Volatiles)|volatiles]] for your smelting operations. It is up to you which breathable [[air]] mix to use on your station, but if you aim at the realistic (but not strictly required by the game mechanic) composition of 25% [[oxygen]] and 75% [[nitrogen]], then you&#039;ll need to mine roughly 4 pieces of [[Ice_(Oxite)|oxite]] and 10 pieces of [[Ice_(Nitrice)|nitrice]]&amp;lt;ref&amp;gt;Warning: raw [[nitrice]] ice contains [[Nitrous_Oxide]] which is harmful and needs to be filtered out&amp;lt;/ref&amp;gt; per frame of pressurized volume.&lt;br /&gt;
&lt;br /&gt;
For the life support purposes each player character (of human specie) consumes about 1 [[Ice_(Oxite)|oxite]] ice piece worth of oxygen and 4 [[Ice_(Water)|ice]] pieces worth of [[thirst|water]] per game day.&lt;br /&gt;
&lt;br /&gt;
=== Nickel age ===&lt;br /&gt;
[[Ingot (Invar)|Invar]] and [[Ingot (Constantan)|constantan]] are the rest of alloys you can make with the basic furnace. They both need [[Ore_(Nickel)|nickel]] ore.&lt;br /&gt;
&lt;br /&gt;
=== Cobalt age ===&lt;br /&gt;
Not all of the [[Advanced Furnace]]&#039;s exclusive smelting recipes require [[Ore_(Cobalt)|cobalt]], but beforehand you had no use for it at all.&lt;br /&gt;
&lt;br /&gt;
Note that so far the [[Ore_(Uranium)|uranium]] has no use in the game.&lt;br /&gt;
&lt;br /&gt;
=== Space age ===&lt;br /&gt;
There are ways both to prospect ore veins under the planet surface and to mine asteroids (off screen) using rockets. This guide does not cover that yet.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Liquid_Vacuum&amp;diff=27573</id>
		<title>Liquid Vacuum</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Liquid_Vacuum&amp;diff=27573"/>
		<updated>2026-04-12T08:35:10Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: cleaned the most silly autolinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 |            name = Liquid Vacuum&lt;br /&gt;
 |           image = [[File:ItemLiquidVacuum.png]]&lt;br /&gt;
 |          stacks = 1&lt;br /&gt;
 |       paintable = yes&lt;br /&gt;
 | recipe_machine1 = Tool Manufactory&lt;br /&gt;
 |    recipe_cost1 = 5g [[Electrum]], 10g [[Invar]], 10g [[Solder]], 10g [[Steel]]&lt;br /&gt;
 | recipe_tier1    = TierTwo&lt;br /&gt;
 |      prefabhash = -1152751269&lt;br /&gt;
 |      prefabname = ItemLiquidVacuum&lt;br /&gt;
 |      slot_class = SlotClass.Tool&lt;br /&gt;
 |    sorting_class = SortingClass.Tools&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stationpedia|When set to Inwards mode the [[Liquid Vacuum]] removes liquid from the world and into its internal tank. When set to outwards mode it empties its internal tank back into the world. Empty it over [[Passive Liquid Inlet]] to get your liquid back into a pipe.}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The Liquid Vacuum is a [[battery]]-powered handheld tool for collecting and dispensing liquids directly from and into the game world. It holds up to 500 liters internally and transfers up to 5 liters per atmospheric [[tick]]. It is useful for cleaning up liquid spills or moving liquids to locations not easily reached by piping.&lt;br /&gt;
&lt;br /&gt;
= Usage =&lt;br /&gt;
Insert a battery cell into the battery slot to [[power]] the device. Toggle the mode using the interact menu — Inward mode draws liquid from the world [[atmosphere]] into the internal tank, Outward mode releases it back into the world. Hold the primary use button to operate the vacuum while it is switched on.&lt;br /&gt;
&lt;br /&gt;
When the internal tank is full (≥99%), Inward mode will stop and show an error state. When the tank is empty, Outward mode will similarly stop. To transfer collected liquid into a [[pipe]] network, switch to Outward mode and hold the vacuum over a [[Passive Liquid Inlet]].&lt;br /&gt;
&lt;br /&gt;
= Slots =&lt;br /&gt;
{{Slots&lt;br /&gt;
| Battery;Battery&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:JacksonTheMaster&amp;diff=27565</id>
		<title>User talk:JacksonTheMaster</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:JacksonTheMaster&amp;diff=27565"/>
		<updated>2026-04-09T19:46:38Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: in regards to automatic wiki links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Annoying automatic wiki links=&lt;br /&gt;
Dear wiki admin! Thank you for your hard work! It is a huge boon to have such well maintained game-related wiki which is not hosted on some bloated ad-ridden monstrosity like the fandom is.&lt;br /&gt;
&lt;br /&gt;
However I have a little complain: more often than not when I edit a page after submitting it and checking how it looks I find out that my edit not only has my words in it, but also some random words got changed into wiki links. Those changes were not present in the preview mode, nor it was shown at &#039;&#039;show changes&#039;&#039; before final submit, but they do show in the history afterwards as attributed to me. Sometimes those automated links are legitimate (but redundant and make a page noisy), sometimes they are outright silly, like the word &amp;quot;time&amp;quot; in this page [[https://stationeers-wiki.com/index.php?title=WikiUpdate&amp;amp;oldid=26731#New_Admin]]. Anyways it is uncomfortable to have my edits cluttered with some unprompted and unrelated alterations even if it were of a good quality (but it is not).&lt;br /&gt;
&lt;br /&gt;
Can this feature be turned off please? I looked trough my settings but didn&#039;t found anything about it. [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 19:46, 9 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Aendur&amp;diff=27563</id>
		<title>User talk:Aendur</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Aendur&amp;diff=27563"/>
		<updated>2026-04-09T19:30:49Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 19:30, 9 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Integrated_Circuit_(IC10)&amp;diff=27562</id>
		<title>Integrated Circuit (IC10)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Integrated_Circuit_(IC10)&amp;diff=27562"/>
		<updated>2026-04-09T19:28:51Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Equipment with IC slots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Circuits]][[Category:Electronic]]&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Integrated Circuit (IC10)&lt;br /&gt;
 | image       = [[File:IC 10.png|thumb|IC Housing and IC10 disassembled]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10 [[Gold]], 4 [[Steel]], 5 [[Electrum]], 2 [[Solder]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A chip that is programmed with a computer. Place the circuit in a [[Kit (IC Housing)|IC Housing]] or directly into the programmable slot of certain devices, e.g. [[Kit (Atmospherics)|Atmospherics]].  The [[IC10]] language is used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Where to get programs =&lt;br /&gt;
* Write one by yourself using the [[Computer]] or [[Laptop]].&lt;br /&gt;
* Paste whatever you have found on the internet into your computer.&lt;br /&gt;
* Load from your private library program you have saved previously (even from different savegame).&lt;br /&gt;
* Get one from Steam Workshop (first subscribe in steam, then in game it will be available in &amp;quot;library&amp;quot; on computer).&lt;br /&gt;
&lt;br /&gt;
= How to create programs =&lt;br /&gt;
== You&#039;ll need ==&lt;br /&gt;
# Basic knowledge about math and [[logic]]&lt;br /&gt;
# Whatever you&#039;re intending to program (e.g.: cycling [[airlock]]) you must learn to do manually (e.g.: close doors, turn on vents, etc.)&lt;br /&gt;
# (Optional) Learn some of the basics of the [[MIPS]] programming language. MIPS is real [[world]] low-level (i.e. close to hardware) programming language. IC10 is MIPS with some [[Stationeers]] flavor added. It is fairly simple and compact. Due to its simplicity MIPS is not suitable for big programs but you&#039;re really not going to develop those in the game anyways.&lt;br /&gt;
&lt;br /&gt;
== How to start getting in IC10 programing ==&lt;br /&gt;
Get some simple program (even 10 lines will do), run it in Stationeers to see what it does and then read the text. Look into ingame editor help pages to decrypt keywords. IC10 keywords are abbreviations of English words and mostly make sense, eg. &amp;lt;code&amp;gt;beqz r0 foobar&amp;lt;/code&amp;gt; means &amp;quot;&#039;&#039;&#039;B&#039;&#039;&#039;ranch (jump) to line labeled foobar if r0 &#039;&#039;&#039;EQ&#039;&#039;&#039;uals to &#039;&#039;&#039;Z&#039;&#039;&#039;ero&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= How to flash program onto the IC chip =&lt;br /&gt;
# Setup a [[Computer]], wire it to [[power]].&lt;br /&gt;
# Insert a [[Motherboard (IC Editor)]] in it.&lt;br /&gt;
# Place [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
# Wire DATA (green, right) port of the computer to DATA (green, bottom) port on the [[IC Housing]].&lt;br /&gt;
## Unless you&#039;re going to actually use/test your program in this particular IC Housing you do not need to power it.&lt;br /&gt;
# Insert [[Integrated Circuit (IC10)]] into [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
# Turn on the Computer, look at its screen and see if your IC Housing is listed and selected in the drop-down selector. You can have several IC Housings on the same data network, in that case better be renaming them using [[Labeller]]. The IC10 Integrated Circuit itself can also be labeled (and painted).&lt;br /&gt;
## Optional: click &amp;quot;Import&amp;quot; to retrieve a program from the [[Integrated Circuit (IC10)]] into the computer.&lt;br /&gt;
# Click &amp;quot;Edit&amp;quot; to open the code editor. Write/load from &amp;quot;Library&amp;quot;/paste your program, click &amp;quot;Confirm&amp;quot;.&lt;br /&gt;
# Now Computer contains the new program and Integrated Circuit still contains old one (or empty program). Click &amp;quot;Export&amp;quot; on the computer to copy the program into the Circuit. If the IC housing is powered the program will immediately run. You can repeat &amp;quot;Export&amp;quot; as many times as you want and reuse old [[Circuits]].&lt;br /&gt;
# When Circuit is picked up size of the stored program in bytes is shown.&lt;br /&gt;
&lt;br /&gt;
Note: Steps 1-6 can be used with a [[Laptop]] now as well.  The laptop includes an IC housing so you don&#039;t have to place your own and wire it to edit chips.  This is limited to editing chips that are in the laptop (1 at a [[time]]) and cannot be used to edit chips already on the network.&lt;br /&gt;
&lt;br /&gt;
= How to make use of programmed IC Integrated Circuit =&lt;br /&gt;
# Place [[Kit (IC Housing)|IC Housing]], wire it to power, insert the Circuit&lt;br /&gt;
# Connect DATA (green, bottom) port on the IC Housing to machines you want to control. Some machines like an [[Autolathe]] have a DATA port, you need to use it (or both DATA and POWER). Some machines like a [[Stacker]] only have &amp;quot;universal&amp;quot; port.&lt;br /&gt;
# Unless you&#039;re going to modify/debug your program on place you do not require a [[Computer]] here.&lt;br /&gt;
# Using [[Screwdriver]] adjust six (or less) screws according to program description/purpose. Many programs do assign labels to screws using &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; command (that&#039;s considered good style), to take benefit of it you can turn on IC Housing for a short time (that way it will blink yellow, it&#039;s okay). If all screws are set to &amp;quot;None&amp;quot; a misconfigured program can do no harm.&lt;br /&gt;
# Turn on the IC Housing.&lt;br /&gt;
&lt;br /&gt;
= How large a program can be =&lt;br /&gt;
There are 128 lines each being 90 characters long. Each character takes 1 byte. Line breaks take 2 bytes. The Maximum size an IC chip can be is limited to 4096 bytes.&lt;br /&gt;
&lt;br /&gt;
= What is kept and what resets =&lt;br /&gt;
&lt;br /&gt;
Contrary to what maybe some players expect, the internal states of a Integrated Circuit do not get reset upon various events; furthermore, turning it off and on again does not always helps to resolve issues. The table below explains what and when is reset if ever:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Circuit state&lt;br /&gt;
|-&lt;br /&gt;
!  !! Program code !! Current line&amp;lt;ref name=note1&amp;gt;Technically the current line and error state belong to the IC housing and can be read from it via the data parameters.&amp;lt;/ref&amp;gt; !! Registers !! Stack !! Error state&amp;lt;ref name=note1/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On insertion || kept || &#039;&#039;resets to 0&#039;&#039; || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On power switched or external power regained || kept || kept || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On error || kept || kept || kept || kept || &#039;&#039;error state raised, execution paused&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On program flashed from computer || &#039;&#039;new&#039;&#039; || &#039;&#039;resets to 0&#039;&#039; || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On program end || kept || &#039;&#039;current (last) line held forever&#039;&#039; || kept || kept || kept&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As one can see, the chip&#039;s stack and registers are never cleared automatically. A chip that was used and repurposed multiple times might have stored all kinds of data in its memory instead of some nice and comfortable initial zeroes. If a program in its working loop relies on the certain registers being initially zeroed it might not be the case which leads to program displaying a confusing behavior. Never use initialized variables, unless you know what you&#039;re doing (which might be some high order digital wizardry like initializing the registers and stack once with some &#039;&#039;program1&#039;&#039; and then utilizing it by the &#039;&#039;program2&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The IC Housing&#039;s screw names set via &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; and the  &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter are also kept in all cases unless the IC Housing gets disassembled.&lt;br /&gt;
&lt;br /&gt;
= Equipment with IC slots =&lt;br /&gt;
* [[Kit (IC Housing)|IC Housing]]&lt;br /&gt;
* [[Laptop]]&lt;br /&gt;
* [[Hardsuit]] and [[ HARM Suit]]&lt;br /&gt;
* [[Filtration]]&lt;br /&gt;
* [[Combustor]]&lt;br /&gt;
* [[Fermenter]]&lt;br /&gt;
* [[AIMEe]]&lt;br /&gt;
* [[Combustion Centrifuge]]&lt;br /&gt;
&#039;&#039;To be expanded&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [[IC10]] — basic info and command reference&lt;br /&gt;
* [[Advanced IC10 Programming]]&lt;br /&gt;
* [[WebEditor]] - Various web simulators and editors for IC10. Support partially simulating presence of different devices.&lt;br /&gt;
** [https://stationeering.com/tools/ic stationeering.com] by Melair - IC simulator and a web version of the in-game guidebook&lt;br /&gt;
** [https://ic10.dev/ ic10.dev] by Traineratwot&lt;br /&gt;
** [https://ic10emu.dev ic10emu.dev] by Ryex&lt;br /&gt;
* Syntax highlighting plugins for various editors&lt;br /&gt;
** [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10 Visual Studio Code] - (Dec 12th 2023)&lt;br /&gt;
** [https://pastebin.com/6Uw1KSRN KDE kwrite/kate text editor] - (Oct 5th 2020)&lt;br /&gt;
** [https://pastebin.com/3kmGy0NN Notepad++] - (Mar 23rd 2024)&lt;br /&gt;
** [https://drive.google.com/file/d/1Xrv5U0ZI5jDcPv7yX7EAAxaGk5hKP0xO/view?usp=sharing Notepad++] - (Aug 11th 2022)&lt;br /&gt;
** [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view Notepad++] - (Dec 1st 2018)&lt;br /&gt;
* [https://github.com/jtwm-0677/Basic-10-Download BasIC-10 Download] A modernized BASIC to IC-10 compiler released in late 2025, for Stationeers MIPS Programming, Open Source, Developed in C#, no unity dependencies, By Dog Tired Studios&lt;br /&gt;
* [https://github.com/exca/Stationeers-IC10-Automation/tree/main/Basic-IC10 BASIC compiler] A BASIC compiler for Stationeers MIPS IC10 code, developed in C#, in Unity, by Exca&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Integrated_Circuit_(IC10)&amp;diff=27561</id>
		<title>Integrated Circuit (IC10)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Integrated_Circuit_(IC10)&amp;diff=27561"/>
		<updated>2026-04-09T19:21:38Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: What is kept and what resets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Circuits]][[Category:Electronic]]&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Integrated Circuit (IC10)&lt;br /&gt;
 | image       = [[File:IC 10.png|thumb|IC Housing and IC10 disassembled]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10 [[Gold]], 4 [[Steel]], 5 [[Electrum]], 2 [[Solder]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A chip that is programmed with a [[computer]]. Place the circuit in a [[Kit (IC Housing)|IC Housing]] or directly into the programmable slot of certain devices, e.g. [[Kit (Atmospherics)|Atmospherics]].  The [[IC10]] language is used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Where to get programs =&lt;br /&gt;
* Write one by yourself using the [[computer]] or [[Laptop]].&lt;br /&gt;
* Paste whatever you have found on the internet into your [[computer]].&lt;br /&gt;
* Load from your private library program you have saved previously (even from different savegame).&lt;br /&gt;
* Get one from Steam Workshop (first subscribe in steam, then in game it will be available in &amp;quot;library&amp;quot; on computer).&lt;br /&gt;
&lt;br /&gt;
= How to create programs =&lt;br /&gt;
== You&#039;ll need ==&lt;br /&gt;
# Basic knowledge about math and [[logic]]&lt;br /&gt;
# Whatever you&#039;re intending to program (e.g.: cycling [[airlock]]) you must learn to do manually (e.g.: close doors, turn on vents, etc.)&lt;br /&gt;
# (Optional) Learn some of the basics of the [[MIPS]] programming language. MIPS is real [[world]] low-level (i.e. close to hardware) programming language. IC10 is MIPS with some [[Stationeers]] flavor added. It is fairly simple and compact. Due to its simplicity MIPS is not suitable for big programs but you&#039;re really not going to develop those in the game anyways.&lt;br /&gt;
&lt;br /&gt;
== How to start getting in IC10 programing ==&lt;br /&gt;
Get some simple program (even 10 lines will do), run it in Stationeers to see what it does and then read the text. Look into ingame editor help pages to decrypt keywords. IC10 keywords are abbreviations of English words and mostly make sense, eg. &amp;lt;code&amp;gt;beqz r0 foobar&amp;lt;/code&amp;gt; means &amp;quot;&#039;&#039;&#039;B&#039;&#039;&#039;ranch (jump) to line labeled foobar if r0 &#039;&#039;&#039;EQ&#039;&#039;&#039;uals to &#039;&#039;&#039;Z&#039;&#039;&#039;ero&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= How to flash program onto the IC chip =&lt;br /&gt;
# Setup a [[Computer]], wire it to [[power]].&lt;br /&gt;
# Insert a [[Motherboard (IC Editor)]] in it.&lt;br /&gt;
# Place [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
# Wire DATA (green, right) port of the computer to DATA (green, bottom) port on the [[IC Housing]].&lt;br /&gt;
## Unless you&#039;re going to actually use/test your program in this particular IC Housing you do not need to power it.&lt;br /&gt;
# Insert [[Integrated Circuit (IC10)]] into [[Kit (IC Housing)|IC Housing]].&lt;br /&gt;
# Turn on the Computer, look at its screen and see if your IC Housing is listed and selected in the drop-down selector. You can have several IC Housings on the same data network, in that case better be renaming them using [[Labeller]]. The IC10 Integrated Circuit itself can also be labeled (and painted).&lt;br /&gt;
## Optional: click &amp;quot;Import&amp;quot; to retrieve a program from the [[Integrated Circuit (IC10)]] into the computer.&lt;br /&gt;
# Click &amp;quot;Edit&amp;quot; to open the code editor. Write/load from &amp;quot;Library&amp;quot;/paste your program, click &amp;quot;Confirm&amp;quot;.&lt;br /&gt;
# Now Computer contains the new program and Integrated Circuit still contains old one (or empty program). Click &amp;quot;Export&amp;quot; on the computer to copy the program into the Circuit. If the IC housing is powered the program will immediately run. You can repeat &amp;quot;Export&amp;quot; as many times as you want and reuse old [[Circuits]].&lt;br /&gt;
# When Circuit is picked up size of the stored program in bytes is shown.&lt;br /&gt;
&lt;br /&gt;
Note: Steps 1-6 can be used with a [[Laptop]] now as well.  The laptop includes an IC housing so you don&#039;t have to place your own and wire it to edit chips.  This is limited to editing chips that are in the laptop (1 at a [[time]]) and cannot be used to edit chips already on the network.&lt;br /&gt;
&lt;br /&gt;
= How to make use of programmed IC Integrated Circuit =&lt;br /&gt;
# Place [[Kit (IC Housing)|IC Housing]], wire it to power, insert the Circuit&lt;br /&gt;
# Connect DATA (green, bottom) port on the IC Housing to machines you want to control. Some machines like an [[Autolathe]] have a DATA port, you need to use it (or both DATA and POWER). Some machines like a [[Stacker]] only have &amp;quot;universal&amp;quot; port.&lt;br /&gt;
# Unless you&#039;re going to modify/debug your program on place you do not require a [[Computer]] here.&lt;br /&gt;
# Using [[Screwdriver]] adjust six (or less) screws according to program description/purpose. Many programs do assign labels to screws using &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; command (that&#039;s considered good style), to take benefit of it you can turn on IC Housing for a short time (that way it will blink yellow, it&#039;s okay). If all screws are set to &amp;quot;None&amp;quot; a misconfigured program can do no harm.&lt;br /&gt;
# Turn on the IC Housing.&lt;br /&gt;
&lt;br /&gt;
= How large a program can be =&lt;br /&gt;
There are 128 lines each being 90 characters long. Each character takes 1 byte. Line breaks take 2 bytes. The Maximum size an IC chip can be is limited to 4096 bytes.&lt;br /&gt;
&lt;br /&gt;
= What is kept and what resets =&lt;br /&gt;
&lt;br /&gt;
Contrary to what maybe some players expect, the internal states of a Integrated Circuit do not get reset upon various events; furthermore, turning it off and on again does not always helps to resolve issues. The table below explains what and when is reset if ever:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Circuit state&lt;br /&gt;
|-&lt;br /&gt;
!  !! Program code !! Current line&amp;lt;ref name=note1&amp;gt;Technically the current line and error state belong to the IC housing and can be read from it via the data parameters.&amp;lt;/ref&amp;gt; !! Registers !! Stack !! Error state&amp;lt;ref name=note1/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| On insertion || kept || &#039;&#039;resets to 0&#039;&#039; || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On power switched or external power regained || kept || kept || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On error || kept || kept || kept || kept || &#039;&#039;error state raised, execution paused&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On program flashed from computer || &#039;&#039;new&#039;&#039; || &#039;&#039;resets to 0&#039;&#039; || kept || kept || &#039;&#039;cleared&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| On program end || kept || &#039;&#039;current (last) line held forever&#039;&#039; || kept || kept || kept&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As one can see, the chip&#039;s stack and registers are never cleared automatically. A chip that was used and repurposed multiple times might have stored all kinds of data in its memory instead of some nice and comfortable initial zeroes. If a program in its working loop relies on the certain registers being initially zeroed it might not be the case which leads to program displaying a confusing behavior. Never use initialized variables, unless you know what you&#039;re doing (which might be some high order digital wizardry like initializing the registers and stack once with some `program1` and then utilizing it by the `program2`).&lt;br /&gt;
&lt;br /&gt;
The IC Housing&#039;s screw names set via &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; and the  &amp;lt;code&amp;gt;Setting&amp;lt;/code&amp;gt; parameter are also kept in all cases unless the IC Housing gets disassembled.&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
* [[IC10]] — basic info and command reference&lt;br /&gt;
* [[Advanced IC10 Programming]]&lt;br /&gt;
* [[WebEditor]] - Various web simulators and editors for IC10. Support partially simulating presence of different devices.&lt;br /&gt;
** [https://stationeering.com/tools/ic stationeering.com] by Melair - IC simulator and a web version of the in-game guidebook&lt;br /&gt;
** [https://ic10.dev/ ic10.dev] by Traineratwot&lt;br /&gt;
** [https://ic10emu.dev ic10emu.dev] by Ryex&lt;br /&gt;
* Syntax highlighting plugins for various editors&lt;br /&gt;
** [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10 Visual Studio Code] - (Dec 12th 2023)&lt;br /&gt;
** [https://pastebin.com/6Uw1KSRN KDE kwrite/kate text editor] - (Oct 5th 2020)&lt;br /&gt;
** [https://pastebin.com/3kmGy0NN Notepad++] - (Mar 23rd 2024)&lt;br /&gt;
** [https://drive.google.com/file/d/1Xrv5U0ZI5jDcPv7yX7EAAxaGk5hKP0xO/view?usp=sharing Notepad++] - (Aug 11th 2022)&lt;br /&gt;
** [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view Notepad++] - (Dec 1st 2018)&lt;br /&gt;
* [https://github.com/jtwm-0677/Basic-10-Download BasIC-10 Download] A modernized BASIC to IC-10 compiler released in late 2025, for Stationeers MIPS Programming, Open Source, Developed in C#, no unity dependencies, By Dog Tired Studios&lt;br /&gt;
* [https://github.com/exca/Stationeers-IC10-Automation/tree/main/Basic-IC10 BASIC compiler] A BASIC compiler for Stationeers MIPS IC10 code, developed in C#, in Unity, by Exca&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Motherboards&amp;diff=27539</id>
		<title>Motherboards</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Motherboards&amp;diff=27539"/>
		<updated>2026-04-09T13:47:21Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: tixed formatting issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Electronic]]&lt;br /&gt;
[[Category:IC10_Programming]]&lt;br /&gt;
Motherboards are used in [[Computer|Computers]]. Their functionality changes depending on the inserted motherboard.&lt;br /&gt;
&lt;br /&gt;
Logic and Manufacturing motherboards cost 5g [[Gold]] and 5g [[Copper]], and some of them use also [[Silver]] and [[Electrum]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warning - Motherboard (Logic) is being phased out. It is horribly glitchy. Discretion is advised &lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Motherboard (Communications)]]&lt;br /&gt;
| For trading with suppliers, additionally with connected Landing Pad, Satellite Dish, Vending Machine.&lt;br /&gt;
|-&lt;br /&gt;
| [[Motherboard (IC Editor)]]&lt;br /&gt;
| Can be used to edit the script on in [[Integrated Circuit (IC10)]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Motherboard (Logic)]]&lt;br /&gt;
| Can be used to set variables and actions based on inputs (ex: if solar angle &amp;lt; 1, set solar panel vertical to 0)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You have to set this for individual items, so mass configuration is very time-consuming.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Control Motherboard]]&lt;br /&gt;
| For Rocket Control UI.&lt;br /&gt;
|-&lt;br /&gt;
| [[Motherboard (Sorter)]]&lt;br /&gt;
| Allows to set the whitelist for the sorters to let through&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Computer.jpg|alt1=Computer with Logic Motherboard |Computer with [[Motherboard (Logic)]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Motherboards&amp;diff=27538</id>
		<title>Motherboards</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Motherboards&amp;diff=27538"/>
		<updated>2026-04-09T13:45:08Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: changed category from MIPS to IC10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Electronic]]&lt;br /&gt;
[[Category:IC10_Programming]]&lt;br /&gt;
Motherboards are used in [[Computer|Computers]]. Their functionality changes depending on the inserted motherboard.&lt;br /&gt;
&lt;br /&gt;
Logic and Manufacturing motherboards cost 5g [[Gold]] and 5g [[Copper]], and some of them use also [[Silver]] and [[Electrum]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warning - Motherboard (Logic) is being phased out. It is horribly glitchy. Discretion is advised &lt;br /&gt;
&lt;br /&gt;
=== List ===&lt;br /&gt;
{|&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Motherboard (Communications)]]&lt;br /&gt;
| For trading with suppliers, additionally with connected Landing Pad, Satellite Dish, Vending Machine.&lt;br /&gt;
|-&lt;br /&gt;
| [[Motherboard (IC Editor)]]&lt;br /&gt;
| Can be used to edit the script on in [[Integrated Circuit (IC10)]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Motherboard (Logic)]]&lt;br /&gt;
| Can be used to set variables and actions based on inputs (ex: if solar angle &amp;lt; 1, set solar panel vertical to 0)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You have to set this for individual items, so mass configuration is very time-consuming.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rocket Control Motherboard]]&lt;br /&gt;
| For Rocket Control UI.&lt;br /&gt;
|-&lt;br /&gt;
| [[Motherboard (Sorter)]]&lt;br /&gt;
| Allows to set the whitelist for the sorters to let through&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Computer.jpg|alt1=Computer with Logic Motherboard |Computer with [[Motherboard (Logic)]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guides_and_Tutorials&amp;diff=27537</id>
		<title>Guides and Tutorials</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guides_and_Tutorials&amp;diff=27537"/>
		<updated>2026-04-09T13:34:28Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: added link to the mining guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ingame Tutorials&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;Stationeers provides a few basic tutorials when you are in the starting menu. For those who are completely new in the game this is very advisable.&amp;lt;br&amp;gt;It should be noted that those tutorials only teach you a bare minimum of this game and there is always much more to learn. Do not expect to be good in only a few hours.&amp;lt;/p&amp;gt;&lt;br /&gt;
* &amp;quot;Tutorial 1: Inventory and Interactions&amp;quot;&lt;br /&gt;
* &amp;quot;Tutorial 2: Connections&amp;quot;&lt;br /&gt;
* &amp;quot;Tutorial 3: [[Atmospherics]]&amp;quot;&lt;br /&gt;
* &amp;quot;Community Walkthrough: Airlocks&amp;quot;&lt;br /&gt;
* &amp;quot;Community Walkthrough: [[Furnace]] Basics&amp;quot;&lt;br /&gt;
* &amp;quot;Community Walkthrough: Manufacturing&amp;quot;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ingame Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;While being ingame you can always look up the standard ingame guides in the Stationpedia.&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[Ingame_Guides_-_Construction|&amp;quot;Construction&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Making_Music|&amp;quot;Making Music&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Temperature_Control|&amp;quot;Temperature Control&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Weather|&amp;quot;Weather&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Hunger_and_Nutrition|&amp;quot;Hunger and nutrition&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Growing_Food|&amp;quot;Growing Food&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Food_Decay|&amp;quot;Food Decay&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Thirst_and_Hydration|&amp;quot;Thirst + hydration&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_EVA_Suits|&amp;quot;EVA Suits&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Smelting|&amp;quot;Smelting&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Mining|&amp;quot;Mining&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Trading|&amp;quot;Trading&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Rockets|&amp;quot;Rockets&amp;quot;]]&lt;br /&gt;
* [[Ingame_Guides_-_Genetics|&amp;quot;Genetics&amp;quot;]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-tasks fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
		&amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&#039;&#039;&#039;[[Beginner&#039;s Guide|Beginner&#039;s Guide]]&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Guide (Airlock)|Guide (Airlock)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Guide (Farming)|Guide (Farming)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Technical Standards |Technical Standards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Phase_Change_Mechanics|Phase Change Mechanics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Furnace#Ice_only_recipes|Making alloys in the basic furnace using ice only]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Advanced_Furnace#Ice_only_smelting|Making alloys in the advanced furnace using ice only]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Fuel#Collecting_gases|Collecting gases and making fuel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Furnace#Gaseous_Fuel_Recipes|Making ores with gaseous fuel in the furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Advanced_Furnace#Gaseous_Fueling|Making super alloys with gaseous fuel in the advanced furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Guide (Mining)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Air_Filtration_System|Air Filtration System]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Craftable items|List of all craftable items]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Constructing and Deconstructing Walls|Constructing and Deconstructing Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Dedicated_Server_Guide|Dedicated server guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[SystemD_Server_Guide|Setting up a Linux dedicated server using SystemD]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Starting Gear|Starting Gear]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Guide_(Modding)|Modding the Game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Power_Tips_and_Tricks|Power Tips and Tricks for early game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Making_the_most_of_smelting|Making the most of smelting (Early game alloys)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;User Made Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
		&amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Cheat Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Research Tree]] (Wiki Page)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://goo.gl/TsdqfM Silent1&#039;s Cheat Sheet] by silent1 (Reference sheet)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Atmospheric Components Quick Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Energy Storage Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Gas Storage Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Thermal Convection and Radiation Values]] (Wiki Page)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Tutorial&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230358763 Building your first base] by Sunspots (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230373894 Hardly&#039;s List of Lamentable Mistakes] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1253687517 Tutorial Video Series] by Rhadamant (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://www.youtube.com/watch?v=tws-kvGIT-w&amp;amp;list=PLI3obvEEdTGA08fNWVX2270nDKarf17MJ&amp;amp;index=2&amp;amp;ab_channel=PanicAndDieGaming Tutorial Series For New Players] by Panic And Die Gaming (YouTube Playlist)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Modding&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Adding new worlds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Automation&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Auto_Night_Lights|Auto Night Lights circuit]] by DocRabbit (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Simple_Arc_Furnace_Automation|Simple Arc Furnace Automation]] by itsjusty0gurt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Automated_Arc_Furnace|Automated Arc Furnace]] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Automated_Coal_Generator|Automated Coal Generator]] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1251261186 Simple Stacker Automatisation] by Arran Chace (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232888907 Super Simple Autocycling Airlock] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1231660909 Super Simple Steel Smelting] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Semi-Automatic_Autolathe|Semi-Automatic Autolathe]] by Korbah (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Satellite_Tracking|Automatic Satellite Tracking]] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Easy_Auto_Arc_Furnace|Easy Automated Arc Furnace]] by Sarstan (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Solar_Logic_Circuits_Guide|Solar Panel Control using Logic Gates]] (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[grow_light_automation|Simple logic automation of grow-light]] by Fuddnir (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                                        &amp;lt;li&amp;gt;[[Simple_Daylight_Light_Switch|Simple daylight light switch]] by Nihilinius (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                                        &amp;lt;li&amp;gt;[[Automated_Room_Light|Simple Automated Room Light]] by Azdle (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Atmospherics&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1283505695 25 Watt Passive Cooling Solution] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Automated Temperature Regulation]] by Jaffa (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Basic Canister Mixing Setup]] by Viperel (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Temperature independent fuel mixing]] by Wark (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1271148797 Canister handling made easy] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232718432 HELP! My welder fuel is gone!] by Moomanji (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1256512507 Logic Thermostat 20-25C] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1248037824 Pipe Regulators 101] by NugunsKnight (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1245663146 Simple Gas Filtration System] by Wesir (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1293043168 Thermostat or Filtration with Buffer] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Custom_Airlock_IC10|Custom Airlock with IC10]] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://www.youtube.com/playlist?list=PLDWYhd0VJDBhF62eKrOGKPJx6XOrdl-Uf Stationeers Atmospherics] By Shadowdrake082 (Video Series)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=2407406977 2 chip battery charge Display] by trucksarenoisy (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Always-on circuit guide|Always-On- / Auto-Restart- Circuit]] by Raumfahrtdoc (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Advanced IC10 Programming]] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Dead Simple Light Switch]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://steamcommunity.com/workshop/filedetails/discussion/1517633472/1735465524705571551/ How to use IC scripts from the workshop] By DirtyRat (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Logic Pulse Former]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Timing Circuit|Timer circuit]] by MrBigras (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1236169037 Slightly-Less-Simple Logic Units] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1536155985 The ultimate power display] by adamkk03 (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=2356339571 Weather Station Guide] by Applesauce (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                                        &amp;lt;li&amp;gt;[[Solar_Logic_Circuits_Guide|Solar logic circuits guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                                        &amp;lt;li&amp;gt;[[Logic_Monostable_Multivibrator|Logic Monostable Multivibrator]] by illiux#5291 &amp;amp; grilled_salmon#1537 (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                                        &amp;lt;li&amp;gt;[[Logic_Toggle|Logic Toggle]] by Patistar#8335 (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Math&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Pressure, Volume, Quantity, and Temperature]] by Micro&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Furnace temperature and pressure math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Phase Changes&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;[[Phase Change guide|Phase Change guide]] by Wark (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Flare_Gun&amp;diff=27536</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Flare_Gun&amp;diff=27536"/>
		<updated>2026-04-09T13:32:02Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: typo in tips section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 |            name = Flare Gun&lt;br /&gt;
 |           image = [[File:FlareGun.png]]&lt;br /&gt;
 |       paintable = yes&lt;br /&gt;
 | recipe_machine1 = Tool Manufactory&lt;br /&gt;
 |    recipe_cost1 = 10g Iron, 10g Silicon&lt;br /&gt;
 |      prefabhash = 118685786&lt;br /&gt;
 |      prefabname = FlareGun&lt;br /&gt;
 |      slot_class = SlotClass.Tool&lt;br /&gt;
 |    sorting_class = SortingClass.Tools&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The Flare Gun is a single-shot launcher that fires [[Road Flare|road flares]] as aerial illumination rounds. Unlike a flare held in the hand, a fired flare deploys a parachute and descends slowly, providing sustained overhead lighting across a wide area.&lt;br /&gt;
&lt;br /&gt;
= Usage =&lt;br /&gt;
Load a stack of [[Road Flares|road flares]] into the Magazine slot, then fire to launch one into the air. The gun has a short cooldown between shots. Each shot consumes one flare from the magazine. The launched flare deploys a parachute and illuminates the area below as it descends.&lt;br /&gt;
&lt;br /&gt;
= Tips =&lt;br /&gt;
Unlike the flares themselves, the Flare Gun counts as a tool and can be placed inside the [[Mining Belt]] in the slot that was previously occupied by the [[Pickaxe]].&lt;br /&gt;
&lt;br /&gt;
= Slots =&lt;br /&gt;
{{Slots&lt;br /&gt;
| Magazine;Flare&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Flare_Gun&amp;diff=27535</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Flare_Gun&amp;diff=27535"/>
		<updated>2026-04-09T13:30:57Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 |            name = Flare Gun&lt;br /&gt;
 |           image = [[File:FlareGun.png]]&lt;br /&gt;
 |       paintable = yes&lt;br /&gt;
 | recipe_machine1 = Tool Manufactory&lt;br /&gt;
 |    recipe_cost1 = 10g Iron, 10g Silicon&lt;br /&gt;
 |      prefabhash = 118685786&lt;br /&gt;
 |      prefabname = FlareGun&lt;br /&gt;
 |      slot_class = SlotClass.Tool&lt;br /&gt;
 |    sorting_class = SortingClass.Tools&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The Flare Gun is a single-shot launcher that fires [[Road Flare|road flares]] as aerial illumination rounds. Unlike a flare held in the hand, a fired flare deploys a parachute and descends slowly, providing sustained overhead lighting across a wide area.&lt;br /&gt;
&lt;br /&gt;
= Usage =&lt;br /&gt;
Load a stack of [[Road Flares|road flares]] into the Magazine slot, then fire to launch one into the air. The gun has a short cooldown between shots. Each shot consumes one flare from the magazine. The launched flare deploys a parachute and illuminates the area below as it descends.&lt;br /&gt;
&lt;br /&gt;
= Tops =&lt;br /&gt;
Unlike the flares themselves, the Flare Gun counts as a tool and can be placed inside the [[Mining Belt]] in the slot that was previously occupied by the [[Pickaxe]].&lt;br /&gt;
&lt;br /&gt;
= Slots =&lt;br /&gt;
{{Slots&lt;br /&gt;
| Magazine;Flare&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Azera/Template:Navbox&amp;diff=27444</id>
		<title>User talk:Azera/Template:Navbox</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Azera/Template:Navbox&amp;diff=27444"/>
		<updated>2026-04-05T21:40:54Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow that&#039;s awesome! Very handy. I guess it is supposed to be attached to every significant page? Also, the ices, plants and the machines are to be listed too, right? [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 08:44, 5 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks! This is still very much a work in progress and I put this together as a proof of concept of how the layout might work for categories and subcategories. The real challenge that remains is classifying what categories all 1000ish items/structures in the game belong to. I&#039;ve been chewing on an offline copy of the extracted in-game Stationpedia and writing some heuristics to try to organize everything but ultimately a lot of the categories are coming down to &amp;quot;you know it when you see it.&amp;quot; On the plus side, this is also acting as an audit of what pages are missing from the wiki currently as I&#039;m including objects in the navbox that don&#039;t exist as wiki pages yet. [[User:Azera|Azera]] ([[User talk:Azera|talk]]) 18:04, 5 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: In regards to the gases section, personally I see the way the ingame stationpedia distinguishes gaseous, liquid and solid forms of each fluid silly and cluttering. I&#039;d prefer this wiki to have only one page for each chemical. If a reader wants to know about gaseous CO2 they will likely find useful to know how and when it liquefies, so it is more handy to have all the info on one page. I thing the extraneous phases do not even deserve their redirect pages (except of Steam). [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 21:40, 5 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Azera/Template:Navbox&amp;diff=27440</id>
		<title>User talk:Azera/Template:Navbox</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Azera/Template:Navbox&amp;diff=27440"/>
		<updated>2026-04-05T08:44:14Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Created page with &amp;quot;Wow that&amp;#039;s awesome! Very handy. I guess it is supposed to be attached to every significant page? Also, the ices, plants and the machines are to be listed too, right? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wow that&#039;s awesome! Very handy. I guess it is supposed to be attached to every significant page? Also, the ices, plants and the machines are to be listed too, right? [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 08:44, 5 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:Xebec&amp;diff=27416</id>
		<title>User talk:Xebec</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:Xebec&amp;diff=27416"/>
		<updated>2026-04-04T22:04:08Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Welcome to the crew!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Stationeers Community Wiki, Stationeer!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re now part of the crew. A few tips to get started:&lt;br /&gt;
* Browse [[Special:RecentChanges|recent changes]] to see what the community is working on&lt;br /&gt;
* Read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]] if you&#039;re new to wiki editing&lt;br /&gt;
* Don&#039;t hesitate to jump in, every edit helps [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 22:04, 4 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Autolathe/Internal_Memory&amp;diff=27408</id>
		<title>Autolathe/Internal Memory</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Autolathe/Internal_Memory&amp;diff=27408"/>
		<updated>2026-04-02T18:35:22Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: +ic10 category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
These are all of the [[Autolathe]] Internal Memory descriptions in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:auto; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
=== Internal Memory ===&lt;br /&gt;
These are all valid instructions, that can be written or read with IC10, on Autolathe&#039;s stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Op_code&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Valid Address&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Bits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Bits Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | StackPointer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The current address the stack pointer is pointing to. It cycles through the available addresses (0 through 53) in a single tick, making it look like it is decreasing for external observer.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-23&lt;br /&gt;
| Index&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ExecuteRecipe&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This instruction will set the device to the specified prefabhash, and then begin manufacturing it. The final element of the payload is the quantity. So you can ask the device to make 200 ItemSteelSheets and it will do that. The quantity is a byte - so the maximum you can request is 255.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| Quantity&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| Prefab_hash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WaitUntilNextValid&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | This is a flag that if there is an ExecuteRecipe in the next address, then it will wait until it can be completed. So if you put this before an ExecuteRecipe, the device will sit there till the order can be completed because it is waiting for ingredients.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | JumpIfNextValid&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This is another flag that applies to the next address (if it is ExecuteRecipe). If the recipe cannot be completed, then the Fabricator will jump to the specified address.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-23&lt;br /&gt;
| Stack_Address&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | JumpToAddress&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This will jump to a specific address. This will set the stack pointer to the address you specify.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-23&lt;br /&gt;
| Stack_Address&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DeviceSetLock&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This will set the lock state of the device (true 1, false 0), similar to the &amp;quot;L&amp;quot; IC instruction. Useful if you want to lock the device, do something, then unlock it.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| Lock_State&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | EjectReagent&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This allows you to specity the reagent you want to eject. All reagents of that type will be ejected. The stack will not advance until this is complete&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-39&lt;br /&gt;
| [[Reagents|Reagent_Hash]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | EjectAllReagents&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | This instruction will eject all its reagents and pause execution till this is finished.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 9&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | MissingRecipeReagent&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Contains information about missing reagents for current executing recipe. Appears only when autolathe is trying to execute instruction ExecuteRecipe when flag WaitUntilNextValid is present. The reagent hash returned may be either signed or unsigned 32-bit integer. If using rmap, you need to check and convert the value to signed by subtracting 2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 54-62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| Quantity_Ceil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| [[Reagents|Reagent_Hash]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;i&amp;gt;Update 0.2.5025.22811 - Fri 02/07/2024&amp;lt;/i&amp;gt; &amp;lt;span class=&amp;quot;right&amp;quot;&amp;gt;[[Autolathe/Internal Memory|/Internal Memory]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Logic_Sorter&amp;diff=27407</id>
		<title>Logic Sorter</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Logic_Sorter&amp;diff=27407"/>
		<updated>2026-04-02T18:28:24Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: added to IC10  category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name = Logic Sorter&lt;br /&gt;
| image = [[File:StructureLogicSorter.png]]&lt;br /&gt;
| prefab_hash = 873418029&lt;br /&gt;
| prefab_name = StructureLogicSorter&lt;br /&gt;
| power_usage = 5W&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
| decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
| placed_with_item = [[Kit (Sorter)]]&lt;br /&gt;
| item_rec1 = [[Kit (Sorter)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Distinguish|Sorter}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;q&amp;gt;Contains an Internal Memory which is assessed to check whether something should be sorted. When an item is in the Import slot Slot, the stack is checked and if result is true the thing is moved to the Export2 slot slot, otherwise it is moved to the Export slot slot. The Mode is used in how the stack is assessed, by default the mode is ALL, so every instruction in the stack would need to return true.&amp;lt;/q&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;- Stationpedia&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Logic sorter is similar in almost every way to the previous sorter but has a internal memory that can be configured with logic and bit shifting to sort items passing through. When an item enters the import slot, it is checked against the filters in memory.  If the Mode is 0(All) then every filter must return true for the item to be sent to the export 2 slot.  If the mode is 1(Any) then as long as one of the filters returns true, the item matches and will be sent to the export 2 slot.&lt;br /&gt;
&lt;br /&gt;
==Filter Instructions==&lt;br /&gt;
Check the in game Stationpedia [F1 on your keyboard] for formatting and instruction sizes to determine how to populate the memory.  Be warned that the stationpedia fails to document the endianness (bit 0 is the least significant bit).  While the stationpedia does document that the Logic Sorter has 256 bytes of memory, it is addressed as 32 x 8-byte (64-bit) numbers.&lt;br /&gt;
&lt;br /&gt;
If you wish your sorter to send [[Steel Ingot]]s to the second output you should place the value 0xd8f8af8d_01 ( = 931885190401 decimal ) into memory 0.  More complicated programs will have to consider whether they want to use Mode 0 (match All), Mode 1 (match Any), or Mode 2 (match None).&lt;br /&gt;
&lt;br /&gt;
It is more readable to calculate the instructions using [[IC10]] like this:&lt;br /&gt;
&lt;br /&gt;
{{ICCode|&lt;br /&gt;
alias sorter d0&lt;br /&gt;
define steel HASH(&amp;quot;ItemSteelIngot&amp;quot;)&lt;br /&gt;
s sorter Mode 1 # Any&lt;br /&gt;
clr sorter # erase any stale instructions in RAM&lt;br /&gt;
sll r0 steel 8&lt;br /&gt;
or r0 r0 SorterInstruction.FilterPrefabHashEquals&lt;br /&gt;
put sorter 0 r0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sorter Instruction !! OP Code !! Description&lt;br /&gt;
|-&lt;br /&gt;
| FilterPrefabHashEquals || 1 || Compares Hash of item in import slot to the set hash and returns true if equal.&lt;br /&gt;
|-&lt;br /&gt;
| FilterPrefabHashNotEquals || 2 || Compares Hash of item in import slot to the set hash and returns true if not equal.&lt;br /&gt;
|-&lt;br /&gt;
| FilterSortingClassCompare || 3 || Compares the sorting class of an object in input slot. Example would be all ores. &lt;br /&gt;
|-&lt;br /&gt;
| FilterSlotTypeCompare || 4 || Compares the item type of an object in the input slot. See slot type table below for item comparisons.&lt;br /&gt;
|-&lt;br /&gt;
| FilterQuantityCompare || 5 || Compares the stack size of the items in the import slot. &lt;br /&gt;
|-&lt;br /&gt;
|LimitNextExecutionByCount || 6 || Ensures the next executable instruction will only return true a specified number of times. Each time it returns true, it decrements by one. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Conditional Operation (CONDOP) !! Value !! Pre-shifted&lt;br /&gt;
|-&lt;br /&gt;
| Equals || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Greater || 1 || 256&lt;br /&gt;
|-&lt;br /&gt;
| Less || 2 || 512&lt;br /&gt;
|-&lt;br /&gt;
| NotEquals || 3 || 768&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MSB                                                          LSB&lt;br /&gt;
6666555555555544444444443333333333222222222211111111110000000000&lt;br /&gt;
3210987654321098765432109876543210987654321098765432109876543210&lt;br /&gt;
FilterPrefabHashEquals&lt;br /&gt;
########################(                   PREFAB_HASH)(     1)&lt;br /&gt;
FilterPrefabHashNotEquals&lt;br /&gt;
########################(                   PREFAB_HASH)(     2)&lt;br /&gt;
FilterSortingClassCompare&lt;br /&gt;
################################( SORTING_CLASS)(CONDOP)(     3)&lt;br /&gt;
FilterSlotTypeCompare&lt;br /&gt;
################################(     SLOT_TYPE)(CONDOP)(     4)&lt;br /&gt;
FilterQuantityCompare&lt;br /&gt;
################################(      QUANTITY)(CONDOP)(     5)&lt;br /&gt;
LimitNextExecutionByCount&lt;br /&gt;
########################(                         COUNT)(     6)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Logic Sorter is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Mode|Integer|The mode of the Logic Sorter.|multiple=3|0|All|1|Any|2|None}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|1 if device is in error state, otherwise 0|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Logic Sorter.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|The current state of the Logic Sorter.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Idle operating power quantity, does not necessarily include extra demand power}}&lt;br /&gt;
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when actioned}}&lt;br /&gt;
{{Data Parameters/row|ExportCount|Integer|w=0|How many items exported since last ClearMemory}}&lt;br /&gt;
{{Data Parameters/row|ImportCount|Integer|w=0|How many items imported since last ClearMemory}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Data Slots ===&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Import || Import slot.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Export (reject) || Export slot.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Export (accept) || Export slot.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Data Disk || Diskslot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Returns maximum stacksize.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID for slot type comparison.&lt;br /&gt;
|-&lt;br /&gt;
| SortingClass || Integer || Class group of items. &lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of item stack.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item Slot Classes / Types ==&lt;br /&gt;
&lt;br /&gt;
Reading the &#039;&#039;class&#039;&#039; attribute of the input slot will give one of the following values:&lt;br /&gt;
&lt;br /&gt;
Note that you can use &amp;lt;pre style=&amp;quot;display: inline&amp;quot;&amp;gt;SlotClass.&amp;lt;Item&amp;gt;&amp;lt;/pre&amp;gt; directly in IC code instead of the numeric value&lt;br /&gt;
*NOTE The classes listed in this section are FilterSlotTypeCompare and NOT sorting class.  eg: SortingClass.Ores vs SlotClass.Ore&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Item values and descriptions&lt;br /&gt;
! Item !! Value !! Description !! Item !! Value !! Description !! Item !! Value !! Description&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || || Helmet || 1 || || Suit || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Back || 3 || || GasFilter || 4 || || GasCanister || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Motherboard || 6 || || Circuitboard || 7 || || DataDisk || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Organ || 9 || || Ore || 10 || Includes reagent mixes from recycler and ices || Plant || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Uniform || 12 || || Entity || 13 || || Battery || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Egg || 15 || || Belt || 16 || || Tool || 17 ||&lt;br /&gt;
|-&lt;br /&gt;
| Appliance || 18 || || Ingot || 19 || || Torpedo || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cartridge || 21 || || AccessCard || 22 || || Magazine || 23 ||&lt;br /&gt;
|-&lt;br /&gt;
| Circuit || 24 || || Bottle || 25 || || ProgrammableChip || 26 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glasses || 27 || || CreditCard || 28 || || DirtCanister || 29 ||&lt;br /&gt;
|-&lt;br /&gt;
| SensorProcessingUnit || 30 || || LiquidCanister || 31 || || LiquidBottle || 32 ||&lt;br /&gt;
|-&lt;br /&gt;
| Wreckage || 33 || || SoundCartridge || 34 || || DrillHead || 35 ||&lt;br /&gt;
|-&lt;br /&gt;
| ScanningHead || 36 || || Flare || 37 || || Blocked || 38 ||&lt;br /&gt;
|-&lt;br /&gt;
| SuitMod || 39 || || Crate || 40 || || Portables || 41 ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27391</id>
		<title>Kit (Autominer Small)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27391"/>
		<updated>2026-04-01T07:49:20Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: the autolinks are annoying and often off place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Autominer Small)&lt;br /&gt;
 | image       = &lt;br /&gt;
 | createdwith = [[Electronics Printer]] &#039;&#039;&#039;Mk2&#039;&#039;&#039;&lt;br /&gt;
 | cost        = 15g [[Copper]], 100g [[Steel]], 50g [[Electrum]], 15g [[Invar]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Autominer (Small)&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 200W&lt;br /&gt;
 | placed_with_item = [[Kit (Autominer Small)]]&lt;br /&gt;
 | placed_on_grid   = &lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Autominer Small)]]&lt;br /&gt;
 | prefab_hash      = 7274344&lt;br /&gt;
 | slot_1           = Import (nonexistent)&lt;br /&gt;
 | slot_2           = Export&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Recurso]] SquareDig autominer is a structure that when built will mine a vertical 2x2 shaft until it hits bedrock. The autominer can be connected with a chute system, and is controllable by a logic network. Note that the autominer outputs more [[Ore|ore]] than than a conventional [[Mining Drill]] over the same area.&lt;br /&gt;
&lt;br /&gt;
== Building States ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! State # !! Tool !! Material&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Welding Torch]] || 3 x [[Electronic Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Welding Torch]] || 3 x [[Iron Sheets]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Welding Torch]] || 4 x [[Steel Sheets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
The unit is a platform with no power source and it is simply going to dump it&#039;s output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore.&lt;br /&gt;
&lt;br /&gt;
When the head was requested up by the button the miner will flash an error upon head arrival, that&#039;s normal&amp;lt;ref&amp;gt;Basically the rule is that whenever the head is docked then Error state will be set. The only exception is the freshly built Autominer that was never ran.&amp;lt;/ref&amp;gt;. After reactivating the mining will proceeded as a fresh start — with grinding all the volume of now non-existent ground. If you need to pause the miner use the on-off switch or &#039;&#039;&#039;on&#039;&#039;&#039; logic variable.&lt;br /&gt;
&lt;br /&gt;
When the head is returning automatically to dump the ore, it then goes back down the fastest route.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Ices mined this way will melt if the atmosphere around the miner is warm. [[Volatiles]] will catch fire on [[Mars]] during the day but won&#039;t on [[Europa]] because of the temperature difference.&lt;br /&gt;
It would be best to redirect the miner&#039;s output with chutes to an enclosed space with negative temperature or zero pressure. Alternatively an [[SDB Silo]] or [[Loader]] with stockpile of belts can be used.&lt;br /&gt;
&lt;br /&gt;
The mining head does not damage entities on its way, however a player can still be hurt if gets pressed by the head against a wall. The mining head does not pickup loose ore pieces if you throw some.&lt;br /&gt;
&lt;br /&gt;
Player&#039;s graphic settings may prevent them from seeing the mining head deep enough even looking up close.&lt;br /&gt;
&lt;br /&gt;
The lowest depth limit is Y=2 as the tracker&#039;s GPS shows.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|Open|Boolean|w=1|Unused or meaning unknown}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|State|multiple=2|0|Ok|1|Finished, recalled or stuck}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if device is activated by the square button on the observation platform, otherwise 0|multiple=2|0|The head is ordered to return to the receiver, the mining position is reset.|1|The device is mining, returning ore or returning the head to the mining place}}&lt;br /&gt;
{{Data Parameters/row|On|Integer|w=1|The current state of the Miner. When off it retains its activated state and current mining position.|multiple=2|0|On|1|Off}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Power consumption|multiple=2|0|Off|200|On}}&lt;br /&gt;
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (ExportCount)}} &lt;br /&gt;
{{Data Parameters/row|ExportCount|Integer|w=0|How many items (stacks of ore) were exported.}}&lt;br /&gt;
{{Data Parameters/row|ImportCount|Integer|w=0|Unused}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure|7274344}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Error logic ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Logic states&lt;br /&gt;
|-&lt;br /&gt;
! On !! Error !! Activate !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || Autominer was just built and switched on. It&#039;ll never reach such state again.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 1 || normal operation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 0 || head was returned sucessfuly either by button or by depth limit reached&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || head stuck at an obstacle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 1 || miner is off, head is hanging half way, will proceed normally when turned on&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27390</id>
		<title>Kit (Autominer Small)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Autominer_Small)&amp;diff=27390"/>
		<updated>2026-04-01T07:46:09Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: logic variables and ins behavior explained&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Autominer Small)&lt;br /&gt;
 | image       = &lt;br /&gt;
 | createdwith = [[Electronics Printer]] &#039;&#039;&#039;Mk2&#039;&#039;&#039;&lt;br /&gt;
 | cost        = 15g [[Copper]], 100g [[Steel]], 50g [[Electrum]], 15g [[Invar]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Autominer (Small)&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 200W&lt;br /&gt;
 | placed_with_item = [[Kit (Autominer Small)]]&lt;br /&gt;
 | placed_on_grid   = &lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Autominer Small)]]&lt;br /&gt;
 | prefab_hash      = 7274344&lt;br /&gt;
 | slot_1           = Import (nonexistent)&lt;br /&gt;
 | slot_2           = Export&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The [[Recurso]] SquareDig autominer is a structure that when built will mine a vertical 2x2 shaft until it hits bedrock. The autominer can be connected with a [[chute]] system, and is controllable by a [[logic]] network. Note that the autominer outputs more [[Ore|ore]] than than a conventional [[Mining Drill]] over the same area.&lt;br /&gt;
&lt;br /&gt;
== Building States ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! State # !! Tool !! Material&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Welding Torch]] || 3 x [[Electronic Parts]]&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Welding Torch]] || 3 x [[Iron Sheets]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Welding Torch]] || 4 x [[Steel Sheets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operation ==&lt;br /&gt;
The unit is a platform with no [[power]] source and it is simply going to dump it&#039;s output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore.&lt;br /&gt;
&lt;br /&gt;
When the head was requested up by the button the miner will flash an error upon head arrival, that&#039;s normal&amp;lt;ref&amp;gt;Basically the rule is that whenever the head is docked then Error state will be set. The only exception is the freshly built Autominer that was never ran.&amp;lt;/ref&amp;gt;. After reactivating the mining will proceeded as a fresh start — with grinding all the volume of now non-existent ground. If you need to pause the miner use the on-off [[switch]] or &#039;&#039;&#039;on&#039;&#039;&#039; logic variable.&lt;br /&gt;
&lt;br /&gt;
When the head is returning automatically to dump the ore, it then goes back down the fastest route.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Ices mined this way will melt if the [[atmosphere]] around the miner is warm. [[Volatiles]] will catch fire on [[Mars]] during the day but won&#039;t on [[Europa]] because of the temperature difference.&lt;br /&gt;
It would be best to redirect the miner&#039;s output with [[chutes]] to an enclosed space with negative temperature or zero [[pressure]]. Alternatively an [[SDB Silo]] or [[Loader]] with stockpile of belts can be used.&lt;br /&gt;
&lt;br /&gt;
The mining head does not damage entities on its way, however a player can still be hurt if gets pressed by the head against a wall. The mining head does not pickup loose ore pieces if you throw some.&lt;br /&gt;
&lt;br /&gt;
Player&#039;s graphic settings may prevent them from seeing the mining head deep enough even looking up close.&lt;br /&gt;
&lt;br /&gt;
The lowest depth limit is Y=2 as the [[tracker]]&#039;s GPS shows.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters|&lt;br /&gt;
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|Open|Boolean|w=1|Unused or meaning unknown}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|w=0|State|multiple=2|0|Ok|1|Finished, recalled or stuck}}&lt;br /&gt;
{{Data Parameters/row|Activate|Boolean|w=1|1 if device is activated by the square button on the observation platform, otherwise 0|multiple=2|0|The head is ordered to return to the receiver, the mining position is reset.|1|The device is mining, returning ore or returning the head to the mining place}}&lt;br /&gt;
{{Data Parameters/row|On|Integer|w=1|The current state of the Miner. When off it retains its activated state and current mining position.|multiple=2|0|On|1|Off}}&lt;br /&gt;
{{Data Parameters/row|RequiredPower|Integer|w=0|Power consumption|multiple=2|0|Off|200|On}}&lt;br /&gt;
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (ExportCount)}} &lt;br /&gt;
{{Data Parameters/row|ExportCount|Integer|w=0|How many items (stacks of ore) were exported.}}&lt;br /&gt;
{{Data Parameters/row|ImportCount|Integer|w=0|Unused}}&lt;br /&gt;
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure|7274344}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Error logic ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Logic states&lt;br /&gt;
|-&lt;br /&gt;
! On !! Error !! Activate !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 0 || Autominer was just built and switched on. It&#039;ll never reach such state again.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 1 || normal operation&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 0 || head was returned sucessfuly either by button or by depth limit reached&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || head stuck at an obstacle&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 1 || miner is off, head is hanging half way, will proceed normally when turned on&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27384</id>
		<title>Guide (Mining)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27384"/>
		<updated>2026-03-31T12:10:31Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: the engine inserts bogus wiki links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining overview ==&lt;br /&gt;
To construct your station you need metal [[ingots]] and [[Gases_and_Liquids|gases]], which are made from [[ores]] and [[Ores#Frozen_Ores|ice]]s, which are to be extracted from the ground with the means of mining.&lt;br /&gt;
&lt;br /&gt;
== Basic mining guide ==&lt;br /&gt;
=== Preparing to the mining trip ===&lt;br /&gt;
* Have your life support okay:&lt;br /&gt;
** Suit [[battery]], [[Oxygen|breathing air]] [[Gas Canister|canister]] and [[Basic Jetpack|jetpack]] [[canister]].&lt;br /&gt;
** Character&#039;s [[Food|Nutrition]] and [[Thirst|Hydration]] taken care off.&lt;br /&gt;
* Have your primary [[equipment]]&lt;br /&gt;
** [[Mining Drill]], [[Mining Drill (Heavy)]] or [[Pneumatic Mining Drill]] charged.&lt;br /&gt;
** [[Mining Belt]] or [[Mining Backpack]] worn to automatically catch ores and ices. Bring a few extra if you can.&lt;br /&gt;
* Have your secondary/optional equipment&lt;br /&gt;
** [[Tablet]] with [[Tracker]] [[cartridge]] AND a working [[Tracking Beacon]] at home. It will help you get home at night, in storm or if you get lost.&lt;br /&gt;
** [[Light]] source: [[Road Flares]]/[[Flare Gun]] or [[Portable Light]]. The [[Helmet|helmet]] light is kinda weak and [[power]] hungry.&lt;br /&gt;
** [[Ore Detector]] or [[Sensor Lenses]]. Optional. Ores can be spotted visually well enough.&lt;br /&gt;
** [[Food]] and [[Water Bottle|Water]]. While it is unadvised to open the [[helmet]] outside to eat, it won&#039;t immediately kill you. &lt;br /&gt;
* Be ready for accidents&lt;br /&gt;
** Have [[Duct Tape|duct tape]] on you in case you fall in a hole and damage your suit&lt;br /&gt;
** A [[Storm]] will hinder your vision greatly and prevent flying.&lt;br /&gt;
*** It will also blow away (steal and destroy) items you left by your base. Tidy up and fasten your [[Kit (Crate)|crates]] and [[Portable Gas Tank|tanks]] before you leave.&lt;br /&gt;
*** You can mine during the storm if you already are at vein, but finding a new ore patch may be difficult.&lt;br /&gt;
** Before you leave your base make sure that nothing is going to overheat, overflow, overpressurize or explode for some other reasons.&lt;br /&gt;
&lt;br /&gt;
=== How to dig ===&lt;br /&gt;
# Spot a surface node of the vein of desired ore or ice and approach it.&lt;br /&gt;
# If you&#039;re unsure what the ore is (e.g. silicone and ice are particular hard to distinguish sometimes) aim at it with your [[drill]] in hand. A note will appear on the screen.&lt;br /&gt;
# Look around. Note and remember where your base is.&lt;br /&gt;
# Activate your [[Mining Drill]] (right click).&lt;br /&gt;
# Aim at the ore and hold left mouse button. The ground start deforming and the ore node will vibrate and eventually disappear into your mining belt.&lt;br /&gt;
# Keep removing dull ground roughly 1m around the spot until you find an another node revealed.&lt;br /&gt;
# Repeat until you done or the vein is mined out.&lt;br /&gt;
# Fly out the hole you made using jetpack (&#039;&#039;&#039;j&#039;&#039;&#039;) or dig a walkable ramp up.&lt;br /&gt;
# Turn off the drill to save its battery.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Before leaving a partially mined vein make the topmost ore node intact and exposed so you can find it later and distinguish it from an exhausted vein.&lt;br /&gt;
&lt;br /&gt;
You can relocate your ores from the mining belt into your regular inventory (jetpack, [[backpack]], uniform, cardboard boxes, etc), but ices stored not in the special &#039;&#039;ore&#039;&#039; slots will begin to melt and evaporate as soon as outside temperature reaches above zero.&lt;br /&gt;
&lt;br /&gt;
== Means of mining ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Tools !! Notes !! Yield !! Automation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Pickaxe]] || Useless. If you have no batteries you&#039;re dead anyway. || 100% || Manual labor&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill]] || Basic tool || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill (Heavy)]] and [[Pneumatic Mining Drill]] || Advanced tool. Digs faster. || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Kit (Autominer Small)|Autominer Small]], [[O.G.R.E.]] || Stationary device || 150%&amp;lt;ref&amp;gt;https://steamcommunity.com/app/544550/discussions/0/592912124322349502/#c663844088187021834&amp;lt;/ref&amp;gt;(needs verifying) || Can be automated, needs to be reconstructed and relocated upon exhausting the reachable area.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Deep Miner]] || Stationary device || infinite resources || Can be automated to work forever, needs supporting machinery&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[AIMEe]] || Wandering robot || 100%? || Requires programing&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Rocket Miner]] || Autonomous shuttle || infinite resources || Needs supporting machinery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
=== Iron age ===&lt;br /&gt;
At the start game you will need [[Ore_(Iron)|iron]],  [[Ore_(Copper)|copper]] and [[Ore_(Silicon)|silicon]]. Even a stack or two of each will do good. If your [[Game_Settings|difficulty]] settings disallow eating and drinking with a helmet on, very very soon you&#039;ll need at least 4 [[Ice_(Oxite)|oxite]] pieces to fill a 1x1x1 closet with minimally breathable mix (drop in the [[room]] and melt it with your [[Welding Torch]]).&lt;br /&gt;
&lt;br /&gt;
=== Steel age ===&lt;br /&gt;
To operate your [[Furnace]] for the first [[time]], you&#039;ll need 150 [[Ore_(Iron)|iron]], 50 [[Ore_(Coal)|coal]], 1 [[Ice_(Oxite)|oxite]] and 2 [[Ice_(Volatiles)|volatiles]] (or 2 and 4 if you&#039;re kinda slow or the weather is cold like on [[Europa]]). Of course, you can make less than 200 [[Ingot (Steel)|steel]] in your first batch, but why would you? From now on you&#039;d better grab all the [[iron]] ore you can lay your hand on, not forgetting a corresponding amount of [[coal]]. Your demand for [[Ore_(Copper)|copper]] will gradually rise up from now on.&lt;br /&gt;
&lt;br /&gt;
If you stumble at [[Ore_(Gold)|gold]], [[Ore_(Silver)|silver]] or [[Ore_(Lead)|lead]] — have a stack or two.&lt;br /&gt;
&lt;br /&gt;
Since the [[steel]] lets you build the [[Station Battery]] and a few pieces of [[gold]] and [[copper]] let you hook it up with a [[Cable Coil (Heavy)]] to the [[Solid Fuel Generator]], you now can utilize [[Ore_(Coal)|coal]] for [[energy]] generation if you prefer it over [[Solar Panel]]s.&lt;br /&gt;
&lt;br /&gt;
=== Golden age ===&lt;br /&gt;
Further advancement will be impossible without the moderately difficult alloy smelting. Your fist batches of [[Ingot (Solder)|solder]] ([[Ore_(Lead)|lead]]+[[Ore_(Iron)|iron]]) and [[Ingot (Electrum)|electrum]] ([[Ore_(Gold)|gold]]+[[Ore_(Silver)|silver]]) will widen your construction capabilities. Do not overdo it, a stack of each ore will give you enough alloys to play with. Do not forget that [[Ore_(Gold)|gold]] and [[Ore_(Silver)|silver]] are also used in raw non-alloy form, especially the gold.&lt;br /&gt;
&lt;br /&gt;
Also mine [[Ore_(Copper)|copper]], you&#039;ll need a lot of it. Less so for the [[Ore_(Silicon)|silicon]], but still.&lt;br /&gt;
&lt;br /&gt;
As your facility grows, you&#039;ll need to supply it with gases. Have a stack of [[Ice_(Volatiles)|volatiles]] for your smelting operations. It is up to you which breathable [[air]] mix to use on your station, but if you aim at the realistic (but not strictly required by the game mechanic) composition of 25% [[oxygen]] and 75% [[nitrogen]], then you&#039;ll need to mine roughly 4 pieces of [[Ice_(Oxite)|oxite]] and 10 pieces of [[Ice_(Nitrice)|nitrice]]&amp;lt;ref&amp;gt;Warning: raw nitrice ice contains [[Nitrous_Oxide]] which is harmful and needs to be filtered out&amp;lt;/ref&amp;gt; per frame of pressurized volume.&lt;br /&gt;
&lt;br /&gt;
For the life support purposes each player character (of human specie) consumes about 1 [[Ice_(Oxite)|oxite]] ice piece worth of oxygen and 4 [[Ice_(Water)|ice]] pieces worth of [[thirst|water]] per game day.&lt;br /&gt;
&lt;br /&gt;
=== Nickel age ===&lt;br /&gt;
[[Ingot (Invar)|Invar]] and [[Ingot (Constantan)|constantan]] are the rest of alloys you can make with the basic furnace. They both need [[Ore_(Nickel)|nickel]] ore.&lt;br /&gt;
&lt;br /&gt;
=== Cobalt age ===&lt;br /&gt;
Not all of the [[Advanced Furnace]]&#039;s exclusive smelting recipes require [[Ore_(Cobalt)|cobalt]], but beforehand you had no use for it at all.&lt;br /&gt;
&lt;br /&gt;
Note that so far the [[Ore_(Uranium)|uranium]] has no use in the game.&lt;br /&gt;
&lt;br /&gt;
=== Space age ===&lt;br /&gt;
There are ways both to prospect ore veins under the planet surface and to mine asteroids (off screen) using rockets. This guide does not cover that yet.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27382</id>
		<title>Guide (Mining)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Mining)&amp;diff=27382"/>
		<updated>2026-03-31T12:03:14Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: Created page with &amp;quot;== Mining overview == To construct your station you need metal ingots and gases, which are made from ores and ices, which are to be extracted from the ground with the means of mining.  == Basic mining guide == === Preparing to the mining trip === * Have your life support okay: ** Suit battery, breathing air canister and jetpack canister. ** Character&amp;#039;s Nutrition...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mining overview ==&lt;br /&gt;
To construct your station you need metal [[ingots]] and [[Gases_and_Liquids|gases]], which are made from [[ores]] and [[Ores#Frozen_Ores|ice]]s, which are to be extracted from the ground with the means of mining.&lt;br /&gt;
&lt;br /&gt;
== Basic mining guide ==&lt;br /&gt;
=== Preparing to the mining trip ===&lt;br /&gt;
* Have your life support okay:&lt;br /&gt;
** Suit [[battery]], [[Oxygen|breathing air]] [[Gas Canister|canister]] and [[Basic Jetpack|jetpack]] [[canister]].&lt;br /&gt;
** Character&#039;s [[Food|Nutrition]] and [[Thirst|Hydration]] taken acre off.&lt;br /&gt;
* Have your primary [[equipment]]&lt;br /&gt;
** [[Mining Drill]], [[Mining Drill (Heavy)]] or [[Pneumatic Mining Drill]] charged.&lt;br /&gt;
** [[Mining Belt]] or [[Mining Backpack]] worn to automatically catch ores and ices. Bring a few extra if you can.&lt;br /&gt;
* Have your secondary/optional equipment&lt;br /&gt;
** [[Tablet]] with [[Tracker]] [[cartridge]] AND a working [[Tracking Beacon]] at home. It will help you get home at night, in storm or if you get lost.&lt;br /&gt;
** [[Light]] source: [[Road Flares]]/[[Flare Gun]] or [[Portable Light]]. The [[Helmet|helmet]] light is kinda weak and [[power]] hungry.&lt;br /&gt;
** [[Ore Detector]] or [[Sensor Lenses]]. Optional. Ores can be spotted visually well enough.&lt;br /&gt;
** [[Food]] and [[Water Bottle|Water]]. While it is unadvised to open the [[helmet]] outside to eat, it won&#039;t immediately kill you. &lt;br /&gt;
* Be ready for accidents&lt;br /&gt;
** Have [[Duct Tape|duct tape]] on you in case you fall in a hole and damage your suit&lt;br /&gt;
** A [[Storm]] will hinder your vision greatly and prevent flying.&lt;br /&gt;
*** It will also blow away (steal and destroy) items you left by your base. Tidy up and fasten your [[Kit (Crate)|crates]] and [[Portable Gas Tank|tanks]] before you leave.&lt;br /&gt;
*** You can mine during the storm if you already are at vein, but finding a new ore patch may be difficult.&lt;br /&gt;
** Before you leave your base make sure that nothing is going to overheat, overflow, overpressurize or explode for some other reasons.&lt;br /&gt;
&lt;br /&gt;
=== How to dig ===&lt;br /&gt;
# Spot a surface node of the vein of desired ore or ice and approach it.&lt;br /&gt;
# If you&#039;re unsure what the ore is (e.g. silicone and ice are particular hard to distinguish sometimes) aim at it with your [[drill]] in hand. A note will appear on the screen.&lt;br /&gt;
# Look around. Note and remember where your base is.&lt;br /&gt;
# Activate your [[Mining Drill]] (right click).&lt;br /&gt;
# Aim at the ore and hold left mouse button. The ground start deforming and the ore node will vibrate and eventually disappear into your mining belt.&lt;br /&gt;
# Keep removing dull ground roughly 1m around the spot until you find an another node revealed.&lt;br /&gt;
# Repeat until you done or the vein is mined out.&lt;br /&gt;
# Fly out the hole you made using jetpack (&#039;&#039;&#039;j&#039;&#039;&#039;) or dig a walkable ramp up.&lt;br /&gt;
# Turn off the drill to save its battery.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
Before leaving a partially mined vein make the topmost ore node intact and exposed so you can find it later and distinguish it from an exhausted vein.&lt;br /&gt;
&lt;br /&gt;
You can relocate your ores from the mining belt into your regular inventory (jetpack, [[backpack]], uniform, cardboard boxes, etc), but ices stored not in the special &#039;&#039;ore&#039;&#039; slots will begin to melt and evaporate as soon as outside temperature reaches above zero.&lt;br /&gt;
&lt;br /&gt;
== Means of mining ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tier !! Tools !! Notes !! Yield !! Automation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || [[Pickaxe]] || Useless. If you have no batteries you&#039;re dead anyway. || 100% || Manual labor&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill]] || Basic tool || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Mining Drill (Heavy)]] and [[Pneumatic Mining Drill]] || Advanced tool. Digs faster. || 100% || No. Auto [[Stacker#Unloader|unloading]] belts at best&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Kit (Autominer Small)|Autominer Small]], [[O.G.R.E.]] || Stationary device || 150%&amp;lt;ref&amp;gt;https://steamcommunity.com/app/544550/discussions/0/592912124322349502/#c663844088187021834&amp;lt;/ref&amp;gt;(needs verifying) || Can be automated, needs to be reconstructed and relocated upon exhausting the reachable area.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Deep Miner]] || Stationary device || infinite resources || Can be automated to work forever, needs supporting machinery&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[AIMEe]] || Wandering [[robot]] || 100%? || Requires programing&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Rocket Miner]] || Autonomous [[shuttle]] || infinite resources || Needs supporting machinery&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priorities ==&lt;br /&gt;
=== Iron age ===&lt;br /&gt;
At the start game you will need [[Ore_(Iron)|iron]],  [[Ore_(Copper)|copper]] and [[Ore_(Silicon)|silicon]]. Even a stack or two of each will do good. If your [[Game_Settings|difficulty]] settings disallow eating and drinking with a helmet on, very very soon you&#039;ll need at least 4 [[Ice_(Oxite)|oxite]] pieces to fill a 1x1x1 closet with minimally breathable mix (drop in the [[room]] and melt it with your [[Welding Torch]]).&lt;br /&gt;
&lt;br /&gt;
=== Steel age ===&lt;br /&gt;
To operate your [[Furnace]] for the first [[time]], you&#039;ll need 150 [[Ore_(Iron)|iron]], 50 [[Ore_(Coal)|coal]], 1 [[Ice_(Oxite)|oxite]] and 2 [[Ice_(Volatiles)|volatiles]] (or 2 and 4 if you&#039;re kinda slow or the weather is cold like on [[Europa]]). Of course, you can make less than 200 [[Ingot (Steel)|steel]] in your first batch, but why would you? From now on you&#039;d better grab all the [[iron]] ore you can lay your hand on, not forgetting a corresponding amount of [[coal]]. Your demand for [[Ore_(Copper)|copper]] will gradually rise up from now on.&lt;br /&gt;
&lt;br /&gt;
If you stumble at [[Ore_(Gold)|gold]], [[Ore_(Silver)|silver]] or [[Ore_(Lead)|lead]] — have a stack or two.&lt;br /&gt;
&lt;br /&gt;
Since the [[steel]] lets you build the [[Station Battery]] and a few pieces of [[gold]] and [[copper]] let you hook it up with a [[Cable Coil (Heavy)]] to the [[Solid Fuel Generator]], you now can utilize [[Ore_(Coal)|coal]] for [[energy]] generation if you prefer it over [[Solar Panel]]s.&lt;br /&gt;
&lt;br /&gt;
=== Golden age ===&lt;br /&gt;
Further advancement will be impossible without the moderately difficult alloy smelting. Your fist batches of [[Ingot (Solder)|solder]] ([[Ore_(Lead)|lead]]+[[Ore_(Iron)|iron]]) and [[Ingot (Electrum)|electrum]] ([[Ore_(Gold)|gold]]+[[Ore_(Silver)|silver]]) will widen your construction capabilities. Do not overdo it, a stack of each ore will give you enough alloys to play with. Do not forget that [[Ore_(Gold)|gold]] and [[Ore_(Silver)|silver]] are also used in raw non-alloy form, especially the gold.&lt;br /&gt;
&lt;br /&gt;
Also mine [[Ore_(Copper)|copper]], you&#039;ll need a lot of it. Less so for the [[Ore_(Silicon)|silicon]], but still.&lt;br /&gt;
&lt;br /&gt;
As your facility grows, you&#039;ll need to supply it with gases. Have a stack of [[Ice_(Volatiles)|volatiles]] for your smelting operations. It is up to you which breathable [[air]] mix to use on your station, but if you aim at the realistic (but not strictly required by the game mechanic) composition of 25% [[oxygen]] and 75% [[nitrogen]], then you&#039;ll need to mine roughly 4 pieces of [[Ice_(Oxite)|oxite]] and 10 pieces of [[Ice_(Nitrice)|nitrice]]&amp;lt;ref&amp;gt;Warning: raw [[nitrice]] ice contains [[Nitrous_Oxide]] which is harmful and needs to be filtered out&amp;lt;/ref&amp;gt; per frame of pressurized volume.&lt;br /&gt;
&lt;br /&gt;
For the life support purposes each player character (of human specie) consumes about 1 [[Ice_(Oxite)|oxite]] ice piece worth of oxygen and 4 [[Ice_(Water)|ice]] pieces worth of [[thirst|water]] per game day.&lt;br /&gt;
&lt;br /&gt;
=== Nickel age ===&lt;br /&gt;
[[Ingot (Invar)|Invar]] and [[Ingot (Constantan)|constantan]] are the rest of alloys you can make with the basic furnace. They both need [[Ore_(Nickel)|nickel]] ore.&lt;br /&gt;
&lt;br /&gt;
=== Cobalt age ===&lt;br /&gt;
Not all of the [[Advanced Furnace]]&#039;s exclusive smelting recipes require [[Ore_(Cobalt)|cobalt]], but beforehand you had no use for it at all.&lt;br /&gt;
&lt;br /&gt;
Note that so far the [[Ore_(Uranium)|uranium]] has no use in the game.&lt;br /&gt;
&lt;br /&gt;
=== Space age ===&lt;br /&gt;
There are ways both to prospect ore veins under the planet surface and to mine asteroids (off screen) using rockets. This guide does not cover that yet.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Autominer_Small&amp;diff=27381</id>
		<title>Autominer Small</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Autominer_Small&amp;diff=27381"/>
		<updated>2026-03-31T10:23:28Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: REDIRECT Kit_(Autominer_Small)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kit_(Autominer_Small)]]&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Suit_Storage&amp;diff=27373</id>
		<title>Suit Storage</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Suit_Storage&amp;diff=27373"/>
		<updated>2026-03-29T16:49:02Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: no way to know if a canister is absent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Suit Storage)&lt;br /&gt;
 | image       = [[File:ItemKitSuitStorage.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 15g [[Iron]], 5g [[Copper]], 5g [[Silver]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Suit Storage&lt;br /&gt;
 | image            = [[File:SuitStorage front.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Suit Storage)]]&lt;br /&gt;
 | placed_on_grid   = Free (forced right side up)&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Suit Storage)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used to store the [[EVA Suit]], [[Helmet]], [[Headlamp]], and [[Spacepack]]. If the suit storage is powered and has [[pipes]] connected with [[Oxygen]] [O2] or Propellant [N2], it will recharge the batteries (1kW charge rate + 50w Standby\Operating cost) and equalize the Air [[Tank]] [[Canister]] and the Propellant Tank [[Canister]] with the pipesystem inside it. The wastetank will be pumped out to the [[pipe]] connected to the waste outlet.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;All pipes must be connected or it will error out, it will still charge the [[battery]] in error mode&#039;&#039;.&lt;br /&gt;
It does not have internal [[pressure]] regulators, Must be connected to regulated O2/N2 supply. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caution:&#039;&#039;&#039; the only pumping operation performing by the Suit Storage itself is emptying the [[waste tank]] into the waste pipe. It does so &#039;&#039;instantaneously&#039;&#039; and may blow up the waste pipe.&lt;br /&gt;
&lt;br /&gt;
Inputs/Outputs:&lt;br /&gt;
*Front Input is O2,&amp;lt;br&amp;gt;&lt;br /&gt;
*Back Bottom Input is N2, and&amp;lt;br&amp;gt;&lt;br /&gt;
*Top Back Output is Waste&lt;br /&gt;
&lt;br /&gt;
=== Programmable control ===&lt;br /&gt;
While the Suit Storage exposes the pressure values through its data parameters and slot variables, it provides no way to distinguish whether the breathable or propellant canister inside a suit piece is empty or simply absent, the readings will show &amp;quot;0&amp;quot; in either case.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is no way to detect if a suit piece has a canister that can hold higher pressure, such as the [[Gas Canister (Smart)]].&lt;br /&gt;
&lt;br /&gt;
=== Data Network Properties ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
These are all [[:Category:Data Network|Data Network]] properties of this device.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Data Parameters ====&lt;br /&gt;
These are all parameters, that can be written to with a [[Kit_(Logic_I/O)#Logic_Writer|Logic Writer]] or a [[Kit_(Logic_I/O)#Batch_Writer|Batch Writer]]. The outputs are listed in the order a [[Logic]] Writer&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Inherited from pump class.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the device on, when set &amp;gt;= 1. Turns it off, when set to &amp;lt;1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Data Outputs ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]]. The outputs are listed in the order a Logic Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Power]] || Boolean || Returns whether the device is turned on and receives power. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the device is flashing an error. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Inherited from pump class.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || Inherited from pump class.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer || Inherited from pump class.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the device is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the device, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Helmet || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Suit || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || Back|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | All&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Suit&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRatio || Integer || Percent charge in 0-1.&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Integer || Charge in Joules.&lt;br /&gt;
|-&lt;br /&gt;
| PressureWaste || Integer || Pressure of wastetank.&lt;br /&gt;
|-&lt;br /&gt;
| PressureAir || Integer || Pressure of airtank.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 | Back&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Integer || Pressure of Jettank.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=27372</id>
		<title>Kit (Switch)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Switch)&amp;diff=27372"/>
		<updated>2026-03-29T10:57:38Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: /* Dial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Switch)&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Gold]], 1g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Switch&lt;br /&gt;
 | prefab_hash      = 321604921&lt;br /&gt;
 | image            = [[File:Switch.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Lever&lt;br /&gt;
 | prefab_hash      = 1220484876&lt;br /&gt;
 | image            = [[File:Lever.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Button&lt;br /&gt;
 | prefab_hash      = 491845673&lt;br /&gt;
 | image            = [[File:Button.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Dial&lt;br /&gt;
 | prefab_hash      = 554524804&lt;br /&gt;
 | image            = [[File:Dial.jpg]]&lt;br /&gt;
 | power_usage      = 0W&lt;br /&gt;
 | placed_with_item = [[Kit (Logic Switch)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Logic Switch)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kit (Switch) provides a range of simple input devices for controlling station machinery. Switches do not require [[power]] to function and lack the associated connection port.&lt;br /&gt;
&lt;br /&gt;
At the minimum, any Switch has to be paired with a [[Logic Writer]] to direct its output signal into desired data variable of a given device or machine.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
= Switch =&lt;br /&gt;
The [[Logic]] Switch gives players the ability to add controls to control [[circuits]] without requiring tools.&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Prevents using the switch when set to 1 (not working as of v0.2.2891.14453)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Set the current switch state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Gets the current lock state&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Gets the current state&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Lever =&lt;br /&gt;
Toggles output value between 0 and 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Sets the lever position&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks or unlocks the lever for player interaction (Does not appear to work in v. 0.2.4089.19416)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || What state the lever is in&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Whether the lever is locked from user interaction&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer(?) || ?&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Button =&lt;br /&gt;
Sends a pulse of 0.5 seconds long of value 1.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Sets the button setting to 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate|| Boolean || Returns 1 if the activate state was just set by a write or IC&lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer || Gets the current value of the button&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Top: Data Output&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
= Dial =&lt;br /&gt;
Allows user to select a value between 0 and the maximum set by use of screws. The dial itself is usable without tools.&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the maximum value you can set when using the dial up to 999&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Sets the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Gets the maximum value you can set when using the dial&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Get the current value of the dial&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || String || &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Integer ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connectors ==&lt;br /&gt;
* Bottom: Data Output&lt;br /&gt;
&lt;br /&gt;
== Screws ==&lt;br /&gt;
* Bottom Left: Decrease maximum possible value to be set by dial.&lt;br /&gt;
* Bottom Right: Increase maximum possible value to be set by dial.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Portables_Connector&amp;diff=27371</id>
		<title>Talk:Portables Connector</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Portables_Connector&amp;diff=27371"/>
		<updated>2026-03-29T10:39:20Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: ty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It appears to me that the Portables Connector has no internal volume. Where that 100L number came from? I&#039;m seeing it for long time everywhere. [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 12:53, 28 March 2026 (UTC)&lt;br /&gt;
-----&lt;br /&gt;
:Not sure, could be an older implementation of it.&lt;br /&gt;
&lt;br /&gt;
:Its code running every atmospherics tick checks if there&#039;s a &#039;&#039;PortableAtmospherics&#039;&#039; implementer in its tank slot.&lt;br /&gt;
&lt;br /&gt;
:If not, it aborts early without doing anything.&lt;br /&gt;
&lt;br /&gt;
:If it does, it checks if there&#039;s a gas pipe connected and not waiting for a blocking atmospheric event to complete. If it passes that :check, it mixes gas contents betwen the gas pipe network and the PortableAtmospherics&#039;s internal atmosphere.&lt;br /&gt;
&lt;br /&gt;
:Then it does the same check, but with the liquid pipe and liquid contents.&lt;br /&gt;
&lt;br /&gt;
:There&#039;s no 100 involved anywhere, not even in the &#039;&#039;StructurePortablesConnector&#039;&#039; prefab. Maybe one of the PortableAtmospherics implementers had a 100L volume at some point.&lt;br /&gt;
&lt;br /&gt;
:I&#039;d say removing references to the portables connector having a 100L volume should be safe now.&lt;br /&gt;
&lt;br /&gt;
:-[[User:RA2lover|RA2lover]] ([[User talk:RA2lover|talk]]) 21:09, 28 March 2026 (UTC)&lt;br /&gt;
-----&lt;br /&gt;
::Thank you for the clarification. I did the edits. [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 10:39, 29 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Portables_Connector&amp;diff=27370</id>
		<title>Portables Connector</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Portables_Connector&amp;diff=27370"/>
		<updated>2026-03-29T10:35:47Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: removed the wrong info about is having a volume&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Portables Connector&lt;br /&gt;
 | image       = [[File:ItemTankConnector.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Formerly [[Tank]] Connector. Used to attach a [[Portable Tank]], [[Portable Air Scrubber]] or [[Portable Air Conditioner]] to a [[pipe]] network by using the [[Wrench]]. It has two pipe connections, one for liquids and one for gasses. Portables Connector has no internal volume of its own.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* [[Pressure]] per [[tick]] 101.325kPa [202.65kPa per second)&lt;br /&gt;
&lt;br /&gt;
When looking at the gauge, the [[water]] connection is on the front left, with the gas connection back left.&lt;br /&gt;
&lt;br /&gt;
[[Portable Air Scrubber]] or [[Portable Air Conditioner]] can be operated while mounted on the portables connector, but the release lever is locked.&lt;br /&gt;
&lt;br /&gt;
[[File:PortablesConnected.png|thumb|Tank connected on connector]]&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Atmospheric_Components_Quick_Reference&amp;diff=27369</id>
		<title>Atmospheric Components Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Atmospheric_Components_Quick_Reference&amp;diff=27369"/>
		<updated>2026-03-29T10:31:36Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: corrected pipe volume and canister pressure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick reference to the various components of a piped-fluid network.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component !! Kit !! Inputs !! Outputs !! One-way? !! Switched? !! Compressor? !! Volume !! Max. [[Pressure]] !! Max. [[Power]] !! Primary Function&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipes|Pipe]] (various shapes) || [[Pipes|Kit (Pipe)]], also craftable at [[Autolathe]] || colspan=&amp;quot;2&amp;quot;|2-6 generic || No || No || No || 10 L || 60 MPa || - || Provide a pathway.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Label]] || [[Pipe Label|Kit (Pipe Label)]] || colspan=&amp;quot;2&amp;quot;|clamp-on || - || - || - || - || - || - || Visually label [[pipes]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Valve]] || [[Pipe Valve|Kit (Pipe Valve)]] || colspan=&amp;quot;2&amp;quot;|2 generic || No || Manual only || No|| ? || ? || - || Open/close flow manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Digital Valve]] || [[Pipe Digital Valve|Kit (Digital Valve)]] || colspan=&amp;quot;2&amp;quot;|2 generic || No || Yes || No || ? || ? || 25W || Open/close flow using [[Kit (Logic I/O)|logic circuits]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Volume Pump]] || [[Pipe Volume Pump|Kit (Volume Pump)]] || 1 || 1 || Yes || Yes || Yes, adjustable || varies? || ? || 800W, varies || Pump fluid at adjustable rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pressure_Regulator#Pressure_Regulator|Pressure Regulator]] || [[Pressure Regulator|Kit (Pressure Regulator)]] || 1 || 1 || Yes || Yes || Yes || ? || 60 MPa&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || 100W || Achieve target pressure at output.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pressure_Regulator#Back_Pressure_Regulator|Back Pressure Regulator]] || [[Pressure Regulator|Kit (Pressure Regulator)]] || 1 || 1 || Yes || Yes || Yes || ? || 60 MPa&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || 100W || Achieve target pressure at input.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Meter]] || [[Pipe Meter|Kit (Pipe Meter)]] || colspan=&amp;quot;2&amp;quot;|clamp-on || - || - || - || - || - || - || Visually show [[pipe]]&#039;s pressure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Analyzer]] || [[Pipe Analyzer|Kit (Pipe Analyzer)]] || colspan=&amp;quot;2&amp;quot;|clamp-on || - || - || - || - || - || 5W || Sense pipe&#039;s pressure, temperature, and composition, for visual display and [[logic]] [[circuits]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Gas Mixer]] || [[Pipe Gas Mixer|Kit (Gas Mixer)]] || 2 || 1 || Yes || Yes || Yes&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || ? || ? || 100W || Mix fluids: Combine two input mixes into one output mix, at an adjustable ratio.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kit (Atmospherics) Filtration|Filtration]] || [[Kit (Atmospherics)]] || 1 || 2 || Yes || Yes || Yes || ? || ? || 5W || Sort fluids: Separate an input mix into a pure output and a &amp;quot;leftover&amp;quot; output.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kit (Atmospherics) Electrolyzer|Electrolyzer]] || [[Kit (Atmospherics)]] || 1 || 1 || Yes || Yes || Yes || ? || ? || 1,400W || Create [[fuel]]: From input [[water|H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O]], output mixed [[Oxygen|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] and [[Volatiles]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Kit (Atmospherics) Air Conditioner|Air Conditioner]] || [[Kit (Atmospherics)]] || 1 || 2 || Yes || Yes || Yes || ? || ? || 7,000W, varies || Heat or cool a fluid: From input, split heat between right-temperature and wrong-temperature outputs.&lt;br /&gt;
|-&lt;br /&gt;
| [[In-Line Tank Gas]] || [[Kit (Pipe Utility Gas)]] || colspan=&amp;quot;2&amp;quot;| 2 generic || No || No || No || 250 L || 60 MPa || - || A small expansion [[tank]] that increases the volume of a [[Pipe Network]]. You need two [[Kit (Pipe Utility Gas)]] to construct this&lt;br /&gt;
|-&lt;br /&gt;
| [[In-Line Tank Small Gas]] || [[Kit (Pipe Utility Gas)]] || colspan=&amp;quot;2&amp;quot;| 2 generic || No || No || No || 100 L || 60 MPa || - || A small expansion tank that increases the volume of a Pipe Network.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gas Tank Storage]] || [[Kit (Pipe Utility Gas)]] || colspan=&amp;quot;2&amp;quot;| 1 generic || No || No || No || - || - || - || Gas tank storage is a part of piping that allows Gas [[Canister]] filling and storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wall Cooler]] || [[Wall Cooler|Kit (Wall Cooler)]] || 1 space || 1 || Yes, for heat&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Yes, for heat&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Yes, for heat&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || ? || ? || ? || Cool a space: Actively remove heat from a space into a pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wall Heater]] || [[Wall Heater|Kit (Wall Heater)]] || colspan=&amp;quot;2&amp;quot;|1 space || - || - || - || - || - || 1010W || Heat a space: Convert electric power into heat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Radiator]] || [[Pipe Radiator|Kit (Pipe Radiator)]] || colspan=&amp;quot;2&amp;quot;|clamp-on || - || - || - || - || - || - || Heat/cool: Passively exchange heat between a pipe and a space.&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Vent]] || [[Active Vent|Kit (Active Vent)]] || colspan=&amp;quot;2&amp;quot;|1 generic, 1 space || Yes, reversable || Yes || Yes || ? || ?&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || 100W || Pump pressure between a space and a pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Passive Vent]] || [[Passive Vent|Kit (Passive Vent)]] || colspan=&amp;quot;2&amp;quot;|1 generic, 1 space || No || No || No || - || - || - || Equalize pressure between a space and a pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gas Tank Storage]] || [[Gas Tank Storage|Kit (Canister Storage)]] || colspan=&amp;quot;2&amp;quot;|1 generic || No || No || No || 64 L&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || 10.1 MPa&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || - || Small storage: Attach pipes to [[Gas Canister]]s (removable, inventory-portable fluid storage).&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Connector]] || [[Tank Connector|Kit (Tank Connector)]] || colspan=&amp;quot;2&amp;quot;|1 generic || No || No || No || 790 L&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || 10.1 MPa&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || - || Medium storage: Attach pipes to [[Portable Tank]]s (removable, draggable fluid storage), and also to [[Portable Air Scrubber]]s and [[Portable Air Conditioner]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank|Small Tank]] || [[Tank|Kit (Tank)]] || colspan=&amp;quot;2&amp;quot;|1 generic || No || Logic only? || No || 6 kL || 60 MPa || - || Permanent, high-capacity fluid storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank|Large Tank]] || [[Tank|Kit (Tank)]] × 5 || colspan=&amp;quot;2&amp;quot;|1 generic || No || Logic only? || No || 50 kL || 60 MPa || - || Permanent, super-capacity fluid storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]] || [[Furnace|Kit (Furnace)]], craftable at [[Autolathe]] || 1 || 1 || Yes || No || No || 1 kL || 60 MPa || - || Smelt [[ores]], but can also melt/sublimate Ices directly into a pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Furnace]] || [[Advanced Furnace|Kit (Advanced Furnace)]], craftable at [[Electronics Printer]] Mk. II || 1 || 1 || Yes || Yes || Yes, adjustable || 1 kL? || ? || ? || Smelt ores and sublimate Ices, with active, adjustable pumping on input and output.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kit:&#039;&#039;&#039; The item used to build the component. These are the names as they appear in fabrication lists, which does not always match the true name of the item. Except where noted, all of these items are manufactured with a [[Hydraulic Pipe Bender]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input/Output:&#039;&#039;&#039; &amp;quot;Generic&amp;quot; connections are pipe fittings that are not explicitly for input or output. &amp;quot;Space&amp;quot; indicates an interface to fluids that are not contained in pipes (e.g., the [[atmosphere]] or the contents of a [[room]]). &amp;quot;Clamp-on&amp;quot; components have no fittings of their own; they clamp onto an existing Straight Pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One-way:&#039;&#039;&#039; Does the component prevent fluid from flowing the wrong way, from output to input?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Switched:&#039;&#039;&#039; Does it prevent all flow when switched off or unpowered? Except where noted, switched components can be switched either manually or using [[Kit (Logic I/O)|logic circuits]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compressor:&#039;&#039;&#039; Will it actively increase pressure in the output and decrease pressure in the input? If no, the component only allows pressure to change toward equilibrium between input and output, or it does not enable any pressure changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Max. Pressure:&#039;&#039;&#039; The component will begin to fail when pressure exceeds this. More precisely, this is the maximum &#039;&#039;difference&#039;&#039; in pressure between the component&#039;s internal volume and the surrounding space. Some components list &amp;quot;60 MPa&amp;quot; because attached pipes will fail, even if the true limit of the component itself is unknown. Even where a higher limit is known (e.g., canisters), this limitation still holds and places a practical maximum on most setups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1:&#039;&#039;&#039; While the Pipe [[Gas Mixer]] will actively compress from output to input, it will stop when either input is empty, to preserve the mix ratio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2:&#039;&#039;&#039; The Wall Cooler&#039;s one-way, switched, and &amp;quot;compressor&amp;quot; qualities apply only to the heat exchange. It does not directly affect the pressure or flow in its attached pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 3:&#039;&#039;&#039; The Active Vent will &#039;&#039;fail&#039;&#039; at ? MPa. The pressure at which it will stop pumping is configurable through the data network and defaults to 0 Pa for Inward mode and 101 kPa (1 standard atmosphere) for Outward mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 4:&#039;&#039;&#039; These Volume and Max. Pressure ratings reflect the limits of the removable canisters and tanks. The structure itself has no internal volume nor any rupture threshold. Note that the 10 MPa limit of a Gas Canister and Portable Tank is considerably lower than the 60 MPa overall limit of a pipe network.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 5:&#039;&#039;&#039; Regulators themselves have no inner atmosphere and thus no inner pressure that would break them.&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Portables_Connector&amp;diff=27359</id>
		<title>Talk:Portables Connector</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Portables_Connector&amp;diff=27359"/>
		<updated>2026-03-28T12:53:25Z</updated>

		<summary type="html">&lt;p&gt;Legolegs: has is an internal volume?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It appears to me that the Portables Connector has no internal volume. Where that 100L number came from? I&#039;m seeing it for long time everywhere. [[User:Legolegs|Legolegs]] ([[User talk:Legolegs|talk]]) 12:53, 28 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Legolegs</name></author>
	</entry>
</feed>