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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MCZarin</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MCZarin"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/MCZarin"/>
	<updated>2026-04-03T21:07:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=16988</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=16988"/>
		<updated>2023-08-26T11:03:49Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Fix Mixtures - Air&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
       &amp;lt;div class=&amp;quot;small-12 column main-banner text-center&amp;quot;&amp;gt;&lt;br /&gt;
            [[Image:Wiki_home_banner.png|center|link=https://stationeers.com/]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;Welcome to [[Special:MyLanguage/Stationeers|Stationeers]] Unofficial Wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall!&lt;br /&gt;
                To obtain your copy, go to https://stationeers.com or purchase Early Access on [http://store.steampowered.com/app/544550/Stationeers/ Steam].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord] or [https://www.reddit.com/r/Stationeers/ Reddit].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
                &amp;lt;p&amp;gt;&lt;br /&gt;
                [https://stationeering.com/versions/recent Stationeers Version History]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-tasks fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;&#039;&#039;&#039;[[Special:MyLanguage/Beginner&#039;s Guide|Beginner&#039;s Guide]]&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide (Airlock)|Guide (Airlock)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide (Farming)|Guide (Farming)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Technical Standards |Technical Standards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Air_Filtration_System|Air Filtration System]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Craftable items|List of all craftable items]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Constructing and Deconstructing Walls|Constructing and Deconstructing Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Dedicated_Server_Guide|Dedicated server guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[SystemD_Server_Guide|Setting up a Linux dedicated server using SystemD]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Starting Gear|Starting Gear]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide_(Modding)|Modding the Game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Power_Tips_and_Tricks|Power Tips and Tricks for early game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;User Made Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cheat Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Research Tree]] (Wiki Page)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://goo.gl/TsdqfM Silent1&#039;s Cheat Sheet] by silent1 (Reference sheet)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Atmospheric Components Quick Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Energy Storage Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Tutorial&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230358763 Building your first base] by Sunspots (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230373894 Hardly&#039;s List of Lamentable Mistakes] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1253687517 Tutorial Video Series] by Rhadamant (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Modding&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Adding new worlds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Automation&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Auto_Night_Lights Auto Night Lights circuit] by DocRabbit (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Simple_Arc_Furnace_Automation Simple Arc Furnace Automation] by itsjusty0gurt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Automated_Arc_Furnace Automated Arc Furnace] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Automated_Coal_Generator Automated Coal Generator] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1251261186 Simple Stacker Automatisation] by Arran Chace (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232888907 Super Simple Autocycling Airlock] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1231660909 Super Simple Steel Smelting] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://stationeers-wiki.com/Semi-Automatic_Autolathe Semi-Automatic Autolathe] by Korbah (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Satellite_Tracking Automatic Satellite Tracking] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Easy_Auto_Arc_Furnace Easy Automated Arc Furnace] by Sarstan (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Solar_Logic_Circuits_Guide|Solar Panel Control using Logic Gates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[grow_light_automation|Simple logic automation of grow-light]]&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Atmospherics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1283505695 25 Watt Passive Cooling Solution] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Automated Temperature Regulation]] by Jaffa (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Basic Canister Mixing Setup]] by Viperel (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Temperature independent fuel mixing]] by Wark (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1271148797 Canister handling made easy] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232718432 HELP! My welder fuel is gone!] by Moomanji (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1256512507 Logic Thermostat 20-25C] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1248037824 Pipe Regulators 101] by NugunsKnight (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1245663146 Simple Gas Filtration System] by Wesir (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1293043168 Thermostat or Filtration with Buffer] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Custom_Airlock_IC10 Custom Airlock with IC10] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Logic&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=2407406977 2 chip battery charge Display] by trucksarenoisy (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Always-on circuit guide|Always-On- / Auto-Restart- Circuit]] by Raumfahrtdoc (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced IC10 Programming]] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Dead Simple Light Switch]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/workshop/filedetails/discussion/1517633472/1735465524705571551/ How to use IC scripts from the workshop] By DirtyRat (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Logic Pulse Former]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Timing Circuit|Timer circuit]] by MrBigras (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1236169037 Slightly-Less-Simple Logic Units] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1536155985 The ultimate power display] by adamkk03 (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=2356339571 Weather Station Guide] by Applesauce (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Math&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pressure, Volume, Quantity, and Temperature]] by Micro&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Furnace temperature and pressure math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:49--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cubes fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Worlds&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Worlds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Europa]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Mars]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Moon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Venus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:50--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:51--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cubes fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ores&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Ores|Ores]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Cobalt)|Cobalt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Copper)|Copper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Gold)|Gold]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Iron)|Iron]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Lead)|Lead]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Nickel)|Nickel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Silicon)|Silicon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Silver)|Silver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Mix|Reagent Mix]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Solid Fuels&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Coal)|Coal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Uranium)|Uranium]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Charcoal|Charcoal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Frozen Gases&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Oxite)|Oxite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Volatiles)|Volatiles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Water)|Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Nitrice)|Nitrice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-filter fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ingots&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Basic&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Copper)|Copper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Cobalt)|Cobalt]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Gold)|Gold]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Iron)|Iron]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Lead)|Lead]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Nickel)|Nickel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Silicon)|Silicon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Silver)|Silver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fuel&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ItemSolidFuel|Solid Fuel (Hydrocarbon)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Alloys&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Constantan)|Constantan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Electrum)|Electrum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Invar)|Invar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Solder)|Solder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Steel)|Steel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Superalloys&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Astroloy)|Astroloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Hastelloy)|Hastelloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Inconel)|Inconel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Stellite)|Stellite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Waspaloy)|Waspaloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:53--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-spinner fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Substances &amp;amp; Mixtures&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-5 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elements&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pollutant|Pollutants (X)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Volatiles|Volatiles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-7 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Compounds&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mixtures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Air|Air (75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:61--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-wrench fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Hand Tools&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Construction&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Arc Welder|Arc Welder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Angle Grinder|Angle Grinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Authoring Tool|Authoring Tool]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Crowbar|Crowbar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Data Disk|Data Disk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hand Drill|Hand Drill]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Screwdriver|Screwdriver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Spray Paint|Spray Paint]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Welding Torch|Welding Torch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wire Cutters|Wire Cutters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Wreckage Constructor|Wreckage Constructor]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wrench|Wrench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Dirt Canister|Dirt Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ground Penetrating Radar|Ground Penetrating Radar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Drill|Mining Drill]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Drill (Heavy)|Mining Drill (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pickaxe|Pickaxe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Terrain Manipulator|Terrain Manipulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Location Markers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Chem Light|Chem Light]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Small Flag)|Small Flag]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Road Flare|Road Flare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tracking Beacon|Tracking Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Duct Tape|Duct Tape]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fire Extinguisher|Fire Extinguisher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handheld Tablet|Handheld Tablet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced Tablet|Advanced Tablet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Handheld Scanner|Handheld Scanner]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Labeller|Labeller ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Light|Portable Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Space Cleaner|Space Cleaner]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Weapons&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ammo_Box|Ammo Box]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Energy Pistol|Energy Pistol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Energy Rifle|Energy Rifle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fire Arm SMG|Fire Arm SMG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hand Grenade|Hand Grenade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handgun|Handgun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handgun Magazine|Handgun Magazine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lightsword|Lightsword]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Remote Detonator|Remote Detonator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Remote Explosive|Remote Explosive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/SMG Magazine|SMG Magazine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:62--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-tasks fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cartridges&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge|Cartridges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Access Control)#Access_Control|Access Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Atmos Analyzer)#Atmos_Analyzer|Atmos Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Configuration)#Configuration|Configuration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (eReader)#eReader|eReader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (GPS)#GPS|GPS]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Medical Analyzer)#Medical_Analyzer|Medical Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Network Analyzer)#Network_Analyzer|Network Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Ore Scanner)#Ore_Scanner|Ore Scanner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Ore Scanner (Color))|Ore Scanner (Color)]]&amp;lt;/li&amp;gt;&amp;lt;!--Cannot have a proper hashtag directive to autoscroll to the content on cartridge page--&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Tracker)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:63--&amp;gt; &amp;lt;div class=&amp;quot;large-6 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Organ|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Radiator)|Liquid Pipe Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid + Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister Smart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Connector)|Liquid Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/(Kit) SDB Silo|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Filters&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Heavy Filter|Heavy Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Medium Filter|Medium Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:71--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Autolathe)|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Electronics Printer)|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydraulic Pipe Bender)|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tool Manufactory)|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Security Printer)|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Oven)|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Packaging Machine)|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Fabricator)|Fabricator]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Organics Printer)|Organics Printer]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators (Tier Two)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronics Printer (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Hydraulic Pipe Bender (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Manufactory (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
       &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Structure&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Doors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Airlock_Gate)|Airlock Gate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Blast Door)|Blast Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port)|Dock Port Side]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port)|Dock Ship Side]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Composite Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Composite Roll Cover]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Glass Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elevators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Elevator)|Elevator Level]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Elevator)|Elevator Shaft]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder End]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder Platform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stairs)|Stairs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Frames&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Frames|Iron Frames]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Frames|Steel Frames]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Floors &amp;amp; Walls&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Insulation|Insulation]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arched Wall)|Arched Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cladding)|Cladding]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Flat Wall)|Flat Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Floor Grating)|Floor Grating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Geometric Wall)|Geometric Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Iron Walls)|Iron Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Padded Wall)|Padded Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall)|Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Railing)|Industrial Railing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Railing)|Elegant Railing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Lights&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Flashing Light)|Flashing Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Diode Slide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|LED]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Battery)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long Angled)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long Wide)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Signs&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sign)|Sign]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Astroloy Sheets|Astroloy Sheets]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Vehicles&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Rovers and Shuttles&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Rover Frame)|Rover (Cargo)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Rover Mk I)|Rover (Mk I)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Robot|Robot]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Modular Rocket&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Large)|Engine Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Medium)|Engine Medium]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Small)|Engine Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Control Chair]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Gyroscope)|Gyroscope]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Stellar Anchor)|Stellar Anchor]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Torpedo Launcher)|Torpedo Launcher]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Turret)|Turret]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Launch Pad)|Launch Pad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Automation)|Automation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Cargo)|Cargo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Command)|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Coupling)|Coupling]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Engine)|Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Fueltank)|Fuel Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Ice Mining)|Ice Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Ore Mining)|Ore Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Salvage)|Salvage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Silo)|Silo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:81--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Personal&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Soft Suit&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/EVA Suit|EVA Suit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Space Helmet|Space Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Spacepack|Spacepack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hard Suit&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit|Hardsuit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Backpack|Hardsuit Backpack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Helmet|Hardsuit Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Jetpack|Hardsuit Jetpack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Marine&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Armor|Marine Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Helmet|Marine Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Uniforms&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Jump Suit (Orange)|Jump Suit (Orange)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Uniform Comander|Uniform Comander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Uniform|Marine Uniform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Accessories&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glasses|Glasses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Night Vision Goggles|Night Vision Goggles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Access Card|Access Card]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Credit Card|Credit Card]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Belt|Mining Belt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool Belt|Tool Belt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Headwear&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Headlamp|Headlamp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Hat|Hat]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:82--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Connector)|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Circuitboard (Camera Display)|Camera Display]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Motherboard (Manufacturing)|Manufacturing]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Security Camera|Security Camera]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:90--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:91--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Furniture&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Entertainment&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Book|Book]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Basket|Basket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Basket Ball|Basket Ball]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Coffee_Mug|Coffee Mug]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Meteorite|Meteorite]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Furniture]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Plinth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Control Chair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Chairs)|Chairs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Tables)|Tables]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Powered Bench|Powered Bench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beds)|Bed]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cryo Tube)|Cryo Tube]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sleeper)|Sleeper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Cardboard Box|Cardboard Box]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Container Mount)|Container Mount]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Crate)|Crate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Locker)|Locker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Locker)|Locker (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Suit Storage)|Suit Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Fridge (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Fridge (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Animals&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Character Player|Character Player]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Grounder|Grounder]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Color Dye|Color Dye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Reagents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Pill (Stun)|Pill (Stun)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;	&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:93--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Lore&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Factions&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Agrizero (Faction)|Agrizero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Asura Biomedia (Faction)|Asura Biomedia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[CHAC (Faction)|CHAC]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ExMin (Faction)|ExMin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[GeFabrik (Faction)|GeFabrik]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Hiiragi (Faction)|Hiiragi]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Norsec (Faction)|Norsec]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ODA (Faction)|ODA]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Recurso Espaciais (Faction)|Recurso Espaciais]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Sinotai (Faction)|Sinotai]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[TK Systems (Faction)|TK Systems]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Xigo (Faction)|Xigo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Stationeers (Faction)|Stationeers]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:100--&amp;gt;&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=16987</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Main_Page&amp;diff=16987"/>
		<updated>2023-08-26T11:03:03Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Fix Mixtures - Air&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
    &amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
       &amp;lt;div class=&amp;quot;small-12 column main-banner text-center&amp;quot;&amp;gt;&lt;br /&gt;
            [[Image:Wiki_home_banner.png|center|link=https://stationeers.com/]]&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
       &amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 column&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;p&amp;gt;Welcome to [[Special:MyLanguage/Stationeers|Stationeers]] Unofficial Wiki.&amp;lt;br&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean &#039;rocket2guns&#039; Hall!&lt;br /&gt;
                To obtain your copy, go to https://stationeers.com or purchase Early Access on [http://store.steampowered.com/app/544550/Stationeers/ Steam].&amp;lt;br&amp;gt;&lt;br /&gt;
                &amp;lt;br&amp;gt;&lt;br /&gt;
                Keep in touch on [https://discordapp.com/invite/stationeers Discord] or [https://www.reddit.com/r/Stationeers/ Reddit].&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
                &amp;lt;p&amp;gt;&lt;br /&gt;
                [https://stationeering.com/versions/recent Stationeers Version History]&lt;br /&gt;
            &amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:30--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:31--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-tasks fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;&#039;&#039;&#039;[[Special:MyLanguage/Beginner&#039;s Guide|Beginner&#039;s Guide]]&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide (Airlock)|Guide (Airlock)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide (Farming)|Guide (Farming)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Technical Standards |Technical Standards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Air_Filtration_System|Air Filtration System]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Craftable items|List of all craftable items]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Constructing and Deconstructing Walls|Constructing and Deconstructing Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Dedicated_Server_Guide|Dedicated server guide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[SystemD_Server_Guide|Setting up a Linux dedicated server using SystemD]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Starting Gear|Starting Gear]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Guide_(Modding)|Modding the Game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Power_Tips_and_Tricks|Power Tips and Tricks for early game]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:40--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:41--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;small-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;User Made Guides&amp;lt;/h4&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cheat Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Research Tree]] (Wiki Page)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://goo.gl/TsdqfM Silent1&#039;s Cheat Sheet] by silent1 (Reference sheet)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Atmospheric Components Quick Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Energy Storage Reference]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Tutorial&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230358763 Building your first base] by Sunspots (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1230373894 Hardly&#039;s List of Lamentable Mistakes] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1253687517 Tutorial Video Series] by Rhadamant (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Modding&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Adding new worlds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Automation&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Auto_Night_Lights Auto Night Lights circuit] by DocRabbit (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Simple_Arc_Furnace_Automation Simple Arc Furnace Automation] by itsjusty0gurt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Automated_Arc_Furnace Automated Arc Furnace] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Automated_Coal_Generator Automated Coal Generator] by JavaSkeptre (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1251261186 Simple Stacker Automatisation] by Arran Chace (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232888907 Super Simple Autocycling Airlock] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1231660909 Super Simple Steel Smelting] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://stationeers-wiki.com/Semi-Automatic_Autolathe Semi-Automatic Autolathe] by Korbah (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Satellite_Tracking Automatic Satellite Tracking] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Easy_Auto_Arc_Furnace Easy Automated Arc Furnace] by Sarstan (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Solar_Logic_Circuits_Guide|Solar Panel Control using Logic Gates]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[grow_light_automation|Simple logic automation of grow-light]]&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;large-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Atmospherics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1283505695 25 Watt Passive Cooling Solution] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Automated Temperature Regulation]] by Jaffa (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Basic Canister Mixing Setup]] by Viperel (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Temperature independent fuel mixing]] by Wark (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1271148797 Canister handling made easy] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1232718432 HELP! My welder fuel is gone!] by Moomanji (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1256512507 Logic Thermostat 20-25C] by Gears (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1248037824 Pipe Regulators 101] by NugunsKnight (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1245663146 Simple Gas Filtration System] by Wesir (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1293043168 Thermostat or Filtration with Buffer] By Amallore (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://stationeers-wiki.com/Custom_Airlock_IC10 Custom Airlock with IC10] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Logic&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=2407406977 2 chip battery charge Display] by trucksarenoisy (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Always-on circuit guide|Always-On- / Auto-Restart- Circuit]] by Raumfahrtdoc (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced IC10 Programming]] by JedBolt (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Dead Simple Light Switch]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/workshop/filedetails/discussion/1517633472/1735465524705571551/ How to use IC scripts from the workshop] By DirtyRat (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Logic Pulse Former]] by Evie Codes (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Timing Circuit|Timer circuit]] by MrBigras (Wiki Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[http://steamcommunity.com/sharedfiles/filedetails/?id=1236169037 Slightly-Less-Simple Logic Units] by Hardly (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=1536155985 The ultimate power display] by adamkk03 (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[https://steamcommunity.com/sharedfiles/filedetails/?id=2356339571 Weather Station Guide] by Applesauce (Steam Guide)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Math&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pressure, Volume, Quantity, and Temperature]] by Micro&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Furnace temperature and pressure math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:49--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cubes fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Worlds&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Worlds]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Europa]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Mars]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Moon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Venus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:50--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:51--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cubes fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ores&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Ores|Ores]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Cobalt)|Cobalt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Copper)|Copper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Gold)|Gold]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Iron)|Iron]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Lead)|Lead]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Nickel)|Nickel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Silicon)|Silicon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Silver)|Silver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Mix|Reagent Mix]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Solid Fuels&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Coal)|Coal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ore (Uranium)|Uranium]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Charcoal|Charcoal]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Frozen Gases&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Oxite)|Oxite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Volatiles)|Volatiles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Water)|Water]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ice (Nitrice)|Nitrice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:52--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-filter fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Ingots&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Basic&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Copper)|Copper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Ingot (Cobalt)|Cobalt]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Gold)|Gold]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Iron)|Iron]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Lead)|Lead]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Nickel)|Nickel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Silicon)|Silicon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Silver)|Silver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fuel&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ItemSolidFuel|Solid Fuel (Hydrocarbon)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Alloys&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Constantan)|Constantan]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Electrum)|Electrum]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Invar)|Invar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Solder)|Solder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Steel)|Steel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Superalloys&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Astroloy)|Astroloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Hastelloy)|Hastelloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Inconel)|Inconel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Stellite)|Stellite]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ingot (Waspaloy)|Waspaloy]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:53--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-spinner fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Substances &amp;amp; Mixtures&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-5 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elements&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pollutant|Pollutants (X)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Volatiles|Volatiles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-7 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Compounds&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mixtures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Air|Fuel (75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:61--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-wrench fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Hand Tools&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Construction&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Arc Welder|Arc Welder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Angle Grinder|Angle Grinder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Authoring Tool|Authoring Tool]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Crowbar|Crowbar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Data Disk|Data Disk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hand Drill|Hand Drill]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Screwdriver|Screwdriver]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Spray Paint|Spray Paint]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Welding Torch|Welding Torch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wire Cutters|Wire Cutters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Wreckage Constructor|Wreckage Constructor]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wrench|Wrench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Dirt Canister|Dirt Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ground Penetrating Radar|Ground Penetrating Radar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Drill|Mining Drill]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Drill (Heavy)|Mining Drill (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pickaxe|Pickaxe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Terrain Manipulator|Terrain Manipulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Location Markers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Chem Light|Chem Light]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Small Flag)|Small Flag]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Road Flare|Road Flare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tracking Beacon|Tracking Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Duct Tape|Duct Tape]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fire Extinguisher|Fire Extinguisher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handheld Tablet|Handheld Tablet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced Tablet|Advanced Tablet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Handheld Scanner|Handheld Scanner]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Labeller|Labeller ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Light|Portable Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Space Cleaner|Space Cleaner]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Weapons&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Ammo_Box|Ammo Box]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Energy Pistol|Energy Pistol]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Energy Rifle|Energy Rifle]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fire Arm SMG|Fire Arm SMG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hand Grenade|Hand Grenade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handgun|Handgun]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Handgun Magazine|Handgun Magazine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lightsword|Lightsword]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Remote Detonator|Remote Detonator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Remote Explosive|Remote Explosive]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/SMG Magazine|SMG Magazine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:62--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-tasks fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Cartridges&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge|Cartridges]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Access Control)#Access_Control|Access Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Atmos Analyzer)#Atmos_Analyzer|Atmos Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Configuration)#Configuration|Configuration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (eReader)#eReader|eReader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (GPS)#GPS|GPS]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Medical Analyzer)#Medical_Analyzer|Medical Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Network Analyzer)#Network_Analyzer|Network Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Ore Scanner)#Ore_Scanner|Ore Scanner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Ore Scanner (Color))|Ore Scanner (Color)]]&amp;lt;/li&amp;gt;&amp;lt;!--Cannot have a proper hashtag directive to autoscroll to the content on cartridge page--&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cartridge (Tracker)#Tracker|Tracker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:63--&amp;gt; &amp;lt;div class=&amp;quot;large-6 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Organ|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Radiator)|Liquid Pipe Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid + Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister Smart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Connector)|Liquid Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/(Kit) SDB Silo|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Filters&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Heavy Filter|Heavy Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Medium Filter|Medium Filter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:71--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Autolathe)|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Electronics Printer)|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydraulic Pipe Bender)|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tool Manufactory)|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Security Printer)|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Oven)|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Packaging Machine)|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Fabricator)|Fabricator]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Organics Printer)|Organics Printer]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators (Tier Two)&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronics Printer (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Hydraulic Pipe Bender (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Manufactory (Tier Two)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
       &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Structure&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Doors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Airlock_Gate)|Airlock Gate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Blast Door)|Blast Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port)|Dock Port Side]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Docking Port)|Dock Ship Side]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Composite Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Composite Roll Cover]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Door)|Glass Door]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Elevators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Elevator)|Elevator Level]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Elevator)|Elevator Shaft]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder End]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ladder)|Ladder Platform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stairs)|Stairs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Frames&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Frames|Iron Frames]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Frames|Steel Frames]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Floors &amp;amp; Walls&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Insulation|Insulation]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arched Wall)|Arched Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cladding)|Cladding]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Flat Wall)|Flat Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Floor Grating)|Floor Grating]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Geometric Wall)|Geometric Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Iron Walls)|Iron Walls]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Padded Wall)|Padded Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall)|Wall]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Railing)|Industrial Railing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Railing)|Elegant Railing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Lights&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Flashing Light)|Flashing Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Diode Slide]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|LED]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Battery)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long Angled)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Lights)|Wall Light (Long Wide)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Signs&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sign)|Sign]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Astroloy Sheets|Astroloy Sheets]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Vehicles&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Rovers and Shuttles&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Rover Frame)|Rover (Cargo)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Rover Mk I)|Rover (Mk I)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Robot|Robot]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Modular Rocket&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Large)|Engine Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Medium)|Engine Medium]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Engine Small)|Engine Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Control Chair]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Gyroscope)|Gyroscope]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Stellar Anchor)|Stellar Anchor]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Torpedo Launcher)|Torpedo Launcher]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Kit (Turret)|Turret]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Launch Pad)|Launch Pad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Automation)|Automation]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Cargo)|Cargo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Command)|Command]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Coupling)|Coupling]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Engine)|Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Modular Rocket Fueltank)|Fuel Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Ice Mining)|Ice Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Ore Mining)|Ore Mining]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Salvage)|Salvage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Rocket Silo)|Silo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:81--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Personal&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Soft Suit&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/EVA Suit|EVA Suit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Space Helmet|Space Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Spacepack|Spacepack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hard Suit&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit|Hardsuit]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Backpack|Hardsuit Backpack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Helmet|Hardsuit Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hardsuit Jetpack|Hardsuit Jetpack]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Marine&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Armor|Marine Armor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Helmet|Marine Helmet]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Uniforms&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Jump Suit (Orange)|Jump Suit (Orange)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Uniform Comander|Uniform Comander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Marine Uniform|Marine Uniform]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Accessories&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glasses|Glasses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Night Vision Goggles|Night Vision Goggles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Access Card|Access Card]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Credit Card|Credit Card]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mining Belt|Mining Belt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool Belt|Tool Belt]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Headwear&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Headlamp|Headlamp]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Hat|Hat]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:82--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Connector)|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Circuitboard (Camera Display)|Camera Display]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O&#039;s]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Motherboard (Manufacturing)|Manufacturing]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Security Camera|Security Camera]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;!--T:90--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:91--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Furniture&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
               &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Entertainment&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Book|Book]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Basket|Basket]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Basket Ball|Basket Ball]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Coffee_Mug|Coffee Mug]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Meteorite|Meteorite]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Furniture]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Plinth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furniture)|Control Chair]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Chairs)|Chairs]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Tables)|Tables]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Powered Bench|Powered Bench]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beds)|Bed]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cryo Tube)|Cryo Tube]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sleeper)|Sleeper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Cardboard Box|Cardboard Box]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Container Mount)|Container Mount]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Crate)|Crate]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Locker)|Locker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Locker)|Locker (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Suit Storage)|Suit Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Fridge (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Fridge (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Animals&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Character Player|Character Player]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Grounder|Grounder]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Color Dye|Color Dye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Reagents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;&amp;lt;del&amp;gt;[[Special:MyLanguage/Pill (Stun)|Pill (Stun)]]&amp;lt;/del&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;	&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:93--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-8 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-book fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Lore&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Factions&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Agrizero (Faction)|Agrizero]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Asura Biomedia (Faction)|Asura Biomedia]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[CHAC (Faction)|CHAC]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ExMin (Faction)|ExMin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[GeFabrik (Faction)|GeFabrik]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Hiiragi (Faction)|Hiiragi]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Norsec (Faction)|Norsec]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[ODA (Faction)|ODA]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Recurso Espaciais (Faction)|Recurso Espaciais]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Sinotai (Faction)|Sinotai]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[TK Systems (Faction)|TK Systems]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Xigo (Faction)|Xigo]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Stationeers (Faction)|Stationeers]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:100--&amp;gt;&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=16524</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=16524"/>
		<updated>2023-08-07T21:20:16Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Add Category:Worlds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -76 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it&#039;s easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Europa =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It&#039;s recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 87 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 42% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 640&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it&#039;s very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock.  Dig deep, or go home.&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn&#039;t contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn&#039;t contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 463.8 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 238.6 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Nitrogen&amp;diff=16519</id>
		<title>Nitrogen</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Nitrogen&amp;diff=16519"/>
		<updated>2023-08-07T20:55:56Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Fluidbox&lt;br /&gt;
 | name         = Nitrogen&lt;br /&gt;
 | image        = [[File:icon-nitrogen.png]]&lt;br /&gt;
 | heatCapacity = 20.6 Joule / mol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Required alongside [[Oxygen]] for [[Air]] as pure O2 is highly flammable at low temperatures. A good concentration is 70-80% N2 &amp;amp; 20-30% O2&lt;br /&gt;
&lt;br /&gt;
Nitrogen has a specific heat of 20.6 joule / mol.&lt;br /&gt;
&lt;br /&gt;
Soybeans require nitrogen to grow.&lt;br /&gt;
&lt;br /&gt;
Using the nitrolyzer you can create N20 from nitrogen and oxygen.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
You can collect Nitrogen from the following sources:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice_(Nitrice)|Ice (Nitrice)]] || 22.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice_(Water)|Ice (Water)]] || 5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice_(Oxite)|Ice (Oxite)]] || 2.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Lead)|Lead Ore]] || 1 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Silicon)|Silicon Ore]] || 1 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Nickel)|Nickel Ore]] || 0.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Gold)|Gold Ore]] || 0.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Copper)|Copper Ore]] || 0.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Silver)|Silver Ore]] || 0.4 mol&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Version_history&amp;diff=16395</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Version_history&amp;diff=16395"/>
		<updated>2023-08-05T18:27:19Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Please. Do not mark this page for translation nor translate it. For translated patch notes, visit Patch Notes page, as this one is more like info for nerds. --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Del&amp;gt;Note: [https://stationeering.com/versions/recent Stationeering] has up-to-date patch notes.&amp;lt;/Del&amp;gt; (Last update was {{#dateformat:8 Jun 2022}})&lt;br /&gt;
&lt;br /&gt;
==[Version 0.2.4258.19848] The Powered Vent Update ({{#dateformat:31 July 2023}})==&lt;br /&gt;
[https://store.steampowered.com/news/app/544550/view/3687936405132442102 Steam post]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolors collapse-pre-one mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolors mw-collapsible-toggle&amp;quot; style=&amp;quot;float:none;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;span class=&amp;quot;down&amp;quot;&amp;gt;[Patch notes]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Fixed Error spam from plant cartridge when trying to display the value &amp;quot;1000&amp;quot;.&lt;br /&gt;
*Fixed Index out of range exception thrown by StringManager.&lt;br /&gt;
*Fixed Re-sizing stationpedia window displays phase-change diagram on pages where it should be hidden.&lt;br /&gt;
*Updated helmet visor materials&lt;br /&gt;
*Reenabled active vents being able to burst pipes. The concept of internal pressure limiting has been removed. Active vent was overloaded with functionality. The problems it solved can be overcome using other systems.&lt;br /&gt;
*removed internal pressure logic type as a read/write for active vent&lt;br /&gt;
*Reverted active vent changes&lt;br /&gt;
*Added a few assets to the game&lt;br /&gt;
*Fixed safety limits being ignored on active vent&lt;br /&gt;
*Moved some assets into their correct folders&lt;br /&gt;
*Renamed HeatExchanger.cs to HeatExchangerDeprecated.cs&lt;br /&gt;
*Fixed new suit shader to correctly use specular and smoothness&lt;br /&gt;
*Fixed mask texture and made specular map muted for hard suit.&lt;br /&gt;
*Fixed Mask texture on basic suit and helmet.&lt;br /&gt;
*Fixed compile error caused by a script name change&lt;br /&gt;
*Fixed duct tape stops working after repairing solar panel&lt;br /&gt;
*Reverted accidentally commented out code&lt;br /&gt;
*Added three variants(gas+gas, gas+liquid, liquid+liquid) small direct heat exchanger. Tooltip needs to be added to info panel.&lt;br /&gt;
*Refactored content management in preparation for new content&lt;br /&gt;
*Fixed Direct Heat Exchanger input connection orientation causing the pipes to be connecting from the wrong end.&lt;br /&gt;
*Added energy exchanged to tooltip to physical input panel&lt;br /&gt;
*Updated incorrectly set smoothness values for some materials&lt;br /&gt;
*Matched dark rubber parts to waist rubber part.&lt;br /&gt;
*Added passthrough heat exchanger (3 variants)&lt;br /&gt;
*Added Powered Vent. New 2x2 vent designed for larger airlocks, it is able to efficiently vacuum out small-medium sized rooms.&lt;br /&gt;
*Added FlowRate indicator to PoweredVent. will glow Orange/red when flowrate is limited by output pipe pressure or capacity.&lt;br /&gt;
*Added Kit (PoweredVent).&lt;br /&gt;
*Added IPoweredVent interface for hooking up powered-vents to Circuit boards that interact with active-vents.&lt;br /&gt;
*Moved DataDisk to using correct class.&lt;br /&gt;
*Updated Airlock, AirControl and Logic motherboards use IPoweredVent for vent device connections.&lt;br /&gt;
*Cleaned up ResetVent function calls for active vent. Was not being called from correct function.&lt;br /&gt;
*Fixed CondensationChamber had pipe tooltips flipped.&lt;br /&gt;
*Added large direct heat exchanger&lt;br /&gt;
*Fixed backpacks invisible in suit storage&lt;br /&gt;
*Removed redundant set wearable visibility call&lt;br /&gt;
*Moved some hardcoded tag strings to appropriate constants class&lt;br /&gt;
*Updated basic suit helmet material on head lamp&lt;br /&gt;
*Updated basic suit helmet material on head lamp for FPV view&lt;br /&gt;
*Fixed tooltip not syncing for clients on direct heat exchanger&lt;br /&gt;
*Removed ItemKitRoverMKI recipe from the electronics printer&lt;br /&gt;
*Added PoweredVent Large. A 3x3 variant of the PoweredVent for pulling vacuums on Large airlocks and hangers.&lt;br /&gt;
*Added Kit (PoweredVent) recipe to tier2 PipeBender.&lt;br /&gt;
*Added missing large direct heat exchangers to world manager&lt;br /&gt;
*Added missing broken states to large direct heat exchanger&lt;br /&gt;
*Fixed invisible build states on large direct heat exchanger&lt;br /&gt;
*Tweaked balance for direct and passthrough heat exchangers&lt;br /&gt;
*Tweaked heat exchanger balance&lt;br /&gt;
*Improved PoweredVent MultiGrid venting algorithm. Medium and Large PoweredVents will now draw gas from their surrounding grids in a more predictable fashion.&lt;br /&gt;
*Added Sounds to Powered Vents.&lt;br /&gt;
*Changed How powered vents move gas into the world such that they may temporarily exceed their target external pressure.&lt;br /&gt;
*Changed Medium and Large Powered vents now only pull from neighbouring grids when its local grid is close to vacuum.&lt;br /&gt;
*Fixed inputs and outputs on large and passthrough heat exchangers&lt;br /&gt;
*Updated Heat exchanger values to be in line with radiator values.&lt;br /&gt;
*Fixed large direct and passthrough heat exchanger not requiring frame support&lt;br /&gt;
*Fixed Condensation Valve Blueprint.&lt;br /&gt;
*Fixed powered vent mode switch in incorrect colour state when 1st placed.&lt;br /&gt;
*Fixed Passthrough heat exchanger construction consumes welder instead of steel sheets.&lt;br /&gt;
*Removed Old heat exchanger from kit.&lt;br /&gt;
*Changed Kit (heat exchanger) back to original values.&lt;br /&gt;
*Added Kit (SmallDirectHeatExchanger) and added recipe to pipe bender&lt;br /&gt;
*Added Kit (LargeDirectHeatExchanger) and added recipe to Tier 2 pipe bender.&lt;br /&gt;
*Changed recipe of existing Kit heat exchanger to require Invar and moved to Tier 2 pipe bender.&lt;br /&gt;
*Changed existing heat exchanger internal area to be the same as Large Direct heat exchanger.&lt;br /&gt;
*Updated UVs for basic suit mesh&lt;br /&gt;
*Fixed incorrectly named heat exchanger kit that was causing an error when populating the Stationpedia&lt;br /&gt;
*Added missing description to the heat exchangers&lt;br /&gt;
*Removed unused heat exchanger kit prefab&lt;br /&gt;
*Fixed thumbnails for large direct heat exchanger kit&lt;br /&gt;
*Removed Split Interactables from Large Direct Heat Exchanger Kit.&lt;br /&gt;
*Fixed Mixer would not throughput gas when set to 100 and other input pipe was empty.&lt;br /&gt;
*Added flow rate indicator to Active vent and added flow-rate tooltip to Active vent.&lt;br /&gt;
*Updated smoothness for new suit materials&lt;br /&gt;
*Fixed incorrect position on the powered vent blueprint&lt;br /&gt;
*Fixed PoweredVents build and broken states using incorrect material.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version 0.1.1259.6211 and below==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolors collapse-pre-one mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolors mw-collapsible-toggle&amp;quot; style=&amp;quot;float:none;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;span class=&amp;quot;down&amp;quot;&amp;gt;[Show old patch notes]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[Version 0.1.1259.6211]==&lt;br /&gt;
*Fixed disappear wilted plant when reloaded.&lt;br /&gt;
*Added Third person camera, Can be activated with mouse wheel.&lt;br /&gt;
==[Version 0.1.1257.6203]==&lt;br /&gt;
*Added docking port prefabs and animations&lt;br /&gt;
*Fixed SolidFuelGenerator max sound distance set to correct (much lower) value.&lt;br /&gt;
*Fixed collider for Composite Cladding Spherical Corner not being referenced correctly.&lt;br /&gt;
==[Version 0.1.1255.6192]==&lt;br /&gt;
*Fixed wheat wriggling. Had the wrong shader applied to the material&lt;br /&gt;
*Fixed missing stars. The stars had been removed from the scene for some reason, they just needed adding back in.&lt;br /&gt;
==[Version 0.1.1254.6186]==&lt;br /&gt;
*Fixed value not set on wall cooler construction kit preventing them from being placed.&lt;br /&gt;
==[Version 0.1.1253.6184]==&lt;br /&gt;
*Fixed Server now synchronizes game mode with clients, so if modified manually in the save this change should now correctly propagate to clients.&lt;br /&gt;
==[Version 0.1.1252.6182]==&lt;br /&gt;
*Fixed issue where machine inventories were not displaying portions of their contents correctly.&lt;br /&gt;
*Fixed NRE when player respawned while building mode.&lt;br /&gt;
*Fixed various visual issues with new Wall devices (Cooler, Heater, Lights).&lt;br /&gt;
==[Version 0.1.1250.6175]==&lt;br /&gt;
*Fixed bug with some recipes not recognizing the correct list of ingredients due to small floating point precision errors.&lt;br /&gt;
*Replaced models for WallCooler, WallHeater and WallLights.&lt;br /&gt;
*Fixed stuttering sounds of object on Mars.&lt;br /&gt;
*Fixed MaxVoltage value on 5-way Heavy Power Cable Junction. Was 50k instead of 100k.&lt;br /&gt;
==[Version 0.1.1247.6166]==&lt;br /&gt;
*Fixed dedicated server could play some kind of client sounds.&lt;br /&gt;
==[Version 0.1.1246.6163]==&lt;br /&gt;
*Fixed 5-way heavy cables de-spawn on game reload&lt;br /&gt;
==[Version 0.1.1241.6148]==&lt;br /&gt;
*Fixed Missing cladding type now appears in the construction kit as an available option.&lt;br /&gt;
*Regenerated blueprints for cladding that had some graphical artefacts.&lt;br /&gt;
*Fixed collision box size for several cladding types.&lt;br /&gt;
==[Version 0.1.1240.6146]==&lt;br /&gt;
*Added missing mirrored variant of long angled corner cladding.&lt;br /&gt;
*Added vertex shader to plants for slight movement&lt;br /&gt;
*Fixed console screen interactions flickering when moving quickly. Console buttons should now be able to be selected correctly on fast moving motherships.&lt;br /&gt;
*Fixed wilted plants being deleted immediately.&lt;br /&gt;
==[Version 0.1.1237.6132]==&lt;br /&gt;
*Added 12 variants of cladding, a paintable, largely cosmetic outer layer for your base. Blocks sunlight but not atmosphere. Grouped into Angled, Cylindrical, Spherical and Rounded options. Deconstructed using the Angle Grinder. ItemKitCompositeCladding craftable in the Fabricator or Autolathe for 1 Iron per kit.&lt;br /&gt;
*Fixed bug where Iron Wall Kits were twice as expensive to manufacture in the Fabricator vs the Autolathe.&lt;br /&gt;
*Fixed collider issue on new CornerCut frame piece.&lt;br /&gt;
*Added Flags. Small, paintable objects that remain visible for 2x the distance of frames, to make it easier to mark the way back to base in case your tracker runs out of power. Craftable in the Tool Manufacturer and available in one of your starting crates.&lt;br /&gt;
*Fixed stars not appearing if switching from a mars map during the day to a moon or space map.&lt;br /&gt;
*Fixed bug where some actions would not be performed correctly if using SecondaryAction mapped to a key rather than a mouse button.&lt;br /&gt;
==[Version 0.1.1235.6122]==&lt;br /&gt;
*First pass on dock for motherships - they work as airlocks currently except that if an airlock is on a mothership and gets close to a non-mothership airlock then it will auto align itself and move it to the docking position. This is probably not final behaviour.&lt;br /&gt;
*Added Corner Cut version of steel frames, the the last missing variant for the existing cosmetic frame corner options.&lt;br /&gt;
*Added new Skybox elements - Now there&#039;s stars and they move with the sun&lt;br /&gt;
==[Version 0.1.1234.6112]==&lt;br /&gt;
*Fixed bug where the quantity of food consumed would be removed from the item twice, resulting in consuming a full item rewarding no nutrition.&lt;br /&gt;
==[Version 0.1.1227.6101]==&lt;br /&gt;
*Fixed issue with plants showing all growth states at once in storage or when dropped in world.&lt;br /&gt;
==[Version 0.1.1225.6098]==&lt;br /&gt;
*Fixed Issue using chutes with Furnaces, Simple Fabricators and Stackers occasionally causing them to get jammed due to incorrect execution order. [Credit: Kamuchi]&lt;br /&gt;
*Fixed Issue where machines could occasionally output incorrectly sized stacks due to a rounding error. [Credit: Risu]&lt;br /&gt;
*Fixed Issue with slots on some objects not being occluded based on range correctly. [Credit: Risu]&lt;br /&gt;
*Fixed missing burnt cable reference for Heavy Cable 5-Way Junction.&lt;br /&gt;
*Added localization key for Burnt Heavy Cable 5-Way Junction.&lt;br /&gt;
*fixed spelling of pipe analyser&lt;br /&gt;
*Removed unused intro vidoes&lt;br /&gt;
==[Version 0.1.1224.6093]==&lt;br /&gt;
*Re-enabled flagging of items as out of bounds&lt;br /&gt;
==[Version 0.1.1223.6091]==&lt;br /&gt;
*Fixed Rocket Engines gauge needle rotating around the wrong axis. Needles on the rocket engine gauge should no longer rotate into it&#039;s face.&lt;br /&gt;
*Added missing normal and heavy cable variants (4-way and 5-way corners).&lt;br /&gt;
*Cable variant construction list order is now shared across both cable types.&lt;br /&gt;
*Fixed some inconsistencies around cable configuration and rotation restrictions.&lt;br /&gt;
*Fixed performance problem with ConsoleDebug - added an additional check before setting _fadingOut to true as it was always being set back to true.&lt;br /&gt;
==[Version 0.1.1218.6078]==&lt;br /&gt;
*Fixed frame drop caused by garbage created by SolarPanel.&lt;br /&gt;
==[Version 0.1.1216.6070]==&lt;br /&gt;
*Fixed Network Analyser now reports correct power usage values including draw from heating or battery charging etc. rather than just the base usage of the device itself.&lt;br /&gt;
==[Version 0.1.1215.6065]==&lt;br /&gt;
*Fixed issue couldn&#039;t load broken save file caused by same reference ID of object.&lt;br /&gt;
*Added Manufacturing machines current recipe and job progress now persist through save/load.&lt;br /&gt;
==[Version 0.1.1214.6060]==&lt;br /&gt;
*Fixed problem where stackers would occasionally back up by changing their order of execution.&lt;br /&gt;
==[Version 0.1.1212.6057]==&lt;br /&gt;
*Fixed Skeletons will no longer decompose if flagged as Indestructible.&lt;br /&gt;
*Fixed Removed superfluous raycast on solar panels.&lt;br /&gt;
*Fixed issue calculating correct nutrition values to give from eating items.&lt;br /&gt;
*Fixed issue where consuming a whole piece of food at once would reward no nutrition.&lt;br /&gt;
==[Version 0.1.1210.6049]==&lt;br /&gt;
*Added power used by individual devices to network analyser display in place of the &#039;Powered&#039; message.&lt;br /&gt;
*Fixed Milk to now work with food consumption changes.&lt;br /&gt;
==[Version 0.1.1209.6046]==&lt;br /&gt;
*Modified food consumption based on player feedback. Each item now provides a set quantity of calories, and can be consumed in as small or large increments as you like, based on how long you hold down the SecondaryAction button. You can no longer consume food beyond 100%. Different foods contain varied amounts of calories and can be consumed at varying speeds, very roughly balanced around ingredients and complexity of production (likely to change).&lt;br /&gt;
*Fixed power usage value of reversed stacker so it uses as much as the default version.&lt;br /&gt;
==[Version 0.1.1208.6043]==&lt;br /&gt;
*Fixed issue where clients would have issues joining dedicated servers running the Mars map.&lt;br /&gt;
==[Version 0.1.1205.6038]==&lt;br /&gt;
*Fixed over stacking plants when harvesting, now they drop in the world instead&lt;br /&gt;
*Added random rotation to plants when they are plated&lt;br /&gt;
*Fixed issue with Disable Particles on Menu checkbox behaviour being inverted and not applying correctly on load.&lt;br /&gt;
*Fixed issue where manually entering a decimal value on a settings slider would result in an error.&lt;br /&gt;
==[Version 0.1.1203.6028]==&lt;br /&gt;
*Fixed another couple of instances where sounds had incorrect MaxDistance values set and as a result could be heard much further away than intended.&lt;br /&gt;
==[Version 0.1.1202.6025]==&lt;br /&gt;
*Fixed a bug with room data was not cleaned up when session ended.&lt;br /&gt;
*Fixed an issue atmosphere would exit when deleting Sleeper.&lt;br /&gt;
==[Version 0.1.1199.6020]==&lt;br /&gt;
*Fixed bug with Scrubber not venting air when set to Open due to exceeded pressure error state. Now will vent even when completely full, if the lever is open.&lt;br /&gt;
*Added Portable Solar. When placed outside of inventory, the panels will open. A battery can be placed inside, and available sunlight will be used to slowly charge the battery. Can be constructed using the Electronics Printer, using similar resources to the large solar panel.&lt;br /&gt;
*Added Heavy Cable variant for 4-way corner piece. Constructable from Heavy Cable Coil.&lt;br /&gt;
*Changed heavy cable to models which were more distinct and fitting with aesthetic of the game.&lt;br /&gt;
*Added 3-way corner heavy cable model, in line with normal cable coil corner.&lt;br /&gt;
*Fixed out of focus main menu&lt;br /&gt;
*Added DOF to be removed when enabling menu lite option&lt;br /&gt;
*Fix construction cursor flickering when building walls and windows.&lt;br /&gt;
==[Version 0.1.1197.6007]==&lt;br /&gt;
*Added Soy Oil that can be produced in the Reagent Processor from Soy Beans.&lt;br /&gt;
*Added Fries that can be made in the microwave using a Potato and a small quantity of Soy Oil. Provides a lot of calories.&lt;br /&gt;
*Added Baked Potato recipe. One potato can now be turned into a baked potato in the microwave, for more nutrition.&lt;br /&gt;
*Changed Portable Scrubber. Now will suck in all atmosphere when no filter is installed. Also added a level, when open, the internal atmosphere of the scrubber will be ejected into the world. This makes the scrubber more useful for different functions, such as clearing all of an atmosphere from a room on a planet.&lt;br /&gt;
==[Version 0.1.1196.6000]==&lt;br /&gt;
*Added an option in misc settings to enable a bare bones menu with no particles&lt;br /&gt;
*Fixed issue with on/off sounds on Wall Heaters/Coolers MaxDistance setting, meaning they were always playing at full volume no matter where the player was in relation to them. Let us know if you notice any other objects behaving in a similar way.&lt;br /&gt;
*Fixed Clients joining servers with custom global atmosphere. Client now receives the global gas mix during the joining phase&lt;br /&gt;
==[Version 0.1.1195.5989]==&lt;br /&gt;
*Fixed items and structures occluding when moving too fast. Things no longer flicker on and off when moving quickly on a mothership.&lt;br /&gt;
==[Version 0.1.1194.5987]==&lt;br /&gt;
*Fixed self collision for all things in thing Awake&lt;br /&gt;
*Fixed construction tooltip while building on moving mothership&lt;br /&gt;
*Fixed motherships velocity is now correctly clamped. This value will probably change but it&#039;s set to the same as the player for now.&lt;br /&gt;
*Fixed motherships constantly pitching/yawing before snapping back to upright after collision.&lt;br /&gt;
*Fixed being unable to build on mothership while it&#039;s moving. Still some problems when the ship is rotating that need fixing.&lt;br /&gt;
*Fixed tooltips jittering on motherships.&lt;br /&gt;
*Fixed Active Vent missing box collider so could not be deconstructed. Now has correct collider.&lt;br /&gt;
==[Version 0.1.1193.5974]==&lt;br /&gt;
*Fixed dynamic scrubbers not working in global atmospheres. Dynamic Scrubbers should now be able filter and trap gasses from global (e.g. Martian) atmospheres.&lt;br /&gt;
*Reverted global atmosphere per AtmosphericsController back to a single global atmosphere&lt;br /&gt;
*Fixed most interactions on moving motherships - Now using the interpolated RigidBody position with the camera offset added. Camera position wont work properly while the player is moving&lt;br /&gt;
*Added sun fading out at night time to reduce the occurrences of seeing the sun through the terrain and the terrain not casting shadows on objects&lt;br /&gt;
*Fixed HandleCollision doing excessive work - HandleCollisionsWith was being called multiple times on each structure and was doing it for each other structure. Removed pointless checks and added a magnitude distance check using the bounds of both objects to see if they could potentially be touching.&lt;br /&gt;
*Fixed items jittering when being pushed by a mothership. When their grid controller is changed to a mothership interpolation is enabled.&lt;br /&gt;
*Fixed issue where Asteroids in space were not visible after loading from save.&lt;br /&gt;
*Changed Active Vent model to new model, in line with other atmospheric item changes.&lt;br /&gt;
*Added first pass of new New World Menu including custom world settings screen. Customizing some settings not yet supported, so consider it a work-in-progress for now.&lt;br /&gt;
==[Version 0.1.1192.5959]==&lt;br /&gt;
*Fixed motherships using the main global atmosphere to using their own copy - still more work to be done on the mothership AtmosControl&lt;br /&gt;
*Fixed Tanks dynamic tanks in tank connectors colliding with motherships affecting the motherships movement&lt;br /&gt;
*Made Mothership be affected by Gravity&lt;br /&gt;
*Fixed NRE when fail to join server.&lt;br /&gt;
==[Version 0.1.1191.5952]==&lt;br /&gt;
*Added new localization strings for Workshop page&lt;br /&gt;
==[Version 0.1.1189.5948]==&lt;br /&gt;
*Fixed creative mode setting not applying correctly from map presets.&lt;br /&gt;
==[Version 0.1.1188.5944]==&lt;br /&gt;
*Fixed broken scene reference to Speech Recognizer.&lt;br /&gt;
*Changed Mars temperature to -60&lt;br /&gt;
==[Version 0.1.1187.5938]==&lt;br /&gt;
*Fixed issue where world settings were not being properly initialized if you started a second game without restarting the client.&lt;br /&gt;
*Fixed issue where world name was not being set correctly when loading a game.&lt;br /&gt;
*Disabled custom world parameters temporarily while a couple of server issues get resolved.&lt;br /&gt;
*Changed automatically assigned tags for workshop saved game submissions.&lt;br /&gt;
*Fixed stuttering introduced in 5919 by reverting some bad logic in WorldManager&lt;br /&gt;
*Fixed error when pressing the create world button without selecting an option. It now defaults to the moon world if no button was selected&lt;br /&gt;
*Fixed hunger no longer applies to characters inside a sleeper.&lt;br /&gt;
==[Version 0.1.1186.5926]==&lt;br /&gt;
*Fixed holes in terrain caused by registering with incorrect neighbours&lt;br /&gt;
*Fixed incorrect mars atmosphere composition&lt;br /&gt;
==[Version 0.1.1185.5924]==&lt;br /&gt;
*Fixed items falling through terrain when loading a saved game caused by terrain not loading in properly around things&lt;br /&gt;
*Added World Settings are now saved out when the world is in worldsettings.xml. When loading a game, if this file is not found it will fall back to the old method/presets.&lt;br /&gt;
*Moved world settings to XML. All world settings are now exposed in XML. This allows for adding custom world types and exposing the settings in game&lt;br /&gt;
*Added custom world generation parameters. It is now possible to define your own world terrain generation via XML&lt;br /&gt;
*Improved speed of terrain generation significantly through micro optimisations and removing unnecessary bounds checking when setting voxel.&lt;br /&gt;
*Fixed NRE by checking that CurrentBuildState is set before attempting to access its renderer.&lt;br /&gt;
*Fixed will now display default image if no mod preview image is provided.&lt;br /&gt;
==[Version 0.1.1183.5913]==&lt;br /&gt;
*Replaced Passive Vent model with new model.&lt;br /&gt;
*Fixed cast bar getting stuck when consuming cereal bars too quickly.&lt;br /&gt;
*Fixed airlocks leaking atmosphere when internal doors are open. 1x1 rooms should no longer leak atmosphere.&lt;br /&gt;
*Missing material for baked potatoes.&lt;br /&gt;
==[Version 0.1.1181.5904]==&lt;br /&gt;
*Fixed ore smelting gas always being output into world atmosphere. Now smelting gases in furnaces should output into connected pipe network again instead of world atmosphere.&lt;br /&gt;
==[Version 0.1.1179.5896]==&lt;br /&gt;
*Added egg carton recipe for the fabricator&lt;br /&gt;
*Added Baked Potato.&lt;br /&gt;
==[Version 0.1.1178.5891]==&lt;br /&gt;
*Fixed ice not melting in vacuum. Ice now melts either if it is in a warm enough atmosphere, or if it&#039;s in sunlight and not in a cold atmosphere - including vacuum.&lt;br /&gt;
*Fixed Open Workshop button on Workshop page to correctly take you to the page for the currently selected mod rather than the Stationeers workshop.&lt;br /&gt;
*Fixed bug where smelting would calculate the resulting gas mixture cumulatively for stacks of ore, resulting in huge quantities of gas being produced. [credit: Risu]&lt;br /&gt;
*Fixed water spreading. Water was not spreading after the global atmos update but has now been reintroduced and made to work with the global atmosphere system&lt;br /&gt;
*Fixed labeller cancel button not doing anything.&lt;br /&gt;
*Fixed Stairs being able to be built on top of eachother/other things - Stairs was overriding a wrapper method that wasn&#039;t being called wrapper method removed and override corrected&lt;br /&gt;
*Added an egg carton to the starting crate.&lt;br /&gt;
*Fixed DynamicGPR colliding with player when in an inventory slot - The item was tagged as &amp;quot;CollidersAlwaysVisible&amp;quot;, should have been untagged&lt;br /&gt;
*Added Potatoes to starter crate.&lt;br /&gt;
==[Version 0.1.1176.5874]==&lt;br /&gt;
*Fixed bug where status icons would not refresh properly when loading into a game where they should be visible.&lt;br /&gt;
==[Version 0.1.1175.5869]==&lt;br /&gt;
*Removed buggy bedrock texture - the bedrock level is not making it&#039;s way to the shader correctly. This data is already being reworked in a coming update.&lt;br /&gt;
*Added decay state for chickens. Chicken corpses now disappear after a minute.&lt;br /&gt;
*Added new Hydroponics Tray model.&lt;br /&gt;
*Fixed accessing WorldAtmospheres adding a lock to GetAtmosphereLocal when accessing from outside the manager thread and redirecting all reading of WorldAtmosphere through GetAtmosphereLocal&lt;br /&gt;
*Added warning for waste tank when it is broken, and therefore will leak air.&lt;br /&gt;
*Added warning indicators and voice notification for Waste Tank. Now will disable warning when caution and critical, for either no waste tank existing, or over pressure. This helps avoid embarrassing instances where you have too much pressure in your waste tank and it explodes.&lt;br /&gt;
*Added Ore Scanning. An item can be made called a &amp;quot;Ground Penetrating Radar&amp;quot;. When activated, it scans the surrounding area. Using a Ore Scanner Cartridge in your tablet will allow you to view the scanned data. These items can be built on the Electronics Printer. This will help you locate different kinds of ores without having to directly mine. Different types of ores have different colors on the scan results.&lt;br /&gt;
*Added voice notifications for Helmet Closed, and Helmet Opened. This will help avoid those embarrassing situations where you die because you pressed I and vented your breathing atmosphere into space, but didn&#039;t realize it was because your helmet was open.&lt;br /&gt;
==[Version 0.1.1173.5851]==&lt;br /&gt;
*Fixed sounds of nearby structures in vacuum popping in and out while you&#039;re in a pressured room. Should no longer hear phantom sounds from machines in vacuum.&lt;br /&gt;
==[Version 0.1.1172.5847]==&lt;br /&gt;
*Fixed radiators not working in vacuum. Radiators should now begin radiating heat again on the moon.&lt;br /&gt;
*Added new filter options in Join World menu. Incompatible versions are now hidden by default, along with options to hide password protected and empty servers. Other improvements have also been added to stop it from locking up while refreshing the server list.&lt;br /&gt;
*Tweaked some values for the quest panel in the tutorial. This should be a bit easier to read now.&lt;br /&gt;
*Fixed power connector not able to have portable generator wrenched onto it. Now can correctly wrench a portable generator to a power connector, to get generated power from it. Credit to Risu on Discord for solution.&lt;br /&gt;
*Fixed unable to change dynamic air conditioner&#039;s mode while wrenched onto tank connectors.&lt;br /&gt;
==[Version 0.1.1171.5834]==&lt;br /&gt;
*Fixed duplicate atmosphere error causing atmospheric controller to crash&lt;br /&gt;
*Fixed null error on atmospheric things when entering rooms with no Atmosphere&lt;br /&gt;
*Fixed Soybeans never maturing and becoming harvestable.&lt;br /&gt;
==[Version 0.1.1168.5828]==&lt;br /&gt;
*Added Hunger Rate to settings screen (temporarily). Allows you to scale how fast your character gets hungry by 0-4x. Not yet available for dedicated servers.&lt;br /&gt;
*Fixed ScreenFilter not clearing when loading mod data, preventing loading data more than once per launch.&lt;br /&gt;
*Added Mods now reload whenever you leave the workshop menu, allowing changes to be applied without relaunching the game.&lt;br /&gt;
*Fixed bug where large batteries in the mining drill were rotated in a way that meant you couldn&#039;t see their charge level.&lt;br /&gt;
==[Version 0.1.1167.5824]==&lt;br /&gt;
*Added first pass of gas generator. Provides power from the gas combusted inside.&lt;br /&gt;
*Updated Hunger status icons&lt;br /&gt;
*Fixed NRE in dedicated server when stop server and press ESC button.&lt;br /&gt;
*Fixed some duplicate initializations when starting a new world&lt;br /&gt;
*Removed some unused ore game objects from WorldManager Prefab&lt;br /&gt;
*Removed old code for changing material on ores that was no longer needed&lt;br /&gt;
==[Version 0.1.1166.5815]==&lt;br /&gt;
*Fixed data disk slots incorrectly oriented on StructureComputer. DataDisks placed in a computer should now be rotated correctly. (Thanks Risu!)&lt;br /&gt;
*Fixed bug with APCs drawing more power than needed if charging nearly-full batteries. APC power draw now takes into account battery charge.&lt;br /&gt;
*First pass on global atmosphere system&lt;br /&gt;
==[Version 0.1.1165.5810]==&lt;br /&gt;
*Fixed NRE in tracker on dedicated server&lt;br /&gt;
==[Version 0.1.1164.5807]==&lt;br /&gt;
*Fixed issue where client didn&#039;t play WeldingTorch and MiningDrill sound when they activated.&lt;br /&gt;
*Added tag support for Steam Workshop mods.&lt;br /&gt;
*Fixed bug with some operating systems where the game couldn&#039;t determine voice control compatibility.&lt;br /&gt;
*Fixed bug where starting condition selection dropdown box could get into an infinite loop.&lt;br /&gt;
*Fix sync problem in out of sight objects. Client caches things information within 60m. When a thing is interpolating while in and out 60m, it can stunk if there is an obstacle between 2 positions. And it&#039;s properly tracking player who is out of 60m.&lt;br /&gt;
==[Version 0.1.1162.5798]==&lt;br /&gt;
*Fixed non-latin languages not working on signs and pipe labels. Signs and labels should now show non-latin text correctly if the right game language is selected.&lt;br /&gt;
==[Version 0.1.1161.5796]==&lt;br /&gt;
*Fixed missing nutrition warning voice messages and missing heath icons.&lt;br /&gt;
*Added Potato as growable (and edible) plant. Currently same growth stats as the wheat.&lt;br /&gt;
*Fixed Chutes ejecting contents during load. When a world was loaded chute contents (and possibly manufacturing devices as well) would eject their contents. Now they will continue to loop correctly. Note: this will only work with saves from now on. Old saves with items in chutes will eject their contents until they are resaved.&lt;br /&gt;
==[Version 0.1.1158.5789]==&lt;br /&gt;
*Added cereal bars to your uniform slots in case you&#039;re starting a new multiplayer game with lots of players.&lt;br /&gt;
*Fixed issue where workshop mods would not be tagged as such if they were disabled.&lt;br /&gt;
*Updated readme and comment in ExampleMod.zip.&lt;br /&gt;
*Loading now skips items saved with invalid locations.&lt;br /&gt;
*Enabled Workshop Menu.&lt;br /&gt;
*Added ExampleMod.zip to the StreamingAssets folder. See the readme.txt contained within for basic instructions on current mod support.&lt;br /&gt;
*Fixed saves loaded with dead characters were not given the option to respawn. Now the respawn dialogue correctly loads when player loads their game.&lt;br /&gt;
==[Version 0.1.1157.5783]==&lt;br /&gt;
*Increased calorie storage for humans. A full stomach will last over one hour of playtime.&lt;br /&gt;
*Added Corn calorie value. Now corn will provide a small amount of calories when eaten.&lt;br /&gt;
*Increased Muffin calorie value. Only two bites of a muffin will provide full calorie storage for a player.&lt;br /&gt;
==[Version 0.1.1156.5777]==&lt;br /&gt;
*Added new status icons for Hunger and Heath. Full, low, and critical food and health indicators appear and also include their current values.&lt;br /&gt;
*Fixed Damage states not being serialized. Now damage values for all things are included in save file and are correctly deserialized when loaded.&lt;br /&gt;
*Fixed total damage for entities incorrectly using body oxygen damage state when should use the brains oxygen damage state.&lt;br /&gt;
*Added milk, muffin, cereal bar, egg, and wheat as edible types. These can be eaten using secondary action, or force feed to another human using primary action.&lt;br /&gt;
*Fixed UnauthorizedAccessException when starting dedicated server in different path. It&#039;s caused by wrong initialization orders. You can run it in any path.&lt;br /&gt;
*Fixed bug where resetting controls to defaults was not saving the new keys correctly.&lt;br /&gt;
*Fixed wrong recipe index when server and client have different language settings. It&#039;s fixed in Autolathe, ElectronicsPrinter, HydraulicPipeBender, ToolManufactory, ScreenConstructionJob, ScreenFilter.&lt;br /&gt;
*Fixed issue where new implementation of starting equipment did not include Duct Tape.&lt;br /&gt;
*Added first pass of Hunger and Nutrition. If nutrition drops too low, player starts taking Starvation damage. Eat muffins or cereal bars to increase nutrition. More updates to follow with the new survival mechanics.&lt;br /&gt;
*Fixed issue where any progress panel displayed after the first would have no background.&lt;br /&gt;
*Updated upload progress prompt&lt;br /&gt;
*Fixed gas canisters disappearing when blown up. Canisters now remain in the world, in a blown up state.&lt;br /&gt;
==[Version 0.1.1155.5760]==&lt;br /&gt;
*Fixed Game Settings heading in settings page not having a localized key.&lt;br /&gt;
*Changed StartingCrates definition to be generic for DynamicThings. Now includes definitions for AirConditioner and Scrubber.&lt;br /&gt;
*Added support for custom name and custom color in InventoryData and DynamicThingData, used with the ConditionData custom starting condition systems.&lt;br /&gt;
*Changed initial spawn items. Now air conditioner, scrubber, and beacon spawn with fully charged battery cells.&lt;br /&gt;
*Changed Starting Inventory and Starting Crates to be combined as a Starting Condition type. Different Starting Conditions can be loaded and, for now, appear as options in the Gameplay settings menu. This will be expanded to affect only new worlds, but for now, will affect any world running on the host. These can be made as mods.&lt;br /&gt;
*Updated Portuguese and Spanish localization files&lt;br /&gt;
*Fixed Players now start with the correct number of Iron Frames.&lt;br /&gt;
*Fixed Disconnecting from a game (or getting disconnected from a game) now closes any prompt that is up on screen.&lt;br /&gt;
*Fixed NRE when respawning&lt;br /&gt;
==[Version 0.1.1151.5747]==&lt;br /&gt;
*Fixed NRE when sending player state while disconnecting.&lt;br /&gt;
*Fixed starting equipment now gives you the correct number of cables.&lt;br /&gt;
*Reduced memory usages and connecting time. Client receives chunks data around own player when connecting. Explored chunks are cashed on client. It will be reset when you connecting. Server(host player, dedicated server) has all players&#039; explored chunks.&lt;br /&gt;
==[Version 0.1.1150.5743]==&lt;br /&gt;
*Updated Simplified Chinese localization&lt;br /&gt;
==[Version 0.1.1149.5741]==&lt;br /&gt;
*Added XML game data for player starting inventory. The StartingInventory game data list from XML contains references for what all players will have as starting inventory. This allows servers to run custom starting inventories for players. This is currently a global value, but will be subject to change to support scenarios in future.&lt;br /&gt;
*Added Skeleton&#039;s Ragdoll&lt;br /&gt;
*Fixed frames and other items spontaneously combusting when it shouldn&#039;t.&lt;br /&gt;
*Added Starting Crate data to XML. Basic starting crate data will now be configurable based on data contained in the StreamingAssets/Data XML file contents. This might be shifted into scenario data XML classes in later updates however so is subject to change.&lt;br /&gt;
*Added ReagentProcessor recipes to XML data format. Currently takes input prefab and output prefab. System to be extended to include quantity calculations in future.&lt;br /&gt;
*Added duplicate recipe check to Autolathe, ElectronicsPrinter and PipeBender for recipe mod support.&lt;br /&gt;
*Moved map upload progress bar to it&#039;s own window so more workshop functionality from map publishing can be used for mods.&lt;br /&gt;
==[Version 0.1.1148.5732]==&lt;br /&gt;
*Added Japanese localization files&lt;br /&gt;
*Updated German, Spanish and Traditional Chinese localization files&lt;br /&gt;
*Fixed Atmospherics error when picking atmosphere to emit visualizer particle from.&lt;br /&gt;
*Fixed Large Gas Tank exceeding current maximum small grid allocation. Old max was 200 small grids, new max is 800 small grids.&lt;br /&gt;
==[Version 0.1.1145.5726]==&lt;br /&gt;
*Added large tank, requiring 5x regular tank kits. Takes up 8 grid squares (vs 1) and has a volume of 50000 (vs 6000).&lt;br /&gt;
==[Version 0.1.1143.5721]==&lt;br /&gt;
*Significantly improved terrain generation by splitting terrain features in to regions. Each voxel now only samples from close regions.&lt;br /&gt;
==[Version 0.1.1141.5717]==&lt;br /&gt;
*Fixed NullReferenceException in updating grid information.&lt;br /&gt;
*Removed some unused calculations from the water shader&lt;br /&gt;
*Fixed the water connectivity calculations for the water VisualizerExtents&lt;br /&gt;
*Fixed water not dissipating in vacuum&lt;br /&gt;
==[Version 0.1.1140.5711]==&lt;br /&gt;
*Improved connecting time and added sync data progress. You might miss to progress it because small size of network messages are combined up to 100 messages.&lt;br /&gt;
*Fixed Steam AuthTicket Exception. When it happens, game will proceed to join. You&#039;d better to restart game. It already lost steam connection.&lt;br /&gt;
==[Version 0.1.1135.5701]==&lt;br /&gt;
*Updated New World menu thumbnails&lt;br /&gt;
*Upgraded Gas Display Circuitboard to connect to Gas Tank Storage. Gas Display now shows temperature and pressure of gas canisters stored in Gas Tank Storage.&lt;br /&gt;
*Added logic support to GasTankStorage. GasTankStorage now exposes it&#039;s held gas tank&#039;s atmosphere data (pressure, temperature etc) on the logic network.&lt;br /&gt;
==[Version 0.1.1133.5689]==&lt;br /&gt;
*Updated German, Spanish and Traditional Chinese localization files.&lt;br /&gt;
*Fixed wall heaters not drawing enough power. Wall heaters now draw 1005w of power when working.&lt;br /&gt;
*Fixed gas display displaying wrong values when it exceeded 999. Now updates the unity under the value to be correct.&lt;br /&gt;
==[Version 0.1.1132.5681]==&lt;br /&gt;
*Fixed Atmos leaking bug&lt;br /&gt;
*Added support for localizing unmined mineral names.&lt;br /&gt;
==[Version 0.1.1130.5676]==&lt;br /&gt;
*Fixed Player&#039;s weird movement when you unconsious or dead.&lt;br /&gt;
*Deleted invisible body on decay and respawn (if decayed)&lt;br /&gt;
*Fixed IndexOutOfRangeException when you create Moon and then create Space. One of necessary variable wasn&#039;t initialized when switch world.&lt;br /&gt;
==[Version 0.1.1128.5668]==&lt;br /&gt;
*removed water visualizer when using openGL&lt;br /&gt;
==[Version 0.1.1127.5663]==&lt;br /&gt;
*removed water visualizer when using DX9 due to lack of compute shader support&lt;br /&gt;
*added a fallback for the terrain shader to the standard shader for dx9&lt;br /&gt;
*Updated Korean and German language files&lt;br /&gt;
==[Version 0.1.1126.5657]==&lt;br /&gt;
*Added OpenGLCore to Graphics APIs for someone who has crash in related to video car and driver. It can be enabled with -force-glcore parameter.&lt;br /&gt;
==[Version 0.1.1124.5651]==&lt;br /&gt;
*Added support for Japanese translation.&lt;br /&gt;
*Added support for Korean translation.&lt;br /&gt;
*Fixed broken atmosphere on game client. It usually happened before sync dropped item, tried to update atmosphere in multiplay. It broke atmospheres of all items. Now that, it shouldn&#039;t be broken in any case.&lt;br /&gt;
*Fixed floating point numbers log spam. It happened when infinite floating numbers set in rotation of Inverse Kinematics. Now it doesn&#039;t use wrong value in rotation.&lt;br /&gt;
==[Version 0.1.1122.5642]==&lt;br /&gt;
*Replaced Gas Tank Storage model. Same dimensions. Also has a data port, so you can read values from it using the logic system.&lt;br /&gt;
*Fixed Air Conditioner operation flawed. Community provided new coded solution. Credit to Illiux who did math for heat-pump, ???Zaneo for providing advice for direction, and Dimitri for the actual code. Heat-pump calculates per tick power cost of energy transfer when heating and cooling. Additionally energy from pump work is added to waste or output, because of this heating cost a bit less then cooling. Cost of energy transfer and amount of additional energy added is calculated using Coefficient of Performance?.&lt;br /&gt;
==[Version 0.1.1121.5639]==&lt;br /&gt;
*Added support for Simplified Chinese. Along with Simplified Chinese translation files.&lt;br /&gt;
*Fixed unreadable tips on loading screen when using a CJK font.&lt;br /&gt;
*Fixed dialog boxes showing squares in some languages.&lt;br /&gt;
*Updated German, Spanish and Traditional Chinese translation files.&lt;br /&gt;
*Added support for kick and ban messages for servers hosted via dedicated server or full client.&lt;br /&gt;
==[Version 0.1.1120.5635]==&lt;br /&gt;
*Fixed tablets not working when loading with them in player inventory. They were not being correctly initialized on player locality change. Now they will correctly reinitialize when a player takes control of a entity.&lt;br /&gt;
*Added Fixed Beacon. This is a placeable structure that requires 300W of power, but broadcasts its location. This can be accessed via the Tracker Cartridge, just like normal beacons. It can be built using the Electrical Printer.&lt;br /&gt;
*Fixed connection problem when there are hundreds of linked devices including Logic reader/writer, filter, Circuitboard, LogicMotherboard. It didn&#039;t check message buffers size when sending sync data. It usually stuck in applying chunks data 90%-100%. You can join server that it was fixed.&lt;br /&gt;
==[Version 0.1.1119.5631]==&lt;br /&gt;
*Fixed Join World button is disabled when player returns join menu from game.&lt;br /&gt;
*Fixed Inactive ServerListItem Animators being called when disabled. causing lag on player load&lt;br /&gt;
*Eyes should now correctly close when you die&lt;br /&gt;
*Fixed writing decimals to logic memory unit from logic computers &lt;br /&gt;
==[Version 0.1.1117.5624]==&lt;br /&gt;
*Added Traditional Chinese localization.&lt;br /&gt;
*Added more missing strings for localization including the Change Appearance screen.&lt;br /&gt;
*Fixed missing EntryTools for Chair, Turret and engines.&lt;br /&gt;
*Fixed truncate chatting text when it&#039;s full. It will scroll properly.&lt;br /&gt;
==[Version 0.1.1114.5617]==&lt;br /&gt;
*Fixed items being invisible when viewing your own dead body after re-spawning&lt;br /&gt;
*Fixed error when disabling shadows on re-spawn&lt;br /&gt;
*Added skeleton despawning after 60 seconds.&lt;br /&gt;
*Fixed re-spawn while in decayed State(wasn&#039;t working at all)&lt;br /&gt;
*Fixed some dropped items being invisible(because they were still on the wrong layer)&lt;br /&gt;
*Removed all shadows of dead players&lt;br /&gt;
*Avoided possible divide by zero in cell charger. (Thanks Risu!)&lt;br /&gt;
*Fixed ores not appearing on load for play host players&lt;br /&gt;
*Updated localization files for German, Russian, Spanish and French&lt;br /&gt;
==[Version 0.1.1113.5609]==&lt;br /&gt;
*Fixed NRE in CameraCollisionHandler. It failed to join server on a certain pc because of delay to initial camera. It makes you join server properly.&lt;br /&gt;
*Fixed battery charger distributing power to charged batteries. Now the charger only adds charge to batteries that aren&#039;t full. (Thanks Risu!)&lt;br /&gt;
==[Version 0.1.1111.5605]==&lt;br /&gt;
*Fixed skeletons turning into Ghost Rider. Skeletons can no longer be set on fire. (thanks FlashDim!)&lt;br /&gt;
==[Version 0.1.1110.5602]==&lt;br /&gt;
*Fixed healpill not healing lung damage.&lt;br /&gt;
*Respawn player on join if dead. Prevents situation where player disconnects while dead, and unable to respawn afterwards.&lt;br /&gt;
*Fixed invisible favorite server list on join menu.&lt;br /&gt;
==[Version 0.1.1109.5598]==&lt;br /&gt;
*Fixed respawn button disconnecting you instead.&lt;br /&gt;
*Fixed airlocks not cycling properly on dedicated servers&lt;br /&gt;
==[Version 0.1.1108.5595]==&lt;br /&gt;
*Fixed respawning beside old body instead of spawn point.&lt;br /&gt;
*Improved UI flow when revived before respawning.&lt;br /&gt;
*Fixed issue of being unable to be killed after having been revived once.&lt;br /&gt;
*Fixed respawning from the respawn menu after someone revived you&lt;br /&gt;
*Added respawn prompt localized text values.&lt;br /&gt;
==[Version 0.1.1107.5589]==&lt;br /&gt;
*Fixed helmet not visible on old body after respawn.&lt;br /&gt;
*HealPill should now correctly heal burn damage&lt;br /&gt;
*Added bindip command which binds specific IP on dedicated server when it has multiple IPs. It&#039;s available only on IPv4. Usage : rocketstation_DedicatedServer .exe -bindip=192.168.1.78&lt;br /&gt;
*Fixed error in English localized text entry.&lt;br /&gt;
*Updated Spanish translations. [credit: socramazibi]&lt;br /&gt;
*Added more localized labels for server detail window and skeletons.&lt;br /&gt;
==[Version 0.1.1104.5579]==&lt;br /&gt;
*Tweaked the Join World menu server browser.&lt;br /&gt;
*Re-Fixed spawning in wrong position&lt;br /&gt;
*Added translucency to ice ores and silicon&lt;br /&gt;
*Fixed object reference error with chute bin.&lt;br /&gt;
*Added some more localized versions of button and placeholder text fields on the save and join world menus.&lt;br /&gt;
*Fixed Camera being moveable when Dead&lt;br /&gt;
*Decay Stage added to Human. 3 minutes after dying you will now drop all items and turn into Skeleton. Skeletons represent a dead player who has no chance of being revived.&lt;br /&gt;
*Organ death now results in major Brute damage to player (Any organ failure will put you into Dead state)&lt;br /&gt;
*Fixed bug with Brute damage not being able to decrease if it was at cap&lt;br /&gt;
*Fixed spawning in wrong position (fixes wrong tutorial spawn position and fixes falling through terrain)&lt;br /&gt;
*Fixed small items falling through terrain when moving Fast&lt;br /&gt;
==[Version 0.1.1102.5564]==&lt;br /&gt;
*Fixed NRE when Logic Displays attempted to render a character they didn&#039;t have a mesh for.&lt;br /&gt;
==[Version 0.1.1101.5559]==&lt;br /&gt;
*Fixed voxels sometimes losing density on loading world.&lt;br /&gt;
*Disabled Workshop button while mod UI is implemented.&lt;br /&gt;
*Reduced loading time and optimized memory usage on host player.Removed unnecessary sequences when loading.&lt;br /&gt;
*Deleted nav mesh properly when leaving game.It caused freezing. It&#039;s faster than before.&lt;br /&gt;
==[Version 0.1.1100.5553]==&lt;br /&gt;
*Optimized memory allocations. Unity GC(garbage collector) runs more often and unloaded unused assets to reduce memory usage. There is no chance to run GC on persistent dedicated server yet. We will do it soon.&lt;br /&gt;
*Fixed InvalidOperationException: Steamworks is not initialized. Modifed not to throw exception while updating steam stats&lt;br /&gt;
*Fixed could not see other languages on chatting panel.&lt;br /&gt;
==[Version 0.1.1099.5549]==&lt;br /&gt;
*Added respawn mechanic. Game will now ask if you want to respawn or exit to menu on death.&lt;br /&gt;
==[Version 0.1.1097.5535]==&lt;br /&gt;
*Added extra visual feedback on key binding screen, and a prompt if you attempt to bind actions to mouse buttons.&lt;br /&gt;
*Fixed Bug where game would attempt to auto-save during Tutorial.&lt;br /&gt;
*Fixed wrong player count on dedicated server. Players could connect to dedicated server upto max player count - 1. It was fixed upto max player count.&lt;br /&gt;
*Disabled WaterVisualizer on dedicated server. It&#039;s a visualizer only on client.&lt;br /&gt;
==[Version 0.1.1095.5529]==&lt;br /&gt;
*Fixed LED Displays were displaying their values offset when they were placed in certain orientations. Now values will be correctly centered in all orientations.&lt;br /&gt;
*Fixed some devices were adding energy from power usage to atmospheres that had only a small quantity of moles. For now, most devices will stop heating the atmosphere if it is below the Armstrong Limit (6kPa). In future, this will probably be lowered, as it is not realistic, but this will help with flash fires caused during decompression.&lt;br /&gt;
==[Version 0.1.1094.5526]==&lt;br /&gt;
*Fixed Air Conditioner not being able to be powered on. Now AC can be powered on correctly, it will not draw power through it&#039;s data network, and it will close itself when turned off or looses power.&lt;br /&gt;
==[Version 0.1.1093.5524]==&lt;br /&gt;
*Fixed bug with flood fill room generation generating junk values. Previous fix caused the junk rooms to return. When you would mine a voxel, this would cause an attempt at room generation. If all faces were closed, it would succeed and create a tiny one-grid room. Now this is checked for and prevented. Existing rooms will not be removed by this change, this only affects new rooms. Junk rooms are unlikely to have much ill effect but might cause gravity issues for the space world.&lt;br /&gt;
*Fixed Air Conditioner double used power when heating. Now AC applies its passive energy use, and retains its active energy use to apply during power tick. Reported by Zaneo via email/discord.&lt;br /&gt;
*Lowered view distance for Wall Lights, as their increased lighting distance was causing signficant frame drop.&lt;br /&gt;
*Fixed cannot spraypaint pipe analyser. Now can be painted just like other devices and objects. Reported by Lizza on steam.&lt;br /&gt;
*Fixed ices would melt when in subzero temperature even when in direct sunlight. Now ices will not melt, even if direct sunlight, if they are below freezing point. Reported by [BS] Fridge Lord on steam forums.&lt;br /&gt;
*Fixed painted LED not changing color variable. This meant if you manually painted an LED, it would not change its color variable and would load with the default color (0). Now the color state is changed.&lt;br /&gt;
==[Version 0.1.1092.5517]==&lt;br /&gt;
*Added support for localized text to most alert and prompt popups.&lt;br /&gt;
==[Version 0.1.1089.5513]==&lt;br /&gt;
*Fixed Logic Motherboard missing a lot of functionality that were added to the Logic Units. This has now been unified with the logic units, so assessments available on one should also be on the other.&lt;br /&gt;
==[Version 0.1.1087.5508]==&lt;br /&gt;
*Fixed Construction Kits were not displaying an error message when there was not enough in the kit to build the current cursor device. Now correctly states that not enough is in the kit, and shows the cursor as red.&lt;br /&gt;
*Fixed some missing strings for other languages.&lt;br /&gt;
*Removed old LED Medium and Large displays. These will no longer appear in your game, and you will need to place new ones. Small displays placements are unchanged.&lt;br /&gt;
*Replaced Mode change for LED light and display color, instead of using &amp;quot;Mode&amp;quot; setting you now use &amp;quot;Color&amp;quot; setting.&lt;br /&gt;
*Added functionality on LED Display for different display modes. Current number (default), percent (input a ratio, i.e. 1 == 100%, 0 == 0%), and power (in watts).&lt;br /&gt;
*Added new LED Displays. They can handle alphanumeric and special characters much better than previously, and will be updated with new functionality in the coming weeks. New LED displays have a standardized button and input placement, for easier use.&lt;br /&gt;
*Fixed bug with display formatting for units. Negative values were sometimes considered &amp;quot;micro&amp;quot; units and were formatted incorrectly.&lt;br /&gt;
*Unified Logic Motherboard and Logic Unit value setting.&lt;br /&gt;
==[Version 0.1.1086.5505]==&lt;br /&gt;
*Changed wall light distance setting from 4m to 7m. Now will provide light across a larger area, as requested by the community.&lt;br /&gt;
*Fixed Large Tank and other internal atmosphere devices (such as the sleeper) only mix to meet pressure, they dont mix the energy and contents states. Now they completely mix with connected atmospheres.&lt;br /&gt;
*Fixed Light Occlusion and Atmosphere world position updates not occurring on dedicated servers. Caused light issues for dedicated server logic systems and growing plants and solar heating of atmospheres.&lt;br /&gt;
==[Version 0.1.1085.5501]==&lt;br /&gt;
*Updated community provided Russian translations.&lt;br /&gt;
==[Version 0.1.1083.5497]==&lt;br /&gt;
*Fixed atmospheric loss due to ungenerated room cells. Rooms were not being correctly generated in some instances, such as below floor grates when there was voxels below. This caused the atmospherics system to consider below the grates as a vacuum and ablate the atmosphere dramatically, causing loss. Note: this will only affect NEW room generation! To force new room generation, lift up wall tiles and room generation will be forced for the grids above and below that wall piece. This was also the cause of zero gravity bugs in creative stations.&lt;br /&gt;
*Added Idle logic readable to Arc Furnace. Will report 1 when nothing imported, and nothing being exported. Useful for making automated arc furnace systems.&lt;br /&gt;
*Added Logic Dial. A dial with a configurable min/max and when dial is moved changes the value. Reports both its raw value, or the ratio compared to its max. The maximum value on the dial is the Mode.&lt;br /&gt;
==[Version 0.1.1082.5494]==&lt;br /&gt;
*Added Logic Readers can read from other logic readers. Useful if you want to pass values simply between separated networks without extra writers.&lt;br /&gt;
*Fixed atmospheric devices were able to be set to unlimited values using logic units. Now they will clamp assigned values to maximum and minimum.&lt;br /&gt;
==[Version 0.1.1081.5491]==&lt;br /&gt;
*Fixed Microwave not informing player that recipe not continuing due to no power. Now tells player in tooltip that the device does not have power.&lt;br /&gt;
*Fixed Active Vents not serializing their Pressure settings. Now correctly serializes their internal and external safeties. Possible fix for needing to reset active vents on load, as they were not storing their settings. Note: this will probably only work from the next time you load your game. So you will need to load, save, and then reload to see if it works.&lt;br /&gt;
*Possible fix for various dedicated server initialization issues. Initialization on dedicated server has been changed to be similar to that which clients do, which might fix the many initialization problems on dedicated servers, such as active vents not working or logic units needing to be powered on/off on server restart.&lt;br /&gt;
*Fixed Airlock Control Circuitboard exceptions and failing to correctly remove assigned devices. Now when an assigned airlock is deselected, the airlock is correctly removed. This should fix another edge case where airlock controllers would switch door assignments.&lt;br /&gt;
==[Version 0.1.1080.5488]==&lt;br /&gt;
*Added Mode to LED Displays. When you change the mode, you change the color setting for the display. This can be used with the Logic Writer to change the current color of the text in the LED display.&lt;br /&gt;
*Added cable analyzer recipe to the electronics printer.&lt;br /&gt;
*Added Cable Analyzer. This device can be built from a Kit (Cable Analyzer). Display shows the Actual, Required, and Potential power (in Watts) for the network the cable sits on. It also exposes this to Logic Units, allowing you to much more easily use the logic units to manage your power.&lt;br /&gt;
*Added tutorial translations for French and Spanish.&lt;br /&gt;
*Fixed gameplay tips were not being cleared between language changes. Meant that english tips were being shown for other languages. Now will show tips only from the supplied language. No tip will be shown if there are no localized tips for the current language.&lt;br /&gt;
*Fixed out of range exceptions when writing incompatible logic values to mode (such as setting LED mode to -99), and possibly other state values. Now the state values for OnOff, Lock, etc... are clamped to binary values. Mode is clamped to the number of ModeStrings the object has, so the number of valid mode states.&lt;br /&gt;
*Fixed LEDs color changing on reload. When first placed it would be white, but on load it would be blue, even though the mode was correctly set. Now the color is correctly initialized on load.&lt;br /&gt;
*Changed Wall light kit name to Kit (Lights) in english translation, to better indicated that it can make both wall lights and the LED.&lt;br /&gt;
*Fixed Logic Min/Max unit was saying &amp;quot;Greater&amp;quot; mode when it was actually &amp;quot;Less&amp;quot; mode (and vice versa). Now correctly reports it&#039;s current mode.&lt;br /&gt;
*Fixed when deconstructing or deconstructing locker while the door closed, all the items would be correctly ejected but would be invisible. Now they are correctly set to visible when the the locker is destroyed.&lt;br /&gt;
*Fixed Logic Writers writing to Lock values did nothing for all devices (particularly Airlocks and Chute outlets). Was trying to write to powered state. Now correctly writes to Lock state, very useful for locking the doors and chutes.&lt;br /&gt;
==[Version 0.1.1078.5476]==&lt;br /&gt;
*Fixed solar panel seperate data variant also allowed power from the data cable, as well as data, effectively doubling the power output. Now power is only allowed through the power connection.&lt;br /&gt;
==[Version 0.1.1077.5474]==&lt;br /&gt;
*Fixed Jetpack not stabilizing when Text Input Panel was visible. Characters in Jetpack modes should now have their velocity slowed when Text Input Panel is visible.&lt;br /&gt;
*Fixed ToggleInfo Keybind (F4 Default) sometimes breaking the GameMenu from appearing. Game Menu should now appear when ToggleInfo panel is displayed&lt;br /&gt;
==[Version 0.1.1076.5471]==&lt;br /&gt;
*Fixed issue with Character rotating 90* in slot when Chat panel was active&lt;br /&gt;
*Fixed being able to jump while cursor is visible&lt;br /&gt;
==[Version 0.1.1075.5468]==&lt;br /&gt;
*Fixed airlock control circuitboard reassigns exterior and interior airlock doors when they loose connection, resulting in confusing setups when the wires have been cut. Circuitboard will continue to remember interior/exterior doors but release them if they are not usable.&lt;br /&gt;
*Fixed stacker caused ingots passed through it to not be saved. Now correctly initializes new stacks so that they are saved (and then loaded) correctly.&lt;br /&gt;
==[Version 0.1.1072.5462]==&lt;br /&gt;
*Added recipe number to tutorial, so that places know which recipe they need to find as there are a lot of recipes.&lt;br /&gt;
*Fixed reversed transformer variant doesnt change the input/output and is actually the same as the master variant. Now correctly swapped inputs and outputs.&lt;br /&gt;
*Fixed bug with labeller causing out of range exception when dropped while entering input. Now if the labeller is dropped or the device being renamed is destroyed, the input window will be automatically closed.&lt;br /&gt;
*Fixed possible bug with centrifuge when importing &amp;quot;bad&amp;quot; stacks. If the stack had an error, could result in massive stacks in the game.&lt;br /&gt;
*Fixed game locks up when deconstructing device that has extremely high number of reagents in it. Devices will now drop a maximum of 200 stacks when being deconstructed. Some &amp;quot;bad&amp;quot; stacks were causing huge reagent mixes, and then these broke the centrifuge.&lt;br /&gt;
*Fixed able to put items inside their own slots, causing the game to lock up. Now cannot put items inside other items.&lt;br /&gt;
==[Version 0.1.1068.5451]==&lt;br /&gt;
*Changed tutorial due to feedback from players. Now highlights exist for construction requirements. Added using microwave to make a recipe. Reduced edgecases that could make the tutorial incompletable. Prepared tutorial for localization by community.&lt;br /&gt;
*Added ToolManufactory recipe to fabricator.&lt;br /&gt;
*added missing angle grinder to fabricator&lt;br /&gt;
*Exposed Activate action on Furnace to Logic system. Now setting Activate to 1 will cause the furnace to ignite its internal atmosphere.&lt;br /&gt;
*Fixed portable light causing collision with character and propelling them around. Now can safely carry the portable light&lt;br /&gt;
==[Version 0.1.1067.5445]==&lt;br /&gt;
*Fixed SolarControl wasn&#039;t updated connected SolarPanel on dedicated server.&lt;br /&gt;
*Added more detailed tooltips for power tools, such as telling the player when their power tool does not have enough battery charge to complete a task.&lt;br /&gt;
==[Version 0.1.1066.5437]==&lt;br /&gt;
*Fixed Reagent mixtures in Furnace and Recycler could sometimes spam small values for clients. Now reagent mixtures are correctly cleared on clients when they receive an update.&lt;br /&gt;
==[Version 0.1.1062.5426]==&lt;br /&gt;
*Fixed bug with Area Power Controller using increasing amounts of power when operating off battery. Caused batteries to drain completely very fast.&lt;br /&gt;
*Fixed Logic Compare NotEquals always reporting false. Was not implemented, so always returning 0. Now returns 1 if values are not approximately equal (within float variant).&lt;br /&gt;
==[Version 0.1.1061.5421]==&lt;br /&gt;
*Fixed Reconnecting players spawning inside of grids. Now players position is reset client side if there has been a delay taking control.&lt;br /&gt;
*Fixed OnThreadUpdate not running on dedicated servers. Dedicated servers should now work correctly with Daylight Sensors&lt;br /&gt;
==[Version 0.1.1060.5416]==&lt;br /&gt;
*Added clearallinterval command which is clear disconnected player from dedicated server. Default and minimum value is 60 seconds.&lt;br /&gt;
*Fixed issue with items being able to be dropped through floors.&lt;br /&gt;
==[Version 0.1.1058.5405]==&lt;br /&gt;
*Added text display to slots for Circuitboards, Motherboards, and Cartridges as a temporary solution so you know what they are instead of needing to drop them.&lt;br /&gt;
*Reduced the cost of steel frames and sheets. Players using steel as a construction material will be rewarded by not needing to use as many resources.&lt;br /&gt;
*Fixed issue where players would put open gas canisters into portable tanks, welders, etc..., and the canisters would leak all the air out. Now when a gas canister is inserted into something, it will be automatically closed.&lt;br /&gt;
*Added recycler recipe to autolathe and fabricator.&lt;br /&gt;
*Fixed glass recipe on fabricator to match that of autolathe&lt;br /&gt;
*Fixed suit atmospherics will continue to use a gas canister when it is open. Now the suit will close tanks when using atmospheres, to avoid putting gas into waste tanks when they are open.&lt;br /&gt;
*Added Recycler. Made from Kit (Recycler). Put things into this and receive resources back. Resources come out as generic reagent mixes, and will usually need to be placed into the Centrifuge to separate out into component ores for smelting. Also useful for turning ingots into ore again.&lt;br /&gt;
*Changed Reagent mixtures from floats to double, to avoid floating point issues.&lt;br /&gt;
*Draggable items now require you to be closer then 3 meters to interact with&lt;br /&gt;
==[Version 0.1.1057.5396]==&lt;br /&gt;
*Fixed bug where power usage for circuits reset to defaults.&lt;br /&gt;
*Fixed signs not dropping kits on deconstruct, and large sign now uses 2 kits.&lt;br /&gt;
*Fixed items spawned from stackers not saving.&lt;br /&gt;
*Fixed floating point errors for reagents causing ratio issues with furnace. This meant that despite looking like you had the ratios, it was possible to not produce anything.&lt;br /&gt;
*Added small screws to Logic Memory. Large screws provide increments of 100 (10 if holding ALT). Small screws provide increments of 1 (0.1 if holding ALT). &lt;br /&gt;
==[Version 0.1.1056.5380]==&lt;br /&gt;
*Fixed Power Controller abnormal behavior. They were discharging one tick, and then recharging the next. Now they will follow a steady state. Also, power controllers without a battery will act as a passthrough if there is any power available in the upstream network.&lt;br /&gt;
*added LogicSwitch recipe to fabricator&lt;br /&gt;
*Fixed stuck in loading screen when failed to join server on steam client.&lt;br /&gt;
*Adjusted logic unit models so they will be hidden when a wall is placed over them. Cleaned up corrupted geometry on sides and back of model.&lt;br /&gt;
==[Version 0.1.1055.5374]==&lt;br /&gt;
*Fixed furnace arrows rotating weirdly. Furnace pressure arrow should no longer rotate out of the furnace.&lt;br /&gt;
*Fixed asteroids not being rendered on load making them very hard to find. Space now renders all chunks on load.&lt;br /&gt;
*Fixed players lungs were heating up to fast due to increased oxygen requirements. Now energy released due to heat is not scaled based on oxygen usage of the entity. This fixes players overheating very fast when suit air conditioning is turned off.&lt;br /&gt;
*Fixed more circumstances of welders exploding, and players thermodynamics not making sense. Now solar heating is a seperate value. When suit AC is turned off, players suit will get hotter in the sun, and cooler in the shade (due to radiation of heat). Welders will still not heat up in the sun, but will allow quite a lot of heat convection/radiation. This means that they will radiate any excess heat away over time. But it does mean if doing lots of welding in a hot environment, you need to make sure the welder tank does not overpressurize.&lt;br /&gt;
*Fixed batteries requesting more power than they can store. Batteries will now request up to their maximum power delta (difference between their storage capacity, and their current power stored). This means they will stop requesting power when they are full. Batteries will take and provide up to their maximum power delta in on tick, however, so use transformers to regulate this or you will blow wires.&lt;br /&gt;
*Updated Ore Coal material with new textures&lt;br /&gt;
*Fixed gas mask would retain its atmosphere when not worn. It could heat up and cause huge issues with atmosphere around it. Now when you are not wearing it, it will share its contents with the atmosphere so that this can&#039;t happen.&lt;br /&gt;
*Fixed, in almost all cases, the sun casting light through terrain. Sun light and flare fade out as it hits the horizon on planets. Not changed in space.&lt;br /&gt;
*Fixed issue with PlayerCharacters occasionally dropping through ground when loading a large world&lt;br /&gt;
*Fixed transformers would always try to meet the entire demand of their child networks. This mean that they would overuse power. Now they will work together to meet a child networks power requirements.&lt;br /&gt;
*Fixed transformers would not work unless their entire power requirement was met (which was usually the entire network load). Now they will flow through even part of their power requirement. They will be considered powered if they meet the network requirement, even if they don&#039;t meet their own setting. This means you only need to set the maximum requirement on a transformer, and not the exact amount.&lt;br /&gt;
*Fixed Batteries (and other power storage) would not evenly charge. Now two (or more) batteries will split the charge available between them. Previously a bug meant that many devices would request infinite amounts of power during a power tick, forcing the use of transformers. Now if you place two batteries off a single solid generator, 10kW per battery will be applied. Previously the first battery would take all 20kW.&lt;br /&gt;
*Added Required power info to the Network Analyser. This value is how much the network wants, versus potential which is how much it can provide, and actual which is how much it is providing. Helps with debugging power networks.&lt;br /&gt;
*Fixed solar panels giving tiny amounts of power when they should not. This was due to floating point errors.&lt;br /&gt;
*Fixed linux dedicated server fails to start when Blocked.txt doesn&#039;t exist.&lt;br /&gt;
==[Version 0.1.1054.5355]==&lt;br /&gt;
*Fixed broken dedicated server on linux. It couldn&#039;t load world data.&lt;br /&gt;
*Fixed rooms not loading back in after save. This resulted in atmospheric loss, and zero gravity (in space) in places that were previously rooms.&lt;br /&gt;
*Added flare recipe to the tool manufactory&lt;br /&gt;
==[Version 0.1.1052.5350]==&lt;br /&gt;
*Fixed null reference exception that could occur on save due to room thread changing and altering. This was caused by the fix that would stop large saves with invalid rooms being initialized.&lt;br /&gt;
==[Version 0.1.1051.5348]==&lt;br /&gt;
*Made visual crystals less strict so more crystals are visible&lt;br /&gt;
*Fixed null reference exception on Atmospheric Manager when air tank is null but waste tank is full.&lt;br /&gt;
*Colliders on thrown objects will no longer be turned off if there&#039;s an object close to it when it was thrown. This should help prevent items being thrown through objects&lt;br /&gt;
==[Version 0.1.1050.5341]==&lt;br /&gt;
*Updated new ore types. New Uranium, copper, gold, silver, and coal models.&lt;br /&gt;
==[Version 0.1.1048.5331]==&lt;br /&gt;
*Added applying chunk progress in loading screen.&lt;br /&gt;
*Added Unary Math unit to logic system. Able to perform Abs, Ceil, Floor, Round, Exp, and Log functions on input numbers.&lt;br /&gt;
*Added chat fade delay which will auto-hide chat and console text after a delay. Default 10 seconds, set to max to disable.&lt;br /&gt;
*Clamped auto-save interval values between 60 - 3600 (1-30 minutes, default 2 minutes).&lt;br /&gt;
*Added revised community French and Spanish translations. Added new language for Portuguese translations.&lt;br /&gt;
*Added a new Logic Switch and a Logic Button variant on the Kit (Logic Switch).&lt;br /&gt;
*Added Batch Writer to logic system. This allows you to write values to all types of an object on the output network. Note that this only writes to objects of the exact same type, so variants of the same type will be considered different objects. The use example is that one batch writer will allow you to write to every single solar on a given network.&lt;br /&gt;
*Fixed bug with Logic Writer network message not being received when switching logic writer type due to wrong network header being sent.&lt;br /&gt;
*Fixed splitting stackable items. When splitting, the new stack would sometimes clip thought the floor and be lost. Split item/s now fall in front of the player&lt;br /&gt;
*If the player has a free hand, splitting a stackable will now place the new stack in the free hand.&lt;br /&gt;
*Fixed exception when opening loading screen with too few saves.&lt;br /&gt;
*Fixed host not regenerating and applying mesh when terrain was mined outside of the chunk render distance. The host needs up to date collision mesh for all chunks.&lt;br /&gt;
*Fixed minables being rendered when out side of chunk render distance on the server&lt;br /&gt;
*Added sign recipe to autolathe.&lt;br /&gt;
*Allowed atmosphere analyser cartridge to read small gas canisters.&lt;br /&gt;
*Fixed analyzer text of water to H2O instead of HO2&lt;br /&gt;
*Fixed huge world saves when saving rooms.&lt;br /&gt;
==[Version 0.1.1047.5315]==&lt;br /&gt;
*Disabled Frustrum culling for computers. Possible cause of FPS drops when looking away from a logic motherboard computer setup. This was because sometimes the computer was being hidden/rendered multiple times in a frame, forcing many position updates for the UI below.&lt;br /&gt;
*Added Mod command to Math Processor. Allows the % math function to be applied. Format is Input1 % Input2.&lt;br /&gt;
*Fixed bug where construction blueprint cursor is not correctly cleared upon quitting a game.&lt;br /&gt;
*Fixed drop position. Item will now drop where the player is looking.&lt;br /&gt;
==[Version 0.1.1045.5307]==&lt;br /&gt;
*Reimplemented chunk streaming changes using the existing chunk IsRendered system and reduced the number of mesh and minable regenerations. Result is improved joining times and faster chunk generation.&lt;br /&gt;
==[Version 0.1.1044.5305]==&lt;br /&gt;
*Fixed network problem when joining server which has large chunk data and high latency.&lt;br /&gt;
==[Version 0.1.1042.5301]==&lt;br /&gt;
*Improved scrollbars in menus and they now autohide.&lt;br /&gt;
*Tweaked Join World menu overall. Now includes a new server info panel along with some other minor tweaks.&lt;br /&gt;
==[Version 0.1.1041.5297]==&lt;br /&gt;
*Reduced surface area scale of the radiator.&lt;br /&gt;
*Reduced power usage of logic devices.&lt;br /&gt;
*Increased power usage of the computer.&lt;br /&gt;
*Reduced power usage of Tool Manufactory, Pipe Bender and suit storage.&lt;br /&gt;
*Added new model and texture for Copper, Gold, Ice, Iron, and Volatile deposits.&lt;br /&gt;
*Fixed Pipe Radiator was always radiating, and never convecting. This meant that a radiator would remove heat from a pipe network without even convecting it into their air around it. This was because it could never find an atmosphere.&lt;br /&gt;
*Fixed Autosave was not pulling atmospheres in a thread-safe way and sometimes causing a collection modified error. Now serializes using a safe itteration through atmosphere data.&lt;br /&gt;
*Area Power Controller now charges its battery even when it is turned off, and will work even if an output cable is not connected.&lt;br /&gt;
*Added signs. You can now place 1x1 or 2x1 signs and write text to them with the labeller.&lt;br /&gt;
*Made pipe labels transparent. Label text will now show up on the pipes without the white background of the label.&lt;br /&gt;
*Added new option for solar panels. Now contains a variant that has a separate data connection. This provides better support for logic control.&lt;br /&gt;
*Adjusted Pipe Radiator surface area x5 to provide more consistent radiation and convection.&lt;br /&gt;
*Removed pipe radiator buff. They were x1000 times more effective than a normal pipe and it was causing weird math issues. Now they are x10 more effective than the same sized item.&lt;br /&gt;
*Added three LED console displays. Can be written to using the Logic Writer and will display values. Constructable from the Console construction kit.&lt;br /&gt;
*Reverted chunk streaming changes from 5283 until issues can be fixed.&lt;br /&gt;
*Changed the way that clients render chunks to reduce joining times. Clients still receive all chunk messages and create the chunks as they are received but only generate and apply the visual and collision meshes when needed.&lt;br /&gt;
*Added favorite popup menu to join panel and fixed black camera filter on main menu.&lt;br /&gt;
*Fixed issues with certain MonoBehaviours being instantiated incorrectly. Causing occasional SetWorldEnvironments NRE when joining servers&lt;br /&gt;
*Fixed wrong playtime in scoreboard.&lt;br /&gt;
*Fixed typo in starter crate names. Game now literally playable.&lt;br /&gt;
*Fixed label replacing menu background on failure to load/connect.&lt;br /&gt;
*Added limited ability to bind keys to mouse actions and vice versa. Only supports 3-button mice for now.&lt;br /&gt;
*Increased oxygen consumption for humans. Now consume oxygen at x10 the rate they used too. This means you are much more likely to run out of air. However, it also means you produce x10 the amount of CO2 that you used too.&lt;br /&gt;
*Fixed pipe labels not drawing on load. Labels will no longer show up as blank when loading from a save.&lt;br /&gt;
*Fixed Solar Panel read/write via logic uses different units. Now there is the base version (Vertical/Horizontal) that is in the master units (degrees, percent) and the ratio (0..1).&lt;br /&gt;
*Fixed broken state on dedicated server. It wasn&#039;t updating state. It&#039;s related to Logic Motherboard, solar angle in Daylight Sensor, MotionSensor, Engine rotation. Now you can control solar panel with LogicMotherboard on dedicated server.&lt;br /&gt;
==[Version 0.1.1039.5262]==&lt;br /&gt;
*Fixed null reference exception with LogicWriter when adding a cable that is about to be deleted. Also broke saves when this happened.&lt;br /&gt;
*Fixed null reference exception when setting mode of an LED to a value that was not an acceptable color.&lt;br /&gt;
*Fixed Arc Furnace chute bug. If the arc furnace was connected to a chute, when it finished its current stack it would grab the next without exporting the one inside it. Now the arc furnace will stop its current activity if it has finished the stack it is smelting.&lt;br /&gt;
*Fixed machines not being able to drop solder ingots&lt;br /&gt;
*Fixed broken AirlockControl on dedicated server. You can open/close airlock on dedicated server.&lt;br /&gt;
*Fixed (possibly) double inventory bug - force panel to clear whether or not parent present. &#039;Split Half/Split All&#039; interactions should no long show up doubled.&lt;br /&gt;
*Added community provided French, Polish, and Spanish language translations. Added German tips file. Select a new language under the MISC settings header.&lt;br /&gt;
*Added setting to adjust the transparency of tooltip and progress bar backgrounds (Tooltip Opacity on Game Options page).&lt;br /&gt;
*Improved joining logic by changing conditions to complete loading data. It allows you to join high latency server.&lt;br /&gt;
*Fixed occasional NRE when saving out LogicWriter configuration.&lt;br /&gt;
==[Version 0.1.1037.5245]==&lt;br /&gt;
*Fixed Logic Min/Max and Logic Select button was not doing anything when interacted with screwdriver. Now you can correctly change this using a screwdriver.&lt;br /&gt;
*Fixed cables burning forever. Cables will now extinguish if it&#039;s in vacuum or doesn&#039;t have a valid surrounding atmosphere.&lt;br /&gt;
*Added logic unit Min/Max (has old select functionality). Logic Select now does proper select functionality. Takes a 0 and a 1 line, and outputs the result based on the select input.&lt;br /&gt;
*Fixed broken map on space in dedicated server. When it loads saved world, it forced to set Moon type. It will use proper worldtype.&lt;br /&gt;
*Added Field of View adjustment and wave emote hotkeys to the keybinding screen from hardcoded keys (numpad +/-).&lt;br /&gt;
*Fixed Client side jittering of stationary objects&lt;br /&gt;
*Added logic switch. Allows you to manually set a logic state of 1 or 0 without having any tools.&lt;br /&gt;
*Fixed bug where logic writer could only write variables that it could also read from.&lt;br /&gt;
*Fixed issue with Speech recognition initializing on non-supported operating Systems&lt;br /&gt;
*Adjusted social media icons. They now highlight in their brand colors.&lt;br /&gt;
*Enabled workshop button on the main menu, opens the community workshop page in the Steam overlay.&lt;br /&gt;
*Exposed more thing states and values to logic system, such as Import and Export device slot state and stackable quantities.&lt;br /&gt;
*Refactor of the new logic unit system to be unified with the Logic Motherboard system. Now exposed nearly all interactable states to logic units for read/write and ensured thread safe.&lt;br /&gt;
*Fixed misaligned settings in Misc Settings menu&lt;br /&gt;
==[Version 0.1.1035.5224]==&lt;br /&gt;
*Fixed SolarPanel writing to actual rotation value not target when being set via a logic unit.&lt;br /&gt;
*Fixed exception with solars when assessing vertical state.&lt;br /&gt;
==[Version 0.1.1034.5221]==&lt;br /&gt;
*Fixed error with Logic Processors not allow client changes.&lt;br /&gt;
*Fixed incorrect button labelling on Logic Writer.&lt;br /&gt;
==[Version 0.1.1033.5218]==&lt;br /&gt;
*Fixed wrong blueprints showing for new logic items.&lt;br /&gt;
==[Version 0.1.1032.5216]==&lt;br /&gt;
*Fixed Logic Compare was not configured to have it&#039;s states and therefore could not power on.&lt;br /&gt;
*Removed ItemSecurityCamera from spawnables. Old legacy asset and was crashing dedicated servers.&lt;br /&gt;
==[Version 0.1.1031.5213]==&lt;br /&gt;
*Added Logic device recipes&lt;br /&gt;
*Synced recipes from smaller machines to the fabricator&lt;br /&gt;
*Removed more invalid recipe reagents, replacing them with mainly iron.&lt;br /&gt;
*Added new Kits for logic components. Kit (Logic Processor), Kit (Logic Memory), Kit (Logic I/O).&lt;br /&gt;
==[Version 0.1.1030.5209]==&lt;br /&gt;
*Added second pass of Logic Units. Now includes a Select Unit (takes two inputs and allows comparison operator. Selects input based on comparison and writes as setting), and Compare Unit (takes two inputs and allows comparison operator. Writes 1 or 0 as setting based on operation.&lt;br /&gt;
*Fixed filtration machines bypassing second filter - now both filter slots should work. Previously we were adding the input atmosphere to the waste atmosphere after the first filter - only add after all filters run.&lt;br /&gt;
*Added basic logic circuitry first pass. Includes Logic Reader (pulls selected values off devices, input and output network), Memory Unit (passive item that is used to store floats, can be accessed by two data networks), Math Unit (applies math operators to two selected inputs, and writes result as setting), and Logic Writer (applies setting value to devices). This allows you to apply very complex systems in the game.&lt;br /&gt;
*Fixed Out of range exception on Eye colour when loading into game&lt;br /&gt;
*Added option to invert the mouse wheel when scrolling through an item inventory (on Misc page of settings screen).&lt;br /&gt;
*Fixed issue with clear disconnected players button not working after dedicated server command was added.&lt;br /&gt;
*Fixed issue with main menu Stationeer not being able to breathe through his nose (his mouth is now closed).&lt;br /&gt;
*Fixed NRE on Save/Load screen resulting in missing menu when exiting a game.&lt;br /&gt;
*Adjusted collision of Airlock. Now allows pipes cables to be passed along the top of it, the same with other airlocks.&lt;br /&gt;
*Added battery cells are renamable with a labeller, when it is powered and turned on.&lt;br /&gt;
==[Version 0.1.1029.5194]==&lt;br /&gt;
*Fixed broken LogicMotherboard, SolarControl, AirlockControl on dedicated server.&lt;br /&gt;
*Fixed Motherboards.LogicState sync when deleting on connect.&lt;br /&gt;
*Changed Tablet to be a tool so it can be inside the toolbelt.&lt;br /&gt;
*Fixed Logic Motherboard condition and actions entered as floats had to be entered twice to register properly. This caused logic motherboards based on floats to not work correctly.&lt;br /&gt;
*Updated clearall command&lt;br /&gt;
*Added clearall remote command on dedicated server. It will delete disconnected players.&lt;br /&gt;
*Fixed NRE KeyManager on dedicated server&lt;br /&gt;
*Fixed Speech recognition changes preventing dedicated server from compiling successfully.&lt;br /&gt;
*Enabled steam workshop&lt;br /&gt;
*Small further improvements made to Client Side Physics&lt;br /&gt;
*Fixed joining timeout in high latency&lt;br /&gt;
*Fixed Beacon Recipe.&lt;br /&gt;
*Fixed Changed default autosave time to 5 minutes.&lt;br /&gt;
*Fixed Voice Recognition now disabled by default. Added extra checks to ensure it doesn&#039;t initialize if not running Windows 10.&lt;br /&gt;
==[Version 0.1.1028.5180]==&lt;br /&gt;
*Changed uniform, nuclear battery and rifle recipes temporarily to address carbon and uranium issues.&lt;br /&gt;
*Added additional error message states to Portable Scrubber to tell you why it is not working.&lt;br /&gt;
*Fixed further issues Ragdoll ReParenting killing fps&lt;br /&gt;
*Fixed issue with Client side physics calling Unnecessarily&lt;br /&gt;
*Fixed issue with Character Ragdoll Jittering client side&lt;br /&gt;
*Character RagDoll should now correctly collides with its own joints&lt;br /&gt;
==[Version 0.1.1027.5176]==&lt;br /&gt;
*Fixed suit sounds were not working. Breathing sounds will now play correctly when atmospherics are working on the suit.&lt;br /&gt;
*added beacon to tool manufactory.&lt;br /&gt;
*Added variant on Small Transformer. Has the Input and Output locations swapped.&lt;br /&gt;
*Fixed Atmospherics Manager Exception. Sometimes a serious exception occurred when the Atmospheres were changed while being processed on the thread. While this shouldn&#039;t happen, it was happening. Now if it happens the manager will gracefully continue.&lt;br /&gt;
*Added Daylight Sensor now also outputs solar angle (when in sunlight). Also reports sun state and solar angle in tooltip when directly viewed. This can be used with a Logic Motherboard (inserted into a computer) to create a logic system to automatically orientate solars towards the sun.&lt;br /&gt;
*Added stacker variant with power and data cable on the other side.&lt;br /&gt;
*Fixed issue with client crashing when leaving the tutorial.&lt;br /&gt;
==[Version 0.1.1026.5167]==&lt;br /&gt;
*Fixed issue with network sync when Dragging Characters&lt;br /&gt;
*Fixed saves being broken by facial hair. Force facial hair index to 0 if out of range.&lt;br /&gt;
*Removed carbon requirement for duct tape and pipe anaylzer, and put ductape recipe on toolmanufacturer&lt;br /&gt;
*Added null check to prevent errors when running ClearDisconnectedPlayers function while a sound is playing.&lt;br /&gt;
==[Version 0.1.1025.5162]==&lt;br /&gt;
*Fixed Labeller unable to be turned on through interaction menu. Now shows up when cycling through interactions.&lt;br /&gt;
==[Version 0.1.1024.5160]==&lt;br /&gt;
*Fixed steel frames inaccessable on first build (credit to: FlimFlamm on discord who found it).&lt;br /&gt;
*Added Button for server hosts to remove all disconnected players accessed from the bottom of the in-game menu.&lt;br /&gt;
*Removed F1 in-game key reference screen until it can be updated to reflect current key bindings.&lt;br /&gt;
==[Version 0.1.1023.5157]==&lt;br /&gt;
*Added functionality to prompt panel to support inescapable prompts, and made the escape key invoke whatever action was bound to the &#039;cancel&#039; button (for respawning).&lt;br /&gt;
==[Version 0.1.1022.5154]==&lt;br /&gt;
*Fixed Road Flares, and other objects such as corn, appearing out of slots to clients. Now correctly initialized.&lt;br /&gt;
*Tweaked power draw on Beacons, cut down power consumption to a fifth of what it was.&lt;br /&gt;
*Fixed entry tool&lt;br /&gt;
*Fixed active slot not being selected when returning to game from the menu.&lt;br /&gt;
*Fixed glass door dropping airlock kit. Now drops DoorKit.&lt;br /&gt;
*Fixed key indicators for slots did not update to their new mappings. Now when keybindings are changed, the correct slot keys are displayed.&lt;br /&gt;
*Added key indicators to status icons. For example, when internals can be toggled on and off, the current keybinding shows beside the icon. Jetpack and In slot key bindings will show.&lt;br /&gt;
*Fixed broken LogicMotherboard&lt;br /&gt;
*Fixed broken AtmosphericsManager&lt;br /&gt;
*Added key mappings to status indicators. For examples, beside the jetpack symbol there will be the key for toggling it.&lt;br /&gt;
*Added new status indicator for &amp;quot;in slot&amp;quot;. This shows when you are inside something, and provides the key mapping to get out. This should stop people getting stuck in chairs during the tutorial.&lt;br /&gt;
*Fixed BuildState out of bounds&lt;br /&gt;
*Fixed Entry Tool for blast door&lt;br /&gt;
*Added extended tooltip option. This is enabled by default and provides additional information when a player is constructing something. Such as, if there are multiple construction options available, what the placement type is, what is needed to upgrade to the next level, and what the rotation keys are.&lt;br /&gt;
*Fixed tooltip obscuring players construction. Now top of the tooltip is anchored to the object, the rest of the tooltip extends below that.&lt;br /&gt;
*Added new status icon for being inside a slot&lt;br /&gt;
*Updated fabricator with chem station recipe.&lt;br /&gt;
*Added dedicated server OS icons&lt;br /&gt;
*Fixed pipe bender making old sensor item.&lt;br /&gt;
*Added Tool Manufactury recipe to autolathe&lt;br /&gt;
==[Version 0.1.1021.5130]==&lt;br /&gt;
*Added settings button to Welcome (first launch) panel.&lt;br /&gt;
==[Version 0.1.1017.5125]==&lt;br /&gt;
*Fixed recipes missing from Electronic Reader for Tool Manufactory.&lt;br /&gt;
*Fixed Tracker not refreshing current target status (such as rename, or power off).&lt;br /&gt;
*Changed flares to spawn outside the crate because they were bugged.&lt;br /&gt;
==[Version 0.1.1016.5123]==&lt;br /&gt;
*Fixed Stairs deconstructing into nothing. Now correctly deconstructs into its kit.&lt;br /&gt;
==[Version 0.1.1015.5119]==&lt;br /&gt;
*Fixed effects missing from Electronics Printer, and Hydraulic Pipe Bender.&lt;br /&gt;
*Fixed issue with all simple manufacturing machines that would become broken when their output was connected to a chute and the chute was already full. Now the machine will wait a few seconds in case the chute becomes empty, if it doesnt, the machine will stop.&lt;br /&gt;
*Fixed some positioning of new buttons in Join World menu&lt;br /&gt;
*Added recipes to new tool manufactory&lt;br /&gt;
*Added Tool Manufactory. Used for building tools, similar to the autolathe.&lt;br /&gt;
*Fixed able to turn internals off with I key, even when the helmet is locked (thanks to TheRawDizzle on twitch!). Now cannot do this if locked.&lt;br /&gt;
*Added Labeller. Has a battery in it and is used to rename things. Can rename tools, anything draggable, and devices.&lt;br /&gt;
*Added Tracking Beacon. When powered and turned on, will show up in all tracker cartridges. Use this to mark locations and find your way to it. Can be painted to show different colors.&lt;br /&gt;
*Fixed bug with Tracker cartridge not correctly initializing.&lt;br /&gt;
*Added extra starting crate. Filled with spray cans to paint things, a labeller to name things, a beacon, and roadflares.&lt;br /&gt;
*Added spray paints to the fabricator.&lt;br /&gt;
*Added composite floor grating to autolathe&lt;br /&gt;
*Fixed Electronic Reader displaying pressure values 0.1 of the value they should be. Now correctly displaying pressure readings.&lt;br /&gt;
*Fixed issue with head occasionally attaching itself to hands&lt;br /&gt;
*Fixed potential looping coroutine on ragdoll&lt;br /&gt;
*FertilizedEgg should now only hatch if not inside a slot&lt;br /&gt;
*Added steamclient dlls to dedicated server build&lt;br /&gt;
*Fixed save world commands.&lt;br /&gt;
*Added maxplayer, password commands for dedicated server&lt;br /&gt;
*Moved Chutes to autolathe from PipeBender; and some general time balancing.&lt;br /&gt;
*Fixed Furnace could only be rotated in the Y direction.&lt;br /&gt;
*Modified values in default.ini&lt;br /&gt;
*Fixed issue with parts on character going invisible when dragging them&lt;br /&gt;
*Fixed Ragdoll Re-Parenting issue killing FPS&lt;br /&gt;
*Fixed null reference on manufacturing motherboard when inserted into a computer. Sometimes would not be initialized correctly and would cause an exception.&lt;br /&gt;
*Changed New World options to make it clear where Creative mode is&lt;br /&gt;
==[Version 0.1.1014.5083]==&lt;br /&gt;
*Fixed Autolathe, PipeBender, and Electronics Printer recipe exception meant that if you save the game in that state, it could not be loaded. Now check on load of the recipe is valid.&lt;br /&gt;
*Fixed bug where players would receive out of range exception when deconstructing a structure with no Entry tool set but quantity set&lt;br /&gt;
*Added active vent to pipe bender recipes.&lt;br /&gt;
*Improved loadworld command for dedicated server. If file doesn&#039;t exist, it will save it when autosave is enabled.&lt;br /&gt;
*Fixed thermodynamics scale value for things not affecting the solar constant heating values. This meant that when we reduced the thermodynamics scale for welders, it actually made them MORE explosive. Now we can scale the solar heating effect for different items. The welder will now prevent solar heating.&lt;br /&gt;
*Fixed out of range exception when deconstructing StructureFiltration&lt;br /&gt;
*Fixed bug with movement behavior when cursor was on screen&lt;br /&gt;
*Fixed small transformer and Door not deconstructing into the correct kits.&lt;br /&gt;
==[Version 0.1.1013.5070]==&lt;br /&gt;
*Increased default burn times for all structures and items.&lt;br /&gt;
==[Version 0.1.1012.5068]==&lt;br /&gt;
*Removed remaining axis controls&lt;br /&gt;
*Increased gold spawn rate, and vein size.&lt;br /&gt;
==[Version 0.1.1011.5065]==&lt;br /&gt;
*Fixed potential NRE when Human enters Dead State&lt;br /&gt;
*Fixed issue with being unable to transition out of Dead state&lt;br /&gt;
*Fixed Issue with being unable to pickup and drop Unconscious players on Dedicated Server&lt;br /&gt;
*Added default linux dedicated server commands&lt;br /&gt;
*Fixed own suit getting frustum culled - enabled UpdateWhenOffscreen on Spacesuit Mesh Renderer&lt;br /&gt;
*Added Stacker to autolathe&lt;br /&gt;
*Removed controller support completely as it was incomplete and was causing some people to spin&lt;br /&gt;
*Offline players will now drop Draggable items, including players&lt;br /&gt;
==[Version 0.1.1010.5051]==&lt;br /&gt;
*Fixed many devices that were deconstruction into nothing. Air Conditioner, Arc Furnace deconstruct to Furnance, Battery, Computer, Filtration.&lt;br /&gt;
==[Version 0.1.1009.5049]==&lt;br /&gt;
*Fixed initializing problem on dedicated server&lt;br /&gt;
*fixed nulls causing connection issues&lt;br /&gt;
*Fixed Incorrect drop position when dropping Unconscious Players&lt;br /&gt;
*Fixed default button position in settings menu&lt;br /&gt;
==[Version 0.1.1008.5044]==&lt;br /&gt;
*Fixed various kits. Autolathe, Electronics Printer, Sleeper, Solid Fuel Generator, and Storage Lockers - not spawning their kits correctly when deconstructed.&lt;br /&gt;
==[Version 0.1.1007.5042]==&lt;br /&gt;
*Fixed water visualizer always running causing severe performance issues for some.&lt;br /&gt;
*Fixed Autolathe &amp;amp; SolidFuelGenerator not respawning after deconstruction&lt;br /&gt;
*Fixed Tutorial servers will now be hidden even if advertise server is enabled.&lt;br /&gt;
*Added Invert Mouse checkbox on Misc options screen.&lt;br /&gt;
*Added Stairs to autolathe.&lt;br /&gt;
==[Version 0.1.1006.5034]==&lt;br /&gt;
*Fixed Kit (Locker) was spawning obsolete Locker. Now correctly spawns. You will need to deconstruct any old lockers and replace them.&lt;br /&gt;
*Disabled Mars map on dedicated server. It will be switched to Moon at this moment.&lt;br /&gt;
==[Version 0.1.1003.5027]==&lt;br /&gt;
*Advertising of servers now disabled by default.&lt;br /&gt;
==[Version 0.1.1002.5024]==&lt;br /&gt;
*Fixed tutorials not localized&lt;br /&gt;
*Fixed Item Battery Charger wrong position in crates.&lt;br /&gt;
*Fixed world shadow effect artifacts.&lt;br /&gt;
*Reduced cost of regulators, increased pipe analysers.&lt;br /&gt;
==[Version 0.1.1001.5020]==&lt;br /&gt;
*Fixed Battery Charger slots were not correctly configured and would not charge.&lt;br /&gt;
*Fixed ArgumentException: The requested value &#039;Very High&#039; was not found.&lt;br /&gt;
*Increased base times on multiple recipes&lt;br /&gt;
*Fixed tablet display so it doesn&#039;t always turn on when moved to hands&lt;br /&gt;
*Added cartridges to electronics fab, and increased base time for most recipes.&lt;br /&gt;
*Added new battery charger model.&lt;br /&gt;
*Fixed tips not localized correctly. Added Localized Font to TextTips&lt;br /&gt;
*Increased Dynamic large thing pipe bender construction times.&lt;br /&gt;
*Removed old suit storage and gas sensor from fabricator.&lt;br /&gt;
==[Version 0.1.1000.5010]==&lt;br /&gt;
*Fixed welder tanks exploding after a period of time due to thermodynamics, when located inside the welder.&lt;br /&gt;
*Fixed Activate button on HydraulicPipeBender not working.&lt;br /&gt;
*Fixed HydraulicPipeBender not generating recipes.&lt;br /&gt;
*Added entry tool for fabricator&lt;br /&gt;
*Moved Dynamic large object construction to Pipe bending machine&lt;br /&gt;
*Adjusted position of the screwdriver in the hand&lt;br /&gt;
*Removed old suit storage kit item.&lt;br /&gt;
*Added russian_tips.xml, updated russian.xml. (Thanks guys!)&lt;br /&gt;
*Added functionality to suit storage. Now will fill tanks and recharge battery when suit is inserted and all pipes and cables connected.&lt;br /&gt;
*Fixed mining drill not working on load&lt;br /&gt;
*Added thumbnail for pipe bender kit.&lt;br /&gt;
*Added atmos cartridge to backpack on spawn.&lt;br /&gt;
*Fixed solar panel deconstructing not producing a construction kit.&lt;br /&gt;
==[Version 0.1.999.4996]==&lt;br /&gt;
*Fixed starting crate stackable quantities were not clamped.&lt;br /&gt;
*Fixed Space Helmet light is pointing too far down.&lt;br /&gt;
*Fixed ElectronicReader cartridge was not showing Hydrolic Pipe Bender recipes.&lt;br /&gt;
*Added survival starting item spawn. Now spawns two crates with construction supplies, one crate with organic supplies, an oxygen tank, and portable atmospherics.&lt;br /&gt;
*Fixed button anchors on welcome screen&lt;br /&gt;
*Fixed suit leaks showing after suit destroyed. Disabled all leak reference visualizers when destroyed.&lt;br /&gt;
*New wave emote added&lt;br /&gt;
*Emotes are now reset with animation events rather then coroutine.&lt;br /&gt;
*updated old crates to new kits.&lt;br /&gt;
*added coal and iron steel recipe.&lt;br /&gt;
==[Version 0.1.998.4983]==&lt;br /&gt;
*Fixed keys for game tips and tutorial were not localized.&lt;br /&gt;
*Synced recipes across different classes.&lt;br /&gt;
*adjusted composite walls to require 1 copper.&lt;br /&gt;
*Reduced recipe cost for early fabrication machines.&lt;br /&gt;
*removed electrum requirement for sorter, and logic mobos.&lt;br /&gt;
*Added PipeBender recipes&lt;br /&gt;
*Removed redundant recipes from autolathe that fit better on sub machines&lt;br /&gt;
*Changed composite wall recipe from steel to more iron, to allow early game windows&lt;br /&gt;
*Added sorter and stacker construction kits so they are no longer spawned from the conveyor kits.&lt;br /&gt;
*Fixed wrong color on clients&lt;br /&gt;
==[Version 0.1.997.4978]==&lt;br /&gt;
*Fixed items in dynamic crates being invisible on load&lt;br /&gt;
*Updated fabrication machines for new kit prefabs&lt;br /&gt;
==[Version 0.1.995.4973]==&lt;br /&gt;
*Fix exit game popup allowing you to save when leaving tutorial level.&lt;br /&gt;
*Updated tutorial text to specify you have to hold the belt slot key to equip your belt EVEN THOUGH it is CLEARLY demonstrated in the examples of HELMET and SUIT and JETPACK that you JUST DID, KELSEY.&lt;br /&gt;
*Tweaked loading screens&lt;br /&gt;
==[Version 0.1.994.4970]==&lt;br /&gt;
*Added Hydraulic Pipe Bender. Used to construction atmospheric devices and pipes.&lt;br /&gt;
*Updated tutorial complete screen&lt;br /&gt;
*Adjusted ChemlightBlue Handposition&lt;br /&gt;
*Fixed ItemKitDoor, ItemKitEngineSmall, and ItemKitLocker not spawning anything.&lt;br /&gt;
*Added extra cleanup steps when closing tutorial scene.&lt;br /&gt;
*Added new construction kit thumbnails.&lt;br /&gt;
*Fixed jittering player on connect&lt;br /&gt;
*Fixed bug with tutorial event bindings not clearing properly and affecting players who went on to play in a normal game.&lt;br /&gt;
*Added construction kits for machines.&lt;br /&gt;
*Force creative mode in editor&lt;br /&gt;
*Increased slightly Coal, Copper, and Gold max and min vein sizes.&lt;br /&gt;
*Increased copper&#039;s minimum drop amount.&lt;br /&gt;
*Fixed score board and admin panel in dedicated server&lt;br /&gt;
*Fixed quest panel position&lt;br /&gt;
*Adjusted welcome screen&lt;br /&gt;
*Disabled debug options in tutorial mode&lt;br /&gt;
*Changed Atmos Debug button to only be usable in creative mode.&lt;br /&gt;
*Organs no longer deleted OnDamageDestroyed as it was causing several NRE&#039;s&lt;br /&gt;
*Characters can now correctly transition to dead state without falling through the terrain&lt;br /&gt;
*Added validity check on menu cut scene depth of field&lt;br /&gt;
*Fixed kick/ban menu for host player&lt;br /&gt;
*Fixed wrong save path.&lt;br /&gt;
==[Version 0.1.993.4943]==&lt;br /&gt;
*Fixed main menu camera for cutscene was being moved by the game during exit to menu.&lt;br /&gt;
*Added GameMode to WorldSettings. Moon = survival mars/space = creative&lt;br /&gt;
*Added new main menu scene.&lt;br /&gt;
*Fixed cables not burning if mounted on wall. SmallGrids now work on all neighbour SmallGrid&#039;s atmospheres in OnFireTick(one atmosphere per tick).&lt;br /&gt;
*Disabled save button in Tutorial&lt;br /&gt;
*Added tutorial prompt on first run of the game.&lt;br /&gt;
*Added success message when you complete tutorial so you can return to menu.&lt;br /&gt;
*Updated wall temperatures to allow them to burn&lt;br /&gt;
*increased the vein size of the rarest ores, slightly decreased the size of coal, and increased drop quantities in rare ores.&lt;br /&gt;
*Tweaked checkboxes on quest panel&lt;br /&gt;
*Increased energy requirements for most recipes&lt;br /&gt;
*Tweaked quest panel spacing&lt;br /&gt;
*Added dynamic objects to fabricator&lt;br /&gt;
*Fixed clients not being able to correctly precisionPlace&lt;br /&gt;
==[Version 0.1.992.4929]==&lt;br /&gt;
*Added first pass of tutorial system, from main menu.&lt;br /&gt;
*Added first pass of new Spacesuit Storage.&lt;br /&gt;
*Tweaks made to throwing animation&lt;br /&gt;
*Fixed rotation locks on some structures&lt;br /&gt;
*Fixed &#039;to many threads&#039; bug when joining server with password&lt;br /&gt;
*Removed clients ability to request atmos thread restart on server. If a client&#039;s thread was unrecoverable and continued to crash it would crash the server and all the clients by spamming the request.&lt;br /&gt;
*Fixed wrong player steam avatar.&lt;br /&gt;
*Changed PrecisionPlaceCursor to have internal fill colour&lt;br /&gt;
*Updated PrecisionPlacement so it places on center position instead of bounds.&lt;br /&gt;
*PrecisionPlacement now uses correct orientation keys&lt;br /&gt;
*Fixed issue with internal slots within another slot not being hidden correctly on load&lt;br /&gt;
*Added draft of menu theme, including AudioTools class to manage fadein/out.&lt;br /&gt;
*Npc&#039;s should no longer try to look at a Zero&#039;d vector&lt;br /&gt;
*reduced number of ores in space world&lt;br /&gt;
*Reverted and made settings page change again&lt;br /&gt;
*fixed splitting colored stacks for clients&lt;br /&gt;
*Threaded all remaining Animal functions&lt;br /&gt;
*First page of settings screen had been disabled. Re-enabled it.&lt;br /&gt;
*FertilizedEgg now requires atmosphere and a minimum temp of 15* to hatch&lt;br /&gt;
*water now spreads and evaporates correctly on planets&lt;br /&gt;
==[Version 0.1.991.4904]==&lt;br /&gt;
*Limited patch notes upto 1500 lines&lt;br /&gt;
*Removed button from remote control tool&lt;br /&gt;
==[Version 0.1.990.4899]==&lt;br /&gt;
*Fixed max player setting.&lt;br /&gt;
*Added a reset on the _gasMixture used by the mixers to calculate output so it doesn&#039;t get cumulatively larger every tick.&lt;br /&gt;
*Added a first pass for a tutorial overlay&lt;br /&gt;
*Extended timeout 4000 ms&lt;br /&gt;
*Fixed Loading panel bug. It didn&#039;t disappear when server closed during joining&lt;br /&gt;
*Updated New World thumbnails&lt;br /&gt;
*Animals now go Unconscious from oxygen deprivation and die from hunger. Feed them wheat, corn or Soybeans (they&#039;ll auto path to it when hungry)&lt;br /&gt;
*Added spray on extinguisher&lt;br /&gt;
==[Version 0.1.989.4889]==&lt;br /&gt;
*Fixed wires that were indestructable could still be destroyed.&lt;br /&gt;
*Fixed ChatText NRE in dedicated server&lt;br /&gt;
*Fixed NRE when active vent trying to initialize when network connection has not been found.&lt;br /&gt;
*Added QuantityModifer key. Was previously hardcoded. Default is LeftAlt.&lt;br /&gt;
*Added indestructable damage type to allow support for indestructable objects in the tutorial.&lt;br /&gt;
*Updated patch notes formats&lt;br /&gt;
*Changed Egg Hatch, Chick Grow &amp;amp; LayEgg Timers to roughly 5minutes each&lt;br /&gt;
*All Animals will now eat food when hungry&lt;br /&gt;
*More A* changes. Will now distance check for food inside thread and return food back to requester RegisterNewSearchTask will currently search for the closest plant&lt;br /&gt;
*Tooltip system. Game will display tips to the player during the loading screen.&lt;br /&gt;
*Reverted double destroy fix, removed OnFireTick destroying the object. Let OnDamageUpdated handle destruction of things when burned.&lt;br /&gt;
*Splitting stacks now retains the original stacks colour&lt;br /&gt;
*entity in and out of ragdoll as it goes in and out of slots&lt;br /&gt;
*entities get out of the slot they are in when they become alive&lt;br /&gt;
*correctly set gas composition of volatile ice to contain volatile gas.&lt;br /&gt;
*Added ban/unban/kick commands to dedicated server administrator&lt;br /&gt;
*Fixed missing locker name string.&lt;br /&gt;
*Fixed objects too large for container slots. Now scaling objects based on slot interactable size.&lt;br /&gt;
*Fixed clients still being animated on disconnect.&lt;br /&gt;
*Entity can now ONLY enter slots type entity&lt;br /&gt;
*CustomColors moved to GameManager.&lt;br /&gt;
*Fixed colors not correctly initializing for joining players.&lt;br /&gt;
*Fixed exploded gas tanks staying in the air when exploded. Stopped exploded things from becoming kinematic.&lt;br /&gt;
*Possible fix for double destroy on burn. Wrapped all destroys in QueuedForDestroy&lt;br /&gt;
*Brain now applied damage to all Entities but EnemyNpc if no atmosphere&lt;br /&gt;
*Fixed ore density on dedicated server&lt;br /&gt;
==[Version 0.1.988.4856]==&lt;br /&gt;
*Animals will now navigate room space if available&lt;br /&gt;
*Chickens added&lt;br /&gt;
*chicks added&lt;br /&gt;
*fertilized eggs added&lt;br /&gt;
*Further changes to A* system. Should no longer occasionally get hung on null path&lt;br /&gt;
==[Version 0.1.987.4855]==&lt;br /&gt;
*Added Iron wall recipe.&lt;br /&gt;
*All tools are now paintable.&lt;br /&gt;
*Random color assigned to all player spawned equipment on first creation.&lt;br /&gt;
*Changed mineables time.&lt;br /&gt;
*Spacesuit, Jetpack, and Helmet are now paintable.&lt;br /&gt;
*Increased ore vein density.&lt;br /&gt;
*Fixed locker causing errors when saved with wall position (NOTE: will break existing lockers in games!)&lt;br /&gt;
*Fixed bench able to be rotated at odd angles.&lt;br /&gt;
*Added Iron Wall and Kit.&lt;br /&gt;
*Adjusted castbar second line spacing&lt;br /&gt;
*Small font size changes on progress bar UI.&lt;br /&gt;
*updated burn temps for several items.&lt;br /&gt;
*Changes made by altering the overall graphics settings are now reflected in the display for affected advanced settings.&lt;br /&gt;
*Changed default shadow distance for Fantastic quality to 200 from 50.&lt;br /&gt;
*Fixed bug where pressing escape while in the in-game version of the save or settings screen would return to game instead of back to the in-game menu.&lt;br /&gt;
*Escape key now closes prompts and alerts as well.&lt;br /&gt;
*Added code support for credits screen.&lt;br /&gt;
*Added escape key handling for main menu.&lt;br /&gt;
*First pass on Credits screen&lt;br /&gt;
*Fixed Centrifuge and Furnace dropping completed ingots when only ores placed in when deconstructed (should drop reagent mixes).&lt;br /&gt;
*Fixed Active Vents, Engines, and Cooler/Heaters not registering their ConnectedPipeNetwork correctly. Brute force check occurs in OnAtmosphericTick to check for networks.&lt;br /&gt;
*Furnace recipe temps decreased, since thermodynamics cools the furnace now.&lt;br /&gt;
*All alloys have furnace recipes that make themselves now.&lt;br /&gt;
*Added three new reagents for medical system.&lt;br /&gt;
*Fixed Manufacturing machines outputting slag not the ingots that were placed in them. Now ingots are dropped by all the manufacturing devices that accept ingots (such as fabricators).&lt;br /&gt;
*Fixed Invar name displayed as Electrum.&lt;br /&gt;
*Propane is now named &amp;quot;Volatiles&amp;quot;.&lt;br /&gt;
*Canisters and Tanks now paintable.&lt;br /&gt;
*Added status command on dedicated server&lt;br /&gt;
*Added two new types of ice. Now Oxite, Water Ice, and Volatiles ice.&lt;br /&gt;
*Portable Gas Tanks can now have Gas Canisters inserted into them. The canisters will be pressurized to the tank pressure.&lt;br /&gt;
*increased all .25 values to .5 to prevent display rounding, and floating point issues.&lt;br /&gt;
*Added access key to dedicated server administrator. Only one connection is valid to run command.&lt;br /&gt;
*Fixed gap on dropdown&lt;br /&gt;
*Fixed suit not being removed from body when destroyed. Possibly affected other things as well.&lt;br /&gt;
*updated crack texture to tile better&lt;br /&gt;
*fixed mars material missing crack Texture&lt;br /&gt;
*fixed ores not streaming to clients&lt;br /&gt;
*fixed server not displaying updated mineable visualizers&lt;br /&gt;
*Added music channel to mixer and all associated settings page.&lt;br /&gt;
*Fixed bug where texture quality drop-down was not initializing to the current value.&lt;br /&gt;
*Fixed bug where Antialiasing was not included in a video page reset to defaults.&lt;br /&gt;
*Fixed some typos and missing spaces in some settings menu options.&lt;br /&gt;
*Tidied up damage slider and image for slots&lt;br /&gt;
*Updated social media buttons position&lt;br /&gt;
*Fixed funky transparency on interactions when locking mask&lt;br /&gt;
*Fixed misaligned interaction and inventory panel on PanelClothing&lt;br /&gt;
*Updated social media buttons&lt;br /&gt;
*made fabricator recipe use silicon&lt;br /&gt;
*updated dynamiccratepipesupplies to be the 2nd spawn in crate for a survival game.&lt;br /&gt;
==[Version 0.1.986.4815]==&lt;br /&gt;
*Fixed current job on fabricators not showing for clients.&lt;br /&gt;
*Fixed unable to delete current job on fabricator.&lt;br /&gt;
*reduced electronics printer passive power usage.&lt;br /&gt;
*reduced several autolathe recipe costs, removed steel from some mid tier recipes.&lt;br /&gt;
*increased arcfurnace recipe power usage.&lt;br /&gt;
*Fixed Gas Sensor spawning from its own kit. Now spawns from the generic sensor kit.&lt;br /&gt;
*Updated administrator console of dedicated server&lt;br /&gt;
*Fixed cannot change recipe buttons when device is turned off or powered down.&lt;br /&gt;
*Cable Coil now a tool, and spawns by default in the ToolBelt.&lt;br /&gt;
*Duct Tape now a tool, and can be placed in toolbelt.&lt;br /&gt;
*Added Portable Scrubbers and Air Conditioners to the Electronics Printer.&lt;br /&gt;
*Road Flares now stack 20 and spawn by default.&lt;br /&gt;
*Fixed OrganBrain exception for connection failed clients on reload. For now humans who have no OrganBrain are deleted. Better solution to come later in early access.&lt;br /&gt;
*Traversing over airlock doors and other flat edge objects should now be smoother&lt;br /&gt;
*Improved server command parse. Command takes space with double quotes.&lt;br /&gt;
*Fixed admin server bug.&lt;br /&gt;
*Fixed wrong mapname on steam server browser.&lt;br /&gt;
==[Version 0.1.985.4800]==&lt;br /&gt;
*Added Chemistry Station. Makes Heal pills from Flour currently (will change).&lt;br /&gt;
*Fixed exploded Gas Canisters in welding torches being offset when exploded. ExplosionMessage now sends LocalPosition instead of position.&lt;br /&gt;
*Improved dedicated server commands. String parameters can take space with double quotes.&lt;br /&gt;
*Missing fern material&lt;br /&gt;
==[Version 0.1.984.4793]==&lt;br /&gt;
*Add cereal bar.&lt;br /&gt;
*4 slot wide display for 8, 12, and 16 slot counts.&lt;br /&gt;
*Added fern plant.&lt;br /&gt;
*Added Angle Grinder. Used for final stage of breaking down Frames.&lt;br /&gt;
*Increased toolbelt slots to 8.&lt;br /&gt;
*Made toolbelt slots hidden. They were too small, and nobody really noticed what was in them anyway.&lt;br /&gt;
*Stairs now placed as gray color rather than white.&lt;br /&gt;
*Reduced initial tank composition for standard gas canisters.&lt;br /&gt;
*Fixed bug where social media buttons stayed selected when you alt tabbed back into the game.&lt;br /&gt;
*Added battieres to electronics printer&lt;br /&gt;
*Added social media buttons on the main menu. Now everyone can relax.&lt;br /&gt;
*Fixed bug where double-click to save didn&#039;t correctly issue overwrite confirmation prompts.&lt;br /&gt;
==[Version 0.1.983.4785]==&lt;br /&gt;
*Fixed TextMeshPro NRE&lt;br /&gt;
*New Social Media panel (disabled)&lt;br /&gt;
==[Version 0.1.982.4783]==&lt;br /&gt;
*Fixed solar panel spawning in non default position.&lt;br /&gt;
*Road flares are stackable. Right click still activates one of them, which will be put in your hand if available.&lt;br /&gt;
*First pass on new Kick/Ban prompts&lt;br /&gt;
*First pass on new Server Info join prompt&lt;br /&gt;
*Improved solar panel operation. Now can rotate horizontally left/right in degrees, and vertically in extension percent, using wrench. Feedback provided in tooltips.&lt;br /&gt;
*Added Solar Panel Horizontal and Vertical settings to Logic Motherboard as an action.&lt;br /&gt;
*Added Solar Panel Generation Rate to Logic Motherboard as a condition.&lt;br /&gt;
*Electronic fabricator recipes expanded&lt;br /&gt;
*Fixed prompts having jumpy titles&lt;br /&gt;
*Updated main menu camera movement&lt;br /&gt;
*Added more room for Map Name in Join World menu&lt;br /&gt;
==[Version 0.1.981.4774]==&lt;br /&gt;
*Added Silicon Ore and Ingot. Used to creating glass and glass based products.&lt;br /&gt;
*Added admin commands (save, shutdown)&lt;br /&gt;
*Added ServerNoticeMessage message&lt;br /&gt;
*Schedule audio channel update for after frame.&lt;br /&gt;
==[Version 0.1.980.4763]==&lt;br /&gt;
*Added stop function to Autolathe.&lt;br /&gt;
*Fixed sun incorrect settings on light in world 3.&lt;br /&gt;
*Fixed power not being reset for APC at end of tick.&lt;br /&gt;
*Updated Join Menu to support Map name properly&lt;br /&gt;
==[Version 0.1.979.4759]==&lt;br /&gt;
*reverted green material&lt;br /&gt;
*added missing texture&lt;br /&gt;
*Added visualizer to terrain for mineables&lt;br /&gt;
*Added more settings to XML&lt;br /&gt;
*Attempted to make vein generation better&lt;br /&gt;
*Changed prefab ServerListItem.prefab to include map name&lt;br /&gt;
*Added functionality for displaying map to server browser list.&lt;br /&gt;
*First pass of angle grinder.&lt;br /&gt;
*Added test gas data to base ores.&lt;br /&gt;
*Increased mineables drop sizes&lt;br /&gt;
*Reverted crates with broken interactables.&lt;br /&gt;
*Fixed ice not minable.&lt;br /&gt;
*Fixed some devices broken by Thermodynamics. Introduced ThermodynamicsScale to control effect of Thermodynamics on things.&lt;br /&gt;
*Changes made to GridPathfinder so it tracks type of Grid aswell as location.&lt;br /&gt;
*Fixed hat breaking game. Suit no longer assumes all items in head slot has an internal atmosphere.&lt;br /&gt;
*Updated main menu camera movement path&lt;br /&gt;
*Fixed NRE when clicking on player profile in TAB menu&lt;br /&gt;
*Added missing files&lt;br /&gt;
*Added basedirectory to dedicated server for saving each profile&lt;br /&gt;
*Ice now produces oxygen when melted. Ice melts both in normal furnace operation, but will also (quickly) melt when in the sun, or when in an atmosphere above zero.&lt;br /&gt;
*Fixed smelted ores were not producing gases. Now will produce gases based on their configured GasMixture.&lt;br /&gt;
*Fixed transformer had unnecessary syncvars.&lt;br /&gt;
==[Version 0.1.978.4734]==&lt;br /&gt;
*First pass on new TAB menu, a lot of things still broken&lt;br /&gt;
==[Version 0.1.977.4732]==&lt;br /&gt;
*Made disabled input fields and sliders in Multiplayer settings menu more obvious&lt;br /&gt;
*Made Setting options more opaque&lt;br /&gt;
*Fixed ThreadedManager tick speed naming to make it less confusing&lt;br /&gt;
*Added prompt for quit to desktop on main menu.&lt;br /&gt;
*Removed restriction on ports to allow the full range 0-65535&lt;br /&gt;
*Fixed devices that are not near the player, but in a vaccum, are playing as if they are in an atmosphere.&lt;br /&gt;
*Fixed NRE when player fails to join server (wrong password, exceeded max player)&lt;br /&gt;
*Fixed potential occlusion manager bugs.&lt;br /&gt;
*turned on frustrum culling.&lt;br /&gt;
==[Version 0.1.976.4719]==&lt;br /&gt;
*Disabled frustum culling temporarily&lt;br /&gt;
*Fixed double destroy on burned items&lt;br /&gt;
*Added alert when trying to set port values outside the restricted range.&lt;br /&gt;
*Disabled changing port values or max player count while hosting a server.&lt;br /&gt;
*Added function to initialize current settings page when reopening the settings menu from ingame.&lt;br /&gt;
*Fixed problem with setting password on multiplayer screen.&lt;br /&gt;
*Extinguisher now puts out the targeted item together with items in current atmosphere&lt;br /&gt;
*Possible fix for double destroy when thing burned out&lt;br /&gt;
*Electronics Printer added. Use to create electrical items.&lt;br /&gt;
*Force to hide scoreboard when leave a game.&lt;br /&gt;
*Added minable drop amounts to XML&lt;br /&gt;
*Added vain size to XML&lt;br /&gt;
*fixed minables rarity&lt;br /&gt;
*added place holder values to XML&lt;br /&gt;
*Reduced power usage of recipe machines, as energy use now comes from recipe. Also some general energy reductions.&lt;br /&gt;
*Fixed voxels were occluding light for hydroponics, solar, and heating, even if not dense.&lt;br /&gt;
*Fixed plants don&#039;t heal when growing.&lt;br /&gt;
*Fixed a couple of issues with multiplayer settings not applying/saving.&lt;br /&gt;
*Port numbers now get clamped properly to 2000-65355 and 27020-65355.&lt;br /&gt;
*added Energy tags to all Fabricator recipes&lt;br /&gt;
*Capitalized all Time tags&lt;br /&gt;
*Player now begins with a tablet(w/ battery) and some cartridges as well as a mining belt in their backpack.&lt;br /&gt;
*Building Supplies crate now contains an AreaPowerControl and a large battery instead of the mining belt and tank connector.&lt;br /&gt;
*Added soybean plant. Turns into Milk when put into reagent grinder.&lt;br /&gt;
*Added LED. Variant on Wall Light that allows you to programmatically change the color based on mode changes. Could also be used as a simple memory bit.&lt;br /&gt;
*Fixed game crashing when starting a game after exiting to main menu. Cleared OcclusionManager in ClearAll(), stopping calling of OnFireTick on phantom things.&lt;br /&gt;
*Added some scene-based field validation to port fields in multiplayer settings menu (5 digit integers)&lt;br /&gt;
*Now updating some server params when changing UI values rather than just on load.&lt;br /&gt;
*Portable Lights are now items rather than dynamic things - so they can be put in inventory.&lt;br /&gt;
*Interim commit of functionality for new multiplayer menu page. Still testing.&lt;br /&gt;
*Increased Iron and Coal spawn rates, decreased most others&lt;br /&gt;
*Fixed collisions with thing you are dragging causes damage. Now you do not collide with things you are dragging.&lt;br /&gt;
*Updated render distance for many objects. Increased distance for consoles. Enabled frustrum culling.&lt;br /&gt;
==[Version 0.1.975.4686]==&lt;br /&gt;
*Fixed missing ref on multiplayer menu&lt;br /&gt;
*Added first pass for an info tip panel&lt;br /&gt;
==[Version 0.1.974.4683]==&lt;br /&gt;
*Possible logic state state change list view is wrong.&lt;br /&gt;
==[Version 0.1.973.4681]==&lt;br /&gt;
*Added logic condition changes to support more than 2 mode querying, i.e. for station batteries.&lt;br /&gt;
*First pass on Welcome Screen added&lt;br /&gt;
==[Version 0.1.972.4678]==&lt;br /&gt;
*Added energy usage to recipes for fabricator and autolathe.&lt;br /&gt;
*Readjusted menu camera to not show missing walls&lt;br /&gt;
*Adjusted speed of menu camera so it is a lot slower now&lt;br /&gt;
*Actually fixed the refresh spinner icon this time&lt;br /&gt;
*Added energy value to recipes. Currently used only in Arc Furnace, but can be applied to the furnace itself.&lt;br /&gt;
*added computer, fab mobo and glass to autolathe&lt;br /&gt;
*added all mobo recipes to fabricator&lt;br /&gt;
*Fixed mining tooltip contains slider&lt;br /&gt;
*Fixed Heat is being added to world from devices uses power when very small number of moles are present.&lt;br /&gt;
*Fixed autolathe not showing recipe reagent status, which indicates what you have versus what you need when constructing things.&lt;br /&gt;
*Fixed iron frame render distance not consistent with steel frames.&lt;br /&gt;
*fixed holes generated in bottom of world&lt;br /&gt;
*Allow fire extinguisher to be used on all things.&lt;br /&gt;
*Made heat haze distortion effect only appear in atmospheres with 50kPa or above.&lt;br /&gt;
*Fixed Furnaces and SolidFuelGenerator cooling down rooms when active. Smelting of stackables used to remove energy from atmos when smelted - stopped that happening for now.&lt;br /&gt;
*Revert auto-save again. Can&#039;t access to asteriods transform.&lt;br /&gt;
*Increased jump force on Moon/Mars&lt;br /&gt;
*Grounders now do StunDamage when they attack. aswell as damaging your suit&lt;br /&gt;
*Grounders will no longer try to target Unconsious Players&lt;br /&gt;
==[Version 0.1.971.4661]==&lt;br /&gt;
*Tidied up input fields in Multiplayer settings menu&lt;br /&gt;
*Swapped steel sheets for mining belt in building supplies crate.&lt;br /&gt;
*Fixed Autolathe need reimport due to new model, made sure deconstructs into correct kit.&lt;br /&gt;
*Fixed typo in container contents.&lt;br /&gt;
*Changed contents of building supplies crate to test standard game loop with minimal debug spawns.&lt;br /&gt;
==[Version 0.1.970.4654]==&lt;br /&gt;
*Solar Panels now produce on average 125W if left static for a day(250W average if tracking, with a 500W peak when pointed at the sun)&lt;br /&gt;
*Walllight, Sleepers, and Cryo had their passive power use decreased&lt;br /&gt;
*Removed ChuckManager from waiting list of MonoBehaviourListener. it&#039;s timeout in 5 sec.&lt;br /&gt;
*show alert popup in MainMenu when steam join ip is wrong&lt;br /&gt;
*Added multiplayer page to options to allow in-game setting of server parameters. Still needs visual pass and functionality hooked up.&lt;br /&gt;
*Added missing file&lt;br /&gt;
*Reverted 4686. Auto-save is safe in thread.&lt;br /&gt;
*Fixed auto save. Auto save is running in thread because of causing low frame. Not that it&#039;s running on coroutine, player feels lags when it&#039;s saving.&lt;br /&gt;
*Added multiplayer icon for Settings menu&lt;br /&gt;
*Dump all Things in temperature CSV instead of DynamicThings&lt;br /&gt;
*Tweaks to temperatures - cables are the only structures that can burn at the moment&lt;br /&gt;
*Added structure fires, all things can burn now if they override OnFireTick&lt;br /&gt;
*Fixed NRE when trying to double destroy an item&#039;s GameObject&lt;br /&gt;
*Added servername parameter to dedicated server&lt;br /&gt;
*%20 is switched to Space in text parameters&lt;br /&gt;
*Added path validation check to linux dedicated server&lt;br /&gt;
*linux dedicated server always start automatically. it will run without UI.&lt;br /&gt;
*Added ip validation when connect to friend server.&lt;br /&gt;
*tweaked ore generation. Reduced Iron, and the 3 new ores. Increased copper and ice. And reduced mining times on iron and ice.&lt;br /&gt;
*Reverted scene changes&lt;br /&gt;
*Deleted old canvas&lt;br /&gt;
*Fixed suit without player causing exception.&lt;br /&gt;
==[Version 0.1.968.4628]==&lt;br /&gt;
*removed terrain snap to structure&lt;br /&gt;
==[Version 0.1.967.4625]==&lt;br /&gt;
*Fixed broken gas canister model.&lt;br /&gt;
*Fixed solar power generation rate - solar panels now define generation in W, not kW.&lt;br /&gt;
*Added energy released and burn times to temperature CSV&lt;br /&gt;
*Exported all Things instead of Items in temperature CSV&lt;br /&gt;
==[Version 0.1.966.4620]==&lt;br /&gt;
*Altered suit default pressure to 50kPa to reduce solar heating effect.&lt;br /&gt;
*Added wall destruction based on pressure. Walls and other face structures (such as doors) can now break at higher pressures. They will start taking brute damage above certain values and eventually break.&lt;br /&gt;
*Adjusted the background colours for all menus&lt;br /&gt;
*Fixed big buttons bouncing when hovering on the edge of them&lt;br /&gt;
*NPCGrounders now have Agro range and will leash on Agro distance (currently 20)&lt;br /&gt;
*Added occlusion checking based on slot type (isHidden ) for the solar heating.&lt;br /&gt;
*Suit Airconditioning now also affects helmet to be more efficient.&lt;br /&gt;
*Added solar heating to all atmospheres except pipe network within the game.&lt;br /&gt;
*Fixed radiators not working when placed directly onto a block.&lt;br /&gt;
*Fixed radiation values not consistent with stephanboltz law. Note: this will now make most things cool down reasonably fast in space.&lt;br /&gt;
*Fixed cleanup occurring in pipe networks on modestly low pressure, not on extremely low mole quantities. Would make cooled pipe networks empty from the world.&lt;br /&gt;
*Eased many &#039;progression&#039; autolathe recipes to more reasonable values. Replicated changes to fabricator.&lt;br /&gt;
*Removed new allocations in unreliable messages(Atmosphere, AnimationUpdate, DamageStateMessage, DynamicThingUpdateMessage)&lt;br /&gt;
*Fixed extreme heat radiation values. Now radiates heat based on clamped internal atmosphere scale.&lt;br /&gt;
*Gas Canister explosion now uses the same explosion methods as Grenades.&lt;br /&gt;
*Atmosphere Volume now altered based on voxel state. This means as you mine voxels the atmosphere will progressively have more volume.&lt;br /&gt;
*Fabricator should have all major recipes. Alloy recipes given larger required temp/pressure ranges.&lt;br /&gt;
*Added mining time per minable (values need setting)&lt;br /&gt;
*Added shake to mineables while being mined&lt;br /&gt;
*Precision place should now correctly hide Tablet UI&lt;br /&gt;
*Mass change on NPCGrounder&lt;br /&gt;
*Changes made to help A* so they don&#039;t get stuck going up walls&lt;br /&gt;
*Fixed air tanks spawning overpressurized on load.&lt;br /&gt;
*Fixed OpenNeighbours being wrong briefly in a frame and causing atmosphere variances.&lt;br /&gt;
==[Version 0.1.964.4586]==&lt;br /&gt;
*Adjusted maximum pressure points and volume for tanks.&lt;br /&gt;
*Added additional UI to see destroyed items in inventory.&lt;br /&gt;
*Moved ProcessEntityAnimationUpdate onto Entity instead of Human&lt;br /&gt;
*removed legacy UNET code in NPC&lt;br /&gt;
*NPCGrounder should now correctly play attack animation when appropriate&lt;br /&gt;
*GridPathfinder should now track no room structures better &amp;amp; navigate no room stairs better&lt;br /&gt;
*Queen set to nonSpawnable&lt;br /&gt;
*Updated lighting and camera movement speed in main menu cutscene&lt;br /&gt;
*Added extra kerning to text in Settings menu&lt;br /&gt;
*Fixed refresh spinner in Join World menu spinning weird&lt;br /&gt;
*Adjusted New World buttons zoom&lt;br /&gt;
==[Version 0.1.963.4580]==&lt;br /&gt;
*Added damage state to tooltips.&lt;br /&gt;
*Fixed bug with atmosphere OpenNeighbours being changed while processing.&lt;br /&gt;
*First pass of new burning mechanics for items.&lt;br /&gt;
*Re-enabled menu camera waypoint setup but on the character creation scene as a placeholder.&lt;br /&gt;
*Additional force added to character if dragging another person in gravity&lt;br /&gt;
*Added first pass of menu cutscene station and logic.&lt;br /&gt;
==[Version 0.1.962.4566]==&lt;br /&gt;
*Fixed sending unnecessary atmosphere updates when client moving around.&lt;br /&gt;
*Fixed clients not receiving updates for atmospheres when invalid world atmospheres existed.&lt;br /&gt;
*Fixed null ref when particle system for fires was initialized when fires drawn out of range on connect.&lt;br /&gt;
*Fixed save world failure. Metafile was opened twice.&lt;br /&gt;
*Adjusted some padding on alert panel&lt;br /&gt;
*Widened menu tabs in Settings menu&lt;br /&gt;
*Allowed overflow for some titles in Settings menu and added an autosize to some titles for German localisation support&lt;br /&gt;
*Setup scrollbar for Join World menu so it actually works&lt;br /&gt;
*Rearranged some of the Join World menu&lt;br /&gt;
*Fixed machine generation of reagent.cs was missing equality check for pressure and temperature in recipes.&lt;br /&gt;
*Fixed small transformer max setting too low. Moved from 1kW to 5kW.&lt;br /&gt;
*Fixed pressure and temperature not configured for recipe data correctly.&lt;br /&gt;
*Fixed auto save in dedicated server.&lt;br /&gt;
*Added autosaveinterval parameter.&lt;br /&gt;
==[Version 0.1.960.4543]==&lt;br /&gt;
*Updated initialising screen&lt;br /&gt;
==[Version 0.1.959.4541]==&lt;br /&gt;
*Fixed dark blue in splash screen&lt;br /&gt;
==[Version 0.1.958.4539]==&lt;br /&gt;
*Disabled SpeechRecognizer in server build&lt;br /&gt;
==[Version 0.1.955.4532]==&lt;br /&gt;
*Added Initialize panel in Starter.unity&lt;br /&gt;
*Internal Inventory Quantities (Like fuel qty in Welder) should now update when the inventory is open rather then just when you reOpen the inventory&lt;br /&gt;
*Fixed bug where throwing things while moving at high velocity would cause collision&lt;br /&gt;
*Clamped force applied to character when throwing as throwing at high velocities would cause giant negative force applied to character&lt;br /&gt;
*Networked synced Throwing animation&lt;br /&gt;
*Fixed incorrect transition time on Throwing R&lt;br /&gt;
*Disabled majority of player input while unconscious/dead.&lt;br /&gt;
*Removed manager reset input&lt;br /&gt;
*Jetpack movement should now be disabled when using item labler and other keyboard input devices&lt;br /&gt;
*Throwing animation added&lt;br /&gt;
*Fixed issue with children renderers not being re-enabled on precision place&lt;br /&gt;
*Fixed NRE when placing an item and swapping to an item that didn&#039;t have a ConstructionCursor&lt;br /&gt;
*NPC should now correctly transition to dead animation&lt;br /&gt;
*Removed NPC Grounder ray.&lt;br /&gt;
*Fixed bug with hair shadow not destroying if you changed to no hair&lt;br /&gt;
*Increased max shadow distance value from 50 to 300.&lt;br /&gt;
==[Version 0.1.954.4514]==&lt;br /&gt;
*updated linux steamworks(x86)&lt;br /&gt;
*Added dumby backshadow for character. Call Human.UpdateBackSlotShadow when equiping new backslot item. Example in Jetpack OnEnter/Exit Inventory&lt;br /&gt;
*Added ProjectSettings for dedicated server on linux&lt;br /&gt;
*Added Linux dedicated server build command&lt;br /&gt;
*updated linux steamworks&lt;br /&gt;
*Fixed splash background by scott&lt;br /&gt;
==[Version 0.1.953.4506]==&lt;br /&gt;
*Arc furnace can produce all simple ingots&lt;br /&gt;
*Furnace given ability to smelt alloys&lt;br /&gt;
*More mid tier recipes added to the fabricator&lt;br /&gt;
*Added language strings for new ingots.&lt;br /&gt;
*Fixed tracker, arrow now correctly points at target&lt;br /&gt;
*Fixed Nickel Ore turns into Lead Ingot.&lt;br /&gt;
*Updated Ingot model with new one.&lt;br /&gt;
*Added Alloy Ingot model.&lt;br /&gt;
*Added Constantan, Electrum, Invar, and Solder Ingots.&lt;br /&gt;
*Added Lead, Silver, and Nickel Ingot prefabs.&lt;br /&gt;
==[Version 0.1.952.4496]==&lt;br /&gt;
*Possible fix for sun time sync issue.&lt;br /&gt;
*Fixed JIP clients not generating renamed events.&lt;br /&gt;
*Added call from computer OnRename to motherboard OnRename so consoles can now have their screen title changed.&lt;br /&gt;
*Fixed issue with some circuitboard prefabs where TitleText wasn&#039;t pointing to their Title Text box.&lt;br /&gt;
*Fixed bug where prompts were not correctly clearing button functionality when disabled.&lt;br /&gt;
==[Version 0.1.951.4490]==&lt;br /&gt;
*Reenabled thermodynamics.&lt;br /&gt;
*Pipe Radiators now radiate heat both in a vaccum and in an atmosphere. They are very effective.&lt;br /&gt;
*Added energy rifle. Similar to Energy Pistol but with a faster rate of fire and much faster cooling.&lt;br /&gt;
*Fixed bug on load where player meshes were not set to always show as they were entering player body after it already had a suit on.&lt;br /&gt;
*FacialProp class can now cache MeshFilter&lt;br /&gt;
*LocalPlayer now has HairShadow object&lt;br /&gt;
*Hat should now hide on local player and should also show in character portrait&lt;br /&gt;
*Hair should now correctly cast shadows for local player&lt;br /&gt;
==[Version 0.1.950.4486]==&lt;br /&gt;
*Changes made to Entity Dropping when in ragdoll. Should now be alot less likely to get stuck inside objects on drop&lt;br /&gt;
==[Version 0.1.948.4482]==&lt;br /&gt;
*Fixed AA settings not changing PortraitCamera.&lt;br /&gt;
*Fixed jittering entity which doesn&#039;t have client control. Entity can&#039;t update physics by itself when it doesn&#039;t have clientcontrol&lt;br /&gt;
*Fixed grenades making holes in the bottom of the world&lt;br /&gt;
==[Version 0.1.947.4477]==&lt;br /&gt;
*Enabled pdb files to debug crash dump&lt;br /&gt;
*reverted sun flare&lt;br /&gt;
*fixed grenades not working on the moon&lt;br /&gt;
==[Version 0.1.946.4471]==&lt;br /&gt;
*Added loading of mineables from XML rather than serialized list.&lt;br /&gt;
*Added check to see if an entered filename will overwrite an existing save.&lt;br /&gt;
*Added alert prompt if you try to save with no filename.&lt;br /&gt;
*Added confirmation prompts to overwriting saves and workshop publishing.&lt;br /&gt;
*Fixed ore visualizer getting null sometimes&lt;br /&gt;
*Fixed spacesuit sometimes not being set to correct layer on load.&lt;br /&gt;
*Fixed Arc Furnace not producing anything.&lt;br /&gt;
*Fixed Electronic Reader not having enough UI for the new recipe elements.&lt;br /&gt;
*Added Lead, Nickel, and Silver ores.&lt;br /&gt;
*Added file missing from last commit.&lt;br /&gt;
*Added missing prompts to settings defaults reset and delete save.&lt;br /&gt;
*Fixed a couple of layout issues on prompt popup.&lt;br /&gt;
*Small change that should&#039;ve been committed previously ensuring ScreenFilter static class list is cleared properly.&lt;br /&gt;
*Fixed occasional NRE on continue button press.&lt;br /&gt;
*Random Torque added to Entity when Ragdoll is set to active&lt;br /&gt;
==[Version 0.1.945.4458]==&lt;br /&gt;
*Prevent client from connecting before server finished loading a save&lt;br /&gt;
*Prevent duplicated steam id player. kick existing player from server.&lt;br /&gt;
*Cloning crystal prefabs before changing materials top stop prefabs being changed every time you run the game.&lt;br /&gt;
*finished adding minimum required recipes for autolathe to make basic survival loop&lt;br /&gt;
*removed hydrocarbon steel recipe&lt;br /&gt;
*Fixed bug with HydroponicTray not showing current state of Plant.&lt;br /&gt;
*Fixed bug with Plant too sensitive to TemperatureEfficiency when growing.&lt;br /&gt;
*Fixed Motion Sensors not working for new GridControllers. Now working on Mothership and Stations.&lt;br /&gt;
*Added two-button prompt to standardize confirmation popups.&lt;br /&gt;
*Added query icon&lt;br /&gt;
==[Version 0.1.943.4443]==&lt;br /&gt;
*Fixed Arc Furnace able to be interacted with.&lt;br /&gt;
*Fixed Arc Furnace broken if loading from a save.&lt;br /&gt;
*NPCGrounder now attacks when near player (no damage dealt currently)&lt;br /&gt;
*StartAttack &amp;amp; DoAttack events added to NPC. These fire when attack animation starts and when it connects. Currently run on server side only&lt;br /&gt;
==[Version 0.1.942.4440]==&lt;br /&gt;
*Fixed hydroponics exception.&lt;br /&gt;
*Added multiplayer syncd plant feedback for hydroponics growing conditions.&lt;br /&gt;
*Grounder should now orientate given what they&#039;re walking on. should now rotate correctly when walking up walls/faces etc&lt;br /&gt;
==[Version 0.1.941.4437]==&lt;br /&gt;
*Fixed bug with microwave (and all) action macros for interactions being instantly finished.&lt;br /&gt;
*Fixed bug with reagent processor where you could interact with export slot when first placed.&lt;br /&gt;
*Fixed Solar Panel not able to be placed. Now placable on half meter grids.&lt;br /&gt;
*Fixed PortraitCamera eyes sometimes occluding.&lt;br /&gt;
==[Version 0.1.940.4433]==&lt;br /&gt;
*Updated server password screen&lt;br /&gt;
*Small update to some menu buttons&lt;br /&gt;
*Crater positions now persist on saves (old saves will still not work properly)&lt;br /&gt;
*Fixed broken build in dedicated server&lt;br /&gt;
*Added dead/unconsious animation to NPCGrounder&lt;br /&gt;
*Fixed bug with npcs being able to fly&lt;br /&gt;
==[Version 0.1.939.4427]==&lt;br /&gt;
*Fixed client ghost atmosphere particles. Clear atmosphere if update not recieved for five seconds.&lt;br /&gt;
==[Version 0.1.938.4425]==&lt;br /&gt;
*Fixed energy gun firing only once for clients.&lt;br /&gt;
*Fixed Autolathe and Microwave not showing current progress for clients.&lt;br /&gt;
*Fixed NPCs not able to be killed or stunned unconscious.&lt;br /&gt;
==[Version 0.1.937.4423]==&lt;br /&gt;
*Fixed solid fuel generators could provide power even with no ore.&lt;br /&gt;
*Fixed autolathe bugs.&lt;br /&gt;
*Fixed toxin detected too sensitive.&lt;br /&gt;
*Fixed autolathe not showing percentage completed.&lt;br /&gt;
==[Version 0.1.936.4418]==&lt;br /&gt;
*Fixed null refs from playtest.&lt;br /&gt;
*Added Iron Sheets.&lt;br /&gt;
*Fixed collision on Iron Frame.&lt;br /&gt;
==[Version 0.1.935.4415]==&lt;br /&gt;
*Added iron frames recipe&lt;br /&gt;
==[Version 0.1.934.4412]==&lt;br /&gt;
*Added first pass of Iron Frames.&lt;br /&gt;
*increased number caters from 0&lt;br /&gt;
*Second pass on moon planet. Now with craters and more ores!&lt;br /&gt;
*First pass of AirlockControl logic fixes. Initialization after restoration of power now tries to retain current door state, failsafing to open external doors if needed.&lt;br /&gt;
*Fixed poor camera position of portrait camera.&lt;br /&gt;
*Fixed ReagentMixtures breaking on split stack.&lt;br /&gt;
*Added first pass of tracker.&lt;br /&gt;
*added more basic recipes to the autolathe and balanced their reagent values&lt;br /&gt;
*Did a small test pass on time values&lt;br /&gt;
*Allowed steel to be smelted with hydrocarbons&lt;br /&gt;
*Cached GameManager.FixedTime for use in thread&lt;br /&gt;
*Move several update functions on NPC to OnLifeTick&lt;br /&gt;
*Fixed Build error in stackables&lt;br /&gt;
*Devices should no longer be added to GridPathfinder DeviceBlockedList if they&#039;re on a stair cell&lt;br /&gt;
*Monster will now navigate spherically around a mothership and shoot eggs (that currently do nothing)&lt;br /&gt;
*Fixed incorrect caching on hairProp&lt;br /&gt;
*TerrainPath finding added to A*. NPC&#039;s should now be able to navigate from terrain to inside rooms etc&lt;br /&gt;
*GridPathfinder should now correctly check if a door is open before pathing through&lt;br /&gt;
*Fixed lights on things occluding too early when turning away. All Things now take lights into account when calculating occlusion bounding radius.&lt;br /&gt;
*Fixed reagent stack loses reagent values when being split.&lt;br /&gt;
*Added CartridgeElectronicReader. A cartridge that displays all the current recipes in the game. Scroll to a new recipe with your mouse wheel and it will display all the requirements.&lt;br /&gt;
*Removed old body part prefabs as they were obsolete.&lt;br /&gt;
*ItemKitPipe is now used as a multiconstructor to make all kinds of basic pipe, the same as for cable coil.&lt;br /&gt;
==[Version 0.1.932.4387]==&lt;br /&gt;
*Fixed bug with arc furnace not smelting anything.&lt;br /&gt;
*Third pass on Autolathe. Now correctly manufactures items and uses reagents. Only configured with two items, for test data.&lt;br /&gt;
*Added 4 Antialiasing options to game. Default is SSAA (cheapest).&lt;br /&gt;
*Recipes now can contain a time value. Only used by Microwave and Arc Furnace currently.&lt;br /&gt;
*Fixed bug with Bench not powering up correctly.&lt;br /&gt;
*Added scene variables to use in save prompt tweaks later.&lt;br /&gt;
*Scene changes to support Scotts fix to portrait body visibility.&lt;br /&gt;
*CameraPortrait should now reinitialize correctly when rejoining a game. previously was being deleted&lt;br /&gt;
==[Version 0.1.931.4378]==&lt;br /&gt;
*First path of autolathe. Doesn&#039;t make anything, but can take reagents.&lt;br /&gt;
*Fixed fires particles spawning after fire&#039;s been put out. Fire held zombie reference to atmos not in any containers. Now checking if fire&#039;s atmos actually exists in the GridController.&lt;br /&gt;
*Added realistic temperatures to ore smelting to test ability to reach various ranges. Furnace does not inforce pressure limits any more, so all ores now require 100kpa pressure.&lt;br /&gt;
*Fixed colours on splash screen&lt;br /&gt;
*First pass for splash screen&lt;br /&gt;
*Added missing thumbnails for ItemHat and ItemGrenade.&lt;br /&gt;
*Added checking to recipe loading to set defaults for temperarue and pressure.&lt;br /&gt;
==[Version 0.1.930.4366]==&lt;br /&gt;
*changed world type on new button&lt;br /&gt;
*Added placeholder for Moon map in New World menu&lt;br /&gt;
*First pass of new world type: moon.&lt;br /&gt;
*Added some options to crystal instance&lt;br /&gt;
*Fixed broken OcclusionManager in dedicated server&lt;br /&gt;
*Added custom colors to dedicated server&lt;br /&gt;
==[Version 0.1.928.4352]==&lt;br /&gt;
*Removed hard-coded pressure and temperature requirements of smelter. Now these are defined in recipes.&lt;br /&gt;
*Added extra visual effects to arc furnace smelting.&lt;br /&gt;
*Added basic recipes to Arc Furnace.&lt;br /&gt;
*First pass on HUD chat panel&lt;br /&gt;
*Cleaned up console output log look&lt;br /&gt;
*Fixed chat bubbles looking stretched&lt;br /&gt;
*Unified tooltip coloring.&lt;br /&gt;
*Added message on furnace indicating what the current reagent mix will turn into.&lt;br /&gt;
*Fixed issue with fabricator resetting item back to steel sheets when changing quantity on the job entry.&lt;br /&gt;
*Added clear functions for lists in static class ScreenFilter&lt;br /&gt;
*Updated look of new chat bubbles&lt;br /&gt;
*Fixed broken build on dedicated server&lt;br /&gt;
*Added AWAY_MISSION preprocessor to disable AwayMissionManager for a while&lt;br /&gt;
*Mining drill is no longer made smaller when in your inventory.&lt;br /&gt;
==[Version 0.1.927.4336]==&lt;br /&gt;
*Fixed centrigure and other no atmosphere devices were not producing anything.&lt;br /&gt;
*Stat- 435 Item pickaxe now plays anim and particle&lt;br /&gt;
==[Version 0.1.926.4332]==&lt;br /&gt;
*First pass of Arc Furnace. Electrically powered furnace for smelting basic metals early game.&lt;br /&gt;
*added some test values to ensure xml settings are working. Steel and gold requires pressure and temps to smelt, as a test.&lt;br /&gt;
*STAT - 436. Drill anim should now correctly disable after use&lt;br /&gt;
*Fixed NRE in CameraColorControl when rejoin several times&lt;br /&gt;
*Fixed Exceptions when clear objects reviewed by Simon&lt;br /&gt;
*Fixed walls not batching - use .sharedMesh instead of .mesh since we&#039;re not modifying verts, just changing references.&lt;br /&gt;
*Fixed Player can see hand of dragged player in his face in the portrait view [STAT-533]&lt;br /&gt;
*Fixed Alert panel not resizing initially&lt;br /&gt;
*Fixed transformer switch was badly rotated.&lt;br /&gt;
*Made engines check operability in OnServerTick - should hopefully alleviate issues with Engines incorrectly being in an error state.&lt;br /&gt;
*Fixed Grabbing Ragdolled character from great distance causes suit damage [STAT-516]&lt;br /&gt;
*refactored mining time and amount on the mining tools&lt;br /&gt;
*fixed crystal visualizers not being destroyed on clients&lt;br /&gt;
*fixed floating mesh geometry that was sometimes present after mining asteroids&lt;br /&gt;
*Fixed Structure Window doesn&#039;t respawn after deconstruction. Quantity was set to zero.&lt;br /&gt;
*Fixed Interactions icon on Items that don&#039;t have interaction function causing Errors. Slot interactions should be excluded from HasKeyInteractions, and now are. [STAT-520]&lt;br /&gt;
*Reexported CSVs with right display names. Make sure game is running before dumping CSVs.&lt;br /&gt;
==[Version 0.1.925.4313]==&lt;br /&gt;
*Fixed Chute inlet (and possible some other DeviceImport children) not colliding on second entry.&lt;br /&gt;
*Imported Mason&#039;s power settings. Passive power usage and power generation.&lt;br /&gt;
*Added chute window object that allows you to see object traversing through it.&lt;br /&gt;
*Fixed portrait camera breaking game when loading second world from menu.&lt;br /&gt;
*Fixed energy pistol not working.&lt;br /&gt;
==[Version 0.1.923.4307]==&lt;br /&gt;
*Adjusted labeller UI&lt;br /&gt;
*Moved CSVs out of Resources folder into Editor folder&lt;br /&gt;
*Dumped temperature CSVs to file instead of debug.log&lt;br /&gt;
*fixed incorrect bodySkin material assignment when changing skin colour&lt;br /&gt;
==[Version 0.1.922.4301]==&lt;br /&gt;
*Fixed null reference when starting game with new PortraitCamera.&lt;br /&gt;
*Fixed CSV dumper to use the right path now - saves Resource folder relative path instead of Asset.&lt;br /&gt;
*Dumps and Processes battery storage capacity and generation values.&lt;br /&gt;
*Fixed body mesh not showing in portrait when naked.&lt;br /&gt;
*Fixed bug with facialHair turning invisible when too close&lt;br /&gt;
==[Version 0.1.921.4296]==&lt;br /&gt;
*Fixed centrifuge causing exception. Was nuked by sound change.&lt;br /&gt;
*Added player portrait camera. Scales with UI. Can be disabled under gameplay options in settings menu.&lt;br /&gt;
*Fixed ArgumentOutOfRangeException in LogicConditionMessage.&lt;br /&gt;
==[Version 0.1.920.4289]==&lt;br /&gt;
*bedrock asteroids fixed on Load&lt;br /&gt;
*mining drill has a slower mining speed&lt;br /&gt;
*Corrected ordering of asteroid prefab loading to make sure it always includes the correct bedrock level&lt;br /&gt;
*Fixed jittering in mothership room&lt;br /&gt;
*Fixed tanks now placed on the small grid, for ease of placement.&lt;br /&gt;
*Recipes now can include min/max Pressure and Temperature values, to allow different requirements for smelting and cooking.&lt;br /&gt;
*First pass of power CSV - dumps and parses constant power usage (appliances, tools, devices)&lt;br /&gt;
*Placeholder for a portrait view added to status info panel&lt;br /&gt;
*Interim commit of save screen changes. Still work in progress.&lt;br /&gt;
*Refactored Device Import and Export system to always take conveyor/chute/or slot inputs.&lt;br /&gt;
*Fixed incorrect character rotation on save&lt;br /&gt;
==[Version 0.1.919.4270]==&lt;br /&gt;
*Added WeaponEnergyPistol that will replace the old energy weapon. Has two modes (Stun &amp;amp; Kill). Can overheat. When too hot, will error and open its cooling rail until it cools again. Has a chance to ignite somethings. Will ignite the air it is in.&lt;br /&gt;
*Refactored the Medical Scanner.&lt;br /&gt;
*Damage states now synchronized to clients for everything within their range.&lt;br /&gt;
*Fixed bug with ClientControl not syncing across network causing IK to not function&lt;br /&gt;
==[Version 0.1.918.4267]==&lt;br /&gt;
*First pass on Monster, currently just paths no shooting&lt;br /&gt;
*Fixed bug with camera unclipping when reconnecting as a previously Unconscious Player&lt;br /&gt;
*PrecisionIK added to Items for things like guns etc&lt;br /&gt;
*Improvements made to aiming of EnergyGun&lt;br /&gt;
*Initial commit of monster. currently does nothing but chase ship&lt;br /&gt;
==[Version 0.1.917.4264]==&lt;br /&gt;
*Made text larger for Labeller UI&lt;br /&gt;
*Characters should now be able to jump on mars&lt;br /&gt;
*Character maxspeed Velocity cap should now apply on mars&lt;br /&gt;
*Updated dropdown menu&lt;br /&gt;
*Updated old references to ItemConsole to the renamed ItemKitConsole in crates that contained them.&lt;br /&gt;
==[Version 0.1.916.4259]==&lt;br /&gt;
*New Alert and Confirmation dialog boxes&lt;br /&gt;
*Updated HUD animations&lt;br /&gt;
*Centered interactions panel when in hands&lt;br /&gt;
*Repositioned character in Character Customisation screen along with a few menu changes&lt;br /&gt;
*Fixed bug with transformer still considering itself receiving power if input cable missing.&lt;br /&gt;
*Added Wall mounted small transformer.&lt;br /&gt;
*IK&#039;s disabled for Offline players&lt;br /&gt;
==[Version 0.1.915.4255]==&lt;br /&gt;
*Added additional logging.&lt;br /&gt;
*Fixed Collection accessing on thread.&lt;br /&gt;
*Fixed picking things up out of moving crates. The crate was trying to throw stuff.&lt;br /&gt;
*New Jump and falling animations added&lt;br /&gt;
*Changes made to jump animation setting so its smoother&lt;br /&gt;
==[Version 0.1.914.4245]==&lt;br /&gt;
*Mothership is set not kinematic after one second after creation&lt;br /&gt;
*Removed unity FindLocalObject calls. Replaced with NetworkThing.Find. Reduced GC significantly.&lt;br /&gt;
*Offline players &amp;amp; HumanNPC&#039;s should now have their IK look forward when offline rather then down or in another random direction&lt;br /&gt;
*fixed bedrock level issue on client&lt;br /&gt;
*DeviceBlockedList for A* should now correctly removed devices&lt;br /&gt;
*DeviceBlockedList should now correctly clear on Server Shutdown&lt;br /&gt;
*Cached regulary used interactables as base clases on things for optimization and reduced garbage collection requirements.&lt;br /&gt;
*Fixed tablet not turning off when out of battery.&lt;br /&gt;
*Ensured RoomController thread stopped on application quit.&lt;br /&gt;
*Added missing updated skin materials.&lt;br /&gt;
*Fixed duplicate skins and removed some old ones.&lt;br /&gt;
*Added several more skin colour combinations&lt;br /&gt;
*Fixed issue with one face missing normal map&lt;br /&gt;
*Switched character creation screen mannequin animation to standing idle.&lt;br /&gt;
*Fixed bug with some HUD elements not returning after being in the character customization panel.&lt;br /&gt;
*Instead of hiding the HUD in the character customization panel, it now hides for all menu windows.&lt;br /&gt;
*Added settings page checkbox for Popup Chat Bubbles.&lt;br /&gt;
==[Version 0.1.912.4215]==&lt;br /&gt;
*New Voice sound samples from Audio Director so not done at runtime.&lt;br /&gt;
*Fixed transformer not getting enough power to display error state when necessary.&lt;br /&gt;
==[Version 0.1.911.4213]==&lt;br /&gt;
*Added mode strings for battery.&lt;br /&gt;
*Fixed bug with Particle Thread not be closed on game exit, and causing lockups.&lt;br /&gt;
*Added Transformer. Use to step up/down power consumption safely.&lt;br /&gt;
*A* Should now block cells that are mostly devices&lt;br /&gt;
*First pass on new loading screen&lt;br /&gt;
*Added placeholder setting for enabling popup chat&lt;br /&gt;
*Can now rotate your character on the character customization screen by clicking and dragging.&lt;br /&gt;
*Character customization screen cancel/confirm buttons and escape key returns to the menu rather than back to the game.&lt;br /&gt;
*Player HUD now hidden when on the character customization screen.&lt;br /&gt;
*Fixed issue with garbled text on load screen after using the main menu continue button.&lt;br /&gt;
*Fixed picking atmosphere for particle causing out of range exception. Now locks the atmosphere container when picking and removing atmospheres.&lt;br /&gt;
*Fixed bug with Battery and APC where they would still consider output if their output/input was null.&lt;br /&gt;
*Added breaking electrical cables on load too high.&lt;br /&gt;
*Added fuses. Use Fuse Kit. Four variants (1k, 5k, 50k, 100k). Normal cables break at 5k. Fuses are mounted on top of cables and break them when power exceeds their rating.&lt;br /&gt;
*Moved atmosphere visualizer trails to local space - trails now stay relative to mothership.&lt;br /&gt;
*Added cached DeltaTime to GameManager - useful for threads and avoiding engine calls.&lt;br /&gt;
==[Version 0.1.908.4198]==&lt;br /&gt;
*Temporarily disabled bedrock colour from rendering while I work on a more complete solution.&lt;br /&gt;
==[Version 0.1.907.4194]==&lt;br /&gt;
*fixed locker entry item and removed it from the furniture kit&lt;br /&gt;
*Fixed splitting stacks&lt;br /&gt;
*Original prefab is now cached out on each thing&lt;br /&gt;
*Changes made to V/H Float thresholds for animation over network&lt;br /&gt;
*Fixed more overflow issues from localisation&lt;br /&gt;
*Made interaction buttons longer to accommodate more text&lt;br /&gt;
*Reworked info panel for loads and saves&lt;br /&gt;
==[Version 0.1.906.4181]==&lt;br /&gt;
*Added Solid Fuel Generator. Powered from Coal ore.&lt;br /&gt;
*Fixed Battery able to connect to itself. Now will flash an error and disable operation if it is on the same input and output networks.&lt;br /&gt;
*Added a spark effect able to be called via network when a power cable is burned.&lt;br /&gt;
*Refactored smelting process so that it can be used by other items in the game.&lt;br /&gt;
*Characters should now be able to traverse airlocks correctly&lt;br /&gt;
*Fixed issue with jumping in movement controller. sometimes wouldn&#039;t trigger&lt;br /&gt;
*Fixed exit game popup. Now uses new Localization and has the correct buttons and text.&lt;br /&gt;
*Suit Damage camera effect should now only play when negative suit damage is taken&lt;br /&gt;
*Taking off another humans jumpsuit should now render their body correctly&lt;br /&gt;
*Fixed burnt cables could be placed unlimited and would not collide with anything.&lt;br /&gt;
*Added heavy cable.&lt;br /&gt;
*Second pass on Character Customisation screen&lt;br /&gt;
==[Version 0.1.905.4168]==&lt;br /&gt;
*PrecisionPlacement now uses Prefab name rather then name (which was resulting in NREs)&lt;br /&gt;
*Fixed status info labels artifacting in Russian&lt;br /&gt;
*Enabled GPU instancing on all ColorSwatches, should cut down render batch calls on GPUs that support it.&lt;br /&gt;
*error when displaying the mining drills on off interaction menu.&lt;br /&gt;
*Added regular ASCII characters too Russian font&lt;br /&gt;
*Fixed potential NRE when dropping anything with a Joint&lt;br /&gt;
*Suit now correctly plays screen DamageEffect&lt;br /&gt;
*Tooltips are now hidden while progress bar is visible.&lt;br /&gt;
*Screen Damage effect should now only trigger when suit actually takes damage&lt;br /&gt;
*Destroying chunks when chunkcontroller is cleared&lt;br /&gt;
==[Version 0.1.903.4155]==&lt;br /&gt;
*Refactored Structure creation to use local rotation references rather than world. This should avoid the rare bug where a client sees the objects all rotated in bizarre directions.&lt;br /&gt;
*Added burnt cable variants. Currently only burnt by the welding torch. Future will burn when too much power is sent down a cable and from fire.&lt;br /&gt;
*Fixed Invisible mesh bug when unequiping another unconsious players suit&lt;br /&gt;
*Humans will now drop items before activating ragdoll. so items are no longer stuck inside you&lt;br /&gt;
==[Version 0.1.902.4150]==&lt;br /&gt;
*Fixed code was being escaped for visualizer for all built when it should have been the opposite. Caused atmosphere to break, especially so on clients.&lt;br /&gt;
*Replaced Battery with new model and simpler functionality.&lt;br /&gt;
*Fixed Jump jittering in mothership. Can&#039;t jump again until grounded.&lt;br /&gt;
*Stopped water prefab appearing in editor&lt;br /&gt;
*Fixed saved date going to two lines sometimes in Load menu&lt;br /&gt;
*Added new font for languages with extended characters e.g German&lt;br /&gt;
*now Clearing AtmosControllers&lt;br /&gt;
*Grounded check moved to Human from MovementController&lt;br /&gt;
*Offline characters and NPCDummyCharacter should no longer jitter on the spot&lt;br /&gt;
*Fixed Interactions, Slots, and some other UI widgets not correctly changing to new language fonts.&lt;br /&gt;
*New Russian Language font&lt;br /&gt;
*Fixed an overflow issue on main menu&lt;br /&gt;
*Fixed dots in dropdown menus&lt;br /&gt;
==[Version 0.1.900.4133]==&lt;br /&gt;
*Added base font data.&lt;br /&gt;
*Added localized font type for non direct string components.&lt;br /&gt;
*Added russian and extended font support.&lt;br /&gt;
*Added sample russian and german localization files.&lt;br /&gt;
*Now clearing AtmosphericsManager on new session&lt;br /&gt;
*Water Visualizer now renders on client&lt;br /&gt;
*fixed null in water visualizer on starting a new session after leaving a session&lt;br /&gt;
*Fixed stack overflow on trying to display missing strings for gases or reagents.&lt;br /&gt;
*Added interactables to localization.&lt;br /&gt;
*voxels no longer block faces on motherships&lt;br /&gt;
*fixed buffer release error on water&lt;br /&gt;
*Fixed bug with localization settings not initializing correctly for blank or unset language settings.&lt;br /&gt;
*Fixed language dropdown not correctly displaying the selected language.&lt;br /&gt;
*Fixed localization double key registration.&lt;br /&gt;
*moved water visualizer to AtmosphericsController&lt;br /&gt;
*Water is no longer jumpy while moving around&lt;br /&gt;
*Water visualizer now works on motherships&lt;br /&gt;
*Adjusted blur amount in translucent menus&lt;br /&gt;
*Fixed Character Customisation screen not showing up&lt;br /&gt;
*Removed duplicate language files&lt;br /&gt;
*Added localization for UI.&lt;br /&gt;
*Scene updated with new LocalizedText components.&lt;br /&gt;
*Updated lights in Character Customisation screen&lt;br /&gt;
*Added fudge factor to occlusion culling to minimize small objects culling too early. Things now cull later than they&#039;re supposed to.&lt;br /&gt;
==[Version 0.1.899.4112]==&lt;br /&gt;
*First pass on updated Character Customisation screen&lt;br /&gt;
*Added waste ingot for furnace (not active).&lt;br /&gt;
*Third pass of localization. Now slot names are pulled from localization file. Language can actually be selected from main menu.&lt;br /&gt;
*UnclampTime on MovementController is now Set to 1f when OnConsious is triggered to fix character to new position&lt;br /&gt;
*Unconscious Players Should now sync position correctly when dragged&lt;br /&gt;
*DynamicThing now uses ActiveRigidbody reference rather then RigidBody&lt;br /&gt;
*RagDoll Gravity should now be correctly handled&lt;br /&gt;
==[Version 0.1.898.4103]==&lt;br /&gt;
*Second pass localization. DisplayName now localized based off prefab hash.&lt;br /&gt;
*Coal changed from Carbon reagent to Hydrocarbon reagent.&lt;br /&gt;
*First pass of localization system. Action, Gas, and Reagent names are now loaded from a Localization database generated from an XML file. No option to change language currently.&lt;br /&gt;
*Offline Or NPC Characters should now be moveable inside mothership while dragging&lt;br /&gt;
*CameraOffset added to jetPack modes to prevent hand clipping through body and face&lt;br /&gt;
*Minor adjustments to damage panel, inventory thumbnails and quantity text&lt;br /&gt;
*Small adjustments to cast bar and tooltips&lt;br /&gt;
==[Version 0.1.896.4092]==&lt;br /&gt;
*Recipes are now loaded from game data files (XML). Support for future modding and ease of game development.&lt;br /&gt;
*Added functionality to the Delete Save button. CAUTION: Deletes without prompt.&lt;br /&gt;
*Added &#039;Debug Load&#039; button which loads a save game with only one character.&lt;br /&gt;
*Fixed able to try key interact with interactables that are disabled. Now refreshes interactable states and shows if disabled in the interaction panel if the interactable is not possible (such as with helmet locked/unlocked).&lt;br /&gt;
*Spacesuit now shows indicator as to current error state. Error only shown while A/C is turned on, and suit has power.&lt;br /&gt;
*Fixed bug with OnSerner.Interact interactable variant causing an exception when called from thread.&lt;br /&gt;
*Fixed atmosphere manager being delayed too long on load.&lt;br /&gt;
*NPC PathFinding should now only execute on the server&lt;br /&gt;
*Removed Stun damage from Total damage (it only affects consciousness).&lt;br /&gt;
*Changed Entity.State check to only check oldState once&lt;br /&gt;
*HealPill should now correctly heal Stun Damage&lt;br /&gt;
*Transitions from Unconscious to Alive should now function correctly across the network&lt;br /&gt;
*Fixed issue with CmdDragInSlot being called on the interacted object rather then client with authority&lt;br /&gt;
*Stun Damaged added to Organ.Total calculation&lt;br /&gt;
*Fixed inheriting someones consciousness state when dragging them.&lt;br /&gt;
*Fixed error on client when host closes server.&lt;br /&gt;
*Fixed DynamicAirConditioner not filling tank to one atmosphere and therefore remaining on error.&lt;br /&gt;
*Fixed DynamicScrubber taking a very long time to get all toxins. Now checks not only its atmosphere but all the neighbour atmospheres as well.&lt;br /&gt;
==[Version 0.1.895.4078]==&lt;br /&gt;
*Added first pass of medical analyser. Only works for server currently.&lt;br /&gt;
==[Version 0.1.894.4075]==&lt;br /&gt;
*Fixed null refs for inventorymanager and cursormanager&lt;br /&gt;
*Updated Shield Visual&lt;br /&gt;
==[Version 0.1.893.4071]==&lt;br /&gt;
*Moved Human damage back to brain&lt;br /&gt;
*Updated some slot type icons, including new Cartridge icon&lt;br /&gt;
*Fixed NRE where OnLifeTick would try to apply damage to brain before brain was in slot&lt;br /&gt;
*NPCGrounder will now destroy if spawned outside a room&lt;br /&gt;
*Moved Brain oxygen damage from Brain to Human to avoid casting&lt;br /&gt;
*Grounders should no longer go Unconscious after 5 seconds and stop navigating&lt;br /&gt;
*ShowWalkableAdvanced changed to lines instead of cubes to reduce lag from ingame debugging&lt;br /&gt;
*RagDoll should now only enable on entities that actually have RagdollParts&lt;br /&gt;
*Committing scene changes for delete save buttons, but functionality still disabled until tested.&lt;br /&gt;
*Fixed eyes casting shadows. Probably dont need to cast eye shadows.&lt;br /&gt;
*ChunkControllers are now being cleared&lt;br /&gt;
*Disabled save world button on client&lt;br /&gt;
==[Version 0.1.892.4058]==&lt;br /&gt;
*Added LockPlayerConnections to NetworkManagerOverride.&lt;br /&gt;
==[Version 0.1.891.4055]==&lt;br /&gt;
*Fixed ItemTankConnector had incorrectly colored thumbnails.&lt;br /&gt;
*Added ItemBatteryCellNuclear, 8x more capacity that the ItemBatteryCellLarge.&lt;br /&gt;
*Added ProfilerController, allows for dumping of profiler information in build. Press Ctrl-Alt-Shift-P to enable.&lt;br /&gt;
*Disabled culling on EVA suit and Jetpack - players were seeing hands getting culled and player shadow flickering.&lt;br /&gt;
*prepared shield for implementation&lt;br /&gt;
*Removed spammy debug log&lt;br /&gt;
==[Version 0.1.890.4045]==&lt;br /&gt;
*Minor updates to Main menu and Settings menu&lt;br /&gt;
*Updated colours and positioning of hotkey slot indicators&lt;br /&gt;
*Made frustum culling bounds increase based on camera rotation speed. If player camera is rotating quickly, increase range at which items become visible to avoid pop-in&lt;br /&gt;
*Enabled frustum culling for most items&lt;br /&gt;
*Entity should now correctly transition back to Conscious and disable RagDoll accordingly&lt;br /&gt;
*Fixed NRE in light render when leave game reviewed by Joel&lt;br /&gt;
*Ik&#039;s should now disable correctly&lt;br /&gt;
*Set all Character Head Render to Update when offscreen to prevent random culling of head when local character is too close&lt;br /&gt;
*Fixed Potential NRE on Entity on render&lt;br /&gt;
*New IK system implemented 1.3 ms @ 50 players&lt;br /&gt;
*Fixed NRE StellarAnchor in mothership when loading&lt;br /&gt;
*Fixed NRE when leave game.&lt;br /&gt;
==[Version 0.1.888.4032]==&lt;br /&gt;
*Major change to network synchronization for Human and MothershipCore. Motherships now overwrite their receipt of server network position and interpolate their data. This reduces the cost of transform regeneration for children (structures) increasing client framerate dramatically. Humans are now also fixed to position when not inhabited by a client, meaning they retain their local position on the mothership when not connected.&lt;br /&gt;
*Implemented frustum culling - right now only frustum culls SteelFrames.&lt;br /&gt;
*Replaced some transform.position and transform.rotation assignments to SetPositionAndRotation. Avoids some overhead with propagating down hierarchy.&lt;br /&gt;
*Fixed stuttering every few seconds on larger saves. HasParameter use at runtime causing Garbage collection. Cached HasParameter result and used that throughout.&lt;br /&gt;
*Fixed WaitForEntity on Suit causing console lag. Continually fired. Instead escape out.&lt;br /&gt;
*Fixed SuitLeak Coroutine from spamming&lt;br /&gt;
*Fixed missing reference for Shadow Distance slider&lt;br /&gt;
*Small fixes to sliders&lt;br /&gt;
*Fixed SuitCoroutine from spamming&lt;br /&gt;
==[Version 0.1.887.4022]==&lt;br /&gt;
*Switched the Enable Away Missions checkbox to the new checkbox prefab.&lt;br /&gt;
*Updated away mission checkbox, doesn&#039;t work though.&lt;br /&gt;
*Sync power Network Current and Potential to clients, so Network Analyser can access it.&lt;br /&gt;
*Fixed ToStringPrefix not handling zero input correctly.&lt;br /&gt;
*Second pass on checkboxes&lt;br /&gt;
*Added Network connection configurations in setting.xml&lt;br /&gt;
*New sliders in Settings menu&lt;br /&gt;
*Further Ik Improvements. 4ms at 50 players&lt;br /&gt;
*Reduced view distance for rectTransform items as they were causing significant performance issues on update.&lt;br /&gt;
*Moved network interpolation to FixedUpdate to reduce frame impact. Still major, but somewhat reduced.&lt;br /&gt;
*Changed mothership physics interpolation from Continuous to Discrete.&lt;br /&gt;
*Don&#039;t lerp position for dynamic things when isKinematic. This probably causes rotation issues, that may need to be addressed later.&lt;br /&gt;
*Added a couple of settings that were being missed by the &#039;Reset to defaults&#039; button on their respective pages.&lt;br /&gt;
*Fixed Client unable to leave session&lt;br /&gt;
*Added CartridgeNetworkAnalyser that can be added to tablet to assess networks.&lt;br /&gt;
*Refactored value assignment for Cartridges. Now formats values using unit prefixes to allow easier reading of different numbers.&lt;br /&gt;
*Grounder Removed&lt;br /&gt;
*FullBodyIK removed&lt;br /&gt;
*Tweaks made to LookAtIk to hopefully reduce overall cost&lt;br /&gt;
*Character should now close eyes when Unconsious&lt;br /&gt;
*Fixed bug with helmet culling when to close to player Camera&lt;br /&gt;
==[Version 0.1.886.4002]==&lt;br /&gt;
*Divider in status panel disappears when Internals disappear&lt;br /&gt;
*Changed cast bar to be transparent like the tooltips&lt;br /&gt;
*Updated font for quantity values in inventory (sizes still need adjusting)&lt;br /&gt;
*Updated font for labels in inventory&lt;br /&gt;
*Added wider kerning to interaction panel text&lt;br /&gt;
*Added spacing for paragraphs in tooltips&lt;br /&gt;
*Changed colour and size of slot type icons (icons need a redesign)&lt;br /&gt;
*Fixed spacing of groups in Settings panel. Now scales by itself when new settings are added&lt;br /&gt;
*Second pass on new checkboxes&lt;br /&gt;
==[Version 0.1.885.4000]==&lt;br /&gt;
*Fixed AtmosphericManager causing significant performance issue when handling particles. Was checking for atmosphere every frame on main for each particle.&lt;br /&gt;
*Fixed NRE triggered when changing volumetric light resolution from something to none and back again.&lt;br /&gt;
*Fixed Mothership rotation zeroing causing major FPS lockups for clients and server.&lt;br /&gt;
*Fixed chair not paintable.&lt;br /&gt;
*Fixed torpedo tube fired causing NRE on clients sometimes.&lt;br /&gt;
*Fixed unsafe atmosphere checks for analyser returning exceptions.&lt;br /&gt;
*Fixed FillWaste was being overwritten for DynamicAirConditioner.&lt;br /&gt;
*Lowered Threshold needed to send H &amp;amp; V animation Floats&lt;br /&gt;
*Spine IK now operates on 1 bone rather then 3. Iterations lowered from 4 to 1&lt;br /&gt;
*Iks Should now be correctly culled&lt;br /&gt;
*Changed foreach to forr to prevent &#039;Collection was modified&#039; error in WaterVoxelVisualizer&lt;br /&gt;
*Fixed chair not paintable.&lt;br /&gt;
*Fixed torpedo tube fired causing NRE on clients sometimes.&lt;br /&gt;
*Fixed unsafe atmosphere checks for analyser returning exceptions.&lt;br /&gt;
==[Version 0.1.884.3988]==&lt;br /&gt;
*Made more small objects non shadow casters.&lt;br /&gt;
*Created ItemKitStorage which includes new Torpedo Storage Rack for holding up to 8 torpedoes.&lt;br /&gt;
*Made small objects non shadow casters.&lt;br /&gt;
*Fixed giant batteries in slots.&lt;br /&gt;
*AtmosAnalyser cartridge now returns atmosphere data for targeted internal atmospheres when looking at something.&lt;br /&gt;
*Added HUD Scaling option.&lt;br /&gt;
*Fixed not respawned items after deconstructing&lt;br /&gt;
*Refactored ChunkManager to ChunkController to allow multiple chunk systems per world&lt;br /&gt;
*Removed GPU chunk generation for now&lt;br /&gt;
*Submitted UI Checkbox Prefab that should&#039;ve been in last commit.&lt;br /&gt;
*SetGroundState now waits for GridController before execution. fixing potential NRE&#039;s&lt;br /&gt;
*Replaced all on/off config settings with toggle checkboxes so Shaun can make them look amazing.&lt;br /&gt;
==[Version 0.1.883.3971]==&lt;br /&gt;
*Fixed tablet rotated wrong way in right hand slot.&lt;br /&gt;
*Adjusted colours and style of Inventory panel, slots and interactions&lt;br /&gt;
*Enlarged interaction panel text&lt;br /&gt;
*Made circle status icons bigger to visually match the weight of the triangles&lt;br /&gt;
*Adjusted opacity of output log&lt;br /&gt;
*Updated some menu icons&lt;br /&gt;
*Added Tablet that can take cartridges with different functions. Requires battery.&lt;br /&gt;
*Allow batteries to be directly inserted into power tools if empty.&lt;br /&gt;
*Allow screwdrivers to be used on power tools to remove battery directly.&lt;br /&gt;
*Added CartridgeAtmosAnalyser that measures world atmosphere, includes pressure, temperature, and gas contents.&lt;br /&gt;
*Added OnPowerTick for items so that they can consume battery power passively in a more sensible way.&lt;br /&gt;
*Fixed ItemSpaceHelmet is rendering from too far away.&lt;br /&gt;
*Added additional graphics and audio volume settings.&lt;br /&gt;
*Items in hand should now correctly drop when Unconscious&lt;br /&gt;
*Fixed incorrect hand placement on Sleeper Animation&lt;br /&gt;
*Entity State should now be correctly network synced&lt;br /&gt;
*Added chair buildable from ItemKitFurniture.&lt;br /&gt;
*Reformatted generated tooltip structure.&lt;br /&gt;
*Reduced view distance for some structures.&lt;br /&gt;
*Removed OreProcessor (obsolete, now use furnace)&lt;br /&gt;
*Added painting variance icons for ItemKitChute.&lt;br /&gt;
==[Version 0.1.881.3956]==&lt;br /&gt;
*Third pass on Torpedo Tube.&lt;br /&gt;
*Painted items now show their correct color icon when in inventory.&lt;br /&gt;
*Second pass of torpedo launcher.&lt;br /&gt;
*Added Torpedo and Torpedo Launcher first pass.&lt;br /&gt;
==[Version 0.1.880.3952]==&lt;br /&gt;
*Fixed airconditioner screen was stuck on.&lt;br /&gt;
==[Version 0.1.879.3950]==&lt;br /&gt;
*Fixed lights not being correctly reinitialized when OnStartRender and OnStopRender fired.&lt;br /&gt;
*Fixed SquareDistanceToPlayer being calculated for atmospheres in main thread instead of in AtmosphericManager.&lt;br /&gt;
*Fixed position setting on rigidbody (using MovePosition is better) in movement controller for player.&lt;br /&gt;
*Fixed space helmet light flicks on and off due to collision geometry. Moved and now does not do this.&lt;br /&gt;
*Moved parent velocity &amp;amp; angular drag calculation for DynamicThings from FixedUpdate to Thread to increase performance.&lt;br /&gt;
*Fixed lights and lighting effects not disabled when object is no longer rendered. Possibly causing some FPS drops for clients.&lt;br /&gt;
*Fixed GridControllerChanged in occlusion manager was not using cached values and causing a lot of garbage collection.&lt;br /&gt;
==[Version 0.1.878.3945]==&lt;br /&gt;
*Disabled Grounded IK on mothership&lt;br /&gt;
==[Version 0.1.877.3941]==&lt;br /&gt;
*Reverting previous commit&lt;br /&gt;
==[Version 0.1.876.3939]==&lt;br /&gt;
*Added additional volume and graphics quality settings.&lt;br /&gt;
*Fixed PipeLabel. Label&#039;s start caused Thing.Start() to be hidden, preventing it from getting a referenceID.&lt;br /&gt;
*Fixed bug with camera Controlling incorrectly orbitting&lt;br /&gt;
*Fixed menu icons. Circle icons no longer look flat on the sides.&lt;br /&gt;
*Added new status icons: Bleeding, Hydration and Hunger&lt;br /&gt;
*Fixed status warnings triggering briefly during atmospheric updates.&lt;br /&gt;
*Fixed Jetpack low and caution triggering too late. Now pressure based, rather than use based. Warns at 500kPa and critical at 100kPa.&lt;br /&gt;
==[Version 0.1.875.3932]==&lt;br /&gt;
*Fixed while saving a MP game, if someone is using a tool, the tool would be stuck on when reloading.&lt;br /&gt;
*Fixed gun turret not paintable. Now can be painted. Default is white.&lt;br /&gt;
*Fixed removing single pipes didn&#039;t trigger removal of network. Now when using GetPipe or GetCable, even if the pipe/cable exists null will be returned if the network is not valid.&lt;br /&gt;
*Fixed Air Conditioner. Now no longer clamped by pressure (this was confusing everyone). Replaced old materials. Unified device switch with other devices. Simplified failure conditions and error display.&lt;br /&gt;
*Fixed Filtration Machine. Unified operation with the dynamic scrubber. Removed screen. Now no longer clamped by pressure (this was confusing everyone). Replaced old materials. Unified device switch with other devices. Simplified failure conditions and error display.&lt;br /&gt;
*Fixed Rejoining can see host&#039;s organs&lt;br /&gt;
*Swapped ingame menus to AlertCanvas to allow for scaling the ingame HUD&lt;br /&gt;
*Added shadows to all slidein menus&lt;br /&gt;
*Adjusted the colour yellow in the status info panel to match the new status icons&lt;br /&gt;
*Updated power and sleeping status icons&lt;br /&gt;
==[Version 0.1.874.3921]==&lt;br /&gt;
*Fixed stairs dont have hazard material on them.&lt;br /&gt;
*Fixed Airlock control not initializing when linked with new devices.&lt;br /&gt;
==[Version 0.1.873.3915]==&lt;br /&gt;
*First pass of shield - not yet functional just committing for safety.&lt;br /&gt;
==[Version 0.1.871.3911]==&lt;br /&gt;
*Fixed various constructable items not returning anything when deconstructed.&lt;br /&gt;
*Fixed non-player characters clipping while moving.&lt;br /&gt;
*Fixed non-loading bad pipe networks breaking saves.&lt;br /&gt;
*Fixed cannot throw items in motherships.&lt;br /&gt;
*NPCDummyCharacter.prefab added&lt;br /&gt;
*Ragdoll should now function correctly again&lt;br /&gt;
==[Version 0.1.870.3908]==&lt;br /&gt;
*Airlock Circuitboards no longer require slaved consoles for door operation. While linked to an airlock controller, the door will route inputs to its own interactables to the airlock controller. This means the airlock button will function as a cycle button for the airlock.&lt;br /&gt;
*Fixed server seeing engine&#039;s particles after it&#039;s been turned off. Engine.cs AtmosphericsTick was exiting if turned off before it had a change to update inflammed state.&lt;br /&gt;
*Possibly fixed engine&#039;s flashing errors even when a pipe is connected. Overrode DeviceOutput&#039;s IsOperable to check for connected pipe instead of AtmosphericDevice&#039;s HasOpenGrid.&lt;br /&gt;
==[Version 0.1.869.3905]==&lt;br /&gt;
*Adjusted shadows on info panel and hotkey icons&lt;br /&gt;
*Silhouette in damage panel looks less sassy&lt;br /&gt;
*Added labels to status info panel&lt;br /&gt;
*Reordered status icons so they don&#039;t shuffle around when a new icon appears&lt;br /&gt;
*Changed most status icons, now they&#039;re more cleaner and less opaque.&lt;br /&gt;
*Gun Turret and Sleeper now use internal atmospheres when player is inside of them. Can be linked up to an atmospheric system, and will equalize itself with it.&lt;br /&gt;
*ControlMode Lying Down added&lt;br /&gt;
*Fixed infinite loop on connecting/disconnecting pipes on pumps. IsOperable is now overriden correctly for DeviceInputOutput and Mixers.&lt;br /&gt;
*GasDisplay circuitboard can now be configured to view the pressure of the InternalAtmosphere of any device.&lt;br /&gt;
*Storage tanks now fill up with atmosphere from their connected pipe network.&lt;br /&gt;
*Bidirectional equivalent of the MoveToEqualize function added to DeviceAtmospherics&lt;br /&gt;
*Fixed gun turret sound stuck on after load.&lt;br /&gt;
*Reverted 3889 as it broke Construction.&lt;br /&gt;
*Reverted 3895 &amp;amp; 3894 as being dealt with seperately.&lt;br /&gt;
*Removed placeholder sounds from circuitboards.&lt;br /&gt;
==[Version 0.1.868.3896]==&lt;br /&gt;
*Fixed brain exception error during atmosprocessing.&lt;br /&gt;
*Increase voice status volume.&lt;br /&gt;
*Fixed status updates briefly showing the wrong indicators.&lt;br /&gt;
*Added status voice messages for critical and caution alerts.&lt;br /&gt;
*Area Power Control construction kit now contains a variant with the input/output flipped.&lt;br /&gt;
*Added Stun pill for ragdoll testing&lt;br /&gt;
*Can Force Feed food (and pills) to other players.&lt;br /&gt;
*Fixed incorrect velocity being assigned to character controller when on Mothership. causing running on the spot etc&lt;br /&gt;
*fixed mars terrain generation&lt;br /&gt;
*Area Power Control construction kit now contains a variant with the input/output flipped.&lt;br /&gt;
*When deconstructing, any created objects will be placed in your free hand (if possible). If a stacked item, will merge some (or all) into that merged slot.&lt;br /&gt;
*Mothership movement clamp now goes off Current velocity rather then intended velocity. as it was giving strange behavior in mid air&lt;br /&gt;
*Grounder re-enabled as grounded check is needed for mothership (jitter seems to be gone now with recent mothership changes)&lt;br /&gt;
*Fixed stellar anchor not being engaged on load.&lt;br /&gt;
*Fixed console screens being disabled when joining a network game for a large ship or station.&lt;br /&gt;
==[Version 0.1.867.3874]==&lt;br /&gt;
*New jetpack anims added&lt;br /&gt;
*Tightened character camera orbit&lt;br /&gt;
==[Version 0.1.866.3870]==&lt;br /&gt;
*Added mass to the Stellar Anchor.&lt;br /&gt;
*Fixed engines briefly firing on when connecting to control chair initially.&lt;br /&gt;
*Added Stellar Anchor. When activated, stops the vessel for moving. Later will only function when vessel is almost stopped. Constructed from ItemKitStellarAnchor.&lt;br /&gt;
*Switched Tooltips back to a transparent background from translucency&lt;br /&gt;
*Reduced background opacity for inventory slots and info panel&lt;br /&gt;
*Removed background and outline from hotkeys&lt;br /&gt;
*Tweaked and added shadows to hotkey icons&lt;br /&gt;
*Tweaked icons and gauges in info panel&lt;br /&gt;
*Adjusted colours and removed a lot of green from info panel. When values are ok they&#039;re now simply white.&lt;br /&gt;
*Adjusted info panel sizes and positioning, and removed outlines.&lt;br /&gt;
*Further tweaks so camera. orbit position is now limited when moving behind head&lt;br /&gt;
*Fixed collision references.&lt;br /&gt;
*Readded game icon&lt;br /&gt;
*Serialized sun position. Store current SunTime in save file.&lt;br /&gt;
==[Version 0.1.865.3859]==&lt;br /&gt;
*Fixed potential out of range exception on SuitLeak when loading into save inside a slot&lt;br /&gt;
*Added Structure Tank that is prefilled with air.&lt;br /&gt;
*Fixed Airlocks reinitializing on load.&lt;br /&gt;
*Fixed camera sensitivity so it&#039;s now applying to the correct controller and loads the value at startup.&lt;br /&gt;
*Update WorldPosition of atmospheres in client. Fixes atmosphere fire particles appearing at origin&lt;br /&gt;
*Increased minimum render distance for key objects.&lt;br /&gt;
*Fixed render distance for MothershipCore set to 30 causing jerky interpolation. Now set to 200, meaning mothership will smoothly interpolate up to 200m from its core location.&lt;br /&gt;
*Increased camera clipping plane from 200 to 600&lt;br /&gt;
*Fixed stairs collision bug for players running into it.&lt;br /&gt;
*Made spacesuit more durable&lt;br /&gt;
*Reduced force applied to character when running to reduce max speed.&lt;br /&gt;
*Added Camera Sensitivity slider to Misc page in Settings&lt;br /&gt;
*Added MapToScale function in Rocketmath for mapping a float value from one range to a new one.&lt;br /&gt;
*Changed WorldManager world size value from 10 to 80 for Simon.&lt;br /&gt;
*Worldsize change in WorldManager now works&lt;br /&gt;
*Fixed network interpolation jitter for clients.&lt;br /&gt;
*Structure placement on mothership now increases total mass on mothership. More structures means more mass, means less effective thrusters.&lt;br /&gt;
==[Version 0.1.863.3843]==&lt;br /&gt;
*Fixed creating room causing bad zero zero positioning issues for clients.&lt;br /&gt;
==[Version 0.1.862.3841]==&lt;br /&gt;
*Fixed interpolation by anchoring player when not moving.&lt;br /&gt;
*Fixed interpolation by anchoring player when not moving.&lt;br /&gt;
*Mothership A* First pass&lt;br /&gt;
*IK Grounder should now be disabled when leaving a control seat if the seat is on a mothership&lt;br /&gt;
*Grounder IK should now be disabled upon entering Mothership&lt;br /&gt;
*OnGridControllerChanged added to DynamicThing&lt;br /&gt;
*MovementController AnimationMode should now take into account local motherships velocity&lt;br /&gt;
==[Version 0.1.861.3834]==&lt;br /&gt;
*Use LocalPosition for network updates where possible.&lt;br /&gt;
==[Version 0.1.860.3832]==&lt;br /&gt;
*Use LocalPosition for network updates where possible.&lt;br /&gt;
*Fixed welding torch flame culled on clients in range if server&#039;s player moved out of range. Server now updates welder&#039;s inflamed status even if not in range.&lt;br /&gt;
==[Version 0.1.859.3829]==&lt;br /&gt;
*Fixed interpolation issues with clients in multiplayer (maybe).&lt;br /&gt;
==[Version 0.1.858.3825]==&lt;br /&gt;
*Fixed NRE when placing gyro on non-mothership.&lt;br /&gt;
*Fixed NRE when removing control chair.&lt;br /&gt;
*Fixed incorrect scale of InSlot Items&lt;br /&gt;
*Seat shots should now be real world scale&lt;br /&gt;
==[Version 0.1.857.3821]==&lt;br /&gt;
*PilotSeat should now play the full animation rather then first 2/30 frames&lt;br /&gt;
*Fixed console screens placed on floor or ceiling of motherships being incorrectly rotated.&lt;br /&gt;
*Added two new console variants. One has seperate line inputs. Another is a monitor type. Accessed via new ItemKitConsole.&lt;br /&gt;
*Removed ItemConsole. Use ItemKitConsole multiconstructor instead.&lt;br /&gt;
*Fixed Console using incorrect materials. Now only uses the two base materials.&lt;br /&gt;
*Fixed incorrect item orientation when placing items in hand while inside a slot&lt;br /&gt;
*Offset tooltips and castbar&lt;br /&gt;
*Fixed character Camera&lt;br /&gt;
*Fixed looping sounds not initialized on game load.&lt;br /&gt;
*Fixed bug where NRE would be generated if player attempted to use inventory slot buttons 1-5 while HUD was hidden.&lt;br /&gt;
*Fixed performance issue related to water visualizer&lt;br /&gt;
*Fixed off-center tooltips and castbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Active_Vent&amp;diff=16394</id>
		<title>Active Vent</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Active_Vent&amp;diff=16394"/>
		<updated>2023-08-05T18:15:36Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Active Vent)&lt;br /&gt;
 | image       = [[File:ItemActiveVent.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = {{Icon|Iron|5}}{{Icon|Copper|5}}{{Icon|Gold|1}}{{Icon|Energy|500}}&lt;br /&gt;
 | stacks      = {{Icon|Active Vent|5}}&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
 | hashid      = -842048328&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Active Vent&lt;br /&gt;
 | power_usage      = {{Icon|Energy|100}} (100 W)&lt;br /&gt;
 | image            = [[File:StructureActiveVent.png]]&lt;br /&gt;
 | paintable        = Yes&lt;br /&gt;
 | placed_with_item = [[Kit (Active Vent)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Active Vent)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Active Vent moves gas between the connected [[Pipe Network]] and the surrounding atmosphere.&lt;br /&gt;
It requires electric power to work (100 Watt).&lt;br /&gt;
Its functionality depends on the selected mode:&lt;br /&gt;
&lt;br /&gt;
* In &amp;quot;Outward mode&amp;quot; (switch in blue), it increases the external pressure by moving gas from the pipe network to the surrounding atmosphere, up to &amp;quot;PressureExternal&amp;quot;, by default(*) equal to 101 kPa&lt;br /&gt;
* In &amp;quot;Inward mode&amp;quot; (switch in red), it decreases the external pressure by moving gas from the surrounding atmosphere to the pipe network, down to &amp;quot;PressureExternal&amp;quot;, by default(*) equal to 0 kPa&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;PressureExternal&amp;quot; and &amp;quot;PressureInternal&amp;quot; values can be modified using [[Kit (Logic I/O)|logic chips]] or programmatically via IC10 scripts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: These values reset to default values on mode change. Values can be set through logic chips, if the value is modified after a mode change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Switching logic chips off then on will not modify values on the active vent, the values supplied to the chips must be altered for the values to be written.&lt;br /&gt;
&lt;br /&gt;
(*) This is the reason why airlocks need an internal pressure of at least 100 kPa to work correctly. This behavior can also be inconvenient on worlds like Loulan whose atmosphere is well above 101kPa.  Manually-operated &amp;quot;airlocks&amp;quot; for greenhouses can not pump back up to Loulan atmosphere during the exit cycle.  If the pressure is already &amp;gt;101kPa the vent will have no effect, and if it is &amp;lt;101kPa the vent will stop when it reaches 101kPa.&lt;br /&gt;
&lt;br /&gt;
To calculate the moles per tick, use the following equation:&lt;br /&gt;
&lt;br /&gt;
n = (P * V) / (R * T)&lt;br /&gt;
&lt;br /&gt;
Where (Inward vent):&lt;br /&gt;
* P = Min(Room pressure, 10.1325 kPa)&lt;br /&gt;
* V = 8000 litres&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Room temperature&lt;br /&gt;
&lt;br /&gt;
Where (Outward vent):&lt;br /&gt;
* P = Min(Pipe pressure, 10.1325 kPa)&lt;br /&gt;
* V = Pipe volume in litres&lt;br /&gt;
* n = Moles per tick&lt;br /&gt;
* R = Gas constant (8.3144)&lt;br /&gt;
* T = Pipe temperature&lt;br /&gt;
&lt;br /&gt;
(These do not take into account the constraints imposed by &amp;quot;PressureExternal&amp;quot; and &amp;quot;PressureInternal&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: In order to get the proper units out of this calculation you need to use either kilopascal (kPa) and litre (l), or Pascal (Pa) and cubic meters (m&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The insert slot currently takes any item and seems to have no effect.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
=== Mode Values ===&lt;br /&gt;
These lists the values and meanings for the &amp;quot;Mode&amp;quot; property of the Active Vent.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Value !! Meaning&lt;br /&gt;
 |-&lt;br /&gt;
 | 0 || &amp;quot;Outward&amp;quot; mode (Moves gas from the connected pipe network to the surrounding atmosphere.)&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || &amp;quot;Inward&amp;quot; mode (Moves gas from the surrounding atmosphere to the connected pipe network.)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name   !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open             || Boolean   || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| Mode             || Integer   || Set the Active Vent mode. (See [[#Mode_Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float     || &amp;quot;Outward&amp;quot; mode: Maximum pressure of the surrounding atmosphere. The default value is 101.325 (kPa).&amp;lt;br&amp;gt;&amp;quot;Inward&amp;quot; mode: Minimum pressure of the surrounding atmosphere. The default value is 0 (kPa).&lt;br /&gt;
|-&lt;br /&gt;
| PressureInternal || Float     || &amp;quot;Outward&amp;quot; mode: Minimum pipe network pressure. The default value is 0 (kPa).&amp;lt;br&amp;gt;&amp;quot;Inward&amp;quot; mode: Maximum pipe network pressure. The default value is 50662.5 (kPa).&lt;br /&gt;
|-&lt;br /&gt;
| Lock             || Boolean   || Lock the Active Vent when set to 1. Manual operation is not possible while locked.&lt;br /&gt;
|-&lt;br /&gt;
| Setting          || Float     || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| On               || Boolean   || Turn on the Active Vent when set to 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The value of &amp;quot;PressureExternal&amp;quot; and &amp;quot;PressureInternal&amp;quot; will be reset to the default when changing modes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If turned on, the vent will still consume energy when the target pressure is reached.&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name      !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power            || Boolean   || Returns whether the Active Vent is receiving power and is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open             || Boolean   || Returns whether the Active Vent is open. (0 for no, 1 for yes) (Untested)&lt;br /&gt;
|-&lt;br /&gt;
| Mode             || Integer   || Returns the current mode of the Active Vent. (See [[#Mode_Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| Error            || Boolean   || Returns whether the Active Vent is currently flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float     || Returns the desired external pressure of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| PressureInternal || Float     || Returns the desired internal pressure of the Active vent. (Untested)&lt;br /&gt;
|-&lt;br /&gt;
| Lock             || Boolean   || Returns whether the Active Vent is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting          || Float     || Returns a range from 0.0 to 100.0. (Assumption) Returns the percentage amount of pumping throughput of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum          || Integer   || Returns 100. (Assumption) Returns the maximum throughput percentage of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio            || Float     || Returns a range from 0.0 to 1.0. (Assumption) Returns the percentage amount of pumping throughput of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| On               || Boolean   || Returns whether the Active Vent is set to on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower    || Integer   || Returns the current amount of power needed for the Active Vent.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Icon-oxygen.png&amp;diff=16322</id>
		<title>File:Icon-oxygen.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Icon-oxygen.png&amp;diff=16322"/>
		<updated>2023-08-01T21:32:56Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Icon-oxygen}}&lt;br /&gt;
|date=2023-05-09&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Keifhausin|Keifhausin]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
[[Category:Gas]]&lt;br /&gt;
[[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Icon-volatiles.png&amp;diff=16321</id>
		<title>File:Icon-volatiles.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Icon-volatiles.png&amp;diff=16321"/>
		<updated>2023-08-01T21:32:49Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Icon-volatiles}}&lt;br /&gt;
|date=2023-05-09&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Keifhausin|Keifhausin]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
[[Category:Gas]]&lt;br /&gt;
[[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Icon-nitrousoxide.png&amp;diff=16320</id>
		<title>File:Icon-nitrousoxide.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Icon-nitrousoxide.png&amp;diff=16320"/>
		<updated>2023-08-01T21:32:42Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Icon-nitrousoxide}}&lt;br /&gt;
|date=2023-05-09&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Keifhausin|Keifhausin]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
[[Category:Gas]]&lt;br /&gt;
[[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Icon-carbondioxide.png&amp;diff=16319</id>
		<title>File:Icon-carbondioxide.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Icon-carbondioxide.png&amp;diff=16319"/>
		<updated>2023-08-01T21:32:33Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=CO2 icon}}&lt;br /&gt;
|date=2023-04-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Keifhausin|Keifhausin]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
[[Category:Gas]]&lt;br /&gt;
[[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Icon-nitrogen.png&amp;diff=16318</id>
		<title>File:Icon-nitrogen.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Icon-nitrogen.png&amp;diff=16318"/>
		<updated>2023-08-01T21:32:32Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Icon-nitrogen}}&lt;br /&gt;
|date=2023-05-09&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Keifhausin|Keifhausin]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
[[Category:Gas]]&lt;br /&gt;
[[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Icon-pollutant.png&amp;diff=16317</id>
		<title>File:Icon-pollutant.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Icon-pollutant.png&amp;diff=16317"/>
		<updated>2023-08-01T21:32:27Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Icon-pollutant}}&lt;br /&gt;
|date=2023-05-09&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Keifhausin|Keifhausin]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
[[Category:Gas]]&lt;br /&gt;
[[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Icon-water.png&amp;diff=16316</id>
		<title>File:Icon-water.png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Icon-water.png&amp;diff=16316"/>
		<updated>2023-08-01T21:32:23Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Icon-water}}&lt;br /&gt;
|date=2023-05-09&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Keifhausin|Keifhausin]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
[[Category:Gas]]&lt;br /&gt;
[[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Water&amp;diff=16315</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Water&amp;diff=16315"/>
		<updated>2023-08-01T21:29:32Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Fluidbox&lt;br /&gt;
 | name         = Water&lt;br /&gt;
 | image        = [[File:icon-water.png]]&lt;br /&gt;
 | heatCapacity = 72 Joule / mol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
You can obtain water by smelting or crushing [[Ice (Water)]] using a [[Furnace]] or an [[Ice Crusher]], or by combusting [[Volatiles]] and [[Oxygen]] using the [[Kit (Atmospherics) H2 Combustor]]. Filtering is no longer required as the [[Furnace]] and [[Ice Crusher]] now contain separate outputs for liquids and gasses.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Water needs to be consumed by the player in order to stay alive. It is also used to grow plants in a [[Hydroponic Tray]] or a [[Hydroponic Station]].&lt;br /&gt;
&lt;br /&gt;
Water can only be consumed from a [[Water Bottle]], which can be filled using a [[Water Bottle Filler]]&lt;br /&gt;
&lt;br /&gt;
Water has a specific heat of 72 Joule / mol making it great for cooling.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Water was previously treated as a [[Gas]]. It could be part of the atmosphere, and could be stored in gas tanks and pipes. However, since with &amp;quot;Go with the flow&amp;quot; update, a new system for liquids has been introduced, including separate pipes, tanks, pumps, etc for liquids.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Nitrogen&amp;diff=16314</id>
		<title>Nitrogen</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Nitrogen&amp;diff=16314"/>
		<updated>2023-08-01T21:28:52Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Fluidbox&lt;br /&gt;
 | name         = Nitrogen&lt;br /&gt;
 | image        = [[File:icon-nitrogen.png]]&lt;br /&gt;
 | heatCapacity = 20.6 Joule / mol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Required alongside [[Oxygen]] as pure O2 is highly flammable at low temperatures. A good concentration is 70-80% N2 &amp;amp; 20-30% O2&lt;br /&gt;
&lt;br /&gt;
Nitrogen has a specific heat of 20.6 joule / mol.&lt;br /&gt;
&lt;br /&gt;
Soybeans require nitrogen to grow.&lt;br /&gt;
&lt;br /&gt;
Using the nitrolyzer you can create N20 from nitrogen and oxygen.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
You can collect Nitrogen from the following sources:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice_(Nitrice)|Ice (Nitrice)]] || 22.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice_(Water)|Ice (Water)]] || 5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice_(Oxite)|Ice (Oxite)]] || 2.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Lead)|Lead Ore]] || 1 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Silicon)|Silicon Ore]] || 1 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Nickel)|Nickel Ore]] || 0.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Gold)|Gold Ore]] || 0.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Copper)|Copper Ore]] || 0.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Silver)|Silver Ore]] || 0.4 mol&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Carbon_Dioxide&amp;diff=16313</id>
		<title>Carbon Dioxide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Carbon_Dioxide&amp;diff=16313"/>
		<updated>2023-08-01T21:28:36Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fluidbox&lt;br /&gt;
 | name         = Carbon Dioxide&lt;br /&gt;
 | image        = [[File:icon-carbondioxide.png]]&lt;br /&gt;
 | heatCapacity = 28.2 Joule / mol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Carbon dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) is a non-flammable gas found in some atmospheres naturally (such as Mars).  It can also be produced by burning [[Fuel]] or [[Coal]], smelting most ores (e.g. [[Ore_(Iron)|Iron]], [[Ore_(Copper)|Copper]], and [[Ore_(Silicon)|Silicon]]) and through human respiration. It is required in any amount for plants to grow; higher amounts of CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; will cause them to generate [[Oxygen]].&lt;br /&gt;
&lt;br /&gt;
Carbon dioxide has a specific heat of 28.2 Joule / mol, making it a superior [[Coolant]] to [[Pollutant]]. Both are greatly surpassed by [[Water]], but this is usually uncommon and has more important uses than as a coolant.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
You can collect Carbon Dioxide from the following sources:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Coal)|Coal Ore]] || 10 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Charcoal|Charcoal]] || 3 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Copper)|Copper Ore]] || 1 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Gold)|Gold Ore]] || 0.2 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Iron)|Iron Ore]] || 0.5 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Lead)|Lead Ore]] || 0.4 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Nickel)|Nickel Ore]] || 1 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore_(Silicon)|Silicon Ore]] || 1 mol&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Template:Fluidbox&amp;diff=16312</id>
		<title>Template:Fluidbox</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Template:Fluidbox&amp;diff=16312"/>
		<updated>2023-08-01T21:27:13Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Add Category:Liquid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 | name   = Fluidbox&lt;br /&gt;
&lt;br /&gt;
 | title  = {{{name}}}&lt;br /&gt;
 | image  = {{{image|}}}&lt;br /&gt;
&lt;br /&gt;
 | label1 = Specific heat&lt;br /&gt;
 | data1  = {{{ heatCapacity }}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Gas]][[Category:Liquid]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16311</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16311"/>
		<updated>2023-08-01T21:23:09Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
Gas may refer to:&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]]&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles]]&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
&lt;br /&gt;
Stationpedia has simple phase diagrams for all Gases, a more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity&amp;lt;br&amp;gt;(J⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Molar Heat of Fusion&amp;lt;br&amp;gt;(kJ⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Melting Point&amp;lt;br&amp;gt;(K / °C) !! Boiling Point at 100 kPa&amp;lt;br&amp;gt;(K / °C) !! Minimum Condensation&amp;lt;br&amp;gt;(kPa at K / °C) !! Maximum Liquid Temperature&amp;lt;br&amp;gt;(K / °C at kPa)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218 / -55.3 || 265 / -8.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75 / -198 || 6.3 at 40 / 233 || 190 / -83 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252 / -21 || 431 / 158 at 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90 / -183 || 6.3 at 56.4 / -217 || 162 / -111 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173 / -99.8 || 425 / 152 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112 / -162 || 6.3 at 81.6 / -192 || 195 / -78.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373 / 100 || 6.3 at 273 / 0 || 643 / 370 at 6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Phase changes have been added to the game system and most gases now have an associated [[:Category:Liquid|Liquid]] and a pure solid phase.&lt;br /&gt;
&lt;br /&gt;
The following exist only in solid state and have no gaseous form: Charcoal, Coal, Silicon, Iron, Copper, Nickel, Silver, Gold, Lead, Uranium.&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || 16 kPa Partial Pressure O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; minimum is required for human player breathing. Hyperoxia is not simulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
* Ideal gas law (PV=nRT) is simulated.&lt;br /&gt;
* Thermal conductivity is not simulated. (f.e. heat is transferred at the same fixed rate for all substances; structures and devices are ignored)&lt;br /&gt;
* Thermal radiation is simulated. (caveat: radiated infrared is not absorbed by nearby objects)&lt;br /&gt;
* Phase change is simulated. (caveat: simplified and with fixed temperature for solid state)&lt;br /&gt;
* Fluid dynamics are not simulated. (caveat: thermal convection is partially simulated)&lt;br /&gt;
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point.&lt;br /&gt;
* All pumps/mixer also act as a check valve.&lt;br /&gt;
* Gas stoichiometry is partially utilized. Some reactions do not reflect real-life.&lt;br /&gt;
* Gas pressure determines liquid pressure; gravity/height is ignored.&lt;br /&gt;
* Pipes have arbitrary stress value determined by amount of non-correct phase of substance within them (liquid in a gas pipe).&lt;br /&gt;
* [bug?] Liquid temperature is controlled by gas temperature. (if no gas present, liquid heater will not function)&lt;br /&gt;
&lt;br /&gt;
[[Category:Gas]][[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16310</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16310"/>
		<updated>2023-08-01T21:20:07Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Add categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
*stationpedia has simple phase diagrams for all Gasses, a more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
Gas may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]]&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles]]&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity&amp;lt;br&amp;gt;(J⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Molar Heat of Fusion&amp;lt;br&amp;gt;(kJ⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Melting Point&amp;lt;br&amp;gt;(K / °C) !! Boiling Point at 100 kPa&amp;lt;br&amp;gt;(K / °C) !! Minimum Condensation&amp;lt;br&amp;gt;(kPa at K / °C) !! Maximum Liquid Temperature&amp;lt;br&amp;gt;(K / °C at kPa)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218 / -55.3 || 265 / -8.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75 / -198 || 6.3 at 40 / 233 || 190 / -83 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252 / -21 || 431 / 158 at 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90 / -183 || 6.3 at 56.4 / -217 || 162 / -111 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173 / -99.8 || 425 / 152 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112 / -162 || 6.3 at 81.6 / -192 || 195 / -78.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373 / 100 || 6.3 at 273 / 0 || 643 / 370 at 6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Phase changes have been added to the game system and most gasses now have an associated [[:Category:Liquid|Liquid]] and a pure solid phase.&lt;br /&gt;
&lt;br /&gt;
The following exist only in solid state and have no gaseous form: Charcoal, Coal, Silicon, Iron, Copper, Nickel, Silver, Gold, Lead, Uranium.&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || 16 kPa Partial Pressure O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; minimum is required for human player breathing. Hyperoxia is not simulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
* Ideal gas law (PV=nRT) is simulated.&lt;br /&gt;
* Thermal conductivity is not simulated. (f.e. heat is transferred at the same fixed rate for all substances; structures and devices are ignored)&lt;br /&gt;
* Thermal radiation is simulated. (caveat: radiated infrared is not absorbed by nearby objects)&lt;br /&gt;
* Phase change is simulated. (caveat: simplified and with fixed temperature for solid state)&lt;br /&gt;
* Fluid dynamics are not simulated. (caveat: thermal convection is partially simulated)&lt;br /&gt;
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point.&lt;br /&gt;
* All pumps/mixer also act as a check valve.&lt;br /&gt;
* Gas stoichiometry is partially utilized. Some reactions do not reflect real-life.&lt;br /&gt;
* Gas pressure determines liquid pressure; gravity/height is ignored.&lt;br /&gt;
* Pipes have arbitrary stress value determined by amount of non-correct phase of substance within them (liquid in a gas pipe).&lt;br /&gt;
* [bug?] Liquid temperature is controlled by gas temperature. (if no gas present, liquid heater will not function)&lt;br /&gt;
&lt;br /&gt;
[[Category:Gas]][[Category:Liquid]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16309</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16309"/>
		<updated>2023-08-01T21:13:58Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
*stationpedia has simple phase diagrams for all Gasses, a more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
Gas may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]]&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles]]&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity&amp;lt;br&amp;gt;(J⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Molar Heat of Fusion&amp;lt;br&amp;gt;(kJ⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Melting Point&amp;lt;br&amp;gt;(K / °C) !! Boiling Point at 100 kPa&amp;lt;br&amp;gt;(K / °C) !! Minimum Condensation&amp;lt;br&amp;gt;(kPa at K / °C) !! Maximum Liquid Temperature&amp;lt;br&amp;gt;(K / °C at kPa)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218 / -55.3 || 265 / -8.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75 / -198 || 6.3 at 40 / 233 || 190 / -83 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252 / -21 || 431 / 158 at 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90 / -183 || 6.3 at 56.4 / -217 || 162 / -111 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173 / -99.8 || 425 / 152 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112 / -162 || 6.3 at 81.6 / -192 || 195 / -78.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373 / 100 || 6.3 at 273 / 0 || 643 / 370 at 6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Phase changes have been added to the game system and most gasses now have an associated [[:Category:Liquid|Liquid]] and a pure solid phase.&lt;br /&gt;
&lt;br /&gt;
The following exist only in solid state and have no gaseous form: Charcoal, Coal, Silicon, Iron, Copper, Nickel, Silver, Gold, Lead, Uranium.&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || 16 kPa Partial Pressure O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; minimum is required for human player breathing. Hyperoxia is not simulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
* Ideal gas law (PV=nRT) is simulated.&lt;br /&gt;
* Thermal conductivity is not simulated. (f.e. heat is transferred at the same fixed rate for all substances; structures and devices are ignored)&lt;br /&gt;
* Thermal radiation is simulated. (caveat: radiated infrared is not absorbed by nearby objects)&lt;br /&gt;
* Phase change is simulated. (caveat: simplified and with fixed temperature for solid state)&lt;br /&gt;
* Fluid dynamics are not simulated. (caveat: thermal convection is partially simulated)&lt;br /&gt;
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point.&lt;br /&gt;
* All pumps/mixer also act as a check valve.&lt;br /&gt;
* Gas stoichiometry is partially utilized. Some reactions do not reflect real-life.&lt;br /&gt;
* Gas pressure determines liquid pressure; gravity/height is ignored.&lt;br /&gt;
* Pipes have arbitrary stress value determined by amount of non-correct phase of substance within them (liquid in a gas pipe).&lt;br /&gt;
* [bug?] Liquid temperature is controlled by gas temperature. (if no gas present, liquid heater will not function)&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16308</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16308"/>
		<updated>2023-08-01T21:11:52Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
*stationpedia has simple phase diagrams for all Gasses, a more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
Gas may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]]&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles]]&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity (J⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Molar Heat of Fusion (kJ⋅K&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;⋅mol&amp;lt;sup&amp;gt;−1&amp;lt;/sup&amp;gt;) !! Melting Point (K / °C) !! Boiling Point at 100 kPa !! Minimum Condensation (kPa at (K / °C)) !! Maximum Liquid Temperature ((K / °C) at kPa)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218 / -55.3 || 265 / -8.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75 / -198 || 6.3 at 40 / 233 || 190 / -83 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252 / -21 || 431 / 158 at 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90 / -183 || 6.3 at 56.4 / -217 || 162 / -111 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173 / -99.8 || 425 / 152 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112 / -162 || 6.3 at 81.6 / -192 || 195 / -78.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373 / 100 || 6.3 at 273 / 0 || 643 / 370 at 6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Phase changes have been added to the game system and most gasses now have an associated [[:Category:Liquid|Liquid]] and a pure solid phase.&lt;br /&gt;
&lt;br /&gt;
The following exist only in solid state and have no gaseous form: Charcoal, Coal, Silicon, Iron, Copper, Nickel, Silver, Gold, Lead, Uranium.&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || 16 kPa Partial Pressure O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; minimum is required for human player breathing. Hyperoxia is not simulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
* Ideal gas law (PV=nRT) is simulated.&lt;br /&gt;
* Thermal conductivity is not simulated. (f.e. heat is transferred at the same fixed rate for all substances; structures and devices are ignored)&lt;br /&gt;
* Thermal radiation is simulated. (caveat: radiated infrared is not absorbed by nearby objects)&lt;br /&gt;
* Phase change is simulated. (caveat: simplified and with fixed temperature for solid state)&lt;br /&gt;
* Fluid dynamics are not simulated. (caveat: thermal convection is partially simulated)&lt;br /&gt;
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point.&lt;br /&gt;
* All pumps/mixer also act as a check valve.&lt;br /&gt;
* Gas stoichiometry is partially utilized. Some reactions do not reflect real-life.&lt;br /&gt;
* Gas pressure determines liquid pressure; gravity/height is ignored.&lt;br /&gt;
* Pipes have arbitrary stress value determined by amount of non-correct phase of substance within them (liquid in a gas pipe).&lt;br /&gt;
* [bug?] Liquid temperature is controlled by gas temperature. (if no gas present, liquid heater will not function)&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16307</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16307"/>
		<updated>2023-08-01T15:00:52Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Fix the link to Category:Liquid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
*stationpedia has simple phase diagrams for all Gasses, a more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
Gas may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]]&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles]]&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity (J) !! Molar Heat of Fusion (kJ) !! Melting Point (K/°C) !! Boiling Point at 100 kPa !! Minimum Condensation (kPa at (K/°C)) !! Maximum Liquid Temperature ((K/°C) at kPa)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218 / -55.3 || 265 / -8.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75 / -198 || 6.3 at 40 / 233 || 190 / -83 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252 / -21 || 431 / 158 at 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90 / -183 || 6.3 at 56.4 / -217 || 162 / -111 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173 / -99.8 || 425 / 152 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112 / -162 || 6.3 at 81.6 / -192 || 195 / -78.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373 / 100 || 6.3 at 273 / 0 || 643 / 370 at 6000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Phase changes have been added to the game system and most gasses now have an associated [[:Category:Liquid|Liquid]] and a pure solid phase.&lt;br /&gt;
&lt;br /&gt;
The following exist only in solid state and have no gaseous form: Charcoal, Coal, Silicon, Iron, Copper, Nickel, Silver, Gold, Lead, Uranium.&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || 16 kPa Partial Pressure O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; minimum is required for human player breathing. Hyperoxia is not simulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
* Ideal gas law (PV=nRT) is simulated.&lt;br /&gt;
* Thermal conductivity is not simulated. (f.e. heat is transferred at the same fixed rate for all substances; structures and devices are ignored)&lt;br /&gt;
* Thermal radiation is simulated. (caveat: radiated infrared is not absorbed by nearby objects)&lt;br /&gt;
* Phase change is simulated. (caveat: simplified and with fixed temperature for solid state)&lt;br /&gt;
* Fluid dynamics are not simulated. (caveat: thermal convection is partially simulated)&lt;br /&gt;
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point.&lt;br /&gt;
* All pumps/mixer also act as a check valve.&lt;br /&gt;
* Gas stoichiometry is partially utilized. Some reactions do not reflect real-life.&lt;br /&gt;
* Gas pressure determines liquid pressure; gravity/height is ignored.&lt;br /&gt;
* Pipes have arbitrary stress value determined by amount of non-correct phase of substance within them (liquid in a gas pipe).&lt;br /&gt;
* [bug?] Liquid temperature is controlled by gas temperature. (if no gas present, liquid heater will not function)&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16306</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16306"/>
		<updated>2023-08-01T14:53:31Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
*stationpedia has simple phase diagrams for all Gasses, a more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
Gas may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]]&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles]]&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity (J) !! Molar Heat of Fusion (kJ) !! Melting Point (K/°C) !! Boiling Point at 100 kPa !! Minimum Condensation (kPa at (K/°C)) !! Maximum Liquid Temperature ((K/°C) at kPa)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218 / -55.3 || 265 / -8.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75 / -198 || 6.3 at 40 / 233 || 190 / -83 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252 / -21 || 431 / 158 at 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90 / -183 || 6.3 at 56.4 / -217 || 162 / -111 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173 / -99.8 || 425 / 152 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112 / -162 || 6.3 at 81.6 / -192 || 195 / -78.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373 / 100 || 6.3 at 273 / 0 || 643 / 370 at 6000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;* phase change has been added to the game system and most gasses now have an associated [[https://stationeers-wiki.com/Category:Liquid Liquid]] and a pure  [[Solids]] phase .&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;* the following exist only in solid state and have no gaseous form: Charcoal, Coal, Silicon, Iron, Copper, Nickel, Silver, Gold, Lead, Uranium&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || 16 kPa Partial Pressure O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; minimum is required for human player breathing. Hyperoxia is not simulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
* Ideal gas law (PV=nRT) is simulated.&lt;br /&gt;
* Thermal conductivity is not simulated. (f.e. heat is transferred at the same fixed rate for all substances; structures and devices are ignored)&lt;br /&gt;
* Thermal radiation is simulated. (caveat: radiated infrared is not absorbed by nearby objects)&lt;br /&gt;
* Phase change is simulated. (caveat: simplified and with fixed temperature for solid state)&lt;br /&gt;
* Fluid dynamics are not simulated. (caveat: thermal convection is partially simulated)&lt;br /&gt;
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point.&lt;br /&gt;
* All pumps/mixer also act as a check valve.&lt;br /&gt;
* Gas stoichiometry is partially utilized. Some reactions do not reflect real-life.&lt;br /&gt;
* Gas pressure determines liquid pressure; gravity/height is ignored.&lt;br /&gt;
* Pipes have arbitrary stress value determined by amount of non-correct phase of substance within them (liquid in a gas pipe).&lt;br /&gt;
* [bug?] Liquid temperature is controlled by gas temperature. (if no gas present, liquid heater will not function)&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16305</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16305"/>
		<updated>2023-08-01T14:36:04Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
*stationpedia has simple phase diagrams for all Gasses, a more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
Gas may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]]&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles]]&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity (J) !! Latent Heat (kJ) !! Solid Temperature (K/°C) !! Boiling Point at 100 kPa !! Minimum Condensation (kPa at (K/°C)) !! Maximum Liquid Temperature ((K/°C) at kPa)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218 / -55.3 || 265 / -8.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75 / -198 || 6.3 at 40 / 233 || 190 / -83 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252 / -21 || 431 / 158 at 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90 / -183 || 6.3 at 56.4 / -217 || 162 / -111 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173 / -99.8 || 425 / 152 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112 / -162 || 6.3 at 81.6 / -192 || 195 / -78.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373 / 100 || 6.3 at 273 / 0 || 643 / 370 at 6000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;* phase change has been added to the game system and most gasses now have an associated [[https://stationeers-wiki.com/Category:Liquid Liquid]] and a pure  [[Solids]] phase .&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;* the following exist only in solid state and have no gaseous form: Charcoal, Coal, Silicon, Iron, Copper, Nickel, Silver, Gold, Lead, Uranium&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || 16 kPa Partial Pressure O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; minimum is required for human player breathing. Hyperoxia is not simulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
* Ideal gas law (PV=nRT) is simulated.&lt;br /&gt;
* Thermal conductivity is not simulated. (f.e. heat is transferred at the same fixed rate for all substances; structures and devices are ignored)&lt;br /&gt;
* Thermal radiation is simulated. (caveat: radiated infrared is not absorbed by nearby objects)&lt;br /&gt;
* Phase change is simulated. (caveat: simplified and with fixed temperature for solid state)&lt;br /&gt;
* Fluid dynamics are not simulated. (caveat: thermal convection is partially simulated)&lt;br /&gt;
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point.&lt;br /&gt;
* All pumps/mixer also act as a check valve.&lt;br /&gt;
* Gas stoichiometry is partially utilized. Some reactions do not reflect real-life.&lt;br /&gt;
* Gas pressure determines liquid pressure; gravity/height is ignored.&lt;br /&gt;
* Pipes have arbitrary stress value determined by amount of non-correct phase of substance within them (liquid in a gas pipe).&lt;br /&gt;
* [bug?] Liquid temperature is controlled by gas temperature. (if no gas present, liquid heater will not function)&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16304</id>
		<title>Gas</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Gas&amp;diff=16304"/>
		<updated>2023-08-01T14:34:06Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Fix units of measure (Kelvins are NOT degrees, kPa but NOT KPa, etc.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Disambiguation}}&lt;br /&gt;
*stationpedia has simple phase diagrams for all Gasses, a more complex phase change diagram can be located [https://www.desmos.com/calculator/voj4scjipd Here]&lt;br /&gt;
&lt;br /&gt;
Gas may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Atmosphere]]&lt;br /&gt;
* [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Fuel|Fuel (66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Hydrogen|Hydrogen (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrogen|Nitrogen (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
* [[Special:MyLanguage/Oxygen|Oxygen (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)]]&lt;br /&gt;
* [[Special:MyLanguage/Pollutant|Pollutants (X)]]&lt;br /&gt;
* [[Special:MyLanguage/Volatiles|Volatiles]]&lt;br /&gt;
* [[Special:MyLanguage/Water|Water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gases==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Filter Color !! Molar Heat Capacity (J) !! Latent Heat (kJ) !! Solid Temperature (K/°C) !! Boiling Point at 100 kPa !! Minimum Condensation (kPa at (K/°C)) !! Maximum Liquid Temperature ((K/°C) at kPa)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] (CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Gray || 28.2 || 0.6 || 218 / -55.3 || N/A || 517 at 218/-55.3 || 265/-8.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Black || 20.6 || 0.5 || 40 / -233 || 75/-198 || 6.3 at 40/233 || 190/-83 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrous Oxide]] (N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) || Green || 37.2 || 4 || 252 / -21 || N/A || 800 at 252/-21 || 431/158 at 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] (O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || White || 21.1 || 0.8 || 56.4 / -217 || 90/-183 || 6.3 at 56.4/-217 || 162/-111 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] (X) || Yellow || 24.8 || 2 || 173 / -99.8 || N/A || 1800 at 173/-99.8 || 425/152 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) || Red || 20.4 || 1 || 81.6 / -192 || 112/-162 || 6.3 at 81.6/-192 || 195/-78.1 at 6000&lt;br /&gt;
|-&lt;br /&gt;
| [[Water]] (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;0) || Blue || 72 || 8 || 273 / 0 || 373/100 || 6.3 at 273/0 || 643/370 at 6000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;* phase change has been added to the game system and most gasses now have an associated [[https://stationeers-wiki.com/Category:Liquid Liquid]] and a pure  [[Solids]] phase .&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;* the following exist only in solid state and have no gaseous form: Charcoal, Coal, Silicon, Iron, Copper, Nickel, Silver, Gold, Lead, Uranium&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mixtures==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Contents !! Tank Color !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fuel]] || 67% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 33% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || Orange || Autoignition at 573.15 K / 300 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[HydroNox]] || 50% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 50% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O || N/A || Autoignition at 323.15 K / 50 °C&lt;br /&gt;
|-&lt;br /&gt;
| [[Air]] || 75% N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, 25% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; || White || 16 kPa Partial Pressure O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; minimum is required for human player breathing. Hyperoxia is not simulated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simulation Mechanics==&lt;br /&gt;
* Ideal gas law (PV=nRT) is simulated.&lt;br /&gt;
* Thermal conductivity is not simulated. (f.e. heat is transferred at the same fixed rate for all substances; structures and devices are ignored)&lt;br /&gt;
* Thermal radiation is simulated. (caveat: radiated infrared is not absorbed by nearby objects)&lt;br /&gt;
* Phase change is simulated. (caveat: simplified and with fixed temperature for solid state)&lt;br /&gt;
* Fluid dynamics are not simulated. (caveat: thermal convection is partially simulated)&lt;br /&gt;
* Each environment grid cube acts as a single point and each connected pipe network acts as a single point.&lt;br /&gt;
* All pumps/mixer also act as a check valve.&lt;br /&gt;
* Gas stoichiometry is partially utilized. Some reactions do not reflect real-life.&lt;br /&gt;
* Gas pressure determines liquid pressure; gravity/height is ignored.&lt;br /&gt;
* Pipes have arbitrary stress value determined by amount of non-correct phase of substance within them (liquid in a gas pipe).&lt;br /&gt;
* [bug?] Liquid temperature is controlled by gas temperature. (if no gas present, liquid heater will not function)&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Category:Liquid&amp;diff=16236</id>
		<title>Category:Liquid</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Category:Liquid&amp;diff=16236"/>
		<updated>2023-07-28T00:27:12Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Created page with &amp;quot;This category holds all pages about liquids in the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category holds all pages about liquids in the game.&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=IC10&amp;diff=16223</id>
		<title>IC10</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=IC10&amp;diff=16223"/>
		<updated>2023-07-27T01:32:29Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:MIPS Programming]]&lt;br /&gt;
=MIPS scripting language for IC10 housings / chips=&lt;br /&gt;
MIPS is [[Stationeers]]&#039; in-game scripting language. It runs on [[Integrated Circuit (IC10)|IC10 chips]] crafted at the [[Electronics Printer]]. &lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Comments can be placed using a &#039;&#039;&#039;#&#039;&#039;&#039; symbol. All comments are ignored by the game when it reads commands. Below is an example of valid code with two comments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; alias MyAlias r0 # Text after the hash tag will be ignored to the end of the line. &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; # You can also write comments on their own lines, like this. &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Registers==&lt;br /&gt;
The IC contains 16 registers, numbered r0-r15. A register is a single unit of memory that can hold different values. Think of these as variables in other programming languages. In fact, you can rename them with the &#039;&#039;&#039;alias&#039;&#039;&#039; command (see below). &lt;br /&gt;
&lt;br /&gt;
Registers can be manipulated in various ways. &lt;br /&gt;
* Their values can be directly set using the &#039;&#039;&#039;move&#039;&#039;&#039; command. &amp;lt;br&amp;gt; Example: &amp;lt;code&amp;gt;move r0 2&amp;lt;/code&amp;gt; sets r0 to hold the number 2. &lt;br /&gt;
* Values can be read from connected devices and put into the register using the &#039;&#039;&#039;l&#039;&#039;&#039; (load) command. For example, if you want to load the state of a door. &amp;lt;br&amp;gt; Example: &amp;lt;code&amp;gt;l r0 Door Open&amp;lt;/code&amp;gt; reads the &#039;Open&#039; field of an object named &#039;Door&#039;, that would be connected to the IC housing of the chip.&lt;br /&gt;
* To write a value back to a device, use the &amp;lt;b&amp;gt;s&amp;lt;/b&amp;gt; (set) command. Note that MIPS is written like most machine languages, where the destination of an action comes before the source. &amp;lt;br&amp;gt; Example: &amp;lt;code&amp;gt;s Door Open 0&amp;lt;/code&amp;gt; closes a door, by setting the &#039;Open&#039; field of the &#039;Door&#039; to 0. It can be helpful to think of the order of the operation on the form &amp;lt;code&amp;gt;action destination source&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here are some examples demonstrating all three operations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Sets register r0 to the value 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 r1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Copies the value of register r1 to register r0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Temperature&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Reads the Temperature parameter from device d0 and places the value in register r0.&lt;br /&gt;
Note: not all devices have a Temperature parameter, check the in-game stationpedia.&lt;br /&gt;
&lt;br /&gt;
To set a device specific value (like &amp;quot;On&amp;quot;), you can write into this value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d0 On r0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Writes the value from register &#039;&#039;&#039;r0&#039;&#039;&#039; out to &#039;&#039;&#039;On&#039;&#039;&#039; parameter of device &#039;&#039;&#039;d0&#039;&#039;&#039;. In this example the device will be turned On, if valve of register r0 equals 1, otherwise (register r0 equals 0) it will turned off. See section [[MIPS#Device_Variables|Device Variables]].&lt;br /&gt;
&lt;br /&gt;
It&#039;s recommended to use labels (like: &#039;&#039;someVariable&#039;&#039;) instead of a direct reference to the register. See &#039;&#039;&#039;alias&#039;&#039;&#039; in section [[MIPS#Instructions|Instructions]].&lt;br /&gt;
&lt;br /&gt;
=== Special registers ===&lt;br /&gt;
There are two more registers. One called &#039;&#039;&#039;ra&#039;&#039;&#039; (return address) and one called &#039;&#039;&#039;sp&#039;&#039;&#039; (stack pointer). The &#039;&#039;&#039;ra&#039;&#039;&#039; is used by certain jump and branching instructions (those ending with &#039;&#039;&#039;-al&#039;&#039;&#039;) to remember which line in the script it should return to. The &#039;&#039;&#039;sp&#039;&#039;&#039; tracks the next index within the stack (a memory that can store up to 512 values) to be pushed (written) to or popped (read) from. Neither &#039;&#039;&#039;ra&#039;&#039;&#039; or &#039;&#039;&#039;sp&#039;&#039;&#039; is protected, their values can be changed by instructions like any other register.&lt;br /&gt;
&lt;br /&gt;
==Device Ports==&lt;br /&gt;
ICs can interact with up to 6 other devices via d0 - d5, as well as the device it&#039;s attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device&#039;s properties, so it is possible to do things like read the pressure or oxygen content of a room on the same Device port. &lt;br /&gt;
&lt;br /&gt;
Additionally, is possible to set other IC housings as devices, allowing you to create programs that run across multiple ICs together. For example, an Gas Mixing IC could check the &#039;&#039;&#039; Setting&#039;&#039;&#039;  field of a Atmosphere Sensor IC and act based on the value of the sensor chip.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;l&#039;&#039;&#039; (load) or &#039;&#039;&#039;s&#039;&#039;&#039; (set) instructions you have to read or set these values to your device. Examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Temperature&amp;lt;/code&amp;gt; #Reads the &#039;&#039;&#039;Temperature&#039;&#039;&#039; from an atmosphere sensor at device port &#039;&#039;&#039;d0&#039;&#039;&#039; into register &#039;&#039;&#039;r0&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d1 Setting r0 &amp;lt;/code&amp;gt; # Writes the value of the register &#039;&#039;&#039;r0&#039;&#039;&#039; to the device on port &#039;&#039;&#039;d1&#039;&#039;&#039; into the variable &#039;&#039;&#039;Setting&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Labels==&lt;br /&gt;
Labels are used to make it easier to jump between lines in the script. The label will have a numerical value that is the same as its line number. Even though it&#039;s possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;main:&amp;lt;/code&amp;gt; # define a jump mark with label &#039;&#039;&#039;main&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;j main&amp;lt;/code&amp;gt; # jumps back to &#039;&#039;&#039;main&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Constants==&lt;br /&gt;
Instead of using a register to store a fixed value, a constant can be made. Using this name will refer to the assigned value. With the help of Constants you can save register places.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;define pi 3.14159&amp;lt;/code&amp;gt; # defines a Constant with name &#039;&#039;&#039;pi&#039;&#039;&#039; and set it&#039;s value to 3.14159&lt;br /&gt;
&lt;br /&gt;
You can use these constants like any other variables (see: alias in section [[MIPS#Instructions|Instructions]]). Example:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r0 pi&amp;lt;/code&amp;gt; # set the value of register &#039;&#039;&#039;r0&#039;&#039;&#039; to the value of constant named &#039;&#039;&#039;pi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Indirect referencing==&lt;br /&gt;
This is a way of accessing a register by using another register as a pointer. Adding an additional r infront of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 5&amp;lt;/code&amp;gt; stores the value 5 in r0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move rr0 10&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;move r5 10&amp;lt;/code&amp;gt; since r0 has the value 5, rr0 points at the register r5&lt;br /&gt;
&lt;br /&gt;
Additional r&#039;s can be added to do indirect referencing multiple times in a row.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r1 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r2 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move rrr1 4&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;move r3 4&amp;lt;/code&amp;gt; since r1 points at r2 which points at r3&lt;br /&gt;
&lt;br /&gt;
This also works with devices&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r0 2&amp;lt;/code&amp;gt; stores the value 2 in r0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;s dr0 On 1&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;s d2 On 1&amp;lt;/code&amp;gt;, r0 has the value 2 so dr0 points at d2&lt;br /&gt;
&lt;br /&gt;
==Debugging advices==&lt;br /&gt;
The value stored in a register or variable can easily be displayed by writing it to the Setting parameter of the IC housing. This has no side effects. To see the value, just stand close to the IC housing and look directly at the housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;s db Setting r0&amp;lt;/code&amp;gt;. # sets/writes the value of register &#039;&#039;&#039;r0&#039;&#039;&#039; into the parameter &#039;&#039;&#039;Setting&#039;&#039;&#039; of the IC Housing(&#039;&#039;&#039;db&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
To check if a certain block of code is executed, use the above trick but with a random number that you choose, like the line number.&amp;lt;br&amp;gt; This example will display the number 137 on the IC housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;s db Setting 137&amp;lt;/code&amp;gt;  # sets/writes the number 137 into the parameter &#039;&#039;&#039;Setting&#039;&#039;&#039; of the IC Housing(&#039;&#039;&#039;db&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Always use unique names for labels. When a label is named after a MIPS keyword like &amp;quot;Temperature:&amp;quot; or &amp;quot;Setting:&amp;quot; the original meaning of the keyword is overwritten, so when an instruction tries to use it an error will occur.&lt;br /&gt;
&lt;br /&gt;
A [[Cartridge#Configuration|configuration cartridge]] installed in a [[Handheld_Tablet|tablet]]  can be used to see all available values and configuration parameter for all devices you focus on.&lt;br /&gt;
&lt;br /&gt;
==Learning MIPS==&lt;br /&gt;
MIPS can be difficult to get started with. So here is a list of instructions that are useful for beginners. These can be used to write many different scripts.&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
* &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; make the script easier to read by assigning a name to a register or device, example: &amp;lt;code&amp;gt;alias rTemperature r15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;label:&amp;lt;/code&amp;gt; where &amp;quot;label&amp;quot; can be replaced with almost any word, jump and branch instructions can use these in place of line numbers, example: &amp;lt;code&amp;gt;start:&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;yield&amp;lt;/code&amp;gt; pause for 1-tick and then resume, if not used the script will automatically pause for 1-tick after 128 lines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Jumps:&lt;br /&gt;
*&amp;lt;code&amp;gt;j someLabelName&amp;lt;/code&amp;gt; jump to line with &#039;&#039;&#039;someLabelName&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;jal someLabelName&amp;lt;/code&amp;gt; stores the next line number into the register ra (return address) and then jump to &#039;&#039;&#039;someLabelName&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;code&amp;gt;j ra&amp;lt;/code&amp;gt; jump to register ra (return address)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Branching (jump-if):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
beq (branch if equal)&lt;br /&gt;
bne (branch if not-equal)&lt;br /&gt;
bgt (branch if greater than)&lt;br /&gt;
blt (branch if less than)&lt;br /&gt;
The suffix -al can be added to each of these (example: beqal) to save the next line number into the &amp;quot;return address&amp;quot; register&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Device interactions:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
l (load)&lt;br /&gt;
lb (load batch, requires one of the following: 0(Average) / 1(Sum) / 2(Minimum) / 3(Maximum))&lt;br /&gt;
ls (load slot)&lt;br /&gt;
s (store)&lt;br /&gt;
sb (store batch)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Logic and Math:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
seqz (common NOT-gate: turns 0 into 1, and all other values into 0)&lt;br /&gt;
move&lt;br /&gt;
add (addition)&lt;br /&gt;
sub (subtraction)&lt;br /&gt;
mul (multiplication)&lt;br /&gt;
div (division)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Common device variables:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On (1 is on, 0 is off)&lt;br /&gt;
Open (1 is open, 0 is closed)&lt;br /&gt;
Setting (meaning varies between devices, example: a LED display(console) will show this value)&lt;br /&gt;
Activate (1 usually means running, example: a Daylight sensor is 1 when the sun shines on it)&lt;br /&gt;
Temperature (in Kelvin, Celsius - 273.15)&lt;br /&gt;
Pressure (in kPa)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;-All instructions and variables can be seen in-game in the MIPS editor window by clicking the &amp;quot;f&amp;quot;, &amp;quot;x&amp;quot; and &amp;quot;s(x)&amp;quot; buttons on the top right.&lt;br /&gt;
&amp;lt;br&amp;gt;-The stationpedia is the best source to see which variables are available to each device.&lt;br /&gt;
&amp;lt;br&amp;gt;-Most scripts are loops, they end with a jump instruction that leads back up to the start. Otherwise they will just run once and then stop.&lt;br /&gt;
&lt;br /&gt;
Two practice scripts:&lt;br /&gt;
&amp;lt;br&amp;gt;Automatic Night Light: Load &amp;quot;Activate&amp;quot; from a Daylight sensor, flip the value with a NOT-gate, store the value to the &amp;quot;On&amp;quot; variable of one or more lights.&lt;br /&gt;
&amp;lt;br&amp;gt;Automatic Wall Cooler: Read &amp;quot;Temperature&amp;quot; from a Gas Sensor. Branch if the value is greater than X, turn on the cooler. Branch if the value is less than Y, turn off the cooler. (Wall coolers need a minumum of 12.5 kPa pressure in the connected pipe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Instructions=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alias&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;alias&lt;br /&gt;
:alias str r? d? # labels register or device reference with name.  When alias is applied to a device, it will affect what shows on the screws in the IC base.  (housing)&lt;br /&gt;
&amp;lt;code&amp;gt;alias vTemperature r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;alias dAutoHydro1 d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;move&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;move    &lt;br /&gt;
:d s     # stores the value of s in d&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 42 # Store 42 in register 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;l&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;l (load)&lt;br /&gt;
:l r# d# parameter&lt;br /&gt;
Reads from a device (d#) and stores the value in a register (r#)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Setting&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read from the device on d0 into register 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r1 d5 Pressure&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read the pressure from a sensor&lt;br /&gt;
&lt;br /&gt;
This also works with aliases. For example:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
alias Sensor d0 &amp;lt;br/&amp;gt;&lt;br /&gt;
l r0 Sensor Temperature&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;load slot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ls (load slot)&lt;br /&gt;
:ls r# d# slotNum parameter&lt;br /&gt;
Reads from a slot (slotNum) of a device (d#)  and stores the value in a register (r#)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ls r0 d0 2 Occupied&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read from the second slot of device on d0, stores 1 in r0 if it&#039;s occupied, 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
And here is the code to read the charge of an AIMeE:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
alias robot d0 &amp;lt;br/&amp;gt;&lt;br /&gt;
alias charge r0 &amp;lt;br/&amp;gt;&lt;br /&gt;
ls charge robot 0 Charge &lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;s&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;set&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;s (set)&lt;br /&gt;
:s d# parameter r#&lt;br /&gt;
Writes a setting to a device. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d0 Setting r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;add&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;add     &lt;br /&gt;
:d s t   # calculates s + t and stores the result in d&lt;br /&gt;
&amp;lt;code&amp;gt;add r0 r1 1 # add 1 to r1 and store the result as r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;add r0 r0 1 # increment r0 by one&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;sub&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sub     &lt;br /&gt;
:d s t   # calculates s - t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;mul&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;mul     &lt;br /&gt;
:d s t   # calculates s * t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;div&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;div     &lt;br /&gt;
:d s t   # calculates s / t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;mod&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;mod     &lt;br /&gt;
:d s t   &lt;br /&gt;
::# calculates s mod t and stores the result in d. Note this&lt;br /&gt;
::# doesn&#039;t behave like the % operator - the result will be &lt;br /&gt;
::# positive even if the either of the operands are negative&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;slt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;slt     &lt;br /&gt;
:d s t   # stores 1 in d if s &amp;lt; t, 0 otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sqrt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sqrt    &lt;br /&gt;
:d s     # calculates sqrt(s) and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;round&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;round   &lt;br /&gt;
:d s     # finds the rounded value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;trunc&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;trunc   &lt;br /&gt;
:d s     # finds the truncated value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;ceil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ceil   &lt;br /&gt;
: d s     # calculates the ceiling of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;floor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;floor  &lt;br /&gt;
: d s     # calculates the floor of s and stores the result in d&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;max&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;max    &lt;br /&gt;
: d s t   # calculates the maximum of s and t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;min&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;min    &lt;br /&gt;
: d s t   # calculates the minimum of s and t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;abs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;abs    &lt;br /&gt;
: d s     # calculates the absolute value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;log&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;log    &lt;br /&gt;
: d s     # calculates the natural logarithm of s and stores the result&lt;br /&gt;
::# in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;exp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;exp    &lt;br /&gt;
: d s     # calculates the exponential of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;rand&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;rand   &lt;br /&gt;
: d       # selects a random number uniformly at random between 0 and 1&lt;br /&gt;
::# inclusive and stores the result in d&lt;br /&gt;
&lt;br /&gt;
::# boolean arithmetic uses the C convention that 0 is false and any non-zero&lt;br /&gt;
::# value is true.&lt;br /&gt;
&amp;lt;div id=&amp;quot;and&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;and    &lt;br /&gt;
: d s t   # stores 1 in d if both s and t have non-zero values,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;or&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;or     &lt;br /&gt;
: d s t   # stores 1 in d if either s or t have non-zero values,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;xor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;xor    &lt;br /&gt;
: d s t   # stores 1 in d if exactly one of s and t are non-zero,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;nor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;nor &lt;br /&gt;
:    d s t   # stores 1 in d if both s and t equal zero, 0 otherwise&lt;br /&gt;
::# Lines are numbered starting at zero&lt;br /&gt;
&amp;lt;div id=&amp;quot;j&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;j&lt;br /&gt;
:             a # jumps to line a.&lt;br /&gt;
&amp;lt;div id=&amp;quot;bltz&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bltz&lt;br /&gt;
:      s   a # jumps to line a if s &amp;lt;  0&lt;br /&gt;
&amp;lt;div id=&amp;quot;blez&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;blez &lt;br /&gt;
:     s   a # jumps to line a if s &amp;lt;= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bgez&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bgez &lt;br /&gt;
:     s   a # jumps to line a if s &amp;gt;= 0&lt;br /&gt;
&amp;lt;div id=&amp;quot;bgtz&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bgtz&lt;br /&gt;
:      s   a # jumps to line a if s &amp;gt;  0&lt;br /&gt;
&amp;lt;div id=&amp;quot;beq&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;beq &lt;br /&gt;
:      s t a # jumps to line a if s == t&lt;br /&gt;
&amp;lt;div id=&amp;quot;bne&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bne &lt;br /&gt;
:      s t a # jumps to line a if s != t&lt;br /&gt;
&amp;lt;div id=&amp;quot;bdseal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bdseal&lt;br /&gt;
:    d? a(r?|num) # Jump execution to line a and store current line number if device d? is set.&lt;br /&gt;
&amp;lt;code&amp;gt;bdseal d0 32 #Store line number and jump to line 32 if d0 is assigned.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bdseal dThisVictim HarvestCrop #Store line in ra and jump to sub HarvestCrop if device dThisVictim is assigned.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;yield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;yield           &lt;br /&gt;
: 	# ceases code execution for this power tick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;lb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;lb&lt;br /&gt;
:      r? typeHash var batchMode # Loads var from all output network devices with provided typeHash  using provided batchMode: Average(0), Sum (1), Minimum (2), Maximum (3). Can be used word or number. Result store into r?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sb&lt;br /&gt;
:      typeHash var r? # Store register r? to var on all output network devices with provided typeHash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
; #&lt;br /&gt;
:     # The following text will be ignored during compiling; use this to create comments.&lt;br /&gt;
&lt;br /&gt;
[https://www.cs.tufts.edu/comp/140/lectures/Day_3/mips_summary.pdf Other examples]&lt;br /&gt;
&lt;br /&gt;
== Conditional functions cheatsheet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! suffix !! description !! branch to line !! branch and store return address !! relative jump to line !! set register&lt;br /&gt;
|-&lt;br /&gt;
| prefix: ||  || b- || b-al || br- || s-&lt;br /&gt;
|-&lt;br /&gt;
|  || unconditional || j    || jal    || jr    || &lt;br /&gt;
|-&lt;br /&gt;
| -eq  || if a == b || beq  || beqal  || breq  || seq&lt;br /&gt;
|-&lt;br /&gt;
| -eqz || if a == 0 || beqz || beqzal || breqz || seqz&lt;br /&gt;
|-&lt;br /&gt;
| -ge  || if a &amp;gt;= b || bge  || bgeal  || brge  || sge&lt;br /&gt;
|-&lt;br /&gt;
| -gez || if a &amp;gt;= 0 || bgez || bgezal || brgez || sgez&lt;br /&gt;
|-&lt;br /&gt;
| -gt  || if a &amp;gt; b  || bgt  || bgtal  || brgt  || sgt&lt;br /&gt;
|-&lt;br /&gt;
| -gtz || if a &amp;gt; 0  || bgtz || bgtzal || brgtz || sgtz&lt;br /&gt;
|-&lt;br /&gt;
| -le  || if a &amp;lt;= b || ble  || bleal  || brle  || sle&lt;br /&gt;
|-&lt;br /&gt;
| -lez || if a &amp;lt;= 0 || blez || blezal || brlez || slez&lt;br /&gt;
|-&lt;br /&gt;
| -lt  || if a &amp;lt; b  || blt  || bltal  || brlt  || slt&lt;br /&gt;
|-&lt;br /&gt;
| -ltz || if a &amp;lt; 0  || bltz || bltzal || brltz || sltz&lt;br /&gt;
|-&lt;br /&gt;
| -ne  || if a != b || bne  || bneal  || brne  || sne&lt;br /&gt;
|-&lt;br /&gt;
| -nez || if a != 0 || bnez || bnezal || brnez || snez&lt;br /&gt;
|-&lt;br /&gt;
| -dns || if device d is not set          || bdns || bdnsal || brdns || sdns&lt;br /&gt;
|-&lt;br /&gt;
| -dse || if device d is set              || bdse || bdseal || brdse || sdse&lt;br /&gt;
|-&lt;br /&gt;
| -ap  || if a approximately equals b     || bap  || bapal  || brap  || sap&lt;br /&gt;
|-&lt;br /&gt;
| -apz || if a approximately equals 0     || bapz || bapzal || brapz || sapz&lt;br /&gt;
|-&lt;br /&gt;
| -na  || if a not approximately equals b || bna  || bnaal  || brna  || sna&lt;br /&gt;
|-&lt;br /&gt;
| -naz || if a not approximately equals 0 || bnaz || bnazal || brnaz || snaz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;code&amp;gt;b-&amp;lt;/code&amp;gt; commands require target line as last argument, all &amp;lt;code&amp;gt;s-&amp;lt;/code&amp;gt; commands require register to store result as first argument. All &amp;lt;code&amp;gt;br-&amp;lt;/code&amp;gt; commands require number to jump relatively as last argument. e.g. &amp;lt;code&amp;gt;breq a b 3&amp;lt;/code&amp;gt; means if a=b then jump to 3 lines after.&lt;br /&gt;
&lt;br /&gt;
All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: &amp;lt;code&amp;gt;sap r0 100 101 0.01&amp;lt;/code&amp;gt; will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is &amp;lt;code&amp;gt;if abs(a - b) &amp;lt;= max(c * max(abs(a), abs(b)), float.epsilon * 8)&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;-ap&amp;lt;/code&amp;gt; and is similar for other approximate functions.&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Machine_epsilon&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&lt;br /&gt;
  FLT_EPSILON = 2^(−23) ≈ 1.19e−07;        &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;float (32 bit)&amp;lt;/span&amp;gt;&lt;br /&gt;
  DBL_EPSILON = 2^(−52) ≈ 2.20e−16;        &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;double (64 bit)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if abs(100 - 101) &amp;lt;= max(0.01 * max(abs(100), abs(101)), float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if abs(-1) &amp;lt;= max(0.01 * 101), float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if 1 &amp;lt;= max(0.01 * 101, float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  if 1 &amp;lt;= max(1.01, FLT_EPSILON * 8)&lt;br /&gt;
  if 1 &amp;lt;= max(1.01, DBL_EPSILON * 8)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 1.19e−07 * 8)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 2.20e−16 * 8)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 0.000000952)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 0.00000000000000176)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= 1.01   TRUE   1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= 1.01   TRUE   1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Device Variables==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Activate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Activate&lt;br /&gt;
:1 if device is activated (usually means running), otherwise 0&lt;br /&gt;
:&amp;lt;code&amp;gt;l r0 d0 Activate # sets r0 to 1 if on or 0 if off&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AirRelease&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;AirRelease&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
:    The current charge the device has.&lt;br /&gt;
&amp;lt;div id=&amp;quot;CLearMemory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;CLearMemory&lt;br /&gt;
:    When set to 1, clears the counter memory (e.g. ExportCount).  Will set itself back to 0 when triggered.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Color&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Color&lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp; 0 (or lower) = Blue&lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;1 = Grey &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;2 = Green &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;3 = Orange &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;4 = Red &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;5 = Yellow &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;6 = White &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;7 = Black &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;8 = Brown &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:khaki;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;9 = Khaki &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;10 = Pink &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;11 (or higher) = Purple &lt;br /&gt;
&amp;lt;div id=&amp;quot;CompletionRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;CompletionRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElevatorLevel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ElevatorLevel&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElevatorSpeed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ElevatorSpeed&lt;br /&gt;
&amp;lt;div id=&amp;quot;Error&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Error&lt;br /&gt;
:	1 if device is in error state, otherwise 0&lt;br /&gt;
&amp;lt;div id=&amp;quot;ExportCount&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ExportCount&lt;br /&gt;
:    How many items exporfted since last ClearMemory.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Filtration&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Filtration&lt;br /&gt;
:	The current state of the filtration system.  For example filtration = 1 for a Hardsuit when filtration is On.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harvest&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Harvest&lt;br /&gt;
:	Performs the harvesting action for any plant based machinery.&lt;br /&gt;
:  &amp;lt;code&amp;gt;s d0 Harvest 1 # Performs 1 harvest action on device d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horizontal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Horizontal&lt;br /&gt;
&amp;lt;div id=&amp;quot;HorizontalRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;HorizontalRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;Idle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Idle&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImportCount&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ImportCount&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Lock&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maximum&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Maximum&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mode&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mode&lt;br /&gt;
&amp;lt;div id=&amp;quot;On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;On&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Open&lt;br /&gt;
&amp;lt;div id=&amp;quot;Output&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Output&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Plant&lt;br /&gt;
:    Performs the planting operation for any plant based machinery.&lt;br /&gt;
:  &amp;lt;code&amp;gt;s d0 Plant 1 # Plants one crop in device d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionX&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionX&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionY&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionY&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionZ&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionZ&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Power&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerActual&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerActual&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerPotential&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerPotential&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerRequired&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerRequired&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pressure&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Pressure&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureExternal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureExternal&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureInteral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureInteral&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureSetting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureSetting&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Quantity&lt;br /&gt;
:	Total quantity in the device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ratio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Ratio&lt;br /&gt;
:	Context specific value depending on device, 0 to 1 based ratio.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioCarbonDioxide&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioCarbonDioxide&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioNitrogen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioNitrogen&lt;br /&gt;
:	The ratio of nitrogen in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioOxygen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioOxygen&lt;br /&gt;
:	The ratio of oxygen in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioPollutant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioPollutant&lt;br /&gt;
:	The ratio of pollutant in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioVolatiles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioVolatiles&lt;br /&gt;
:	The ratio of volatiles in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioWater&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioWater&lt;br /&gt;
:	The ratio of water in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reagents&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Reagents&lt;br /&gt;
&amp;lt;div id=&amp;quot;RecipeHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RecipeHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;RequestHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RequestHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;RequiredPower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RequiredPower&lt;br /&gt;
&amp;lt;div id=&amp;quot;Setting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Setting&lt;br /&gt;
&amp;lt;div id=&amp;quot;SolarAngle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;SolarAngle&lt;br /&gt;
:    Solar angle of the device.&lt;br /&gt;
:  &amp;lt;code&amp;gt;l r0 d0 SolarAngle # Sets r0 to the solar angle of d0.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Temperature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Temperature&lt;br /&gt;
&amp;lt;div id=&amp;quot;TemperatureSettings&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;TemperatureSettings&lt;br /&gt;
&amp;lt;div id=&amp;quot;TotalMoles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;TotalMoles&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityMagnitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityMagnitude&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeX&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeX&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeY&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeY&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeZ&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeZ&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Vertical&lt;br /&gt;
:	Vertical setting of the device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;VerticalRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VerticalRatio&lt;br /&gt;
:	Ratio of vertical setting for device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Volume&lt;br /&gt;
:	Returns the device atmosphere volume&lt;br /&gt;
&lt;br /&gt;
==Slot Variables==&lt;br /&gt;
In general (always?) slots are assigned as follows.&lt;br /&gt;
:Slot 0: Import&lt;br /&gt;
:Slot 1: Export&lt;br /&gt;
:Slot 2: Inside Machine&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Occupied&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Occupied&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 2 Occupied #Stores 1 in r0 if d0 has more seeds&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ls vOccupied dThisVictim 2 Occupied #stores 1 in vOccupied if dThisVictim has more seeds&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OccupantHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;OccupantHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Quantity&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Damage&lt;br /&gt;
&amp;lt;div id=&amp;quot;Efficiency&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Efficiency&lt;br /&gt;
&amp;lt;div id=&amp;quot;Health&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Health&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Growth&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 0 Growth # Store the numerical growth stage of d0 in r0&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;div id=&amp;quot;Pressure&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Pressure&lt;br /&gt;
&amp;lt;div id=&amp;quot;Temperature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Temperature&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChargeRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ChargeRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;Class&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Class&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureWaste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureWaste&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureAir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureAir&lt;br /&gt;
&amp;lt;div id=&amp;quot;MaxQuantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;MaxQuantity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mature&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Examples=&lt;br /&gt;
Previous examples were obsolete due to game changes, or confusing, they have been moved into the Discussions section&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Harvie automation===&lt;br /&gt;
This script uses the batch instruction &amp;lt;code&amp;gt;sb ...&amp;lt;/code&amp;gt; to control all Harvie devices on the network. But only one Harvie and one Tray will be the &#039;&#039;master&#039;&#039; and have their values read, the rest of the Harvies will repeat exactly what this unit does. Some problems with this design is that different types of crops mature at different speeds, and if seeds were manually planted and the master unit recieved the first seed, the harvesting action will be performed too early on all the other plants since they are growing a few seconds slower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:Expand, Automated Harvie Script}}&amp;quot; data-collapsetext=&amp;quot;{{int:Collapse, Automated Harvie Script}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
alias dHarvie d0&lt;br /&gt;
alias dTray d1&lt;br /&gt;
&lt;br /&gt;
alias rHarvieHash r8&lt;br /&gt;
alias rTrayHash r9&lt;br /&gt;
l rHarvieHash dHarvie PrefabHash&lt;br /&gt;
l rTrayHash dTray PrefabHash&lt;br /&gt;
&lt;br /&gt;
main:&lt;br /&gt;
yield&lt;br /&gt;
 #read plant data from the Tray&lt;br /&gt;
ls r0 dTray 0 Mature&lt;br /&gt;
 #harvestable plants return 1, young plants return 0&lt;br /&gt;
 #nothing planted returns -1&lt;br /&gt;
beq r0 -1 plantCrop&lt;br /&gt;
beq r0 1 harvestCrop&lt;br /&gt;
ls r0 dTray 0 Seeding&lt;br /&gt;
 #seeds available returns 1, all seeds picked returns 0&lt;br /&gt;
 #plants too young or old for seeds returns -1&lt;br /&gt;
beq r0 1 harvestCrop&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
plantCrop:&lt;br /&gt;
 #stop the planting if no seeds available&lt;br /&gt;
 #otherwise it will plant nothing repeatedly&lt;br /&gt;
ls r0 dHarvie 0 Occupied&lt;br /&gt;
beq r0 0 main&lt;br /&gt;
sb rHarvieHash Plant 1&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
harvestCrop:&lt;br /&gt;
sb rHarvieHash Harvest 1&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
### End Script ###&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Solar Panel 2-axis tracking===&lt;br /&gt;
This script was copied from the [[Solar_Logic_Circuits_Guide]] (code provided by bti, comments and readability changes by Fudd79)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:Expand, Solar Panel 2-axis tracking}}&amp;quot; data-collapsetext=&amp;quot;{{int:Collapse, Solar Panel 2-axis tracking}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This code assumes the following:&lt;br /&gt;
# Daylight Sensor data-port points north&lt;br /&gt;
# Solar Panel data-port points east&lt;br /&gt;
&lt;br /&gt;
alias sensor d0&lt;br /&gt;
alias v_angle r0&lt;br /&gt;
alias h_angle r1&lt;br /&gt;
alias sun_up r2&lt;br /&gt;
&lt;br /&gt;
define solar_panel_hash -539224550&lt;br /&gt;
define heavy_solar_panel_hash -1545574413&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
# Check to see if sun is up&lt;br /&gt;
l sun_up sensor Activate&lt;br /&gt;
# Go to reset if it&#039;s not&lt;br /&gt;
beqz sun_up reset&lt;br /&gt;
&lt;br /&gt;
# Calculate vertical angle&lt;br /&gt;
l v_angle sensor Vertical&lt;br /&gt;
div v_angle v_angle 1.5&lt;br /&gt;
sub v_angle 50 v_angle&lt;br /&gt;
&lt;br /&gt;
# Write vertical angle to all solar panels&lt;br /&gt;
sb solar_panel_hash Vertical v_angle&lt;br /&gt;
sb heavy_solar_panel_hash Vertical v_angle&lt;br /&gt;
&lt;br /&gt;
# Obtain horizontal angle&lt;br /&gt;
l h_angle sensor Horizontal&lt;br /&gt;
&lt;br /&gt;
# Write vertical angle to all solar panels&lt;br /&gt;
sb solar_panel_hash Horizontal h_angle&lt;br /&gt;
sb heavy_solar_panel_hash Horizontal h_angle&lt;br /&gt;
&lt;br /&gt;
# Go to start again&lt;br /&gt;
yield&lt;br /&gt;
j start&lt;br /&gt;
&lt;br /&gt;
reset:&lt;br /&gt;
# Park solar panels vertically facing sunrise&lt;br /&gt;
sb solar_panel_hash Vertical 0&lt;br /&gt;
sb heavy_solar_panel_hash Vertical 0&lt;br /&gt;
# Park solar panels horizontally facing sunrise&lt;br /&gt;
sb solar_panel_hash Horizontal -90&lt;br /&gt;
sb heavy_solar_panel_hash Horizontal -90&lt;br /&gt;
# Wait 10 seconds&lt;br /&gt;
sleep 10&lt;br /&gt;
# Go to start again&lt;br /&gt;
j start&lt;br /&gt;
&lt;br /&gt;
### End Script ###&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Example experiment: how many lines of code are executed each tick?===&lt;br /&gt;
To determine this, a script without &amp;lt;code&amp;gt;yield&amp;lt;/code&amp;gt; will be used. It should have as few lines as possible (so no labels are used, but a reset value at the top will be needed) and count the number of lines, the IC Housing will be used to display the result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
move r0 1   #the first line has number 0&lt;br /&gt;
add r0 r0 3&lt;br /&gt;
s db Setting r0&lt;br /&gt;
j 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Result (the numbers appears every 0.5 seconds):&lt;br /&gt;
&amp;lt;br&amp;gt;127&lt;br /&gt;
&amp;lt;br&amp;gt;256 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;385 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;511 (+126)&lt;br /&gt;
&amp;lt;br&amp;gt;640 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;769 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;895 (+126)&lt;br /&gt;
&amp;lt;br&amp;gt;1024 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;1153 (+129)&lt;br /&gt;
&lt;br /&gt;
There is a repeating +129, +129, +126 sequence, a hint that the real value is 128. Which also happens to be the number of lines in a script, which makes sense. A variation of this experiment will show that empty rows are also counted towards this number.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Links=&lt;br /&gt;
----&lt;br /&gt;
* [https://stationeering.com/tools/ic] Stationeering.com offers a programmable circuits simulator so you can develop your code without repeatedly dying in game!&lt;br /&gt;
* [http://www.easy68k.com/] EASy68K is a 68000 Structured Assembly Language IDE.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10] syntax highlighting for IC10 MIPS for Visual Studio Code (updated Feb 10th 2022)&lt;br /&gt;
* [https://pastebin.com/6Uw1KSRN] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor&lt;br /&gt;
* [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view] syntax highlighting for IC10 MIPS for Notepad++&lt;br /&gt;
* [https://pastebin.com/3kmGy0NN] syntax highlighting for IC10 MIPS for Notepad++ (updated: 05/05/2021)&lt;br /&gt;
* [https://drive.google.com/file/d/1Xrv5U0ZI5jDcPv7yX7EAAxaGk5hKP0xO/view?usp=sharing] syntax highlighting for IC10 MIPS for Notepad++ (updated: 11/08/2022)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Index=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Functions &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#abs|abs]]&lt;br /&gt;
*[[#add|add]]&lt;br /&gt;
*[[#alias|alias]]&lt;br /&gt;
*[[#and|and]]&lt;br /&gt;
*[[#beq|beq]]&lt;br /&gt;
*[[#bgez|bgez]]&lt;br /&gt;
*[[#bgtz|bgtz]]&lt;br /&gt;
*[[#blez|blez]]&lt;br /&gt;
*[[#bltz|bltz]]&lt;br /&gt;
*[[#bne|bne]]&lt;br /&gt;
*[[#breq|breq]]&lt;br /&gt;
*[[#brgez|brgez]]&lt;br /&gt;
*[[#brgtz|brgtz]]&lt;br /&gt;
*[[#brlez|brlez]]&lt;br /&gt;
*[[#brltz|brltz]]&lt;br /&gt;
*[[#brne|brne]]&lt;br /&gt;
*[[#ceil|cell]]&lt;br /&gt;
*[[#div|div]]&lt;br /&gt;
*[[#exp|exp]]&lt;br /&gt;
*[[#floor|floor]]&lt;br /&gt;
*[[#j|j]]&lt;br /&gt;
*[[#jr|jr]]&lt;br /&gt;
*[[#l|l]]&lt;br /&gt;
*[[#log|log]]&lt;br /&gt;
*[[#ls|ls]]&lt;br /&gt;
*[[#max|max]]&lt;br /&gt;
*[[#min|min]]&lt;br /&gt;
*[[#mod|mod]]&lt;br /&gt;
*[[#move|move]]&lt;br /&gt;
*[[#mul|mul]]&lt;br /&gt;
*[[#nor|nor]]&lt;br /&gt;
*[[#or|or]]&lt;br /&gt;
*[[#rand|rand]]&lt;br /&gt;
*[[#round|round]]&lt;br /&gt;
*[[#s|s]]&lt;br /&gt;
*[[#slt|slt]]&lt;br /&gt;
*[[#sqrt|sqrt]]&lt;br /&gt;
*[[#sub|sub]]&lt;br /&gt;
*[[#trunc|trunc]]&lt;br /&gt;
*[[#xor|xor]]xor&lt;br /&gt;
*[[#yield|yield]]&lt;br /&gt;
*[[##|#]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|+Device Variables &lt;br /&gt;
&amp;lt;div  class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#Activate|Activate]]&lt;br /&gt;
*[[#AirRelease|AirRelease]]&lt;br /&gt;
*[[#Charge|Charge]]&lt;br /&gt;
*[[#CLearMemory|CLearMemory]]&lt;br /&gt;
*[[#Color|Color]]&lt;br /&gt;
*[[#CompletionRatio|CompletionRatio]]&lt;br /&gt;
*[[#ElevatorLevel|ElevatorLevel]]&lt;br /&gt;
*[[#ElevatorSpeed|ElevatorSpeed]]&lt;br /&gt;
*[[#Error|Error]]&lt;br /&gt;
*[[#ExportCount|ExportCount]]&lt;br /&gt;
*[[#Filtration|Filtration]]&lt;br /&gt;
*[[#Harvest|Harvest]]&lt;br /&gt;
*[[#Horizontal|Horizontal]]&lt;br /&gt;
*[[#HorizontalRatio|HorizontalRatio]]&lt;br /&gt;
*[[#Idle|Idle]]&lt;br /&gt;
*[[#ImportCount|ImportCount]]&lt;br /&gt;
*[[#Lock|Lock]]&lt;br /&gt;
*[[#Maximum|Maximum]]&lt;br /&gt;
*[[#Mode|Mode]]&lt;br /&gt;
*[[#On|On]]&lt;br /&gt;
*[[#Open|Open]]&lt;br /&gt;
*[[#Output|Output]]&lt;br /&gt;
*[[#Plant|Plant]]&lt;br /&gt;
*[[#PositionX|PositionX]]&lt;br /&gt;
*[[#PositionY|PositionY]]&lt;br /&gt;
*[[#PositionZ|PositionZ]]&lt;br /&gt;
*[[#Power|Power]]&lt;br /&gt;
*[[#PowerActual|PowerActual]]&lt;br /&gt;
*[[#PowerPotential|PowerPotential]]&lt;br /&gt;
*[[#PowerRequired|PowerRequired]]&lt;br /&gt;
*[[#Pressure|Pressure]]&lt;br /&gt;
*[[#PressureExternal|PressureExternal]]&lt;br /&gt;
*[[#PressureInteral|PressureInteral]]&lt;br /&gt;
*[[#PressureSetting|PressureSetting]]&lt;br /&gt;
*[[#Quantity|Quantity]]&lt;br /&gt;
*[[#Ratio|Ratio]]&lt;br /&gt;
*[[#RatioCarbonDioxide|RatioCarbonDioxide]]&lt;br /&gt;
*[[#RatioNitrogen|RatioNitrogen]]&lt;br /&gt;
*[[#RatioOxygen|RatioOxygen]]&lt;br /&gt;
*[[#RatioPollutant|RatioPollutant]]&lt;br /&gt;
*[[#RatioVolatiles|RatioVolatiles]]&lt;br /&gt;
*[[#RatioWater|RatioWater]]&lt;br /&gt;
*[[#Reagents|Reagents]]&lt;br /&gt;
*[[#RecipeHash|RecipeHash]]&lt;br /&gt;
*[[#RequestHash|RequestHash]]&lt;br /&gt;
*[[#RequiredPower|RequiredPower]]&lt;br /&gt;
*[[#Setting|Setting]]&lt;br /&gt;
*[[#SolarAngle|SolarAngle]]&lt;br /&gt;
*[[#Temperature|Temperature]]&lt;br /&gt;
*[[#TemperatureSettings|TemperatureSettings]]&lt;br /&gt;
*[[#TotalMoles|TotalMoles]]&lt;br /&gt;
*[[#VelocityMagnitude|VelocityMagnitude]]&lt;br /&gt;
*[[#VelocityRelativeX|VelocityRelativeX]]&lt;br /&gt;
*[[#VelocityRelativeY|VelocityRelativeY]]&lt;br /&gt;
*[[#VelocityRelativeZ|VelocityRelativeZ]]&lt;br /&gt;
*[[#Vertical|Vertical]]&lt;br /&gt;
*[[#VerticalRatio|VerticalRatio]]&lt;br /&gt;
*[[#Volume|Volume]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+Slot Variables &lt;br /&gt;
&amp;lt;div  class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#Occupied|Occupied]]&lt;br /&gt;
*[[#OccupantHash|OccupantHash]]&lt;br /&gt;
*[[#Quantity|Quantity]]&lt;br /&gt;
*[[#Damage|Damage]]&lt;br /&gt;
*[[#Efficiency|Efficiency]]&lt;br /&gt;
*[[#Health|Health]]&lt;br /&gt;
*[[#Growth|Growth]]&lt;br /&gt;
*[[#Pressure|Pressure]]&lt;br /&gt;
*[[#Temperature|Temperature]]&lt;br /&gt;
*[[#Charge|Charge]]&lt;br /&gt;
*[[#ChargeRatio|ChargeRatio]]&lt;br /&gt;
*[[#Class|Class]]&lt;br /&gt;
*[[#PressureWaste|PressureWaste]]&lt;br /&gt;
*[[#PressureAir|PressureAir]]&lt;br /&gt;
*[[#MaxQuantity|MaxQuantity]]&lt;br /&gt;
*[[#Mature|Mature]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=16185</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=16185"/>
		<updated>2023-07-23T02:23:31Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Sort traders alphabetically, Contact Type IDs table, some minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell any kind of object with the player:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 30 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station.&lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
Contact Type IDs (Size, runway, hangar requirements non applicable):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contact Name !! Type ID&lt;br /&gt;
|-&lt;br /&gt;
| All Alloys || 54412100&lt;br /&gt;
|-&lt;br /&gt;
| Build Inc || 175935584&lt;br /&gt;
|-&lt;br /&gt;
| Gas For Less || -470575659&lt;br /&gt;
|-&lt;br /&gt;
| Green Futures || -1077922067&lt;br /&gt;
|-&lt;br /&gt;
| Green Futures Deluxe || -1311144036&lt;br /&gt;
|-&lt;br /&gt;
| More Ore Less || -1374574351&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== All Alloys (7x7 - 15) ===&lt;br /&gt;
Player can buy:  Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Cobalt Ore, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot&lt;br /&gt;
&lt;br /&gt;
=== Build Inc (7x7 - 15) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (3x3) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).&lt;br /&gt;
&lt;br /&gt;
=== Gas For Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water&lt;br /&gt;
&lt;br /&gt;
Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (5x5) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (3x3) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures Deluxe (7x7 - 15) ===&lt;br /&gt;
&#039;&#039;&#039;This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (3x3) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 45-degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]].&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer :D!&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;landingpad liquid storage&#039;&#039; does not exist, so probably the landingpad gas storage is used for liquid storage? Please correct this for those who found out.&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas.&lt;br /&gt;
&lt;br /&gt;
Make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature between (something please correct) C and ~30 C.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* The [[Traders]] will buy any item that is placed in a connected [[Vending Machine]] or [[Vending Machine Refrigerated]] in the same network of the [[Landing Pad]].&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* [[Traders]] will &#039;&#039;&#039;refuse&#039;&#039;&#039; to land if there isn&#039;t any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered.&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Because [[Traders]] buy anything from the player, some items are exploitable to gain big amount of money, like food, or [[Motherboard (Sorter)]] (seems to be worth &#039;&#039;&#039;1500€/$&#039;&#039;&#039; or more, that is an evident bug).&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land or depart.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Trader&amp;diff=16154</id>
		<title>Trader</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Trader&amp;diff=16154"/>
		<updated>2023-07-19T12:29:24Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This page currently contains some outdated information.}}&lt;br /&gt;
== About == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[File:Trader Preview.png|800x494px|A Trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;They will buy and sell any kind of object with the player:&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:TraderPanelView.png|400x471px|Trading with a trader]]&lt;br /&gt;
&amp;lt;br&amp;gt;After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.&lt;br /&gt;
&amp;lt;br&amp;gt;The same interface is used to tell to the [[Trader]] to depart.&lt;br /&gt;
&lt;br /&gt;
== Update ==&lt;br /&gt;
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It&#039;s really important to make sure nothing blocks the arrow&#039;s path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 30 degrees.&lt;br /&gt;
&lt;br /&gt;
Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.&lt;br /&gt;
&lt;br /&gt;
There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 pad, and large shuttles need a 6x6 pad. Having different pad sizes lets you trade with more Traders who visit your station.&lt;br /&gt;
&lt;br /&gt;
If you want to trade with human Traders, you&#039;ll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won&#039;t come out and trade unless there&#039;s air in the hangar. So, make sure you build a pressurized hangar to accommodate them. &lt;br /&gt;
&lt;br /&gt;
=== Build Inc (3x3) ===&lt;br /&gt;
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Autolathe Printer Mod, 100 Moles of fuel.&lt;br /&gt;
&lt;br /&gt;
=== More Ore Less (7x7 - 15) ===&lt;br /&gt;
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.&lt;br /&gt;
&lt;br /&gt;
Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.&lt;br /&gt;
&lt;br /&gt;
=== Green Futures (3x3) ===&lt;br /&gt;
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.&lt;br /&gt;
&lt;br /&gt;
Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.&lt;br /&gt;
&lt;br /&gt;
== Requirements == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
To call a [[Trader]] the following things are necessary:&lt;br /&gt;
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger suttles up to 6x6.&lt;br /&gt;
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 45-degree angle towards the pad.&lt;br /&gt;
Directly in touch with a:&lt;br /&gt;
* A [[landingpad Data and Power]]&lt;br /&gt;
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.&lt;br /&gt;
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]). &lt;br /&gt;
* A [[Satellite Dish]] (for tracking the [[Trader]])&lt;br /&gt;
* A [[Vending Machine]] or [[Vending Machine Refrigerated]].&lt;br /&gt;
Then do the following:&lt;br /&gt;
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).&lt;br /&gt;
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer :D!&lt;br /&gt;
&lt;br /&gt;
== Gas and liquid ==&lt;br /&gt;
If you want to trade gas or liquid, you can use:&lt;br /&gt;
* [[landingpad gas storage]]&lt;br /&gt;
With an appropriate:&lt;br /&gt;
* [[landingpad gas input]]&lt;br /&gt;
* [[landingpad gas output]]&lt;br /&gt;
* [[landingpad liquid input]]&lt;br /&gt;
* [[landingpad liquid output]]&lt;br /&gt;
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.&lt;br /&gt;
Buying and selling is done &#039;&#039;&#039;per 100 moles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;landingpad liquid storage&#039;&#039; does not exist, so probably the landingpad gas storage is used for liquid storage? Please correct this for those who found out.&lt;br /&gt;
&lt;br /&gt;
Do not forget to &#039;&#039;&#039;flush&#039;&#039;&#039; your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas.&lt;br /&gt;
&lt;br /&gt;
Make sure the &#039;&#039;&#039;gas temperature&#039;&#039;&#039; in the [[landingpad gas storage]] has a comfy temperature between (something please correct) C and ~30 C.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn&#039;t necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with &amp;quot;You do not have enough money to complete this transaction!&amp;quot;.&lt;br /&gt;
* If a character has &#039;&#039;&#039;more than one&#039;&#039;&#039; [[Credit Card]], the trade will use the last in the inventory order.&lt;br /&gt;
* The [[Traders]] will buy any item that is placed in a connected [[Vending Machine]] or [[Vending Machine Refrigerated]] in the same network of the [[Landing Pad]].&lt;br /&gt;
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].&lt;br /&gt;
* [[Traders]] will &#039;&#039;&#039;refuse&#039;&#039;&#039; to land if there isn&#039;t any [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the [[Landing Pad]], or if no one is powered.&lt;br /&gt;
* Sell prices are always less than the buy value.&lt;br /&gt;
* Because [[Traders]] buy anything from the player, some items are exploitable to gain big amount of money, like food, or [[Motherboard (Sorter)]] (seems to be worth &#039;&#039;&#039;1500€/$&#039;&#039;&#039; or more, that is an evident bug).&lt;br /&gt;
* Prices of any item depend on the kind of trader.&lt;br /&gt;
* Selling a [[Credit Card]] to a [[Trader]] will &#039;&#039;&#039;ignore&#039;&#039;&#039; the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.&lt;br /&gt;
* During a &#039;&#039;&#039;storm&#039;&#039;&#039;, [[Traders]] can&#039;t land or depart.&lt;br /&gt;
&amp;lt;br&amp;gt; [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.&lt;br /&gt;
&amp;lt;br&amp;gt; Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
== Bugs == &lt;br /&gt;
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Volatiles&amp;diff=16139</id>
		<title>Volatiles</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Volatiles&amp;diff=16139"/>
		<updated>2023-07-18T22:06:37Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Fix previous edit (recover lost multiplier)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fluidbox&lt;br /&gt;
 | name         = Volatiles&lt;br /&gt;
 | image        = [[File:Icon-volatiles.png]]&lt;br /&gt;
 | heatCapacity = 20.4 Joule / mol&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Volatiles]] or &#039;H2&#039; is a combustible gas in the presence of Oxygen and the breathing gas of the [[Zrilian]] species. The main source of Volatiles on most planets is in the form of [[Ice (Volatiles)]] that can be mined on the surface. [[Volatiles]] will autoignite at 300 Celcius or above in the presence of [[Oxygen]], and autoignite at 50 Celcius or above in the presence of [[Nitrous Oxide]].&lt;br /&gt;
&lt;br /&gt;
== Composition ==&lt;br /&gt;
Denoted with the name [[Volatiles|&#039;&#039;Volatile&#039;&#039;]], it is a homogenous compound made up of Hydrogen, Chlorine and Hydrocarbons. This means that it is poisonous due to the Chlorine, but also combustible due to the Hydrogen and Methane portions and can be turned into [[Water]] with [[Oxygen]] in a [[Kit (Atmospherics) H2 Combustor|H2 Combustor]] that has a self-contained catalyst which helps free the Hydrogen atoms.&lt;br /&gt;
&lt;br /&gt;
Possible compound: CH&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;Cl (Chloromethane)&lt;br /&gt;
&amp;lt;!--[[Volatiles]] is a combustible gas, likely chloromethane or other chloride based organic compound, that can be used in combination with [[Oxygen]] as a [[Fuel]]. The main source of Volatiles on most planets is in the form of [[Ice (Volatiles)]] that can be mined on the surface. It is the breathing gas of the Zrillian species. Although the game commonly labels Volatiles as H2, a hydrogen pair molecule, the saved files list X gas as chlorine, meaning to produce carbon dioxide and chlorine, and water, as a byproducts, the compound must contain all three elements.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
Volatiles are an extremely reactive, complex organic molecule, which can be used in conjunction with Oxygen as a combustible fuel. It is refined from Ice (Volatiles).&lt;br /&gt;
&lt;br /&gt;
Due to obscure and largely forgotten ODA regulations, volatiles are sometimes labelled &#039;H2&#039; by various items of technology. however, though they are similar to Hydrogen, they&#039;re not &#039;actually&#039; Hydrogen. Volatiles will not produce water when produced without a catalyst (See the H2 Combustor). Alone, they create pollutants and Carbon Dioxide when burned in the following ratio:&lt;br /&gt;
&lt;br /&gt;
== Usage == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Different ratios of Volatiles and Oxygen will produce different temperatures and pressures during combustion. Combustion will create a large amount of Heat, pressure, and [[Carbon Dioxide]]. This reaction is useful inside a [[Furnace]] for smelting ores and creating alloys, but can be catastrophic when inside a [[Canister]] or a room.&lt;br /&gt;
Currently as of version v0.1.1089.5513, it is labeled in the atmospheric analyzer as H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, but it is not Hydrogen.&amp;lt;ref&amp;gt;Stationeer&#039;s Discord https://discordapp.com/channels/276525882049429515/392785541411635201/393216103284998144&amp;lt;/ref&amp;gt;.  When burned, it produces heat, [[Pollutant]]s, and [[Carbon Dioxide]] in the following reaction:&lt;br /&gt;
&lt;br /&gt;
2 [[Volatiles]] + 1 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; → 3 [[Pollutant|X]] + 6 [[Carbon Dioxide|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] + 2×Enthalpy&amp;lt;sub&amp;gt;volatiles&amp;lt;/sub&amp;gt; heat energy&lt;br /&gt;
&lt;br /&gt;
1 [[Volatiles]] + 1 [[Nitrous Oxide|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O]] → 2 [[Nitrogen|N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] + 2 [[Carbon Dioxide|CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] + 2×Enthalpy&amp;lt;sub&amp;gt;volatiles&amp;lt;/sub&amp;gt;&amp;lt;ref&amp;gt;Cows are evil youtube video https://youtu.be/-nELRhGK1_A?t=890&amp;lt;/ref&amp;gt; heat energy&lt;br /&gt;
&lt;br /&gt;
Enthalpy of volatiles is 286000 Joules, this is per amount of Moles of matter.&lt;br /&gt;
&lt;br /&gt;
Since both reactions results in same amount of heat, but the one with Nitrous Oxide results with less moles, it produces much more heat per amount of matter (2.25 times more heat energy per mole of reaction products). Also, Nitrogen has lower heat capacity than pollutant, which results in even higher temperature.&lt;br /&gt;
&lt;br /&gt;
This reaction is inconsistent with volatiles being simple hydrocarbons (too much CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is produced), but it may be consistent with more complex organic molecules. If either volatiles or oxidizer is below 0.3mmoles, it reacts completely without any residue. The reaction rate by default (for example: in atmosphere) depends on temperature as clamp01(1 / (0.002 * (T&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt; + 273.0)&amp;lt;sup&amp;gt;1.6&amp;lt;/sup&amp;gt; + 0.05) / 5 for oxygen as an oxidizer, and clamp01(1 / (0.0025 * (T&amp;lt;sub&amp;gt;C&amp;lt;/sub&amp;gt; + 273.0)&amp;lt;sup&amp;gt;1.01&amp;lt;/sup&amp;gt; + 0.05) / 5 for nitrous oxide. Thus, the maximum default reaction rate is 0.2 and is valid at temperatures below 211C when without nitrous oxide and 107C when enough nitrous oxide is present (&amp;gt;~5%). After that reaction rate decreases logarithmically. At temperatures above 460C, nitrous enriched fuel combusts faster (at approx. 2x rate) than oxygen only. At higher temperatures, the difference is even greater, thus making the reaction more efficient and violent. Some devices (like [[H2_Combustor|H2 Combustor]] or [[Kit_(Gas_Fuel_Generator)|Gas Fuel Generator]]) increases rate of reaction (to 0.9 i.e. 90% in both cases).&lt;br /&gt;
&lt;br /&gt;
If a combusting gas mix contains Volatiles, NOS, and O2, they all will react proportionally at same rate, according to aforementioned reactions (i.e. at 90% reaction rate and ideally balanced mix, each component will decrease by 90% from it&#039;s original amount). When mix is unbalanced and have either excess of volatiles or oxidizers, then proportions decrease accordingly, i.e. with excess of volatiles, only the amount of volatiles corresponding to amount of oxidizers (2 per Oxygen, 1 per Nitrous Oxide) will decrease proportionally; with excess of oxidizers, similarly, only the amount of oxidizers corresponding to the amount of volatiles is decreased at reaction rate, i.e. oxygen reacts at half the rate of nitrous oxide.&lt;br /&gt;
&lt;br /&gt;
Volatiles have a specific heat of 20.4 Joule / mol.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Specific heat of 20  Joule / mol is in-between the specific heat of Hydrogen and Methane.&lt;br /&gt;
* The actual Autoignition temperature of Chloromethane in Oxygen is 625 °C (1,157 °F; 898 K), the game grossly underestimated the iginition temperature by about 11 times.&lt;br /&gt;
&lt;br /&gt;
==Sources== &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
You can collect Hydrogen from the following sources:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice (Volatiles)]] || 22 mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Cobalt)]] || 1 mol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Can be also obtainable by [[trading]].&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
* Seems that a concentration of H2 greater than 6% in an atmosphere it is lethal to plants, keep attention on that designing a greenhouse, because [[Kit (Advanced Composter)|Advanced Composter]] will release H2 during the process.&lt;br /&gt;
&lt;br /&gt;
== References == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&amp;lt;References /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Eearslya&amp;diff=16108</id>
		<title>Talk:Eearslya</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Eearslya&amp;diff=16108"/>
		<updated>2023-07-11T16:47:18Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please feel free to leave any suggestions or questions about the Stationeers Wiki here!&lt;br /&gt;
&lt;br /&gt;
==Infobox &amp;amp; Navbar modification==&lt;br /&gt;
Could you please add the mediawiki infobox plugin https://www.mediawiki.org/wiki/Infobox current infobox pushes content down rather than having it inline with the text.&lt;br /&gt;
&lt;br /&gt;
--[[User:Letter_Y|Letter Y]]&lt;br /&gt;
&lt;br /&gt;
Hi!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Module:Infobox|Infobox]] &amp;amp; [[Module:Navbar|Navbar]] modules are currently protected. So we need somebody with sysop permissions to unprotect these pages before editing them.&amp;lt;br&amp;gt;&lt;br /&gt;
Full list of pages that are currently protected: https://stationeers-wiki.com/Special:ProtectedPages&amp;lt;br&amp;gt;&lt;br /&gt;
Documentation: https://www.mediawiki.org/wiki/Help:Protecting_and_unprotecting_pages&amp;lt;br&amp;gt;&lt;br /&gt;
After that, we can modify the existing [[Module:Infobox|Infobox]] according to the tutorial: https://www.wikidata.org/wiki/Wikidata:Infobox_Tutorial&lt;br /&gt;
&lt;br /&gt;
--[[User:MCZarin|MCZarin]]&lt;br /&gt;
&lt;br /&gt;
==Your Talk/User_talk pages==&lt;br /&gt;
Please consider merging these pages: [[Talk:Eearslya]], [[User_talk:Eearslya]]. The current ones are a bit confusing. :)&lt;br /&gt;
&lt;br /&gt;
-- [[User:MCZarin|MCZarin]] ([[User talk:MCZarin|talk]]) 11:47, 11 July 2023 (CDT)&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User_talk:MCZarin&amp;diff=16107</id>
		<title>User talk:MCZarin</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User_talk:MCZarin&amp;diff=16107"/>
		<updated>2023-07-11T16:40:03Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Created page with &amp;quot;Hello!&amp;lt;br&amp;gt; You can use this page to discuss something with me. Unfortunately, email notifications do not work, but I&amp;#039;ll try to check this page from time to time. You can also...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello!&amp;lt;br&amp;gt;&lt;br /&gt;
You can use this page to discuss something with me. Unfortunately, email notifications do not work, but I&#039;ll try to check this page from time to time. You can also find me on Discord as MCZarin.&amp;lt;br&amp;gt;&lt;br /&gt;
Please don&#039;t forget to sign your messages using four tilde symbols: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=User:MCZarin&amp;diff=16106</id>
		<title>User:MCZarin</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=User:MCZarin&amp;diff=16106"/>
		<updated>2023-07-11T15:34:44Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Created page with &amp;quot;Hi there!  You can find me on Discord as MCZarin or just leave me a note on User_talk:MCZarin&amp;lt;br&amp;gt; I speak English (interm) and Russian (native).  My current goals:&amp;lt;br&amp;gt; # f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi there!&lt;br /&gt;
&lt;br /&gt;
You can find me on Discord as MCZarin or just leave me a note on [[User_talk:MCZarin]]&amp;lt;br&amp;gt;&lt;br /&gt;
I speak English (interm) and Russian (native).&lt;br /&gt;
&lt;br /&gt;
My current goals:&amp;lt;br&amp;gt;&lt;br /&gt;
# fight spammers :) ;&lt;br /&gt;
# create a BepInEx plugin for Stationeers capable of exporting useful data from prefabs, structures etc.;&lt;br /&gt;
# create a set of Wiki modules and templates to automatically use the extracted data in Wiki articles;&lt;br /&gt;
# localization support for p. 3.&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=SDB_Silo&amp;diff=16102</id>
		<title>SDB Silo</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=SDB_Silo&amp;diff=16102"/>
		<updated>2023-07-10T18:10:05Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Redirected page to Kit (SDB Silo)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kit (SDB Silo)]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(SDB_Silo)&amp;diff=16100</id>
		<title>Kit (SDB Silo)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(SDB_Silo)&amp;diff=16100"/>
		<updated>2023-07-10T18:09:17Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: MCZarin moved page (Kit) SDB Silo to Kit (SDB Silo)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (SDB Silo)&lt;br /&gt;
 | image       =&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
| cost        = 20g [[Ingot_(Gold)|Gold]], 10g [[Ingot_(Copper)|Copper]], 15g [[Ingot_(Steel)|Steel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Can store up to 600 stacks of items&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = SDB Silo&lt;br /&gt;
 | power_usage      = 1W&lt;br /&gt;
 | placed_with_item = [[Kit (SDB Silo)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (SDB Silo)]]&lt;br /&gt;
 | slot_0           = Import&lt;br /&gt;
 | slot_1           = Export&lt;br /&gt;
 | slot_2           = Inside Machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;stage 1&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
10x steel sheets and welder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;stage 2&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
10x plastic sheets and welder&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;stage 3&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
5x cable coil&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Integer (RW) || 0 = Inactive, 1 = Active; 0 (Inactive) by default.&lt;br /&gt;
|-&lt;br /&gt;
| ClearMemory || Integer (W) || Writing on this Parameter will reset the ExportCount and ImportCount values to zero.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean (RW) || 0 =  User can interact, 1 = Locked, User cannot interact; 0 (Unlocked) by Default&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|- &lt;br /&gt;
| Open || Boolean (RW) || Define the output port manually. Allow to control the Sorter via IC instead of a computer configuration, for example. (defaults to -1 after action)&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Error ||&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount || Integer (R) || Number of units exported since last ClearMemory&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer (R) || Number of units imported since last ClearMemory &lt;br /&gt;
|-&lt;br /&gt;
| Power || Integer (R) || Is it powered?&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Hash (R) || Unknown&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer (R) || Number of slots occupied&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Unknown || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ore_(Cobalt)&amp;diff=16098</id>
		<title>Ore (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ore_(Cobalt)&amp;diff=16098"/>
		<updated>2023-07-10T17:17:32Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Fix: duplicate arguments in template calls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ore (Cobalt)&lt;br /&gt;
 | image       =  [[File:ItemCobaltOre.png]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
*[[Furnace]]&lt;br /&gt;
 | hashid      = -983091249&lt;br /&gt;
}}&lt;br /&gt;
{{Orebox&lt;br /&gt;
 | name  = Ore (Cobalt)&lt;br /&gt;
 | image = [[File:Cobalt_ore.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Ore_(Cobalt)|Ore (Cobalt)]] is mined throughout the surface and underground of a planet or an asteroid using a [[Special:MyLanguage/Mining_Drill|Mining Drill]].&lt;br /&gt;
&lt;br /&gt;
== Processed == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
There is currently no recipe to make Cobalt into an ingot. It can be combined in the [[Special:MyLanguage/Advanced_Furnace|Advanced Furnace]] to create the advanced alloys [[Special:MyLanguage/Ingot_(Astroloy)|Astroloy]], [[Special:MyLanguage/Ingot_(Hastelloy)|Hastelloy]] and [[Special:MyLanguage/Ingot_(Stellite)|Stellite]]. &lt;br /&gt;
&lt;br /&gt;
Smelting one Cobalt Ore produces the following gases:&lt;br /&gt;
{|&lt;br /&gt;
|1 mol&lt;br /&gt;
|[[Volatiles]]&lt;br /&gt;
|-&lt;br /&gt;
|3 mol&lt;br /&gt;
|[[Nitrogen]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=16026</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=16026"/>
		<updated>2023-07-07T16:30:54Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
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&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
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&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
While reading through this guide, remember that Stationeers is a game about surviving in an inhospitable world. It&#039;s extremely common for new players to take too long and run out of time before solving their power, water, air, and food needs. Try not to take your first few games seriously, and feel free to restart an unsalvageable world until you get a feel for things.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
Stationeers has a selection of tutorials accessible from the main menu to explain the basic concepts of the game. It is recommended to do the tutorials progressively as you encounter new mechanics in your game instead of tackling them all at once. To start in Stationeers, the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039;, &#039;&#039;&#039;Construction&#039;&#039;&#039;, and &#039;&#039;&#039;Mining + Fabrication&#039;&#039;&#039; tutorials will give you a solid foundation for the start of the game.&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
This is a cheatsheet of the content covered in the &#039;&#039;&#039;Basic Skills&#039;&#039;&#039; tutorial.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]]) or toggles the power switch on handheld devices&lt;br /&gt;
** Holding &#039;&#039;&#039;Alt&#039;&#039;&#039; enables the cursor for interacting with the UI&lt;br /&gt;
** &#039;&#039;&#039;F1&#039;&#039;&#039; opens the &amp;quot;Stationpedia&amp;quot; for in-game recipes and guides&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-6&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-6 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Toolbelt|Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate the item in placement mode. &#039;&#039;&#039;C&#039;&#039;&#039; is useful for autorotate when placing cables or pipes.&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;.  You can lock the helmet in its menu to avoid this.&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;Right Click&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jet pack on or off.  The propulsion tank will last for many hours use, use it freely for building or mining.  Still, make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn off the jet pack when not using it, as the jet pack will continue to drain the propulsion tank.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a World === &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The first decision you have to make is where to set up a new colony. From the main menu, select the &#039;&#039;&#039;New Game&#039;&#039;&#039; option to come to the world select screen.&lt;br /&gt;
&lt;br /&gt;
For a burgeoning stationeer, there are two main worlds to choose from: the Moon, and Mars. The other worlds have unique challenges which are beyond the scope of this guide. Although either choice is suitable for this guide, it&#039;s important to consider the differences between them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Moon&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** The Sun is closer to the Moon than Mars, so solar panels work more effectively here&lt;br /&gt;
*** The solar angle on the Moon is 0°, which means that solar panels are easier to set up&lt;br /&gt;
*** The Moon has lower gravity, which can make it easier to navigate without burning through your jetpack fuel&lt;br /&gt;
** Cons&lt;br /&gt;
*** The Moon has no atmosphere, so all gas must be collected by hand and can easily be lost in the environment. This demands more knowledge of Stationeers atmospheric systems to thrive on the Moon&lt;br /&gt;
* &#039;&#039;&#039;Mars&#039;&#039;&#039;&lt;br /&gt;
** Pros&lt;br /&gt;
*** Mars has an unlimited atmosphere ripe with CO2, making it easy to set up hydroponics&lt;br /&gt;
*** Mars has an Earth-like atmospheric temperature during the day&lt;br /&gt;
** Cons&lt;br /&gt;
*** Mars has storms that can ravage the surface, placing higher importance on shelter&lt;br /&gt;
*** The Sun is weaker on Mars and is at a slight angle. This requires more complicated solar panel arrays or a loss in efficiency&lt;br /&gt;
&lt;br /&gt;
Ultimately, both planets are good for beginners. Pick one and adjust the guide to match the specifics of your environment.&lt;br /&gt;
&lt;br /&gt;
=== Selecting a Difficulty ===&lt;br /&gt;
&lt;br /&gt;
For the purpose of learning the game, make sure that you select the &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty. The main differences between the &#039;&#039;&#039;Easy&#039;&#039;&#039;, &#039;&#039;&#039;Normal&#039;&#039;&#039;, and &#039;&#039;&#039;Stationeer&#039;&#039;&#039; difficulties are the resource usage rates. Higher difficulties mean that you run through food, water, and oxygen more quickly. Furthermore, the easier difficulties are more forgiving when respawning. If you die in the harder difficulties, you only spawn back in with emergency tools, or with no tools or suit at all. To survive these difficulties you need a safe zone to spawn back into along with backup suits and tools. Critically, the last difference of note is that on &#039;&#039;&#039;Easy&#039;&#039;&#039; difficulty you can eat and drink through your suit, while in the harder difficulties, you must open your suit to the atmosphere around you to eat and drink. This demands that you must have a working base before you get too thirsty or hungry, or else you will asphyxiate while having a snack.&lt;br /&gt;
&lt;br /&gt;
Although these harder difficulties are a fun challenge once you learn the game, the ability to eat and drink through the suit gives us significantly more leeway when starting out.&lt;br /&gt;
&lt;br /&gt;
== Your First World ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Reference: Priorities ===&lt;br /&gt;
&lt;br /&gt;
This is a quick reference sheet of what you should focus on in order to survive indefinitely. If you&#039;re ever not sure what you should be doing, see if there&#039;s anything on this list that you don&#039;t have a reliable source for yet.&lt;br /&gt;
&lt;br /&gt;
# Power&lt;br /&gt;
# Shelter (on Mars)&lt;br /&gt;
# Water&lt;br /&gt;
# Air&lt;br /&gt;
# Food&lt;br /&gt;
&lt;br /&gt;
=== Power === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you appear outside of your [[lander]]. There&#039;s a lot to do to ensure your visit is not a short one, but you have some time to get things set up. Your first priority is setting up a starting platform to set up your machines. You&#039;ve landed with a variety of crates and a portable oxygen tank. You can use your [[wrench]] in your tool belt to disconnect them from the lander so you can drag them around. The supplies you need on your first day are in the two yellow construction supply crates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
Find a suitable spot to build your starting platform. We&#039;re looking for a relatively flat area near the lander, away from any hills that might block our solar panels. Find your [[Iron Frames|iron frames]] in your construction crate and build a 4x3 platform. Swap your iron frames with the [[Iron Sheets|iron sheets]] and pull out your [[Welding Torch|welding torch]] in your other hand. Construct your frames with your welder until they reach their second of three stages in the construction process. This makes them walkable, but not airtight.&lt;br /&gt;
&lt;br /&gt;
Next, we&#039;ll set up the [[Solar Panel|solar panel]], [[Area Power Controller|area power controller]] (APC), [[Arc Furnace|arc furnace]], and [[Autolathe|autolathe]]. Place the solar panel on the platform with the power port facing towards where you want your machines to go. Complete it with the [[Glass Sheets|glass sheets]] found in the crate. Place the APC down next to the solar panel at least a cable&#039;s length away and with the power arrows facing away from the solar panel. Connect the two with the [[Cables|cables]] found in your [[Toolbelt|toolbelt]]. Open the APC with your crowbar to expose the internals. Grab one of the [[Battery Cell|large batteries]] from the crates and insert it into the APC. Make sure to flip the power switch to turn the APC on: you should see the LED on the APC start blinking blue to show that the solar panel is charging the battery.&lt;br /&gt;
&lt;br /&gt;
Finally, we&#039;ll set up the arc furnace and autolathe. Place them on the platform, complete the construction stages for the autolathe using the resources in the chest, and finally connect them to the other power port of the APC using your cables. &#039;&#039;Note: you can splice in new connections to old cables by holding the [[Wire Cutters|wire cutters]] in your off-hand. This allows you to add a junction in an already existing wire, for example.&#039;&#039; You should now be able to turn on the autolathe and arc furnace to check your setup, but make sure to turn them off when you&#039;re not using them to save power!&lt;br /&gt;
&lt;br /&gt;
Optionally, you can set up the [[Solid Fuel Generator|solid fuel generator]] too, which burns [[Coal|coal]] to produce a considerable amount of energy in a pinch. Connect the power cable from the solid fuel generator to the solar panel side of the APC to fill up its battery. Remember that the generator will burn all of the coal that you put in it regardless of if your battery is full or not - only place the fuel that you need into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
You&#039;ve now tackled your first priority: power. With this setup, you&#039;ve extended your lifespan from around one day to around five. Congratulations! Although one basic solar panel will not be enough to sustain anything more than our starting base, this will power a spare battery to keep your life support going as you tackle the other tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Water === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The next thing you&#039;ll run out of is [[Water|water]]. You start with a water bottle in your suit, a few spare bottles in the crates, and a small [[Liquid Canister|liquid canister]] of water. Altogether, you&#039;ll run through these supplies in about a week. Our next goal is to set up an [[Ice Crusher|ice crusher]] and a [[Water Bottle Filler|water bottle filler]], but to do this we need to set up some more infrastructure. Our next direct tasks are to create an [[Electronics Printer|electronics printer]] and a [[Hydraulic Pipe Bender|hydraulic pipe bender]]. Together, your autolathe, electronics printer, and hydraulic pipe bender form your fabrication bread and butter: they can produce everything your need to tackle your starting priorities.&lt;br /&gt;
&lt;br /&gt;
Note, you need to open your helmet to eat and drink on some difficulty levels. On hostile planets where breathing in the atmosphere, even briefly, is dangerous, like [[Venus]] or [[Vulcan]], note that you can survive for a short time in a vacuum without a helmet. In the early game, you can use an [[Guide (Airlock)|Airlock]] to create a temporary vacuum in order to eat and drink.&lt;br /&gt;
&lt;br /&gt;
==== Mining ====&lt;br /&gt;
&lt;br /&gt;
From here, split your time between day and night to take advantage of the sunlight. During the day, we can collect resources for our base through mining, and at night we can work on improving our base. The sunlight makes it much easier to find ores in the world, but if you do need to go out at night, consider setting up the [[Tracking Beacon|tracking beacon]] at home to find your way back with your [[Tablet|tablet]] with the [[Cartridge|tracking cartridge]]. Alternatively, you can create the [[Catridge|GPS cartridge]] and write down the coordinates of your base so you don&#039;t need to remember to turn on the beacon before you leave. We are aiming to collect at least 3 stacks (150g) of [[Ore (Iron)|iron ore]], 3 stacks (150g) of [[Ore (Copper)| copper ore]], and 1 stack (50g) of [[Ore (Gold)|gold ore]]. Smelt all of these in your arc furnace. After we set up our machines, we&#039;ll also need a stack or two of [[Ice (Water)|water ice]] (&#039;&#039;Note: not [[Ice (Volatiles)]], [[Ice (Oxite)]] or [[Ice (Nitrice)]]!&#039;&#039;), and at least 8g of [[Ore (Silicon)|silicon]] to construct our water setup.&lt;br /&gt;
&lt;br /&gt;
==== Construction ====&lt;br /&gt;
&lt;br /&gt;
Once you have the supplies, use the autolathe to build your electronics printer and hydraulic pipe bender. The electronics printer can print out extra cables as you need them, extra batteries to add a buffer to your power setup, extra solar panels for power generation, and a variety of other tools and supplies. The pipe bender allows us to handle atmospherics and liquids. We can now partly build our water setup. At this point, it will be useful to complete the in-game &#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039; tutorial to understand our next steps.&lt;br /&gt;
&lt;br /&gt;
After our prep work, we can print an ice crusher, a [[Portable Tank|portable tank]](Liquid), a [[Tank Connector|tank connector]], a [[Water Bottle Filler|water bottle filler]] and the [[Kit (Liquid Pipe)|liquid pipes]] needed to plumb it all together. Go ahead and set these up on your base, connecting the bottom pipe on the back of the ice crusher with liquid pipes to your tank connector. Afterwards, hook up your water bottle filler to the pipe network, though note that you might need to place the filler on the side of a constructed iron frame (known as a structural wall as opposed to a normal iron wall). Finally, we can place a water bottle onto our filler, place ice into our ice crusher, turn on the crusher, and refill our old water bottles!  &lt;br /&gt;
&lt;br /&gt;
If the bottles are not filling, it&#039;s usually one of two issues: either the water is too cold, or the water bottle filler is not turned on. For the latter, make sure that the water bottle filler is connected to power and that the power switch on the filler itself has been flipped on. For the former, hover the cursor over the filler. You may get an error in red text, something like &amp;quot;Water must be 0-100&amp;quot;. This is because ice generally struggles to flow through pipes. To dramatically lower the viscosity of your water, hook up a liquid heater over one of the pipes, hook it up to power, and turn it on. You can use your tablet with the [[Cartridge|atmos analyzer cartridge]] on the pipe to measure the current temperature of the water. Be careful, because the pipe heater draws a significant amount of power!  Once you have the temp of the pipe over 0 degrees your water bottles should now fill with water.&lt;br /&gt;
&lt;br /&gt;
By this point, we have extended our lifespan to multiple weeks.&lt;br /&gt;
&lt;br /&gt;
=== Shelter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This section only applies to players on Mars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you landed in a safe weather window, storms can start on planets with the atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it&#039;s critical that you prepare for upcoming storms. At a minimum, your starting gear should be secured. This can be done by creating [[Container Mount|container mounts]] to attach your crates to the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them. &lt;br /&gt;
&lt;br /&gt;
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the &#039;&#039;&#039;C&#039;&#039;&#039; key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the [[Guide (Airlock)|Airlocks]] &lt;br /&gt;
tutorial for an example, but note that on Mars an [[Guide (Airlock) Atmosphere to Atmosphere|advanced airlock]] must be used to avoid contaminating your base with the Martian atmosphere.&lt;br /&gt;
&lt;br /&gt;
Finally, consider walling in your solar panels with glass windows to protect them from storms. You will lose a slight amount of efficiency from the sunlight being blocked by the iron edges, but you will not need to repair your solar panels anymore.&lt;br /&gt;
&lt;br /&gt;
=== Air and Food ===&lt;br /&gt;
The last two resources that we need to have stable sources are food and air. However, around this time is when a myriad of other problems also start occurring that may need to be taken care of. For this section, you can either tackle side-projects first or come around to the side-projects as they come up.&lt;br /&gt;
&lt;br /&gt;
==== Side Projects ====&lt;br /&gt;
These are projects that won&#039;t threaten your survival if not completed but can make your time in the solar system much more comfortable.&lt;br /&gt;
&lt;br /&gt;
===== Steel =====&lt;br /&gt;
&#039;&#039;See the  in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Alloy Smelting&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Steel]] is the first [[Alloys|alloy]] that most stationeers need to make. Alloys are resources made from a combination of the more basic resources in the game such as coal, iron, or gold. Alloys are usually made in the [[Furnace|furnace]] once the base resources are inserted and the furnace reaches a specific temperature and pressure range. Using values found in the in-game stationpedia, the recipe for steel is 3 units of iron to 1 unit of coal, placed into the furnace when the furnace is between 1 MPa and 100 MPa, and the temperature is between 900K to 100kK.&lt;br /&gt;
&lt;br /&gt;
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.&lt;br /&gt;
&lt;br /&gt;
To start, create a [[Furnace|furnace]] using the [[Autolathe|autolathe]], along with a [[Pipe Valve|pipe valve]] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the large input/output arrows to the left and right, this will orient the input/output pipes towards the back away from the player. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the grey output/input ports. The output port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the output valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The input port allows for fuel intake in more advanced furnace setups, but we&#039;ll be manually fueling our furnace for now. In the future, it might also be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.&lt;br /&gt;
&lt;br /&gt;
As listed in the stationpedia, there are two types of fuels: one is a 2:1 mix of volatiles to oxygen (volatiles is essentially hydrogen in Stationeers, so you can remember this by remembering H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O), and the other is a 1:1 mix of nitrous oxide to volatiles. The nitrous oxide-based fuel is more efficient (the same amount of nitrous oxide burns hotter than the same amount of regular fuel), but it&#039;s usually harder to source nitrous oxide than oxygen. The main source is [[Ice (Nitrice)|nitrice]], which also contains large amounts of [[Nitrogen|nitrogen]] which must be filtered off first before combustion can take place as opposed to the pure [[Ice (Oxite)]] and [[Ice (Volatiles)]]. Although using nitrous oxide fuel can be advantageous later in the game once you have more infrastructure set up, we will be using the simpler oxygen and volatile mix of fuel throughout this guide.&lt;br /&gt;
&lt;br /&gt;
You can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)|volatiles]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celsius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the &amp;quot;External&amp;quot; section of your HUD in the bottom right. On planets without an atmosphere like the Moon, the sunshine itself can also melt the ice, even if there is no listed external temperature. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.&lt;br /&gt;
&lt;br /&gt;
===== Refrigeration and Spoiled Food =====&lt;br /&gt;
&lt;br /&gt;
Unpreserved food slowly spoils and decays in Stationeers. By this point, depending on how fast you&#039;ve completed the rest of the guide, items like your starting [[Egg|chicken eggs]] may have already decayed into spoiled food. Seeds and preserved (canned) foods do not decay, so the rest of your starting seeds and food should still be safe. Decay is accelerated by warm temperatures, harmful atmospheres, and improper storage. These can be resolved by lowering the temperature (down to around -140 Celsius: colder than that and the decay rate increases again), replacing the atmosphere with nitrogen or carbon dioxide, and making sure the kPa is above 101 as food needs atmosphere equal to Earth&#039;s pressure or the effect of the preservation will be de-buffed by the low pressure, and placing food in a [[Fridge (Large)|large fridge]]. For a beginner setup, simply use some steel to create a large fridge, power it with the power switch, and place any unpreserved food inside. You should see the time to decay increase by several hours, sometimes triple or more than the original time limit. Large fridges attempt to keep the food at a low temperature, and also automatically remove 70% of the decay rate of anything inside of a powered fridge. This will become especially important once our greenhouse starts producing perishable food.&lt;br /&gt;
&lt;br /&gt;
===== Station Batteries =====&lt;br /&gt;
&lt;br /&gt;
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we&#039;ve been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.&lt;br /&gt;
&lt;br /&gt;
To resolve our power storage needs, consider making a [[Station Battery|station battery]] in the electronics printer. The regular station battery can hold 12.5 times the amount of power as the large battery cell we&#039;ve been using, and the more expensive large stationary battery can hold over 30 times the amount. The large station batteries require advanced alloys, so for now we&#039;ll be focusing on the regular station batteries. Both the regular and the large station batteries require steel to make, so ensure you have a furnace set up and a batch of steel made.&lt;br /&gt;
&lt;br /&gt;
Once your kit is constructed in the electronics printer, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front of the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment. &lt;br /&gt;
&lt;br /&gt;
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5 kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100 kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5 kW. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.&lt;br /&gt;
&lt;br /&gt;
===== Automated Solar Panels =====&lt;br /&gt;
&lt;br /&gt;
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have nearly 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.&lt;br /&gt;
&lt;br /&gt;
On the support column of solar panels are a series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game &#039;&#039;&#039;Logic&#039;&#039;&#039; tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the [[Solar Logic Circuits Guide#Six-chip dual-axis tracking|six-chip dual-axis tracking]] design for construction on any planet in the solar system, or the simpler [[Solar Logic Circuits Guide#Two-chip single-axis tracking|two-chip single-axis tracking]] design for planets with 0° solar angle like the Moon. &lt;br /&gt;
&lt;br /&gt;
Construct the chips listed in the &#039;&#039;What you need&#039;&#039; section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using &#039;&#039;&#039;C&#039;&#039;&#039; to select the right chip. For example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down. &lt;br /&gt;
&lt;br /&gt;
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.&lt;br /&gt;
&lt;br /&gt;
===== Welding Fuel =====&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Gas Mixing&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your [[Welding Torch|welding torch]] runs on a pressurized fuel canister consisting of either 1 part oxygen to 2 parts volatiles or 1 part nitrous oxide to 1 part volatiles (just like the furnace fuel). As stated above, nitrous oxide fuel is slightly harder to produce, so we will focus on the standard fuel in this guide. Usually, welding torch fuel will start to run out for the first time around this stage of the game, so it&#039;s important to be able to create more fuel soon. If you run out of fuel before creating a steady supply of more fuel, it can be difficult to recover.&lt;br /&gt;
&lt;br /&gt;
In general, we need the following:&lt;br /&gt;
# Someplace to produce the gases&lt;br /&gt;
# Someplace to store produced gases&lt;br /&gt;
# A gas mixer&lt;br /&gt;
# A pressure regulator&lt;br /&gt;
# A canister storage slot to be able to place our fuel tank&lt;br /&gt;
&lt;br /&gt;
Find a place to set up your fuel creation station. In general, a 2x3 or 3x3 platform outside works well. Also, take care to make sure that your creation station does not get too hot if you do build it indoors. Fuel can explode over around 32 degrees Celsius. We can collect volatile gas from [[Ice (Volatiles)|volatiles]] in an ice crusher, and oxygen from [[Ice (Oxite)|oxite]] in an ice crusher as well. Alternatively, on Mars, there is a small amount of oxygen in the atmosphere. There, we can use only one ice crusher for volatiles and use a [[Kit (Atmospherics) Filtration|filtration]] system to filter oxygen from the air using a small amount of power.&lt;br /&gt;
&lt;br /&gt;
For the ice crusher, set up a new ice crusher on the platform and connect a gas pipe to the top output pipe to collect the gases from the ice. This is very similar to the water setup except using the top output instead of the bottom output. When the ice crusher is turned on and ice is inserted into the input slot, the ice crusher will convert the ice to gas and pump it into the connected pipes. If using the filter approach, create an atmospherics kit, two passive vents, and two small oxygen filters in the hydraulic pipe bender. Cycle the atmospherics kit to the filtration unit, and place it down on the platform. The filtration unit has five slots, an input pipe, a filtered output pipe, an unfiltered output pipe, and two filter inserts. Add a passive vent to the input pipe and to the unfiltered output pipe - you may have to space them a pipe&#039;s length away from the filtration system for them to fit. Connect a  pipe to the filtered output pipe and place your two oxygen filters into the filter slots. When powered on, the filtration unit will suck atmosphere through the passive vent, pass it through the filters, and continue oxygen down the pipe while releasing all of the other gases like carbon dioxide back into the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Now that we have a method of producing our gases, we can store them permanently inside some tanks. Create either a [[Portable Tank|portable tank]] with a [[Tank Connector|tank connector]] or a [[Tank|small tank]] for each gas to store your gases. The amount of gas that can be stored in either tank is several times larger than what we need for our fuel, so either size will do. If using the portable tanks, place the connector down, then drag the portable tank onto the connector, and use your wrench to attach them. If using the regular tanks, simply place them down on the platform. In either case, connect the pipes from your gas creation systems to the tanks, making sure not to connect the two pipe networks. The tanks will equalize pressure with the piping system, allowing for several MPa of storage.&lt;br /&gt;
&lt;br /&gt;
Next, create a [[Pipe Gas Mixer|gas mixer]], [[Pressure Regulator|pressure regulator]], and [[Gas Tank Storage|canister storage]] in the hydraulic pipe bender. Place the gas mixer on the platform and connect the oxygen and volatile gas pipe networks to the two input slots. Without powering it on, click on different parts of the wheel to adjust the ratio of the gas mixer to 34% oxygen and 66% volatiles. Input 1 is in line with the output pipe while input 2 is to the side of the mixer. Next, build a pipe off the output pipe of the gas mixer into a pressure regulator. Again, use the wheel to adjust the desired pressure to 1950 kPa. Finally, connect the pressure regulator to the canister storage. Now, when we turn on all of the machines, oxygen and volatiles will flow from their respective storage tanks, through the gas mixer to produce a fuel mix, and then be pumped into an awaiting canister until it reaches 1950 kPa.&lt;br /&gt;
&lt;br /&gt;
Whenever more fuel is needed, ensure that you have enough oxygen and volatiles to produce 1950 kPa of fuel, then remove your fuel canister from the welding torch and place it into the storage receptacle. Turn on the gas mixer and pressure regulator, and wait until your canister is full. Then turn everything off, and you can remove your canister and insert it back into the welding torch. You can use your tablet with the atmospherics chip to ensure that your canister is at the right pressure, and that the mix is at the correct ratios.&lt;br /&gt;
&lt;br /&gt;
Note that the gas mixer is volume-based, therefore they rely on the two gases being at the same temperature. If you have your oxygen much colder than your volatiles, for example, you&#039;ll find that the output ratio is not the same as what you set on your gas mixer. Practically, this just means that you should wait until your gas tanks are at the same temperature before mixing so you don&#039;t have an incorrect fuel mix. However, your welding torch will still operate with an improper ratio, just less effectively. As a last consideration, even though 1950 kPa is well below the maximum limit of how much fuel your welding torch canister can hold, consider the downsides of carrying several atmospheres of explosive fuel around everywhere you go before increasing the pressure.&lt;br /&gt;
&lt;br /&gt;
==== Air ====&lt;br /&gt;
&lt;br /&gt;
A stable source of air is one of our last concerns and is solved similarly to our water setup. Oxygen is found ambiently in the atmosphere of Mars, or can be created from [[Ice (Oxite)|oxite ice]] in an ice crusher. The setup mirrors our setup for the welding fuel. &lt;br /&gt;
&lt;br /&gt;
If on the Moon, use an ice crusher with a pipe connected to the top output of the ice crusher, and place oxite into the crusher to produce oxygen in your pipe network. Note that Oxite partially contains nitrogen. This is fine for breathing in a room (Earth air is approx. 78% nitrogen), but if you put it in your personal air tank, your helmet will eventually fill up with nitrogen and you will take lung damage. To prevent this, you have two options: 1) build a Nitrogen Filter in the [[Hydraulic Pipe Bender|hydraulic pipe bender]] and put it in one of your filter slots alongside the CO2 filter(s); or 2) use the [[Kit (Atmospherics) Filtration|filtration kit]] in a similar setup for the welding fuel described above to get pure oxygen into a pipe.&lt;br /&gt;
&lt;br /&gt;
If on Mars, since a small amount of oxygen is in the atmosphere, you can place a [[Kit (Atmospherics) Filtration|filtration kit]] down outside, with a passive vent or pipe cowl on both the input and unfiltered output ports. Place two, small oxygen filters into the filtration unit, and connect a pipe to the filtered output port. When powered on, the filtration unit will suck in the atmosphere through the passive side, pass oxygen into the filtered output pipe, and release all other gases into the atmosphere. &lt;br /&gt;
&lt;br /&gt;
Now that we are producing oxygen, connect your oxygen producer to a tank to store excess oxygen. Your lander came with a white, portable tank of oxygen that we can use for this purpose. If you have not already done so, disconnect it from the lander using a wrench, and drag it over to your production setup. Create a [[Tank Connector|tank connector]] using the hydraulic pipe bender, place the connector near your production, drag the portable tank on top of the connector, and use your wrench to connect the two. Connect your production machines to your tank with pipes to store excess oxygen. Finally, create a [[Pressure Regulator|pressure regulator]], a [[Gas Tank Storage|canister storage]], and also a new [[Canister|gas canister]] so that you don&#039;t run out of air while waiting for your canister to fill. Hook up the pressure regulator to your pipe network, and use the wheel to set around 5000 kPa of output pressure. Connect the other side of the pressure regulator to the canister storage, and place your new canister inside.&lt;br /&gt;
&lt;br /&gt;
When you need to replace your suit&#039;s oxygen tank, you can use the ice crusher or filtration unit to produce more oxygen, turn on the pressure regulator until your spare tank is around 5000 kPa of oxygen, and then quickly switch your suit&#039;s canister with the spare. To take care of your waste canister, a simple way is to simply vent it into the atmosphere. When you get a warning that your waste tank is too full, simply click on your waste tank in your suit, and hit &#039;&#039;&#039;Open&#039;&#039;&#039; to vent it into your surroundings. Alternatively, you can swap your waste canister with your propellant container in your jetpack. Despite its name, the jetpack does not actually burn fuel: it uses pressurized gases to propel you around the world. As you use more propellant in your jetpack, you are replenishing it in your waste tank. Note that since the Moon has no atmosphere, it can be advantageous to vent your waste tank into your pressurized base for use later; e.g. plants will consume your CO2 output.&lt;br /&gt;
&lt;br /&gt;
==== Food ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See the in-game&#039;&#039; &#039;&#039;&#039;&#039;&#039;Hydroponics, Hydration + Food&#039;&#039;&#039;&#039;&#039; &#039;&#039;tutorial for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Farming =====&lt;br /&gt;
&#039;&#039;See the [[Guide (Farming)|farming guide]] on the wiki for basic plant needs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to survive on the planet for any length of time, any extraterrestrial base needs a greenhouse to grow new food and a kitchen to prepare meals. Plants in Stationeers are demanding, and require adequate water, light, and atmosphere to grow healthily. Furthermore, plants can take several real-life hours to grow. Because of this, it&#039;s usually easiest to jump straight to some light automation to ensure that you&#039;re not babysitting your plants for hours at a time. Specifically, we need to make sure our plants have:&lt;br /&gt;
&lt;br /&gt;
# A place to grow ([[Hydroponics Tray]])&lt;br /&gt;
# A connected supply of (melted) water&lt;br /&gt;
# A temperate atmosphere, somewhere around 20 degrees Celcius and around 100kPa of pressure&lt;br /&gt;
# Carbon dioxide present in the atmosphere&lt;br /&gt;
# &#039;&#039;&#039;No&#039;&#039;&#039; Volatiles and Nitrous Oxide in the atmosphere&lt;br /&gt;
# 10+ minutes of light a day (days are 20 minutes by default)&lt;br /&gt;
# 5+ minutes of darkness a day to rest&lt;br /&gt;
&lt;br /&gt;
For some needs, just hovering your mouse over a plant will tell you whether or not the plant is struggling or thriving. The tooltip on the plant may even mention that the atmosphere is not correct, or that the plant has no water. However, some needs, like darkness, are a bit harder to keep track of. Thankfully, the [[Cartridge|plant analyzer cartridge]] allows us to see all of the plant&#039;s needs right on our tablet. By printing one on the Electronics Printer, we can make sure that we are adequately taking care of our plants.&lt;br /&gt;
&lt;br /&gt;
Different plants have different pros and cons. Some plants, like tomatoes, take a long time to grow initially, but they continually produce fruit that can be harvested again and again without replanting. Other plants, like wheat, need extra processing in a [[Reagent Processor|reagent processor]]. The plant we&#039;ll be focusing on is the Potato plant. Potato plants grow the quickest of all the plants, but in exchange are not as filling as the other plants.&lt;br /&gt;
&lt;br /&gt;
====== Water ======&lt;br /&gt;
&lt;br /&gt;
Water is the simplest need that the plant has. The requirements are the same as the water bottle filter. We simply need some supply of water connected to our hydroponics via pipes, and we need to make sure that the water is above 0 degrees and below 100 degrees. We can easily hook up our existing water bottle filler pipe network to some hydroponics trays to satisfy this requirement. Note that the hydroponics trays can store a very large amount of water. Therefore, a greenhouse with several hydroponics trays can actually be an effective way of storing water without having a tank.&lt;br /&gt;
&lt;br /&gt;
====== Atmosphere ======&lt;br /&gt;
&lt;br /&gt;
In general, you need 4 things for atmosphere management. A way to add atmosphere, a way to remove atmosphere, a way to heat atmosphere, and a way to cool atmosphere.&lt;br /&gt;
&lt;br /&gt;
Plants need somewhere around 100kPa of atmosphere around 20 degrees Celsius. The atmosphere must be at least partly carbon dioxide and must not be contaminated with volatiles, nitrous oxide, or pollutants. If you are sharing an atmosphere between your greenhouse and the rest of your base, you need to set up some form of gas mixing (see the welding fuel section for more information on gas mixing) to ensure that you have both oxygen and carbon dioxide pumping into your base. Otherwise, you can simply pipe carbon dioxide into your greenhouse.&lt;br /&gt;
&lt;br /&gt;
In order to add atmosphere into the greenhouse, use a pressure regulator set to around 110 kPa to add CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (or CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) into the room, then use a back pressure regulator on the other side of the room set to 108 kPa to remove atmosphere. The idea is that the pressure regulator will try to pump in CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; until it&#039;s at 110 kPa, and the back pressure regulator will empty the room until it&#039;s 108 kPa. This lets you have a small flow of air through the room so oxygen or pollutants and such don&#039;t get stuck. Pipe the air leaving the room through a filtration unit (from the atmospherics kit) with CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; filters, expelling waste gases into the atmosphere or somewhere else while letting the CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; pass into a storage tank so you have a buffer and then back into your intake pressure regulator. This forms a closed loop to make sure that we&#039;re constantly scrubbing the gases in the greenhouse.&lt;br /&gt;
&lt;br /&gt;
For heating, use 2-3 wall heaters in the room (be careful, they&#039;re extremely power-hungry!). For cooling, use a wall cooler. Feed a pipe from the gas port of the wall cooler to the outside, put a bunch of radiators on it so it can leak heat into the atmosphere, and then fill it with a few hundred kPa of some kind of air, possibly by using an active vent set to inward. The idea is that the wall cooler will heat up the air in the pipe, and then the air in the pipe will radiate the heat away in the radiators.&lt;br /&gt;
&lt;br /&gt;
Wire everything up, and then we&#039;ll use some logic to automate it. The intake and filtration are automated by the pressure regulators so that just leaves us with the heating and cooling. Use a gas sensor in the room to measure temp, a logic reader to read the gas sensor, two logic comparators to compare the gas sensor to your min and max desired temp, two memory chips to hold your min and max desired temps, and then two batch writers to write to your heaters and cooler for when they need to turn on. Basically, use the comparators to check if the temp is below something like 300 Kelvin, and if so, turn the heaters on. If it&#039;s above something like 305 K, turn the coolers on.&lt;br /&gt;
&lt;br /&gt;
====== Light ======&lt;br /&gt;
&lt;br /&gt;
The last need we need to take care of is lighting. Plants differ in their lighting requirements, but in general, they need to be lit for at least half the day, and they need to be in darkness for at least a fourth of the day. The Moon, and to a lesser extent, Mars receive plenty of sunlight during the day, so most plants can simply be planted underneath a window in order to satisfy their light requirements. However, other worlds like Europa or Mimas lack sufficient sunlight to grow plants through a window alone. Additionally, plants may not grow as well under sunlight on planets like Mars as they would with a dedicated lighting system. In these situations, setting up a grow light can help our plants thrive. You can reference the [[Grow light automation|grow light automation]] guide for an example of how to automate your grow lights. The basic principle is to use a daylight sensor to mimic the rise and set of the sun with your [[Kit (Grow Light)|growlight]].&lt;br /&gt;
&lt;br /&gt;
Once all of these needs are taken care of, you can safely plant your potatoes. Use the atmos analyzer cartridge and the plant analyzer cartridge to check up on the health of your plant. Don&#039;t worry if your plant isn&#039;t always thriving. So long as they&#039;re not dying, your plants slowly growing.&lt;br /&gt;
&lt;br /&gt;
===== Cooking =====&lt;br /&gt;
&lt;br /&gt;
The final challenge we need to tackle is cooking your food. While we&#039;re waiting on our potatoes to grow, set up and power a [[Powered bench|powered bench]] using one of the two [[Kit (Tables)]] located in your starting lander. Afterwards, grab the microwave out of the lander and press &#039;&#039;&#039;T&#039;&#039;&#039; to place it onto the powered bench. Finally, plug in the microwave into the powered bench the same way you would in real life: by using the wrench in your toolbelt. Once that&#039;s complete, we simply need to wait for our potatoes to finish growing. All plants have at least three stages. First is the juvenile stage where they are still growing and have produced nothing. Afterwards is the fruiting stage, where their product is ready for harvest. Lastly is their seeding stage, where they make more seeds that can be harvested on top of their produce. For your potatoes, wait for the plants to fully mature and produce seeds. The seeds will make sure that you can always plant more potatoes in the future if there&#039;s ever an issue with your crops. &lt;br /&gt;
&lt;br /&gt;
Once the seeds from your potato plants have been harvested, you can harvest the potatoes themselves to get two potatoes per plant. Stow your seeds for the future, use half of your potatoes to plant another crop, and reserve the final half of the potatoes for food. To start off, we can survive The Martian style on a diet of baked potatoes. Please review the following recipe for a gourmet, baked potato:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Baked Potato&#039;&#039;&#039;&lt;br /&gt;
# Place 1 (one) potato in the microwave.&lt;br /&gt;
# Close the microwave and turn it on. Cook until a loud ding is heard.&lt;br /&gt;
# Plate and serve immediately, or refrigerate for later.&lt;br /&gt;
&lt;br /&gt;
Although it&#039;s possible to survive completely off of baked potatoes, we can prepare more food by making more complex recipes and by canning our food. Other plants, like tomatoes or corn, take longer to grow but can immediately be cooked and canned for long-term storage. We can also create more complex foods, such as french fries, which are more filling and can also be canned for long periods of time. To can foods, we need to make a [[Basic packaging machine|basic packaging machine]] in order to can goods. Once the packaging machine has been created, place it on the powered bench the same way as the microwave. To make tomato soup, simply place an empty can along with 5 cooked tomatoes into the top of the machine, close the hatch, and turn the machine on. Note that all ingredients must go into the top of the machine! Cans placed on the bottom portion of the machine will not work. Once the one can and five tomatoes are placed in the input, you can hover your mouse over the input to verify that the recipe &#039;&#039;Tomato Soup&#039;&#039; is listed before continuing. For other canning recipes, use the in-game stationpedia to look up the required ingredients and processing steps.&lt;br /&gt;
&lt;br /&gt;
=== Wrapping Up ===&lt;br /&gt;
Congratulations on making it this far! If you&#039;ve reached this point, you&#039;ve conquered all of the immediate threats on your life in the solar system. From here, you can survive an indefinite, if meek, existence on baked potatoes and recycled oxygen. Usually tackling all of these basic needs marks the end of the early game of Stationeers. From here, the game opens up into several different paths that can attract your attention. Feel free to start a new world and use your newfound knowledge to create a new base, or keep expanding your current base to reach the mid and late-game items. Here are some example goals and projects to continue with, and enjoy your time in the solar system!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Project Ideas:&#039;&#039;&#039;&lt;br /&gt;
* Upgrade your printers for more items&lt;br /&gt;
* Upgrade your tools, belts, and suit&lt;br /&gt;
* Build deep miners to automatically mine for you&lt;br /&gt;
* Set up chutes and centrifuges to automatically process deep miner &amp;quot;dirty ore&amp;quot;&lt;br /&gt;
* Use stackers and sorters to make an ore stockpile&lt;br /&gt;
* Use stackers and logic to automate batch orders of items, for example, 100 units of cable&lt;br /&gt;
* Create an IC Housing, IC chip, and a computer to learn about the advanced automation in the game [[MIPS]]&lt;br /&gt;
* Create a full atmospherics system that can handle every type of gas&lt;br /&gt;
* Automate the furnace using IC chips and the advanced furnace to make it easy to produce any kind of ore&lt;br /&gt;
* Create a logistics system that connects deep miners, the furnace, and your printers to ensure that you always have a full stock of materials&lt;br /&gt;
* Setup landing pads and satellite dishes to communicate with traders&lt;br /&gt;
* Create a more robust power grid with multiple types of generators to handle failures&lt;br /&gt;
* Automate planting and cooking with harvies and the automatic oven&lt;br /&gt;
* Create the hardsuit and install an IC chip that can give custom warnings, such as for storms&lt;br /&gt;
* Create alarms, graphs, and readouts for critical systems such as oxygen and power&lt;br /&gt;
* Tinker with plant genetics to make different variants&lt;br /&gt;
&lt;br /&gt;
== Multiplayer == &amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;tbd - but yeah, Don&#039;t grief!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
* For eating and drinking on dangerous hot planets, use an airlock [[Guide (Airlock)|airlock]] to create a vacuum, which is the next best thing to eat and drink in.&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&amp;lt;br/&amp;gt;&lt;br /&gt;
Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold environment. When playing on Moon, Space or Asteroid Belt, either wait for nighttime or move into the shadow if you want to split stacks or want to handle ice.&lt;br /&gt;
* Help, I can&#039;t deconstruct something! - Check that you are using the correct tool (the popup should inform you on how to proceed construction / deconstruction) and that your tool has power / fuel if it requires it.&lt;br /&gt;
* A battery will charge twice as fast in an [[Power Controller | Area Power Controller]] than in a [[Battery Charger]] (Nuclear is only 73% faster) according to [https://www.reddit.com/r/Stationeers/comments/hoku8r/really_useful_cheat_sheet_of_stats_and_figures/ this helpful Reddit post by u/Chrisbitz]&lt;br /&gt;
* In high temperature environments, your suit will rush the contents of your Oxygen tank through your suit and into your Waste tank to keep your suit at the set temperature. This means that in a pinch, you can swap your Oxygen tank with your Waste tank for a few more minutes of uncomfortably hot and barely breathable air.&lt;br /&gt;
* If you feel you need to stretch your water / food supply; You will lose health when malnourished or dehydrated, but you can fully recover from that. Letting your health go below 50% before eating / drinking can effectively double your rations.&lt;br /&gt;
* Always keep duct-tape on you at all times. Even inside your own station, a sudden change of pressure can smash you into a wall damaging your suit. Also, note that your helmet and your suit have separate damage values, so should you need to fix them, be sure to fix BOTH (use the duct tape twice until the scratches on both icons disappear).&lt;br /&gt;
* As soon as you can make [[Steel|Steel]], consider using some to make [[Pipe Radiator|Pipe Radiator]]s. Without ventilation (and even with), your station will accumulate heat in its environment, just from the machines in there, the sun shining through the windows, etc. A simple setup with a [[Passive Vent|Passive Vent]], a [[Pipe Valve|Pipe Valve]], some [[Pipe|Pipe]]s and some [[Pipe Radiator|Pipe Radiator]]s can help you manage that with ease by periodically opening the [[Pipe Valve|Pipe Valve]].&lt;br /&gt;
* By creating an airlock as described, holding your waste tank in your hand and opening it up and then dropping some Oxite on the ground, the ambient temperature will melt it and give you a breathable atmosphere. On normal and hard difficulties, this allows you to eat / drink since you are required to open your helmet at those difficulties.&lt;br /&gt;
* Pressing the left or right arrow on a printer (like the [[Autolathe]]) usually changes the recipe on the printer. The printer will finish whatever it was last working on and then stops to await the next command. This behaviour is very useful for controlling the number of items printed without babysitting the printer. For example, you could start printing a [[Hydraulic Pipe Bender]], press the right arrow to change the recipe, and then go do something else. Once the printer has finished the pipe bender, it will see that a new recipe has been selected and stop printing, leaving us with our one pipe bender.&lt;br /&gt;
* The [[Road Flare]] produces a small amount of light and heat for a couple of minutes. Although the light is not normally very useful compared to our headlamp, the heat can quickly raise the temperature of an enclosed base. 10 lit road flares can heat a fully pressurized starting base by 100 degrees Celcius. This gives cheap starting heat, and is especially useful on very cold worlds like [[Europa]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Eearslya&amp;diff=16014</id>
		<title>Talk:Eearslya</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Eearslya&amp;diff=16014"/>
		<updated>2023-07-03T22:16:46Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Infobox &amp;amp; Navbar suggestions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please feel free to leave any suggestions or questions about the Stationeers Wiki here!&lt;br /&gt;
&lt;br /&gt;
==Infobox &amp;amp; Navbar modification==&lt;br /&gt;
Could you please add the mediawiki infobox plugin https://www.mediawiki.org/wiki/Infobox current infobox pushes content down rather than having it inline with the text.&lt;br /&gt;
&lt;br /&gt;
--[[User:Letter_Y|Letter Y]]&lt;br /&gt;
&lt;br /&gt;
Hi!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Module:Infobox|Infobox]] &amp;amp; [[Module:Navbar|Navbar]] modules are currently protected. So we need somebody with sysop permissions to unprotect these pages before editing them.&amp;lt;br&amp;gt;&lt;br /&gt;
Full list of pages that are currently protected: https://stationeers-wiki.com/Special:ProtectedPages&amp;lt;br&amp;gt;&lt;br /&gt;
Documentation: https://www.mediawiki.org/wiki/Help:Protecting_and_unprotecting_pages&amp;lt;br&amp;gt;&lt;br /&gt;
After that, we can modify the existing [[Module:Infobox|Infobox]] according to the tutorial: https://www.wikidata.org/wiki/Wikidata:Infobox_Tutorial&lt;br /&gt;
&lt;br /&gt;
--[[User:MCZarin|MCZarin]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Module:Sandbox/MCZarin/ItemData&amp;diff=12877</id>
		<title>Module:Sandbox/MCZarin/ItemData</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Module:Sandbox/MCZarin/ItemData&amp;diff=12877"/>
		<updated>2022-08-14T01:20:53Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Some test data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Stationeers Version : 0.2.3545.17252&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;ItemKitAutolathe&#039;] = {&lt;br /&gt;
            [&#039;prefabHash&#039;] = -1753893214,&lt;br /&gt;
            [&#039;maxQuantity&#039;] = 1,&lt;br /&gt;
            [&#039;paintableMaterial&#039;] = false,&lt;br /&gt;
            [&#039;shatterTemperature&#039;] = 1,&lt;br /&gt;
            [&#039;flashpointTemperature&#039;] = 373.15,&lt;br /&gt;
            [&#039;autoignitionTemperature&#039;] = 573.15,&lt;br /&gt;
            [&#039;translation&#039;] = {&lt;br /&gt;
                [&#039;english&#039;] = {&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Kit (Autolathe)&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;ItemCableCoil&#039;] = {&lt;br /&gt;
            [&#039;prefabHash&#039;] = -466050668,&lt;br /&gt;
            [&#039;maxQuantity&#039;] = 50,&lt;br /&gt;
            [&#039;paintableMaterial&#039;] = true,&lt;br /&gt;
            [&#039;shatterTemperature&#039;] = 1,&lt;br /&gt;
            [&#039;flashpointTemperature&#039;] = 413.15,&lt;br /&gt;
            [&#039;autoignitionTemperature&#039;] = 523.15,&lt;br /&gt;
            [&#039;translation&#039;] = {&lt;br /&gt;
                [&#039;english&#039;] = {&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Cable Coil&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Bodily metaphors are tired and humancentric, but it was Frida Stuppen, the first {LINK:ODA;ODA} Administrator, who said, \&#039;Let the cabling be as the nerve and the vessel, transmitting power and data alike through systems we forge among the stars.\&#039; Later commentators suggested that she was simply putting a romantic gloss on a piece of dubious economy. Whatever the case, standard cabling is where any {LINK:Stationeers;Stationeer\&#039;s} network begins. \nNormal coil has a maximum wattage of 5kW. For higher-current applications, use {THING:ItemCableCoilHeavy}.&#039;&lt;br /&gt;
                }&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Craftable_items&amp;diff=12829</id>
		<title>Craftable items</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Craftable_items&amp;diff=12829"/>
		<updated>2022-08-04T23:56:12Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Outdated warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Warning|This table is severely outdated. Rework required. Check the in-game Stationpedia for currently available items}}&lt;br /&gt;
[https://goo.gl/d7fxe7 Google Sheets] for easy edit&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Item&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Metals&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Alloys&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Machine&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Stack Size&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Iron Ingot|Iron]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Copper Ingot|Copper]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Gold Ingot|Gold]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Nickel&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Silver Ingot|Silver]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Silicon Ingot|Silicon]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Steel Ingot|Steel]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Solder Ingot|Solder]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Constantan Ingot|Const.]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Electrum Ingot|Elec.]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Invar Ingot|Invar]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Autolathe|A.Lathe]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Electronics Printer|El.Pr.]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Hydraulic Pipe Bender|H.P.B.]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Tool Manufactory|Tool M.]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[Fabricator|Fab.]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Active Vent]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Angle Grinder]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Basketball]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Battery Cell (Large)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Battery Cell (Nuclear)]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Battery Cell (Small)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Battery Charger]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Blast Doors]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 15g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Book]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Cable Coil]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0.5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Cable Coil (Heavy)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0.5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0.5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Canister]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Cartridge|Cartridge [5 Types]]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Chemistry Station]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Advanced Airlock)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Air Control)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Airlock)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Door Control)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Gas Display)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Graph Display)]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Hash Display)]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Mode Control)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Power Control)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Ship Display)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Circuitboard (Solar Control)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Composite Doors]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Crowbar]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Cryotube]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Data Disk]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Duct Tape]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Energy Pistol]]&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Energy Rifle]]&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[EVA Suit]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Filter|Filter [6 Types]]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Flashing Light]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Floor Grating]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Furniture]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Gas Tank Storage]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Glass Doors]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Glass Sheets]]&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Ground Penetrating Radar]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Gyroscope]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Hand Drill]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Handheld Tablet]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Hydroponic Station]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Hydroponic Tray]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Igniter]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Integrated Circuit (IC10)]]&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Iron Frames]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Iron Sheets]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Jump Suit (Orange)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Airlock)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Arc Furnace)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Atmospherics)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Autolathe)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Automated Hydroponics|Kit (Automated Hydroponics)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Battery)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Beacon)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Cable Analyser)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Cable Fuses)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Centrifuge)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Chutes)|Kit (Chutes) (EP)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Chutes)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Computer)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Consoles)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Door)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 7g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Electronics Printer)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Fabricator)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 50g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Furnace)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 30g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Hydraulic Pipe Bender)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Insulated Pipe)]]&lt;br /&gt;
| || || || ||&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| ||  ||  || || ||&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| ||&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (IC Housing)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Iron Walls)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Lights)|Kit (Lights) (AL)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Lights)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Locker)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Logic I/O)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Logic Memory)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Logic Processor)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Logic Switch)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Pipe)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0.5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Pressure Regulator)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Recycler)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Sensors)|Kit (Sensors) (EP)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Sensors)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Sign)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Solar Panel)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Solid Generator)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 50g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Stacker)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Stairs)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 15g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Tank)]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Tool Manufactory)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Transformer Small)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Transformer)]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Turbine Generator)]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Turret)]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Kit (Wall)]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 4g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Labeller]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Light Sword]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Microwave]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Mining Belt]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Mining Drill]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Motherboard|Motherboard [4 Types]]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Passive Vent]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pickaxe]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pipe Analyzer]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | ?&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pipe Digital Valve]]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pipe Gas Mixer]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pipe Label]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pipe Meter]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pipe Radiator]]&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pipe Valve]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Pipe Volume Pump]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Portable Air Conditioner]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Portable Air Scrubber]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Portable Generator]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Portable Light]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Portable Tank]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 20g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Power Controller]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Reagent Processor]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Road Flare]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Screwdriver]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Security Camera]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Sleeper]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Sorter]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Space Helmet]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Spacepack]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Spray Paint|Spray Paint [12 Types]]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Steel Frames]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Steel Sheets]]&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 0.5g&lt;br /&gt;
|  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Suit Storage]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 15g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Tank Connector]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 5g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Toolbelt]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Tracking Beacon]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 2g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Uniform Comander]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 10g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Wall Cooler]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Wall Heater]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Welding Torch]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 1g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Wire Cutters]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
|  || &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | [[Wrench]]&lt;br /&gt;
| style=&amp;quot;text-align:right;&amp;quot; | 3g&lt;br /&gt;
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  || &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | +&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Guide_(Farming)&amp;diff=12828</id>
		<title>Guide (Farming)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Guide_(Farming)&amp;diff=12828"/>
		<updated>2022-08-04T23:48:46Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Some updates here and there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food]]&lt;br /&gt;
== Info ==&lt;br /&gt;
=== Choose Farming Plot ===&lt;br /&gt;
There are 5 farming plot items are available in normal gameplay, [[Portable Hydroponics]], [[Planter]], [[Hydroponics Tray]], [[Hydroponics Device]] and [[Hydroponics Station]]. [[Automated Hydroponics]] is labeled obsolete thus only accessible via [[Creative Mode]].&lt;br /&gt;
* [[Portable Hydroponics]], early game item&lt;br /&gt;
**pros&lt;br /&gt;
***Early game item, normally provided in starter crate. &lt;br /&gt;
***No piping needed. Insert starter water canister can last a long time.&lt;br /&gt;
**cons&lt;br /&gt;
***Can not be automated.&lt;br /&gt;
***Portable item, clutters base floor.&lt;br /&gt;
***Requires external lighting (sun/ [[Grow Light]])&lt;br /&gt;
* [[Planter]], early game item&lt;br /&gt;
**pros&lt;br /&gt;
***Early game item, do not need alloy to build.&lt;br /&gt;
***No piping needed. Accepts water canister, water bottle, or dedicated water pipe.&lt;br /&gt;
***Can be automated.&lt;br /&gt;
**cons&lt;br /&gt;
***When not using liquid pipe, watering the plant can be labor-intensive. &lt;br /&gt;
***Has only one water port so it can not be chained, making the green house layout less compact.&lt;br /&gt;
***Requires external lighting (sun/ [[Grow Light]])&lt;br /&gt;
* [[Hydroponics Tray]], mid/end game item&lt;br /&gt;
**pros&lt;br /&gt;
***Do not need alloy to build.&lt;br /&gt;
***Can be automated.&lt;br /&gt;
***Extremely space-efficient, one plot per small grid.&lt;br /&gt;
**cons&lt;br /&gt;
***Requires piping network to feed water.&lt;br /&gt;
***Data port is absent. Does not support data interrogation for logic systems.&lt;br /&gt;
***Requires external lighting (sun/ [[Grow Light]])&lt;br /&gt;
* [[Hydroponics Device]], mid/end game item&lt;br /&gt;
**pros&lt;br /&gt;
***Do not need alloy to build.&lt;br /&gt;
***Can be automated.&lt;br /&gt;
***Data port supports data interrogation for logic systems.&lt;br /&gt;
**cons&lt;br /&gt;
***Requires piping network to feed water.&lt;br /&gt;
***Not space-efficient: requires a pipe segment between two consequtive plots, as well as wiring from the data port.&lt;br /&gt;
***Requires external lighting (sun/ [[Grow Light]])&lt;br /&gt;
*[[Hydroponics Station]], mid/end game item&lt;br /&gt;
**pros&lt;br /&gt;
***Built-in light source.&lt;br /&gt;
**cons&lt;br /&gt;
***Requires steel to build.&lt;br /&gt;
***Can not be automated.&lt;br /&gt;
***bulky, 4 plot for 3x4 small grid, not space-efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Setup === &lt;br /&gt;
* &#039;&#039;&#039;Using [[Portable Hydroponics]], [[Planter]], [[Hydroponics Tray]], [[Hydroponics Device]] or [[Hydroponics Station]]&#039;&#039;&#039;&lt;br /&gt;
# All of them use an open-top design so a controlled atmosphere (greenhouse) is required to operate this equipment. Build an airtight room with an airlock. Use [[Circuitboard_(Airlock)|simple airlock]] if the environment outside is a vacuum, or [[Circuitboard_(Advanced_Airlock)|advanced airlock]] if the outside world has pressure.&lt;br /&gt;
#* If you plan to rely on [[Grow Light]] or [[Hydroponics Station]], direct sunlight is not required, so you can build the greenhouse anywhere using any material.&lt;br /&gt;
#* If you want to use sunlight as well, the greenhouse should be planned with maximum sun exposure in mind, and all walls/ceilings facing the sun trajectory are made of glass. &lt;br /&gt;
# Build an entire set of pressure/temperature/gas mixture control for the greenhouse, either manual system or automated (via [[Kit_(Logic_I/O)|logic chips]] or [[Integrated_Circuit_(IC10)|programable IC chip]]). Make sure the following conditions are met, or the plant will wither through a declining health bar:&lt;br /&gt;
#* 7.7 kPa &amp;lt; Pressure &amp;lt; 190 kPa. Glass panel collapses near 200 kPa pressure difference.&lt;br /&gt;
#* Atmosphere and pipes being mostly free of [[pollutant]]s and [[volatiles]], maximum of 3 mols for volatiles.&lt;br /&gt;
#* 40 kPa atmosphere of minimum 1% [[Carbon_Dioxide|carbon dioxide]]. &lt;br /&gt;
#* 15 °C &amp;lt; Air Temperature &amp;lt; 50 °C.&lt;br /&gt;
#* 5 °C &amp;lt; Water Temperature &amp;lt; 60 °C.&lt;br /&gt;
# Provide grow beds with water, or the plant will wither through a declining health bar. Insert a canister of water into the slot of [[Portable Hydroponics]]. Apply water bottle or water canister directly on [[Planter]]. Connect [[Hydroponics Tray]], [[Hydroponics Device]], [[Planter]] or [[Hydroponics Station]] to a liquid pipe network containing water.&lt;br /&gt;
# Seed the farming plot. Can be done with either seeds or raw fruits.&lt;br /&gt;
# Provide illumination to the plants. Activate the UV light on [[Hydroponics Station]], turn on your dedicated [[Grow Light]], or wait till the sun comes up. The plant won&#039;t die for lack of light exposure, merely stops growing. Low sunlight strength on Europa will produce a misleading warning saying &#039;no sunlight&#039;, but really it is just growing at a reduced rate.&lt;br /&gt;
# [[Fertilizer]] (obtained through [[Portable Composter]] or [[Advanced Composter]]) can be used to speed up growth or boost yield depending on how it is made. More detail to be added. &lt;br /&gt;
# There is a seed mature stage right before the fruit mature stage, so seed harvesting is time-sensitive. Point cursor at the plant at the right growth stage there will be a hint saying how many seeds are available for harvesting. If one waited too long there won&#039;t be any seed left, only fruits. You can however replant fruit as if it&#039;s a seed. Harvesting seeds does not affect fruit yield. &lt;br /&gt;
# Wait till the fruit matures (cursor hints current yield), and harvest. The current patch note says the decay timer begins when the fruit matures, even when it is still left on the tree. &lt;br /&gt;
# A healthy plant consumes water and [[Carbon_Dioxide|carbon dioxide]], then produces [[Oxygen|oxygen]] and radiates heat into the surrounding atmosphere. Constant manual intervention or another feedback loop into the environment control will be necessary to keep the greenhouse running in the long term.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Using [[Automated Hydroponics]]&#039;&#039;&#039;&lt;br /&gt;
# This item is obsolete. It&#039;s only accessible in creative mode. Check [[Automated Hydroponics|its own article]] for detail.&lt;br /&gt;
&lt;br /&gt;
=== Fertilizer ===&lt;br /&gt;
The following data was collected on tomatoes in version 0.2.3456&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fertilizer !! Number of uses !! Tomato growth speed, planting to mature !! Tomato yield (seeds and produce)&lt;br /&gt;
|-&lt;br /&gt;
| none || n/a || 616 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 2&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 biomass || 7 || 416 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 4&lt;br /&gt;
|-&lt;br /&gt;
| 3 food || 3 || 314 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 decayed food || 3 || 279 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 4&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 biomass + 1 food + 1 decayed || 3 || 314 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 4&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 biomass + 1 food || 4 || 349 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 biomass + 1 decayed || 4 || 336 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 4&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 decayed + 1 biomass || 3 || 311 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 4&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 food + 1 biomass || 3 || 327 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5&lt;br /&gt;
|-&lt;br /&gt;
| 3 food + 3 biomass || 4 || 330 seconds&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 5&lt;br /&gt;
|}&lt;br /&gt;
*1: The grow times were recorded in the shade using grow lights on Mars, where plants will grow faster if they recieve sunlight. The times comes from a [[Stop Watch]] and an [[Integrated Circuit (IC10)]], starting from Hydroponics Device Slot 0 &amp;quot;Occupied&amp;quot; = 1 and stopping at Hydroponics Device Slot 0 &amp;quot;Mature&amp;quot; = 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fastest way to create decayed food:&#039;&#039;&#039;&lt;br /&gt;
* Gas: X&lt;br /&gt;
* Pressure: &amp;lt;0.2 kPa&lt;br /&gt;
* Temperature: &amp;gt;200 °C&lt;br /&gt;
* A [[Fridge Small]] is perfect for this&lt;br /&gt;
* Cooked food decays faster than raw&lt;br /&gt;
* Gas at very low pressures can&#039;t be heated by a [[Pipe Heater]], heat the gas before reducing the pressure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plant consumption and production of gases and water===&lt;br /&gt;
version 0.2.3456&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant !! Temperature (air) !! H2O (mol/tick)!! CarbonDioxide (mol/tick)!! Oxygen (mol/tick)!! Volatiles (mol/tick)!! Nitrogen (mol/tick)!! NitrousOxide (mol/tick)!! Pollutant (mol/tick)&lt;br /&gt;
|-&lt;br /&gt;
| Food crops + fern + flowers || 15-52 °C || -0.00000596 || -0.00240 || +0.00120 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Tropical Lily || 17-56 °C || -0.00000596 || -0.00400 || +0.00200 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Peace Lily || 13-52 °C || -0.00000596 || -0.00400 || +0.00200 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Darga fern || 15-52 °C || -0.00000596 || -0.01700 || +0.00850 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mushroom&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 15-52 °C || -0.00000596 || +0.00120 || -0.00240 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Winterspawn, alpha || best at ~18 °C || -0.00020000 || || +0.000181&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || +0.000362&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || -0.0060 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Winterspawn, beta || best at ~20 °C || -0.00040000 || || +0.000281&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || +0.000562&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || -0.0100 || ||&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hades, alpha || ? || -0.00000596 || || -?&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || -?&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || || || +0.0040&lt;br /&gt;
|-&lt;br /&gt;
| Hades, beta || ? || -0.00000596 || || -?&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || -?&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || || || +0.0025&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Alien mushroom || ? || -0.00000600 || || +0.00080 || || +0.00120 || -0.00480 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* 1: Mushrooms only grows in darkness&lt;br /&gt;
* 2: Depends on temperature, alpha is max at ~18 °C and beta at 20 °C, the plant must be mature&lt;br /&gt;
* 3: Depends on the O2 and H2 concentration&lt;br /&gt;
* Comment: Plants have been observed to consume much less CO2 when the air has a low concentration of it, with O2 still being produced at full capacity. The reverse is also true for mushrooms. Water doesn&#039;t behave like this, below a certain amount a tray will no longer count as hydrated and the plant will start dying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Efficiency of raw food and meals === &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The following table compares the sustainability of everything eatable in &#039;&#039;meals&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;(&#039;&#039;&#039;1 meal&#039;&#039;&#039; satisfies &#039;&#039;&#039;100% of hunger&#039;&#039;&#039;. In this way, &#039;&#039;&#039;1 [[muffin]]&#039;&#039;&#039; for example satisfies &#039;&#039;&#039;200% of hunger&#039;&#039;&#039;, which sufficient for &#039;&#039;&#039;2 full meals&#039;&#039;&#039;.)&amp;lt;/small&amp;gt;&lt;br /&gt;
* per &#039;&#039;&#039;unit&#039;&#039;&#039; &amp;lt;small&amp;gt;(e.g. 1 [[Cereal Bar|cereal bar]], 1 [[tomato]] or 1ml of [[milk]].)&amp;lt;/small&amp;gt;&lt;br /&gt;
* per &#039;&#039;&#039;stack&#039;&#039;&#039; &amp;lt;small&amp;gt;(e.g. 20 [[mushroom|mushrooms]] or 5 raw [[corn]] grains.)&amp;lt;/small&amp;gt;&lt;br /&gt;
* per &#039;&#039;&#039;plant&#039;&#039;&#039; / &#039;&#039;&#039;grow cycle&#039;&#039;&#039; &amp;lt;small&amp;gt;(e.g. some [[soybean|soybeans]] or [[pumpkin|pumpkins]], which grow to &#039;&#039;several&#039;&#039; &amp;lt;small&amp;gt;(more than 1)&amp;lt;/small&amp;gt; on their plants.)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ordered List of plantables and cookables == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;ritz grid-container&amp;quot; dir=&amp;quot;ltr&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;table class=&amp;quot;waffle&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s0&amp;quot; dir=&amp;quot;ltr&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Name&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s0&amp;quot; dir=&amp;quot;ltr&amp;quot; colspan=&amp;quot;15&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Efficiency&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s0&amp;quot; dir=&amp;quot;ltr&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Ingredients&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s0&amp;quot; dir=&amp;quot;ltr&amp;quot; rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;grows / prepare in&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s1&amp;quot; dir=&amp;quot;ltr&amp;quot; colspan=&amp;quot;7&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #efefef;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;(short range)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s2&amp;quot; dir=&amp;quot;ltr&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #cccccc;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;(medium range)&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s3&amp;quot; dir=&amp;quot;ltr&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #999999;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;(long range)&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s4&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Portion&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s5&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: center;font-style: italic;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;of&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s4&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Unit&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s6&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: none;background-color: #efefef;text-align: center;font-style: italic;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;do&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s7 softmerge&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-left: none;background-color: #efefef;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;softmerge-inner&amp;quot; style=&amp;quot;width: 52px; left: -3px;&amp;quot;&amp;gt;Hunger&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s8&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;⇒&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s9&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Meals&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s10&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #cccccc;text-align: center;font-style: italic;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;by&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s11&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #cccccc;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Stacks&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s12&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;⇒&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s13&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Meals&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s14&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #999999;text-align: center;font-style: italic;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;by&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s15&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #999999;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Yield&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s16&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;⇒&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s15&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #999999;text-align: center;font-weight: bold;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;Meals&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Fern]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Flower]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Milk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1ml&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17 softmerge&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;softmerge-inner&amp;quot; style=&amp;quot;width: 237px; left: -1px;&amp;quot;&amp;gt;100ml [[Soy Oil]], 50g [[Fenoxitone Powder]]&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Chemistry Station]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Soy Oil]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1ml&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1 [[Soybean]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s26 softmerge&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: none;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;softmerge-inner&amp;quot; style=&amp;quot;width: 123px; left: -1px;&amp;quot;&amp;gt;[[Reagent Processor]]&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Soybean]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;10%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;10,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Wheat]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;10%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;10,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Tomato]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;30%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;6,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;18,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Pumpkin Pie]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;17%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;5,9&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;5,9&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;5,9&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17 softmerge&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;softmerge-inner&amp;quot; style=&amp;quot;width: 237px; left: -1px;&amp;quot;&amp;gt;100g [[Flour]], 1 [[Egg]], 10ml [[Milk]], 1 [[Pumpkin]]&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Microwave]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Mushroom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;4,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;8,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Potato]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;20&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;4,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;12,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Muffin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;50%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;50g [[Flour]], 1 [[Egg]], 10ml [[Milk]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Microwave]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Fries]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;63%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1,6&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1,6&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1,6&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0.5ml [[Soy Oil]], 1 [[Potato]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Microwave]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Pumpkin]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Rice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;50&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17 softmerge&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;softmerge-inner&amp;quot; style=&amp;quot;width: 81px; left: -1px;&amp;quot;&amp;gt;[[Baked potato]]&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;80%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,8&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,8&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,8&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1 [[Potato]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Microwave]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17 softmerge&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;div class=&amp;quot;softmerge-inner&amp;quot; style=&amp;quot;width: 81px; left: -1px;&amp;quot;&amp;gt;[[Tomato Soup]]&amp;lt;/div&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;70%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,7&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,7&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,7&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1 [[Tomato]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Microwave]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Cereal Bar]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s18&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;60%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s19&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s20&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,6&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s22&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s21&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s23&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,6&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s24&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s25&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,6&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;50g [[Flour]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s17&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Microwave]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
		&amp;lt;tr style=&amp;quot;height:20px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s27&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Corn]]&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s28&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;100%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s8&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s28&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s8&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s28&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2%&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s8&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #efefef;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s29&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #d9d9d9;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,0&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s12&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s30&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #cccccc;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s12&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #cccccc;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s31&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #b7b7b7;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,1&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s16&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s32&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s16&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #999999;text-align: center;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;→&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s32&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;background-color: #999999;text-align: right;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;0,2&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s27&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td class=&amp;quot;s27&amp;quot; dir=&amp;quot;ltr&amp;quot; style=&amp;quot;border-bottom: 1px SOLID #000000;border-right: 1px SOLID #000000;background-color: #ffffff;text-align: left;color: #000000;font-family: &#039;Arial&#039;;font-size: 10pt;vertical-align: middle;white-space: nowrap;direction: ltr;padding: 2px 3px 2px 3px;&amp;quot;&amp;gt;[[Hydroponics]]&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Food storage ==&lt;br /&gt;
Food decays at a rate determined by the environment it is stored in. The main factors are gas composition of surrounding atmosphere, temperature of the surrounding atmosphere, pressure of the atmosphere, and whether or not the item is in a fridge. Decay rate multipliers for a given gas are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Gas !! Decay Rate Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Nitrogen|Nitrogen]] || 0.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Carbon Dioxide|Carbon Dioxide]] || 0.8&lt;br /&gt;
|-&lt;br /&gt;
| Vacuum || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Volatiles|Volatiles]] || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Oxygen|Oxygen]] || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Nitrous Oxide|Nitrous Oxide]] || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Water|Water]] || 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Special:MyLanguage/Pollutant|Pollutant]] || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also not all foods decay here is the list of foods unaffected by decay.&lt;br /&gt;
*[[Cereal Bar]]&lt;br /&gt;
*[[Corn Soup]]&lt;br /&gt;
*[[Pumpkin Soup]]&lt;br /&gt;
*[[Tomato Soup]]&lt;br /&gt;
The Soups being canned goods, and the cereal bar being a processed food hence why they do not decay.&lt;br /&gt;
&lt;br /&gt;
The decay rate also contains a factor determined by temperature, the pressure of the environment, as the food that needs to be preserved now has to be above 101 kPa as preservation gets debuffed if its below 1 earth atmosphere. And the temperature decay factor is a complicated calculation summarized in the graph below ([https://www.reddit.com/r/Stationeers/comments/mrxwhp/decaying_food_gastemperature_data_math/guth0bt/ /u/LordRavenX, 04/2021]):&lt;br /&gt;
&lt;br /&gt;
[[File:FoodDecayFactorVsTempK.png|800px|Decay factor vs. temp Kelvin by [https://www.reddit.com/r/Stationeers/comments/mrxwhp/decaying_food_gastemperature_data_math/guth0bt/ /u/LordRavenX, 04/2021]]]&lt;br /&gt;
&lt;br /&gt;
Storage of food within a powered fridge also multiplies by a factor of 0.3, reducing decay by 70%.&lt;br /&gt;
&lt;br /&gt;
To minimize decay, food should be kept in a powered fridge in a nitrogen atmosphere of over 101 kPa at a temperature of at least 110 K (-163 °C) as the calculation has been tweaked to not penalize preservation for being to cold.&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Automated_Hydroponics&amp;diff=12827</id>
		<title>Automated Hydroponics</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Automated_Hydroponics&amp;diff=12827"/>
		<updated>2022-08-04T23:31:13Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deprecated|0.2.2620.12570}}&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Automated Hydroponics)&lt;br /&gt;
 | image       = -&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 }}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Automated Hydroponics&lt;br /&gt;
 | image            = -&lt;br /&gt;
 | placed_with_item = [[Kit (Automated Hydroponics)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Automated Hydroponics)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note: The Automated Hydroponics was removed from the survival mode in patch 0.2.2620.12570. Available in [[Creative Mode]] only via the spawn menu (&#039;/&#039; key by default).&lt;br /&gt;
&lt;br /&gt;
Automated Hydroponics is used to grow crops.&lt;br /&gt;
* It has 3 control buttons:&lt;br /&gt;
** Plant (plant crop seed from Input Chute)&lt;br /&gt;
** Clear / Harvest (delete crop / Harvest crop and place it to Output chute)&lt;br /&gt;
** Power ON / OFF (this also often kill crop because of lack of growlight)&lt;br /&gt;
* It has only one growing slot.&lt;br /&gt;
* Takes up a 2x2 area.&lt;br /&gt;
* It includes a grow light, which can grow crops without sunlight, but requires 100 W of power.&lt;br /&gt;
* It is airtight.&lt;br /&gt;
* Temperature of the input atmosphere must be within the acceptable range for growing crops.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! !! Usage&lt;br /&gt;
|-&lt;br /&gt;
! Wire&lt;br /&gt;
| Power, &amp;lt;br&amp;gt;Data&lt;br /&gt;
|-&lt;br /&gt;
! Pipe&lt;br /&gt;
| Liquid ([[Water]], &amp;lt;br&amp;gt;Atmosphere ([[Carbon Dioxide|CO2]])&lt;br /&gt;
|-&lt;br /&gt;
! Chutes&lt;br /&gt;
| In, &amp;lt;br&amp;gt;Out&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the device for player interaction when set to 1. Unlocks it, when set to 0. &lt;br /&gt;
|-&lt;br /&gt;
| Harvest || Boolean || Harvests the plant, clearing it&#039;s content. If a mature plant is inside, sends it to the export &lt;br /&gt;
|-&lt;br /&gt;
| ClearMemory || Boolean || reset &#039;&#039;ImportCount&#039;&#039; &amp;amp; &#039;&#039;ExportCount&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || &amp;lt;!-- inherited from pipelogic probably flowrate --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Plant || Boolean || Starts growing the plant from the import&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || non-functional inherited variable&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the device on, when set &amp;gt;= 1. Turns it off, when set to &amp;lt;1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || Default: 100 &amp;lt;!-- inherited from pipelogic probably maximum internal pressure --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Reads if the device is locked.&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || Amount of items in the inlet chute&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount || Integer || Amount of items in the outlet chute&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the device is flashing an error. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Integer || 0 Is idle (Growth). 1 Planting a seed. 2 Harvesting the plant.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Internal atmosphere temperature&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || ?? &amp;lt;!-- inherited from pipelogic probably flowrate --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the device, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Internal atmosphere while growing plants&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Internal atmosphere while growing plants&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Internal atmosphere while growing plants&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Internal atmosphere while growing plants&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Internal atmosphere while growing plants&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Internal atmosphere while growing plants&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Internal atmosphere while growing plants&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Internal atmosphere pressure, as provided by the atmosphere pipe&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Return device [[ItemHash]] of itself&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the device is turned on and receives power. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || non-functional inherited variable&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the device is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Slots ===&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slot_Reader|Slot Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Plant(Slot1) || The pot, where the plant grows&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Export || Export slot&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Import || Import slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Mature || Integer || 1 when the plant is ready to be harvested, 0 when Is growing, -1 when empty&lt;br /&gt;
|-&lt;br /&gt;
| Health || Integer || The plant takes damage when it does not like it&#039;s environment&lt;br /&gt;
|-&lt;br /&gt;
| Growth || Integer || Growthstage of plant &#039;&#039;max growthstage can differ per plant&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Efficiency || Integer || How good you are meeting the plants demands in percentages&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Health status in percentages&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns [[ItemHash]] of item in slot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Special:MyLanguage/Guide (Farming)|Guide (Farming)]]&lt;br /&gt;
* [[Special:MyLanguage/Harvie|Harvie]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Fabricator&amp;diff=12826</id>
		<title>Fabricator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Fabricator&amp;diff=12826"/>
		<updated>2022-08-04T23:18:31Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{deprecated|0.2.2479.11384}}&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Fabricators]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Fabricator)&lt;br /&gt;
 | image       = [[File:ItemKitFabricator.png]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = 30g [[Iron]], 5g [[Gold]], 20g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Fabricator&lt;br /&gt;
 | image            = [[File:Fabricator.jpg]]&lt;br /&gt;
 | power_usage      = 50W + Recipe Usage&lt;br /&gt;
 | placed_with_item = [[Kit (Fabricator)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Fabricator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Note: The Fabricator was removed from the survival mode in version 0.2.2479.11384. Available in [[Creative Mode]] only via the spawn menu (&#039;/&#039; key by default).&lt;br /&gt;
&lt;br /&gt;
The [[Fabricator]] is an advanced machine used to manufacture most of the craftable items in the game. It largely fills the role of the [[Autolathe]], [[Electronics Printer]], [[Hydraulic Pipe Bender]], [[Tool Manufactory]] and [[Security Printer]].&lt;br /&gt;
&lt;br /&gt;
However at current version one can not search a recipe like other dedicated printers, making it less convenient.&lt;br /&gt;
&lt;br /&gt;
It also manufactures certain items slower then the dedicated printers. For example, it&#039;s much faster to print a [[Cable Coil|cable coil]] using [[Electronics Printer|electronics printer]] than using a fabricator.&lt;br /&gt;
&lt;br /&gt;
== Usage == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
In order to use the fabricator, you will need to set up a [[Computer]] with a [[Motherboard (Manufacturing)]] and connect it to the fabricator&#039;s data port. You can then use the manufacturing interface in order to request manufacturing jobs from the fabricator.&lt;br /&gt;
You can choose the quantity of each item you want to build and  set up a queue of items to be manufactured. If the fabricator is unable to finish an item, it will idle until it is able to continue (materials are added or power is resumed).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fabricator with computer hooked up&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Fabricator_computer.jpg|Fabricator with computer hooked up]]&lt;br /&gt;
&lt;br /&gt;
== Recipes == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used to create:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cables|Cable Coil]]&lt;br /&gt;
* [[Chutes|Construction Kit (Chutes)]]&lt;br /&gt;
* [[Pipes|Construction Kit (Pipe)]]&lt;br /&gt;
* [[Kit (Wall)]]&lt;br /&gt;
* [[Floor Grating]]&lt;br /&gt;
* [[Glass Sheets]]&lt;br /&gt;
* [[Iron Frames]]&lt;br /&gt;
* [[Iron Sheets]]&lt;br /&gt;
* [[Kit (Arc Furnace)]]&lt;br /&gt;
* [[Autolathe|Kit (Autolathe)]]&lt;br /&gt;
* [[Kit (Door)]]&lt;br /&gt;
* [[Electronics Printer|Kit (Electronics Printer)]]&lt;br /&gt;
* [[Furnace|Kit (Furnace)]]&lt;br /&gt;
* [[Hydraulic Pipe Bender|Kit (Hydraulic Pipe Bender)]]&lt;br /&gt;
* [[Iron Walls|Kit (Iron Walls)]]&lt;br /&gt;
* [[Locker|Kit (Locker)]]&lt;br /&gt;
* [[Stairs|Kit (Stairs)]]&lt;br /&gt;
* [[Tool Manufactory|Kit (Tool Manufactory)]]&lt;br /&gt;
* [[Steel Frames]]&lt;br /&gt;
* [[Steel Sheets]]&lt;br /&gt;
* [[Kit (Lights)]]&lt;br /&gt;
* &#039;&#039;&#039;And many more!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UNABLE to create:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Spray Paint | Any paints]] (use [[Tool Manufactory]])&lt;br /&gt;
* [[Portable Tank]] (use [[Hydraulic Pipe Bender]])&lt;br /&gt;
* [[Portable Light]] (use [[Electronics Printer]])&lt;br /&gt;
* [[Ground Penetrating Radar]] (use [[Electronics Printer]])&lt;br /&gt;
* [[Plastic Sheets]] (use [[Autolathe]])&lt;br /&gt;
* &#039;&#039;&#039;And some more!&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Fabricator, when set to 1. Unlocks it when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| ClearMemory || Boolean || Writing on this Parameter will reset the ExportCount and ImportCount values to zero. Will set itself back to 0 when actioned.&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Activates the Fabricator, when set to 1. Deactivates it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Fabricator, when set to 1. Closes it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Fabricator on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Fabricator is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Fabricator is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Fabricator is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || How many items imported since last ClearMemory.&lt;br /&gt;
|-&lt;br /&gt;
| ExportCount || Integer || How many items exported since last ClearMemory.&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Fabricator is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Returns whether the Fabricator is active. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || The amount of power, currently needed by the Fabricator, in Watts.&lt;br /&gt;
|-&lt;br /&gt;
| RecipeHash || Integer || Current hash of the recipe the device is set to produce.&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Float || Returns the amount of reagent contents in the Fabricator in grams.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || The hash of the structure.&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Fabricator is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* If the Fabricator is deconstructed while fabricating an item, the complete [&#039;&#039;glowing!&#039;&#039;] item will be left behind along with any other reagents in the Fabricator.&lt;br /&gt;
* If the Fabricator is opened while fabricating an item (paused and unpaused), it will not drop any reagents it holds.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Hydroponic_Tray)&amp;diff=12825</id>
		<title>Kit (Hydroponic Tray)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Hydroponic_Tray)&amp;diff=12825"/>
		<updated>2022-08-04T23:14:33Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: Redirected page to Hydroponics Tray&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hydroponics Tray]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Tray&amp;diff=12824</id>
		<title>Hydroponics Tray</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Tray&amp;diff=12824"/>
		<updated>2022-08-04T23:13:32Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemHydroponicTray.png]]&lt;br /&gt;
 | name        = Hydroponics Tray&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 10g [[Iron]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             =&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Tray)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Tray)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used to grow plants, which can convert [[Carbon Dioxide]] to [[Oxygen]]&lt;br /&gt;
&lt;br /&gt;
Crops need [[Water]] and sunlight to grow. If The plant is deprived of either, it will wither and die.&lt;br /&gt;
&lt;br /&gt;
[[Guide_(Farming)|Guide (Farming)]] provides additional info on how to setup farming with hydroponics tray.&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Device&amp;diff=12823</id>
		<title>Hydroponics Device</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Device&amp;diff=12823"/>
		<updated>2022-08-04T23:12:51Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemHydroponicTray.png]]&lt;br /&gt;
 | name        = Hydroponics Device&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 10g [[Iron]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             =&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Tray)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Tray)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The hydroponics device is the ideal vessel for growing a range of plantlife. It must be supplied with water using a pipe network and sufficient light to generate photosynthesis.&lt;br /&gt;
&lt;br /&gt;
It can be automated using the [[Harvie]]. Note that unlike the [[Hydroponics Tray]], these cannot be place consecutively as they are considered devices rather than pure pipes. They do, however, allow data interrogation for logic systems.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || &lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || &lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Plant || Plant slot.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fertilizer || Fertilizer slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Efficiency || Float || Returns the growth efficiency of the plant in the slot. (-1=Empty, 0 - 1)&lt;br /&gt;
|-&lt;br /&gt;
| Health || Float || Returns the health of the plant in the slot. (0 - 1)&lt;br /&gt;
|-&lt;br /&gt;
| Growth || Integer  || Returns the current growth state of the plant in the slot (-1=Empty, 0, 1, 2, 3, 4=Mature)&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Returns maximum stacksize.&lt;br /&gt;
|-&lt;br /&gt;
| Mature || Integer || Returns 1 if the plant in this slot is mature, 0 when it isn&#039;t. (-1=Empty)&lt;br /&gt;
|-&lt;br /&gt;
| Seeding || Integer || Returns 1 if at least one seed can be harvested from the plant, 0 if not and still in seeding stage (-1=Not in seeding stage)&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponic_Device&amp;diff=12822</id>
		<title>Hydroponic Device</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponic_Device&amp;diff=12822"/>
		<updated>2022-08-04T23:11:35Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: MCZarin moved page Hydroponic Device to Hydroponics Device: In-game rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hydroponics Device]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Device&amp;diff=12821</id>
		<title>Hydroponics Device</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Device&amp;diff=12821"/>
		<updated>2022-08-04T23:11:34Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: MCZarin moved page Hydroponic Device to Hydroponics Device: In-game rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemHydroponicTray.png]]&lt;br /&gt;
 | name        = Hydroponic Device&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 10g [[Iron]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             =&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Tray)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Tray)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The hydroponics device is the ideal vessel for growing a range of plantlife. It must be supplied with water using a pipe network and sufficient light to generate photosynthesis.&lt;br /&gt;
&lt;br /&gt;
It can be automated using the [[Harvie]]. Note that unlike the [[Hydroponic Tray]], these cannot be place consecutively as they are considered devices rather than pure pipes. They do, however, allow data interrogation for logic systems.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || &lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || &lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Plant || Plant slot.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fertilizer || Fertilizer slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Efficiency || Float || Returns the growth efficiency of the plant in the slot. (-1=Empty, 0 - 1)&lt;br /&gt;
|-&lt;br /&gt;
| Health || Float || Returns the health of the plant in the slot. (0 - 1)&lt;br /&gt;
|-&lt;br /&gt;
| Growth || Integer  || Returns the current growth state of the plant in the slot (-1=Empty, 0, 1, 2, 3, 4=Mature)&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Returns maximum stacksize.&lt;br /&gt;
|-&lt;br /&gt;
| Mature || Integer || Returns 1 if the plant in this slot is mature, 0 when it isn&#039;t. (-1=Empty)&lt;br /&gt;
|-&lt;br /&gt;
| Seeding || Integer || Returns 1 if at least one seed can be harvested from the plant, 0 if not and still in seeding stage (-1=Not in seeding stage)&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponic_Station&amp;diff=12820</id>
		<title>Hydroponic Station</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponic_Station&amp;diff=12820"/>
		<updated>2022-08-04T22:39:00Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: MCZarin moved page Hydroponic Station to Hydroponics Station: In-game rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hydroponics Station]]&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=12819</id>
		<title>Hydroponics Station</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=12819"/>
		<updated>2022-08-04T22:38:59Z</updated>

		<summary type="html">&lt;p&gt;MCZarin: MCZarin moved page Hydroponic Station to Hydroponics Station: In-game rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Hydroponic Station)&lt;br /&gt;
 | image       = [[File:ItemKitHydroponicStation.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 5g [[Gold]], 20g [[Copper]], 10g [[Steel]], 5g [[Nickel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Hydroponics Station&lt;br /&gt;
 | image            = [[File:StructureHydroponicsStation.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Station)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Station)]]&lt;br /&gt;
 | power_usage   = 100 W (Grow Lights On)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This item is used to grow crops, similar to the [[Hydroponic Tray]], with the following differences&lt;br /&gt;
&lt;br /&gt;
* It is slightly more expensive, but it comes with 4 grow slots, and takes up a 3x3 area.&lt;br /&gt;
* It includes a grow light which can grow all 4 crops without sunlight, but requires 100W of power when turned on.&lt;br /&gt;
* It can grow from seed plant to harvest: 2x wheat in about 6 minutes, 2x corn in about 11 minutes, 3x potato in about 8.5 minutes, 2x soybean in about 9 minutes, 2x fern in about 9 minutes&lt;br /&gt;
* It has a data output port (more details needed)&lt;br /&gt;
* It has the same yield as the other trays, augmented with UV light makes it very useful on [[Worlds#Europa|Europa]]&lt;br /&gt;
&lt;br /&gt;
[[Guide (Farming)]] provides additional info on how to setup farming with hydroponic station.&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Return whether the UV light of the station is on. (1 for on, 0 for off)&lt;br /&gt;
|-&lt;br /&gt;
| Pressure *|| Float || Pressure of the fluid alimenting the station.&lt;br /&gt;
|-&lt;br /&gt;
| Temperature * || Float || in kelvins. Temperature of the &lt;br /&gt;
|-&lt;br /&gt;
| Setting|| Integer|| &lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen* || Float || Ratio of oxygen in the fluid alimenting the station.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide * || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen * || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant * || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles * || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater * || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Maximum|| Integer || Value of 100.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float|| Seems to be the ratio between the Setting and the Maxium. So 0.5&lt;br /&gt;
|-&lt;br /&gt;
| On|| Boolean|| Return whether the UV light of the station is on. (1 for on, 0 for off)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || In watts. 0 if the lamp is off, 100 if it&#039;s on.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
  * The Pressure, Temperature and ratios parameters are measured from the fluid alimenting the station, &#039;&#039;not&#039;&#039; from the surrounding atmosphere.&lt;/div&gt;</summary>
		<author><name>MCZarin</name></author>
	</entry>
</feed>