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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magnavode</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Magnavode"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Magnavode"/>
	<updated>2026-05-08T09:04:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Autolathe/Data_Network&amp;diff=27711</id>
		<title>Autolathe/Data Network</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Autolathe/Data_Network&amp;diff=27711"/>
		<updated>2026-04-30T07:48:19Z</updated>

		<summary type="html">&lt;p&gt;Magnavode: Added missing parameter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
These are all of the [[Autolathe]] parameter in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:auto; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
=== Input Data (Write) ===&lt;br /&gt;
These are all parameters, that can be written to with different means of using logic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Parameter Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Data Type&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | ValueAutolathe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | On&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| Turns the device off. Also toggles the switch accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| Turns the device on. Also toggles the switch accordingly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Open&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| Stops purging of stored materials in the structure. Also resets the lever accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won&#039;t purge anything.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Activate&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| Writing a 0 to the device stops the construction of the chosen item.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway, but won&#039;t actually produce the item and won&#039;t consume any stored resources.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Lock&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| Allows manual interaction with the structure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| Completely blocks any manual interaction with the structure. This doesn&#039;t inculdes interaction by logic.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ClearMemory&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| Writing a 0 to a structure doesn&#039;t have any impact.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| Clears the counter memory. Will set itself back to 0 when actioned.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! RecipeHash&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| Sets the machine to the recipe corresponding to the written hash number.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &amp;lt;i&amp;gt;Update 0.2.4677.21598 - Fri 29/12/2023&amp;lt;/i&amp;gt; &amp;lt;span class=&amp;quot;right&amp;quot;&amp;gt;[[Autolathe/Data Network|/Data_Network]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Output Data (Read) ===&lt;br /&gt;
These are all parameters, that can be read by using different means of logic.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Parameter Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Data Type&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Value&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | On&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| The &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; is not powered. This is the same as the physical red powerswitch located on the structure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| The &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; is powered. This is the same as the physical red powerswitch located on the structure.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Open&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| Output of the &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; is closed. This is the same as the physical lever located on the structure.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| Output of the &amp;lt;b&amp;gt;Autolathe&amp;lt;/b&amp;gt; is opened. This is the same as the physical lever located on the structure.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Activate&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| The structure is currently producing nothing.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| The structure is currently producing something.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Lock&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Power&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Error&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Boolean&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0&lt;br /&gt;
| 1 if device is in error state, otherwise 0.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
| 1 if device is in error state, otherwise 0.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! RecipeHash&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| Current hash of the recipe the device is set to produce.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Reagents&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| Total number of reagents inside the device (e.g. 90g of iron + 2g of copper = 92).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! RequiredPower&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| Idle operating power quantity. Does not include extra power demanded during recipe fabrication. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! CompletionRatio&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| How complete the current production is for this device, between 0 and 1.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! ExportCount&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron = 2).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! ImportCount&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! PrefabHash&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| The hash of the structure.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Referenceld&lt;br /&gt;
| Integer&lt;br /&gt;
| &lt;br /&gt;
| Unique Reference Identifier for this object.&lt;br /&gt;
|-&lt;br /&gt;
!StackSize&lt;br /&gt;
|Integer&lt;br /&gt;
|&lt;br /&gt;
|The stack size of the devices internal memory.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | &amp;lt;i&amp;gt;Update 0.2.4677.21598 - Fri 29/12/2023&amp;lt;/i&amp;gt; &amp;lt;span class=&amp;quot;right&amp;quot;&amp;gt;[[Autolathe/Data Network|/Data_Network]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Magnavode</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Autolathe/Internal_Memory&amp;diff=27704</id>
		<title>Autolathe/Internal Memory</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Autolathe/Internal_Memory&amp;diff=27704"/>
		<updated>2026-04-28T20:00:11Z</updated>

		<summary type="html">&lt;p&gt;Magnavode: minor clarifications and typo&amp;#039;s fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
These are all of the [[Autolathe]] Internal Memory descriptions in the game.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:IC10 Programming]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:auto; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
=== Internal Memory ===&lt;br /&gt;
These are all valid instructions, that can be written or read with IC10, on Autolathe&#039;s stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Op_code&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Valid Address&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Bits&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Bits Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | StackPointer&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | The current address the stack pointer is pointing to. It cycles through the available addresses (0 through 53) in a single tick, making it look like it is decreasing for external observer.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-23&lt;br /&gt;
| Index&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 2&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ExecuteRecipe&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | This instruction will set the device to the specified prefabhash, and then begin manufacturing it. The final element of the payload is the quantity. So you can ask the device to make 200 ItemSteelSheets and it will do that. The quantity is a byte - so the maximum you can request is 255.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| Quantity&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| Prefab_hash&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | WaitUntilNextValid&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | This is a flag that if there is an ExecuteRecipe in the next address, then it will wait until it can be completed. So if you put this before an ExecuteRecipe, the device will sit there till the order can be completed because it is waiting for ingredients.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | JumpIfNextInvalid&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This is another flag that applies to the next address (if it is ExecuteRecipe). If the recipe cannot be completed, then the Fabricator will jump to the specified address.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-23&lt;br /&gt;
| Stack_Address&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | JumpToAddress&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This will jump to a specific address. This will set the stack pointer to the address you specify.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-23&lt;br /&gt;
| Stack_Address&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | DeviceSetLock&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This will set the lock state of the device (true 1, false 0), similar to the &amp;quot;Lock&amp;quot; IC instruction. Useful if you want to lock the device, do something, then unlock it.&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| Lock_State&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | EjectReagent&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | This allows you to specity the reagent you want to eject. All reagents of that type will be ejected. The stack pointer will not advance until this is complete&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-39&lt;br /&gt;
| [[Reagents|Reagent_Hash]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | EjectAllReagents&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | This instruction will eject all its reagents and pause execution till this is finished.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0-53&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; | 9&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | MissingRecipeReagent&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Contains information about missing reagents for current executing recipe. Appears only when autolathe is trying to execute instruction ExecuteRecipe when flag WaitUntilNextValid is present. The reagent hash returned may be either signed or unsigned 32-bit integer. If using rmap, you need to check and convert the value to signed by subtracting 2&amp;lt;sup&amp;gt;32&amp;lt;/sup&amp;gt;.&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | 54-62&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0-7&lt;br /&gt;
| Op_code&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8-15&lt;br /&gt;
| Quantity_Ceil&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16-47&lt;br /&gt;
| [[Reagents|Reagent_Hash]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48-63&lt;br /&gt;
| Unused&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;i&amp;gt;Update 0.2.5025.22811 - Fri 02/07/2024&amp;lt;/i&amp;gt; &amp;lt;span class=&amp;quot;right&amp;quot;&amp;gt;[[Autolathe/Internal Memory|/Internal Memory]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Magnavode</name></author>
	</entry>
</feed>