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	<updated>2026-04-05T06:04:18Z</updated>
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		<id>https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=2456</id>
		<title>Beginner&#039;s Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Beginner%27s_Guide&amp;diff=2456"/>
		<updated>2018-01-07T22:05:17Z</updated>

		<summary type="html">&lt;p&gt;Markus: Specify how to select the welder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; This page is a work-in-progress, add Tips to the bottom 😎 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&#039;&#039;This guide assumes that you&#039;ve selected Moon as your scenario.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Basic Controls === &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
* Players interact with the world, items, and structures in Stationeers with an active hand system.&lt;br /&gt;
* Your left and right hands are represented in the bottom middle of the screen. &lt;br /&gt;
** &#039;&#039;&#039;WASD&#039;&#039;&#039; movement&lt;br /&gt;
** &#039;&#039;&#039;Left Click&#039;&#039;&#039; interacts with the world using the current hand or tool in the current hand (ex: you can&#039;t interact with buttons while holding an item)&lt;br /&gt;
** &#039;&#039;&#039;Right Click&#039;&#039;&#039; starts placement mode when holding a structure (ex: [[Iron Frames]] or [[Autolathe]])&lt;br /&gt;
** &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039;&lt;br /&gt;
*** With an open inventory - changes active slot&lt;br /&gt;
*** When placing a structure - changes the mode for an item in placement mode (use this with [[Cables]] to change their shape)&lt;br /&gt;
*** When using some consoles or computers - scrolls the active menu&lt;br /&gt;
** &#039;&#039;&#039;E&#039;&#039;&#039; swaps current active hand&lt;br /&gt;
** &#039;&#039;&#039;R&#039;&#039;&#039; opens the item in the current hand, or goes to its options&lt;br /&gt;
** &#039;&#039;&#039;F&#039;&#039;&#039; swaps between held items and items in your inventory on the side (accessed through the number keys)&lt;br /&gt;
** &#039;&#039;&#039;Q&#039;&#039;&#039; drops the currently held item in the active hand, holding &#039;&#039;&#039;Q&#039;&#039;&#039; will cause you to throw the item&lt;br /&gt;
** &#039;&#039;&#039;1-5&#039;&#039;&#039; will open menus for worn items similar to pressing R, holding 1-5 will cause it to swap with the item in the current hand, or simply go in the current hand - &#039;&#039;don&#039;t do this with the helmet or suit in a vacuum&#039;&#039;&lt;br /&gt;
*** You can swap the [[Tool Belt]] and the [[Mining Belt]] by holding a belt in your hand and then holding &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Delete, End, Insert, Home, Page Up, Page Down&#039;&#039;&#039; rotate item in placement mode&lt;br /&gt;
** &#039;&#039;&#039;G&#039;&#039;&#039; grab - not the same as drag, which is triggered by clicking on a portable item&#039;s handle with an empty hand&lt;br /&gt;
** &#039;&#039;&#039;I&#039;&#039;&#039; quick open the helmet - &#039;&#039;don&#039;t do this in a vacuum&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;O&#039;&#039;&#039; turn held item on or off&lt;br /&gt;
** &#039;&#039;&#039;J&#039;&#039;&#039; turn jack pack on or off - make &#039;&#039;&#039;sure&#039;&#039;&#039; you turn it off when not using it, since it will continuously burn propulsion&lt;br /&gt;
&lt;br /&gt;
=== Getting your Bearings === &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&#039;&#039; See also: [[Starting Gear]] and [[Constructing and Deconstructing Walls]] &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
When you spawn into the world you will see several crates and [[Road Flares]]. There&#039;s a lot to take in, but you have some time to get a feel for the controls and explore the crates. You will want to at least get started on a basic platform before sunrise though.&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Night === &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
# Grab the [[Iron Frames]] from construction crate 1 by clicking on the lid and letting it open&lt;br /&gt;
# Find a place where the blocks don&#039;t clip too much into the ground and place a 2x2 or a 3x3&lt;br /&gt;
## You can create stairs later, so it&#039;s okay if your block is not placed too well right now&lt;br /&gt;
## You can also deconstruct everything easily later on, only expending battery charge in the process&lt;br /&gt;
# Put the [[Iron Frames]] back and grab the [[Iron Sheets]]&lt;br /&gt;
# Switch to your free hand using &#039;&#039;&#039;E&#039;&#039;&#039;&lt;br /&gt;
## Open your tool belt by hitting &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## Use the &#039;&#039;&#039;Mouse Wheel&#039;&#039;&#039; to highlight the [[Welder]] and press &#039;&#039;&#039;F&#039;&#039;&#039; to move it to your active / empty hand&lt;br /&gt;
## Press &#039;&#039;&#039;O&#039;&#039;&#039; or &#039;&#039;&#039;R&#039;&#039;&#039;, &#039;&#039;&#039;R&#039;&#039;&#039;, then &#039;&#039;&#039;F&#039;&#039;&#039; to turn the torch on&lt;br /&gt;
## Hover over the frame until prompted to construct the frame, then &#039;&#039;&#039;left click&#039;&#039;&#039; and hold&lt;br /&gt;
## &#039;&#039;You only need to build the first level to be able to walk on it, the second level is considered airtight&lt;br /&gt;
## Turn off the [[Welding Torch]] when you&#039;re done, otherwise it will stay on in your belt and either blow up or run out of fuel&lt;br /&gt;
# Put the [[Iron Frames]] and [[Iron Sheets]] back in the crate&lt;br /&gt;
# Grab the [[Kit (Solar Panel)]] from construction crate 1 and place it on your platform&lt;br /&gt;
## You will need to finish constructing it by holding a [[Glass Panel|Glass Panels]] in your hand and hold down &#039;&#039;&#039;left mouse button&#039;&#039;&#039; while it constructs&lt;br /&gt;
## You can use the [[Wrench]] from your [[Tool Belt]] to rotate the [[Solar Panel]]&lt;br /&gt;
## The top parts are for vertical orientation, the base of the solar panel can be rotated for horizontal positioning&lt;br /&gt;
## If you see the sun, make the panel face it! You ca see its current generation by hovering over the structure&lt;br /&gt;
# Grab the [[Area Power Controller]] from construction crate 1&lt;br /&gt;
## Place it on the frames and open it with the [[Crowbar]]&lt;br /&gt;
## Grab the empty [[Battery Cell (Large)]] from construction crate 2 and place it inside the [[Area Power Controller]]&lt;br /&gt;
## The switch starts in &amp;quot;Off&amp;quot; - make sure to turn it on!&lt;br /&gt;
## If the light is blinking red - you&#039;re running on battery power&lt;br /&gt;
## If the light is blinking blue - you&#039;re charging the battery power from external sources (ex: [[Solar Panels|Solar Panel]], [[Solid Generator]], [[Batteries|Battery]])&lt;br /&gt;
#* &#039;&#039;&#039;Do not connect the input (raw power) and output from the ACS - you will cause a short circuit!&#039;&#039;&#039;&lt;br /&gt;
# Switch back to the [[Tool Belt]] and put the [[Cables]] in a free hand&lt;br /&gt;
## Use the &#039;&#039;&#039;mouse wheel&#039;&#039;&#039; to change the shape and &#039;&#039;&#039;delete, insert, home, end, pgup, pgdown&#039;&#039;&#039; to rotate&lt;br /&gt;
## You can use the [[Cable Cutters]] to &amp;quot;pick up&amp;quot; bad placement&lt;br /&gt;
# When your battery runs low, switch it with the battery in the ACS, if you do this early enough in the solar day and track the sun, then the battery should be high or full charge by the end of the day&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
You will now probably survive the first night. But that&#039;s not exciting.. you&#039;re here to build cool stuff!&lt;br /&gt;
&lt;br /&gt;
=== Surviving the First Week === &amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
During the day, you will want to aggressively find Ores since visibility is very low at night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
# Find ores such as [[Iron Ore]], [[Copper Ore]], [[Gold Ore]]&lt;br /&gt;
#* You can ignore [[Silver Ore]], [[Nickel Ore]], [[Lead Ore]], [[Ice]], and all others for now&lt;br /&gt;
# Setup the [[Battery Charger]] to recharge small batteries for your tools such as [[Hand Drill]] and [[Mining Drill]]&lt;br /&gt;
# Setup your [[Arc Furnace]] by connecting [[Cables]] from your [[Area Power Controller]]&lt;br /&gt;
#* You can turn it on by clicking on the switch to the left (it will turn green)&lt;br /&gt;
#* Insert the ore and click on the &#039;activate&#039; button&lt;br /&gt;
#* If it stops working immediately, then your power is not consistent - did you skip setting up the ACS? Is the battery in the ACS out of power?&lt;br /&gt;
#* In this case, you will need to rely on the solid generator to power the ACS&lt;br /&gt;
# Setup the [[Solid Generator]] for emergency power until a [[Battery]] can be setup&lt;br /&gt;
#* Make sure you hook it up to the input side of the [[Area Power Controller]] - &#039;&#039;&#039;do not mix the networks!&#039;&#039;&#039;&lt;br /&gt;
#* The generator eats coal quickly, so try to move to solar asap&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
During the night, if you need to get minerals, use the [[Tracking Beacon]]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* The [[Tracking Beacon]] uses a [[Battery Cell (Small)]] which can be taken from the [[Hand Drill]] or [[Angle Grinder]]&lt;br /&gt;
* A [[Cartridge (Tracker)|Cartridge]] starts in the player&#039;s suit inventory and can be inserted into the [[Handheld Tablet]]&lt;br /&gt;
** &#039;&#039;&#039;Heads up:&#039;&#039;&#039; the tablet uses power if left On when put away&lt;br /&gt;
&lt;br /&gt;
===== Goals ===== &amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
# Setup the remaining structures: [[Arc Furnace]], [[Solid Generator]], [[Autolathe]]&lt;br /&gt;
# Get the materials to produce an [[Electronics Printer]] asap&lt;br /&gt;
#* Print out a [[Battery Cell (Large)]] from the [[Electronics Printer]] so you don&#039;t have to swap suit power with the ACS and can charge it with minimal interaction&lt;br /&gt;
#* Print out a [[Battery]] and hook it up to the &#039;&#039;&#039;incoming&#039;&#039;&#039; side of the ACS&lt;br /&gt;
#* Use [[Cables|Heavy Cables]] to transfer a higher wattage to the [[Battery]]&lt;br /&gt;
# Setup a basic room with an [[Airlock]] and a [[Gas Tank Storage]] to collect some oxygen if low&lt;br /&gt;
&lt;br /&gt;
=== Getting Steel === &amp;lt;!--T:19--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:20--&amp;gt;&lt;br /&gt;
Here&#039;s the first obstacle in your way: getting your first run of [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:21--&amp;gt;&lt;br /&gt;
# Create a [[Furnace]] from the [[Autolathe]] - nice&lt;br /&gt;
# You will need the following items to start the furnace&lt;br /&gt;
#* 1 volatile ice&lt;br /&gt;
#* 2 oxyite ice&lt;br /&gt;
# You need a ratio of these items to get steel&lt;br /&gt;
#* 3 iron ore&lt;br /&gt;
#* 1 coal&lt;br /&gt;
#* &#039;&#039;you can double check the ratio with the [[Cartridges|Cartridge (eReader)]] in the [[Handheld Tablet]]&lt;br /&gt;
# Insert 1 volatile ice and 2 oxyite ice into the furnace (this will be easier to do at night otherwise the ice might melt)&lt;br /&gt;
# Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)&lt;br /&gt;
#* Check the contents view on the furnace and you should see hydrocarbons and iron listed&lt;br /&gt;
#* Hit &#039;&#039;&#039;Activate&#039;&#039;&#039; and enjoy the light show&lt;br /&gt;
#* Pull the level and enjoy your [[Steel Ingot|Steel]] - 100g lasted me for a long time 😎&lt;br /&gt;
#* You can run multiple batches as long as you&#039;re in the right pressure &amp;amp; temperature range&lt;br /&gt;
# &#039;&#039;&#039;Warning&#039;&#039;&#039; ore cannot be recovered from the [[Furnace]] unless you use a [[Centrifuge]] - &#039;&#039;&#039;make sure you measure it out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Surviving Forever === &amp;lt;!--T:22--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:23--&amp;gt;&lt;br /&gt;
Once you&#039;ve gotten past the early part of the game, the world is your oyster. Here&#039;s some overall goals:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:24--&amp;gt;&lt;br /&gt;
# Create one or more [[Station Batteries|Battery]] to store power more consistently&lt;br /&gt;
# Automate solar power collection using I/O and a [[Daylight Sensor|Sensors]]&lt;br /&gt;
# Create a [[Fabricator]] and hook up a [[Computer]] to it&lt;br /&gt;
# Use [[Chutes]], [[Conveyors]], and [[Stacker|Stackers]] if you&#039;re interested in the ole Factorio feel&lt;br /&gt;
# Create an actual ship! (Using [[Kit (Furniture)]], [[Engines|Engine]], [[Stellar Anchor]] and some other parts)&lt;br /&gt;
# Create advanced ingots such as [[Solder]], [[Ingvar]], [[Electrum]], [[Constantan]]&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer === &amp;lt;!--T:25--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:26--&amp;gt;&lt;br /&gt;
&#039;&#039;tbd - but yeah, Don&#039;t grief!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:27--&amp;gt;&lt;br /&gt;
* Your starting Oxygen will last you for more than a week, so oxygen recovery can wait&lt;br /&gt;
* An [[Area Power Controller]] will effectively &amp;quot;split&amp;quot; a power &amp;amp; data network&lt;br /&gt;
** Power and data are transferred on the same network - no need to run parallel power lines&lt;br /&gt;
* The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix&lt;br /&gt;
* A locker holds 30 items and is very useful in the early game&lt;br /&gt;
* Ice will melt in hands, in the world, or in lockers - ice will &#039;&#039;&#039;not&#039;&#039; melt inside of a [[Mining Belt]] or in a cold &lt;br /&gt;
* Help, I can&#039;t deconstruct something! - check that the [[Hand Drill|Hand Drill&#039;s]] battery is not Empty&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Markus</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=2441</id>
		<title>Solar Logic Circuits Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=2441"/>
		<updated>2018-01-07T18:59:35Z</updated>

		<summary type="html">&lt;p&gt;Markus: /* Design */ Correct min/max logic for component B&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
Due to the frequency of game updates, all solutions are subject to change and may or may not be functional.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accurate Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Authors:&#039;&#039;&#039; Wooodiii, Corvus_bkgk, Enfantcool, Baksch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Accurate (average error 1.3°), Auto-reset (variant), Power conserving (variant)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10-12&lt;br /&gt;
&lt;br /&gt;
This setup is accurate, giving 495-500W throughout the day, with lower output only when the sun is lower than the panels can physically aim at. &lt;br /&gt;
&lt;br /&gt;
This setup adjusts for the fact that solar panels rotate through only 150 degrees. Instead of converting using 180/100, this setup converts by doing 150/100. It then clips the value at the edges, where the prior calculation would give elevations that are negative or greater than 100 (representing the fact that we would prefer the panel to track past 0 or 100, aiming all the way down to the horizon instead of stopping 15° short). The listed average error is nonzero only because of this completely unavoidable portion; the error is 0 throughout the 15°-165° portion of the day.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[ Sensors| Construction Kit (Sensors)]] (&amp;quot;Daylight Sensor&amp;quot;)&lt;br /&gt;
* 2 [[Kit (Logic I/O)]] (1 &amp;quot;Logic Reader&amp;quot;, 1 &amp;quot;Batch Writer&amp;quot;)&lt;br /&gt;
* 3 [[Kit (Logic Memory)]]&lt;br /&gt;
* 4 [[Kit (Logic Processor)]] (2 &amp;quot;Math Unit&amp;quot;, 2 &amp;quot;Min/Max Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* The [[Sensors#Daylight_Sensor|Daylight Sensor]] should face the sunrise.&lt;br /&gt;
* Solar panels should be rotated such that 0% vertical faces the sunrise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (A) || Daylight sensor, Solar angle || Sun&#039;s angle above the horizon&lt;br /&gt;
|-&lt;br /&gt;
| Memory (15) || 15 || True angle of solar panels at 0 elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (1.5) || 1.5 || 150/100, the conversion constant from solar angle (range:15-165, i.e. 150) to panel elevation (range:0-100)&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (B) || max(A,15) || Adjustment amount: 15, unless that would take A-B negative, in which case only enough to reach 0  (low edge case). Equivalent to min(A-B,0) but doesn&#039;t require storing 0. &lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (C) || A-B || Adjusted solar angle&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (D) || C/1.5 || Conversion from solar angle to panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (100) || 100 || Maximum possible panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (E) || min(D,100) || Cap elevation to 100 for solar angles past 165° (high edge case). Equivalent to doing min(A-B,165) before step D, but 100 is easier to set in memory than 165.&lt;br /&gt;
|-&lt;br /&gt;
| Batch Writer || E -&amp;gt; Solar panels, Vertical angle || Send elevation to solar panels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Accurate Solar Control.png]]&lt;br /&gt;
&lt;br /&gt;
=== Auto-Reset Variant ===&lt;br /&gt;
For panels that automatically reset their facing upon sunset, use two more components, and adjust the final min/max unit:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || 1 while daytime, 0 while nighttime&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (F)  || 100*L || Maximum panel elevation, now 100 during day and 0 at night&lt;br /&gt;
|-&lt;br /&gt;
| (from above) Min/Max Unit (E) || min(D,&#039;&#039;&#039;F&#039;&#039;&#039;) || Adjusted panel elevation (high edge adjustment)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power-Conserving Variant ===&lt;br /&gt;
To conserve power, it&#039;s possible to avoid running the entire circuit at night. A transformer can be controlled to power the main logic network above. In this way, only the two new components need to remain powered at all times.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || As in the auto-reset variant above&lt;br /&gt;
|-&lt;br /&gt;
| Logic Writer || L -&amp;gt; Transformer, On  || Transformer powers main logic network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Easy/Compact Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Evie&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1068.5451&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Simple, Inaccurate (Average error: 7.5°)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
This imperfect setup is a common starting point. It starts off at 375w of power in the morning, builds up to 500w at zenith (noon) then back to 375. This is due to the fact that solars rotate through only 150 degrees of elevation and that this setup&#039;s math is correct only if they rotated through all 180 degrees of solar angle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Construction Kit (Sensors)]]&lt;br /&gt;
* 2 [[Kit (Logic I/O)]]&lt;br /&gt;
* 1 [[Kit (Logic Memory)]]&lt;br /&gt;
* 1 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[File:Evie&#039;s Solar Circuit Setup.jpg|none|Solar Setup Diagram]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The [[Daylight Sensor]] MUST be facing West (sunrise), but its rotation doesn&#039;t matter.&lt;br /&gt;
* Solar panels should be rotated such as that 0% VERTICAL rotation faces west/sunrise, and 100% VERTICAL faces east/sunset. &lt;br /&gt;
* The [[Area Power Control]] is necessary for the circuit to stay powered during the night. It also hides all the modules from the rest of your system.&lt;br /&gt;
* Importantly, the solar input power doesn&#039;t directly connect to any of the logic writers. This not only ensures your system doesn&#039;t lose power but also prevents short-circuiting that would burn cables.&lt;br /&gt;
* Using 1.7 instead of 1.8 reduces the average error of this design to 6.5° and increases overall power generation, particularly in the afternoon.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Markus</name></author>
	</entry>
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