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	<updated>2026-04-04T02:45:50Z</updated>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=5969</id>
		<title>Solar Logic Circuits Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=5969"/>
		<updated>2018-07-24T01:20:24Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Tilted Tracking */ fixed my math on discord discussion with Eearslya&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
Due to the frequency of game updates, all solutions are subject to change and may or may not be functional.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accurate Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Authors:&#039;&#039;&#039; Wooodiii, Corvus_bkgk, Enfantcool, Baksch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Accurate (average error 1.3°), Auto-reset (variant), Power conserving (variant)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10-12&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Math Formula:&#039;&#039;&#039; &amp;lt;code&amp;gt;f(x) = min((x-min(x,15))/1.5, 100)&amp;lt;/code&amp;gt; where &#039;&#039;&#039;x&#039;&#039;&#039; is the solar angle.&lt;br /&gt;
&lt;br /&gt;
This setup is accurate, giving 495-500W throughout the day, with lower output only when the sun is lower than the panels can physically aim at. &lt;br /&gt;
&lt;br /&gt;
This setup adjusts for the fact that solar panels rotate through only 150 degrees. Instead of converting using 180/100, this setup converts by doing 150/100. It then clips the value at the edges, where the prior calculation would give elevations that are negative or greater than 100 (representing the fact that we would prefer the panel to track past 0 or 100, aiming all the way down to the horizon instead of stopping 15° short). The listed average error is nonzero only because of this completely unavoidable portion; the error is 0 throughout the 15°-165° portion of the day.&lt;br /&gt;
&lt;br /&gt;
This setup produces the equivalent of 274W averaged over a whole day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Sensors |Kit (Sensors)]] (&amp;quot;Daylight Sensor&amp;quot;)&lt;br /&gt;
* 2 [[Kit (Logic I/O)]] (1 &amp;quot;Logic Reader&amp;quot;, 1 &amp;quot;Batch Writer&amp;quot;)&lt;br /&gt;
* 3 [[Kit (Logic Memory)]]&lt;br /&gt;
* 4 [[Kit (Logic Processor)]] (2 &amp;quot;Math Unit&amp;quot;, 2 &amp;quot;Min/Max Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* The [[Sensors#Daylight_Sensor|Daylight Sensor]] should face the sunrise.&lt;br /&gt;
* Solar panels should be rotated such that 0% vertical faces the sunrise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (A) || Daylight sensor, Solar angle || Sun&#039;s angle above the horizon&lt;br /&gt;
|-&lt;br /&gt;
| Memory (15) || 15 || True angle of solar panels at 0 elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (1.5) || 1.5 || 150/100, the conversion constant from solar angle (range:15-165, i.e. 150) to panel elevation (range:0-100)&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (B) || min(A,15) || Adjustment amount: 15, unless that would take A-B negative, in which case only enough to reach 0  (low edge case). Equivalent to min(A-B,0) but doesn&#039;t require storing 0. &lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (C) || A-B || Adjusted solar angle&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (D) || C/1.5 || Conversion from solar angle to panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (100) || 100 || Maximum possible panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (E) || min(D,100) || Cap elevation to 100 for solar angles past 165° (high edge case). Equivalent to doing min(A-B,165) before step D, but 100 is easier to set in memory than 165.&lt;br /&gt;
|-&lt;br /&gt;
| Batch Writer || E -&amp;gt; Solar panels, Vertical angle || Send elevation to solar panels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Accurate Solar Control.png]]&lt;br /&gt;
&lt;br /&gt;
=== Auto-Reset Variant ===&lt;br /&gt;
For panels that automatically reset their facing upon sunset, use two more components, and adjust the final min/max unit:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || 1 while daytime, 0 while nighttime&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (F)  || 100*L || Maximum panel elevation, now 100 during day and 0 at night&lt;br /&gt;
|-&lt;br /&gt;
| (from above) Min/Max Unit (E) || min(D,&#039;&#039;&#039;F&#039;&#039;&#039;) || Adjusted panel elevation (high edge adjustment)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power-Conserving Variant ===&lt;br /&gt;
To conserve power, it&#039;s possible to avoid running the entire circuit at night. A transformer can be controlled to power the main logic network above. In this way, only the two new components need to remain powered at all times.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || As in the auto-reset variant above&lt;br /&gt;
|-&lt;br /&gt;
| Logic Writer || L -&amp;gt; Transformer, On  || Transformer powers main logic network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Easy/Compact Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Evie&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1068.5451&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Simple, Inaccurate (Average error: 7.5°)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
This imperfect setup is a common starting point. It starts off at 375w of power in the morning, builds up to 500w at zenith (noon) then back to 375. This is due to the fact that solars rotate through only 150 degrees of elevation and that this setup&#039;s math is correct only if they rotated through all 180 degrees of solar angle.&lt;br /&gt;
&lt;br /&gt;
This setup produces the equivalent of 239W averaged over a whole day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Sensors |Kit (Sensors)]]&lt;br /&gt;
* 2 [[Kit (Logic I/O)]]&lt;br /&gt;
* 1 [[Kit (Logic Memory)]]&lt;br /&gt;
* 1 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[File:Evie&#039;s Solar Circuit Setup.jpg|none|Solar Setup Diagram]]&lt;br /&gt;
[[File:Stationeers-compact solar logic.png|none|A super compact version]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The [[Daylight Sensor]] MUST be facing West (sunrise), but its rotation doesn&#039;t matter.&lt;br /&gt;
* Solar panels should be rotated such as that 0% VERTICAL rotation faces west/sunrise, and 100% VERTICAL faces east/sunset. &lt;br /&gt;
* The [[Area Power Control]] is necessary for the circuit to stay powered during the night. It also hides all the modules from the rest of your system.&lt;br /&gt;
* Importantly, the solar input power doesn&#039;t directly connect to any of the logic writers. This not only ensures your system doesn&#039;t lose power but also prevents short-circuiting that would burn cables.&lt;br /&gt;
* Using 1.7 instead of 1.8 reduces the average error of this design to 6.5° and increases overall power generation, particularly in the afternoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tilted Tracking ==&lt;br /&gt;
&#039;&#039;For [[Mars]] &amp;amp; [[Europa]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Eearslya, Neouni, 𝕽𝖘𝖆𝟗𝟕 and everyone of the #logic-circuit-discussion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1510.7155&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 2 [[Sensors |Kit (Sensors)]]&lt;br /&gt;
* 4 [[Kit (Logic I/O)]]&lt;br /&gt;
* 2 [[Kit (Logic Memory)]]&lt;br /&gt;
* 2 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
This setup takes advantage of the new Horizontal Mode of the [[Kit (Sensor)|Daylight Sensor]], and as such, is a very compact setup. It provides 99% efficiency during the day, only dropping below when the sun is beyond the solar panel&#039;s vertical range (less than 15 degrees above the horizon).&lt;br /&gt;
&lt;br /&gt;
To set the second sensor into Horizontal mode, you will need to use a [[Kit (Logic I/O)|Logic Writer]] and a [[Kit (Logic Memory)|Logic Memory]]. Set the Memory to 1, and set the Writer to write to the Daylight Sensor&#039;s Mode variable. Once the mode is written to the sensor, you can deconstruct and re-use the I/O and Memory units. They do not need to be left in place to keep the mode set.&lt;br /&gt;
&lt;br /&gt;
Medicdude&#039;s Note: Confirmed the math for vertical solar panel positioning, 75 minus Vsensor div 1.5 is the way to go. You could use horizontal right-side-up sensor if you do 180 minus Hsensor, so with an extra processor and memory chip.&lt;br /&gt;
&lt;br /&gt;
[[File:mars&amp;amp;europa solar.png|none|Diagram]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Sensor 1: MUST be facing upwards, Mode 0 (Default)&lt;br /&gt;
* Sensor 2:  MUST be facing up-side-down, rotated so the power input is facing north, Mode 1 (Horizontal)&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t forget to write the mode to Sensor 2&#039;&#039;&#039; &#039;&#039;once written it will remember it&#039;&#039;&lt;br /&gt;
* Solar panels power should be facing facing west/sunset.&lt;br /&gt;
&lt;br /&gt;
==== Alternatives ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! If the solar panel&#039;s power connector points: !! West !! North !! East !! South &lt;br /&gt;
|-&lt;br /&gt;
| Then rotate Sensor 2&#039;s power input: || North || East || South || West &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Credit for alternatives: PoolSharkFOG&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://cdn.discordapp.com/attachments/392785541411635201/470047750034292764/unknown.png&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=5968</id>
		<title>Solar Logic Circuits Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=5968"/>
		<updated>2018-07-24T00:33:07Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Design */ note on europe vertical tracking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
Due to the frequency of game updates, all solutions are subject to change and may or may not be functional.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accurate Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Authors:&#039;&#039;&#039; Wooodiii, Corvus_bkgk, Enfantcool, Baksch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Accurate (average error 1.3°), Auto-reset (variant), Power conserving (variant)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10-12&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Math Formula:&#039;&#039;&#039; &amp;lt;code&amp;gt;f(x) = min((x-min(x,15))/1.5, 100)&amp;lt;/code&amp;gt; where &#039;&#039;&#039;x&#039;&#039;&#039; is the solar angle.&lt;br /&gt;
&lt;br /&gt;
This setup is accurate, giving 495-500W throughout the day, with lower output only when the sun is lower than the panels can physically aim at. &lt;br /&gt;
&lt;br /&gt;
This setup adjusts for the fact that solar panels rotate through only 150 degrees. Instead of converting using 180/100, this setup converts by doing 150/100. It then clips the value at the edges, where the prior calculation would give elevations that are negative or greater than 100 (representing the fact that we would prefer the panel to track past 0 or 100, aiming all the way down to the horizon instead of stopping 15° short). The listed average error is nonzero only because of this completely unavoidable portion; the error is 0 throughout the 15°-165° portion of the day.&lt;br /&gt;
&lt;br /&gt;
This setup produces the equivalent of 274W averaged over a whole day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Sensors |Kit (Sensors)]] (&amp;quot;Daylight Sensor&amp;quot;)&lt;br /&gt;
* 2 [[Kit (Logic I/O)]] (1 &amp;quot;Logic Reader&amp;quot;, 1 &amp;quot;Batch Writer&amp;quot;)&lt;br /&gt;
* 3 [[Kit (Logic Memory)]]&lt;br /&gt;
* 4 [[Kit (Logic Processor)]] (2 &amp;quot;Math Unit&amp;quot;, 2 &amp;quot;Min/Max Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* The [[Sensors#Daylight_Sensor|Daylight Sensor]] should face the sunrise.&lt;br /&gt;
* Solar panels should be rotated such that 0% vertical faces the sunrise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (A) || Daylight sensor, Solar angle || Sun&#039;s angle above the horizon&lt;br /&gt;
|-&lt;br /&gt;
| Memory (15) || 15 || True angle of solar panels at 0 elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (1.5) || 1.5 || 150/100, the conversion constant from solar angle (range:15-165, i.e. 150) to panel elevation (range:0-100)&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (B) || min(A,15) || Adjustment amount: 15, unless that would take A-B negative, in which case only enough to reach 0  (low edge case). Equivalent to min(A-B,0) but doesn&#039;t require storing 0. &lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (C) || A-B || Adjusted solar angle&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (D) || C/1.5 || Conversion from solar angle to panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (100) || 100 || Maximum possible panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (E) || min(D,100) || Cap elevation to 100 for solar angles past 165° (high edge case). Equivalent to doing min(A-B,165) before step D, but 100 is easier to set in memory than 165.&lt;br /&gt;
|-&lt;br /&gt;
| Batch Writer || E -&amp;gt; Solar panels, Vertical angle || Send elevation to solar panels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Accurate Solar Control.png]]&lt;br /&gt;
&lt;br /&gt;
=== Auto-Reset Variant ===&lt;br /&gt;
For panels that automatically reset their facing upon sunset, use two more components, and adjust the final min/max unit:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || 1 while daytime, 0 while nighttime&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (F)  || 100*L || Maximum panel elevation, now 100 during day and 0 at night&lt;br /&gt;
|-&lt;br /&gt;
| (from above) Min/Max Unit (E) || min(D,&#039;&#039;&#039;F&#039;&#039;&#039;) || Adjusted panel elevation (high edge adjustment)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power-Conserving Variant ===&lt;br /&gt;
To conserve power, it&#039;s possible to avoid running the entire circuit at night. A transformer can be controlled to power the main logic network above. In this way, only the two new components need to remain powered at all times.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || As in the auto-reset variant above&lt;br /&gt;
|-&lt;br /&gt;
| Logic Writer || L -&amp;gt; Transformer, On  || Transformer powers main logic network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Easy/Compact Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Evie&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1068.5451&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Simple, Inaccurate (Average error: 7.5°)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
This imperfect setup is a common starting point. It starts off at 375w of power in the morning, builds up to 500w at zenith (noon) then back to 375. This is due to the fact that solars rotate through only 150 degrees of elevation and that this setup&#039;s math is correct only if they rotated through all 180 degrees of solar angle.&lt;br /&gt;
&lt;br /&gt;
This setup produces the equivalent of 239W averaged over a whole day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Sensors |Kit (Sensors)]]&lt;br /&gt;
* 2 [[Kit (Logic I/O)]]&lt;br /&gt;
* 1 [[Kit (Logic Memory)]]&lt;br /&gt;
* 1 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[File:Evie&#039;s Solar Circuit Setup.jpg|none|Solar Setup Diagram]]&lt;br /&gt;
[[File:Stationeers-compact solar logic.png|none|A super compact version]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The [[Daylight Sensor]] MUST be facing West (sunrise), but its rotation doesn&#039;t matter.&lt;br /&gt;
* Solar panels should be rotated such as that 0% VERTICAL rotation faces west/sunrise, and 100% VERTICAL faces east/sunset. &lt;br /&gt;
* The [[Area Power Control]] is necessary for the circuit to stay powered during the night. It also hides all the modules from the rest of your system.&lt;br /&gt;
* Importantly, the solar input power doesn&#039;t directly connect to any of the logic writers. This not only ensures your system doesn&#039;t lose power but also prevents short-circuiting that would burn cables.&lt;br /&gt;
* Using 1.7 instead of 1.8 reduces the average error of this design to 6.5° and increases overall power generation, particularly in the afternoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tilted Tracking ==&lt;br /&gt;
&#039;&#039;For [[Mars]] &amp;amp; [[Europa]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Eearslya, Neouni, 𝕽𝖘𝖆𝟗𝟕 and everyone of the #logic-circuit-discussion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1510.7155&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 2 [[Sensors |Kit (Sensors)]]&lt;br /&gt;
* 4 [[Kit (Logic I/O)]]&lt;br /&gt;
* 2 [[Kit (Logic Memory)]]&lt;br /&gt;
* 2 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
This setup takes advantage of the new Horizontal Mode of the [[Kit (Sensor)|Daylight Sensor]], and as such, is a very compact setup. It provides 99% efficiency during the day, only dropping below when the sun is beyond the solar panel&#039;s vertical range (less than 15 degrees above the horizon).&lt;br /&gt;
&lt;br /&gt;
To set the second sensor into Horizontal mode, you will need to use a [[Kit (Logic I/O)|Logic Writer]] and a [[Kit (Logic Memory)|Logic Memory]]. Set the Memory to 1, and set the Writer to write to the Daylight Sensor&#039;s Mode variable. Once the mode is written to the sensor, you can deconstruct and re-use the I/O and Memory units. They do not need to be left in place to keep the mode set.&lt;br /&gt;
&lt;br /&gt;
Medicdude&#039;s Note: My math is showing 1.334 (43 x 9 / 290) to be the vertical memory divisor for Europa solar tracking; (75 - max angle 32) / (azimuth 58 / maximum 90 x panel maximum 50).&lt;br /&gt;
&lt;br /&gt;
[[File:mars&amp;amp;europa solar.png|none|Diagram]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Sensor 1: MUST be facing upwards, Mode 0 (Default)&lt;br /&gt;
* Sensor 2:  MUST be facing up-side-down, rotated so the power input is facing north, Mode 1 (Horizontal)&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t forget to write the mode to Sensor 2&#039;&#039;&#039; &#039;&#039;once written it will remember it&#039;&#039;&lt;br /&gt;
* Solar panels power should be facing facing west/sunset.&lt;br /&gt;
&lt;br /&gt;
==== Alternatives ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! If the solar panel&#039;s power connector points: !! West !! North !! East !! South &lt;br /&gt;
|-&lt;br /&gt;
| Then rotate Sensor 2&#039;s power input: || North || East || South || West &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Credit for alternatives: PoolSharkFOG&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://cdn.discordapp.com/attachments/392785541411635201/470047750034292764/unknown.png&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=5967</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=5967"/>
		<updated>2018-07-24T00:23:58Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: added link to solar circuits discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Copper]], 1g [[Gold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | image            = [[File:ItemKitSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Daylight Sensor === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle (relative to the normal axis of the sensor; the direction perpendicular to the sensor&#039;s face). Looking at the sensor will provide a tool-tip readout of this information. The sensor turns green when sunny.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor now has a mode property which can be set with logic writer and memory chip, 0 = default (same as vertical), 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor.&lt;br /&gt;
&lt;br /&gt;
The orientation of the daylight sensor is important, it will read different angle values depending on the orientation. Placing a sensor on a wall towards sunrise (East) will always result in a linear increasing 0-180 angle output thru the day, and decreasing 180-0 angle thru the night. This can be utilized as a daytime sensor, for alarm or clock functions.&lt;br /&gt;
&lt;br /&gt;
Placing a sensor (default/vertical mode) on the &#039;floor&#039; (any direction) will report the angular difference from zenith (straight up) towards the sun. 90 subtracted by this value will convert this into an angle of horizon/altitude.&lt;br /&gt;
&lt;br /&gt;
Placing a sensor (horizontal mode 1) on the &#039;floor&#039; will report the angular difference from a fixed horizon point, depending on orientation, towards the actual azimuth of the sun. This value will decrease thru the day. But a properly tracking panel requires increasing values (opposite direction of rotation). You must take some multiple of 90 degrees, depending on solar panel orientation, and subtract this horizontal angle to get a proper azimuth angle towards the sun, for feeding to solar panel tracking.&lt;br /&gt;
&lt;br /&gt;
Alternatively, placing a (horizontal) sensor on the ceiling (aka upside-down) will result in the correct rotation of values. Rotate the sensor power wire 90 degrees clockwise from the direction of the solar panel&#039;s power port. (N-&amp;gt; E, E-&amp;gt;S, S-&amp;gt;W, W-&amp;gt;N)&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times, but the tooltip will not display the angle if the sensor does not have sunlight.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for more solar panel logic discussion.&lt;br /&gt;
&lt;br /&gt;
Examples (on the moon/space):&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
=== Motion Sensor ===&lt;br /&gt;
The motion sensor activates when a player enters the large grid square where the sensor is, and it will deactivate when no more players are in the area.&lt;br /&gt;
=== Gas Sensor ===&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=5965</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=5965"/>
		<updated>2018-07-24T00:08:38Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: Changed vector to &amp;#039;axis&amp;#039; I think it is more appropriate for the context, but not sure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Copper]], 1g [[Gold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | image            = [[File:ItemKitSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Daylight Sensor === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle (relative to the normal axis of the sensor; the direction perpendicular to the sensor&#039;s face). Looking at the sensor will provide a tool-tip readout of this information. The sensor turns green when sunny.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor now has a mode property which can be set with logic writer and memory chip, 0 = default (same as vertical), 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor.&lt;br /&gt;
&lt;br /&gt;
The orientation of the daylight sensor is important, it will read different angle values depending on the orientation. Placing a sensor on a wall towards sunrise (East) will always result in a linear increasing 0-180 angle output thru the day, and decreasing 180-0 angle thru the night. This can be utilized as a daytime sensor, for alarm or clock functions.&lt;br /&gt;
&lt;br /&gt;
Placing a sensor (default/vertical mode) on the &#039;floor&#039; (any direction) will report the angular difference from zenith (straight up) towards the sun. 90 subtracted by this value will convert this into an angle of horizon/altitude.&lt;br /&gt;
&lt;br /&gt;
Placing a sensor (horizontal mode 1) on the &#039;floor&#039; will report the angular difference from a fixed horizon point, depending on orientation, towards the actual azimuth of the sun. This value will decrease thru the day. But a properly tracking panel requires increasing values (opposite direction of rotation). You must take some multiple of 90 degrees, depending on solar panel orientation, and subtract this horizontal angle to get a proper azimuth angle towards the sun, for feeding to solar panel tracking.&lt;br /&gt;
&lt;br /&gt;
Alternatively, placing a (horizontal) sensor on the ceiling (aka upside-down) will result in the correct rotation of values. Rotate the sensor power wire 90 degrees clockwise from the direction of the solar panel&#039;s power port. (N-&amp;gt; E, E-&amp;gt;S, S-&amp;gt;W, W-&amp;gt;N)&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times, but the tooltip will not display the angle if the sensor does not have sunlight.&lt;br /&gt;
&lt;br /&gt;
Examples (on the moon/space):&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
=== Motion Sensor ===&lt;br /&gt;
The motion sensor activates when a player enters the large grid square where the sensor is, and it will deactivate when no more players are in the area.&lt;br /&gt;
=== Gas Sensor ===&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=5964</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=5964"/>
		<updated>2018-07-24T00:07:25Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: more info on upside-down horizontal sensor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Copper]], 1g [[Gold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | image            = [[File:ItemKitSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Daylight Sensor === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle (relative to the normal vector of the sensor; the direction perpendicular to the sensor&#039;s face). Looking at the sensor will provide a tool-tip readout of this information. The sensor turns green when sunny.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor now has a mode property which can be set with logic writer and memory chip, 0 = default (same as vertical), 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor.&lt;br /&gt;
&lt;br /&gt;
The orientation of the daylight sensor is important, it will read different angle values depending on the orientation. Placing a sensor on a wall towards sunrise (East) will always result in a linear increasing 0-180 angle output thru the day, and decreasing 180-0 angle thru the night. This can be utilized as a daytime sensor, for alarm or clock functions.&lt;br /&gt;
&lt;br /&gt;
Placing a sensor (default/vertical mode) on the &#039;floor&#039; (any direction) will report the angular difference from zenith (straight up) towards the sun. 90 subtracted by this value will convert this into an angle of horizon/altitude.&lt;br /&gt;
&lt;br /&gt;
Placing a sensor (horizontal mode 1) on the &#039;floor&#039; will report the angular difference from a fixed horizon point, depending on orientation, towards the actual azimuth of the sun. This value will decrease thru the day. But a properly tracking panel requires increasing values (opposite direction of rotation). You must take some multiple of 90 degrees, depending on solar panel orientation, and subtract this horizontal angle to get a proper azimuth angle towards the sun, for feeding to solar panel tracking.&lt;br /&gt;
&lt;br /&gt;
Alternatively, placing a (horizontal) sensor on the ceiling (aka upside-down) will result in the correct rotation of values. Rotate the sensor power wire 90 degrees clockwise from the direction of the solar panel&#039;s power port. (N-&amp;gt; E, E-&amp;gt;S, S-&amp;gt;W, W-&amp;gt;N)&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times, but the tooltip will not display the angle if the sensor does not have sunlight.&lt;br /&gt;
&lt;br /&gt;
Examples (on the moon/space):&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
=== Motion Sensor ===&lt;br /&gt;
The motion sensor activates when a player enters the large grid square where the sensor is, and it will deactivate when no more players are in the area.&lt;br /&gt;
=== Gas Sensor ===&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solar_Panel&amp;diff=5963</id>
		<title>Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solar_Panel&amp;diff=5963"/>
		<updated>2018-07-23T23:48:22Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: trying to get internal linking to format properly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Solar Panel&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Generates power by absorbing sunlight, depending on solar intensity, up to 500W per panel on the moon. Can be manually rotated using a wrench. Can be built in two configurations, one with opposite side split power/data ports, or two with same side combined power/data ports.&lt;br /&gt;
&lt;br /&gt;
Data ports can interact with [https://stationeers-wiki.com/Sensors#Daylight_Sensor Daylight Sensors] and logic i/o writers or batch writers to automatically rotate the panel to face the sun.&lt;br /&gt;
&lt;br /&gt;
At the extreme altitude settings (0/100) the solar panel still faces 15 degrees above the horizon. Thus the total arc of vertical rotation is only 150 degrees from input values 0-100.&lt;br /&gt;
&lt;br /&gt;
==Notes== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
After placement be sure to install one [[Glass Sheets|Glass Sheet]] to make it functional.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for panel automation using logic circuits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solar_Panel&amp;diff=5962</id>
		<title>Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solar_Panel&amp;diff=5962"/>
		<updated>2018-07-23T23:45:08Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: added info and link to the logic discussion. and daylight sensor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Solar Panel&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Generates power by absorbing sunlight, depending on solar intensity, up to 500W per panel on the moon. Can be manually rotated using a wrench. Can be built in two configurations, one with opposite side split power/data ports, or two with same side combined power/data ports.&lt;br /&gt;
&lt;br /&gt;
Data ports can interact with [[https://stationeers-wiki.com/Sensors#Daylight_Sensor|Daylight Sensors]] and logic i/o writers or batch writers to automatically rotate the panel to face the sun.&lt;br /&gt;
&lt;br /&gt;
At the extreme altitude settings (0/100) the solar panel still faces 15 degrees above the horizon. Thus the total arc of rotation is only 150 degrees from input values 0-100.&lt;br /&gt;
&lt;br /&gt;
==Notes== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
After placement be sure to install one [[Glass Sheets|Glass Sheet]] to make it functional.&lt;br /&gt;
&lt;br /&gt;
See https://stationeers-wiki.com/Solar_Logic_Circuits_Guide for panel automation using logic circuits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=5961</id>
		<title>Solar Logic Circuits Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=5961"/>
		<updated>2018-07-23T23:20:47Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Notes */ Nope I was wrony&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
Due to the frequency of game updates, all solutions are subject to change and may or may not be functional.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accurate Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Authors:&#039;&#039;&#039; Wooodiii, Corvus_bkgk, Enfantcool, Baksch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Accurate (average error 1.3°), Auto-reset (variant), Power conserving (variant)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10-12&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Math Formula:&#039;&#039;&#039; &amp;lt;code&amp;gt;f(x) = min((x-min(x,15))/1.5, 100)&amp;lt;/code&amp;gt; where &#039;&#039;&#039;x&#039;&#039;&#039; is the solar angle.&lt;br /&gt;
&lt;br /&gt;
This setup is accurate, giving 495-500W throughout the day, with lower output only when the sun is lower than the panels can physically aim at. &lt;br /&gt;
&lt;br /&gt;
This setup adjusts for the fact that solar panels rotate through only 150 degrees. Instead of converting using 180/100, this setup converts by doing 150/100. It then clips the value at the edges, where the prior calculation would give elevations that are negative or greater than 100 (representing the fact that we would prefer the panel to track past 0 or 100, aiming all the way down to the horizon instead of stopping 15° short). The listed average error is nonzero only because of this completely unavoidable portion; the error is 0 throughout the 15°-165° portion of the day.&lt;br /&gt;
&lt;br /&gt;
This setup produces the equivalent of 274W averaged over a whole day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Sensors |Kit (Sensors)]] (&amp;quot;Daylight Sensor&amp;quot;)&lt;br /&gt;
* 2 [[Kit (Logic I/O)]] (1 &amp;quot;Logic Reader&amp;quot;, 1 &amp;quot;Batch Writer&amp;quot;)&lt;br /&gt;
* 3 [[Kit (Logic Memory)]]&lt;br /&gt;
* 4 [[Kit (Logic Processor)]] (2 &amp;quot;Math Unit&amp;quot;, 2 &amp;quot;Min/Max Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* The [[Sensors#Daylight_Sensor|Daylight Sensor]] should face the sunrise.&lt;br /&gt;
* Solar panels should be rotated such that 0% vertical faces the sunrise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (A) || Daylight sensor, Solar angle || Sun&#039;s angle above the horizon&lt;br /&gt;
|-&lt;br /&gt;
| Memory (15) || 15 || True angle of solar panels at 0 elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (1.5) || 1.5 || 150/100, the conversion constant from solar angle (range:15-165, i.e. 150) to panel elevation (range:0-100)&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (B) || min(A,15) || Adjustment amount: 15, unless that would take A-B negative, in which case only enough to reach 0  (low edge case). Equivalent to min(A-B,0) but doesn&#039;t require storing 0. &lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (C) || A-B || Adjusted solar angle&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (D) || C/1.5 || Conversion from solar angle to panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (100) || 100 || Maximum possible panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (E) || min(D,100) || Cap elevation to 100 for solar angles past 165° (high edge case). Equivalent to doing min(A-B,165) before step D, but 100 is easier to set in memory than 165.&lt;br /&gt;
|-&lt;br /&gt;
| Batch Writer || E -&amp;gt; Solar panels, Vertical angle || Send elevation to solar panels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Accurate Solar Control.png]]&lt;br /&gt;
&lt;br /&gt;
=== Auto-Reset Variant ===&lt;br /&gt;
For panels that automatically reset their facing upon sunset, use two more components, and adjust the final min/max unit:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || 1 while daytime, 0 while nighttime&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (F)  || 100*L || Maximum panel elevation, now 100 during day and 0 at night&lt;br /&gt;
|-&lt;br /&gt;
| (from above) Min/Max Unit (E) || min(D,&#039;&#039;&#039;F&#039;&#039;&#039;) || Adjusted panel elevation (high edge adjustment)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power-Conserving Variant ===&lt;br /&gt;
To conserve power, it&#039;s possible to avoid running the entire circuit at night. A transformer can be controlled to power the main logic network above. In this way, only the two new components need to remain powered at all times.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || As in the auto-reset variant above&lt;br /&gt;
|-&lt;br /&gt;
| Logic Writer || L -&amp;gt; Transformer, On  || Transformer powers main logic network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Easy/Compact Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Evie&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1068.5451&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Simple, Inaccurate (Average error: 7.5°)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
This imperfect setup is a common starting point. It starts off at 375w of power in the morning, builds up to 500w at zenith (noon) then back to 375. This is due to the fact that solars rotate through only 150 degrees of elevation and that this setup&#039;s math is correct only if they rotated through all 180 degrees of solar angle.&lt;br /&gt;
&lt;br /&gt;
This setup produces the equivalent of 239W averaged over a whole day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Sensors |Kit (Sensors)]]&lt;br /&gt;
* 2 [[Kit (Logic I/O)]]&lt;br /&gt;
* 1 [[Kit (Logic Memory)]]&lt;br /&gt;
* 1 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[File:Evie&#039;s Solar Circuit Setup.jpg|none|Solar Setup Diagram]]&lt;br /&gt;
[[File:Stationeers-compact solar logic.png|none|A super compact version]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The [[Daylight Sensor]] MUST be facing West (sunrise), but its rotation doesn&#039;t matter.&lt;br /&gt;
* Solar panels should be rotated such as that 0% VERTICAL rotation faces west/sunrise, and 100% VERTICAL faces east/sunset. &lt;br /&gt;
* The [[Area Power Control]] is necessary for the circuit to stay powered during the night. It also hides all the modules from the rest of your system.&lt;br /&gt;
* Importantly, the solar input power doesn&#039;t directly connect to any of the logic writers. This not only ensures your system doesn&#039;t lose power but also prevents short-circuiting that would burn cables.&lt;br /&gt;
* Using 1.7 instead of 1.8 reduces the average error of this design to 6.5° and increases overall power generation, particularly in the afternoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tilted Tracking ==&lt;br /&gt;
&#039;&#039;For [[Mars]] &amp;amp; [[Europa]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Eearslya, Neouni, 𝕽𝖘𝖆𝟗𝟕 and everyone of the #logic-circuit-discussion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1510.7155&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 2 [[Sensors |Kit (Sensors)]]&lt;br /&gt;
* 4 [[Kit (Logic I/O)]]&lt;br /&gt;
* 2 [[Kit (Logic Memory)]]&lt;br /&gt;
* 2 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
This setup takes advantage of the new Horizontal Mode of the [[Kit (Sensor)|Daylight Sensor]], and as such, is a very compact setup. It provides 99% efficiency during the day, only dropping below when the sun is beyond the solar panel&#039;s vertical range (less than 15 degrees above the horizon).&lt;br /&gt;
&lt;br /&gt;
To set the second sensor into Horizontal mode, you will need to use a [[Kit (Logic I/O)|Logic Writer]] and a [[Kit (Logic Memory)|Logic Memory]]. Set the Memory to 1, and set the Writer to write to the Daylight Sensor&#039;s Mode variable. Once the mode is written to the sensor, you can deconstruct and re-use the I/O and Memory units. They do not need to be left in place to keep the mode set.&lt;br /&gt;
&lt;br /&gt;
[[File:mars&amp;amp;europa solar.png|none|Diagram]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Sensor 1: MUST be facing upwards, Mode 0 (Default)&lt;br /&gt;
* Sensor 2:  MUST be facing up-side-down, rotated so the power input is facing north, Mode 1 (Horizontal)&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t forget to write the mode to Sensor 2&#039;&#039;&#039; &#039;&#039;once written it will remember it&#039;&#039;&lt;br /&gt;
* Solar panels power should be facing facing west/sunset.&lt;br /&gt;
&lt;br /&gt;
==== Alternatives ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! If the solar panel&#039;s power connector points: !! West !! North !! East !! South &lt;br /&gt;
|-&lt;br /&gt;
| Then rotate Sensor 2&#039;s power input: || North || East || South || West &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Credit for alternatives: PoolSharkFOG&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=5960</id>
		<title>Solar Logic Circuits Guide</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solar_Logic_Circuits_Guide&amp;diff=5960"/>
		<updated>2018-07-23T23:13:07Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Notes */ added info on facing vertical sensor upwards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tutorials]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
Due to the frequency of game updates, all solutions are subject to change and may or may not be functional.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Accurate Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Authors:&#039;&#039;&#039; Wooodiii, Corvus_bkgk, Enfantcool, Baksch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Accurate (average error 1.3°), Auto-reset (variant), Power conserving (variant)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10-12&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Math Formula:&#039;&#039;&#039; &amp;lt;code&amp;gt;f(x) = min((x-min(x,15))/1.5, 100)&amp;lt;/code&amp;gt; where &#039;&#039;&#039;x&#039;&#039;&#039; is the solar angle.&lt;br /&gt;
&lt;br /&gt;
This setup is accurate, giving 495-500W throughout the day, with lower output only when the sun is lower than the panels can physically aim at. &lt;br /&gt;
&lt;br /&gt;
This setup adjusts for the fact that solar panels rotate through only 150 degrees. Instead of converting using 180/100, this setup converts by doing 150/100. It then clips the value at the edges, where the prior calculation would give elevations that are negative or greater than 100 (representing the fact that we would prefer the panel to track past 0 or 100, aiming all the way down to the horizon instead of stopping 15° short). The listed average error is nonzero only because of this completely unavoidable portion; the error is 0 throughout the 15°-165° portion of the day.&lt;br /&gt;
&lt;br /&gt;
This setup produces the equivalent of 274W averaged over a whole day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Sensors |Kit (Sensors)]] (&amp;quot;Daylight Sensor&amp;quot;)&lt;br /&gt;
* 2 [[Kit (Logic I/O)]] (1 &amp;quot;Logic Reader&amp;quot;, 1 &amp;quot;Batch Writer&amp;quot;)&lt;br /&gt;
* 3 [[Kit (Logic Memory)]]&lt;br /&gt;
* 4 [[Kit (Logic Processor)]] (2 &amp;quot;Math Unit&amp;quot;, 2 &amp;quot;Min/Max Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* The [[Sensors#Daylight_Sensor|Daylight Sensor]] should face the sunrise.&lt;br /&gt;
* Solar panels should be rotated such that 0% vertical faces the sunrise.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (A) || Daylight sensor, Solar angle || Sun&#039;s angle above the horizon&lt;br /&gt;
|-&lt;br /&gt;
| Memory (15) || 15 || True angle of solar panels at 0 elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (1.5) || 1.5 || 150/100, the conversion constant from solar angle (range:15-165, i.e. 150) to panel elevation (range:0-100)&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (B) || min(A,15) || Adjustment amount: 15, unless that would take A-B negative, in which case only enough to reach 0  (low edge case). Equivalent to min(A-B,0) but doesn&#039;t require storing 0. &lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (C) || A-B || Adjusted solar angle&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (D) || C/1.5 || Conversion from solar angle to panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Memory (100) || 100 || Maximum possible panel elevation&lt;br /&gt;
|-&lt;br /&gt;
| Min/Max Unit (E) || min(D,100) || Cap elevation to 100 for solar angles past 165° (high edge case). Equivalent to doing min(A-B,165) before step D, but 100 is easier to set in memory than 165.&lt;br /&gt;
|-&lt;br /&gt;
| Batch Writer || E -&amp;gt; Solar panels, Vertical angle || Send elevation to solar panels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Accurate Solar Control.png]]&lt;br /&gt;
&lt;br /&gt;
=== Auto-Reset Variant ===&lt;br /&gt;
For panels that automatically reset their facing upon sunset, use two more components, and adjust the final min/max unit:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || 1 while daytime, 0 while nighttime&lt;br /&gt;
|-&lt;br /&gt;
| Math Unit (F)  || 100*L || Maximum panel elevation, now 100 during day and 0 at night&lt;br /&gt;
|-&lt;br /&gt;
| (from above) Min/Max Unit (E) || min(D,&#039;&#039;&#039;F&#039;&#039;&#039;) || Adjusted panel elevation (high edge adjustment)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Power-Conserving Variant ===&lt;br /&gt;
To conserve power, it&#039;s possible to avoid running the entire circuit at night. A transformer can be controlled to power the main logic network above. In this way, only the two new components need to remain powered at all times.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component (Name) !! Settings !! Explanation&lt;br /&gt;
|-&lt;br /&gt;
| Logic Reader (L) || Daylight sensor, Activation || As in the auto-reset variant above&lt;br /&gt;
|-&lt;br /&gt;
| Logic Writer || L -&amp;gt; Transformer, On  || Transformer powers main logic network&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Easy/Compact Solar Setup ==&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Evie&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1068.5451&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Properties:&#039;&#039;&#039; Simple, Inaccurate (Average error: 7.5°)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
This imperfect setup is a common starting point. It starts off at 375w of power in the morning, builds up to 500w at zenith (noon) then back to 375. This is due to the fact that solars rotate through only 150 degrees of elevation and that this setup&#039;s math is correct only if they rotated through all 180 degrees of solar angle.&lt;br /&gt;
&lt;br /&gt;
This setup produces the equivalent of 239W averaged over a whole day/night cycle.&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 1 [[Sensors |Kit (Sensors)]]&lt;br /&gt;
* 2 [[Kit (Logic I/O)]]&lt;br /&gt;
* 1 [[Kit (Logic Memory)]]&lt;br /&gt;
* 1 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[File:Evie&#039;s Solar Circuit Setup.jpg|none|Solar Setup Diagram]]&lt;br /&gt;
[[File:Stationeers-compact solar logic.png|none|A super compact version]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The [[Daylight Sensor]] MUST be facing West (sunrise), but its rotation doesn&#039;t matter.&lt;br /&gt;
* Solar panels should be rotated such as that 0% VERTICAL rotation faces west/sunrise, and 100% VERTICAL faces east/sunset. &lt;br /&gt;
* The [[Area Power Control]] is necessary for the circuit to stay powered during the night. It also hides all the modules from the rest of your system.&lt;br /&gt;
* Importantly, the solar input power doesn&#039;t directly connect to any of the logic writers. This not only ensures your system doesn&#039;t lose power but also prevents short-circuiting that would burn cables.&lt;br /&gt;
* Using 1.7 instead of 1.8 reduces the average error of this design to 6.5° and increases overall power generation, particularly in the afternoon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tilted Tracking ==&lt;br /&gt;
&#039;&#039;For [[Mars]] &amp;amp; [[Europa]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Author:&#039;&#039;&#039; Eearslya, Neouni, 𝕽𝖘𝖆𝟗𝟕 and everyone of the #logic-circuit-discussion&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stationeers Version:&#039;&#039;&#039; 0.1.1510.7155&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Number of Components:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
* 2 [[Sensors |Kit (Sensors)]]&lt;br /&gt;
* 4 [[Kit (Logic I/O)]]&lt;br /&gt;
* 2 [[Kit (Logic Memory)]]&lt;br /&gt;
* 2 [[Kit (Logic Processor)]] (&amp;quot;Math Unit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
This setup takes advantage of the new Horizontal Mode of the [[Kit (Sensor)|Daylight Sensor]], and as such, is a very compact setup. It provides 99% efficiency during the day, only dropping below when the sun is beyond the solar panel&#039;s vertical range (less than 15 degrees above the horizon).&lt;br /&gt;
&lt;br /&gt;
To set the second sensor into Horizontal mode, you will need to use a [[Kit (Logic I/O)|Logic Writer]] and a [[Kit (Logic Memory)|Logic Memory]]. Set the Memory to 1, and set the Writer to write to the Daylight Sensor&#039;s Mode variable. Once the mode is written to the sensor, you can deconstruct and re-use the I/O and Memory units. They do not need to be left in place to keep the mode set.&lt;br /&gt;
&lt;br /&gt;
[[File:mars&amp;amp;europa solar.png|none|Diagram]]&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* Sensor 1: MUST be facing upwards, Mode 0 (Default)&lt;br /&gt;
* Sensor 2:  MUST be facing up-side-down, rotated so the power input is facing north, Mode 1 (Horizontal)&lt;br /&gt;
* Alternatively you can add an additional memory and processor with sensor 2 facing upwards (90 minus sensor2upwards)&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t forget to write the mode to Sensor 2&#039;&#039;&#039; &#039;&#039;once written it will remember it&#039;&#039;&lt;br /&gt;
* Solar panels power should be facing facing west/sunset.&lt;br /&gt;
&lt;br /&gt;
==== Alternatives ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! If the solar panel&#039;s power connector points: !! West !! North !! East !! South &lt;br /&gt;
|-&lt;br /&gt;
| Then rotate Sensor 2&#039;s power input: || North || East || South || West &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;Credit for alternatives: PoolSharkFOG&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=5959</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sensors&amp;diff=5959"/>
		<updated>2018-07-23T22:20:04Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: Added much more info from new horizontal/vertical mode testing, and condensed some existing info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Sensors)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Copper]], 1g [[Gold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Daylight Sensor&lt;br /&gt;
 | image            = [[File:ItemKitSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Gas Sensor&lt;br /&gt;
 | image            = [[File:ItemGasSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Motion Sensor&lt;br /&gt;
 | image            = [[File:ItemMotionSensor.png]]&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Sensors)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Sensors)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Daylight Sensor === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The daylight sensor reports whether the sun hits the large grid the sensor is in, as well as the solar angle (relative to the normal vector of the sensor; the direction perpendicular to the sensor&#039;s face). Looking at the sensor will provide a tool-tip readout of this information. The sensor turns green when sunny.&lt;br /&gt;
&lt;br /&gt;
The daylight sensor now has a mode property which can be set with logic writer and memory chip, 0 = default (same as vertical), 1 = horizontal, 2 = vertical. Other values will throw an index-out-of-range error in console if you mouse-over the sensor.&lt;br /&gt;
&lt;br /&gt;
The orientation of the daylight sensor is important, it will read different angle values depending on the orientation. Placing a sensor on a wall towards sunrise (East) will always result in a linear increasing 0-180 angle output thru the day, and decreasing 180-0 angle thru the night. This can be utilized as a daytime sensor, for alarm or clock functions.&lt;br /&gt;
&lt;br /&gt;
Placing a sensor (default/vertical mode) on the &#039;floor&#039; (any direction) will report the angular difference from zenith (straight up) towards the sun. 90 subtracted by this value will convert this into an angle of horizon/altitude.&lt;br /&gt;
&lt;br /&gt;
Placing a sensor (horizontal mode 1) on the &#039;floor&#039; will report the angular difference from a fixed horizon point, depending on orientation, towards the actual azimuth of the sun. This value will decrease thru the day. But a properly tracking panel requires increasing values (opposite direction of rotation). You must take some multiple of 90 degrees, depending on solar panel orientation, and subtract this horizontal angle to get a proper azimuth angle towards the sun, for feeding to solar panel tracking.&lt;br /&gt;
&lt;br /&gt;
The sensor always reports an angle to a logic reader at all times, but the tooltip will not display the angle if the sensor does not have sunlight.&lt;br /&gt;
&lt;br /&gt;
Examples (on the moon/space):&lt;br /&gt;
* If the daylight sensor is fixed on the floor, it will report 90 degrees at sunrise, up to 0 degrees at noon, back to 90 degrees at sunset, to 180 degrees at midnight, and back to 90 at sunrise.&lt;br /&gt;
* If fixed on a ceiling the cycle will be opposite, i.e.: 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90.&lt;br /&gt;
* If fixed to an east facing wall, the cycle from sunrise is: 0 -&amp;gt; 90 -&amp;gt; 180 -&amp;gt; 90 -&amp;gt; 0.&lt;br /&gt;
* If fixed to a west facing wall, the cycle is opposite, i.e.: 180 -&amp;gt; 90 -&amp;gt; 0 -&amp;gt; 90 -&amp;gt; 180.&lt;br /&gt;
* If fixed to a north or south facing wall it will stay at 90 degrees all the time.&lt;br /&gt;
&lt;br /&gt;
=== Motion Sensor ===&lt;br /&gt;
The motion sensor activates when a player enters the large grid square where the sensor is, and it will deactivate when no more players are in the area.&lt;br /&gt;
=== Gas Sensor ===&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
Note: Temperature is given in Kelvin, while your suit gives a readout in Celsius.&lt;br /&gt;
&lt;br /&gt;
Celsius + 273.15 = Kelvin&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Airlock&amp;diff=5958</id>
		<title>Airlock</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Airlock&amp;diff=5958"/>
		<updated>2018-07-23T21:51:25Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Configuration and Troubleshooting */ grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitDoor.png]]&lt;br /&gt;
 | name        = Kit (Airlock)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron]], 3g [[Copper]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Airlock&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Airlock)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Airlock)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The airlock is a powered door with separate power and data ports which can withstand a pressure difference of 1MPA. The Airlock has a keypad on both sides on the door which you can click on to open/close the door, when the door has power. The indicating lights will turn Red if the door is locked, green if the door is unlocked. As long as the door is unlocked it can be manually operated using a Crowbar, regardless of power state, and it can always be removed using a drill.&lt;br /&gt;
&lt;br /&gt;
The airlock can be automatically controlled by an airlock circuit card inside a console. Doing so will Lock out all associated doors and vents from manual use, which is a problem if power is lost.&lt;br /&gt;
&lt;br /&gt;
==Basic Airlock Circuit Board==&lt;br /&gt;
The basic airlock circuit board will automatically operate the active vent to pump the room to vacuum when a stationeer is leaving to the external side, and will pressurize the room to 100kPa when re-entering. If there is any pressure on the external side it will slowly be pumped towards the internal side as the airlock is cycled. You must use an advanced airlock or use TWO basic airlocks external-external to properly function in a non-vacuum environment.&lt;br /&gt;
&lt;br /&gt;
One Passive vent is optional to release pressure to the interior of your base. A closed pipe will function but can over-pressurize and burst if there is any atmosphere on the external side of the airlock.&lt;br /&gt;
&lt;br /&gt;
Material requirements for the basic airlock are:&lt;br /&gt;
* 2 Airlock doors&lt;br /&gt;
* 1 Console, 1 Airlock circuit board, 1 Sheet of glass, 1 Sensor Kit (gas sensor), and 1 Active Vent&lt;br /&gt;
* 1 data disc to setup the console&lt;br /&gt;
* 1 Passive vent (optional)&lt;br /&gt;
* 1 Indicator Light (optional)&lt;br /&gt;
* Enough pipes and wires to connect everything.&lt;br /&gt;
&lt;br /&gt;
==Advanced Airlock Circuit Board==&lt;br /&gt;
The advanced airlock circuit board adds an additional active vent to the configuration, and must be manually configured to desired internal and external pressure. It will automatically pump down the airlock towards the side that was last open, and will re-pressurize from the side that is going to be opened.&lt;br /&gt;
&lt;br /&gt;
One passive vent connected to each Active Vent (2 total) is recommended to relieve pressure within the piping, but it not required.&lt;br /&gt;
&lt;br /&gt;
Setting either pressure to 0 will skip the pressurizing and speed up the cycle time, but can result in large wind currents when the door opens. Using a kit Tank, or a large amount of pipe, can increase the available gas volume and speed up pressurizing.&lt;br /&gt;
&lt;br /&gt;
==Configuration and Troubleshooting==&lt;br /&gt;
When selecting items with the data disc inserted, always select the external side items first, and then the internal side. The airlock door will turn red and the active vent will say &#039;locked&#039; when they are selected. When configuring you should check that the first selected of each of these (vent/door) is actually the external side, and if not, de-select and select the other door.&lt;br /&gt;
&lt;br /&gt;
The airlock circuit card expects the doors to be in a certain open/close state, or it will throw an error: config. If this happens you must use the data disc to deselect the doors and play around with their open/close states, and then re-select the doors. I find leaving the internal door open, external door closed is often the state it wants.&lt;br /&gt;
&lt;br /&gt;
==Basic Build Process==&lt;br /&gt;
The general build process is as follows:&lt;br /&gt;
# Build frames and walls&lt;br /&gt;
# Place airlock doors with the wire connections facing inwards.&lt;br /&gt;
# Place console, active pressure vent and gas sensor (Sensor kit can have type adjusted with mouse wheel)&lt;br /&gt;
#* Attention: the airlock will open as soon as the square in which the sensor resides has no air, depending on placement the airlock may open prematurely and vent the air that is left. One sensor per square works best.&lt;br /&gt;
# After placing console, insert airlock circuit board and place glass on top (have glass in active hand)&lt;br /&gt;
# Wire all power and data lines together and connect them to an active power supply.&lt;br /&gt;
#* Both data and power wires for the airlocks will have to be connected.&lt;br /&gt;
# Connect pipes from active pressure vent through walls/frames to a passive pressure vent inside your base.&lt;br /&gt;
# Go to console (turn it on), put in the disk to start the configuration.&lt;br /&gt;
# &#039;&#039;&#039;Select the outer airlock door first&#039;&#039;&#039;, it&#039;s lights will turn red, click again to deselect if you got the wrong door, then select all the other components that make up the airlock: Inner Door, Gas Pressure Sensor, Active Vent. You can also select an optional flashing light, and slave the console to (receive commands from) another airlock console. Slaving is useful for really long airlocks, or for remote control of the airlock.&lt;br /&gt;
# Remove the disk.&lt;br /&gt;
#* If there is an error the console screen will say so and the power light will flash yellow.&lt;br /&gt;
&lt;br /&gt;
Note that the airlock may get stuck during the &#039;pressurizing&#039; phase if there is not enough gas to reach 100kPa inside the airlock, you may click the yellow &amp;quot;Cancel Pressurization&amp;quot; button on the console to skip this step. You can click the cancel button through the windows of the airlock, or drill out the airlock door, if there is no-one inside a stuck airlock.&lt;br /&gt;
&lt;br /&gt;
On the instruction to pressurise the airlock will attempt to pull gas from the passive vent and pressurize the airlock to 100kpa.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Airlock, when set to 1. Closes the it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Airlock, when set to 1. Unlocks it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Airlock on, when set to 1. Turns the Airlock off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Airlock is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Airlock is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Airlock is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Airlock is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Airlock, in Watts.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Airlock&amp;diff=5957</id>
		<title>Airlock</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Airlock&amp;diff=5957"/>
		<updated>2018-07-23T21:50:26Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: added some config and troubleshooting info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitDoor.png]]&lt;br /&gt;
 | name        = Kit (Airlock)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron]], 3g [[Copper]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Airlock&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Airlock)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Airlock)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The airlock is a powered door with separate power and data ports which can withstand a pressure difference of 1MPA. The Airlock has a keypad on both sides on the door which you can click on to open/close the door, when the door has power. The indicating lights will turn Red if the door is locked, green if the door is unlocked. As long as the door is unlocked it can be manually operated using a Crowbar, regardless of power state, and it can always be removed using a drill.&lt;br /&gt;
&lt;br /&gt;
The airlock can be automatically controlled by an airlock circuit card inside a console. Doing so will Lock out all associated doors and vents from manual use, which is a problem if power is lost.&lt;br /&gt;
&lt;br /&gt;
==Basic Airlock Circuit Board==&lt;br /&gt;
The basic airlock circuit board will automatically operate the active vent to pump the room to vacuum when a stationeer is leaving to the external side, and will pressurize the room to 100kPa when re-entering. If there is any pressure on the external side it will slowly be pumped towards the internal side as the airlock is cycled. You must use an advanced airlock or use TWO basic airlocks external-external to properly function in a non-vacuum environment.&lt;br /&gt;
&lt;br /&gt;
One Passive vent is optional to release pressure to the interior of your base. A closed pipe will function but can over-pressurize and burst if there is any atmosphere on the external side of the airlock.&lt;br /&gt;
&lt;br /&gt;
Material requirements for the basic airlock are:&lt;br /&gt;
* 2 Airlock doors&lt;br /&gt;
* 1 Console, 1 Airlock circuit board, 1 Sheet of glass, 1 Sensor Kit (gas sensor), and 1 Active Vent&lt;br /&gt;
* 1 data disc to setup the console&lt;br /&gt;
* 1 Passive vent (optional)&lt;br /&gt;
* 1 Indicator Light (optional)&lt;br /&gt;
* Enough pipes and wires to connect everything.&lt;br /&gt;
&lt;br /&gt;
==Advanced Airlock Circuit Board==&lt;br /&gt;
The advanced airlock circuit board adds an additional active vent to the configuration, and must be manually configured to desired internal and external pressure. It will automatically pump down the airlock towards the side that was last open, and will re-pressurize from the side that is going to be opened.&lt;br /&gt;
&lt;br /&gt;
One passive vent connected to each Active Vent (2 total) is recommended to relieve pressure within the piping, but it not required.&lt;br /&gt;
&lt;br /&gt;
Setting either pressure to 0 will skip the pressurizing and speed up the cycle time, but can result in large wind currents when the door opens. Using a kit Tank, or a large amount of pipe, can increase the available gas volume and speed up pressurizing.&lt;br /&gt;
&lt;br /&gt;
==Configuration and Troubleshooting==&lt;br /&gt;
When selecting items with the data disc inserted, always select the external side items first, and then the internal side. The airlock door will turn red and the active vent will say &#039;locked&#039; when they are selected. When configuring you should check that the first selected of each of these (vent/door) is actually the external side, and if not, de-select and select the other door.&lt;br /&gt;
&lt;br /&gt;
The airlock circuit card expects the doors to be in a certain open/close state, or it will throw an error: config. If this happens you must use the data disc to deselect the doors and play around with their open/close states, and then re-select the doors. I find leaving the internal door open, external door closed is often the state is wants to be in.&lt;br /&gt;
&lt;br /&gt;
==Basic Build Process==&lt;br /&gt;
The general build process is as follows:&lt;br /&gt;
# Build frames and walls&lt;br /&gt;
# Place airlock doors with the wire connections facing inwards.&lt;br /&gt;
# Place console, active pressure vent and gas sensor (Sensor kit can have type adjusted with mouse wheel)&lt;br /&gt;
#* Attention: the airlock will open as soon as the square in which the sensor resides has no air, depending on placement the airlock may open prematurely and vent the air that is left. One sensor per square works best.&lt;br /&gt;
# After placing console, insert airlock circuit board and place glass on top (have glass in active hand)&lt;br /&gt;
# Wire all power and data lines together and connect them to an active power supply.&lt;br /&gt;
#* Both data and power wires for the airlocks will have to be connected.&lt;br /&gt;
# Connect pipes from active pressure vent through walls/frames to a passive pressure vent inside your base.&lt;br /&gt;
# Go to console (turn it on), put in the disk to start the configuration.&lt;br /&gt;
# &#039;&#039;&#039;Select the outer airlock door first&#039;&#039;&#039;, it&#039;s lights will turn red, click again to deselect if you got the wrong door, then select all the other components that make up the airlock: Inner Door, Gas Pressure Sensor, Active Vent. You can also select an optional flashing light, and slave the console to (receive commands from) another airlock console. Slaving is useful for really long airlocks, or for remote control of the airlock.&lt;br /&gt;
# Remove the disk.&lt;br /&gt;
#* If there is an error the console screen will say so and the power light will flash yellow.&lt;br /&gt;
&lt;br /&gt;
Note that the airlock may get stuck during the &#039;pressurizing&#039; phase if there is not enough gas to reach 100kPa inside the airlock, you may click the yellow &amp;quot;Cancel Pressurization&amp;quot; button on the console to skip this step. You can click the cancel button through the windows of the airlock, or drill out the airlock door, if there is no-one inside a stuck airlock.&lt;br /&gt;
&lt;br /&gt;
On the instruction to pressurise the airlock will attempt to pull gas from the passive vent and pressurize the airlock to 100kpa.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Airlock, when set to 1. Closes the it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Airlock, when set to 1. Unlocks it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Airlock on, when set to 1. Turns the Airlock off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Airlock is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Airlock is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Airlock is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Airlock is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Airlock, in Watts.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Airlock&amp;diff=5956</id>
		<title>Airlock</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Airlock&amp;diff=5956"/>
		<updated>2018-07-23T21:00:54Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Information */ info on automatic lockout when using airlock card&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitDoor.png]]&lt;br /&gt;
 | name        = Kit (Airlock)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron]], 3g [[Copper]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Airlock&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Airlock)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Airlock)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The airlock is a powered door with separate power and data ports which can withstand a pressure difference of 1MPA. The Airlock has a keypad on both sides on the door which you can click on to open/close the door, when the door has power. The indicating lights will turn Red if the door is locked, green if the door is unlocked. As long as the door is unlocked it can be manually operated using a Crowbar, regardless of power state, and it can always be removed using a drill.&lt;br /&gt;
&lt;br /&gt;
The airlock can be automatically controlled by an airlock circuit card inside a console. Doing so will Lock out all associated doors and vents from manual use, which is a problem if power is lost.&lt;br /&gt;
&lt;br /&gt;
==Basic Airlock Circuit Board==&lt;br /&gt;
The basic airlock circuit board will automatically operate the active vent to pump the room to vacuum when a stationeer is leaving to the external side, and will pressurize the room to 100kPa when re-entering. If there is any pressure on the external side it will slowly be pumped towards the internal side as the airlock is cycled. You must use an advanced airlock or use TWO basic airlocks external-external to properly function in a non-vacuum environment.&lt;br /&gt;
&lt;br /&gt;
One Passive vent is optional to release pressure to the interior of your base. A closed pipe will function but can over-pressurize and burst if there is any atmosphere on the external side of the airlock.&lt;br /&gt;
&lt;br /&gt;
Material requirements for the basic airlock are:&lt;br /&gt;
* 2 Airlock doors&lt;br /&gt;
* 1 Console, 1 Airlock circuit board, 1 Sheet of glass, 1 Sensor Kit (gas sensor), and 1 Active Vent&lt;br /&gt;
* 1 data disc to setup the console&lt;br /&gt;
* 1 Passive vent (optional)&lt;br /&gt;
* 1 Indicator Light (optional)&lt;br /&gt;
* Enough pipes and wires to connect everything.&lt;br /&gt;
&lt;br /&gt;
==Advanced Airlock Circuit Board==&lt;br /&gt;
The advanced airlock circuit board adds an additional active vent to the configuration, and must be manually configured to desired internal and external pressure. It will automatically pump down the airlock towards the side that was last open, and will re-pressurize from the side that is going to be opened.&lt;br /&gt;
&lt;br /&gt;
One passive vent connected to each Active Vent (2 total) is recommended to relieve pressure within the piping, but it not required.&lt;br /&gt;
&lt;br /&gt;
Setting either pressure to 0 will skip the pressurizing and speed up the cycle time, but can result in large wind currents when the door opens. Using a kit Tank, or a large amount of pipe, can increase the available gas volume and speed up pressurizing.&lt;br /&gt;
&lt;br /&gt;
==Basic Build Process==&lt;br /&gt;
The general build process is as follows:&lt;br /&gt;
# Build frames and walls&lt;br /&gt;
# Place airlock doors with the wire connections facing inwards.&lt;br /&gt;
# Place console, active pressure vent and gas sensor (Sensor kit can have type adjusted with mouse wheel)&lt;br /&gt;
#* Attention: the airlock will open as soon as the square in which the sensor resides has no air, depending on placement the airlock may open prematurely and vent the air that is left. One sensor per square works best.&lt;br /&gt;
# After placing console, insert airlock circuit board and place glass on top (have glass in active hand)&lt;br /&gt;
# Wire all power and data lines together and connect them to an active power supply.&lt;br /&gt;
#* Both data and power wires for the airlocks will have to be connected.&lt;br /&gt;
# Connect pipes from active pressure vent through walls/frames to a passive pressure vent inside your base.&lt;br /&gt;
# Go to console (turn it on), put in the disk to start the configuration.&lt;br /&gt;
# &#039;&#039;&#039;Select the outer airlock door first&#039;&#039;&#039;, it&#039;s lights will turn red, click again to deselect if you got the wrong door, then select all the other components that make up the airlock: Inner Door, Gas Pressure Sensor, Active Vent. You can also select an optional flashing light, and slave the console to (receive commands from) another airlock console. Slaving is useful for really long airlocks, or for remote control of the airlock.&lt;br /&gt;
# Remove the disk.&lt;br /&gt;
#* If there is an error the console screen will say so and the power light will flash yellow.&lt;br /&gt;
&lt;br /&gt;
Note that the airlock may get stuck during the &#039;pressurizing&#039; phase if there is not enough gas to reach 100kPa inside the airlock, you may click the yellow &amp;quot;Cancel Pressurization&amp;quot; button on the console to skip this step. You can click the cancel button through the windows of the airlock, or drill out the airlock door, if there is no-one inside a stuck airlock.&lt;br /&gt;
&lt;br /&gt;
On the instruction to pressurise the airlock will attempt to pull gas from the passive vent and pressurize the airlock to 100kpa.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Airlock, when set to 1. Closes the it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Airlock, when set to 1. Unlocks it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Airlock on, when set to 1. Turns the Airlock off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Airlock is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Airlock is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Airlock is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Airlock is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Airlock, in Watts.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Airlock&amp;diff=5955</id>
		<title>Airlock</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Airlock&amp;diff=5955"/>
		<updated>2018-07-23T20:58:58Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: Added info on advanced airlock board and some other basic info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitDoor.png]]&lt;br /&gt;
 | name        = Kit (Airlock)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron]], 3g [[Copper]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Airlock&lt;br /&gt;
 | image            = &lt;br /&gt;
 | power_usage      = 25W&lt;br /&gt;
 | placed_with_item = [[Kit (Airlock)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Airlock)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
The airlock is a powered door with separate power and data ports which can withstand a pressure difference of 1MPA. The Airlock has a keypad on both sides on the door which you can click on to open/close the door, when the door has power. The indicating lights will turn Red if the door is locked, green if the door is unlocked. As long as the door is unlocked it can be manually operated using a Crowbar, regardless of power state, and it can always be removed using a drill.&lt;br /&gt;
&lt;br /&gt;
The airlock can be automatically controlled by an airlock circuit card inside a console.&lt;br /&gt;
&lt;br /&gt;
==Basic Airlock Circuit Board==&lt;br /&gt;
The basic airlock circuit board will automatically operate the active vent to pump the room to vacuum when a stationeer is leaving to the external side, and will pressurize the room to 100kPa when re-entering. If there is any pressure on the external side it will slowly be pumped towards the internal side as the airlock is cycled. You must use an advanced airlock or use TWO basic airlocks external-external to properly function in a non-vacuum environment.&lt;br /&gt;
&lt;br /&gt;
One Passive vent is optional to release pressure to the interior of your base. A closed pipe will function but can over-pressurize and burst if there is any atmosphere on the external side of the airlock.&lt;br /&gt;
&lt;br /&gt;
Material requirements for the basic airlock are:&lt;br /&gt;
* 2 Airlock doors&lt;br /&gt;
* 1 Console, 1 Airlock circuit board, 1 Sheet of glass, 1 Sensor Kit (gas sensor), and 1 Active Vent&lt;br /&gt;
* 1 data disc to setup the console&lt;br /&gt;
* 1 Passive vent (optional)&lt;br /&gt;
* 1 Indicator Light (optional)&lt;br /&gt;
* Enough pipes and wires to connect everything.&lt;br /&gt;
&lt;br /&gt;
==Advanced Airlock Circuit Board==&lt;br /&gt;
The advanced airlock circuit board adds an additional active vent to the configuration, and must be manually configured to desired internal and external pressure. It will automatically pump down the airlock towards the side that was last open, and will re-pressurize from the side that is going to be opened.&lt;br /&gt;
&lt;br /&gt;
One passive vent connected to each Active Vent (2 total) is recommended to relieve pressure within the piping, but it not required.&lt;br /&gt;
&lt;br /&gt;
Setting either pressure to 0 will skip the pressurizing and speed up the cycle time, but can result in large wind currents when the door opens. Using a kit Tank, or a large amount of pipe, can increase the available gas volume and speed up pressurizing.&lt;br /&gt;
&lt;br /&gt;
==Basic Build Process==&lt;br /&gt;
The general build process is as follows:&lt;br /&gt;
# Build frames and walls&lt;br /&gt;
# Place airlock doors with the wire connections facing inwards.&lt;br /&gt;
# Place console, active pressure vent and gas sensor (Sensor kit can have type adjusted with mouse wheel)&lt;br /&gt;
#* Attention: the airlock will open as soon as the square in which the sensor resides has no air, depending on placement the airlock may open prematurely and vent the air that is left. One sensor per square works best.&lt;br /&gt;
# After placing console, insert airlock circuit board and place glass on top (have glass in active hand)&lt;br /&gt;
# Wire all power and data lines together and connect them to an active power supply.&lt;br /&gt;
#* Both data and power wires for the airlocks will have to be connected.&lt;br /&gt;
# Connect pipes from active pressure vent through walls/frames to a passive pressure vent inside your base.&lt;br /&gt;
# Go to console (turn it on), put in the disk to start the configuration.&lt;br /&gt;
# &#039;&#039;&#039;Select the outer airlock door first&#039;&#039;&#039;, it&#039;s lights will turn red, click again to deselect if you got the wrong door, then select all the other components that make up the airlock: Inner Door, Gas Pressure Sensor, Active Vent. You can also select an optional flashing light, and slave the console to (receive commands from) another airlock console. Slaving is useful for really long airlocks, or for remote control of the airlock.&lt;br /&gt;
# Remove the disk.&lt;br /&gt;
#* If there is an error the console screen will say so and the power light will flash yellow.&lt;br /&gt;
&lt;br /&gt;
Note that the airlock may get stuck during the &#039;pressurizing&#039; phase if there is not enough gas to reach 100kPa inside the airlock, you may click the yellow &amp;quot;Cancel Pressurization&amp;quot; button on the console to skip this step. You can click the cancel button through the windows of the airlock, or drill out the airlock door, if there is no-one inside a stuck airlock.&lt;br /&gt;
&lt;br /&gt;
On the instruction to pressurise the airlock will attempt to pull gas from the passive vent and pressurize the airlock to 100kpa.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Airlock, when set to 1. Closes the it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Airlock, when set to 1. Unlocks it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Airlock on, when set to 1. Turns the Airlock off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Airlock is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Airlock is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Airlock is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Airlock is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Airlock, in Watts.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Active_Vent&amp;diff=5940</id>
		<title>Active Vent</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Active_Vent&amp;diff=5940"/>
		<updated>2018-07-22T01:01:51Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: fixed the broken template that i broke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Active Vent&lt;br /&gt;
 | image       = [[File:ItemActiveVent.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[Iron]], 1g [[Gold]], 5g [[Copper]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Active Vent&lt;br /&gt;
 | power_usage      = 100W&lt;br /&gt;
 | placed_with_item = [[Active Vent (Item)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Active Vent (Item)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to move gasses from pipes, by using its inward or outward switches. It needs to be powered to function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The insert slot currently takes any item and seems to have no effect.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Mode Values ===&lt;br /&gt;
These lists the values and meanings for the &amp;quot;Mode&amp;quot; property of the Active Vent.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 0 || &amp;quot;Outward&amp;quot; mode (Pumping gas from the connected pipe network to the outside.)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;quot;Inward&amp;quot; mode (Pumping gas from the outside to the connected pipe network.)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || (Unknown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the Active Vent mode to the passed setting. (See [[#Mode_Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| PressureInternal || Float || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Active Vent, when set to 1. Unlocks it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Active Vent on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Active Vent is receiving power and is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Active Vent is open. (0 for no, 1 for yes) (Untested)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Returns the setting of the current mode of the Active Vent. (See [[#Mode_Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Active Vent is currently flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float || Returns the desired external pressure of the Active Vent. (Untested)&lt;br /&gt;
|-&lt;br /&gt;
| PressureInternal || Float || Returns the desired internal pressure of the Active vent. (Untested)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Active Vent is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Returns a range from 0.0 to 100.0. (Assumption) Returns the percentage amount of pumping throughput of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || Returns 100. (Assumption) Returns the maximum throughput percentage of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || Returns a range from 0.0 to 1.0. (Assumption) Returns the percentage amount of pumping throughput of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Active Vent is set to on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power needed for the Active Vent.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Active_Vent&amp;diff=5939</id>
		<title>Active Vent</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Active_Vent&amp;diff=5939"/>
		<updated>2018-07-22T01:00:50Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: Tested out the active vent data inputs, they don&amp;#039;t seem to work.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Active Vent&lt;br /&gt;
 | image       = [[File:ItemActiveVent.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[Iron]], 1g [[Gold]], 5g [[Copper]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Active Vent&lt;br /&gt;
 | power_usage      = 100W&lt;br /&gt;
 | placed_with_item = [[Active Vent (Item)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Active Vent (Item)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to move gasses from pipes, by using its inward or outward switches. It needs to be powered to function.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The insert slot currently takes any item and seems to have no effect.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Mode Values ===&lt;br /&gt;
These lists the values and meanings for the &amp;quot;Mode&amp;quot; property of the Active Vent.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 0 || &amp;quot;Outward&amp;quot; mode (Pumping gas from the connected pipe network to the outside.)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;quot;Inward&amp;quot; mode (Pumping gas from the outside to the connected pipe network.)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || (Unknown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Inputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the Active Vent mode to the passed setting. (See [[#Mode_Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| PressureInternal || Float || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Active Vent, when set to 1. Unlocks it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Does not function.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Active Vent on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Active Vent is receiving power and is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the Active Vent is open. (0 for no, 1 for yes) (Untested)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Returns the setting of the current mode of the Active Vent. (See [[#Mode_Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Active Vent is currently flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float || Returns the desired external pressure of the Active Vent. (Untested)&lt;br /&gt;
|-&lt;br /&gt;
| PressureInternal || Float || Returns the desired internal pressure of the Active vent. (Untested)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Active Vent is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Returns a range from 0.0 to 100.0. (Assumption) Returns the percentage amount of pumping throughput of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || Returns 100. (Assumption) Returns the maximum throughput percentage of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || Returns a range from 0.0 to 1.0. (Assumption) Returns the percentage amount of pumping throughput of the Active Vent.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Active Vent is set to on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power needed for the Active Vent.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Cereal_Bar&amp;diff=5872</id>
		<title>Cereal Bar</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Cereal_Bar&amp;diff=5872"/>
		<updated>2018-07-20T12:04:44Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: If I did the math right cereal bar provides about 60% hunger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cereal Bar&lt;br /&gt;
 | image       = [[File:ItemCerealBar.png]]&lt;br /&gt;
 | maxpressure = &lt;br /&gt;
 | createdwith = &lt;br /&gt;
 | cost        = &lt;br /&gt;
 | volume      = &lt;br /&gt;
 | stacks      = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Cereal Bars can be crafted using a [[Microwave]] using 50g flour (1/2 a wheat plant). Restores approx 60% hunger.&lt;br /&gt;
&lt;br /&gt;
== Recipe == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 50g or 1% [[Flour]]&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5871</id>
		<title>Hydroponics Station</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5871"/>
		<updated>2018-07-20T11:50:44Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Usage */ fern also 9 mins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Kit (Hydroponic Station)&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = {{Icon|Gold Ingot|5}} {{Icon|Copper Ingot|20}} {{Icon|Steel Ingot|10}} {{Icon|Nickel Ingot|5}}&lt;br /&gt;
 | stacks      = &lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Hydroponics Station&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Station)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Station)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This item is used to grow crops, similar to the [[Hydroponic Tray]], with the following differences&lt;br /&gt;
&lt;br /&gt;
* It is slightly more expensive, but it comes with 4 grow slots, and takes up a 3x3 area.&lt;br /&gt;
* It includes a grow light which can grow all 4 crops without sunlight, but requires 100W of power when turned on.&lt;br /&gt;
* It can grow from seed plant to harvest: 2x wheat in about 6 minutes, 2x corn in about 11 minutes, 3x potato in about 8.5 minutes, 2x soybean in about 9 minutes, 2x fern in about 9 minutes&lt;br /&gt;
* It has a data output port (more details needed)&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5870</id>
		<title>Hydroponics Station</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5870"/>
		<updated>2018-07-20T11:40:35Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Usage */ soybean about 9 mins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Kit (Hydroponic Station)&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = {{Icon|Gold Ingot|5}} {{Icon|Copper Ingot|20}} {{Icon|Steel Ingot|10}} {{Icon|Nickel Ingot|5}}&lt;br /&gt;
 | stacks      = &lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Hydroponics Station&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Station)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Station)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This item is used to grow crops, similar to the [[Hydroponic Tray]], with the following differences&lt;br /&gt;
&lt;br /&gt;
* It is slightly more expensive, but it comes with 4 grow slots, and takes up a 3x3 area.&lt;br /&gt;
* It includes a grow light which can grow all 4 crops without sunlight, but requires 100W of power when turned on.&lt;br /&gt;
* It can grow from seed plant to harvest: 2x wheat in about 6 minutes, 2x corn in about 11 minutes, 3x potato in about 8.5 minutes, 2x soybean in about 9 minutes&lt;br /&gt;
* It has a data output port (more details needed)&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Soybean&amp;diff=5869</id>
		<title>Soybean</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Soybean&amp;diff=5869"/>
		<updated>2018-07-20T11:38:08Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: raw soybean worth 10% food nutrition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Soybean&lt;br /&gt;
 | image       = [[File:ItemSoybean.png]]&lt;br /&gt;
 | createdwith = [[Organics Printer]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Plantbox&lt;br /&gt;
 | name             = SoyaPlant&lt;br /&gt;
 | image            = [[File:Soy Plant.png|thumb|A Fruiting Soy Plant]]&lt;br /&gt;
 | time_to_fruit    = 1.4 Days*&lt;br /&gt;
 | number_of_fruits = 2&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Soy can be grown in hydroponics trays. Provide water in and out of the tray and CO&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; at 15&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;C-50&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;C. The plants will produce oxygen and heat which you will need to remove.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Info !! Data&lt;br /&gt;
|-&lt;br /&gt;
| Time To Fruiting || 1.4 Days*&lt;br /&gt;
|-&lt;br /&gt;
| No Fruites || 2&lt;br /&gt;
|-&lt;br /&gt;
| Raw Nutrition || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Edible By Chickens|| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Science: * Fruiting times may be complicated as this time is in mars days and the result would be better measured in KW generated from 1 solar panel using the [[Solar_Logic_Circuits_Guide | Accurate Solar Setup]]. I don&#039;t know yet if plants work like solar panels and as there is no soybean article, this will do just fine ! I Expect time to fruiting to become far more complicated in the future.&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Potato&amp;diff=5868</id>
		<title>Potato</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Potato&amp;diff=5868"/>
		<updated>2018-07-20T11:33:41Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: i recovered 20% hunger from eating raw potato, updated nutrition value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = RawPotato&lt;br /&gt;
 | image       = [[File:RawPotato.png|thumb|A Raw Potato]]&lt;br /&gt;
 | maxpressure = &lt;br /&gt;
 | createdwith = &lt;br /&gt;
 | cost        = &lt;br /&gt;
 | volume      = &lt;br /&gt;
 | stacks      = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potatoes can be grown in hydroponics trays. Provide water into piping (currently temperature of water doesn&#039;t matter, as well as other piping contents) and CO&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; in atmosphere at 15&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;C-50&amp;lt;sup&amp;gt;o&amp;lt;/sup&amp;gt;C Min ~7.7Kpa. The plants will produce oxygen and heat which you will need to remove.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Info !! Data&lt;br /&gt;
|-&lt;br /&gt;
| Time To Fruiting || 1.1 Days*&lt;br /&gt;
|-&lt;br /&gt;
| Raw Nutrition || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Edible By Chickens|| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Science: *These little guys are not like solar panels and only need sun on their specific &amp;quot;tile&amp;quot; to grow.&lt;br /&gt;
         *I would recommend cooking these little guys in the [[Microwave]] to turn them into [[Baked potato|baked potatoes]] or save them to make some [[Fries]]&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5867</id>
		<title>Hydroponics Station</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5867"/>
		<updated>2018-07-20T11:31:37Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Usage */  3x potato takes 8.5 mins to grow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Kit (Hydroponic Station)&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = {{Icon|Gold Ingot|5}} {{Icon|Copper Ingot|20}} {{Icon|Steel Ingot|10}} {{Icon|Nickel Ingot|5}}&lt;br /&gt;
 | stacks      = &lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Hydroponics Station&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Station)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Station)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This item is used to grow crops, similar to the [[Hydroponic Tray]], with the following differences&lt;br /&gt;
&lt;br /&gt;
* It is slightly more expensive, but it comes with 4 grow slots, and takes up a 3x3 area.&lt;br /&gt;
* It includes a grow light which can grow all 4 crops without sunlight, but requires 100W of power when turned on.&lt;br /&gt;
* It can grow from seed plant to harvest: 2x wheat in about 6 minutes, 2x corn in about 11 minutes, 3x potato in about 8.5 minutes,&lt;br /&gt;
* It has a data output port (more details needed)&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5866</id>
		<title>Hydroponics Station</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5866"/>
		<updated>2018-07-20T11:09:00Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Usage */ corn 11 mins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Kit (Hydroponic Station)&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = {{Icon|Gold Ingot|5}} {{Icon|Copper Ingot|20}} {{Icon|Steel Ingot|10}} {{Icon|Nickel Ingot|5}}&lt;br /&gt;
 | stacks      = &lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Hydroponics Station&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Station)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Station)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This item is used to grow crops, similar to the [[Hydroponic Tray]], with the following differences&lt;br /&gt;
&lt;br /&gt;
* It is slightly more expensive, but it comes with 4 grow slots, and takes up a 3x3 area.&lt;br /&gt;
* It includes a grow light which can grow all 4 crops without sunlight, but requires 100W of power when turned on.&lt;br /&gt;
* It can grow a wheat plant from seed to 2x harvest in about 6 minutes, corn in about 11 minutes.&lt;br /&gt;
* It has a data output port (more details needed)&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5865</id>
		<title>Hydroponics Station</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Station&amp;diff=5865"/>
		<updated>2018-07-20T10:36:14Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: /* Usage */  confirmed grow light works, added some more info, will play with data port&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Kit (Hydroponic Station)&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = {{Icon|Gold Ingot|5}} {{Icon|Copper Ingot|20}} {{Icon|Steel Ingot|10}} {{Icon|Nickel Ingot|5}}&lt;br /&gt;
 | stacks      = &lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Hydroponics Station&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Station)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Station)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
This item is used to grow crops, similar to the [[Hydroponic Tray]], with the following differences&lt;br /&gt;
&lt;br /&gt;
* It is slightly more expensive, but it comes with 4 grow slots, and takes up a 3x3 area.&lt;br /&gt;
* It includes a grow light which can grow all 4 crops without sunlight, but requires 100W of power when turned on.&lt;br /&gt;
* It can grow a wheat plant from seed to 2x harvest in about 6 minutes.&lt;br /&gt;
* It has a data output port (more details needed)&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Solid_Generator)&amp;diff=5864</id>
		<title>Kit (Solid Generator)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Solid_Generator)&amp;diff=5864"/>
		<updated>2018-07-20T00:29:53Z</updated>

		<summary type="html">&lt;p&gt;Medicdude: Info on capturing all power using kit (battery)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Solid Fuel Generator&lt;br /&gt;
 | image       = [[File:ItemKitSolidGenerator.png]]&lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = 50x [[Iron]], 10x [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The solid generator requires [[Coal]] and outputs 20KW of power per each coal tick.&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The generator is not on-demand, meaning if you put in 50 coal, it will burn 50 coal with the power potentially vanishing. An Area Power Controller will allow you to charge a battery to help capture some of the wasted energy. The area power controller you will only charge 1KW of power to the connected battery (plus any downstream loads), effectively wasting about 95% of your coal.&lt;br /&gt;
&lt;br /&gt;
It consumes about 16 coal pieces to fully charge a Kit (Battery). This is about 3 coal pieces per battery indicator light.&lt;br /&gt;
&lt;br /&gt;
Connect your generator to a Kit (Battery) with Heavy Cable to store all 20KW of power being produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Medicdude</name></author>
	</entry>
</feed>