<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MirrorIrorriM</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MirrorIrorriM"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/MirrorIrorriM"/>
	<updated>2026-04-04T12:28:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Switch_Grass&amp;diff=24660</id>
		<title>Switch Grass</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Switch_Grass&amp;diff=24660"/>
		<updated>2025-12-06T12:30:25Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Added picture of Switch Grass and a couple grammar changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Switch Grass&lt;br /&gt;
| image = [[File:Switchgrass (cropped).png|thumb|Switch Grass in Hydroponics Trays at various levels of growth.]]&lt;br /&gt;
| prefabhash = -532672323&lt;br /&gt;
| prefabname = ItemPlantSwitchGrass&lt;br /&gt;
| stacks = 100&lt;br /&gt;
| slot_class = SlotClass.Plant&lt;br /&gt;
| sorting_class = SortingClass.Resources&lt;br /&gt;
| nutrition = N/A (Inedible)&lt;br /&gt;
| quality = N/A (Inedible)&lt;br /&gt;
| moodbonus = N/A (Inedible)&lt;br /&gt;
| growthtime = 1h 8min 51s&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Switch Grass can be grown in hydroponics to yield 15 Hay and 1 Switch Grass Seed when fully grown.  They do not need to be replanted after being harvested.  Switch Grass&#039;s high yield per harvest makes it ideal for use in [[Advanced Composter|Composting]] or for the creation of [[Biomass]] with a [[Recycler]]. However, Switch Grass is inedible to Stationeers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Info !! Data&lt;br /&gt;
|-&lt;br /&gt;
| Time to fruiting || 1h 8min 51s&lt;br /&gt;
|-&lt;br /&gt;
| Yield || 15&lt;br /&gt;
|-&lt;br /&gt;
| Raw Nutrition || Inedible&lt;br /&gt;
|-&lt;br /&gt;
| Edible By Chickens|| Needs Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
{{Hydroponics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Switch Grass is the highest yielding plant per hour.&lt;br /&gt;
*When Switch Grass is harvested, it becomes Hay, which has a stack size of 100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=File:Switchgrass_(cropped).png&amp;diff=24659</id>
		<title>File:Switchgrass (cropped).png</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=File:Switchgrass_(cropped).png&amp;diff=24659"/>
		<updated>2025-12-06T12:25:42Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Switch Grass in Hydroponics Trays at various levels of growth.}}&lt;br /&gt;
|date=2025-12-03&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:MirrorIrorriM|MirrorIrorriM]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
[[Category:Plant]]&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Switch_Grass&amp;diff=24487</id>
		<title>Switch Grass</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Switch_Grass&amp;diff=24487"/>
		<updated>2025-12-02T23:23:35Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Filled in some data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Switch Grass&lt;br /&gt;
| image = [[File:SwitchGrass.png]]&lt;br /&gt;
| prefabhash = -532672323&lt;br /&gt;
| prefabname = ItemPlantSwitchGrass&lt;br /&gt;
| stacks = 100&lt;br /&gt;
| slot_class = SlotClass.Plant&lt;br /&gt;
| sorting_class = SortingClass.Resources&lt;br /&gt;
| nutrition = N/A (Inedible)&lt;br /&gt;
| quality = N/A (Inedible)&lt;br /&gt;
| moodbonus = N/A (Inedible)&lt;br /&gt;
| growthtime = 1h 8min 51s&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Switch Grass can be grown in hydroponics to yield 15 Hay and 1 Switch Grass Seed when fully grown.  They do not need to be replanted after being harvested.  Switch Grass&#039;s high yield per harvest makes it ideal for use in [[Advanced Composter|Composting]] or for creation of [[Biomass]] with a [[Recycler]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Info !! Data&lt;br /&gt;
|-&lt;br /&gt;
| Time to fruiting || 1h 8min 51s&lt;br /&gt;
|-&lt;br /&gt;
| Yield || 15&lt;br /&gt;
|-&lt;br /&gt;
| Raw Nutrition || Inedible&lt;br /&gt;
|-&lt;br /&gt;
| Edible By Chickens|| Needs Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
{{Hydroponics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Switch Grass is the highest yielding plant per hour.&lt;br /&gt;
*When Switch Grass is harvested, it becomes Hay, which has a stack size of 100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Switch_Grass&amp;diff=24481</id>
		<title>Switch Grass</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Switch_Grass&amp;diff=24481"/>
		<updated>2025-12-02T13:27:09Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Fixed link for advanced composter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Switch Grass&lt;br /&gt;
| image = [[File:SwitchGrass.png]]&lt;br /&gt;
| prefabhash = ???&lt;br /&gt;
| prefabname = Item???&lt;br /&gt;
| stacks = 100&lt;br /&gt;
| slot_class = SlotClass.Plant&lt;br /&gt;
| sorting_class = SortingClass.Resources&lt;br /&gt;
| nutrition = 0&lt;br /&gt;
| quality = N/A&lt;br /&gt;
| moodbonus = N/A&lt;br /&gt;
| growthtime = 1h ???min ???s&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Switch Grass can be grown in hydroponics to yield 15 Hay and 1 Switch Grass Seed when fully grown.  They do not need to be replanted after being harvested.  Switch Grass&#039;s high yield per harvest makes it ideal for use in [[Advanced Composter|Composting]] or for creation of [[Biomass]] with a [[Recycler]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Info !! Data&lt;br /&gt;
|-&lt;br /&gt;
| Time to fruiting || ??? minutes in light&lt;br /&gt;
|-&lt;br /&gt;
| Yield || 15&lt;br /&gt;
|-&lt;br /&gt;
| Raw Nutrition || Inedible&lt;br /&gt;
|-&lt;br /&gt;
| Edible By Chickens|| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
{{Hydroponics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Switch Grass is the highest yielding plant per hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Switch_Grass&amp;diff=24480</id>
		<title>Switch Grass</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Switch_Grass&amp;diff=24480"/>
		<updated>2025-12-02T13:25:02Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Starting Switch Grass Article.  Will fill out more as testing is done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[Category:Plants]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
| name = Switch Grass&lt;br /&gt;
| image = [[File:SwitchGrass.png]]&lt;br /&gt;
| prefabhash = ???&lt;br /&gt;
| prefabname = Item???&lt;br /&gt;
| stacks = 100&lt;br /&gt;
| slot_class = SlotClass.Plant&lt;br /&gt;
| sorting_class = SortingClass.Resources&lt;br /&gt;
| nutrition = 0&lt;br /&gt;
| quality = N/A&lt;br /&gt;
| moodbonus = N/A&lt;br /&gt;
| growthtime = 1h ???min ???s&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Switch Grass can be grown in hydroponics to yield 15 Hay and 1 Switch Grass Seed when fully grown.  They do not need to be replanted after being harvested.  Switch Grass&#039;s high yield per harvest makes it ideal for use in a [[Composting|Automated Composter]] or for creation of [[Biomass]] with a [[Recycler]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Info !! Data&lt;br /&gt;
|-&lt;br /&gt;
| Time to fruiting || ??? minutes in light&lt;br /&gt;
|-&lt;br /&gt;
| Yield || 15&lt;br /&gt;
|-&lt;br /&gt;
| Raw Nutrition || Inedible&lt;br /&gt;
|-&lt;br /&gt;
| Edible By Chickens|| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Growing ==&lt;br /&gt;
{{Hydroponics}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Switch Grass is the highest yielding plant per hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Deep_Miner&amp;diff=24389</id>
		<title>Deep Miner</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Deep_Miner&amp;diff=24389"/>
		<updated>2025-11-27T16:53:26Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Added several region ore counts.  May need to move to the article for venus, and have the regions on the map image highlighted, as areas other than starting areas are not particularly useful if you only have their name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitDeepMiner.png|thumb|Screen-grab of Deep Miner Kit from Stationpedia]]&lt;br /&gt;
 | name        = Kit (Deep Miner)&lt;br /&gt;
 | createdwith = [[Autolathe]] Tier 2&lt;br /&gt;
 | cost        = 50g [[Steel]], 5g [[Electrum]], 10g [[Invar]], 5g [[Constantan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Deep Miner&lt;br /&gt;
 | image            = [[File:StructureDeepMiner.png|thumb|Screen-grab of Deep Miner Structure from Stationpedia]]&lt;br /&gt;
 | power_usage      = 500W&lt;br /&gt;
 | placed_with_item = [[Kit (Deep Miner)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]], [[Screwdriver]], [[Screwdriver]]&lt;br /&gt;
 | const_with_item1 = 12x [[Steel Sheets]], 5x [[Cable Coil]], 4x [[Electronic Parts]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]], [[Wire Cutters]], [[Angle Grinder]],  [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Deep Miner)]], 2x [[Steel Sheet]], 2x [[Cable Coil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Drills through terrain until it hits bedrock. Once inside bedrock 10 or 11 [[Dirty Ore]] is produced every 80 to 100 seconds&amp;lt;ref&amp;gt;data extracted from game&#039;s file&amp;lt;/ref&amp;gt;. Both values are random each time, by average 10.5 ore every 90s (7 ore per minute).&lt;br /&gt;
&lt;br /&gt;
Drill consumes 500 watts&lt;br /&gt;
&lt;br /&gt;
Data/logic parameters currently incomprehensible to page contributor.&lt;br /&gt;
&lt;br /&gt;
== Region Ore distribution == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Since update 0.2.5903.26007 (terrain update), deep ore generation is now tied to regions, with each region yielding a set ratio of ores, some regions containing only a single ore type for deep mining, with others containing two or three. The deep mining yield of a region can be detected using the [[Cartridge|Deep ore scanner tablet cartridge]] or using the [[Motherboard (Map)]] and a [[Rocket Deep Scanner Head]].&lt;br /&gt;
&lt;br /&gt;
Ore Distribution by Region and Position&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! Ore 1 !! Ore 2 !! Ore 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Dusk Valley || [[Ore (Silver)|Silver]] 100% || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Lily Valley || [[Ore (Nickel)|Nickel]] 100% || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Maple Valley || [[Ore (Lead)|Lead]] 100% || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Triumph Valley || [[Ore (Gold)|Gold]] 100% || - || - &lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Horizon Valley || [[Ore (Silver)|Silver]] 50% || [[Ore (Nickel)|Nickel]] 33.3%  || [[Ore (Lead)|Lead]] 16.7% &lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Lakshmi Valley || [[Ore (Coal)|Hydrocarbon]] 100% || - || - &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Region Template&amp;gt; || ?.?% || ?.?% || ?.?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ore Distribution (Prior to 0.2.5903.26007 (terrain update)) ==&lt;br /&gt;
&lt;br /&gt;
Prior to the Terrain update, most locations had the same ore-distribution table, Venus and Vulcan being the exceptions.&lt;br /&gt;
The percentages may not add up to exactly 100% due to rounding, and your numbers may be slightly different due to the random number generator that selects what ore comes out of a Dirty Ore when cleaned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore !! Standard !! Venus !! Vulcan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Iron)|Iron]] || 39.5% || 40.0% || 31.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Gold)|Gold]] || 5.7% || 4.9% || 4.2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Uranium)|Uranium]] || 0.6% || 0.7% || 0.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Copper)|Copper]] || 14.3% || 20.6% || 18.2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Coal)|Hydrocarbon]] || 20.2% || 19.8% || 17.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Silver)|Silver]] || 2.9% || 3.8% || 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Nickel)|Nickel]] || 3.0% || 3.3% || 7.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Lead)|Lead]] || 2.9% || 1.8% || 2.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Silicon)|Silicon]] || 9.1% || 4.3% || 8.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Cobalt)|Cobalt]] || 1.7% || 0.9% || 1.5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solid_Fuel_(Hydrocarbon)&amp;diff=24387</id>
		<title>Solid Fuel (Hydrocarbon)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solid_Fuel_(Hydrocarbon)&amp;diff=24387"/>
		<updated>2025-11-27T11:40:19Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Fixed capitalization of Kelvin unit for low temperature range of furnace requirements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot_(Solid_Fuel)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemSolidFuel.png}}]]&lt;br /&gt;
 | stacks      = 500x&lt;br /&gt;
 | usedwith    = &lt;br /&gt;
*[[Special:MyLanguage/Kit (Solid Generator)|Solid Fuel Generator]]&lt;br /&gt;
 | hashid      = -365253871&lt;br /&gt;
}}&lt;br /&gt;
{{Ingotbox&lt;br /&gt;
 | name  = Ingot_(Solid_Fuel)&lt;br /&gt;
 | image = [[File:ItemSolidFuel.png]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Special:MyLanguage/Ingot_(Solid_Fuel)|Ingot (SolidFuel)]] is a type of [[Ingots]] that can be burned in a [[Solid Fuel Generator|Generator (Solid Fuel)]] for energy.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Ingot_(Solid_Fuel)|Ingot (SolidFuel)]] is Processed in a [[Special:MyLanguage/Furnace|Furnace]], using a 100% Volatiles gas mixture at 950K to 100kK, and a 100KPa to 100MPa pressure range.&lt;br /&gt;
&lt;br /&gt;
== Processing == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
SolidFuel can be used as mid-level fuel to generate power in the [[Special:MyLanguage/Kit (Solid Generator)|Solid Fuel Generator]]..&lt;br /&gt;
&lt;br /&gt;
When burned in a [[Special:MyLanguage/Solid Fuel Generator|Solid Fuel Generator]], SolidFuel provides sizable 400 kJ of power per unit (20 kW for 10 ticks or 80 kJ/S for 6 seconds).  However, burning it indoors can be a bad idea, as it generates pollution that is bad for the Player&#039;s health.  Specifically, each unit of SolidFuel burned produces:&lt;br /&gt;
{|&lt;br /&gt;
|20 mol&lt;br /&gt;
|[[Pollutant]]&lt;br /&gt;
|-&lt;br /&gt;
|5 mol&lt;br /&gt;
|[[Carbon Dioxide]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=24356</id>
		<title>Hardsuit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=24356"/>
		<updated>2025-11-27T01:15:07Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: /* Integrated Circuit */ added that db is device reference for the hardsuit itself (advanced players would already know this, but it helps us newbies)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Hardsuit&lt;br /&gt;
| image = [[File:ItemHardSuit.png]]&lt;br /&gt;
| prefabhash = -1758310454&lt;br /&gt;
| prefabname = ItemHardSuit&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.Suit&lt;br /&gt;
| sorting_class = SortingClass.Clothing&lt;br /&gt;
| recipe_machine1 = Tool Manufactory (Tier Two)&lt;br /&gt;
| recipe_cost1 = 20g [[Steel]], 2g [[Stellite]], 10g [[Astroloy]]&lt;br /&gt;
| maxpressure = &amp;lt;table style=&amp;quot;background-color:revert&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;202.65 kPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Internal)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;between 10-40 MPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(External)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| volume = 10 L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment.  It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous.  It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities.  &lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips.  It is however much more expensive to produce due to the extreme conditions that it can survive under.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable helmet to function properly.  You must insert suitable gas canisters and filters into the suit&#039;s slot (see below).  These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen.  Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the suit&#039;s slots and its various settings.  These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On / Off&#039;&#039;&#039;  (Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On / Off&#039;&#039;&#039; (Filter &lt;br /&gt;
*&#039;&#039;&#039;Air On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up / Down&#039;&#039;&#039;  (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up / Down&#039;&#039;&#039;  (with a range of 0°C to 60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet.  If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
If the helmet is open while the air release in on, air is wasted.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 8 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a breathable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]] (ideally Large or Nuclear)&lt;br /&gt;
* 1x &#039;&#039;&#039;Processor&#039;&#039;&#039; - Optionally allowing for a programmed [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]]&lt;br /&gt;
* 4x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathable gas mix (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted on [[Venus#Real Venus]], the hardsuit can survive at true Venus pressures, the Waste tank does not fill any faster at those pressures.&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA)&lt;br /&gt;
* Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C &lt;br /&gt;
* Its has better a thermal insulation (convection and radiation) as the regular [[EVA Suit]].&lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure the filters can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have  the correct filters and breathable gas but are still experiencing problems, refer to the &#039;Flush&#039; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* Damaged suits can be recycled (assuming you have a new one to use!)&lt;br /&gt;
* Equipping an [[Integrated Circuit (IC10)]] in the designated slot has a constant power draw of 5 watts from the suit battery.&lt;br /&gt;
* Writing to the Error parameter with an [[Integrated Circuit (IC10)]] creates an audible sound, this could be used for custom alerts.&lt;br /&gt;
&lt;br /&gt;
== Integrated Circuit ==&lt;br /&gt;
The Hardsuit is uniquely capable of accepting an [[Integrated_Circuit_(IC10)|Integrated Ciruit (IC10)]].  Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Device Reference / Pin !! Description&lt;br /&gt;
|-&lt;br /&gt;
| db ||Interface for the suit itself.&lt;br /&gt;
|-&lt;br /&gt;
| d0 ||Interface for the suit [[Hardsuit Helmet|helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| d1 ||Interface for the [[Hardsuit Backpack|backpack]] or [[Hardsuit Jetpack|jetpack.]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters&lt;br /&gt;
|skip_intro=yes&lt;br /&gt;
|{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Hardsuit is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|The suit&#039;s error value. By default, if the suit has no filter it will write the error parameter to 1.|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Pressure|Float|w=0|The current pressure reading of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|Temperature|Integer|w=0|The current temperature reading of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|PressureExternal|Float|w=0|Setting for external pressure safety, in KPa}}&lt;br /&gt;
{{Data Parameters/row|Activate|Integer|1 if device is activated (usually means running), otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Hardsuit.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygen|Float|w=0|The ratio of [[Oxygen]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxide|Float|w=0|The ratio of Carbon Dioxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogen|Float|w=0|The ratio of [[Nitrogen]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutant|Float|w=0|The ratio of [[Pollutant]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatiles|Float|w=0|The ratio of [[Volatiles]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWater|Float|w=0|The ratio of [[Water]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|Controls A/C power for the suit. Required for temperature control.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|TotalMoles|Float|w=0|Returns the total moles of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|Volume|Integer|The current volume of the Hardsuit&#039;s speaker used for sound alerts (0 to 100)}}&lt;br /&gt;
{{Data Parameters/row|PressureSetting|Float|The current setting for the internal pressure of the object (e.g. the Hardsuit Air release), in KPa}}&lt;br /&gt;
{{Data Parameters/row|TemperatureSetting|Integer|The current setting for the internal temperature of the object (e.g. the Hardsuit A/C)}}&lt;br /&gt;
{{Data Parameters/row|TemperatureExternal|Integer|w=0|The temperature of the outside of the Hardsuit, usually the world atmosphere surrounding it}}&lt;br /&gt;
{{Data Parameters/row|Filtration|Integer|The current state of the filtration system, for example Filtration {{=}} 1 for a Hardsuit sets filtration to On}}&lt;br /&gt;
{{Data Parameters/row|AirRelease|Boolean|The current state of the air release system, for example AirRelease {{=}} 1 for a Hardsuit sets Air Release to On|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|PositionX|Integer|w=0|The current position in X dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|PositionY|Integer|w=0|The current position in Y dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|PositionZ|Integer|w=0|The current position in Z dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|VelocityMagnitude|Integer|w=0|The current magnitude of the velocity vector}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeX|Integer|w=0|The current velocity X relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeY|Integer|w=0|The current velocity Y relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeZ|Integer|w=0|The current velocity Z relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxide|Float|w=0|The ratio of Nitrous Oxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|Combustion|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if atmosphere is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|SoundAlert|Integer|Plays a sound alert on the Hardsuits speaker}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogen|Float|w=0|The ratio of Liquid Nitrogen inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygen|Float|w=0|The ratio of Liquid Oxygen inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatiles|Float|w=0|The ratio of Liquid Volatiles inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteam|Float|w=0|The ratio of Steam inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxide|Float|w=0|The ratio of Liquid Carbon Dioxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutant|Float|w=0|The ratio of Liquid Pollutant inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxide|Float|w=0|The ratio of Liquid Nitrous Oxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|ForwardX|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|ForwardY|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|ForwardZ|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|Orientation|Integer|w=0|The orientation of the entity in degrees in a plane relative towards the north origin}}&lt;br /&gt;
{{Data Parameters/row|VelocityX|Integer|w=0|The world velocity of the entity in the X axis}}&lt;br /&gt;
{{Data Parameters/row|VelocityY|Integer|w=0|The world velocity of the entity in the Y axis}}&lt;br /&gt;
{{Data Parameters/row|VelocityZ|Integer|w=0|The world velocity of the entity in the Z axis}}&lt;br /&gt;
{{Data Parameters/row|EntityState|Integer|w=0|The current entity state, such as whether it is dead, unconscious or alive, expressed as a state integer.}}&lt;br /&gt;
{{Data Parameters/row|RatioHydrogen|Float|w=0|DEPRECATED|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidHydrogen|Float|w=0|DEPRECATED|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutedWater|Float|w=0|The ratio of polluted water inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Automation ==&lt;br /&gt;
&lt;br /&gt;
Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include&lt;br /&gt;
* Closing the helmet in a hostile atmosphere&lt;br /&gt;
* Locking the helmet in a hostile atmosphere&lt;br /&gt;
* Unlocking the helmet in a good atmosphere&lt;br /&gt;
* Deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed.&lt;br /&gt;
* Only activating filtration when CO2 levels are too high. This can greatly increase the lifetime of the filters, and reduces power use.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ]&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3449397982 reference implementation by lisnaz]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=24355</id>
		<title>Hardsuit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=24355"/>
		<updated>2025-11-27T01:10:28Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: /* Integrated Circuit */ Entry for volume erronously referred to helmet atmosphere volume, when testing showed that the Volume setting refers to the hardsuit&amp;#039;s speaker volume.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
| name = Hardsuit&lt;br /&gt;
| image = [[File:ItemHardSuit.png]]&lt;br /&gt;
| prefabhash = -1758310454&lt;br /&gt;
| prefabname = ItemHardSuit&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.Suit&lt;br /&gt;
| sorting_class = SortingClass.Clothing&lt;br /&gt;
| recipe_machine1 = Tool Manufactory (Tier Two)&lt;br /&gt;
| recipe_cost1 = 20g [[Steel]], 2g [[Stellite]], 10g [[Astroloy]]&lt;br /&gt;
| maxpressure = &amp;lt;table style=&amp;quot;background-color:revert&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;202.65 kPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Internal)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;between 10-40 MPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(External)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
| volume = 10 L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment.  It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous.  It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities.  &lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips.  It is however much more expensive to produce due to the extreme conditions that it can survive under.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable helmet to function properly.  You must insert suitable gas canisters and filters into the suit&#039;s slot (see below).  These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen.  Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the suit&#039;s slots and its various settings.  These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On / Off&#039;&#039;&#039;  (Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On / Off&#039;&#039;&#039; (Filter &lt;br /&gt;
*&#039;&#039;&#039;Air On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up / Down&#039;&#039;&#039;  (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up / Down&#039;&#039;&#039;  (with a range of 0°C to 60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet.  If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
If the helmet is open while the air release in on, air is wasted.&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 8 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a breathable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]] (ideally Large or Nuclear)&lt;br /&gt;
* 1x &#039;&#039;&#039;Processor&#039;&#039;&#039; - Optionally allowing for a programmed [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]]&lt;br /&gt;
* 4x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathable gas mix (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted on [[Venus#Real Venus]], the hardsuit can survive at true Venus pressures, the Waste tank does not fill any faster at those pressures.&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA)&lt;br /&gt;
* Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C &lt;br /&gt;
* Its has better a thermal insulation (convection and radiation) as the regular [[EVA Suit]].&lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure the filters can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have  the correct filters and breathable gas but are still experiencing problems, refer to the &#039;Flush&#039; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* Damaged suits can be recycled (assuming you have a new one to use!)&lt;br /&gt;
* Equipping an [[Integrated Circuit (IC10)]] in the designated slot has a constant power draw of 5 watts from the suit battery.&lt;br /&gt;
* Writing to the Error parameter with an [[Integrated Circuit (IC10)]] creates an audible sound, this could be used for custom alerts.&lt;br /&gt;
&lt;br /&gt;
== Integrated Circuit ==&lt;br /&gt;
The Hardsuit is uniquely capable of accepting an [[Integrated_Circuit_(IC10)|Integrated Ciruit (IC10)]].  Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Device Reference / Pin !! Description&lt;br /&gt;
|-&lt;br /&gt;
| d0 ||Interface for the suit [[Hardsuit Helmet|helmet]].&lt;br /&gt;
|-&lt;br /&gt;
| d1 ||Interface for the [[Hardsuit Backpack|backpack]] or [[Hardsuit Jetpack|jetpack.]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters&lt;br /&gt;
|skip_intro=yes&lt;br /&gt;
|{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the Hardsuit is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Unpowered|1|Powered}}&lt;br /&gt;
{{Data Parameters/row|Error|Boolean|The suit&#039;s error value. By default, if the suit has no filter it will write the error parameter to 1.|multiple=2|0|&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;|1|Error}}&lt;br /&gt;
{{Data Parameters/row|Pressure|Float|w=0|The current pressure reading of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|Temperature|Integer|w=0|The current temperature reading of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|PressureExternal|Float|w=0|Setting for external pressure safety, in KPa}}&lt;br /&gt;
{{Data Parameters/row|Activate|Integer|1 if device is activated (usually means running), otherwise 0}}&lt;br /&gt;
{{Data Parameters/row|Lock|Boolean|Disable manual operation of the Hardsuit.|multiple=2|0|Unlocked|1|Locked}}&lt;br /&gt;
{{Data Parameters/row|Setting|Integer|A variable setting that can be read or written.}}&lt;br /&gt;
{{Data Parameters/row|RatioOxygen|Float|w=0|The ratio of [[Oxygen]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioCarbonDioxide|Float|w=0|The ratio of Carbon Dioxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrogen|Float|w=0|The ratio of [[Nitrogen]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutant|Float|w=0|The ratio of [[Pollutant]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioVolatiles|Float|w=0|The ratio of [[Volatiles]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioWater|Float|w=0|The ratio of [[Water]] inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|On|Boolean|Controls A/C power for the suit. Required for temperature control.|multiple=2|0|Off|1|On}}&lt;br /&gt;
{{Data Parameters/row|TotalMoles|Float|w=0|Returns the total moles of the Hardsuit}}&lt;br /&gt;
{{Data Parameters/row|Volume|Integer|The current volume of the Hardsuit&#039;s speaker used for sound alerts (0 to 100)}}&lt;br /&gt;
{{Data Parameters/row|PressureSetting|Float|The current setting for the internal pressure of the object (e.g. the Hardsuit Air release), in KPa}}&lt;br /&gt;
{{Data Parameters/row|TemperatureSetting|Integer|The current setting for the internal temperature of the object (e.g. the Hardsuit A/C)}}&lt;br /&gt;
{{Data Parameters/row|TemperatureExternal|Integer|w=0|The temperature of the outside of the Hardsuit, usually the world atmosphere surrounding it}}&lt;br /&gt;
{{Data Parameters/row|Filtration|Integer|The current state of the filtration system, for example Filtration {{=}} 1 for a Hardsuit sets filtration to On}}&lt;br /&gt;
{{Data Parameters/row|AirRelease|Boolean|The current state of the air release system, for example AirRelease {{=}} 1 for a Hardsuit sets Air Release to On|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|PositionX|Integer|w=0|The current position in X dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|PositionY|Integer|w=0|The current position in Y dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|PositionZ|Integer|w=0|The current position in Z dimension in world coordinates}}&lt;br /&gt;
{{Data Parameters/row|VelocityMagnitude|Integer|w=0|The current magnitude of the velocity vector}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeX|Integer|w=0|The current velocity X relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeY|Integer|w=0|The current velocity Y relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|VelocityRelativeZ|Integer|w=0|The current velocity Z relative to the forward vector of this}}&lt;br /&gt;
{{Data Parameters/row|RatioNitrousOxide|Float|w=0|The ratio of Nitrous Oxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|Combustion|Boolean|w=0|Assess if the atmosphere is on fire. Returns 1 if atmosphere is on fire, 0 if not.|0 or 1}}&lt;br /&gt;
{{Data Parameters/row|SoundAlert|Integer|Plays a sound alert on the Hardsuits speaker}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrogen|Float|w=0|The ratio of Liquid Nitrogen inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidOxygen|Float|w=0|The ratio of Liquid Oxygen inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidVolatiles|Float|w=0|The ratio of Liquid Volatiles inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioSteam|Float|w=0|The ratio of Steam inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidCarbonDioxide|Float|w=0|The ratio of Liquid Carbon Dioxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidPollutant|Float|w=0|The ratio of Liquid Pollutant inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidNitrousOxide|Float|w=0|The ratio of Liquid Nitrous Oxide inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}}&lt;br /&gt;
{{Data Parameters/row|ForwardX|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|ForwardY|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|ForwardZ|Integer|w=0|The direction the entity is facing expressed as a normalized vector}}&lt;br /&gt;
{{Data Parameters/row|Orientation|Integer|w=0|The orientation of the entity in degrees in a plane relative towards the north origin}}&lt;br /&gt;
{{Data Parameters/row|VelocityX|Integer|w=0|The world velocity of the entity in the X axis}}&lt;br /&gt;
{{Data Parameters/row|VelocityY|Integer|w=0|The world velocity of the entity in the Y axis}}&lt;br /&gt;
{{Data Parameters/row|VelocityZ|Integer|w=0|The world velocity of the entity in the Z axis}}&lt;br /&gt;
{{Data Parameters/row|EntityState|Integer|w=0|The current entity state, such as whether it is dead, unconscious or alive, expressed as a state integer.}}&lt;br /&gt;
{{Data Parameters/row|RatioHydrogen|Float|w=0|DEPRECATED|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioLiquidHydrogen|Float|w=0|DEPRECATED|0.0 to 1.0}}&lt;br /&gt;
{{Data Parameters/row|RatioPollutedWater|Float|w=0|The ratio of polluted water inside the Hardsuit|0.0 to 1.0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Automation ==&lt;br /&gt;
&lt;br /&gt;
Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include&lt;br /&gt;
* Closing the helmet in a hostile atmosphere&lt;br /&gt;
* Locking the helmet in a hostile atmosphere&lt;br /&gt;
* Unlocking the helmet in a good atmosphere&lt;br /&gt;
* Deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed.&lt;br /&gt;
* Only activating filtration when CO2 levels are too high. This can greatly increase the lifetime of the filters, and reduces power use.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ]&lt;br /&gt;
&lt;br /&gt;
[https://steamcommunity.com/sharedfiles/filedetails/?id=3449397982 reference implementation by lisnaz]&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Zrilian&amp;diff=24073</id>
		<title>Zrilian</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Zrilian&amp;diff=24073"/>
		<updated>2025-11-21T12:06:37Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: /* Features */ Added a note that Zrilians can breathe welding fuel in a pinch (source: I&amp;#039;ve done it many times to stay alive on rough starts as a Zrilian).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Zrilian is a DLC alternative playable species that is similar in appearance to a goblin, with unique coloration, pointy ears, and very vibrant gem colored eyes. &lt;br /&gt;
[[File:A Male Zrilian.png|thumb|A Male Zrilian.]]&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
Zrilians are similar to regular humans; they need to eat food, drink [[water]], breathe, and take damage from the same sources. Their [[pressure]] and temperature tolerances are also the same. Their differences lie in the way they breathe: they breathe in [[volatiles]] and exhale [[Nitrous Oxide|nitrous oxide]].&lt;br /&gt;
&lt;br /&gt;
Because Volatiles and [[Oxygen]] have a tendency to combust (this mixture is known commonly as [[Fuel]]), they have trouble living among humans and plants. Both humans and plants cannot breathe volatiles, as a Zrilian cannot breathe oxygen. It is advised to create separate living spaces for Zrilians and Humans, and Zrilian farmers need to take caution into properly filtering oxygen out of their plots. [[Guide_(Airlock)_Atmosphere_to_Atmosphere|Atmosphere-to-Atmosphere Airlocks]] should be used to travel between these spaces, reinforced with [[Steel Frames|steel frames]] and [[Blast Doors|blast doors]] in case of combustion.&lt;br /&gt;
&lt;br /&gt;
Because Zrilians exhale nitrous oxide, it is advised to never empty a Zrilian waste tank in a human environment, as there is potential to stun every human in every connected room.&lt;br /&gt;
&lt;br /&gt;
Oxygen is not as toxic to Zrilian anatomy as Volatiles are to humans.  This allows Zrilians to use welding fuel tanks as a suit air source in a pinch.&lt;br /&gt;
&lt;br /&gt;
==Starting Equipment==&lt;br /&gt;
Same as a human but with a [[canister]] full of volatiles instead of oxygen to breath, and nitrous oxide [[Filter|filters]] for instead of [[Carbon Dioxide|CO2]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Deep_Miner&amp;diff=24072</id>
		<title>Deep Miner</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Deep_Miner&amp;diff=24072"/>
		<updated>2025-11-21T11:59:07Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Added table for region specific ore distribution, and seperated out the older table from before the terrain update.  I only have data for Dusk Valley on Venus currently (I&amp;#039;m not cool enough to know how to pull game files, but I have a tablet and a dream).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitDeepMiner.png|thumb|Screen-grab of Deep Miner Kit from Stationpedia]]&lt;br /&gt;
 | name        = Kit (Deep Miner)&lt;br /&gt;
 | createdwith = [[Autolathe]] Tier 2&lt;br /&gt;
 | cost        = 50g [[Steel]], 5g [[Electrum]], 10g [[Invar]], 5g [[Constantan]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Deep Miner&lt;br /&gt;
 | image            = [[File:StructureDeepMiner.png|thumb|Screen-grab of Deep Miner Structure from Stationpedia]]&lt;br /&gt;
 | power_usage      = 500W&lt;br /&gt;
 | placed_with_item = [[Kit (Deep Miner)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]], [[Screwdriver]], [[Screwdriver]]&lt;br /&gt;
 | const_with_item1 = 12x [[Steel Sheets]], 5x [[Cable Coil]], 4x [[Electronic Parts]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]], [[Wire Cutters]], [[Angle Grinder]],  [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Deep Miner)]], 2x [[Steel Sheet]], 2x [[Cable Coil]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Drills through terrain until it hits bedrock. Once inside bedrock 10 or 11 [[Dirty Ore]] is produced every 80 to 100 seconds&amp;lt;ref&amp;gt;data extracted from game&#039;s file&amp;lt;/ref&amp;gt;. Both values are random each time, by average 10.5 ore every 90s (7 ore per minute).&lt;br /&gt;
&lt;br /&gt;
Drill consumes 500 watts&lt;br /&gt;
&lt;br /&gt;
Data/logic parameters currently incomprehensible to page contributor.&lt;br /&gt;
&lt;br /&gt;
== Region Ore distribution == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Since update 0.2.5903.26007 (terrain update), deep ore generation is now tied to regions, with each region yielding a set ratio of ores, some regions containing only a single ore type for deep mining, with others containing two or three. The deep mining yield of a region can be detected using the [[Cartridge|Deep ore scanner tablet cartridge]] or using the [[Motherboard (Map)]] and a [[Rocket Deep Scanner Head]].&lt;br /&gt;
&lt;br /&gt;
Ore Distribution by Region&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Region !! [[Ore (Iron)|Iron]] !! [[Ore (Coal)|Coal]] !! [[Ore (Copper)|Copper]] !! [[Ore (Gold)|Gold]] !! [[Ore (Silicon)|Silicon]] !! [[Ore (Lead)|Lead]] !! [[Ore (Silver)|Silver]] !! [[Ore (Nickel)|Nickel]] !! [[Ore (Cobalt)|Cobalt]] !! [[Ore (Uranium)|Uranium]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Venus|Venus]] - Dusk Valley || 0.0% || 0.0% || 0.0% || 0.0% || 0.0% || 0.0% || 100.0% || 0.0% || 0.0% || 0.0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Region Template&amp;gt; || ?.?% || ?.?% || ?.?% || ?.?% || ?.?% || ?.?% || ?.?% || ?.?% || ?.?% || ?.?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ore Distribution (Prior to 0.2.5903.26007 (terrain update)) ==&lt;br /&gt;
&lt;br /&gt;
Prior to the Terrain update, most locations had the same ore-distribution table, Venus and Vulcan being the exceptions.&lt;br /&gt;
The percentages may not add up to exactly 100% due to rounding, and your numbers may be slightly different due to the random number generator that selects what ore comes out of a Dirty Ore when cleaned.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ore !! Standard !! Venus !! Vulcan&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Iron)|Iron]] || 39.5% || 40.0% || 31.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Gold)|Gold]] || 5.7% || 4.9% || 4.2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Uranium)|Uranium]] || 0.6% || 0.7% || 0.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Copper)|Copper]] || 14.3% || 20.6% || 18.2%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Coal)|Hydrocarbon]] || 20.2% || 19.8% || 17.0%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Silver)|Silver]] || 2.9% || 3.8% || 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Nickel)|Nickel]] || 3.0% || 3.3% || 7.7%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Lead)|Lead]] || 2.9% || 1.8% || 2.1%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Silicon)|Silicon]] || 9.1% || 4.3% || 8.6%&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore (Cobalt)|Cobalt]] || 1.7% || 0.9% || 1.5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Dirty_Ore&amp;diff=24071</id>
		<title>Dirty Ore</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Dirty_Ore&amp;diff=24071"/>
		<updated>2025-11-21T11:45:03Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: /* Notes */ Changed notes to be in bullet format for easier formatting / reading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Dirty Ore&lt;br /&gt;
 | createdwith = [[Deep Miner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Once a [[Deep Miner]] is inside bedrock it starts to produce Dirty Ore, which can be converted to regular ores using a [[Centrifuge]] or [[Combustion Centrifuge]].&lt;br /&gt;
&lt;br /&gt;
DirtyOre will be converted into one random ore in a 1:1 ratio. The ore-type produced is randomised based on the planets ore weighting settings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Changed in 0.2.5903.26007 (terrain update) to have ore generation tied to regions.&lt;br /&gt;
* Added in v0.2.3619.17630 (&amp;quot;Deep Miner, Centrifuges, and Chutes&amp;quot;, 2022-09-20).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Dirty_Ore&amp;diff=24070</id>
		<title>Dirty Ore</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Dirty_Ore&amp;diff=24070"/>
		<updated>2025-11-21T11:42:46Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = &lt;br /&gt;
 | name        = Dirty Ore&lt;br /&gt;
 | createdwith = [[Deep Miner]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Once a [[Deep Miner]] is inside bedrock it starts to produce Dirty Ore, which can be converted to regular ores using a [[Centrifuge]] or [[Combustion Centrifuge]].&lt;br /&gt;
&lt;br /&gt;
DirtyOre will be converted into one random ore in a 1:1 ratio. The ore-type produced is randomised based on the planets ore weighting settings.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Changed in 0.2.5903.26007 (terrain update) to have ore generation tied to regions.&lt;br /&gt;
Added in v0.2.3619.17630 (&amp;quot;Deep Miner, Centrifuges, and Chutes&amp;quot;, 2022-09-20).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Sign)&amp;diff=19943</id>
		<title>Kit (Sign)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Sign)&amp;diff=19943"/>
		<updated>2024-02-15T17:03:59Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: /* Description */ Added text alignment to list of properties and a bit of explanation about how to format signs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Sign)&lt;br /&gt;
 | image       =  [[File:ItemKitSign.png]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
 | createdwith = [[Autolathe]]&lt;br /&gt;
 | cost        = 3g [[Iron_Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Signs can be placed on walls and frames.&lt;br /&gt;
Use the [[Labeller]] to add text to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sign&#039;s text is capable of being formatted using standard BBCode formatting.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Example: &amp;quot;&amp;amp;lt;b&amp;amp;gt;Important&amp;amp;lt;/b&amp;amp;gt; Sign&amp;quot; would make the &amp;quot;Important&amp;quot; portion of the text appear in bold.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of common formatting properties is provided below:&lt;br /&gt;
	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Property !! Code&lt;br /&gt;
|-&lt;br /&gt;
| Bold|| Use &amp;amp;lt;b&amp;amp;gt; and &amp;amp;lt;/b&amp;amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Italics|| Use &amp;amp;lt;i&amp;amp;gt; and &amp;amp;lt;/i&amp;amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Underline|| Use &amp;amp;lt;u&amp;amp;gt; and &amp;amp;lt;/u&amp;amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Superscript|| Use &amp;amp;lt;sup&amp;amp;gt; and &amp;amp;lt;/sup&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Subscript|| Use &amp;amp;lt;sub&amp;amp;gt; and &amp;amp;lt;/sub&amp;amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Linefeed|| Use &amp;amp;lt;br&amp;amp;gt; to force a linefeed.&lt;br /&gt;
|-&lt;br /&gt;
| Tab|| Use \t which will add one tab stop.&lt;br /&gt;
|-&lt;br /&gt;
| Align|| Use &amp;amp;lt;align=left&amp;amp;gt; and &amp;amp;lt;/align&amp;amp;gt; to make text left justified. &amp;lt;br&amp;gt;&lt;br /&gt;
Use &amp;amp;lt;align=center&amp;amp;gt; and &amp;amp;lt;/align&amp;amp;gt; to make text center justified (default). &amp;lt;br&amp;gt;&lt;br /&gt;
Use &amp;amp;lt;align=right&amp;amp;gt; and &amp;amp;lt;/align&amp;amp;gt; to make text right justified.&lt;br /&gt;
|-&lt;br /&gt;
| Position|| Use &amp;lt;pos=4.25&amp;gt; advances about 4.25 spaces.&lt;br /&gt;
|-&lt;br /&gt;
| Size||Use &amp;lt;size=36&amp;gt; to set point size to 36.&amp;lt;br&amp;gt;&amp;lt;size=+18&amp;gt; to increase the point size by 18 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;size=-14&amp;gt; to decrease the point size by 14 points.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/size&amp;gt; to end the size tag.&amp;lt;br&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Color|| &amp;lt;color=red&amp;gt; to set the color to red. Several other colors are pre-defined.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;#FF8000&amp;gt; or any other hexadecimal code to define a color.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/color&amp;gt; to end the color tag.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Mining_Belt&amp;diff=15721</id>
		<title>Mining Belt</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Mining_Belt&amp;diff=15721"/>
		<updated>2023-05-17T12:44:24Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Added painting info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Mining Belt&lt;br /&gt;
 | image       = [[File:ItemMiningBelt.png]]&lt;br /&gt;
 | maxpressure = &lt;br /&gt;
 | createdwith = [[Fabricator]] [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 3x [[Iron]]&lt;br /&gt;
 | volume      =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Used to store two mining tools (or 2 tools of any type) and 8 slots for ores. When the belt is equipped, mined ores are automatically stored inside it.&lt;br /&gt;
&lt;br /&gt;
Items stored in the mining belt can be removed automatically using an [[Stacker#Unloader|Unloader]].&lt;br /&gt;
&lt;br /&gt;
== Use in Storage ==&lt;br /&gt;
&lt;br /&gt;
The Mining Belt&#039;s ability to store 8 ore stacks per belt while also fitting into a single backpack or locker slot, allows achieving incredible storage densities by placing multiple belts within the same inventory.  A single [[Hardsuit Backpack]] using all slots to store Mining Belts could hold 96 stacks of ore.  Using a double wide locker to hold Hardsuit Backpacks filled with ore would be capable of holding 2880 stacks of ore, or &#039;&#039;144000&#039;&#039; individual ores.  &lt;br /&gt;
&lt;br /&gt;
Mining Belts can be painted by dropping them on the ground and then using a [[Spray Paint]] can on them.&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=EVA_Suit&amp;diff=15720</id>
		<title>EVA Suit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=EVA_Suit&amp;diff=15720"/>
		<updated>2023-05-17T12:03:19Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Costs confirmed as of 0.2.4039.19189 (10/05/2023)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name = EVA Suit&lt;br /&gt;
 | image = [[File:ItemEvaSuit.png]]&lt;br /&gt;
 | maxpressure = 202.65 kPa&lt;br /&gt;
 | volume = 10 L&lt;br /&gt;
 | createdwith = [[Autolathe]]; [[Fabricator]]; [[Tool Manufactory]]&lt;br /&gt;
 | cost = If using [[Autolathe]]: &amp;lt;br&amp;gt; 5g [[Iron]], 5g [[Copper]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If using [[Tool Manufactory]]: &amp;lt;br&amp;gt; 5g [[Iron]], 2g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Space Helmet]] to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a [[Spacepack]] for additional storage and jumpjet capabilities.&lt;br /&gt;
&lt;br /&gt;
The [[EVA Suit]] is the lightest of the two available suits being the [[Hardsuit]].&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable  helmet to function properly. You must insert suitable gas canisters and filters into the suit&#039;s slot (see below). These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen. Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key. This will bring up a panel showing the slots and their various settings. These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On/Off&#039;&#039;&#039; (i.e. Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On/Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Air On/Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up/Down&#039;&#039;&#039; (with a range of 0kPA~202kPa, or 0~2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up/Down&#039;&#039;&#039; (with a range of 0°C~60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet. If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button. The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 6 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Breathable gas canister&#039;&#039;&#039; - Insert a [[Canister]] or a [[Gas Canister (Smart)]] with breathable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases filtered by the [[Filter]]s will be stored.&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]].&lt;br /&gt;
* 3x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), others depending on your breathable gas mixture (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Resource consumption==&lt;br /&gt;
Human:&lt;br /&gt;
*Oxygen consumption by difficulties&lt;br /&gt;
**Easy (OxygenRate 1): &#039;&#039;&#039;0.82 mol/minute&#039;&#039;&#039; ± 4% &lt;br /&gt;
**Normal (OxygenRate 2): &#039;&#039;&#039;1.05 mol/minute&#039;&#039;&#039; ± 4.5%&lt;br /&gt;
**Stationeer (OxygenRate 4): &#039;&#039;&#039;3.41 mol/minute&#039;&#039;&#039; ± 1.5%&lt;br /&gt;
Actual Formula: 0.0048 mole pr tick (x 1.5 x difficulty multiplier)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth&#039;s atmosphere), Humans in-game tolerating 11~250kPa and surviving 11~300kPA)&lt;br /&gt;
* Suit temperature is set by default to range between 18~21°C, Humans in-game preferring 10~29°C, tolerating 0~39°C and surviving around -10~49°C &lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure inside the filters can cope with in the [[Waste Tank]] is 4052kPa (below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas.&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have the correct filters and breathable gas but are still experiencing problems, refer to the &amp;quot;Flush&amp;quot; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon.&lt;br /&gt;
* Damaged suits can be recycled assuming you have another one.&lt;br /&gt;
&lt;br /&gt;
==Additional Explanation of Breathing inside a Suit==&lt;br /&gt;
Think of it this way: You start with a 100% Oxygen atmosphere in your suit/helmet. Through breathing you will replace some of the O2 with CO2. The CO2 will be removed by the suit&#039;s filters (which are by default three CO2 filters), in turn dropping the pressure in the suit/helmet. The breathing tank will replenish the suit&#039;s pressure atmosphere (with whatever is in the breathing tank) until the target pressure of the suit is reached again. This cycle will repeat over and over. So if you have anything else than pure O2 in your breathing tank, it will be introduced into the atmosphere of your suit and will accumulate over time (ultimately to 100%, because you&#039;re not breathing it and it doesn&#039;t get filtered out!) If you don&#039;t have pure Oxygen available or choose not to use it, you can use other gas mixtures, but must be sure that you add the appropriate filters to your suit as well.&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Crate)&amp;diff=15719</id>
		<title>Kit (Crate)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Crate)&amp;diff=15719"/>
		<updated>2023-05-17T11:57:32Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Confirmed cost as of 0.2.4039.19189 (10/05/2023)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Crate)&lt;br /&gt;
 | image       = [[File:ItemKitCrate.png]]&lt;br /&gt;
 | createdwith = [[Autolathe]]&lt;br /&gt;
 | cost        = 10x [[Iron]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Crate&lt;br /&gt;
 | image            = [[File:DynamicCrate.png]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Crate)]]&lt;br /&gt;
 | placed_on_grid   = &lt;br /&gt;
 | decon_with_tool1 = &lt;br /&gt;
 | item_rec1        = &lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Used to create a Crate.  The Crate provides 10 slots for storing any items.  It can be fixed into place by placing it over a [[Kit (Container Mount)|Container Mount]] and using the [[Wrench]].&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Mining_Belt&amp;diff=15718</id>
		<title>Mining Belt</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Mining_Belt&amp;diff=15718"/>
		<updated>2023-05-17T11:53:08Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Cost change confirmed as of 0.2.4039.19189 (10/05/2023)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Mining Belt&lt;br /&gt;
 | image       = [[File:ItemMiningBelt.png]]&lt;br /&gt;
 | maxpressure = &lt;br /&gt;
 | createdwith = [[Fabricator]] [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 3x [[Iron]]&lt;br /&gt;
 | volume      =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Used to store two mining tools (or 2 tools of any type) and 8 slots for ores. When the belt is equipped, mined ores are automatically stored inside it.&lt;br /&gt;
&lt;br /&gt;
Items stored in the mining belt can be removed automatically using an [[Stacker#Unloader|Unloader]].&lt;br /&gt;
&lt;br /&gt;
== Use in Storage ==&lt;br /&gt;
&lt;br /&gt;
The Mining Belt&#039;s ability to store 8 ore stacks per belt while also fitting into a single backpack or locker slot, allows achieving incredible storage densities by placing multiple belts within the same inventory.  A single [[Hardsuit Backpack]] using all slots to store Mining Belts could hold 96 stacks of ore.  Using a double wide locker to hold Hardsuit Backpacks filled with ore would be capable of holding 2880 stacks of ore, or &#039;&#039;144000&#039;&#039; individual ores.&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pickaxe&amp;diff=15717</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pickaxe&amp;diff=15717"/>
		<updated>2023-05-17T11:40:02Z</updated>

		<summary type="html">&lt;p&gt;MirrorIrorriM: Recipe confirmed changed as of 0.2.4039.19189 (10/05/2023)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pickaxe&lt;br /&gt;
 | image       = [[File:ItemPickaxe.png]]&lt;br /&gt;
 | maxpressure = &lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = 2x [[Iron]], 1x [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
An alternative to the [[Mining Drill]], it can slowly dig out terrain and ores. It consumes no power and is much slower than the [[Mining Drill]], so it can be used where accuracy is more important than speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>MirrorIrorriM</name></author>
	</entry>
</feed>