<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niilo007</id>
	<title>Stationeers Community Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niilo007"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/Special:Contributions/Niilo007"/>
	<updated>2026-04-04T01:13:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=13156</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=13156"/>
		<updated>2022-09-18T12:00:19Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added more detailed info about venus conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mars =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -76 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Moon =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it&#039;s easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Europa =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It&#039;s recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -169 to -139 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 87 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 42% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 640&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it&#039;s very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock.  Dig deep, or go home.&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn&#039;t contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn&#039;t contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 463.8 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 238.6 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Console&amp;diff=12498</id>
		<title>Console</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Console&amp;diff=12498"/>
		<updated>2022-07-06T13:24:02Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: a small note about the minimum value the led display can show&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Consoles)&lt;br /&gt;
 | image       = [[File:ItemKitConsole.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 2g [[Iron]], 5g [[Copper]], 3g [[Gold]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Console&lt;br /&gt;
 | image            = [[File:Console.jpg]]&lt;br /&gt;
 | power_usage      = 50W&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | const_with_item1 = [[Circuitboard]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Consoles)]]&lt;br /&gt;
 | const_with_item2 = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | item_rec2        = [[Circuitboard]]&lt;br /&gt;
 | decon_with_tool3 = [[Crowbar]]&lt;br /&gt;
 | item_rec3        = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
}}&lt;br /&gt;
= Console =&lt;br /&gt;
== Information == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
The console is one device of the Console item kit. The console can be fitted with a [[Circuitboard]]. When putting in a data disk, the console can be configured after being fully constructed with a circuitboard. After putting out the data disk it runs like previously configured.&lt;br /&gt;
There is the Console (Variant 1 of the kit) which has a mixed input (data and energy) and the Console Dual (Variant 2 of the kit) which has two inputs (one for energy and one for data).&lt;br /&gt;
&lt;br /&gt;
== Example set up == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
For example one can set it to pressure measurement (requires gas circuit board inside) which allows one to read out the actual pressure value of a connected gas [[sensors|sensor]]. (Setup shown in picture)&lt;br /&gt;
&lt;br /&gt;
== Tips == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
* You need to insert a Circuit Board and then put a sheet of glass over it to complete construction.&lt;br /&gt;
* To display general readings, only the Graph Display Circuit Board will find all the devices which are connected to your power grid. Any available readings will be shown on the select list.&lt;br /&gt;
* For other specialized Circuit Boards (Gas, Power, etc.) the only values that can be displayed are those related to the function of that board.&lt;br /&gt;
&lt;br /&gt;
== Deconstruction == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
First remove the glass sheet with a [[Crowbar]]. The device itself is deconstructed with the [[Hand Drill]].&lt;br /&gt;
&lt;br /&gt;
= Console, Console Dual and Console Monitor =&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || (Unknown)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Console on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Console is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || (Unknown)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Console is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Console is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power required by the Console, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= LED Display (Small, Medium and Large) =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Picturne&lt;br /&gt;
|-&lt;br /&gt;
| Small display LED || [[File:Small display.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Medium display LED || [[File:Screenshot 2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Large display LED || [[File:Screenshot 3.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Mode Values ===&lt;br /&gt;
These lists the values and meanings for the &amp;quot;Mode&amp;quot; property of the LED Display.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Meaning !! &amp;quot;Setting&amp;quot; parameter interpretation&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Normal number display || Direct display as a number. Values smaller than 1.000E-07 will be displayed as 0. &amp;lt;!-- tested with large led display, might want to see if other sizes are the same --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Percentage number display || Input range of 0.0 to 1.0 is interpolated and displayed as the range 0% to 100%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Power display || Adds a watt suffix (W) to the number. Also divides the number as needed and adds a metric unit prefix to the suffix. (e.g. kW)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the display mode of the LED Display to the passed value. (See [[#Mode Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Sets the raw number to display on the LED Display.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the LED Display on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Integer || Sets the color of the text on the LED Display. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the LED Display is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Returns the mode of the LED Display. (See [[#Mode Values|Mode Values]])&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the LED Display is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Float || Returns the &amp;quot;Setting&amp;quot; value of the LED Display.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the LED Display is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the LED Display, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| Color || Integer || Returns the color setting of the LED Display. (See [[Data Network Colors]])&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Liquid_Radiator)&amp;diff=12397</id>
		<title>Kit (Liquid Radiator)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Liquid_Radiator)&amp;diff=12397"/>
		<updated>2022-06-30T20:58:32Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Created a page for the liquid radiator, images missing, just bare bones for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = ?&lt;br /&gt;
 | name        = Kit (Liquid Radiator)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 3g [[Gold]], 2g [[Steel]]&lt;br /&gt;
 | stacks      = Yes (10)&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Liquid Pipe Radiator&lt;br /&gt;
 | image            = ?&lt;br /&gt;
 | placed_with_item = [[Kit (Liquid Radiator)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Liquid Radiator)]]&lt;br /&gt;
 | paintable        = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used to cool or warm the liquid within pipes.  &amp;lt;br&amp;gt;&lt;br /&gt;
Works pretty much the exact same way as a [[Pipe Radiator|Pipe Radiator]] except, this one works with liquids. &amp;lt;br&amp;gt;&lt;br /&gt;
*In an atmosphere the radiators will convert energy based on their temperature and the atmosphere. &lt;br /&gt;
**If the pipe has a higher temperature then they will transfer heat into the room. &lt;br /&gt;
**If the pipe has a lower temperature then they will receive heat from the room.&lt;br /&gt;
*Without an atmosphere they will radiate heat into space. Note that they will receive a little energy if the sun shines on them due to the solar constant (The ability for pipe radiators to absorb thermal energy in any environment in game is contested).&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pipe_Radiator&amp;diff=12396</id>
		<title>Pipe Radiator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pipe_Radiator&amp;diff=12396"/>
		<updated>2022-06-30T20:53:28Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: corrected stack size, added paintability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemPipeRadiator.png]]&lt;br /&gt;
 | name        = Kit (Radiator)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]] &amp;lt;!--[[Fabricator]]--&amp;gt;&lt;br /&gt;
 | cost        = 3g [[Gold]], 2g [[Steel]] &amp;lt;!-- Recipe is ok as of 30.6.2022--&amp;gt;&lt;br /&gt;
 | stacks      = Yes (10)&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Pipe Radiator&lt;br /&gt;
 | image            = [[File:ItemPipeRadiator.png]]&lt;br /&gt;
 | power_usage      = &lt;br /&gt;
 | placed_with_item = [[Kit (Radiator)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Pipe Radiator]]&lt;br /&gt;
 | paintable        = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description== &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to cool or warm the gasses within pipes. &lt;br /&gt;
*In an atmosphere the radiators will convert energy based on their temperature and the atmosphere. &lt;br /&gt;
**If the pipe has a higher temperature then they will transfer heat into the room. &lt;br /&gt;
**If the pipe has a lower temperature then they will receive heat from the room.&lt;br /&gt;
*Without an atmosphere they will radiate heat into space. Note that they will receive a little energy if the sun shines on them due to the solar constant (The ability for pipe radiators to absorb thermal energy in any environment in game is contested).&lt;br /&gt;
&lt;br /&gt;
In layman&#039;s terms you can think of the radiator as a &amp;quot;valve for heat&amp;quot;. It will allow heat (but no gases!) to be exchanged between the pipe it&#039;s attached to and the surrounding environment. This &amp;quot;valve&amp;quot; will work bidirectional (heat can flow in both directions). And heat will always flow from the hotter to the colder side.&lt;br /&gt;
&lt;br /&gt;
Pipes without radiators are actually capable to exchange heat with their surroundings the same way on their own. But a radiator will greatly accelerate how fast this exchange will happen. And the effect of multiple radiators on the same pipe system will be cumulative. So you can speed up the transfer even more by placing more than one radiator on the same pipe system. The &amp;quot;shape&amp;quot; of the pipe system is not relevant, though. So a straight pipe with a certain amount of radiators will have the same heat exchange than a pipe of equal length (same amount of pipe segments) and equal amount of radiators, that snakes around or forms any other imaginable shape.&lt;br /&gt;
&lt;br /&gt;
Another factor that will influence how well (and how much) heat will be transferred between the pipe/radiator and it&#039;s surroundings is the gas mixture inside both the pipe and it&#039;s surroundings. Gases differ in both the &amp;quot;speed&amp;quot; in which they can exchange heat and the &amp;quot;amount&amp;quot; of heat they can &amp;quot;absorb&amp;quot;. Pollutants (X) for example are able to exchange heat very quickly, but the &amp;quot;amount&amp;quot; of heat they can absorb is limited. Water (H2O) on the other hand will exchange heat slower that pollutants will, but the &amp;quot;amount&amp;quot; of heat water can absorb is significantly larger.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Transformer&amp;diff=12395</id>
		<title>Transformer</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Transformer&amp;diff=12395"/>
		<updated>2022-06-30T20:35:30Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: prettied up the line i just added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Transformer)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemKitTransformerSmall.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 10x [[Iron]], 1x [[Gold]] , 3x [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit Transformer (Large)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemKitTransformer.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 10x [[Steel]], 5x [[Electrum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The transformer is used to control the maximum amount of power that will flow on a cable, preventing the cables from overloading on high power draw. &lt;br /&gt;
There are three variants of the transformer:&lt;br /&gt;
&lt;br /&gt;
The Transformer (Small) requires 1x Kit (Transformer) to place and is limited to 5,000 W of output. It can be placed in any orientation on a supporting surface (floor, wall, or ceiling) and is available as Transformer Reversed (Small).&lt;br /&gt;
&lt;br /&gt;
The Transformer (Medium) requires 3x Kit (Transformer) to place and is limited to 25,000 W of output. Similarly, it can be placed on any floor, wall, or ceiling and is available as a Transformer Reversed (Medium).&lt;br /&gt;
&lt;br /&gt;
The Transformer (Large) requires 1x Kit Transformer (Large) to place and is limited to 50,000 W of output. It can only be placed in one orientation, ideally the floor, but it can be stacked above floor level by placing it partway into a frame.&lt;br /&gt;
&lt;br /&gt;
==Usage== &lt;br /&gt;
Given that the transformer can limit power very specifically (with large 100 W increments or small 10 W increments), you can control or stop the output line from drawing more than the transformer gives out. This can be used to control many items that don&#039;t have a changing power usage, such as lights, volume pumps, pipe regulators, active vents, and more. This is similar to the [[Area Power Controller]] but does not have a battery buffer.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Data will not flow through a transformer, isolating the circuit behind their input. &amp;lt;br&amp;gt;&lt;br /&gt;
The transformers seem to generate a large amount of heat. &amp;lt;!-- someone needs to test the details, i noticed a 71 C temperature in a space where i put a large transformer (17-20 C in the rest of the base) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Data Network Properties===&lt;br /&gt;
These are all Data Network properties of this device. This list is not tested at all for the Transformer Small and not complete for Transformer (kit/large variant).&lt;br /&gt;
&lt;br /&gt;
==Data Parameters==&lt;br /&gt;
These are all parameters, that can be written to with a Logic Writer, Batch Writer, or Integrated Circuit (IC10). The outputs are listed in the order a Logic Writer&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Transformer on when set to 1. Turns it off when set to 0. &lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Transformer when set to 1. Unlocks it when set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Sets the Transformer&#039;s power (in Watts) limit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Data Outputs==&lt;br /&gt;
These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them. You cannot read ratios in IC2 chip (so far) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On|| Boolean|| Returns whether the Transformer is turned on. (0 for no, 1 for yes)  &lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer|| Maximum setting of this device. (How high the device can be set, see description for specific numbers.)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean|| Returns whether the Transformer is locked. (0 for no, 1 for yes) &lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean|| 1 if device is in error state, otherwise 0.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Returns the current power limit (in Watts) of the Transformer.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Idle operating power quantity. (how much power, in watts, the device itself is using, rather than how much power it is passing through.)&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || Ratio of the current power limit to the maximum power limit of the device&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || The hash of the device. (Can be found in the Stationpedia.)&lt;br /&gt;
|-&lt;br /&gt;
| Power|| Boolean || Returns 1 if the device is powered and on, otherwise 0.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Transformer&amp;diff=12394</id>
		<title>Transformer</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Transformer&amp;diff=12394"/>
		<updated>2022-06-30T20:34:29Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Transformer)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemKitTransformerSmall.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 10x [[Iron]], 1x [[Gold]] , 3x [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit Transformer (Large)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemKitTransformer.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 10x [[Steel]], 5x [[Electrum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The transformer is used to control the maximum amount of power that will flow on a cable, preventing the cables from overloading on high power draw. &lt;br /&gt;
There are three variants of the transformer:&lt;br /&gt;
&lt;br /&gt;
The Transformer (Small) requires 1x Kit (Transformer) to place and is limited to 5,000 W of output. It can be placed in any orientation on a supporting surface (floor, wall, or ceiling) and is available as Transformer Reversed (Small).&lt;br /&gt;
&lt;br /&gt;
The Transformer (Medium) requires 3x Kit (Transformer) to place and is limited to 25,000 W of output. Similarly, it can be placed on any floor, wall, or ceiling and is available as a Transformer Reversed (Medium).&lt;br /&gt;
&lt;br /&gt;
The Transformer (Large) requires 1x Kit Transformer (Large) to place and is limited to 50,000 W of output. It can only be placed in one orientation, ideally the floor, but it can be stacked above floor level by placing it partway into a frame.&lt;br /&gt;
&lt;br /&gt;
==Usage== &lt;br /&gt;
Given that the transformer can limit power very specifically (with large 100 W increments or small 10 W increments), you can control or stop the output line from drawing more than the transformer gives out. This can be used to control many items that don&#039;t have a changing power usage, such as lights, volume pumps, pipe regulators, active vents, and more. This is similar to the [[Area Power Controller]] but does not have a battery buffer.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Data will not flow through a transformer, isolating the circuit behind their input. &lt;br /&gt;
The transformers seem to generate a large amount of heat. &amp;lt;!-- someone needs to test the details, i noticed a 71 C temperature in a space where i put a large transformer (17-20 C in the rest of the base) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Data Network Properties===&lt;br /&gt;
These are all Data Network properties of this device. This list is not tested at all for the Transformer Small and not complete for Transformer (kit/large variant).&lt;br /&gt;
&lt;br /&gt;
==Data Parameters==&lt;br /&gt;
These are all parameters, that can be written to with a Logic Writer, Batch Writer, or Integrated Circuit (IC10). The outputs are listed in the order a Logic Writer&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Transformer on when set to 1. Turns it off when set to 0. &lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Transformer when set to 1. Unlocks it when set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Sets the Transformer&#039;s power (in Watts) limit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Data Outputs==&lt;br /&gt;
These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them. You cannot read ratios in IC2 chip (so far) &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On|| Boolean|| Returns whether the Transformer is turned on. (0 for no, 1 for yes)  &lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer|| Maximum setting of this device. (How high the device can be set, see description for specific numbers.)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean|| Returns whether the Transformer is locked. (0 for no, 1 for yes) &lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean|| 1 if device is in error state, otherwise 0.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Returns the current power limit (in Watts) of the Transformer.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Idle operating power quantity. (how much power, in watts, the device itself is using, rather than how much power it is passing through.)&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || Ratio of the current power limit to the maximum power limit of the device&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash|| Integer || The hash of the device. (Can be found in the Stationpedia.)&lt;br /&gt;
|-&lt;br /&gt;
| Power|| Boolean || Returns 1 if the device is powered and on, otherwise 0.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=AIMEe&amp;diff=12380</id>
		<title>AIMEe</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=AIMEe&amp;diff=12380"/>
		<updated>2022-06-29T04:55:34Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added some of the data types, not confident on the rest, so i left them blank until i double check them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:MIPS Programming]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Robot&lt;br /&gt;
 | image       = [[File:{{#setmainimage:Robot.png}}]]&lt;br /&gt;
 | stacks      = 1&lt;br /&gt;
 | createdwith = [[Electronics Printer]] &#039;&#039;&#039;MK2&#039;&#039;&#039;&lt;br /&gt;
 | cost        = 5g [[Gold]], 5g [[Copper]], 22g [[Steel]], 15g [[Electrum]], 7g [[Invar]], 8g [[Constantan]], 10g [[Astroloy]]&lt;br /&gt;
}}&lt;br /&gt;
AIMEe or Automated Independent Mechanical Entity is a small mining robot that can be automated to search, mine and retrieve ores. AIMEe does get damaged by storms and can not be repaired with [[Duct Tape]].&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Robot&lt;br /&gt;
 | image            = [[File:Robot.png]]&lt;br /&gt;
 | power_usage      = Unknown&lt;br /&gt;
 | placed_with_item =&lt;br /&gt;
 | placed_on_grid   =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| TargetX || || Set the target for &amp;lt;code&amp;gt;Mode RobotMode.PathToTarget &amp;amp; RobotMode.MoveToTarget&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TargetY || || Set the target for &amp;lt;code&amp;gt;Mode RobotMode.PathToTarget &amp;amp; RobotMode.MoveToTarget&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TargetZ || || Set the target for &amp;lt;code&amp;gt;Mode RobotMode.PathToTarget &amp;amp; RobotMode.MoveToTarget&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || 0-6&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* robot. RobotMode.None = 0 &amp;lt;br&amp;gt; &amp;lt;i&amp;gt;Do nothing (Will automatically be assigned after arriving at target)&amp;lt;/i&amp;gt;&lt;br /&gt;
* RobotMode.Follow = 1 &amp;lt;br&amp;gt; &amp;lt;i&amp;gt;Follow nearest player&amp;lt;/i&amp;gt;&lt;br /&gt;
* RobotMode.MoveToTarget = 2 &amp;lt;br&amp;gt; &amp;lt;i&amp;gt;Move to Target in straight line&amp;lt;/i&amp;gt;&lt;br /&gt;
* RobotMode.Roam = 3 &amp;lt;br&amp;gt; &amp;lt;i&amp;gt;Wander around looking for ores in 15 coords radius&amp;lt;/i&amp;gt;&lt;br /&gt;
* RobotMode.Unload = 4 &amp;lt;br&amp;gt; &amp;lt;i&amp;gt;Unload in chute input or chute bin within 3 meters \ 1.5 large grid&amp;lt;/i&amp;gt;&lt;br /&gt;
* RobotMode.PathToTarget = 5 &amp;lt;br&amp;gt; &amp;lt;i&amp;gt;Path(find) to Target&amp;lt;/i&amp;gt;&lt;br /&gt;
* RobotMode.StorageFull = 6 &amp;lt;br&amp;gt; &amp;lt;i&amp;gt;Automatic assigned state that will show when storage slots are full (not stacks)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float || Read external pressure in Pascal&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureExternal || Float || Read external temperature in Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| PositionX || || Read current position&lt;br /&gt;
|-&lt;br /&gt;
| PositionY || || Read current position&lt;br /&gt;
|-&lt;br /&gt;
| PositionZ || || Read current position&lt;br /&gt;
|-&lt;br /&gt;
| VelocityMagnitude || || &lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeX || || &lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeY || || &lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeZ || || &lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || 0-6&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Error || || &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| MineablesInQueue || || &lt;br /&gt;
|-&lt;br /&gt;
| MineablesInVicinity || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Battery || &lt;br /&gt;
|-&lt;br /&gt;
| 1 || IC10 || &lt;br /&gt;
|-&lt;br /&gt;
| 2-9 || Storage || Internal storage slots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|- &lt;br /&gt;
|+ Battery Slot 0&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash|| Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Max Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| ChargeRatio || Integer || Ratio of charge 0-1.&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Integer || Charge in joules.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|- &lt;br /&gt;
|+ IC10 Slot 1&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash|| Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Max Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
|+ Inventory Slot 2-9&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash|| Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Max Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=12379</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Worlds&amp;diff=12379"/>
		<updated>2022-06-29T04:44:10Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: fixed broken grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Mars =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -76 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Moon =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it&#039;s easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Europa =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It&#039;s recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -169 to -139 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 87 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 42% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 640&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it&#039;s very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock.  Dig deep, or go home.&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn&#039;t contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn&#039;t contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Egg&amp;diff=12373</id>
		<title>Egg</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Egg&amp;diff=12373"/>
		<updated>2022-06-29T04:20:56Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added link to the chicken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Unfertilized Egg&lt;br /&gt;
 | image       = [[File:UnfertilizedEgg.png]]&lt;br /&gt;
 | maxpressure = &lt;br /&gt;
 | createdwith = &lt;br /&gt;
 | cost        = &lt;br /&gt;
 | volume      = &lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Laid by a [[Chicken|chicken]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Used for cooking.&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Timing_Circuit&amp;diff=12372</id>
		<title>Timing Circuit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Timing_Circuit&amp;diff=12372"/>
		<updated>2022-06-29T04:19:08Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added a link to the beacon that is referenced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Purpose: =&lt;br /&gt;
&lt;br /&gt;
This is the schematic/circuit to make a timer for other circuits.  &lt;br /&gt;
  &lt;br /&gt;
= Usage: = &lt;br /&gt;
&lt;br /&gt;
It could, for example, be set to cycle every 10 seconds, and another circuit could use this to turn on a [[Kit (Beacon)|beacon]] for 2 seconds every 10 seconds.  &lt;br /&gt;
  &lt;br /&gt;
= Schematic: = &lt;br /&gt;
&lt;br /&gt;
[[File:Circuit timer.png|frameless|Circuit timer]]&lt;br /&gt;
&lt;br /&gt;
= Limitation: =  &lt;br /&gt;
&lt;br /&gt;
In this exact implementation, by using an &amp;quot;equal&amp;quot;, if for &amp;quot;some reason&amp;quot; the value goes over the max value, it will never reset.&amp;lt;br&amp;gt; &amp;lt;!-- why not just use the &amp;quot;greater&amp;quot; setting? --&amp;gt;&lt;br /&gt;
It takes 85W to run. &amp;lt;!-- This doesn&#039;t seem right -N --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Access_Controller&amp;diff=12371</id>
		<title>Access Controller</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Access_Controller&amp;diff=12371"/>
		<updated>2022-06-29T04:14:27Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Access Controller [[Cartridge]] is a [[tablet]] cartridge that allows you to lock certain appliances and block usage to anyone who isn&#039;t holding the specified [[Access Card]]. &lt;br /&gt;
&lt;br /&gt;
Currently, here is the list of items that can be locked:&lt;br /&gt;
&lt;br /&gt;
- autolathe (and mk2)&lt;br /&gt;
&lt;br /&gt;
- electroprint (and mk2)&lt;br /&gt;
&lt;br /&gt;
- pipe bender (and mk2, assuming there is one)&lt;br /&gt;
&lt;br /&gt;
- tool manufactury (and mk2, assuming there is one)&lt;br /&gt;
&lt;br /&gt;
- crates&lt;br /&gt;
&lt;br /&gt;
- doors&lt;br /&gt;
&lt;br /&gt;
- lockers/shelves&lt;br /&gt;
&lt;br /&gt;
(This list can probably be expanded)&lt;br /&gt;
&lt;br /&gt;
The only way of obtaining the access card or key cards is by using the creative spawn menu and typing in &amp;quot;access&amp;quot; to get a list of all the items.&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Motherboard_(Logic)&amp;diff=12368</id>
		<title>Motherboard (Logic)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Motherboard_(Logic)&amp;diff=12368"/>
		<updated>2022-06-29T04:06:43Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: fixed dual redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Motherboards]]&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Iron_Walls)&amp;diff=12367</id>
		<title>Kit (Iron Walls)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Iron_Walls)&amp;diff=12367"/>
		<updated>2022-06-29T04:06:00Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: fixed dual redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kit (Iron Wall)]]&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Volatiles&amp;diff=12361</id>
		<title>Volatiles</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Volatiles&amp;diff=12361"/>
		<updated>2022-06-29T04:00:00Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: fixed typo and link to Zrilians&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Gas]]&lt;br /&gt;
&lt;br /&gt;
== About == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Volatiles]] or &#039;H2&#039; is a combustible gas in the presence of Oxygen and the breathing gas of the [[Zrilian]] species. The main source of Volatiles on most planets is in the form of [[Ice (Volatiles)]] that can be mined on the surface. [[Volatiles]] will autoignite at 50 Celcius or above in the presence of [[Oxygen]], but both H2 and O2 must be presents in quantities greater than 5% concentration each to trigger combustion.&lt;br /&gt;
&lt;br /&gt;
== Composition ==&lt;br /&gt;
Denoted with the name [[Volatiles|&#039;&#039;Volatile&#039;&#039;]], it is a homogenous compound made up of Hydrogen, Chlorine and Hydrocarbons. This means that it is poisonous due to the Chlorine, but also combustible due to the Hydrogen and Methane portions and can be turned into [[Water]] with [[Oxygen]] in a [[Kit (Atmospherics) H2 Combustor|H2 Combustor]] that has a self-contained catalyst which helps free the Hydrogen atoms.&lt;br /&gt;
&lt;br /&gt;
Possible compound: CH&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;Cl (Chloromethane)&lt;br /&gt;
&amp;lt;!--[[Volatiles]] is a combustible gas, likely chloromethane or other chloride based organic compound, that can be used in combination with [[Oxygen]] as a [[Fuel]]. The main source of Volatiles on most planets is in the form of [[Ice (Volatiles)]] that can be mined on the surface. It is the breathing gas of the Zrillian species. Although the game commonly labels Volatiles as H2, a hydrogen pair molecule, the saved files list X gas as chlorine, meaning to produce carbon dioxide and chlorine, and water, as a byproducts, the compound must contain all three elements.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In-Game Description ==&lt;br /&gt;
Volatiles are an extremely reactive, complex organic molecule, which can be used in conjunction with Oxygen as a combustible fuel. It is refined from Ice (Volatiles).&lt;br /&gt;
&lt;br /&gt;
Due to obscure and largely forgotten ODA regulations, volatiles are sometimes labelled &#039;H2&#039; by various items of technology. however, though they are similar to Hydrogen, they&#039;re not &#039;actually&#039; Hydrogen. Volatiles will no produce water when produced without a catalyst (See the H2 Combustor). Alone, they create pollutants and Carbon Dioxide when burned in the following ratio:&lt;br /&gt;
&lt;br /&gt;
== Usage == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Different ratios of Volatiles and Oxygen will produce different temperatures and pressures during combustion. Combustion will create a large amount of Heat, pressure, and [[Carbon Dioxide]]. This reaction is useful inside a [[Furnace]] for smelting ores and creating alloys, but can be catastrophic when inside a [[Canister]] or a room.&lt;br /&gt;
Currently as of version v0.1.1089.5513, it is labeled in the atmospheric analyzer as H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;, but it is not Hydrogen.&amp;lt;ref&amp;gt;Stationeer&#039;s Discord https://discordapp.com/channels/276525882049429515/392785541411635201/393216103284998144&amp;lt;/ref&amp;gt;.  When burned, it produces heat, [[Pollutant]]s, and [[Carbon Dioxide]] in the following reaction:&lt;br /&gt;
&lt;br /&gt;
2 [Volatiles] + 1 O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; → 3 X + 6 CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + Heat&lt;br /&gt;
&lt;br /&gt;
This reaction is inconsistent with volatiles being simple hydrocarbons (too much CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is produced), but it may be consistent with more complex organic molecules.  The reaction appears to only take place with specific quantities of gas, so Oxygen is often left over even when there is an excess of volatiles.&lt;br /&gt;
&lt;br /&gt;
Volatiles have a specific heat of 20.4 Joule / mol.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The Specific heat of 20 g/mol is in-between the specific heat of Hydrogen and Methane.&lt;br /&gt;
* The actual Autoignition temperature of Chloromethane in Oxygen is 625 °C (1,157 °F; 898 K), the game grossly underestimated the iginition temperature by about 11 times.&lt;br /&gt;
&lt;br /&gt;
==Sources== &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
You can collect Hydrogen from the following sources:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Amount&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice_(Volatiles)|Ice (Volatiles)]] || 22 mol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Can be also obtainable by [[trading]].&lt;br /&gt;
&lt;br /&gt;
== Notes == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
* Seems that a concentration of H2 greater than 6% in an atmosphere it is lethal to plants, keep attention on that designing a greenhouse, because [[Kit (Advanced Composter)|Advanced Composter]] will release H2 during the process.&lt;br /&gt;
&lt;br /&gt;
== References == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&amp;lt;References /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Gold)&amp;diff=12360</id>
		<title>Ingot (Gold)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Gold)&amp;diff=12360"/>
		<updated>2022-06-29T03:41:37Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: stack size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Gold)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemGoldIngot.png}}]]&lt;br /&gt;
 | stacks      = Yes (500g)&lt;br /&gt;
 | createdwith = [[Arc Furnace]], [[Furnace]]&lt;br /&gt;
 | cost        = 1g [[Gold Ore]]&lt;br /&gt;
 | hashid      = 226410516&lt;br /&gt;
}}&lt;br /&gt;
[[File:Gold_ingot.jpg|right|thumb]]&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Ingot (Gold)]] is created by smelting [[Gold Ore]] in a [[Furnace]] or [[Arc Furnace]]. It is used as the basic ingredient in creating items from various [[:Category:Machines|machines]] .&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Nickel)&amp;diff=12359</id>
		<title>Ingot (Nickel)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Nickel)&amp;diff=12359"/>
		<updated>2022-06-29T03:40:59Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: stack size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Nickel)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemNickelIngot.png}}]]&lt;br /&gt;
 | stacks      = Yes (500g)&lt;br /&gt;
 | createdwith = [[Arc Furnace]], [[Furnace]]&lt;br /&gt;
 | cost        = 1g [[Nickel Ore]]&lt;br /&gt;
 | hashid      = -1406385572&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Ingot (Nickel)]] is created by smelting [[Nickel Ore]] in a [[Furnace]] or [[Arc Furnace]]. It is used as the basic ingredient in creating items from various [[:Category:Machines|machines]] .&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Atmospherics)_Electrolyzer&amp;diff=12358</id>
		<title>Kit (Atmospherics) Electrolyzer</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Atmospherics)_Electrolyzer&amp;diff=12358"/>
		<updated>2022-06-29T03:38:56Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: paintability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Electrolyzer&lt;br /&gt;
 | image            = [[File:Electrolyzer front.png]]&lt;br /&gt;
 | power_usage      = 1200W&lt;br /&gt;
 | paintable        = Yes&lt;br /&gt;
 | placed_with_item = [[Kit (Atmospherics)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Atmospherics)]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
==Purpose==&lt;br /&gt;
An Electrolyzer is a powered Atmospheric processor used to separate water (H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O) into H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; and O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;. [[Guide (Electrolyzer)]] provides additional information regarding the function, construction, and operation of an Electrolyzer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
==Characteristics==&lt;br /&gt;
* It has a manual power switch.&lt;br /&gt;
* It consumes #W of [[Power]] per [[Tick]] when idle.&lt;br /&gt;
* It consumes a maximum of #kW of [[Power]] per [[Tick]] when active.&lt;br /&gt;
* It has a separate [[Power Port]] and [[Data Port]].&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Input&amp;quot;) for the water that &#039;&#039;&#039;will be&#039;&#039;&#039; electrolyzed.&lt;br /&gt;
* It has a pipe port (labelled &amp;quot;Output&amp;quot;) for the produced H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; gas mixtured.&lt;br /&gt;
* It outputs a perfect [[Special:MyLanguage/Fuel|Fuel]] mixture of 66.6% H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; + 33.3% O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
==User Interface==&lt;br /&gt;
An Electrolyzer  provides the following user interface:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type !! Function&lt;br /&gt;
|-&lt;br /&gt;
| On/Off|| Switch || Switches Electrolyzer between turned on or turned off.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Electrolyzer when set to 1. Unlocks it when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Powers on the Electrolyzer on when set to 1. Powers off when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Electrolyzer is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Electrolyzer is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Electrolyzer is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Electrolyzer is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power in Watts required by the Electrolyzer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Guide (Electrolyzer)]]&lt;br /&gt;
&lt;br /&gt;
* [[Kit (Atmospherics)]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Silicon)&amp;diff=12357</id>
		<title>Ingot (Silicon)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Silicon)&amp;diff=12357"/>
		<updated>2022-06-29T03:37:50Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: fixed stack size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Silicon)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemSiliconIngot.png}}]]&lt;br /&gt;
 | stacks      = Yes (500g)&lt;br /&gt;
 | createdwith = [[Arc Furnace]], [[Furnace]]&lt;br /&gt;
 | cost        = 1g [[Silicon Ore]]&lt;br /&gt;
 | hashid        = -290196476&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Ingot (Silicon)]] is created by smelting [[Silicon Ore]] in a [[Furnace]] or [[Arc Furnace]]. It is used as the basic ingredient in creating items from various [[:Category:Machines|machines]] .&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Recycler&amp;diff=12356</id>
		<title>Recycler</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Recycler&amp;diff=12356"/>
		<updated>2022-06-29T03:36:03Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: corrected power use, unless there is an explanation on the previous one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Recycler)&lt;br /&gt;
 | image       = [[File:ItemKitRecycler.png]]&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron]], 10g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Recycler&lt;br /&gt;
 | image            = [[File:StructureRecycler.png]]&lt;br /&gt;
 | power_usage      = 100W &amp;lt;!-- changed from &amp;quot;5W + Recipe Usage&amp;quot; --&amp;gt;&lt;br /&gt;
 | placed_with_item = [[Kit (Recycler)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Recycler)]]&lt;br /&gt;
}}&lt;br /&gt;
Used to recycle a variety of items. The recycler reclaims 50% of the resources used to create the item and produces a &amp;quot;reagent&amp;quot; ore that can be further processed into its components using a [[Centrifuge]]. If a reagent is passed into it however, 100% is reclaimed and the same reagent is passed through.&lt;br /&gt;
&lt;br /&gt;
Ingots can be recycled into reagents, which can then be put into the centrifuge with 100% reclamation of the material from the ingot into the ore.  This allows you to smelt the same ores over and over and extract the gases from them each time, creating an infinite supply of gases, including [[Oxygen]] on Vulcan.  This is likely not intentional and this ability may be removed at some point.&lt;br /&gt;
&lt;br /&gt;
Items within a container, such as a toolbelt, will also be recycled and added to the resulting reagent ore. &lt;br /&gt;
&lt;br /&gt;
==Automation==&lt;br /&gt;
&lt;br /&gt;
Managing the Recycler from an IC is challenging, because while it has an Import and Export slot, there is also an internal inventory that is not visible to the MIPS API.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Pipe_Gas_Mixer&amp;diff=12355</id>
		<title>Pipe Gas Mixer</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Pipe_Gas_Mixer&amp;diff=12355"/>
		<updated>2022-06-29T03:29:22Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: some fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Gas Mixer)&lt;br /&gt;
 | image       = [[File:ItemPipeGasMixer.png]]&lt;br /&gt;
 | stacks      = Yes (5)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 2g [[Iron]], 2g [[Gold]], 2g [[Copper]] &amp;lt;!-- cost Ok as of 29.6.2022 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
| name        = Pipe Gas Mixer&lt;br /&gt;
| paintable   = Yes&lt;br /&gt;
| power_usage      =  100W&lt;br /&gt;
| placed_with_item  = Kit (Gas Mixer)&lt;br /&gt;
| placed_on_grid = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to mix two gases in proportions ranging from 0-100%. A must have for the [[Furnace]]. Input 1 is the straight thorough route, and Input 2 is the side entry.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
The setting wheel is set in percent of input 1.  Holding &#039;c&#039; allows you to set the dial in 1 percent increments.  It&#039;s possible to set the ratio with an arbitrary precision using the labeler or a [[Kit (Logic I/O)|Logic Writer]], but the dial will always show rounded to the nearest percent when you look at it.&lt;br /&gt;
&lt;br /&gt;
== Temperature Dependence ==&lt;br /&gt;
The gas mixer will mix the input gases based on moles of gas in the ratio provided by the setting, but only if the gases at input 1 and input 2 are at the same temperature.  This means if you&#039;re trying to mix [[Volatiles]] and [[Oxygen]] at a 2:1 ratio, make sure both input gases are at the same temperature.&lt;br /&gt;
&lt;br /&gt;
While the gas mixer ignores input pressures, the mixer will take more moles of the colder gas than you would expect.  For instance, if you set the gas mixer to a 1:1 ratio and both inputs contain just [[Carbon Dioxide]], input 1 at 2000 K and input 2 at 1000K, it will take twice as much of the gas from input 2, so your resultant gas will be Carbon Dioxide at 1333.33 K.&lt;br /&gt;
&lt;br /&gt;
Assuming you&#039;re mixing two identical gases with different temperatures, and the temperature of the hot gas at input 1 is &amp;quot;T1&amp;quot;, the temperature of the cold gas at input 2 is &amp;quot;T2&amp;quot; and the mixer is set to &amp;quot;S&amp;quot; percent, then the resulting gas temperature will be given by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Tout = (T1 x 100) / (S + (100-S) x T1 / T2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you know your two input temperatures and your desired output temperature (which must be between T1 and T2), you can re-arrange this to solve for &amp;quot;S&amp;quot;, which will tell you what to set the dial to in order to get the desired temperature:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;S = (100/(T2-T1)) x ((T1 x T2 / Tout) - T1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || float || Correspond to the percentage value of the Input 1&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Setting || float || Contains the current Input 1 value in percent (60.5 for example)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || float || Value of 100&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || Contains the ratio corresponding to the Input 1 value (0.605, for the 60.5 value above)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Requiredpower || Integer || In Watts. The Gas Mixer require 100W of power to function&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Lead)&amp;diff=12354</id>
		<title>Ingot (Lead)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Lead)&amp;diff=12354"/>
		<updated>2022-06-29T03:17:32Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: stack size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Lead)&lt;br /&gt;
 | image       = [[File:ItemLeadIngot.png]]&lt;br /&gt;
 | stacks      = Yes (500g)&lt;br /&gt;
 | createdwith = [[Arc Furnace]], [[Furnace]]&lt;br /&gt;
 | cost        = 1g [[Lead Ore]]&lt;br /&gt;
 | hashid      = 2134647745&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Ingot (Lead)]] is created by smelting [[Lead Ore]] in a [[Furnace]] or [[Arc Furnace]]. It is used as the basic ingredient in creating items from various [[:Category:Machines|machines]] .&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Solder)&amp;diff=12353</id>
		<title>Ingot (Solder)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Solder)&amp;diff=12353"/>
		<updated>2022-06-29T03:16:29Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: fixed stack size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Solder)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemSolderIngot.png}}]]&lt;br /&gt;
 | stacks      = Yes (500g)&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 1:1 ratio of [[Iron Ore|Iron]] and [[Lead Ore|Lead]] &lt;br /&gt;
 | maxtemp     = 350 K to 550 K&lt;br /&gt;
 | maxpressure = 1 MPa to 100 MPa&lt;br /&gt;
 | hashid      = -82508479&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Ingot (Solder)]] is a metal alloy. It is used in crafting of various [[:Category:Machines|machines]] and items.&lt;br /&gt;
&lt;br /&gt;
NOTE: Pressure and Temp requirements were changed in the December 2020 Blown Away update.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Iron Ore|Iron]] and [[Lead Ore|Lead]] in a [[Furnace]].&lt;br /&gt;
&lt;br /&gt;
Remember smelting can be achieved using 2 Volatile and 1 Oxite&lt;br /&gt;
&lt;br /&gt;
Note: The temperature for smelting solder is quite low. Allow the furnace to cool down below 550 K to smelt.&lt;br /&gt;
&lt;br /&gt;
== Items used in == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
 10g [[Battery Cell]] Nuclear&lt;br /&gt;
 5g [[Tablet]]&lt;br /&gt;
 3g [[Power Controller]]&lt;br /&gt;
 2g [[Kit (Beacon)]]&lt;br /&gt;
 2g [[Kit (Elevator)]]&lt;br /&gt;
 8g [[Autolathe Printer Mod]]&lt;br /&gt;
 4g [[Kit (Turbine Generator)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ingot_(Constantan)&amp;diff=12350</id>
		<title>Ingot (Constantan)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ingot_(Constantan)&amp;diff=12350"/>
		<updated>2022-06-29T03:11:09Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: fixed stack size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Ingot (Constantan)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemConstantanIngot.png}}]]&lt;br /&gt;
 | stacks      = Yes (500g)&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 1:1 ratio of [[Copper Ore|Copper]] and [[Nickel Ore|Nickel]]&lt;br /&gt;
 | maxtemp     = 1 kK to 10 kK&lt;br /&gt;
 | maxpressure = 20 MPa to 100 MPa&lt;br /&gt;
 | hashid      = 1058547521&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
[[Ingot (Constantan)]] is a metal alloy. It is used in crafting of various [[:Category:Ship_parts|ship parts]] and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Copper Ore|Copper]] and [[Nickel Ore|Nickel]] in a [[Furnace]]. &lt;br /&gt;
While it had originally a narrow temperature range for smelting, it now is a &#039;&#039;high-pressure&#039;&#039; alloy for the standard Furnace. &lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Ores&amp;diff=12349</id>
		<title>Ores</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Ores&amp;diff=12349"/>
		<updated>2022-06-29T03:08:19Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added links to the specific ore pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
 | title = Ores, Solid Fuels, and Frozen Gases&lt;br /&gt;
 | data1 = {{image frame&lt;br /&gt;
  | innerstyle =  border: 5px solid #ffffff!important;  border-radius: 18px;&lt;br /&gt;
  | content = {{image array|perrow = 3&lt;br /&gt;
    | width=128&lt;br /&gt;
    | height=128&lt;br /&gt;
    | image1 = ItemCobaltOre.png | caption1 = Cobalt&lt;br /&gt;
    | image2 = ItemCopperOre.png | caption2 = Copper&lt;br /&gt;
    | image3 = ItemGoldOre.png | caption3 = Gold&lt;br /&gt;
    | image4 = ItemIronOre.png | caption4 = Iron&lt;br /&gt;
    | image5 = ItemLeadOre.png | caption5 = Lead&lt;br /&gt;
    | image6 = ItemNickelOre.png | caption6 = Nickel&lt;br /&gt;
    | image7 = ItemSiliconOre.png | caption7 = Silicon&lt;br /&gt;
    | image8 = ItemSilverOre.png | caption8 = Silver&lt;br /&gt;
    | image9 = ItemReagentMix.png | caption9 = Reagent Mix&amp;lt;big&amp;gt;&amp;lt;ref group=&amp;quot;last&amp;quot; name=&amp;quot;ibReagent&amp;quot;/&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
    | image10 = ItemCoalOre.png | caption10 = Coal&lt;br /&gt;
    | image11 = ItemUraniumOre.png | caption11 = Uranium&lt;br /&gt;
    | image12 = ItemOxite.png | caption12 = Oxite&lt;br /&gt;
    | image13 = ItemVolatiles.png | caption13 = Volatiles&lt;br /&gt;
    | image14 = ItemIce.png | caption14 = Ice&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
 | label2 = Stacks&lt;br /&gt;
 | data2 = 50&lt;br /&gt;
 | label3 = Mined with&lt;br /&gt;
 | data3 = [[Mining_Drill|Mining Drill]], [[Mining_Drill_(Heavy)|Heavy Mining Drill]]&lt;br /&gt;
}}&lt;br /&gt;
Ores are smeltable and all of them have an ingot version except for cobalt, which is used in combination with other ores to create alloys. They will release small amounts of gases while smelting. The Arc furnace will release these gases into the atmosphere, and the standard furnace and advanced furnaces will each hold the gases inside.&lt;br /&gt;
= Recipes Tables =&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25em;&amp;quot;&lt;br /&gt;
|+ Basic Ingots made from one Ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Used in [[Kit_(Arc_Furnace)|Arc Furnace]], [[Furnace]], [[Advanced_Furnace|Adv. Furnace]]&lt;br /&gt;
|-&lt;br /&gt;
! Ores !! Ingot&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|copper ore|1}} || {{icon|copper|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|gold ore|1}} || {{icon|gold|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|iron ore|1}} || {{icon|iron|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|lead ore|1}} || {{icon|lead|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|nickel ore|1}} || {{icon|nickel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|silicon ore|1}} || {{icon|silicon|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|silver ore|1}} || {{icon|silver|1}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25em;&amp;quot;&lt;br /&gt;
|+ Alloys made from two Ores&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Used in [[Furnace]], [[Advanced_Furnace|Adv. Furnace]]&lt;br /&gt;
|-&lt;br /&gt;
! Ores !! Ingot&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|copper ore|1}}{{icon|nickel ore|1}} || {{icon|constantan|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|gold ore|1}}{{icon|silver ore|1}} || {{icon|electrum|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|iron ore|1}}{{icon|nickel ore|1}} || {{icon|invar|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|iron ore|1}}{{icon|lead ore|1}} || {{icon|solder|2}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|iron ore|3}}{{icon|coal ore|1}} || {{icon|steel|4}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25em;&amp;quot;&lt;br /&gt;
|+ Super Alloys made from three Ores&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Used in [[Advanced_Furnace|Adv. Furnace]]&lt;br /&gt;
|-&lt;br /&gt;
! Ores !! Ingot&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|steel|2}}{{icon|copper ore|1}}{{icon|cobalt ore|1}} || {{icon|astroloy|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|silver ore|2}}{{icon|nickel ore|1}}{{icon|cobalt ore|1}} || {{icon|hastelloy|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|gold ore|2}}{{icon|nickel ore|1}}{{icon|steel|1}} || {{icon|inconel|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|lead ore|2}}{{icon|silver ore|1}}{{icon|nickel ore|1}} || {{icon|waspaloy|1}}&lt;br /&gt;
|-&lt;br /&gt;
| {{icon|silicon ore|2}}{{icon|silver ore|1}}{{icon|cobalt ore|1}} || {{icon|stellite|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Ores =&lt;br /&gt;
=== Cobalt === &lt;br /&gt;
[[Ore (Cobalt)]] is mined throughout the surface and underground of a planet or an asteroid using a Mining Drill.&lt;br /&gt;
&lt;br /&gt;
There is currently no recipe to make Ingot (Cobalt). It can be combined in the Advanced Furnace to crate the advanced alloys Ingot (Astroloy), Ingot (Hastelloy) and Ingot (Stellite). Only Ingot (Astroloy) has a use so far to make the Tool Printer Mod and the AIMEe, so it is a rarely needed material.&lt;br /&gt;
&lt;br /&gt;
=== Copper === &lt;br /&gt;
&lt;br /&gt;
[[Copper Ore]] can be turned into [[Copper Ingot]] by smelting it in an [[Arc Furnace]] or [[Furnace]]. Copper Ore can also be combined with equal amounts [[Nickel Ore]] in the [[Furnace]] to create [[Constantan Ingot]].&lt;br /&gt;
=== Gold ===&lt;br /&gt;
&lt;br /&gt;
[[Gold Ore]] can be turned into [[Gold Ingot]] by smelting it in a [[Furnace]] or [[Arc Furnace]]. &lt;br /&gt;
Gold Ore can also be combined with equal amounts of [[Silver Ore]] in the [[Furnace]] to create [[Electrum Ingot]].&lt;br /&gt;
=== Iron ===&lt;br /&gt;
&lt;br /&gt;
[[Iron Ore]] can be turned into an [[Iron Ingot]] by smelting it in an [[Arc Furnace]] or [[Furnace]]. It can be smelted into [[Steel Ingot]] using [[Coal Ore|Coal]] and [[Iron Ore]] in a Furnace (not Arc Furnace) that has [[Ice (Oxite)|Oxygen]] and gas from [[Ice (Volatiles)]].&lt;br /&gt;
&lt;br /&gt;
=== Lead ===&lt;br /&gt;
&lt;br /&gt;
[[Lead Ore]] can be smelted into [[Lead Ingot]]s by placing it in a [[Arc Furnace]] or [[Furnace]]. It can also be combined with equal amounts [[Iron Ore]] in the [[Furnace]] to create [[Solder Ingot]]s.&lt;br /&gt;
=== Nickel ===&lt;br /&gt;
&lt;br /&gt;
[[Nickel Ore]] is one of ingame [https://stationeers-wiki.com/Main_Page#Ores Ores]. It can be turned into [[Nickel Ingot]] by smelting it in the [[Furnace]] or [[Arc Furnace]]. [[Nickel Ore]] can also be combined with equal amounts of [[Copper Ore]] in the [[Furnace]] to create [[Constantan Ingot]].&lt;br /&gt;
=== Silicon ===&lt;br /&gt;
&lt;br /&gt;
[[Silicon Ore]] can be turn into [[Silicon Ingot]] using an [[Arc Furnace]] or [[Furnace]].&lt;br /&gt;
=== Silver ===&lt;br /&gt;
&lt;br /&gt;
It can be turned into [[Silver Ingot]] by smelting it in the [[Furnace]] or [[Arc Furnace]]. [[Silver Ore]] can also be combined with equal amounts [[Gold Ore]] in the [[Furnace]] to create [[Electrum Ingot]].&lt;br /&gt;
= Reagent Mix =&lt;br /&gt;
&lt;br /&gt;
Reagent Mix is mixture of different materials. The Reagent Mix chunk is the output of the [[Recycler]]. The Reagent mix can then be placed directly into the [[Centrifuge]] and will be sorted into basic ores and more Reagent mix if the mix contains any alloys or superalloys. These mixes that can not be sorted by the Centrifuge must be smelted in the [[furnace]] or [[Advanced_Furnace|Adv. Furnace]] to reclaim the alloys.&lt;br /&gt;
= Solid Fuel =&lt;br /&gt;
=== Coal ===&lt;br /&gt;
Coal can be used as low-level fuel to generate power in the [[Special:MyLanguage/Kit (Solid Generator)|Solid Fuel Generator]]. Coal can be combined with [[Special:MyLanguage/Iron Ore|Iron Ore]] in the [[Special:MyLanguage/Furnace|Furnace]] to create [[Special:MyLanguage/Steel Ingot|Steel Ingot]].  When burned, coal provides sizable 40 kJ of power per unit.  However, burning it indoors can be a bad idea, as it generates pollution that is bad for the Player&#039;s health.&lt;br /&gt;
It can also be placed in the [[Special:MyLanguage/Reagent Processor|Reagent Processor]] to make [[Special:MyLanguage/Carbon Powder|Carbon Powder]], an item needed for black [[Special:MyLanguage/Spray Paint|Spray Paint]].&lt;br /&gt;
=== Uranium ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently there doesn&#039;t seem to be a use for uranium.&lt;br /&gt;
Not even the [[Special:MyLanguage/Battery_Cell|Nuclear battery]] contains it in its recipe.&lt;br /&gt;
= Frozen Gas =&lt;br /&gt;
Frozen gases like the oxites, volatiles, and Ice will melt if the external temperature is above 0C. If the planet or moon you are on does not have an atmosphere, the sun will also be a source of heat and will melt these frozen gases if not inside a [[Mining_Belt]]&lt;br /&gt;
=== Oxite ===&lt;br /&gt;
Ice is extremely sensitive to temperature and will sublimate to gas even with minimal exposure to heat - such as being held in hand. Melting in a furnace will release [[Oxygen|O2]] and [[Nitrogen|N2]].&lt;br /&gt;
=== Volatiles ===&lt;br /&gt;
Volatile ice is extremely sensitive to temperature and will sublimate to gas even at the slightest exposure to heat - such as being held in hand.&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
Ice is extremely sensitive to temperature and will sublimate to gas even at the slightest exposure to heat at 0 degrees Celcius or above, including being held in hands. &lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references group=&amp;quot;last&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ibReagent&amp;quot;&amp;gt;A reagent mix cannot be mined and is gotten from a [[recycler]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
|caption=Ores as seen on the planet&lt;br /&gt;
|widths=160 | heights=160&amp;gt;&lt;br /&gt;
File:Cobalt_ore.jpg |alt1=[[#Cobalt|Cobalt Ore]] |[[#Cobalt|Cobalt Ore]]&lt;br /&gt;
File:Copper_ore.jpg |alt1=[[#Copper|Copper Ore]] |[[#Copper|Copper Ore]]&lt;br /&gt;
File:Gold_ore.jpg |alt1=[[#Gold|Gold Ore]] |[[#Gold|Gold Ore]]&lt;br /&gt;
File:Iron_ore.jpg |alt1=[[#Iron|Iron Ore]] |[[#Iron|Iron Ore]]&lt;br /&gt;
File:Lead_ore.jpg |alt1=[[#Lead|Lead Ore]] |[[#Lead|Lead Ore]]&lt;br /&gt;
File:Nickel_ore.jpg |alt1=[[#Nickel|Nickel Ore]] |[[#Nickel|Nickel Ore]]&lt;br /&gt;
File:Silicon_ore.jpg |alt1=[[#Silicon|Silicon Ore]] |[[#Silicon|Silicon Ore]]&lt;br /&gt;
File:Silver_ore.jpg |alt1=[[#Silver|Silver Ore]] |[[#Silver|Silver Ore]]&lt;br /&gt;
File:Coal_ore.jpg |alt1=[[#Coal|Coal Ore]] |[[#Coal|Coal Ore]]&lt;br /&gt;
File:Uranium_ore.jpg |alt1=[[#Uranium|Uranium Ore]] |[[#Uranium|Uranium Ore]]&lt;br /&gt;
File:Oxite_ore.jpg |alt1=[[#Oxite|Oxites]] |[[#Oxite|Oxites]]&lt;br /&gt;
File:Volatiles_ore.jpg |alt1=[[#Volatiles|Volatiles]] |[[#Volatiles|Volatiles]]&lt;br /&gt;
File:Ice_ore.jpg |alt1=[[#Ice|Ice]] |[[#Ice|Ice]]&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Composite_Doors&amp;diff=12348</id>
		<title>Composite Doors</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Composite_Doors&amp;diff=12348"/>
		<updated>2022-06-29T03:00:59Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: fixed some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Construction]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name        = Composite Doors&lt;br /&gt;
 | image       = [[File:{{#setmainimage:Composite door.jpg}}]]&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit (Door)]]&lt;br /&gt;
 | placed_on_grid  = Large Grid&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
 | const_with_item1 = 1 [[Plastic Sheets]]&lt;br /&gt;
 | const_with_tool2 = [[Crowbar]]&lt;br /&gt;
 | const_with_item2 = 1 [[Glass Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Composite Doors]] are created by building with a [[Kit (Door)]]. They can be renamed with a [[Labeller]] and the new name will be shown on the surface of the door.&lt;br /&gt;
&lt;br /&gt;
They are airtight (when closed), and can withstand around 300kPa pressure, which is more than what their siblings, the [[Glass Doors]] can withstand. &amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1QF-nbW7fUMBaZzKwUp9smkQxVwfxMicF7FhgRFf7-Tw/edit#gid=1718464320 Cheat Sheet]&amp;lt;/ref&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Solar_Panel_(Heavy)&amp;diff=12347</id>
		<title>Solar Panel (Heavy)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Solar_Panel_(Heavy)&amp;diff=12347"/>
		<updated>2022-06-29T02:51:14Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: redirect to the page with all the panels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Solar Panel]]&lt;br /&gt;
The solar panel heavy is resistant to storm damage.&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12346</id>
		<title>Kit (Speaker)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12346"/>
		<updated>2022-06-29T02:42:54Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added paintable field to structure box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Data Network]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Speaker)&lt;br /&gt;
 | stacks      = Yes (5)&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1 Gold, 1 Copper, 5 Steel &amp;lt;!-- Changed from: 2 Iron, 3 Copper, 5 Steel 29.6.2022 -N --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Klaxon Speaker&lt;br /&gt;
 | paintable        = Yes&lt;br /&gt;
 | power_usage      = 40W&lt;br /&gt;
 | placed_with_item = [[Kit (Speaker)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Speaker)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* The Klaxon Speaker can play different alarms and music tracks.&lt;br /&gt;
* It comes with a single connector for power and data.&lt;br /&gt;
* It has two screws, of which one controls the volume and the other one which sound effect the speaker plays.&lt;br /&gt;
* It can only be turned on/off using logic, there is no switch on the speaker itself.&lt;br /&gt;
* The Klaxon requires atmosphere to make sound.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the Alarm/Music output&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Sets the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||  Turns the speaker on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the speaker is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Integer for mode state.&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Returns the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the speaker is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the speaker, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || -828056979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sound to Mode integer mapping&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sound Name !! Mode Value !! Looping !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Alarm1 || 0 || Yes || Klaxon 1&lt;br /&gt;
|-&lt;br /&gt;
| Alarm2 || 1 || Yes || Klaxon 2&lt;br /&gt;
|-&lt;br /&gt;
| Alarm3 || 2 || Yes || Klaxon 3&lt;br /&gt;
|-&lt;br /&gt;
| Alarm4 || 3 || Yes || Fast rising beeps 1&lt;br /&gt;
|-&lt;br /&gt;
| Alarm5 || 4 || Yes || Eerie slow beeps&lt;br /&gt;
|-&lt;br /&gt;
| Alarm6 || 5 || Yes || Ringing and rising beeps&lt;br /&gt;
|-&lt;br /&gt;
| Alarm7 || 6 || Yes || Fast monotone beeps&lt;br /&gt;
|-&lt;br /&gt;
| Music1 || 7 || Yes || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Music2 || 8 || Yes || Funky&lt;br /&gt;
|-&lt;br /&gt;
| Music3 || 9 || Yes || Calm&lt;br /&gt;
|-&lt;br /&gt;
| Alarm8 || 10 || Yes || Klaxon 4&lt;br /&gt;
|-&lt;br /&gt;
| Alarm9 || 11 || Yes || Fast rising beeps 2&lt;br /&gt;
|-&lt;br /&gt;
| Alarm10 || 12 || Yes || Air raid siren&lt;br /&gt;
|-&lt;br /&gt;
| Alarm11 || 13 || Yes || Rising whoops&lt;br /&gt;
|-&lt;br /&gt;
| Alarm12 || 14 || Yes || Dial up sounds&lt;br /&gt;
|-&lt;br /&gt;
| Danger || 15 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Warning || 16 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Alert || 17 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| StormIncoming || 18 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| IntruderAlert || 19 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| DePressurising || 20 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Pressurising || 21 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| AirlockCycling || 22 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Power Low || 23 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| System Failure || 24 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Welcome || 25 || No || Male voice &amp;quot;Welcome enjoy your stay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| MalfunctionDetected || 26 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| HaltWhoGoesThere || 27 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| FireFireFire || 28 || No (Says Fire 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| One || 29 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Two || 30 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Three || 31 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Four || 32 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Five || 33 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Floor || 34 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| RocketLaunching || 35 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| LiftOff || 36 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| TraderIncoming || 37 || No || Male voice &amp;quot;Trader vessel incoming&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Trader Landed || 38 || No || Male voice &amp;quot;Trader vessel landed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PressureHigh || 39 || No || Male voice &amp;quot;Warning pressure high&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PressureLow || 40 || No || Male voice &amp;quot;Warning pressure low&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureHigh || 41 || No || Male voice &amp;quot;Warning temperature high&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureLow || 42 || No || Male voice &amp;quot;Warning temperature low&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PollutantsDetected || 43 || No || Male voice &amp;quot;Warning pollutants detected&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| HighCarbonDioxide || 44 || No || Male voice &amp;quot;Warning high CO2 levels detected&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Template:Structurebox&amp;diff=12345</id>
		<title>Template:Structurebox</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Template:Structurebox&amp;diff=12345"/>
		<updated>2022-06-29T02:39:05Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added the paintable field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 | name     = Structurebox&lt;br /&gt;
&lt;br /&gt;
 | title    = {{{name}}}&lt;br /&gt;
 | image1   = {{{image|}}}&lt;br /&gt;
 | data2    = {{{other|}}}&lt;br /&gt;
 | label4 = Paintable&lt;br /&gt;
 | data4  = {{{paintable|}}}&lt;br /&gt;
&lt;br /&gt;
 | header10 = {{ #if: {{{power_usage|}}}{{{burst_pressure|}}} | Operation }}&lt;br /&gt;
 |  label11 = Power Usage&lt;br /&gt;
 |  data11  = {{{power_usage|}}}&lt;br /&gt;
 |  label12 = Burst Pressure&lt;br /&gt;
 |  data12  = {{{burst_pressure|}}}&lt;br /&gt;
 |  label13 = Prefab Hash&lt;br /&gt;
 |  data13  = {{{prefab_hash|}}}&lt;br /&gt;
&lt;br /&gt;
 | header20 = Construction&lt;br /&gt;
 |  label21 = Placed with&lt;br /&gt;
 |  data21  = {{{placed_with_item}}}&lt;br /&gt;
 |  label22 = Placed on&lt;br /&gt;
 |  data22  = {{{placed_on_grid}}}&lt;br /&gt;
&lt;br /&gt;
 | header30 = {{ #if: {{{slot_1|}}}{{{slot_2|}}} | Slots }}&lt;br /&gt;
 |  label31 = Slot 0&lt;br /&gt;
 |  data31 = {{{slot_0|}}}&lt;br /&gt;
 |  label32 = Slot 1&lt;br /&gt;
 |  data32 = {{{slot_1|}}}&lt;br /&gt;
 |  label33 = Slot 2&lt;br /&gt;
 |  data33 = {{{slot_2|}}}&lt;br /&gt;
 |  label34 = Slot 3&lt;br /&gt;
 | data34 = {{{slot_3|}}}&lt;br /&gt;
&lt;br /&gt;
 | header40 = {{ #if: {{{stage_image1|}}}{{{const_with_tool1|}}}{{{const_with_item1|}}}{{{decon_with_tool1|}}}{{{item_rec1|}}}&lt;br /&gt;
               | {{Construction stage&lt;br /&gt;
                  | number          = 1&lt;br /&gt;
                  | image           = {{{stage_image1|}}}&lt;br /&gt;
                  | const_with_tool = {{{const_with_tool1|}}}&lt;br /&gt;
                  | const_with_item = {{{const_with_item1|}}}&lt;br /&gt;
                  | decon_with_tool = {{{decon_with_tool1|}}}&lt;br /&gt;
                  | item_rec        = {{{item_rec1|}}}&lt;br /&gt;
                 }}&lt;br /&gt;
              }}&lt;br /&gt;
&lt;br /&gt;
 | header50 = {{ #if: {{{stage_image2|}}}{{{const_with_tool2|}}}{{{const_with_item2|}}}{{{decon_with_tool2|}}}{{{item_rec2|}}}&lt;br /&gt;
               | {{Construction stage&lt;br /&gt;
                  | number          = 2&lt;br /&gt;
                  | image           = {{{stage_image2|}}}&lt;br /&gt;
                  | const_with_tool = {{{const_with_tool2|}}}&lt;br /&gt;
                  | const_with_item = {{{const_with_item2|}}}&lt;br /&gt;
                  | decon_with_tool = {{{decon_with_tool2|}}}&lt;br /&gt;
                  | item_rec        = {{{item_rec2|}}}&lt;br /&gt;
                 }}&lt;br /&gt;
              }}&lt;br /&gt;
&lt;br /&gt;
 | header60 = {{ #if: {{{stage_image3|}}}{{{const_with_tool3|}}}{{{const_with_item3|}}}{{{decon_with_tool3|}}}{{{item_rec3|}}}&lt;br /&gt;
               | {{Construction stage&lt;br /&gt;
                  | number          = 3&lt;br /&gt;
                  | image           = {{{stage_image3|}}}&lt;br /&gt;
                  | const_with_tool = {{{const_with_tool3|}}}&lt;br /&gt;
                  | const_with_item = {{{const_with_item3|}}}&lt;br /&gt;
                  | decon_with_tool = {{{decon_with_tool3|}}}&lt;br /&gt;
                  | item_rec        = {{{item_rec3|}}}&lt;br /&gt;
                 }}&lt;br /&gt;
              }}&lt;br /&gt;
&lt;br /&gt;
 | header70 = {{ #if: {{{stage_image4|}}}{{{const_with_tool4|}}}{{{const_with_item4|}}}{{{decon_with_tool4|}}}{{{item_rec4|}}}&lt;br /&gt;
               | {{Construction stage&lt;br /&gt;
                  | number          = 4&lt;br /&gt;
                  | image           = {{{stage_image4|}}}&lt;br /&gt;
                  | const_with_tool = {{{const_with_tool4|}}}&lt;br /&gt;
                  | const_with_item = {{{const_with_item4|}}}&lt;br /&gt;
                  | decon_with_tool = {{{decon_with_tool4|}}}&lt;br /&gt;
                  | item_rec        = {{{item_rec4|}}}&lt;br /&gt;
                 }}&lt;br /&gt;
              }}&lt;br /&gt;
&lt;br /&gt;
 | header80 = {{ #if: {{{stage_image5|}}}{{{const_with_tool5|}}}{{{const_with_item5|}}}{{{decon_with_tool5|}}}{{{item_rec5|}}}&lt;br /&gt;
               | {{Construction stage&lt;br /&gt;
                  | number          = 5&lt;br /&gt;
                  | image           = {{{stage_image5|}}}&lt;br /&gt;
                  | const_with_tool = {{{const_with_tool5|}}}&lt;br /&gt;
                  | const_with_item = {{{const_with_item5|}}}&lt;br /&gt;
                  | decon_with_tool = {{{decon_with_tool5|}}}&lt;br /&gt;
                  | item_rec        = {{{item_rec5|}}}&lt;br /&gt;
                 }}&lt;br /&gt;
              }}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:Structures]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Categories go on the /doc subpage, and interwikis go on Wikidata. --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12344</id>
		<title>Kit (Speaker)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12344"/>
		<updated>2022-06-29T02:35:31Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added &amp;quot;Paintable&amp;quot; value to the info box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Data Network]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Speaker)&lt;br /&gt;
 | stacks      = Yes (5)&lt;br /&gt;
 | paintable   = Yes&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1 Gold, 1 Copper, 5 Steel &amp;lt;!-- Changed from: 2 Iron, 3 Copper, 5 Steel 29.6.2022 -N --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Klaxon Speaker&lt;br /&gt;
 | power_usage      = 40W&lt;br /&gt;
 | placed_with_item = [[Kit (Speaker)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Speaker)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* The Klaxon Speaker can play different alarms and music tracks.&lt;br /&gt;
* It comes with a single connector for power and data.&lt;br /&gt;
* It has two screws, of which one controls the volume and the other one which sound effect the speaker plays.&lt;br /&gt;
* It can only be turned on/off using logic, there is no switch on the speaker itself.&lt;br /&gt;
* The Klaxon requires atmosphere to make sound.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the Alarm/Music output&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Sets the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||  Turns the speaker on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the speaker is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Integer for mode state.&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Returns the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the speaker is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the speaker, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || -828056979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sound to Mode integer mapping&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sound Name !! Mode Value !! Looping !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Alarm1 || 0 || Yes || Klaxon 1&lt;br /&gt;
|-&lt;br /&gt;
| Alarm2 || 1 || Yes || Klaxon 2&lt;br /&gt;
|-&lt;br /&gt;
| Alarm3 || 2 || Yes || Klaxon 3&lt;br /&gt;
|-&lt;br /&gt;
| Alarm4 || 3 || Yes || Fast rising beeps 1&lt;br /&gt;
|-&lt;br /&gt;
| Alarm5 || 4 || Yes || Eerie slow beeps&lt;br /&gt;
|-&lt;br /&gt;
| Alarm6 || 5 || Yes || Ringing and rising beeps&lt;br /&gt;
|-&lt;br /&gt;
| Alarm7 || 6 || Yes || Fast monotone beeps&lt;br /&gt;
|-&lt;br /&gt;
| Music1 || 7 || Yes || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Music2 || 8 || Yes || Funky&lt;br /&gt;
|-&lt;br /&gt;
| Music3 || 9 || Yes || Calm&lt;br /&gt;
|-&lt;br /&gt;
| Alarm8 || 10 || Yes || Klaxon 4&lt;br /&gt;
|-&lt;br /&gt;
| Alarm9 || 11 || Yes || Fast rising beeps 2&lt;br /&gt;
|-&lt;br /&gt;
| Alarm10 || 12 || Yes || Air raid siren&lt;br /&gt;
|-&lt;br /&gt;
| Alarm11 || 13 || Yes || Rising whoops&lt;br /&gt;
|-&lt;br /&gt;
| Alarm12 || 14 || Yes || Dial up sounds&lt;br /&gt;
|-&lt;br /&gt;
| Danger || 15 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Warning || 16 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Alert || 17 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| StormIncoming || 18 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| IntruderAlert || 19 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| DePressurising || 20 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Pressurising || 21 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| AirlockCycling || 22 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Power Low || 23 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| System Failure || 24 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Welcome || 25 || No || Male voice &amp;quot;Welcome enjoy your stay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| MalfunctionDetected || 26 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| HaltWhoGoesThere || 27 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| FireFireFire || 28 || No (Says Fire 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| One || 29 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Two || 30 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Three || 31 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Four || 32 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Five || 33 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Floor || 34 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| RocketLaunching || 35 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| LiftOff || 36 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| TraderIncoming || 37 || No || Male voice &amp;quot;Trader vessel incoming&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Trader Landed || 38 || No || Male voice &amp;quot;Trader vessel landed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PressureHigh || 39 || No || Male voice &amp;quot;Warning pressure high&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PressureLow || 40 || No || Male voice &amp;quot;Warning pressure low&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureHigh || 41 || No || Male voice &amp;quot;Warning temperature high&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureLow || 42 || No || Male voice &amp;quot;Warning temperature low&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PollutantsDetected || 43 || No || Male voice &amp;quot;Warning pollutants detected&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| HighCarbonDioxide || 44 || No || Male voice &amp;quot;Warning high CO2 levels detected&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Template:Itembox&amp;diff=12343</id>
		<title>Template:Itembox</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Template:Itembox&amp;diff=12343"/>
		<updated>2022-06-29T02:33:00Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Added &amp;quot;paintable&amp;quot; field, re-numbered the fields, will revert if fudges things up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 | title = {{{name|}}}&lt;br /&gt;
 | image =  {{{image|}}}&lt;br /&gt;
 | label2 = Stacks&lt;br /&gt;
 | data2 = {{{stacks|}}}&lt;br /&gt;
 | label4 = Paintable&lt;br /&gt;
 | data4 = {{{paintable|}}}&lt;br /&gt;
 | label6 = Constructing Options&lt;br /&gt;
 | data6 = {{{constructs|}}}&lt;br /&gt;
 | header8 = {{ #if: {{{createdwith|}}} | Recipe}}&lt;br /&gt;
 | label10 = Created With&lt;br /&gt;
 | data10 = {{{createdwith|}}}&lt;br /&gt;
 | label12 = Cost&lt;br /&gt;
 | data12 = {{{cost|}}}&lt;br /&gt;
&amp;lt;!-- New recipe style --&amp;gt;&lt;br /&gt;
 | header15 = {{ #if: {{{recipe_machine1|}}} | Recipes}}&lt;br /&gt;
 | label17 = [[{{{recipe_machine1|}}}]]&lt;br /&gt;
 | data17 = {{{recipe_cost1|}}}&lt;br /&gt;
 | label20 = [[{{{recipe_machine2|}}}]]&lt;br /&gt;
 | data20 = {{{recipe_cost2|}}}&lt;br /&gt;
 | label22 = [[{{{recipe_machine3|}}}]]&lt;br /&gt;
 | data22 = {{{recipe_cost3|}}}&lt;br /&gt;
&lt;br /&gt;
 | label30 = Used With&lt;br /&gt;
 | data30 = {{{usedwith|}}}&lt;br /&gt;
 | label32 = Max Input Power&lt;br /&gt;
 | data32 = {{{maxinpower|}}}&lt;br /&gt;
 | label34 = Max Output Power&lt;br /&gt;
 | data34 = {{{maxoutpower|}}}&lt;br /&gt;
 | label36 = Max Pressure&lt;br /&gt;
 | data36 = {{{maxpressure|}}}&lt;br /&gt;
 | label38 = Max Temperature&lt;br /&gt;
 | data38 = {{{maxtemp|}}}&lt;br /&gt;
 | label40 = Logic Parameters&lt;br /&gt;
 | data40 = {{{logic|}}}&lt;br /&gt;
 | label42 = Volume&lt;br /&gt;
 | data42 = {{{volume|}}}&lt;br /&gt;
 | label43 = Hash ID&lt;br /&gt;
 | data43 = {{{hashid|}}}&lt;br /&gt;
 | label44 = Prefab Hash&lt;br /&gt;
 | data44 = {{{prefab_hash|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{/Doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12340</id>
		<title>Kit (Speaker)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12340"/>
		<updated>2022-06-29T01:30:40Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: corrected recipe and stack size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Data Network]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Speaker)&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 1 Gold, 1 Copper, 5 Steel &amp;lt;!-- Changed from: 2 Iron, 3 Copper, 5 Steel 29.6.2022 -N --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Klaxon Speaker&lt;br /&gt;
 | power_usage      = 40W&lt;br /&gt;
 | placed_with_item = [[Kit (Speaker)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Speaker)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* The Klaxon Speaker can play different alarms and music tracks.&lt;br /&gt;
* It comes with a single connector for power and data.&lt;br /&gt;
* It has two screws, of which one controls the volume and the other one which sound effect the speaker plays.&lt;br /&gt;
* It can only be turned on/off using logic, there is no switch on the speaker itself.&lt;br /&gt;
* The Klaxon requires atmosphere to make sound.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the Alarm/Music output&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Sets the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||  Turns the speaker on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the speaker is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Integer for mode state.&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Returns the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the speaker is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the speaker, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || -828056979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sound to Mode integer mapping&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sound Name !! Mode Value !! Looping !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Alarm1 || 0 || Yes || Klaxon 1&lt;br /&gt;
|-&lt;br /&gt;
| Alarm2 || 1 || Yes || Klaxon 2&lt;br /&gt;
|-&lt;br /&gt;
| Alarm3 || 2 || Yes || Klaxon 3&lt;br /&gt;
|-&lt;br /&gt;
| Alarm4 || 3 || Yes || Fast rising beeps 1&lt;br /&gt;
|-&lt;br /&gt;
| Alarm5 || 4 || Yes || Eerie slow beeps&lt;br /&gt;
|-&lt;br /&gt;
| Alarm6 || 5 || Yes || Ringing and rising beeps&lt;br /&gt;
|-&lt;br /&gt;
| Alarm7 || 6 || Yes || Fast monotone beeps&lt;br /&gt;
|-&lt;br /&gt;
| Music1 || 7 || Yes || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Music2 || 8 || Yes || Funky&lt;br /&gt;
|-&lt;br /&gt;
| Music3 || 9 || Yes || Calm&lt;br /&gt;
|-&lt;br /&gt;
| Alarm8 || 10 || Yes || Klaxon 4&lt;br /&gt;
|-&lt;br /&gt;
| Alarm9 || 11 || Yes || Fast rising beeps 2&lt;br /&gt;
|-&lt;br /&gt;
| Alarm10 || 12 || Yes || Air raid siren&lt;br /&gt;
|-&lt;br /&gt;
| Alarm11 || 13 || Yes || Rising whoops&lt;br /&gt;
|-&lt;br /&gt;
| Alarm12 || 14 || Yes || Dial up sounds&lt;br /&gt;
|-&lt;br /&gt;
| Danger || 15 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Warning || 16 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Alert || 17 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| StormIncoming || 18 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| IntruderAlert || 19 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| DePressurising || 20 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Pressurising || 21 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| AirlockCycling || 22 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Power Low || 23 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| System Failure || 24 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Welcome || 25 || No || Male voice &amp;quot;Welcome enjoy your stay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| MalfunctionDetected || 26 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| HaltWhoGoesThere || 27 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| FireFireFire || 28 || No (Says Fire 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| One || 29 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Two || 30 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Three || 31 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Four || 32 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Five || 33 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Floor || 34 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| RocketLaunching || 35 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| LiftOff || 36 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| TraderIncoming || 37 || No || Male voice &amp;quot;Trader vessel incoming&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Trader Landed || 38 || No || Male voice &amp;quot;Trader vessel landed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PressureHigh || 39 || No || Male voice &amp;quot;Warning pressure high&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PressureLow || 40 || No || Male voice &amp;quot;Warning pressure low&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureHigh || 41 || No || Male voice &amp;quot;Warning temperature high&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureLow || 42 || No || Male voice &amp;quot;Warning temperature low&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PollutantsDetected || 43 || No || Male voice &amp;quot;Warning pollutants detected&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| HighCarbonDioxide || 44 || No || Male voice &amp;quot;Warning high CO2 levels detected&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Large_Extendable_Radiator&amp;diff=12250</id>
		<title>Large Extendable Radiator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Large_Extendable_Radiator&amp;diff=12250"/>
		<updated>2022-06-25T20:35:57Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Added description and fixed the order of the data parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit Large Extendable Radiator&lt;br /&gt;
 | image       = ?&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 10g [[Invar]], 10g [[Steel]], 10g [[Copper]]&lt;br /&gt;
 | constructs  = [[Large Extendable Radiator]]&lt;br /&gt;
 | stacks      = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Large Extendable Radiator&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit Large Extendable Radiator]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill|Hand Drill]]&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
 | decon_with_tool2 = [[Angle Grinder|Angle Grinder]]&lt;br /&gt;
 | item_rec1        = [[Kit Large Extendable Radiator]]&lt;br /&gt;
 | const_with_item1 = 2 [[Steel Sheets|Steel Sheets]]&lt;br /&gt;
 | item_rec2        = 2 [[Steel Sheets|Steel Sheets]]&lt;br /&gt;
 | const_with_item2 = 5 [[Stellite Glass Sheets|Stellite Glass Sheets]]&lt;br /&gt;
 | item_rec3        = 5 [[Stellite Glass Sheets|Stellite Glass Sheets]]&lt;br /&gt;
 | decon_with_tool3 = [[Crowbar|Crowbar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Large Extendable Radiator works much like a [[Solar Panel]] in that, it can rotate horizontally to face towards the sun to heat, or at a 90 degree angle to the sun to cool. &amp;lt;br&amp;gt;&lt;br /&gt;
As it&#039;s name suggests, it can be extended or retracted. When retracted, it wont heat or cool the liquid in the pipe, and it wont get damaged by storms. &amp;lt;br&amp;gt;&lt;br /&gt;
It has a [[Kit (Liquid Pipe)|liquid pipe]] input and output. It heats or cools the liquid in the pipe based on the ambient temperature and the amount of sunlight hitting it. &amp;lt;br&amp;gt;&lt;br /&gt;
Much like a [[Solar Panel]] it can be destroyed by [[Storm|storms]], or left with very little health. Best course of action is to retract the radiator when you are notified of a [[storm]] by a [[Weather Station]], Which allows you to re extend them once the [[storm]] is over.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Extends or retracts the radiator.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || degrees || Set the horizontal rotation of the radiator (clockwise, 0-360°, data port is at 0° or 180°)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer|| ? (0 - 100)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns the extended/retracted state of the radiator&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || ? (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || degrees || Returns the horizontal rotation of the radiator &lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer|| ? (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || ? (0 - 1)&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || -566775170&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=12249</id>
		<title>Hardsuit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=12249"/>
		<updated>2022-06-25T19:59:56Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: added a note about the error sound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hardsuit&lt;br /&gt;
 | image       = [[File:ItemHardSuit.png]]&lt;br /&gt;
 | maxpressure = &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;202.65 kPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Internal)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;between 10-40 MPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(External)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
 | createdwith = [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 20g [[Steel]], 10g [[Astroloy]], 2g [[Stellite]]&lt;br /&gt;
 | volume      = 10 L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment.  It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous.  It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities.  &lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips.  It is however much more expensive to produce.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable helmet to function properly.  You must insert suitable gas canisters and filters into the suit&#039;s slot (see below).  These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen.  Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the suit&#039;s slots and its various settings.  These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On / Off&#039;&#039;&#039;  (Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Air On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up / Down&#039;&#039;&#039;  (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up / Down&#039;&#039;&#039;  (with a range of 0°C to 60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet.  If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 8 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a breathable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]] (ideally Large or Nuclear)&lt;br /&gt;
* 1x &#039;&#039;&#039;Processor&#039;&#039;&#039; - Optionally allowing for a programmed [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]]&lt;br /&gt;
* 4x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathable gas mix (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted on [[Venus#Real Venus]], the hardsuit can survive at true Venus pressures, the Waste tank does not fill any faster at those pressures.&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA)&lt;br /&gt;
* Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C &lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure the filters can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have  the correct filters and breathable gas but are still experiencing problems, refer to the &#039;Flush&#039; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* Damaged suits can be recycled (assuming you have a new one to use!)&lt;br /&gt;
* Equipping an [[Integrated Circuit (IC10)]] in the designated slot has a constant power draw of 5 watts from the suit battery.&lt;br /&gt;
* Writing to the Error parameter with an [[Integrated Circuit (IC10)]] creates an audible sound, this could be used for custom alerts.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
The Hardsuit is uniquely capable of accepting an [[Integrated_Circuit_(IC10)|Integrated Ciruit (IC10)]].  Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed. It has these unique logic variables and interactions (along with the standard variables).&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Controls A/C power for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Controls if the suit is currently locked or not. If locked (1) the &amp;quot;Filter&amp;quot; and &amp;quot;Air&amp;quot; buttons become locked. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Filtration || Boolean || Controls Filtration power for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Error || Integer || Controls the error value for the suit. The value can be written to be any integer value. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AirRelease || Boolean || Controls the suit air release. If the helmet is open while the air release in on, air is wasted. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Integer || Value range is 0 - 3. Writing to this data parameter seems to have no effect. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureSetting || Float || Controls the target temperature for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Doesn&#039;t do anything on it&#039;s own. Can be used to communicate with a [[Kit (Logic Transmitter)|logic transmitter.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PressureSetting || Float || Controls the target pressure for the suit. Only works while helmet is closed. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| d0 || Device || Interface for the suit [[Hardsuit Helmet|helmet.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| d1 || Device || Interface for the [[Hardsuit Backpack|backpack]] or [[Hardsuit Jetpack|jetpack]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Whether the A/C is on or off. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Shows if the suit is currently locked or not. If locked (1) the &amp;quot;Filter&amp;quot; and &amp;quot;Air&amp;quot; buttons become locked. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Filtration || Boolean || Whether Filtration is enabled for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Error || Integer || The suit&#039;s error value. By default, if the suit has no filter it will write the error parameter to 1. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || ? || 0 - ? &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AirRelease || Boolean || Whether the air release is on or off. If the helmet is open while the air release in on, air is wasted. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Integer || Value range is 0 - 3. The value depends on equipped items like air tanks and filters. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeZ || Float || The suit&#039;s relative Z velocity. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeY || Float || The suit&#039;s relative Y velocity. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeX || Float || The suit&#039;s relative X velocity. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VelocityMagnitude || ? || The suit&#039;s relative velocity magnitude. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureSetting || Float || The target temperature for the suit in Kelvin. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureExternal || Float || The air temperature outside of the suit in Kelvin. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || The air temperature inside the suit in Kelvin. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Doesn&#039;t do anything on it&#039;s own. Can be used to communicate with a [[Kit (Logic Transmitter)|logic transmitter.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || The ratio of [[Volatiles]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || The ratio of [[Water]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || The ratio of [[Pollutant]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of [[Oxygen]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || The ratio of [[Nitrous Oxide]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || The ratio of [[Nitrogen]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || The ratio of [[Carbon Dioxide]] Oxide inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PressureSetting || Float || The target pressure for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float || The air pressure outside of the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || The air pressure inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- Power || Boolean || Shows if the suit has power or not. (1 or 0)&lt;br /&gt;
|-&lt;br /&gt;
| PositionZ || Float || The suit&#039;s Z coordinate position. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PositionY || Float || The suit&#039;s Y coordinate position. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PositionX || Float || The suit&#039;s X coordinate position. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| d0 || Device || Interface for the suit [[Hardsuit Helmet|helmet.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| d1 || Device || Interface for the [[Hardsuit Backpack|backpack]] or [[Hardsuit Jetpack|jetpack.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Automation ==&lt;br /&gt;
&lt;br /&gt;
Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include&lt;br /&gt;
* Closing the helmet in a hostile atmosphere&lt;br /&gt;
* Locking the helmet in a hostile atmosphere&lt;br /&gt;
* Unlocking the helmet in a good atmosphere&lt;br /&gt;
* Deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed.&lt;br /&gt;
* Only activating filtration when CO2 levels are too high. This can greatly increase the lifetime of the filters, and reduces power use.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ]&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit_Jetpack&amp;diff=12248</id>
		<title>Hardsuit Jetpack</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit_Jetpack&amp;diff=12248"/>
		<updated>2022-06-25T19:55:49Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Added data properties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hardsuit Jetpack&lt;br /&gt;
 | image       = [[File:ItemHardJetpack.png]]&lt;br /&gt;
 | createdwith = [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 20g [[Steel]], 8g [[Astroloy]], 8g [[Stellite]], 8g [[Waspaloy]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A combined jetpack / storage unit worn on the back, usually in combination with a [[Hardsuit]].  The jetpack is capable of very high flight speeds of &#039;&#039;&#039;15m/s&#039;&#039;&#039; (over 3x faster running in a spacesuit over smooth terrain), and will generate significant inertia whilst at full speed. The jetpack is especially useful for travelling long distance.&lt;br /&gt;
&lt;br /&gt;
== Considerations ==&lt;br /&gt;
The Hardsuit Jetpack consumes propellant at a prodigious rate, much faster than a [[Spacepack]] or [[Basic Jetpack]]. As such, it is recommended that you fuel the Hardsuit Jetpack with [[Gas Canister (Smart)]] rather than [[Gas Canister]], as they can hold twice the volume ( or pressure) of gas. It is also suggested that you improve your gas supply as you will regularly replace even a fully charged smart canister with this jetpack.&lt;br /&gt;
&lt;br /&gt;
As an alternative, the [[Spacepack]] is much cheaper, smaller and less powerful, as is a more-readily attainable [[Hardsuit Backpack]] (which provides additional storage but no jetpack functionality).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your jetpack can be activated using the Keyboard shortcut &#039;&#039;&#039;&#039;J&#039;&#039;&#039;&#039; or by pressing the Spacebar (which will cause you to gain altitude).  It also significantly increases your carrying capacity. &lt;br /&gt;
&lt;br /&gt;
The jetpack includes a Stabilizer function, which when activated will cause your character to &#039;hover&#039; after gaining altitude in a gravity well, rather than falling.  It is also possible to adjust the &#039;Thrust&#039; Value of your jetpack. This will not change the top speed you can attain, but instead adjusts the rate of acceleration.  The [[Hardsuit Jetpack]] can therefore be made much less twitchy for use around your base by decreasing its Thrust setting.&lt;br /&gt;
&lt;br /&gt;
Your backpack storage and jetpack functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;4&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the backpack&#039;s settings, as follows:&lt;br /&gt;
* &#039;&#039;&#039;Stabilizer On / Off&#039;&#039;&#039; - Toggle the Stabilizer on and off  &lt;br /&gt;
* &#039;&#039;&#039;Thrust Up/Down&#039;&#039;&#039; - When the jetpack is active, adjusts Thrust by increments of +/-10%   &lt;br /&gt;
&lt;br /&gt;
The colour of an (unworn) Jetpack can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
It contains 15 slots, as follows:&lt;br /&gt;
*  1x &#039;&#039;&#039;Propellant Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] containing suitable propellant gas &#039;&#039;(usually pure [[Nitrogen|N2]], but sometimes [[Carbon Dioxide|CO2]])&#039;&#039;&lt;br /&gt;
* 14x &#039;&#039;&#039;Generic Storage&#039;&#039;&#039; slots&lt;br /&gt;
&lt;br /&gt;
[[File:Hardsuit jetpack.png|302x226px]]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Your backpack can hold items stacked within items (you could nest multiple backpacks - although this may be contrary to the spirit of the game!)&lt;br /&gt;
* It is possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* [[Marine Armor]] has no matching backpack, and could therefore be supplemented sensibly with any backpack&lt;br /&gt;
* Any gas mix can be used as propellant, as Thrust is generated by controlled venting of the gas, not by combustion (although see below...)&lt;br /&gt;
* Your jetpack vents its propellant directly into the atmosphere or any sealed room you are inside - as such, your jetpack could potentially contaminate a sealed environment (for example with [[Carbon Dioxide]] or [[Pollutant]]), or even cause a fire if it causes [[Oxygen]] and [[Hydrogen]] to mix in sufficient quantities to support spontaneous combustion.&lt;br /&gt;
* In theory, you could carry a spare propellant tank in your backpack, potentially with an alternate gas mix (possibly allowing safe use of jetpack &#039;indoors&#039;)&lt;br /&gt;
* Generally you will wish to use a gas with plentiful availability as jetpack propellant (such as [[Carbon Dioxide]] on [[Worlds|Mars]], or even just pressurized local atmosphere)&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
These are all parameters, that can be written to with an Integrated Circuit (IC10) in the [[Hardsuit|suit&#039;s]] processor slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Controls  whether the stabilizer is on or off &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean  || Unknown  &amp;lt;!-- Read / Write --&amp;gt; &amp;lt;!-- Controls whether the jetpack is on or off. ??? doesn&#039;t seem to do anything in game --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Outputs ===&lt;br /&gt;
These are all parameters, that can be read with with an Integrated Circuit (IC10) in the [[Hardsuit|suit&#039;s]] processor slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Whether the stabilizer is on or off &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean  || Unknown &amp;lt;!-- Read / Write --&amp;gt; &amp;lt;!-- Whether jetpack is on or off.  ??? doesn&#039;t seem to do anything in game--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit_Helmet&amp;diff=12247</id>
		<title>Hardsuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit_Helmet&amp;diff=12247"/>
		<updated>2022-06-25T19:36:06Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Added data parameters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hardsuit Helmet&lt;br /&gt;
 | image       = [[File:ItemHardsuitHelmet.png]]&lt;br /&gt;
 | maxpressure = &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;202.65 kPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Internal)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;gt;10 MPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(External)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
 | volume      = 3L&lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = 10g [[Steel]], 2g [[Astroloy]], 2g [[Stellite]]&lt;br /&gt;
}}  &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Paired with a [[Hardsuit]], it provides a contained, portable, pressurized, breathable environment need for protection against the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit Helmet]] has more armor than the [[Space Helmet]], and a slightly more powerful light.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your helmet must be worn with a suitable suit to function properly.  Your helmet functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;1&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the helmet&#039;s settings, as follows:&lt;br /&gt;
* &#039;&#039;&#039;Open / Close Mask&#039;&#039;&#039; - Open and close the glass visor of the helmet, venting or enclosing your suit atmosphere  &#039;&#039;(Keyboard shortcut - I)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lock/Unlock Mask&#039;&#039;&#039; - Allow or prevent the opening of the visor (useful to avoid accidental opening)&lt;br /&gt;
* &#039;&#039;&#039;Light On / Off&#039;&#039;&#039; - Toggle the helmet&#039;s forward facing light on and off  &#039;&#039;(Keyboard shortcut - L)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flush&#039;&#039;&#039; - Expels helmet&#039;s (and suit&#039;s) current atmosphere and replenishes from the air tank.&lt;br /&gt;
&lt;br /&gt;
The helmet&#039;s light draws power from your suit [[Battery_Cell|Battery]]. If damaged, your helmet can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) helmet can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* &#039;&#039;&#039;Caution:&#039;&#039;&#039; An open helmet allows exposure to the conditions outside of the suit.&lt;br /&gt;
* If you open the helmet in a contaminated, external environment (and lack [[Filter]]s to process the contaminants), &#039;&#039;&#039;Flush&#039;&#039;&#039; the helmet.&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon.&lt;br /&gt;
* Damaged helmets can be recycled (assuming you have a new one to use!)&lt;br /&gt;
* The helmet light uses 100 watts of power when on, For comparison most [[Kit (Lights)|wall mounted lights]] use 50 watts.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
=== Data Parameters ===&lt;br /&gt;
These are all parameters, that can be written to with an Integrated Circuit (IC10) in the [[Hardsuit|suit&#039;s]] processor slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Controls A/C power for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Used to open or close the helmet visor.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Controls if the suit is currently locked or not. If locked (1) the &amp;quot;Filter&amp;quot; and &amp;quot;Air&amp;quot; buttons become locked. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Data Outputs ===&lt;br /&gt;
These are all parameters, that can be read with with an Integrated Circuit (IC10) in the [[Hardsuit|suit&#039;s]] processor slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Whether the light is on or off. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Shows Whether the visor is open or closed.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Shows if the helmet is currently locked or not. If locked (1) it cannot be opened until unlocked. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || ? || 0 - ? &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || The air temperature inside the helmet in Kelvin. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || The ratio of [[Volatiles]] inside the helmet. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || The ratio of [[Water]] inside the helmet. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || The ratio of [[Pollutant]] inside the helmet. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of [[Oxygen]] inside the helmet. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || The ratio of [[Nitrous Oxide]] inside the helmet. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || The ratio of [[Nitrogen]] inside the helmet. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || The ratio of [[Carbon Dioxide]] Oxide inside the helmet. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || The air pressure inside the helmet. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- Power || Boolean || Shows if the helmet has power or not. (1 or 0)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=12246</id>
		<title>Hardsuit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=12246"/>
		<updated>2022-06-25T19:20:17Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Major edit to the data parameters, replaced &amp;quot;number&amp;quot; with Float or int where appropriate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hardsuit&lt;br /&gt;
 | image       = [[File:ItemHardSuit.png]]&lt;br /&gt;
 | maxpressure = &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;202.65 kPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Internal)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;between 10-40 MPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(External)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
 | createdwith = [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 20g [[Steel]], 10g [[Astroloy]], 2g [[Stellite]]&lt;br /&gt;
 | volume      = 10 L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment.  It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous.  It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities.  &lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips.  It is however much more expensive to produce.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable helmet to function properly.  You must insert suitable gas canisters and filters into the suit&#039;s slot (see below).  These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen.  Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the suit&#039;s slots and its various settings.  These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On / Off&#039;&#039;&#039;  (Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Air On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up / Down&#039;&#039;&#039;  (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up / Down&#039;&#039;&#039;  (with a range of 0°C to 60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet.  If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 8 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a breathable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]] (ideally Large or Nuclear)&lt;br /&gt;
* 1x &#039;&#039;&#039;Processor&#039;&#039;&#039; - Optionally allowing for a programmed [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]]&lt;br /&gt;
* 4x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathable gas mix (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted on [[Venus#Real Venus]], the hardsuit can survive at true Venus pressures, the Waste tank does not fill any faster at those pressures.&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA)&lt;br /&gt;
* Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C &lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure the filters can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have  the correct filters and breathable gas but are still experiencing problems, refer to the &#039;Flush&#039; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* Damaged suits can be recycled (assuming you have a new one to use!)&lt;br /&gt;
* Equipping an [[Integrated Circuit (IC10)]] in the designated slot has a constant power draw of 5 watts from the suit battery.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
The Hardsuit is uniquely capable of accepting an [[Integrated_Circuit_(IC10)|Integrated Ciruit (IC10)]].  Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed. It has these unique logic variables and interactions (along with the standard variables).&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Controls A/C power for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Controls if the suit is currently locked or not. If locked (1) the &amp;quot;Filter&amp;quot; and &amp;quot;Air&amp;quot; buttons become locked. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Filtration || Boolean || Controls Filtration power for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Error || Integer || Controls the error value for the suit. The value can be written to be any integer value. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AirRelease || Boolean || Controls the suit air release. If the helmet is open while the air release in on, air is wasted. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Integer || Value range is 0 - 3. Writing to this data parameter seems to have no effect. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureSetting || Float || Controls the target temperature for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Doesn&#039;t do anything on it&#039;s own. Can be used to communicate with a [[Kit (Logic Transmitter)|logic transmitter.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PressureSetting || Float || Controls the target pressure for the suit. Only works while helmet is closed. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| d0 || Device || Interface for the suit [[Hardsuit Helmet|helmet.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| d1 || Device || Interface for the [[Hardsuit Backpack|backpack]] or [[Hardsuit Jetpack|jetpack]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Whether the A/C is on or off. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Shows if the suit is currently locked or not. If locked (1) the &amp;quot;Filter&amp;quot; and &amp;quot;Air&amp;quot; buttons become locked. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Filtration || Boolean || Whether Filtration is enabled for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Error || Integer || The suit&#039;s error value. By default, if the suit has no filter it will write the error parameter to 1. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || ? || 0 - ? &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AirRelease || Boolean || Whether the air release is on or off. If the helmet is open while the air release in on, air is wasted. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Integer || Value range is 0 - 3. The value depends on equipped items like air tanks and filters. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeZ || Float || The suit&#039;s relative Z velocity. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeY || Float || The suit&#039;s relative Y velocity. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeX || Float || The suit&#039;s relative X velocity. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| VelocityMagnitude || ? || The suit&#039;s relative velocity magnitude. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureSetting || Float || The target temperature for the suit in Kelvin. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureExternal || Float || The air temperature outside of the suit in Kelvin. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || The air temperature inside the suit in Kelvin. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer || Doesn&#039;t do anything on it&#039;s own. Can be used to communicate with a [[Kit (Logic Transmitter)|logic transmitter.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || The ratio of [[Volatiles]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || The ratio of [[Water]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || The ratio of [[Pollutant]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of [[Oxygen]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || The ratio of [[Nitrous Oxide]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || The ratio of [[Nitrogen]] inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || The ratio of [[Carbon Dioxide]] Oxide inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PressureSetting || Float || The target pressure for the suit. &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || Float || The air pressure outside of the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || The air pressure inside the suit. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- Power || Boolean || Shows if the suit has power or not. (1 or 0)&lt;br /&gt;
|-&lt;br /&gt;
| PositionZ || Float || The suit&#039;s Z coordinate position. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PositionY || Float || The suit&#039;s Y coordinate position. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PositionX || Float || The suit&#039;s X coordinate position. &amp;lt;!-- Read --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| d0 || Device || Interface for the suit [[Hardsuit Helmet|helmet.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| d1 || Device || Interface for the [[Hardsuit Backpack|backpack]] or [[Hardsuit Jetpack|jetpack.]] &amp;lt;!-- Read / Write --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Automation ==&lt;br /&gt;
&lt;br /&gt;
Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include&lt;br /&gt;
* Closing the helmet in a hostile atmosphere&lt;br /&gt;
* Locking the helmet in a hostile atmosphere&lt;br /&gt;
* Unlocking the helmet in a good atmosphere&lt;br /&gt;
* Deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed.&lt;br /&gt;
* Only activating filtration when CO2 levels are too high. This can greatly increase the lifetime of the filters, and reduces power use.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ]&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Circuitboard_(Graph_Display)&amp;diff=12204</id>
		<title>Circuitboard (Graph Display)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Circuitboard_(Graph_Display)&amp;diff=12204"/>
		<updated>2022-06-24T20:35:38Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Added some more information about the specifics of the display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Circuitboard (Graph Display)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:Circuitboard door control.jpg}}]]&lt;br /&gt;
 | stacks      = 1&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron Ingot|Iron]], 5g [[Copper Ingot|Copper]], 5g [[Gold Ingot|Gold]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==  &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Circuitboard (Graph Display)]] can be placed inside of a [[Console]] to form a Graph Display Console. It is one of many [[Circuitboard|Circuitboards]] that can be fitted to a Console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Console (Graph Display)&lt;br /&gt;
 | image            = TBA&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Graph Display ==  &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The graph display, when mounted in a console can display the value of its input (or average value of multiple inputs) on an x-y graph. &amp;lt;br&amp;gt;&lt;br /&gt;
The x axis shows time over the last 30 seconds (scale cannot be adjusted), while the y axis starts at zero and a maximum value (determined automatically). &lt;br /&gt;
&lt;br /&gt;
== Setup ==  &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Setup mode can be entered by placing a [[Data Disk]] into the slot on the [[Console]]. &amp;lt;br&amp;gt;&lt;br /&gt;
When in setup mode, all objects with data access available to the console are listed, however only compatible data sources are available to be selected (highlighted green). &amp;lt;br&amp;gt;&lt;br /&gt;
Compatible data sources are devices with only one data output (e.g. [[Kit (Logic I/O)#Reader|Logic Reader]]). &amp;lt;br&amp;gt;&lt;br /&gt;
The display allows for more than just one input device, up to at least 10. (possibly more) The input values are averaged together into one graph.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Console (Graph Display) in setup mode&lt;br /&gt;
 | image            = TBA&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Circuitboard]], [[Console]]&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Circuitboard_(Graph_Display)&amp;diff=12203</id>
		<title>Circuitboard (Graph Display)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Circuitboard_(Graph_Display)&amp;diff=12203"/>
		<updated>2022-06-24T19:54:20Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Circuitboard (Graph Display)&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:Circuitboard door control.jpg}}]]&lt;br /&gt;
 | stacks      = 1&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Iron Ingot|Iron]], 5g [[Copper Ingot|Copper]], 5g [[Gold Ingot|Gold]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==  &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Circuitboard (Graph Display)]] can be placed inside of a [[Console]] to form a Graph Display Console. It is one of many [[Circuitboard|Circuitboards]] that can be fitted to a Console.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Console (Graph Display)&lt;br /&gt;
 | image            = TBA&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Graph Display ==  &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The graph display , when mounted in a console can display a single logic type on an x-y graph. The x axis shows time over a short, recent interval (scale cannot be adjusted), while the y axis starts at zero and a maximum value (determined automatically). &lt;br /&gt;
&lt;br /&gt;
== Setup ==  &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Setup mode can be entered by placing a [[Data Disk]] into the slot on the [[Console]]. &lt;br /&gt;
When in setup mode, all objects with data access available to the console are listed, however only compatible data sources are available to be selected (highlighted green).&lt;br /&gt;
Compatible data sources are devices with only one data output (e.g. [[Kit (Logic I/O)#Reader]]).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Console (Graph Display) in setup mode&lt;br /&gt;
 | image            = TBA&lt;br /&gt;
 | placed_with_item = [[Kit (Consoles)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mode ==  &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Not tested yet.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Circuitboard]], [[Console]]&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12156</id>
		<title>Kit (Speaker)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12156"/>
		<updated>2022-06-23T14:00:30Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Added descriptions to the sound modes. would be nice to attach audio files in some way too. Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Data Network]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Speaker)&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 2 Iron, 3 Copper, 5 Steel&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Klaxon Speaker&lt;br /&gt;
 | power_usage      = 40W&lt;br /&gt;
 | placed_with_item = [[Kit (Speaker)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Speaker)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* The Klaxon Speaker can play different alarms and music tracks.&lt;br /&gt;
* It comes with a single connector for power and data.&lt;br /&gt;
* It has two screws, of which one controls the volume and the other one which sound effect the speaker plays.&lt;br /&gt;
* It can only be turned on/off using logic, there is no switch on the speaker itself.&lt;br /&gt;
* The Klaxon requires atmosphere to make sound.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the Alarm/Music output&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Sets the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||  Turns the speaker on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the speaker is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Integer for mode state.&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Returns the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the speaker is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the speaker, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || -828056979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sound to Mode integer mapping&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sound Name !! Mode Value !! Looping !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Alarm1 || 0 || Yes || Klaxon 1&lt;br /&gt;
|-&lt;br /&gt;
| Alarm2 || 1 || Yes || Klaxon 2&lt;br /&gt;
|-&lt;br /&gt;
| Alarm3 || 2 || Yes || Klaxon 3&lt;br /&gt;
|-&lt;br /&gt;
| Alarm4 || 3 || Yes || Fast rising beeps 1&lt;br /&gt;
|-&lt;br /&gt;
| Alarm5 || 4 || Yes || Eerie slow beeps&lt;br /&gt;
|-&lt;br /&gt;
| Alarm6 || 5 || Yes || Ringing and rising beeps&lt;br /&gt;
|-&lt;br /&gt;
| Alarm7 || 6 || Yes || Fast monotone beeps&lt;br /&gt;
|-&lt;br /&gt;
| Music1 || 7 || Yes || Epic&lt;br /&gt;
|-&lt;br /&gt;
| Music2 || 8 || Yes || Funky&lt;br /&gt;
|-&lt;br /&gt;
| Music3 || 9 || Yes || Calm&lt;br /&gt;
|-&lt;br /&gt;
| Alarm8 || 10 || Yes || Klaxon 4&lt;br /&gt;
|-&lt;br /&gt;
| Alarm9 || 11 || Yes || Fast rising beeps 2&lt;br /&gt;
|-&lt;br /&gt;
| Alarm10 || 12 || Yes || Air raid siren&lt;br /&gt;
|-&lt;br /&gt;
| Alarm11 || 13 || Yes || Rising whoops&lt;br /&gt;
|-&lt;br /&gt;
| Alarm12 || 14 || Yes || Dial up sounds&lt;br /&gt;
|-&lt;br /&gt;
| Danger || 15 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Warning || 16 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Alert || 17 || No (Repeats 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| StormIncoming || 18 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| IntruderAlert || 19 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| DePressurising || 20 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Pressurising || 21 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| AirlockCycling || 22 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Power Low || 23 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| System Failure || 24 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Welcome || 25 || No || Male voice &amp;quot;Welcome enjoy your stay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| MalfunctionDetected || 26 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| HaltWhoGoesThere || 27 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| FireFireFire || 28 || No (Says Fire 3x) || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| One || 29 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Two || 30 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Three || 31 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Four || 32 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Five || 33 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| Floor || 34 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| RocketLaunching || 35 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| LiftOff || 36 || No || Male voice&lt;br /&gt;
|-&lt;br /&gt;
| TraderIncoming || 37 || No || Male voice &amp;quot;Trader vessel incoming&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Trader Landed || 38 || No || Male voice &amp;quot;Trader vessel landed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PressureHigh || 39 || No || Male voice &amp;quot;Warning pressure high&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PressureLow || 40 || No || Male voice &amp;quot;Warning pressure low&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureHigh || 41 || No || Male voice &amp;quot;Warning temperature high&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureLow || 42 || No || Male voice &amp;quot;Warning temperature low&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| PollutantsDetected || 43 || No || Male voice &amp;quot;Warning pollutants detected&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| HighCarbonDioxide || 44 || No || Male voice &amp;quot;Warning high CO2 levels detected&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Large_Extendable_Radiator&amp;diff=12125</id>
		<title>Large Extendable Radiator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Large_Extendable_Radiator&amp;diff=12125"/>
		<updated>2022-06-22T11:10:25Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Created page with &amp;quot;&amp;lt;languages/&amp;gt; &amp;lt;translate&amp;gt;   &amp;lt;!--T:1--&amp;gt; Category:Machines Category:Items {{Itembox  | name        = Kit Large Extendable Radiator  | image       = ?  | createdwith = H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit Large Extendable Radiator&lt;br /&gt;
 | image       = ?&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 10g [[Invar]], 10g [[Steel]], 10g [[Copper]]&lt;br /&gt;
 | constructs  = [[Large Extendable Radiator]]&lt;br /&gt;
 | stacks      = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Large Extendable Radiator&lt;br /&gt;
 | power_usage      = 10W&lt;br /&gt;
 | placed_with_item = [[Kit Large Extendable Radiator]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill|Hand Drill]]&lt;br /&gt;
 | const_with_tool1 = [[Welding Torch]]&lt;br /&gt;
 | decon_with_tool2 = [[Angle Grinder|Angle Grinder]]&lt;br /&gt;
 | item_rec1        = [[Kit Large Extendable Radiator]]&lt;br /&gt;
 | const_with_item1 = 2 [[Steel Sheets|Steel Sheets]]&lt;br /&gt;
 | item_rec2        = 2 [[Steel Sheets|Steel Sheets]]&lt;br /&gt;
 | const_with_item2 = 5 [[Stellite Glass Sheets|Stellite Glass Sheets]]&lt;br /&gt;
 | item_rec3        = 5 [[Stellite Glass Sheets|Stellite Glass Sheets]]&lt;br /&gt;
 | decon_with_tool3 = [[Crowbar|Crowbar]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Can be destroyed by [[Storm|storms]], or left with very little health. Best course of action is to retract the radiator when you are notified of a [[storm]] by a [[Weather Station]], Which allows you to re extend them once the [[storm]] is over.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || degrees || Set the horizontal rotation of the radiator (clockwise, 0-360°, data port is at 270°)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Extends or retracts the radiator.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer|| ? (0 - 100)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || degrees || Returns the horizontal rotation of the radiator &lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || ? (0 - 1)&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Integer|| ? (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || ? (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns the extended/retracted state of the radiator&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || -566775170&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hydroponics_Device&amp;diff=12111</id>
		<title>Hydroponics Device</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hydroponics_Device&amp;diff=12111"/>
		<updated>2022-06-20T12:14:56Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: minor corrections to data types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemHydroponicTray.png]]&lt;br /&gt;
 | name        = Hydroponic Device&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 10g [[Iron]]&lt;br /&gt;
 | stacks      = 10&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             =&lt;br /&gt;
 | image            = &lt;br /&gt;
 | placed_with_item = [[Kit (Hydroponic Tray)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Wrench]]&lt;br /&gt;
 | item_rec1        = [[Kit (Hydroponic Tray)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The hydroponics device is the ideal vessel for growing a range of plantlife. It must be supplied with water using a pipe network and sufficient light to generate photosynthesis.&lt;br /&gt;
&lt;br /&gt;
It can be automated using the [[Harvie]]. Note that unlike the [[Hydroponic Tray]], these cannot be place consecutively as they are considered devices rather than pure pipes. They do, however, allow data interrogation for logic systems.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean || Unknown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Activate || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of device&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || &lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || &lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || &lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Data Slots ====&lt;br /&gt;
These are all parameters, that can be read with a [[Kit_(Logic_I/O)#Slots_Reader|Slots Reader]]. The outputs are listed in the order a Slots Reader&#039;s &amp;quot;VAR&amp;quot; setting cycles through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Number || Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Plant || Plant slot.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Fertilizer || Fertilizer slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Occupied || Boolean || Returns whether the slot occupied. (0 for no, 1 for yes).&lt;br /&gt;
|-&lt;br /&gt;
| OccupantHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Integer || Size of stack.&lt;br /&gt;
|-&lt;br /&gt;
| Damage || Integer || Item durability in percent.&lt;br /&gt;
|-&lt;br /&gt;
| Efficiency || Float || Returns the growth efficiency of the plant in the slot. (-1=Empty, 0 - 1)&lt;br /&gt;
|-&lt;br /&gt;
| Health || Float || Returns the health of the plant in the slot. (0 - 1)&lt;br /&gt;
|-&lt;br /&gt;
| Growth || Integer  || Returns the current growth state of the plant in the slot (-1=Empty, 0, 1, 2, 3, 4=Mature)&lt;br /&gt;
|-&lt;br /&gt;
| Class || Integer || Item class ID.&lt;br /&gt;
|-&lt;br /&gt;
| MaxQuantity || Integer || Returns maximum stacksize.&lt;br /&gt;
|-&lt;br /&gt;
| Mature || Integer || Returns 1 if the plant in this slot is mature, 0 when it isn&#039;t. (-1=Empty)&lt;br /&gt;
|-&lt;br /&gt;
| Seeding || Integer || Returns 1 if at least one seed can be harvested from the plant, 0 if not and still in seeding stage (-1=Not in seeding stage)&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns [[ItemHash]] of item in slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=12110</id>
		<title>Hardsuit</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit&amp;diff=12110"/>
		<updated>2022-06-20T09:09:07Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hardsuit&lt;br /&gt;
 | image       = [[File:ItemHardSuit.png]]&lt;br /&gt;
 | maxpressure = &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;202.65 kPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Internal)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;between 10-40 MPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(External)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
 | createdwith = [[Tool Manufactory]]&lt;br /&gt;
 | cost        = 20g [[Steel]], 10g [[Astroloy]], 2g [[Stellite]]&lt;br /&gt;
 | volume      = 10 L&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment.  It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous.  It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities.  &lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips.  It is however much more expensive to produce.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your suit must be worn with a suitable helmet to function properly.  You must insert suitable gas canisters and filters into the suit&#039;s slot (see below).  These will need to be manually changed on a periodic basis, although the canisters can also be recharged/drained using a fully-supplied [[Suit Storage]] rack.&lt;br /&gt;
&lt;br /&gt;
Your suit readouts are normally displayed at the top-right of the screen.  Your suit functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;3&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the suit&#039;s slots and its various settings.  These only function when wearing a suitable closed helmet, and are as follows:&lt;br /&gt;
*&#039;&#039;&#039;A/C On / Off&#039;&#039;&#039;  (Temperature control on/off)&lt;br /&gt;
*&#039;&#039;&#039;Filters On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Air On / Off&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pressure Up / Down&#039;&#039;&#039;  (with a range of 0kPA to 202kPa, or 0-2 Earth atmospheres)&lt;br /&gt;
*&#039;&#039;&#039;Temperature Up / Down&#039;&#039;&#039;  (with a range of 0°C to 60°C)&lt;br /&gt;
&lt;br /&gt;
Your suit [[Battery]] will also power (and be drained by) the light in any attached helmet.  If damaged, your suit can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) suit can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Slots==&lt;br /&gt;
Contains 8 slots:&lt;br /&gt;
* 1x &#039;&#039;&#039;Air Tank&#039;&#039;&#039; - Insert a [[Canister]] or [[Gas Canister (Smart)]] with a breathable gas mix (for example [[Oxygen|O2]], [[Air]], [[Air 20/80]] or [[Nitrox 35/65]])&lt;br /&gt;
* 1x &#039;&#039;&#039;Waste Tank&#039;&#039;&#039; - Insert an empty [[Canister]] or [[Gas Canister (Smart)]] where gases removed by the [[Filter]]s will be stored&lt;br /&gt;
* 1x &#039;&#039;&#039;Life Support&#039;&#039;&#039; - Insert a charged [[Battery Cell]] (ideally Large or Nuclear)&lt;br /&gt;
* 1x &#039;&#039;&#039;Processor&#039;&#039;&#039; - Optionally allowing for a programmed [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]]&lt;br /&gt;
* 4x &#039;&#039;&#039;[[Filter]]s&#039;&#039;&#039; - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathable gas mix (usually [[N2|Nitrogen]])&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* As noted on [[Venus#Real Venus]], the hardsuit can survive at true Venus pressures, the Waste tank does not fill any faster at those pressures.&lt;br /&gt;
* Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA)&lt;br /&gt;
* Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C &lt;br /&gt;
* Additional key bindings to control your suit functions can be set in the Game Settings ---&amp;gt; Controls.&lt;br /&gt;
&lt;br /&gt;
* The maximum allowed pressure the filters can cope with in the Waste Tank is 4052kPa (well below its maximum pressure). Low/critical Oxygen warnings will occur close to this value as your Filters cease to function.&lt;br /&gt;
* The default filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas&lt;br /&gt;
* Make sure if you aren&#039;t using 100% Oxygen in your breathing gas that you add additional Filters! E.g. if you put the common &amp;quot;Air&amp;quot; mixture of 25% [[Oxygen]] + 75% [[Nitrogen]] into your tank, the Nitrogen would accumulate in your suit/helmet over time and suffocate you unless you have a [[N2|Nitrogen]] filter to remove this.&lt;br /&gt;
* If you have  the correct filters and breathable gas but are still experiencing problems, refer to the &#039;Flush&#039; function on your [[Space Helmet]]&lt;br /&gt;
&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon&lt;br /&gt;
* Damaged suits can be recycled (assuming you have a new one to use!)&lt;br /&gt;
* Equipping an [[Integrated Circuit (IC10)]] in the designated slot has a constant power draw of 5 watts.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
The Hardsuit is uniquely capable of accepting an [[Integrated_Circuit_(IC10)|Integrated Ciruit (IC10)]].  Within a Hardsuit, this IC cannot toggle itself off and will run as long as there is battery power in the suit, until the IC is removed. It has these unique logic variables and interactions (along with the standard variables).&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || boolean || Controls A/C power for suit.&lt;br /&gt;
|-&lt;br /&gt;
| Filtration || boolean || Controls Filtration power for suit.&lt;br /&gt;
|-&lt;br /&gt;
| AirRelease || boolean || Controls Air power for suit.&lt;br /&gt;
|-&lt;br /&gt;
| PressureSetting || number || Controls target pressure for suit.  Only works while helmet is closed.&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureSetting || number || Controls target temperature for suit.&lt;br /&gt;
|-&lt;br /&gt;
| Error || boolean || Controls error state for suit.&lt;br /&gt;
|-&lt;br /&gt;
| d0 || device || Interface for suit helmet&lt;br /&gt;
|-&lt;br /&gt;
| d1 || device || Interface for backpack or jetpack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || boolean || Controls A/C power for suit.&lt;br /&gt;
|-&lt;br /&gt;
| Filtration || boolean || Whether Filtration is enabled for the suit.&lt;br /&gt;
|-&lt;br /&gt;
| AirRelease || boolean || Whether Air flow is enabled for the suit.&lt;br /&gt;
|-&lt;br /&gt;
| PressureSetting || number || The target pressure for suit.&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureSetting || number || The target temperature for suit.&lt;br /&gt;
|-&lt;br /&gt;
| PressureExternal || number || The air pressure outside of the suit.&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureExternal || number || The air temperature outside of the suit.&lt;br /&gt;
|-&lt;br /&gt;
| Error || boolean || The suit&#039;s error state.&lt;br /&gt;
|-&lt;br /&gt;
| PositionX || number || The suit&#039;s X coordinate position.&lt;br /&gt;
|-&lt;br /&gt;
| PositionY || number || The suit&#039;s Y coordinate position.&lt;br /&gt;
|-&lt;br /&gt;
| PositionZ || number || The suit&#039;s Z coordinate position.&lt;br /&gt;
|-&lt;br /&gt;
| VelocityMagnitude || number || The suit&#039;s relative velocity magnitude.&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeX || number || The suit&#039;s relative X velocity.&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeY || number || The suit&#039;s relative Y velocity.&lt;br /&gt;
|-&lt;br /&gt;
| VelocityRelativeZ || number || The suit&#039;s relative Z velocity.&lt;br /&gt;
|-&lt;br /&gt;
| d0 || device || Interface for suit helmet&lt;br /&gt;
|-&lt;br /&gt;
| d1 || device || Interface for backpack or jetpack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Automation ==&lt;br /&gt;
&lt;br /&gt;
Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include&lt;br /&gt;
* Closing the helmet in a hostile atmosphere&lt;br /&gt;
* Locking the helmet in a hostile atmosphere&lt;br /&gt;
* Unlocking the helmet in a good atmosphere&lt;br /&gt;
* Deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed.&lt;br /&gt;
* Only activating filtration when CO2 levels are too high. This can greatly increase the lifetime of the filters, and reduces power use.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ]&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Hardsuit_Helmet&amp;diff=12109</id>
		<title>Hardsuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Hardsuit_Helmet&amp;diff=12109"/>
		<updated>2022-06-20T08:57:47Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Suits]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hardsuit Helmet&lt;br /&gt;
 | image       = [[File:ItemHardsuitHelmet.png]]&lt;br /&gt;
 | maxpressure = &amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;202.65 kPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(Internal)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;gt;10 MPa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;(External)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
 | volume      = 3L&lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = 10g [[Steel]], 2g [[Astroloy]], 2g [[Stellite]]&lt;br /&gt;
}}  &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Paired with a [[Hardsuit]], it provides a contained, portable, pressurized, breathable environment need for protection against the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
The [[Hardsuit Helmet]] has more armor than the [[Space Helmet]], and a slightly more powerful light.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your helmet must be worn with a suitable suit to function properly.  Your helmet functions can be accessed by pressing the Number &#039;&#039;&#039;&#039;1&#039;&#039;&#039;&#039; key.  This will bring up a panel showing the helmet&#039;s settings, as follows:&lt;br /&gt;
* &#039;&#039;&#039;Open / Close Mask&#039;&#039;&#039; - Open and close the glass visor of the helmet, venting or enclosing your suit atmosphere  &#039;&#039;(Keyboard shortcut - I)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lock/Unlock Mask&#039;&#039;&#039; - Allow or prevent the opening of the visor (useful to avoid accidental opening)&lt;br /&gt;
* &#039;&#039;&#039;Light On / Off&#039;&#039;&#039; - Toggle the helmet&#039;s forward facing light on and off  &#039;&#039;(Keyboard shortcut - L)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flush&#039;&#039;&#039; - Expels helmet&#039;s (and suit&#039;s) current atmosphere and replenishes from the air tank.&lt;br /&gt;
&lt;br /&gt;
The helmet&#039;s light draws power from your suit [[Battery_Cell|Battery]]. If damaged, your helmet can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button.  The colour of an (unworn) helmet can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* &#039;&#039;&#039;Caution:&#039;&#039;&#039; An open helmet allows exposure to the conditions outside of the suit.&lt;br /&gt;
* If you open the helmet in a contaminated, external environment (and lack [[Filter]]s to process the contaminants), &#039;&#039;&#039;Flush&#039;&#039;&#039; the helmet.&lt;br /&gt;
* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon.&lt;br /&gt;
* Damaged helmets can be recycled (assuming you have a new one to use!)&lt;br /&gt;
* The helmet light uses 100 watts of power when on, For comparison most [[Kit (Lights)|wall mounted lights]] use 50 watts.&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12096</id>
		<title>Kit (Speaker)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Speaker)&amp;diff=12096"/>
		<updated>2022-06-18T00:25:48Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: Corrected the &amp;quot;Volume&amp;quot; data parameter and fixed some typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Data Network]]&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Speaker)&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 2 Iron, 3 Copper, 5 Steel&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Klaxon Speaker&lt;br /&gt;
 | power_usage      = 40W&lt;br /&gt;
 | placed_with_item = [[Kit (Speaker)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid, On Frames&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Speaker)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
* The Klaxon Speaker can play different alarms and music tracks.&lt;br /&gt;
* It comes with a single connector for power and data.&lt;br /&gt;
* It has two screws, of which one controls the volume and the other one which sound effect the speaker plays.&lt;br /&gt;
* It can only be turned on/off using logic, there is no switch on the speaker itself.&lt;br /&gt;
* The Klaxon requires atmosphere to make sound.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Sets the Alarm/Music output&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Sets the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean ||  Turns the speaker on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the speaker is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Integer for mode state.&lt;br /&gt;
|-&lt;br /&gt;
| Volume || Integer || Returns the device sound volume setting. (0 - 100)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the speaker is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the speaker, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || -828056979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sound to Mode integer mapping&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sound Name !! Mode Value !! Looping&lt;br /&gt;
|-&lt;br /&gt;
| Alarm1 || 0 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm2 || 1 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm4 || 3 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm5 || 4 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm6 || 5 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm7 || 6 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Music1 || 7 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Music2 || 8 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Music3 || 9 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm8 || 10 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm9 || 11 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm10 || 12 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm11 || 13 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Alarm12 || 14 || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Danger || 15 || No (Repeats 3x)&lt;br /&gt;
|-&lt;br /&gt;
| Warning || 16 || No (Repeats 3x)&lt;br /&gt;
|-&lt;br /&gt;
| Alert || 17 || No (Repeats 3x)&lt;br /&gt;
|-&lt;br /&gt;
| StormIncoming || 18 || No&lt;br /&gt;
|-&lt;br /&gt;
| IntruderAlert || 19 || No&lt;br /&gt;
|-&lt;br /&gt;
| DePressurising || 20 || No&lt;br /&gt;
|-&lt;br /&gt;
| Pressurising || 21 || No&lt;br /&gt;
|-&lt;br /&gt;
| AirlockCycling || 22 || No&lt;br /&gt;
|-&lt;br /&gt;
| Power Low || 23 || No&lt;br /&gt;
|-&lt;br /&gt;
| System Failure || 24 || No&lt;br /&gt;
|-&lt;br /&gt;
| Welcome || 25 || No&lt;br /&gt;
|-&lt;br /&gt;
| MalfunctionDetected || 26 || No&lt;br /&gt;
|-&lt;br /&gt;
| HaltWhoGoesThere || 27 || No&lt;br /&gt;
|-&lt;br /&gt;
| FireFireFire || 28 || No (Says Fire 3x)&lt;br /&gt;
|-&lt;br /&gt;
| One || 29 || No&lt;br /&gt;
|-&lt;br /&gt;
| Two || 30 || No&lt;br /&gt;
|-&lt;br /&gt;
| Three || 31 || No&lt;br /&gt;
|-&lt;br /&gt;
| Four || 32 || No&lt;br /&gt;
|-&lt;br /&gt;
| Five || 33 || No&lt;br /&gt;
|-&lt;br /&gt;
| Floor || 34 || No&lt;br /&gt;
|-&lt;br /&gt;
| RocketLaunching || 35 || No&lt;br /&gt;
|-&lt;br /&gt;
| LiftOff || 36 || No&lt;br /&gt;
|-&lt;br /&gt;
| TraderIncoming || 37 || No&lt;br /&gt;
|-&lt;br /&gt;
| Trader Landed || 38 || No&lt;br /&gt;
|-&lt;br /&gt;
| PressureHigh || 39 || No&lt;br /&gt;
|-&lt;br /&gt;
| PressureLow || 40 || No&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureHigh || 41 || No&lt;br /&gt;
|-&lt;br /&gt;
| TemperatureLow || 42 || No&lt;br /&gt;
|-&lt;br /&gt;
| PolluntantsDetected || 43 || No&lt;br /&gt;
|-&lt;br /&gt;
| HighCarbonDioxide || 44 || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Elevator&amp;diff=12086</id>
		<title>Elevator</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Elevator&amp;diff=12086"/>
		<updated>2022-06-16T00:37:03Z</updated>

		<summary type="html">&lt;p&gt;Niilo007: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Itembox&lt;br /&gt;
 | name        = Kit (Elevator)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitElevator.png}}]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | constructs  = Elevator Shaft, Elevator Level&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 2g [[Copper]], 4g [[Gold]], 2g [[Steel]], 2g [[Solder]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
The elevator allows easy travel to other floors.&lt;br /&gt;
&lt;br /&gt;
= Use =&lt;br /&gt;
Elevators allow easy access to other floors.  They operate using two placement types: elevator level for floors where the elevator stops, and elevator shaft for those where they don&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and enumeration are automatically applied, and the elevator car is created when building a level.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;All levels and shafts must face the same direction, so that their spines align.. &lt;br /&gt;
&amp;lt;br&amp;gt;Warning: All elevator-placements need to be connected. Otherwise it seems like one elevator but in reality you build several stacked and won&#039;t be able to travel from level to level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
= Elevator Shaft =&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Elevator Shaft&lt;br /&gt;
 | image            = [[File:Elevator Shaft front.png]]&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Elevator)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Elevator)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The shaft section to build on floors it should not open like floor frames etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently does not require power.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the device on, when set &amp;gt;= 1. Turns it off, when set to &amp;lt;1.&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorSpeed || Integer || Sets the desired speed of the elevator. (0.5 - 20)&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorLevel || Integer || When written to, makes the carriage go to that level. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the device is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the device is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the device, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorSpeed || Integer || Returns the current speed setting. (0.5 - 20)&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorLevel || Integer || Returns current level carriage is on&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
= Elevator Level =&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Elevator Level&lt;br /&gt;
 | image            = [[File:Elevator Level front.png]]&lt;br /&gt;
 | power_usage      = 5W&lt;br /&gt;
 | placed_with_item = [[Kit (Elevator)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Elevator)]]&lt;br /&gt;
}}&lt;br /&gt;
The elevator level provides an entrance/exit stop for the elevator car.&amp;lt;br&amp;gt;&lt;br /&gt;
Requires power to open the door automatically and use the call button&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the device , when set &amp;gt;= 1. Closes it, when set to &amp;lt; 1.&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the device , when set &amp;gt;= 1. Unlocks it, when set to &amp;lt;1.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the device on, when set &amp;gt;= 1. Turns it off, when set to &amp;lt;1.&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorSpeed || Integer || Sets the desired speed of the elevator. (0.5 - 20)&lt;br /&gt;
|-&lt;br /&gt;
| Elevatorlevel || Integer || When written to, makes the carriage go to that level. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the device is turned on and receives power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Returns whether the device is open. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the device is flashing an error. (0 for no, 1 for yes) &lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the device is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the device is turned on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Glass Door, in watts.&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorSpeed || Integer || Returns the current speed setting. (0.5 - 20)&lt;br /&gt;
|-&lt;br /&gt;
| ElevatorLevel || Integer || Returns current level carriage is on&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Niilo007</name></author>
	</entry>
</feed>