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	<id>https://stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wmiller511</id>
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	<updated>2026-04-04T08:20:13Z</updated>
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	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Kit_(Battery)&amp;diff=4619</id>
		<title>Kit (Battery)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Kit_(Battery)&amp;diff=4619"/>
		<updated>2018-07-13T23:46:21Z</updated>

		<summary type="html">&lt;p&gt;Wmiller511: Corrected the unit for charge in the battery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Battery)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitBattery.png}}]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Gold Ingot|Gold]], 20g [[Copper Ingot|Copper]], 20g [[Steel Ingot|Steel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Stationary Battery&lt;br /&gt;
 | image            = [[File:Kit (Battery) installed.png]]&lt;br /&gt;
 | placed_with_item = [[Kit (Battery)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Battery)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Kit (Battery)]] is used to create stationary battery cells, which can provide big and stable energy storage or energy buffer for your power needs.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
As a battery&#039;s power throughput is only limited by the power demanded and supplied, it can take any amount of power and supply any amount of power. This means that it can exceed the ratings of even heavy cables. Due to their unlimited throughput,&#039;&#039;&#039; connecting a battery&#039;s output to another battery&#039;s input will act like a short circuit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Additionally it is advised to follow these rules:&lt;br /&gt;
# &#039;&#039;&#039;Never shortcut any battery&#039;&#039;&#039; - no loops!&lt;br /&gt;
# To build a cascade of batteries (e.g. a stationary battery near solar panels and an APC at base power input), separate networks with transformers. &lt;br /&gt;
# Prefer a tree-like (or star-like) scheme of power supply over chain (cascades). It is better to have a battery on each of separate subnets (ex. production floor and gas processing floor), even if you will not use its full potential.&lt;br /&gt;
# Always separate electrical networks with power generation (solid generators, solar panels, etc.) and power consumers. Do it with batteries and APCs. Rule of a thumb: input - generators only, output - consumers only.&lt;br /&gt;
# Never connect a solid fuel generator to a battery using standard cables - only use heavy cables. A battery will make a generator produce full power - 20 000 W which is 4 times greater of that standard wire can pass through.&lt;br /&gt;
# When making major changes of a power network (especially a very spread one), always take out batteries from APCs or just cut the cables connecting the batteries with that network (input and output) - it can save a lot of cables from burning.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
=== Mode Values ===&lt;br /&gt;
This shows the values of the &amp;quot;Mode&amp;quot; property, mapped to what the display will show.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Value !! Display&lt;br /&gt;
|-&lt;br /&gt;
| 0 || no blocks&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 block, red, blinking&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1 block, red&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2 blocks, orange&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 3 blocks, yellow&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4 blocks, green&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 5 blocks, blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Expects values 0-6. Setting this, will let the charge display of the Battery show the according charge value for about a second. Afterwards it will switch back to showing the actual charge value. This influences the &amp;quot;Mode&amp;quot; output as well. (See [[#Mode_Values|Mode Values]].)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Locks the Battery, when set to 1. Unlocks it, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Battery on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mode || Integer || Returns the current charge display value as a value in the range 0-6. (See [[#Mode_Values|Mode Values]].)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Battery is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || Returns whether the Battery is locked. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Charge || Integer || Returns the current charge of the Battery in watt*tic.&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Integer || Returns the maximum charge of the Battery in watt*tic.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float ||  Returns a range from 0.0 to 1.0. Returns the current charge percentage of the battery.&lt;br /&gt;
|-&lt;br /&gt;
| PowerPotential || Integer || Returns the current power potential at the input of the Battery in watts.&lt;br /&gt;
|-&lt;br /&gt;
| PowerActual || Integer || Returns the amount of power, currently being output by the Battery in watts.&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Battery is currently on. (0 for no, 1 for yes)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
*  The Data Network properties are accessible from all cable connectors.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wmiller511</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Kit_(Battery)&amp;diff=4613</id>
		<title>Talk:Kit (Battery)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Kit_(Battery)&amp;diff=4613"/>
		<updated>2018-07-11T00:18:55Z</updated>

		<summary type="html">&lt;p&gt;Wmiller511: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the unit for charge is incorrect in the data output values. It should be listed as joules. watts is how many joules per second. If anything max charge could be listed as Watt*sec. [[User:74.101.92.75|74.101.92.75]]&lt;br /&gt;
: Trouble is it&#039;s Watt divided by tick, with tick being the clock that the simulation runs at which is around ~0.5seconds.&amp;lt;br&amp;gt;In the game you can see every power requirement as W/T basically.&amp;lt;br&amp;gt; Basically you want us to write joule(second) instead of watt(second) they are inter exchangeable. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
: That doesn&#039;t make sense physically. Assuming Power (wattage) is defined as work divided by time, a standard watt is a joule/sec. Now if the in game watt is defined as Joule/tic, the total work that the battery has as charge should be defined as a Watt * tic,  For example if a battery has a charge of 290,000 Watt*tic, Then If I connected it to a circuit that has a actual wattage of 290 watts, the circuit should run for 1000 tics (290,000 Watt*tic/ 290 watts)  or about 500 seconds before it runs out of energy. In general the units for total charge (energy in the battery) should be a unit of Power times a unit of Time, so if time in game is defined in tics, The unit of charge should be the watt * tic (w=P*t)&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Power_(physics)&lt;/div&gt;</summary>
		<author><name>Wmiller511</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Kit_(Battery)&amp;diff=4612</id>
		<title>Talk:Kit (Battery)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Kit_(Battery)&amp;diff=4612"/>
		<updated>2018-07-11T00:18:37Z</updated>

		<summary type="html">&lt;p&gt;Wmiller511: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the unit for charge is incorrect in the data output values. It should be listed as joules. watts is how many joules per second. If anything max charge could be listed as Watt*sec. [[User:74.101.92.75|74.101.92.75]]&lt;br /&gt;
: Trouble is it&#039;s Watt divided by tick, with tick being the clock that the simulation runs at which is around ~0.5seconds.&amp;lt;br&amp;gt;In the game you can see every power requirement as W/T basically.&amp;lt;br&amp;gt; Basically you want us to write joule(second) instead of watt(second) they are inter exchangeable. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: That doesn&#039;t make sense physically. Assuming Power (wattage) is defined as work divided by time, a standard watt is a joule/sec. Now if the in game watt is defined as Joule/tic, the total work that the battery has as charge should be defined as a Watt * tic,  For example if a battery has a charge of 290,000 Watt*tic, Then If I connected it to a circuit that has a actual wattage of 290 watts, the circuit should run for 1000 tics (290,000 Watt*tic/ 290 watts)  or about 500 seconds before it runs out of energy. In general the units for total charge (energy in the battery) should be a unit of Power times a unit of Time, so if time in game is defined in tics, The unit of charge should be the watt * tic (w=P*t)&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Power_(physics)&lt;/div&gt;</summary>
		<author><name>Wmiller511</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Talk:Kit_(Battery)&amp;diff=4611</id>
		<title>Talk:Kit (Battery)</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Talk:Kit_(Battery)&amp;diff=4611"/>
		<updated>2018-07-11T00:10:13Z</updated>

		<summary type="html">&lt;p&gt;Wmiller511: Unit should be Watt * tic for Charge in battery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the unit for charge is incorrect in the data output values. It should be listed as joules. watts is how many joules per second. If anything max charge could be listed as Watt*sec. [[User:74.101.92.75|74.101.92.75]]&lt;br /&gt;
: Trouble is it&#039;s Watt divided by tick, with tick being the clock that the simulation runs at which is around ~0.5seconds.&amp;lt;br&amp;gt;In the game you can see every power requirement as W/T basically.&amp;lt;br&amp;gt; Basically you want us to write joule(second) instead of watt(second) they are inter exchangeable. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])&lt;br /&gt;
&lt;br /&gt;
That doesn&#039;t make sense physically. Assuming Power (wattage) is defined as work divided by time, a standard watt is a joule/sec. Now if the in game watt is defined as Joule/tic, the total work that the battery has as charge should be defined as a Watt * tic,  For example if a battery has a charge of 290,000 Watt*tic, Then If I connected it to a circuit that has a actual wattage of 290 watts, the circuit should run for 1000 tics (290,000 Watt*tic/ 290 watts)  or about 500 seconds before it runs out of energy. In general the units for total charge (energy in the battery) should be a unit of Power times a unit of Time, so if time in game is defined in tics, The unit of charge should be the watt * tic (w=P*t)&lt;/div&gt;</summary>
		<author><name>Wmiller511</name></author>
	</entry>
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