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		<title>JacksonTheMaster: Create a proper commands page since there is absolutely no proper list on the internet. let change that - this is a start.</title>
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		<updated>2026-06-08T00:34:20Z</updated>

		<summary type="html">&lt;p&gt;Create a proper commands page since there is absolutely no proper list on the internet. let change that - this is a start.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Console commands ==&lt;br /&gt;
&lt;br /&gt;
In-game commands for the development console (&amp;lt;code&amp;gt;F3&amp;lt;/code&amp;gt;). &lt;br /&gt;
Many are debug tools, but several are genuinely useful for players.&lt;br /&gt;
&lt;br /&gt;
This page has just been created and is lacking some in-depth details about the less common commands right now!&lt;br /&gt;
&lt;br /&gt;
=== Tag legend ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px 0;display:flex;flex-wrap:wrap;gap:6px;align-items:center;font-size:13px;color:#c9cdd4;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11px;font-weight:500;padding:2px 9px;border-radius:999px;background:#14532d;color:#86efac;border:1px solid #166534;&amp;quot;&amp;gt;launch&amp;lt;/span&amp;gt; usable as launch argument &amp;amp;nbsp;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11px;font-weight:500;padding:2px 9px;border-radius:999px;background:#1e3a5f;color:#93c5fd;border:1px solid #1d4ed8;&amp;quot;&amp;gt;requires game&amp;lt;/span&amp;gt; requires a loaded world &amp;amp;nbsp;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11px;font-weight:500;padding:2px 9px;border-radius:999px;background:#451a03;color:#fcd34d;border:1px solid #b45309;&amp;quot;&amp;gt;host / sp only&amp;lt;/span&amp;gt; host or singleplayer only &amp;amp;nbsp;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11px;font-weight:500;padding:2px 9px;border-radius:999px;background:#4a0d2e;color:#f9a8d4;border:1px solid #be185d;&amp;quot;&amp;gt;multiplayer&amp;lt;/span&amp;gt; multiplayer &amp;amp;nbsp;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11px;font-weight:500;padding:2px 9px;border-radius:999px;background:#064e3b;color:#6ee7b7;border:1px solid #059669;&amp;quot;&amp;gt;singleplayer&amp;lt;/span&amp;gt; singleplayer &amp;amp;nbsp;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11px;font-weight:500;padding:2px 9px;border-radius:999px;background:#3b1f6e;color:#d8b4fe;border:1px solid #7c3aed;&amp;quot;&amp;gt;creative only&amp;lt;/span&amp;gt; creative mode only&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Most useful: ==&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=difficulty&lt;br /&gt;
|args=&amp;lt;?difficulty&amp;gt;&lt;br /&gt;
|desc=View or change the current difficulty setting.&lt;br /&gt;
|tag_launch=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
|not a launch command!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file forceallowsave&lt;br /&gt;
|desc=Emergency recovery command. Forces the internal &amp;quot;is saving&amp;quot; flag back to false if the game thinks it is still saving and refuses further saves. Use only as a last resort.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=regeneraterooms&lt;br /&gt;
|desc=Forces the room system to regenerate everywhere.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=unstuck&lt;br /&gt;
|args=&amp;lt;&amp;gt;&lt;br /&gt;
|desc=Attempts to free your character if you become stuck in geometry or structures. Extremely useful.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=emote&lt;br /&gt;
|args=happy, surprised, open, none, angry, dead, reset&lt;br /&gt;
|desc=Makes your character perform an emote. Supports duration and intensity.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=expression&lt;br /&gt;
|args=list, &amp;lt;expressionname&amp;gt;&lt;br /&gt;
|desc=Triggers a custom facial expression on your character (use list to see options).&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=say&lt;br /&gt;
|args= &amp;lt;message&amp;gt;&lt;br /&gt;
|desc=Sends a chat message to all connected players.&lt;br /&gt;
|tag_mp=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=player&lt;br /&gt;
|args=list, setmood, sethygiene, setnutrition, sethydration&lt;br /&gt;
|desc=View players or adjust your (or others&amp;#039;) mood, hygiene, nutrition and hydration values.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=pause&lt;br /&gt;
|args=true, false&lt;br /&gt;
|desc=Pauses or unpauses the entire game simulation (works for clients too when hosting).&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=teleport&lt;br /&gt;
|desc=Teleports you to the given coordinates. Only works in creative mode.&lt;br /&gt;
|args= &amp;lt;x&amp;gt; &amp;lt;y&amp;gt;&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_creative=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file&lt;br /&gt;
|args=very complex - see below&lt;br /&gt;
|desc=Powerful save/load and station management command. Can be used both in-game and as a launch argument.&lt;br /&gt;
|tag_launch=1&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=save&lt;br /&gt;
|args=&amp;lt;filename&amp;gt; delete (d/rm) &amp;lt;filename&amp;gt;, list (l)&lt;br /&gt;
|desc=Quickly save the game, list saves, or delete specific save files.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=load&lt;br /&gt;
|aliases=loadgame&lt;br /&gt;
|args=list, &amp;lt;filename&amp;gt;&lt;br /&gt;
|desc=Load a specific save file.&lt;br /&gt;
|note=deprecated, use file Start&lt;br /&gt;
|tag_launch=1&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=loadlatest&lt;br /&gt;
|args= &amp;lt;savename&amp;gt;&lt;br /&gt;
|desc=Loads the most recent save (including autosaves).&lt;br /&gt;
|note=deprecated, use file Start&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=storm&lt;br /&gt;
|args=start, stop, debug&lt;br /&gt;
|desc=Manually start or stop weather events.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=keybindings&lt;br /&gt;
|args=reset&lt;br /&gt;
|desc=Shows all your current keybindings. The reset option can fix broken input.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=windowheight&lt;br /&gt;
|args=&amp;lt;height&amp;gt;, reset (r)&lt;br /&gt;
|desc=Lock the console window to a specific number of lines or reset to automatic sizing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=logtoclipboard&lt;br /&gt;
|desc=Copies the entire current console output to your system clipboard. Great for bug reports.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=clear&lt;br /&gt;
|desc=Clears the console window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=version&lt;br /&gt;
|desc=Prints the current game version.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=world&lt;br /&gt;
|desc=Prints information about the current world settings.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=help&lt;br /&gt;
|args=commands, list (l), &amp;lt;key&amp;gt;, tofile&lt;br /&gt;
|desc=The main help command. Run &amp;lt;code&amp;gt;-help commands&amp;lt;/code&amp;gt; to list everything, or &amp;lt;code&amp;gt;-help &amp;amp;lt;command&amp;amp;gt;&amp;lt;/code&amp;gt; for details on one command.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the &amp;lt;code&amp;gt;file&amp;lt;/code&amp;gt; command ==&lt;br /&gt;
 &lt;br /&gt;
The &amp;lt;code&amp;gt;file&amp;lt;/code&amp;gt; command is a powerful, multi-purpose command for managing &amp;#039;&amp;#039;&amp;#039;stations&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;saves&amp;#039;&amp;#039;&amp;#039;. A &amp;#039;&amp;#039;&amp;#039;station&amp;#039;&amp;#039;&amp;#039; is a named save profile (e.g. &amp;quot;My Survival RunSaveGame&amp;quot;) - all saves for that playthrough live inside &amp;lt;code&amp;gt;saves/&amp;amp;lt;stationname&amp;amp;gt;/&amp;lt;/code&amp;gt;, organized into &amp;lt;code&amp;gt;auto/&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;quick/&amp;lt;/code&amp;gt;, and &amp;lt;code&amp;gt;manual/&amp;lt;/code&amp;gt; subfolders plus a &amp;quot;head&amp;quot; save. Because &amp;lt;code&amp;gt;file&amp;lt;/code&amp;gt; is registered as a launch command, it works both in-game and on the command line:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;Server.exe -file start &amp;quot;MyMarsMess&amp;quot; Mars2 Normal&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file start&lt;br /&gt;
|args=&amp;lt;stationname&amp;gt; [worldid] [difficulty] [startcondition] [startlocation]&lt;br /&gt;
|desc=The main way to load or create a game. If a station named &amp;lt;code&amp;gt;&amp;amp;lt;stationname&amp;amp;gt;&amp;lt;/code&amp;gt; already exists, loads its most recent save. If it does not exist, starts a fresh game on the given world. &amp;lt;code&amp;gt;worldid&amp;lt;/code&amp;gt; is required when creating a new station (e.g. &amp;lt;code&amp;gt;Lunar&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Mars2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Eurpa3&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Vulcan2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Mimas&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Venus&amp;lt;/code&amp;gt;). &amp;lt;code&amp;gt;difficulty&amp;lt;/code&amp;gt; defaults to &amp;lt;code&amp;gt;Normal&amp;lt;/code&amp;gt; but can be set to &amp;lt;code&amp;gt;Stationeer&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;Creative&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Easy&amp;lt;/code&amp;gt;.&amp;lt;code&amp;gt;startcondition&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;startlocation&amp;lt;/code&amp;gt; are optional and fall back to world defaults when omitted.&lt;br /&gt;
|tag_launch=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file new&lt;br /&gt;
|args=&amp;lt;stationname&amp;gt;&lt;br /&gt;
|desc=Creates a new empty station folder with the given name without starting a game. Usually you can skip this and go straight to &amp;lt;code&amp;gt;file start&amp;lt;/code&amp;gt; on a non-existing station.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file save&lt;br /&gt;
|desc=Saves the current game into the &amp;quot;head&amp;quot; save slot of the active station. Equivalent to a normal in-game manual save.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file saveas&lt;br /&gt;
|args=&amp;lt;savename&amp;gt;&lt;br /&gt;
|desc=Creates a named manual save for the current station. Useful for checkpoints, e.g. &amp;lt;code&amp;gt;-file saveas BeforeBigProject&amp;lt;/code&amp;gt;.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file quicksave&lt;br /&gt;
|desc=Creates a quicksave for the current station (written into the &amp;lt;code&amp;gt;quick/&amp;lt;/code&amp;gt; subfolder).&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file load&lt;br /&gt;
|args=&amp;lt;fullpath&amp;gt;&lt;br /&gt;
|desc=Loads a specific &amp;lt;code&amp;gt;.save&amp;lt;/code&amp;gt; file by its full absolute path. The path must be inside the official saves root and the file must have a &amp;lt;code&amp;gt;.save&amp;lt;/code&amp;gt; extension. The station name is inferred from the folder structure. Example: &amp;lt;code&amp;gt;-file load &amp;quot;C:\...\saves\My Station\manual\checkpoint.save&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file loadlatest&lt;br /&gt;
|args=&amp;lt;stationname&amp;gt; [auto/quick/manual]&lt;br /&gt;
|desc=Loads the most recent save for the given station. The optional second argument filters by save type — omit it to pick the newest save across all folders.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file list&lt;br /&gt;
|desc=Lists the full paths of all known save files across all stations.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file info&lt;br /&gt;
|desc=Prints the current save root directory path and the name of the currently loaded station. Useful for debugging save paths.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file deletesave&lt;br /&gt;
|args=&amp;lt;fullpath&amp;gt;&lt;br /&gt;
|desc=Deletes a single save file. The path must be inside the saves root — files outside the official save folder are refused.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file deletestation&lt;br /&gt;
|args=&amp;lt;fullpath&amp;gt;&lt;br /&gt;
|desc=Recursively deletes an entire station folder and &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; saves inside it. The path must be inside the saves root. &amp;#039;&amp;#039;&amp;#039;Extremely destructive — use with caution.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=file forceallowsave&lt;br /&gt;
|desc=Emergency recovery command. Forces the internal &amp;quot;is saving&amp;quot; flag back to false if the game thinks it is still saving and refuses further saves. Use only as a last resort.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The remaining commands are mostly developer/debug tools.&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=achievements&lt;br /&gt;
|desc=Debugging commands for the achievement system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=addgas&lt;br /&gt;
|args=&amp;lt;type&amp;gt; &amp;lt;target&amp;gt; &amp;lt;ammount_mols&amp;gt; [temperature] (temp is optional)&lt;br /&gt;
|note=Oxygen, Nitrogen, CarbonDioxide, Volatiles, Pollutant, Water, NitrousOxide&lt;br /&gt;
|desc=Directly adds gas of a chosen type to a thing by ID (amount + temperature).&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=atmos&lt;br /&gt;
|args=pipe, world, direction, room, global, thing, cleanup, count, liquid&lt;br /&gt;
|desc=Toggles various atmosphere and gas debug things.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=ban&lt;br /&gt;
|args=&amp;lt;clientId&amp;gt;, refresh&lt;br /&gt;
|desc=Bans a player from the server.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=camera&lt;br /&gt;
|args=shake&lt;br /&gt;
|desc=Various camera-related debug functions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=cleanupplayers&lt;br /&gt;
|args=dead, disconnected, all, bodybags&lt;br /&gt;
|desc=Removes player corpses and body bags.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=clientinfo&lt;br /&gt;
|args=list, remove &amp;lt;index&amp;gt;&lt;br /&gt;
|desc=Manage serialized client information (mainly for debugging network clients).&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=clients&lt;br /&gt;
|desc=Lists all currently connected clients.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=debugthreads&lt;br /&gt;
|args=GameTick, Terrain&lt;br /&gt;
|desc=Shows timing information for the main worker threads.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=deletelooseitems&lt;br /&gt;
|desc=Deletes every item that is not currently inside a slot. Think of it this way: If running into it makes it move, it will be deleted.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=deleteoutofbounds&lt;br /&gt;
|desc=Removes objects and atmospheres that have gone outside the world bounds.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=densepools&lt;br /&gt;
|desc=Shows the current state of all dense object pools (performance debugging).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=discord&lt;br /&gt;
|desc=Commands related to Discord Rich Presence / SDK integration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=dlc&lt;br /&gt;
|args=shared&lt;br /&gt;
|desc=DLC-related debug functions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=entity&lt;br /&gt;
|args=state &amp;lt;playerName OR referenceId&amp;gt;&lt;br /&gt;
|desc=Entity state inspection and manipulation.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=exit&lt;br /&gt;
|aliases=leave&lt;br /&gt;
|desc=Leaves the current game and returns to the main menu.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=exportworld&lt;br /&gt;
|desc=Exports the current world as a new WorldSettings file.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=geyser&lt;br /&gt;
|args=export &amp;lt;directory&amp;gt;&lt;br /&gt;
|desc=Helps with geyser placement and exports geyser data.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=helperhints&lt;br /&gt;
|args=Dismiss, Complete, Trigger&lt;br /&gt;
|desc=Tools for testing and manipulating world objectives / helper hints.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=imgui&lt;br /&gt;
|desc=Toggles various ImGui debug windows and overlays.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=join&lt;br /&gt;
|aliases=joingame&lt;br /&gt;
|args=[address]:[port]&lt;br /&gt;
|desc=Joins a multiplayer server.&lt;br /&gt;
|tag_launch=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=kick&lt;br /&gt;
|args=&amp;lt;clientId&amp;gt;&lt;br /&gt;
|desc=Kicks a client from the server.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=legacycpu&lt;br /&gt;
|args=enable, disable&lt;br /&gt;
|desc=Enables a compatibility mode for lower-end CPUs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=liquid&lt;br /&gt;
|args=show, renderer, solver, WorldVolume&lt;br /&gt;
|desc=Liquid simulation and rendering debug tools.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=listnetworkdevices&lt;br /&gt;
|args=id&lt;br /&gt;
|desc=Lists pipe, cable, chute and other networks.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=localization&lt;br /&gt;
|desc=Shows localization / translation information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=lod&lt;br /&gt;
|desc=Level-of-detail debug information and window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=log&lt;br /&gt;
|args=&amp;lt;logname&amp;gt; (optional), clear&lt;br /&gt;
|desc=Dumps logs to disk or clears them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=loworbitstation&lt;br /&gt;
|args=spawnmount &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt;&lt;br /&gt;
|desc=Spawns low-orbit station related objects for testing.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_creative=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=map&lt;br /&gt;
|desc=Opens debug minimap tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=masterserver&lt;br /&gt;
|args=refresh&lt;br /&gt;
|desc=Interacts with the master server (server list, etc.).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=minables&lt;br /&gt;
|args=range&lt;br /&gt;
|desc=Toggles visual debug for minable resources.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=netconfig&lt;br /&gt;
|desc=View or edit NetConfig.xml values at runtime.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=network&lt;br /&gt;
|desc=Prints current network status and connection info.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=networkdebug&lt;br /&gt;
|desc=Opens the network debugging window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=new&lt;br /&gt;
|aliases=newgame&lt;br /&gt;
|args=worldname, difficulty, startcondition&lt;br /&gt;
|desc=Starts a brand new game (can be used as launch command).&lt;br /&gt;
|tag_launch=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=orbit&lt;br /&gt;
|args=debug, view, celestials, simulate, set, timescale, makeoffset&lt;br /&gt;
|desc=Controls and inspects the orbital simulation system.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=physics&lt;br /&gt;
|desc=Physics engine debug and inspection commands.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=plant&lt;br /&gt;
|args=grow &amp;lt;parent thing id&amp;gt;&lt;br /&gt;
|desc=Plant growth and state debugging.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=power&lt;br /&gt;
|desc=Power grid and battery debug commands.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=prefabs&lt;br /&gt;
|args=Thumbnails&lt;br /&gt;
|desc=Source prefab validation and thumbnail tools (mostly editor).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=printgasinfo&lt;br /&gt;
|desc=Prints gas phase change data (triple/critical points).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=profiler&lt;br /&gt;
|args=enable, disable&lt;br /&gt;
|desc=Toggles the built-in profiler.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=quit&lt;br /&gt;
|desc=Immediately exits the game with no confirmation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=region&lt;br /&gt;
|args=debug&lt;br /&gt;
|desc=Terrain region debugging.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=reloadterraintexture&lt;br /&gt;
|desc=Reloads terrain textures from disk.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=reset&lt;br /&gt;
|desc=Restarts the entire application.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=rocket&lt;br /&gt;
|desc=Rocket and spaceflight related debug commands.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=roomevaluator&lt;br /&gt;
|note=May be provided by a mod&lt;br /&gt;
|desc=Room evaluation and debugging tool.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=serverrun&lt;br /&gt;
|args=Command&lt;br /&gt;
|desc=Executes a command on the server from a client.&lt;br /&gt;
|tag_mp=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=setbatteries&lt;br /&gt;
|desc=Battery and power cell state manipulation.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=settings&lt;br /&gt;
|desc=Read or change settings.xml values live (e.g. servermaxplayers).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=settingspath&lt;br /&gt;
|args=&amp;lt;full-directory-path&amp;gt;&lt;br /&gt;
|desc=Changes where the game looks for settings (launch command only).&lt;br /&gt;
|tag_launch=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=slp&lt;br /&gt;
|note=Mod command&lt;br /&gt;
|desc=SLP (ModLoader) commands if installed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=spacemap&lt;br /&gt;
|args=regenerate, fill, chart, testpaths&lt;br /&gt;
|desc=Space map / star map debugging and generation tools.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=spacemapnode&lt;br /&gt;
|args=&amp;lt;id&amp;gt;&lt;br /&gt;
|desc=Inspect and manipulate individual space map nodes.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=status&lt;br /&gt;
|desc=Prints a broad overview of server and world state.&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=steam&lt;br /&gt;
|desc=Steamworks integration testing commands.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=structure&lt;br /&gt;
|args=completeall&lt;br /&gt;
|desc=Structure-related debug (instant completion, etc.).&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_creative=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=structurenetwork&lt;br /&gt;
|args=chute, rocket&lt;br /&gt;
|desc=Debugs conveyor, chute and rocket logistics networks.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=systeminfo&lt;br /&gt;
|desc=Prints detailed information about your hardware and OS.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=terrain&lt;br /&gt;
|args=debug, cursor&lt;br /&gt;
|desc=Terrain editing and cursor debugging tools.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=terraineditor&lt;br /&gt;
|desc=Opens the terrain heightmap import/editor tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=test&lt;br /&gt;
|desc=Internal test command that prints colored console samples.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=testbytearray&lt;br /&gt;
|desc=Tests network serialization of all (or one) things. Editor only.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=testoctree&lt;br /&gt;
|args=[number of iterations]&lt;br /&gt;
|desc=Benchmarks octree density reads.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=thing&lt;br /&gt;
|args=No args (count), find, delete, spawn, info, info-verbose, countanimator, blueprint, thumbnail, spawnvel, checkslots&lt;br /&gt;
|desc=General thing inspection, spawning, and deletion. Extremely powerful.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
|tag_host=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=trader&lt;br /&gt;
|args=regenerate, land, depart, contacts, buys, sells, evaluate, checksum&lt;br /&gt;
|desc=Trader arrival, trading lists, and debug tools.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=upnp&lt;br /&gt;
|desc=Shows UPnP / port forwarding status.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=vegetation&lt;br /&gt;
|args=set, debug&lt;br /&gt;
|desc=Controls or visualizes vegetation density per chunk.&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ConsoleCommand&lt;br /&gt;
|name=worldsetting&lt;br /&gt;
|desc=Real-time editing of certain world settings (WIP).&lt;br /&gt;
|tag_game=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Console]]&lt;/div&gt;</summary>
		<author><name>JacksonTheMaster</name></author>
	</entry>
</feed>