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	<id>https://stationeers-wiki.com/index.php?action=history&amp;feed=atom&amp;title=HARM_Helmet</id>
	<title>HARM Helmet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/index.php?action=history&amp;feed=atom&amp;title=HARM_Helmet"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=HARM_Helmet&amp;action=history"/>
	<updated>2026-04-04T07:00:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=HARM_Helmet&amp;diff=23780&amp;oldid=prev</id>
		<title>Charles: Added recipe costs, correct hash name and hash based on stationpedia</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=HARM_Helmet&amp;diff=23780&amp;oldid=prev"/>
		<updated>2025-10-20T17:04:06Z</updated>

		<summary type="html">&lt;p&gt;Added recipe costs, correct hash name and hash based on stationpedia&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:04, 20 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = HARM Suit Helmet&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| name = HARM Suit Helmet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| image = [[File:ItemHARMSuitHelmet.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| image = [[File:ItemHARMSuitHelmet.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prefabhash = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Requires verification]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prefabhash = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-981522067&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prefabname = &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ItemHARMSuitHelmet&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| prefabname = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ItemSuitHelmetHARM&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| stacks = 1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| stacks = 1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| slot_class = SlotClass.Helmet&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| slot_class = SlotClass.Helmet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| sorting_class = SortingClass.Clothing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| sorting_class = SortingClass.Clothing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| recipe_machine1 = Tool Manufactory (Tier Two)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| recipe_machine1 = Tool Manufactory (Tier Two)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| recipe_cost1 = [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Requires verification from game data&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| recipe_cost1 = &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5g &lt;/ins&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[Gold]], 5g [[Steel]], 5g [[Stellite]], 5g [[Astroloy]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Charles</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=HARM_Helmet&amp;diff=23761&amp;oldid=prev</id>
		<title>Claimer: added new HARM Helmet page.</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=HARM_Helmet&amp;diff=23761&amp;oldid=prev"/>
		<updated>2025-10-18T12:11:16Z</updated>

		<summary type="html">&lt;p&gt;added new HARM Helmet page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Itembox&lt;br /&gt;
| name = HARM Suit Helmet&lt;br /&gt;
| image = [[File:ItemHARMSuitHelmet.png]]&lt;br /&gt;
| prefabhash = [Requires verification]&lt;br /&gt;
| prefabname = ItemHARMSuitHelmet&lt;br /&gt;
| stacks = 1&lt;br /&gt;
| slot_class = SlotClass.Helmet&lt;br /&gt;
| sorting_class = SortingClass.Clothing&lt;br /&gt;
| recipe_machine1 = Tool Manufactory (Tier Two)&lt;br /&gt;
| recipe_cost1 = [Requires verification from game data]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The HARM Suit Helmet is the heavy-duty helmet component designed specifically for use with the [[HARM Suit]]. It provides enhanced protection against extreme environmental conditions including lava, extreme temperatures, and solar storm effects. The helmet features an integrated visor opening animation and built-in lighting system powered by the suit&amp;#039;s battery.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Your helmet must be worn with a [[HARM Suit]] to function properly. Your helmet functions can be accessed by pressing the Number &amp;#039;1&amp;#039; key. This will bring up a panel with the following options:&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Open / Close Helmet&amp;#039;&amp;#039;&amp;#039; - Open and close the glass visor of the helmet, venting or enclosing your suit atmosphere (Keyboard shortcut - I)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lock/Unlock Helmet&amp;#039;&amp;#039;&amp;#039; - Allow or prevent the opening of the visor (useful to avoid accidental opening)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Light On / Off&amp;#039;&amp;#039;&amp;#039; - Toggle the helmet&amp;#039;s forward facing light on and off (Keyboard shortcut - L)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Flush&amp;#039;&amp;#039;&amp;#039; - Expels helmet&amp;#039;s (and suit&amp;#039;s) current atmosphere and replenishes from the air tank&lt;br /&gt;
&lt;br /&gt;
The helmet&amp;#039;s light draws power from your suit Battery. The helmet light uses 100 watts of power when on.&lt;br /&gt;
&lt;br /&gt;
If damaged, your helmet can be patched by holding [[Duct Tape]] in your right hand and holding the right mouse button. The colour of an (unworn) helmet can be changed using [[Spray Paint]].&lt;br /&gt;
&lt;br /&gt;
==Enhanced Protection==&lt;br /&gt;
The HARM Suit Helmet is much more resistant to lava damage compared to standard helmets. When worn together with the [[HARM Suit]] and with the visor closed, internal items such as glasses and sensor lenses will take no damage from environmental hazards including lava until the suit itself is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Visor Animation==&lt;br /&gt;
The HARM Suit Helmet features a unique visor opening animation. The interior mesh and prefab have been specifically designed to accommodate this animation system, providing a more realistic visual experience when opening and closing the helmet.&lt;br /&gt;
&lt;br /&gt;
==Technical Details==&lt;br /&gt;
*Power consumption: 100 watts when light is active&lt;br /&gt;
*The helmet must be paired with a HARM Suit to function&lt;br /&gt;
*Battery power is provided by the suit&amp;#039;s Life Support slot&lt;br /&gt;
*Shadow occlusion logic is implemented for performance optimization when multiple players are present&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The helmet was initially not spawnable in early builds but this issue has been resolved&lt;br /&gt;
*A duplicate HARM Suit Helmet prefab was removed during development&lt;br /&gt;
*The helmet shares the same enhanced thermal protection system as the HARM Suit&lt;br /&gt;
*When the visor is open while air release is on, air will be wasted&lt;br /&gt;
*The helmet provides protection against the increased heating effects of Solar Storm events&lt;br /&gt;
&lt;br /&gt;
==Caution==&lt;br /&gt;
*An open helmet allows exposure to the conditions outside of the suit. If you open the helmet in a contaminated external environment, use the Flush function&lt;br /&gt;
*When flushing your helmet, your character&amp;#039;s lungs will receive damage&lt;br /&gt;
*Opening the helmet in hostile atmospheres can be fatal&lt;br /&gt;
&lt;br /&gt;
==Compatibility==&lt;br /&gt;
*Requires: [[HARM Suit]]&lt;br /&gt;
*Compatible with: [[Hard Backpack]], [[Mining Backpack]]&lt;br /&gt;
*Not compatible with: [[Hardsuit Jetpack]], [[Spacepack Jetpack]] (due to HARM Suit weight restrictions)&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
The HARM Suit Helmet is crafted using the Tool Manufactory (Tier Two). Specific material costs require verification from in-game data.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
[[Category:Suits]]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
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