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	<id>https://stationeers-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Sanitation</id>
	<title>Sanitation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Sanitation"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sanitation&amp;action=history"/>
	<updated>2026-06-11T04:34:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sanitation&amp;diff=27790&amp;oldid=prev</id>
		<title>RA2lover: add stationpedia blurb</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sanitation&amp;diff=27790&amp;oldid=prev"/>
		<updated>2026-06-11T00:19:52Z</updated>

		<summary type="html">&lt;p&gt;add stationpedia blurb&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:19, 11 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Stationpedia|Over time satisfying [[Thirst]] and [[Hunger]] of Stationeers will cause them to need to relieve themselves. the [[ODA]] recommends that Stationeers set up a [[Modern Toilet]] within their base after landing, requiring an atmosphere and [[Water]] to operate. This will output [[Polluted Water]] which can be recycled using a [[Water Purifier]] and then used for other purposes, such as [[Ingame_Guides_-_Growing_Food|farming]] or [[Ingame_Guides_-_Thirst_and_Hydration|drinking]].}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Separate from [[Hygiene]], &amp;#039;&amp;#039;&amp;#039;Sanitation&amp;#039;&amp;#039;&amp;#039; is a game mechanic which while currently having no impact is likely to introduce a medium-to-long-term need for a livable atmosphere on higher difficulties, while introducing an opportunity to substantially reduce water consumption rate by recovering consumed water.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Separate from [[Hygiene]], &amp;#039;&amp;#039;&amp;#039;Sanitation&amp;#039;&amp;#039;&amp;#039; is a game mechanic which while currently having no impact is likely to introduce a medium-to-long-term need for a livable atmosphere on higher difficulties, while introducing an opportunity to substantially reduce water consumption rate by recovering consumed water.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RA2lover</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sanitation&amp;diff=27786&amp;oldid=prev</id>
		<title>RA2lover: Update to Beta 0.2.6334.27312... which is already out of date by the time this edit is out. Yikes.</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sanitation&amp;diff=27786&amp;oldid=prev"/>
		<updated>2026-06-10T23:16:24Z</updated>

		<summary type="html">&lt;p&gt;Update to Beta 0.2.6334.27312... which is already out of date by the time this edit is out. Yikes.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:16, 10 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s completely absent on Easy difficulty, and proxies off both [[Hunger]] mechanic for buildup rate as well as its own Sanitation rate multiplier. This makes it indirectly dependent on [[Mood]], with mood levels below 25% increasing sanitation demands by 10%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s completely absent on Easy difficulty, and proxies off both [[Hunger]] mechanic for buildup rate as well as its own Sanitation rate multiplier. This makes it indirectly dependent on [[Mood]], with mood levels below 25% increasing sanitation demands by 10%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sanitation needs increase by 50%/hour, multiplied by hunger rate (after mood and offline metabolism multipliers) and sanitation rate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This need can be reset in a &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toilet&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by consuming some water &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;converted &lt;/del&gt;into Polluted Water&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), with recovered water &lt;/del&gt;being multiplied by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sanitation rate multiplier&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players have a Stomach organ with a 10 L capacity&lt;/ins&gt;. [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Water&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inside the stomach &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;obtained from drinking at a 1:1 rate) &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metabolized &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Polluted Water&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] at a rate of 20 L/h while &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equalized to a 37°C body temperature. This conversion/equalization is halted on a [[Sleeper]]/[[Cryo Tube]] and &lt;/ins&gt;multiplied by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offline metabolism multipliers for offline players&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On normal difficulty settings (100&lt;/del&gt;% &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunger &lt;/del&gt;/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sanitation rates) and assuming no mood penalties, the sanitation bar takes 2 hours to fill (6 in-game days), recovering 2.1 &lt;/del&gt;L of polluted water &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process (1&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;05L/hour, 0.35 L/day).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sanitation needs correspond to 20&lt;/ins&gt;%/L of polluted water &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stomach&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This need can be reset by emptying the stomach&#039;s polluted water contents into a [[Toilet]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cost of some clean water &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is converted into &lt;/ins&gt;polluted water &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the process&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On Stationeer difficulty settings (150% hunger / 125% sanitation rates) and low mood penalties&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sanitation bar takes 58.14 minutes to fill &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.907 in-game days), recovering 1.68 L of &lt;/del&gt;polluted water &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(1.733 L/hour, 0.5779 L/day&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RA2lover</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sanitation&amp;diff=27785&amp;oldid=prev</id>
		<title>RA2lover: corrected rates; character has 50 nutrition storage instead of 5. whoops.</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sanitation&amp;diff=27785&amp;oldid=prev"/>
		<updated>2026-06-10T06:19:45Z</updated>

		<summary type="html">&lt;p&gt;corrected rates; character has 50 nutrition storage instead of 5. whoops.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:19, 10 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s completely absent on Easy difficulty, and proxies off both [[Hunger]] mechanic for buildup rate as well as its own Sanitation rate multiplier. This makes it indirectly dependent on [[Mood]], with mood levels below 25% increasing sanitation demands by 10%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&amp;#039;s completely absent on Easy difficulty, and proxies off both [[Hunger]] mechanic for buildup rate as well as its own Sanitation rate multiplier. This makes it indirectly dependent on [[Mood]], with mood levels below 25% increasing sanitation demands by 10%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sanitation needs increase by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5&lt;/del&gt;%/hour, multiplied by hunger rate (after mood and offline metabolism multipliers) and sanitation rate. This need can be reset in a [[Toilet]] by consuming some water (which is converted into Polluted Water), with recovered water being multiplied by the sanitation rate multiplier.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sanitation needs increase by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;50&lt;/ins&gt;%/hour, multiplied by hunger rate (after mood and offline metabolism multipliers) and sanitation rate. This need can be reset in a [[Toilet]] by consuming some water (which is converted into Polluted Water), with recovered water being multiplied by the sanitation rate multiplier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On normal difficulty settings (100% hunger / sanitation rates) and assuming no mood penalties, the sanitation bar takes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 &lt;/del&gt;hours to fill (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 &lt;/del&gt;in-game days), recovering &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;21 &lt;/del&gt;L of polluted water in the process (1.05L/hour, 0.35 L/day).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On normal difficulty settings (100% hunger / sanitation rates) and assuming no mood penalties, the sanitation bar takes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;hours to fill (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;in-game days), recovering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2.1 &lt;/ins&gt;L of polluted water in the process (1.05L/hour, 0.35 L/day).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On Stationeer difficulty settings (150% hunger / 125% sanitation rates) and low mood penalties, the sanitation bar takes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;69 hours &lt;/del&gt;to fill (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;29&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;09 &lt;/del&gt;in-game days), recovering &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;26&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 &lt;/del&gt;L of polluted water (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;707 &lt;/del&gt;L/hour, 0.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90234375 &lt;/del&gt;L/day).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On Stationeer difficulty settings (150% hunger / 125% sanitation rates) and low mood penalties, the sanitation bar takes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;58&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 minutes &lt;/ins&gt;to fill (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;907 &lt;/ins&gt;in-game days), recovering &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;68 &lt;/ins&gt;L of polluted water (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;733 &lt;/ins&gt;L/hour, 0.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5779 &lt;/ins&gt;L/day).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RA2lover</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Sanitation&amp;diff=27778&amp;oldid=prev</id>
		<title>RA2lover: Created stub from decompiled mechanics from Beta 0.2.6333.27304</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Sanitation&amp;diff=27778&amp;oldid=prev"/>
		<updated>2026-06-10T00:47:03Z</updated>

		<summary type="html">&lt;p&gt;Created stub from decompiled mechanics from Beta 0.2.6333.27304&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Separate from [[Hygiene]], &amp;#039;&amp;#039;&amp;#039;Sanitation&amp;#039;&amp;#039;&amp;#039; is a game mechanic which while currently having no impact is likely to introduce a medium-to-long-term need for a livable atmosphere on higher difficulties, while introducing an opportunity to substantially reduce water consumption rate by recovering consumed water.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s completely absent on Easy difficulty, and proxies off both [[Hunger]] mechanic for buildup rate as well as its own Sanitation rate multiplier. This makes it indirectly dependent on [[Mood]], with mood levels below 25% increasing sanitation demands by 10%.&lt;br /&gt;
&lt;br /&gt;
Sanitation needs increase by 5%/hour, multiplied by hunger rate (after mood and offline metabolism multipliers) and sanitation rate. This need can be reset in a [[Toilet]] by consuming some water (which is converted into Polluted Water), with recovered water being multiplied by the sanitation rate multiplier.&lt;br /&gt;
&lt;br /&gt;
On normal difficulty settings (100% hunger / sanitation rates) and assuming no mood penalties, the sanitation bar takes 20 hours to fill (60 in-game days), recovering 21 L of polluted water in the process (1.05L/hour, 0.35 L/day).&lt;br /&gt;
&lt;br /&gt;
On Stationeer difficulty settings (150% hunger / 125% sanitation rates) and low mood penalties, the sanitation bar takes 9.69 hours to fill (29.09 in-game days), recovering 26.25 L of polluted water (2.707 L/hour, 0.90234375 L/day).&lt;/div&gt;</summary>
		<author><name>RA2lover</name></author>
	</entry>
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