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	<id>https://stationeers-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Update_v0.2.5919.26060</id>
	<title>Update v0.2.5919.26060 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://stationeers-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Update_v0.2.5919.26060"/>
	<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;action=history"/>
	<updated>2026-04-04T02:48:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23755&amp;oldid=prev</id>
		<title>Claimer: edit infobox for new version.</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23755&amp;oldid=prev"/>
		<updated>2025-10-18T09:14:05Z</updated>

		<summary type="html">&lt;p&gt;edit infobox for new version.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:14, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | title = Adjacent Updates&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | title = Adjacent Updates&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | label1 = Subsequent&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | label1 = Subsequent&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | data1 = [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NO&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | data1 = [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Update_v0.2.5954.26176|The Storm Update: Solar Storm &amp;amp; New Suit (v0.2.5954.26176)&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | label2 = Previous&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | label2 = Previous&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | data2 = [[Update_v0.2.5906.26015|Hotfix (v0.2.5906.26015)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     | data2 = [[Update_v0.2.5906.26015|Hotfix (v0.2.5906.26015)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23614&amp;oldid=prev</id>
		<title>Claimer: fix</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23614&amp;oldid=prev"/>
		<updated>2025-09-30T21:35:35Z</updated>

		<summary type="html">&lt;p&gt;fix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:35, 30 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On some large bases people were experiencing game lag during saving. This was due to saving locking some processes for the entirety of the save process, including zipping the save. Saves now only lock game threads while necessary and release them before compressing the serialized data.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On some large bases people were experiencing game lag during saving. This was due to saving locking some processes for the entirety of the save process, including zipping the save. Saves now only lock game threads while necessary and release them before compressing the serialized data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Community Localization&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Community Localization &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A big thank you to the community members who have provided us with comprehensive translations for Chinese(MRhythm), French(CedricDx and Gosti_FR), and Russian(AlexusYT) languages.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A big thank you to the community members who have provided us with comprehensive translations for Chinese(MRhythm), French(CedricDx and Gosti_FR), and Russian(AlexusYT) languages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They created a git repository that&amp;#039;s maintained and allows us to easily pull their updates directly into the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They created a git repository that&amp;#039;s maintained and allows us to easily pull their updates directly into the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A big thank you to everyone involved! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A big thank you to everyone involved!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Indirect Addressing Fix ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Indirect Addressing Fix ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
	<entry>
		<id>https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23613&amp;oldid=prev</id>
		<title>Claimer: new page for update v0.2.5919.26060</title>
		<link rel="alternate" type="text/html" href="https://stationeers-wiki.com/index.php?title=Update_v0.2.5919.26060&amp;diff=23613&amp;oldid=prev"/>
		<updated>2025-09-30T21:34:55Z</updated>

		<summary type="html">&lt;p&gt;new page for update v0.2.5919.26060&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Small Vending Machine &amp;amp; Performance Improvements&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5919.26060&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 23.09.2025 (Tue) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/20086927/ SteamDB] [https://store.steampowered.com/news/app/544550/view/544494894020823227/ Steam NEWS]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[NO]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5906.26015|Hotfix (v0.2.5906.26015)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = &amp;#039;&amp;#039;[[Updates_Overview|Back to overview of all updates]]&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Devs words:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Thank You!&lt;br /&gt;
First of all, thank you all for the support. The terrain update was a massive undertaking for us and the response from the existing community, as well as all the new players, has been absolutely amazing.&lt;br /&gt;
&lt;br /&gt;
We immediately broke our all time concurrent player record and then repeated that for several more days in a row.&lt;br /&gt;
&lt;br /&gt;
Recent reviews rocketed up to overwhelmingly positive which is heartwarming to see.(if you haven&amp;#039;t already, consider going and leaving a review, it helps a lot!)&lt;br /&gt;
&lt;br /&gt;
Thank you!&lt;br /&gt;
&lt;br /&gt;
== Small Vending Machine ==&lt;br /&gt;
At a fraction of the capacity, with 12 slots, the small vending machine serves as some useful compact storage for anything from food to ingots. It&amp;#039;s just one by three small grids in size, so much smaller than the large version. This repeatedly came up as something we wanted during a play session, and now here it is.&lt;br /&gt;
&lt;br /&gt;
== Terrain Optimizations and Settings ==&lt;br /&gt;
We’ve heard from many of you that you’re experiencing lower than expected fps with the new update, especially on Vulcan. We’ve done some optimisations under the hood to help improve terrain performance as well as exposed some new settings to give you better control when tweaking your performance.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Tessellation ===&lt;br /&gt;
Tessellation is a process performed on the GPU. We use it to define small details in the terrain like rocks and cracks. The Terrain Tessellation setting controls how finely the mesh is subdivided, these small subdivisions are then pushed inwards or outwards using a heightmap texture that matches the terrain color texture.&lt;br /&gt;
&lt;br /&gt;
=== Terrain Detail ===&lt;br /&gt;
In order to render terrain out to 1.5KM, as we get further from the camera we sample voxel data at increasing steps to form terrain LODS (levels of detail). The Terrain Detail setting controls the thresholds at which we switch to lower detail LODS. Lower detail LODS bias downwards and tend to be smoother; distant features appear “flattened” at the lower quality settings.&lt;br /&gt;
&lt;br /&gt;
=== Minable Render Distance ===&lt;br /&gt;
The Minable Render Distance setting controls the distance at which mineable ores are drawn.&lt;br /&gt;
NOTE: if this is set higher than the “Terrain Detail” setting distant ores will appear to “float” over the terrain.&lt;br /&gt;
&lt;br /&gt;
=== Steep Terrain Glitch ===&lt;br /&gt;
There was a visual glitch with the terrain data on Vulcan causing extremely weird normals on steep mountains. This means that we have regenerated the terrain data for Vulcan but we have kept the old map in the game but hidden so that those with a current save on Vulcan will not have to update their terrain data, this will mean that they will still see the weird normals on existing saves.&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
The Shadows setting affects the number of Cascades (Shadow LODS) and the distance that shadows are drawn. At lower quality levels we only allow large objects to cast shadows.&lt;br /&gt;
&lt;br /&gt;
== Game Serialization Improvements ==&lt;br /&gt;
On some large bases people were experiencing game lag during saving. This was due to saving locking some processes for the entirety of the save process, including zipping the save. Saves now only lock game threads while necessary and release them before compressing the serialized data.&lt;br /&gt;
&lt;br /&gt;
== Community Localization&lt;br /&gt;
A big thank you to the community members who have provided us with comprehensive translations for Chinese(MRhythm), French(CedricDx and Gosti_FR), and Russian(AlexusYT) languages.&lt;br /&gt;
&lt;br /&gt;
They created a git repository that&amp;#039;s maintained and allows us to easily pull their updates directly into the game.&lt;br /&gt;
&lt;br /&gt;
A big thank you to everyone involved! ==&lt;br /&gt;
&lt;br /&gt;
=== Indirect Addressing Fix ===&lt;br /&gt;
There was an issue with causing indirect addressing that was fixed by community member on Discord provided the fix for. Send your thanks to &amp;#039;&amp;#039;&amp;#039;Elmotrix!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Change Log 0.2.5919.26060 ==&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Hidden Setting &amp;quot;MaxConcurrentWorkers&amp;quot;. By default this is set to processorCount-1. Some users are reporting crashes or errors on load due to the 100% all-core-work-load terrain initialisation. This setting can be used to help mitigate application CPU usage for those users effected.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Deprecated flag to Vulcan WorldSetting.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; savetype &amp;#039;manual&amp;#039; to possible types for loadlatest command.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Small y offset to distant minables to help prevent &amp;quot;floating&amp;quot; effect.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; function to format all commands as a markdown table for the dedicated server guide. Commented out for now but leaving there in case we want to regenerate it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; StructureVendingMachineSmall to the vending machine kit&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; a few more restricted characters to save names which where causing saves to fail.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; more logging to each save step.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Minable Render Distance Setting. This effects the render range of minable ores.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; Terrain Detail Setting. This effects the Lod radius of the terrain meshes (at lower settings the near-to-mid distance terrain meshes will be less accurately rendered)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing isKinematic checks to a few places where rigidbody velocity is set.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[Added]&amp;lt;/span&amp;gt; missing blueprint for flaregun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; scale in range of minables shader to be a fraction of the total render distance.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; updated Dedicated Server help tip for valid worlds to hide tutorials and flag deprecated worlds.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; increased the distance of emissive terrain effects.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reduced High minable render distance range a small amount.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Terrain settings pass. Reworked and added some settings to help performance scale better on low-mid range hardware.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; Reworked Terrain Tessellation Settings to more performant values and fixed Extreme Setting and an off Setting.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; saving on very large bases was pausing the game thread for a very long time. Have moved unpausing the game tick to immediately after the snapshot of the world data has been acquired. After this the serialization and zipping will continue in the background. This should get the game tick pause time down to sub one second.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; advanced composter not connecting to chutes correctly.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; save folder names were being incorrectly trimmed if they contained dots.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Jetpack sometimes not working when very close to ground. This could happen if the sphere cast started inside the terrain collider, added a sphere overlap to check for this case.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Jetpack would loose thrust when flying over lava. It now also evaluates the lava height when determining thrust efficiency.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; un-localised slot tooltip for lander mkII.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; a typo for one of Jupiter&amp;#039;s moons. name has been corrected from &amp;quot;Hamilia&amp;quot; to &amp;quot;Himalia&amp;quot;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Deep Miner destroyed state was invisible, caused destroyed Deep Miners to block constructions.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; deep mining regions not showing up on the map motherboard for lunar, mars and mimas.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some Issues with the voxel data on Vulcan. This fix will only apply to new games created on Vulcan after this patch.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Some cases where regions and start locations were being direct referenced when interacting with a WorldSettingData.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Grammatical errors in Moon and Mimas descriptions&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; Grammatical errors in Vulcan world description.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[Fixed]&amp;lt;/span&amp;gt; an issue with indirect addressing for IC10 scripts. Thanks @Elmotrix for the fix.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; some related assets, blueprints, animators and audio from already deleted weapon prefabs.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; references to missing scripts on a few cosmetic items.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[Removed]&amp;lt;/span&amp;gt; unused replaysaveload class.&lt;br /&gt;
&lt;br /&gt;
*Updated icarus suit helmet mesh with new mesh, fixing a few minor uv and vert issues.&lt;br /&gt;
*Updated icarus suit helmet animation to fix visor poking through mesh when open.&lt;br /&gt;
*Updated French, Russian, and Simplified Chinese localization files. (Credit: CedricDx(FR), Gosti_FR(FR), AlexusYT(RU), and MRhythm(CN))&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/20086927/ Update on SteamDB]&lt;br /&gt;
# [https://store.steampowered.com/news/app/544550/view/544494894020823227 Steam NEWS]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>
	</entry>
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