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Kit (Autominer Small)

From Stationeers Community Wiki
Revision as of 07:46, 1 April 2026 by Legolegs (talk | contribs) (logic variables and ins behavior explained)
Kit (Autominer Small)
Properties
Stacks No
Recipe
Created With Electronics Printer Mk2
Cost 15g Copper, 100g Steel, 50g Electrum, 15g Invar
Autominer (Small)
Operation
Power Usage 200W
Prefab Hash 7274344
Construction
Placed with Kit (Autominer Small)
Slots
Slot 1 Import (nonexistent)
Slot 2 Export
Stage 1
Deconstruction
Deconstructed with Wrench
Item received Kit (Autominer Small)


Description

The Recurso SquareDig autominer is a structure that when built will mine a vertical 2x2 shaft until it hits bedrock. The autominer can be connected with a chute system, and is controllable by a logic network. Note that the autominer outputs more ore than than a conventional Mining Drill over the same area.

Building States

State # Tool Material
1 Welding Torch 3 x Electronic Parts
2 Welding Torch 3 x Iron Sheets
3 Welding Torch 4 x Steel Sheets

Operation

The unit is a platform with no power source and it is simply going to dump it's output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore.

When the head was requested up by the button the miner will flash an error upon head arrival, that's normal[1]. After reactivating the mining will proceeded as a fresh start — with grinding all the volume of now non-existent ground. If you need to pause the miner use the on-off switch or on logic variable.

When the head is returning automatically to dump the ore, it then goes back down the fastest route.

Notes

Ices mined this way will melt if the atmosphere around the miner is warm. Volatiles will catch fire on Mars during the day but won't on Europa because of the temperature difference. It would be best to redirect the miner's output with chutes to an enclosed space with negative temperature or zero pressure. Alternatively an SDB Silo or Loader with stockpile of belts can be used.

The mining head does not damage entities on its way, however a player can still be hurt if gets pressed by the head against a wall. The mining head does not pickup loose ore pieces if you throw some.

Player's graphic settings may prevent them from seeing the mining head deep enough even looking up close.

The lowest depth limit is Y=2 as the tracker's GPS shows.

Data Parameters

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10), and can be read with a Logic Reader, Batch Reader, or Integrated Circuit (IC10).

Click here to see/hide all the data network properties
Parameter Name Data Type Access Value Description
Power Boolean
Read
0 Off Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and 0 if not
1 On
Open Boolean
Read Write
Unused or meaning unknown
Error Boolean
Read
0 Ok State
1 Finished, recalled or stuck
Activate Boolean
Read Write
0 The head is ordered to return to the receiver, the mining position is reset. 1 if device is activated by the square button on the observation platform, otherwise 0
1 The device is mining, returning ore or returning the head to the mining place
On Integer
Read Write
0 On The current state of the Miner. When off it retains its activated state and current mining position.
1 Off
RequiredPower Integer
Read
0 Off Power consumption
200 On
ClearMemory Integer
Write
When set to 1, clears the counter memory (ExportCount)
ExportCount Integer
Read
How many items (stacks of ore) were exported.
ImportCount Integer
Read
Unused
PrefabHash Integer
Read
7274344 The hash of the structure
ReferenceId Integer
Read
Unique Reference Identifier for this object
NameHash Integer
Read
Provides the hash value for the name of the object as a 32 bit integer.


Error logic

Logic states
On Error Activate Description
1 0 0 Autominer was just built and switched on. It'll never reach such state again.
1 0 1 normal operation
1 1 0 head was returned sucessfuly either by button or by depth limit reached
1 1 1 head stuck at an obstacle
0 0 1 miner is off, head is hanging half way, will proceed normally when turned on
  1. Basically the rule is that whenever the head is docked then Error state will be set. The only exception is the freshly built Autominer that was never ran.