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[[Category:Trading]]
[[Category:Trading]]
<languages/>
[[Category:Game Mechanics]]
<translate>
{{Warning|This page currently contains some outdated information.}}
== About == <!--T:1-->
[[File:Trader Preview.png|800x494px|A Trader]]
<br>[[Traders]] are NPCs that can be called via a [[Computer]] with a [[Motherboard (Communication)]] installed.
<br>
<br>They will buy and sell any kind of object with the player:
<br>[[File:TraderPanelView.png|400x471px|Trading with a trader]]
<br>After the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.
<br>The same interface is used to tell to the [[Trader]] to depart.


== Trader Tier ==


<div class="overflowbugx" style="overflow-x:auto;">
[[File:Trader Preview.png|thumb|right|Old preview image for the trading feature showing now deprecated landing pad]]
 
Traders are NPC ships that can be summoned to a [[Landing Pad]] using a [[Satellite Dish]] and [[Computer]]. Each trader type carries a fixed inventory of goods to sell to the player and a [[list of items]] or resources they will buy. Prices are fixed per visit; stock quantities for bulk goods scale with the ship size.
 
For a step-by-step guide to setting up and using the trading system, see [[Guide (Trading)]].
 
= Mechanics =
 
== Contact Slots ==
 
The Satellite Dish contacts traders through one of five ''contact slots''. Each slot determines which ship type arrives, the dish [[power]] required to make contact, how long negotiations take, how long the signal remains detectable, and the downtime before the next contact appears.
 
The '''min. watts to appear''' is the minimum wattage that must reach the contact for it to enter the signal list and begin resolving. Contacts below this threshold are invisible to the dish regardless of aim. Utility and Basic contacts have no floor and will appear at any detectable power level. The '''contact [[time]]''' is the base duration of the negotiation phase: how long the dish must continuously transmit after pressing Interrogate before the contact is established. This is the time at the minimum required wattage; supplying more power shortens it proportionally (double the minimum wattage halves the time). The value is randomised per visit within the range shown. The '''signal window''' is how long you have to detect and successfully interrogate the contact before it disappears. The '''downtime''' timer starts when a contact's signal window expires and controls how long before the next contact for that slot appears.
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Watts to Appear !! Min. Power to Contact !! Contact Time !! Signal Window !! Downtime !! Special Requirement
|-
| Utility || Small [[Shuttle]] || 0 W || 25–30 W || 20–30 s || ~20 min || 300–600 s (5–10 min) ||
|-
| Basic || Small Shuttle || 0 W || 25–30 W || 20–30 s || ~20 min || 30 s ||
|-
| Medium || Medium Shuttle or Plane || 20 W || 180–200 W || 60–120 s || ~20 min || 30–60 s ||
|-
| Large || Large Shuttle or Plane || 250 W || 6,000–8,000 W || 400–600 s || ~30 min || 60–120 s ||
|-
| Exotics || Small Shuttle || 100 W || 6,000–8,000 W || 400–600 s || ~30 min || 1,200–2,400 s (20–40 min) || Human [[atmosphere]] required to trade
|}
 
'''Utility vs. Basic:''' Both use an identical small shuttle and require the same dish power. The only functional difference is downtime: Utility traders have a 5–10 minute cooldown between visits, while Basic traders are available again within 30 seconds. [[Food]], Hardware, Consumables, and Appliance traders all use the Utility slot, making them significantly less frequent despite appearing to require the same [[equipment]].
 
'''Exotics:''' Requires high dish power and has the longest downtime (20–40 minutes). The Exotics slot is the only slot with any atmosphere requirement. Crucially, this does not block contact or landing; the trader will dock regardless of conditions. The atmosphere is instead checked continuously while the trader is landed to control the ship's doors: they open only when the pad has safe [[pressure]], temperature between 0°C and 50°C, low toxins, and sufficient [[oxygen]]. If conditions degrade mid-visit, the doors close and trading suspends until the atmosphere is restored.
 
'''One trader per slot at a time:''' Only one trader of each contact slot type (landed or in transit) can be present at any given time. A second trader of the same slot type will not appear until the current one has departed and cleared the area.
 
=== Landing Pad Requirements ===
 
Each shuttle type requires a minimum landing pad size. Plane variants additionally require a clear runway of a fixed length in the approach direction, indicated by the arrow on the [[Landing Pad Center]].
 
{| class="wikitable"
! Shuttle Type !! Pad Size !! Runway Length
|-
| Small (standard or gas) || 3×3 || None
|-
| Medium (standard or gas) || 5×5 || None
|-
| Medium Plane || 7×7 || 15 blocks
|-
| Large (standard or gas) || 6×6 || None
|-
| Large Plane || 9×9 || 20 blocks
|}
 
=== Storm Behaviour ===
 
During a [[storm]], regular shuttle traders (Small, Medium, and Large, including gas variants) cannot land. Plane traders (Medium Plane and Large Plane) are unaffected and can land normally during a storm. All trader types can depart during a storm regardless of ship type.
 
=== Bulk Scaling ===
 
Many goods are listed as bulk items. The quantity delivered or required scales with the contact slot's bulk multiplier. Stock and required quantities in the tables below are base values (at ×1.0 multiplier).
 
{| class="wikitable"
! Slot !! Bulk Multiplier
|-
| Utility || ×0.5
|-
| Basic || ×0.5
|-
| Medium || ×1.0
|-
| Large || ×2.0
|-
| Exotics || ×0.5
|}
 
For example, a sell item with a base stock of 800 (Bulk) delivers 400 units from a Basic or Utility ship, 800 from a Medium ship, and 1,600 from a Large ship.
 
== IC10 Automation ==
 
The [[Satellite Dish]] exposes a [[Logic|logic variable]] <code>ContactTypeId</code> that identifies the currently tracked trader type. This is a Unity [[hash]] of the trader's internal ID string and can be used with an [[Integrated Circuit (IC10)]] to automate dish tracking and contact selection. Values for each trader type:
 
{| class="wikitable"
! Trader !! ContactTypeId
|-
| Ore Trader || −1374574351
|-
| Alloy Trader || 54412100
|-
| [[Hydroponics]] Trader || −1077922067
|-
| Gas Trader || −470575659
|-
| Construction Trader || 175935584
|-
| Liquid Trader || 135244511
|-
| Food Trader || −82964957
|-
| Hardware Trader || 1325142661
|-
| Consumables Trader || −1650376125
|-
| Appliance Trader || −1590718013
|-
| [[Genetics]] Trader || −188927486
|-
| Rare Items Trader || 649254485
|}
 
== Standard Ship Supplies ==
 
Most traders accept a common set of supply bundles as payment. These are defined once here; each trader section below notes which of these they accept. All bundles have fixed prices and conditions; the trader will only accept them if the contents exactly meet the listed requirements.
 
{| class="wikitable"
! Bundle !! Price !! Chance !! Will Buy !! Contents
|-
| [[Hardsuit]] Package || 550 cr || 10% || 1 || [[Cardboard Box]] containing: Hardsuit [[Helmet]]; Hardsuit loaded with an air [[tank]] (≥100 mol pure O₂), empty [[waste tank]], Large [[Battery]] Cell (≥99% charge), and one CO₂ [[filter]]
|-
| Oxygen Replenishment || 15 cr || 20% || 20–40 (Bulk) || 100 moles Oxygen, 100% pure, 10–30°C
|-
| [[Water]] Replenishment || 75 cr || 20% || 3–8 (Bulk) || 250 moles Water, 100% pure, 10–25°C
|-
| Ship Refuel || 30 cr || 50% || 5–10 (Bulk) || 100 moles gas: ≥32% Oxygen + ≥65% [[Volatiles]]
|-
| Food Package || 300 cr || 20% || 1–2 || Cardboard Box containing: [[Tomato]] Soup, [[Corn]] Soup, 2× [[Bread Loaf]], [[Muffin]], [[Water Bottle]] (all 100% full; food items decay <50%)
|-
| Consumables Package || 100 cr || 20% || 1 || Cardboard Box containing: 2× [[Duct Tape]], 2× Filter ([[Carbon Dioxide]]), 10× [[Plastic Sheets]], 10× [[Cable Coil]] (all 100% full)
|-
| Marine Clothing Package || 150 cr || 20% || 1 || Cardboard Box containing: 2× [[Marine Helmet]], 2× Marine Body Armor, 2× [[Marine Uniform]]
|-
| Ship Repair Package || 250 cr || 10% || 1 || Cardboard Box containing: 10× [[Steel]] Frames, 20× [[Steel Sheets]], 20× Plastic Sheets, 15× Cable Coil, 10× Kit ([[Pipe]]); plus one of: [[Welding Torch]] (with [[fuel]] [[canister]]) or Arc [[Welder]] (with charged [[Battery Cell]])
|-
| Box of Muffins || 250 cr || 10% || 1 || Cardboard Box containing 5× Muffin (100% full, decay <50%)
|-
| Packaged [[Burger]] || 350 cr || 25% || 1 || Burger Box containing 1× Burger (100% full, decay <50%)
|-
| Chocolate [[Cake]] in a Box || 350 cr || 10% || 1 || Cardboard Box containing 1× [[Chocolate Cake]] (100% full, decay <50%)
|-
| Cake || 200 cr || 20% || 1 || Plain Cake (100% full, decay <50%)
|-
| Box of Chocolates || 300 cr || 25% || 1 || Cardboard Box containing 5× [[Chocolate Bar]] (100% full)
|-
| Box of [[Canned Edamame]] || 200 cr || 25% || 1–2 || Cardboard Box containing 5× Canned Edamame (100% full)
|-
| Box of [[Rice]] Pudding || 120 cr || 25% || 1–2 || Cardboard Box containing 5× [[Canned Rice Pudding]] (100% full)
|-
| Box of [[Tomato Soup]] || 200 cr || 25% || 1–2 || Cardboard Box containing 5× Tomato Soup (100% full)
|-
| Box of [[Pumpkin]] Soup || 250 cr || 25% || 1–2 || Cardboard Box containing 5× [[Pumpkin Soup]] (100% full)
|-
| Box of [[Corn Soup]] || 200 cr || 25% || 1–2 || Cardboard Box containing 5× Corn Soup (100% full)
|}
 
The "Chance" column indicates the probability that a given trader requests this bundle on any particular visit. "Will Buy" is the maximum number of bundles the trader will accept per visit (scaled by Bulk multiplier where applicable); you can sell any amount up to that number, and partial sales are always accepted.
 
= Trader Directory =
 
== Ore Trader ==
 
Sells raw [[ores]] and ice in bulk. On larger ships, rarer metals are added to the inventory. Also buys mining equipment on a rotating basis.
 
''Possible names: More Ore Less, Asteroid Assayers, Cosmic Crush, Galactic Gravels, Nebula Nuggets, Orbit Ore Oasis, Stellar Stone Supply, Interstellar Excavators, Void Vein Vendors, Planetary Pebbles''
 
=== Contact Requirements ===
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
| Basic || Small Shuttle || 25–30 W || 30 s
|-
| Medium || Medium Shuttle or Plane || 180–200 W || 30–60 s
|-
| Large || Large Shuttle or Plane || 6,000–8,000 W || 60–120 s
|}
 
=== Items for Sale ===
 
{| class="wikitable sortable"
! Item !! Price (cr) !! Min. Size !! Stock (Bulk) !! Chance
|-
| [[Iron]] Ore || 1 || Basic || 800 || Always
|-
| [[Copper]] Ore || 1.2 || Basic || 400 || Always
|-
| [[Silicon]] Ore || 1.4 || Basic || 400 || Always
|-
| [[Gold]] Ore || 1.8 || Basic || 200 || Always
|-
| [[Coal]] Ore || 1.2 || Basic || 400 || Always
|-
| [[Ice (Oxite)]] || 0.5 || Basic || 300 || Always
|-
| [[Ice (Volatiles)]] || 0.75 || Basic || 150 || Always
|-
| Unprocessed Ore† || 0.2 || Basic || 800 || Always
|-
| Junk Ore†† || 0 || Basic || 800 || 30%
|-
| [[Lead]] Ore || 2.5 || Medium || 200 || Always
|-
| [[Nickel]] Ore || 4 || Medium || 200 || Always
|-
| [[Silver]] Ore || 3 || Medium || 200 || Always
|-
| [[Cobalt]] Ore || 4 || Medium || 200 || Always
|-
| Salt || 4 || Medium || 150 || Always
|}
 
† Unprocessed Ore is a reagent mix; the blend is randomly selected per visit from: Iron/Gold/Copper/Lead; Iron/Copper; Gold/Silver/Lead; Copper/Nickel; or Silicon/Cobalt.
 
†† Junk Ore is a reagent mix containing only 10% of a single ore (Iron, Copper, or Silicon, randomly selected). It has no monetary value.
 
=== Items Purchased ===
 
'''Standard supplies accepted:''' Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package, Consumables Package, Ship Repair Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates, Box of Canned Edamame, Box of Rice Pudding, Box of Tomato Soup, Box of Pumpkin Soup, Box of Corn Soup.
 
'''Trader-specific purchases:'''
 
{| class="wikitable"
! Item !! Price (cr) !! Will Buy !! Chance !! Notes
|-
| Mining [[Drill]] (with full Battery Cell) || 50 || 1–3 || 50% || Randomly pooled with Heavy [[Mining Drill]]
|-
| [[Mining Drill (Heavy)]] (with full Large Battery Cell) || 250 || 1–3 || 25% || Randomly pooled with Mining Drill
|-
| Hard Mining [[Backpack]] || 100 || 1 || 50% || Randomly pooled with [[Mining Belt]] MkII
|-
| Mining Belt MkII || 100 || 1 || 33% || Randomly pooled with Hard [[Mining Backpack]]
|}
 
The mining gear purchases are drawn from random pools; the trader will request one item from each pool, not all of them simultaneously.
 
== Alloy Trader ==
 
Sells processed metal [[ingots]]. On larger ships, advanced superalloys are added. Buys raw ores and specialty fuel mixes.
 
''Possible names: All Alloys, Metal Mavens, AstroAlloy Emporium, Cosmic Forge, Galactic Metallurgy, OrbitOre Outfitters, Stellar Smelter, Interstellar Ingots, Nebula Nucleus, Space Alloy Specialists, Star Smelter''
 
=== Contact Requirements ===
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
| Basic || Small Shuttle || 25–30 W || 30 s
|-
| Medium || Medium Shuttle or Plane || 180–200 W || 30–60 s
|-
| Large || Large Shuttle or Plane || 6,000–8,000 W || 60–120 s
|}
 
=== Items for Sale ===
 
{| class="wikitable sortable"
! Item !! Price (cr) !! Min. Size !! Stock (Bulk) !! Chance
|-
| [[Ingot (Steel)]] || 1.5 || Basic || 200 || Always
|-
| Ingot ([[Solder]]) || 2.5 || Basic || 100 || Always
|-
| Ingot ([[Constantan]]) || 3 || Basic || 100 || Always
|-
| Ingot ([[Electrum]]) || 4 || Basic || 100 || Always
|-
| Ingot ([[Invar]]) || 5 || Basic || 100 || Always
|-
| Ingot ([[Astroloy]]) || 11 || Medium || 100 || Always
|-
| Ingot ([[Waspaloy]]) || 15 || Medium || 100 || Always
|-
| Ingot ([[Hastelloy]]) || 15 || Medium || 100 || Always
|-
| Ingot ([[Inconel]]) || 12 || Medium || 100 || Always
|-
| Ingot ([[Stellite]]) || 12 || Medium || 100 || Always
|-
| [[Solid Fuel]] (Hydrocarbon) || 1 || Large || 500–1,000 || Always
|}
 
=== Items Purchased ===
 
'''Standard supplies accepted:''' Box of Muffins, Ship Repair Package, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.
 
'''Trader-specific purchases:'''
 
{| class="wikitable"
! Item !! Price (cr) !! Min. Size !! Will Buy (Bulk) !! Notes
|-
| [[Iron Ore]] || 1 || Basic || 600 ||
|-
| [[Copper Ore]] || 1.2 || Basic || 600 ||
|-
| [[Silicon Ore]] || 1.4 || Basic || 400 ||
|-
| [[Gold Ore]] || 1.8 || Basic || 400 ||
|-
| [[Coal Ore]] || 1.2 || Basic || 400 ||
|-
| [[Lead Ore]] || 2.5 || Medium || 200 ||
|-
| [[Nickel Ore]] || 2 / 1.3 || Medium || 200 || Price is 1.3 cr on [[Vulcan]] or [[Venus]]
|-
| [[Silver Ore]] || 3 / 1.5 || Medium || 200 || Price is 1.5 cr on Vulcan or Venus
|-
| [[Cobalt Ore]] || 3 || Medium || 200 ||
|-
| Standard fuel mix† || 10 || Medium || 5–10 (Bulk) ||
|-
| [[Nitrous Oxide]] fuel mix†† || 25 || Large || 5–10 (Bulk) ||
|}
 
† Standard fuel mix: 100 moles, ≥32% Oxygen + ≥65% Volatiles.
 
†† Nitrous Oxide fuel mix: 100 moles, ≥49% Volatiles + ≥49% Nitrous Oxide.
 
== Hydroponics Trader ==
 
Sells seed packs for all farmable crops. Each pack contains 3 seeds. Available on Basic and Medium ships only, with no Large variant.
 
''Possible names: [[Green Futures]], AstroAgronomics, Stellar Sprouts, HydroHarvest Haven, Orbiting Orchards, Galactic Growers, CosmoCrop Connect, Space Sprout Suppliers, Nebula Nurturers, Star Seedlings, EcoSphere Essentials, Interstellar Irrigation''
 
=== Contact Requirements ===
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
| Basic || Small Shuttle || 25–30 W || 30 s
|-
| Medium || Medium Shuttle or Plane || 180–200 W || 30–60 s
|}
 
=== Items for Sale ===
 
All items are available at both Basic and Medium size.
 
{| class="wikitable sortable"
! Item !! Price (cr) !! Stock !! Chance
|-
| [[Fern]] Seeds || 100 || 1 || Always
|-
| [[Mushroom]] Seeds || 300 || 1 || Always
|-
| Corn Seeds || 300 || 1 || Always
|-
| [[Potato]] Seeds || 50 || 1 || Always
|-
| Pumpkin Seeds || 400 || 1 || Always
|-
| Rice Seeds || 200 || 1 || Always
|-
| [[Soybean]] Seeds || 200 || 1 || Always
|-
| Switchgrass Seed || 200 || 1 || Always
|-
| Tomato Seeds || 50 || 1 || Always
|-
| [[Wheat]] Seeds || 50 || 1 || Always
|-
| [[Sugarcane]] Seeds || 100 || 1 || Always
|-
| [[Cocoa]] Seeds || 250 || 1 || Always
|-
| Watermelon Seeds || 250 || 1 || 50%
|-
| Blueberry Seeds || 250 || 1 || 50%
|-
| Strawberry Seeds || 250 || 1 || 50%
|}
 
=== Items Purchased ===
 
'''Standard supplies accepted:''' Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package, Consumables Package, Ship Repair Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.
 
'''Trader-specific purchases:'''
 
{| class="wikitable"
! Item !! Price (cr) !! Will Buy !! Chance
|-
| Carbon Dioxide (100 moles, 100% pure, 0–40°C) || 10 || 20 (Bulk) || Always
|-
| Water (100 moles, 100% pure, 10–35°C) || 15 || 50–200 (Bulk) || Always
|-
| Kit ([[Planter]]) || 25 || 1–3 || 25%
|-
| Kit ([[Hydroponic Tray]]) || 15 || 1–10 || 25%
|-
| [[Kit (Liquid Pipe)]] || 1.5 || 10–40 || 25%
|-
| Kit (Pipe Utility Liquid) || 15 || 1–10 || 25%
|}
 
== Gas Trader ==
 
Sells bulk gases and pressurized canisters. Arrives in a gas shuttle variant. Buys ice and empty canisters; on certain [[worlds]], buys locally abundant gases at a bonus rate.
 
''Possible names: Gas For Less, AstroAether, Cosmic Clouds, Nebula Nectars, Orbiting Oxygens, Galactic Gases, Stellar Steam, Interstellar Inhalants, Void Vapors, Space Gas Station''
 
=== Contact Requirements ===
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
| Basic || Small Shuttle (Gas) || 25–30 W || 30 s
|-
| Medium || Medium Shuttle or Plane (Gas) || 180–200 W || 30–60 s
|-
| Large || Large Shuttle or Plane (Gas) || 6,000–8,000 W || 60–120 s
|}
 
=== Items for Sale ===
 
'''Bulk gases:''' pumped directly into base pipework via the [[Landing Pad Gas Storage]]. Priced per 100 moles (or per litre for water).
 
{| class="wikitable sortable"
! Gas !! Price !! Unit !! Min. Size !! Stock (Bulk) !! Chance !! Temperature
|-
| Oxygen || 5 cr || per 100 mol || Basic || 50–70 || Always || 20°C
|-
| [[Nitrogen]] || 3 cr || per 100 mol || Basic || 30–50 || Always || 20°C
|-
| Carbon Dioxide || 7.5 cr || per 100 mol || Basic || 20–30 || Always || 20°C
|-
| Volatiles ([[Methane]]) || 7.5 cr || per 100 mol || Basic || 50–70 || Always || 20°C
|-
| [[Pollutant]] || −1 cr || per 100 mol || Basic || 30–40 || Always || 20°C
|-
| Water || 18 cr || per litre || Basic || 50–80 || Always || 20°C
|-
| Nitrous Oxide || 30 cr || per 100 mol || Basic || 10–40 || Always || 20°C
|-
| Dirty Volatiles† || 2 cr || per 100 mol || Basic || 50–100 || Always || 500°C
|-
| Steam || 10 cr || per 100 mol || Basic || 50–100 || Always || 800°C
|-
| [[Helium]] || 8 cr || per 100 mol || Medium || 20–40 || Always || 20°C
|-
| [[Hydrogen]] || 10 cr || per 100 mol || Medium || 30–50 || Always || 20°C
|-
| [[Silanol]] || 50 cr || per 100 mol || Medium || 10–15 || Always || 20°C
|-
| Ozone†† || 40 cr || per 100 mol || Medium || 10–40 || Always || 40°C
|}
 
† Dirty Volatiles: approximately 65 mol Volatiles + 30 mol CO₂ + 5 mol [[Hydrochloric Acid]] at 500°C. Requires filtering before use.
 
†† Listed in-game as "Bulk [[Ozone]]" but the gas supplied is Nitrous Oxide at 40°C. This is a known inconsistency in the game data.
 
'''Gas canisters:''' individual pressurized items:
 
{| class="wikitable"
! Item !! Contents !! Price (cr) !! Stock !! Chance
|-
| Oxygen Canister || 150 mol O₂ @ 20°C || 10 || 5 || Always
|-
| Fuel Canister || 100 mol Volatiles + 50 mol O₂ @ −20°C || 20 || 5 || Always
|-
| Nitrogen Canister || 150 mol N₂ @ 20°C || 10 || 5 || Always
|-
| Liquid [[Hydrazine]] Canister || 12 L Hydrazine @ 20°C || 150 || 1–3 || Always
|-
| Water Canister || 12 L Water @ 20°C || 250 || 1–5 || Always
|-
| Emergency Water || Water Bottle (100% full) || 25 || 5 || Always
|}
 
=== Items Purchased ===
 
'''Standard supplies accepted:''' Hardsuit Package, Food Package, Consumables Package, Ship Repair Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.
 
Note: Gas Trader does not accept Oxygen Replenishment, Water Replenishment, or Ship Refuel bundles, as it sells these gases itself.
 
'''Trader-specific purchases:'''
 
{| class="wikitable"
! Item !! Price (cr) !! Will Buy !! Chance !! Restriction
|-
| Ice (Oxite) || 0.5 || 300–600 (Bulk) || Always || Not available on Vulcan or Venus
|-
| Ice ([[Nitrice]]) || 1 || 300–600 (Bulk) || Always || Not available on Vulcan or Venus
|-
| [[Ice (Water)]] || 1.5 || 300–600 (Bulk) || Always || Not available on Vulcan or Venus
|-
| Ice (Volatiles) || 0.8 || 300–600 (Bulk) || Always || Not available on Vulcan or Venus
|-
| Methane (100 mol Volatiles, 100%, 0–140°C) || 2 || 100–200 (Bulk) || Always || Vulcan only
|-
| Hydrogen (100 mol H₂, 100%, 0–140°C) || 2.5 || 50–100 (Bulk) || Always || Vulcan only
|-
| Oxygen (100 mol O₂, 100%, −100–30°C) || 2 || 100–200 (Bulk) || Always || [[Europa]] only
|-
| Carbon Dioxide (100 mol CO₂, 100%, 0–500°C) || 1.5 || 50–100 (Bulk) || Always || Venus only
|-
| Carbon Dioxide (100 mol CO₂, 100%, 0–30°C) || 3 || 50–100 (Bulk) || Always || [[Mars]] only
|-
| Empty [[Gas Canister]] || 7.5 || 10–20 || 25% || None
|-
| Large Gas Filter (random type, 100% full)† || 30 || 1–3 || 50% || Medium or larger
|-
| [[Pumpkin Pie]] || 200 || 1–3 || 30% || None
|}
 
† One filter type is randomly selected per visit from: Nitrogen, Oxygen, Pollutants, Volatiles, Nitrous Oxide, or Carbon Dioxide (large/heavy format).
 
== Construction Trader ==
 
Sells building materials and cable. Buys processed ingots.
 
''Possible names: Build INC''
 
=== Contact Requirements ===
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
| Basic || Small Shuttle || 25–30 W || 30 s
|-
| Medium || Medium Shuttle or Plane || 180–200 W || 30–60 s
|-
| Large || Large Shuttle or Plane || 6,000–8,000 W || 60–120 s
|}
 
=== Items for Sale ===
 
{| class="wikitable sortable"
! Item !! Price (cr) !! Min. Size !! Stock (Bulk) !! Chance
|-
| [[Steel Frames]] || 3 || Basic || 150 || Always
|-
| [[Kit (Wall)]] || 1.5 || Basic || 100 || Always
|-
| Steel Sheets || 0.75 || Basic || 200 || Always
|-
| Plastic Sheets || 0.75 || Basic || 200 || Always
|-
| [[Glass Sheets]] || 3 || Basic || 50 || Always
|-
| Cable Coil || 0.75 || Basic || 200 || Always
|-
| [[Kit (Pipe)]] || 0.5 || Basic || 200 || Always
|-
| [[Cable Coil (Heavy)]] || 1 || Medium || 200 || Always
|-
| Cable Coil (Super Heavy) || 2 || Medium || 200 || Always
|}
 
=== Items Purchased ===
 
'''Standard supplies accepted:''' Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package, Ship Repair Package, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.
 
Note: Construction Trader does not accept the Consumables Package.
 
'''Trader-specific purchases:'''
 
{| class="wikitable"
{| class="wikitable"
! Item !! Price (cr) !! Min. Size !! Will Buy (Bulk) !! Chance
|-
| Ingot (Steel) || 1.25 || Basic || 300 || Always
|-
| [[Ingot (Solder)]] || 2 || Basic || 300 || Always
|-
| [[Ingot (Constantan)]] || 2.5 || Basic || 300 || Always
|-
| [[Ingot (Electrum)]] || 3 || Basic || 300 || Always
|-
| [[Ingot (Invar)]] || 3 || Basic || 300 || Always
|-
| [[Ingot (Astroloy)]] || 11 || Medium || 300 || Always
|-
| [[Ingot (Waspaloy)]] || 14 || Medium || 300 || Always
|-
|-
! Tier !! ID !! MinimumWattsVisible !! WattsToResolve !! MinimumWattsToContact !! SecondsToContact !! LifeTime !! DownTime !! BulkMultiplier !! PlaneChance !! HumanChance !! Pad Size !! Max Runway Size
| [[Ingot (Hastelloy)]] || 15 || Medium || 300 || Always
|-
|-
| Close || BasicTrader || 0 || 10 || 25-30 || 20-30 || 1200-1260 || 30 || 0.75 || No || No || 3x3 || No
| [[Ingot (Inconel)]] || 12 || Medium || 300 || Always
|-
|-
| Medium || MediumTrader || 20 || 100 || 180-200 || 60-120 || 1200-1260 || 30-60 || 1.0 || Yes || No || 5x5, 7x7 || 15
| [[Ingot (Stellite)]] || 12 || Medium || 300 || Always
|-
|-
| Far || LargeTrader || 250 || 5000 || 6000-8000 || 400-600 || 1800-1860 || 60-120 || 1.5 || Yes || Yes || 6x6, 9x9 || 20
| [[Autolathe]] Printer Mod || 200 || Basic || 1 || 25%
|}
|}
</div>


== ContactTypeID ==
== Liquid Trader ==
 
Sells cryogenic and industrial liquids in bulk and in individual canisters. Available on Medium and Large ships only, with no Basic variant. Arrives in a gas shuttle variant.
 
''Possible names: Payless Liquids, Frosty Barrels, Cosmic Concoctions, Galactic Gush, Nebula Nectars, Orbital Oceans, Stellar Streams, Interstellar Icicles, Void Vessels, Space Springs, Star Sippers''
 
=== Contact Requirements ===


The ContactTypeID represents the trader type.
ContactTypeIDs (Size, runway, hangar requirements non applicable):
{| class="wikitable"
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
|-
! ContactType !! ContactTypeId !! Traders
| Medium || Medium Shuttle or Plane (Gas) || 180–200 W || 30–60 s
|-
|-
|rowspan="10"| OreTrader
| Large || Large Shuttle or Plane (Gas) || 6,000–8,000 W || 60–120 s
|rowspan="10"| -1374574351
|}
| More Ore Less
 
=== Items for Sale ===
 
'''Bulk liquids:''' pumped directly into base liquid pipework via the [[Landing Pad Gas Storage]]. Priced per litre.
 
{| class="wikitable sortable"
! Liquid !! Price (cr/L) !! Min. Size !! Stock (Bulk) !! Temperature
|-
|-
| Asteroid Assayers
| Water || 12 || Medium || 100–300 || 20°C
|-
|-
| Cosmic Crush
| Liquid Nitrogen || 5.75 || Medium || 100–300 || −220°C
|-
|-
| Galactic Gravels
| Liquid Oxygen || 7 || Medium || 100–300 || −200°C
|-
|-
| Nebula Nuggets
| Liquid Methane || 15 || Medium || 100–300 || −180°C
|-
|-
| Orbit Ore Oasis
| Liquid Hydrogen || 25 || Large || 100–200 || −230°C
|-
|-
| Stellar Stone Supply
| Liquid Hydrazine || 40 || Large || 100–200 || 20°C
|-
|-
| Interstellar Excavators
| Liquid Ozone || 25 || Large || 100–200 || −180°C
|-
|-
| Void Vein Vendors
| Liquid Hydrochloric Acid || 10 || Large || 100–200 || 20°C
|}
 
'''Liquid canisters:''' individual items:
 
{| class="wikitable"
! Item !! Contents !! Price (cr) !! Stock !! Chance
|-
|-
| Planetary Pebbles
| Water Canister || 12 L Water @ 20°C || 200 || 1–5 || Always
|-
|-
|rowspan="11"| AlloyTrader
| Liquid Nitrogen Canister || 12 L Liquid Nitrogen @ −220°C || 100 || 1–5 || Always
|rowspan="11"| 54412100
| All Alloys
|-
|-
| Metal Mavens
| Liquid Oxygen Canister || 12 L Liquid Oxygen @ −200°C || 135 || 1–5 || Always
|-
|-
| AstroAlloy Emporium
| Liquid Methane Canister || 12 L Liquid Methane @ −220°C || 95 || 1–5 || Always
|-
|-
| Cosmic Forge
| Emergency Water || Water Bottle (100% full) || 25 || 5 || Always
|}
 
=== Items Purchased ===
 
'''Standard supplies accepted:''' Hardsuit Package, Oxygen Replenishment, Ship Refuel, Food Package, Consumables Package, Ship Repair Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.
 
Note: Liquid Trader does not accept Water Replenishment, as it sells water itself.
 
'''Trader-specific purchases:'''
 
{| class="wikitable"
! Item !! Price (cr) !! Will Buy !! Chance !! Restriction
|-
|-
| Galactic Metallurgy
| Empty [[Liquid Canister]] || 7.5 || 10–20 || 25% || None
|-
|-
| OrbitOre Outfitters
| Large Liquid Filter (random type, 100% full)† || 30 || 1–3 || 50% || Medium or larger
|-
|-
| Stellar Smelter
| Ice (Water) || 1.5 || 300–600 (Bulk) || Always || None
|}
 
† Same filter pool as Gas Trader: Nitrogen, Oxygen, Pollutants, Volatiles, Nitrous Oxide, or Carbon Dioxide (large format).
 
== Food Trader ==
 
Sells prepared foods and raw cooking ingredients. Buys fresh produce and packaging materials. Arrives on the Utility slot; expect 5–10 minutes between visits.
 
''Possible names: Starlight Suppers, Galactic Groceries, Orbiting Organics, Cosmic Cuisine, Asteroid Eats, Nebula Nibbles, Stellar Snacks, Interstellar Ingredients, Space Spices, Void Vegetables, Planetary Produce''
 
=== Contact Requirements ===
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
|-
| Interstellar Ingots
| Utility || Small Shuttle || 25–30 W || 300–600 s (5–10 min)
|}
 
=== Items for Sale ===
 
{| class="wikitable sortable"
! Item !! Price (cr) !! Stock !! Chance
|-
|-
| Nebula Nucleus
| Rubbish Collection† || −4 || 5–15 || 50%
|-
|-
| Space Alloy Specialists
| Chocolate Bar || 30 || 1–5 || Always
|-
|-
| Star Smelter
| Chocolate Cake || 100 || 1 || Always
|-
|-
|rowspan="11"| FoodTrader
| Cake || 100 || 1 || Always
|rowspan="11"| -82964957
| Starlight Suppers
|-
|-
| Galactic Groceries
| [[Milk]] || 20 || 1–5 || Always
|-
|-
| Orbiting Organics
| [[Cheese]] || 40 || 1–2 || Always
|-
|-
| Cosmic Cuisine
| [[Soy Oil]] (50 units) || 25 || 1–2 || Always
|-
|-
| Asteroid Eats
| [[Egg Carton]] (6 eggs) || 35 || 1–5 || Always
|-
|-
| Nebula Nibbles
| [[Flour]] (200 units) || 40 || 1–5 || Always
|-
|-
| Stellar Snacks
| [[Sugar]] (200 units) || 50 || 1–5 || Always
|-
|-
| Interstellar Ingredients
| Cocoa [[Powder]] (10 units) || 75 || 1–5 || Always
|-
|-
| Space Spices
| Canned [[Condensed Milk]] || 40 || 1–5 || 50%
|-
|-
| Void Vegetables
| Canned Edamame || 20 || 1–5 || 50%
|-
|-
| Planetary Produce
| [[Canned Mushroom]] || 25 || 1–5 || 50%
|-
|-
|rowspan="12"| HydroponicsTrader
| Canned [[Powdered Eggs]] || 20 || 1–2 || 50%
|rowspan="12"| -1077922067
| Green Futures
|-
|-
| AstroAgronomics
| Canned Rice Pudding || 20 || 1–5 || 50%
|-
|-
| Stellar Sprouts
| Corn Soup || 30 || 1–5 || 50%
|-
|-
| HydroHarvest Haven
| Pumpkin Soup || 40 || 1–5 || 50%
|-
|-
| Orbiting Orchards
| Tomato Soup || 30 || 1–5 || 50%
|}
 
† Rubbish Collection: each purchase delivers one stack of [[Decayed Food]] and pays the player 4 cr.
 
=== Items Purchased ===
 
'''Standard supplies accepted:''' Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Consumables Package, Ship Repair Package.
 
Note: Food Trader does not accept the Food Package or any food bundles.
 
'''Trader-specific purchases''' (all fresh produce requires decay <50%):
 
{| class="wikitable"
! Item !! Price (cr) !! Will Buy !! Chance
|-
|-
| Galactic Growers
| [[Empty Can]] || 0.6 || 10–50 || Always
|-
|-
| CosmoCrop Connect
| Cardboard Box || 0.3 || 10–30 || 33%
|-
|-
| Space Sprout Suppliers
| Potato || 3 || 10–50 || 33%
|-
|-
| Nebula Nurturers
| Wheat || 3 || 10–30 || 33%
|-
|-
| Star Seedlings
| Rice || 6 || 10–30 || 33%
|-
|-
| EcoSphere Essentials
| Corn || 12 || 10–30 || 33%
|-
|-
| Interstellar Irrigation
| Soybean || 6 || 10–30 || 33%
|-
|-
|rowspan="10"| GasTrader
| Mushroom || 8 || 10–30 || 33%
|rowspan="10"| -470575659
| GasForLess
|-
|-
| AstroAether
| Tomato || 6 || 10–30 || 33%
|-
|-
| Cosmic Clouds
| Pumpkin || 12 || 10–30 || 33%
|-
|-
| Nebula Nectars
| Cocoa || 10 || 10–30 || 33%
|-
|-
| Orbiting Oxygens
| Sugarcane || 6 || 10–30 || 33%
|}
 
== Hardware Trader ==
 
Sells tools, batteries, and basic construction materials. Arrives on the Utility slot; expect 5–10 minutes between visits.
 
''Possible names: Cosmic Tools and More, Galactic Gearworks, Stellar Supplies, OrbitOps Hardware, Interstellar Implements, Void Ventures, Asteroid Artisans, Space Spanners, Meteor Mechanics''
 
=== Contact Requirements ===
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
|-
| Galactic Gases
| Utility || Small Shuttle || 25–30 W || 300–600 s (5–10 min)
|}
 
=== Items for Sale ===
 
{| class="wikitable sortable"
! Item !! Price (cr) !! Stock !! Chance
|-
|-
| Stellar Steam
| Box of Spray Cans (6 cans, assorted colours) || 6 || 1–3 || Always
|-
|-
| Interstellar Inhalants
| Box of Battery Cells (Small) (6× full [[Battery Cell (Small)]]) || 40 || 1 || 50%
|-
|-
| Void Vapors
| Box of Battery Cells (Large) (6× full [[Battery Cell (Large)]]) || 300 || 1 || 50%
|-
|-
| Space Gas Station
| [[Hard Hat]] || 15 || 1–3 || 50%
|-
|-
| Construction Trader || 175935584 || Build INC
| [[Angle Grinder]] (with full Battery Cell) || 15 || 1 || Always
|-
|-
|rowspan="11"| LiquidTrader
| [[Hand Drill]] (with full Battery Cell) || 15 || 1 || Always
|rowspan="11"| 135244511
| Payless Liquids
|-
|-
| Frosty Barrels
| [[Labeller]] (with full Battery Cell) || 15 || 1 || Always
|-
|-
| Cosmic Concoctions
| [[Mining Charge]] || 5 || 12–30 || 50%
|-
|-
| Galactic Gush
| Welding Torch || 15 || 1 || Always
|-
|-
| Nebula Nectars
| Welding Fuel Canister (100 mol Volatiles + 50 mol O₂ @ −20°C) || 20 || 1 || Always
|-
|-
| Orbital Oceans
| [[Wire Cutters]] || 6 || 1 || Always
|-
|-
| Stellar Streams
| [[Screwdriver]] || 6 || 1 || Always
|-
|-
| Interstellar Icicles
| [[Crowbar]] || 6 || 1 || Always
|-
|-
| Void Vessels
| Reusable [[Fire Extinguisher]] (with 12 L Water canister) || 200 || 1 || Always
|-
|-
| Space Springs
| Steel Sheets || 1 || 20–50 || Always
|-
|-
| Star Sippers
| Plastic Sheets || 1 || 20–50 || Always
|-
|-
|rowspan="9"| HardwareTrader
| Glass Sheets || 3 || 20–50 || Always
|rowspan="9"| 1325142661
| Cosmic Tools &amp; More
|-
|-
| Galactic Gearworks
| Cable Coil || 0.75 || 40–80 || Always
|-
|-
| Stellar Supplies
| Kit (Pipe) || 1 || 10–60 || Always
|-
|-
| OrbitOps Hardware
| Cable Coil (Heavy) || 2 || 20–50 || Always
|}
 
=== Items Purchased ===
 
'''Standard supplies accepted:''' Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.
 
Note: Hardware Trader does not accept the Consumables Package or Ship Repair Package. Hardware Trader has no trader-specific purchases.
 
== Consumables Trader ==
 
Sells everyday consumables, medical supplies, and batteries. Arrives on the Utility slot; expect 5–10 minutes between visits.
 
''Possible names: AstroMart, Cosmo's Convenience, StarStop, Nebula Necessities, Interstellar Essentials, Void Vending, Meteor Munchies''
 
=== Contact Requirements ===
 
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime
|-
|-
| Interstellar Implements
| Utility || Small Shuttle || 25–30 W || 300–600 s (5–10 min)
|}
 
=== Items for Sale ===
 
{| class="wikitable sortable"
! Item !! Price (cr) !! Stock !! Chance
|-
|-
| Void Ventures
| Chocolate Bar || 50 || 1–3 || Always
|-
|-
| Asteroid Artisans
| Milk || 40 || 1–2 || Always
|-
|-
| Space Spanners
| Cheese || 60 || 1–2 || Always
|-
|-
| Meteor Mechanics
| Soy Oil (50 units) || 50 || 1 || Always
|-
|-
|rowspan="7"| ConsumablesTrader
| Egg Carton (6 eggs) || 50 || 1 || Always
|rowspan="7"| -1650376125
| AstroMart
|-
|-
| Cosmo's Convenience
| Flour (200 units) || 60 || 1 || Always
|-
|-
| StarStop
| [[Cocoa Powder]] (10 units) || 100 || 1–5 || Always
|-
|-
| Nebula Necessities
| Sugar (200 units) || 75 || 1 || Always
|-
|-
| Interstellar Essentials
| Duct Tape || 15 || 3–5 || Always
|-
|-
| Void Vending
| Battery Cell (Small) (full) || 15 || 1–5 || Always
|-
|-
| Meteor Munchies
| [[Cereal Bar]] || 15 || 2–6 || Always
|-
|-
|rowspan="8"| ApplianceTrader
| Water Bottle (full) || 10 || 2–5 || Always
|rowspan="8"| -1590718013
| Galactic Gadgets
|-
|-
| Orbitron Appliances
| [[Filter (Carbon Dioxide)]] || 20 || 5 || Always
|-
|-
| Stellar Systems Store
| [[Road Flares]] (set of 5) || 10 || 1–3 || Always
|-
|-
| Space Savvy Solutions
| Box of Chemlights (5× assorted colours) || 15 || 1 || Always
|-
|-
| Interstellar Innovations
| Box of Spray Cans (6 cans, assorted colours) || 15 || 1–3 || Always
|-
|-
| Void Visions
| [[HEMDroid Repair Kit]] || 200 || 1–3 || Always
|-
|-
| Asteroid Appliances
| Medical Pill || 200 || 1–3 || Always
|-
|-
| Meteor Mechanics
| Hand Sanitizer || 100 || 1–3 || Always
|}
|}


== Update ==
=== Items Purchased ===
Since trading update 5, Landing Pads in Stationeers have changed to give you more choices. Now you can place them on different tiles with different options. The smallest Landing Pad that works is a 3x3 square, and it needs a centerpiece in the middle. When a Trader shuttle arrives, it lands right in the middle of the centerpiece. The [[Landingpad center]] has an arrow showing which way the shuttles come and go. It's really important to make sure nothing blocks the arrow's path. That way, the shuttles can move smoothly without any problems. The shuttles usually land and take off at an angle of about 50 to 60 degrees.


Once your Landing Pad is ready, you can check the computer terminal to see what size landing pad each available shuttle needs.
'''Standard supplies accepted:''' Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Ship Repair Package.


There are six types of shuttles, including small, medium, and large ones, with normal and gas options. Shuttles can either use a runway or make a vertical descent to land. Small shuttles need a 3x3 pad, medium shuttles need a 5x5 or 7x7 pad, and large shuttles need a 6x6 or 9x9 pad. Some medium shuttles require a 15 block runway, and some large shuttles require a 20 block runway. Having multiple pads lets you trade with more Traders who visit your station. In order to find them you will need larger satellite dishes to send power to the shuttles and planes landing.  
Note: Consumables Trader does not accept any food bundles. Consumables Trader has no trader-specific purchases.


If you want to trade with human Traders, you'll need to create a hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air in the hangar. So, make sure you build a pressurized hangar to accommodate them.
== Appliance Trader ==


=== Appliance Trader ===
Sells portable appliances and electronic components. Arrives on the Utility slot; expect 5–10 minutes between visits.
==== Possible Names ====
* Galactic Gadgets,
* Orbitron Appliances,
* Stellar Systems Store,
* Space Savvy Solutions,
* Interstellar Innovations,
* Void Visions,
* Asteroid Appliances,
* Meteor Mechanics
===== Sells =====
* Microwave,
* Packaging Machine,
* Tablet Dock,
* Desk Lamp Left,
* Chemistry Station,
* Laptop,
* Dynamic Air Conditioner,
* Weather Station,
* Dynamic Generator,
* Dynamic Scrubber,
* Autolathe Construction Kit (Kit (Autolathe), Iron Sheet x2, Plastic Sheet x2, Cable x2, Screwdriver)
===== Buys =====


=== General Trader ===
''Possible names: Galactic Gadgets, Orbitron Appliances, Stellar Systems Store, Space Savvy Solutions, Interstellar Innovations, Void Visions, Asteroid Appliances, Meteor Mechanics''
===== Possible Names =====
* Cosmo's Convenience
* Nebula Necessities
* Star Stop


==== Sells ====
=== Contact Requirements ===
* Player can buy: Hand Sanitizer
* Pill (medical)
* HEMDroid Repair Kit
* Box of Spray Cans
* Box of Chemlights
* Set of Road Flares
* Filter (Carbon Dioxide)
* Water Bottle
* Cereal Bar
* Battery Cell (small)
* Duct Tape
* Sugar
* Cocoa Powder
* Flour
* Egg Carton
* Soy Oil
* Milk
* Chocolate Bar


==== Buys ====
{| class="wikitable"
* Fuel
! Slot !! Ship Type !! Min. Power !! Downtime
* Water
|-
| Utility || Small Shuttle || 25–30 W || 300–600 s (5–10 min)
|}


=== Liquid Trader ===
=== Items for Sale ===
==== Names ====
*Cosmic Concoctions
*Stellar Steam


==== Sells ====
{| class="wikitable sortable"
* Water
! Item !! Price (cr) !! Stock !! Chance
* Liquid Nitrogen
|-
* Liquid Oxygen
| [[Microwave]] || 25 || 1 || Always
* Liquid Volatiles
|-
* Water Canister
| [[Reagent Processor]] || 75 || 1 || Always
* Liquid Nitrogen Canister
|-
* Liquid Volatiles Canister
| [[Kit (Portable Scrubber)]] || 195 || 1 || Always
* Emergency Water
|-
| Autolathe Construction Kit† || 100 || 1 || Always
|-
| [[Basic Packaging Machine]] || 75 || 1 || 30%
|-
| [[Tablet]] Dock || 35 || 1 || 30%
|-
| [[Chemistry Station]] || 75 || 1 || 30%
|-
| [[Laptop]] || 50 || 1 || 30%
|-
| Appliance Desk Lamp Left || 45 || 1 || 50%
|-
| Kit (Portable [[Air Conditioner]]) || 175 || 1 || 50%
|-
| Kit ([[Weather Station]]) || 245 || 1 || 25%
|-
| Kit ([[Portable Generator]]) || 195 || 1 || 50%
|}


==== Buys ====
† Autolathe Construction Kit: Cardboard Box containing [[Kit (Autolathe)]], 2× [[Iron Sheets]], 2× Cable Coil, 2× Plastic Sheets, and a Screwdriver.
* Ship Fuel
* Food Package
* Cake
* Empty Liquid Canister


=== Build Inc (3x3) ===
=== Items Purchased ===
Player can buy: Pipe Kit, Cable Coil, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.


Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot
'''Standard supplies accepted:''' Hardsuit Package, Oxygen Replenishment, Water Replenishment, Food Package, Consumables Package, Ship Repair Package, Box of Muffins.


=== Build Inc (7x7 - 15) ===
Note: Appliance Trader does not accept Ship Refuel or Water Replenishment bundles.
Player can buy: Pipe Kit, Cable Coil, Heavy Cable, Glass Sheet, Plastic Sheet, Steel Sheet, Wall Kit, Steel Frame.


Player can sell: Steel Ingot, Solder Ingot, Constantan Ingot, Electrum Ingot, Invar Ingot, Astroloy Ingot, Waspaloy Ingot, Hastelloy Ingot, Inconel Ingot, Stellite Ingot.
'''Trader-specific purchases:'''


=== Gas For Less (3x3) ===
{| class="wikitable"
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water
! Item !! Price (cr) !! Will Buy !! Chance
|-
| Cable Coil || 0.4 || 50–150 || Always
|-
| [[Electronic Parts]] || 1 || 5–30 || Always
|-
| Integrated Circuit ([[IC10]]) || 25 || 1–10 || 15%
|-
| [[Ingot (Gold)]] || 2 || 50–100 || 50%
|-
| [[Ingot (Silver)]] || 1 || 50–100 || 50%
|-
| Ingot (Electrum) || 3 || 50–100 || Always
|}


Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Pumpkin Pie.
== Genetics Trader ==


=== Gas For Less (7x7) ===
Sells rare [[plants]], genetically modified crops, and fertilized eggs. Only available via the Exotics slot, requiring a human-breathable atmosphere at the station. The long downtime (20–40 minutes) makes this one of the rarest traders in the game.
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water


Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (Pollutants).
''Possible names: Genetic Engineering''


=== Gas For Less (7x7 - 15) ===
=== Contact Requirements ===
Player can buy: 100 Moles O2, 100 Moles N2, 100 Moles CO2, 100 Moles H2, 100 Moles X (-$), 100 Moles H2O, 100 Moles N2O, 100 Moles Dirty H2, 100 Moles Steam, Oxygen Canister, Fuel Canister, Water Canister, Nitrogen Canister, Emergency Water


Player can sell: Oxite Ice, Nitrice Ice, Water Ice, Volatile Ice, 100 Moles Volatiles, 100 Moles Oxygen, 100 Moles CO2, Heavy Filter (N2O).
{| class="wikitable"
! Slot !! Ship Type !! Min. Power !! Downtime !! Special Requirement
|-
| Exotics || Small Shuttle || 6,000–8,000 W || 1,200–2,400 s (20–40 min) || Human atmosphere to open doors
|}


=== Green Futures (3x3) ===
The trader will land regardless of atmosphere. The ship's doors (and therefore trading) will only open while the landing pad has safe pressure, 0–50°C temperature, low toxins, and sufficient oxygen. This is checked continuously while the trader is landed; if conditions degrade, the doors close until the atmosphere is restored.
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds.


Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.
=== Items for Sale ===


=== Green Futures (5x5) ===
{| class="wikitable sortable"
Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Darga Fern, Tropical lily.
! Item !! Price (cr) !! Stock !! Chance !! Notes
|-
| Winterspawn (Alpha) || 400 || 1–4 || Always || Endothermic plant, base strain
|-
| Winterspawn (Beta) || 800 || 1 || 50% || Endothermic plant, improved strain
|-
| Hades [[Flower]] (Alpha) || 400 || 1–4 || Always || Thermogenic plant, base strain
|-
| Hades Flower (Beta) || 800 || 1 || 50% || Thermogenic plant, improved strain
|-
| [[Darga Fern]] || 500 || 1–2 || Always || Atmospheric filter plant
|-
| [[Alien Mushroom]] || 1,000 || 1 || Always ||
|-
| [[Tropical Lily]] || 100 || 1–5 || Always ||
|-
| Fast-Growing Potato† || 600 || 1 || Always || Genetically modified
|-
| Super Corn†† || 600 || 1 || Always || Genetically modified
|-
| Resilient Fern††† || 600 || 1 || Always || Genetically modified
|-
| Egg†††† || 250 || 1–2 || Always ||
|}


Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles H2O, 100 Moles Fuel.
† Fast-Growing Potato: growth time multiplier 0.8 (20% faster than standard).


=== Green Futures Deluxe (3x3) ===
†† Super Corn: reduced darkness tolerance loss per day (−0.9), reduced water usage (−0.5), growth time multiplier 0.5 (twice as fast as standard).
'''This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550'''


Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Hades Flower (Alpha Strain), Darga Fern, Tropical Lily.
††† Resilient Fern: multiple genetic modifications covering drought tolerance, water usage, gas production rate, pressure and temperature resistance, and [[light]] tolerance.


Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, 100 Moles Fuel.
†††† Sold as a fertilized egg; it can be hatched into a [[chick]]. This is distinct from the regular [[Egg]] used in cooking.


=== Green Futures Deluxe (7x7 - 15) ===
=== Items Purchased ===
'''This trader is from a mod https://steamcommunity.com/sharedfiles/filedetails/?id=2972295550'''


Player can buy: Fern Seeds, Mushroom Seeds, Corn Seeds, Potato Seeds, Pumpkin Seeds, Rice Seeds, Soybean Seeds, Switchgrass Seeds, Tomato Seeds, Wheat Seeds, Winterspawn (Alpha Variant), Winterspawn (Beta Variant), Alien Mushroom, Tropical Lily.
'''Standard supplies accepted:''' Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package.


Player can sell: 100 Moles CO2, 100 Moles H2O, Potatoes, Wheat, Rice, Corn, Soybeans, Mushrooms, Tomatoes, Pumpkin, Plant Genetic Analyzer.
Note: Genetics Trader does not accept the Hardsuit Package, Consumables Package, Ship Repair Package, or any food bundles.


=== More Ore Less (3x3) ===
'''Trader-specific purchases:'''
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver Ore, Oxite Ice, Volatile Ice, Unprocessed Ore.


Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, 100 Moles Fuel, Hard Mining Backpack.
{| class="wikitable"
! Item !! Price (cr) !! Will Buy !! Chance
|-
| Carbon Dioxide (100 mol, 100% pure, 0–40°C) || 10 || 20 (Bulk) || Always
|-
| Water (100 mol, 100% pure, 10–35°C) || 15 || 50–200 (Bulk) || Always
|-
| [[Plant Genetic Splicer]] || 200 || 1 || 40%
|-
| [[Plant Genetic Stabilizer]] || 200 || 1 || 40%
|-
| [[Plant Genetic Analyzer]] || 40 || 1 || 50%
|-
| [[Plant Sampler]] (with full Battery Cell) || 50 || 1 || 25%
|}


=== More Ore Less (7x7 - 15) ===
== Rare Items Trader ==
Player can buy: Iron Ore, Copper Ore, Silicon Ore, Gold Ore, Coal, Lead Ore, Nickel Ore, Silver ore, Oxite, Volatiles, Unprocessed Ore.


Player can sell: Canned Edamame, Canned Rice Pudding, Tomato Soup, Pumpkin Soup, Corn Soup, Fitted-Out HardSuit (Additional Conditions), Hard Mining Backpack.
Sells rocket engine kits, [[fuselage]] components, catalytic filters, and nuclear battery cells. Only available via the Exotics slot, requiring a human-breathable atmosphere. This is the only legitimate source for catalytic (reusable) filters and heavy rocket engine kits in unmodded gameplay.


There are additional 9x9 traders as well in the latest update. The above traders are accurate to the trade update V version. (except for the modded ''Deluxe'' versions.)
''Possible names: Cosmic Curiosities''


== Requirements == <!--T:2-->
=== Contact Requirements ===
To call a [[Trader]] the following things are necessary:
* A [[Landing Pad]] area at least of size 3x3. Bigger landing pad = bigger shuttles up to 9x9.
* With a [[Landingpad center]]. Mind the arrow for the shuttle approach/departure direction. They tend to approach at a 50 to 60 degree angle towards the pad.
Directly in touch with a:
* A [[landingpad Data and Power]]
Which has a data- and power port. This must be connected with [[cables]] to a cable network with the following attached.
* A [[Computer]] with a [[Motherboard (Communication)]] installed (to call the [[Trader]]).
* A [[Satellite Dish]] (for tracking the [[Trader]])
* A [[Vending Machine]] or [[Vending Machine Refrigerated]] if you want to buy/sell large quantities. You can buy and sell items from your hand slots if you do not have a vending machine.
Then do the following:
* Power everything up, and connect on the same network. When using the [[Computer]], you can select which pad and [[Satellite Dish]] you want to utilize. If there is one of each, there is not much to choose from :).
* Track a [[Trader]] signal with the [[Satellite Dish]]. There are buttons on the [[Satellite Dish]]. If you want to go pro, you can automate it using another computer, but all you need to do simple automation is 2 logic readers, 2 logic writers and two dials. Set one logic reader and writer pair to read one dial, and the other to read the other dial, set one of the logic writers to output the value of the dial to the horizonal (max dial setting 360) and the other logic writer to the vertical setting on the satellite dish (max setting 90).
* Be sure you turn the power dial up on your satellite dish to send the signal to the trader ship. This sends the signal faster when negotiating with the trader.
* You do not have to be perfectly at 0 degrees from the traders when you have their signal as long as you meet the minimum power requirements. (upgrade your satellite dish for more power and smaller ships like the 3x3 can be negotiated from the opposite direction 100+ degrees off) but keep in mind the medium satellite dish can exceed the power rating of low voltage cables and will burn them out if you try to negotiate with more power than the line can hold. You should also consider the other devices on the network as well.
* Once you have locked a target, negotiate the trader. This will take time depending on your max power output, their ship's requirements, and the dish alignment.
* Once you have negotiated then the landing request option will be available.
* A trader will NEVER leave your pad until you depart them from the trade window. You can basically hold one hostage if you want but you cannot land anyone else without additional landing pads. Keep in mind that only one of each tier of trader will ever be spawned at a given time, including ones that are landed. (If you have a 3x3 landed, no more 3x3 ships will spawn until you depart your trader)
* Trade with the trader and once you're done with them, click depart. (No you can't stow away in their ships, you will just fall out when they warp away.)


== Gas and liquid ==
{| class="wikitable"
If you want to trade gas or liquid, you can use:
! Slot !! Ship Type !! Min. Power !! Downtime !! Special Requirement
* [[landingpad gas storage]]
|-
With an appropriate:
| Exotics || Small Shuttle || 6,000–8,000 W || 1,200–2,400 s (20–40 min) || Human atmosphere to open doors
* [[landingpad gas input]]
|}
* [[landingpad gas output]]
* [[landingpad liquid input]]
* [[landingpad liquid output]]
Input and output modules have pipe connections with their own volume pump (button) to pump in and out gases.
Buying and selling is done '''per 100 moles'''.


Both gas and liquid will store in your [[landingpad gas storage]] tank but must be removed and added by use of the appropriate landing pad atmospherics kits: [[landingpad liquid output]], [[landingpad liquid input]] for liquids and [[landingpad gas output]], [[landingpad gas output]] for gasses. Both will be stored inside [[landingpad gas storage]]. Multiple storage tanks will increase the maximum moles you can store on the pad. These tanks are not insulated so you will need to build a room around the tanks and either vent the world air around it to maintain a vacuum or pressurize it to the holding temperatures you want to keep. At this time there is no way to insulate the pad other than this method. (Update this if you have any additional information or ideas)
The trader will land regardless of atmosphere. The ship's doors (and therefore trading) will only open while the landing pad has safe pressure, 0–50°C temperature, low toxins, and sufficient oxygen. This is checked continuously while the trader is landed; if conditions degrade, the doors close until the atmosphere is restored.


Do not forget to '''flush''' your [[landingpad gas storage]] using [[landingpad gas output]] or [[landingpad liquid output]] if you want to export a different kind of gas or they will mix in your output line. You can setup a gas capturing system to capture gasses and filter out the various gasses after pumping it off your pad.
=== Items for Sale ===


In order to sell gasses and liquids to traders, you will need to make sure the '''gas temperature''' in the [[landingpad gas storage]] has a comfy temperature prior to pumping it to your pad to trade. The gasses must be pumped in the appropriate temperature before the trader will accept the gas or liquid. Hover over the icon in the sell window to find out what the trader wants the temperature range to be. These vary between gasses.
{| class="wikitable sortable"
! Item !! Price (cr) !! Stock !! Chance
|-
| Kit (Heavy [[Pressure Fed Gas Engine]]) || 1,000 || 1 || Always
|-
| Kit (Heavy [[Pressure Fed Liquid Engine]]) || 1,000 || 1 || Always
|-
| Kit (Fuselage Type A) || 40 || 3–6 || Always
|-
| Kit (Fuselage Type B) || 40 || 3–6 || Always
|-
| Kit (Fuselage Type C) || 40 || 3–6 || Always
|-
| Kit (Fuselage Type D) || 40 || 3–6 || Always
|-
| Catalytic Filter (Carbon Dioxide) || 100 || 1–4 || Always
|-
| Catalytic Filter ([[Alcohol]]) || 100 || 1–4 || Always
|-
| Catalytic Filter (Hydrochloric Acid) || 100 || 1–4 || Always
|-
| Catalytic Filter (Helium) || 100 || 1–4 || Always
|-
| Catalytic Filter (Hydrazine) || 100 || 1–4 || Always
|-
| Catalytic Filter (Hydrogen) || 100 || 1–4 || Always
|-
| Catalytic Filter (Ozone) || 100 || 1–4 || Always
|-
| Catalytic Filter ([[Polluted Water]]) || 100 || 1–4 || Always
|-
| Catalytic Filter (Salt) || 100 || 1–4 || Always
|-
| Catalytic Filter (Silanol) || 100 || 1–4 || Always
|-
| Catalytic [[Filter (Nitrogen)]] || 100 || 1–4 || Always
|-
| Catalytic Filter (Nitrous Oxide) || 100 || 1–4 || Always
|-
| Catalytic [[Filter (Oxygen)]] || 100 || 1–4 || Always
|-
| Catalytic Filter (Pollutants) || 100 || 1–4 || Always
|-
| Catalytic Filter (Methane) || 100 || 1–4 || Always
|-
| Catalytic Filter (Water) || 100 || 1–4 || Always
|-
| Box of Nuclear Battery Cells (6× [[Battery Cell (Nuclear)]]) || 400 || 1 || Always
|}


== Notes == <!--T:2-->
=== Items Purchased ===
* For trade a player should have [[Credit Card]] in any slot of his character inventory (isn't necessary that is placed in the [[Credit Card]] slot of his suit), otherwise any attempt to trade will return an error message with "You do not have enough money to complete this transaction!".
* If a character has '''more than one''' [[Credit Card]], the trade will use the last in the inventory order.
* You can connect more than one [[Vending Machine]] or [[Vending Machine Refrigerated]] connected to the same [[Landing Pad]].
* Sell prices are always less than the buy value.
* Prices of any item depend on the kind of trader.
* Selling a [[Credit Card]] to a [[Trader]] will '''ignore''' the balance within the card. This means that selling a [[Credit Card]] with a balance greater than 0 will cause the player to lose money.
* During a '''storm''', [[Traders]] can't land but they can depart. You will receive a prompt if you try to land one during a storm who cannot. Some plane traders can land in storms. The prompt will let you know if they can or cannot, but keep in mind they can crash into your base if they don't have enough landing space. A runway should be at least 15 - 20 blocks long according to the dev blogs.
<br> [[Satellite_Tracking|This]] is an example of tracking setup with a [[Integrated Circuit (IC10)]] code for automate the process.
<br> Alternatively on this [https://www.youtube.com/watch?v=zLMuhO9CLZc Youtube Video] there is a good explanation by Saddamo De Beers. (outdated)
</translate>


== Bugs ==
'''Standard supplies accepted:''' Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package.
* The [[trader]] will lock and go into a bugged state if you add things to the vending machine after a trader is requested to land. The bug can be seen by the trading GUI not opening (throws a NullReferenceException), save and reload or dismount the [[Landing Pad]] (that will make the [[trader]] depart) will fix the bug.


* NEW with trade update: You can move with the trade window open if you hit your mouse interaction button. Just hold Left ALT to get your mouse back and close the window.
Rare Items Trader has no trader-specific purchases.

Latest revision as of 04:12, 14 April 2026


Old preview image for the trading feature showing now deprecated landing pad

Traders are NPC ships that can be summoned to a Landing Pad using a Satellite Dish and Computer. Each trader type carries a fixed inventory of goods to sell to the player and a list of items or resources they will buy. Prices are fixed per visit; stock quantities for bulk goods scale with the ship size.

For a step-by-step guide to setting up and using the trading system, see Guide (Trading).

Mechanics

Contact Slots

The Satellite Dish contacts traders through one of five contact slots. Each slot determines which ship type arrives, the dish power required to make contact, how long negotiations take, how long the signal remains detectable, and the downtime before the next contact appears.

The min. watts to appear is the minimum wattage that must reach the contact for it to enter the signal list and begin resolving. Contacts below this threshold are invisible to the dish regardless of aim. Utility and Basic contacts have no floor and will appear at any detectable power level. The contact time is the base duration of the negotiation phase: how long the dish must continuously transmit after pressing Interrogate before the contact is established. This is the time at the minimum required wattage; supplying more power shortens it proportionally (double the minimum wattage halves the time). The value is randomised per visit within the range shown. The signal window is how long you have to detect and successfully interrogate the contact before it disappears. The downtime timer starts when a contact's signal window expires and controls how long before the next contact for that slot appears.

Slot Ship Type Min. Watts to Appear Min. Power to Contact Contact Time Signal Window Downtime Special Requirement
Utility Small Shuttle 0 W 25–30 W 20–30 s ~20 min 300–600 s (5–10 min)
Basic Small Shuttle 0 W 25–30 W 20–30 s ~20 min 30 s
Medium Medium Shuttle or Plane 20 W 180–200 W 60–120 s ~20 min 30–60 s
Large Large Shuttle or Plane 250 W 6,000–8,000 W 400–600 s ~30 min 60–120 s
Exotics Small Shuttle 100 W 6,000–8,000 W 400–600 s ~30 min 1,200–2,400 s (20–40 min) Human atmosphere required to trade

Utility vs. Basic: Both use an identical small shuttle and require the same dish power. The only functional difference is downtime: Utility traders have a 5–10 minute cooldown between visits, while Basic traders are available again within 30 seconds. Food, Hardware, Consumables, and Appliance traders all use the Utility slot, making them significantly less frequent despite appearing to require the same equipment.

Exotics: Requires high dish power and has the longest downtime (20–40 minutes). The Exotics slot is the only slot with any atmosphere requirement. Crucially, this does not block contact or landing; the trader will dock regardless of conditions. The atmosphere is instead checked continuously while the trader is landed to control the ship's doors: they open only when the pad has safe pressure, temperature between 0°C and 50°C, low toxins, and sufficient oxygen. If conditions degrade mid-visit, the doors close and trading suspends until the atmosphere is restored.

One trader per slot at a time: Only one trader of each contact slot type (landed or in transit) can be present at any given time. A second trader of the same slot type will not appear until the current one has departed and cleared the area.

Landing Pad Requirements

Each shuttle type requires a minimum landing pad size. Plane variants additionally require a clear runway of a fixed length in the approach direction, indicated by the arrow on the Landing Pad Center.

Shuttle Type Pad Size Runway Length
Small (standard or gas) 3×3 None
Medium (standard or gas) 5×5 None
Medium Plane 7×7 15 blocks
Large (standard or gas) 6×6 None
Large Plane 9×9 20 blocks

Storm Behaviour

During a storm, regular shuttle traders (Small, Medium, and Large, including gas variants) cannot land. Plane traders (Medium Plane and Large Plane) are unaffected and can land normally during a storm. All trader types can depart during a storm regardless of ship type.

Bulk Scaling

Many goods are listed as bulk items. The quantity delivered or required scales with the contact slot's bulk multiplier. Stock and required quantities in the tables below are base values (at ×1.0 multiplier).

Slot Bulk Multiplier
Utility ×0.5
Basic ×0.5
Medium ×1.0
Large ×2.0
Exotics ×0.5

For example, a sell item with a base stock of 800 (Bulk) delivers 400 units from a Basic or Utility ship, 800 from a Medium ship, and 1,600 from a Large ship.

IC10 Automation

The Satellite Dish exposes a logic variable ContactTypeId that identifies the currently tracked trader type. This is a Unity hash of the trader's internal ID string and can be used with an Integrated Circuit (IC10) to automate dish tracking and contact selection. Values for each trader type:

Trader ContactTypeId
Ore Trader −1374574351
Alloy Trader 54412100
Hydroponics Trader −1077922067
Gas Trader −470575659
Construction Trader 175935584
Liquid Trader 135244511
Food Trader −82964957
Hardware Trader 1325142661
Consumables Trader −1650376125
Appliance Trader −1590718013
Genetics Trader −188927486
Rare Items Trader 649254485

Standard Ship Supplies

Most traders accept a common set of supply bundles as payment. These are defined once here; each trader section below notes which of these they accept. All bundles have fixed prices and conditions; the trader will only accept them if the contents exactly meet the listed requirements.

Bundle Price Chance Will Buy Contents
Hardsuit Package 550 cr 10% 1 Cardboard Box containing: Hardsuit Helmet; Hardsuit loaded with an air tank (≥100 mol pure O₂), empty waste tank, Large Battery Cell (≥99% charge), and one CO₂ filter
Oxygen Replenishment 15 cr 20% 20–40 (Bulk) 100 moles Oxygen, 100% pure, 10–30°C
Water Replenishment 75 cr 20% 3–8 (Bulk) 250 moles Water, 100% pure, 10–25°C
Ship Refuel 30 cr 50% 5–10 (Bulk) 100 moles gas: ≥32% Oxygen + ≥65% Volatiles
Food Package 300 cr 20% 1–2 Cardboard Box containing: Tomato Soup, Corn Soup, 2× Bread Loaf, Muffin, Water Bottle (all 100% full; food items decay <50%)
Consumables Package 100 cr 20% 1 Cardboard Box containing: 2× Duct Tape, 2× Filter (Carbon Dioxide), 10× Plastic Sheets, 10× Cable Coil (all 100% full)
Marine Clothing Package 150 cr 20% 1 Cardboard Box containing: 2× Marine Helmet, 2× Marine Body Armor, 2× Marine Uniform
Ship Repair Package 250 cr 10% 1 Cardboard Box containing: 10× Steel Frames, 20× Steel Sheets, 20× Plastic Sheets, 15× Cable Coil, 10× Kit (Pipe); plus one of: Welding Torch (with fuel canister) or Arc Welder (with charged Battery Cell)
Box of Muffins 250 cr 10% 1 Cardboard Box containing 5× Muffin (100% full, decay <50%)
Packaged Burger 350 cr 25% 1 Burger Box containing 1× Burger (100% full, decay <50%)
Chocolate Cake in a Box 350 cr 10% 1 Cardboard Box containing 1× Chocolate Cake (100% full, decay <50%)
Cake 200 cr 20% 1 Plain Cake (100% full, decay <50%)
Box of Chocolates 300 cr 25% 1 Cardboard Box containing 5× Chocolate Bar (100% full)
Box of Canned Edamame 200 cr 25% 1–2 Cardboard Box containing 5× Canned Edamame (100% full)
Box of Rice Pudding 120 cr 25% 1–2 Cardboard Box containing 5× Canned Rice Pudding (100% full)
Box of Tomato Soup 200 cr 25% 1–2 Cardboard Box containing 5× Tomato Soup (100% full)
Box of Pumpkin Soup 250 cr 25% 1–2 Cardboard Box containing 5× Pumpkin Soup (100% full)
Box of Corn Soup 200 cr 25% 1–2 Cardboard Box containing 5× Corn Soup (100% full)

The "Chance" column indicates the probability that a given trader requests this bundle on any particular visit. "Will Buy" is the maximum number of bundles the trader will accept per visit (scaled by Bulk multiplier where applicable); you can sell any amount up to that number, and partial sales are always accepted.

Trader Directory

Ore Trader

Sells raw ores and ice in bulk. On larger ships, rarer metals are added to the inventory. Also buys mining equipment on a rotating basis.

Possible names: More Ore Less, Asteroid Assayers, Cosmic Crush, Galactic Gravels, Nebula Nuggets, Orbit Ore Oasis, Stellar Stone Supply, Interstellar Excavators, Void Vein Vendors, Planetary Pebbles

Contact Requirements

Slot Ship Type Min. Power Downtime
Basic Small Shuttle 25–30 W 30 s
Medium Medium Shuttle or Plane 180–200 W 30–60 s
Large Large Shuttle or Plane 6,000–8,000 W 60–120 s

Items for Sale

Item Price (cr) Min. Size Stock (Bulk) Chance
Iron Ore 1 Basic 800 Always
Copper Ore 1.2 Basic 400 Always
Silicon Ore 1.4 Basic 400 Always
Gold Ore 1.8 Basic 200 Always
Coal Ore 1.2 Basic 400 Always
Ice (Oxite) 0.5 Basic 300 Always
Ice (Volatiles) 0.75 Basic 150 Always
Unprocessed Ore† 0.2 Basic 800 Always
Junk Ore†† 0 Basic 800 30%
Lead Ore 2.5 Medium 200 Always
Nickel Ore 4 Medium 200 Always
Silver Ore 3 Medium 200 Always
Cobalt Ore 4 Medium 200 Always
Salt 4 Medium 150 Always

† Unprocessed Ore is a reagent mix; the blend is randomly selected per visit from: Iron/Gold/Copper/Lead; Iron/Copper; Gold/Silver/Lead; Copper/Nickel; or Silicon/Cobalt.

†† Junk Ore is a reagent mix containing only 10% of a single ore (Iron, Copper, or Silicon, randomly selected). It has no monetary value.

Items Purchased

Standard supplies accepted: Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package, Consumables Package, Ship Repair Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates, Box of Canned Edamame, Box of Rice Pudding, Box of Tomato Soup, Box of Pumpkin Soup, Box of Corn Soup.

Trader-specific purchases:

Item Price (cr) Will Buy Chance Notes
Mining Drill (with full Battery Cell) 50 1–3 50% Randomly pooled with Heavy Mining Drill
Mining Drill (Heavy) (with full Large Battery Cell) 250 1–3 25% Randomly pooled with Mining Drill
Hard Mining Backpack 100 1 50% Randomly pooled with Mining Belt MkII
Mining Belt MkII 100 1 33% Randomly pooled with Hard Mining Backpack

The mining gear purchases are drawn from random pools; the trader will request one item from each pool, not all of them simultaneously.

Alloy Trader

Sells processed metal ingots. On larger ships, advanced superalloys are added. Buys raw ores and specialty fuel mixes.

Possible names: All Alloys, Metal Mavens, AstroAlloy Emporium, Cosmic Forge, Galactic Metallurgy, OrbitOre Outfitters, Stellar Smelter, Interstellar Ingots, Nebula Nucleus, Space Alloy Specialists, Star Smelter

Contact Requirements

Slot Ship Type Min. Power Downtime
Basic Small Shuttle 25–30 W 30 s
Medium Medium Shuttle or Plane 180–200 W 30–60 s
Large Large Shuttle or Plane 6,000–8,000 W 60–120 s

Items for Sale

Item Price (cr) Min. Size Stock (Bulk) Chance
Ingot (Steel) 1.5 Basic 200 Always
Ingot (Solder) 2.5 Basic 100 Always
Ingot (Constantan) 3 Basic 100 Always
Ingot (Electrum) 4 Basic 100 Always
Ingot (Invar) 5 Basic 100 Always
Ingot (Astroloy) 11 Medium 100 Always
Ingot (Waspaloy) 15 Medium 100 Always
Ingot (Hastelloy) 15 Medium 100 Always
Ingot (Inconel) 12 Medium 100 Always
Ingot (Stellite) 12 Medium 100 Always
Solid Fuel (Hydrocarbon) 1 Large 500–1,000 Always

Items Purchased

Standard supplies accepted: Box of Muffins, Ship Repair Package, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.

Trader-specific purchases:

Item Price (cr) Min. Size Will Buy (Bulk) Notes
Iron Ore 1 Basic 600
Copper Ore 1.2 Basic 600
Silicon Ore 1.4 Basic 400
Gold Ore 1.8 Basic 400
Coal Ore 1.2 Basic 400
Lead Ore 2.5 Medium 200
Nickel Ore 2 / 1.3 Medium 200 Price is 1.3 cr on Vulcan or Venus
Silver Ore 3 / 1.5 Medium 200 Price is 1.5 cr on Vulcan or Venus
Cobalt Ore 3 Medium 200
Standard fuel mix† 10 Medium 5–10 (Bulk)
Nitrous Oxide fuel mix†† 25 Large 5–10 (Bulk)

† Standard fuel mix: 100 moles, ≥32% Oxygen + ≥65% Volatiles.

†† Nitrous Oxide fuel mix: 100 moles, ≥49% Volatiles + ≥49% Nitrous Oxide.

Hydroponics Trader

Sells seed packs for all farmable crops. Each pack contains 3 seeds. Available on Basic and Medium ships only, with no Large variant.

Possible names: Green Futures, AstroAgronomics, Stellar Sprouts, HydroHarvest Haven, Orbiting Orchards, Galactic Growers, CosmoCrop Connect, Space Sprout Suppliers, Nebula Nurturers, Star Seedlings, EcoSphere Essentials, Interstellar Irrigation

Contact Requirements

Slot Ship Type Min. Power Downtime
Basic Small Shuttle 25–30 W 30 s
Medium Medium Shuttle or Plane 180–200 W 30–60 s

Items for Sale

All items are available at both Basic and Medium size.

Item Price (cr) Stock Chance
Fern Seeds 100 1 Always
Mushroom Seeds 300 1 Always
Corn Seeds 300 1 Always
Potato Seeds 50 1 Always
Pumpkin Seeds 400 1 Always
Rice Seeds 200 1 Always
Soybean Seeds 200 1 Always
Switchgrass Seed 200 1 Always
Tomato Seeds 50 1 Always
Wheat Seeds 50 1 Always
Sugarcane Seeds 100 1 Always
Cocoa Seeds 250 1 Always
Watermelon Seeds 250 1 50%
Blueberry Seeds 250 1 50%
Strawberry Seeds 250 1 50%

Items Purchased

Standard supplies accepted: Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package, Consumables Package, Ship Repair Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.

Trader-specific purchases:

Item Price (cr) Will Buy Chance
Carbon Dioxide (100 moles, 100% pure, 0–40°C) 10 20 (Bulk) Always
Water (100 moles, 100% pure, 10–35°C) 15 50–200 (Bulk) Always
Kit (Planter) 25 1–3 25%
Kit (Hydroponic Tray) 15 1–10 25%
Kit (Liquid Pipe) 1.5 10–40 25%
Kit (Pipe Utility Liquid) 15 1–10 25%

Gas Trader

Sells bulk gases and pressurized canisters. Arrives in a gas shuttle variant. Buys ice and empty canisters; on certain worlds, buys locally abundant gases at a bonus rate.

Possible names: Gas For Less, AstroAether, Cosmic Clouds, Nebula Nectars, Orbiting Oxygens, Galactic Gases, Stellar Steam, Interstellar Inhalants, Void Vapors, Space Gas Station

Contact Requirements

Slot Ship Type Min. Power Downtime
Basic Small Shuttle (Gas) 25–30 W 30 s
Medium Medium Shuttle or Plane (Gas) 180–200 W 30–60 s
Large Large Shuttle or Plane (Gas) 6,000–8,000 W 60–120 s

Items for Sale

Bulk gases: pumped directly into base pipework via the Landing Pad Gas Storage. Priced per 100 moles (or per litre for water).

Gas Price Unit Min. Size Stock (Bulk) Chance Temperature
Oxygen 5 cr per 100 mol Basic 50–70 Always 20°C
Nitrogen 3 cr per 100 mol Basic 30–50 Always 20°C
Carbon Dioxide 7.5 cr per 100 mol Basic 20–30 Always 20°C
Volatiles (Methane) 7.5 cr per 100 mol Basic 50–70 Always 20°C
Pollutant −1 cr per 100 mol Basic 30–40 Always 20°C
Water 18 cr per litre Basic 50–80 Always 20°C
Nitrous Oxide 30 cr per 100 mol Basic 10–40 Always 20°C
Dirty Volatiles† 2 cr per 100 mol Basic 50–100 Always 500°C
Steam 10 cr per 100 mol Basic 50–100 Always 800°C
Helium 8 cr per 100 mol Medium 20–40 Always 20°C
Hydrogen 10 cr per 100 mol Medium 30–50 Always 20°C
Silanol 50 cr per 100 mol Medium 10–15 Always 20°C
Ozone†† 40 cr per 100 mol Medium 10–40 Always 40°C

† Dirty Volatiles: approximately 65 mol Volatiles + 30 mol CO₂ + 5 mol Hydrochloric Acid at 500°C. Requires filtering before use.

†† Listed in-game as "Bulk Ozone" but the gas supplied is Nitrous Oxide at 40°C. This is a known inconsistency in the game data.

Gas canisters: individual pressurized items:

Item Contents Price (cr) Stock Chance
Oxygen Canister 150 mol O₂ @ 20°C 10 5 Always
Fuel Canister 100 mol Volatiles + 50 mol O₂ @ −20°C 20 5 Always
Nitrogen Canister 150 mol N₂ @ 20°C 10 5 Always
Liquid Hydrazine Canister 12 L Hydrazine @ 20°C 150 1–3 Always
Water Canister 12 L Water @ 20°C 250 1–5 Always
Emergency Water Water Bottle (100% full) 25 5 Always

Items Purchased

Standard supplies accepted: Hardsuit Package, Food Package, Consumables Package, Ship Repair Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.

Note: Gas Trader does not accept Oxygen Replenishment, Water Replenishment, or Ship Refuel bundles, as it sells these gases itself.

Trader-specific purchases:

Item Price (cr) Will Buy Chance Restriction
Ice (Oxite) 0.5 300–600 (Bulk) Always Not available on Vulcan or Venus
Ice (Nitrice) 1 300–600 (Bulk) Always Not available on Vulcan or Venus
Ice (Water) 1.5 300–600 (Bulk) Always Not available on Vulcan or Venus
Ice (Volatiles) 0.8 300–600 (Bulk) Always Not available on Vulcan or Venus
Methane (100 mol Volatiles, 100%, 0–140°C) 2 100–200 (Bulk) Always Vulcan only
Hydrogen (100 mol H₂, 100%, 0–140°C) 2.5 50–100 (Bulk) Always Vulcan only
Oxygen (100 mol O₂, 100%, −100–30°C) 2 100–200 (Bulk) Always Europa only
Carbon Dioxide (100 mol CO₂, 100%, 0–500°C) 1.5 50–100 (Bulk) Always Venus only
Carbon Dioxide (100 mol CO₂, 100%, 0–30°C) 3 50–100 (Bulk) Always Mars only
Empty Gas Canister 7.5 10–20 25% None
Large Gas Filter (random type, 100% full)† 30 1–3 50% Medium or larger
Pumpkin Pie 200 1–3 30% None

† One filter type is randomly selected per visit from: Nitrogen, Oxygen, Pollutants, Volatiles, Nitrous Oxide, or Carbon Dioxide (large/heavy format).

Construction Trader

Sells building materials and cable. Buys processed ingots.

Possible names: Build INC

Contact Requirements

Slot Ship Type Min. Power Downtime
Basic Small Shuttle 25–30 W 30 s
Medium Medium Shuttle or Plane 180–200 W 30–60 s
Large Large Shuttle or Plane 6,000–8,000 W 60–120 s

Items for Sale

Item Price (cr) Min. Size Stock (Bulk) Chance
Steel Frames 3 Basic 150 Always
Kit (Wall) 1.5 Basic 100 Always
Steel Sheets 0.75 Basic 200 Always
Plastic Sheets 0.75 Basic 200 Always
Glass Sheets 3 Basic 50 Always
Cable Coil 0.75 Basic 200 Always
Kit (Pipe) 0.5 Basic 200 Always
Cable Coil (Heavy) 1 Medium 200 Always
Cable Coil (Super Heavy) 2 Medium 200 Always

Items Purchased

Standard supplies accepted: Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package, Ship Repair Package, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.

Note: Construction Trader does not accept the Consumables Package.

Trader-specific purchases:

Item Price (cr) Min. Size Will Buy (Bulk) Chance
Ingot (Steel) 1.25 Basic 300 Always
Ingot (Solder) 2 Basic 300 Always
Ingot (Constantan) 2.5 Basic 300 Always
Ingot (Electrum) 3 Basic 300 Always
Ingot (Invar) 3 Basic 300 Always
Ingot (Astroloy) 11 Medium 300 Always
Ingot (Waspaloy) 14 Medium 300 Always
Ingot (Hastelloy) 15 Medium 300 Always
Ingot (Inconel) 12 Medium 300 Always
Ingot (Stellite) 12 Medium 300 Always
Autolathe Printer Mod 200 Basic 1 25%

Liquid Trader

Sells cryogenic and industrial liquids in bulk and in individual canisters. Available on Medium and Large ships only, with no Basic variant. Arrives in a gas shuttle variant.

Possible names: Payless Liquids, Frosty Barrels, Cosmic Concoctions, Galactic Gush, Nebula Nectars, Orbital Oceans, Stellar Streams, Interstellar Icicles, Void Vessels, Space Springs, Star Sippers

Contact Requirements

Slot Ship Type Min. Power Downtime
Medium Medium Shuttle or Plane (Gas) 180–200 W 30–60 s
Large Large Shuttle or Plane (Gas) 6,000–8,000 W 60–120 s

Items for Sale

Bulk liquids: pumped directly into base liquid pipework via the Landing Pad Gas Storage. Priced per litre.

Liquid Price (cr/L) Min. Size Stock (Bulk) Temperature
Water 12 Medium 100–300 20°C
Liquid Nitrogen 5.75 Medium 100–300 −220°C
Liquid Oxygen 7 Medium 100–300 −200°C
Liquid Methane 15 Medium 100–300 −180°C
Liquid Hydrogen 25 Large 100–200 −230°C
Liquid Hydrazine 40 Large 100–200 20°C
Liquid Ozone 25 Large 100–200 −180°C
Liquid Hydrochloric Acid 10 Large 100–200 20°C

Liquid canisters: individual items:

Item Contents Price (cr) Stock Chance
Water Canister 12 L Water @ 20°C 200 1–5 Always
Liquid Nitrogen Canister 12 L Liquid Nitrogen @ −220°C 100 1–5 Always
Liquid Oxygen Canister 12 L Liquid Oxygen @ −200°C 135 1–5 Always
Liquid Methane Canister 12 L Liquid Methane @ −220°C 95 1–5 Always
Emergency Water Water Bottle (100% full) 25 5 Always

Items Purchased

Standard supplies accepted: Hardsuit Package, Oxygen Replenishment, Ship Refuel, Food Package, Consumables Package, Ship Repair Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.

Note: Liquid Trader does not accept Water Replenishment, as it sells water itself.

Trader-specific purchases:

Item Price (cr) Will Buy Chance Restriction
Empty Liquid Canister 7.5 10–20 25% None
Large Liquid Filter (random type, 100% full)† 30 1–3 50% Medium or larger
Ice (Water) 1.5 300–600 (Bulk) Always None

† Same filter pool as Gas Trader: Nitrogen, Oxygen, Pollutants, Volatiles, Nitrous Oxide, or Carbon Dioxide (large format).

Food Trader

Sells prepared foods and raw cooking ingredients. Buys fresh produce and packaging materials. Arrives on the Utility slot; expect 5–10 minutes between visits.

Possible names: Starlight Suppers, Galactic Groceries, Orbiting Organics, Cosmic Cuisine, Asteroid Eats, Nebula Nibbles, Stellar Snacks, Interstellar Ingredients, Space Spices, Void Vegetables, Planetary Produce

Contact Requirements

Slot Ship Type Min. Power Downtime
Utility Small Shuttle 25–30 W 300–600 s (5–10 min)

Items for Sale

Item Price (cr) Stock Chance
Rubbish Collection† −4 5–15 50%
Chocolate Bar 30 1–5 Always
Chocolate Cake 100 1 Always
Cake 100 1 Always
Milk 20 1–5 Always
Cheese 40 1–2 Always
Soy Oil (50 units) 25 1–2 Always
Egg Carton (6 eggs) 35 1–5 Always
Flour (200 units) 40 1–5 Always
Sugar (200 units) 50 1–5 Always
Cocoa Powder (10 units) 75 1–5 Always
Canned Condensed Milk 40 1–5 50%
Canned Edamame 20 1–5 50%
Canned Mushroom 25 1–5 50%
Canned Powdered Eggs 20 1–2 50%
Canned Rice Pudding 20 1–5 50%
Corn Soup 30 1–5 50%
Pumpkin Soup 40 1–5 50%
Tomato Soup 30 1–5 50%

† Rubbish Collection: each purchase delivers one stack of Decayed Food and pays the player 4 cr.

Items Purchased

Standard supplies accepted: Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Consumables Package, Ship Repair Package.

Note: Food Trader does not accept the Food Package or any food bundles.

Trader-specific purchases (all fresh produce requires decay <50%):

Item Price (cr) Will Buy Chance
Empty Can 0.6 10–50 Always
Cardboard Box 0.3 10–30 33%
Potato 3 10–50 33%
Wheat 3 10–30 33%
Rice 6 10–30 33%
Corn 12 10–30 33%
Soybean 6 10–30 33%
Mushroom 8 10–30 33%
Tomato 6 10–30 33%
Pumpkin 12 10–30 33%
Cocoa 10 10–30 33%
Sugarcane 6 10–30 33%

Hardware Trader

Sells tools, batteries, and basic construction materials. Arrives on the Utility slot; expect 5–10 minutes between visits.

Possible names: Cosmic Tools and More, Galactic Gearworks, Stellar Supplies, OrbitOps Hardware, Interstellar Implements, Void Ventures, Asteroid Artisans, Space Spanners, Meteor Mechanics

Contact Requirements

Slot Ship Type Min. Power Downtime
Utility Small Shuttle 25–30 W 300–600 s (5–10 min)

Items for Sale

Item Price (cr) Stock Chance
Box of Spray Cans (6 cans, assorted colours) 6 1–3 Always
Box of Battery Cells (Small) (6× full Battery Cell (Small)) 40 1 50%
Box of Battery Cells (Large) (6× full Battery Cell (Large)) 300 1 50%
Hard Hat 15 1–3 50%
Angle Grinder (with full Battery Cell) 15 1 Always
Hand Drill (with full Battery Cell) 15 1 Always
Labeller (with full Battery Cell) 15 1 Always
Mining Charge 5 12–30 50%
Welding Torch 15 1 Always
Welding Fuel Canister (100 mol Volatiles + 50 mol O₂ @ −20°C) 20 1 Always
Wire Cutters 6 1 Always
Screwdriver 6 1 Always
Crowbar 6 1 Always
Reusable Fire Extinguisher (with 12 L Water canister) 200 1 Always
Steel Sheets 1 20–50 Always
Plastic Sheets 1 20–50 Always
Glass Sheets 3 20–50 Always
Cable Coil 0.75 40–80 Always
Kit (Pipe) 1 10–60 Always
Cable Coil (Heavy) 2 20–50 Always

Items Purchased

Standard supplies accepted: Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package, Box of Muffins, Packaged Burger, Chocolate Cake in a Box, Cake, Box of Chocolates.

Note: Hardware Trader does not accept the Consumables Package or Ship Repair Package. Hardware Trader has no trader-specific purchases.

Consumables Trader

Sells everyday consumables, medical supplies, and batteries. Arrives on the Utility slot; expect 5–10 minutes between visits.

Possible names: AstroMart, Cosmo's Convenience, StarStop, Nebula Necessities, Interstellar Essentials, Void Vending, Meteor Munchies

Contact Requirements

Slot Ship Type Min. Power Downtime
Utility Small Shuttle 25–30 W 300–600 s (5–10 min)

Items for Sale

Item Price (cr) Stock Chance
Chocolate Bar 50 1–3 Always
Milk 40 1–2 Always
Cheese 60 1–2 Always
Soy Oil (50 units) 50 1 Always
Egg Carton (6 eggs) 50 1 Always
Flour (200 units) 60 1 Always
Cocoa Powder (10 units) 100 1–5 Always
Sugar (200 units) 75 1 Always
Duct Tape 15 3–5 Always
Battery Cell (Small) (full) 15 1–5 Always
Cereal Bar 15 2–6 Always
Water Bottle (full) 10 2–5 Always
Filter (Carbon Dioxide) 20 5 Always
Road Flares (set of 5) 10 1–3 Always
Box of Chemlights (5× assorted colours) 15 1 Always
Box of Spray Cans (6 cans, assorted colours) 15 1–3 Always
HEMDroid Repair Kit 200 1–3 Always
Medical Pill 200 1–3 Always
Hand Sanitizer 100 1–3 Always

Items Purchased

Standard supplies accepted: Hardsuit Package, Oxygen Replenishment, Water Replenishment, Ship Refuel, Ship Repair Package.

Note: Consumables Trader does not accept any food bundles. Consumables Trader has no trader-specific purchases.

Appliance Trader

Sells portable appliances and electronic components. Arrives on the Utility slot; expect 5–10 minutes between visits.

Possible names: Galactic Gadgets, Orbitron Appliances, Stellar Systems Store, Space Savvy Solutions, Interstellar Innovations, Void Visions, Asteroid Appliances, Meteor Mechanics

Contact Requirements

Slot Ship Type Min. Power Downtime
Utility Small Shuttle 25–30 W 300–600 s (5–10 min)

Items for Sale

Item Price (cr) Stock Chance
Microwave 25 1 Always
Reagent Processor 75 1 Always
Kit (Portable Scrubber) 195 1 Always
Autolathe Construction Kit† 100 1 Always
Basic Packaging Machine 75 1 30%
Tablet Dock 35 1 30%
Chemistry Station 75 1 30%
Laptop 50 1 30%
Appliance Desk Lamp Left 45 1 50%
Kit (Portable Air Conditioner) 175 1 50%
Kit (Weather Station) 245 1 25%
Kit (Portable Generator) 195 1 50%

† Autolathe Construction Kit: Cardboard Box containing Kit (Autolathe), 2× Iron Sheets, 2× Cable Coil, 2× Plastic Sheets, and a Screwdriver.

Items Purchased

Standard supplies accepted: Hardsuit Package, Oxygen Replenishment, Water Replenishment, Food Package, Consumables Package, Ship Repair Package, Box of Muffins.

Note: Appliance Trader does not accept Ship Refuel or Water Replenishment bundles.

Trader-specific purchases:

Item Price (cr) Will Buy Chance
Cable Coil 0.4 50–150 Always
Electronic Parts 1 5–30 Always
Integrated Circuit (IC10) 25 1–10 15%
Ingot (Gold) 2 50–100 50%
Ingot (Silver) 1 50–100 50%
Ingot (Electrum) 3 50–100 Always

Genetics Trader

Sells rare plants, genetically modified crops, and fertilized eggs. Only available via the Exotics slot, requiring a human-breathable atmosphere at the station. The long downtime (20–40 minutes) makes this one of the rarest traders in the game.

Possible names: Genetic Engineering

Contact Requirements

Slot Ship Type Min. Power Downtime Special Requirement
Exotics Small Shuttle 6,000–8,000 W 1,200–2,400 s (20–40 min) Human atmosphere to open doors

The trader will land regardless of atmosphere. The ship's doors (and therefore trading) will only open while the landing pad has safe pressure, 0–50°C temperature, low toxins, and sufficient oxygen. This is checked continuously while the trader is landed; if conditions degrade, the doors close until the atmosphere is restored.

Items for Sale

Item Price (cr) Stock Chance Notes
Winterspawn (Alpha) 400 1–4 Always Endothermic plant, base strain
Winterspawn (Beta) 800 1 50% Endothermic plant, improved strain
Hades Flower (Alpha) 400 1–4 Always Thermogenic plant, base strain
Hades Flower (Beta) 800 1 50% Thermogenic plant, improved strain
Darga Fern 500 1–2 Always Atmospheric filter plant
Alien Mushroom 1,000 1 Always
Tropical Lily 100 1–5 Always
Fast-Growing Potato† 600 1 Always Genetically modified
Super Corn†† 600 1 Always Genetically modified
Resilient Fern††† 600 1 Always Genetically modified
Egg†††† 250 1–2 Always

† Fast-Growing Potato: growth time multiplier 0.8 (20% faster than standard).

†† Super Corn: reduced darkness tolerance loss per day (−0.9), reduced water usage (−0.5), growth time multiplier 0.5 (twice as fast as standard).

††† Resilient Fern: multiple genetic modifications covering drought tolerance, water usage, gas production rate, pressure and temperature resistance, and light tolerance.

†††† Sold as a fertilized egg; it can be hatched into a chick. This is distinct from the regular Egg used in cooking.

Items Purchased

Standard supplies accepted: Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package.

Note: Genetics Trader does not accept the Hardsuit Package, Consumables Package, Ship Repair Package, or any food bundles.

Trader-specific purchases:

Item Price (cr) Will Buy Chance
Carbon Dioxide (100 mol, 100% pure, 0–40°C) 10 20 (Bulk) Always
Water (100 mol, 100% pure, 10–35°C) 15 50–200 (Bulk) Always
Plant Genetic Splicer 200 1 40%
Plant Genetic Stabilizer 200 1 40%
Plant Genetic Analyzer 40 1 50%
Plant Sampler (with full Battery Cell) 50 1 25%

Rare Items Trader

Sells rocket engine kits, fuselage components, catalytic filters, and nuclear battery cells. Only available via the Exotics slot, requiring a human-breathable atmosphere. This is the only legitimate source for catalytic (reusable) filters and heavy rocket engine kits in unmodded gameplay.

Possible names: Cosmic Curiosities

Contact Requirements

Slot Ship Type Min. Power Downtime Special Requirement
Exotics Small Shuttle 6,000–8,000 W 1,200–2,400 s (20–40 min) Human atmosphere to open doors

The trader will land regardless of atmosphere. The ship's doors (and therefore trading) will only open while the landing pad has safe pressure, 0–50°C temperature, low toxins, and sufficient oxygen. This is checked continuously while the trader is landed; if conditions degrade, the doors close until the atmosphere is restored.

Items for Sale

Item Price (cr) Stock Chance
Kit (Heavy Pressure Fed Gas Engine) 1,000 1 Always
Kit (Heavy Pressure Fed Liquid Engine) 1,000 1 Always
Kit (Fuselage Type A) 40 3–6 Always
Kit (Fuselage Type B) 40 3–6 Always
Kit (Fuselage Type C) 40 3–6 Always
Kit (Fuselage Type D) 40 3–6 Always
Catalytic Filter (Carbon Dioxide) 100 1–4 Always
Catalytic Filter (Alcohol) 100 1–4 Always
Catalytic Filter (Hydrochloric Acid) 100 1–4 Always
Catalytic Filter (Helium) 100 1–4 Always
Catalytic Filter (Hydrazine) 100 1–4 Always
Catalytic Filter (Hydrogen) 100 1–4 Always
Catalytic Filter (Ozone) 100 1–4 Always
Catalytic Filter (Polluted Water) 100 1–4 Always
Catalytic Filter (Salt) 100 1–4 Always
Catalytic Filter (Silanol) 100 1–4 Always
Catalytic Filter (Nitrogen) 100 1–4 Always
Catalytic Filter (Nitrous Oxide) 100 1–4 Always
Catalytic Filter (Oxygen) 100 1–4 Always
Catalytic Filter (Pollutants) 100 1–4 Always
Catalytic Filter (Methane) 100 1–4 Always
Catalytic Filter (Water) 100 1–4 Always
Box of Nuclear Battery Cells (6× Battery Cell (Nuclear)) 400 1 Always

Items Purchased

Standard supplies accepted: Oxygen Replenishment, Water Replenishment, Ship Refuel, Food Package.

Rare Items Trader has no trader-specific purchases.