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Cognition: Difference between revisions

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Cognition in Stationeers is measured via Stun. Whenever you take damage in some instances or breath gasses like [[Nitrous Oxide]] your Stun percentage which is noted off by this icon [[File:Stun Symbol.png|26px]] in your vitals panel will increase.
Cognition in Stationeers is measured via Stun. Whether by taking certain forms of damage or breathing gasses like [[Nitrous Oxide]], your Stun percentage (noted by this icon [[File:Stun Symbol.png|26px]] in your vitals panel) will increase.


As your stun increases your HUD will warn you, and as your Stun % rises you will continue to lose consciousness as your vision losses color saturation and will begin to darken until you blackout.
As your Stun % rises your HUD will warn you of your cognition, and as you continue to lose consciousness, your vision will lose color and darken until you black out.


{| class="wikitable"
{| class="wikitable"
Line 7: Line 7:
! Status !! HUD Symbol
! Status !! HUD Symbol
|-
|-
| If Stun is between 1% and 74% Your HUD will warn you that you attained Stun. ||  
| If Stun is between 1% and 74%, your HUD will warn you that you attained Stun. ||  
[[File:Cognition Caution.png]]
[[File:Cognition Caution.png]]
|-
|-
| If Stun is between 75% and 99% youll get a Cognition Critical Warning. ||  
| If Stun is between 75% and 99%, you'll get a Cognition Critical Warning. ||  
[[File:Cognition Warning (Animated).gif]]
[[File:Cognition Warning (Animated).gif]]
|-
|-
| If Stun goes over 100% you will blackout with this status being on your HUD. ||
| If Stun goes over 100%, you will become unconscious as indicated on the HUD. ||
[[File:Unconscious Symbol (Animated).gif]]
[[File:Unconscious Symbol (Animated).gif]]
|}
|}


Stun caps at 200% and decreases overtime given your not in a environment breathing a gas that is increasing it.
Stun caps at 200% and decreases over time, given you're not in a environment breathing a gas that is increasing it.


==How stun works on [[HEM Droid|HEM Droids]]==
==How stun works on [[HEM Droid|HEM Droids]]==
Whilst [[HEM Droid|HEM Droids]] do not breath and thus can not be knocked out through gasses in the air. They can fall unconscious if their personal [[Battery Cell|Battery]] is removed or if their personal [[Battery Cell|Battery]] dies. Unlike a Human/[[Zrilian]], Stun will not drop until a [[Battery Cell|Battery]] with power is inserted into them. As a result the only way a [[HEM Droid]] can come to is if another player inserts one into them while they're unconscious.
Whilst [[HEM Droid|HEM Droids]] do not breathe and thus can not be knocked out through gasses in the air, they can fall unconscious if their personal [[Battery Cell|Battery]] is removed or if their personal [[Battery Cell|Battery]] dies. Unlike a Human/[[Zrilian]], Stun will not drop until a [[Battery Cell|Battery]] with power is inserted into them. As a result, the only way a [[HEM Droid]] can come to is if another player inserts a charged [[Battery Cell|Battery]] into them while they're unconscious (or if they happen to have a [[Battery Wireless Cell|wireless battery cell]], are near a [[Power Transmitter Omni|power transmitter]], and power/charging is restored).

Latest revision as of 16:42, 2 June 2026

Cognition in Stationeers is measured via Stun. Whether by taking certain forms of damage or breathing gasses like Nitrous Oxide, your Stun percentage (noted by this icon in your vitals panel) will increase.

As your Stun % rises your HUD will warn you of your cognition, and as you continue to lose consciousness, your vision will lose color and darken until you black out.

Status HUD Symbol
If Stun is between 1% and 74%, your HUD will warn you that you attained Stun.

If Stun is between 75% and 99%, you'll get a Cognition Critical Warning.

If Stun goes over 100%, you will become unconscious as indicated on the HUD.

Stun caps at 200% and decreases over time, given you're not in a environment breathing a gas that is increasing it.

How stun works on HEM Droids

Whilst HEM Droids do not breathe and thus can not be knocked out through gasses in the air, they can fall unconscious if their personal Battery is removed or if their personal Battery dies. Unlike a Human/Zrilian, Stun will not drop until a Battery with power is inserted into them. As a result, the only way a HEM Droid can come to is if another player inserts a charged Battery into them while they're unconscious (or if they happen to have a wireless battery cell, are near a power transmitter, and power/charging is restored).