Kit (Autominer Small): Difference between revisions
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| createdwith = [[Electronics Printer]] '''Mk2''' | | createdwith = [[Electronics Printer]] '''Mk2''' | ||
| cost = 15g [[Copper]], 100g [[Steel]], 50g [[Electrum]], 15g [[Invar]] | | cost = 15g [[Copper]], 100g [[Steel]], 50g [[Electrum]], 15g [[Invar]] | ||
| stacks = No | |||
}} | }} | ||
{{Structurebox | {{Structurebox | ||
| Line 14: | Line 15: | ||
| decon_with_tool1 = [[Wrench]] | | decon_with_tool1 = [[Wrench]] | ||
| item_rec1 = [[Kit (Autominer Small)]] | | item_rec1 = [[Kit (Autominer Small)]] | ||
| prefab_hash = 7274344 | |||
| slot_1 = Import (nonexistent) | |||
| slot_2 = Export | |||
}} | }} | ||
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== Operation == | == Operation == | ||
The unit is a platform with no power source and it is simply going to dump it's output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore. | The unit is a platform with no power source and it is simply going to dump it's output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore. | ||
When the head was requested up by the button the miner will flash an error upon head arrival, that's normal<ref>Basically the rule is that whenever the head is docked then Error state will be set. The only exception is the freshly built Autominer that was never ran.</ref>. After reactivating the mining will proceeded as a fresh start — with grinding all the volume of now non-existent ground. If you need to pause the miner use the on-off switch or '''on''' logic variable. | |||
When the head is returning automatically to dump the ore, it then goes back down the fastest route. | |||
== Notes == | == Notes == | ||
Ices mined this way will melt if the atmosphere around the miner is warm. Volatiles will catch fire on Mars during the day but won't on Europa because of the temperature difference. | Ices mined this way will melt if the atmosphere around the miner is warm. [[Volatiles]] will catch fire on [[Mars]] during the day but won't on [[Europa]] because of the temperature difference. | ||
It would be best to redirect the miner's output with chutes to an enclosed space and | It would be best to redirect the miner's output with chutes to an enclosed space with negative temperature or zero pressure. Alternatively an [[SDB Silo]] or [[Loader]] with stockpile of belts can be used. | ||
The mining head does not damage entities on its way, however a player can still be hurt if gets pressed by the head against a wall. The mining head does not pickup loose ore pieces if you throw some. | |||
Player's graphic settings may prevent them from seeing the mining head deep enough even looking up close. | |||
The lowest depth limit is Y=2 as the tracker's GPS shows. | |||
{{Data Parameters| | |||
{{Data Parameters/row|Power|Boolean|w=0|Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and 0 if not|multiple=2|0|Off|1|On}} | |||
{{Data Parameters/row|Open|Boolean|w=1|Unused or meaning unknown}} | |||
{{Data Parameters/row|Error|Boolean|w=0|State|multiple=2|0|Ok|1|Finished, recalled or stuck}} | |||
{{Data Parameters/row|Activate|Boolean|w=1|1 if device is activated by the square button on the observation platform, otherwise 0|multiple=2|0|The head is ordered to return to the receiver, the mining position is reset.|1|The device is mining, returning ore or returning the head to the mining place}} | |||
{{Data Parameters/row|On|Integer|w=1|The current state of the Miner. When off it retains its activated state and current mining position.|multiple=2|0|On|1|Off}} | |||
{{Data Parameters/row|RequiredPower|Integer|w=0|Power consumption|multiple=2|0|Off|200|On}} | |||
{{Data Parameters/row|ClearMemory|Integer|r=0|When set to 1, clears the counter memory (ExportCount)}} | |||
{{Data Parameters/row|ExportCount|Integer|w=0|How many items (stacks of ore) were exported.}} | |||
{{Data Parameters/row|ImportCount|Integer|w=0|Unused}} | |||
{{Data Parameters/row|PrefabHash|Integer|w=0|The hash of the structure|7274344}} | |||
{{Data Parameters/row|ReferenceId|Integer|w=0|Unique Reference Identifier for this object}} | |||
{{Data Parameters/row|NameHash|Integer|w=0|Provides the hash value for the name of the object as a 32 bit integer.}} | |||
}} | |||
== Error logic == | |||
{| class="wikitable" | |||
|+ Logic states | |||
|- | |||
! On !! Error !! Activate !! Description | |||
|- | |||
| 1 || 0 || 0 || Autominer was just built and switched on. It'll never reach such state again. | |||
|- | |||
| 1 || 0 || 1 || normal operation | |||
|- | |||
| 1 || 1 || 0 || head was returned sucessfuly either by button or by depth limit reached | |||
|- | |||
| 1 || 1 || 1 || head stuck at an obstacle | |||
|- | |||
| 0 || 0 || 1 || miner is off, head is hanging half way, will proceed normally when turned on | |||
|} | |||
Latest revision as of 07:49, 1 April 2026
| Properties | |
|---|---|
| Stacks | No |
| Recipe | |
| Created With | Electronics Printer Mk2 |
| Cost | 15g Copper, 100g Steel, 50g Electrum, 15g Invar |
| Operation | |
|---|---|
| Power Usage | 200W |
| Prefab Hash | 7274344 |
| Construction | |
| Placed with | Kit (Autominer Small) |
| Slots | |
| Slot 1 | Import (nonexistent) |
| Slot 2 | Export |
| Stage 1 | |
| Deconstruction | |
| Deconstructed with | Wrench |
| Item received | Kit (Autominer Small) |
Description
The Recurso SquareDig autominer is a structure that when built will mine a vertical 2x2 shaft until it hits bedrock. The autominer can be connected with a chute system, and is controllable by a logic network. Note that the autominer outputs more ore than than a conventional Mining Drill over the same area.
Building States
| State # | Tool | Material |
|---|---|---|
| 1 | Welding Torch | 3 x Electronic Parts |
| 2 | Welding Torch | 3 x Iron Sheets |
| 3 | Welding Torch | 4 x Steel Sheets |
Operation
The unit is a platform with no power source and it is simply going to dump it's output. You will likely need a few completed frames, a power generator, wire to connect it and something like a hole to catch the ore.
When the head was requested up by the button the miner will flash an error upon head arrival, that's normal[1]. After reactivating the mining will proceeded as a fresh start — with grinding all the volume of now non-existent ground. If you need to pause the miner use the on-off switch or on logic variable.
When the head is returning automatically to dump the ore, it then goes back down the fastest route.
Notes
Ices mined this way will melt if the atmosphere around the miner is warm. Volatiles will catch fire on Mars during the day but won't on Europa because of the temperature difference. It would be best to redirect the miner's output with chutes to an enclosed space with negative temperature or zero pressure. Alternatively an SDB Silo or Loader with stockpile of belts can be used.
The mining head does not damage entities on its way, however a player can still be hurt if gets pressed by the head against a wall. The mining head does not pickup loose ore pieces if you throw some.
Player's graphic settings may prevent them from seeing the mining head deep enough even looking up close.
The lowest depth limit is Y=2 as the tracker's GPS shows.
Data Parameters
These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10), and can be read with a Logic Reader, Batch Reader, or Integrated Circuit (IC10).
| Parameter Name | Data Type | Access | Value | Description | ||
|---|---|---|---|---|---|---|
| Power | Boolean | Read
|
0 | Off | Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and 0 if not | |
| 1 | On | |||||
| Open | Boolean | Read Write
|
||||
| Error | Boolean | Read
|
0 | Ok | State | |
| 1 | Finished, recalled or stuck | |||||
| Activate | Boolean | Read Write
|
0 | The head is ordered to return to the receiver, the mining position is reset. | 1 if device is activated by the square button on the observation platform, otherwise 0 | |
| 1 | The device is mining, returning ore or returning the head to the mining place | |||||
| On | Integer | Read Write
|
0 | On | The current state of the Miner. When off it retains its activated state and current mining position. | |
| 1 | Off | |||||
| RequiredPower | Integer | Read
|
0 | Off | Power consumption | |
| 200 | On | |||||
| ClearMemory | Integer | Write
|
||||
| ExportCount | Integer | Read
|
||||
| ImportCount | Integer | Read
|
||||
| PrefabHash | Integer | Read
|
7274344 | |||
| ReferenceId | Integer | Read
|
||||
| NameHash | Integer | Read
|
||||
Error logic
| On | Error | Activate | Description |
|---|---|---|---|
| 1 | 0 | 0 | Autominer was just built and switched on. It'll never reach such state again. |
| 1 | 0 | 1 | normal operation |
| 1 | 1 | 0 | head was returned sucessfuly either by button or by depth limit reached |
| 1 | 1 | 1 | head stuck at an obstacle |
| 0 | 0 | 1 | miner is off, head is hanging half way, will proceed normally when turned on |
- ↑ Basically the rule is that whenever the head is docked then Error state will be set. The only exception is the freshly built Autominer that was never ran.