Thirst: Difference between revisions
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In theory you will consume less Hydration if you can lower your body (lung?) temperature to less than 0C, but your suit's settings won't allow you to do this. However this limitation can be overcome on hardsuits (and presumably HARM suits, although the author has not tested them) with a single line of IC10 code. Grab an IC10 chip, write <code>s db TemperatureSetting 263.15</code> to it and pop it in your suit (263.15 is temperature in kelvin and can be edited). This will set your suit to -10 °C. The IC10 chip can be removed from your suit once it's set and it'll stay set as long as you don't screw with the suit's temperature settings. While this will trigger a "low temperature" warning, the AC will have trouble getting down to this temperature, preventing the lung damage that occurs below -10°C | In theory you will consume less Hydration if you can lower your body (lung?) temperature to less than 0C, but your suit's settings won't allow you to do this. However this limitation can be overcome on hardsuits (and presumably HARM suits, although the author has not tested them) with a single line of IC10 code. Grab an IC10 chip, write <code>s db TemperatureSetting 263.15</code> to it and pop it in your suit (263.15 is temperature in kelvin and can be edited). This will set your suit to -10 °C. The IC10 chip can be removed from your suit once it's set and it'll stay set as long as you don't screw with the suit's temperature settings. While this will trigger a "low temperature" warning, the AC will have trouble getting down to this temperature, preventing the lung damage that occurs below -10°C from happening. On easy difficulty if you reduce your temperature to near -10C you nearly stop water consumption. | ||
Latest revision as of 23:08, 31 July 2026
The player has a Hydration (Thirst) metric which starts at 100% and decreases as time passes in the game. It's displayed in the bottom right corner, under the Hunger metric, and is represented by a blue mug. When the Hydration metric reaches 0% then the Health metric will start to fall. The player will slowly heal again if Hydration is restored to above 0%.
It takes 1L of Water to replenish the Hydration level to 100%, which is 2/3 of a Water Bottle.
1L of water is ~55.6 mol of H2O.
The rate at which the Hydration metric drains from 100% to 0% depends on body (lung?) temperature and difficulty level (this is all based on a hunger/thirst rate in settings of 1.0):
| Body Temperature | Easy | Normal | Stationeer |
|---|---|---|---|
| 0C | 69.4 min | 34.7 min | 19.8 min |
| 10C | 34.7 min | 23.1 min | 15.4 min |
| 20C | 23.1 min | 17.4 min | 12.6 min |
| 30C | 17.4 min | 13.9 min | 10.7 min |
Since 100% Hydration is 55.6 mol, this can also be expressed as H2O mol per minute:
| Body Temperature | Easy | Normal | Stationeer |
|---|---|---|---|
| 0C | 0.8 mol/min | 1.6 mol/min | 2.8 mol/min |
| 10C | 1.6 mol/min | 2.4 mol/min | 3.6 mol/min |
| 20C | 2.4 mol/min | 3.2 mol/min | 4.4 mol/min |
| 30C | 3.2 mol/min | 4.0 mol/min | 5.2 mol/min |
In theory you will consume less Hydration if you can lower your body (lung?) temperature to less than 0C, but your suit's settings won't allow you to do this. However this limitation can be overcome on hardsuits (and presumably HARM suits, although the author has not tested them) with a single line of IC10 code. Grab an IC10 chip, write s db TemperatureSetting 263.15 to it and pop it in your suit (263.15 is temperature in kelvin and can be edited). This will set your suit to -10 °C. The IC10 chip can be removed from your suit once it's set and it'll stay set as long as you don't screw with the suit's temperature settings. While this will trigger a "low temperature" warning, the AC will have trouble getting down to this temperature, preventing the lung damage that occurs below -10°C from happening. On easy difficulty if you reduce your temperature to near -10C you nearly stop water consumption.