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Ingame Guides - Trading

From Stationeers Community Wiki
Guides & Tutorials
Guides - Trading
Author RocketWerkz
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Trading is an essential part of a Stationeers existence, especially on more extreme worlds, where new cadets may be challenged at first to survive without assistance.

There are three separate tiers of contacts. These contacts have increasing difficulties to contact, and hang around for about 20 minutes before they leave and another one takes their place, so you’ll have to find the harder contacts if you want to check out many traders.

Contacts must be resolved by the dish before it can determine how accurately it is pointed at the contact. The time to resolve is determined by the dish's power output multiplied by the dish alignment, over the contact’s expected resolve wattage. If the contact is resolving too slowly, it likely indicates you are not close to the target at all, and you should try a very different angle. Alternately, the contact might have a very high expected wattage, and your current dish just isnt big enough to resolve it in a reasonable time. The resolving process only uses 10% of the actual power your dish is set to.

Once you have resolved the contacts position, you’ll be able to press the interrogate button. Similar to resolving, you’ll need to land enough wattage on the contact. The interrogation dialog will inform you of the current calculations. Interrogation does have a hard minimum, and if the dish is not pointed well enough, or the power is too low, you won't be able to start the process. Interrogation also has a time requirement, with harder contacts taking significantly longer, so you’ll want to use high wattages to ensure you finish before the trader moves on. Once interrogation is complete, you can land the trader just as before.