Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Logic Sorter

From Stationeers Community Wiki
Logic Sorter
File:StructureLogicSorter.png
Operation
Power Usage 5W
Prefab Hash 873418029
Prefab Name StructureLogicSorter
Construction
Placed with Kit (Sorter)
Placed on Small Grid
Paintable No
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Sorter)

Description

Contains an Internal Memory which is assessed to check whether something should be sorted. When an item is in the Import slot Slot, the stack is checked and if result is true the thing is moved to the Export2 slot slot, otherwise it is moved to the Export slot slot. The Mode is used in how the stack is assessed, by default the mode is ALL, so every instruction in the stack would need to return true.
- Stationpedia

Logic sorter is similar in almost every way to the previous sorter but has a internal memory that can be configured with logic and bit shifting to sort items passing through. When an item enters the import slot, it is checked against the evaluation instructions in memory. If the Mode is 0(All) then every evaluation must return true for the item to be sent to the export 2 slot. If the mode is 1(Any) then as long as one of the evaluations returns true, the item matches and will be sent to the export 2 slot.

Sorter Instructions

Check the in game Stationpedia [F1 on your keyboard] for formatting and instruction sizes to determine how to populate the memory. Be warned that the stationpedia fails to document the endianness (bit 0 is the least significant bit). While the stationpedia does document that the Logic Sorter has 256 bytes of memory, it is addressed as 32 x 8-byte (64-bit) numbers.

If you wish your sorter to send Steel Ingots to the second output you should place the value $D8F8AF8D01 ( = 931885190401 decimal ) into memory 0. More complicated programs will have to consider whether they want to use Mode 0 (match All), Mode 1 (match Any), or Mode 2 (match None).

It is more readable to calculate the instructions using IC10 like this:

alias Sorter d0
define SteelIngotHash HASH("ItemSteelIngot") #= -654790771, or $D8F8AF8D
s Sorter Mode 1 #Any
clr Sorter #Erase any stale instructions in logic sorter memory
move r0 FilterInstruction.PrefabHashEquals #Create a new sorting instruction
ins r0 SteelIngotHash 8 32 #Insert prefab hash into our sorting instruction
put Sorter 0 r0 #Write our sorting instruction to logic sorter memory
Sorter Instruction Opcode [0..7] Argument 1 Argument 2 Description
[Undocumented] NOP 0 Unused [8..63] Skip processing this instruction regardless of what the rest of the stack address contains.

Can be used to store data for inter-device communication.

Not treated as an evaluation instruction.

FilterPrefabHashEquals 1 PrefabHash [8..39] Evaluates the Hash of item in import slot to the set hash and returns true if equal to the hash in Argument 1
FilterPrefabHashNotEquals 2 PrefabHash [8..39] Evaluates the Hash of item in import slot to the set hash and returns true if not equal to the hash in Argument 1.
FilterSortingClassCompare 3 Conditional Operation [8..15] Sorting Class [16..31] Evaluates a comparison of the conditional operation in Argument 1 between the sorting class of an object in input slot and the class contained in Argument 2, returning the result.
FilterSlotTypeCompare 4 Conditional Operation [8..15] Slot Type [16..31] Evaluates a comparison of the conditional operation in Argument 1 between the slot type of an object in input slot and the slot type contained in Argument 2, returning the result.
FilterQuantityCompare 5 Conditional Operation [8..15] Quantity [16..31] Evaluates a comparison of the conditional operation in Argument 1 between the quantity of an object in input slot and the quantity contained in Argument 2, returning the result.

Special cases include:

- Credit Cards (Amount of currency)

- Batteries (Charge Ratio, as a 0-1 value making rounding useless)

- Consumables (Remaining percentage)

While there is a support for a Quantity field in gas mixtures (returning total mols), gas/liquid canisters don't have an override using it as of the Power Line Update (Q3 2026).

LimitNextExecutionByCount 6 Count [8..39] Ensures the next evaluation instruction will only return true a specified number of times.

Each time it returns true, Count decrements by 1.

Once count reaches zero, future executions of the next evaluation instruction always return false regardless of their result.

Can be used to count how many items fit the sorting criterion.

If multiples of this instruction are present before the next evaluation instruction, only the last one is decremented.

Not treated as an evaluation instruction.

[Undocumented] False 7..255 Always return a false. Treated as an evaluation instruction.
Conditional Operation (CONDOP) Value Pre-shifted
Equals 0 0 ($000)
Greater 1 256 ($100)
Less 2 512 ($200)
NotEquals 3 768 ($300)
Slot Type Sorting Class Value Pre-Shifted
SlotType.None SortingClass.Default 0 $000000
SlotClass.Helmet SortingClass.Kits 1 $010000
SlotClass.Suit SortingClass.Tools 2 $020000
SlotClass.Back SortingClass.Resources 3 $030000
SlotClass.GasFilter SortingClass.Food 4 $040000
SlotClass.GasCanister SortingClass.Clothing 5 $050000
SlotClass.Motherboard SortingClass.Appliances 6 $060000
SlotClass.Circuitboard SortingClass.Atmospherics 7 $070000
SlotClass.DataDisk SortingClass.Storage 8 $080000
SlotClass.Organ SortingClass.Ores 9 $090000
SlotClass.Ore SortingClass.Ices 10 $0A0000
SlotClass.Plant 11 $0B0000
SlotClass.Uniform 12 $0C0000
SlotClass.Entity 13 $0D0000
SlotClass.Battery 14 $0E0000
SlotClass.Egg 15 $0F0000
SlotClass.Belt 16 $100000
SlotClass.Tool 17 $110000
SlotClass.Appliance 18 $120000
SlotClass.Ingot 19 $130000
SlotClass.Torpedo 20 $140000
SlotClass.Cartridge 21 $150000
SlotClass.AccessCard 22 $160000
SlotClass.Magazine 23 $170000
SlotClass.Circuit 24 $180000
SlotClass.Bottle 25 $190000
SlotClass.ProgrammableChip 26 $1A0000
SlotClass.Glasses 27 $1B0000
SlotClass.CreditCard 28 $1C0000
SlotClass.DirtCanister 29 $1D0000
SlotClass.SensorProcessingUnit 30 $1E0000
SlotClass.LiquidCanister 31 $1F0000
SlotClass.LiquidBottle 32 $200000
SlotClass.Wreckage 33 $210000
SlotClass.SoundCartridge 34 $220000
SlotClass.DrillHead 35 $230000
SlotClass.ScanningHead 36 $240000
SlotClass.Flare 37 $250000
SlotClass.Blocked 38 $260000
SlotClass.SuitMod 39 $270000
SlotClass.Crate 40 $280000
SlotClass.Portables 41 $290000
SlotClass.RocketPayload 42 $2A0000
SlotClass.AutoInjector 43 $2B0000
MSB                                                          LSB
6666555555555544444444443333333333222222222211111111110000000000
3210987654321098765432109876543210987654321098765432109876543210
FilterPrefabHashEquals
########################(                   PREFAB_HASH)(     1)
FilterPrefabHashNotEquals
########################(                   PREFAB_HASH)(     2)
FilterSortingClassCompare
################################( SORTING_CLASS)(CONDOP)(     3)
FilterSlotTypeCompare
################################(     SLOT_TYPE)(CONDOP)(     4)
FilterQuantityCompare
################################(      QUANTITY)(CONDOP)(     5)
LimitNextExecutionByCount
########################(                         COUNT)(     6)

Sorting Modes

The logic sorter has 3 operating modes: All(0), Any(1) and None(2). All modes scan the sorter's stack memory linearly from the beginning while there's something present in the sorter's input slot. If the output port the item is routed to is blocked, the item stays in the input slot and is evaluated again, rapidly decrementing "Limit Next Execution by Count" instructions if the evaluation following them returns true. If any of those are used in the filter's stack memory and relied on, care should be taken to ensure both output ports are free at all times.

Mode All moves the item to the sorted output port if at least one sorting evaluation was performed and all evaluations return true, skipping evaluations past the first that returns false.

Mode Any moves the item to the sorted output port if at least one sorting evaluation was performed and at least 1 sorting evaluation, skipping evaluations past the first that returns true.

Mode None moves the item to the sorted output port if at least one sorting evaluation was performed and all evaluations return false, skipping evaluations past the first that returns true.

As all modes require at least one sorting evaluation instruction to be executed in order to send items to the sorted output port, an unprogrammed logic sorter will send all items to the unsorted output.

Data Network Properties

These are all Data Network properties of this device.

Data Parameters

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10), and can be read with a Logic Reader, Batch Reader, or Integrated Circuit (IC10).

Click here to see/hide all the data network properties
Parameter Name Data Type Access Value Description
Power Boolean
Read
0 Unpowered Can be read to return if the Logic Sorter is correctly powered or not, set via the power system, return 1 if powered and 0 if not
1 Powered
Mode Integer
Read Write
0 All The mode of the Logic Sorter.
1 Any
2 None
Error Boolean
Read
0

1 if device is in error state, otherwise 0
1 Error
Lock Boolean
Read Write
0 Unlocked Disable manual operation of the Logic Sorter.
1 Locked
On Boolean
Read Write
0 Off The current state of the Logic Sorter.
1 On
RequiredPower Integer
Read
Idle operating power quantity, does not necessarily include extra demand power
ClearMemory Integer
Write
When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when actioned
ExportCount Integer
Read
How many items exported since last ClearMemory
ImportCount Integer
Read
How many items imported since last ClearMemory
PrefabHash Integer
Read
The hash of the structure
ReferenceId Integer
Read
Unique Reference Identifier for this object
NameHash Integer
Read
Provides the hash value for the name of the object as a 32 bit integer.


Data Slots

These are all parameters, that can be read with a Slots Reader. The outputs are listed in the order a Slots Reader's "VAR" setting cycles through them.

Number Name Description
0 Import Import slot.
1 Export (reject) Export slot.
2 Export (accept) Export slot.
3 Data Disk Diskslot
Name Data Type Description
MaxQuantity Integer Returns maximum stacksize.
Damage Integer Item durability in percent.
Class Integer Item class ID for slot type comparison.
SortingClass Integer Class group of items.
Quantity Integer Size of item stack.
PrefabHash Integer Returns ItemHash of item in slot.
Occupied Boolean Returns whether the slot occupied. (0 for no, 1 for yes).
OccupantHash Integer Returns ItemHash of item in slot.