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Sanitation: Difference between revisions

From Stationeers Community Wiki
RA2lover (talk | contribs)
Created stub from decompiled mechanics from Beta 0.2.6333.27304
 
RA2lover (talk | contribs)
mention foods can have a water value, remove sanitation multiplier mention
 
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{{Stationpedia|Over time satisfying [[Thirst]] and [[Hunger]] of Stationeers will cause them to need to relieve themselves. the [[ODA]] recommends that Stationeers set up a [[Modern Toilet]] within their base after landing, requiring an atmosphere and [[Water]] to operate. This will output [[Polluted Water]] which can be recycled using a [[Water Purifier]] and then used for other purposes, such as [[Ingame_Guides_-_Growing_Food|farming]] or [[Ingame_Guides_-_Thirst_and_Hydration|drinking]].}}
Separate from [[Hygiene]], '''Sanitation''' is a game mechanic which while currently having no impact is likely to introduce a medium-to-long-term need for a livable atmosphere on higher difficulties, while introducing an opportunity to substantially reduce water consumption rate by recovering consumed water.
Separate from [[Hygiene]], '''Sanitation''' is a game mechanic which while currently having no impact is likely to introduce a medium-to-long-term need for a livable atmosphere on higher difficulties, while introducing an opportunity to substantially reduce water consumption rate by recovering consumed water.


It's completely absent on Easy difficulty, and proxies off both [[Hunger]] mechanic for buildup rate as well as its own Sanitation rate multiplier. This makes it indirectly dependent on [[Mood]], with mood levels below 25% increasing sanitation demands by 10%.
It's completely absent on Easy difficulty, and proxies off both [[Hunger]] and [[Thirst]] mechanics for buildup rate, making its presence less pronounced on medium difficulty.


Sanitation needs increase by 5%/hour, multiplied by hunger rate (after mood and offline metabolism multipliers) and sanitation rate. This need can be reset in a [[Toilet]] by consuming some water (which is converted into Polluted Water), with recovered water being multiplied by the sanitation rate multiplier.
Players have a Stomach organ with a 10 L capacity. [[Water]] inside the stomach (obtained from drinking at a 1:1 rate, or from some foods<!-- TODO: get WaterValue / WaterMoles parameter for all food items in the game. Doesn't seem to be currently present on data XML files so far. -->) is metabolized into [[Polluted Water]] at a rate of 20 L/h while being equalized to a 37°C body temperature. This conversion/equalization is halted on a [[Sleeper]]/[[Cryo Tube]] and multiplied by offline metabolism multipliers for offline players.


On normal difficulty settings (100% hunger / sanitation rates) and assuming no mood penalties, the sanitation bar takes 20 hours to fill (60 in-game days), recovering 21 L of polluted water in the process (1.05L/hour, 0.35 L/day).
Sanitation needs correspond to 20%/L of polluted water inside the stomach. The sanitation meter is only visible after it reaches 25%, enabling use of [[Waste Bag|Waste Bags]] and [[Toilet|Toilets]], which can be used to empty the meter. Allowing the meter to get full results in the player soiling themselves, ejecting the stomach's polluted water contents into the suit's internal atmosphere or the world depending on whether the player is wearing a suit capable of containing an internal atmosphere at the time.


On Stationeer difficulty settings (150% hunger / 125% sanitation rates) and low mood penalties, the sanitation bar takes 9.69 hours to fill (29.09 in-game days), recovering 26.25 L of polluted water (2.707 L/hour, 0.90234375 L/day).
If the player is in a soiled environment (containing more than 10% polluted water by molar contents), their [[Hygiene]] stat will decrease by 5%/tick, and their movement speed will decrease by 5% (multiplicatively with other debuffs).

Latest revision as of 00:16, 12 June 2026

Stationpedia

Over time satisfying Thirst and Hunger of Stationeers will cause them to need to relieve themselves. the ODA recommends that Stationeers set up a Modern Toilet within their base after landing, requiring an atmosphere and Water to operate. This will output Polluted Water which can be recycled using a Water Purifier and then used for other purposes, such as farming or drinking.

Separate from Hygiene, Sanitation is a game mechanic which while currently having no impact is likely to introduce a medium-to-long-term need for a livable atmosphere on higher difficulties, while introducing an opportunity to substantially reduce water consumption rate by recovering consumed water.

It's completely absent on Easy difficulty, and proxies off both Hunger and Thirst mechanics for buildup rate, making its presence less pronounced on medium difficulty.

Players have a Stomach organ with a 10 L capacity. Water inside the stomach (obtained from drinking at a 1:1 rate, or from some foods) is metabolized into Polluted Water at a rate of 20 L/h while being equalized to a 37°C body temperature. This conversion/equalization is halted on a Sleeper/Cryo Tube and multiplied by offline metabolism multipliers for offline players.

Sanitation needs correspond to 20%/L of polluted water inside the stomach. The sanitation meter is only visible after it reaches 25%, enabling use of Waste Bags and Toilets, which can be used to empty the meter. Allowing the meter to get full results in the player soiling themselves, ejecting the stomach's polluted water contents into the suit's internal atmosphere or the world depending on whether the player is wearing a suit capable of containing an internal atmosphere at the time.

If the player is in a soiled environment (containing more than 10% polluted water by molar contents), their Hygiene stat will decrease by 5%/tick, and their movement speed will decrease by 5% (multiplicatively with other debuffs).